Le repository FingersDance avec nouvelle arborescence.
Tous les \obj et \bin on été ignoré ainsi que les .suo .cache etc.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/.hgignore Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+glob:src/FingersDance.Control.Base/bin/*
+glob:src/FingersDance.Control.Base/obj/*
+glob:src/FingersDance.Control/bin/*
+glob:src/FingersDance.Control/obj/*
+glob:src/FingersDance.Control.Pivot/obj/*
+glob:src/FingersDance.Control.Pivot/bin/*
+glob:src/FingersDance/bin/*
+glob:src/FingersDance/obj/*
+glob:src/FingersDance.Control.Screen/obj/*
+glob:src/FingersDance.Control.Screen/bin/*
+glob:src/FingersDance.Control.Player/obj/*
+glob:src/FingersDance.Control.Player/bin/*
+glob:src/FingersDance/FingersDance.suo
+glob:src/FingersDance/FingersDance.sln.cache
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.Base.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.Base
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/FingersDance.Control.Base.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{BD930B53-B52B-4CE0-931F-12E941B252C3}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance.Control.Base</RootNamespace>
+ <AssemblyName>FingersDance.Control.Base</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.Control.Base.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/FingersDance.Control.Base.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance.Control.Base</Title>
+ <Description>FingersDance.Control.Base</Description>
+ <ExecutableFile>FingersDance.Control.Base.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.Control.Base.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.Base")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.Base")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Base.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Base.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.Base/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.Base/Resources/icon.png has changed
Binary file src/FingersDance.Control.Base/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.Base.SurfaceWindow1"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ Title="FingersDance.Control.Base"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" >
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Base/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.Base
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.Pivot.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.Pivot
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/FingersDance.Control.Pivot.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{0EC4C48C-132C-4926-9A09-A4135C58688C}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance.Control.Pivot</RootNamespace>
+ <AssemblyName>FingersDance.Control.Pivot</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.Control.Pivot.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/FingersDance.Control.Pivot.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance.Control.Pivot</Title>
+ <Description>FingersDance.Control.Pivot</Description>
+ <ExecutableFile>FingersDance.Control.Pivot.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.Control.Pivot.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.Pivot")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.Pivot")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Pivot.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Pivot.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.Pivot/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.Pivot/Resources/icon.png has changed
Binary file src/FingersDance.Control.Pivot/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.Pivot.SurfaceWindow1"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ Title="FingersDance.Control.Pivot"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" >
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.Pivot
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.Player.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.Player
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/FingersDance.Control.Player.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{D5625AA4-362F-4E46-9916-65F3B173ECBE}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance.Control.Player</RootNamespace>
+ <AssemblyName>FingersDance.Control.Player</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.Control.Player.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/FingersDance.Control.Player.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance.Control.Player</Title>
+ <Description>FingersDance.Control.Player</Description>
+ <ExecutableFile>FingersDance.Control.Player.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.Control.Player.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.Player")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.Player")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Player.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Player.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.Player/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.Player/Resources/icon.png has changed
Binary file src/FingersDance.Control.Player/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.Player.SurfaceWindow1"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ Title="FingersDance.Control.Player"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" >
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.Player
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.Screen.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.Screen
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/FingersDance.Control.Screen.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{67E2CB60-529E-4AFF-8E0F-A8087EE638B1}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance.Control.Screen</RootNamespace>
+ <AssemblyName>FingersDance.Control.Screen</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.Control.Screen.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/FingersDance.Control.Screen.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance.Control.Screen</Title>
+ <Description>FingersDance.Control.Screen</Description>
+ <ExecutableFile>FingersDance.Control.Screen.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.Control.Screen.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.Screen")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.Screen")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Screen.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Screen.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.Screen/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.Screen/Resources/icon.png has changed
Binary file src/FingersDance.Control.Screen/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.Screen.SurfaceWindow1"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ Title="FingersDance.Control.Screen"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" >
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Screen/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.Screen
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/FingersDance.Control.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{4DC517DD-1601-481E-BAAC-6FE271417F46}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance.Control</RootNamespace>
+ <AssemblyName>FingersDance.Control</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.Control.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/FingersDance.Control.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance.Control</Title>
+ <Description>FingersDance.Control</Description>
+ <ExecutableFile>FingersDance.Control.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.Control.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control/Resources/icon.png has changed
Binary file src/FingersDance.Control/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.SurfaceWindow1"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ Title="FingersDance.Control"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" >
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/App.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="SurfaceWindow1.xaml"
+ >
+ <Application.Resources>
+ <ResourceDictionary>
+ <ResourceDictionary.MergedDictionaries>
+ <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+ </ResourceDictionary.MergedDictionaries>
+ </ResourceDictionary>
+ </Application.Resources>
+</Application>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/App.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/FingersDance.csproj Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{2E4DE79B-67F4-4803-8C9A-5708B4335353}</ProjectGuid>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <RootNamespace>FingersDance</RootNamespace>
+ <AssemblyName>FingersDance</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <WarningLevel>4</WarningLevel>
+ <OutputType>winexe</OutputType>
+ <Install>true</Install>
+ <InstallFrom>Web</InstallFrom>
+ <UpdateEnabled>true</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>false</MapFileExtensions>
+ <ApplicationVersion>1.0.0.*</ApplicationVersion>
+ <IsWebBootstrapper>true</IsWebBootstrapper>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
+ <PublishUrl>Publish\</PublishUrl>
+ <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ <Reference Include="Microsoft.Surface" />
+ <Reference Include="Microsoft.Surface.Presentation" />
+ <Reference Include="Microsoft.Surface.Presentation.Generic" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <SubType>Designer</SubType>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <Compile Include="SurfaceWindow1.xaml.cs">
+ <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+ </Compile>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Resources\icon.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="Resources\iconPreview.png">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Resource Include="FingersDance.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Resource Include="Resources\WindowBackground.jpg" />
+ </ItemGroup>
+ <ItemGroup>
+ <Page Include="SurfaceWindow1.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/FingersDance.sln Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,50 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control", "..\FingersDance.Control\FingersDance.Control.csproj", "{4DC517DD-1601-481E-BAAC-6FE271417F46}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.Base", "..\FingersDance.Control.Base\FingersDance.Control.Base.csproj", "{BD930B53-B52B-4CE0-931F-12E941B252C3}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.Player", "..\FingersDance.Control.Player\FingersDance.Control.Player.csproj", "{D5625AA4-362F-4E46-9916-65F3B173ECBE}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.Screen", "..\FingersDance.Control.Screen\FingersDance.Control.Screen.csproj", "{67E2CB60-529E-4AFF-8E0F-A8087EE638B1}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.Pivot", "..\FingersDance.Control.Pivot\FingersDance.Control.Pivot.csproj", "{0EC4C48C-132C-4926-9A09-A4135C58688C}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance", "FingersDance.csproj", "{2E4DE79B-67F4-4803-8C9A-5708B4335353}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {4DC517DD-1601-481E-BAAC-6FE271417F46}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {4DC517DD-1601-481E-BAAC-6FE271417F46}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {4DC517DD-1601-481E-BAAC-6FE271417F46}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {4DC517DD-1601-481E-BAAC-6FE271417F46}.Release|Any CPU.Build.0 = Release|Any CPU
+ {BD930B53-B52B-4CE0-931F-12E941B252C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {BD930B53-B52B-4CE0-931F-12E941B252C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {BD930B53-B52B-4CE0-931F-12E941B252C3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {BD930B53-B52B-4CE0-931F-12E941B252C3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.Build.0 = Release|Any CPU
+ {67E2CB60-529E-4AFF-8E0F-A8087EE638B1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {67E2CB60-529E-4AFF-8E0F-A8087EE638B1}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {67E2CB60-529E-4AFF-8E0F-A8087EE638B1}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {67E2CB60-529E-4AFF-8E0F-A8087EE638B1}.Release|Any CPU.Build.0 = Release|Any CPU
+ {0EC4C48C-132C-4926-9A09-A4135C58688C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0EC4C48C-132C-4926-9A09-A4135C58688C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0EC4C48C-132C-4926-9A09-A4135C58688C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0EC4C48C-132C-4926-9A09-A4135C58688C}.Release|Any CPU.Build.0 = Release|Any CPU
+ {2E4DE79B-67F4-4803-8C9A-5708B4335353}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2E4DE79B-67F4-4803-8C9A-5708B4335353}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {2E4DE79B-67F4-4803-8C9A-5708B4335353}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {2E4DE79B-67F4-4803-8C9A-5708B4335353}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/FingersDance.xml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+ <Application>
+ <Title>FingersDance</Title>
+ <Description>FingersDance</Description>
+ <ExecutableFile>FingersDance.exe</ExecutableFile>
+ <Arguments></Arguments>
+ <IconImageFile>Resources\icon.png</IconImageFile>
+ <Preview>
+ <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+ </Preview>
+ <Tags>
+ <!--
+ If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
+ You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+ -->
+ <!--
+ To register ByteTags:
+ 1. Please uncomment the Byte Tag Element below.
+ 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <ByteTag Value="C0">
+ <Actions>
+ <Launch />
+ </Actions>
+ </ByteTag>
+ -->
+ <!--
+ To register IdentityTags:
+ 1. Please uncomment the Identity Tag Element below.
+ 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+ 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+ -->
+ <!--
+ <IdentityTag Series="0000000000000000">
+ <Actions>
+ <Launch />
+ </Actions>
+ </IdentityTag>
+ -->
+ </Tags>
+ </Application>
+
+ <!--
+ Uncomment this section and comment out the Application element above
+ if you are creating an Attract Mode Application.
+ -->
+ <!--
+ <AttractApplication>
+ <ExecutableFile>FingersDance.exe</ExecutableFile>
+ <Arguments></Arguments>
+ </AttractApplication>
+ -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/Properties/AssemblyInfo.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance")]
+[assembly: AssemblyCopyright("Copyright @ 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+ // Specifies the location of system theme-specific resource dictionaries for this project.
+ // The default setting in this project is "None" since this default project does not
+ // include these user-defined theme files:
+ // Themes\Aero.NormalColor.xaml
+ // Themes\Classic.xaml
+ // Themes\Luna.Homestead.xaml
+ // Themes\Luna.Metallic.xaml
+ // Themes\Luna.NormalColor.xaml
+ // Themes\Royale.NormalColor.xaml
+ ResourceDictionaryLocation.None,
+
+ // Specifies the location of the system non-theme specific resource dictionary:
+ // Themes\generic.xaml
+ ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/Properties/Resources.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Properties
+{
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/Properties/Resources.resx Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/Properties/Settings.Designer.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.3074
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/Properties/Settings.settings Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance/Resources/icon.png has changed
Binary file src/FingersDance/Resources/iconPreview.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/SurfaceWindow1.xaml Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,51 @@
+<s:SurfaceWindow
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ xmlns:s="http://schemas.microsoft.com/surface/2008"
+ x:Class="FingersDance.SurfaceWindow1"
+ Title="FingersDance"
+ Width="1024" Height="768" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Name="mainSurfaceWindow"
+ >
+ <s:SurfaceWindow.Resources>
+ <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+ </s:SurfaceWindow.Resources>
+
+ <Grid Background="{StaticResource WindowBackground}" x:Name="MainGrid" Width="1024" Height="768" >
+
+ <Grid HorizontalAlignment="Left" x:Name="Grid1" VerticalAlignment="Top" Width="100" Height="100" Background="#7EFAFAFA">
+ <Rectangle Fill="{x:Null}" Stroke="#FFFFFFFF"/>
+ </Grid>
+ <Grid HorizontalAlignment="Right" Margin="0,0,0,0" x:Name="Grid4" VerticalAlignment="Top" Width="100" Height="100" Background="#7FFFFFFF">
+ <Rectangle Fill="{x:Null}" Stroke="#FFFFFFFF"/>
+ </Grid>
+ <Grid HorizontalAlignment="Right" Margin="0,0,0,0" x:Name="Grid3" VerticalAlignment="Bottom" Width="100" Height="100" Background="#7FFFFFFF">
+ <Rectangle Fill="{x:Null}" Stroke="#FFFFFFFF"/>
+ </Grid>
+ <Grid RenderTransformOrigin="0.5,0.5" HorizontalAlignment="Left" Margin="0,0,0,0" x:Name="Grid2" VerticalAlignment="Bottom" Width="100" Height="100" Background="#7EFFFFFF">
+ <Grid.RenderTransform>
+ <TransformGroup>
+ <ScaleTransform ScaleX="-1" ScaleY="1"/>
+ <SkewTransform AngleX="0" AngleY="0"/>
+ <RotateTransform Angle="0"/>
+ <TranslateTransform X="0" Y="0"/>
+ </TransformGroup>
+ </Grid.RenderTransform>
+ <Rectangle Fill="{x:Null}" Stroke="#FFFFFFFF"/>
+ </Grid>
+ <s:ScatterView x:Name="ScaterView" ContactChanged="ScaterView_ContactChanged">
+ <s:ScatterViewItem CanMove="True" CanRotate="False" CanScale="False" >
+ <Ellipse Width="55" Height="55" Fill="#FF101010" Stroke="#FF000000" x:Name="pivot" RenderTransformOrigin="0.5,0.5">
+ <Ellipse.RenderTransform>
+ <TransformGroup>
+ <ScaleTransform ScaleX="1" ScaleY="1"/>
+ <SkewTransform AngleX="0" AngleY="0"/>
+ <RotateTransform Angle="0"/>
+ <TranslateTransform X="0" Y="0"/>
+ </TransformGroup>
+ </Ellipse.RenderTransform>
+ </Ellipse>
+ </s:ScatterViewItem>
+ </s:ScatterView>
+
+ </Grid>
+</s:SurfaceWindow>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance/SurfaceWindow1.xaml.cs Thu Jul 16 22:49:26 2009 +0200
@@ -0,0 +1,122 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance
+{
+ /// <summary>
+ /// Interaction logic for SurfaceWindow1.xaml
+ /// </summary>
+ public partial class SurfaceWindow1 : SurfaceWindow
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public SurfaceWindow1()
+ {
+ InitializeComponent();
+
+ // Add handlers for Application activation events
+ AddActivationHandlers();
+ }
+
+
+ /// <summary>
+ /// Occurs when the window is about to close.
+ /// </summary>
+ /// <param name="e"></param>
+ protected override void OnClosed(EventArgs e)
+ {
+ base.OnClosed(e);
+
+ // Remove handlers for Application activation events
+ RemoveActivationHandlers();
+ }
+
+ /// <summary>
+ /// Adds handlers for Application activation events.
+ /// </summary>
+ private void AddActivationHandlers()
+ {
+ // Subscribe to surface application activation events
+ ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// Removes handlers for Application activation events.
+ /// </summary>
+ private void RemoveActivationHandlers()
+ {
+ // Unsubscribe from surface application activation events
+ ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+ ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+ ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+ }
+
+ /// <summary>
+ /// This is called when application has been activated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationActivated(object sender, EventArgs e)
+ {
+ //TODO: enable audio, animations here
+ }
+
+ /// <summary>
+ /// This is called when application is in preview mode.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationPreviewed(object sender, EventArgs e)
+ {
+ //TODO: Disable audio here if it is enabled
+
+ //TODO: optionally enable animations here
+ }
+
+ /// <summary>
+ /// This is called when application has been deactivated.
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void OnApplicationDeactivated(object sender, EventArgs e)
+ {
+ //TODO: disable audio, animations here
+ }
+
+ private void ScaterView_ContactChanged(object sender, ContactEventArgs e)
+ {
+ try
+ {
+ Grid1.Width = e.GetPosition(mainSurfaceWindow).X;
+ Grid1.Height = e.GetPosition(mainSurfaceWindow).Y;
+
+ Grid2.Width = e.GetPosition(mainSurfaceWindow).X;
+ Grid2.Height = 768 - e.GetPosition(mainSurfaceWindow).Y;
+
+ Grid3.Width = 1024 - e.GetPosition(mainSurfaceWindow).X;
+ Grid3.Height = 768 - e.GetPosition(mainSurfaceWindow).Y;
+
+ Grid4.Width = 1024 - e.GetPosition(mainSurfaceWindow).X;
+ Grid4.Height = e.GetPosition(mainSurfaceWindow).Y;
+ }
+ catch (Exception ex) { }
+ }
+ }
+}
\ No newline at end of file