--- a/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs Thu Nov 05 22:40:36 2009 +0100
+++ b/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs Fri Nov 06 17:50:40 2009 +0100
@@ -121,18 +121,61 @@
Console.WriteLine("gesture detected: " + e.Gesture);
switch (e.Gesture)
{
- case "UP":
- //
- usercontrolInfoUser.LabelSession.Content = "UP!";
+ case "TRIGGER":
+
+ usercontrolInfoUser.LabelSession.Content = "TRIGGER!";
+ break;
+ case "CONTRE POINTS":
+
+ usercontrolInfoUser.LabelSession.Content = "CONTRE POINTS!";
+ break;
+ case "CONTRE PESANTEUR":
+
+ usercontrolInfoUser.LabelSession.Content = "CONTRE PESANTEUR!";
+ break;
+ case "AVEC PESANTEUR":
+
+ usercontrolInfoUser.LabelSession.Content = "AVEC PESANTEUR!";
+ break;
+ case "ALIGNEMENT":
+
+ usercontrolInfoUser.LabelSession.Content = "ALIGNEMENT!";
+ break;
+ case "CONTACT VISUEL":
+
+ usercontrolInfoUser.LabelSession.Content = "CONTACT VISUEL!";
+ break;
+ case "MOUVEMENT CONTRAINTE":
+
+ usercontrolInfoUser.LabelSession.Content = "MOUVEMENT CONTRAINTE!";
break;
- case "LEFT":
- usercontrolInfoUser.LabelSession.Content = "LEFT!";
+ case "UN DANSEUR":
+
+ usercontrolInfoUser.LabelSession.Content = "UN DANSEUR!";
+ break;
+ case "DEUX DANSEURS":
+
+ usercontrolInfoUser.LabelSession.Content = "DEUX DANSEURS!";
+ break;
+ case "TROIS DANSEURS":
+
+ usercontrolInfoUser.LabelSession.Content = "TROIS DANSEURS!";
break;
- case "RIGHT":
- usercontrolInfoUser.LabelSession.Content = "RIGHT!";
+ case "QUATRE DANSEURS":
+
+ usercontrolInfoUser.LabelSession.Content = "QUATRE DANSEURS!";
+ break;
+ case "TOUS LES DANSEURS":
+
+ usercontrolInfoUser.LabelSession.Content = "TOUS LES DANSEURS!";
break;
- case "DOWN":
- usercontrolInfoUser.LabelSession.Content = "DOWN!";
+ case "CONTACT TABLE/DANSEUR":
+
+ usercontrolInfoUser.LabelSession.Content = "CONTACT TABLE/DANSEUR!";
+ break;
+ case "PLAY-PAUSE":
+ usercontrolInfoUser.LabelSession.Content = "PLAY-PAUSE!";
+ ButtonPlayPause_ContactDown(null, null);
break;
default:
//this.TxtGesture.Text = e.Gesture;