src/FingersDance.Control.Player/UserControlPlayer.xaml.cs
changeset 189 b37888f59cf2
parent 188 e642ad0c366b
child 193 96374d03e714
--- a/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs	Thu Nov 05 22:40:36 2009 +0100
+++ b/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs	Fri Nov 06 17:50:40 2009 +0100
@@ -121,18 +121,61 @@
             Console.WriteLine("gesture detected: " + e.Gesture);
             switch (e.Gesture)
             {
-                case "UP":
-                    //
-                    usercontrolInfoUser.LabelSession.Content = "UP!";
+                case "TRIGGER":
+                    
+                    usercontrolInfoUser.LabelSession.Content = "TRIGGER!";
+                    break;
+                case "CONTRE POINTS":
+
+                    usercontrolInfoUser.LabelSession.Content = "CONTRE POINTS!";
+                    break;
+                case "CONTRE PESANTEUR":
+
+                    usercontrolInfoUser.LabelSession.Content = "CONTRE PESANTEUR!";
+                    break;
+                case "AVEC PESANTEUR":
+
+                    usercontrolInfoUser.LabelSession.Content = "AVEC PESANTEUR!";
+                    break;
+                case "ALIGNEMENT":
+
+                    usercontrolInfoUser.LabelSession.Content = "ALIGNEMENT!";
+                    break;
+                case "CONTACT VISUEL":
+
+                    usercontrolInfoUser.LabelSession.Content = "CONTACT VISUEL!";
+                    break;
+                case "MOUVEMENT CONTRAINTE":
+
+                    usercontrolInfoUser.LabelSession.Content = "MOUVEMENT CONTRAINTE!";
                     break;
-                case "LEFT":
-                    usercontrolInfoUser.LabelSession.Content = "LEFT!";
+                case "UN DANSEUR":
+
+                    usercontrolInfoUser.LabelSession.Content = "UN DANSEUR!";
+                    break;
+                case "DEUX DANSEURS":
+
+                    usercontrolInfoUser.LabelSession.Content = "DEUX DANSEURS!";
+                    break;
+                case "TROIS DANSEURS":
+
+                    usercontrolInfoUser.LabelSession.Content = "TROIS DANSEURS!";
                     break;
-                case "RIGHT":
-                    usercontrolInfoUser.LabelSession.Content = "RIGHT!";
+                case "QUATRE DANSEURS":
+
+                    usercontrolInfoUser.LabelSession.Content = "QUATRE DANSEURS!";
+                    break;
+                case "TOUS LES DANSEURS":
+
+                    usercontrolInfoUser.LabelSession.Content = "TOUS LES DANSEURS!";
                     break;
-                case "DOWN":
-                    usercontrolInfoUser.LabelSession.Content = "DOWN!";
+                case "CONTACT TABLE/DANSEUR":
+
+                    usercontrolInfoUser.LabelSession.Content = "CONTACT TABLE/DANSEUR!";
+                    break;
+                case "PLAY-PAUSE":
+                    usercontrolInfoUser.LabelSession.Content = "PLAY-PAUSE!";
+                    ButtonPlayPause_ContactDown(null, null);
                     break;
                 default:
                     //this.TxtGesture.Text = e.Gesture;