src/FingersDance.Control.Player/UserControlPlayer.xaml.cs
changeset 189 b37888f59cf2
parent 188 e642ad0c366b
child 193 96374d03e714
equal deleted inserted replaced
188:e642ad0c366b 189:b37888f59cf2
   119         public void GestureDetected(object sender, GestureControl.GestureRoutedEventArgs e)
   119         public void GestureDetected(object sender, GestureControl.GestureRoutedEventArgs e)
   120         {
   120         {
   121             Console.WriteLine("gesture detected: " + e.Gesture);
   121             Console.WriteLine("gesture detected: " + e.Gesture);
   122             switch (e.Gesture)
   122             switch (e.Gesture)
   123             {
   123             {
   124                 case "UP":
   124                 case "TRIGGER":
   125                     //
   125                     
   126                     usercontrolInfoUser.LabelSession.Content = "UP!";
   126                     usercontrolInfoUser.LabelSession.Content = "TRIGGER!";
   127                     break;
   127                     break;
   128                 case "LEFT":
   128                 case "CONTRE POINTS":
   129                     usercontrolInfoUser.LabelSession.Content = "LEFT!";
   129 
   130                     break;
   130                     usercontrolInfoUser.LabelSession.Content = "CONTRE POINTS!";
   131                 case "RIGHT":
   131                     break;
   132                     usercontrolInfoUser.LabelSession.Content = "RIGHT!";
   132                 case "CONTRE PESANTEUR":
   133                     break;
   133 
   134                 case "DOWN":
   134                     usercontrolInfoUser.LabelSession.Content = "CONTRE PESANTEUR!";
   135                     usercontrolInfoUser.LabelSession.Content = "DOWN!";
   135                     break;
       
   136                 case "AVEC PESANTEUR":
       
   137 
       
   138                     usercontrolInfoUser.LabelSession.Content = "AVEC PESANTEUR!";
       
   139                     break;
       
   140                 case "ALIGNEMENT":
       
   141 
       
   142                     usercontrolInfoUser.LabelSession.Content = "ALIGNEMENT!";
       
   143                     break;
       
   144                 case "CONTACT VISUEL":
       
   145 
       
   146                     usercontrolInfoUser.LabelSession.Content = "CONTACT VISUEL!";
       
   147                     break;
       
   148                 case "MOUVEMENT CONTRAINTE":
       
   149 
       
   150                     usercontrolInfoUser.LabelSession.Content = "MOUVEMENT CONTRAINTE!";
       
   151                     break;
       
   152                 case "UN DANSEUR":
       
   153 
       
   154                     usercontrolInfoUser.LabelSession.Content = "UN DANSEUR!";
       
   155                     break;
       
   156                 case "DEUX DANSEURS":
       
   157 
       
   158                     usercontrolInfoUser.LabelSession.Content = "DEUX DANSEURS!";
       
   159                     break;
       
   160                 case "TROIS DANSEURS":
       
   161 
       
   162                     usercontrolInfoUser.LabelSession.Content = "TROIS DANSEURS!";
       
   163                     break;
       
   164                 case "QUATRE DANSEURS":
       
   165 
       
   166                     usercontrolInfoUser.LabelSession.Content = "QUATRE DANSEURS!";
       
   167                     break;
       
   168                 case "TOUS LES DANSEURS":
       
   169 
       
   170                     usercontrolInfoUser.LabelSession.Content = "TOUS LES DANSEURS!";
       
   171                     break;
       
   172                 case "CONTACT TABLE/DANSEUR":
       
   173 
       
   174                     usercontrolInfoUser.LabelSession.Content = "CONTACT TABLE/DANSEUR!";
       
   175                     break;
       
   176                 case "PLAY-PAUSE":
       
   177                     usercontrolInfoUser.LabelSession.Content = "PLAY-PAUSE!";
       
   178                     ButtonPlayPause_ContactDown(null, null);
   136                     break;
   179                     break;
   137                 default:
   180                 default:
   138                     //this.TxtGesture.Text = e.Gesture;
   181                     //this.TxtGesture.Text = e.Gesture;
   139                     break;
   182                     break;
   140             }
   183             }