diff -r e642ad0c366b -r b37888f59cf2 src/FingersDance.Control.Player/UserControlPlayer.xaml.cs --- a/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs Thu Nov 05 22:40:36 2009 +0100 +++ b/src/FingersDance.Control.Player/UserControlPlayer.xaml.cs Fri Nov 06 17:50:40 2009 +0100 @@ -121,18 +121,61 @@ Console.WriteLine("gesture detected: " + e.Gesture); switch (e.Gesture) { - case "UP": - // - usercontrolInfoUser.LabelSession.Content = "UP!"; + case "TRIGGER": + + usercontrolInfoUser.LabelSession.Content = "TRIGGER!"; + break; + case "CONTRE POINTS": + + usercontrolInfoUser.LabelSession.Content = "CONTRE POINTS!"; + break; + case "CONTRE PESANTEUR": + + usercontrolInfoUser.LabelSession.Content = "CONTRE PESANTEUR!"; + break; + case "AVEC PESANTEUR": + + usercontrolInfoUser.LabelSession.Content = "AVEC PESANTEUR!"; + break; + case "ALIGNEMENT": + + usercontrolInfoUser.LabelSession.Content = "ALIGNEMENT!"; + break; + case "CONTACT VISUEL": + + usercontrolInfoUser.LabelSession.Content = "CONTACT VISUEL!"; + break; + case "MOUVEMENT CONTRAINTE": + + usercontrolInfoUser.LabelSession.Content = "MOUVEMENT CONTRAINTE!"; break; - case "LEFT": - usercontrolInfoUser.LabelSession.Content = "LEFT!"; + case "UN DANSEUR": + + usercontrolInfoUser.LabelSession.Content = "UN DANSEUR!"; + break; + case "DEUX DANSEURS": + + usercontrolInfoUser.LabelSession.Content = "DEUX DANSEURS!"; + break; + case "TROIS DANSEURS": + + usercontrolInfoUser.LabelSession.Content = "TROIS DANSEURS!"; break; - case "RIGHT": - usercontrolInfoUser.LabelSession.Content = "RIGHT!"; + case "QUATRE DANSEURS": + + usercontrolInfoUser.LabelSession.Content = "QUATRE DANSEURS!"; + break; + case "TOUS LES DANSEURS": + + usercontrolInfoUser.LabelSession.Content = "TOUS LES DANSEURS!"; break; - case "DOWN": - usercontrolInfoUser.LabelSession.Content = "DOWN!"; + case "CONTACT TABLE/DANSEUR": + + usercontrolInfoUser.LabelSession.Content = "CONTACT TABLE/DANSEUR!"; + break; + case "PLAY-PAUSE": + usercontrolInfoUser.LabelSession.Content = "PLAY-PAUSE!"; + ButtonPlayPause_ContactDown(null, null); break; default: //this.TxtGesture.Text = e.Gesture;