toolkit/javascript/d3/examples/custom/custom.html
author Nicolas Sauret <nicolas.sauret@iri.centrepompidou.fr>
Fri, 18 Apr 2014 14:31:58 +0200
changeset 51 79833eaa394a
parent 47 c0b4a8b5a012
permissions -rw-r--r--
set up second level for navigation

<!DOCTYPE html>
<html>
  <head>
    <title>Custom Elements</title>
    <script type="text/javascript" src="../../d3.js"></script>
    <style type="text/css">

body {
  margin: 0;
}

    </style>
  </head>
  <body>
    <script type="text/javascript">

// Register the "custom" namespace prefix for our custom elements.
d3.ns.prefix.custom = "http://github.com/mbostock/d3/examples/dom";

var w = 960,
    h = 500;

// Add our "custom" sketch element to the body.
var sketch = d3.select("body").append("custom:sketch")
    .attr("width", w)
    .attr("height", h)
    .call(custom);

// On each mouse move, create a circle that increases in size and fades away.
d3.select(window).on("mousemove", function() {
  sketch.append("custom:circle")
      .attr("x", d3.event.clientX)
      .attr("y", d3.event.clientY)
      .attr("radius", 0)
      .attr("strokeStyle", "red")
    .transition()
      .duration(2000)
      .ease(Math.sqrt)
      .attr("radius", 200)
      .attr("strokeStyle", "white")
      .remove();
});

function custom(selection) {
  selection.each(function() {
    var root = this,
        canvas = root.parentNode.appendChild(document.createElement("canvas")),
        context = canvas.getContext("2d");

    canvas.style.position = "absolute";
    canvas.style.top = root.offsetTop + "px";
    canvas.style.left = root.offsetLeft + "px";

    // It'd be nice to use DOM Mutation Events here instead.
    // However, they appear to arrive irregularly, causing choppy animation.
    d3.timer(redraw);

    // Clear the canvas and then iterate over child elements.
    function redraw() {
      canvas.width = root.getAttribute("width");
      canvas.height = root.getAttribute("height");
      for (var child = root.firstChild; child; child = child.nextSibling) draw(child);
    }

    // For now we only support circles with strokeStyle.
    // But you should imagine extending this to arbitrary shapes and groups!
    function draw(element) {
      switch (element.tagName) {
        case "circle": {
          context.strokeStyle = element.getAttribute("strokeStyle");
          context.beginPath();
          context.arc(element.getAttribute("x"), element.getAttribute("y"), element.getAttribute("radius"), 0, 2 * Math.PI);
          context.stroke();
          break;
        }
      }
    }
  });
};

    </script>
  </body>
</html>