Delete unnecessary files
authorsarias
Thu, 06 Aug 2009 23:50:06 +0200
changeset 31 d3582ce60905
parent 30 13290b7df062
child 32 8f2692c743ff
Delete unnecessary files
test/Control.Player.Test/Control.Player.Test.sln
test/Control.Player.Test/Control.Player.Test/App.xaml
test/Control.Player.Test/Control.Player.Test/App.xaml.cs
test/Control.Player.Test/Control.Player.Test/Control.Player.Test.csproj
test/Control.Player.Test/Control.Player.Test/Control.Player.Test.xml
test/Control.Player.Test/Control.Player.Test/Properties/AssemblyInfo.cs
test/Control.Player.Test/Control.Player.Test/Properties/Resources.Designer.cs
test/Control.Player.Test/Control.Player.Test/Properties/Resources.resx
test/Control.Player.Test/Control.Player.Test/Properties/Settings.Designer.cs
test/Control.Player.Test/Control.Player.Test/Properties/Settings.settings
test/Control.Player.Test/Control.Player.Test/Resources/WindowBackground.jpg
test/Control.Player.Test/Control.Player.Test/Resources/icon.png
test/Control.Player.Test/Control.Player.Test/Resources/iconPreview.png
test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml
test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml.cs
--- a/test/Control.Player.Test/Control.Player.Test.sln	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Control.Player.Test", "..\..\src\FingersDance.Control.Player\Control.Player.Test.csproj", "{D5625AA4-362F-4E46-9916-65F3B173ECBE}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Any CPU = Debug|Any CPU
-		Debug|x86 = Debug|x86
-		Release|Any CPU = Release|Any CPU
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|x86.ActiveCfg = Debug|x86
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|x86.Build.0 = Debug|x86
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.Build.0 = Release|Any CPU
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.ActiveCfg = Release|x86
-		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.Build.0 = Release|x86
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
--- a/test/Control.Player.Test/Control.Player.Test/App.xaml	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,13 +0,0 @@
-<Application x:Class="Control.Player.Test.App"
-    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
-    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
-    StartupUri="SurfaceWindow1.xaml"
-    >
-    <Application.Resources>
-      <ResourceDictionary>
-        <ResourceDictionary.MergedDictionaries>
-          <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
-        </ResourceDictionary.MergedDictionaries>
-      </ResourceDictionary>
-    </Application.Resources>
-</Application>
--- a/test/Control.Player.Test/Control.Player.Test/App.xaml.cs	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Configuration;
-using System.Data;
-using System.Linq;
-using System.Windows;
-
-namespace Control.Player.Test
-{
-    /// <summary>
-    /// Interaction logic for App.xaml
-    /// </summary>
-    public partial class App : Application
-    {
-
-    }
-}
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.csproj	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProjectGuid>{C279EE89-BD7A-41A0-90AB-385D493ACACA}</ProjectGuid>
-    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
-    <RootNamespace>Control.Player.Test</RootNamespace>
-    <AssemblyName>Control.Player.Test</AssemblyName>
-    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
-    <WarningLevel>4</WarningLevel>
-    <OutputType>winexe</OutputType>
-    <Install>true</Install>
-    <InstallFrom>Web</InstallFrom>
-    <UpdateEnabled>true</UpdateEnabled>
-    <UpdateMode>Foreground</UpdateMode>
-    <UpdateInterval>7</UpdateInterval>
-    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
-    <UpdatePeriodically>false</UpdatePeriodically>
-    <UpdateRequired>false</UpdateRequired>
-    <MapFileExtensions>false</MapFileExtensions>
-    <ApplicationVersion>1.0.0.*</ApplicationVersion>
-    <IsWebBootstrapper>true</IsWebBootstrapper>
-    <BootstrapperEnabled>true</BootstrapperEnabled>
-    <PublishUrl>Publish\</PublishUrl>
-    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>.\bin\Debug\</OutputPath>
-    <DefineConstants>DEBUG;TRACE</DefineConstants>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <DebugSymbols>false</DebugSymbols>
-    <Optimize>true</Optimize>
-    <OutputPath>.\bin\Release\</OutputPath>
-    <DefineConstants>TRACE</DefineConstants>
-  </PropertyGroup>
-  <ItemGroup>
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>3.5</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.Xml.Linq">
-      <RequiredTargetFramework>3.5</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.Data.DataSetExtensions">
-      <RequiredTargetFramework>3.5</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.Data" />
-    <Reference Include="System.Xml" />
-    <Reference Include="WindowsBase" />
-    <Reference Include="PresentationCore" />
-    <Reference Include="PresentationFramework" />
-    <Reference Include="Microsoft.Surface" />
-    <Reference Include="Microsoft.Surface.Presentation" />
-    <Reference Include="Microsoft.Surface.Presentation.Generic" />
-  </ItemGroup>
-  <ItemGroup>
-    <ApplicationDefinition Include="App.xaml">
-      <Generator>MSBuild:Compile</Generator>
-      <SubType>Designer</SubType>
-    </ApplicationDefinition>
-    <Compile Include="App.xaml.cs">
-      <DependentUpon>App.xaml</DependentUpon>
-      <SubType>Code</SubType>
-    </Compile>
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
-    <EmbeddedResource Include="Properties\Resources.resx">
-      <Generator>ResXFileCodeGenerator</Generator>
-      <SubType>Designer</SubType>
-      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
-    </EmbeddedResource>
-    <None Include="Properties\Settings.settings">
-      <Generator>SettingsSingleFileGenerator</Generator>
-      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
-    </None>
-    <Compile Include="Properties\Resources.Designer.cs">
-      <AutoGen>True</AutoGen>
-      <DesignTime>True</DesignTime>
-      <DependentUpon>Resources.resx</DependentUpon>
-    </Compile>
-    <Compile Include="Properties\Settings.Designer.cs">
-      <AutoGen>True</AutoGen>
-      <DesignTimeSharedInput>True</DesignTimeSharedInput>
-      <DependentUpon>Settings.settings</DependentUpon>
-    </Compile>
-    <Compile Include="SurfaceWindow1.xaml.cs">
-      <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
-    </Compile>
-    <AppDesigner Include="Properties\" />
-  </ItemGroup>
-  <ItemGroup>
-    <Content Include="Resources\icon.png">
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Resources\iconPreview.png">
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
-    </Content>
-    <Resource Include="Control.Player.Test.xml" />
-  </ItemGroup>
-  <ItemGroup>
-    <Resource Include="Resources\WindowBackground.jpg" />
-  </ItemGroup>
-  <ItemGroup>
-    <Page Include="SurfaceWindow1.xaml">
-      <Generator>MSBuild:Compile</Generator>
-      <SubType>Designer</SubType>
-    </Page>
-  </ItemGroup>
-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-</Project>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.xml	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-
-<!--
-This file contains the information needed to install your application
-with the Surface Shell. Please refer to the documentation for deployment
-instructions.
--->
-<ss:ApplicationInfo
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
-  <Application>
-    <Title>Control.Player.Test</Title>
-    <Description>Control.Player.Test</Description>
-    <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
-    <Arguments></Arguments>
-    <IconImageFile>Resources\icon.png</IconImageFile>
-    <Preview>
-      <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
-    </Preview>
-    <Tags>
-      <!--
-      If your application uses tagged objects, please uncomment this section to register the tags with the Shell. 
-      You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
-      -->
-      <!--
-      To register ByteTags:
-      1. Please uncomment the Byte Tag Element below.
-      2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
-      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
-      -->
-      <!--
-      <ByteTag Value="C0">
-        <Actions>
-          <Launch />
-        </Actions>
-      </ByteTag>
-      -->
-      <!--
-      To register IdentityTags:
-      1. Please uncomment the Identity Tag Element below.
-      2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
-      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
-      -->
-      <!--
-      <IdentityTag Series="0000000000000000">
-        <Actions>
-          <Launch /> 
-        </Actions>
-      </IdentityTag>
-      -->
-    </Tags>
-  </Application>
-
-  <!--
-  Uncomment this section and comment out the Application element above
-  if you are creating an Attract Mode Application.
-  -->
-  <!--
-  <AttractApplication>
-    <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
-    <Arguments></Arguments>
-  </AttractApplication>
-  -->
-</ss:ApplicationInfo>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Properties/AssemblyInfo.cs	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,62 +0,0 @@
-#region Using directives
-
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Resources;
-using System.Globalization;
-using System.Windows;
-using System.Runtime.InteropServices;
-
-#endregion
-
-// General Information about an assembly is controlled through the following 
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Control.Player.Test")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Control.Player.Test")]
-[assembly: AssemblyCopyright("Copyright @  2009")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-[assembly: ComVisible(false)]
-
-//In order to begin building localizable applications, set 
-//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
-//inside a <PropertyGroup>.  For example, if you are using US english
-//in your source files, set the <UICulture> to en-US.  Then uncomment
-//the NeutralResourceLanguage attribute below.  Update the "en-US" in
-//the line below to match the UICulture setting in the project file.
-
-//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
-
-
-// Specifies the location in which theme dictionaries are stored for types in an assembly.
-[assembly: ThemeInfo(
-    // Specifies the location of system theme-specific resource dictionaries for this project.
-    // The default setting in this project is "None" since this default project does not
-    // include these user-defined theme files:
-    //     Themes\Aero.NormalColor.xaml
-    //     Themes\Classic.xaml
-    //     Themes\Luna.Homestead.xaml
-    //     Themes\Luna.Metallic.xaml
-    //     Themes\Luna.NormalColor.xaml
-    //     Themes\Royale.NormalColor.xaml
-    ResourceDictionaryLocation.None,
-
-    // Specifies the location of the system non-theme specific resource dictionary:
-    //     Themes\generic.xaml
-    ResourceDictionaryLocation.SourceAssembly)]
-
-
-// Version information for an assembly consists of the following four values:
-//
-//      Major Version
-//      Minor Version 
-//      Build Number
-//      Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers 
-// by using the '*' as shown below:
-[assembly: AssemblyVersion("1.0.*")]
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Resources.Designer.cs	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-//     This code was generated by a tool.
-//     Runtime Version:2.0.50727.3074
-//
-//     Changes to this file may cause incorrect behavior and will be lost if
-//     the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Control.Player.Test.Properties
-{
-    using System;
-
-
-    /// <summary>
-    ///   A strongly-typed resource class, for looking up localized strings, etc.
-    /// </summary>
-    // This class was auto-generated by the StronglyTypedResourceBuilder
-    // class via a tool like ResGen or Visual Studio.
-    // To add or remove a member, edit your .ResX file then rerun ResGen
-    // with the /str option, or rebuild your VS project.
-    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
-    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
-    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
-    internal class Resources
-    {
-
-        private static global::System.Resources.ResourceManager resourceMan;
-
-        private static global::System.Globalization.CultureInfo resourceCulture;
-
-        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
-        internal Resources()
-        {
-        }
-
-        /// <summary>
-        ///   Returns the cached ResourceManager instance used by this class.
-        /// </summary>
-        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static global::System.Resources.ResourceManager ResourceManager
-        {
-            get
-            {
-                if (object.ReferenceEquals(resourceMan, null))
-                {
-                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
-                    resourceMan = temp;
-                }
-                return resourceMan;
-            }
-        }
-
-        /// <summary>
-        ///   Overrides the current thread's CurrentUICulture property for all
-        ///   resource lookups using this strongly typed resource class.
-        /// </summary>
-        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static global::System.Globalization.CultureInfo Culture
-        {
-            get
-            {
-                return resourceCulture;
-            }
-            set
-            {
-                resourceCulture = value;
-            }
-        }
-    }
-}
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Resources.resx	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
-  <!-- 
-    Microsoft ResX Schema 
-    
-    Version 2.0
-    
-    The primary goals of this format is to allow a simple XML format 
-    that is mostly human readable. The generation and parsing of the 
-    various data types are done through the TypeConverter classes 
-    associated with the data types.
-    
-    Example:
-    
-    ... ado.net/XML headers & schema ...
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">2.0</resheader>
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
-    </data>
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
-        <comment>This is a comment</comment>
-    </data>
-                
-    There are any number of "resheader" rows that contain simple 
-    name/value pairs.
-    
-    Each data row contains a name, and value. The row also contains a 
-    type or mimetype. Type corresponds to a .NET class that support 
-    text/value conversion through the TypeConverter architecture. 
-    Classes that don't support this are serialized and stored with the 
-    mimetype set.
-    
-    The mimetype is used for serialized objects, and tells the 
-    ResXResourceReader how to depersist the object. This is currently not 
-    extensible. For a given mimetype the value must be set accordingly:
-    
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
-    that the ResXResourceWriter will generate, however the reader can 
-    read any of the formats listed below.
-    
-    mimetype: application/x-microsoft.net.object.binary.base64
-    value   : The object must be serialized with 
-            : System.Serialization.Formatters.Binary.BinaryFormatter
-            : and then encoded with base64 encoding.
-    
-    mimetype: application/x-microsoft.net.object.soap.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
-            : and then encoded with base64 encoding.
-
-    mimetype: application/x-microsoft.net.object.bytearray.base64
-    value   : The object must be serialized into a byte array 
-            : using a System.ComponentModel.TypeConverter
-            : and then encoded with base64 encoding.
-    -->
-  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
-    <xsd:element name="root" msdata:IsDataSet="true">
-      <xsd:complexType>
-        <xsd:choice maxOccurs="unbounded">
-          <xsd:element name="metadata">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" />
-              </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" />
-              <xsd:attribute name="type" type="xsd:string" />
-              <xsd:attribute name="mimetype" type="xsd:string" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="assembly">
-            <xsd:complexType>
-              <xsd:attribute name="alias" type="xsd:string" />
-              <xsd:attribute name="name" type="xsd:string" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="data">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
-                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
-              </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
-              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
-              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="resheader">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
-              </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" use="required" />
-            </xsd:complexType>
-          </xsd:element>
-        </xsd:choice>
-      </xsd:complexType>
-    </xsd:element>
-  </xsd:schema>
-  <resheader name="resmimetype">
-    <value>text/microsoft-resx</value>
-  </resheader>
-  <resheader name="version">
-    <value>2.0</value>
-  </resheader>
-  <resheader name="reader">
-    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
-  </resheader>
-  <resheader name="writer">
-    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
-  </resheader>
-</root>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Settings.Designer.cs	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-//     This code was generated by a tool.
-//     Runtime Version:2.0.50727.3074
-//
-//     Changes to this file may cause incorrect behavior and will be lost if
-//     the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Control.Player.Test.Properties
-{
-
-
-    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
-    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
-    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
-    {
-
-        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
-        public static Settings Default
-        {
-            get
-            {
-                return defaultInstance;
-            }
-        }
-    }
-}
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Settings.settings	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-<?xml version='1.0' encoding='iso-8859-1'?>
-<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
-  <Profiles>
-    <Profile Name="(Default)" />
-  </Profiles>
-  <Settings />
-</SettingsFile>
\ No newline at end of file
Binary file test/Control.Player.Test/Control.Player.Test/Resources/WindowBackground.jpg has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/icon.png has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/iconPreview.png has changed
--- a/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,14 +0,0 @@
-<s:SurfaceWindow x:Class="Control.Player.Test.SurfaceWindow1"
-    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
-    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
-    xmlns:s="http://schemas.microsoft.com/surface/2008"
-    Title="Control.Player.Test"
-    >
-  <s:SurfaceWindow.Resources>
-    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
-  </s:SurfaceWindow.Resources>
-
-  <Grid Background="{StaticResource WindowBackground}" >
-
-  </Grid>
-</s:SurfaceWindow>
--- a/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml.cs	Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,103 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Windows;
-using System.Windows.Controls;
-using System.Windows.Data;
-using System.Windows.Documents;
-using System.Windows.Input;
-using System.Windows.Media;
-using System.Windows.Media.Imaging;
-using System.Windows.Shapes;
-using System.Windows.Threading;
-using Microsoft.Surface;
-using Microsoft.Surface.Presentation;
-using Microsoft.Surface.Presentation.Controls;
-
-namespace Control.Player.Test
-{
-    /// <summary>
-    /// Interaction logic for SurfaceWindow1.xaml
-    /// </summary>
-    public partial class SurfaceWindow1 : SurfaceWindow
-    {
-        /// <summary>
-        /// Default constructor.
-        /// </summary>
-        public SurfaceWindow1()
-        {
-            InitializeComponent();
-
-            // Add handlers for Application activation events
-            AddActivationHandlers();
-        }
-
-
-        /// <summary>
-        /// Occurs when the window is about to close. 
-        /// </summary>
-        /// <param name="e"></param>
-        protected override void OnClosed(EventArgs e)
-        {
-            base.OnClosed(e);
-
-            // Remove handlers for Application activation events
-            RemoveActivationHandlers();
-        }
-
-        /// <summary>
-        /// Adds handlers for Application activation events.
-        /// </summary>
-        private void AddActivationHandlers()
-        {
-            // Subscribe to surface application activation events
-            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
-            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
-            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
-        }
-
-        /// <summary>
-        /// Removes handlers for Application activation events.
-        /// </summary>
-        private void RemoveActivationHandlers()
-        {
-            // Unsubscribe from surface application activation events
-            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
-            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
-            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
-        }
-
-        /// <summary>
-        /// This is called when application has been activated.
-        /// </summary>
-        /// <param name="sender"></param>
-        /// <param name="e"></param>
-        private void OnApplicationActivated(object sender, EventArgs e)
-        {
-            //TODO: enable audio, animations here
-        }
-
-        /// <summary>
-        /// This is called when application is in preview mode.
-        /// </summary>
-        /// <param name="sender"></param>
-        /// <param name="e"></param>
-        private void OnApplicationPreviewed(object sender, EventArgs e)
-        {
-            //TODO: Disable audio here if it is enabled
-
-            //TODO: optionally enable animations here
-        }
-
-        /// <summary>
-        ///  This is called when application has been deactivated.
-        /// </summary>
-        /// <param name="sender"></param>
-        /// <param name="e"></param>
-        private void OnApplicationDeactivated(object sender, EventArgs e)
-        {
-            //TODO: disable audio, animations here
-        }
-    }
-}
\ No newline at end of file