--- a/test/Control.Player.Test/Control.Player.Test.sln Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Control.Player.Test", "..\..\src\FingersDance.Control.Player\Control.Player.Test.csproj", "{D5625AA4-362F-4E46-9916-65F3B173ECBE}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Debug|x86 = Debug|x86
- Release|Any CPU = Release|Any CPU
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|x86.ActiveCfg = Debug|x86
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|x86.Build.0 = Debug|x86
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.Build.0 = Release|Any CPU
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.ActiveCfg = Release|x86
- {D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.Build.0 = Release|x86
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
--- a/test/Control.Player.Test/Control.Player.Test/App.xaml Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,13 +0,0 @@
-<Application x:Class="Control.Player.Test.App"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- StartupUri="SurfaceWindow1.xaml"
- >
- <Application.Resources>
- <ResourceDictionary>
- <ResourceDictionary.MergedDictionaries>
- <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
- </ResourceDictionary.MergedDictionaries>
- </ResourceDictionary>
- </Application.Resources>
-</Application>
--- a/test/Control.Player.Test/Control.Player.Test/App.xaml.cs Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Configuration;
-using System.Data;
-using System.Linq;
-using System.Windows;
-
-namespace Control.Player.Test
-{
- /// <summary>
- /// Interaction logic for App.xaml
- /// </summary>
- public partial class App : Application
- {
-
- }
-}
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.csproj Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{C279EE89-BD7A-41A0-90AB-385D493ACACA}</ProjectGuid>
- <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <RootNamespace>Control.Player.Test</RootNamespace>
- <AssemblyName>Control.Player.Test</AssemblyName>
- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
- <WarningLevel>4</WarningLevel>
- <OutputType>winexe</OutputType>
- <Install>true</Install>
- <InstallFrom>Web</InstallFrom>
- <UpdateEnabled>true</UpdateEnabled>
- <UpdateMode>Foreground</UpdateMode>
- <UpdateInterval>7</UpdateInterval>
- <UpdateIntervalUnits>Days</UpdateIntervalUnits>
- <UpdatePeriodically>false</UpdatePeriodically>
- <UpdateRequired>false</UpdateRequired>
- <MapFileExtensions>false</MapFileExtensions>
- <ApplicationVersion>1.0.0.*</ApplicationVersion>
- <IsWebBootstrapper>true</IsWebBootstrapper>
- <BootstrapperEnabled>true</BootstrapperEnabled>
- <PublishUrl>Publish\</PublishUrl>
- <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>.\bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugSymbols>false</DebugSymbols>
- <Optimize>true</Optimize>
- <OutputPath>.\bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core">
- <RequiredTargetFramework>3.5</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Xml.Linq">
- <RequiredTargetFramework>3.5</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Data.DataSetExtensions">
- <RequiredTargetFramework>3.5</RequiredTargetFramework>
- </Reference>
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="WindowsBase" />
- <Reference Include="PresentationCore" />
- <Reference Include="PresentationFramework" />
- <Reference Include="Microsoft.Surface" />
- <Reference Include="Microsoft.Surface.Presentation" />
- <Reference Include="Microsoft.Surface.Presentation.Generic" />
- </ItemGroup>
- <ItemGroup>
- <ApplicationDefinition Include="App.xaml">
- <Generator>MSBuild:Compile</Generator>
- <SubType>Designer</SubType>
- </ApplicationDefinition>
- <Compile Include="App.xaml.cs">
- <DependentUpon>App.xaml</DependentUpon>
- <SubType>Code</SubType>
- </Compile>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Properties\AssemblyInfo.cs" />
- <EmbeddedResource Include="Properties\Resources.resx">
- <Generator>ResXFileCodeGenerator</Generator>
- <SubType>Designer</SubType>
- <LastGenOutput>Resources.Designer.cs</LastGenOutput>
- </EmbeddedResource>
- <None Include="Properties\Settings.settings">
- <Generator>SettingsSingleFileGenerator</Generator>
- <LastGenOutput>Settings.Designer.cs</LastGenOutput>
- </None>
- <Compile Include="Properties\Resources.Designer.cs">
- <AutoGen>True</AutoGen>
- <DesignTime>True</DesignTime>
- <DependentUpon>Resources.resx</DependentUpon>
- </Compile>
- <Compile Include="Properties\Settings.Designer.cs">
- <AutoGen>True</AutoGen>
- <DesignTimeSharedInput>True</DesignTimeSharedInput>
- <DependentUpon>Settings.settings</DependentUpon>
- </Compile>
- <Compile Include="SurfaceWindow1.xaml.cs">
- <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
- </Compile>
- <AppDesigner Include="Properties\" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="Resources\icon.png">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="Resources\iconPreview.png">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Resource Include="Control.Player.Test.xml" />
- </ItemGroup>
- <ItemGroup>
- <Resource Include="Resources\WindowBackground.jpg" />
- </ItemGroup>
- <ItemGroup>
- <Page Include="SurfaceWindow1.xaml">
- <Generator>MSBuild:Compile</Generator>
- <SubType>Designer</SubType>
- </Page>
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-</Project>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.xml Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-
-<!--
-This file contains the information needed to install your application
-with the Surface Shell. Please refer to the documentation for deployment
-instructions.
--->
-<ss:ApplicationInfo
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
- <Application>
- <Title>Control.Player.Test</Title>
- <Description>Control.Player.Test</Description>
- <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
- <Arguments></Arguments>
- <IconImageFile>Resources\icon.png</IconImageFile>
- <Preview>
- <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
- </Preview>
- <Tags>
- <!--
- If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
- You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
- -->
- <!--
- To register ByteTags:
- 1. Please uncomment the Byte Tag Element below.
- 2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
- 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
- -->
- <!--
- <ByteTag Value="C0">
- <Actions>
- <Launch />
- </Actions>
- </ByteTag>
- -->
- <!--
- To register IdentityTags:
- 1. Please uncomment the Identity Tag Element below.
- 2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
- 3. Please remove the Launch element if you do not want to register the tag with Object Routing.
- -->
- <!--
- <IdentityTag Series="0000000000000000">
- <Actions>
- <Launch />
- </Actions>
- </IdentityTag>
- -->
- </Tags>
- </Application>
-
- <!--
- Uncomment this section and comment out the Application element above
- if you are creating an Attract Mode Application.
- -->
- <!--
- <AttractApplication>
- <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
- <Arguments></Arguments>
- </AttractApplication>
- -->
-</ss:ApplicationInfo>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Properties/AssemblyInfo.cs Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,62 +0,0 @@
-#region Using directives
-
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Resources;
-using System.Globalization;
-using System.Windows;
-using System.Runtime.InteropServices;
-
-#endregion
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Control.Player.Test")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Control.Player.Test")]
-[assembly: AssemblyCopyright("Copyright @ 2009")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-[assembly: ComVisible(false)]
-
-//In order to begin building localizable applications, set
-//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
-//inside a <PropertyGroup>. For example, if you are using US english
-//in your source files, set the <UICulture> to en-US. Then uncomment
-//the NeutralResourceLanguage attribute below. Update the "en-US" in
-//the line below to match the UICulture setting in the project file.
-
-//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
-
-
-// Specifies the location in which theme dictionaries are stored for types in an assembly.
-[assembly: ThemeInfo(
- // Specifies the location of system theme-specific resource dictionaries for this project.
- // The default setting in this project is "None" since this default project does not
- // include these user-defined theme files:
- // Themes\Aero.NormalColor.xaml
- // Themes\Classic.xaml
- // Themes\Luna.Homestead.xaml
- // Themes\Luna.Metallic.xaml
- // Themes\Luna.NormalColor.xaml
- // Themes\Royale.NormalColor.xaml
- ResourceDictionaryLocation.None,
-
- // Specifies the location of the system non-theme specific resource dictionary:
- // Themes\generic.xaml
- ResourceDictionaryLocation.SourceAssembly)]
-
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers
-// by using the '*' as shown below:
-[assembly: AssemblyVersion("1.0.*")]
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Resources.Designer.cs Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,72 +0,0 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-// This code was generated by a tool.
-// Runtime Version:2.0.50727.3074
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Control.Player.Test.Properties
-{
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources
- {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources()
- {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager
- {
- get
- {
- if (object.ReferenceEquals(resourceMan, null))
- {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture
- {
- get
- {
- return resourceCulture;
- }
- set
- {
- resourceCulture = value;
- }
- }
- }
-}
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Resources.resx Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
-</root>
\ No newline at end of file
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Settings.Designer.cs Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-// This code was generated by a tool.
-// Runtime Version:2.0.50727.3074
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Control.Player.Test.Properties
-{
-
-
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
- internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
- {
-
- private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
- public static Settings Default
- {
- get
- {
- return defaultInstance;
- }
- }
- }
-}
--- a/test/Control.Player.Test/Control.Player.Test/Properties/Settings.settings Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-<?xml version='1.0' encoding='iso-8859-1'?>
-<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
- <Profiles>
- <Profile Name="(Default)" />
- </Profiles>
- <Settings />
-</SettingsFile>
\ No newline at end of file
Binary file test/Control.Player.Test/Control.Player.Test/Resources/WindowBackground.jpg has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/icon.png has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/iconPreview.png has changed
--- a/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,14 +0,0 @@
-<s:SurfaceWindow x:Class="Control.Player.Test.SurfaceWindow1"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- xmlns:s="http://schemas.microsoft.com/surface/2008"
- Title="Control.Player.Test"
- >
- <s:SurfaceWindow.Resources>
- <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
- </s:SurfaceWindow.Resources>
-
- <Grid Background="{StaticResource WindowBackground}" >
-
- </Grid>
-</s:SurfaceWindow>
--- a/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml.cs Thu Aug 06 23:47:25 2009 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,103 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Windows;
-using System.Windows.Controls;
-using System.Windows.Data;
-using System.Windows.Documents;
-using System.Windows.Input;
-using System.Windows.Media;
-using System.Windows.Media.Imaging;
-using System.Windows.Shapes;
-using System.Windows.Threading;
-using Microsoft.Surface;
-using Microsoft.Surface.Presentation;
-using Microsoft.Surface.Presentation.Controls;
-
-namespace Control.Player.Test
-{
- /// <summary>
- /// Interaction logic for SurfaceWindow1.xaml
- /// </summary>
- public partial class SurfaceWindow1 : SurfaceWindow
- {
- /// <summary>
- /// Default constructor.
- /// </summary>
- public SurfaceWindow1()
- {
- InitializeComponent();
-
- // Add handlers for Application activation events
- AddActivationHandlers();
- }
-
-
- /// <summary>
- /// Occurs when the window is about to close.
- /// </summary>
- /// <param name="e"></param>
- protected override void OnClosed(EventArgs e)
- {
- base.OnClosed(e);
-
- // Remove handlers for Application activation events
- RemoveActivationHandlers();
- }
-
- /// <summary>
- /// Adds handlers for Application activation events.
- /// </summary>
- private void AddActivationHandlers()
- {
- // Subscribe to surface application activation events
- ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
- ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
- ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
- }
-
- /// <summary>
- /// Removes handlers for Application activation events.
- /// </summary>
- private void RemoveActivationHandlers()
- {
- // Unsubscribe from surface application activation events
- ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
- ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
- ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
- }
-
- /// <summary>
- /// This is called when application has been activated.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnApplicationActivated(object sender, EventArgs e)
- {
- //TODO: enable audio, animations here
- }
-
- /// <summary>
- /// This is called when application is in preview mode.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnApplicationPreviewed(object sender, EventArgs e)
- {
- //TODO: Disable audio here if it is enabled
-
- //TODO: optionally enable animations here
- }
-
- /// <summary>
- /// This is called when application has been deactivated.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void OnApplicationDeactivated(object sender, EventArgs e)
- {
- //TODO: disable audio, animations here
- }
- }
-}
\ No newline at end of file