using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Controls.Primitives;
using FingersDance.Control.TimeLine;
namespace FingersDance.Actions
{
public class ActionSearchAnnotation : FingersDance.Actions.ActionBase
{
UserControlTimeLine myTimeline;
String GestureId;
public ActionSearchAnnotation()
{
}
public ActionSearchAnnotation(Object[] param)
{
// The context param[0] is the userPanel, so we have to get the timeline's instance.
UserControl userPanel = (UserControl)param[0];
// Its content...
Grid o = (Grid)userPanel.Content;
// and the UserControlSyncSource within the grid...
UserControl syncSrc = (UserControl)((Grid)o.Children[1]).Children[0];
// and finally the timeline
myTimeline = (UserControlTimeLine)((Grid)((Grid)syncSrc.Content).Children[0]).Children[0];
GestureId = (String)param[1];
}
public void Execute()
{
Console.WriteLine("ActionSearchAnnotation Execute " + GestureId);
if (myTimeline != null)
myTimeline.sendNewGesture(GestureId);
}
}
}