--- a/src/FingersDance/MainSurfaceWindow.xaml.cs Sun Oct 11 20:34:56 2009 +0200
+++ b/src/FingersDance/MainSurfaceWindow.xaml.cs Sun Oct 11 20:38:22 2009 +0200
@@ -85,26 +85,6 @@
/// <summary>
- /// CopyTo rotate the layout based on the suggested orientation
- /// </summary>
- /// <param name="e"></param>
- private void MainGrid_Loaded(object sender, RoutedEventArgs e)
- {
- if (ApplicationLauncher.InitialOrientation == UserOrientation.Top)
- {
- // Rotate the main canvas by 180 degrees.
- this.MainGrid.LayoutTransform = new RotateTransform(180.0);
- }
- else
- {
- // Remove the rotate transform on the main canvas.
- this.MainGrid.LayoutTransform = null;
- }
- // Dismiss the loading screen.
- ApplicationLauncher.SignalApplicationLoadComplete();
- }
-
- /// <summary>
/// Occurs when the window is about to close.
/// </summary>
/// <param name="e"></param>
@@ -146,6 +126,7 @@
private void OnApplicationActivated(object sender, EventArgs e)
{
//TODO: enable audio, animations here
+
}
/// <summary>
@@ -170,6 +151,29 @@
//TODO: disable audio, animations here
}
+ /// <summary>
+ /// This is called when application has been loaded, we change the orientation
+ /// of the application
+ /// </summary>
+ /// <param name="sender"></param>
+ /// <param name="e"></param>
+ private void mainSurfaceWindow_Loaded(object sender, RoutedEventArgs e)
+ {
+
+ if (ApplicationLauncher.InitialOrientation == UserOrientation.Top)
+ {
+ // Rotate the main canvas by 180 degrees.
+ this.MainGrid.LayoutTransform = new RotateTransform(180.0);
+ }
+ else
+ {
+ // Remove the rotate transform on the main canvas.
+ this.MainGrid.LayoutTransform = null;
+ }
+ // Dismiss the loading screen.
+ ApplicationLauncher.SignalApplicationLoadComplete();
+ }
+
private void scaterview_ContactChanged(object sender, ContactEventArgs e)
{ }