src/FingersDance/MainSurfaceWindow.xaml.cs
changeset 139 7eb5f979d086
parent 138 61ba19954ed4
parent 137 5a47756f7fb8
child 140 fc7c12f9da30
--- a/src/FingersDance/MainSurfaceWindow.xaml.cs	Sun Oct 11 20:34:56 2009 +0200
+++ b/src/FingersDance/MainSurfaceWindow.xaml.cs	Sun Oct 11 20:38:22 2009 +0200
@@ -85,26 +85,6 @@
 
 
         /// <summary>
-        /// CopyTo rotate the layout based on the suggested orientation
-        /// </summary>
-        /// <param name="e"></param>
-        private void MainGrid_Loaded(object sender, RoutedEventArgs e)
-        {
-            if (ApplicationLauncher.InitialOrientation == UserOrientation.Top)
-            {
-                // Rotate the main canvas by 180 degrees.
-                this.MainGrid.LayoutTransform = new RotateTransform(180.0);
-            }
-            else
-            {
-                // Remove the rotate transform on the main canvas.
-                this.MainGrid.LayoutTransform = null;
-            }
-            // Dismiss the loading screen.
-            ApplicationLauncher.SignalApplicationLoadComplete();
-        }
-
-        /// <summary>
         /// Occurs when the window is about to close. 
         /// </summary>
         /// <param name="e"></param>
@@ -146,6 +126,7 @@
         private void OnApplicationActivated(object sender, EventArgs e)
         {
             //TODO: enable audio, animations here
+
         }
 
         /// <summary>
@@ -170,6 +151,29 @@
             //TODO: disable audio, animations here
         }
 
+        /// <summary>
+        ///  This is called when application has been loaded, we change the orientation
+        ///  of the application
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void mainSurfaceWindow_Loaded(object sender, RoutedEventArgs e)
+        {
+
+            if (ApplicationLauncher.InitialOrientation == UserOrientation.Top)
+            {
+                // Rotate the main canvas by 180 degrees.
+                this.MainGrid.LayoutTransform = new RotateTransform(180.0);
+            }
+            else
+            {
+                // Remove the rotate transform on the main canvas.
+                this.MainGrid.LayoutTransform = null;
+            }
+            // Dismiss the loading screen.
+            ApplicationLauncher.SignalApplicationLoadComplete();
+        }
+
         private void scaterview_ContactChanged(object sender, ContactEventArgs e)
         {  }