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using System; |
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using System.IO; |
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using System.Net; |
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using System.Windows; |
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using System.Windows.Controls; |
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using System.Windows.Data; |
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using System.Windows.Media; |
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using System.Windows.Media.Animation; |
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using System.Windows.Navigation; |
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namespace FingersDance.Control.SyncSource |
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{ |
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public partial class UserControlSyncSource |
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{ |
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public UserControlSyncSource() |
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{ |
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this.InitializeComponent(); |
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// Insert code required on object creation below this point. |
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} |
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#region player |
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private void UserControlPlayer_PlayerOpened(object sender, EventArgs e) |
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{ |
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//Initialisation du Timer |
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UserControlTimeLine.initTimer(); |
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//Initialisation du slider |
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UserControlTimeLine.initslider(UserControlPlayer.TotalMilliseconds); |
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//Demarrage du Timer |
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UserControlTimeLine.timerStart(); |
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} |
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#endregion |
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#region TimeLine |
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private void UserControlTimeLine_DragStarted(object sender, EventArgs e) |
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{ |
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UserControlPlayer.playerPause(); |
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} |
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private void UserControlTimeLine_DragCompleted(object sender, EventArgs e) |
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{ |
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} |
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#endregion |
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#region SynSource pour chaque X milliseconds |
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private void UserControlTimeLine_TimerTick(object sender, EventArgs e) |
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{ |
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if (!UserControlTimeLine.IsDragging) |
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{ |
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UserControlTimeLine.Slider.Value = UserControlPlayer.Player.Position.TotalMilliseconds; |
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} |
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if (UserControlTimeLine.FinishedDragging) |
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{ |
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int SliderValue = (int)UserControlTimeLine.Slider.Value; |
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TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue); |
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UserControlPlayer.Player.Position = ts; |
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UserControlPlayer.playerPlay(); |
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UserControlTimeLine.IsDragging = false; |
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UserControlTimeLine.FinishedDragging = false; |
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} |
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} |
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#endregion |
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} |
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} |