This example demonstrates how to use multiple NodeList features to build a simple game.
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+ The HTML
+<div class='gallery'> + <ul class="duck-row"> + <li></li> <!-- each of these will be a duck --> + <li></li> + <li></li> + <li></li> + <li></li> + <li></li> + <li></li> + <li></li> + <li></li> + <li></li> + </ul> + <div class="water"> + <img class="shadow" src="../assets/node/images/water-shadow.png"/> + <img src="../assets/node/images/water.png"/> + </div> +</div> +<button id="button-reset" class="yui3-button">Reset</button> +Ducks remaining: <span class="ducks-remain">10</span> +<input type="checkbox" id="show-attitude"/><label for="show-attitude">Show attitude</label>+ + +
YUI Instance
+
+The use statement doesn't include node because it's loaded as a requirement of transition.
+
YUI().use('transition', 'button', function(Y){
+ // code goes here
+});
+
+
+Setting Vars
+
+The variable ducks is used for easily manipulating all the ducks at once.
+We'll display various duck comments from the array squawkTextArr on a rotating basis.
+
var ducks = Y.all('.duck-row li'),
+ ducksRemaining = 10, // value for UI display
+ squawkTextIndex = 0, // index in the squawkTextArr to use next
+ squawkTextArr = [ // duck comments
+ '#@&~*Q!',
+ 'Hey!?',
+ '911 on U!',
+ "U fly's down",
+ 'duck pile!',
+ 'Ricochets kill!',
+ 'how sporting.',
+ "shoe's untied"
+ ];
+
+
+Initializing the Ducks
+
+Repetitive markup is added with the .append() method to all the ducks in the NodeList.
+This keeps the original markup simple and clear.
+
// append the same content for each duck <li>
+ducks.append('<img src="../assets/node/images/duck.png"/><div class="squawk"><div class="text">#@&~*Q!</div><div class="small-squawk-bubble"></div></div>');
+
+
+All the ducks in the NodeList are given the set-up class with the .addClass() method.
+This class is found on any duck that has the state of being set up, as opposed to being knocked down.
+
// give them all the set-up state class
+ducks.addClass('set-up');
+
+
+This state could be a Boolean property, but it's handy as a class,
+because a NodeList can be made containing the squawks of all "set up" ducks in this way,
+squawks = Y.all('.duck-row .set-up .squawk');
+as we'll see in the makeDucksSquawk function.
+
Making the Ducks Swim
+
+This uses transition to make the ducks swim right to left
+
// this makes the ducks move from right to left.
+// When the duck on the far left disappears from view,
+// it's added to the far right end of the row.
+var makeDucksSwim = function () {
+ var frontDuck;
+
+ // move the duck row to the left one duck space over 2 seconds
+ Y.one('.duck-row').transition({
+ easing: 'linear',
+ left: '-119px',
+ duration: 2
+ }, function () { // when the row finishes its right to left transition...
+ // remove the first duck on the left
+ // which has trasitioned out of view
+ frontDuck = Y.one('.duck-row li').remove();
+
+ // append the removed first duck onto the right end
+ Y.one('.duck-row').appendChild(frontDuck);
+
+ // set the position for the next makeDucksSwim()
+ Y.one('.duck-row').setStyle('left', '10px');
+
+ // if there are ducks remaining, make them swim again
+ if (ducksRemaining > 0) {
+ makeDucksSwim();
+ }
+ });
+}
+makeDucksSwim(); // this initializes the ducks swimming
+
+
+Click Event Handler
++
+// handles a click on a duck
+var duckClick = function(e) {
+ var squawks;
+
+ // remove the squawk belonging to the duck that was clicked
+ e.currentTarget.one('.squawk').setStyles({'top': '-400px', 'opacity': '1'});
+
+ // makes the ducks appear to lay back when clicked
+ e.target.transition({
+ duration: 0.2,
+ height: '3px',
+ width: '133px'
+ });
+
+ // the clicked duck will no longer have the 'set-up' class/state
+ e.currentTarget.removeClass('set-up');
+ makeDucksSquawk(); // makes the ducks squawk
+ updateDucksRemaining(); // update the number of ducks still set up
+};
+
+
+Squawking Ducks
++
+// this makes the duck's squawks show and hide and get various text
+var makeDucksSquawk = function(){
+ squawks = Y.all('.duck-row .set-up .squawk'); // a NodeList of the squawks of set-up ducks
+ if (Y.one('#show-attitude')._node.checked) { // only have ducks squawk if the checkbox is checked
+ // fill voice bubbles with next text string
+ Y.all('.duck-row .set-up .squawk .text').setHTML(squawkTextArr[squawkTextIndex]);
+
+ // increment the index to get the next squawk text
+ squawkTextIndex = (squawkTextIndex += 1) % (squawkTextArr.length);
+ squawks.transition({
+ top: {
+ delay: 0.5,
+ value: '0px', // drop squawks into position from hidden
+ duration: 0 // instant position change
+ },
+ opacity: { // fade out
+ delay: 3.0,
+ duration: 0.3,
+ value: 0
+ }
+ }, function(e){
+ // after squawks are faded out,
+ // move them to hidden position and set opacity to 1 again
+ squawks.setStyles({'top': '-400px', 'opacity': '1'});
+ });
+ }
+}
+
+
+Reset and Ducks Remaining
+// This resets all ducks, "ducks remaining" counters, and row position
+// make the duck images full height
+// start them swimming
+var reset = function() {
+ Y.all('.duck-row li img').setStyle('height', '55px');
+ Y.all('.duck-row li').addClass('set-up');
+ updateDucksRemaining();
+ makeDucksSwim();
+}
+
+// counts the ducks remaining, and updates the UI counter display
+var updateDucksRemaining = function() {
+ ducksRemaining = Y.all('.gallery li.set-up').size();
+ Y.one('.ducks-remain').setHTML(ducksRemaining);
+}
+
+Prefer node.delegate() over nodelist.on()
+
+Sometimes you need to create individual subscriptions for each Node in a +NodeList, but usually it's preferable to use +event delegation as shown in this example.
+ +Listeners
++ +
+// listeners
+Y.one('.duck-row').delegate('click', duckClick, 'li');
+Y.one('#button-reset').on('click', reset);
+
+
+Complete Ducks Example Source
+<style>
+.gallery{
+ position: relative;
+ background: url(../assets/node/images/background.png);
+ width: 638px;
+ height: 180px;
+ overflow: hidden;
+ -moz-border-radius: 8px;
+ -webkit-border-radius: 8px;
+ border-radius: 8px;
+ -moz-box-shadow: 0 0 45px #000 inset, 3px 0 6px rgba(0,0,0,0.8);
+ -webkit-box-shadow: 0 0 45px #000 inset, 3px 0 6px rgba(0,0,0,0.8);
+ border: 4px solid #637073;
+ cursor: crosshair;
+ margin: 0.5em 0 0.8em;
+}
+
+.water{
+ position: absolute;
+ top: 114px;
+ left: 0;
+ width: 677px;
+ height: 50px;
+}
+
+.water img{
+ position: absolute;
+ top: 0;
+ left: 0;
+}
+
+.water .shadow {
+ left: 8px;
+ opacity: 0.5;
+ filter: alpha(opacity=30);
+}
+
+.duck-row {
+ position: absolute;
+ left: 10px;
+ top: 57px;
+ width: 1340px;
+ padding: 0;
+ margin: 0;
+}
+
+.duck-row li{
+ position: relative;
+ display: inline-block;
+ zoom: 1; *display: inline; /* IE < 8: fake inline-block */
+ width: 133px;
+ height: 70px;
+ margin: 0 -4px 0 0;
+ vertical-align: bottom;
+}
+
+.duck-row li img{
+ position: absolute;
+ bottom: 7px;
+ left: 0;
+}
+
+/* the voice bubble of the ducks */
+.duck-row .squawk {
+ position: absolute;
+ top: -400px;
+ left: 50px;
+ -moz-border-radius: 4px;
+ -webkit-border-radius: 4px;
+ border-radius: 4px;
+ background-color: #ffe;
+ line-height: 1.2em;
+ border: solid 1px #cc8;
+ -moz-box-shadow: 2px 2px 2px rgba(0,0,0,0.2);
+ -webkit-box-shadow: 2px 2px 2px rgba(0,0,0,0.2);
+}
+
+.duck-row .squawk .text{
+ padding: 0.2em 0.4em 0.2em 0em;
+ text-indent: 0.2em;
+ overflow: hidden;
+}
+
+.small-squawk-bubble{
+ position: absolute;
+ bottom: -4px;
+ left: -8px;
+ width: 4px;
+ height: 4px;
+ border: solid 1px #cc8;
+ -moz-border-radius: 3px;
+ -webkit-border-radius: 3px;
+ border-radius: 3px;
+ background-color: #ffe;
+ font-size: 2px;
+}
+
+#button-reset{
+ margin-right: 2em;
+}
+
+.ducks-remain{
+ font-size: 150%;
+}
+
+#show-attitude{
+ margin-left: 8em;
+}
+</style>
+
+ <div class='gallery'>
+ <ul class="duck-row">
+ <li></li> <!-- each of these will be a duck -->
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ </ul>
+ <div class="water">
+ <img class="shadow" src="../assets/node/images/water-shadow.png"/>
+ <img src="../assets/node/images/water.png"/>
+ </div>
+ </div>
+ <button id="button-reset" class="yui3-button">Reset</button>
+ Ducks remaining: <span class="ducks-remain">10</span>
+ <input type="checkbox" id="show-attitude"/><label for="show-attitude">Show attitude</label>
+
+<script>
+YUI().use('transition', 'button', function (Y) {
+
+ var ducks = Y.all('.duck-row li'),
+ ducksRemaining = 10, // value for UI display
+ squawkTextIndex = 0, // index in the squawkTextArr to use next
+ squawkTextArr = [ // duck comments
+ '#@&~*Q!',
+ 'Hey!?',
+ '911 on U!',
+ "U fly's down",
+ 'duck pile!',
+ 'Ricochets kill!',
+ 'how sporting.',
+ "shoe's untied"
+ ];
+
+ // append the same content for each duck <li>
+ ducks.append('<img src="../assets/node/images/duck.png"/><div class="squawk"><div class="text">#@&~*Q!</div><div class="small-squawk-bubble"></div></div>');
+
+ // give them all the set-up state class
+ ducks.addClass('set-up');
+
+ // this makes the ducks move from right to left.
+ // When the duck on the far left disappears from view,
+ // it's added to the far right end of the row.
+ var makeDucksSwim = function () {
+ var frontDuck;
+
+ // move the duck row to the left one duck space over 2 seconds
+ Y.one('.duck-row').transition({
+ easing: 'linear',
+ left: '-119px',
+ duration: 2
+ }, function () { // when the row finishes its right to left transition...
+ // remove the first duck on the left
+ // which has trasitioned out of view
+ frontDuck = Y.one('.duck-row li').remove();
+
+ // append the removed first duck onto the right end
+ Y.one('.duck-row').appendChild(frontDuck);
+
+ // set the position for the next makeDucksSwim()
+ Y.one('.duck-row').setStyle('left', '10px');
+
+ // if there are ducks remaining, make them swim again
+ if (ducksRemaining > 0) {
+ makeDucksSwim();
+ }
+ });
+ }
+ makeDucksSwim(); // this initializes the ducks swimming
+
+ // handles a click on a duck
+ var duckClick = function(e) {
+ var squawks;
+
+ // remove the squawk belonging to the duck that was clicked
+ e.currentTarget.one('.squawk').setStyles({'top': '-400px', 'opacity': '1'});
+
+ // makes the ducks appear to lay back when clicked
+ e.target.transition({
+ duration: 0.2,
+ height: '3px',
+ width: '133px'
+ });
+
+ // the clicked duck will no longer have the 'set-up' class/state
+ e.currentTarget.removeClass('set-up');
+ makeDucksSquawk();
+ updateDucksRemaining(); // update the number of ducks still set up
+ };
+
+ // this makes the duck's squawks show and hide and get various text
+ var makeDucksSquawk = function(){
+ squawks = Y.all('.duck-row .set-up .squawk'); // a NodeList of the squawks of set-up ducks
+ if (Y.one('#show-attitude')._node.checked) { // only have ducks squawk if the checkbox is checked
+ // fill voice bubbles with next text string
+ Y.all('.duck-row .set-up .squawk .text').setHTML(squawkTextArr[squawkTextIndex]);
+
+ // increment the index to get the next squawk text
+ squawkTextIndex = (squawkTextIndex += 1) % (squawkTextArr.length);
+ squawks.transition({
+ top: {
+ delay: 0.5,
+ value: '0px', // drop squawks into position from hidden
+ duration: 0 // instant position change
+ },
+ opacity: { // fade out
+ delay: 3.0,
+ duration: 0.3,
+ value: 0
+ }
+ }, function(e){
+ // after squawks are faded out,
+ // move them to hidden position and set opacity to 1 again
+ squawks.setStyles({'top': '-400px', 'opacity': '1'});
+ });
+ }
+ }
+
+ // This resets all ducks, "ducks remaining" counters, and row position
+ // make the duck images full height
+ // start them swimming
+ var reset = function() {
+ Y.all('.duck-row li img').setStyle('height', '55px');
+ Y.all('.duck-row li').addClass('set-up');
+ updateDucksRemaining();
+ makeDucksSwim();
+ }
+
+ // counts the ducks remaining, and updates the UI counter display
+ var updateDucksRemaining = function() {
+ ducksRemaining = Y.all('.gallery li.set-up').size();
+ Y.one('.ducks-remain').setHTML(ducksRemaining);
+ }
+
+ // listeners
+ Y.one('.duck-row').delegate('click', duckClick, 'li');
+ Y.one('#button-reset').on('click', reset);
+});
+</script>
+
+