diff -r 322d0feea350 -r 89ef5ed3c48b src/cm/media/js/lib/yui/yui_3.10.3/docs/dd/groups-drag.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/cm/media/js/lib/yui/yui_3.10.3/docs/dd/groups-drag.html Tue Jul 16 14:29:46 2013 +0200 @@ -0,0 +1,696 @@ + + + + + Example: Drag - Interaction Groups + + + + + + + + + + +
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+ + Jump to Table of Contents + + +

Example: Drag - Interaction Groups

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This example shows a simple drag interaction that doesn't require a drop interaction.

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Setting up the Work Area

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First we need to create the work area, players (drags) and slots (drops).

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<div id="workarea">
+    <div class="slot" id="t1">1</div>
+    <div class="slot bottom" id="b1">3</div>
+    <div class="slot bottom" id="b2">4</div>
+    <div class="slot bottom" id="b3">5</div>
+    <div class="slot bottom" id="b4">6</div>
+    <div class="slot" id="t2">2</div>
+    <div class="player" id="pt1">1</div>
+    <div class="player" id="pt2">2</div>
+    <div class="player" id="pb1">3</div>
+    <div class="player" id="pb2">4</div>
+    <div class="player" id="pboth1">5</div>
+    <div class="player" id="pboth2">6</div>
+</div>
+ + +

Now we give them some CSS to make them visible.

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.slot {
+    border: 2px solid #808080;
+    background-color: #CDCDCD;
+    color: #666666;
+    text-align: center;
+    position: relative;
+    float: left;
+    margin: 4px;
+    width: 60px;
+    height: 60px;
+    z-index: 0;
+}
+.player {
+    border: 2px solid #808080;
+    color: #ffffff;
+    text-align: center;
+    position: relative;
+    float: left;
+    margin: 4px;
+    width: 60px;
+    height: 60px;
+    top: 150px;
+    z-index: 1;
+    cursor: move;
+}
+#pt1 {
+    clear: both;
+}
+.bottom {
+    top: 50px;
+}
+
+#pt1, #pt2 {
+    background-color: #71241A;
+}
+#pb1, #pb2 {
+    background-color: #004C6D;
+}
+
+#pboth1, #pboth2 {
+    background-color: #FFA928;
+}
+
+#workarea {
+    position: relative;
+    height: 300px;
+    width: 500px;
+}
+#workarea .yui3-dd-drop-active-valid {
+    border: 2px solid green;
+}
+#workarea .yui3-dd-drop-over {
+    background-color: green;
+}
+#workarea .yui3-dd-drop-active-invalid {
+    border: 2px solid red;
+}
+ + +

Setting up the YUI Instance

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Now we need to create our YUI instance and tell it to load the dd-drop, dd-proxy and dd-constrain modules.

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YUI().use('dd-drop', 'dd-proxy', 'dd-constrain');
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Setting up the Drop Targets

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Now that we have a YUI instance with the requested modules, we are going to create our Drop Targets.

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YUI().use('dd-drop', 'dd-proxy', 'dd-constrain', function(Y) {
+    //Get all the nodes with the class of .slot under #workarea
+    var slots = Y.one('#workarea').all('.slot');
+    //Loop through them
+    Y.each(slots, function(v, k) {
+        var id = v.get('id'), groups = ['two'];
+        //Assign them to different groups
+        switch (id) {
+            case 't1':
+            case 't2':
+                groups = ['one'];
+                break;
+        }
+        //Create the Drop object
+        var drop = new Y.DD.Drop({
+            node: v,
+            //With the new groups array as a config option
+            groups: groups
+        });
+    });
+});
+ + +

Setting up the Drag Nodes

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Now we need to create the Drag Nodes and assign them to the proper group.

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YUI().use('dd-drop', 'dd-proxy', 'dd-constrain', function(Y) {
+    //Snipped
+    var players = Y.one('#workarea').all('.player');
+    Y.each(players, function(v, k) {
+        var id = v.get('id'), groups = ['one', 'two'];
+        switch (id) {
+            case 'pt1':
+            case 'pt2':
+                groups = ['one'];
+                break;
+            case 'pb1':
+            case 'pb2':
+                groups = ['two'];
+                break;
+        }
+        var drag = new Y.DD.Drag({
+            node: v,
+            //Assign the Groups
+            groups: groups,
+            //Use Intersect Mode for the Target Calculations
+            dragMode: 'intersect',
+        }).plug(Y.Plugin.DDProxy, {
+            //We don't want the node to move on end drag
+            moveOnEnd: false
+        }).plug(Y.Plugin.DDConstrained, {
+            //Keep me inside the workarea
+            constrain2node: '#workarea'
+        });
+});
+ + +

Handling the Drops and Moments

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Now we are going to listen for the following Drag Events: drag:start, drag:end, drag:drophit, drag:dropmiss

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drag.on('drag:start', function() {
+    //In this event we setup some styles to make the nodes look pretty
+    var p = this.get('dragNode'),
+        n = this.get('node');
+        n.setStyle('opacity', .25);
+        if (!this._playerStart) {
+            this._playerStart = this.nodeXY;
+        }
+    //Put the Drag's HTML inside the proxy
+    p.set('innerHTML', n.get('innerHTML'));
+    //set some styles on the proxy
+    p.setStyles({
+        backgroundColor: n.getStyle('backgroundColor'),
+        color: n.getStyle('color'),
+        opacity: .65
+    });
+});
+drag.on('drag:end', function() {
+    //Undo some of the styles from the start
+    var n = this.get('node');
+    n.setStyle('opacity', '1');
+});
+drag.on('drag:drophit', function(e) {
+    //If we drop on a target, move to its position
+    var xy = e.drop.get('node').getXY();
+    this.get('node').setXY(xy);
+});
+drag.on('drag:dropmiss', function(e) {
+    //If we miss a target, move back to our start position
+    if (this._playerStart) {
+        this.get('node').setXY(this._playerStart);
+        this._playerStart = null;
+    }
+});
+ + +

Full Javascript Code

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YUI().use('dd-drop', 'dd-proxy', 'dd-constrain', function(Y) {
+
+    var slots = Y.one('#workarea').all('.slot');
+    Y.each(slots, function(v, k) {
+        var id = v.get('id'), groups = ['two'];
+        switch (id) {
+            case 't1':
+            case 't2':
+                groups = ['one'];
+                break;
+        }
+        var drop = new Y.DD.Drop({
+            node: v,
+            groups: groups
+        });
+    });
+
+    var players = Y.one('#workarea').all('.player');
+    Y.each(players, function(v, k) {
+        var id = v.get('id'), groups = ['one', 'two'];
+        switch (id) {
+            case 'pt1':
+            case 'pt2':
+                groups = ['one'];
+                break;
+            case 'pb1':
+            case 'pb2':
+                groups = ['two'];
+                break;
+        }
+        var drag = new Y.DD.Drag({
+            node: v,
+            groups: groups
+        }).plug(Y.Plugin.DDProxy, {
+            moveOnEnd: false
+        }).plug(Y.Plugin.DDConstrained, {
+            constrain2node: '#workarea'
+        });
+        drag.on('drag:start', function() {
+            var p = this.get('dragNode'),
+                n = this.get('node');
+                n.setStyle('opacity', .25);
+                if (!this._playerStart) {
+                    this._playerStart = this.nodeXY;
+                }
+            p.set('innerHTML', n.get('innerHTML'));
+            p.setStyles({
+                backgroundColor: n.getStyle('backgroundColor'),
+                color: n.getStyle('color'),
+                opacity: .65
+            });
+        });
+        drag.on('drag:end', function() {
+            var n = this.get('node');
+            n.setStyle('opacity', '1');
+        });
+        drag.on('drag:drophit', function(e) {
+            var xy = e.drop.get('node').getXY();
+            this.get('node').setXY(xy, Y.UA.ie);
+        });
+        drag.on('drag:dropmiss', function(e) {
+            if (this._playerStart) {
+                this.get('node').setXY(this._playerStart, Y.UA.ie);
+                this._playerStart = null;
+            }
+        });
+    });
+});
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