diff -r 000000000000 -r 40c8f766c9b8 src/cm/media/js/lib/yui/yui_3.0.0b1/api/constrain.js.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/cm/media/js/lib/yui/yui_3.0.0b1/api/constrain.js.html Mon Nov 23 15:14:29 2009 +0100 @@ -0,0 +1,561 @@ + + + + + API: dd constrain.js (YUI Library) + + + + + + + + + + +
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Yahoo! UI Library

+

dd  3.0.0b1

+ Yahoo! UI Library + > dd + + > constrain.js (source view) +
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    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-constrain
+     */
+    /**
+     * This is a plugin for the dd-drag module to add the constraining methods to it. It supports constraining to a renodenode or viewport. It anode* supports tick based moves and XY axis constraints.
+     * @class DragConstrained
+     * @extends Base
+     * @constructor
+     * @namespace Plugin     
+     */
+
+    var DRAG_NODE = 'dragNode',
+        OFFSET_HEIGHT = 'offsetHeight',
+        OFFSET_WIDTH = 'offsetWidth',
+        HOST = 'host',
+        CON_2_REGION = 'constrain2region',
+        CON_2_NODE = 'constrain2node',
+        TICK_X_ARRAY = 'tickXArray',
+        TICK_Y_ARRAY = 'tickYArray',
+        DDM = Y.DD.DDM,
+        TOP = 'top',
+        RIGHT = 'right',
+        BOTTOM = 'bottom',
+        LEFT = 'left',
+        proto = null;
+
+    var C = function(config) {
+        C.superclass.constructor.apply(this, arguments);
+    };
+    
+    C.NAME = 'DragConstrained';
+    /**
+    * @property con
+    * @description The Constrained instance will be placed on the Drag instance under the con namespace.
+    * @type {String}
+    */
+    C.NS = 'con';
+
+    C.ATTRS = {
+        host: {
+        },
+        /**
+        * @attribute stickX
+        * @description Stick the drag movement to the X-Axis. Default: false
+        * @type Boolean
+        */        
+        stickX: {
+            value: false
+        },
+        /**
+        * @attribute stickY
+        * @description Stick the drag movement to the Y-Axis
+        * @type Boolean
+        */        
+        stickY: {
+            value: false
+        },
+        /**
+        * @attribute tickX
+        * @description The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        */        
+        tickX: {
+            value: false
+        },
+        /**
+        * @attribute tickY
+        * @description The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        */        
+        tickY: {
+            value: false
+        },
+        /**
+        * @attribute tickXArray
+        * @description An array of page coordinates to use as X ticks for drag movement.
+        * @type Array
+        */
+        tickXArray: {
+            value: false
+        },
+        /**
+        * @attribute tickYArray
+        * @description An array of page coordinates to use as Y ticks for drag movement.
+        * @type Array
+        */
+        tickYArray: {
+            value: false
+        },
+        /**
+        * @attribute constrain2region
+        * @description An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
+        * @type Object
+        */
+        constrain2region: {
+            value: false,
+            getter: function(r) {
+                if (Y.Lang.isObject(r)) {
+                    var o = {};
+                    Y.mix(o, r);
+                    return o;
+                } else {
+                    return false;
+                }
+            },
+            setter: function (r) {
+                if (Y.Lang.isObject(r)) {
+                    if (Y.Lang.isNumber(r[TOP]) && Y.Lang.isNumber(r[RIGHT]) && Y.Lang.isNumber(r[LEFT]) && Y.Lang.isNumber(r[BOTTOM])) {
+                        var o = {};
+                        Y.mix(o, r);
+                        return o;
+                    } else {
+                        return false;
+                    }
+                } else if (r !== false) {
+                    return false;
+                }
+                return r;
+            }
+        },
+        /**
+        * @attribute gutter
+        * @description CSS style string for the gutter of a region (supports negative values): '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)        
+        * @type String
+        */
+        gutter: {
+            value: '0',
+            setter: function(gutter) {
+                return Y.DD.DDM.cssSizestoObject(gutter);
+            }
+        },
+        /**
+        * @attribute constrain2node
+        * @description Will attempt to constrain the drag node to the bounderies of this node.
+        * @type Object
+        */
+        constrain2node: {
+            value: false,
+            setter: function(n) {
+                if (!this.get(CON_2_REGION)) {
+                    var node = Y.Node.get(n);
+                    if (node) {
+                        return node;
+                    }
+                } else if (this.get(CON_2_REGION) !== false) {
+                }
+                return false;
+            }
+        },
+        /**
+        * @attribute constrain2view
+        * @description Will attempt to constrain the drag node to the bounderies of the viewport region.
+        * @type Object
+        */
+        constrain2view: {
+            value: false
+        }
+    };
+
+    proto = {
+        initializer: function() {
+            this.get(HOST).on('drag:start', Y.bind(this._handleStart, this));
+            this.get(HOST).after('drag:align', Y.bind(this.align, this));
+        },
+        /**
+        * @private
+        * @method _handleStart
+        * @description Fires on drag:start and clears the _regionCache
+        */
+        _handleStart: function() {
+            this._regionCache = null;
+        },
+        /**
+        * @private
+        * @property _regionCache
+        * @description Store a cache of the region that we are constraining to
+        * @type Object
+        */
+        _regionCache: null,
+        /**
+        * @private
+        * @method _cacheRegion
+        * @description Get's the region and caches it, called from window.resize and when the cache is null
+        */
+        _cacheRegion: function() {
+            this._regionCache = this.get(CON_2_NODE).get('region');
+        },
+        /**
+        * @method getRegion
+        * @description Get the active region: viewport, node, custom region
+        * @param {Boolean} inc Include the node's height and width
+        * @return {Object}
+        */
+        getRegion: function(inc) {
+            var r = {}, oh = null, ow = null,
+                g = this.get('gutter'),
+                host = this.get(HOST);
+
+            if (this.get(CON_2_NODE)) {
+                if (!this._regionCache) {
+                    Y.on('resize', Y.bind(this._cacheRegion, this), window);
+                    this._cacheRegion();
+                }
+                r = Y.clone(this._regionCache);
+            } else if (this.get(CON_2_REGION)) {
+                r = this.get(CON_2_REGION);
+            } else if (this.get('constrain2view')) {
+                r = host.get(DRAG_NODE).get('viewportRegion');
+            } else {
+                return false;
+            }
+
+            Y.each(g, function(i, n) {
+                if ((n == RIGHT) || (n == BOTTOM)) {
+                    r[n] -= i;
+                } else {
+                    r[n] += i;
+                }
+            });
+            if (inc) {
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+                r[RIGHT] = r[RIGHT] - ow;
+                r[BOTTOM] = r[BOTTOM] - oh;
+            }
+            return r;
+        },
+        /**
+        * @private
+        * @method _checkRegion
+        * @description Check if xy is inside a given region, if not change to it be inside.
+        * @param {Array} _xy The XY to check if it's in the current region, if it isn't inside the region, it will reset the xy array to be inside the region.
+        * @return {Array} The new XY that is inside the region
+        */
+        _checkRegion: function(_xy) {
+            var oxy = _xy,
+                r = this.getRegion(),
+                host = this.get(HOST),
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+            
+                if (oxy[1] > (r[BOTTOM] - oh)) {
+                    _xy[1] = (r[BOTTOM] - oh);
+                }
+                if (r[TOP] > oxy[1]) {
+                    _xy[1] = r[TOP];
+
+                }
+                if (oxy[0] > (r[RIGHT] - ow)) {
+                    _xy[0] = (r[RIGHT] - ow);
+                }
+                if (r[LEFT] > oxy[0]) {
+                    _xy[0] = r[LEFT];
+                }
+
+            return _xy;
+        },
+        /**
+        * @method inRegion
+        * @description Checks if the XY passed or the dragNode is inside the active region.
+        * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
+        * @return {Boolean} True if the XY is inside the region, false otherwise.
+        */
+        inRegion: function(xy) {
+            xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
+
+            var _xy = this._checkRegion([xy[0], xy[1]]),
+                inside = false;
+                if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
+                    inside = true;
+                }
+            return inside;
+        },
+        /**
+        * @method align
+        * @description Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
+        */
+        align: function() {
+            var host = this.get(HOST),
+                _xy = host.actXY,
+                r = this.getRegion(true);
+
+            if (this.get('stickX')) {
+                _xy[1] = (host.startXY[1] - host.deltaXY[1]);
+            }
+            if (this.get('stickY')) {
+                _xy[0] = (host.startXY[0] - host.deltaXY[0]);
+            }
+
+            if (r) {
+                _xy = this._checkRegion(_xy);
+            }
+                
+            _xy = this._checkTicks(_xy, r);
+            host.actXY = _xy;
+        },
+        /**
+        * @private
+        * @method _checkTicks
+        * @description This method delegates the proper helper method for tick calculations
+        * @param {Array} xy The XY coords for the Drag
+        * @param {Object} r The optional region that we are bound to.
+        * @return {Array} The calced XY coords
+        */
+        _checkTicks: function(xy, r) {
+            var host = this.get(HOST),
+                lx = (host.startXY[0] - host.deltaXY[0]),
+                ly = (host.startXY[1] - host.deltaXY[1]),
+                xt = this.get('tickX'),
+                yt = this.get('tickY');
+                if (xt && !this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
+                }
+                if (yt && !this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
+                }
+                if (this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
+                }
+                if (this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
+                }
+
+            return xy;
+        }
+    };
+
+    Y.namespace('Plugin');
+    Y.extend(C, Y.Base, proto);
+    Y.Plugin.DDConstrained = C;
+
+    Y.mix(DDM, {
+        /**
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTicks
+        * @description Helper method to calculate the tick offsets for a given position
+        * @param {Number} pos The current X or Y position
+        * @param {Number} start The start X or Y position
+        * @param {Number} tick The X or Y tick increment
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return {Number} The new position based on the tick calculation
+        */
+        _calcTicks: function(pos, start, tick, off1, off2) {
+            var ix = ((pos - start) / tick),
+                min = Math.floor(ix),
+                max = Math.ceil(ix);
+                if ((min !== 0) || (max !== 0)) {
+                    if ((ix >= min) && (ix <= max)) {
+                        pos = (start + (tick * min));
+                        if (off1 && off2) {
+                            if (pos < off1) {
+                                pos = (start + (tick * (min + 1)));
+                            }
+                            if (pos > off2) {
+                                pos = (start + (tick * (min - 1)));
+                            }
+                        }
+                    }
+                }
+                return pos;
+        },
+        /**
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTickArray
+        * @description This method is used with the tickXArray and tickYArray config options
+        * @param {Number} pos The current X or Y position
+        * @param {Number} ticks The array containing our custom tick positions.
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return The tick position
+        */
+        _calcTickArray: function(pos, ticks, off1, off2) {
+            var i = 0, len = ticks.length, next = 0,
+                diff1, diff2, ret;
+
+            if (!ticks || (ticks.length === 0)) {
+                return pos;
+            } else if (ticks[0] >= pos) {
+                return ticks[0];
+            } else {
+                for (i = 0; i < len; i++) {
+                    next = (i + 1);
+                    if (ticks[next] && ticks[next] >= pos) {
+                        diff1 = pos - ticks[i];
+                        diff2 = ticks[next] - pos;
+                        ret = (diff2 > diff1) ? ticks[i] : ticks[next];
+                        if (off1 && off2) {
+                            if (ret > off2) {
+                                if (ticks[i]) {
+                                    ret = ticks[i];
+                                } else {
+                                    ret = ticks[len - 1];
+                                }
+                            }
+                        }
+                        return ret;
+                    }
+                    
+                }
+                return ticks[ticks.length - 1];
+            }
+        }
+    });
+
+
+
+
+ +
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+
+ Copyright © 2009 Yahoo! Inc. All rights reserved. +
+
+ + +