+
+
+
+
+ How iterations of the animation should behave.
+Possible values are "normal" and "alternate".
+Normal will repeat the animation, alternate will reverse on every other pass.
+
+
+
+
+
+ Default Value: "normal"
+
+
+
+
+
+
+
+
+ The length of the animation. Defaults to "1" (second).
+
+
+
+
+
+
+
+
+
easing
+ - Function
+
+
+
+ The method that will provide values to the attribute(s) during the animation.
+Defaults to "Easing.easeNone".
+
+
+
+
+
+
+
+
+
+
+
+ Current time the animation has been running.
+
+
+
+
+
+ Default Value: 0
+
+
+
+
+
+
from
+ - Object
+
+
+
+ The starting values for the animated properties.
+Fields may be strings, numbers, or functions.
+If a function is used, the return value becomes the from value.
+If no from value is specified, the DEFAULT_GETTER will be used.
+
+
+
+
+
+
+
+
+
+
+
+ The number of iterations that have occurred.
+Resets when an animation ends (reaches iteration count or stop() called).
+
+
+
+
+
+ Default Value: 0
+
+
+
+
+
+
+
+
+ The number of times the animation should run
+
+
+
+
+
+ Default Value: 1
+
+
+
+
+
+
node
+ - Node
+
+
+
+ The object to be animated.
+
+
+
+
+
+
+
+
+
+
+
+ If true, animation begins from last frame
+
+
+
+
+
+ Default Value: false
+
+
+
+
+
+
+
+
+ Whether or not the animation is currently running.
+
+
+
+
+
+ Default Value: false
+
+
+
+
+
+
+
+
+ Date stamp for the first frame of the animation.
+
+
+
+
+
+ Default Value: 0
+
+
+
+
+
+
to
+ - Object
+
+
+
+ The ending values for the animated properties.
+Fields may be strings, numbers, or functions.
+
+
+
+
+
+
+
+
+