+
+
+ + backBoth
+
+
+
+
+
+
+ Number
+ backBoth
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ s
+
+
+ )
+
+
+
+ Backtracks slightly, then reverses direction, overshoots end,
+then reverses and comes back to end.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
s + <Number> ++ Overshoot (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + backIn
+
+
+
+
+
+
+ Number
+ backIn
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ s
+
+
+ )
+
+
+
+ Backtracks slightly, then reverses direction and moves to end.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
s + <Number> ++ Overshoot (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + backOut
+
+
+
+
+
+
+ Number
+ backOut
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ s
+
+
+ )
+
+
+
+ Overshoots end, then reverses and comes back to end.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
s + <Number> ++ Overshoot (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + bounceBoth
+
+
+
+
+
+
+ Number
+ bounceBoth
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Bounces off start and end.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + bounceIn
+
+
+
+
+
+
+ Number
+ bounceIn
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Bounce off of start.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + bounceOut
+
+
+
+
+
+
+ Number
+ bounceOut
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Bounces off end.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeBoth
+
+
+
+
+
+
+ Number
+ easeBoth
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins slowly and decelerates towards end. (quadratic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeBothStrong
+
+
+
+
+
+
+ Number
+ easeBothStrong
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins slowly and decelerates towards end. (quartic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeIn
+
+
+
+
+
+
+ Number
+ easeIn
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins slowly and accelerates towards end. (quadratic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeInStrong
+
+
+
+
+
+
+ Number
+ easeInStrong
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins slowly and accelerates towards end. (quartic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeNone
+
+
+
+
+
+
+ Number
+ easeNone
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Uniform speed between points.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeOut
+
+
+
+
+
+
+ Number
+ easeOut
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins quickly and decelerates towards end. (quadratic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + easeOutStrong
+
+
+
+
+
+
+ Number
+ easeOutStrong
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ )
+
+
+
+ Begins quickly and decelerates towards end. (quartic)
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + elasticBoth
+
+
+
+
+
+
+ Number
+ elasticBoth
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ a
+
+
+ ,
+ p
+
+
+ )
+
+
+
+ Snap both elastic effect.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
a + <Number> ++ Amplitude (optional) +
+ -
+
p + <Number> ++ Period (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + elasticIn
+
+
+
+
+
+
+ Number
+ elasticIn
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ a
+
+
+ ,
+ p
+
+
+ )
+
+
+
+ Snap in elastic effect.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
a + <Number> ++ Amplitude (optional) +
+ -
+
p + <Number> ++ Period (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+
+
+
+ + elasticOut
+
+
+
+
+
+
+ Number
+ elasticOut
+ (
+
+
+ t
+
+
+ ,
+ b
+
+
+ ,
+ c
+
+
+ ,
+ d
+
+
+ ,
+ a
+
+
+ ,
+ p
+
+
+ )
+
+
+
+ Snap out elastic effect.
+
+
+
+
+
+
+ -
+
- Parameters: +
-
+
t + <Number> ++ Time value used to compute current value +
+ -
+
b + <Number> ++ Starting value +
+ -
+
c + <Number> ++ Delta between start and end values +
+ -
+
d + <Number> ++ Total length of animation +
+ -
+
a + <Number> ++ Amplitude (optional) +
+ -
+
p + <Number> ++ Period (optional) +
+
-
+
- Returns:
+
+ Number +
+ - The computed value for the current animation frame +
+