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<div id="pagetitle"><h1>YUI Library Examples: Drag & Drop: Animated Drop Targets</h1></div>
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<h2>Drag & Drop: Animated Drop Targets</h2>
<div id="example" class="promo">
<div class="example-intro">
<p>This example will show you how to make an animated node a Drop target.</p>
</div>
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<p class="newWindowButton yui-skin-sam">
<span id="newWindowLink">
<span class="first-child">
<a href="anim-drop_source.html" target="_blank">View example in new window.</a>
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</p>
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<h3>Setting up the HTML</h3>
<p>First we will create our HTML.</p>
<div id="syntax1" class="yui-syntax-highlight"><div class="numbers"><pre class="html4strict" style="font-family:monospace;"><ol><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"dock"</span>><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"drag"</span>></span>Drag #1<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim1"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #1<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim2"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #2<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li2"><div class="de2"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim3"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #3<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim4"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #4<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li><li class="li1"><div class="de1"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim5"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #5<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></div></li></ol></pre></div><div class="nonumbers"><pre class="html4strict" style="font-family:monospace;"><span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"dock"</span>><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"drag"</span>></span>Drag #1<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim1"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #1<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim2"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #2<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim3"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #3<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim4"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #4<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span>
<span class="sc2"><<span class="kw2">div</span> <span class="kw3">id</span><span class="sy0">=</span><span class="st0">"anim5"</span> <span class="kw3">class</span><span class="sy0">=</span><span class="st0">"anim"</span>></span>Anim #5<span class="sc2"><<span class="sy0">/</span><span class="kw2">div</span>></span></pre></div><textarea id="syntax1-plain"><div id="dock"></div>
<div id="drag">Drag #1</div>
<div id="anim1" class="anim">Anim #1</div>
<div id="anim2" class="anim">Anim #2</div>
<div id="anim3" class="anim">Anim #3</div>
<div id="anim4" class="anim">Anim #4</div>
<div id="anim5" class="anim">Anim #5</div></textarea></div><p>Now we give that HTML some CSS to make it visible.</p>
<div id="syntax2" class="yui-syntax-highlight"><div class="numbers"><pre class="css" style="font-family:monospace;"><ol><li class="li1"><div class="de1"><span class="re1">.anim</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">position</span><span class="sy0">:</span> <span class="kw2">relative</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">height</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">width</span><span class="sy0">:</span> <span class="re3">100px</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#00B8BF</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">top</span><span class="sy0">:</span> <span class="re3">100px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li><li class="li1"><div class="de1"><span class="re0">#drag</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="kw1">height</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">width</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#004C6D</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">color</span><span class="sy0">:</span> <span class="kw2">white</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="kw1">cursor</span><span class="sy0">:</span> move<span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">z-index</span><span class="sy0">:</span> <span class="nu0">5</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li><li class="li1"><div class="de1"><span class="re0">#dock</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">height</span><span class="sy0">:</span> <span class="re3">600px</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="kw1">width</span><span class="sy0">:</span> <span class="re3">75px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#D00050</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">position</span><span class="sy0">:</span> <span class="kw2">absolute</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">top</span><span class="sy0">:</span> <span class="re3">5px</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="kw1">right</span><span class="sy0">:</span> <span class="re3">0px</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li><li class="li1"><div class="de1"><span class="re1">.anim</span><span class="re1">.yui-dd-drop-over</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#EDFF9F</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li><li class="li2"><div class="de2"><span class="re1">.anim</span><span class="re1">.done</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">background-color</span><span class="sy0">:</span> <span class="kw2">white</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li><li class="li1"><div class="de1"><span class="re0">#drag1</span><span class="re1">.yui-dd-drag-over</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> opacity<span class="sy0">:</span> .5<span class="sy0">;</span></div></li><li class="li2"><div class="de2"> filter<span class="sy0">:</span> alpha<span class="br0">(</span>opacity<span class="sy0">=</span><span class="nu0">50</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span></div></li></ol></pre></div><div class="nonumbers"><pre class="css" style="font-family:monospace;"><span class="re1">.anim</span> <span class="br0">{</span>
<span class="kw1">position</span><span class="sy0">:</span> <span class="kw2">relative</span><span class="sy0">;</span>
<span class="kw1">height</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span>
<span class="kw1">width</span><span class="sy0">:</span> <span class="re3">100px</span><span class="sy0">;</span>
<span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span>
<span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#00B8BF</span><span class="sy0">;</span>
<span class="kw1">top</span><span class="sy0">:</span> <span class="re3">100px</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="re0">#drag</span> <span class="br0">{</span>
<span class="kw1">height</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span>
<span class="kw1">width</span><span class="sy0">:</span> <span class="re3">50px</span><span class="sy0">;</span>
<span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span>
<span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#004C6D</span><span class="sy0">;</span>
<span class="kw1">color</span><span class="sy0">:</span> <span class="kw2">white</span><span class="sy0">;</span>
<span class="kw1">cursor</span><span class="sy0">:</span> move<span class="sy0">;</span>
<span class="kw1">z-index</span><span class="sy0">:</span> <span class="nu0">5</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="re0">#dock</span> <span class="br0">{</span>
<span class="kw1">height</span><span class="sy0">:</span> <span class="re3">600px</span><span class="sy0">;</span>
<span class="kw1">width</span><span class="sy0">:</span> <span class="re3">75px</span><span class="sy0">;</span>
<span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#D00050</span><span class="sy0">;</span>
<span class="kw1">border</span><span class="sy0">:</span> <span class="re3">1px</span> <span class="kw2">solid</span> <span class="kw1">black</span><span class="sy0">;</span>
<span class="kw1">position</span><span class="sy0">:</span> <span class="kw2">absolute</span><span class="sy0">;</span>
<span class="kw1">top</span><span class="sy0">:</span> <span class="re3">5px</span><span class="sy0">;</span>
<span class="kw1">right</span><span class="sy0">:</span> <span class="re3">0px</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="re1">.anim</span><span class="re1">.yui-dd-drop-over</span> <span class="br0">{</span>
<span class="kw1">background-color</span><span class="sy0">:</span> <span class="re0">#EDFF9F</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="re1">.anim</span><span class="re1">.done</span> <span class="br0">{</span>
<span class="kw1">background-color</span><span class="sy0">:</span> <span class="kw2">white</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="re0">#drag1</span><span class="re1">.yui-dd-drag-over</span> <span class="br0">{</span>
opacity<span class="sy0">:</span> .5<span class="sy0">;</span>
filter<span class="sy0">:</span> alpha<span class="br0">(</span>opacity<span class="sy0">=</span><span class="nu0">50</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span></pre></div><textarea id="syntax2-plain">.anim {
position: relative;
height: 50px;
width: 100px;
border: 1px solid black;
background-color: #00B8BF;
top: 100px;
}
#drag {
height: 50px;
width: 50px;
border: 1px solid black;
background-color: #004C6D;
color: white;
cursor: move;
z-index: 5;
}
#dock {
height: 600px;
width: 75px;
background-color: #D00050;
border: 1px solid black;
position: absolute;
top: 5px;
right: 0px;
}
.anim.yui-dd-drop-over {
background-color: #EDFF9F;
}
.anim.done {
background-color: white;
}
#drag1.yui-dd-drag-over {
opacity: .5;
filter: alpha(opacity=50);
}</textarea></div>
<h3>Setting up the YUI Instance</h3>
<p>Now we need to create our YUI instance and tell it to load the <code>dd-drop</code>, <code>dd-plugin</code>, <code>dd-drop-plugin</code> and <code>anim</code> modules.</p>
<div id="syntax3" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax3-plain">YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin');</textarea></div>
<h3>Making the Node draggable</h3>
<p>Now that we have a YUI instance with the modules loaded, we need to instantiate the <code>Drag</code> instance on this Node.</p>
<p>In this example we will be using Node plugins to accomplish our tasks.</p>
<div id="syntax4" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>Y<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Get the node #drag</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> d <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'#drag'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> d.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drag</span><span class="sy0">,</span> <span class="br0">{</span> dragMode<span class="sy0">:</span> <span class="st0">'intersect'</span> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"><span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>Y<span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Get the node #drag</span>
<span class="kw2">var</span> d <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'#drag'</span><span class="br0">)</span><span class="sy0">;</span>
d.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drag</span><span class="sy0">,</span> <span class="br0">{</span> dragMode<span class="sy0">:</span> <span class="st0">'intersect'</span> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax4-plain">YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin', function(Y) {
//Get the node #drag
var d = Y.Node.get('#drag');
d.plug(Y.Plugin.Drag, { dragMode: 'intersect' });
});</textarea></div>
<h3>Animating the Nodes</h3>
<p>Now we will setup the Animation sequence that we want to run.</p>
<div id="syntax5" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1"> <span class="co1">//Get all the div's with the class anim</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> anims <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">all</span><span class="br0">(</span><span class="st0">'div.anim'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> counter <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> anims.<span class="me1">each</span><span class="br0">(</span><span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="sy0">,</span> items<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Get a reference to the Node instance</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> a <span class="sy0">=</span> v<span class="sy0">;</span> </div></li><li class="li1"><div class="de1"> counter<span class="sy0">++;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Add the FX plugin</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Add the Drop plugin</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="co1">//Set the attributes on the animation</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span></div></li><li class="li2"><div class="de2"> from<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> left<span class="sy0">:</span> <span class="nu0">0</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> to<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> curve<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="kw2">var</span> points <span class="sy0">=</span> <span class="br0">[</span><span class="br0">]</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> n <span class="sy0">=</span> <span class="nu0">10</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="kw1">for</span> <span class="br0">(</span><span class="kw2">var</span> i <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span> i <span class="sy0"><</span> n<span class="sy0">;</span> <span class="sy0">++</span>i<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> points.<span class="me1">push</span><span class="br0">(</span><span class="br0">[</span></div></li><li class="li2"><div class="de2"> Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winWidth</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> <span class="nu0">60</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetWidth'</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winHeight</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetHeight'</span><span class="br0">)</span><span class="br0">)</span></div></li><li class="li1"><div class="de1"> <span class="br0">]</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span></div></li><li class="li1"><div class="de1"> <span class="kw1">return</span> points<span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="br0">}</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Do the animation 20 times</span></div></li><li class="li1"><div class="de1"> iterations<span class="sy0">:</span> <span class="nu0">20</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Alternate it so it "bounces" across the screen</span></div></li><li class="li2"><div class="de2"> direction<span class="sy0">:</span> <span class="st0">'alternate'</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Give all of them a different duration so we get different speeds.</span></div></li><li class="li1"><div class="de1"> duration<span class="sy0">:</span> <span class="br0">(</span><span class="br0">(</span>counter <span class="sy0">*</span> <span class="nu0">1.75</span><span class="br0">)</span> <span class="sy0">+</span> <span class="nu0">1</span><span class="br0">)</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;"> <span class="co1">//Get all the div's with the class anim</span>
<span class="kw2">var</span> anims <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">all</span><span class="br0">(</span><span class="st0">'div.anim'</span><span class="br0">)</span><span class="sy0">;</span>
<span class="kw2">var</span> counter <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span>
anims.<span class="me1">each</span><span class="br0">(</span><span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="sy0">,</span> items<span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Get a reference to the Node instance</span>
<span class="kw2">var</span> a <span class="sy0">=</span> v<span class="sy0">;</span>
counter<span class="sy0">++;</span>
<span class="co1">//Add the FX plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Add the Drop plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Set the attributes on the animation</span>
a.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span>
from<span class="sy0">:</span> <span class="br0">{</span>
left<span class="sy0">:</span> <span class="nu0">0</span>
<span class="br0">}</span><span class="sy0">,</span>
to<span class="sy0">:</span> <span class="br0">{</span>
curve<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw2">var</span> points <span class="sy0">=</span> <span class="br0">[</span><span class="br0">]</span><span class="sy0">,</span>
n <span class="sy0">=</span> <span class="nu0">10</span><span class="sy0">;</span>
<span class="kw1">for</span> <span class="br0">(</span><span class="kw2">var</span> i <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span> i <span class="sy0"><</span> n<span class="sy0">;</span> <span class="sy0">++</span>i<span class="br0">)</span> <span class="br0">{</span>
points.<span class="me1">push</span><span class="br0">(</span><span class="br0">[</span>
Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winWidth</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> <span class="nu0">60</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetWidth'</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">,</span>
Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winHeight</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetHeight'</span><span class="br0">)</span><span class="br0">)</span>
<span class="br0">]</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="kw1">return</span> points<span class="sy0">;</span>
<span class="br0">}</span>
<span class="br0">}</span><span class="sy0">,</span>
<span class="co1">//Do the animation 20 times</span>
iterations<span class="sy0">:</span> <span class="nu0">20</span><span class="sy0">,</span>
<span class="co1">//Alternate it so it "bounces" across the screen</span>
direction<span class="sy0">:</span> <span class="st0">'alternate'</span><span class="sy0">,</span>
<span class="co1">//Give all of them a different duration so we get different speeds.</span>
duration<span class="sy0">:</span> <span class="br0">(</span><span class="br0">(</span>counter <span class="sy0">*</span> <span class="nu0">1.75</span><span class="br0">)</span> <span class="sy0">+</span> <span class="nu0">1</span><span class="br0">)</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax5-plain"> //Get all the div's with the class anim
var anims = Y.Node.all('div.anim');
var counter = 0;
anims.each(function(v, k, items) {
//Get a reference to the Node instance
var a = v;
counter++;
//Add the FX plugin
a.plug(Y.Plugin.NodeFX);
//Add the Drop plugin
a.plug(Y.Plugin.Drop);
//Set the attributes on the animation
a.fx.setAttrs({
from: {
left: 0
},
to: {
curve: function() {
var points = [],
n = 10;
for (var i = 0; i < n; ++i) {
points.push([
Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
]);
}
return points;
}
},
//Do the animation 20 times
iterations: 20,
//Alternate it so it "bounces" across the screen
direction: 'alternate',
//Give all of them a different duration so we get different speeds.
duration: ((counter * 1.75) + 1)
});
});</textarea></div>
<h3>Making the Node A Target</h3>
<p>Using the <code>dd-drop-plugin</code>, we now need to make this animated Node a Drop Target.</p>
<p>To do that, we need to add the plugin after the fx plugin.</p>
<div id="syntax6" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1"><span class="co1">//Add the FX plugin</span></div></li><li class="li1"><div class="de1">a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="co1">//Add the Drop plugin</span></div></li><li class="li1"><div class="de1">a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;"><span class="co1">//Add the FX plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Add the Drop plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax6-plain">//Add the FX plugin
a.plug(Y.Plugin.NodeFX);
//Add the Drop plugin
a.plug(Y.Plugin.Drop);</textarea></div>
<h3>Syncing the Target with the Animation</h3>
<p>The Drop Target needs to be in sync with the animation, since we are changing the height, width, top and left style.</p>
<p>We do this by adding a listener to the <code>tween</code> event on the animation instance.</p>
<div id="syntax7" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1"><span class="co1">//on tween of the original anim, we need to sync the drop's shim.</span></div></li><li class="li1"><div class="de1">a.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'tween'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Do we have an active Drag?</span></div></li><li class="li1"><div class="de1"> <span class="kw1">if</span> <span class="br0">(</span>Y.<span class="me1">DD</span>.<span class="me1">DDM</span>.<span class="me1">activeDrag</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Size this shim</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">sizeShim</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Force an over target check since we might not be moving the mouse.</span></div></li><li class="li1"><div class="de1"> Y.<span class="me1">Lang</span>.<span class="me1">later</span><span class="br0">(</span><span class="nu0">0</span><span class="sy0">,</span> a<span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>._handleTargetOver<span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;"><span class="co1">//on tween of the original anim, we need to sync the drop's shim.</span>
a.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'tween'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Do we have an active Drag?</span>
<span class="kw1">if</span> <span class="br0">(</span>Y.<span class="me1">DD</span>.<span class="me1">DDM</span>.<span class="me1">activeDrag</span><span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Size this shim</span>
<span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">sizeShim</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Force an over target check since we might not be moving the mouse.</span>
Y.<span class="me1">Lang</span>.<span class="me1">later</span><span class="br0">(</span><span class="nu0">0</span><span class="sy0">,</span> a<span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw1">this</span>.<span class="me1">drop</span>._handleTargetOver<span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax7-plain">//on tween of the original anim, we need to sync the drop's shim.
a.fx.on('tween', function() {
//Do we have an active Drag?
if (Y.DD.DDM.activeDrag) {
//Size this shim
this.drop.sizeShim();
//Force an over target check since we might not be moving the mouse.
Y.Lang.later(0, a, function() {
this.drop._handleTargetOver();
});
}
}, a);</textarea></div>
<h3>Full example source</h3>
<div id="syntax8" class="yui-syntax-highlight"><div class="numbers"><pre class="javascript" style="font-family:monospace;"><ol><li class="li1"><div class="de1">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>Y<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Get the node #drag</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> d <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'#drag'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> d.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">plugin</span>.<span class="me1">Drag</span><span class="sy0">,</span> <span class="br0">{</span> dragMode<span class="sy0">:</span> <span class="st0">'intersect'</span> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> </div></li><li class="li1"><div class="de1"> <span class="co1">//Get all the div's with the class anim</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> anims <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">all</span><span class="br0">(</span><span class="st0">'div.anim'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> counter <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> anims.<span class="me1">each</span><span class="br0">(</span><span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Get a reference to the Node instance</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> a <span class="sy0">=</span> v<span class="sy0">;</span> </div></li><li class="li1"><div class="de1"> <span class="co1">//Add the FX plugin</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Add the Drop plugin</span></div></li><li class="li2"><div class="de2"> a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="co1">//Set the attributes on the animation</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span></div></li><li class="li1"><div class="de1"> from<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> left<span class="sy0">:</span> <span class="nu0">0</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> to<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> curve<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> points <span class="sy0">=</span> <span class="br0">[</span><span class="br0">]</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> n <span class="sy0">=</span> <span class="nu0">10</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="kw1">for</span> <span class="br0">(</span><span class="kw2">var</span> i <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span> i <span class="sy0"><</span> n<span class="sy0">;</span> <span class="sy0">++</span>i<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> points.<span class="me1">push</span><span class="br0">(</span><span class="br0">[</span></div></li><li class="li1"><div class="de1"> Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winWidth</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> <span class="nu0">60</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetWidth'</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winHeight</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetHeight'</span><span class="br0">)</span><span class="br0">)</span></div></li><li class="li1"><div class="de1"> <span class="br0">]</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span></div></li><li class="li1"><div class="de1"> <span class="kw1">return</span> points<span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span></div></li><li class="li2"><div class="de2"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Do the animation 20 times</span></div></li><li class="li1"><div class="de1"> iterations<span class="sy0">:</span> <span class="nu0">20</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Alternate it so it "bounces" across the screen</span></div></li><li class="li1"><div class="de1"> direction<span class="sy0">:</span> <span class="st0">'alternate'</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Give all of them a different duration so we get different speeds.</span></div></li><li class="li1"><div class="de1"> duration<span class="sy0">:</span> <span class="br0">(</span><span class="br0">(</span>counter <span class="sy0">*</span> <span class="nu0">1.75</span><span class="br0">)</span> <span class="sy0">+</span> <span class="nu0">1</span><span class="br0">)</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="co1">//When this drop is entered, pause the fx</span></div></li><li class="li2"><div class="de2"> a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:enter'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">pause</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//When the drop is exited, run the fx again</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:exit'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//When a drop is on the node, do something special</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:hit'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>e<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Stop the animation</span></div></li><li class="li2"><div class="de2"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="kw3">stop</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//remove the tween listener</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">unsubscribeAll</span><span class="br0">(</span><span class="st0">'tween'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//move it to the dock</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span></div></li><li class="li2"><div class="de2"> from<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> opacity<span class="sy0">:</span> <span class="nu0">1</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> to<span class="sy0">:</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> height<span class="sy0">:</span> <span class="nu0">50</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> width<span class="sy0">:</span> <span class="nu0">50</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> left<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw2">var</span> dW <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'body'</span><span class="br0">)</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'viewportRegion'</span><span class="br0">)</span>.<span class="me1">right</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">return</span> <span class="br0">(</span><span class="br0">(</span>dW <span class="sy0">-</span> <span class="nu0">60</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">;</span> <span class="co1">//Minus 60 for the dock</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> top<span class="sy0">:</span> <span class="nu0">15</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> opacity<span class="sy0">:</span> .5</div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> direction<span class="sy0">:</span> <span class="st0">'normal'</span><span class="sy0">,</span></div></li><li class="li1"><div class="de1"> iterations<span class="sy0">:</span> <span class="nu0">1</span><span class="sy0">,</span></div></li><li class="li2"><div class="de2"> duration<span class="sy0">:</span> .5<span class="sy0">,</span></div></li><li class="li1"><div class="de1"> <span class="co1">//We are using reverse above for the "bouncing", reset it here.</span></div></li><li class="li1"><div class="de1"> reverse<span class="sy0">:</span> <span class="kw2">false</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li2"><div class="de2"> <span class="co1">//On end, add a class and destroy the target</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'end'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'node'</span><span class="br0">)</span>.<span class="me1">addClass</span><span class="br0">(</span><span class="st0">'done'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">destroy</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span> <span class="kw1">this</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Run this animation</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="co1">//others that were dropped on.</span></div></li><li class="li1"><div class="de1"> Y.<span class="me1">each</span><span class="br0">(</span>e.<span class="me1">others</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="kw2">var</span> node <span class="sy0">=</span> v.<span class="me1">get</span><span class="br0">(</span><span class="st0">'node'</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> node.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> </div></li><li class="li1"><div class="de1"> <span class="co1">//on tween of the original anim, we need to sync the drop's shim.</span></div></li><li class="li1"><div class="de1"> a.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'tween'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Do we have an active Drag?</span></div></li><li class="li1"><div class="de1"> <span class="kw1">if</span> <span class="br0">(</span>Y.<span class="me1">DD</span>.<span class="me1">DDM</span>.<span class="me1">activeDrag</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li2"><div class="de2"> <span class="co1">//Size this shim</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">sizeShim</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="co1">//Force an over target check since we might not be moving the mouse.</span></div></li><li class="li1"><div class="de1"> Y.<span class="me1">Lang</span>.<span class="me1">later</span><span class="br0">(</span><span class="nu0">0</span><span class="sy0">,</span> a<span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span></div></li><li class="li1"><div class="de1"> <span class="kw1">this</span>.<span class="me1">drop</span>._handleTargetOver<span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span></div></li><li class="li1"><div class="de1"> <span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"> </div></li><li class="li1"><div class="de1"> a.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li2"><div class="de2"> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li><li class="li1"><div class="de1"><span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></div></li></ol></pre></div><div class="nonumbers"><pre class="javascript" style="font-family:monospace;">YUI<span class="br0">(</span><span class="br0">)</span>.<span class="kw2">use</span><span class="br0">(</span><span class="st0">'dd-drop'</span><span class="sy0">,</span> <span class="st0">'anim'</span><span class="sy0">,</span> <span class="st0">'dd-plugin'</span><span class="sy0">,</span> <span class="st0">'dd-drop-plugin'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>Y<span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Get the node #drag</span>
<span class="kw2">var</span> d <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'#drag'</span><span class="br0">)</span><span class="sy0">;</span>
d.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">plugin</span>.<span class="me1">Drag</span><span class="sy0">,</span> <span class="br0">{</span> dragMode<span class="sy0">:</span> <span class="st0">'intersect'</span> <span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Get all the div's with the class anim</span>
<span class="kw2">var</span> anims <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">all</span><span class="br0">(</span><span class="st0">'div.anim'</span><span class="br0">)</span><span class="sy0">;</span>
<span class="kw2">var</span> counter <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span>
anims.<span class="me1">each</span><span class="br0">(</span><span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Get a reference to the Node instance</span>
<span class="kw2">var</span> a <span class="sy0">=</span> v<span class="sy0">;</span>
<span class="co1">//Add the FX plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">NodeFX</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Add the Drop plugin</span>
a.<span class="me1">plug</span><span class="br0">(</span>Y.<span class="me1">Plugin</span>.<span class="me1">Drop</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Set the attributes on the animation</span>
a.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span>
from<span class="sy0">:</span> <span class="br0">{</span>
left<span class="sy0">:</span> <span class="nu0">0</span>
<span class="br0">}</span><span class="sy0">,</span>
to<span class="sy0">:</span> <span class="br0">{</span>
curve<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw2">var</span> points <span class="sy0">=</span> <span class="br0">[</span><span class="br0">]</span><span class="sy0">,</span>
n <span class="sy0">=</span> <span class="nu0">10</span><span class="sy0">;</span>
<span class="kw1">for</span> <span class="br0">(</span><span class="kw2">var</span> i <span class="sy0">=</span> <span class="nu0">0</span><span class="sy0">;</span> i <span class="sy0"><</span> n<span class="sy0">;</span> <span class="sy0">++</span>i<span class="br0">)</span> <span class="br0">{</span>
points.<span class="me1">push</span><span class="br0">(</span><span class="br0">[</span>
Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winWidth</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> <span class="nu0">60</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetWidth'</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">,</span>
Math.<span class="me1">floor</span><span class="br0">(</span>Math.<span class="me1">random</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">*</span>Y.<span class="me1">DOM</span>.<span class="me1">winHeight</span><span class="br0">(</span><span class="br0">)</span> <span class="sy0">-</span> a.<span class="me1">get</span><span class="br0">(</span><span class="st0">'offsetHeight'</span><span class="br0">)</span><span class="br0">)</span>
<span class="br0">]</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="kw1">return</span> points<span class="sy0">;</span>
<span class="br0">}</span>
<span class="br0">}</span><span class="sy0">,</span>
<span class="co1">//Do the animation 20 times</span>
iterations<span class="sy0">:</span> <span class="nu0">20</span><span class="sy0">,</span>
<span class="co1">//Alternate it so it "bounces" across the screen</span>
direction<span class="sy0">:</span> <span class="st0">'alternate'</span><span class="sy0">,</span>
<span class="co1">//Give all of them a different duration so we get different speeds.</span>
duration<span class="sy0">:</span> <span class="br0">(</span><span class="br0">(</span>counter <span class="sy0">*</span> <span class="nu0">1.75</span><span class="br0">)</span> <span class="sy0">+</span> <span class="nu0">1</span><span class="br0">)</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//When this drop is entered, pause the fx</span>
a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:enter'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">pause</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//When the drop is exited, run the fx again</span>
a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:exit'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//When a drop is on the node, do something special</span>
a.<span class="me1">drop</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'drop:hit'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>e<span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Stop the animation</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="kw3">stop</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//remove the tween listener</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">unsubscribeAll</span><span class="br0">(</span><span class="st0">'tween'</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//move it to the dock</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">setAttrs</span><span class="br0">(</span><span class="br0">{</span>
from<span class="sy0">:</span> <span class="br0">{</span>
opacity<span class="sy0">:</span> <span class="nu0">1</span>
<span class="br0">}</span><span class="sy0">,</span>
to<span class="sy0">:</span> <span class="br0">{</span>
height<span class="sy0">:</span> <span class="nu0">50</span><span class="sy0">,</span>
width<span class="sy0">:</span> <span class="nu0">50</span><span class="sy0">,</span>
left<span class="sy0">:</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw2">var</span> dW <span class="sy0">=</span> Y.<span class="me1">Node</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'body'</span><span class="br0">)</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'viewportRegion'</span><span class="br0">)</span>.<span class="me1">right</span><span class="sy0">;</span>
<span class="kw1">return</span> <span class="br0">(</span><span class="br0">(</span>dW <span class="sy0">-</span> <span class="nu0">60</span><span class="br0">)</span><span class="br0">)</span><span class="sy0">;</span> <span class="co1">//Minus 60 for the dock</span>
<span class="br0">}</span><span class="sy0">,</span>
top<span class="sy0">:</span> <span class="nu0">15</span><span class="sy0">,</span>
opacity<span class="sy0">:</span> .5
<span class="br0">}</span><span class="sy0">,</span>
direction<span class="sy0">:</span> <span class="st0">'normal'</span><span class="sy0">,</span>
iterations<span class="sy0">:</span> <span class="nu0">1</span><span class="sy0">,</span>
duration<span class="sy0">:</span> .5<span class="sy0">,</span>
<span class="co1">//We are using reverse above for the "bouncing", reset it here.</span>
reverse<span class="sy0">:</span> <span class="kw2">false</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//On end, add a class and destroy the target</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'end'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">get</span><span class="br0">(</span><span class="st0">'node'</span><span class="br0">)</span>.<span class="me1">addClass</span><span class="br0">(</span><span class="st0">'done'</span><span class="br0">)</span><span class="sy0">;</span>
<span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">destroy</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="sy0">,</span> <span class="kw1">this</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Run this animation</span>
<span class="kw1">this</span>.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//others that were dropped on.</span>
Y.<span class="me1">each</span><span class="br0">(</span>e.<span class="me1">others</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span>v<span class="sy0">,</span> k<span class="br0">)</span> <span class="br0">{</span>
<span class="kw2">var</span> node <span class="sy0">=</span> v.<span class="me1">get</span><span class="br0">(</span><span class="st0">'node'</span><span class="br0">)</span><span class="sy0">;</span>
node.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//on tween of the original anim, we need to sync the drop's shim.</span>
a.<span class="me1">fx</span>.<span class="me1">on</span><span class="br0">(</span><span class="st0">'tween'</span><span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Do we have an active Drag?</span>
<span class="kw1">if</span> <span class="br0">(</span>Y.<span class="me1">DD</span>.<span class="me1">DDM</span>.<span class="me1">activeDrag</span><span class="br0">)</span> <span class="br0">{</span>
<span class="co1">//Size this shim</span>
<span class="kw1">this</span>.<span class="me1">drop</span>.<span class="me1">sizeShim</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="co1">//Force an over target check since we might not be moving the mouse.</span>
Y.<span class="me1">Lang</span>.<span class="me1">later</span><span class="br0">(</span><span class="nu0">0</span><span class="sy0">,</span> a<span class="sy0">,</span> <span class="kw2">function</span><span class="br0">(</span><span class="br0">)</span> <span class="br0">{</span>
<span class="kw1">this</span>.<span class="me1">drop</span>._handleTargetOver<span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span>
<span class="br0">}</span><span class="sy0">,</span> a<span class="br0">)</span><span class="sy0">;</span>
a.<span class="me1">fx</span>.<span class="me1">run</span><span class="br0">(</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span>
<span class="br0">}</span><span class="br0">)</span><span class="sy0">;</span></pre></div><textarea id="syntax8-plain">YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin', function(Y) {
//Get the node #drag
var d = Y.Node.get('#drag');
d.plug(Y.plugin.Drag, { dragMode: 'intersect' });
//Get all the div's with the class anim
var anims = Y.Node.all('div.anim');
var counter = 0;
anims.each(function(v, k) {
//Get a reference to the Node instance
var a = v;
//Add the FX plugin
a.plug(Y.Plugin.NodeFX);
//Add the Drop plugin
a.plug(Y.Plugin.Drop);
//Set the attributes on the animation
a.fx.setAttrs({
from: {
left: 0
},
to: {
curve: function() {
var points = [],
n = 10;
for (var i = 0; i < n; ++i) {
points.push([
Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
]);
}
return points;
}
},
//Do the animation 20 times
iterations: 20,
//Alternate it so it "bounces" across the screen
direction: 'alternate',
//Give all of them a different duration so we get different speeds.
duration: ((counter * 1.75) + 1)
});
//When this drop is entered, pause the fx
a.drop.on('drop:enter', function() {
this.fx.pause();
}, a);
//When the drop is exited, run the fx again
a.drop.on('drop:exit', function() {
this.fx.run();
}, a);
//When a drop is on the node, do something special
a.drop.on('drop:hit', function(e) {
//Stop the animation
this.fx.stop();
//remove the tween listener
this.fx.unsubscribeAll('tween');
//move it to the dock
this.fx.setAttrs({
from: {
opacity: 1
},
to: {
height: 50,
width: 50,
left: function() {
var dW = Y.Node.get('body').get('viewportRegion').right;
return ((dW - 60)); //Minus 60 for the dock
},
top: 15,
opacity: .5
},
direction: 'normal',
iterations: 1,
duration: .5,
//We are using reverse above for the "bouncing", reset it here.
reverse: false
});
//On end, add a class and destroy the target
this.fx.on('end', function() {
this.drop.get('node').addClass('done');
this.drop.destroy();
}, this);
//Run this animation
this.fx.run();
//others that were dropped on.
Y.each(e.others, function(v, k) {
var node = v.get('node');
node.fx.run();
});
}, a);
//on tween of the original anim, we need to sync the drop's shim.
a.fx.on('tween', function() {
//Do we have an active Drag?
if (Y.DD.DDM.activeDrag) {
//Size this shim
this.drop.sizeShim();
//Force an over target check since we might not be moving the mouse.
Y.Lang.later(0, a, function() {
this.drop._handleTargetOver();
});
}
}, a);
a.fx.run();
});
});</textarea></div>
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<h4>
Drag & Drop Examples:</h4>
</div>
<div class="bd">
<ul>
<li><a href='../dd/simple-drag.html'>Simple Drag</a></li><li><a href='../dd/drag-plugin.html'>Drag Node Plugin</a></li><li><a href='../dd/proxy-drag.html'>Proxy Drag</a></li><li><a href='../dd/constrained-drag.html'>Drag Constrained to a Region</a></li><li><a href='../dd/groups-drag.html'>Interaction Groups</a></li><li><a href='../dd/shim-drag.html'>Using the Drag Shim</a></li><li class='selected'><a href='../dd/anim-drop.html'>Animated Drop Targets</a></li><li><a href='../dd/drop-code.html'>Drop Based Coding</a></li><li><a href='../dd/winscroll.html'>Window Scrolling</a></li><li><a href='../dd/list-drag.html'>List reorder w/Bubbling</a></li><li><a href='../dd/scroll-list.html'>List reorder w/Scrolling</a></li><li><a href='../dd/portal-drag.html'>Portal Style Example</a></li><li><a href='../dd/photo-browser.html'>Photo Browser</a></li><li><a href='../stylesheet/stylesheet_theme.html'>Adjusting a page theme on the fly (included with examples for StyleSheet)</a></li> </ul>
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