diff -r 526d3e411736 -r 13702105c5ee tweetcast/client/lib/websocket-js/flash-src/third-party/com/hurlant/util/Base64.as --- a/tweetcast/client/lib/websocket-js/flash-src/third-party/com/hurlant/util/Base64.as Mon Oct 10 15:24:28 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,189 +0,0 @@ -/* Base64 library for ActionScript 3.0. - * Based on: Ma Bingyao code. - * Optimized by: Jean-Philippe Auclair / jpauclair.wordpress.com - * Copyright (C) 2007 Ma Bingyao - * LastModified: Oct 26, 2009 - * This library is free. You can redistribute it and/or modify it. - */ -package com.hurlant.util{ - import flash.utils.ByteArray; - - public class Base64 - { - private static const _encodeChars : Vector. = InitEncoreChar(); - private static const _decodeChars : Vector. = InitDecodeChar(); - - public static function encodeByteArray(data : ByteArray) : String - { - var out : ByteArray = new ByteArray(); - //Presetting the length keep the memory smaller and optimize speed since there is no "grow" needed - out.length = (2 + data.length - ((data.length + 2) % 3)) * 4 / 3; //Preset length //1.6 to 1.5 ms - var i : int = 0; - var r : int = data.length % 3; - var len : int = data.length - r; - var c : int; //read (3) character AND write (4) characters - - while (i < len) - { - //Read 3 Characters (8bit * 3 = 24 bits) - c = data[i++] << 16 | data[i++] << 8 | data[i++]; - - //Cannot optimize this to read int because of the positioning overhead. (as3 bytearray seek is slow) - //Convert to 4 Characters (6 bit * 4 = 24 bits) - c = (_encodeChars[c >>> 18] << 24) | (_encodeChars[c >>> 12 & 0x3f] << 16) | (_encodeChars[c >>> 6 & 0x3f] << 8) | _encodeChars[c & 0x3f]; - - //Optimization: On older and slower computer, do one write Int instead of 4 write byte: 1.5 to 0.71 ms - out.writeInt(c); - /* - out.writeByte(_encodeChars[c >> 18] ); - out.writeByte(_encodeChars[c >> 12 & 0x3f]); - out.writeByte(_encodeChars[c >> 6 & 0x3f]); - out.writeByte(_encodeChars[c & 0x3f]); - */ - } - - if (r == 1) //Need two "=" padding - { - //Read one char, write two chars, write padding - c = data[i]; - c = (_encodeChars[c >>> 2] << 24) | (_encodeChars[(c & 0x03) << 4] << 16) | 61 << 8 | 61; - out.writeInt(c); - } - else if (r == 2) //Need one "=" padding - { - c = data[i++] << 8 | data[i]; - c = (_encodeChars[c >>> 10] << 24) | (_encodeChars[c >>> 4 & 0x3f] << 16) | (_encodeChars[(c & 0x0f) << 2] << 8) | 61; - out.writeInt(c); - } - - out.position = 0; - return out.readUTFBytes(out.length); - } - - - public static function decodeToByteArray(str : String) : ByteArray - { - var c1 : int; - var c2 : int; - var c3 : int; - var c4 : int; - var i : int; - var len : int; - var out : ByteArray; - len = str.length; - i = 0; - out = new ByteArray(); - var byteString : ByteArray = new ByteArray(); - byteString.writeUTFBytes(str); - while (i < len) - { - //c1 - do - { - c1 = _decodeChars[byteString[i++]]; - } while (i < len && c1 == -1); - if (c1 == -1) break; - - //c2 - do - { - c2 = _decodeChars[byteString[i++]]; - } while (i < len && c2 == -1); - if (c2 == -1) break; - - out.writeByte((c1 << 2) | ((c2 & 0x30) >> 4)); - - //c3 - do - { - c3 = byteString[i++]; - if (c3 == 61) return out; - - c3 = _decodeChars[c3]; - } while (i < len && c3 == -1); - if (c3 == -1) break; - - out.writeByte(((c2 & 0x0f) << 4) | ((c3 & 0x3c) >> 2)); - - //c4 - do { - c4 = byteString[i++]; - if (c4 == 61) return out; - - c4 = _decodeChars[c4]; - } while (i < len && c4 == -1); - if (c4 == -1) break; - - out.writeByte(((c3 & 0x03) << 6) | c4); - - } - - out.position = 0; - - return out; - } - - public static function encode(data : String) : String { - // Convert string to ByteArray - var bytes : ByteArray = new ByteArray(); - bytes.writeUTFBytes(data); - - // Return encoded ByteArray - return encodeByteArray(bytes); - } - - public static function decode(data : String) : String { - // Decode data to ByteArray - var bytes : ByteArray = decodeToByteArray(data); - - // Convert to string and return - return bytes.readUTFBytes(bytes.length); - } - - public static function InitEncoreChar() : Vector. - { - var encodeChars : Vector. = new Vector.(); - // We could push the number directly, but i think it's nice to see the characters (with no overhead on encode/decode) - var chars : String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; - for (var i : int = 0; i < 64; i++) - { - encodeChars.push(chars.charCodeAt(i)); - } - /* - encodeChars.push( - 65, 66, 67, 68, 69, 70, 71, 72, - 73, 74, 75, 76, 77, 78, 79, 80, - 81, 82, 83, 84, 85, 86, 87, 88, - 89, 90, 97, 98, 99, 100, 101, 102, - 103, 104, 105, 106, 107, 108, 109, 110, - 111, 112, 113, 114, 115, 116, 117, 118, - 119, 120, 121, 122, 48, 49, 50, 51, - 52, 53, 54, 55, 56, 57, 43, 47); - */ - return encodeChars; - } - - public static function InitDecodeChar() : Vector. - { - var decodeChars : Vector. = new Vector.(); - - decodeChars.push(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63, - 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1, - -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, - 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1, - -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, - 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1 - - 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); - return decodeChars; - } - } -} \ No newline at end of file