web/res/js/videojs/alt/video.core.js
changeset 1511 25731d245eda
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/web/res/js/videojs/alt/video.core.js	Wed Dec 11 10:17:08 2019 +0100
@@ -0,0 +1,29939 @@
+/**
+ * @license
+ * Video.js 7.6.6 <http://videojs.com/>
+ * Copyright Brightcove, Inc. <https://www.brightcove.com/>
+ * Available under Apache License Version 2.0
+ * <https://github.com/videojs/video.js/blob/master/LICENSE>
+ *
+ * Includes vtt.js <https://github.com/mozilla/vtt.js>
+ * Available under Apache License Version 2.0
+ * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
+ */
+
+(function (global, factory) {
+  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('global/window'), require('global/document')) :
+  typeof define === 'function' && define.amd ? define(['global/window', 'global/document'], factory) :
+  (global = global || self, global.videojs = factory(global.window, global.document));
+}(this, function (window$1, document) {
+  window$1 = window$1 && window$1.hasOwnProperty('default') ? window$1['default'] : window$1;
+  document = document && document.hasOwnProperty('default') ? document['default'] : document;
+
+  var version = "7.6.6";
+
+  /**
+   * @file create-logger.js
+   * @module create-logger
+   */
+
+  var history = [];
+  /**
+   * Log messages to the console and history based on the type of message
+   *
+   * @private
+   * @param  {string} type
+   *         The name of the console method to use.
+   *
+   * @param  {Array} args
+   *         The arguments to be passed to the matching console method.
+   */
+
+  var LogByTypeFactory = function LogByTypeFactory(name, log) {
+    return function (type, level, args) {
+      var lvl = log.levels[level];
+      var lvlRegExp = new RegExp("^(" + lvl + ")$");
+
+      if (type !== 'log') {
+        // Add the type to the front of the message when it's not "log".
+        args.unshift(type.toUpperCase() + ':');
+      } // Add console prefix after adding to history.
+
+
+      args.unshift(name + ':'); // Add a clone of the args at this point to history.
+
+      if (history) {
+        history.push([].concat(args));
+      } // If there's no console then don't try to output messages, but they will
+      // still be stored in history.
+
+
+      if (!window$1.console) {
+        return;
+      } // Was setting these once outside of this function, but containing them
+      // in the function makes it easier to test cases where console doesn't exist
+      // when the module is executed.
+
+
+      var fn = window$1.console[type];
+
+      if (!fn && type === 'debug') {
+        // Certain browsers don't have support for console.debug. For those, we
+        // should default to the closest comparable log.
+        fn = window$1.console.info || window$1.console.log;
+      } // Bail out if there's no console or if this type is not allowed by the
+      // current logging level.
+
+
+      if (!fn || !lvl || !lvlRegExp.test(type)) {
+        return;
+      }
+
+      fn[Array.isArray(args) ? 'apply' : 'call'](window$1.console, args);
+    };
+  };
+
+  function createLogger(name) {
+    // This is the private tracking variable for logging level.
+    var level = 'info'; // the curried logByType bound to the specific log and history
+
+    var logByType;
+    /**
+     * Logs plain debug messages. Similar to `console.log`.
+     *
+     * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
+     * of our JSDoc template, we cannot properly document this as both a function
+     * and a namespace, so its function signature is documented here.
+     *
+     * #### Arguments
+     * ##### *args
+     * Mixed[]
+     *
+     * Any combination of values that could be passed to `console.log()`.
+     *
+     * #### Return Value
+     *
+     * `undefined`
+     *
+     * @namespace
+     * @param    {Mixed[]} args
+     *           One or more messages or objects that should be logged.
+     */
+
+    var log = function log() {
+      for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+        args[_key] = arguments[_key];
+      }
+
+      logByType('log', level, args);
+    }; // This is the logByType helper that the logging methods below use
+
+
+    logByType = LogByTypeFactory(name, log);
+    /**
+     * Create a new sublogger which chains the old name to the new name.
+     *
+     * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
+     * ```js
+     *  mylogger('foo');
+     *  // > VIDEOJS: player: foo
+     * ```
+     *
+     * @param {string} name
+     *        The name to add call the new logger
+     * @return {Object}
+     */
+
+    log.createLogger = function (subname) {
+      return createLogger(name + ': ' + subname);
+    };
+    /**
+     * Enumeration of available logging levels, where the keys are the level names
+     * and the values are `|`-separated strings containing logging methods allowed
+     * in that logging level. These strings are used to create a regular expression
+     * matching the function name being called.
+     *
+     * Levels provided by Video.js are:
+     *
+     * - `off`: Matches no calls. Any value that can be cast to `false` will have
+     *   this effect. The most restrictive.
+     * - `all`: Matches only Video.js-provided functions (`debug`, `log`,
+     *   `log.warn`, and `log.error`).
+     * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
+     * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
+     * - `warn`: Matches `log.warn` and `log.error` calls.
+     * - `error`: Matches only `log.error` calls.
+     *
+     * @type {Object}
+     */
+
+
+    log.levels = {
+      all: 'debug|log|warn|error',
+      off: '',
+      debug: 'debug|log|warn|error',
+      info: 'log|warn|error',
+      warn: 'warn|error',
+      error: 'error',
+      DEFAULT: level
+    };
+    /**
+     * Get or set the current logging level.
+     *
+     * If a string matching a key from {@link module:log.levels} is provided, acts
+     * as a setter.
+     *
+     * @param  {string} [lvl]
+     *         Pass a valid level to set a new logging level.
+     *
+     * @return {string}
+     *         The current logging level.
+     */
+
+    log.level = function (lvl) {
+      if (typeof lvl === 'string') {
+        if (!log.levels.hasOwnProperty(lvl)) {
+          throw new Error("\"" + lvl + "\" in not a valid log level");
+        }
+
+        level = lvl;
+      }
+
+      return level;
+    };
+    /**
+     * Returns an array containing everything that has been logged to the history.
+     *
+     * This array is a shallow clone of the internal history record. However, its
+     * contents are _not_ cloned; so, mutating objects inside this array will
+     * mutate them in history.
+     *
+     * @return {Array}
+     */
+
+
+    log.history = function () {
+      return history ? [].concat(history) : [];
+    };
+    /**
+     * Allows you to filter the history by the given logger name
+     *
+     * @param {string} fname
+     *        The name to filter by
+     *
+     * @return {Array}
+     *         The filtered list to return
+     */
+
+
+    log.history.filter = function (fname) {
+      return (history || []).filter(function (historyItem) {
+        // if the first item in each historyItem includes `fname`, then it's a match
+        return new RegExp(".*" + fname + ".*").test(historyItem[0]);
+      });
+    };
+    /**
+     * Clears the internal history tracking, but does not prevent further history
+     * tracking.
+     */
+
+
+    log.history.clear = function () {
+      if (history) {
+        history.length = 0;
+      }
+    };
+    /**
+     * Disable history tracking if it is currently enabled.
+     */
+
+
+    log.history.disable = function () {
+      if (history !== null) {
+        history.length = 0;
+        history = null;
+      }
+    };
+    /**
+     * Enable history tracking if it is currently disabled.
+     */
+
+
+    log.history.enable = function () {
+      if (history === null) {
+        history = [];
+      }
+    };
+    /**
+     * Logs error messages. Similar to `console.error`.
+     *
+     * @param {Mixed[]} args
+     *        One or more messages or objects that should be logged as an error
+     */
+
+
+    log.error = function () {
+      for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+        args[_key2] = arguments[_key2];
+      }
+
+      return logByType('error', level, args);
+    };
+    /**
+     * Logs warning messages. Similar to `console.warn`.
+     *
+     * @param {Mixed[]} args
+     *        One or more messages or objects that should be logged as a warning.
+     */
+
+
+    log.warn = function () {
+      for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
+        args[_key3] = arguments[_key3];
+      }
+
+      return logByType('warn', level, args);
+    };
+    /**
+     * Logs debug messages. Similar to `console.debug`, but may also act as a comparable
+     * log if `console.debug` is not available
+     *
+     * @param {Mixed[]} args
+     *        One or more messages or objects that should be logged as debug.
+     */
+
+
+    log.debug = function () {
+      for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
+        args[_key4] = arguments[_key4];
+      }
+
+      return logByType('debug', level, args);
+    };
+
+    return log;
+  }
+
+  /**
+   * @file log.js
+   * @module log
+   */
+  var log = createLogger('VIDEOJS');
+  var createLogger$1 = log.createLogger;
+
+  /**
+   * @file obj.js
+   * @module obj
+   */
+
+  /**
+   * @callback obj:EachCallback
+   *
+   * @param {Mixed} value
+   *        The current key for the object that is being iterated over.
+   *
+   * @param {string} key
+   *        The current key-value for object that is being iterated over
+   */
+
+  /**
+   * @callback obj:ReduceCallback
+   *
+   * @param {Mixed} accum
+   *        The value that is accumulating over the reduce loop.
+   *
+   * @param {Mixed} value
+   *        The current key for the object that is being iterated over.
+   *
+   * @param {string} key
+   *        The current key-value for object that is being iterated over
+   *
+   * @return {Mixed}
+   *         The new accumulated value.
+   */
+  var toString = Object.prototype.toString;
+  /**
+   * Get the keys of an Object
+   *
+   * @param {Object}
+   *        The Object to get the keys from
+   *
+   * @return {string[]}
+   *         An array of the keys from the object. Returns an empty array if the
+   *         object passed in was invalid or had no keys.
+   *
+   * @private
+   */
+
+  var keys = function keys(object) {
+    return isObject(object) ? Object.keys(object) : [];
+  };
+  /**
+   * Array-like iteration for objects.
+   *
+   * @param {Object} object
+   *        The object to iterate over
+   *
+   * @param {obj:EachCallback} fn
+   *        The callback function which is called for each key in the object.
+   */
+
+
+  function each(object, fn) {
+    keys(object).forEach(function (key) {
+      return fn(object[key], key);
+    });
+  }
+  /**
+   * Array-like reduce for objects.
+   *
+   * @param {Object} object
+   *        The Object that you want to reduce.
+   *
+   * @param {Function} fn
+   *         A callback function which is called for each key in the object. It
+   *         receives the accumulated value and the per-iteration value and key
+   *         as arguments.
+   *
+   * @param {Mixed} [initial = 0]
+   *        Starting value
+   *
+   * @return {Mixed}
+   *         The final accumulated value.
+   */
+
+  function reduce(object, fn, initial) {
+    if (initial === void 0) {
+      initial = 0;
+    }
+
+    return keys(object).reduce(function (accum, key) {
+      return fn(accum, object[key], key);
+    }, initial);
+  }
+  /**
+   * Object.assign-style object shallow merge/extend.
+   *
+   * @param  {Object} target
+   * @param  {Object} ...sources
+   * @return {Object}
+   */
+
+  function assign(target) {
+    for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+      sources[_key - 1] = arguments[_key];
+    }
+
+    if (Object.assign) {
+      return Object.assign.apply(Object, [target].concat(sources));
+    }
+
+    sources.forEach(function (source) {
+      if (!source) {
+        return;
+      }
+
+      each(source, function (value, key) {
+        target[key] = value;
+      });
+    });
+    return target;
+  }
+  /**
+   * Returns whether a value is an object of any kind - including DOM nodes,
+   * arrays, regular expressions, etc. Not functions, though.
+   *
+   * This avoids the gotcha where using `typeof` on a `null` value
+   * results in `'object'`.
+   *
+   * @param  {Object} value
+   * @return {boolean}
+   */
+
+  function isObject(value) {
+    return !!value && typeof value === 'object';
+  }
+  /**
+   * Returns whether an object appears to be a "plain" object - that is, a
+   * direct instance of `Object`.
+   *
+   * @param  {Object} value
+   * @return {boolean}
+   */
+
+  function isPlain(value) {
+    return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
+  }
+
+  /**
+   * @file computed-style.js
+   * @module computed-style
+   */
+  /**
+   * A safe getComputedStyle.
+   *
+   * This is needed because in Firefox, if the player is loaded in an iframe with
+   * `display:none`, then `getComputedStyle` returns `null`, so, we do a
+   * null-check to make sure that the player doesn't break in these cases.
+   *
+   * @function
+   * @param    {Element} el
+   *           The element you want the computed style of
+   *
+   * @param    {string} prop
+   *           The property name you want
+   *
+   * @see      https://bugzilla.mozilla.org/show_bug.cgi?id=548397
+   */
+
+  function computedStyle(el, prop) {
+    if (!el || !prop) {
+      return '';
+    }
+
+    if (typeof window$1.getComputedStyle === 'function') {
+      var computedStyleValue = window$1.getComputedStyle(el);
+      return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
+    }
+
+    return '';
+  }
+
+  /**
+   * @file dom.js
+   * @module dom
+   */
+  /**
+   * Detect if a value is a string with any non-whitespace characters.
+   *
+   * @private
+   * @param  {string} str
+   *         The string to check
+   *
+   * @return {boolean}
+   *         Will be `true` if the string is non-blank, `false` otherwise.
+   *
+   */
+
+  function isNonBlankString(str) {
+    return typeof str === 'string' && /\S/.test(str);
+  }
+  /**
+   * Throws an error if the passed string has whitespace. This is used by
+   * class methods to be relatively consistent with the classList API.
+   *
+   * @private
+   * @param  {string} str
+   *         The string to check for whitespace.
+   *
+   * @throws {Error}
+   *         Throws an error if there is whitespace in the string.
+   */
+
+
+  function throwIfWhitespace(str) {
+    if (/\s/.test(str)) {
+      throw new Error('class has illegal whitespace characters');
+    }
+  }
+  /**
+   * Produce a regular expression for matching a className within an elements className.
+   *
+   * @private
+   * @param  {string} className
+   *         The className to generate the RegExp for.
+   *
+   * @return {RegExp}
+   *         The RegExp that will check for a specific `className` in an elements
+   *         className.
+   */
+
+
+  function classRegExp(className) {
+    return new RegExp('(^|\\s)' + className + '($|\\s)');
+  }
+  /**
+   * Whether the current DOM interface appears to be real (i.e. not simulated).
+   *
+   * @return {boolean}
+   *         Will be `true` if the DOM appears to be real, `false` otherwise.
+   */
+
+
+  function isReal() {
+    // Both document and window will never be undefined thanks to `global`.
+    return document === window$1.document;
+  }
+  /**
+   * Determines, via duck typing, whether or not a value is a DOM element.
+   *
+   * @param  {Mixed} value
+   *         The value to check.
+   *
+   * @return {boolean}
+   *         Will be `true` if the value is a DOM element, `false` otherwise.
+   */
+
+  function isEl(value) {
+    return isObject(value) && value.nodeType === 1;
+  }
+  /**
+   * Determines if the current DOM is embedded in an iframe.
+   *
+   * @return {boolean}
+   *         Will be `true` if the DOM is embedded in an iframe, `false`
+   *         otherwise.
+   */
+
+  function isInFrame() {
+    // We need a try/catch here because Safari will throw errors when attempting
+    // to get either `parent` or `self`
+    try {
+      return window$1.parent !== window$1.self;
+    } catch (x) {
+      return true;
+    }
+  }
+  /**
+   * Creates functions to query the DOM using a given method.
+   *
+   * @private
+   * @param   {string} method
+   *          The method to create the query with.
+   *
+   * @return  {Function}
+   *          The query method
+   */
+
+  function createQuerier(method) {
+    return function (selector, context) {
+      if (!isNonBlankString(selector)) {
+        return document[method](null);
+      }
+
+      if (isNonBlankString(context)) {
+        context = document.querySelector(context);
+      }
+
+      var ctx = isEl(context) ? context : document;
+      return ctx[method] && ctx[method](selector);
+    };
+  }
+  /**
+   * Creates an element and applies properties, attributes, and inserts content.
+   *
+   * @param  {string} [tagName='div']
+   *         Name of tag to be created.
+   *
+   * @param  {Object} [properties={}]
+   *         Element properties to be applied.
+   *
+   * @param  {Object} [attributes={}]
+   *         Element attributes to be applied.
+   *
+   * @param {module:dom~ContentDescriptor} content
+   *        A content descriptor object.
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  function createEl(tagName, properties, attributes, content) {
+    if (tagName === void 0) {
+      tagName = 'div';
+    }
+
+    if (properties === void 0) {
+      properties = {};
+    }
+
+    if (attributes === void 0) {
+      attributes = {};
+    }
+
+    var el = document.createElement(tagName);
+    Object.getOwnPropertyNames(properties).forEach(function (propName) {
+      var val = properties[propName]; // See #2176
+      // We originally were accepting both properties and attributes in the
+      // same object, but that doesn't work so well.
+
+      if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
+        log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + "."));
+        el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a
+        // method for it.
+      } else if (propName === 'textContent') {
+        textContent(el, val);
+      } else {
+        el[propName] = val;
+      }
+    });
+    Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+      el.setAttribute(attrName, attributes[attrName]);
+    });
+
+    if (content) {
+      appendContent(el, content);
+    }
+
+    return el;
+  }
+  /**
+   * Injects text into an element, replacing any existing contents entirely.
+   *
+   * @param  {Element} el
+   *         The element to add text content into
+   *
+   * @param  {string} text
+   *         The text content to add.
+   *
+   * @return {Element}
+   *         The element with added text content.
+   */
+
+  function textContent(el, text) {
+    if (typeof el.textContent === 'undefined') {
+      el.innerText = text;
+    } else {
+      el.textContent = text;
+    }
+
+    return el;
+  }
+  /**
+   * Insert an element as the first child node of another
+   *
+   * @param {Element} child
+   *        Element to insert
+   *
+   * @param {Element} parent
+   *        Element to insert child into
+   */
+
+  function prependTo(child, parent) {
+    if (parent.firstChild) {
+      parent.insertBefore(child, parent.firstChild);
+    } else {
+      parent.appendChild(child);
+    }
+  }
+  /**
+   * Check if an element has a class name.
+   *
+   * @param  {Element} element
+   *         Element to check
+   *
+   * @param  {string} classToCheck
+   *         Class name to check for
+   *
+   * @return {boolean}
+   *         Will be `true` if the element has a class, `false` otherwise.
+   *
+   * @throws {Error}
+   *         Throws an error if `classToCheck` has white space.
+   */
+
+  function hasClass(element, classToCheck) {
+    throwIfWhitespace(classToCheck);
+
+    if (element.classList) {
+      return element.classList.contains(classToCheck);
+    }
+
+    return classRegExp(classToCheck).test(element.className);
+  }
+  /**
+   * Add a class name to an element.
+   *
+   * @param  {Element} element
+   *         Element to add class name to.
+   *
+   * @param  {string} classToAdd
+   *         Class name to add.
+   *
+   * @return {Element}
+   *         The DOM element with the added class name.
+   */
+
+  function addClass(element, classToAdd) {
+    if (element.classList) {
+      element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
+      // in the case of classList not being supported.
+    } else if (!hasClass(element, classToAdd)) {
+      element.className = (element.className + ' ' + classToAdd).trim();
+    }
+
+    return element;
+  }
+  /**
+   * Remove a class name from an element.
+   *
+   * @param  {Element} element
+   *         Element to remove a class name from.
+   *
+   * @param  {string} classToRemove
+   *         Class name to remove
+   *
+   * @return {Element}
+   *         The DOM element with class name removed.
+   */
+
+  function removeClass(element, classToRemove) {
+    if (element.classList) {
+      element.classList.remove(classToRemove);
+    } else {
+      throwIfWhitespace(classToRemove);
+      element.className = element.className.split(/\s+/).filter(function (c) {
+        return c !== classToRemove;
+      }).join(' ');
+    }
+
+    return element;
+  }
+  /**
+   * The callback definition for toggleClass.
+   *
+   * @callback module:dom~PredicateCallback
+   * @param    {Element} element
+   *           The DOM element of the Component.
+   *
+   * @param    {string} classToToggle
+   *           The `className` that wants to be toggled
+   *
+   * @return   {boolean|undefined}
+   *           If `true` is returned, the `classToToggle` will be added to the
+   *           `element`. If `false`, the `classToToggle` will be removed from
+   *           the `element`. If `undefined`, the callback will be ignored.
+   */
+
+  /**
+   * Adds or removes a class name to/from an element depending on an optional
+   * condition or the presence/absence of the class name.
+   *
+   * @param  {Element} element
+   *         The element to toggle a class name on.
+   *
+   * @param  {string} classToToggle
+   *         The class that should be toggled.
+   *
+   * @param  {boolean|module:dom~PredicateCallback} [predicate]
+   *         See the return value for {@link module:dom~PredicateCallback}
+   *
+   * @return {Element}
+   *         The element with a class that has been toggled.
+   */
+
+  function toggleClass(element, classToToggle, predicate) {
+    // This CANNOT use `classList` internally because IE11 does not support the
+    // second parameter to the `classList.toggle()` method! Which is fine because
+    // `classList` will be used by the add/remove functions.
+    var has = hasClass(element, classToToggle);
+
+    if (typeof predicate === 'function') {
+      predicate = predicate(element, classToToggle);
+    }
+
+    if (typeof predicate !== 'boolean') {
+      predicate = !has;
+    } // If the necessary class operation matches the current state of the
+    // element, no action is required.
+
+
+    if (predicate === has) {
+      return;
+    }
+
+    if (predicate) {
+      addClass(element, classToToggle);
+    } else {
+      removeClass(element, classToToggle);
+    }
+
+    return element;
+  }
+  /**
+   * Apply attributes to an HTML element.
+   *
+   * @param {Element} el
+   *        Element to add attributes to.
+   *
+   * @param {Object} [attributes]
+   *        Attributes to be applied.
+   */
+
+  function setAttributes(el, attributes) {
+    Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+      var attrValue = attributes[attrName];
+
+      if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
+        el.removeAttribute(attrName);
+      } else {
+        el.setAttribute(attrName, attrValue === true ? '' : attrValue);
+      }
+    });
+  }
+  /**
+   * Get an element's attribute values, as defined on the HTML tag.
+   *
+   * Attributes are not the same as properties. They're defined on the tag
+   * or with setAttribute.
+   *
+   * @param  {Element} tag
+   *         Element from which to get tag attributes.
+   *
+   * @return {Object}
+   *         All attributes of the element. Boolean attributes will be `true` or
+   *         `false`, others will be strings.
+   */
+
+  function getAttributes(tag) {
+    var obj = {}; // known boolean attributes
+    // we can check for matching boolean properties, but not all browsers
+    // and not all tags know about these attributes, so, we still want to check them manually
+
+    var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
+
+    if (tag && tag.attributes && tag.attributes.length > 0) {
+      var attrs = tag.attributes;
+
+      for (var i = attrs.length - 1; i >= 0; i--) {
+        var attrName = attrs[i].name;
+        var attrVal = attrs[i].value; // check for known booleans
+        // the matching element property will return a value for typeof
+
+        if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
+          // the value of an included boolean attribute is typically an empty
+          // string ('') which would equal false if we just check for a false value.
+          // we also don't want support bad code like autoplay='false'
+          attrVal = attrVal !== null ? true : false;
+        }
+
+        obj[attrName] = attrVal;
+      }
+    }
+
+    return obj;
+  }
+  /**
+   * Get the value of an element's attribute.
+   *
+   * @param {Element} el
+   *        A DOM element.
+   *
+   * @param {string} attribute
+   *        Attribute to get the value of.
+   *
+   * @return {string}
+   *         The value of the attribute.
+   */
+
+  function getAttribute(el, attribute) {
+    return el.getAttribute(attribute);
+  }
+  /**
+   * Set the value of an element's attribute.
+   *
+   * @param {Element} el
+   *        A DOM element.
+   *
+   * @param {string} attribute
+   *        Attribute to set.
+   *
+   * @param {string} value
+   *        Value to set the attribute to.
+   */
+
+  function setAttribute(el, attribute, value) {
+    el.setAttribute(attribute, value);
+  }
+  /**
+   * Remove an element's attribute.
+   *
+   * @param {Element} el
+   *        A DOM element.
+   *
+   * @param {string} attribute
+   *        Attribute to remove.
+   */
+
+  function removeAttribute(el, attribute) {
+    el.removeAttribute(attribute);
+  }
+  /**
+   * Attempt to block the ability to select text.
+   */
+
+  function blockTextSelection() {
+    document.body.focus();
+
+    document.onselectstart = function () {
+      return false;
+    };
+  }
+  /**
+   * Turn off text selection blocking.
+   */
+
+  function unblockTextSelection() {
+    document.onselectstart = function () {
+      return true;
+    };
+  }
+  /**
+   * Identical to the native `getBoundingClientRect` function, but ensures that
+   * the method is supported at all (it is in all browsers we claim to support)
+   * and that the element is in the DOM before continuing.
+   *
+   * This wrapper function also shims properties which are not provided by some
+   * older browsers (namely, IE8).
+   *
+   * Additionally, some browsers do not support adding properties to a
+   * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
+   * properties (except `x` and `y` which are not widely supported). This helps
+   * avoid implementations where keys are non-enumerable.
+   *
+   * @param  {Element} el
+   *         Element whose `ClientRect` we want to calculate.
+   *
+   * @return {Object|undefined}
+   *         Always returns a plain object - or `undefined` if it cannot.
+   */
+
+  function getBoundingClientRect(el) {
+    if (el && el.getBoundingClientRect && el.parentNode) {
+      var rect = el.getBoundingClientRect();
+      var result = {};
+      ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
+        if (rect[k] !== undefined) {
+          result[k] = rect[k];
+        }
+      });
+
+      if (!result.height) {
+        result.height = parseFloat(computedStyle(el, 'height'));
+      }
+
+      if (!result.width) {
+        result.width = parseFloat(computedStyle(el, 'width'));
+      }
+
+      return result;
+    }
+  }
+  /**
+   * Represents the position of a DOM element on the page.
+   *
+   * @typedef  {Object} module:dom~Position
+   *
+   * @property {number} left
+   *           Pixels to the left.
+   *
+   * @property {number} top
+   *           Pixels from the top.
+   */
+
+  /**
+   * Get the position of an element in the DOM.
+   *
+   * Uses `getBoundingClientRect` technique from John Resig.
+   *
+   * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
+   *
+   * @param  {Element} el
+   *         Element from which to get offset.
+   *
+   * @return {module:dom~Position}
+   *         The position of the element that was passed in.
+   */
+
+  function findPosition(el) {
+    var box;
+
+    if (el.getBoundingClientRect && el.parentNode) {
+      box = el.getBoundingClientRect();
+    }
+
+    if (!box) {
+      return {
+        left: 0,
+        top: 0
+      };
+    }
+
+    var docEl = document.documentElement;
+    var body = document.body;
+    var clientLeft = docEl.clientLeft || body.clientLeft || 0;
+    var scrollLeft = window$1.pageXOffset || body.scrollLeft;
+    var left = box.left + scrollLeft - clientLeft;
+    var clientTop = docEl.clientTop || body.clientTop || 0;
+    var scrollTop = window$1.pageYOffset || body.scrollTop;
+    var top = box.top + scrollTop - clientTop; // Android sometimes returns slightly off decimal values, so need to round
+
+    return {
+      left: Math.round(left),
+      top: Math.round(top)
+    };
+  }
+  /**
+   * Represents x and y coordinates for a DOM element or mouse pointer.
+   *
+   * @typedef  {Object} module:dom~Coordinates
+   *
+   * @property {number} x
+   *           x coordinate in pixels
+   *
+   * @property {number} y
+   *           y coordinate in pixels
+   */
+
+  /**
+   * Get the pointer position within an element.
+   *
+   * The base on the coordinates are the bottom left of the element.
+   *
+   * @param  {Element} el
+   *         Element on which to get the pointer position on.
+   *
+   * @param  {EventTarget~Event} event
+   *         Event object.
+   *
+   * @return {module:dom~Coordinates}
+   *         A coordinates object corresponding to the mouse position.
+   *
+   */
+
+  function getPointerPosition(el, event) {
+    var position = {};
+    var box = findPosition(el);
+    var boxW = el.offsetWidth;
+    var boxH = el.offsetHeight;
+    var boxY = box.top;
+    var boxX = box.left;
+    var pageY = event.pageY;
+    var pageX = event.pageX;
+
+    if (event.changedTouches) {
+      pageX = event.changedTouches[0].pageX;
+      pageY = event.changedTouches[0].pageY;
+    }
+
+    position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
+    position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));
+    return position;
+  }
+  /**
+   * Determines, via duck typing, whether or not a value is a text node.
+   *
+   * @param  {Mixed} value
+   *         Check if this value is a text node.
+   *
+   * @return {boolean}
+   *         Will be `true` if the value is a text node, `false` otherwise.
+   */
+
+  function isTextNode(value) {
+    return isObject(value) && value.nodeType === 3;
+  }
+  /**
+   * Empties the contents of an element.
+   *
+   * @param  {Element} el
+   *         The element to empty children from
+   *
+   * @return {Element}
+   *         The element with no children
+   */
+
+  function emptyEl(el) {
+    while (el.firstChild) {
+      el.removeChild(el.firstChild);
+    }
+
+    return el;
+  }
+  /**
+   * This is a mixed value that describes content to be injected into the DOM
+   * via some method. It can be of the following types:
+   *
+   * Type       | Description
+   * -----------|-------------
+   * `string`   | The value will be normalized into a text node.
+   * `Element`  | The value will be accepted as-is.
+   * `TextNode` | The value will be accepted as-is.
+   * `Array`    | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
+   * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
+   *
+   * @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor
+   */
+
+  /**
+   * Normalizes content for eventual insertion into the DOM.
+   *
+   * This allows a wide range of content definition methods, but helps protect
+   * from falling into the trap of simply writing to `innerHTML`, which could
+   * be an XSS concern.
+   *
+   * The content for an element can be passed in multiple types and
+   * combinations, whose behavior is as follows:
+   *
+   * @param {module:dom~ContentDescriptor} content
+   *        A content descriptor value.
+   *
+   * @return {Array}
+   *         All of the content that was passed in, normalized to an array of
+   *         elements or text nodes.
+   */
+
+  function normalizeContent(content) {
+    // First, invoke content if it is a function. If it produces an array,
+    // that needs to happen before normalization.
+    if (typeof content === 'function') {
+      content = content();
+    } // Next up, normalize to an array, so one or many items can be normalized,
+    // filtered, and returned.
+
+
+    return (Array.isArray(content) ? content : [content]).map(function (value) {
+      // First, invoke value if it is a function to produce a new value,
+      // which will be subsequently normalized to a Node of some kind.
+      if (typeof value === 'function') {
+        value = value();
+      }
+
+      if (isEl(value) || isTextNode(value)) {
+        return value;
+      }
+
+      if (typeof value === 'string' && /\S/.test(value)) {
+        return document.createTextNode(value);
+      }
+    }).filter(function (value) {
+      return value;
+    });
+  }
+  /**
+   * Normalizes and appends content to an element.
+   *
+   * @param  {Element} el
+   *         Element to append normalized content to.
+   *
+   * @param {module:dom~ContentDescriptor} content
+   *        A content descriptor value.
+   *
+   * @return {Element}
+   *         The element with appended normalized content.
+   */
+
+  function appendContent(el, content) {
+    normalizeContent(content).forEach(function (node) {
+      return el.appendChild(node);
+    });
+    return el;
+  }
+  /**
+   * Normalizes and inserts content into an element; this is identical to
+   * `appendContent()`, except it empties the element first.
+   *
+   * @param {Element} el
+   *        Element to insert normalized content into.
+   *
+   * @param {module:dom~ContentDescriptor} content
+   *        A content descriptor value.
+   *
+   * @return {Element}
+   *         The element with inserted normalized content.
+   */
+
+  function insertContent(el, content) {
+    return appendContent(emptyEl(el), content);
+  }
+  /**
+   * Check if an event was a single left click.
+   *
+   * @param  {EventTarget~Event} event
+   *         Event object.
+   *
+   * @return {boolean}
+   *         Will be `true` if a single left click, `false` otherwise.
+   */
+
+  function isSingleLeftClick(event) {
+    // Note: if you create something draggable, be sure to
+    // call it on both `mousedown` and `mousemove` event,
+    // otherwise `mousedown` should be enough for a button
+    if (event.button === undefined && event.buttons === undefined) {
+      // Why do we need `buttons` ?
+      // Because, middle mouse sometimes have this:
+      // e.button === 0 and e.buttons === 4
+      // Furthermore, we want to prevent combination click, something like
+      // HOLD middlemouse then left click, that would be
+      // e.button === 0, e.buttons === 5
+      // just `button` is not gonna work
+      // Alright, then what this block does ?
+      // this is for chrome `simulate mobile devices`
+      // I want to support this as well
+      return true;
+    }
+
+    if (event.button === 0 && event.buttons === undefined) {
+      // Touch screen, sometimes on some specific device, `buttons`
+      // doesn't have anything (safari on ios, blackberry...)
+      return true;
+    } // `mouseup` event on a single left click has
+    // `button` and `buttons` equal to 0
+
+
+    if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
+      return true;
+    }
+
+    if (event.button !== 0 || event.buttons !== 1) {
+      // This is the reason we have those if else block above
+      // if any special case we can catch and let it slide
+      // we do it above, when get to here, this definitely
+      // is-not-left-click
+      return false;
+    }
+
+    return true;
+  }
+  /**
+   * Finds a single DOM element matching `selector` within the optional
+   * `context` of another DOM element (defaulting to `document`).
+   *
+   * @param  {string} selector
+   *         A valid CSS selector, which will be passed to `querySelector`.
+   *
+   * @param  {Element|String} [context=document]
+   *         A DOM element within which to query. Can also be a selector
+   *         string in which case the first matching element will be used
+   *         as context. If missing (or no element matches selector), falls
+   *         back to `document`.
+   *
+   * @return {Element|null}
+   *         The element that was found or null.
+   */
+
+  var $ = createQuerier('querySelector');
+  /**
+   * Finds a all DOM elements matching `selector` within the optional
+   * `context` of another DOM element (defaulting to `document`).
+   *
+   * @param  {string} selector
+   *         A valid CSS selector, which will be passed to `querySelectorAll`.
+   *
+   * @param  {Element|String} [context=document]
+   *         A DOM element within which to query. Can also be a selector
+   *         string in which case the first matching element will be used
+   *         as context. If missing (or no element matches selector), falls
+   *         back to `document`.
+   *
+   * @return {NodeList}
+   *         A element list of elements that were found. Will be empty if none
+   *         were found.
+   *
+   */
+
+  var $$ = createQuerier('querySelectorAll');
+
+  var Dom = /*#__PURE__*/Object.freeze({
+    isReal: isReal,
+    isEl: isEl,
+    isInFrame: isInFrame,
+    createEl: createEl,
+    textContent: textContent,
+    prependTo: prependTo,
+    hasClass: hasClass,
+    addClass: addClass,
+    removeClass: removeClass,
+    toggleClass: toggleClass,
+    setAttributes: setAttributes,
+    getAttributes: getAttributes,
+    getAttribute: getAttribute,
+    setAttribute: setAttribute,
+    removeAttribute: removeAttribute,
+    blockTextSelection: blockTextSelection,
+    unblockTextSelection: unblockTextSelection,
+    getBoundingClientRect: getBoundingClientRect,
+    findPosition: findPosition,
+    getPointerPosition: getPointerPosition,
+    isTextNode: isTextNode,
+    emptyEl: emptyEl,
+    normalizeContent: normalizeContent,
+    appendContent: appendContent,
+    insertContent: insertContent,
+    isSingleLeftClick: isSingleLeftClick,
+    $: $,
+    $$: $$
+  });
+
+  /**
+   * @file setup.js - Functions for setting up a player without
+   * user interaction based on the data-setup `attribute` of the video tag.
+   *
+   * @module setup
+   */
+  var _windowLoaded = false;
+  var videojs;
+  /**
+   * Set up any tags that have a data-setup `attribute` when the player is started.
+   */
+
+  var autoSetup = function autoSetup() {
+    // Protect against breakage in non-browser environments and check global autoSetup option.
+    if (!isReal() || videojs.options.autoSetup === false) {
+      return;
+    }
+
+    var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
+    var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
+    var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
+    var mediaEls = vids.concat(audios, divs); // Check if any media elements exist
+
+    if (mediaEls && mediaEls.length > 0) {
+      for (var i = 0, e = mediaEls.length; i < e; i++) {
+        var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.
+
+        if (mediaEl && mediaEl.getAttribute) {
+          // Make sure this player hasn't already been set up.
+          if (mediaEl.player === undefined) {
+            var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.
+            // We only auto-setup if they've added the data-setup attr.
+
+            if (options !== null) {
+              // Create new video.js instance.
+              videojs(mediaEl);
+            }
+          } // If getAttribute isn't defined, we need to wait for the DOM.
+
+        } else {
+          autoSetupTimeout(1);
+          break;
+        }
+      } // No videos were found, so keep looping unless page is finished loading.
+
+    } else if (!_windowLoaded) {
+      autoSetupTimeout(1);
+    }
+  };
+  /**
+   * Wait until the page is loaded before running autoSetup. This will be called in
+   * autoSetup if `hasLoaded` returns false.
+   *
+   * @param {number} wait
+   *        How long to wait in ms
+   *
+   * @param {module:videojs} [vjs]
+   *        The videojs library function
+   */
+
+
+  function autoSetupTimeout(wait, vjs) {
+    if (vjs) {
+      videojs = vjs;
+    }
+
+    window$1.setTimeout(autoSetup, wait);
+  }
+  /**
+   * Used to set the internal tracking of window loaded state to true.
+   *
+   * @private
+   */
+
+
+  function setWindowLoaded() {
+    _windowLoaded = true;
+    window$1.removeEventListener('load', setWindowLoaded);
+  }
+
+  if (isReal()) {
+    if (document.readyState === 'complete') {
+      setWindowLoaded();
+    } else {
+      /**
+       * Listen for the load event on window, and set _windowLoaded to true.
+       *
+       * We use a standard event listener here to avoid incrementing the GUID
+       * before any players are created.
+       *
+       * @listens load
+       */
+      window$1.addEventListener('load', setWindowLoaded);
+    }
+  }
+
+  /**
+   * @file stylesheet.js
+   * @module stylesheet
+   */
+  /**
+   * Create a DOM syle element given a className for it.
+   *
+   * @param {string} className
+   *        The className to add to the created style element.
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+  var createStyleElement = function createStyleElement(className) {
+    var style = document.createElement('style');
+    style.className = className;
+    return style;
+  };
+  /**
+   * Add text to a DOM element.
+   *
+   * @param {Element} el
+   *        The Element to add text content to.
+   *
+   * @param {string} content
+   *        The text to add to the element.
+   */
+
+  var setTextContent = function setTextContent(el, content) {
+    if (el.styleSheet) {
+      el.styleSheet.cssText = content;
+    } else {
+      el.textContent = content;
+    }
+  };
+
+  /**
+   * @file guid.js
+   * @module guid
+   */
+  // Default value for GUIDs. This allows us to reset the GUID counter in tests.
+  //
+  // The initial GUID is 3 because some users have come to rely on the first
+  // default player ID ending up as `vjs_video_3`.
+  //
+  // See: https://github.com/videojs/video.js/pull/6216
+  var _initialGuid = 3;
+  /**
+   * Unique ID for an element or function
+   *
+   * @type {Number}
+   */
+
+  var _guid = _initialGuid;
+  /**
+   * Get a unique auto-incrementing ID by number that has not been returned before.
+   *
+   * @return {number}
+   *         A new unique ID.
+   */
+
+  function newGUID() {
+    return _guid++;
+  }
+
+  /**
+   * @file dom-data.js
+   * @module dom-data
+   */
+  var FakeWeakMap;
+
+  if (!window$1.WeakMap) {
+    FakeWeakMap =
+    /*#__PURE__*/
+    function () {
+      function FakeWeakMap() {
+        this.vdata = 'vdata' + Math.floor(window$1.performance && window$1.performance.now() || Date.now());
+        this.data = {};
+      }
+
+      var _proto = FakeWeakMap.prototype;
+
+      _proto.set = function set(key, value) {
+        var access = key[this.vdata] || newGUID();
+
+        if (!key[this.vdata]) {
+          key[this.vdata] = access;
+        }
+
+        this.data[access] = value;
+        return this;
+      };
+
+      _proto.get = function get(key) {
+        var access = key[this.vdata]; // we have data, return it
+
+        if (access) {
+          return this.data[access];
+        } // we don't have data, return nothing.
+        // return undefined explicitly as that's the contract for this method
+
+
+        log('We have no data for this element', key);
+        return undefined;
+      };
+
+      _proto.has = function has(key) {
+        var access = key[this.vdata];
+        return access in this.data;
+      };
+
+      _proto["delete"] = function _delete(key) {
+        var access = key[this.vdata];
+
+        if (access) {
+          delete this.data[access];
+          delete key[this.vdata];
+        }
+      };
+
+      return FakeWeakMap;
+    }();
+  }
+  /**
+   * Element Data Store.
+   *
+   * Allows for binding data to an element without putting it directly on the
+   * element. Ex. Event listeners are stored here.
+   * (also from jsninja.com, slightly modified and updated for closure compiler)
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  var DomData = window$1.WeakMap ? new WeakMap() : new FakeWeakMap();
+
+  /**
+   * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
+   * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
+   * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
+   * robust as jquery's, so there's probably some differences.
+   *
+   * @file events.js
+   * @module events
+   */
+  /**
+   * Clean up the listener cache and dispatchers
+   *
+   * @param {Element|Object} elem
+   *        Element to clean up
+   *
+   * @param {string} type
+   *        Type of event to clean up
+   */
+
+  function _cleanUpEvents(elem, type) {
+    if (!DomData.has(elem)) {
+      return;
+    }
+
+    var data = DomData.get(elem); // Remove the events of a particular type if there are none left
+
+    if (data.handlers[type].length === 0) {
+      delete data.handlers[type]; // data.handlers[type] = null;
+      // Setting to null was causing an error with data.handlers
+      // Remove the meta-handler from the element
+
+      if (elem.removeEventListener) {
+        elem.removeEventListener(type, data.dispatcher, false);
+      } else if (elem.detachEvent) {
+        elem.detachEvent('on' + type, data.dispatcher);
+      }
+    } // Remove the events object if there are no types left
+
+
+    if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
+      delete data.handlers;
+      delete data.dispatcher;
+      delete data.disabled;
+    } // Finally remove the element data if there is no data left
+
+
+    if (Object.getOwnPropertyNames(data).length === 0) {
+      DomData["delete"](elem);
+    }
+  }
+  /**
+   * Loops through an array of event types and calls the requested method for each type.
+   *
+   * @param {Function} fn
+   *        The event method we want to use.
+   *
+   * @param {Element|Object} elem
+   *        Element or object to bind listeners to
+   *
+   * @param {string} type
+   *        Type of event to bind to.
+   *
+   * @param {EventTarget~EventListener} callback
+   *        Event listener.
+   */
+
+
+  function _handleMultipleEvents(fn, elem, types, callback) {
+    types.forEach(function (type) {
+      // Call the event method for each one of the types
+      fn(elem, type, callback);
+    });
+  }
+  /**
+   * Fix a native event to have standard property values
+   *
+   * @param {Object} event
+   *        Event object to fix.
+   *
+   * @return {Object}
+   *         Fixed event object.
+   */
+
+
+  function fixEvent(event) {
+    function returnTrue() {
+      return true;
+    }
+
+    function returnFalse() {
+      return false;
+    } // Test if fixing up is needed
+    // Used to check if !event.stopPropagation instead of isPropagationStopped
+    // But native events return true for stopPropagation, but don't have
+    // other expected methods like isPropagationStopped. Seems to be a problem
+    // with the Javascript Ninja code. So we're just overriding all events now.
+
+
+    if (!event || !event.isPropagationStopped) {
+      var old = event || window$1.event;
+      event = {}; // Clone the old object so that we can modify the values event = {};
+      // IE8 Doesn't like when you mess with native event properties
+      // Firefox returns false for event.hasOwnProperty('type') and other props
+      //  which makes copying more difficult.
+      // TODO: Probably best to create a whitelist of event props
+
+      for (var key in old) {
+        // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
+        // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
+        // and webkitMovementX/Y
+        if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
+          // Chrome 32+ warns if you try to copy deprecated returnValue, but
+          // we still want to if preventDefault isn't supported (IE8).
+          if (!(key === 'returnValue' && old.preventDefault)) {
+            event[key] = old[key];
+          }
+        }
+      } // The event occurred on this element
+
+
+      if (!event.target) {
+        event.target = event.srcElement || document;
+      } // Handle which other element the event is related to
+
+
+      if (!event.relatedTarget) {
+        event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
+      } // Stop the default browser action
+
+
+      event.preventDefault = function () {
+        if (old.preventDefault) {
+          old.preventDefault();
+        }
+
+        event.returnValue = false;
+        old.returnValue = false;
+        event.defaultPrevented = true;
+      };
+
+      event.defaultPrevented = false; // Stop the event from bubbling
+
+      event.stopPropagation = function () {
+        if (old.stopPropagation) {
+          old.stopPropagation();
+        }
+
+        event.cancelBubble = true;
+        old.cancelBubble = true;
+        event.isPropagationStopped = returnTrue;
+      };
+
+      event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers
+
+      event.stopImmediatePropagation = function () {
+        if (old.stopImmediatePropagation) {
+          old.stopImmediatePropagation();
+        }
+
+        event.isImmediatePropagationStopped = returnTrue;
+        event.stopPropagation();
+      };
+
+      event.isImmediatePropagationStopped = returnFalse; // Handle mouse position
+
+      if (event.clientX !== null && event.clientX !== undefined) {
+        var doc = document.documentElement;
+        var body = document.body;
+        event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
+        event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
+      } // Handle key presses
+
+
+      event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:
+      // 0 == left; 1 == middle; 2 == right
+
+      if (event.button !== null && event.button !== undefined) {
+        // The following is disabled because it does not pass videojs-standard
+        // and... yikes.
+
+        /* eslint-disable */
+        event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
+        /* eslint-enable */
+      }
+    } // Returns fixed-up instance
+
+
+    return event;
+  }
+  /**
+   * Whether passive event listeners are supported
+   */
+
+  var _supportsPassive = false;
+
+  (function () {
+    try {
+      var opts = Object.defineProperty({}, 'passive', {
+        get: function get() {
+          _supportsPassive = true;
+        }
+      });
+      window$1.addEventListener('test', null, opts);
+      window$1.removeEventListener('test', null, opts);
+    } catch (e) {// disregard
+    }
+  })();
+  /**
+   * Touch events Chrome expects to be passive
+   */
+
+
+  var passiveEvents = ['touchstart', 'touchmove'];
+  /**
+   * Add an event listener to element
+   * It stores the handler function in a separate cache object
+   * and adds a generic handler to the element's event,
+   * along with a unique id (guid) to the element.
+   *
+   * @param {Element|Object} elem
+   *        Element or object to bind listeners to
+   *
+   * @param {string|string[]} type
+   *        Type of event to bind to.
+   *
+   * @param {EventTarget~EventListener} fn
+   *        Event listener.
+   */
+
+  function on(elem, type, fn) {
+    if (Array.isArray(type)) {
+      return _handleMultipleEvents(on, elem, type, fn);
+    }
+
+    if (!DomData.has(elem)) {
+      DomData.set(elem, {});
+    }
+
+    var data = DomData.get(elem); // We need a place to store all our handler data
+
+    if (!data.handlers) {
+      data.handlers = {};
+    }
+
+    if (!data.handlers[type]) {
+      data.handlers[type] = [];
+    }
+
+    if (!fn.guid) {
+      fn.guid = newGUID();
+    }
+
+    data.handlers[type].push(fn);
+
+    if (!data.dispatcher) {
+      data.disabled = false;
+
+      data.dispatcher = function (event, hash) {
+        if (data.disabled) {
+          return;
+        }
+
+        event = fixEvent(event);
+        var handlers = data.handlers[event.type];
+
+        if (handlers) {
+          // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
+          var handlersCopy = handlers.slice(0);
+
+          for (var m = 0, n = handlersCopy.length; m < n; m++) {
+            if (event.isImmediatePropagationStopped()) {
+              break;
+            } else {
+              try {
+                handlersCopy[m].call(elem, event, hash);
+              } catch (e) {
+                log.error(e);
+              }
+            }
+          }
+        }
+      };
+    }
+
+    if (data.handlers[type].length === 1) {
+      if (elem.addEventListener) {
+        var options = false;
+
+        if (_supportsPassive && passiveEvents.indexOf(type) > -1) {
+          options = {
+            passive: true
+          };
+        }
+
+        elem.addEventListener(type, data.dispatcher, options);
+      } else if (elem.attachEvent) {
+        elem.attachEvent('on' + type, data.dispatcher);
+      }
+    }
+  }
+  /**
+   * Removes event listeners from an element
+   *
+   * @param {Element|Object} elem
+   *        Object to remove listeners from.
+   *
+   * @param {string|string[]} [type]
+   *        Type of listener to remove. Don't include to remove all events from element.
+   *
+   * @param {EventTarget~EventListener} [fn]
+   *        Specific listener to remove. Don't include to remove listeners for an event
+   *        type.
+   */
+
+  function off(elem, type, fn) {
+    // Don't want to add a cache object through getElData if not needed
+    if (!DomData.has(elem)) {
+      return;
+    }
+
+    var data = DomData.get(elem); // If no events exist, nothing to unbind
+
+    if (!data.handlers) {
+      return;
+    }
+
+    if (Array.isArray(type)) {
+      return _handleMultipleEvents(off, elem, type, fn);
+    } // Utility function
+
+
+    var removeType = function removeType(el, t) {
+      data.handlers[t] = [];
+
+      _cleanUpEvents(el, t);
+    }; // Are we removing all bound events?
+
+
+    if (type === undefined) {
+      for (var t in data.handlers) {
+        if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
+          removeType(elem, t);
+        }
+      }
+
+      return;
+    }
+
+    var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind
+
+    if (!handlers) {
+      return;
+    } // If no listener was provided, remove all listeners for type
+
+
+    if (!fn) {
+      removeType(elem, type);
+      return;
+    } // We're only removing a single handler
+
+
+    if (fn.guid) {
+      for (var n = 0; n < handlers.length; n++) {
+        if (handlers[n].guid === fn.guid) {
+          handlers.splice(n--, 1);
+        }
+      }
+    }
+
+    _cleanUpEvents(elem, type);
+  }
+  /**
+   * Trigger an event for an element
+   *
+   * @param {Element|Object} elem
+   *        Element to trigger an event on
+   *
+   * @param {EventTarget~Event|string} event
+   *        A string (the type) or an event object with a type attribute
+   *
+   * @param {Object} [hash]
+   *        data hash to pass along with the event
+   *
+   * @return {boolean|undefined}
+   *         Returns the opposite of `defaultPrevented` if default was
+   *         prevented. Otherwise, returns `undefined`
+   */
+
+  function trigger(elem, event, hash) {
+    // Fetches element data and a reference to the parent (for bubbling).
+    // Don't want to add a data object to cache for every parent,
+    // so checking hasElData first.
+    var elemData = DomData.has(elem) ? DomData.get(elem) : {};
+    var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,
+    // handler;
+    // If an event name was passed as a string, creates an event out of it
+
+    if (typeof event === 'string') {
+      event = {
+        type: event,
+        target: elem
+      };
+    } else if (!event.target) {
+      event.target = elem;
+    } // Normalizes the event properties.
+
+
+    event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.
+
+    if (elemData.dispatcher) {
+      elemData.dispatcher.call(elem, event, hash);
+    } // Unless explicitly stopped or the event does not bubble (e.g. media events)
+    // recursively calls this function to bubble the event up the DOM.
+
+
+    if (parent && !event.isPropagationStopped() && event.bubbles === true) {
+      trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.
+    } else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
+      if (!DomData.has(event.target)) {
+        DomData.set(event.target, {});
+      }
+
+      var targetData = DomData.get(event.target); // Checks if the target has a default action for this event.
+
+      if (event.target[event.type]) {
+        // Temporarily disables event dispatching on the target as we have already executed the handler.
+        targetData.disabled = true; // Executes the default action.
+
+        if (typeof event.target[event.type] === 'function') {
+          event.target[event.type]();
+        } // Re-enables event dispatching.
+
+
+        targetData.disabled = false;
+      }
+    } // Inform the triggerer if the default was prevented by returning false
+
+
+    return !event.defaultPrevented;
+  }
+  /**
+   * Trigger a listener only once for an event.
+   *
+   * @param {Element|Object} elem
+   *        Element or object to bind to.
+   *
+   * @param {string|string[]} type
+   *        Name/type of event
+   *
+   * @param {Event~EventListener} fn
+   *        Event listener function
+   */
+
+  function one(elem, type, fn) {
+    if (Array.isArray(type)) {
+      return _handleMultipleEvents(one, elem, type, fn);
+    }
+
+    var func = function func() {
+      off(elem, type, func);
+      fn.apply(this, arguments);
+    }; // copy the guid to the new function so it can removed using the original function's ID
+
+
+    func.guid = fn.guid = fn.guid || newGUID();
+    on(elem, type, func);
+  }
+  /**
+   * Trigger a listener only once and then turn if off for all
+   * configured events
+   *
+   * @param {Element|Object} elem
+   *        Element or object to bind to.
+   *
+   * @param {string|string[]} type
+   *        Name/type of event
+   *
+   * @param {Event~EventListener} fn
+   *        Event listener function
+   */
+
+  function any(elem, type, fn) {
+    var func = function func() {
+      off(elem, type, func);
+      fn.apply(this, arguments);
+    }; // copy the guid to the new function so it can removed using the original function's ID
+
+
+    func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything
+
+    on(elem, type, func);
+  }
+
+  var Events = /*#__PURE__*/Object.freeze({
+    fixEvent: fixEvent,
+    on: on,
+    off: off,
+    trigger: trigger,
+    one: one,
+    any: any
+  });
+
+  /**
+   * @file fn.js
+   * @module fn
+   */
+  var UPDATE_REFRESH_INTERVAL = 30;
+  /**
+   * Bind (a.k.a proxy or context). A simple method for changing the context of
+   * a function.
+   *
+   * It also stores a unique id on the function so it can be easily removed from
+   * events.
+   *
+   * @function
+   * @param    {Mixed} context
+   *           The object to bind as scope.
+   *
+   * @param    {Function} fn
+   *           The function to be bound to a scope.
+   *
+   * @param    {number} [uid]
+   *           An optional unique ID for the function to be set
+   *
+   * @return   {Function}
+   *           The new function that will be bound into the context given
+   */
+
+  var bind = function bind(context, fn, uid) {
+    // Make sure the function has a unique ID
+    if (!fn.guid) {
+      fn.guid = newGUID();
+    } // Create the new function that changes the context
+
+
+    var bound = fn.bind(context); // Allow for the ability to individualize this function
+    // Needed in the case where multiple objects might share the same prototype
+    // IF both items add an event listener with the same function, then you try to remove just one
+    // it will remove both because they both have the same guid.
+    // when using this, you need to use the bind method when you remove the listener as well.
+    // currently used in text tracks
+
+    bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
+    return bound;
+  };
+  /**
+   * Wraps the given function, `fn`, with a new function that only invokes `fn`
+   * at most once per every `wait` milliseconds.
+   *
+   * @function
+   * @param    {Function} fn
+   *           The function to be throttled.
+   *
+   * @param    {number}   wait
+   *           The number of milliseconds by which to throttle.
+   *
+   * @return   {Function}
+   */
+
+  var throttle = function throttle(fn, wait) {
+    var last = window$1.performance.now();
+
+    var throttled = function throttled() {
+      var now = window$1.performance.now();
+
+      if (now - last >= wait) {
+        fn.apply(void 0, arguments);
+        last = now;
+      }
+    };
+
+    return throttled;
+  };
+  /**
+   * Creates a debounced function that delays invoking `func` until after `wait`
+   * milliseconds have elapsed since the last time the debounced function was
+   * invoked.
+   *
+   * Inspired by lodash and underscore implementations.
+   *
+   * @function
+   * @param    {Function} func
+   *           The function to wrap with debounce behavior.
+   *
+   * @param    {number} wait
+   *           The number of milliseconds to wait after the last invocation.
+   *
+   * @param    {boolean} [immediate]
+   *           Whether or not to invoke the function immediately upon creation.
+   *
+   * @param    {Object} [context=window]
+   *           The "context" in which the debounced function should debounce. For
+   *           example, if this function should be tied to a Video.js player,
+   *           the player can be passed here. Alternatively, defaults to the
+   *           global `window` object.
+   *
+   * @return   {Function}
+   *           A debounced function.
+   */
+
+  var debounce = function debounce(func, wait, immediate, context) {
+    if (context === void 0) {
+      context = window$1;
+    }
+
+    var timeout;
+
+    var cancel = function cancel() {
+      context.clearTimeout(timeout);
+      timeout = null;
+    };
+    /* eslint-disable consistent-this */
+
+
+    var debounced = function debounced() {
+      var self = this;
+      var args = arguments;
+
+      var _later = function later() {
+        timeout = null;
+        _later = null;
+
+        if (!immediate) {
+          func.apply(self, args);
+        }
+      };
+
+      if (!timeout && immediate) {
+        func.apply(self, args);
+      }
+
+      context.clearTimeout(timeout);
+      timeout = context.setTimeout(_later, wait);
+    };
+    /* eslint-enable consistent-this */
+
+
+    debounced.cancel = cancel;
+    return debounced;
+  };
+
+  /**
+   * @file src/js/event-target.js
+   */
+  /**
+   * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
+   * adds shorthand functions that wrap around lengthy functions. For example:
+   * the `on` function is a wrapper around `addEventListener`.
+   *
+   * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
+   * @class EventTarget
+   */
+
+  var EventTarget = function EventTarget() {};
+  /**
+   * A Custom DOM event.
+   *
+   * @typedef {Object} EventTarget~Event
+   * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
+   */
+
+  /**
+   * All event listeners should follow the following format.
+   *
+   * @callback EventTarget~EventListener
+   * @this {EventTarget}
+   *
+   * @param {EventTarget~Event} event
+   *        the event that triggered this function
+   *
+   * @param {Object} [hash]
+   *        hash of data sent during the event
+   */
+
+  /**
+   * An object containing event names as keys and booleans as values.
+   *
+   * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
+   *         will have extra functionality. See that function for more information.
+   *
+   * @property EventTarget.prototype.allowedEvents_
+   * @private
+   */
+
+
+  EventTarget.prototype.allowedEvents_ = {};
+  /**
+   * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+   * function that will get called when an event with a certain name gets triggered.
+   *
+   * @param {string|string[]} type
+   *        An event name or an array of event names.
+   *
+   * @param {EventTarget~EventListener} fn
+   *        The function to call with `EventTarget`s
+   */
+
+  EventTarget.prototype.on = function (type, fn) {
+    // Remove the addEventListener alias before calling Events.on
+    // so we don't get into an infinite type loop
+    var ael = this.addEventListener;
+
+    this.addEventListener = function () {};
+
+    on(this, type, fn);
+    this.addEventListener = ael;
+  };
+  /**
+   * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
+   * the standard DOM API.
+   *
+   * @function
+   * @see {@link EventTarget#on}
+   */
+
+
+  EventTarget.prototype.addEventListener = EventTarget.prototype.on;
+  /**
+   * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+   * This makes it so that the `event listener` will no longer get called when the
+   * named event happens.
+   *
+   * @param {string|string[]} type
+   *        An event name or an array of event names.
+   *
+   * @param {EventTarget~EventListener} fn
+   *        The function to remove.
+   */
+
+  EventTarget.prototype.off = function (type, fn) {
+    off(this, type, fn);
+  };
+  /**
+   * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
+   * the standard DOM API.
+   *
+   * @function
+   * @see {@link EventTarget#off}
+   */
+
+
+  EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
+  /**
+   * This function will add an `event listener` that gets triggered only once. After the
+   * first trigger it will get removed. This is like adding an `event listener`
+   * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+   *
+   * @param {string|string[]} type
+   *        An event name or an array of event names.
+   *
+   * @param {EventTarget~EventListener} fn
+   *        The function to be called once for each event name.
+   */
+
+  EventTarget.prototype.one = function (type, fn) {
+    // Remove the addEventListener aliasing Events.on
+    // so we don't get into an infinite type loop
+    var ael = this.addEventListener;
+
+    this.addEventListener = function () {};
+
+    one(this, type, fn);
+    this.addEventListener = ael;
+  };
+
+  EventTarget.prototype.any = function (type, fn) {
+    // Remove the addEventListener aliasing Events.on
+    // so we don't get into an infinite type loop
+    var ael = this.addEventListener;
+
+    this.addEventListener = function () {};
+
+    any(this, type, fn);
+    this.addEventListener = ael;
+  };
+  /**
+   * This function causes an event to happen. This will then cause any `event listeners`
+   * that are waiting for that event, to get called. If there are no `event listeners`
+   * for an event then nothing will happen.
+   *
+   * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+   * Trigger will also call the `on` + `uppercaseEventName` function.
+   *
+   * Example:
+   * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+   * `onClick` if it exists.
+   *
+   * @param {string|EventTarget~Event|Object} event
+   *        The name of the event, an `Event`, or an object with a key of type set to
+   *        an event name.
+   */
+
+
+  EventTarget.prototype.trigger = function (event) {
+    var type = event.type || event; // deprecation
+    // In a future version we should default target to `this`
+    // similar to how we default the target to `elem` in
+    // `Events.trigger`. Right now the default `target` will be
+    // `document` due to the `Event.fixEvent` call.
+
+    if (typeof event === 'string') {
+      event = {
+        type: type
+      };
+    }
+
+    event = fixEvent(event);
+
+    if (this.allowedEvents_[type] && this['on' + type]) {
+      this['on' + type](event);
+    }
+
+    trigger(this, event);
+  };
+  /**
+   * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
+   * the standard DOM API.
+   *
+   * @function
+   * @see {@link EventTarget#trigger}
+   */
+
+
+  EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
+  var EVENT_MAP;
+
+  EventTarget.prototype.queueTrigger = function (event) {
+    var _this = this;
+
+    // only set up EVENT_MAP if it'll be used
+    if (!EVENT_MAP) {
+      EVENT_MAP = new Map();
+    }
+
+    var type = event.type || event;
+    var map = EVENT_MAP.get(this);
+
+    if (!map) {
+      map = new Map();
+      EVENT_MAP.set(this, map);
+    }
+
+    var oldTimeout = map.get(type);
+    map["delete"](type);
+    window$1.clearTimeout(oldTimeout);
+    var timeout = window$1.setTimeout(function () {
+      // if we cleared out all timeouts for the current target, delete its map
+      if (map.size === 0) {
+        map = null;
+        EVENT_MAP["delete"](_this);
+      }
+
+      _this.trigger(event);
+    }, 0);
+    map.set(type, timeout);
+  };
+
+  /**
+   * @file mixins/evented.js
+   * @module evented
+   */
+  /**
+   * Returns whether or not an object has had the evented mixin applied.
+   *
+   * @param  {Object} object
+   *         An object to test.
+   *
+   * @return {boolean}
+   *         Whether or not the object appears to be evented.
+   */
+
+  var isEvented = function isEvented(object) {
+    return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
+      return typeof object[k] === 'function';
+    });
+  };
+  /**
+   * Adds a callback to run after the evented mixin applied.
+   *
+   * @param  {Object} object
+   *         An object to Add
+   * @param  {Function} callback
+   *         The callback to run.
+   */
+
+
+  var addEventedCallback = function addEventedCallback(target, callback) {
+    if (isEvented(target)) {
+      callback();
+    } else {
+      if (!target.eventedCallbacks) {
+        target.eventedCallbacks = [];
+      }
+
+      target.eventedCallbacks.push(callback);
+    }
+  };
+  /**
+   * Whether a value is a valid event type - non-empty string or array.
+   *
+   * @private
+   * @param  {string|Array} type
+   *         The type value to test.
+   *
+   * @return {boolean}
+   *         Whether or not the type is a valid event type.
+   */
+
+
+  var isValidEventType = function isValidEventType(type) {
+    return (// The regex here verifies that the `type` contains at least one non-
+      // whitespace character.
+      typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
+    );
+  };
+  /**
+   * Validates a value to determine if it is a valid event target. Throws if not.
+   *
+   * @private
+   * @throws {Error}
+   *         If the target does not appear to be a valid event target.
+   *
+   * @param  {Object} target
+   *         The object to test.
+   */
+
+
+  var validateTarget = function validateTarget(target) {
+    if (!target.nodeName && !isEvented(target)) {
+      throw new Error('Invalid target; must be a DOM node or evented object.');
+    }
+  };
+  /**
+   * Validates a value to determine if it is a valid event target. Throws if not.
+   *
+   * @private
+   * @throws {Error}
+   *         If the type does not appear to be a valid event type.
+   *
+   * @param  {string|Array} type
+   *         The type to test.
+   */
+
+
+  var validateEventType = function validateEventType(type) {
+    if (!isValidEventType(type)) {
+      throw new Error('Invalid event type; must be a non-empty string or array.');
+    }
+  };
+  /**
+   * Validates a value to determine if it is a valid listener. Throws if not.
+   *
+   * @private
+   * @throws {Error}
+   *         If the listener is not a function.
+   *
+   * @param  {Function} listener
+   *         The listener to test.
+   */
+
+
+  var validateListener = function validateListener(listener) {
+    if (typeof listener !== 'function') {
+      throw new Error('Invalid listener; must be a function.');
+    }
+  };
+  /**
+   * Takes an array of arguments given to `on()` or `one()`, validates them, and
+   * normalizes them into an object.
+   *
+   * @private
+   * @param  {Object} self
+   *         The evented object on which `on()` or `one()` was called. This
+   *         object will be bound as the `this` value for the listener.
+   *
+   * @param  {Array} args
+   *         An array of arguments passed to `on()` or `one()`.
+   *
+   * @return {Object}
+   *         An object containing useful values for `on()` or `one()` calls.
+   */
+
+
+  var normalizeListenArgs = function normalizeListenArgs(self, args) {
+    // If the number of arguments is less than 3, the target is always the
+    // evented object itself.
+    var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
+    var target;
+    var type;
+    var listener;
+
+    if (isTargetingSelf) {
+      target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to
+      // the evented object itself.
+
+      if (args.length >= 3) {
+        args.shift();
+      }
+
+      type = args[0];
+      listener = args[1];
+    } else {
+      target = args[0];
+      type = args[1];
+      listener = args[2];
+    }
+
+    validateTarget(target);
+    validateEventType(type);
+    validateListener(listener);
+    listener = bind(self, listener);
+    return {
+      isTargetingSelf: isTargetingSelf,
+      target: target,
+      type: type,
+      listener: listener
+    };
+  };
+  /**
+   * Adds the listener to the event type(s) on the target, normalizing for
+   * the type of target.
+   *
+   * @private
+   * @param  {Element|Object} target
+   *         A DOM node or evented object.
+   *
+   * @param  {string} method
+   *         The event binding method to use ("on" or "one").
+   *
+   * @param  {string|Array} type
+   *         One or more event type(s).
+   *
+   * @param  {Function} listener
+   *         A listener function.
+   */
+
+
+  var listen = function listen(target, method, type, listener) {
+    validateTarget(target);
+
+    if (target.nodeName) {
+      Events[method](target, type, listener);
+    } else {
+      target[method](type, listener);
+    }
+  };
+  /**
+   * Contains methods that provide event capabilities to an object which is passed
+   * to {@link module:evented|evented}.
+   *
+   * @mixin EventedMixin
+   */
+
+
+  var EventedMixin = {
+    /**
+     * Add a listener to an event (or events) on this object or another evented
+     * object.
+     *
+     * @param  {string|Array|Element|Object} targetOrType
+     *         If this is a string or array, it represents the event type(s)
+     *         that will trigger the listener.
+     *
+     *         Another evented object can be passed here instead, which will
+     *         cause the listener to listen for events on _that_ object.
+     *
+     *         In either case, the listener's `this` value will be bound to
+     *         this object.
+     *
+     * @param  {string|Array|Function} typeOrListener
+     *         If the first argument was a string or array, this should be the
+     *         listener function. Otherwise, this is a string or array of event
+     *         type(s).
+     *
+     * @param  {Function} [listener]
+     *         If the first argument was another evented object, this will be
+     *         the listener function.
+     */
+    on: function on() {
+      var _this = this;
+
+      for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+        args[_key] = arguments[_key];
+      }
+
+      var _normalizeListenArgs = normalizeListenArgs(this, args),
+          isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
+          target = _normalizeListenArgs.target,
+          type = _normalizeListenArgs.type,
+          listener = _normalizeListenArgs.listener;
+
+      listen(target, 'on', type, listener); // If this object is listening to another evented object.
+
+      if (!isTargetingSelf) {
+        // If this object is disposed, remove the listener.
+        var removeListenerOnDispose = function removeListenerOnDispose() {
+          return _this.off(target, type, listener);
+        }; // Use the same function ID as the listener so we can remove it later it
+        // using the ID of the original listener.
+
+
+        removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures
+        // that if the target is disposed BEFORE this object, we remove the
+        // removal listener that was just added. Otherwise, we create a memory leak.
+
+        var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
+          return _this.off('dispose', removeListenerOnDispose);
+        }; // Use the same function ID as the listener so we can remove it later
+        // it using the ID of the original listener.
+
+
+        removeRemoverOnTargetDispose.guid = listener.guid;
+        listen(this, 'on', 'dispose', removeListenerOnDispose);
+        listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
+      }
+    },
+
+    /**
+     * Add a listener to an event (or events) on this object or another evented
+     * object. The listener will be called once per event and then removed.
+     *
+     * @param  {string|Array|Element|Object} targetOrType
+     *         If this is a string or array, it represents the event type(s)
+     *         that will trigger the listener.
+     *
+     *         Another evented object can be passed here instead, which will
+     *         cause the listener to listen for events on _that_ object.
+     *
+     *         In either case, the listener's `this` value will be bound to
+     *         this object.
+     *
+     * @param  {string|Array|Function} typeOrListener
+     *         If the first argument was a string or array, this should be the
+     *         listener function. Otherwise, this is a string or array of event
+     *         type(s).
+     *
+     * @param  {Function} [listener]
+     *         If the first argument was another evented object, this will be
+     *         the listener function.
+     */
+    one: function one() {
+      var _this2 = this;
+
+      for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+        args[_key2] = arguments[_key2];
+      }
+
+      var _normalizeListenArgs2 = normalizeListenArgs(this, args),
+          isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
+          target = _normalizeListenArgs2.target,
+          type = _normalizeListenArgs2.type,
+          listener = _normalizeListenArgs2.listener; // Targeting this evented object.
+
+
+      if (isTargetingSelf) {
+        listen(target, 'one', type, listener); // Targeting another evented object.
+      } else {
+        // TODO: This wrapper is incorrect! It should only
+        //       remove the wrapper for the event type that called it.
+        //       Instead all listners are removed on the first trigger!
+        //       see https://github.com/videojs/video.js/issues/5962
+        var wrapper = function wrapper() {
+          _this2.off(target, type, wrapper);
+
+          for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
+            largs[_key3] = arguments[_key3];
+          }
+
+          listener.apply(null, largs);
+        }; // Use the same function ID as the listener so we can remove it later
+        // it using the ID of the original listener.
+
+
+        wrapper.guid = listener.guid;
+        listen(target, 'one', type, wrapper);
+      }
+    },
+
+    /**
+     * Add a listener to an event (or events) on this object or another evented
+     * object. The listener will only be called once for the first event that is triggered
+     * then removed.
+     *
+     * @param  {string|Array|Element|Object} targetOrType
+     *         If this is a string or array, it represents the event type(s)
+     *         that will trigger the listener.
+     *
+     *         Another evented object can be passed here instead, which will
+     *         cause the listener to listen for events on _that_ object.
+     *
+     *         In either case, the listener's `this` value will be bound to
+     *         this object.
+     *
+     * @param  {string|Array|Function} typeOrListener
+     *         If the first argument was a string or array, this should be the
+     *         listener function. Otherwise, this is a string or array of event
+     *         type(s).
+     *
+     * @param  {Function} [listener]
+     *         If the first argument was another evented object, this will be
+     *         the listener function.
+     */
+    any: function any() {
+      var _this3 = this;
+
+      for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
+        args[_key4] = arguments[_key4];
+      }
+
+      var _normalizeListenArgs3 = normalizeListenArgs(this, args),
+          isTargetingSelf = _normalizeListenArgs3.isTargetingSelf,
+          target = _normalizeListenArgs3.target,
+          type = _normalizeListenArgs3.type,
+          listener = _normalizeListenArgs3.listener; // Targeting this evented object.
+
+
+      if (isTargetingSelf) {
+        listen(target, 'any', type, listener); // Targeting another evented object.
+      } else {
+        var wrapper = function wrapper() {
+          _this3.off(target, type, wrapper);
+
+          for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {
+            largs[_key5] = arguments[_key5];
+          }
+
+          listener.apply(null, largs);
+        }; // Use the same function ID as the listener so we can remove it later
+        // it using the ID of the original listener.
+
+
+        wrapper.guid = listener.guid;
+        listen(target, 'any', type, wrapper);
+      }
+    },
+
+    /**
+     * Removes listener(s) from event(s) on an evented object.
+     *
+     * @param  {string|Array|Element|Object} [targetOrType]
+     *         If this is a string or array, it represents the event type(s).
+     *
+     *         Another evented object can be passed here instead, in which case
+     *         ALL 3 arguments are _required_.
+     *
+     * @param  {string|Array|Function} [typeOrListener]
+     *         If the first argument was a string or array, this may be the
+     *         listener function. Otherwise, this is a string or array of event
+     *         type(s).
+     *
+     * @param  {Function} [listener]
+     *         If the first argument was another evented object, this will be
+     *         the listener function; otherwise, _all_ listeners bound to the
+     *         event type(s) will be removed.
+     */
+    off: function off$1(targetOrType, typeOrListener, listener) {
+      // Targeting this evented object.
+      if (!targetOrType || isValidEventType(targetOrType)) {
+        off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.
+      } else {
+        var target = targetOrType;
+        var type = typeOrListener; // Fail fast and in a meaningful way!
+
+        validateTarget(target);
+        validateEventType(type);
+        validateListener(listener); // Ensure there's at least a guid, even if the function hasn't been used
+
+        listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given
+        // the same guid as the event listener in on().
+
+        this.off('dispose', listener);
+
+        if (target.nodeName) {
+          off(target, type, listener);
+          off(target, 'dispose', listener);
+        } else if (isEvented(target)) {
+          target.off(type, listener);
+          target.off('dispose', listener);
+        }
+      }
+    },
+
+    /**
+     * Fire an event on this evented object, causing its listeners to be called.
+     *
+     * @param   {string|Object} event
+     *          An event type or an object with a type property.
+     *
+     * @param   {Object} [hash]
+     *          An additional object to pass along to listeners.
+     *
+     * @return {boolean}
+     *          Whether or not the default behavior was prevented.
+     */
+    trigger: function trigger$1(event, hash) {
+      return trigger(this.eventBusEl_, event, hash);
+    }
+  };
+  /**
+   * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
+   *
+   * @param  {Object} target
+   *         The object to which to add event methods.
+   *
+   * @param  {Object} [options={}]
+   *         Options for customizing the mixin behavior.
+   *
+   * @param  {string} [options.eventBusKey]
+   *         By default, adds a `eventBusEl_` DOM element to the target object,
+   *         which is used as an event bus. If the target object already has a
+   *         DOM element that should be used, pass its key here.
+   *
+   * @return {Object}
+   *         The target object.
+   */
+
+  function evented(target, options) {
+    if (options === void 0) {
+      options = {};
+    }
+
+    var _options = options,
+        eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.
+
+    if (eventBusKey) {
+      if (!target[eventBusKey].nodeName) {
+        throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element.");
+      }
+
+      target.eventBusEl_ = target[eventBusKey];
+    } else {
+      target.eventBusEl_ = createEl('span', {
+        className: 'vjs-event-bus'
+      });
+    }
+
+    assign(target, EventedMixin);
+
+    if (target.eventedCallbacks) {
+      target.eventedCallbacks.forEach(function (callback) {
+        callback();
+      });
+    } // When any evented object is disposed, it removes all its listeners.
+
+
+    target.on('dispose', function () {
+      target.off();
+      window$1.setTimeout(function () {
+        target.eventBusEl_ = null;
+      }, 0);
+    });
+    return target;
+  }
+
+  /**
+   * @file mixins/stateful.js
+   * @module stateful
+   */
+  /**
+   * Contains methods that provide statefulness to an object which is passed
+   * to {@link module:stateful}.
+   *
+   * @mixin StatefulMixin
+   */
+
+  var StatefulMixin = {
+    /**
+     * A hash containing arbitrary keys and values representing the state of
+     * the object.
+     *
+     * @type {Object}
+     */
+    state: {},
+
+    /**
+     * Set the state of an object by mutating its
+     * {@link module:stateful~StatefulMixin.state|state} object in place.
+     *
+     * @fires   module:stateful~StatefulMixin#statechanged
+     * @param   {Object|Function} stateUpdates
+     *          A new set of properties to shallow-merge into the plugin state.
+     *          Can be a plain object or a function returning a plain object.
+     *
+     * @return {Object|undefined}
+     *          An object containing changes that occurred. If no changes
+     *          occurred, returns `undefined`.
+     */
+    setState: function setState(stateUpdates) {
+      var _this = this;
+
+      // Support providing the `stateUpdates` state as a function.
+      if (typeof stateUpdates === 'function') {
+        stateUpdates = stateUpdates();
+      }
+
+      var changes;
+      each(stateUpdates, function (value, key) {
+        // Record the change if the value is different from what's in the
+        // current state.
+        if (_this.state[key] !== value) {
+          changes = changes || {};
+          changes[key] = {
+            from: _this.state[key],
+            to: value
+          };
+        }
+
+        _this.state[key] = value;
+      }); // Only trigger "statechange" if there were changes AND we have a trigger
+      // function. This allows us to not require that the target object be an
+      // evented object.
+
+      if (changes && isEvented(this)) {
+        /**
+         * An event triggered on an object that is both
+         * {@link module:stateful|stateful} and {@link module:evented|evented}
+         * indicating that its state has changed.
+         *
+         * @event    module:stateful~StatefulMixin#statechanged
+         * @type     {Object}
+         * @property {Object} changes
+         *           A hash containing the properties that were changed and
+         *           the values they were changed `from` and `to`.
+         */
+        this.trigger({
+          changes: changes,
+          type: 'statechanged'
+        });
+      }
+
+      return changes;
+    }
+  };
+  /**
+   * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
+   * object.
+   *
+   * If the target object is {@link module:evented|evented} and has a
+   * `handleStateChanged` method, that method will be automatically bound to the
+   * `statechanged` event on itself.
+   *
+   * @param   {Object} target
+   *          The object to be made stateful.
+   *
+   * @param   {Object} [defaultState]
+   *          A default set of properties to populate the newly-stateful object's
+   *          `state` property.
+   *
+   * @return {Object}
+   *          Returns the `target`.
+   */
+
+  function stateful(target, defaultState) {
+    assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`
+    // added in that step.
+
+    target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.
+
+    if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
+      target.on('statechanged', target.handleStateChanged);
+    }
+
+    return target;
+  }
+
+  /**
+   * @file string-cases.js
+   * @module to-lower-case
+   */
+
+  /**
+   * Lowercase the first letter of a string.
+   *
+   * @param {string} string
+   *        String to be lowercased
+   *
+   * @return {string}
+   *         The string with a lowercased first letter
+   */
+  var toLowerCase = function toLowerCase(string) {
+    if (typeof string !== 'string') {
+      return string;
+    }
+
+    return string.replace(/./, function (w) {
+      return w.toLowerCase();
+    });
+  };
+  /**
+   * Uppercase the first letter of a string.
+   *
+   * @param {string} string
+   *        String to be uppercased
+   *
+   * @return {string}
+   *         The string with an uppercased first letter
+   */
+
+  var toTitleCase = function toTitleCase(string) {
+    if (typeof string !== 'string') {
+      return string;
+    }
+
+    return string.replace(/./, function (w) {
+      return w.toUpperCase();
+    });
+  };
+  /**
+   * Compares the TitleCase versions of the two strings for equality.
+   *
+   * @param {string} str1
+   *        The first string to compare
+   *
+   * @param {string} str2
+   *        The second string to compare
+   *
+   * @return {boolean}
+   *         Whether the TitleCase versions of the strings are equal
+   */
+
+  var titleCaseEquals = function titleCaseEquals(str1, str2) {
+    return toTitleCase(str1) === toTitleCase(str2);
+  };
+
+  /**
+   * @file merge-options.js
+   * @module merge-options
+   */
+  /**
+   * Merge two objects recursively.
+   *
+   * Performs a deep merge like
+   * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
+   * plain objects (not arrays, elements, or anything else).
+   *
+   * Non-plain object values will be copied directly from the right-most
+   * argument.
+   *
+   * @static
+   * @param   {Object[]} sources
+   *          One or more objects to merge into a new object.
+   *
+   * @return {Object}
+   *          A new object that is the merged result of all sources.
+   */
+
+  function mergeOptions() {
+    var result = {};
+
+    for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {
+      sources[_key] = arguments[_key];
+    }
+
+    sources.forEach(function (source) {
+      if (!source) {
+        return;
+      }
+
+      each(source, function (value, key) {
+        if (!isPlain(value)) {
+          result[key] = value;
+          return;
+        }
+
+        if (!isPlain(result[key])) {
+          result[key] = {};
+        }
+
+        result[key] = mergeOptions(result[key], value);
+      });
+    });
+    return result;
+  }
+
+  /**
+   * Player Component - Base class for all UI objects
+   *
+   * @file component.js
+   */
+  /**
+   * Base class for all UI Components.
+   * Components are UI objects which represent both a javascript object and an element
+   * in the DOM. They can be children of other components, and can have
+   * children themselves.
+   *
+   * Components can also use methods from {@link EventTarget}
+   */
+
+  var Component =
+  /*#__PURE__*/
+  function () {
+    /**
+     * A callback that is called when a component is ready. Does not have any
+     * paramters and any callback value will be ignored.
+     *
+     * @callback Component~ReadyCallback
+     * @this Component
+     */
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Object[]} [options.children]
+     *        An array of children objects to intialize this component with. Children objects have
+     *        a name property that will be used if more than one component of the same type needs to be
+     *        added.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        Function that gets called when the `Component` is ready.
+     */
+    function Component(player, options, ready) {
+      // The component might be the player itself and we can't pass `this` to super
+      if (!player && this.play) {
+        this.player_ = player = this; // eslint-disable-line
+      } else {
+        this.player_ = player;
+      } // Hold the reference to the parent component via `addChild` method
+
+
+      this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults
+
+      this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options
+
+      options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied
+
+      this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one
+
+      if (!this.id_) {
+        // Don't require the player ID function in the case of mock players
+        var id = player && player.id && player.id() || 'no_player';
+        this.id_ = id + "_component_" + newGUID();
+      }
+
+      this.name_ = options.name || null; // Create element if one wasn't provided in options
+
+      if (options.el) {
+        this.el_ = options.el;
+      } else if (options.createEl !== false) {
+        this.el_ = this.createEl();
+      } // if evented is anything except false, we want to mixin in evented
+
+
+      if (options.evented !== false) {
+        // Make this an evented object and use `el_`, if available, as its event bus
+        evented(this, {
+          eventBusKey: this.el_ ? 'el_' : null
+        });
+      }
+
+      stateful(this, this.constructor.defaultState);
+      this.children_ = [];
+      this.childIndex_ = {};
+      this.childNameIndex_ = {};
+      var SetSham;
+
+      if (!window$1.Set) {
+        SetSham =
+        /*#__PURE__*/
+        function () {
+          function SetSham() {
+            this.set_ = {};
+          }
+
+          var _proto2 = SetSham.prototype;
+
+          _proto2.has = function has(key) {
+            return key in this.set_;
+          };
+
+          _proto2["delete"] = function _delete(key) {
+            var has = this.has(key);
+            delete this.set_[key];
+            return has;
+          };
+
+          _proto2.add = function add(key) {
+            this.set_[key] = 1;
+            return this;
+          };
+
+          _proto2.forEach = function forEach(callback, thisArg) {
+            for (var key in this.set_) {
+              callback.call(thisArg, key, key, this);
+            }
+          };
+
+          return SetSham;
+        }();
+      }
+
+      this.setTimeoutIds_ = window$1.Set ? new Set() : new SetSham();
+      this.setIntervalIds_ = window$1.Set ? new Set() : new SetSham();
+      this.rafIds_ = window$1.Set ? new Set() : new SetSham();
+      this.clearingTimersOnDispose_ = false; // Add any child components in options
+
+      if (options.initChildren !== false) {
+        this.initChildren();
+      }
+
+      this.ready(ready); // Don't want to trigger ready here or it will before init is actually
+      // finished for all children that run this constructor
+
+      if (options.reportTouchActivity !== false) {
+        this.enableTouchActivity();
+      }
+    }
+    /**
+     * Dispose of the `Component` and all child components.
+     *
+     * @fires Component#dispose
+     */
+
+
+    var _proto = Component.prototype;
+
+    _proto.dispose = function dispose() {
+      /**
+       * Triggered when a `Component` is disposed.
+       *
+       * @event Component#dispose
+       * @type {EventTarget~Event}
+       *
+       * @property {boolean} [bubbles=false]
+       *           set to false so that the close event does not
+       *           bubble up
+       */
+      this.trigger({
+        type: 'dispose',
+        bubbles: false
+      }); // Dispose all children.
+
+      if (this.children_) {
+        for (var i = this.children_.length - 1; i >= 0; i--) {
+          if (this.children_[i].dispose) {
+            this.children_[i].dispose();
+          }
+        }
+      } // Delete child references
+
+
+      this.children_ = null;
+      this.childIndex_ = null;
+      this.childNameIndex_ = null;
+      this.parentComponent_ = null;
+
+      if (this.el_) {
+        // Remove element from DOM
+        if (this.el_.parentNode) {
+          this.el_.parentNode.removeChild(this.el_);
+        }
+
+        if (DomData.has(this.el_)) {
+          DomData["delete"](this.el_);
+        }
+
+        this.el_ = null;
+      } // remove reference to the player after disposing of the element
+
+
+      this.player_ = null;
+    }
+    /**
+     * Return the {@link Player} that the `Component` has attached to.
+     *
+     * @return {Player}
+     *         The player that this `Component` has attached to.
+     */
+    ;
+
+    _proto.player = function player() {
+      return this.player_;
+    }
+    /**
+     * Deep merge of options objects with new options.
+     * > Note: When both `obj` and `options` contain properties whose values are objects.
+     *         The two properties get merged using {@link module:mergeOptions}
+     *
+     * @param {Object} obj
+     *        The object that contains new options.
+     *
+     * @return {Object}
+     *         A new object of `this.options_` and `obj` merged together.
+     */
+    ;
+
+    _proto.options = function options(obj) {
+      if (!obj) {
+        return this.options_;
+      }
+
+      this.options_ = mergeOptions(this.options_, obj);
+      return this.options_;
+    }
+    /**
+     * Get the `Component`s DOM element
+     *
+     * @return {Element}
+     *         The DOM element for this `Component`.
+     */
+    ;
+
+    _proto.el = function el() {
+      return this.el_;
+    }
+    /**
+     * Create the `Component`s DOM element.
+     *
+     * @param {string} [tagName]
+     *        Element's DOM node type. e.g. 'div'
+     *
+     * @param {Object} [properties]
+     *        An object of properties that should be set.
+     *
+     * @param {Object} [attributes]
+     *        An object of attributes that should be set.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl$1(tagName, properties, attributes) {
+      return createEl(tagName, properties, attributes);
+    }
+    /**
+     * Localize a string given the string in english.
+     *
+     * If tokens are provided, it'll try and run a simple token replacement on the provided string.
+     * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
+     *
+     * If a `defaultValue` is provided, it'll use that over `string`,
+     * if a value isn't found in provided language files.
+     * This is useful if you want to have a descriptive key for token replacement
+     * but have a succinct localized string and not require `en.json` to be included.
+     *
+     * Currently, it is used for the progress bar timing.
+     * ```js
+     * {
+     *   "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
+     * }
+     * ```
+     * It is then used like so:
+     * ```js
+     * this.localize('progress bar timing: currentTime={1} duration{2}',
+     *               [this.player_.currentTime(), this.player_.duration()],
+     *               '{1} of {2}');
+     * ```
+     *
+     * Which outputs something like: `01:23 of 24:56`.
+     *
+     *
+     * @param {string} string
+     *        The string to localize and the key to lookup in the language files.
+     * @param {string[]} [tokens]
+     *        If the current item has token replacements, provide the tokens here.
+     * @param {string} [defaultValue]
+     *        Defaults to `string`. Can be a default value to use for token replacement
+     *        if the lookup key is needed to be separate.
+     *
+     * @return {string}
+     *         The localized string or if no localization exists the english string.
+     */
+    ;
+
+    _proto.localize = function localize(string, tokens, defaultValue) {
+      if (defaultValue === void 0) {
+        defaultValue = string;
+      }
+
+      var code = this.player_.language && this.player_.language();
+      var languages = this.player_.languages && this.player_.languages();
+      var language = languages && languages[code];
+      var primaryCode = code && code.split('-')[0];
+      var primaryLang = languages && languages[primaryCode];
+      var localizedString = defaultValue;
+
+      if (language && language[string]) {
+        localizedString = language[string];
+      } else if (primaryLang && primaryLang[string]) {
+        localizedString = primaryLang[string];
+      }
+
+      if (tokens) {
+        localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
+          var value = tokens[index - 1];
+          var ret = value;
+
+          if (typeof value === 'undefined') {
+            ret = match;
+          }
+
+          return ret;
+        });
+      }
+
+      return localizedString;
+    }
+    /**
+     * Return the `Component`s DOM element. This is where children get inserted.
+     * This will usually be the the same as the element returned in {@link Component#el}.
+     *
+     * @return {Element}
+     *         The content element for this `Component`.
+     */
+    ;
+
+    _proto.contentEl = function contentEl() {
+      return this.contentEl_ || this.el_;
+    }
+    /**
+     * Get this `Component`s ID
+     *
+     * @return {string}
+     *         The id of this `Component`
+     */
+    ;
+
+    _proto.id = function id() {
+      return this.id_;
+    }
+    /**
+     * Get the `Component`s name. The name gets used to reference the `Component`
+     * and is set during registration.
+     *
+     * @return {string}
+     *         The name of this `Component`.
+     */
+    ;
+
+    _proto.name = function name() {
+      return this.name_;
+    }
+    /**
+     * Get an array of all child components
+     *
+     * @return {Array}
+     *         The children
+     */
+    ;
+
+    _proto.children = function children() {
+      return this.children_;
+    }
+    /**
+     * Returns the child `Component` with the given `id`.
+     *
+     * @param {string} id
+     *        The id of the child `Component` to get.
+     *
+     * @return {Component|undefined}
+     *         The child `Component` with the given `id` or undefined.
+     */
+    ;
+
+    _proto.getChildById = function getChildById(id) {
+      return this.childIndex_[id];
+    }
+    /**
+     * Returns the child `Component` with the given `name`.
+     *
+     * @param {string} name
+     *        The name of the child `Component` to get.
+     *
+     * @return {Component|undefined}
+     *         The child `Component` with the given `name` or undefined.
+     */
+    ;
+
+    _proto.getChild = function getChild(name) {
+      if (!name) {
+        return;
+      }
+
+      return this.childNameIndex_[name];
+    }
+    /**
+     * Add a child `Component` inside the current `Component`.
+     *
+     *
+     * @param {string|Component} child
+     *        The name or instance of a child to add.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of options that will get passed to children of
+     *        the child.
+     *
+     * @param {number} [index=this.children_.length]
+     *        The index to attempt to add a child into.
+     *
+     * @return {Component}
+     *         The `Component` that gets added as a child. When using a string the
+     *         `Component` will get created by this process.
+     */
+    ;
+
+    _proto.addChild = function addChild(child, options, index) {
+      if (options === void 0) {
+        options = {};
+      }
+
+      if (index === void 0) {
+        index = this.children_.length;
+      }
+
+      var component;
+      var componentName; // If child is a string, create component with options
+
+      if (typeof child === 'string') {
+        componentName = toTitleCase(child);
+        var componentClassName = options.componentClass || componentName; // Set name through options
+
+        options.name = componentName; // Create a new object & element for this controls set
+        // If there's no .player_, this is a player
+
+        var ComponentClass = Component.getComponent(componentClassName);
+
+        if (!ComponentClass) {
+          throw new Error("Component " + componentClassName + " does not exist");
+        } // data stored directly on the videojs object may be
+        // misidentified as a component to retain
+        // backwards-compatibility with 4.x. check to make sure the
+        // component class can be instantiated.
+
+
+        if (typeof ComponentClass !== 'function') {
+          return null;
+        }
+
+        component = new ComponentClass(this.player_ || this, options); // child is a component instance
+      } else {
+        component = child;
+      }
+
+      if (component.parentComponent_) {
+        component.parentComponent_.removeChild(component);
+      }
+
+      this.children_.splice(index, 0, component);
+      component.parentComponent_ = this;
+
+      if (typeof component.id === 'function') {
+        this.childIndex_[component.id()] = component;
+      } // If a name wasn't used to create the component, check if we can use the
+      // name function of the component
+
+
+      componentName = componentName || component.name && toTitleCase(component.name());
+
+      if (componentName) {
+        this.childNameIndex_[componentName] = component;
+        this.childNameIndex_[toLowerCase(componentName)] = component;
+      } // Add the UI object's element to the container div (box)
+      // Having an element is not required
+
+
+      if (typeof component.el === 'function' && component.el()) {
+        var childNodes = this.contentEl().children;
+        var refNode = childNodes[index] || null;
+        this.contentEl().insertBefore(component.el(), refNode);
+      } // Return so it can stored on parent object if desired.
+
+
+      return component;
+    }
+    /**
+     * Remove a child `Component` from this `Component`s list of children. Also removes
+     * the child `Component`s element from this `Component`s element.
+     *
+     * @param {Component} component
+     *        The child `Component` to remove.
+     */
+    ;
+
+    _proto.removeChild = function removeChild(component) {
+      if (typeof component === 'string') {
+        component = this.getChild(component);
+      }
+
+      if (!component || !this.children_) {
+        return;
+      }
+
+      var childFound = false;
+
+      for (var i = this.children_.length - 1; i >= 0; i--) {
+        if (this.children_[i] === component) {
+          childFound = true;
+          this.children_.splice(i, 1);
+          break;
+        }
+      }
+
+      if (!childFound) {
+        return;
+      }
+
+      component.parentComponent_ = null;
+      this.childIndex_[component.id()] = null;
+      this.childNameIndex_[toTitleCase(component.name())] = null;
+      this.childNameIndex_[toLowerCase(component.name())] = null;
+      var compEl = component.el();
+
+      if (compEl && compEl.parentNode === this.contentEl()) {
+        this.contentEl().removeChild(component.el());
+      }
+    }
+    /**
+     * Add and initialize default child `Component`s based upon options.
+     */
+    ;
+
+    _proto.initChildren = function initChildren() {
+      var _this = this;
+
+      var children = this.options_.children;
+
+      if (children) {
+        // `this` is `parent`
+        var parentOptions = this.options_;
+
+        var handleAdd = function handleAdd(child) {
+          var name = child.name;
+          var opts = child.opts; // Allow options for children to be set at the parent options
+          // e.g. videojs(id, { controlBar: false });
+          // instead of videojs(id, { children: { controlBar: false });
+
+          if (parentOptions[name] !== undefined) {
+            opts = parentOptions[name];
+          } // Allow for disabling default components
+          // e.g. options['children']['posterImage'] = false
+
+
+          if (opts === false) {
+            return;
+          } // Allow options to be passed as a simple boolean if no configuration
+          // is necessary.
+
+
+          if (opts === true) {
+            opts = {};
+          } // We also want to pass the original player options
+          // to each component as well so they don't need to
+          // reach back into the player for options later.
+
+
+          opts.playerOptions = _this.options_.playerOptions; // Create and add the child component.
+          // Add a direct reference to the child by name on the parent instance.
+          // If two of the same component are used, different names should be supplied
+          // for each
+
+          var newChild = _this.addChild(name, opts);
+
+          if (newChild) {
+            _this[name] = newChild;
+          }
+        }; // Allow for an array of children details to passed in the options
+
+
+        var workingChildren;
+        var Tech = Component.getComponent('Tech');
+
+        if (Array.isArray(children)) {
+          workingChildren = children;
+        } else {
+          workingChildren = Object.keys(children);
+        }
+
+        workingChildren // children that are in this.options_ but also in workingChildren  would
+        // give us extra children we do not want. So, we want to filter them out.
+        .concat(Object.keys(this.options_).filter(function (child) {
+          return !workingChildren.some(function (wchild) {
+            if (typeof wchild === 'string') {
+              return child === wchild;
+            }
+
+            return child === wchild.name;
+          });
+        })).map(function (child) {
+          var name;
+          var opts;
+
+          if (typeof child === 'string') {
+            name = child;
+            opts = children[name] || _this.options_[name] || {};
+          } else {
+            name = child.name;
+            opts = child;
+          }
+
+          return {
+            name: name,
+            opts: opts
+          };
+        }).filter(function (child) {
+          // we have to make sure that child.name isn't in the techOrder since
+          // techs are registerd as Components but can't aren't compatible
+          // See https://github.com/videojs/video.js/issues/2772
+          var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
+          return c && !Tech.isTech(c);
+        }).forEach(handleAdd);
+      }
+    }
+    /**
+     * Builds the default DOM class name. Should be overriden by sub-components.
+     *
+     * @return {string}
+     *         The DOM class name for this object.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      // Child classes can include a function that does:
+      // return 'CLASS NAME' + this._super();
+      return '';
+    }
+    /**
+     * Bind a listener to the component's ready state.
+     * Different from event listeners in that if the ready event has already happened
+     * it will trigger the function immediately.
+     *
+     * @return {Component}
+     *         Returns itself; method can be chained.
+     */
+    ;
+
+    _proto.ready = function ready(fn, sync) {
+      if (sync === void 0) {
+        sync = false;
+      }
+
+      if (!fn) {
+        return;
+      }
+
+      if (!this.isReady_) {
+        this.readyQueue_ = this.readyQueue_ || [];
+        this.readyQueue_.push(fn);
+        return;
+      }
+
+      if (sync) {
+        fn.call(this);
+      } else {
+        // Call the function asynchronously by default for consistency
+        this.setTimeout(fn, 1);
+      }
+    }
+    /**
+     * Trigger all the ready listeners for this `Component`.
+     *
+     * @fires Component#ready
+     */
+    ;
+
+    _proto.triggerReady = function triggerReady() {
+      this.isReady_ = true; // Ensure ready is triggered asynchronously
+
+      this.setTimeout(function () {
+        var readyQueue = this.readyQueue_; // Reset Ready Queue
+
+        this.readyQueue_ = [];
+
+        if (readyQueue && readyQueue.length > 0) {
+          readyQueue.forEach(function (fn) {
+            fn.call(this);
+          }, this);
+        } // Allow for using event listeners also
+
+        /**
+         * Triggered when a `Component` is ready.
+         *
+         * @event Component#ready
+         * @type {EventTarget~Event}
+         */
+
+
+        this.trigger('ready');
+      }, 1);
+    }
+    /**
+     * Find a single DOM element matching a `selector`. This can be within the `Component`s
+     * `contentEl()` or another custom context.
+     *
+     * @param {string} selector
+     *        A valid CSS selector, which will be passed to `querySelector`.
+     *
+     * @param {Element|string} [context=this.contentEl()]
+     *        A DOM element within which to query. Can also be a selector string in
+     *        which case the first matching element will get used as context. If
+     *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+     *        nothing it falls back to `document`.
+     *
+     * @return {Element|null}
+     *         the dom element that was found, or null
+     *
+     * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+     */
+    ;
+
+    _proto.$ = function $$1(selector, context) {
+      return $(selector, context || this.contentEl());
+    }
+    /**
+     * Finds all DOM element matching a `selector`. This can be within the `Component`s
+     * `contentEl()` or another custom context.
+     *
+     * @param {string} selector
+     *        A valid CSS selector, which will be passed to `querySelectorAll`.
+     *
+     * @param {Element|string} [context=this.contentEl()]
+     *        A DOM element within which to query. Can also be a selector string in
+     *        which case the first matching element will get used as context. If
+     *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+     *        nothing it falls back to `document`.
+     *
+     * @return {NodeList}
+     *         a list of dom elements that were found
+     *
+     * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+     */
+    ;
+
+    _proto.$$ = function $$$1(selector, context) {
+      return $$(selector, context || this.contentEl());
+    }
+    /**
+     * Check if a component's element has a CSS class name.
+     *
+     * @param {string} classToCheck
+     *        CSS class name to check.
+     *
+     * @return {boolean}
+     *         - True if the `Component` has the class.
+     *         - False if the `Component` does not have the class`
+     */
+    ;
+
+    _proto.hasClass = function hasClass$1(classToCheck) {
+      return hasClass(this.el_, classToCheck);
+    }
+    /**
+     * Add a CSS class name to the `Component`s element.
+     *
+     * @param {string} classToAdd
+     *        CSS class name to add
+     */
+    ;
+
+    _proto.addClass = function addClass$1(classToAdd) {
+      addClass(this.el_, classToAdd);
+    }
+    /**
+     * Remove a CSS class name from the `Component`s element.
+     *
+     * @param {string} classToRemove
+     *        CSS class name to remove
+     */
+    ;
+
+    _proto.removeClass = function removeClass$1(classToRemove) {
+      removeClass(this.el_, classToRemove);
+    }
+    /**
+     * Add or remove a CSS class name from the component's element.
+     * - `classToToggle` gets added when {@link Component#hasClass} would return false.
+     * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
+     *
+     * @param  {string} classToToggle
+     *         The class to add or remove based on (@link Component#hasClass}
+     *
+     * @param  {boolean|Dom~predicate} [predicate]
+     *         An {@link Dom~predicate} function or a boolean
+     */
+    ;
+
+    _proto.toggleClass = function toggleClass$1(classToToggle, predicate) {
+      toggleClass(this.el_, classToToggle, predicate);
+    }
+    /**
+     * Show the `Component`s element if it is hidden by removing the
+     * 'vjs-hidden' class name from it.
+     */
+    ;
+
+    _proto.show = function show() {
+      this.removeClass('vjs-hidden');
+    }
+    /**
+     * Hide the `Component`s element if it is currently showing by adding the
+     * 'vjs-hidden` class name to it.
+     */
+    ;
+
+    _proto.hide = function hide() {
+      this.addClass('vjs-hidden');
+    }
+    /**
+     * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
+     * class name to it. Used during fadeIn/fadeOut.
+     *
+     * @private
+     */
+    ;
+
+    _proto.lockShowing = function lockShowing() {
+      this.addClass('vjs-lock-showing');
+    }
+    /**
+     * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
+     * class name from it. Used during fadeIn/fadeOut.
+     *
+     * @private
+     */
+    ;
+
+    _proto.unlockShowing = function unlockShowing() {
+      this.removeClass('vjs-lock-showing');
+    }
+    /**
+     * Get the value of an attribute on the `Component`s element.
+     *
+     * @param {string} attribute
+     *        Name of the attribute to get the value from.
+     *
+     * @return {string|null}
+     *         - The value of the attribute that was asked for.
+     *         - Can be an empty string on some browsers if the attribute does not exist
+     *           or has no value
+     *         - Most browsers will return null if the attibute does not exist or has
+     *           no value.
+     *
+     * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
+     */
+    ;
+
+    _proto.getAttribute = function getAttribute$1(attribute) {
+      return getAttribute(this.el_, attribute);
+    }
+    /**
+     * Set the value of an attribute on the `Component`'s element
+     *
+     * @param {string} attribute
+     *        Name of the attribute to set.
+     *
+     * @param {string} value
+     *        Value to set the attribute to.
+     *
+     * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
+     */
+    ;
+
+    _proto.setAttribute = function setAttribute$1(attribute, value) {
+      setAttribute(this.el_, attribute, value);
+    }
+    /**
+     * Remove an attribute from the `Component`s element.
+     *
+     * @param {string} attribute
+     *        Name of the attribute to remove.
+     *
+     * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
+     */
+    ;
+
+    _proto.removeAttribute = function removeAttribute$1(attribute) {
+      removeAttribute(this.el_, attribute);
+    }
+    /**
+     * Get or set the width of the component based upon the CSS styles.
+     * See {@link Component#dimension} for more detailed information.
+     *
+     * @param {number|string} [num]
+     *        The width that you want to set postfixed with '%', 'px' or nothing.
+     *
+     * @param {boolean} [skipListeners]
+     *        Skip the componentresize event trigger
+     *
+     * @return {number|string}
+     *         The width when getting, zero if there is no width. Can be a string
+     *           postpixed with '%' or 'px'.
+     */
+    ;
+
+    _proto.width = function width(num, skipListeners) {
+      return this.dimension('width', num, skipListeners);
+    }
+    /**
+     * Get or set the height of the component based upon the CSS styles.
+     * See {@link Component#dimension} for more detailed information.
+     *
+     * @param {number|string} [num]
+     *        The height that you want to set postfixed with '%', 'px' or nothing.
+     *
+     * @param {boolean} [skipListeners]
+     *        Skip the componentresize event trigger
+     *
+     * @return {number|string}
+     *         The width when getting, zero if there is no width. Can be a string
+     *         postpixed with '%' or 'px'.
+     */
+    ;
+
+    _proto.height = function height(num, skipListeners) {
+      return this.dimension('height', num, skipListeners);
+    }
+    /**
+     * Set both the width and height of the `Component` element at the same time.
+     *
+     * @param  {number|string} width
+     *         Width to set the `Component`s element to.
+     *
+     * @param  {number|string} height
+     *         Height to set the `Component`s element to.
+     */
+    ;
+
+    _proto.dimensions = function dimensions(width, height) {
+      // Skip componentresize listeners on width for optimization
+      this.width(width, true);
+      this.height(height);
+    }
+    /**
+     * Get or set width or height of the `Component` element. This is the shared code
+     * for the {@link Component#width} and {@link Component#height}.
+     *
+     * Things to know:
+     * - If the width or height in an number this will return the number postfixed with 'px'.
+     * - If the width/height is a percent this will return the percent postfixed with '%'
+     * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
+     *   defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
+     *   See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
+     *   for more information
+     * - If you want the computed style of the component, use {@link Component#currentWidth}
+     *   and {@link {Component#currentHeight}
+     *
+     * @fires Component#componentresize
+     *
+     * @param {string} widthOrHeight
+     8        'width' or 'height'
+     *
+     * @param  {number|string} [num]
+     8         New dimension
+     *
+     * @param  {boolean} [skipListeners]
+     *         Skip componentresize event trigger
+     *
+     * @return {number}
+     *         The dimension when getting or 0 if unset
+     */
+    ;
+
+    _proto.dimension = function dimension(widthOrHeight, num, skipListeners) {
+      if (num !== undefined) {
+        // Set to zero if null or literally NaN (NaN !== NaN)
+        if (num === null || num !== num) {
+          num = 0;
+        } // Check if using css width/height (% or px) and adjust
+
+
+        if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
+          this.el_.style[widthOrHeight] = num;
+        } else if (num === 'auto') {
+          this.el_.style[widthOrHeight] = '';
+        } else {
+          this.el_.style[widthOrHeight] = num + 'px';
+        } // skipListeners allows us to avoid triggering the resize event when setting both width and height
+
+
+        if (!skipListeners) {
+          /**
+           * Triggered when a component is resized.
+           *
+           * @event Component#componentresize
+           * @type {EventTarget~Event}
+           */
+          this.trigger('componentresize');
+        }
+
+        return;
+      } // Not setting a value, so getting it
+      // Make sure element exists
+
+
+      if (!this.el_) {
+        return 0;
+      } // Get dimension value from style
+
+
+      var val = this.el_.style[widthOrHeight];
+      var pxIndex = val.indexOf('px');
+
+      if (pxIndex !== -1) {
+        // Return the pixel value with no 'px'
+        return parseInt(val.slice(0, pxIndex), 10);
+      } // No px so using % or no style was set, so falling back to offsetWidth/height
+      // If component has display:none, offset will return 0
+      // TODO: handle display:none and no dimension style using px
+
+
+      return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
+    }
+    /**
+     * Get the computed width or the height of the component's element.
+     *
+     * Uses `window.getComputedStyle`.
+     *
+     * @param {string} widthOrHeight
+     *        A string containing 'width' or 'height'. Whichever one you want to get.
+     *
+     * @return {number}
+     *         The dimension that gets asked for or 0 if nothing was set
+     *         for that dimension.
+     */
+    ;
+
+    _proto.currentDimension = function currentDimension(widthOrHeight) {
+      var computedWidthOrHeight = 0;
+
+      if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
+        throw new Error('currentDimension only accepts width or height value');
+      }
+
+      computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer
+
+      computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying
+      // and we want to check the offset values.
+      // This code also runs wherever getComputedStyle doesn't exist.
+
+      if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
+        var rule = "offset" + toTitleCase(widthOrHeight);
+        computedWidthOrHeight = this.el_[rule];
+      }
+
+      return computedWidthOrHeight;
+    }
+    /**
+     * An object that contains width and height values of the `Component`s
+     * computed style. Uses `window.getComputedStyle`.
+     *
+     * @typedef {Object} Component~DimensionObject
+     *
+     * @property {number} width
+     *           The width of the `Component`s computed style.
+     *
+     * @property {number} height
+     *           The height of the `Component`s computed style.
+     */
+
+    /**
+     * Get an object that contains computed width and height values of the
+     * component's element.
+     *
+     * Uses `window.getComputedStyle`.
+     *
+     * @return {Component~DimensionObject}
+     *         The computed dimensions of the component's element.
+     */
+    ;
+
+    _proto.currentDimensions = function currentDimensions() {
+      return {
+        width: this.currentDimension('width'),
+        height: this.currentDimension('height')
+      };
+    }
+    /**
+     * Get the computed width of the component's element.
+     *
+     * Uses `window.getComputedStyle`.
+     *
+     * @return {number}
+     *         The computed width of the component's element.
+     */
+    ;
+
+    _proto.currentWidth = function currentWidth() {
+      return this.currentDimension('width');
+    }
+    /**
+     * Get the computed height of the component's element.
+     *
+     * Uses `window.getComputedStyle`.
+     *
+     * @return {number}
+     *         The computed height of the component's element.
+     */
+    ;
+
+    _proto.currentHeight = function currentHeight() {
+      return this.currentDimension('height');
+    }
+    /**
+     * Set the focus to this component
+     */
+    ;
+
+    _proto.focus = function focus() {
+      this.el_.focus();
+    }
+    /**
+     * Remove the focus from this component
+     */
+    ;
+
+    _proto.blur = function blur() {
+      this.el_.blur();
+    }
+    /**
+     * When this Component receives a `keydown` event which it does not process,
+     *  it passes the event to the Player for handling.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      if (this.player_) {
+        // We only stop propagation here because we want unhandled events to fall
+        // back to the browser.
+        event.stopPropagation();
+        this.player_.handleKeyDown(event);
+      }
+    }
+    /**
+     * Many components used to have a `handleKeyPress` method, which was poorly
+     * named because it listened to a `keydown` event. This method name now
+     * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
+     * will not see their method calls stop working.
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to be called.
+     */
+    ;
+
+    _proto.handleKeyPress = function handleKeyPress(event) {
+      this.handleKeyDown(event);
+    }
+    /**
+     * Emit a 'tap' events when touch event support gets detected. This gets used to
+     * support toggling the controls through a tap on the video. They get enabled
+     * because every sub-component would have extra overhead otherwise.
+     *
+     * @private
+     * @fires Component#tap
+     * @listens Component#touchstart
+     * @listens Component#touchmove
+     * @listens Component#touchleave
+     * @listens Component#touchcancel
+     * @listens Component#touchend
+      */
+    ;
+
+    _proto.emitTapEvents = function emitTapEvents() {
+      // Track the start time so we can determine how long the touch lasted
+      var touchStart = 0;
+      var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap
+      // Other popular libs use anywhere from 2 (hammer.js) to 15,
+      // so 10 seems like a nice, round number.
+
+      var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap
+
+      var touchTimeThreshold = 200;
+      var couldBeTap;
+      this.on('touchstart', function (event) {
+        // If more than one finger, don't consider treating this as a click
+        if (event.touches.length === 1) {
+          // Copy pageX/pageY from the object
+          firstTouch = {
+            pageX: event.touches[0].pageX,
+            pageY: event.touches[0].pageY
+          }; // Record start time so we can detect a tap vs. "touch and hold"
+
+          touchStart = window$1.performance.now(); // Reset couldBeTap tracking
+
+          couldBeTap = true;
+        }
+      });
+      this.on('touchmove', function (event) {
+        // If more than one finger, don't consider treating this as a click
+        if (event.touches.length > 1) {
+          couldBeTap = false;
+        } else if (firstTouch) {
+          // Some devices will throw touchmoves for all but the slightest of taps.
+          // So, if we moved only a small distance, this could still be a tap
+          var xdiff = event.touches[0].pageX - firstTouch.pageX;
+          var ydiff = event.touches[0].pageY - firstTouch.pageY;
+          var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
+
+          if (touchDistance > tapMovementThreshold) {
+            couldBeTap = false;
+          }
+        }
+      });
+
+      var noTap = function noTap() {
+        couldBeTap = false;
+      }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
+
+
+      this.on('touchleave', noTap);
+      this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate
+      // event
+
+      this.on('touchend', function (event) {
+        firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen
+
+        if (couldBeTap === true) {
+          // Measure how long the touch lasted
+          var touchTime = window$1.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap
+
+          if (touchTime < touchTimeThreshold) {
+            // Don't let browser turn this into a click
+            event.preventDefault();
+            /**
+             * Triggered when a `Component` is tapped.
+             *
+             * @event Component#tap
+             * @type {EventTarget~Event}
+             */
+
+            this.trigger('tap'); // It may be good to copy the touchend event object and change the
+            // type to tap, if the other event properties aren't exact after
+            // Events.fixEvent runs (e.g. event.target)
+          }
+        }
+      });
+    }
+    /**
+     * This function reports user activity whenever touch events happen. This can get
+     * turned off by any sub-components that wants touch events to act another way.
+     *
+     * Report user touch activity when touch events occur. User activity gets used to
+     * determine when controls should show/hide. It is simple when it comes to mouse
+     * events, because any mouse event should show the controls. So we capture mouse
+     * events that bubble up to the player and report activity when that happens.
+     * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
+     * controls. So touch events can't help us at the player level either.
+     *
+     * User activity gets checked asynchronously. So what could happen is a tap event
+     * on the video turns the controls off. Then the `touchend` event bubbles up to
+     * the player. Which, if it reported user activity, would turn the controls right
+     * back on. We also don't want to completely block touch events from bubbling up.
+     * Furthermore a `touchmove` event and anything other than a tap, should not turn
+     * controls back on.
+     *
+     * @listens Component#touchstart
+     * @listens Component#touchmove
+     * @listens Component#touchend
+     * @listens Component#touchcancel
+     */
+    ;
+
+    _proto.enableTouchActivity = function enableTouchActivity() {
+      // Don't continue if the root player doesn't support reporting user activity
+      if (!this.player() || !this.player().reportUserActivity) {
+        return;
+      } // listener for reporting that the user is active
+
+
+      var report = bind(this.player(), this.player().reportUserActivity);
+      var touchHolding;
+      this.on('touchstart', function () {
+        report(); // For as long as the they are touching the device or have their mouse down,
+        // we consider them active even if they're not moving their finger or mouse.
+        // So we want to continue to update that they are active
+
+        this.clearInterval(touchHolding); // report at the same interval as activityCheck
+
+        touchHolding = this.setInterval(report, 250);
+      });
+
+      var touchEnd = function touchEnd(event) {
+        report(); // stop the interval that maintains activity if the touch is holding
+
+        this.clearInterval(touchHolding);
+      };
+
+      this.on('touchmove', report);
+      this.on('touchend', touchEnd);
+      this.on('touchcancel', touchEnd);
+    }
+    /**
+     * A callback that has no parameters and is bound into `Component`s context.
+     *
+     * @callback Component~GenericCallback
+     * @this Component
+     */
+
+    /**
+     * Creates a function that runs after an `x` millisecond timeout. This function is a
+     * wrapper around `window.setTimeout`. There are a few reasons to use this one
+     * instead though:
+     * 1. It gets cleared via  {@link Component#clearTimeout} when
+     *    {@link Component#dispose} gets called.
+     * 2. The function callback will gets turned into a {@link Component~GenericCallback}
+     *
+     * > Note: You can't use `window.clearTimeout` on the id returned by this function. This
+     *         will cause its dispose listener not to get cleaned up! Please use
+     *         {@link Component#clearTimeout} or {@link Component#dispose} instead.
+     *
+     * @param {Component~GenericCallback} fn
+     *        The function that will be run after `timeout`.
+     *
+     * @param {number} timeout
+     *        Timeout in milliseconds to delay before executing the specified function.
+     *
+     * @return {number}
+     *         Returns a timeout ID that gets used to identify the timeout. It can also
+     *         get used in {@link Component#clearTimeout} to clear the timeout that
+     *         was set.
+     *
+     * @listens Component#dispose
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
+     */
+    ;
+
+    _proto.setTimeout = function setTimeout(fn, timeout) {
+      var _this2 = this;
+
+      // declare as variables so they are properly available in timeout function
+      // eslint-disable-next-line
+      var timeoutId;
+      fn = bind(this, fn);
+      this.clearTimersOnDispose_();
+      timeoutId = window$1.setTimeout(function () {
+        if (_this2.setTimeoutIds_.has(timeoutId)) {
+          _this2.setTimeoutIds_["delete"](timeoutId);
+        }
+
+        fn();
+      }, timeout);
+      this.setTimeoutIds_.add(timeoutId);
+      return timeoutId;
+    }
+    /**
+     * Clears a timeout that gets created via `window.setTimeout` or
+     * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
+     * use this function instead of `window.clearTimout`. If you don't your dispose
+     * listener will not get cleaned up until {@link Component#dispose}!
+     *
+     * @param {number} timeoutId
+     *        The id of the timeout to clear. The return value of
+     *        {@link Component#setTimeout} or `window.setTimeout`.
+     *
+     * @return {number}
+     *         Returns the timeout id that was cleared.
+     *
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
+     */
+    ;
+
+    _proto.clearTimeout = function clearTimeout(timeoutId) {
+      if (this.setTimeoutIds_.has(timeoutId)) {
+        this.setTimeoutIds_["delete"](timeoutId);
+        window$1.clearTimeout(timeoutId);
+      }
+
+      return timeoutId;
+    }
+    /**
+     * Creates a function that gets run every `x` milliseconds. This function is a wrapper
+     * around `window.setInterval`. There are a few reasons to use this one instead though.
+     * 1. It gets cleared via  {@link Component#clearInterval} when
+     *    {@link Component#dispose} gets called.
+     * 2. The function callback will be a {@link Component~GenericCallback}
+     *
+     * @param {Component~GenericCallback} fn
+     *        The function to run every `x` seconds.
+     *
+     * @param {number} interval
+     *        Execute the specified function every `x` milliseconds.
+     *
+     * @return {number}
+     *         Returns an id that can be used to identify the interval. It can also be be used in
+     *         {@link Component#clearInterval} to clear the interval.
+     *
+     * @listens Component#dispose
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
+     */
+    ;
+
+    _proto.setInterval = function setInterval(fn, interval) {
+      fn = bind(this, fn);
+      this.clearTimersOnDispose_();
+      var intervalId = window$1.setInterval(fn, interval);
+      this.setIntervalIds_.add(intervalId);
+      return intervalId;
+    }
+    /**
+     * Clears an interval that gets created via `window.setInterval` or
+     * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
+     * use this function instead of `window.clearInterval`. If you don't your dispose
+     * listener will not get cleaned up until {@link Component#dispose}!
+     *
+     * @param {number} intervalId
+     *        The id of the interval to clear. The return value of
+     *        {@link Component#setInterval} or `window.setInterval`.
+     *
+     * @return {number}
+     *         Returns the interval id that was cleared.
+     *
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
+     */
+    ;
+
+    _proto.clearInterval = function clearInterval(intervalId) {
+      if (this.setIntervalIds_.has(intervalId)) {
+        this.setIntervalIds_["delete"](intervalId);
+        window$1.clearInterval(intervalId);
+      }
+
+      return intervalId;
+    }
+    /**
+     * Queues up a callback to be passed to requestAnimationFrame (rAF), but
+     * with a few extra bonuses:
+     *
+     * - Supports browsers that do not support rAF by falling back to
+     *   {@link Component#setTimeout}.
+     *
+     * - The callback is turned into a {@link Component~GenericCallback} (i.e.
+     *   bound to the component).
+     *
+     * - Automatic cancellation of the rAF callback is handled if the component
+     *   is disposed before it is called.
+     *
+     * @param  {Component~GenericCallback} fn
+     *         A function that will be bound to this component and executed just
+     *         before the browser's next repaint.
+     *
+     * @return {number}
+     *         Returns an rAF ID that gets used to identify the timeout. It can
+     *         also be used in {@link Component#cancelAnimationFrame} to cancel
+     *         the animation frame callback.
+     *
+     * @listens Component#dispose
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
+     */
+    ;
+
+    _proto.requestAnimationFrame = function requestAnimationFrame(fn) {
+      var _this3 = this;
+
+      // Fall back to using a timer.
+      if (!this.supportsRaf_) {
+        return this.setTimeout(fn, 1000 / 60);
+      }
+
+      this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function
+      // eslint-disable-next-line
+
+      var id;
+      fn = bind(this, fn);
+      id = window$1.requestAnimationFrame(function () {
+        if (_this3.rafIds_.has(id)) {
+          _this3.rafIds_["delete"](id);
+        }
+
+        fn();
+      });
+      this.rafIds_.add(id);
+      return id;
+    }
+    /**
+     * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
+     * (rAF).
+     *
+     * If you queue an rAF callback via {@link Component#requestAnimationFrame},
+     * use this function instead of `window.cancelAnimationFrame`. If you don't,
+     * your dispose listener will not get cleaned up until {@link Component#dispose}!
+     *
+     * @param {number} id
+     *        The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
+     *
+     * @return {number}
+     *         Returns the rAF ID that was cleared.
+     *
+     * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
+     */
+    ;
+
+    _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
+      // Fall back to using a timer.
+      if (!this.supportsRaf_) {
+        return this.clearTimeout(id);
+      }
+
+      if (this.rafIds_.has(id)) {
+        this.rafIds_["delete"](id);
+        window$1.cancelAnimationFrame(id);
+      }
+
+      return id;
+    }
+    /**
+     * A function to setup `requestAnimationFrame`, `setTimeout`,
+     * and `setInterval`, clearing on dispose.
+     *
+     * > Previously each timer added and removed dispose listeners on it's own.
+     * For better performance it was decided to batch them all, and use `Set`s
+     * to track outstanding timer ids.
+     *
+     * @private
+     */
+    ;
+
+    _proto.clearTimersOnDispose_ = function clearTimersOnDispose_() {
+      var _this4 = this;
+
+      if (this.clearingTimersOnDispose_) {
+        return;
+      }
+
+      this.clearingTimersOnDispose_ = true;
+      this.one('dispose', function () {
+        [['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) {
+          var idName = _ref[0],
+              cancelName = _ref[1];
+
+          _this4[idName].forEach(_this4[cancelName], _this4);
+        });
+        _this4.clearingTimersOnDispose_ = false;
+      });
+    }
+    /**
+     * Register a `Component` with `videojs` given the name and the component.
+     *
+     * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
+     *         should be registered using {@link Tech.registerTech} or
+     *         {@link videojs:videojs.registerTech}.
+     *
+     * > NOTE: This function can also be seen on videojs as
+     *         {@link videojs:videojs.registerComponent}.
+     *
+     * @param {string} name
+     *        The name of the `Component` to register.
+     *
+     * @param {Component} ComponentToRegister
+     *        The `Component` class to register.
+     *
+     * @return {Component}
+     *         The `Component` that was registered.
+     */
+    ;
+
+    Component.registerComponent = function registerComponent(name, ComponentToRegister) {
+      if (typeof name !== 'string' || !name) {
+        throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string.");
+      }
+
+      var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.
+
+      var isTech = Tech && Tech.isTech(ComponentToRegister);
+      var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
+
+      if (isTech || !isComp) {
+        var reason;
+
+        if (isTech) {
+          reason = 'techs must be registered using Tech.registerTech()';
+        } else {
+          reason = 'must be a Component subclass';
+        }
+
+        throw new Error("Illegal component, \"" + name + "\"; " + reason + ".");
+      }
+
+      name = toTitleCase(name);
+
+      if (!Component.components_) {
+        Component.components_ = {};
+      }
+
+      var Player = Component.getComponent('Player');
+
+      if (name === 'Player' && Player && Player.players) {
+        var players = Player.players;
+        var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be
+        // in Players.players. So, we must loop through and verify that the value
+        // for each item is not null. This allows registration of the Player component
+        // after all players have been disposed or before any were created.
+
+        if (players && playerNames.length > 0 && playerNames.map(function (pname) {
+          return players[pname];
+        }).every(Boolean)) {
+          throw new Error('Can not register Player component after player has been created.');
+        }
+      }
+
+      Component.components_[name] = ComponentToRegister;
+      Component.components_[toLowerCase(name)] = ComponentToRegister;
+      return ComponentToRegister;
+    }
+    /**
+     * Get a `Component` based on the name it was registered with.
+     *
+     * @param {string} name
+     *        The Name of the component to get.
+     *
+     * @return {Component}
+     *         The `Component` that got registered under the given name.
+     *
+     * @deprecated In `videojs` 6 this will not return `Component`s that were not
+     *             registered using {@link Component.registerComponent}. Currently we
+     *             check the global `videojs` object for a `Component` name and
+     *             return that if it exists.
+     */
+    ;
+
+    Component.getComponent = function getComponent(name) {
+      if (!name || !Component.components_) {
+        return;
+      }
+
+      return Component.components_[name];
+    };
+
+    return Component;
+  }();
+  /**
+   * Whether or not this component supports `requestAnimationFrame`.
+   *
+   * This is exposed primarily for testing purposes.
+   *
+   * @private
+   * @type {Boolean}
+   */
+
+
+  Component.prototype.supportsRaf_ = typeof window$1.requestAnimationFrame === 'function' && typeof window$1.cancelAnimationFrame === 'function';
+  Component.registerComponent('Component', Component);
+
+  function _inheritsLoose(subClass, superClass) {
+    subClass.prototype = Object.create(superClass.prototype);
+    subClass.prototype.constructor = subClass;
+    subClass.__proto__ = superClass;
+  }
+
+  function _setPrototypeOf(o, p) {
+    _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
+      o.__proto__ = p;
+      return o;
+    };
+
+    return _setPrototypeOf(o, p);
+  }
+
+  function isNativeReflectConstruct() {
+    if (typeof Reflect === "undefined" || !Reflect.construct) return false;
+    if (Reflect.construct.sham) return false;
+    if (typeof Proxy === "function") return true;
+
+    try {
+      Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));
+      return true;
+    } catch (e) {
+      return false;
+    }
+  }
+
+  function _construct(Parent, args, Class) {
+    if (isNativeReflectConstruct()) {
+      _construct = Reflect.construct;
+    } else {
+      _construct = function _construct(Parent, args, Class) {
+        var a = [null];
+        a.push.apply(a, args);
+        var Constructor = Function.bind.apply(Parent, a);
+        var instance = new Constructor();
+        if (Class) _setPrototypeOf(instance, Class.prototype);
+        return instance;
+      };
+    }
+
+    return _construct.apply(null, arguments);
+  }
+
+  function _assertThisInitialized(self) {
+    if (self === void 0) {
+      throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
+    }
+
+    return self;
+  }
+
+  /**
+   * @file browser.js
+   * @module browser
+   */
+  var USER_AGENT = window$1.navigator && window$1.navigator.userAgent || '';
+  var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
+  var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
+  /**
+   * Whether or not this device is an iPad.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_IPAD = /iPad/i.test(USER_AGENT);
+  /**
+   * Whether or not this device is an iPhone.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+  // The Facebook app's UIWebView identifies as both an iPhone and iPad, so
+  // to identify iPhones, we need to exclude iPads.
+  // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
+
+  var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
+  /**
+   * Whether or not this device is an iPod.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_IPOD = /iPod/i.test(USER_AGENT);
+  /**
+   * Whether or not this is an iOS device.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
+  /**
+   * The detected iOS version - or `null`.
+   *
+   * @static
+   * @const
+   * @type {string|null}
+   */
+
+  var IOS_VERSION = function () {
+    var match = USER_AGENT.match(/OS (\d+)_/i);
+
+    if (match && match[1]) {
+      return match[1];
+    }
+
+    return null;
+  }();
+  /**
+   * Whether or not this is an Android device.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_ANDROID = /Android/i.test(USER_AGENT);
+  /**
+   * The detected Android version - or `null`.
+   *
+   * @static
+   * @const
+   * @type {number|string|null}
+   */
+
+  var ANDROID_VERSION = function () {
+    // This matches Android Major.Minor.Patch versions
+    // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
+    var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
+
+    if (!match) {
+      return null;
+    }
+
+    var major = match[1] && parseFloat(match[1]);
+    var minor = match[2] && parseFloat(match[2]);
+
+    if (major && minor) {
+      return parseFloat(match[1] + '.' + match[2]);
+    } else if (major) {
+      return major;
+    }
+
+    return null;
+  }();
+  /**
+   * Whether or not this is a native Android browser.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
+  /**
+   * Whether or not this is Mozilla Firefox.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
+  /**
+   * Whether or not this is Microsoft Edge.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_EDGE = /Edge/i.test(USER_AGENT);
+  /**
+   * Whether or not this is Google Chrome.
+   *
+   * This will also be `true` for Chrome on iOS, which will have different support
+   * as it is actually Safari under the hood.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));
+  /**
+   * The detected Google Chrome version - or `null`.
+   *
+   * @static
+   * @const
+   * @type {number|null}
+   */
+
+  var CHROME_VERSION = function () {
+    var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
+
+    if (match && match[2]) {
+      return parseFloat(match[2]);
+    }
+
+    return null;
+  }();
+  /**
+   * The detected Internet Explorer version - or `null`.
+   *
+   * @static
+   * @const
+   * @type {number|null}
+   */
+
+  var IE_VERSION = function () {
+    var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
+    var version = result && parseFloat(result[1]);
+
+    if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
+      // IE 11 has a different user agent string than other IE versions
+      version = 11.0;
+    }
+
+    return version;
+  }();
+  /**
+   * Whether or not this is desktop Safari.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
+  /**
+   * Whether or not this is any flavor of Safari - including iOS.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
+  /**
+   * Whether or not this is a Windows machine.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var IS_WINDOWS = /Windows/i.test(USER_AGENT);
+  /**
+   * Whether or not this device is touch-enabled.
+   *
+   * @static
+   * @const
+   * @type {Boolean}
+   */
+
+  var TOUCH_ENABLED = isReal() && ('ontouchstart' in window$1 || window$1.navigator.maxTouchPoints || window$1.DocumentTouch && window$1.document instanceof window$1.DocumentTouch);
+
+  var browser = /*#__PURE__*/Object.freeze({
+    IS_IPAD: IS_IPAD,
+    IS_IPHONE: IS_IPHONE,
+    IS_IPOD: IS_IPOD,
+    IS_IOS: IS_IOS,
+    IOS_VERSION: IOS_VERSION,
+    IS_ANDROID: IS_ANDROID,
+    ANDROID_VERSION: ANDROID_VERSION,
+    IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
+    IS_FIREFOX: IS_FIREFOX,
+    IS_EDGE: IS_EDGE,
+    IS_CHROME: IS_CHROME,
+    CHROME_VERSION: CHROME_VERSION,
+    IE_VERSION: IE_VERSION,
+    IS_SAFARI: IS_SAFARI,
+    IS_ANY_SAFARI: IS_ANY_SAFARI,
+    IS_WINDOWS: IS_WINDOWS,
+    TOUCH_ENABLED: TOUCH_ENABLED
+  });
+
+  /**
+   * @file time-ranges.js
+   * @module time-ranges
+   */
+
+  /**
+   * Returns the time for the specified index at the start or end
+   * of a TimeRange object.
+   *
+   * @typedef    {Function} TimeRangeIndex
+   *
+   * @param      {number} [index=0]
+   *             The range number to return the time for.
+   *
+   * @return     {number}
+   *             The time offset at the specified index.
+   *
+   * @deprecated The index argument must be provided.
+   *             In the future, leaving it out will throw an error.
+   */
+
+  /**
+   * An object that contains ranges of time.
+   *
+   * @typedef  {Object} TimeRange
+   *
+   * @property {number} length
+   *           The number of time ranges represented by this object.
+   *
+   * @property {module:time-ranges~TimeRangeIndex} start
+   *           Returns the time offset at which a specified time range begins.
+   *
+   * @property {module:time-ranges~TimeRangeIndex} end
+   *           Returns the time offset at which a specified time range ends.
+   *
+   * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
+   */
+
+  /**
+   * Check if any of the time ranges are over the maximum index.
+   *
+   * @private
+   * @param   {string} fnName
+   *          The function name to use for logging
+   *
+   * @param   {number} index
+   *          The index to check
+   *
+   * @param   {number} maxIndex
+   *          The maximum possible index
+   *
+   * @throws  {Error} if the timeRanges provided are over the maxIndex
+   */
+  function rangeCheck(fnName, index, maxIndex) {
+    if (typeof index !== 'number' || index < 0 || index > maxIndex) {
+      throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ").");
+    }
+  }
+  /**
+   * Get the time for the specified index at the start or end
+   * of a TimeRange object.
+   *
+   * @private
+   * @param      {string} fnName
+   *             The function name to use for logging
+   *
+   * @param      {string} valueIndex
+   *             The property that should be used to get the time. should be
+   *             'start' or 'end'
+   *
+   * @param      {Array} ranges
+   *             An array of time ranges
+   *
+   * @param      {Array} [rangeIndex=0]
+   *             The index to start the search at
+   *
+   * @return     {number}
+   *             The time that offset at the specified index.
+   *
+   * @deprecated rangeIndex must be set to a value, in the future this will throw an error.
+   * @throws     {Error} if rangeIndex is more than the length of ranges
+   */
+
+
+  function getRange(fnName, valueIndex, ranges, rangeIndex) {
+    rangeCheck(fnName, rangeIndex, ranges.length - 1);
+    return ranges[rangeIndex][valueIndex];
+  }
+  /**
+   * Create a time range object given ranges of time.
+   *
+   * @private
+   * @param   {Array} [ranges]
+   *          An array of time ranges.
+   */
+
+
+  function createTimeRangesObj(ranges) {
+    if (ranges === undefined || ranges.length === 0) {
+      return {
+        length: 0,
+        start: function start() {
+          throw new Error('This TimeRanges object is empty');
+        },
+        end: function end() {
+          throw new Error('This TimeRanges object is empty');
+        }
+      };
+    }
+
+    return {
+      length: ranges.length,
+      start: getRange.bind(null, 'start', 0, ranges),
+      end: getRange.bind(null, 'end', 1, ranges)
+    };
+  }
+  /**
+   * Create a `TimeRange` object which mimics an
+   * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
+   *
+   * @param {number|Array[]} start
+   *        The start of a single range (a number) or an array of ranges (an
+   *        array of arrays of two numbers each).
+   *
+   * @param {number} end
+   *        The end of a single range. Cannot be used with the array form of
+   *        the `start` argument.
+   */
+
+
+  function createTimeRanges(start, end) {
+    if (Array.isArray(start)) {
+      return createTimeRangesObj(start);
+    } else if (start === undefined || end === undefined) {
+      return createTimeRangesObj();
+    }
+
+    return createTimeRangesObj([[start, end]]);
+  }
+
+  /**
+   * @file buffer.js
+   * @module buffer
+   */
+  /**
+   * Compute the percentage of the media that has been buffered.
+   *
+   * @param {TimeRange} buffered
+   *        The current `TimeRange` object representing buffered time ranges
+   *
+   * @param {number} duration
+   *        Total duration of the media
+   *
+   * @return {number}
+   *         Percent buffered of the total duration in decimal form.
+   */
+
+  function bufferedPercent(buffered, duration) {
+    var bufferedDuration = 0;
+    var start;
+    var end;
+
+    if (!duration) {
+      return 0;
+    }
+
+    if (!buffered || !buffered.length) {
+      buffered = createTimeRanges(0, 0);
+    }
+
+    for (var i = 0; i < buffered.length; i++) {
+      start = buffered.start(i);
+      end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction
+
+      if (end > duration) {
+        end = duration;
+      }
+
+      bufferedDuration += end - start;
+    }
+
+    return bufferedDuration / duration;
+  }
+
+  /**
+   * @file fullscreen-api.js
+   * @module fullscreen-api
+   * @private
+   */
+  /**
+   * Store the browser-specific methods for the fullscreen API.
+   *
+   * @type {Object}
+   * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
+   * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
+   */
+
+  var FullscreenApi = {
+    prefixed: true
+  }; // browser API methods
+
+  var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit
+  ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla
+  ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft
+  ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']];
+  var specApi = apiMap[0];
+  var browserApi; // determine the supported set of functions
+
+  for (var i = 0; i < apiMap.length; i++) {
+    // check for exitFullscreen function
+    if (apiMap[i][1] in document) {
+      browserApi = apiMap[i];
+      break;
+    }
+  } // map the browser API names to the spec API names
+
+
+  if (browserApi) {
+    for (var _i = 0; _i < browserApi.length; _i++) {
+      FullscreenApi[specApi[_i]] = browserApi[_i];
+    }
+
+    FullscreenApi.prefixed = browserApi[0] !== specApi[0];
+  }
+
+  /**
+   * @file media-error.js
+   */
+  /**
+   * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
+   *
+   * @param {number|string|Object|MediaError} value
+   *        This can be of multiple types:
+   *        - number: should be a standard error code
+   *        - string: an error message (the code will be 0)
+   *        - Object: arbitrary properties
+   *        - `MediaError` (native): used to populate a video.js `MediaError` object
+   *        - `MediaError` (video.js): will return itself if it's already a
+   *          video.js `MediaError` object.
+   *
+   * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
+   * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
+   *
+   * @class MediaError
+   */
+
+  function MediaError(value) {
+    // Allow redundant calls to this constructor to avoid having `instanceof`
+    // checks peppered around the code.
+    if (value instanceof MediaError) {
+      return value;
+    }
+
+    if (typeof value === 'number') {
+      this.code = value;
+    } else if (typeof value === 'string') {
+      // default code is zero, so this is a custom error
+      this.message = value;
+    } else if (isObject(value)) {
+      // We assign the `code` property manually because native `MediaError` objects
+      // do not expose it as an own/enumerable property of the object.
+      if (typeof value.code === 'number') {
+        this.code = value.code;
+      }
+
+      assign(this, value);
+    }
+
+    if (!this.message) {
+      this.message = MediaError.defaultMessages[this.code] || '';
+    }
+  }
+  /**
+   * The error code that refers two one of the defined `MediaError` types
+   *
+   * @type {Number}
+   */
+
+
+  MediaError.prototype.code = 0;
+  /**
+   * An optional message that to show with the error. Message is not part of the HTML5
+   * video spec but allows for more informative custom errors.
+   *
+   * @type {String}
+   */
+
+  MediaError.prototype.message = '';
+  /**
+   * An optional status code that can be set by plugins to allow even more detail about
+   * the error. For example a plugin might provide a specific HTTP status code and an
+   * error message for that code. Then when the plugin gets that error this class will
+   * know how to display an error message for it. This allows a custom message to show
+   * up on the `Player` error overlay.
+   *
+   * @type {Array}
+   */
+
+  MediaError.prototype.status = null;
+  /**
+   * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
+   * specification listed under {@link MediaError} for more information.
+   *
+   * @enum {array}
+   * @readonly
+   * @property {string} 0 - MEDIA_ERR_CUSTOM
+   * @property {string} 1 - MEDIA_ERR_ABORTED
+   * @property {string} 2 - MEDIA_ERR_NETWORK
+   * @property {string} 3 - MEDIA_ERR_DECODE
+   * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
+   * @property {string} 5 - MEDIA_ERR_ENCRYPTED
+   */
+
+  MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
+  /**
+   * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
+   *
+   * @type {Array}
+   * @constant
+   */
+
+  MediaError.defaultMessages = {
+    1: 'You aborted the media playback',
+    2: 'A network error caused the media download to fail part-way.',
+    3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
+    4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
+    5: 'The media is encrypted and we do not have the keys to decrypt it.'
+  }; // Add types as properties on MediaError
+  // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
+
+  for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
+    MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance
+
+    MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
+  } // jsdocs for instance/static members added above
+
+  var tuple = SafeParseTuple;
+
+  function SafeParseTuple(obj, reviver) {
+    var json;
+    var error = null;
+
+    try {
+      json = JSON.parse(obj, reviver);
+    } catch (err) {
+      error = err;
+    }
+
+    return [error, json];
+  }
+
+  /**
+   * Returns whether an object is `Promise`-like (i.e. has a `then` method).
+   *
+   * @param  {Object}  value
+   *         An object that may or may not be `Promise`-like.
+   *
+   * @return {boolean}
+   *         Whether or not the object is `Promise`-like.
+   */
+  function isPromise(value) {
+    return value !== undefined && value !== null && typeof value.then === 'function';
+  }
+  /**
+   * Silence a Promise-like object.
+   *
+   * This is useful for avoiding non-harmful, but potentially confusing "uncaught
+   * play promise" rejection error messages.
+   *
+   * @param  {Object} value
+   *         An object that may or may not be `Promise`-like.
+   */
+
+  function silencePromise(value) {
+    if (isPromise(value)) {
+      value.then(null, function (e) {});
+    }
+  }
+
+  /**
+   * @file text-track-list-converter.js Utilities for capturing text track state and
+   * re-creating tracks based on a capture.
+   *
+   * @module text-track-list-converter
+   */
+
+  /**
+   * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
+   * represents the {@link TextTrack}'s state.
+   *
+   * @param {TextTrack} track
+   *        The text track to query.
+   *
+   * @return {Object}
+   *         A serializable javascript representation of the TextTrack.
+   * @private
+   */
+  var trackToJson_ = function trackToJson_(track) {
+    var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
+      if (track[prop]) {
+        acc[prop] = track[prop];
+      }
+
+      return acc;
+    }, {
+      cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
+        return {
+          startTime: cue.startTime,
+          endTime: cue.endTime,
+          text: cue.text,
+          id: cue.id
+        };
+      })
+    });
+    return ret;
+  };
+  /**
+   * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
+   * state of all {@link TextTrack}s currently configured. The return array is compatible with
+   * {@link text-track-list-converter:jsonToTextTracks}.
+   *
+   * @param {Tech} tech
+   *        The tech object to query
+   *
+   * @return {Array}
+   *         A serializable javascript representation of the {@link Tech}s
+   *         {@link TextTrackList}.
+   */
+
+
+  var textTracksToJson = function textTracksToJson(tech) {
+    var trackEls = tech.$$('track');
+    var trackObjs = Array.prototype.map.call(trackEls, function (t) {
+      return t.track;
+    });
+    var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
+      var json = trackToJson_(trackEl.track);
+
+      if (trackEl.src) {
+        json.src = trackEl.src;
+      }
+
+      return json;
+    });
+    return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
+      return trackObjs.indexOf(track) === -1;
+    }).map(trackToJson_));
+  };
+  /**
+   * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
+   * object {@link TextTrack} representations.
+   *
+   * @param {Array} json
+   *        An array of `TextTrack` representation objects, like those that would be
+   *        produced by `textTracksToJson`.
+   *
+   * @param {Tech} tech
+   *        The `Tech` to create the `TextTrack`s on.
+   */
+
+
+  var jsonToTextTracks = function jsonToTextTracks(json, tech) {
+    json.forEach(function (track) {
+      var addedTrack = tech.addRemoteTextTrack(track).track;
+
+      if (!track.src && track.cues) {
+        track.cues.forEach(function (cue) {
+          return addedTrack.addCue(cue);
+        });
+      }
+    });
+    return tech.textTracks();
+  };
+
+  var textTrackConverter = {
+    textTracksToJson: textTracksToJson,
+    jsonToTextTracks: jsonToTextTracks,
+    trackToJson_: trackToJson_
+  };
+
+  function createCommonjsModule(fn, module) {
+  	return module = { exports: {} }, fn(module, module.exports), module.exports;
+  }
+
+  var keycode = createCommonjsModule(function (module, exports) {
+    // Source: http://jsfiddle.net/vWx8V/
+    // http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes
+
+    /**
+     * Conenience method returns corresponding value for given keyName or keyCode.
+     *
+     * @param {Mixed} keyCode {Number} or keyName {String}
+     * @return {Mixed}
+     * @api public
+     */
+    function keyCode(searchInput) {
+      // Keyboard Events
+      if (searchInput && 'object' === typeof searchInput) {
+        var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode;
+        if (hasKeyCode) searchInput = hasKeyCode;
+      } // Numbers
+
+
+      if ('number' === typeof searchInput) return names[searchInput]; // Everything else (cast to string)
+
+      var search = String(searchInput); // check codes
+
+      var foundNamedKey = codes[search.toLowerCase()];
+      if (foundNamedKey) return foundNamedKey; // check aliases
+
+      var foundNamedKey = aliases[search.toLowerCase()];
+      if (foundNamedKey) return foundNamedKey; // weird character?
+
+      if (search.length === 1) return search.charCodeAt(0);
+      return undefined;
+    }
+    /**
+     * Compares a keyboard event with a given keyCode or keyName.
+     *
+     * @param {Event} event Keyboard event that should be tested
+     * @param {Mixed} keyCode {Number} or keyName {String}
+     * @return {Boolean}
+     * @api public
+     */
+
+
+    keyCode.isEventKey = function isEventKey(event, nameOrCode) {
+      if (event && 'object' === typeof event) {
+        var keyCode = event.which || event.keyCode || event.charCode;
+
+        if (keyCode === null || keyCode === undefined) {
+          return false;
+        }
+
+        if (typeof nameOrCode === 'string') {
+          // check codes
+          var foundNamedKey = codes[nameOrCode.toLowerCase()];
+
+          if (foundNamedKey) {
+            return foundNamedKey === keyCode;
+          } // check aliases
+
+
+          var foundNamedKey = aliases[nameOrCode.toLowerCase()];
+
+          if (foundNamedKey) {
+            return foundNamedKey === keyCode;
+          }
+        } else if (typeof nameOrCode === 'number') {
+          return nameOrCode === keyCode;
+        }
+
+        return false;
+      }
+    };
+
+    exports = module.exports = keyCode;
+    /**
+     * Get by name
+     *
+     *   exports.code['enter'] // => 13
+     */
+
+    var codes = exports.code = exports.codes = {
+      'backspace': 8,
+      'tab': 9,
+      'enter': 13,
+      'shift': 16,
+      'ctrl': 17,
+      'alt': 18,
+      'pause/break': 19,
+      'caps lock': 20,
+      'esc': 27,
+      'space': 32,
+      'page up': 33,
+      'page down': 34,
+      'end': 35,
+      'home': 36,
+      'left': 37,
+      'up': 38,
+      'right': 39,
+      'down': 40,
+      'insert': 45,
+      'delete': 46,
+      'command': 91,
+      'left command': 91,
+      'right command': 93,
+      'numpad *': 106,
+      'numpad +': 107,
+      'numpad -': 109,
+      'numpad .': 110,
+      'numpad /': 111,
+      'num lock': 144,
+      'scroll lock': 145,
+      'my computer': 182,
+      'my calculator': 183,
+      ';': 186,
+      '=': 187,
+      ',': 188,
+      '-': 189,
+      '.': 190,
+      '/': 191,
+      '`': 192,
+      '[': 219,
+      '\\': 220,
+      ']': 221,
+      "'": 222 // Helper aliases
+
+    };
+    var aliases = exports.aliases = {
+      'windows': 91,
+      '⇧': 16,
+      '⌥': 18,
+      '⌃': 17,
+      '⌘': 91,
+      'ctl': 17,
+      'control': 17,
+      'option': 18,
+      'pause': 19,
+      'break': 19,
+      'caps': 20,
+      'return': 13,
+      'escape': 27,
+      'spc': 32,
+      'spacebar': 32,
+      'pgup': 33,
+      'pgdn': 34,
+      'ins': 45,
+      'del': 46,
+      'cmd': 91
+      /*!
+       * Programatically add the following
+       */
+      // lower case chars
+
+    };
+
+    for (i = 97; i < 123; i++) {
+      codes[String.fromCharCode(i)] = i - 32;
+    } // numbers
+
+
+    for (var i = 48; i < 58; i++) {
+      codes[i - 48] = i;
+    } // function keys
+
+
+    for (i = 1; i < 13; i++) {
+      codes['f' + i] = i + 111;
+    } // numpad keys
+
+
+    for (i = 0; i < 10; i++) {
+      codes['numpad ' + i] = i + 96;
+    }
+    /**
+     * Get by code
+     *
+     *   exports.name[13] // => 'Enter'
+     */
+
+
+    var names = exports.names = exports.title = {}; // title for backward compat
+    // Create reverse mapping
+
+    for (i in codes) {
+      names[codes[i]] = i;
+    } // Add aliases
+
+
+    for (var alias in aliases) {
+      codes[alias] = aliases[alias];
+    }
+  });
+  var keycode_1 = keycode.code;
+  var keycode_2 = keycode.codes;
+  var keycode_3 = keycode.aliases;
+  var keycode_4 = keycode.names;
+  var keycode_5 = keycode.title;
+
+  var MODAL_CLASS_NAME = 'vjs-modal-dialog';
+  /**
+   * The `ModalDialog` displays over the video and its controls, which blocks
+   * interaction with the player until it is closed.
+   *
+   * Modal dialogs include a "Close" button and will close when that button
+   * is activated - or when ESC is pressed anywhere.
+   *
+   * @extends Component
+   */
+
+  var ModalDialog =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(ModalDialog, _Component);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Mixed} [options.content=undefined]
+     *        Provide customized content for this modal.
+     *
+     * @param {string} [options.description]
+     *        A text description for the modal, primarily for accessibility.
+     *
+     * @param {boolean} [options.fillAlways=false]
+     *        Normally, modals are automatically filled only the first time
+     *        they open. This tells the modal to refresh its content
+     *        every time it opens.
+     *
+     * @param {string} [options.label]
+     *        A text label for the modal, primarily for accessibility.
+     *
+     * @param {boolean} [options.pauseOnOpen=true]
+     *        If `true`, playback will will be paused if playing when
+     *        the modal opens, and resumed when it closes.
+     *
+     * @param {boolean} [options.temporary=true]
+     *        If `true`, the modal can only be opened once; it will be
+     *        disposed as soon as it's closed.
+     *
+     * @param {boolean} [options.uncloseable=false]
+     *        If `true`, the user will not be able to close the modal
+     *        through the UI in the normal ways. Programmatic closing is
+     *        still possible.
+     */
+    function ModalDialog(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
+
+      _this.closeable(!_this.options_.uncloseable);
+
+      _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized
+      // because we only want the contents of the modal in the contentEl
+      // (not the UI elements like the close button).
+
+
+      _this.contentEl_ = createEl('div', {
+        className: MODAL_CLASS_NAME + "-content"
+      }, {
+        role: 'document'
+      });
+      _this.descEl_ = createEl('p', {
+        className: MODAL_CLASS_NAME + "-description vjs-control-text",
+        id: _this.el().getAttribute('aria-describedby')
+      });
+      textContent(_this.descEl_, _this.description());
+
+      _this.el_.appendChild(_this.descEl_);
+
+      _this.el_.appendChild(_this.contentEl_);
+
+      return _this;
+    }
+    /**
+     * Create the `ModalDialog`'s DOM element
+     *
+     * @return {Element}
+     *         The DOM element that gets created.
+     */
+
+
+    var _proto = ModalDialog.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: this.buildCSSClass(),
+        tabIndex: -1
+      }, {
+        'aria-describedby': this.id() + "_description",
+        'aria-hidden': 'true',
+        'aria-label': this.label(),
+        'role': 'dialog'
+      });
+    };
+
+    _proto.dispose = function dispose() {
+      this.contentEl_ = null;
+      this.descEl_ = null;
+      this.previouslyActiveEl_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Returns the label string for this modal. Primarily used for accessibility.
+     *
+     * @return {string}
+     *         the localized or raw label of this modal.
+     */
+    ;
+
+    _proto.label = function label() {
+      return this.localize(this.options_.label || 'Modal Window');
+    }
+    /**
+     * Returns the description string for this modal. Primarily used for
+     * accessibility.
+     *
+     * @return {string}
+     *         The localized or raw description of this modal.
+     */
+    ;
+
+    _proto.description = function description() {
+      var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.
+
+      if (this.closeable()) {
+        desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
+      }
+
+      return desc;
+    }
+    /**
+     * Opens the modal.
+     *
+     * @fires ModalDialog#beforemodalopen
+     * @fires ModalDialog#modalopen
+     */
+    ;
+
+    _proto.open = function open() {
+      if (!this.opened_) {
+        var player = this.player();
+        /**
+          * Fired just before a `ModalDialog` is opened.
+          *
+          * @event ModalDialog#beforemodalopen
+          * @type {EventTarget~Event}
+          */
+
+        this.trigger('beforemodalopen');
+        this.opened_ = true; // Fill content if the modal has never opened before and
+        // never been filled.
+
+        if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
+          this.fill();
+        } // If the player was playing, pause it and take note of its previously
+        // playing state.
+
+
+        this.wasPlaying_ = !player.paused();
+
+        if (this.options_.pauseOnOpen && this.wasPlaying_) {
+          player.pause();
+        }
+
+        this.on('keydown', this.handleKeyDown); // Hide controls and note if they were enabled.
+
+        this.hadControls_ = player.controls();
+        player.controls(false);
+        this.show();
+        this.conditionalFocus_();
+        this.el().setAttribute('aria-hidden', 'false');
+        /**
+          * Fired just after a `ModalDialog` is opened.
+          *
+          * @event ModalDialog#modalopen
+          * @type {EventTarget~Event}
+          */
+
+        this.trigger('modalopen');
+        this.hasBeenOpened_ = true;
+      }
+    }
+    /**
+     * If the `ModalDialog` is currently open or closed.
+     *
+     * @param  {boolean} [value]
+     *         If given, it will open (`true`) or close (`false`) the modal.
+     *
+     * @return {boolean}
+     *         the current open state of the modaldialog
+     */
+    ;
+
+    _proto.opened = function opened(value) {
+      if (typeof value === 'boolean') {
+        this[value ? 'open' : 'close']();
+      }
+
+      return this.opened_;
+    }
+    /**
+     * Closes the modal, does nothing if the `ModalDialog` is
+     * not open.
+     *
+     * @fires ModalDialog#beforemodalclose
+     * @fires ModalDialog#modalclose
+     */
+    ;
+
+    _proto.close = function close() {
+      if (!this.opened_) {
+        return;
+      }
+
+      var player = this.player();
+      /**
+        * Fired just before a `ModalDialog` is closed.
+        *
+        * @event ModalDialog#beforemodalclose
+        * @type {EventTarget~Event}
+        */
+
+      this.trigger('beforemodalclose');
+      this.opened_ = false;
+
+      if (this.wasPlaying_ && this.options_.pauseOnOpen) {
+        player.play();
+      }
+
+      this.off('keydown', this.handleKeyDown);
+
+      if (this.hadControls_) {
+        player.controls(true);
+      }
+
+      this.hide();
+      this.el().setAttribute('aria-hidden', 'true');
+      /**
+        * Fired just after a `ModalDialog` is closed.
+        *
+        * @event ModalDialog#modalclose
+        * @type {EventTarget~Event}
+        */
+
+      this.trigger('modalclose');
+      this.conditionalBlur_();
+
+      if (this.options_.temporary) {
+        this.dispose();
+      }
+    }
+    /**
+     * Check to see if the `ModalDialog` is closeable via the UI.
+     *
+     * @param  {boolean} [value]
+     *         If given as a boolean, it will set the `closeable` option.
+     *
+     * @return {boolean}
+     *         Returns the final value of the closable option.
+     */
+    ;
+
+    _proto.closeable = function closeable(value) {
+      if (typeof value === 'boolean') {
+        var closeable = this.closeable_ = !!value;
+        var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.
+
+        if (closeable && !close) {
+          // The close button should be a child of the modal - not its
+          // content element, so temporarily change the content element.
+          var temp = this.contentEl_;
+          this.contentEl_ = this.el_;
+          close = this.addChild('closeButton', {
+            controlText: 'Close Modal Dialog'
+          });
+          this.contentEl_ = temp;
+          this.on(close, 'close', this.close);
+        } // If this is being made uncloseable and has a close button, remove it.
+
+
+        if (!closeable && close) {
+          this.off(close, 'close', this.close);
+          this.removeChild(close);
+          close.dispose();
+        }
+      }
+
+      return this.closeable_;
+    }
+    /**
+     * Fill the modal's content element with the modal's "content" option.
+     * The content element will be emptied before this change takes place.
+     */
+    ;
+
+    _proto.fill = function fill() {
+      this.fillWith(this.content());
+    }
+    /**
+     * Fill the modal's content element with arbitrary content.
+     * The content element will be emptied before this change takes place.
+     *
+     * @fires ModalDialog#beforemodalfill
+     * @fires ModalDialog#modalfill
+     *
+     * @param {Mixed} [content]
+     *        The same rules apply to this as apply to the `content` option.
+     */
+    ;
+
+    _proto.fillWith = function fillWith(content) {
+      var contentEl = this.contentEl();
+      var parentEl = contentEl.parentNode;
+      var nextSiblingEl = contentEl.nextSibling;
+      /**
+        * Fired just before a `ModalDialog` is filled with content.
+        *
+        * @event ModalDialog#beforemodalfill
+        * @type {EventTarget~Event}
+        */
+
+      this.trigger('beforemodalfill');
+      this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing
+      // manipulation to avoid modifying the live DOM multiple times.
+
+      parentEl.removeChild(contentEl);
+      this.empty();
+      insertContent(contentEl, content);
+      /**
+       * Fired just after a `ModalDialog` is filled with content.
+       *
+       * @event ModalDialog#modalfill
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('modalfill'); // Re-inject the re-filled content element.
+
+      if (nextSiblingEl) {
+        parentEl.insertBefore(contentEl, nextSiblingEl);
+      } else {
+        parentEl.appendChild(contentEl);
+      } // make sure that the close button is last in the dialog DOM
+
+
+      var closeButton = this.getChild('closeButton');
+
+      if (closeButton) {
+        parentEl.appendChild(closeButton.el_);
+      }
+    }
+    /**
+     * Empties the content element. This happens anytime the modal is filled.
+     *
+     * @fires ModalDialog#beforemodalempty
+     * @fires ModalDialog#modalempty
+     */
+    ;
+
+    _proto.empty = function empty() {
+      /**
+      * Fired just before a `ModalDialog` is emptied.
+      *
+      * @event ModalDialog#beforemodalempty
+      * @type {EventTarget~Event}
+      */
+      this.trigger('beforemodalempty');
+      emptyEl(this.contentEl());
+      /**
+      * Fired just after a `ModalDialog` is emptied.
+      *
+      * @event ModalDialog#modalempty
+      * @type {EventTarget~Event}
+      */
+
+      this.trigger('modalempty');
+    }
+    /**
+     * Gets or sets the modal content, which gets normalized before being
+     * rendered into the DOM.
+     *
+     * This does not update the DOM or fill the modal, but it is called during
+     * that process.
+     *
+     * @param  {Mixed} [value]
+     *         If defined, sets the internal content value to be used on the
+     *         next call(s) to `fill`. This value is normalized before being
+     *         inserted. To "clear" the internal content value, pass `null`.
+     *
+     * @return {Mixed}
+     *         The current content of the modal dialog
+     */
+    ;
+
+    _proto.content = function content(value) {
+      if (typeof value !== 'undefined') {
+        this.content_ = value;
+      }
+
+      return this.content_;
+    }
+    /**
+     * conditionally focus the modal dialog if focus was previously on the player.
+     *
+     * @private
+     */
+    ;
+
+    _proto.conditionalFocus_ = function conditionalFocus_() {
+      var activeEl = document.activeElement;
+      var playerEl = this.player_.el_;
+      this.previouslyActiveEl_ = null;
+
+      if (playerEl.contains(activeEl) || playerEl === activeEl) {
+        this.previouslyActiveEl_ = activeEl;
+        this.focus();
+      }
+    }
+    /**
+     * conditionally blur the element and refocus the last focused element
+     *
+     * @private
+     */
+    ;
+
+    _proto.conditionalBlur_ = function conditionalBlur_() {
+      if (this.previouslyActiveEl_) {
+        this.previouslyActiveEl_.focus();
+        this.previouslyActiveEl_ = null;
+      }
+    }
+    /**
+     * Keydown handler. Attached when modal is focused.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Do not allow keydowns to reach out of the modal dialog.
+      event.stopPropagation();
+
+      if (keycode.isEventKey(event, 'Escape') && this.closeable()) {
+        event.preventDefault();
+        this.close();
+        return;
+      } // exit early if it isn't a tab key
+
+
+      if (!keycode.isEventKey(event, 'Tab')) {
+        return;
+      }
+
+      var focusableEls = this.focusableEls_();
+      var activeEl = this.el_.querySelector(':focus');
+      var focusIndex;
+
+      for (var i = 0; i < focusableEls.length; i++) {
+        if (activeEl === focusableEls[i]) {
+          focusIndex = i;
+          break;
+        }
+      }
+
+      if (document.activeElement === this.el_) {
+        focusIndex = 0;
+      }
+
+      if (event.shiftKey && focusIndex === 0) {
+        focusableEls[focusableEls.length - 1].focus();
+        event.preventDefault();
+      } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
+        focusableEls[0].focus();
+        event.preventDefault();
+      }
+    }
+    /**
+     * get all focusable elements
+     *
+     * @private
+     */
+    ;
+
+    _proto.focusableEls_ = function focusableEls_() {
+      var allChildren = this.el_.querySelectorAll('*');
+      return Array.prototype.filter.call(allChildren, function (child) {
+        return (child instanceof window$1.HTMLAnchorElement || child instanceof window$1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window$1.HTMLInputElement || child instanceof window$1.HTMLSelectElement || child instanceof window$1.HTMLTextAreaElement || child instanceof window$1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window$1.HTMLIFrameElement || child instanceof window$1.HTMLObjectElement || child instanceof window$1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
+      });
+    };
+
+    return ModalDialog;
+  }(Component);
+  /**
+   * Default options for `ModalDialog` default options.
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  ModalDialog.prototype.options_ = {
+    pauseOnOpen: true,
+    temporary: true
+  };
+  Component.registerComponent('ModalDialog', ModalDialog);
+
+  /**
+   * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
+   * {@link VideoTrackList}
+   *
+   * @extends EventTarget
+   */
+
+  var TrackList =
+  /*#__PURE__*/
+  function (_EventTarget) {
+    _inheritsLoose(TrackList, _EventTarget);
+
+    /**
+     * Create an instance of this class
+     *
+     * @param {Track[]} tracks
+     *        A list of tracks to initialize the list with.
+     *
+     * @abstract
+     */
+    function TrackList(tracks) {
+      var _this;
+
+      if (tracks === void 0) {
+        tracks = [];
+      }
+
+      _this = _EventTarget.call(this) || this;
+      _this.tracks_ = [];
+      /**
+       * @memberof TrackList
+       * @member {number} length
+       *         The current number of `Track`s in the this Trackist.
+       * @instance
+       */
+
+      Object.defineProperty(_assertThisInitialized(_this), 'length', {
+        get: function get() {
+          return this.tracks_.length;
+        }
+      });
+
+      for (var i = 0; i < tracks.length; i++) {
+        _this.addTrack(tracks[i]);
+      }
+
+      return _this;
+    }
+    /**
+     * Add a {@link Track} to the `TrackList`
+     *
+     * @param {Track} track
+     *        The audio, video, or text track to add to the list.
+     *
+     * @fires TrackList#addtrack
+     */
+
+
+    var _proto = TrackList.prototype;
+
+    _proto.addTrack = function addTrack(track) {
+      var index = this.tracks_.length;
+
+      if (!('' + index in this)) {
+        Object.defineProperty(this, index, {
+          get: function get() {
+            return this.tracks_[index];
+          }
+        });
+      } // Do not add duplicate tracks
+
+
+      if (this.tracks_.indexOf(track) === -1) {
+        this.tracks_.push(track);
+        /**
+         * Triggered when a track is added to a track list.
+         *
+         * @event TrackList#addtrack
+         * @type {EventTarget~Event}
+         * @property {Track} track
+         *           A reference to track that was added.
+         */
+
+        this.trigger({
+          track: track,
+          type: 'addtrack',
+          target: this
+        });
+      }
+    }
+    /**
+     * Remove a {@link Track} from the `TrackList`
+     *
+     * @param {Track} rtrack
+     *        The audio, video, or text track to remove from the list.
+     *
+     * @fires TrackList#removetrack
+     */
+    ;
+
+    _proto.removeTrack = function removeTrack(rtrack) {
+      var track;
+
+      for (var i = 0, l = this.length; i < l; i++) {
+        if (this[i] === rtrack) {
+          track = this[i];
+
+          if (track.off) {
+            track.off();
+          }
+
+          this.tracks_.splice(i, 1);
+          break;
+        }
+      }
+
+      if (!track) {
+        return;
+      }
+      /**
+       * Triggered when a track is removed from track list.
+       *
+       * @event TrackList#removetrack
+       * @type {EventTarget~Event}
+       * @property {Track} track
+       *           A reference to track that was removed.
+       */
+
+
+      this.trigger({
+        track: track,
+        type: 'removetrack',
+        target: this
+      });
+    }
+    /**
+     * Get a Track from the TrackList by a tracks id
+     *
+     * @param {string} id - the id of the track to get
+     * @method getTrackById
+     * @return {Track}
+     * @private
+     */
+    ;
+
+    _proto.getTrackById = function getTrackById(id) {
+      var result = null;
+
+      for (var i = 0, l = this.length; i < l; i++) {
+        var track = this[i];
+
+        if (track.id === id) {
+          result = track;
+          break;
+        }
+      }
+
+      return result;
+    };
+
+    return TrackList;
+  }(EventTarget);
+  /**
+   * Triggered when a different track is selected/enabled.
+   *
+   * @event TrackList#change
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Events that can be called with on + eventName. See {@link EventHandler}.
+   *
+   * @property {Object} TrackList#allowedEvents_
+   * @private
+   */
+
+
+  TrackList.prototype.allowedEvents_ = {
+    change: 'change',
+    addtrack: 'addtrack',
+    removetrack: 'removetrack'
+  }; // emulate attribute EventHandler support to allow for feature detection
+
+  for (var event in TrackList.prototype.allowedEvents_) {
+    TrackList.prototype['on' + event] = null;
+  }
+
+  /**
+   * Anywhere we call this function we diverge from the spec
+   * as we only support one enabled audiotrack at a time
+   *
+   * @param {AudioTrackList} list
+   *        list to work on
+   *
+   * @param {AudioTrack} track
+   *        The track to skip
+   *
+   * @private
+   */
+
+  var disableOthers = function disableOthers(list, track) {
+    for (var i = 0; i < list.length; i++) {
+      if (!Object.keys(list[i]).length || track.id === list[i].id) {
+        continue;
+      } // another audio track is enabled, disable it
+
+
+      list[i].enabled = false;
+    }
+  };
+  /**
+   * The current list of {@link AudioTrack} for a media file.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
+   * @extends TrackList
+   */
+
+
+  var AudioTrackList =
+  /*#__PURE__*/
+  function (_TrackList) {
+    _inheritsLoose(AudioTrackList, _TrackList);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {AudioTrack[]} [tracks=[]]
+     *        A list of `AudioTrack` to instantiate the list with.
+     */
+    function AudioTrackList(tracks) {
+      var _this;
+
+      if (tracks === void 0) {
+        tracks = [];
+      }
+
+      // make sure only 1 track is enabled
+      // sorted from last index to first index
+      for (var i = tracks.length - 1; i >= 0; i--) {
+        if (tracks[i].enabled) {
+          disableOthers(tracks, tracks[i]);
+          break;
+        }
+      }
+
+      _this = _TrackList.call(this, tracks) || this;
+      _this.changing_ = false;
+      return _this;
+    }
+    /**
+     * Add an {@link AudioTrack} to the `AudioTrackList`.
+     *
+     * @param {AudioTrack} track
+     *        The AudioTrack to add to the list
+     *
+     * @fires TrackList#addtrack
+     */
+
+
+    var _proto = AudioTrackList.prototype;
+
+    _proto.addTrack = function addTrack(track) {
+      var _this2 = this;
+
+      if (track.enabled) {
+        disableOthers(this, track);
+      }
+
+      _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
+
+
+      if (!track.addEventListener) {
+        return;
+      }
+
+      track.enabledChange_ = function () {
+        // when we are disabling other tracks (since we don't support
+        // more than one track at a time) we will set changing_
+        // to true so that we don't trigger additional change events
+        if (_this2.changing_) {
+          return;
+        }
+
+        _this2.changing_ = true;
+        disableOthers(_this2, track);
+        _this2.changing_ = false;
+
+        _this2.trigger('change');
+      };
+      /**
+       * @listens AudioTrack#enabledchange
+       * @fires TrackList#change
+       */
+
+
+      track.addEventListener('enabledchange', track.enabledChange_);
+    };
+
+    _proto.removeTrack = function removeTrack(rtrack) {
+      _TrackList.prototype.removeTrack.call(this, rtrack);
+
+      if (rtrack.removeEventListener && rtrack.enabledChange_) {
+        rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
+        rtrack.enabledChange_ = null;
+      }
+    };
+
+    return AudioTrackList;
+  }(TrackList);
+
+  /**
+   * Un-select all other {@link VideoTrack}s that are selected.
+   *
+   * @param {VideoTrackList} list
+   *        list to work on
+   *
+   * @param {VideoTrack} track
+   *        The track to skip
+   *
+   * @private
+   */
+
+  var disableOthers$1 = function disableOthers(list, track) {
+    for (var i = 0; i < list.length; i++) {
+      if (!Object.keys(list[i]).length || track.id === list[i].id) {
+        continue;
+      } // another video track is enabled, disable it
+
+
+      list[i].selected = false;
+    }
+  };
+  /**
+   * The current list of {@link VideoTrack} for a video.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
+   * @extends TrackList
+   */
+
+
+  var VideoTrackList =
+  /*#__PURE__*/
+  function (_TrackList) {
+    _inheritsLoose(VideoTrackList, _TrackList);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {VideoTrack[]} [tracks=[]]
+     *        A list of `VideoTrack` to instantiate the list with.
+     */
+    function VideoTrackList(tracks) {
+      var _this;
+
+      if (tracks === void 0) {
+        tracks = [];
+      }
+
+      // make sure only 1 track is enabled
+      // sorted from last index to first index
+      for (var i = tracks.length - 1; i >= 0; i--) {
+        if (tracks[i].selected) {
+          disableOthers$1(tracks, tracks[i]);
+          break;
+        }
+      }
+
+      _this = _TrackList.call(this, tracks) || this;
+      _this.changing_ = false;
+      /**
+       * @member {number} VideoTrackList#selectedIndex
+       *         The current index of the selected {@link VideoTrack`}.
+       */
+
+      Object.defineProperty(_assertThisInitialized(_this), 'selectedIndex', {
+        get: function get() {
+          for (var _i = 0; _i < this.length; _i++) {
+            if (this[_i].selected) {
+              return _i;
+            }
+          }
+
+          return -1;
+        },
+        set: function set() {}
+      });
+      return _this;
+    }
+    /**
+     * Add a {@link VideoTrack} to the `VideoTrackList`.
+     *
+     * @param {VideoTrack} track
+     *        The VideoTrack to add to the list
+     *
+     * @fires TrackList#addtrack
+     */
+
+
+    var _proto = VideoTrackList.prototype;
+
+    _proto.addTrack = function addTrack(track) {
+      var _this2 = this;
+
+      if (track.selected) {
+        disableOthers$1(this, track);
+      }
+
+      _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
+
+
+      if (!track.addEventListener) {
+        return;
+      }
+
+      track.selectedChange_ = function () {
+        if (_this2.changing_) {
+          return;
+        }
+
+        _this2.changing_ = true;
+        disableOthers$1(_this2, track);
+        _this2.changing_ = false;
+
+        _this2.trigger('change');
+      };
+      /**
+       * @listens VideoTrack#selectedchange
+       * @fires TrackList#change
+       */
+
+
+      track.addEventListener('selectedchange', track.selectedChange_);
+    };
+
+    _proto.removeTrack = function removeTrack(rtrack) {
+      _TrackList.prototype.removeTrack.call(this, rtrack);
+
+      if (rtrack.removeEventListener && rtrack.selectedChange_) {
+        rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
+        rtrack.selectedChange_ = null;
+      }
+    };
+
+    return VideoTrackList;
+  }(TrackList);
+
+  /**
+   * The current list of {@link TextTrack} for a media file.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
+   * @extends TrackList
+   */
+
+  var TextTrackList =
+  /*#__PURE__*/
+  function (_TrackList) {
+    _inheritsLoose(TextTrackList, _TrackList);
+
+    function TextTrackList() {
+      return _TrackList.apply(this, arguments) || this;
+    }
+
+    var _proto = TextTrackList.prototype;
+
+    /**
+     * Add a {@link TextTrack} to the `TextTrackList`
+     *
+     * @param {TextTrack} track
+     *        The text track to add to the list.
+     *
+     * @fires TrackList#addtrack
+     */
+    _proto.addTrack = function addTrack(track) {
+      var _this = this;
+
+      _TrackList.prototype.addTrack.call(this, track);
+
+      if (!this.queueChange_) {
+        this.queueChange_ = function () {
+          return _this.queueTrigger('change');
+        };
+      }
+
+      if (!this.triggerSelectedlanguagechange) {
+        this.triggerSelectedlanguagechange_ = function () {
+          return _this.trigger('selectedlanguagechange');
+        };
+      }
+      /**
+       * @listens TextTrack#modechange
+       * @fires TrackList#change
+       */
+
+
+      track.addEventListener('modechange', this.queueChange_);
+      var nonLanguageTextTrackKind = ['metadata', 'chapters'];
+
+      if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
+        track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
+      }
+    };
+
+    _proto.removeTrack = function removeTrack(rtrack) {
+      _TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added
+
+
+      if (rtrack.removeEventListener) {
+        if (this.queueChange_) {
+          rtrack.removeEventListener('modechange', this.queueChange_);
+        }
+
+        if (this.selectedlanguagechange_) {
+          rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
+        }
+      }
+    };
+
+    return TextTrackList;
+  }(TrackList);
+
+  /**
+   * @file html-track-element-list.js
+   */
+
+  /**
+   * The current list of {@link HtmlTrackElement}s.
+   */
+  var HtmlTrackElementList =
+  /*#__PURE__*/
+  function () {
+    /**
+     * Create an instance of this class.
+     *
+     * @param {HtmlTrackElement[]} [tracks=[]]
+     *        A list of `HtmlTrackElement` to instantiate the list with.
+     */
+    function HtmlTrackElementList(trackElements) {
+      if (trackElements === void 0) {
+        trackElements = [];
+      }
+
+      this.trackElements_ = [];
+      /**
+       * @memberof HtmlTrackElementList
+       * @member {number} length
+       *         The current number of `Track`s in the this Trackist.
+       * @instance
+       */
+
+      Object.defineProperty(this, 'length', {
+        get: function get() {
+          return this.trackElements_.length;
+        }
+      });
+
+      for (var i = 0, length = trackElements.length; i < length; i++) {
+        this.addTrackElement_(trackElements[i]);
+      }
+    }
+    /**
+     * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
+     *
+     * @param {HtmlTrackElement} trackElement
+     *        The track element to add to the list.
+     *
+     * @private
+     */
+
+
+    var _proto = HtmlTrackElementList.prototype;
+
+    _proto.addTrackElement_ = function addTrackElement_(trackElement) {
+      var index = this.trackElements_.length;
+
+      if (!('' + index in this)) {
+        Object.defineProperty(this, index, {
+          get: function get() {
+            return this.trackElements_[index];
+          }
+        });
+      } // Do not add duplicate elements
+
+
+      if (this.trackElements_.indexOf(trackElement) === -1) {
+        this.trackElements_.push(trackElement);
+      }
+    }
+    /**
+     * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
+     * {@link TextTrack}.
+     *
+     * @param {TextTrack} track
+     *        The track associated with a track element.
+     *
+     * @return {HtmlTrackElement|undefined}
+     *         The track element that was found or undefined.
+     *
+     * @private
+     */
+    ;
+
+    _proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
+      var trackElement_;
+
+      for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+        if (track === this.trackElements_[i].track) {
+          trackElement_ = this.trackElements_[i];
+          break;
+        }
+      }
+
+      return trackElement_;
+    }
+    /**
+     * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
+     *
+     * @param {HtmlTrackElement} trackElement
+     *        The track element to remove from the list.
+     *
+     * @private
+     */
+    ;
+
+    _proto.removeTrackElement_ = function removeTrackElement_(trackElement) {
+      for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+        if (trackElement === this.trackElements_[i]) {
+          if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
+            this.trackElements_[i].track.off();
+          }
+
+          if (typeof this.trackElements_[i].off === 'function') {
+            this.trackElements_[i].off();
+          }
+
+          this.trackElements_.splice(i, 1);
+          break;
+        }
+      }
+    };
+
+    return HtmlTrackElementList;
+  }();
+
+  /**
+   * @file text-track-cue-list.js
+   */
+
+  /**
+   * @typedef {Object} TextTrackCueList~TextTrackCue
+   *
+   * @property {string} id
+   *           The unique id for this text track cue
+   *
+   * @property {number} startTime
+   *           The start time for this text track cue
+   *
+   * @property {number} endTime
+   *           The end time for this text track cue
+   *
+   * @property {boolean} pauseOnExit
+   *           Pause when the end time is reached if true.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
+   */
+
+  /**
+   * A List of TextTrackCues.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
+   */
+  var TextTrackCueList =
+  /*#__PURE__*/
+  function () {
+    /**
+     * Create an instance of this class..
+     *
+     * @param {Array} cues
+     *        A list of cues to be initialized with
+     */
+    function TextTrackCueList(cues) {
+      TextTrackCueList.prototype.setCues_.call(this, cues);
+      /**
+       * @memberof TextTrackCueList
+       * @member {number} length
+       *         The current number of `TextTrackCue`s in the TextTrackCueList.
+       * @instance
+       */
+
+      Object.defineProperty(this, 'length', {
+        get: function get() {
+          return this.length_;
+        }
+      });
+    }
+    /**
+     * A setter for cues in this list. Creates getters
+     * an an index for the cues.
+     *
+     * @param {Array} cues
+     *        An array of cues to set
+     *
+     * @private
+     */
+
+
+    var _proto = TextTrackCueList.prototype;
+
+    _proto.setCues_ = function setCues_(cues) {
+      var oldLength = this.length || 0;
+      var i = 0;
+      var l = cues.length;
+      this.cues_ = cues;
+      this.length_ = cues.length;
+
+      var defineProp = function defineProp(index) {
+        if (!('' + index in this)) {
+          Object.defineProperty(this, '' + index, {
+            get: function get() {
+              return this.cues_[index];
+            }
+          });
+        }
+      };
+
+      if (oldLength < l) {
+        i = oldLength;
+
+        for (; i < l; i++) {
+          defineProp.call(this, i);
+        }
+      }
+    }
+    /**
+     * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
+     *
+     * @param {string} id
+     *        The id of the cue that should be searched for.
+     *
+     * @return {TextTrackCueList~TextTrackCue|null}
+     *         A single cue or null if none was found.
+     */
+    ;
+
+    _proto.getCueById = function getCueById(id) {
+      var result = null;
+
+      for (var i = 0, l = this.length; i < l; i++) {
+        var cue = this[i];
+
+        if (cue.id === id) {
+          result = cue;
+          break;
+        }
+      }
+
+      return result;
+    };
+
+    return TextTrackCueList;
+  }();
+
+  /**
+   * @file track-kinds.js
+   */
+
+  /**
+   * All possible `VideoTrackKind`s
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
+   * @typedef VideoTrack~Kind
+   * @enum
+   */
+  var VideoTrackKind = {
+    alternative: 'alternative',
+    captions: 'captions',
+    main: 'main',
+    sign: 'sign',
+    subtitles: 'subtitles',
+    commentary: 'commentary'
+  };
+  /**
+   * All possible `AudioTrackKind`s
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
+   * @typedef AudioTrack~Kind
+   * @enum
+   */
+
+  var AudioTrackKind = {
+    'alternative': 'alternative',
+    'descriptions': 'descriptions',
+    'main': 'main',
+    'main-desc': 'main-desc',
+    'translation': 'translation',
+    'commentary': 'commentary'
+  };
+  /**
+   * All possible `TextTrackKind`s
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
+   * @typedef TextTrack~Kind
+   * @enum
+   */
+
+  var TextTrackKind = {
+    subtitles: 'subtitles',
+    captions: 'captions',
+    descriptions: 'descriptions',
+    chapters: 'chapters',
+    metadata: 'metadata'
+  };
+  /**
+   * All possible `TextTrackMode`s
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
+   * @typedef TextTrack~Mode
+   * @enum
+   */
+
+  var TextTrackMode = {
+    disabled: 'disabled',
+    hidden: 'hidden',
+    showing: 'showing'
+  };
+
+  /**
+   * A Track class that contains all of the common functionality for {@link AudioTrack},
+   * {@link VideoTrack}, and {@link TextTrack}.
+   *
+   * > Note: This class should not be used directly
+   *
+   * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
+   * @extends EventTarget
+   * @abstract
+   */
+
+  var Track =
+  /*#__PURE__*/
+  function (_EventTarget) {
+    _inheritsLoose(Track, _EventTarget);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Object} [options={}]
+     *        Object of option names and values
+     *
+     * @param {string} [options.kind='']
+     *        A valid kind for the track type you are creating.
+     *
+     * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+     *        A unique id for this AudioTrack.
+     *
+     * @param {string} [options.label='']
+     *        The menu label for this track.
+     *
+     * @param {string} [options.language='']
+     *        A valid two character language code.
+     *
+     * @abstract
+     */
+    function Track(options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      _this = _EventTarget.call(this) || this;
+      var trackProps = {
+        id: options.id || 'vjs_track_' + newGUID(),
+        kind: options.kind || '',
+        label: options.label || '',
+        language: options.language || ''
+      };
+      /**
+       * @memberof Track
+       * @member {string} id
+       *         The id of this track. Cannot be changed after creation.
+       * @instance
+       *
+       * @readonly
+       */
+
+      /**
+       * @memberof Track
+       * @member {string} kind
+       *         The kind of track that this is. Cannot be changed after creation.
+       * @instance
+       *
+       * @readonly
+       */
+
+      /**
+       * @memberof Track
+       * @member {string} label
+       *         The label of this track. Cannot be changed after creation.
+       * @instance
+       *
+       * @readonly
+       */
+
+      /**
+       * @memberof Track
+       * @member {string} language
+       *         The two letter language code for this track. Cannot be changed after
+       *         creation.
+       * @instance
+       *
+       * @readonly
+       */
+
+      var _loop = function _loop(key) {
+        Object.defineProperty(_assertThisInitialized(_this), key, {
+          get: function get() {
+            return trackProps[key];
+          },
+          set: function set() {}
+        });
+      };
+
+      for (var key in trackProps) {
+        _loop(key);
+      }
+
+      return _this;
+    }
+
+    return Track;
+  }(EventTarget);
+
+  /**
+   * @file url.js
+   * @module url
+   */
+  /**
+   * @typedef {Object} url:URLObject
+   *
+   * @property {string} protocol
+   *           The protocol of the url that was parsed.
+   *
+   * @property {string} hostname
+   *           The hostname of the url that was parsed.
+   *
+   * @property {string} port
+   *           The port of the url that was parsed.
+   *
+   * @property {string} pathname
+   *           The pathname of the url that was parsed.
+   *
+   * @property {string} search
+   *           The search query of the url that was parsed.
+   *
+   * @property {string} hash
+   *           The hash of the url that was parsed.
+   *
+   * @property {string} host
+   *           The host of the url that was parsed.
+   */
+
+  /**
+   * Resolve and parse the elements of a URL.
+   *
+   * @function
+   * @param    {String} url
+   *           The url to parse
+   *
+   * @return   {url:URLObject}
+   *           An object of url details
+   */
+
+  var parseUrl = function parseUrl(url) {
+    var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL
+
+    var a = document.createElement('a');
+    a.href = url; // IE8 (and 9?) Fix
+    // ie8 doesn't parse the URL correctly until the anchor is actually
+    // added to the body, and an innerHTML is needed to trigger the parsing
+
+    var addToBody = a.host === '' && a.protocol !== 'file:';
+    var div;
+
+    if (addToBody) {
+      div = document.createElement('div');
+      div.innerHTML = "<a href=\"" + url + "\"></a>";
+      a = div.firstChild; // prevent the div from affecting layout
+
+      div.setAttribute('style', 'display:none; position:absolute;');
+      document.body.appendChild(div);
+    } // Copy the specific URL properties to a new object
+    // This is also needed for IE8 because the anchor loses its
+    // properties when it's removed from the dom
+
+
+    var details = {};
+
+    for (var i = 0; i < props.length; i++) {
+      details[props[i]] = a[props[i]];
+    } // IE9 adds the port to the host property unlike everyone else. If
+    // a port identifier is added for standard ports, strip it.
+
+
+    if (details.protocol === 'http:') {
+      details.host = details.host.replace(/:80$/, '');
+    }
+
+    if (details.protocol === 'https:') {
+      details.host = details.host.replace(/:443$/, '');
+    }
+
+    if (!details.protocol) {
+      details.protocol = window$1.location.protocol;
+    }
+
+    if (addToBody) {
+      document.body.removeChild(div);
+    }
+
+    return details;
+  };
+  /**
+   * Get absolute version of relative URL. Used to tell Flash the correct URL.
+   *
+   * @function
+   * @param    {string} url
+   *           URL to make absolute
+   *
+   * @return   {string}
+   *           Absolute URL
+   *
+   * @see      http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
+   */
+
+  var getAbsoluteURL = function getAbsoluteURL(url) {
+    // Check if absolute URL
+    if (!url.match(/^https?:\/\//)) {
+      // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
+      var div = document.createElement('div');
+      div.innerHTML = "<a href=\"" + url + "\">x</a>";
+      url = div.firstChild.href;
+    }
+
+    return url;
+  };
+  /**
+   * Returns the extension of the passed file name. It will return an empty string
+   * if passed an invalid path.
+   *
+   * @function
+   * @param    {string} path
+   *           The fileName path like '/path/to/file.mp4'
+   *
+   * @return  {string}
+   *           The extension in lower case or an empty string if no
+   *           extension could be found.
+   */
+
+  var getFileExtension = function getFileExtension(path) {
+    if (typeof path === 'string') {
+      var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
+      var pathParts = splitPathRe.exec(path);
+
+      if (pathParts) {
+        return pathParts.pop().toLowerCase();
+      }
+    }
+
+    return '';
+  };
+  /**
+   * Returns whether the url passed is a cross domain request or not.
+   *
+   * @function
+   * @param    {string} url
+   *           The url to check.
+   *
+   * @return   {boolean}
+   *           Whether it is a cross domain request or not.
+   */
+
+  var isCrossOrigin = function isCrossOrigin(url) {
+    var winLoc = window$1.location;
+    var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol
+
+    var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin
+    // IE8 doesn't know location.origin, so we won't rely on it here
+
+    var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
+    return crossOrigin;
+  };
+
+  var Url = /*#__PURE__*/Object.freeze({
+    parseUrl: parseUrl,
+    getAbsoluteURL: getAbsoluteURL,
+    getFileExtension: getFileExtension,
+    isCrossOrigin: isCrossOrigin
+  });
+
+  var isFunction_1 = isFunction;
+  var toString$1 = Object.prototype.toString;
+
+  function isFunction(fn) {
+    var string = toString$1.call(fn);
+    return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below
+    fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt);
+  }
+
+  /* eslint no-invalid-this: 1 */
+
+  var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible ';
+  var slice = Array.prototype.slice;
+  var toStr = Object.prototype.toString;
+  var funcType = '[object Function]';
+
+  var implementation = function bind(that) {
+    var target = this;
+
+    if (typeof target !== 'function' || toStr.call(target) !== funcType) {
+      throw new TypeError(ERROR_MESSAGE + target);
+    }
+
+    var args = slice.call(arguments, 1);
+    var bound;
+
+    var binder = function binder() {
+      if (this instanceof bound) {
+        var result = target.apply(this, args.concat(slice.call(arguments)));
+
+        if (Object(result) === result) {
+          return result;
+        }
+
+        return this;
+      } else {
+        return target.apply(that, args.concat(slice.call(arguments)));
+      }
+    };
+
+    var boundLength = Math.max(0, target.length - args.length);
+    var boundArgs = [];
+
+    for (var i = 0; i < boundLength; i++) {
+      boundArgs.push('$' + i);
+    }
+
+    bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder);
+
+    if (target.prototype) {
+      var Empty = function Empty() {};
+
+      Empty.prototype = target.prototype;
+      bound.prototype = new Empty();
+      Empty.prototype = null;
+    }
+
+    return bound;
+  };
+
+  var functionBind = Function.prototype.bind || implementation;
+
+  var toStr$1 = Object.prototype.toString;
+
+  var isArguments = function isArguments(value) {
+    var str = toStr$1.call(value);
+    var isArgs = str === '[object Arguments]';
+
+    if (!isArgs) {
+      isArgs = str !== '[object Array]' && value !== null && typeof value === 'object' && typeof value.length === 'number' && value.length >= 0 && toStr$1.call(value.callee) === '[object Function]';
+    }
+
+    return isArgs;
+  };
+
+  var keysShim;
+
+  if (!Object.keys) {
+    // modified from https://github.com/es-shims/es5-shim
+    var has = Object.prototype.hasOwnProperty;
+    var toStr$2 = Object.prototype.toString;
+    var isArgs = isArguments; // eslint-disable-line global-require
+
+    var isEnumerable = Object.prototype.propertyIsEnumerable;
+    var hasDontEnumBug = !isEnumerable.call({
+      toString: null
+    }, 'toString');
+    var hasProtoEnumBug = isEnumerable.call(function () {}, 'prototype');
+    var dontEnums = ['toString', 'toLocaleString', 'valueOf', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable', 'constructor'];
+
+    var equalsConstructorPrototype = function equalsConstructorPrototype(o) {
+      var ctor = o.constructor;
+      return ctor && ctor.prototype === o;
+    };
+
+    var excludedKeys = {
+      $applicationCache: true,
+      $console: true,
+      $external: true,
+      $frame: true,
+      $frameElement: true,
+      $frames: true,
+      $innerHeight: true,
+      $innerWidth: true,
+      $onmozfullscreenchange: true,
+      $onmozfullscreenerror: true,
+      $outerHeight: true,
+      $outerWidth: true,
+      $pageXOffset: true,
+      $pageYOffset: true,
+      $parent: true,
+      $scrollLeft: true,
+      $scrollTop: true,
+      $scrollX: true,
+      $scrollY: true,
+      $self: true,
+      $webkitIndexedDB: true,
+      $webkitStorageInfo: true,
+      $window: true
+    };
+
+    var hasAutomationEqualityBug = function () {
+      /* global window */
+      if (typeof window === 'undefined') {
+        return false;
+      }
+
+      for (var k in window) {
+        try {
+          if (!excludedKeys['$' + k] && has.call(window, k) && window[k] !== null && typeof window[k] === 'object') {
+            try {
+              equalsConstructorPrototype(window[k]);
+            } catch (e) {
+              return true;
+            }
+          }
+        } catch (e) {
+          return true;
+        }
+      }
+
+      return false;
+    }();
+
+    var equalsConstructorPrototypeIfNotBuggy = function equalsConstructorPrototypeIfNotBuggy(o) {
+      /* global window */
+      if (typeof window === 'undefined' || !hasAutomationEqualityBug) {
+        return equalsConstructorPrototype(o);
+      }
+
+      try {
+        return equalsConstructorPrototype(o);
+      } catch (e) {
+        return false;
+      }
+    };
+
+    keysShim = function keys(object) {
+      var isObject = object !== null && typeof object === 'object';
+      var isFunction = toStr$2.call(object) === '[object Function]';
+      var isArguments = isArgs(object);
+      var isString = isObject && toStr$2.call(object) === '[object String]';
+      var theKeys = [];
+
+      if (!isObject && !isFunction && !isArguments) {
+        throw new TypeError('Object.keys called on a non-object');
+      }
+
+      var skipProto = hasProtoEnumBug && isFunction;
+
+      if (isString && object.length > 0 && !has.call(object, 0)) {
+        for (var i = 0; i < object.length; ++i) {
+          theKeys.push(String(i));
+        }
+      }
+
+      if (isArguments && object.length > 0) {
+        for (var j = 0; j < object.length; ++j) {
+          theKeys.push(String(j));
+        }
+      } else {
+        for (var name in object) {
+          if (!(skipProto && name === 'prototype') && has.call(object, name)) {
+            theKeys.push(String(name));
+          }
+        }
+      }
+
+      if (hasDontEnumBug) {
+        var skipConstructor = equalsConstructorPrototypeIfNotBuggy(object);
+
+        for (var k = 0; k < dontEnums.length; ++k) {
+          if (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) {
+            theKeys.push(dontEnums[k]);
+          }
+        }
+      }
+
+      return theKeys;
+    };
+  }
+
+  var implementation$1 = keysShim;
+
+  var slice$1 = Array.prototype.slice;
+  var origKeys = Object.keys;
+  var keysShim$1 = origKeys ? function keys(o) {
+    return origKeys(o);
+  } : implementation$1;
+  var originalKeys = Object.keys;
+
+  keysShim$1.shim = function shimObjectKeys() {
+    if (Object.keys) {
+      var keysWorksWithArguments = function () {
+        // Safari 5.0 bug
+        var args = Object.keys(arguments);
+        return args && args.length === arguments.length;
+      }(1, 2);
+
+      if (!keysWorksWithArguments) {
+        Object.keys = function keys(object) {
+          // eslint-disable-line func-name-matching
+          if (isArguments(object)) {
+            return originalKeys(slice$1.call(object));
+          }
+
+          return originalKeys(object);
+        };
+      }
+    } else {
+      Object.keys = keysShim$1;
+    }
+
+    return Object.keys || keysShim$1;
+  };
+
+  var objectKeys = keysShim$1;
+
+  var hasSymbols = typeof Symbol === 'function' && typeof Symbol('foo') === 'symbol';
+  var toStr$3 = Object.prototype.toString;
+  var concat = Array.prototype.concat;
+  var origDefineProperty = Object.defineProperty;
+
+  var isFunction$1 = function isFunction(fn) {
+    return typeof fn === 'function' && toStr$3.call(fn) === '[object Function]';
+  };
+
+  var arePropertyDescriptorsSupported = function arePropertyDescriptorsSupported() {
+    var obj = {};
+
+    try {
+      origDefineProperty(obj, 'x', {
+        enumerable: false,
+        value: obj
+      }); // eslint-disable-next-line no-unused-vars, no-restricted-syntax
+
+      for (var _ in obj) {
+        // jscs:ignore disallowUnusedVariables
+        return false;
+      }
+
+      return obj.x === obj;
+    } catch (e) {
+      /* this is IE 8. */
+      return false;
+    }
+  };
+
+  var supportsDescriptors = origDefineProperty && arePropertyDescriptorsSupported();
+
+  var defineProperty = function defineProperty(object, name, value, predicate) {
+    if (name in object && (!isFunction$1(predicate) || !predicate())) {
+      return;
+    }
+
+    if (supportsDescriptors) {
+      origDefineProperty(object, name, {
+        configurable: true,
+        enumerable: false,
+        value: value,
+        writable: true
+      });
+    } else {
+      object[name] = value;
+    }
+  };
+
+  var defineProperties = function defineProperties(object, map) {
+    var predicates = arguments.length > 2 ? arguments[2] : {};
+    var props = objectKeys(map);
+
+    if (hasSymbols) {
+      props = concat.call(props, Object.getOwnPropertySymbols(map));
+    }
+
+    for (var i = 0; i < props.length; i += 1) {
+      defineProperty(object, props[i], map[props[i]], predicates[props[i]]);
+    }
+  };
+
+  defineProperties.supportsDescriptors = !!supportsDescriptors;
+  var defineProperties_1 = defineProperties;
+
+  /* globals
+  	Set,
+  	Map,
+  	WeakSet,
+  	WeakMap,
+
+  	Promise,
+
+  	Symbol,
+  	Proxy,
+
+  	Atomics,
+  	SharedArrayBuffer,
+
+  	ArrayBuffer,
+  	DataView,
+  	Uint8Array,
+  	Float32Array,
+  	Float64Array,
+  	Int8Array,
+  	Int16Array,
+  	Int32Array,
+  	Uint8ClampedArray,
+  	Uint16Array,
+  	Uint32Array,
+  */
+
+  var undefined$1; // eslint-disable-line no-shadow-restricted-names
+
+  var ThrowTypeError = Object.getOwnPropertyDescriptor ? function () {
+    return Object.getOwnPropertyDescriptor(arguments, 'callee').get;
+  }() : function () {
+    throw new TypeError();
+  };
+  var hasSymbols$1 = typeof Symbol === 'function' && typeof Symbol.iterator === 'symbol';
+
+  var getProto = Object.getPrototypeOf || function (x) {
+    return x.__proto__;
+  }; // eslint-disable-line no-proto
+
+  var generatorFunction =  undefined$1;
+
+  var asyncFunction =  undefined$1;
+
+  var asyncGenFunction =  undefined$1;
+  var TypedArray = typeof Uint8Array === 'undefined' ? undefined$1 : getProto(Uint8Array);
+  var INTRINSICS = {
+    '$ %Array%': Array,
+    '$ %ArrayBuffer%': typeof ArrayBuffer === 'undefined' ? undefined$1 : ArrayBuffer,
+    '$ %ArrayBufferPrototype%': typeof ArrayBuffer === 'undefined' ? undefined$1 : ArrayBuffer.prototype,
+    '$ %ArrayIteratorPrototype%': hasSymbols$1 ? getProto([][Symbol.iterator]()) : undefined$1,
+    '$ %ArrayPrototype%': Array.prototype,
+    '$ %ArrayProto_entries%': Array.prototype.entries,
+    '$ %ArrayProto_forEach%': Array.prototype.forEach,
+    '$ %ArrayProto_keys%': Array.prototype.keys,
+    '$ %ArrayProto_values%': Array.prototype.values,
+    '$ %AsyncFromSyncIteratorPrototype%': undefined$1,
+    '$ %AsyncFunction%': asyncFunction,
+    '$ %AsyncFunctionPrototype%':  undefined$1,
+    '$ %AsyncGenerator%':  undefined$1,
+    '$ %AsyncGeneratorFunction%': asyncGenFunction,
+    '$ %AsyncGeneratorPrototype%':  undefined$1,
+    '$ %AsyncIteratorPrototype%':  undefined$1,
+    '$ %Atomics%': typeof Atomics === 'undefined' ? undefined$1 : Atomics,
+    '$ %Boolean%': Boolean,
+    '$ %BooleanPrototype%': Boolean.prototype,
+    '$ %DataView%': typeof DataView === 'undefined' ? undefined$1 : DataView,
+    '$ %DataViewPrototype%': typeof DataView === 'undefined' ? undefined$1 : DataView.prototype,
+    '$ %Date%': Date,
+    '$ %DatePrototype%': Date.prototype,
+    '$ %decodeURI%': decodeURI,
+    '$ %decodeURIComponent%': decodeURIComponent,
+    '$ %encodeURI%': encodeURI,
+    '$ %encodeURIComponent%': encodeURIComponent,
+    '$ %Error%': Error,
+    '$ %ErrorPrototype%': Error.prototype,
+    '$ %eval%': eval,
+    // eslint-disable-line no-eval
+    '$ %EvalError%': EvalError,
+    '$ %EvalErrorPrototype%': EvalError.prototype,
+    '$ %Float32Array%': typeof Float32Array === 'undefined' ? undefined$1 : Float32Array,
+    '$ %Float32ArrayPrototype%': typeof Float32Array === 'undefined' ? undefined$1 : Float32Array.prototype,
+    '$ %Float64Array%': typeof Float64Array === 'undefined' ? undefined$1 : Float64Array,
+    '$ %Float64ArrayPrototype%': typeof Float64Array === 'undefined' ? undefined$1 : Float64Array.prototype,
+    '$ %Function%': Function,
+    '$ %FunctionPrototype%': Function.prototype,
+    '$ %Generator%':  undefined$1,
+    '$ %GeneratorFunction%': generatorFunction,
+    '$ %GeneratorPrototype%':  undefined$1,
+    '$ %Int8Array%': typeof Int8Array === 'undefined' ? undefined$1 : Int8Array,
+    '$ %Int8ArrayPrototype%': typeof Int8Array === 'undefined' ? undefined$1 : Int8Array.prototype,
+    '$ %Int16Array%': typeof Int16Array === 'undefined' ? undefined$1 : Int16Array,
+    '$ %Int16ArrayPrototype%': typeof Int16Array === 'undefined' ? undefined$1 : Int8Array.prototype,
+    '$ %Int32Array%': typeof Int32Array === 'undefined' ? undefined$1 : Int32Array,
+    '$ %Int32ArrayPrototype%': typeof Int32Array === 'undefined' ? undefined$1 : Int32Array.prototype,
+    '$ %isFinite%': isFinite,
+    '$ %isNaN%': isNaN,
+    '$ %IteratorPrototype%': hasSymbols$1 ? getProto(getProto([][Symbol.iterator]())) : undefined$1,
+    '$ %JSON%': JSON,
+    '$ %JSONParse%': JSON.parse,
+    '$ %Map%': typeof Map === 'undefined' ? undefined$1 : Map,
+    '$ %MapIteratorPrototype%': typeof Map === 'undefined' || !hasSymbols$1 ? undefined$1 : getProto(new Map()[Symbol.iterator]()),
+    '$ %MapPrototype%': typeof Map === 'undefined' ? undefined$1 : Map.prototype,
+    '$ %Math%': Math,
+    '$ %Number%': Number,
+    '$ %NumberPrototype%': Number.prototype,
+    '$ %Object%': Object,
+    '$ %ObjectPrototype%': Object.prototype,
+    '$ %ObjProto_toString%': Object.prototype.toString,
+    '$ %ObjProto_valueOf%': Object.prototype.valueOf,
+    '$ %parseFloat%': parseFloat,
+    '$ %parseInt%': parseInt,
+    '$ %Promise%': typeof Promise === 'undefined' ? undefined$1 : Promise,
+    '$ %PromisePrototype%': typeof Promise === 'undefined' ? undefined$1 : Promise.prototype,
+    '$ %PromiseProto_then%': typeof Promise === 'undefined' ? undefined$1 : Promise.prototype.then,
+    '$ %Promise_all%': typeof Promise === 'undefined' ? undefined$1 : Promise.all,
+    '$ %Promise_reject%': typeof Promise === 'undefined' ? undefined$1 : Promise.reject,
+    '$ %Promise_resolve%': typeof Promise === 'undefined' ? undefined$1 : Promise.resolve,
+    '$ %Proxy%': typeof Proxy === 'undefined' ? undefined$1 : Proxy,
+    '$ %RangeError%': RangeError,
+    '$ %RangeErrorPrototype%': RangeError.prototype,
+    '$ %ReferenceError%': ReferenceError,
+    '$ %ReferenceErrorPrototype%': ReferenceError.prototype,
+    '$ %Reflect%': typeof Reflect === 'undefined' ? undefined$1 : Reflect,
+    '$ %RegExp%': RegExp,
+    '$ %RegExpPrototype%': RegExp.prototype,
+    '$ %Set%': typeof Set === 'undefined' ? undefined$1 : Set,
+    '$ %SetIteratorPrototype%': typeof Set === 'undefined' || !hasSymbols$1 ? undefined$1 : getProto(new Set()[Symbol.iterator]()),
+    '$ %SetPrototype%': typeof Set === 'undefined' ? undefined$1 : Set.prototype,
+    '$ %SharedArrayBuffer%': typeof SharedArrayBuffer === 'undefined' ? undefined$1 : SharedArrayBuffer,
+    '$ %SharedArrayBufferPrototype%': typeof SharedArrayBuffer === 'undefined' ? undefined$1 : SharedArrayBuffer.prototype,
+    '$ %String%': String,
+    '$ %StringIteratorPrototype%': hasSymbols$1 ? getProto(''[Symbol.iterator]()) : undefined$1,
+    '$ %StringPrototype%': String.prototype,
+    '$ %Symbol%': hasSymbols$1 ? Symbol : undefined$1,
+    '$ %SymbolPrototype%': hasSymbols$1 ? Symbol.prototype : undefined$1,
+    '$ %SyntaxError%': SyntaxError,
+    '$ %SyntaxErrorPrototype%': SyntaxError.prototype,
+    '$ %ThrowTypeError%': ThrowTypeError,
+    '$ %TypedArray%': TypedArray,
+    '$ %TypedArrayPrototype%': TypedArray ? TypedArray.prototype : undefined$1,
+    '$ %TypeError%': TypeError,
+    '$ %TypeErrorPrototype%': TypeError.prototype,
+    '$ %Uint8Array%': typeof Uint8Array === 'undefined' ? undefined$1 : Uint8Array,
+    '$ %Uint8ArrayPrototype%': typeof Uint8Array === 'undefined' ? undefined$1 : Uint8Array.prototype,
+    '$ %Uint8ClampedArray%': typeof Uint8ClampedArray === 'undefined' ? undefined$1 : Uint8ClampedArray,
+    '$ %Uint8ClampedArrayPrototype%': typeof Uint8ClampedArray === 'undefined' ? undefined$1 : Uint8ClampedArray.prototype,
+    '$ %Uint16Array%': typeof Uint16Array === 'undefined' ? undefined$1 : Uint16Array,
+    '$ %Uint16ArrayPrototype%': typeof Uint16Array === 'undefined' ? undefined$1 : Uint16Array.prototype,
+    '$ %Uint32Array%': typeof Uint32Array === 'undefined' ? undefined$1 : Uint32Array,
+    '$ %Uint32ArrayPrototype%': typeof Uint32Array === 'undefined' ? undefined$1 : Uint32Array.prototype,
+    '$ %URIError%': URIError,
+    '$ %URIErrorPrototype%': URIError.prototype,
+    '$ %WeakMap%': typeof WeakMap === 'undefined' ? undefined$1 : WeakMap,
+    '$ %WeakMapPrototype%': typeof WeakMap === 'undefined' ? undefined$1 : WeakMap.prototype,
+    '$ %WeakSet%': typeof WeakSet === 'undefined' ? undefined$1 : WeakSet,
+    '$ %WeakSetPrototype%': typeof WeakSet === 'undefined' ? undefined$1 : WeakSet.prototype
+  };
+
+  var GetIntrinsic = function GetIntrinsic(name, allowMissing) {
+    if (arguments.length > 1 && typeof allowMissing !== 'boolean') {
+      throw new TypeError('"allowMissing" argument must be a boolean');
+    }
+
+    var key = '$ ' + name;
+
+    if (!(key in INTRINSICS)) {
+      throw new SyntaxError('intrinsic ' + name + ' does not exist!');
+    } // istanbul ignore if // hopefully this is impossible to test :-)
+
+
+    if (typeof INTRINSICS[key] === 'undefined' && !allowMissing) {
+      throw new TypeError('intrinsic ' + name + ' exists, but is not available. Please file an issue!');
+    }
+
+    return INTRINSICS[key];
+  };
+
+  var src = functionBind.call(Function.call, Object.prototype.hasOwnProperty);
+
+  var $TypeError = GetIntrinsic('%TypeError%');
+  var $SyntaxError = GetIntrinsic('%SyntaxError%');
+  var predicates = {
+    // https://ecma-international.org/ecma-262/6.0/#sec-property-descriptor-specification-type
+    'Property Descriptor': function isPropertyDescriptor(ES, Desc) {
+      if (ES.Type(Desc) !== 'Object') {
+        return false;
+      }
+
+      var allowed = {
+        '[[Configurable]]': true,
+        '[[Enumerable]]': true,
+        '[[Get]]': true,
+        '[[Set]]': true,
+        '[[Value]]': true,
+        '[[Writable]]': true
+      };
+
+      for (var key in Desc) {
+        // eslint-disable-line
+        if (src(Desc, key) && !allowed[key]) {
+          return false;
+        }
+      }
+
+      var isData = src(Desc, '[[Value]]');
+      var IsAccessor = src(Desc, '[[Get]]') || src(Desc, '[[Set]]');
+
+      if (isData && IsAccessor) {
+        throw new $TypeError('Property Descriptors may not be both accessor and data descriptors');
+      }
+
+      return true;
+    }
+  };
+
+  var assertRecord = function assertRecord(ES, recordType, argumentName, value) {
+    var predicate = predicates[recordType];
+
+    if (typeof predicate !== 'function') {
+      throw new $SyntaxError('unknown record type: ' + recordType);
+    }
+
+    if (!predicate(ES, value)) {
+      throw new $TypeError(argumentName + ' must be a ' + recordType);
+    }
+
+    console.log(predicate(ES, value), value);
+  };
+
+  var _isNaN = Number.isNaN || function isNaN(a) {
+    return a !== a;
+  };
+
+  var $isNaN = Number.isNaN || function (a) {
+    return a !== a;
+  };
+
+  var _isFinite = Number.isFinite || function (x) {
+    return typeof x === 'number' && !$isNaN(x) && x !== Infinity && x !== -Infinity;
+  };
+
+  var sign = function sign(number) {
+    return number >= 0 ? 1 : -1;
+  };
+
+  var mod = function mod(number, modulo) {
+    var remain = number % modulo;
+    return Math.floor(remain >= 0 ? remain : remain + modulo);
+  };
+
+  var fnToStr = Function.prototype.toString;
+  var constructorRegex = /^\s*class\b/;
+
+  var isES6ClassFn = function isES6ClassFunction(value) {
+    try {
+      var fnStr = fnToStr.call(value);
+      return constructorRegex.test(fnStr);
+    } catch (e) {
+      return false; // not a function
+    }
+  };
+
+  var tryFunctionObject = function tryFunctionToStr(value) {
+    try {
+      if (isES6ClassFn(value)) {
+        return false;
+      }
+
+      fnToStr.call(value);
+      return true;
+    } catch (e) {
+      return false;
+    }
+  };
+
+  var toStr$4 = Object.prototype.toString;
+  var fnClass = '[object Function]';
+  var genClass = '[object GeneratorFunction]';
+  var hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol';
+
+  var isCallable = function isCallable(value) {
+    if (!value) {
+      return false;
+    }
+
+    if (typeof value !== 'function' && typeof value !== 'object') {
+      return false;
+    }
+
+    if (typeof value === 'function' && !value.prototype) {
+      return true;
+    }
+
+    if (hasToStringTag) {
+      return tryFunctionObject(value);
+    }
+
+    if (isES6ClassFn(value)) {
+      return false;
+    }
+
+    var strClass = toStr$4.call(value);
+    return strClass === fnClass || strClass === genClass;
+  };
+
+  var isPrimitive = function isPrimitive(value) {
+    return value === null || typeof value !== 'function' && typeof value !== 'object';
+  };
+
+  var toStr$5 = Object.prototype.toString; // http://ecma-international.org/ecma-262/5.1/#sec-8.12.8
+
+  var ES5internalSlots = {
+    '[[DefaultValue]]': function DefaultValue(O) {
+      var actualHint;
+
+      if (arguments.length > 1) {
+        actualHint = arguments[1];
+      } else {
+        actualHint = toStr$5.call(O) === '[object Date]' ? String : Number;
+      }
+
+      if (actualHint === String || actualHint === Number) {
+        var methods = actualHint === String ? ['toString', 'valueOf'] : ['valueOf', 'toString'];
+        var value, i;
+
+        for (i = 0; i < methods.length; ++i) {
+          if (isCallable(O[methods[i]])) {
+            value = O[methods[i]]();
+
+            if (isPrimitive(value)) {
+              return value;
+            }
+          }
+        }
+
+        throw new TypeError('No default value');
+      }
+
+      throw new TypeError('invalid [[DefaultValue]] hint supplied');
+    }
+  }; // http://ecma-international.org/ecma-262/5.1/#sec-9.1
+
+  var es5 = function ToPrimitive(input) {
+    if (isPrimitive(input)) {
+      return input;
+    }
+
+    if (arguments.length > 1) {
+      return ES5internalSlots['[[DefaultValue]]'](input, arguments[1]);
+    }
+
+    return ES5internalSlots['[[DefaultValue]]'](input);
+  };
+
+  var $Object = GetIntrinsic('%Object%');
+  var $TypeError$1 = GetIntrinsic('%TypeError%');
+  var $String = GetIntrinsic('%String%'); // https://es5.github.io/#x9
+
+  var ES5 = {
+    ToPrimitive: es5,
+    ToBoolean: function ToBoolean(value) {
+      return !!value;
+    },
+    ToNumber: function ToNumber(value) {
+      return +value; // eslint-disable-line no-implicit-coercion
+    },
+    ToInteger: function ToInteger(value) {
+      var number = this.ToNumber(value);
+
+      if (_isNaN(number)) {
+        return 0;
+      }
+
+      if (number === 0 || !_isFinite(number)) {
+        return number;
+      }
+
+      return sign(number) * Math.floor(Math.abs(number));
+    },
+    ToInt32: function ToInt32(x) {
+      return this.ToNumber(x) >> 0;
+    },
+    ToUint32: function ToUint32(x) {
+      return this.ToNumber(x) >>> 0;
+    },
+    ToUint16: function ToUint16(value) {
+      var number = this.ToNumber(value);
+
+      if (_isNaN(number) || number === 0 || !_isFinite(number)) {
+        return 0;
+      }
+
+      var posInt = sign(number) * Math.floor(Math.abs(number));
+      return mod(posInt, 0x10000);
+    },
+    ToString: function ToString(value) {
+      return $String(value);
+    },
+    ToObject: function ToObject(value) {
+      this.CheckObjectCoercible(value);
+      return $Object(value);
+    },
+    CheckObjectCoercible: function CheckObjectCoercible(value, optMessage) {
+      /* jshint eqnull:true */
+      if (value == null) {
+        throw new $TypeError$1(optMessage || 'Cannot call method on ' + value);
+      }
+
+      return value;
+    },
+    IsCallable: isCallable,
+    SameValue: function SameValue(x, y) {
+      if (x === y) {
+        // 0 === -0, but they are not identical.
+        if (x === 0) {
+          return 1 / x === 1 / y;
+        }
+
+        return true;
+      }
+
+      return _isNaN(x) && _isNaN(y);
+    },
+    // https://www.ecma-international.org/ecma-262/5.1/#sec-8
+    Type: function Type(x) {
+      if (x === null) {
+        return 'Null';
+      }
+
+      if (typeof x === 'undefined') {
+        return 'Undefined';
+      }
+
+      if (typeof x === 'function' || typeof x === 'object') {
+        return 'Object';
+      }
+
+      if (typeof x === 'number') {
+        return 'Number';
+      }
+
+      if (typeof x === 'boolean') {
+        return 'Boolean';
+      }
+
+      if (typeof x === 'string') {
+        return 'String';
+      }
+    },
+    // https://ecma-international.org/ecma-262/6.0/#sec-property-descriptor-specification-type
+    IsPropertyDescriptor: function IsPropertyDescriptor(Desc) {
+      if (this.Type(Desc) !== 'Object') {
+        return false;
+      }
+
+      var allowed = {
+        '[[Configurable]]': true,
+        '[[Enumerable]]': true,
+        '[[Get]]': true,
+        '[[Set]]': true,
+        '[[Value]]': true,
+        '[[Writable]]': true
+      };
+
+      for (var key in Desc) {
+        // eslint-disable-line
+        if (src(Desc, key) && !allowed[key]) {
+          return false;
+        }
+      }
+
+      var isData = src(Desc, '[[Value]]');
+      var IsAccessor = src(Desc, '[[Get]]') || src(Desc, '[[Set]]');
+
+      if (isData && IsAccessor) {
+        throw new $TypeError$1('Property Descriptors may not be both accessor and data descriptors');
+      }
+
+      return true;
+    },
+    // https://ecma-international.org/ecma-262/5.1/#sec-8.10.1
+    IsAccessorDescriptor: function IsAccessorDescriptor(Desc) {
+      if (typeof Desc === 'undefined') {
+        return false;
+      }
+
+      assertRecord(this, 'Property Descriptor', 'Desc', Desc);
+
+      if (!src(Desc, '[[Get]]') && !src(Desc, '[[Set]]')) {
+        return false;
+      }
+
+      return true;
+    },
+    // https://ecma-international.org/ecma-262/5.1/#sec-8.10.2
+    IsDataDescriptor: function IsDataDescriptor(Desc) {
+      if (typeof Desc === 'undefined') {
+        return false;
+      }
+
+      assertRecord(this, 'Property Descriptor', 'Desc', Desc);
+
+      if (!src(Desc, '[[Value]]') && !src(Desc, '[[Writable]]')) {
+        return false;
+      }
+
+      return true;
+    },
+    // https://ecma-international.org/ecma-262/5.1/#sec-8.10.3
+    IsGenericDescriptor: function IsGenericDescriptor(Desc) {
+      if (typeof Desc === 'undefined') {
+        return false;
+      }
+
+      assertRecord(this, 'Property Descriptor', 'Desc', Desc);
+
+      if (!this.IsAccessorDescriptor(Desc) && !this.IsDataDescriptor(Desc)) {
+        return true;
+      }
+
+      return false;
+    },
+    // https://ecma-international.org/ecma-262/5.1/#sec-8.10.4
+    FromPropertyDescriptor: function FromPropertyDescriptor(Desc) {
+      if (typeof Desc === 'undefined') {
+        return Desc;
+      }
+
+      assertRecord(this, 'Property Descriptor', 'Desc', Desc);
+
+      if (this.IsDataDescriptor(Desc)) {
+        return {
+          value: Desc['[[Value]]'],
+          writable: !!Desc['[[Writable]]'],
+          enumerable: !!Desc['[[Enumerable]]'],
+          configurable: !!Desc['[[Configurable]]']
+        };
+      } else if (this.IsAccessorDescriptor(Desc)) {
+        return {
+          get: Desc['[[Get]]'],
+          set: Desc['[[Set]]'],
+          enumerable: !!Desc['[[Enumerable]]'],
+          configurable: !!Desc['[[Configurable]]']
+        };
+      } else {
+        throw new $TypeError$1('FromPropertyDescriptor must be called with a fully populated Property Descriptor');
+      }
+    },
+    // https://ecma-international.org/ecma-262/5.1/#sec-8.10.5
+    ToPropertyDescriptor: function ToPropertyDescriptor(Obj) {
+      if (this.Type(Obj) !== 'Object') {
+        throw new $TypeError$1('ToPropertyDescriptor requires an object');
+      }
+
+      var desc = {};
+
+      if (src(Obj, 'enumerable')) {
+        desc['[[Enumerable]]'] = this.ToBoolean(Obj.enumerable);
+      }
+
+      if (src(Obj, 'configurable')) {
+        desc['[[Configurable]]'] = this.ToBoolean(Obj.configurable);
+      }
+
+      if (src(Obj, 'value')) {
+        desc['[[Value]]'] = Obj.value;
+      }
+
+      if (src(Obj, 'writable')) {
+        desc['[[Writable]]'] = this.ToBoolean(Obj.writable);
+      }
+
+      if (src(Obj, 'get')) {
+        var getter = Obj.get;
+
+        if (typeof getter !== 'undefined' && !this.IsCallable(getter)) {
+          throw new TypeError('getter must be a function');
+        }
+
+        desc['[[Get]]'] = getter;
+      }
+
+      if (src(Obj, 'set')) {
+        var setter = Obj.set;
+
+        if (typeof setter !== 'undefined' && !this.IsCallable(setter)) {
+          throw new $TypeError$1('setter must be a function');
+        }
+
+        desc['[[Set]]'] = setter;
+      }
+
+      if ((src(desc, '[[Get]]') || src(desc, '[[Set]]')) && (src(desc, '[[Value]]') || src(desc, '[[Writable]]'))) {
+        throw new $TypeError$1('Invalid property descriptor. Cannot both specify accessors and a value or writable attribute');
+      }
+
+      return desc;
+    }
+  };
+  var es5$1 = ES5;
+
+  var replace = functionBind.call(Function.call, String.prototype.replace);
+  /* eslint-disable no-control-regex */
+
+  var leftWhitespace = /^[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+/;
+  var rightWhitespace = /[\x09\x0A\x0B\x0C\x0D\x20\xA0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u202F\u205F\u3000\u2028\u2029\uFEFF]+$/;
+  /* eslint-enable no-control-regex */
+
+  var implementation$2 = function trim() {
+    var S = es5$1.ToString(es5$1.CheckObjectCoercible(this));
+    return replace(replace(S, leftWhitespace, ''), rightWhitespace, '');
+  };
+
+  var zeroWidthSpace = "\u200B";
+
+  var polyfill = function getPolyfill() {
+    if (String.prototype.trim && zeroWidthSpace.trim() === zeroWidthSpace) {
+      return String.prototype.trim;
+    }
+
+    return implementation$2;
+  };
+
+  var shim = function shimStringTrim() {
+    var polyfill$1 = polyfill();
+    defineProperties_1(String.prototype, {
+      trim: polyfill$1
+    }, {
+      trim: function testTrim() {
+        return String.prototype.trim !== polyfill$1;
+      }
+    });
+    return polyfill$1;
+  };
+
+  var boundTrim = functionBind.call(Function.call, polyfill());
+  defineProperties_1(boundTrim, {
+    getPolyfill: polyfill,
+    implementation: implementation$2,
+    shim: shim
+  });
+  var string_prototype_trim = boundTrim;
+
+  var toStr$6 = Object.prototype.toString;
+  var hasOwnProperty = Object.prototype.hasOwnProperty;
+
+  var forEachArray = function forEachArray(array, iterator, receiver) {
+    for (var i = 0, len = array.length; i < len; i++) {
+      if (hasOwnProperty.call(array, i)) {
+        if (receiver == null) {
+          iterator(array[i], i, array);
+        } else {
+          iterator.call(receiver, array[i], i, array);
+        }
+      }
+    }
+  };
+
+  var forEachString = function forEachString(string, iterator, receiver) {
+    for (var i = 0, len = string.length; i < len; i++) {
+      // no such thing as a sparse string.
+      if (receiver == null) {
+        iterator(string.charAt(i), i, string);
+      } else {
+        iterator.call(receiver, string.charAt(i), i, string);
+      }
+    }
+  };
+
+  var forEachObject = function forEachObject(object, iterator, receiver) {
+    for (var k in object) {
+      if (hasOwnProperty.call(object, k)) {
+        if (receiver == null) {
+          iterator(object[k], k, object);
+        } else {
+          iterator.call(receiver, object[k], k, object);
+        }
+      }
+    }
+  };
+
+  var forEach = function forEach(list, iterator, thisArg) {
+    if (!isCallable(iterator)) {
+      throw new TypeError('iterator must be a function');
+    }
+
+    var receiver;
+
+    if (arguments.length >= 3) {
+      receiver = thisArg;
+    }
+
+    if (toStr$6.call(list) === '[object Array]') {
+      forEachArray(list, iterator, receiver);
+    } else if (typeof list === 'string') {
+      forEachString(list, iterator, receiver);
+    } else {
+      forEachObject(list, iterator, receiver);
+    }
+  };
+
+  var forEach_1 = forEach;
+
+  var isArray = function isArray(arg) {
+    return Object.prototype.toString.call(arg) === '[object Array]';
+  };
+
+  var parseHeaders = function parseHeaders(headers) {
+    if (!headers) return {};
+    var result = {};
+    forEach_1(string_prototype_trim(headers).split('\n'), function (row) {
+      var index = row.indexOf(':'),
+          key = string_prototype_trim(row.slice(0, index)).toLowerCase(),
+          value = string_prototype_trim(row.slice(index + 1));
+
+      if (typeof result[key] === 'undefined') {
+        result[key] = value;
+      } else if (isArray(result[key])) {
+        result[key].push(value);
+      } else {
+        result[key] = [result[key], value];
+      }
+    });
+    return result;
+  };
+
+  var immutable = extend;
+  var hasOwnProperty$1 = Object.prototype.hasOwnProperty;
+
+  function extend() {
+    var target = {};
+
+    for (var i = 0; i < arguments.length; i++) {
+      var source = arguments[i];
+
+      for (var key in source) {
+        if (hasOwnProperty$1.call(source, key)) {
+          target[key] = source[key];
+        }
+      }
+    }
+
+    return target;
+  }
+
+  var xhr = createXHR;
+  createXHR.XMLHttpRequest = window$1.XMLHttpRequest || noop;
+  createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window$1.XDomainRequest;
+  forEachArray$1(["get", "put", "post", "patch", "head", "delete"], function (method) {
+    createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
+      options = initParams(uri, options, callback);
+      options.method = method.toUpperCase();
+      return _createXHR(options);
+    };
+  });
+
+  function forEachArray$1(array, iterator) {
+    for (var i = 0; i < array.length; i++) {
+      iterator(array[i]);
+    }
+  }
+
+  function isEmpty(obj) {
+    for (var i in obj) {
+      if (obj.hasOwnProperty(i)) return false;
+    }
+
+    return true;
+  }
+
+  function initParams(uri, options, callback) {
+    var params = uri;
+
+    if (isFunction_1(options)) {
+      callback = options;
+
+      if (typeof uri === "string") {
+        params = {
+          uri: uri
+        };
+      }
+    } else {
+      params = immutable(options, {
+        uri: uri
+      });
+    }
+
+    params.callback = callback;
+    return params;
+  }
+
+  function createXHR(uri, options, callback) {
+    options = initParams(uri, options, callback);
+    return _createXHR(options);
+  }
+
+  function _createXHR(options) {
+    if (typeof options.callback === "undefined") {
+      throw new Error("callback argument missing");
+    }
+
+    var called = false;
+
+    var callback = function cbOnce(err, response, body) {
+      if (!called) {
+        called = true;
+        options.callback(err, response, body);
+      }
+    };
+
+    function readystatechange() {
+      if (xhr.readyState === 4) {
+        setTimeout(loadFunc, 0);
+      }
+    }
+
+    function getBody() {
+      // Chrome with requestType=blob throws errors arround when even testing access to responseText
+      var body = undefined;
+
+      if (xhr.response) {
+        body = xhr.response;
+      } else {
+        body = xhr.responseText || getXml(xhr);
+      }
+
+      if (isJson) {
+        try {
+          body = JSON.parse(body);
+        } catch (e) {}
+      }
+
+      return body;
+    }
+
+    function errorFunc(evt) {
+      clearTimeout(timeoutTimer);
+
+      if (!(evt instanceof Error)) {
+        evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
+      }
+
+      evt.statusCode = 0;
+      return callback(evt, failureResponse);
+    } // will load the data & process the response in a special response object
+
+
+    function loadFunc() {
+      if (aborted) return;
+      var status;
+      clearTimeout(timeoutTimer);
+
+      if (options.useXDR && xhr.status === undefined) {
+        //IE8 CORS GET successful response doesn't have a status field, but body is fine
+        status = 200;
+      } else {
+        status = xhr.status === 1223 ? 204 : xhr.status;
+      }
+
+      var response = failureResponse;
+      var err = null;
+
+      if (status !== 0) {
+        response = {
+          body: getBody(),
+          statusCode: status,
+          method: method,
+          headers: {},
+          url: uri,
+          rawRequest: xhr
+        };
+
+        if (xhr.getAllResponseHeaders) {
+          //remember xhr can in fact be XDR for CORS in IE
+          response.headers = parseHeaders(xhr.getAllResponseHeaders());
+        }
+      } else {
+        err = new Error("Internal XMLHttpRequest Error");
+      }
+
+      return callback(err, response, response.body);
+    }
+
+    var xhr = options.xhr || null;
+
+    if (!xhr) {
+      if (options.cors || options.useXDR) {
+        xhr = new createXHR.XDomainRequest();
+      } else {
+        xhr = new createXHR.XMLHttpRequest();
+      }
+    }
+
+    var key;
+    var aborted;
+    var uri = xhr.url = options.uri || options.url;
+    var method = xhr.method = options.method || "GET";
+    var body = options.body || options.data;
+    var headers = xhr.headers = options.headers || {};
+    var sync = !!options.sync;
+    var isJson = false;
+    var timeoutTimer;
+    var failureResponse = {
+      body: undefined,
+      headers: {},
+      statusCode: 0,
+      method: method,
+      url: uri,
+      rawRequest: xhr
+    };
+
+    if ("json" in options && options.json !== false) {
+      isJson = true;
+      headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
+
+      if (method !== "GET" && method !== "HEAD") {
+        headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
+
+        body = JSON.stringify(options.json === true ? body : options.json);
+      }
+    }
+
+    xhr.onreadystatechange = readystatechange;
+    xhr.onload = loadFunc;
+    xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function.
+
+    xhr.onprogress = function () {// IE must die
+    };
+
+    xhr.onabort = function () {
+      aborted = true;
+    };
+
+    xhr.ontimeout = errorFunc;
+    xhr.open(method, uri, !sync, options.username, options.password); //has to be after open
+
+    if (!sync) {
+      xhr.withCredentials = !!options.withCredentials;
+    } // Cannot set timeout with sync request
+    // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
+    // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
+
+
+    if (!sync && options.timeout > 0) {
+      timeoutTimer = setTimeout(function () {
+        if (aborted) return;
+        aborted = true; //IE9 may still call readystatechange
+
+        xhr.abort("timeout");
+        var e = new Error("XMLHttpRequest timeout");
+        e.code = "ETIMEDOUT";
+        errorFunc(e);
+      }, options.timeout);
+    }
+
+    if (xhr.setRequestHeader) {
+      for (key in headers) {
+        if (headers.hasOwnProperty(key)) {
+          xhr.setRequestHeader(key, headers[key]);
+        }
+      }
+    } else if (options.headers && !isEmpty(options.headers)) {
+      throw new Error("Headers cannot be set on an XDomainRequest object");
+    }
+
+    if ("responseType" in options) {
+      xhr.responseType = options.responseType;
+    }
+
+    if ("beforeSend" in options && typeof options.beforeSend === "function") {
+      options.beforeSend(xhr);
+    } // Microsoft Edge browser sends "undefined" when send is called with undefined value.
+    // XMLHttpRequest spec says to pass null as body to indicate no body
+    // See https://github.com/naugtur/xhr/issues/100.
+
+
+    xhr.send(body || null);
+    return xhr;
+  }
+
+  function getXml(xhr) {
+    if (xhr.responseType === "document") {
+      return xhr.responseXML;
+    }
+
+    var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
+
+    if (xhr.responseType === "" && !firefoxBugTakenEffect) {
+      return xhr.responseXML;
+    }
+
+    return null;
+  }
+
+  function noop() {}
+
+  /**
+   * Takes a webvtt file contents and parses it into cues
+   *
+   * @param {string} srcContent
+   *        webVTT file contents
+   *
+   * @param {TextTrack} track
+   *        TextTrack to add cues to. Cues come from the srcContent.
+   *
+   * @private
+   */
+
+  var parseCues = function parseCues(srcContent, track) {
+    var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, window$1.WebVTT.StringDecoder());
+    var errors = [];
+
+    parser.oncue = function (cue) {
+      track.addCue(cue);
+    };
+
+    parser.onparsingerror = function (error) {
+      errors.push(error);
+    };
+
+    parser.onflush = function () {
+      track.trigger({
+        type: 'loadeddata',
+        target: track
+      });
+    };
+
+    parser.parse(srcContent);
+
+    if (errors.length > 0) {
+      if (window$1.console && window$1.console.groupCollapsed) {
+        window$1.console.groupCollapsed("Text Track parsing errors for " + track.src);
+      }
+
+      errors.forEach(function (error) {
+        return log.error(error);
+      });
+
+      if (window$1.console && window$1.console.groupEnd) {
+        window$1.console.groupEnd();
+      }
+    }
+
+    parser.flush();
+  };
+  /**
+   * Load a `TextTrack` from a specified url.
+   *
+   * @param {string} src
+   *        Url to load track from.
+   *
+   * @param {TextTrack} track
+   *        Track to add cues to. Comes from the content at the end of `url`.
+   *
+   * @private
+   */
+
+
+  var loadTrack = function loadTrack(src, track) {
+    var opts = {
+      uri: src
+    };
+    var crossOrigin = isCrossOrigin(src);
+
+    if (crossOrigin) {
+      opts.cors = crossOrigin;
+    }
+
+    xhr(opts, bind(this, function (err, response, responseBody) {
+      if (err) {
+        return log.error(err, response);
+      }
+
+      track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading
+      // NOTE: this is only used for the alt/video.novtt.js build
+
+      if (typeof window$1.WebVTT !== 'function') {
+        if (track.tech_) {
+          // to prevent use before define eslint error, we define loadHandler
+          // as a let here
+          track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) {
+            if (event.type === 'vttjserror') {
+              log.error("vttjs failed to load, stopping trying to process " + track.src);
+              return;
+            }
+
+            return parseCues(responseBody, track);
+          });
+        }
+      } else {
+        parseCues(responseBody, track);
+      }
+    }));
+  };
+  /**
+   * A representation of a single `TextTrack`.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
+   * @extends Track
+   */
+
+
+  var TextTrack =
+  /*#__PURE__*/
+  function (_Track) {
+    _inheritsLoose(TextTrack, _Track);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Object} options={}
+     *        Object of option names and values
+     *
+     * @param {Tech} options.tech
+     *        A reference to the tech that owns this TextTrack.
+     *
+     * @param {TextTrack~Kind} [options.kind='subtitles']
+     *        A valid text track kind.
+     *
+     * @param {TextTrack~Mode} [options.mode='disabled']
+     *        A valid text track mode.
+     *
+     * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+     *        A unique id for this TextTrack.
+     *
+     * @param {string} [options.label='']
+     *        The menu label for this track.
+     *
+     * @param {string} [options.language='']
+     *        A valid two character language code.
+     *
+     * @param {string} [options.srclang='']
+     *        A valid two character language code. An alternative, but deprioritized
+     *        version of `options.language`
+     *
+     * @param {string} [options.src]
+     *        A url to TextTrack cues.
+     *
+     * @param {boolean} [options.default]
+     *        If this track should default to on or off.
+     */
+    function TextTrack(options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      if (!options.tech) {
+        throw new Error('A tech was not provided.');
+      }
+
+      var settings = mergeOptions(options, {
+        kind: TextTrackKind[options.kind] || 'subtitles',
+        language: options.language || options.srclang || ''
+      });
+      var mode = TextTrackMode[settings.mode] || 'disabled';
+      var default_ = settings["default"];
+
+      if (settings.kind === 'metadata' || settings.kind === 'chapters') {
+        mode = 'hidden';
+      }
+
+      _this = _Track.call(this, settings) || this;
+      _this.tech_ = settings.tech;
+      _this.cues_ = [];
+      _this.activeCues_ = [];
+      var cues = new TextTrackCueList(_this.cues_);
+      var activeCues = new TextTrackCueList(_this.activeCues_);
+      var changed = false;
+      var timeupdateHandler = bind(_assertThisInitialized(_this), function () {
+        // Accessing this.activeCues for the side-effects of updating itself
+        // due to its nature as a getter function. Do not remove or cues will
+        // stop updating!
+        // Use the setter to prevent deletion from uglify (pure_getters rule)
+        this.activeCues = this.activeCues;
+
+        if (changed) {
+          this.trigger('cuechange');
+          changed = false;
+        }
+      });
+
+      if (mode !== 'disabled') {
+        _this.tech_.ready(function () {
+          _this.tech_.on('timeupdate', timeupdateHandler);
+        }, true);
+      }
+
+      Object.defineProperties(_assertThisInitialized(_this), {
+        /**
+         * @memberof TextTrack
+         * @member {boolean} default
+         *         If this track was set to be on or off by default. Cannot be changed after
+         *         creation.
+         * @instance
+         *
+         * @readonly
+         */
+        "default": {
+          get: function get() {
+            return default_;
+          },
+          set: function set() {}
+        },
+
+        /**
+         * @memberof TextTrack
+         * @member {string} mode
+         *         Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
+         *         not be set if setting to an invalid mode.
+         * @instance
+         *
+         * @fires TextTrack#modechange
+         */
+        mode: {
+          get: function get() {
+            return mode;
+          },
+          set: function set(newMode) {
+            var _this2 = this;
+
+            if (!TextTrackMode[newMode]) {
+              return;
+            }
+
+            mode = newMode;
+
+            if (mode !== 'disabled') {
+              this.tech_.ready(function () {
+                _this2.tech_.on('timeupdate', timeupdateHandler);
+              }, true);
+            } else {
+              this.tech_.off('timeupdate', timeupdateHandler);
+            }
+            /**
+             * An event that fires when mode changes on this track. This allows
+             * the TextTrackList that holds this track to act accordingly.
+             *
+             * > Note: This is not part of the spec!
+             *
+             * @event TextTrack#modechange
+             * @type {EventTarget~Event}
+             */
+
+
+            this.trigger('modechange');
+          }
+        },
+
+        /**
+         * @memberof TextTrack
+         * @member {TextTrackCueList} cues
+         *         The text track cue list for this TextTrack.
+         * @instance
+         */
+        cues: {
+          get: function get() {
+            if (!this.loaded_) {
+              return null;
+            }
+
+            return cues;
+          },
+          set: function set() {}
+        },
+
+        /**
+         * @memberof TextTrack
+         * @member {TextTrackCueList} activeCues
+         *         The list text track cues that are currently active for this TextTrack.
+         * @instance
+         */
+        activeCues: {
+          get: function get() {
+            if (!this.loaded_) {
+              return null;
+            } // nothing to do
+
+
+            if (this.cues.length === 0) {
+              return activeCues;
+            }
+
+            var ct = this.tech_.currentTime();
+            var active = [];
+
+            for (var i = 0, l = this.cues.length; i < l; i++) {
+              var cue = this.cues[i];
+
+              if (cue.startTime <= ct && cue.endTime >= ct) {
+                active.push(cue);
+              } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
+                active.push(cue);
+              }
+            }
+
+            changed = false;
+
+            if (active.length !== this.activeCues_.length) {
+              changed = true;
+            } else {
+              for (var _i = 0; _i < active.length; _i++) {
+                if (this.activeCues_.indexOf(active[_i]) === -1) {
+                  changed = true;
+                }
+              }
+            }
+
+            this.activeCues_ = active;
+            activeCues.setCues_(this.activeCues_);
+            return activeCues;
+          },
+          // /!\ Keep this setter empty (see the timeupdate handler above)
+          set: function set() {}
+        }
+      });
+
+      if (settings.src) {
+        _this.src = settings.src;
+        loadTrack(settings.src, _assertThisInitialized(_this));
+      } else {
+        _this.loaded_ = true;
+      }
+
+      return _this;
+    }
+    /**
+     * Add a cue to the internal list of cues.
+     *
+     * @param {TextTrack~Cue} cue
+     *        The cue to add to our internal list
+     */
+
+
+    var _proto = TextTrack.prototype;
+
+    _proto.addCue = function addCue(originalCue) {
+      var cue = originalCue;
+
+      if (window$1.vttjs && !(originalCue instanceof window$1.vttjs.VTTCue)) {
+        cue = new window$1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
+
+        for (var prop in originalCue) {
+          if (!(prop in cue)) {
+            cue[prop] = originalCue[prop];
+          }
+        } // make sure that `id` is copied over
+
+
+        cue.id = originalCue.id;
+        cue.originalCue_ = originalCue;
+      }
+
+      var tracks = this.tech_.textTracks();
+
+      for (var i = 0; i < tracks.length; i++) {
+        if (tracks[i] !== this) {
+          tracks[i].removeCue(cue);
+        }
+      }
+
+      this.cues_.push(cue);
+      this.cues.setCues_(this.cues_);
+    }
+    /**
+     * Remove a cue from our internal list
+     *
+     * @param {TextTrack~Cue} removeCue
+     *        The cue to remove from our internal list
+     */
+    ;
+
+    _proto.removeCue = function removeCue(_removeCue) {
+      var i = this.cues_.length;
+
+      while (i--) {
+        var cue = this.cues_[i];
+
+        if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
+          this.cues_.splice(i, 1);
+          this.cues.setCues_(this.cues_);
+          break;
+        }
+      }
+    };
+
+    return TextTrack;
+  }(Track);
+  /**
+   * cuechange - One or more cues in the track have become active or stopped being active.
+   */
+
+
+  TextTrack.prototype.allowedEvents_ = {
+    cuechange: 'cuechange'
+  };
+
+  /**
+   * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
+   * only one `AudioTrack` in the list will be enabled at a time.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
+   * @extends Track
+   */
+
+  var AudioTrack =
+  /*#__PURE__*/
+  function (_Track) {
+    _inheritsLoose(AudioTrack, _Track);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Object} [options={}]
+     *        Object of option names and values
+     *
+     * @param {AudioTrack~Kind} [options.kind='']
+     *        A valid audio track kind
+     *
+     * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+     *        A unique id for this AudioTrack.
+     *
+     * @param {string} [options.label='']
+     *        The menu label for this track.
+     *
+     * @param {string} [options.language='']
+     *        A valid two character language code.
+     *
+     * @param {boolean} [options.enabled]
+     *        If this track is the one that is currently playing. If this track is part of
+     *        an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
+     */
+    function AudioTrack(options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      var settings = mergeOptions(options, {
+        kind: AudioTrackKind[options.kind] || ''
+      });
+      _this = _Track.call(this, settings) || this;
+      var enabled = false;
+      /**
+       * @memberof AudioTrack
+       * @member {boolean} enabled
+       *         If this `AudioTrack` is enabled or not. When setting this will
+       *         fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
+       * @instance
+       *
+       * @fires VideoTrack#selectedchange
+       */
+
+      Object.defineProperty(_assertThisInitialized(_this), 'enabled', {
+        get: function get() {
+          return enabled;
+        },
+        set: function set(newEnabled) {
+          // an invalid or unchanged value
+          if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
+            return;
+          }
+
+          enabled = newEnabled;
+          /**
+           * An event that fires when enabled changes on this track. This allows
+           * the AudioTrackList that holds this track to act accordingly.
+           *
+           * > Note: This is not part of the spec! Native tracks will do
+           *         this internally without an event.
+           *
+           * @event AudioTrack#enabledchange
+           * @type {EventTarget~Event}
+           */
+
+          this.trigger('enabledchange');
+        }
+      }); // if the user sets this track to selected then
+      // set selected to that true value otherwise
+      // we keep it false
+
+      if (settings.enabled) {
+        _this.enabled = settings.enabled;
+      }
+
+      _this.loaded_ = true;
+      return _this;
+    }
+
+    return AudioTrack;
+  }(Track);
+
+  /**
+   * A representation of a single `VideoTrack`.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
+   * @extends Track
+   */
+
+  var VideoTrack =
+  /*#__PURE__*/
+  function (_Track) {
+    _inheritsLoose(VideoTrack, _Track);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Object} [options={}]
+     *        Object of option names and values
+     *
+     * @param {string} [options.kind='']
+     *        A valid {@link VideoTrack~Kind}
+     *
+     * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+     *        A unique id for this AudioTrack.
+     *
+     * @param {string} [options.label='']
+     *        The menu label for this track.
+     *
+     * @param {string} [options.language='']
+     *        A valid two character language code.
+     *
+     * @param {boolean} [options.selected]
+     *        If this track is the one that is currently playing.
+     */
+    function VideoTrack(options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      var settings = mergeOptions(options, {
+        kind: VideoTrackKind[options.kind] || ''
+      });
+      _this = _Track.call(this, settings) || this;
+      var selected = false;
+      /**
+       * @memberof VideoTrack
+       * @member {boolean} selected
+       *         If this `VideoTrack` is selected or not. When setting this will
+       *         fire {@link VideoTrack#selectedchange} if the state of selected changed.
+       * @instance
+       *
+       * @fires VideoTrack#selectedchange
+       */
+
+      Object.defineProperty(_assertThisInitialized(_this), 'selected', {
+        get: function get() {
+          return selected;
+        },
+        set: function set(newSelected) {
+          // an invalid or unchanged value
+          if (typeof newSelected !== 'boolean' || newSelected === selected) {
+            return;
+          }
+
+          selected = newSelected;
+          /**
+           * An event that fires when selected changes on this track. This allows
+           * the VideoTrackList that holds this track to act accordingly.
+           *
+           * > Note: This is not part of the spec! Native tracks will do
+           *         this internally without an event.
+           *
+           * @event VideoTrack#selectedchange
+           * @type {EventTarget~Event}
+           */
+
+          this.trigger('selectedchange');
+        }
+      }); // if the user sets this track to selected then
+      // set selected to that true value otherwise
+      // we keep it false
+
+      if (settings.selected) {
+        _this.selected = settings.selected;
+      }
+
+      return _this;
+    }
+
+    return VideoTrack;
+  }(Track);
+
+  /**
+   * @memberof HTMLTrackElement
+   * @typedef {HTMLTrackElement~ReadyState}
+   * @enum {number}
+   */
+
+  var NONE = 0;
+  var LOADING = 1;
+  var LOADED = 2;
+  var ERROR = 3;
+  /**
+   * A single track represented in the DOM.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
+   * @extends EventTarget
+   */
+
+  var HTMLTrackElement =
+  /*#__PURE__*/
+  function (_EventTarget) {
+    _inheritsLoose(HTMLTrackElement, _EventTarget);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Object} options={}
+     *        Object of option names and values
+     *
+     * @param {Tech} options.tech
+     *        A reference to the tech that owns this HTMLTrackElement.
+     *
+     * @param {TextTrack~Kind} [options.kind='subtitles']
+     *        A valid text track kind.
+     *
+     * @param {TextTrack~Mode} [options.mode='disabled']
+     *        A valid text track mode.
+     *
+     * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+     *        A unique id for this TextTrack.
+     *
+     * @param {string} [options.label='']
+     *        The menu label for this track.
+     *
+     * @param {string} [options.language='']
+     *        A valid two character language code.
+     *
+     * @param {string} [options.srclang='']
+     *        A valid two character language code. An alternative, but deprioritized
+     *        vesion of `options.language`
+     *
+     * @param {string} [options.src]
+     *        A url to TextTrack cues.
+     *
+     * @param {boolean} [options.default]
+     *        If this track should default to on or off.
+     */
+    function HTMLTrackElement(options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      _this = _EventTarget.call(this) || this;
+      var readyState;
+      var track = new TextTrack(options);
+      _this.kind = track.kind;
+      _this.src = track.src;
+      _this.srclang = track.language;
+      _this.label = track.label;
+      _this["default"] = track["default"];
+      Object.defineProperties(_assertThisInitialized(_this), {
+        /**
+         * @memberof HTMLTrackElement
+         * @member {HTMLTrackElement~ReadyState} readyState
+         *         The current ready state of the track element.
+         * @instance
+         */
+        readyState: {
+          get: function get() {
+            return readyState;
+          }
+        },
+
+        /**
+         * @memberof HTMLTrackElement
+         * @member {TextTrack} track
+         *         The underlying TextTrack object.
+         * @instance
+         *
+         */
+        track: {
+          get: function get() {
+            return track;
+          }
+        }
+      });
+      readyState = NONE;
+      /**
+       * @listens TextTrack#loadeddata
+       * @fires HTMLTrackElement#load
+       */
+
+      track.addEventListener('loadeddata', function () {
+        readyState = LOADED;
+
+        _this.trigger({
+          type: 'load',
+          target: _assertThisInitialized(_this)
+        });
+      });
+      return _this;
+    }
+
+    return HTMLTrackElement;
+  }(EventTarget);
+
+  HTMLTrackElement.prototype.allowedEvents_ = {
+    load: 'load'
+  };
+  HTMLTrackElement.NONE = NONE;
+  HTMLTrackElement.LOADING = LOADING;
+  HTMLTrackElement.LOADED = LOADED;
+  HTMLTrackElement.ERROR = ERROR;
+
+  /*
+   * This file contains all track properties that are used in
+   * player.js, tech.js, html5.js and possibly other techs in the future.
+   */
+
+  var NORMAL = {
+    audio: {
+      ListClass: AudioTrackList,
+      TrackClass: AudioTrack,
+      capitalName: 'Audio'
+    },
+    video: {
+      ListClass: VideoTrackList,
+      TrackClass: VideoTrack,
+      capitalName: 'Video'
+    },
+    text: {
+      ListClass: TextTrackList,
+      TrackClass: TextTrack,
+      capitalName: 'Text'
+    }
+  };
+  Object.keys(NORMAL).forEach(function (type) {
+    NORMAL[type].getterName = type + "Tracks";
+    NORMAL[type].privateName = type + "Tracks_";
+  });
+  var REMOTE = {
+    remoteText: {
+      ListClass: TextTrackList,
+      TrackClass: TextTrack,
+      capitalName: 'RemoteText',
+      getterName: 'remoteTextTracks',
+      privateName: 'remoteTextTracks_'
+    },
+    remoteTextEl: {
+      ListClass: HtmlTrackElementList,
+      TrackClass: HTMLTrackElement,
+      capitalName: 'RemoteTextTrackEls',
+      getterName: 'remoteTextTrackEls',
+      privateName: 'remoteTextTrackEls_'
+    }
+  };
+  var ALL = mergeOptions(NORMAL, REMOTE);
+  REMOTE.names = Object.keys(REMOTE);
+  NORMAL.names = Object.keys(NORMAL);
+  ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
+
+  /**
+   * Copyright 2013 vtt.js Contributors
+   *
+   * Licensed under the Apache License, Version 2.0 (the "License");
+   * you may not use this file except in compliance with the License.
+   * You may obtain a copy of the License at
+   *
+   *   http://www.apache.org/licenses/LICENSE-2.0
+   *
+   * Unless required by applicable law or agreed to in writing, software
+   * distributed under the License is distributed on an "AS IS" BASIS,
+   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   * See the License for the specific language governing permissions and
+   * limitations under the License.
+   */
+
+  /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+
+  /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
+  var _objCreate = Object.create || function () {
+    function F() {}
+
+    return function (o) {
+      if (arguments.length !== 1) {
+        throw new Error('Object.create shim only accepts one parameter.');
+      }
+
+      F.prototype = o;
+      return new F();
+    };
+  }(); // Creates a new ParserError object from an errorData object. The errorData
+  // object should have default code and message properties. The default message
+  // property can be overriden by passing in a message parameter.
+  // See ParsingError.Errors below for acceptable errors.
+
+
+  function ParsingError(errorData, message) {
+    this.name = "ParsingError";
+    this.code = errorData.code;
+    this.message = message || errorData.message;
+  }
+
+  ParsingError.prototype = _objCreate(Error.prototype);
+  ParsingError.prototype.constructor = ParsingError; // ParsingError metadata for acceptable ParsingErrors.
+
+  ParsingError.Errors = {
+    BadSignature: {
+      code: 0,
+      message: "Malformed WebVTT signature."
+    },
+    BadTimeStamp: {
+      code: 1,
+      message: "Malformed time stamp."
+    }
+  }; // Try to parse input as a time stamp.
+
+  function parseTimeStamp(input) {
+    function computeSeconds(h, m, s, f) {
+      return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
+    }
+
+    var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
+
+    if (!m) {
+      return null;
+    }
+
+    if (m[3]) {
+      // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
+      return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
+    } else if (m[1] > 59) {
+      // Timestamp takes the form of [hours]:[minutes].[milliseconds]
+      // First position is hours as it's over 59.
+      return computeSeconds(m[1], m[2], 0, m[4]);
+    } else {
+      // Timestamp takes the form of [minutes]:[seconds].[milliseconds]
+      return computeSeconds(0, m[1], m[2], m[4]);
+    }
+  } // A settings object holds key/value pairs and will ignore anything but the first
+  // assignment to a specific key.
+
+
+  function Settings() {
+    this.values = _objCreate(null);
+  }
+
+  Settings.prototype = {
+    // Only accept the first assignment to any key.
+    set: function set(k, v) {
+      if (!this.get(k) && v !== "") {
+        this.values[k] = v;
+      }
+    },
+    // Return the value for a key, or a default value.
+    // If 'defaultKey' is passed then 'dflt' is assumed to be an object with
+    // a number of possible default values as properties where 'defaultKey' is
+    // the key of the property that will be chosen; otherwise it's assumed to be
+    // a single value.
+    get: function get(k, dflt, defaultKey) {
+      if (defaultKey) {
+        return this.has(k) ? this.values[k] : dflt[defaultKey];
+      }
+
+      return this.has(k) ? this.values[k] : dflt;
+    },
+    // Check whether we have a value for a key.
+    has: function has(k) {
+      return k in this.values;
+    },
+    // Accept a setting if its one of the given alternatives.
+    alt: function alt(k, v, a) {
+      for (var n = 0; n < a.length; ++n) {
+        if (v === a[n]) {
+          this.set(k, v);
+          break;
+        }
+      }
+    },
+    // Accept a setting if its a valid (signed) integer.
+    integer: function integer(k, v) {
+      if (/^-?\d+$/.test(v)) {
+        // integer
+        this.set(k, parseInt(v, 10));
+      }
+    },
+    // Accept a setting if its a valid percentage.
+    percent: function percent(k, v) {
+      var m;
+
+      if (m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/)) {
+        v = parseFloat(v);
+
+        if (v >= 0 && v <= 100) {
+          this.set(k, v);
+          return true;
+        }
+      }
+
+      return false;
+    }
+  }; // Helper function to parse input into groups separated by 'groupDelim', and
+  // interprete each group as a key/value pair separated by 'keyValueDelim'.
+
+  function parseOptions(input, callback, keyValueDelim, groupDelim) {
+    var groups = groupDelim ? input.split(groupDelim) : [input];
+
+    for (var i in groups) {
+      if (typeof groups[i] !== "string") {
+        continue;
+      }
+
+      var kv = groups[i].split(keyValueDelim);
+
+      if (kv.length !== 2) {
+        continue;
+      }
+
+      var k = kv[0];
+      var v = kv[1];
+      callback(k, v);
+    }
+  }
+
+  function parseCue(input, cue, regionList) {
+    // Remember the original input if we need to throw an error.
+    var oInput = input; // 4.1 WebVTT timestamp
+
+    function consumeTimeStamp() {
+      var ts = parseTimeStamp(input);
+
+      if (ts === null) {
+        throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput);
+      } // Remove time stamp from input.
+
+
+      input = input.replace(/^[^\sa-zA-Z-]+/, "");
+      return ts;
+    } // 4.4.2 WebVTT cue settings
+
+
+    function consumeCueSettings(input, cue) {
+      var settings = new Settings();
+      parseOptions(input, function (k, v) {
+        switch (k) {
+          case "region":
+            // Find the last region we parsed with the same region id.
+            for (var i = regionList.length - 1; i >= 0; i--) {
+              if (regionList[i].id === v) {
+                settings.set(k, regionList[i].region);
+                break;
+              }
+            }
+
+            break;
+
+          case "vertical":
+            settings.alt(k, v, ["rl", "lr"]);
+            break;
+
+          case "line":
+            var vals = v.split(","),
+                vals0 = vals[0];
+            settings.integer(k, vals0);
+            settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
+            settings.alt(k, vals0, ["auto"]);
+
+            if (vals.length === 2) {
+              settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
+            }
+
+            break;
+
+          case "position":
+            vals = v.split(",");
+            settings.percent(k, vals[0]);
+
+            if (vals.length === 2) {
+              settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
+            }
+
+            break;
+
+          case "size":
+            settings.percent(k, v);
+            break;
+
+          case "align":
+            settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
+            break;
+        }
+      }, /:/, /\s/); // Apply default values for any missing fields.
+
+      cue.region = settings.get("region", null);
+      cue.vertical = settings.get("vertical", "");
+      cue.line = settings.get("line", "auto");
+      cue.lineAlign = settings.get("lineAlign", "start");
+      cue.snapToLines = settings.get("snapToLines", true);
+      cue.size = settings.get("size", 100);
+      cue.align = settings.get("align", "middle");
+      cue.position = settings.get("position", {
+        start: 0,
+        left: 0,
+        middle: 50,
+        end: 100,
+        right: 100
+      }, cue.align);
+      cue.positionAlign = settings.get("positionAlign", {
+        start: "start",
+        left: "start",
+        middle: "middle",
+        end: "end",
+        right: "end"
+      }, cue.align);
+    }
+
+    function skipWhitespace() {
+      input = input.replace(/^\s+/, "");
+    } // 4.1 WebVTT cue timings.
+
+
+    skipWhitespace();
+    cue.startTime = consumeTimeStamp(); // (1) collect cue start time
+
+    skipWhitespace();
+
+    if (input.substr(0, 3) !== "-->") {
+      // (3) next characters must match "-->"
+      throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput);
+    }
+
+    input = input.substr(3);
+    skipWhitespace();
+    cue.endTime = consumeTimeStamp(); // (5) collect cue end time
+    // 4.1 WebVTT cue settings list.
+
+    skipWhitespace();
+    consumeCueSettings(input, cue);
+  }
+
+  var ESCAPE = {
+    "&amp;": "&",
+    "&lt;": "<",
+    "&gt;": ">",
+    "&lrm;": "\u200E",
+    "&rlm;": "\u200F",
+    "&nbsp;": "\xA0"
+  };
+  var TAG_NAME = {
+    c: "span",
+    i: "i",
+    b: "b",
+    u: "u",
+    ruby: "ruby",
+    rt: "rt",
+    v: "span",
+    lang: "span"
+  };
+  var TAG_ANNOTATION = {
+    v: "title",
+    lang: "lang"
+  };
+  var NEEDS_PARENT = {
+    rt: "ruby"
+  }; // Parse content into a document fragment.
+
+  function parseContent(window, input) {
+    function nextToken() {
+      // Check for end-of-string.
+      if (!input) {
+        return null;
+      } // Consume 'n' characters from the input.
+
+
+      function consume(result) {
+        input = input.substr(result.length);
+        return result;
+      }
+
+      var m = input.match(/^([^<]*)(<[^>]*>?)?/); // If there is some text before the next tag, return it, otherwise return
+      // the tag.
+
+      return consume(m[1] ? m[1] : m[2]);
+    } // Unescape a string 's'.
+
+
+    function unescape1(e) {
+      return ESCAPE[e];
+    }
+
+    function unescape(s) {
+      while (m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/)) {
+        s = s.replace(m[0], unescape1);
+      }
+
+      return s;
+    }
+
+    function shouldAdd(current, element) {
+      return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName;
+    } // Create an element for this tag.
+
+
+    function createElement(type, annotation) {
+      var tagName = TAG_NAME[type];
+
+      if (!tagName) {
+        return null;
+      }
+
+      var element = window.document.createElement(tagName);
+      element.localName = tagName;
+      var name = TAG_ANNOTATION[type];
+
+      if (name && annotation) {
+        element[name] = annotation.trim();
+      }
+
+      return element;
+    }
+
+    var rootDiv = window.document.createElement("div"),
+        current = rootDiv,
+        t,
+        tagStack = [];
+
+    while ((t = nextToken()) !== null) {
+      if (t[0] === '<') {
+        if (t[1] === "/") {
+          // If the closing tag matches, move back up to the parent node.
+          if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
+            tagStack.pop();
+            current = current.parentNode;
+          } // Otherwise just ignore the end tag.
+
+
+          continue;
+        }
+
+        var ts = parseTimeStamp(t.substr(1, t.length - 2));
+        var node;
+
+        if (ts) {
+          // Timestamps are lead nodes as well.
+          node = window.document.createProcessingInstruction("timestamp", ts);
+          current.appendChild(node);
+          continue;
+        }
+
+        var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); // If we can't parse the tag, skip to the next tag.
+
+        if (!m) {
+          continue;
+        } // Try to construct an element, and ignore the tag if we couldn't.
+
+
+        node = createElement(m[1], m[3]);
+
+        if (!node) {
+          continue;
+        } // Determine if the tag should be added based on the context of where it
+        // is placed in the cuetext.
+
+
+        if (!shouldAdd(current, node)) {
+          continue;
+        } // Set the class list (as a list of classes, separated by space).
+
+
+        if (m[2]) {
+          node.className = m[2].substr(1).replace('.', ' ');
+        } // Append the node to the current node, and enter the scope of the new
+        // node.
+
+
+        tagStack.push(m[1]);
+        current.appendChild(node);
+        current = node;
+        continue;
+      } // Text nodes are leaf nodes.
+
+
+      current.appendChild(window.document.createTextNode(unescape(t)));
+    }
+
+    return rootDiv;
+  } // This is a list of all the Unicode characters that have a strong
+  // right-to-left category. What this means is that these characters are
+  // written right-to-left for sure. It was generated by pulling all the strong
+  // right-to-left characters out of the Unicode data table. That table can
+  // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
+
+
+  var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];
+
+  function isStrongRTLChar(charCode) {
+    for (var i = 0; i < strongRTLRanges.length; i++) {
+      var currentRange = strongRTLRanges[i];
+
+      if (charCode >= currentRange[0] && charCode <= currentRange[1]) {
+        return true;
+      }
+    }
+
+    return false;
+  }
+
+  function determineBidi(cueDiv) {
+    var nodeStack = [],
+        text = "",
+        charCode;
+
+    if (!cueDiv || !cueDiv.childNodes) {
+      return "ltr";
+    }
+
+    function pushNodes(nodeStack, node) {
+      for (var i = node.childNodes.length - 1; i >= 0; i--) {
+        nodeStack.push(node.childNodes[i]);
+      }
+    }
+
+    function nextTextNode(nodeStack) {
+      if (!nodeStack || !nodeStack.length) {
+        return null;
+      }
+
+      var node = nodeStack.pop(),
+          text = node.textContent || node.innerText;
+
+      if (text) {
+        // TODO: This should match all unicode type B characters (paragraph
+        // separator characters). See issue #115.
+        var m = text.match(/^.*(\n|\r)/);
+
+        if (m) {
+          nodeStack.length = 0;
+          return m[0];
+        }
+
+        return text;
+      }
+
+      if (node.tagName === "ruby") {
+        return nextTextNode(nodeStack);
+      }
+
+      if (node.childNodes) {
+        pushNodes(nodeStack, node);
+        return nextTextNode(nodeStack);
+      }
+    }
+
+    pushNodes(nodeStack, cueDiv);
+
+    while (text = nextTextNode(nodeStack)) {
+      for (var i = 0; i < text.length; i++) {
+        charCode = text.charCodeAt(i);
+
+        if (isStrongRTLChar(charCode)) {
+          return "rtl";
+        }
+      }
+    }
+
+    return "ltr";
+  }
+
+  function computeLinePos(cue) {
+    if (typeof cue.line === "number" && (cue.snapToLines || cue.line >= 0 && cue.line <= 100)) {
+      return cue.line;
+    }
+
+    if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) {
+      return -1;
+    }
+
+    var track = cue.track,
+        trackList = track.textTrackList,
+        count = 0;
+
+    for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
+      if (trackList[i].mode === "showing") {
+        count++;
+      }
+    }
+
+    return ++count * -1;
+  }
+
+  function StyleBox() {} // Apply styles to a div. If there is no div passed then it defaults to the
+  // div on 'this'.
+
+
+  StyleBox.prototype.applyStyles = function (styles, div) {
+    div = div || this.div;
+
+    for (var prop in styles) {
+      if (styles.hasOwnProperty(prop)) {
+        div.style[prop] = styles[prop];
+      }
+    }
+  };
+
+  StyleBox.prototype.formatStyle = function (val, unit) {
+    return val === 0 ? 0 : val + unit;
+  }; // Constructs the computed display state of the cue (a div). Places the div
+  // into the overlay which should be a block level element (usually a div).
+
+
+  function CueStyleBox(window, cue, styleOptions) {
+    StyleBox.call(this);
+    this.cue = cue; // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
+    // have inline positioning and will function as the cue background box.
+
+    this.cueDiv = parseContent(window, cue.text);
+    var styles = {
+      color: "rgba(255, 255, 255, 1)",
+      backgroundColor: "rgba(0, 0, 0, 0.8)",
+      position: "relative",
+      left: 0,
+      right: 0,
+      top: 0,
+      bottom: 0,
+      display: "inline",
+      writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
+      unicodeBidi: "plaintext"
+    };
+    this.applyStyles(styles, this.cueDiv); // Create an absolutely positioned div that will be used to position the cue
+    // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
+    // mirrors of them except "middle" which is "center" in CSS.
+
+    this.div = window.document.createElement("div");
+    styles = {
+      direction: determineBidi(this.cueDiv),
+      writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
+      unicodeBidi: "plaintext",
+      textAlign: cue.align === "middle" ? "center" : cue.align,
+      font: styleOptions.font,
+      whiteSpace: "pre-line",
+      position: "absolute"
+    };
+    this.applyStyles(styles);
+    this.div.appendChild(this.cueDiv); // Calculate the distance from the reference edge of the viewport to the text
+    // position of the cue box. The reference edge will be resolved later when
+    // the box orientation styles are applied.
+
+    var textPos = 0;
+
+    switch (cue.positionAlign) {
+      case "start":
+        textPos = cue.position;
+        break;
+
+      case "middle":
+        textPos = cue.position - cue.size / 2;
+        break;
+
+      case "end":
+        textPos = cue.position - cue.size;
+        break;
+    } // Horizontal box orientation; textPos is the distance from the left edge of the
+    // area to the left edge of the box and cue.size is the distance extending to
+    // the right from there.
+
+
+    if (cue.vertical === "") {
+      this.applyStyles({
+        left: this.formatStyle(textPos, "%"),
+        width: this.formatStyle(cue.size, "%")
+      }); // Vertical box orientation; textPos is the distance from the top edge of the
+      // area to the top edge of the box and cue.size is the height extending
+      // downwards from there.
+    } else {
+      this.applyStyles({
+        top: this.formatStyle(textPos, "%"),
+        height: this.formatStyle(cue.size, "%")
+      });
+    }
+
+    this.move = function (box) {
+      this.applyStyles({
+        top: this.formatStyle(box.top, "px"),
+        bottom: this.formatStyle(box.bottom, "px"),
+        left: this.formatStyle(box.left, "px"),
+        right: this.formatStyle(box.right, "px"),
+        height: this.formatStyle(box.height, "px"),
+        width: this.formatStyle(box.width, "px")
+      });
+    };
+  }
+
+  CueStyleBox.prototype = _objCreate(StyleBox.prototype);
+  CueStyleBox.prototype.constructor = CueStyleBox; // Represents the co-ordinates of an Element in a way that we can easily
+  // compute things with such as if it overlaps or intersects with another Element.
+  // Can initialize it with either a StyleBox or another BoxPosition.
+
+  function BoxPosition(obj) {
+    // Either a BoxPosition was passed in and we need to copy it, or a StyleBox
+    // was passed in and we need to copy the results of 'getBoundingClientRect'
+    // as the object returned is readonly. All co-ordinate values are in reference
+    // to the viewport origin (top left).
+    var lh, height, width, top;
+
+    if (obj.div) {
+      height = obj.div.offsetHeight;
+      width = obj.div.offsetWidth;
+      top = obj.div.offsetTop;
+      var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects();
+      obj = obj.div.getBoundingClientRect(); // In certain cases the outter div will be slightly larger then the sum of
+      // the inner div's lines. This could be due to bold text, etc, on some platforms.
+      // In this case we should get the average line height and use that. This will
+      // result in the desired behaviour.
+
+      lh = rects ? Math.max(rects[0] && rects[0].height || 0, obj.height / rects.length) : 0;
+    }
+
+    this.left = obj.left;
+    this.right = obj.right;
+    this.top = obj.top || top;
+    this.height = obj.height || height;
+    this.bottom = obj.bottom || top + (obj.height || height);
+    this.width = obj.width || width;
+    this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
+  } // Move the box along a particular axis. Optionally pass in an amount to move
+  // the box. If no amount is passed then the default is the line height of the
+  // box.
+
+
+  BoxPosition.prototype.move = function (axis, toMove) {
+    toMove = toMove !== undefined ? toMove : this.lineHeight;
+
+    switch (axis) {
+      case "+x":
+        this.left += toMove;
+        this.right += toMove;
+        break;
+
+      case "-x":
+        this.left -= toMove;
+        this.right -= toMove;
+        break;
+
+      case "+y":
+        this.top += toMove;
+        this.bottom += toMove;
+        break;
+
+      case "-y":
+        this.top -= toMove;
+        this.bottom -= toMove;
+        break;
+    }
+  }; // Check if this box overlaps another box, b2.
+
+
+  BoxPosition.prototype.overlaps = function (b2) {
+    return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top;
+  }; // Check if this box overlaps any other boxes in boxes.
+
+
+  BoxPosition.prototype.overlapsAny = function (boxes) {
+    for (var i = 0; i < boxes.length; i++) {
+      if (this.overlaps(boxes[i])) {
+        return true;
+      }
+    }
+
+    return false;
+  }; // Check if this box is within another box.
+
+
+  BoxPosition.prototype.within = function (container) {
+    return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right;
+  }; // Check if this box is entirely within the container or it is overlapping
+  // on the edge opposite of the axis direction passed. For example, if "+x" is
+  // passed and the box is overlapping on the left edge of the container, then
+  // return true.
+
+
+  BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) {
+    switch (axis) {
+      case "+x":
+        return this.left < container.left;
+
+      case "-x":
+        return this.right > container.right;
+
+      case "+y":
+        return this.top < container.top;
+
+      case "-y":
+        return this.bottom > container.bottom;
+    }
+  }; // Find the percentage of the area that this box is overlapping with another
+  // box.
+
+
+  BoxPosition.prototype.intersectPercentage = function (b2) {
+    var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
+        y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
+        intersectArea = x * y;
+    return intersectArea / (this.height * this.width);
+  }; // Convert the positions from this box to CSS compatible positions using
+  // the reference container's positions. This has to be done because this
+  // box's positions are in reference to the viewport origin, whereas, CSS
+  // values are in referecne to their respective edges.
+
+
+  BoxPosition.prototype.toCSSCompatValues = function (reference) {
+    return {
+      top: this.top - reference.top,
+      bottom: reference.bottom - this.bottom,
+      left: this.left - reference.left,
+      right: reference.right - this.right,
+      height: this.height,
+      width: this.width
+    };
+  }; // Get an object that represents the box's position without anything extra.
+  // Can pass a StyleBox, HTMLElement, or another BoxPositon.
+
+
+  BoxPosition.getSimpleBoxPosition = function (obj) {
+    var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
+    var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
+    var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
+    obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj;
+    var ret = {
+      left: obj.left,
+      right: obj.right,
+      top: obj.top || top,
+      height: obj.height || height,
+      bottom: obj.bottom || top + (obj.height || height),
+      width: obj.width || width
+    };
+    return ret;
+  }; // Move a StyleBox to its specified, or next best, position. The containerBox
+  // is the box that contains the StyleBox, such as a div. boxPositions are
+  // a list of other boxes that the styleBox can't overlap with.
+
+
+  function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
+    // Find the best position for a cue box, b, on the video. The axis parameter
+    // is a list of axis, the order of which, it will move the box along. For example:
+    // Passing ["+x", "-x"] will move the box first along the x axis in the positive
+    // direction. If it doesn't find a good position for it there it will then move
+    // it along the x axis in the negative direction.
+    function findBestPosition(b, axis) {
+      var bestPosition,
+          specifiedPosition = new BoxPosition(b),
+          percentage = 1; // Highest possible so the first thing we get is better.
+
+      for (var i = 0; i < axis.length; i++) {
+        while (b.overlapsOppositeAxis(containerBox, axis[i]) || b.within(containerBox) && b.overlapsAny(boxPositions)) {
+          b.move(axis[i]);
+        } // We found a spot where we aren't overlapping anything. This is our
+        // best position.
+
+
+        if (b.within(containerBox)) {
+          return b;
+        }
+
+        var p = b.intersectPercentage(containerBox); // If we're outside the container box less then we were on our last try
+        // then remember this position as the best position.
+
+        if (percentage > p) {
+          bestPosition = new BoxPosition(b);
+          percentage = p;
+        } // Reset the box position to the specified position.
+
+
+        b = new BoxPosition(specifiedPosition);
+      }
+
+      return bestPosition || specifiedPosition;
+    }
+
+    var boxPosition = new BoxPosition(styleBox),
+        cue = styleBox.cue,
+        linePos = computeLinePos(cue),
+        axis = []; // If we have a line number to align the cue to.
+
+    if (cue.snapToLines) {
+      var size;
+
+      switch (cue.vertical) {
+        case "":
+          axis = ["+y", "-y"];
+          size = "height";
+          break;
+
+        case "rl":
+          axis = ["+x", "-x"];
+          size = "width";
+          break;
+
+        case "lr":
+          axis = ["-x", "+x"];
+          size = "width";
+          break;
+      }
+
+      var step = boxPosition.lineHeight,
+          position = step * Math.round(linePos),
+          maxPosition = containerBox[size] + step,
+          initialAxis = axis[0]; // If the specified intial position is greater then the max position then
+      // clamp the box to the amount of steps it would take for the box to
+      // reach the max position.
+
+      if (Math.abs(position) > maxPosition) {
+        position = position < 0 ? -1 : 1;
+        position *= Math.ceil(maxPosition / step) * step;
+      } // If computed line position returns negative then line numbers are
+      // relative to the bottom of the video instead of the top. Therefore, we
+      // need to increase our initial position by the length or width of the
+      // video, depending on the writing direction, and reverse our axis directions.
+
+
+      if (linePos < 0) {
+        position += cue.vertical === "" ? containerBox.height : containerBox.width;
+        axis = axis.reverse();
+      } // Move the box to the specified position. This may not be its best
+      // position.
+
+
+      boxPosition.move(initialAxis, position);
+    } else {
+      // If we have a percentage line value for the cue.
+      var calculatedPercentage = boxPosition.lineHeight / containerBox.height * 100;
+
+      switch (cue.lineAlign) {
+        case "middle":
+          linePos -= calculatedPercentage / 2;
+          break;
+
+        case "end":
+          linePos -= calculatedPercentage;
+          break;
+      } // Apply initial line position to the cue box.
+
+
+      switch (cue.vertical) {
+        case "":
+          styleBox.applyStyles({
+            top: styleBox.formatStyle(linePos, "%")
+          });
+          break;
+
+        case "rl":
+          styleBox.applyStyles({
+            left: styleBox.formatStyle(linePos, "%")
+          });
+          break;
+
+        case "lr":
+          styleBox.applyStyles({
+            right: styleBox.formatStyle(linePos, "%")
+          });
+          break;
+      }
+
+      axis = ["+y", "-x", "+x", "-y"]; // Get the box position again after we've applied the specified positioning
+      // to it.
+
+      boxPosition = new BoxPosition(styleBox);
+    }
+
+    var bestPosition = findBestPosition(boxPosition, axis);
+    styleBox.move(bestPosition.toCSSCompatValues(containerBox));
+  }
+
+  function WebVTT$1() {} // Nothing
+  // Helper to allow strings to be decoded instead of the default binary utf8 data.
+
+
+  WebVTT$1.StringDecoder = function () {
+    return {
+      decode: function decode(data) {
+        if (!data) {
+          return "";
+        }
+
+        if (typeof data !== "string") {
+          throw new Error("Error - expected string data.");
+        }
+
+        return decodeURIComponent(encodeURIComponent(data));
+      }
+    };
+  };
+
+  WebVTT$1.convertCueToDOMTree = function (window, cuetext) {
+    if (!window || !cuetext) {
+      return null;
+    }
+
+    return parseContent(window, cuetext);
+  };
+
+  var FONT_SIZE_PERCENT = 0.05;
+  var FONT_STYLE = "sans-serif";
+  var CUE_BACKGROUND_PADDING = "1.5%"; // Runs the processing model over the cues and regions passed to it.
+  // @param overlay A block level element (usually a div) that the computed cues
+  //                and regions will be placed into.
+
+  WebVTT$1.processCues = function (window, cues, overlay) {
+    if (!window || !cues || !overlay) {
+      return null;
+    } // Remove all previous children.
+
+
+    while (overlay.firstChild) {
+      overlay.removeChild(overlay.firstChild);
+    }
+
+    var paddedOverlay = window.document.createElement("div");
+    paddedOverlay.style.position = "absolute";
+    paddedOverlay.style.left = "0";
+    paddedOverlay.style.right = "0";
+    paddedOverlay.style.top = "0";
+    paddedOverlay.style.bottom = "0";
+    paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
+    overlay.appendChild(paddedOverlay); // Determine if we need to compute the display states of the cues. This could
+    // be the case if a cue's state has been changed since the last computation or
+    // if it has not been computed yet.
+
+    function shouldCompute(cues) {
+      for (var i = 0; i < cues.length; i++) {
+        if (cues[i].hasBeenReset || !cues[i].displayState) {
+          return true;
+        }
+      }
+
+      return false;
+    } // We don't need to recompute the cues' display states. Just reuse them.
+
+
+    if (!shouldCompute(cues)) {
+      for (var i = 0; i < cues.length; i++) {
+        paddedOverlay.appendChild(cues[i].displayState);
+      }
+
+      return;
+    }
+
+    var boxPositions = [],
+        containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
+        fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
+    var styleOptions = {
+      font: fontSize + "px " + FONT_STYLE
+    };
+
+    (function () {
+      var styleBox, cue;
+
+      for (var i = 0; i < cues.length; i++) {
+        cue = cues[i]; // Compute the intial position and styles of the cue div.
+
+        styleBox = new CueStyleBox(window, cue, styleOptions);
+        paddedOverlay.appendChild(styleBox.div); // Move the cue div to it's correct line position.
+
+        moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); // Remember the computed div so that we don't have to recompute it later
+        // if we don't have too.
+
+        cue.displayState = styleBox.div;
+        boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
+      }
+    })();
+  };
+
+  WebVTT$1.Parser = function (window, vttjs, decoder) {
+    if (!decoder) {
+      decoder = vttjs;
+      vttjs = {};
+    }
+
+    if (!vttjs) {
+      vttjs = {};
+    }
+
+    this.window = window;
+    this.vttjs = vttjs;
+    this.state = "INITIAL";
+    this.buffer = "";
+    this.decoder = decoder || new TextDecoder("utf8");
+    this.regionList = [];
+  };
+
+  WebVTT$1.Parser.prototype = {
+    // If the error is a ParsingError then report it to the consumer if
+    // possible. If it's not a ParsingError then throw it like normal.
+    reportOrThrowError: function reportOrThrowError(e) {
+      if (e instanceof ParsingError) {
+        this.onparsingerror && this.onparsingerror(e);
+      } else {
+        throw e;
+      }
+    },
+    parse: function parse(data) {
+      var self = this; // If there is no data then we won't decode it, but will just try to parse
+      // whatever is in buffer already. This may occur in circumstances, for
+      // example when flush() is called.
+
+      if (data) {
+        // Try to decode the data that we received.
+        self.buffer += self.decoder.decode(data, {
+          stream: true
+        });
+      }
+
+      function collectNextLine() {
+        var buffer = self.buffer;
+        var pos = 0;
+
+        while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
+          ++pos;
+        }
+
+        var line = buffer.substr(0, pos); // Advance the buffer early in case we fail below.
+
+        if (buffer[pos] === '\r') {
+          ++pos;
+        }
+
+        if (buffer[pos] === '\n') {
+          ++pos;
+        }
+
+        self.buffer = buffer.substr(pos);
+        return line;
+      } // 3.4 WebVTT region and WebVTT region settings syntax
+
+
+      function parseRegion(input) {
+        var settings = new Settings();
+        parseOptions(input, function (k, v) {
+          switch (k) {
+            case "id":
+              settings.set(k, v);
+              break;
+
+            case "width":
+              settings.percent(k, v);
+              break;
+
+            case "lines":
+              settings.integer(k, v);
+              break;
+
+            case "regionanchor":
+            case "viewportanchor":
+              var xy = v.split(',');
+
+              if (xy.length !== 2) {
+                break;
+              } // We have to make sure both x and y parse, so use a temporary
+              // settings object here.
+
+
+              var anchor = new Settings();
+              anchor.percent("x", xy[0]);
+              anchor.percent("y", xy[1]);
+
+              if (!anchor.has("x") || !anchor.has("y")) {
+                break;
+              }
+
+              settings.set(k + "X", anchor.get("x"));
+              settings.set(k + "Y", anchor.get("y"));
+              break;
+
+            case "scroll":
+              settings.alt(k, v, ["up"]);
+              break;
+          }
+        }, /=/, /\s/); // Create the region, using default values for any values that were not
+        // specified.
+
+        if (settings.has("id")) {
+          var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
+          region.width = settings.get("width", 100);
+          region.lines = settings.get("lines", 3);
+          region.regionAnchorX = settings.get("regionanchorX", 0);
+          region.regionAnchorY = settings.get("regionanchorY", 100);
+          region.viewportAnchorX = settings.get("viewportanchorX", 0);
+          region.viewportAnchorY = settings.get("viewportanchorY", 100);
+          region.scroll = settings.get("scroll", ""); // Register the region.
+
+          self.onregion && self.onregion(region); // Remember the VTTRegion for later in case we parse any VTTCues that
+          // reference it.
+
+          self.regionList.push({
+            id: settings.get("id"),
+            region: region
+          });
+        }
+      } // draft-pantos-http-live-streaming-20
+      // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
+      // 3.5 WebVTT
+
+
+      function parseTimestampMap(input) {
+        var settings = new Settings();
+        parseOptions(input, function (k, v) {
+          switch (k) {
+            case "MPEGT":
+              settings.integer(k + 'S', v);
+              break;
+
+            case "LOCA":
+              settings.set(k + 'L', parseTimeStamp(v));
+              break;
+          }
+        }, /[^\d]:/, /,/);
+        self.ontimestampmap && self.ontimestampmap({
+          "MPEGTS": settings.get("MPEGTS"),
+          "LOCAL": settings.get("LOCAL")
+        });
+      } // 3.2 WebVTT metadata header syntax
+
+
+      function parseHeader(input) {
+        if (input.match(/X-TIMESTAMP-MAP/)) {
+          // This line contains HLS X-TIMESTAMP-MAP metadata
+          parseOptions(input, function (k, v) {
+            switch (k) {
+              case "X-TIMESTAMP-MAP":
+                parseTimestampMap(v);
+                break;
+            }
+          }, /=/);
+        } else {
+          parseOptions(input, function (k, v) {
+            switch (k) {
+              case "Region":
+                // 3.3 WebVTT region metadata header syntax
+                parseRegion(v);
+                break;
+            }
+          }, /:/);
+        }
+      } // 5.1 WebVTT file parsing.
+
+
+      try {
+        var line;
+
+        if (self.state === "INITIAL") {
+          // We can't start parsing until we have the first line.
+          if (!/\r\n|\n/.test(self.buffer)) {
+            return this;
+          }
+
+          line = collectNextLine();
+          var m = line.match(/^WEBVTT([ \t].*)?$/);
+
+          if (!m || !m[0]) {
+            throw new ParsingError(ParsingError.Errors.BadSignature);
+          }
+
+          self.state = "HEADER";
+        }
+
+        var alreadyCollectedLine = false;
+
+        while (self.buffer) {
+          // We can't parse a line until we have the full line.
+          if (!/\r\n|\n/.test(self.buffer)) {
+            return this;
+          }
+
+          if (!alreadyCollectedLine) {
+            line = collectNextLine();
+          } else {
+            alreadyCollectedLine = false;
+          }
+
+          switch (self.state) {
+            case "HEADER":
+              // 13-18 - Allow a header (metadata) under the WEBVTT line.
+              if (/:/.test(line)) {
+                parseHeader(line);
+              } else if (!line) {
+                // An empty line terminates the header and starts the body (cues).
+                self.state = "ID";
+              }
+
+              continue;
+
+            case "NOTE":
+              // Ignore NOTE blocks.
+              if (!line) {
+                self.state = "ID";
+              }
+
+              continue;
+
+            case "ID":
+              // Check for the start of NOTE blocks.
+              if (/^NOTE($|[ \t])/.test(line)) {
+                self.state = "NOTE";
+                break;
+              } // 19-29 - Allow any number of line terminators, then initialize new cue values.
+
+
+              if (!line) {
+                continue;
+              }
+
+              self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
+              self.state = "CUE"; // 30-39 - Check if self line contains an optional identifier or timing data.
+
+              if (line.indexOf("-->") === -1) {
+                self.cue.id = line;
+                continue;
+              }
+
+            // Process line as start of a cue.
+
+            /*falls through*/
+
+            case "CUE":
+              // 40 - Collect cue timings and settings.
+              try {
+                parseCue(line, self.cue, self.regionList);
+              } catch (e) {
+                self.reportOrThrowError(e); // In case of an error ignore rest of the cue.
+
+                self.cue = null;
+                self.state = "BADCUE";
+                continue;
+              }
+
+              self.state = "CUETEXT";
+              continue;
+
+            case "CUETEXT":
+              var hasSubstring = line.indexOf("-->") !== -1; // 34 - If we have an empty line then report the cue.
+              // 35 - If we have the special substring '-->' then report the cue,
+              // but do not collect the line as we need to process the current
+              // one as a new cue.
+
+              if (!line || hasSubstring && (alreadyCollectedLine = true)) {
+                // We are done parsing self cue.
+                self.oncue && self.oncue(self.cue);
+                self.cue = null;
+                self.state = "ID";
+                continue;
+              }
+
+              if (self.cue.text) {
+                self.cue.text += "\n";
+              }
+
+              self.cue.text += line;
+              continue;
+
+            case "BADCUE":
+              // BADCUE
+              // 54-62 - Collect and discard the remaining cue.
+              if (!line) {
+                self.state = "ID";
+              }
+
+              continue;
+          }
+        }
+      } catch (e) {
+        self.reportOrThrowError(e); // If we are currently parsing a cue, report what we have.
+
+        if (self.state === "CUETEXT" && self.cue && self.oncue) {
+          self.oncue(self.cue);
+        }
+
+        self.cue = null; // Enter BADWEBVTT state if header was not parsed correctly otherwise
+        // another exception occurred so enter BADCUE state.
+
+        self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
+      }
+
+      return this;
+    },
+    flush: function flush() {
+      var self = this;
+
+      try {
+        // Finish decoding the stream.
+        self.buffer += self.decoder.decode(); // Synthesize the end of the current cue or region.
+
+        if (self.cue || self.state === "HEADER") {
+          self.buffer += "\n\n";
+          self.parse();
+        } // If we've flushed, parsed, and we're still on the INITIAL state then
+        // that means we don't have enough of the stream to parse the first
+        // line.
+
+
+        if (self.state === "INITIAL") {
+          throw new ParsingError(ParsingError.Errors.BadSignature);
+        }
+      } catch (e) {
+        self.reportOrThrowError(e);
+      }
+
+      self.onflush && self.onflush();
+      return this;
+    }
+  };
+  var vtt = WebVTT$1;
+
+  /**
+   * Copyright 2013 vtt.js Contributors
+   *
+   * Licensed under the Apache License, Version 2.0 (the "License");
+   * you may not use this file except in compliance with the License.
+   * You may obtain a copy of the License at
+   *
+   *   http://www.apache.org/licenses/LICENSE-2.0
+   *
+   * Unless required by applicable law or agreed to in writing, software
+   * distributed under the License is distributed on an "AS IS" BASIS,
+   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   * See the License for the specific language governing permissions and
+   * limitations under the License.
+   */
+  var autoKeyword = "auto";
+  var directionSetting = {
+    "": 1,
+    "lr": 1,
+    "rl": 1
+  };
+  var alignSetting = {
+    "start": 1,
+    "middle": 1,
+    "end": 1,
+    "left": 1,
+    "right": 1
+  };
+
+  function findDirectionSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+
+    var dir = directionSetting[value.toLowerCase()];
+    return dir ? value.toLowerCase() : false;
+  }
+
+  function findAlignSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+
+    var align = alignSetting[value.toLowerCase()];
+    return align ? value.toLowerCase() : false;
+  }
+
+  function VTTCue(startTime, endTime, text) {
+    /**
+     * Shim implementation specific properties. These properties are not in
+     * the spec.
+     */
+    // Lets us know when the VTTCue's data has changed in such a way that we need
+    // to recompute its display state. This lets us compute its display state
+    // lazily.
+    this.hasBeenReset = false;
+    /**
+     * VTTCue and TextTrackCue properties
+     * http://dev.w3.org/html5/webvtt/#vttcue-interface
+     */
+
+    var _id = "";
+    var _pauseOnExit = false;
+    var _startTime = startTime;
+    var _endTime = endTime;
+    var _text = text;
+    var _region = null;
+    var _vertical = "";
+    var _snapToLines = true;
+    var _line = "auto";
+    var _lineAlign = "start";
+    var _position = 50;
+    var _positionAlign = "middle";
+    var _size = 50;
+    var _align = "middle";
+    Object.defineProperties(this, {
+      "id": {
+        enumerable: true,
+        get: function get() {
+          return _id;
+        },
+        set: function set(value) {
+          _id = "" + value;
+        }
+      },
+      "pauseOnExit": {
+        enumerable: true,
+        get: function get() {
+          return _pauseOnExit;
+        },
+        set: function set(value) {
+          _pauseOnExit = !!value;
+        }
+      },
+      "startTime": {
+        enumerable: true,
+        get: function get() {
+          return _startTime;
+        },
+        set: function set(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("Start time must be set to a number.");
+          }
+
+          _startTime = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "endTime": {
+        enumerable: true,
+        get: function get() {
+          return _endTime;
+        },
+        set: function set(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("End time must be set to a number.");
+          }
+
+          _endTime = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "text": {
+        enumerable: true,
+        get: function get() {
+          return _text;
+        },
+        set: function set(value) {
+          _text = "" + value;
+          this.hasBeenReset = true;
+        }
+      },
+      "region": {
+        enumerable: true,
+        get: function get() {
+          return _region;
+        },
+        set: function set(value) {
+          _region = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "vertical": {
+        enumerable: true,
+        get: function get() {
+          return _vertical;
+        },
+        set: function set(value) {
+          var setting = findDirectionSetting(value); // Have to check for false because the setting an be an empty string.
+
+          if (setting === false) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+
+          _vertical = setting;
+          this.hasBeenReset = true;
+        }
+      },
+      "snapToLines": {
+        enumerable: true,
+        get: function get() {
+          return _snapToLines;
+        },
+        set: function set(value) {
+          _snapToLines = !!value;
+          this.hasBeenReset = true;
+        }
+      },
+      "line": {
+        enumerable: true,
+        get: function get() {
+          return _line;
+        },
+        set: function set(value) {
+          if (typeof value !== "number" && value !== autoKeyword) {
+            throw new SyntaxError("An invalid number or illegal string was specified.");
+          }
+
+          _line = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "lineAlign": {
+        enumerable: true,
+        get: function get() {
+          return _lineAlign;
+        },
+        set: function set(value) {
+          var setting = findAlignSetting(value);
+
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+
+          _lineAlign = setting;
+          this.hasBeenReset = true;
+        }
+      },
+      "position": {
+        enumerable: true,
+        get: function get() {
+          return _position;
+        },
+        set: function set(value) {
+          if (value < 0 || value > 100) {
+            throw new Error("Position must be between 0 and 100.");
+          }
+
+          _position = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "positionAlign": {
+        enumerable: true,
+        get: function get() {
+          return _positionAlign;
+        },
+        set: function set(value) {
+          var setting = findAlignSetting(value);
+
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+
+          _positionAlign = setting;
+          this.hasBeenReset = true;
+        }
+      },
+      "size": {
+        enumerable: true,
+        get: function get() {
+          return _size;
+        },
+        set: function set(value) {
+          if (value < 0 || value > 100) {
+            throw new Error("Size must be between 0 and 100.");
+          }
+
+          _size = value;
+          this.hasBeenReset = true;
+        }
+      },
+      "align": {
+        enumerable: true,
+        get: function get() {
+          return _align;
+        },
+        set: function set(value) {
+          var setting = findAlignSetting(value);
+
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+
+          _align = setting;
+          this.hasBeenReset = true;
+        }
+      }
+    });
+    /**
+     * Other <track> spec defined properties
+     */
+    // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
+
+    this.displayState = undefined;
+  }
+  /**
+   * VTTCue methods
+   */
+
+
+  VTTCue.prototype.getCueAsHTML = function () {
+    // Assume WebVTT.convertCueToDOMTree is on the global.
+    return WebVTT.convertCueToDOMTree(window, this.text);
+  };
+
+  var vttcue = VTTCue;
+
+  /**
+   * Copyright 2013 vtt.js Contributors
+   *
+   * Licensed under the Apache License, Version 2.0 (the "License");
+   * you may not use this file except in compliance with the License.
+   * You may obtain a copy of the License at
+   *
+   *   http://www.apache.org/licenses/LICENSE-2.0
+   *
+   * Unless required by applicable law or agreed to in writing, software
+   * distributed under the License is distributed on an "AS IS" BASIS,
+   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   * See the License for the specific language governing permissions and
+   * limitations under the License.
+   */
+  var scrollSetting = {
+    "": true,
+    "up": true
+  };
+
+  function findScrollSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+
+    var scroll = scrollSetting[value.toLowerCase()];
+    return scroll ? value.toLowerCase() : false;
+  }
+
+  function isValidPercentValue(value) {
+    return typeof value === "number" && value >= 0 && value <= 100;
+  } // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
+
+
+  function VTTRegion() {
+    var _width = 100;
+    var _lines = 3;
+    var _regionAnchorX = 0;
+    var _regionAnchorY = 100;
+    var _viewportAnchorX = 0;
+    var _viewportAnchorY = 100;
+    var _scroll = "";
+    Object.defineProperties(this, {
+      "width": {
+        enumerable: true,
+        get: function get() {
+          return _width;
+        },
+        set: function set(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("Width must be between 0 and 100.");
+          }
+
+          _width = value;
+        }
+      },
+      "lines": {
+        enumerable: true,
+        get: function get() {
+          return _lines;
+        },
+        set: function set(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("Lines must be set to a number.");
+          }
+
+          _lines = value;
+        }
+      },
+      "regionAnchorY": {
+        enumerable: true,
+        get: function get() {
+          return _regionAnchorY;
+        },
+        set: function set(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("RegionAnchorX must be between 0 and 100.");
+          }
+
+          _regionAnchorY = value;
+        }
+      },
+      "regionAnchorX": {
+        enumerable: true,
+        get: function get() {
+          return _regionAnchorX;
+        },
+        set: function set(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("RegionAnchorY must be between 0 and 100.");
+          }
+
+          _regionAnchorX = value;
+        }
+      },
+      "viewportAnchorY": {
+        enumerable: true,
+        get: function get() {
+          return _viewportAnchorY;
+        },
+        set: function set(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("ViewportAnchorY must be between 0 and 100.");
+          }
+
+          _viewportAnchorY = value;
+        }
+      },
+      "viewportAnchorX": {
+        enumerable: true,
+        get: function get() {
+          return _viewportAnchorX;
+        },
+        set: function set(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("ViewportAnchorX must be between 0 and 100.");
+          }
+
+          _viewportAnchorX = value;
+        }
+      },
+      "scroll": {
+        enumerable: true,
+        get: function get() {
+          return _scroll;
+        },
+        set: function set(value) {
+          var setting = findScrollSetting(value); // Have to check for false as an empty string is a legal value.
+
+          if (setting === false) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+
+          _scroll = setting;
+        }
+      }
+    });
+  }
+
+  var vttregion = VTTRegion;
+
+  var browserIndex = createCommonjsModule(function (module) {
+    /**
+     * Copyright 2013 vtt.js Contributors
+     *
+     * Licensed under the Apache License, Version 2.0 (the "License");
+     * you may not use this file except in compliance with the License.
+     * You may obtain a copy of the License at
+     *
+     *   http://www.apache.org/licenses/LICENSE-2.0
+     *
+     * Unless required by applicable law or agreed to in writing, software
+     * distributed under the License is distributed on an "AS IS" BASIS,
+     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+     * See the License for the specific language governing permissions and
+     * limitations under the License.
+     */
+    // Default exports for Node. Export the extended versions of VTTCue and
+    // VTTRegion in Node since we likely want the capability to convert back and
+    // forth between JSON. If we don't then it's not that big of a deal since we're
+    // off browser.
+    var vttjs = module.exports = {
+      WebVTT: vtt,
+      VTTCue: vttcue,
+      VTTRegion: vttregion
+    };
+    window$1.vttjs = vttjs;
+    window$1.WebVTT = vttjs.WebVTT;
+    var cueShim = vttjs.VTTCue;
+    var regionShim = vttjs.VTTRegion;
+    var nativeVTTCue = window$1.VTTCue;
+    var nativeVTTRegion = window$1.VTTRegion;
+
+    vttjs.shim = function () {
+      window$1.VTTCue = cueShim;
+      window$1.VTTRegion = regionShim;
+    };
+
+    vttjs.restore = function () {
+      window$1.VTTCue = nativeVTTCue;
+      window$1.VTTRegion = nativeVTTRegion;
+    };
+
+    if (!window$1.VTTCue) {
+      vttjs.shim();
+    }
+  });
+  var browserIndex_1 = browserIndex.WebVTT;
+  var browserIndex_2 = browserIndex.VTTCue;
+  var browserIndex_3 = browserIndex.VTTRegion;
+
+  /**
+   * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
+   * that just contains the src url alone.
+   * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
+     * `var SourceString = 'http://example.com/some-video.mp4';`
+   *
+   * @typedef {Object|string} Tech~SourceObject
+   *
+   * @property {string} src
+   *           The url to the source
+   *
+   * @property {string} type
+   *           The mime type of the source
+   */
+
+  /**
+   * A function used by {@link Tech} to create a new {@link TextTrack}.
+   *
+   * @private
+   *
+   * @param {Tech} self
+   *        An instance of the Tech class.
+   *
+   * @param {string} kind
+   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+   *
+   * @param {string} [label]
+   *        Label to identify the text track
+   *
+   * @param {string} [language]
+   *        Two letter language abbreviation
+   *
+   * @param {Object} [options={}]
+   *        An object with additional text track options
+   *
+   * @return {TextTrack}
+   *          The text track that was created.
+   */
+
+  function createTrackHelper(self, kind, label, language, options) {
+    if (options === void 0) {
+      options = {};
+    }
+
+    var tracks = self.textTracks();
+    options.kind = kind;
+
+    if (label) {
+      options.label = label;
+    }
+
+    if (language) {
+      options.language = language;
+    }
+
+    options.tech = self;
+    var track = new ALL.text.TrackClass(options);
+    tracks.addTrack(track);
+    return track;
+  }
+  /**
+   * This is the base class for media playback technology controllers, such as
+   * {@link Flash} and {@link HTML5}
+   *
+   * @extends Component
+   */
+
+
+  var Tech =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(Tech, _Component);
+
+    /**
+    * Create an instance of this Tech.
+    *
+    * @param {Object} [options]
+    *        The key/value store of player options.
+    *
+    * @param {Component~ReadyCallback} ready
+    *        Callback function to call when the `HTML5` Tech is ready.
+    */
+    function Tech(options, ready) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      if (ready === void 0) {
+        ready = function ready() {};
+      }
+
+      // we don't want the tech to report user activity automatically.
+      // This is done manually in addControlsListeners
+      options.reportTouchActivity = false;
+      _this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to
+      // implement a very limited played()
+
+      _this.hasStarted_ = false;
+
+      _this.on('playing', function () {
+        this.hasStarted_ = true;
+      });
+
+      _this.on('loadstart', function () {
+        this.hasStarted_ = false;
+      });
+
+      ALL.names.forEach(function (name) {
+        var props = ALL[name];
+
+        if (options && options[props.getterName]) {
+          _this[props.privateName] = options[props.getterName];
+        }
+      }); // Manually track progress in cases where the browser/flash player doesn't report it.
+
+      if (!_this.featuresProgressEvents) {
+        _this.manualProgressOn();
+      } // Manually track timeupdates in cases where the browser/flash player doesn't report it.
+
+
+      if (!_this.featuresTimeupdateEvents) {
+        _this.manualTimeUpdatesOn();
+      }
+
+      ['Text', 'Audio', 'Video'].forEach(function (track) {
+        if (options["native" + track + "Tracks"] === false) {
+          _this["featuresNative" + track + "Tracks"] = false;
+        }
+      });
+
+      if (options.nativeCaptions === false || options.nativeTextTracks === false) {
+        _this.featuresNativeTextTracks = false;
+      } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
+        _this.featuresNativeTextTracks = true;
+      }
+
+      if (!_this.featuresNativeTextTracks) {
+        _this.emulateTextTracks();
+      }
+
+      _this.autoRemoteTextTracks_ = new ALL.text.ListClass();
+
+      _this.initTrackListeners(); // Turn on component tap events only if not using native controls
+
+
+      if (!options.nativeControlsForTouch) {
+        _this.emitTapEvents();
+      }
+
+      if (_this.constructor) {
+        _this.name_ = _this.constructor.name || 'Unknown Tech';
+      }
+
+      return _this;
+    }
+    /**
+     * A special function to trigger source set in a way that will allow player
+     * to re-trigger if the player or tech are not ready yet.
+     *
+     * @fires Tech#sourceset
+     * @param {string} src The source string at the time of the source changing.
+     */
+
+
+    var _proto = Tech.prototype;
+
+    _proto.triggerSourceset = function triggerSourceset(src) {
+      var _this2 = this;
+
+      if (!this.isReady_) {
+        // on initial ready we have to trigger source set
+        // 1ms after ready so that player can watch for it.
+        this.one('ready', function () {
+          return _this2.setTimeout(function () {
+            return _this2.triggerSourceset(src);
+          }, 1);
+        });
+      }
+      /**
+       * Fired when the source is set on the tech causing the media element
+       * to reload.
+       *
+       * @see {@link Player#event:sourceset}
+       * @event Tech#sourceset
+       * @type {EventTarget~Event}
+       */
+
+
+      this.trigger({
+        src: src,
+        type: 'sourceset'
+      });
+    }
+    /* Fallbacks for unsupported event types
+    ================================================================================ */
+
+    /**
+     * Polyfill the `progress` event for browsers that don't support it natively.
+     *
+     * @see {@link Tech#trackProgress}
+     */
+    ;
+
+    _proto.manualProgressOn = function manualProgressOn() {
+      this.on('durationchange', this.onDurationChange);
+      this.manualProgress = true; // Trigger progress watching when a source begins loading
+
+      this.one('ready', this.trackProgress);
+    }
+    /**
+     * Turn off the polyfill for `progress` events that was created in
+     * {@link Tech#manualProgressOn}
+     */
+    ;
+
+    _proto.manualProgressOff = function manualProgressOff() {
+      this.manualProgress = false;
+      this.stopTrackingProgress();
+      this.off('durationchange', this.onDurationChange);
+    }
+    /**
+     * This is used to trigger a `progress` event when the buffered percent changes. It
+     * sets an interval function that will be called every 500 milliseconds to check if the
+     * buffer end percent has changed.
+     *
+     * > This function is called by {@link Tech#manualProgressOn}
+     *
+     * @param {EventTarget~Event} event
+     *        The `ready` event that caused this to run.
+     *
+     * @listens Tech#ready
+     * @fires Tech#progress
+     */
+    ;
+
+    _proto.trackProgress = function trackProgress(event) {
+      this.stopTrackingProgress();
+      this.progressInterval = this.setInterval(bind(this, function () {
+        // Don't trigger unless buffered amount is greater than last time
+        var numBufferedPercent = this.bufferedPercent();
+
+        if (this.bufferedPercent_ !== numBufferedPercent) {
+          /**
+           * See {@link Player#progress}
+           *
+           * @event Tech#progress
+           * @type {EventTarget~Event}
+           */
+          this.trigger('progress');
+        }
+
+        this.bufferedPercent_ = numBufferedPercent;
+
+        if (numBufferedPercent === 1) {
+          this.stopTrackingProgress();
+        }
+      }), 500);
+    }
+    /**
+     * Update our internal duration on a `durationchange` event by calling
+     * {@link Tech#duration}.
+     *
+     * @param {EventTarget~Event} event
+     *        The `durationchange` event that caused this to run.
+     *
+     * @listens Tech#durationchange
+     */
+    ;
+
+    _proto.onDurationChange = function onDurationChange(event) {
+      this.duration_ = this.duration();
+    }
+    /**
+     * Get and create a `TimeRange` object for buffering.
+     *
+     * @return {TimeRange}
+     *         The time range object that was created.
+     */
+    ;
+
+    _proto.buffered = function buffered() {
+      return createTimeRanges(0, 0);
+    }
+    /**
+     * Get the percentage of the current video that is currently buffered.
+     *
+     * @return {number}
+     *         A number from 0 to 1 that represents the decimal percentage of the
+     *         video that is buffered.
+     *
+     */
+    ;
+
+    _proto.bufferedPercent = function bufferedPercent$1() {
+      return bufferedPercent(this.buffered(), this.duration_);
+    }
+    /**
+     * Turn off the polyfill for `progress` events that was created in
+     * {@link Tech#manualProgressOn}
+     * Stop manually tracking progress events by clearing the interval that was set in
+     * {@link Tech#trackProgress}.
+     */
+    ;
+
+    _proto.stopTrackingProgress = function stopTrackingProgress() {
+      this.clearInterval(this.progressInterval);
+    }
+    /**
+     * Polyfill the `timeupdate` event for browsers that don't support it.
+     *
+     * @see {@link Tech#trackCurrentTime}
+     */
+    ;
+
+    _proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
+      this.manualTimeUpdates = true;
+      this.on('play', this.trackCurrentTime);
+      this.on('pause', this.stopTrackingCurrentTime);
+    }
+    /**
+     * Turn off the polyfill for `timeupdate` events that was created in
+     * {@link Tech#manualTimeUpdatesOn}
+     */
+    ;
+
+    _proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
+      this.manualTimeUpdates = false;
+      this.stopTrackingCurrentTime();
+      this.off('play', this.trackCurrentTime);
+      this.off('pause', this.stopTrackingCurrentTime);
+    }
+    /**
+     * Sets up an interval function to track current time and trigger `timeupdate` every
+     * 250 milliseconds.
+     *
+     * @listens Tech#play
+     * @triggers Tech#timeupdate
+     */
+    ;
+
+    _proto.trackCurrentTime = function trackCurrentTime() {
+      if (this.currentTimeInterval) {
+        this.stopTrackingCurrentTime();
+      }
+
+      this.currentTimeInterval = this.setInterval(function () {
+        /**
+         * Triggered at an interval of 250ms to indicated that time is passing in the video.
+         *
+         * @event Tech#timeupdate
+         * @type {EventTarget~Event}
+         */
+        this.trigger({
+          type: 'timeupdate',
+          target: this,
+          manuallyTriggered: true
+        }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
+      }, 250);
+    }
+    /**
+     * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
+     * `timeupdate` event is no longer triggered.
+     *
+     * @listens {Tech#pause}
+     */
+    ;
+
+    _proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
+      this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,
+      // the progress bar won't make it all the way to the end
+
+      this.trigger({
+        type: 'timeupdate',
+        target: this,
+        manuallyTriggered: true
+      });
+    }
+    /**
+     * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
+     * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
+     *
+     * @fires Component#dispose
+     */
+    ;
+
+    _proto.dispose = function dispose() {
+      // clear out all tracks because we can't reuse them between techs
+      this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking
+
+      if (this.manualProgress) {
+        this.manualProgressOff();
+      }
+
+      if (this.manualTimeUpdates) {
+        this.manualTimeUpdatesOff();
+      }
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Clear out a single `TrackList` or an array of `TrackLists` given their names.
+     *
+     * > Note: Techs without source handlers should call this between sources for `video`
+     *         & `audio` tracks. You don't want to use them between tracks!
+     *
+     * @param {string[]|string} types
+     *        TrackList names to clear, valid names are `video`, `audio`, and
+     *        `text`.
+     */
+    ;
+
+    _proto.clearTracks = function clearTracks(types) {
+      var _this3 = this;
+
+      types = [].concat(types); // clear out all tracks because we can't reuse them between techs
+
+      types.forEach(function (type) {
+        var list = _this3[type + "Tracks"]() || [];
+        var i = list.length;
+
+        while (i--) {
+          var track = list[i];
+
+          if (type === 'text') {
+            _this3.removeRemoteTextTrack(track);
+          }
+
+          list.removeTrack(track);
+        }
+      });
+    }
+    /**
+     * Remove any TextTracks added via addRemoteTextTrack that are
+     * flagged for automatic garbage collection
+     */
+    ;
+
+    _proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
+      var list = this.autoRemoteTextTracks_ || [];
+      var i = list.length;
+
+      while (i--) {
+        var track = list[i];
+        this.removeRemoteTextTrack(track);
+      }
+    }
+    /**
+     * Reset the tech, which will removes all sources and reset the internal readyState.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.reset = function reset() {}
+    /**
+     * Get or set an error on the Tech.
+     *
+     * @param {MediaError} [err]
+     *        Error to set on the Tech
+     *
+     * @return {MediaError|null}
+     *         The current error object on the tech, or null if there isn't one.
+     */
+    ;
+
+    _proto.error = function error(err) {
+      if (err !== undefined) {
+        this.error_ = new MediaError(err);
+        this.trigger('error');
+      }
+
+      return this.error_;
+    }
+    /**
+     * Returns the `TimeRange`s that have been played through for the current source.
+     *
+     * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
+     *         It only checks whether the source has played at all or not.
+     *
+     * @return {TimeRange}
+     *         - A single time range if this video has played
+     *         - An empty set of ranges if not.
+     */
+    ;
+
+    _proto.played = function played() {
+      if (this.hasStarted_) {
+        return createTimeRanges(0, 0);
+      }
+
+      return createTimeRanges();
+    }
+    /**
+     * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
+     * previously called.
+     *
+     * @fires Tech#timeupdate
+     */
+    ;
+
+    _proto.setCurrentTime = function setCurrentTime() {
+      // improve the accuracy of manual timeupdates
+      if (this.manualTimeUpdates) {
+        /**
+         * A manual `timeupdate` event.
+         *
+         * @event Tech#timeupdate
+         * @type {EventTarget~Event}
+         */
+        this.trigger({
+          type: 'timeupdate',
+          target: this,
+          manuallyTriggered: true
+        });
+      }
+    }
+    /**
+     * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
+     * {@link TextTrackList} events.
+     *
+     * This adds {@link EventTarget~EventListeners} for `addtrack`, and  `removetrack`.
+     *
+     * @fires Tech#audiotrackchange
+     * @fires Tech#videotrackchange
+     * @fires Tech#texttrackchange
+     */
+    ;
+
+    _proto.initTrackListeners = function initTrackListeners() {
+      var _this4 = this;
+
+      /**
+        * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
+        *
+        * @event Tech#audiotrackchange
+        * @type {EventTarget~Event}
+        */
+
+      /**
+        * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
+        *
+        * @event Tech#videotrackchange
+        * @type {EventTarget~Event}
+        */
+
+      /**
+        * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
+        *
+        * @event Tech#texttrackchange
+        * @type {EventTarget~Event}
+        */
+      NORMAL.names.forEach(function (name) {
+        var props = NORMAL[name];
+
+        var trackListChanges = function trackListChanges() {
+          _this4.trigger(name + "trackchange");
+        };
+
+        var tracks = _this4[props.getterName]();
+
+        tracks.addEventListener('removetrack', trackListChanges);
+        tracks.addEventListener('addtrack', trackListChanges);
+
+        _this4.on('dispose', function () {
+          tracks.removeEventListener('removetrack', trackListChanges);
+          tracks.removeEventListener('addtrack', trackListChanges);
+        });
+      });
+    }
+    /**
+     * Emulate TextTracks using vtt.js if necessary
+     *
+     * @fires Tech#vttjsloaded
+     * @fires Tech#vttjserror
+     */
+    ;
+
+    _proto.addWebVttScript_ = function addWebVttScript_() {
+      var _this5 = this;
+
+      if (window$1.WebVTT) {
+        return;
+      } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
+      // signals that the Tech is ready at which point Tech.el_ is part of the DOM
+      // before inserting the WebVTT script
+
+
+      if (document.body.contains(this.el())) {
+        // load via require if available and vtt.js script location was not passed in
+        // as an option. novtt builds will turn the above require call into an empty object
+        // which will cause this if check to always fail.
+        if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) {
+          this.trigger('vttjsloaded');
+          return;
+        } // load vtt.js via the script location option or the cdn of no location was
+        // passed in
+
+
+        var script = document.createElement('script');
+        script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
+
+        script.onload = function () {
+          /**
+           * Fired when vtt.js is loaded.
+           *
+           * @event Tech#vttjsloaded
+           * @type {EventTarget~Event}
+           */
+          _this5.trigger('vttjsloaded');
+        };
+
+        script.onerror = function () {
+          /**
+           * Fired when vtt.js was not loaded due to an error
+           *
+           * @event Tech#vttjsloaded
+           * @type {EventTarget~Event}
+           */
+          _this5.trigger('vttjserror');
+        };
+
+        this.on('dispose', function () {
+          script.onload = null;
+          script.onerror = null;
+        }); // but have not loaded yet and we set it to true before the inject so that
+        // we don't overwrite the injected window.WebVTT if it loads right away
+
+        window$1.WebVTT = true;
+        this.el().parentNode.appendChild(script);
+      } else {
+        this.ready(this.addWebVttScript_);
+      }
+    }
+    /**
+     * Emulate texttracks
+     *
+     */
+    ;
+
+    _proto.emulateTextTracks = function emulateTextTracks() {
+      var _this6 = this;
+
+      var tracks = this.textTracks();
+      var remoteTracks = this.remoteTextTracks();
+
+      var handleAddTrack = function handleAddTrack(e) {
+        return tracks.addTrack(e.track);
+      };
+
+      var handleRemoveTrack = function handleRemoveTrack(e) {
+        return tracks.removeTrack(e.track);
+      };
+
+      remoteTracks.on('addtrack', handleAddTrack);
+      remoteTracks.on('removetrack', handleRemoveTrack);
+      this.addWebVttScript_();
+
+      var updateDisplay = function updateDisplay() {
+        return _this6.trigger('texttrackchange');
+      };
+
+      var textTracksChanges = function textTracksChanges() {
+        updateDisplay();
+
+        for (var i = 0; i < tracks.length; i++) {
+          var track = tracks[i];
+          track.removeEventListener('cuechange', updateDisplay);
+
+          if (track.mode === 'showing') {
+            track.addEventListener('cuechange', updateDisplay);
+          }
+        }
+      };
+
+      textTracksChanges();
+      tracks.addEventListener('change', textTracksChanges);
+      tracks.addEventListener('addtrack', textTracksChanges);
+      tracks.addEventListener('removetrack', textTracksChanges);
+      this.on('dispose', function () {
+        remoteTracks.off('addtrack', handleAddTrack);
+        remoteTracks.off('removetrack', handleRemoveTrack);
+        tracks.removeEventListener('change', textTracksChanges);
+        tracks.removeEventListener('addtrack', textTracksChanges);
+        tracks.removeEventListener('removetrack', textTracksChanges);
+
+        for (var i = 0; i < tracks.length; i++) {
+          var track = tracks[i];
+          track.removeEventListener('cuechange', updateDisplay);
+        }
+      });
+    }
+    /**
+     * Create and returns a remote {@link TextTrack} object.
+     *
+     * @param {string} kind
+     *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+     *
+     * @param {string} [label]
+     *        Label to identify the text track
+     *
+     * @param {string} [language]
+     *        Two letter language abbreviation
+     *
+     * @return {TextTrack}
+     *         The TextTrack that gets created.
+     */
+    ;
+
+    _proto.addTextTrack = function addTextTrack(kind, label, language) {
+      if (!kind) {
+        throw new Error('TextTrack kind is required but was not provided');
+      }
+
+      return createTrackHelper(this, kind, label, language);
+    }
+    /**
+     * Create an emulated TextTrack for use by addRemoteTextTrack
+     *
+     * This is intended to be overridden by classes that inherit from
+     * Tech in order to create native or custom TextTracks.
+     *
+     * @param {Object} options
+     *        The object should contain the options to initialize the TextTrack with.
+     *
+     * @param {string} [options.kind]
+     *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+     *
+     * @param {string} [options.label].
+     *        Label to identify the text track
+     *
+     * @param {string} [options.language]
+     *        Two letter language abbreviation.
+     *
+     * @return {HTMLTrackElement}
+     *         The track element that gets created.
+     */
+    ;
+
+    _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
+      var track = mergeOptions(options, {
+        tech: this
+      });
+      return new REMOTE.remoteTextEl.TrackClass(track);
+    }
+    /**
+     * Creates a remote text track object and returns an html track element.
+     *
+     * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
+     *
+     * @param {Object} options
+     *        See {@link Tech#createRemoteTextTrack} for more detailed properties.
+     *
+     * @param {boolean} [manualCleanup=true]
+     *        - When false: the TextTrack will be automatically removed from the video
+     *          element whenever the source changes
+     *        - When True: The TextTrack will have to be cleaned up manually
+     *
+     * @return {HTMLTrackElement}
+     *         An Html Track Element.
+     *
+     * @deprecated The default functionality for this function will be equivalent
+     *             to "manualCleanup=false" in the future. The manualCleanup parameter will
+     *             also be removed.
+     */
+    ;
+
+    _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+      var _this7 = this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      var htmlTrackElement = this.createRemoteTextTrack(options);
+
+      if (manualCleanup !== true && manualCleanup !== false) {
+        // deprecation warning
+        log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
+        manualCleanup = true;
+      } // store HTMLTrackElement and TextTrack to remote list
+
+
+      this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
+      this.remoteTextTracks().addTrack(htmlTrackElement.track);
+
+      if (manualCleanup !== true) {
+        // create the TextTrackList if it doesn't exist
+        this.ready(function () {
+          return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
+        });
+      }
+
+      return htmlTrackElement;
+    }
+    /**
+     * Remove a remote text track from the remote `TextTrackList`.
+     *
+     * @param {TextTrack} track
+     *        `TextTrack` to remove from the `TextTrackList`
+     */
+    ;
+
+    _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+      var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list
+
+      this.remoteTextTrackEls().removeTrackElement_(trackElement);
+      this.remoteTextTracks().removeTrack(track);
+      this.autoRemoteTextTracks_.removeTrack(track);
+    }
+    /**
+     * Gets available media playback quality metrics as specified by the W3C's Media
+     * Playback Quality API.
+     *
+     * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+     *
+     * @return {Object}
+     *         An object with supported media playback quality metrics
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+      return {};
+    }
+    /**
+     * Attempt to create a floating video window always on top of other windows
+     * so that users may continue consuming media while they interact with other
+     * content sites, or applications on their device.
+     *
+     * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+     *
+     * @return {Promise|undefined}
+     *         A promise with a Picture-in-Picture window if the browser supports
+     *         Promises (or one was passed in as an option). It returns undefined
+     *         otherwise.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.requestPictureInPicture = function requestPictureInPicture() {
+      var PromiseClass = this.options_.Promise || window$1.Promise;
+
+      if (PromiseClass) {
+        return PromiseClass.reject();
+      }
+    }
+    /**
+     * A method to set a poster from a `Tech`.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.setPoster = function setPoster() {}
+    /**
+     * A method to check for the presence of the 'playsinline' <video> attribute.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.playsinline = function playsinline() {}
+    /**
+     * A method to set or unset the 'playsinline' <video> attribute.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.setPlaysinline = function setPlaysinline() {}
+    /**
+     * Attempt to force override of native audio tracks.
+     *
+     * @param {boolean} override - If set to true native audio will be overridden,
+     * otherwise native audio will potentially be used.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {}
+    /**
+     * Attempt to force override of native video tracks.
+     *
+     * @param {boolean} override - If set to true native video will be overridden,
+     * otherwise native video will potentially be used.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {}
+    /*
+     * Check if the tech can support the given mime-type.
+     *
+     * The base tech does not support any type, but source handlers might
+     * overwrite this.
+     *
+     * @param  {string} type
+     *         The mimetype to check for support
+     *
+     * @return {string}
+     *         'probably', 'maybe', or empty string
+     *
+     * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.canPlayType = function canPlayType() {
+      return '';
+    }
+    /**
+     * Check if the type is supported by this tech.
+     *
+     * The base tech does not support any type, but source handlers might
+     * overwrite this.
+     *
+     * @param {string} type
+     *        The media type to check
+     * @return {string} Returns the native video element's response
+     */
+    ;
+
+    Tech.canPlayType = function canPlayType() {
+      return '';
+    }
+    /**
+     * Check if the tech can support the given source
+     *
+     * @param {Object} srcObj
+     *        The source object
+     * @param {Object} options
+     *        The options passed to the tech
+     * @return {string} 'probably', 'maybe', or '' (empty string)
+     */
+    ;
+
+    Tech.canPlaySource = function canPlaySource(srcObj, options) {
+      return Tech.canPlayType(srcObj.type);
+    }
+    /*
+     * Return whether the argument is a Tech or not.
+     * Can be passed either a Class like `Html5` or a instance like `player.tech_`
+     *
+     * @param {Object} component
+     *        The item to check
+     *
+     * @return {boolean}
+     *         Whether it is a tech or not
+     *         - True if it is a tech
+     *         - False if it is not
+     */
+    ;
+
+    Tech.isTech = function isTech(component) {
+      return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
+    }
+    /**
+     * Registers a `Tech` into a shared list for videojs.
+     *
+     * @param {string} name
+     *        Name of the `Tech` to register.
+     *
+     * @param {Object} tech
+     *        The `Tech` class to register.
+     */
+    ;
+
+    Tech.registerTech = function registerTech(name, tech) {
+      if (!Tech.techs_) {
+        Tech.techs_ = {};
+      }
+
+      if (!Tech.isTech(tech)) {
+        throw new Error("Tech " + name + " must be a Tech");
+      }
+
+      if (!Tech.canPlayType) {
+        throw new Error('Techs must have a static canPlayType method on them');
+      }
+
+      if (!Tech.canPlaySource) {
+        throw new Error('Techs must have a static canPlaySource method on them');
+      }
+
+      name = toTitleCase(name);
+      Tech.techs_[name] = tech;
+      Tech.techs_[toLowerCase(name)] = tech;
+
+      if (name !== 'Tech') {
+        // camel case the techName for use in techOrder
+        Tech.defaultTechOrder_.push(name);
+      }
+
+      return tech;
+    }
+    /**
+     * Get a `Tech` from the shared list by name.
+     *
+     * @param {string} name
+     *        `camelCase` or `TitleCase` name of the Tech to get
+     *
+     * @return {Tech|undefined}
+     *         The `Tech` or undefined if there was no tech with the name requested.
+     */
+    ;
+
+    Tech.getTech = function getTech(name) {
+      if (!name) {
+        return;
+      }
+
+      if (Tech.techs_ && Tech.techs_[name]) {
+        return Tech.techs_[name];
+      }
+
+      name = toTitleCase(name);
+
+      if (window$1 && window$1.videojs && window$1.videojs[name]) {
+        log.warn("The " + name + " tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)");
+        return window$1.videojs[name];
+      }
+    };
+
+    return Tech;
+  }(Component);
+  /**
+   * Get the {@link VideoTrackList}
+   *
+   * @returns {VideoTrackList}
+   * @method Tech.prototype.videoTracks
+   */
+
+  /**
+   * Get the {@link AudioTrackList}
+   *
+   * @returns {AudioTrackList}
+   * @method Tech.prototype.audioTracks
+   */
+
+  /**
+   * Get the {@link TextTrackList}
+   *
+   * @returns {TextTrackList}
+   * @method Tech.prototype.textTracks
+   */
+
+  /**
+   * Get the remote element {@link TextTrackList}
+   *
+   * @returns {TextTrackList}
+   * @method Tech.prototype.remoteTextTracks
+   */
+
+  /**
+   * Get the remote element {@link HtmlTrackElementList}
+   *
+   * @returns {HtmlTrackElementList}
+   * @method Tech.prototype.remoteTextTrackEls
+   */
+
+
+  ALL.names.forEach(function (name) {
+    var props = ALL[name];
+
+    Tech.prototype[props.getterName] = function () {
+      this[props.privateName] = this[props.privateName] || new props.ListClass();
+      return this[props.privateName];
+    };
+  });
+  /**
+   * List of associated text tracks
+   *
+   * @type {TextTrackList}
+   * @private
+   * @property Tech#textTracks_
+   */
+
+  /**
+   * List of associated audio tracks.
+   *
+   * @type {AudioTrackList}
+   * @private
+   * @property Tech#audioTracks_
+   */
+
+  /**
+   * List of associated video tracks.
+   *
+   * @type {VideoTrackList}
+   * @private
+   * @property Tech#videoTracks_
+   */
+
+  /**
+   * Boolean indicating whether the `Tech` supports volume control.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresVolumeControl = true;
+  /**
+   * Boolean indicating whether the `Tech` supports muting volume.
+   *
+   * @type {bolean}
+   * @default
+   */
+
+  Tech.prototype.featuresMuteControl = true;
+  /**
+   * Boolean indicating whether the `Tech` supports fullscreen resize control.
+   * Resizing plugins using request fullscreen reloads the plugin
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresFullscreenResize = false;
+  /**
+   * Boolean indicating whether the `Tech` supports changing the speed at which the video
+   * plays. Examples:
+   *   - Set player to play 2x (twice) as fast
+   *   - Set player to play 0.5x (half) as fast
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresPlaybackRate = false;
+  /**
+   * Boolean indicating whether the `Tech` supports the `progress` event. This is currently
+   * not triggered by video-js-swf. This will be used to determine if
+   * {@link Tech#manualProgressOn} should be called.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresProgressEvents = false;
+  /**
+   * Boolean indicating whether the `Tech` supports the `sourceset` event.
+   *
+   * A tech should set this to `true` and then use {@link Tech#triggerSourceset}
+   * to trigger a {@link Tech#event:sourceset} at the earliest time after getting
+   * a new source.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresSourceset = false;
+  /**
+   * Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently
+   * not triggered by video-js-swf. This will be used to determine if
+   * {@link Tech#manualTimeUpdates} should be called.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresTimeupdateEvents = false;
+  /**
+   * Boolean indicating whether the `Tech` supports the native `TextTrack`s.
+   * This will help us integrate with native `TextTrack`s if the browser supports them.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Tech.prototype.featuresNativeTextTracks = false;
+  /**
+   * A functional mixin for techs that want to use the Source Handler pattern.
+   * Source handlers are scripts for handling specific formats.
+   * The source handler pattern is used for adaptive formats (HLS, DASH) that
+   * manually load video data and feed it into a Source Buffer (Media Source Extensions)
+   * Example: `Tech.withSourceHandlers.call(MyTech);`
+   *
+   * @param {Tech} _Tech
+   *        The tech to add source handler functions to.
+   *
+   * @mixes Tech~SourceHandlerAdditions
+   */
+
+  Tech.withSourceHandlers = function (_Tech) {
+    /**
+     * Register a source handler
+     *
+     * @param {Function} handler
+     *        The source handler class
+     *
+     * @param {number} [index]
+     *        Register it at the following index
+     */
+    _Tech.registerSourceHandler = function (handler, index) {
+      var handlers = _Tech.sourceHandlers;
+
+      if (!handlers) {
+        handlers = _Tech.sourceHandlers = [];
+      }
+
+      if (index === undefined) {
+        // add to the end of the list
+        index = handlers.length;
+      }
+
+      handlers.splice(index, 0, handler);
+    };
+    /**
+     * Check if the tech can support the given type. Also checks the
+     * Techs sourceHandlers.
+     *
+     * @param {string} type
+     *         The mimetype to check.
+     *
+     * @return {string}
+     *         'probably', 'maybe', or '' (empty string)
+     */
+
+
+    _Tech.canPlayType = function (type) {
+      var handlers = _Tech.sourceHandlers || [];
+      var can;
+
+      for (var i = 0; i < handlers.length; i++) {
+        can = handlers[i].canPlayType(type);
+
+        if (can) {
+          return can;
+        }
+      }
+
+      return '';
+    };
+    /**
+     * Returns the first source handler that supports the source.
+     *
+     * TODO: Answer question: should 'probably' be prioritized over 'maybe'
+     *
+     * @param {Tech~SourceObject} source
+     *        The source object
+     *
+     * @param {Object} options
+     *        The options passed to the tech
+     *
+     * @return {SourceHandler|null}
+     *          The first source handler that supports the source or null if
+     *          no SourceHandler supports the source
+     */
+
+
+    _Tech.selectSourceHandler = function (source, options) {
+      var handlers = _Tech.sourceHandlers || [];
+      var can;
+
+      for (var i = 0; i < handlers.length; i++) {
+        can = handlers[i].canHandleSource(source, options);
+
+        if (can) {
+          return handlers[i];
+        }
+      }
+
+      return null;
+    };
+    /**
+     * Check if the tech can support the given source.
+     *
+     * @param {Tech~SourceObject} srcObj
+     *        The source object
+     *
+     * @param {Object} options
+     *        The options passed to the tech
+     *
+     * @return {string}
+     *         'probably', 'maybe', or '' (empty string)
+     */
+
+
+    _Tech.canPlaySource = function (srcObj, options) {
+      var sh = _Tech.selectSourceHandler(srcObj, options);
+
+      if (sh) {
+        return sh.canHandleSource(srcObj, options);
+      }
+
+      return '';
+    };
+    /**
+     * When using a source handler, prefer its implementation of
+     * any function normally provided by the tech.
+     */
+
+
+    var deferrable = ['seekable', 'seeking', 'duration'];
+    /**
+     * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
+     * function if it exists, with a fallback to the Techs seekable function.
+     *
+     * @method _Tech.seekable
+     */
+
+    /**
+     * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
+     * function if it exists, otherwise it will fallback to the techs duration function.
+     *
+     * @method _Tech.duration
+     */
+
+    deferrable.forEach(function (fnName) {
+      var originalFn = this[fnName];
+
+      if (typeof originalFn !== 'function') {
+        return;
+      }
+
+      this[fnName] = function () {
+        if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
+          return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
+        }
+
+        return originalFn.apply(this, arguments);
+      };
+    }, _Tech.prototype);
+    /**
+     * Create a function for setting the source using a source object
+     * and source handlers.
+     * Should never be called unless a source handler was found.
+     *
+     * @param {Tech~SourceObject} source
+     *        A source object with src and type keys
+     */
+
+    _Tech.prototype.setSource = function (source) {
+      var sh = _Tech.selectSourceHandler(source, this.options_);
+
+      if (!sh) {
+        // Fall back to a native source hander when unsupported sources are
+        // deliberately set
+        if (_Tech.nativeSourceHandler) {
+          sh = _Tech.nativeSourceHandler;
+        } else {
+          log.error('No source handler found for the current source.');
+        }
+      } // Dispose any existing source handler
+
+
+      this.disposeSourceHandler();
+      this.off('dispose', this.disposeSourceHandler);
+
+      if (sh !== _Tech.nativeSourceHandler) {
+        this.currentSource_ = source;
+      }
+
+      this.sourceHandler_ = sh.handleSource(source, this, this.options_);
+      this.one('dispose', this.disposeSourceHandler);
+    };
+    /**
+     * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
+     *
+     * @listens Tech#dispose
+     */
+
+
+    _Tech.prototype.disposeSourceHandler = function () {
+      // if we have a source and get another one
+      // then we are loading something new
+      // than clear all of our current tracks
+      if (this.currentSource_) {
+        this.clearTracks(['audio', 'video']);
+        this.currentSource_ = null;
+      } // always clean up auto-text tracks
+
+
+      this.cleanupAutoTextTracks();
+
+      if (this.sourceHandler_) {
+        if (this.sourceHandler_.dispose) {
+          this.sourceHandler_.dispose();
+        }
+
+        this.sourceHandler_ = null;
+      }
+    };
+  }; // The base Tech class needs to be registered as a Component. It is the only
+  // Tech that can be registered as a Component.
+
+
+  Component.registerComponent('Tech', Tech);
+  Tech.registerTech('Tech', Tech);
+  /**
+   * A list of techs that should be added to techOrder on Players
+   *
+   * @private
+   */
+
+  Tech.defaultTechOrder_ = [];
+
+  /**
+   * @file middleware.js
+   * @module middleware
+   */
+  var middlewares = {};
+  var middlewareInstances = {};
+  var TERMINATOR = {};
+  /**
+   * A middleware object is a plain JavaScript object that has methods that
+   * match the {@link Tech} methods found in the lists of allowed
+   * {@link module:middleware.allowedGetters|getters},
+   * {@link module:middleware.allowedSetters|setters}, and
+   * {@link module:middleware.allowedMediators|mediators}.
+   *
+   * @typedef {Object} MiddlewareObject
+   */
+
+  /**
+   * A middleware factory function that should return a
+   * {@link module:middleware~MiddlewareObject|MiddlewareObject}.
+   *
+   * This factory will be called for each player when needed, with the player
+   * passed in as an argument.
+   *
+   * @callback MiddlewareFactory
+   * @param {Player} player
+   *        A Video.js player.
+   */
+
+  /**
+   * Define a middleware that the player should use by way of a factory function
+   * that returns a middleware object.
+   *
+   * @param  {string} type
+   *         The MIME type to match or `"*"` for all MIME types.
+   *
+   * @param  {MiddlewareFactory} middleware
+   *         A middleware factory function that will be executed for
+   *         matching types.
+   */
+
+  function use(type, middleware) {
+    middlewares[type] = middlewares[type] || [];
+    middlewares[type].push(middleware);
+  }
+  /**
+   * Asynchronously sets a source using middleware by recursing through any
+   * matching middlewares and calling `setSource` on each, passing along the
+   * previous returned value each time.
+   *
+   * @param  {Player} player
+   *         A {@link Player} instance.
+   *
+   * @param  {Tech~SourceObject} src
+   *         A source object.
+   *
+   * @param  {Function}
+   *         The next middleware to run.
+   */
+
+  function setSource(player, src, next) {
+    player.setTimeout(function () {
+      return setSourceHelper(src, middlewares[src.type], next, player);
+    }, 1);
+  }
+  /**
+   * When the tech is set, passes the tech to each middleware's `setTech` method.
+   *
+   * @param {Object[]} middleware
+   *        An array of middleware instances.
+   *
+   * @param {Tech} tech
+   *        A Video.js tech.
+   */
+
+  function setTech(middleware, tech) {
+    middleware.forEach(function (mw) {
+      return mw.setTech && mw.setTech(tech);
+    });
+  }
+  /**
+   * Calls a getter on the tech first, through each middleware
+   * from right to left to the player.
+   *
+   * @param  {Object[]} middleware
+   *         An array of middleware instances.
+   *
+   * @param  {Tech} tech
+   *         The current tech.
+   *
+   * @param  {string} method
+   *         A method name.
+   *
+   * @return {Mixed}
+   *         The final value from the tech after middleware has intercepted it.
+   */
+
+  function get(middleware, tech, method) {
+    return middleware.reduceRight(middlewareIterator(method), tech[method]());
+  }
+  /**
+   * Takes the argument given to the player and calls the setter method on each
+   * middleware from left to right to the tech.
+   *
+   * @param  {Object[]} middleware
+   *         An array of middleware instances.
+   *
+   * @param  {Tech} tech
+   *         The current tech.
+   *
+   * @param  {string} method
+   *         A method name.
+   *
+   * @param  {Mixed} arg
+   *         The value to set on the tech.
+   *
+   * @return {Mixed}
+   *         The return value of the `method` of the `tech`.
+   */
+
+  function set(middleware, tech, method, arg) {
+    return tech[method](middleware.reduce(middlewareIterator(method), arg));
+  }
+  /**
+   * Takes the argument given to the player and calls the `call` version of the
+   * method on each middleware from left to right.
+   *
+   * Then, call the passed in method on the tech and return the result unchanged
+   * back to the player, through middleware, this time from right to left.
+   *
+   * @param  {Object[]} middleware
+   *         An array of middleware instances.
+   *
+   * @param  {Tech} tech
+   *         The current tech.
+   *
+   * @param  {string} method
+   *         A method name.
+   *
+   * @param  {Mixed} arg
+   *         The value to set on the tech.
+   *
+   * @return {Mixed}
+   *         The return value of the `method` of the `tech`, regardless of the
+   *         return values of middlewares.
+   */
+
+  function mediate(middleware, tech, method, arg) {
+    if (arg === void 0) {
+      arg = null;
+    }
+
+    var callMethod = 'call' + toTitleCase(method);
+    var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
+    var terminated = middlewareValue === TERMINATOR; // deprecated. The `null` return value should instead return TERMINATOR to
+    // prevent confusion if a techs method actually returns null.
+
+    var returnValue = terminated ? null : tech[method](middlewareValue);
+    executeRight(middleware, method, returnValue, terminated);
+    return returnValue;
+  }
+  /**
+   * Enumeration of allowed getters where the keys are method names.
+   *
+   * @type {Object}
+   */
+
+  var allowedGetters = {
+    buffered: 1,
+    currentTime: 1,
+    duration: 1,
+    seekable: 1,
+    played: 1,
+    paused: 1,
+    volume: 1
+  };
+  /**
+   * Enumeration of allowed setters where the keys are method names.
+   *
+   * @type {Object}
+   */
+
+  var allowedSetters = {
+    setCurrentTime: 1,
+    setVolume: 1
+  };
+  /**
+   * Enumeration of allowed mediators where the keys are method names.
+   *
+   * @type {Object}
+   */
+
+  var allowedMediators = {
+    play: 1,
+    pause: 1
+  };
+
+  function middlewareIterator(method) {
+    return function (value, mw) {
+      // if the previous middleware terminated, pass along the termination
+      if (value === TERMINATOR) {
+        return TERMINATOR;
+      }
+
+      if (mw[method]) {
+        return mw[method](value);
+      }
+
+      return value;
+    };
+  }
+
+  function executeRight(mws, method, value, terminated) {
+    for (var i = mws.length - 1; i >= 0; i--) {
+      var mw = mws[i];
+
+      if (mw[method]) {
+        mw[method](terminated, value);
+      }
+    }
+  }
+  /**
+   * Clear the middleware cache for a player.
+   *
+   * @param  {Player} player
+   *         A {@link Player} instance.
+   */
+
+
+  function clearCacheForPlayer(player) {
+    middlewareInstances[player.id()] = null;
+  }
+  /**
+   * {
+   *  [playerId]: [[mwFactory, mwInstance], ...]
+   * }
+   *
+   * @private
+   */
+
+  function getOrCreateFactory(player, mwFactory) {
+    var mws = middlewareInstances[player.id()];
+    var mw = null;
+
+    if (mws === undefined || mws === null) {
+      mw = mwFactory(player);
+      middlewareInstances[player.id()] = [[mwFactory, mw]];
+      return mw;
+    }
+
+    for (var i = 0; i < mws.length; i++) {
+      var _mws$i = mws[i],
+          mwf = _mws$i[0],
+          mwi = _mws$i[1];
+
+      if (mwf !== mwFactory) {
+        continue;
+      }
+
+      mw = mwi;
+    }
+
+    if (mw === null) {
+      mw = mwFactory(player);
+      mws.push([mwFactory, mw]);
+    }
+
+    return mw;
+  }
+
+  function setSourceHelper(src, middleware, next, player, acc, lastRun) {
+    if (src === void 0) {
+      src = {};
+    }
+
+    if (middleware === void 0) {
+      middleware = [];
+    }
+
+    if (acc === void 0) {
+      acc = [];
+    }
+
+    if (lastRun === void 0) {
+      lastRun = false;
+    }
+
+    var _middleware = middleware,
+        mwFactory = _middleware[0],
+        mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road
+
+
+    if (typeof mwFactory === 'string') {
+      setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw,
+      // then call the mw's setSource method
+    } else if (mwFactory) {
+      var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware
+
+      if (!mw.setSource) {
+        acc.push(mw);
+        return setSourceHelper(src, mwrest, next, player, acc, lastRun);
+      }
+
+      mw.setSource(assign({}, src), function (err, _src) {
+        // something happened, try the next middleware on the current level
+        // make sure to use the old src
+        if (err) {
+          return setSourceHelper(src, mwrest, next, player, acc, lastRun);
+        } // we've succeeded, now we need to go deeper
+
+
+        acc.push(mw); // if it's the same type, continue down the current chain
+        // otherwise, we want to go down the new chain
+
+        setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
+      });
+    } else if (mwrest.length) {
+      setSourceHelper(src, mwrest, next, player, acc, lastRun);
+    } else if (lastRun) {
+      next(src, acc);
+    } else {
+      setSourceHelper(src, middlewares['*'], next, player, acc, true);
+    }
+  }
+
+  /**
+   * Mimetypes
+   *
+   * @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm
+   * @typedef Mimetypes~Kind
+   * @enum
+   */
+
+  var MimetypesKind = {
+    opus: 'video/ogg',
+    ogv: 'video/ogg',
+    mp4: 'video/mp4',
+    mov: 'video/mp4',
+    m4v: 'video/mp4',
+    mkv: 'video/x-matroska',
+    m4a: 'audio/mp4',
+    mp3: 'audio/mpeg',
+    aac: 'audio/aac',
+    oga: 'audio/ogg',
+    m3u8: 'application/x-mpegURL',
+    jpg: 'image/jpeg',
+    jpeg: 'image/jpeg',
+    gif: 'image/gif',
+    png: 'image/png',
+    svg: 'image/svg+xml',
+    webp: 'image/webp'
+  };
+  /**
+   * Get the mimetype of a given src url if possible
+   *
+   * @param {string} src
+   *        The url to the src
+   *
+   * @return {string}
+   *         return the mimetype if it was known or empty string otherwise
+   */
+
+  var getMimetype = function getMimetype(src) {
+    if (src === void 0) {
+      src = '';
+    }
+
+    var ext = getFileExtension(src);
+    var mimetype = MimetypesKind[ext.toLowerCase()];
+    return mimetype || '';
+  };
+  /**
+   * Find the mime type of a given source string if possible. Uses the player
+   * source cache.
+   *
+   * @param {Player} player
+   *        The player object
+   *
+   * @param {string} src
+   *        The source string
+   *
+   * @return {string}
+   *         The type that was found
+   */
+
+  var findMimetype = function findMimetype(player, src) {
+    if (!src) {
+      return '';
+    } // 1. check for the type in the `source` cache
+
+
+    if (player.cache_.source.src === src && player.cache_.source.type) {
+      return player.cache_.source.type;
+    } // 2. see if we have this source in our `currentSources` cache
+
+
+    var matchingSources = player.cache_.sources.filter(function (s) {
+      return s.src === src;
+    });
+
+    if (matchingSources.length) {
+      return matchingSources[0].type;
+    } // 3. look for the src url in source elements and use the type there
+
+
+    var sources = player.$$('source');
+
+    for (var i = 0; i < sources.length; i++) {
+      var s = sources[i];
+
+      if (s.type && s.src && s.src === src) {
+        return s.type;
+      }
+    } // 4. finally fallback to our list of mime types based on src url extension
+
+
+    return getMimetype(src);
+  };
+
+  /**
+   * @module filter-source
+   */
+  /**
+   * Filter out single bad source objects or multiple source objects in an
+   * array. Also flattens nested source object arrays into a 1 dimensional
+   * array of source objects.
+   *
+   * @param {Tech~SourceObject|Tech~SourceObject[]} src
+   *        The src object to filter
+   *
+   * @return {Tech~SourceObject[]}
+   *         An array of sourceobjects containing only valid sources
+   *
+   * @private
+   */
+
+  var filterSource = function filterSource(src) {
+    // traverse array
+    if (Array.isArray(src)) {
+      var newsrc = [];
+      src.forEach(function (srcobj) {
+        srcobj = filterSource(srcobj);
+
+        if (Array.isArray(srcobj)) {
+          newsrc = newsrc.concat(srcobj);
+        } else if (isObject(srcobj)) {
+          newsrc.push(srcobj);
+        }
+      });
+      src = newsrc;
+    } else if (typeof src === 'string' && src.trim()) {
+      // convert string into object
+      src = [fixSource({
+        src: src
+      })];
+    } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
+      // src is already valid
+      src = [fixSource(src)];
+    } else {
+      // invalid source, turn it into an empty array
+      src = [];
+    }
+
+    return src;
+  };
+  /**
+   * Checks src mimetype, adding it when possible
+   *
+   * @param {Tech~SourceObject} src
+   *        The src object to check
+   * @return {Tech~SourceObject}
+   *        src Object with known type
+   */
+
+
+  function fixSource(src) {
+    if (!src.type) {
+      var mimetype = getMimetype(src.src);
+
+      if (mimetype) {
+        src.type = mimetype;
+      }
+    }
+
+    return src;
+  }
+
+  /**
+   * The `MediaLoader` is the `Component` that decides which playback technology to load
+   * when a player is initialized.
+   *
+   * @extends Component
+   */
+
+  var MediaLoader =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(MediaLoader, _Component);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should attach to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function that is run when this component is ready.
+     */
+    function MediaLoader(player, options, ready) {
+      var _this;
+
+      // MediaLoader has no element
+      var options_ = mergeOptions({
+        createEl: false
+      }, options);
+      _this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized,
+      // load the first supported playback technology.
+
+      if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
+        for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
+          var techName = toTitleCase(j[i]);
+          var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
+          // Remove once that deprecated behavior is removed.
+
+          if (!techName) {
+            tech = Component.getComponent(techName);
+          } // Check if the browser supports this technology
+
+
+          if (tech && tech.isSupported()) {
+            player.loadTech_(techName);
+            break;
+          }
+        }
+      } else {
+        // Loop through playback technologies (HTML5, Flash) and check for support.
+        // Then load the best source.
+        // A few assumptions here:
+        //   All playback technologies respect preload false.
+        player.src(options.playerOptions.sources);
+      }
+
+      return _this;
+    }
+
+    return MediaLoader;
+  }(Component);
+
+  Component.registerComponent('MediaLoader', MediaLoader);
+
+  /**
+   * Component which is clickable or keyboard actionable, but is not a
+   * native HTML button.
+   *
+   * @extends Component
+   */
+
+  var ClickableComponent =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(ClickableComponent, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param  {Player} player
+     *         The `Player` that this class should be attached to.
+     *
+     * @param  {Object} [options]
+     *         The key/value store of player options.
+     */
+    function ClickableComponent(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+
+      _this.emitTapEvents();
+
+      _this.enable();
+
+      return _this;
+    }
+    /**
+     * Create the `ClickableComponent`s DOM element.
+     *
+     * @param {string} [tag=div]
+     *        The element's node type.
+     *
+     * @param {Object} [props={}]
+     *        An object of properties that should be set on the element.
+     *
+     * @param {Object} [attributes={}]
+     *        An object of attributes that should be set on the element.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+
+
+    var _proto = ClickableComponent.prototype;
+
+    _proto.createEl = function createEl(tag, props, attributes) {
+      if (tag === void 0) {
+        tag = 'div';
+      }
+
+      if (props === void 0) {
+        props = {};
+      }
+
+      if (attributes === void 0) {
+        attributes = {};
+      }
+
+      props = assign({
+        innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
+        className: this.buildCSSClass(),
+        tabIndex: 0
+      }, props);
+
+      if (tag === 'button') {
+        log.error("Creating a ClickableComponent with an HTML element of " + tag + " is not supported; use a Button instead.");
+      } // Add ARIA attributes for clickable element which is not a native HTML button
+
+
+      attributes = assign({
+        role: 'button'
+      }, attributes);
+      this.tabIndex_ = props.tabIndex;
+
+      var el = _Component.prototype.createEl.call(this, tag, props, attributes);
+
+      this.createControlTextEl(el);
+      return el;
+    };
+
+    _proto.dispose = function dispose() {
+      // remove controlTextEl_ on dispose
+      this.controlTextEl_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Create a control text element on this `ClickableComponent`
+     *
+     * @param {Element} [el]
+     *        Parent element for the control text.
+     *
+     * @return {Element}
+     *         The control text element that gets created.
+     */
+    ;
+
+    _proto.createControlTextEl = function createControlTextEl(el) {
+      this.controlTextEl_ = createEl('span', {
+        className: 'vjs-control-text'
+      }, {
+        // let the screen reader user know that the text of the element may change
+        'aria-live': 'polite'
+      });
+
+      if (el) {
+        el.appendChild(this.controlTextEl_);
+      }
+
+      this.controlText(this.controlText_, el);
+      return this.controlTextEl_;
+    }
+    /**
+     * Get or set the localize text to use for the controls on the `ClickableComponent`.
+     *
+     * @param {string} [text]
+     *        Control text for element.
+     *
+     * @param {Element} [el=this.el()]
+     *        Element to set the title on.
+     *
+     * @return {string}
+     *         - The control text when getting
+     */
+    ;
+
+    _proto.controlText = function controlText(text, el) {
+      if (el === void 0) {
+        el = this.el();
+      }
+
+      if (text === undefined) {
+        return this.controlText_ || 'Need Text';
+      }
+
+      var localizedText = this.localize(text);
+      this.controlText_ = text;
+      textContent(this.controlTextEl_, localizedText);
+
+      if (!this.nonIconControl) {
+        // Set title attribute if only an icon is shown
+        el.setAttribute('title', localizedText);
+      }
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-control vjs-button " + _Component.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Enable this `ClickableComponent`
+     */
+    ;
+
+    _proto.enable = function enable() {
+      if (!this.enabled_) {
+        this.enabled_ = true;
+        this.removeClass('vjs-disabled');
+        this.el_.setAttribute('aria-disabled', 'false');
+
+        if (typeof this.tabIndex_ !== 'undefined') {
+          this.el_.setAttribute('tabIndex', this.tabIndex_);
+        }
+
+        this.on(['tap', 'click'], this.handleClick);
+        this.on('keydown', this.handleKeyDown);
+      }
+    }
+    /**
+     * Disable this `ClickableComponent`
+     */
+    ;
+
+    _proto.disable = function disable() {
+      this.enabled_ = false;
+      this.addClass('vjs-disabled');
+      this.el_.setAttribute('aria-disabled', 'true');
+
+      if (typeof this.tabIndex_ !== 'undefined') {
+        this.el_.removeAttribute('tabIndex');
+      }
+
+      this.off('mouseover', this.handleMouseOver);
+      this.off('mouseout', this.handleMouseOut);
+      this.off(['tap', 'click'], this.handleClick);
+      this.off('keydown', this.handleKeyDown);
+    }
+    /**
+     * Event handler that is called when a `ClickableComponent` receives a
+     * `click` or `tap` event.
+     *
+     * @param {EventTarget~Event} event
+     *        The `tap` or `click` event that caused this function to be called.
+     *
+     * @listens tap
+     * @listens click
+     * @abstract
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {}
+    /**
+     * Event handler that is called when a `ClickableComponent` receives a
+     * `keydown` event.
+     *
+     * By default, if the key is Space or Enter, it will trigger a `click` event.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Support Space or Enter key operation to fire a click event. Also,
+      // prevent the event from propagating through the DOM and triggering
+      // Player hotkeys.
+      if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.trigger('click');
+      } else {
+        // Pass keypress handling up for unsupported keys
+        _Component.prototype.handleKeyDown.call(this, event);
+      }
+    };
+
+    return ClickableComponent;
+  }(Component);
+
+  Component.registerComponent('ClickableComponent', ClickableComponent);
+
+  /**
+   * A `ClickableComponent` that handles showing the poster image for the player.
+   *
+   * @extends ClickableComponent
+   */
+
+  var PosterImage =
+  /*#__PURE__*/
+  function (_ClickableComponent) {
+    _inheritsLoose(PosterImage, _ClickableComponent);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should attach to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function PosterImage(player, options) {
+      var _this;
+
+      _this = _ClickableComponent.call(this, player, options) || this;
+
+      _this.update();
+
+      player.on('posterchange', bind(_assertThisInitialized(_this), _this.update));
+      return _this;
+    }
+    /**
+     * Clean up and dispose of the `PosterImage`.
+     */
+
+
+    var _proto = PosterImage.prototype;
+
+    _proto.dispose = function dispose() {
+      this.player().off('posterchange', this.update);
+
+      _ClickableComponent.prototype.dispose.call(this);
+    }
+    /**
+     * Create the `PosterImage`s DOM element.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl$1() {
+      var el = createEl('div', {
+        className: 'vjs-poster',
+        // Don't want poster to be tabbable.
+        tabIndex: -1
+      });
+      return el;
+    }
+    /**
+     * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
+     *
+     * @listens Player#posterchange
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `Player#posterchange` event that triggered this function.
+     */
+    ;
+
+    _proto.update = function update(event) {
+      var url = this.player().poster();
+      this.setSrc(url); // If there's no poster source we should display:none on this component
+      // so it's not still clickable or right-clickable
+
+      if (url) {
+        this.show();
+      } else {
+        this.hide();
+      }
+    }
+    /**
+     * Set the source of the `PosterImage` depending on the display method.
+     *
+     * @param {string} url
+     *        The URL to the source for the `PosterImage`.
+     */
+    ;
+
+    _proto.setSrc = function setSrc(url) {
+      var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise
+      // this will throw an extra error
+
+      if (url) {
+        backgroundImage = "url(\"" + url + "\")";
+      }
+
+      this.el_.style.backgroundImage = backgroundImage;
+    }
+    /**
+     * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
+     * {@link ClickableComponent#handleClick} for instances where this will be triggered.
+     *
+     * @listens tap
+     * @listens click
+     * @listens keydown
+     *
+     * @param {EventTarget~Event} event
+     +        The `click`, `tap` or `keydown` event that caused this function to be called.
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      // We don't want a click to trigger playback when controls are disabled
+      if (!this.player_.controls()) {
+        return;
+      }
+
+      if (this.player_.tech(true)) {
+        this.player_.tech(true).focus();
+      }
+
+      if (this.player_.paused()) {
+        silencePromise(this.player_.play());
+      } else {
+        this.player_.pause();
+      }
+    };
+
+    return PosterImage;
+  }(ClickableComponent);
+
+  Component.registerComponent('PosterImage', PosterImage);
+
+  var darkGray = '#222';
+  var lightGray = '#ccc';
+  var fontMap = {
+    monospace: 'monospace',
+    sansSerif: 'sans-serif',
+    serif: 'serif',
+    monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
+    monospaceSerif: '"Courier New", monospace',
+    proportionalSansSerif: 'sans-serif',
+    proportionalSerif: 'serif',
+    casual: '"Comic Sans MS", Impact, fantasy',
+    script: '"Monotype Corsiva", cursive',
+    smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
+  };
+  /**
+   * Construct an rgba color from a given hex color code.
+   *
+   * @param {number} color
+   *        Hex number for color, like #f0e or #f604e2.
+   *
+   * @param {number} opacity
+   *        Value for opacity, 0.0 - 1.0.
+   *
+   * @return {string}
+   *         The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
+   */
+
+  function constructColor(color, opacity) {
+    var hex;
+
+    if (color.length === 4) {
+      // color looks like "#f0e"
+      hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
+    } else if (color.length === 7) {
+      // color looks like "#f604e2"
+      hex = color.slice(1);
+    } else {
+      throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
+    }
+
+    return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
+  }
+  /**
+   * Try to update the style of a DOM element. Some style changes will throw an error,
+   * particularly in IE8. Those should be noops.
+   *
+   * @param {Element} el
+   *        The DOM element to be styled.
+   *
+   * @param {string} style
+   *        The CSS property on the element that should be styled.
+   *
+   * @param {string} rule
+   *        The style rule that should be applied to the property.
+   *
+   * @private
+   */
+
+  function tryUpdateStyle(el, style, rule) {
+    try {
+      el.style[style] = rule;
+    } catch (e) {
+      // Satisfies linter.
+      return;
+    }
+  }
+  /**
+   * The component for displaying text track cues.
+   *
+   * @extends Component
+   */
+
+
+  var TextTrackDisplay =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(TextTrackDisplay, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function to call when `TextTrackDisplay` is ready.
+     */
+    function TextTrackDisplay(player, options, ready) {
+      var _this;
+
+      _this = _Component.call(this, player, options, ready) || this;
+      var updateDisplayHandler = bind(_assertThisInitialized(_this), _this.updateDisplay);
+      player.on('loadstart', bind(_assertThisInitialized(_this), _this.toggleDisplay));
+      player.on('texttrackchange', updateDisplayHandler);
+      player.on('loadedmetadata', bind(_assertThisInitialized(_this), _this.preselectTrack)); // This used to be called during player init, but was causing an error
+      // if a track should show by default and the display hadn't loaded yet.
+      // Should probably be moved to an external track loader when we support
+      // tracks that don't need a display.
+
+      player.ready(bind(_assertThisInitialized(_this), function () {
+        if (player.tech_ && player.tech_.featuresNativeTextTracks) {
+          this.hide();
+          return;
+        }
+
+        player.on('fullscreenchange', updateDisplayHandler);
+        player.on('playerresize', updateDisplayHandler);
+        window$1.addEventListener('orientationchange', updateDisplayHandler);
+        player.on('dispose', function () {
+          return window$1.removeEventListener('orientationchange', updateDisplayHandler);
+        });
+        var tracks = this.options_.playerOptions.tracks || [];
+
+        for (var i = 0; i < tracks.length; i++) {
+          this.player_.addRemoteTextTrack(tracks[i], true);
+        }
+
+        this.preselectTrack();
+      }));
+      return _this;
+    }
+    /**
+    * Preselect a track following this precedence:
+    * - matches the previously selected {@link TextTrack}'s language and kind
+    * - matches the previously selected {@link TextTrack}'s language only
+    * - is the first default captions track
+    * - is the first default descriptions track
+    *
+    * @listens Player#loadstart
+    */
+
+
+    var _proto = TextTrackDisplay.prototype;
+
+    _proto.preselectTrack = function preselectTrack() {
+      var modes = {
+        captions: 1,
+        subtitles: 1
+      };
+      var trackList = this.player_.textTracks();
+      var userPref = this.player_.cache_.selectedLanguage;
+      var firstDesc;
+      var firstCaptions;
+      var preferredTrack;
+
+      for (var i = 0; i < trackList.length; i++) {
+        var track = trackList[i];
+
+        if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {
+          // Always choose the track that matches both language and kind
+          if (track.kind === userPref.kind) {
+            preferredTrack = track; // or choose the first track that matches language
+          } else if (!preferredTrack) {
+            preferredTrack = track;
+          } // clear everything if offTextTrackMenuItem was clicked
+
+        } else if (userPref && !userPref.enabled) {
+          preferredTrack = null;
+          firstDesc = null;
+          firstCaptions = null;
+        } else if (track["default"]) {
+          if (track.kind === 'descriptions' && !firstDesc) {
+            firstDesc = track;
+          } else if (track.kind in modes && !firstCaptions) {
+            firstCaptions = track;
+          }
+        }
+      } // The preferredTrack matches the user preference and takes
+      // precedence over all the other tracks.
+      // So, display the preferredTrack before the first default track
+      // and the subtitles/captions track before the descriptions track
+
+
+      if (preferredTrack) {
+        preferredTrack.mode = 'showing';
+      } else if (firstCaptions) {
+        firstCaptions.mode = 'showing';
+      } else if (firstDesc) {
+        firstDesc.mode = 'showing';
+      }
+    }
+    /**
+     * Turn display of {@link TextTrack}'s from the current state into the other state.
+     * There are only two states:
+     * - 'shown'
+     * - 'hidden'
+     *
+     * @listens Player#loadstart
+     */
+    ;
+
+    _proto.toggleDisplay = function toggleDisplay() {
+      if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
+        this.hide();
+      } else {
+        this.show();
+      }
+    }
+    /**
+     * Create the {@link Component}'s DOM element.
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-text-track-display'
+      }, {
+        'aria-live': 'off',
+        'aria-atomic': 'true'
+      });
+    }
+    /**
+     * Clear all displayed {@link TextTrack}s.
+     */
+    ;
+
+    _proto.clearDisplay = function clearDisplay() {
+      if (typeof window$1.WebVTT === 'function') {
+        window$1.WebVTT.processCues(window$1, [], this.el_);
+      }
+    }
+    /**
+     * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
+     * a {@link Player#fullscreenchange} is fired.
+     *
+     * @listens Player#texttrackchange
+     * @listens Player#fullscreenchange
+     */
+    ;
+
+    _proto.updateDisplay = function updateDisplay() {
+      var tracks = this.player_.textTracks();
+      var allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks;
+      this.clearDisplay();
+
+      if (allowMultipleShowingTracks) {
+        var showingTracks = [];
+
+        for (var _i = 0; _i < tracks.length; ++_i) {
+          var track = tracks[_i];
+
+          if (track.mode !== 'showing') {
+            continue;
+          }
+
+          showingTracks.push(track);
+        }
+
+        this.updateForTrack(showingTracks);
+        return;
+      } //  Track display prioritization model: if multiple tracks are 'showing',
+      //  display the first 'subtitles' or 'captions' track which is 'showing',
+      //  otherwise display the first 'descriptions' track which is 'showing'
+
+
+      var descriptionsTrack = null;
+      var captionsSubtitlesTrack = null;
+      var i = tracks.length;
+
+      while (i--) {
+        var _track = tracks[i];
+
+        if (_track.mode === 'showing') {
+          if (_track.kind === 'descriptions') {
+            descriptionsTrack = _track;
+          } else {
+            captionsSubtitlesTrack = _track;
+          }
+        }
+      }
+
+      if (captionsSubtitlesTrack) {
+        if (this.getAttribute('aria-live') !== 'off') {
+          this.setAttribute('aria-live', 'off');
+        }
+
+        this.updateForTrack(captionsSubtitlesTrack);
+      } else if (descriptionsTrack) {
+        if (this.getAttribute('aria-live') !== 'assertive') {
+          this.setAttribute('aria-live', 'assertive');
+        }
+
+        this.updateForTrack(descriptionsTrack);
+      }
+    }
+    /**
+     * Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}.
+     *
+     * @param {TextTrack} track
+     *        Text track object containing active cues to style.
+     */
+    ;
+
+    _proto.updateDisplayState = function updateDisplayState(track) {
+      var overrides = this.player_.textTrackSettings.getValues();
+      var cues = track.activeCues;
+      var i = cues.length;
+
+      while (i--) {
+        var cue = cues[i];
+
+        if (!cue) {
+          continue;
+        }
+
+        var cueDiv = cue.displayState;
+
+        if (overrides.color) {
+          cueDiv.firstChild.style.color = overrides.color;
+        }
+
+        if (overrides.textOpacity) {
+          tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
+        }
+
+        if (overrides.backgroundColor) {
+          cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
+        }
+
+        if (overrides.backgroundOpacity) {
+          tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
+        }
+
+        if (overrides.windowColor) {
+          if (overrides.windowOpacity) {
+            tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
+          } else {
+            cueDiv.style.backgroundColor = overrides.windowColor;
+          }
+        }
+
+        if (overrides.edgeStyle) {
+          if (overrides.edgeStyle === 'dropshadow') {
+            cueDiv.firstChild.style.textShadow = "2px 2px 3px " + darkGray + ", 2px 2px 4px " + darkGray + ", 2px 2px 5px " + darkGray;
+          } else if (overrides.edgeStyle === 'raised') {
+            cueDiv.firstChild.style.textShadow = "1px 1px " + darkGray + ", 2px 2px " + darkGray + ", 3px 3px " + darkGray;
+          } else if (overrides.edgeStyle === 'depressed') {
+            cueDiv.firstChild.style.textShadow = "1px 1px " + lightGray + ", 0 1px " + lightGray + ", -1px -1px " + darkGray + ", 0 -1px " + darkGray;
+          } else if (overrides.edgeStyle === 'uniform') {
+            cueDiv.firstChild.style.textShadow = "0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray;
+          }
+        }
+
+        if (overrides.fontPercent && overrides.fontPercent !== 1) {
+          var fontSize = window$1.parseFloat(cueDiv.style.fontSize);
+          cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
+          cueDiv.style.height = 'auto';
+          cueDiv.style.top = 'auto';
+          cueDiv.style.bottom = '2px';
+        }
+
+        if (overrides.fontFamily && overrides.fontFamily !== 'default') {
+          if (overrides.fontFamily === 'small-caps') {
+            cueDiv.firstChild.style.fontVariant = 'small-caps';
+          } else {
+            cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
+          }
+        }
+      }
+    }
+    /**
+     * Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.
+     *
+     * @param {TextTrack|TextTrack[]} tracks
+     *        Text track object or text track array to be added to the list.
+     */
+    ;
+
+    _proto.updateForTrack = function updateForTrack(tracks) {
+      if (!Array.isArray(tracks)) {
+        tracks = [tracks];
+      }
+
+      if (typeof window$1.WebVTT !== 'function' || tracks.every(function (track) {
+        return !track.activeCues;
+      })) {
+        return;
+      }
+
+      var cues = []; // push all active track cues
+
+      for (var i = 0; i < tracks.length; ++i) {
+        var track = tracks[i];
+
+        for (var j = 0; j < track.activeCues.length; ++j) {
+          cues.push(track.activeCues[j]);
+        }
+      } // removes all cues before it processes new ones
+
+
+      window$1.WebVTT.processCues(window$1, cues, this.el_); // add unique class to each language text track & add settings styling if necessary
+
+      for (var _i2 = 0; _i2 < tracks.length; ++_i2) {
+        var _track2 = tracks[_i2];
+
+        for (var _j = 0; _j < _track2.activeCues.length; ++_j) {
+          var cueEl = _track2.activeCues[_j].displayState;
+          addClass(cueEl, 'vjs-text-track-cue');
+          addClass(cueEl, 'vjs-text-track-cue-' + (_track2.language ? _track2.language : _i2));
+        }
+
+        if (this.player_.textTrackSettings) {
+          this.updateDisplayState(_track2);
+        }
+      }
+    };
+
+    return TextTrackDisplay;
+  }(Component);
+
+  Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
+
+  /**
+   * A loading spinner for use during waiting/loading events.
+   *
+   * @extends Component
+   */
+
+  var LoadingSpinner =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(LoadingSpinner, _Component);
+
+    function LoadingSpinner() {
+      return _Component.apply(this, arguments) || this;
+    }
+
+    var _proto = LoadingSpinner.prototype;
+
+    /**
+     * Create the `LoadingSpinner`s DOM element.
+     *
+     * @return {Element}
+     *         The dom element that gets created.
+     */
+    _proto.createEl = function createEl$1() {
+      var isAudio = this.player_.isAudio();
+      var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
+      var controlText = createEl('span', {
+        className: 'vjs-control-text',
+        innerHTML: this.localize('{1} is loading.', [playerType])
+      });
+
+      var el = _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-loading-spinner',
+        dir: 'ltr'
+      });
+
+      el.appendChild(controlText);
+      return el;
+    };
+
+    return LoadingSpinner;
+  }(Component);
+
+  Component.registerComponent('LoadingSpinner', LoadingSpinner);
+
+  /**
+   * Base class for all buttons.
+   *
+   * @extends ClickableComponent
+   */
+
+  var Button =
+  /*#__PURE__*/
+  function (_ClickableComponent) {
+    _inheritsLoose(Button, _ClickableComponent);
+
+    function Button() {
+      return _ClickableComponent.apply(this, arguments) || this;
+    }
+
+    var _proto = Button.prototype;
+
+    /**
+     * Create the `Button`s DOM element.
+     *
+     * @param {string} [tag="button"]
+     *        The element's node type. This argument is IGNORED: no matter what
+     *        is passed, it will always create a `button` element.
+     *
+     * @param {Object} [props={}]
+     *        An object of properties that should be set on the element.
+     *
+     * @param {Object} [attributes={}]
+     *        An object of attributes that should be set on the element.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    _proto.createEl = function createEl(tag, props, attributes) {
+      if (props === void 0) {
+        props = {};
+      }
+
+      if (attributes === void 0) {
+        attributes = {};
+      }
+
+      tag = 'button';
+      props = assign({
+        innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
+        className: this.buildCSSClass()
+      }, props); // Add attributes for button element
+
+      attributes = assign({
+        // Necessary since the default button type is "submit"
+        type: 'button'
+      }, attributes);
+      var el = Component.prototype.createEl.call(this, tag, props, attributes);
+      this.createControlTextEl(el);
+      return el;
+    }
+    /**
+     * Add a child `Component` inside of this `Button`.
+     *
+     * @param {string|Component} child
+     *        The name or instance of a child to add.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of options that will get passed to children of
+     *        the child.
+     *
+     * @return {Component}
+     *         The `Component` that gets added as a child. When using a string the
+     *         `Component` will get created by this process.
+     *
+     * @deprecated since version 5
+     */
+    ;
+
+    _proto.addChild = function addChild(child, options) {
+      if (options === void 0) {
+        options = {};
+      }
+
+      var className = this.constructor.name;
+      log.warn("Adding an actionable (user controllable) child to a Button (" + className + ") is not supported; use a ClickableComponent instead."); // Avoid the error message generated by ClickableComponent's addChild method
+
+      return Component.prototype.addChild.call(this, child, options);
+    }
+    /**
+     * Enable the `Button` element so that it can be activated or clicked. Use this with
+     * {@link Button#disable}.
+     */
+    ;
+
+    _proto.enable = function enable() {
+      _ClickableComponent.prototype.enable.call(this);
+
+      this.el_.removeAttribute('disabled');
+    }
+    /**
+     * Disable the `Button` element so that it cannot be activated or clicked. Use this with
+     * {@link Button#enable}.
+     */
+    ;
+
+    _proto.disable = function disable() {
+      _ClickableComponent.prototype.disable.call(this);
+
+      this.el_.setAttribute('disabled', 'disabled');
+    }
+    /**
+     * This gets called when a `Button` has focus and `keydown` is triggered via a key
+     * press.
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to get called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Ignore Space or Enter key operation, which is handled by the browser for
+      // a button - though not for its super class, ClickableComponent. Also,
+      // prevent the event from propagating through the DOM and triggering Player
+      // hotkeys. We do not preventDefault here because we _want_ the browser to
+      // handle it.
+      if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+        event.stopPropagation();
+        return;
+      } // Pass keypress handling up for unsupported keys
+
+
+      _ClickableComponent.prototype.handleKeyDown.call(this, event);
+    };
+
+    return Button;
+  }(ClickableComponent);
+
+  Component.registerComponent('Button', Button);
+
+  /**
+   * The initial play button that shows before the video has played. The hiding of the
+   * `BigPlayButton` get done via CSS and `Player` states.
+   *
+   * @extends Button
+   */
+
+  var BigPlayButton =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(BigPlayButton, _Button);
+
+    function BigPlayButton(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this;
+      _this.mouseused_ = false;
+
+      _this.on('mousedown', _this.handleMouseDown);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object. Always returns 'vjs-big-play-button'.
+     */
+
+
+    var _proto = BigPlayButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return 'vjs-big-play-button';
+    }
+    /**
+     * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
+     * for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      var playPromise = this.player_.play(); // exit early if clicked via the mouse
+
+      if (this.mouseused_ && event.clientX && event.clientY) {
+        silencePromise(playPromise);
+
+        if (this.player_.tech(true)) {
+          this.player_.tech(true).focus();
+        }
+
+        return;
+      }
+
+      var cb = this.player_.getChild('controlBar');
+      var playToggle = cb && cb.getChild('playToggle');
+
+      if (!playToggle) {
+        this.player_.tech(true).focus();
+        return;
+      }
+
+      var playFocus = function playFocus() {
+        return playToggle.focus();
+      };
+
+      if (isPromise(playPromise)) {
+        playPromise.then(playFocus, function () {});
+      } else {
+        this.setTimeout(playFocus, 1);
+      }
+    };
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      this.mouseused_ = false;
+
+      _Button.prototype.handleKeyDown.call(this, event);
+    };
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      this.mouseused_ = true;
+    };
+
+    return BigPlayButton;
+  }(Button);
+  /**
+   * The text that should display over the `BigPlayButton`s controls. Added to for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  BigPlayButton.prototype.controlText_ = 'Play Video';
+  Component.registerComponent('BigPlayButton', BigPlayButton);
+
+  /**
+   * The `CloseButton` is a `{@link Button}` that fires a `close` event when
+   * it gets clicked.
+   *
+   * @extends Button
+   */
+
+  var CloseButton =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(CloseButton, _Button);
+
+    /**
+    * Creates an instance of the this class.
+    *
+    * @param  {Player} player
+    *         The `Player` that this class should be attached to.
+    *
+    * @param  {Object} [options]
+    *         The key/value store of player options.
+    */
+    function CloseButton(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this;
+
+      _this.controlText(options && options.controlText || _this.localize('Close'));
+
+      return _this;
+    }
+    /**
+    * Builds the default DOM `className`.
+    *
+    * @return {string}
+    *         The DOM `className` for this object.
+    */
+
+
+    var _proto = CloseButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-close-button " + _Button.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * This gets called when a `CloseButton` gets clicked. See
+     * {@link ClickableComponent#handleClick} for more information on when
+     * this will be triggered
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     * @fires CloseButton#close
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      /**
+       * Triggered when the a `CloseButton` is clicked.
+       *
+       * @event CloseButton#close
+       * @type {EventTarget~Event}
+       *
+       * @property {boolean} [bubbles=false]
+       *           set to false so that the close event does not
+       *           bubble up to parents if there is no listener
+       */
+      this.trigger({
+        type: 'close',
+        bubbles: false
+      });
+    }
+    /**
+     * Event handler that is called when a `CloseButton` receives a
+     * `keydown` event.
+     *
+     * By default, if the key is Esc, it will trigger a `click` event.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Esc button will trigger `click` event
+      if (keycode.isEventKey(event, 'Esc')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.trigger('click');
+      } else {
+        // Pass keypress handling up for unsupported keys
+        _Button.prototype.handleKeyDown.call(this, event);
+      }
+    };
+
+    return CloseButton;
+  }(Button);
+
+  Component.registerComponent('CloseButton', CloseButton);
+
+  /**
+   * Button to toggle between play and pause.
+   *
+   * @extends Button
+   */
+
+  var PlayToggle =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(PlayToggle, _Button);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function PlayToggle(player, options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      _this = _Button.call(this, player, options) || this; // show or hide replay icon
+
+      options.replay = options.replay === undefined || options.replay;
+
+      _this.on(player, 'play', _this.handlePlay);
+
+      _this.on(player, 'pause', _this.handlePause);
+
+      if (options.replay) {
+        _this.on(player, 'ended', _this.handleEnded);
+      }
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = PlayToggle.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-play-control " + _Button.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * This gets called when an `PlayToggle` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      if (this.player_.paused()) {
+        this.player_.play();
+      } else {
+        this.player_.pause();
+      }
+    }
+    /**
+     * This gets called once after the video has ended and the user seeks so that
+     * we can change the replay button back to a play button.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#seeked
+     */
+    ;
+
+    _proto.handleSeeked = function handleSeeked(event) {
+      this.removeClass('vjs-ended');
+
+      if (this.player_.paused()) {
+        this.handlePause(event);
+      } else {
+        this.handlePlay(event);
+      }
+    }
+    /**
+     * Add the vjs-playing class to the element so it can change appearance.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#play
+     */
+    ;
+
+    _proto.handlePlay = function handlePlay(event) {
+      this.removeClass('vjs-ended');
+      this.removeClass('vjs-paused');
+      this.addClass('vjs-playing'); // change the button text to "Pause"
+
+      this.controlText('Pause');
+    }
+    /**
+     * Add the vjs-paused class to the element so it can change appearance.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#pause
+     */
+    ;
+
+    _proto.handlePause = function handlePause(event) {
+      this.removeClass('vjs-playing');
+      this.addClass('vjs-paused'); // change the button text to "Play"
+
+      this.controlText('Play');
+    }
+    /**
+     * Add the vjs-ended class to the element so it can change appearance
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#ended
+     */
+    ;
+
+    _proto.handleEnded = function handleEnded(event) {
+      this.removeClass('vjs-playing');
+      this.addClass('vjs-ended'); // change the button text to "Replay"
+
+      this.controlText('Replay'); // on the next seek remove the replay button
+
+      this.one(this.player_, 'seeked', this.handleSeeked);
+    };
+
+    return PlayToggle;
+  }(Button);
+  /**
+   * The text that should display over the `PlayToggle`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  PlayToggle.prototype.controlText_ = 'Play';
+  Component.registerComponent('PlayToggle', PlayToggle);
+
+  /**
+   * @file format-time.js
+   * @module format-time
+   */
+
+  /**
+   * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in
+   * seconds) will force a number of leading zeros to cover the length of the
+   * guide.
+   *
+   * @private
+   * @param  {number} seconds
+   *         Number of seconds to be turned into a string
+   *
+   * @param  {number} guide
+   *         Number (in seconds) to model the string after
+   *
+   * @return {string}
+   *         Time formatted as H:MM:SS or M:SS
+   */
+  var defaultImplementation = function defaultImplementation(seconds, guide) {
+    seconds = seconds < 0 ? 0 : seconds;
+    var s = Math.floor(seconds % 60);
+    var m = Math.floor(seconds / 60 % 60);
+    var h = Math.floor(seconds / 3600);
+    var gm = Math.floor(guide / 60 % 60);
+    var gh = Math.floor(guide / 3600); // handle invalid times
+
+    if (isNaN(seconds) || seconds === Infinity) {
+      // '-' is false for all relational operators (e.g. <, >=) so this setting
+      // will add the minimum number of fields specified by the guide
+      h = m = s = '-';
+    } // Check if we need to show hours
+
+
+    h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero.
+    // Always show at least one digit of minutes.
+
+    m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds
+
+    s = s < 10 ? '0' + s : s;
+    return h + m + s;
+  }; // Internal pointer to the current implementation.
+
+
+  var implementation$3 = defaultImplementation;
+  /**
+   * Replaces the default formatTime implementation with a custom implementation.
+   *
+   * @param {Function} customImplementation
+   *        A function which will be used in place of the default formatTime
+   *        implementation. Will receive the current time in seconds and the
+   *        guide (in seconds) as arguments.
+   */
+
+  function setFormatTime(customImplementation) {
+    implementation$3 = customImplementation;
+  }
+  /**
+   * Resets formatTime to the default implementation.
+   */
+
+  function resetFormatTime() {
+    implementation$3 = defaultImplementation;
+  }
+  /**
+   * Delegates to either the default time formatting function or a custom
+   * function supplied via `setFormatTime`.
+   *
+   * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a
+   * guide (in seconds) will force a number of leading zeros to cover the
+   * length of the guide.
+   *
+   * @static
+   * @example  formatTime(125, 600) === "02:05"
+   * @param    {number} seconds
+   *           Number of seconds to be turned into a string
+   *
+   * @param    {number} guide
+   *           Number (in seconds) to model the string after
+   *
+   * @return   {string}
+   *           Time formatted as H:MM:SS or M:SS
+   */
+
+  function formatTime(seconds, guide) {
+    if (guide === void 0) {
+      guide = seconds;
+    }
+
+    return implementation$3(seconds, guide);
+  }
+
+  /**
+   * Displays time information about the video
+   *
+   * @extends Component
+   */
+
+  var TimeDisplay =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(TimeDisplay, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function TimeDisplay(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.throttledUpdateContent = throttle(bind(_assertThisInitialized(_this), _this.updateContent), UPDATE_REFRESH_INTERVAL);
+
+      _this.on(player, 'timeupdate', _this.throttledUpdateContent);
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = TimeDisplay.prototype;
+
+    _proto.createEl = function createEl$1() {
+      var className = this.buildCSSClass();
+
+      var el = _Component.prototype.createEl.call(this, 'div', {
+        className: className + " vjs-time-control vjs-control",
+        innerHTML: "<span class=\"vjs-control-text\" role=\"presentation\">" + this.localize(this.labelText_) + "\xA0</span>"
+      });
+
+      this.contentEl_ = createEl('span', {
+        className: className + "-display"
+      }, {
+        // tell screen readers not to automatically read the time as it changes
+        'aria-live': 'off',
+        // span elements have no implicit role, but some screen readers (notably VoiceOver)
+        // treat them as a break between items in the DOM when using arrow keys
+        // (or left-to-right swipes on iOS) to read contents of a page. Using
+        // role='presentation' causes VoiceOver to NOT treat this span as a break.
+        'role': 'presentation'
+      });
+      this.updateTextNode_();
+      el.appendChild(this.contentEl_);
+      return el;
+    };
+
+    _proto.dispose = function dispose() {
+      this.contentEl_ = null;
+      this.textNode_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Updates the "remaining time" text node with new content using the
+     * contents of the `formattedTime_` property.
+     *
+     * @private
+     */
+    ;
+
+    _proto.updateTextNode_ = function updateTextNode_() {
+      if (!this.contentEl_) {
+        return;
+      }
+
+      while (this.contentEl_.firstChild) {
+        this.contentEl_.removeChild(this.contentEl_.firstChild);
+      }
+
+      this.textNode_ = document.createTextNode(this.formattedTime_ || this.formatTime_(0));
+      this.contentEl_.appendChild(this.textNode_);
+    }
+    /**
+     * Generates a formatted time for this component to use in display.
+     *
+     * @param  {number} time
+     *         A numeric time, in seconds.
+     *
+     * @return {string}
+     *         A formatted time
+     *
+     * @private
+     */
+    ;
+
+    _proto.formatTime_ = function formatTime_(time) {
+      return formatTime(time);
+    }
+    /**
+     * Updates the time display text node if it has what was passed in changed
+     * the formatted time.
+     *
+     * @param {number} time
+     *        The time to update to
+     *
+     * @private
+     */
+    ;
+
+    _proto.updateFormattedTime_ = function updateFormattedTime_(time) {
+      var formattedTime = this.formatTime_(time);
+
+      if (formattedTime === this.formattedTime_) {
+        return;
+      }
+
+      this.formattedTime_ = formattedTime;
+      this.requestAnimationFrame(this.updateTextNode_);
+    }
+    /**
+     * To be filled out in the child class, should update the displayed time
+     * in accordance with the fact that the current time has changed.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `timeupdate`  event that caused this to run.
+     *
+     * @listens Player#timeupdate
+     */
+    ;
+
+    _proto.updateContent = function updateContent(event) {};
+
+    return TimeDisplay;
+  }(Component);
+  /**
+   * The text that is added to the `TimeDisplay` for screen reader users.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  TimeDisplay.prototype.labelText_ = 'Time';
+  /**
+   * The text that should display over the `TimeDisplay`s controls. Added to for localization.
+   *
+   * @type {string}
+   * @private
+   *
+   * @deprecated in v7; controlText_ is not used in non-active display Components
+   */
+
+  TimeDisplay.prototype.controlText_ = 'Time';
+  Component.registerComponent('TimeDisplay', TimeDisplay);
+
+  /**
+   * Displays the current time
+   *
+   * @extends Component
+   */
+
+  var CurrentTimeDisplay =
+  /*#__PURE__*/
+  function (_TimeDisplay) {
+    _inheritsLoose(CurrentTimeDisplay, _TimeDisplay);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function CurrentTimeDisplay(player, options) {
+      var _this;
+
+      _this = _TimeDisplay.call(this, player, options) || this;
+
+      _this.on(player, 'ended', _this.handleEnded);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = CurrentTimeDisplay.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return 'vjs-current-time';
+    }
+    /**
+     * Update current time display
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `timeupdate` event that caused this function to run.
+     *
+     * @listens Player#timeupdate
+     */
+    ;
+
+    _proto.updateContent = function updateContent(event) {
+      // Allows for smooth scrubbing, when player can't keep up.
+      var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+      this.updateFormattedTime_(time);
+    }
+    /**
+     * When the player fires ended there should be no time left. Sadly
+     * this is not always the case, lets make it seem like that is the case
+     * for users.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `ended` event that caused this to run.
+     *
+     * @listens Player#ended
+     */
+    ;
+
+    _proto.handleEnded = function handleEnded(event) {
+      if (!this.player_.duration()) {
+        return;
+      }
+
+      this.updateFormattedTime_(this.player_.duration());
+    };
+
+    return CurrentTimeDisplay;
+  }(TimeDisplay);
+  /**
+   * The text that is added to the `CurrentTimeDisplay` for screen reader users.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
+  /**
+   * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
+   *
+   * @type {string}
+   * @private
+   *
+   * @deprecated in v7; controlText_ is not used in non-active display Components
+   */
+
+  CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
+  Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
+
+  /**
+   * Displays the duration
+   *
+   * @extends Component
+   */
+
+  var DurationDisplay =
+  /*#__PURE__*/
+  function (_TimeDisplay) {
+    _inheritsLoose(DurationDisplay, _TimeDisplay);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function DurationDisplay(player, options) {
+      var _this;
+
+      _this = _TimeDisplay.call(this, player, options) || this; // we do not want to/need to throttle duration changes,
+      // as they should always display the changed duration as
+      // it has changed
+
+      _this.on(player, 'durationchange', _this.updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded,
+      // but the durationchange on the user agent will not fire.
+      // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
+
+
+      _this.on(player, 'loadstart', _this.updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
+      // listeners could have broken dependent applications/libraries. These
+      // can likely be removed for 7.0.
+
+
+      _this.on(player, 'loadedmetadata', _this.throttledUpdateContent);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = DurationDisplay.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return 'vjs-duration';
+    }
+    /**
+     * Update duration time display.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
+     *        this function to be called.
+     *
+     * @listens Player#durationchange
+     * @listens Player#timeupdate
+     * @listens Player#loadedmetadata
+     */
+    ;
+
+    _proto.updateContent = function updateContent(event) {
+      var duration = this.player_.duration();
+
+      if (this.duration_ !== duration) {
+        this.duration_ = duration;
+        this.updateFormattedTime_(duration);
+      }
+    };
+
+    return DurationDisplay;
+  }(TimeDisplay);
+  /**
+   * The text that is added to the `DurationDisplay` for screen reader users.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  DurationDisplay.prototype.labelText_ = 'Duration';
+  /**
+   * The text that should display over the `DurationDisplay`s controls. Added to for localization.
+   *
+   * @type {string}
+   * @private
+   *
+   * @deprecated in v7; controlText_ is not used in non-active display Components
+   */
+
+  DurationDisplay.prototype.controlText_ = 'Duration';
+  Component.registerComponent('DurationDisplay', DurationDisplay);
+
+  /**
+   * The separator between the current time and duration.
+   * Can be hidden if it's not needed in the design.
+   *
+   * @extends Component
+   */
+
+  var TimeDivider =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(TimeDivider, _Component);
+
+    function TimeDivider() {
+      return _Component.apply(this, arguments) || this;
+    }
+
+    var _proto = TimeDivider.prototype;
+
+    /**
+     * Create the component's DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-time-control vjs-time-divider',
+        innerHTML: '<div><span>/</span></div>'
+      }, {
+        // this element and its contents can be hidden from assistive techs since
+        // it is made extraneous by the announcement of the control text
+        // for the current time and duration displays
+        'aria-hidden': true
+      });
+    };
+
+    return TimeDivider;
+  }(Component);
+
+  Component.registerComponent('TimeDivider', TimeDivider);
+
+  /**
+   * Displays the time left in the video
+   *
+   * @extends Component
+   */
+
+  var RemainingTimeDisplay =
+  /*#__PURE__*/
+  function (_TimeDisplay) {
+    _inheritsLoose(RemainingTimeDisplay, _TimeDisplay);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function RemainingTimeDisplay(player, options) {
+      var _this;
+
+      _this = _TimeDisplay.call(this, player, options) || this;
+
+      _this.on(player, 'durationchange', _this.throttledUpdateContent);
+
+      _this.on(player, 'ended', _this.handleEnded);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = RemainingTimeDisplay.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return 'vjs-remaining-time';
+    }
+    /**
+     * Create the `Component`'s DOM element with the "minus" characted prepend to the time
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl$1() {
+      var el = _TimeDisplay.prototype.createEl.call(this);
+
+      el.insertBefore(createEl('span', {}, {
+        'aria-hidden': true
+      }, '-'), this.contentEl_);
+      return el;
+    }
+    /**
+     * Update remaining time display.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `timeupdate` or `durationchange` event that caused this to run.
+     *
+     * @listens Player#timeupdate
+     * @listens Player#durationchange
+     */
+    ;
+
+    _proto.updateContent = function updateContent(event) {
+      if (typeof this.player_.duration() !== 'number') {
+        return;
+      } // @deprecated We should only use remainingTimeDisplay
+      // as of video.js 7
+
+
+      if (this.player_.remainingTimeDisplay) {
+        this.updateFormattedTime_(this.player_.remainingTimeDisplay());
+      } else {
+        this.updateFormattedTime_(this.player_.remainingTime());
+      }
+    }
+    /**
+     * When the player fires ended there should be no time left. Sadly
+     * this is not always the case, lets make it seem like that is the case
+     * for users.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `ended` event that caused this to run.
+     *
+     * @listens Player#ended
+     */
+    ;
+
+    _proto.handleEnded = function handleEnded(event) {
+      if (!this.player_.duration()) {
+        return;
+      }
+
+      this.updateFormattedTime_(0);
+    };
+
+    return RemainingTimeDisplay;
+  }(TimeDisplay);
+  /**
+   * The text that is added to the `RemainingTimeDisplay` for screen reader users.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
+  /**
+   * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
+   *
+   * @type {string}
+   * @private
+   *
+   * @deprecated in v7; controlText_ is not used in non-active display Components
+   */
+
+  RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
+  Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
+
+  /**
+   * Displays the live indicator when duration is Infinity.
+   *
+   * @extends Component
+   */
+
+  var LiveDisplay =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(LiveDisplay, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function LiveDisplay(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+
+      _this.updateShowing();
+
+      _this.on(_this.player(), 'durationchange', _this.updateShowing);
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = LiveDisplay.prototype;
+
+    _proto.createEl = function createEl$1() {
+      var el = _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-live-control vjs-control'
+      });
+
+      this.contentEl_ = createEl('div', {
+        className: 'vjs-live-display',
+        innerHTML: "<span class=\"vjs-control-text\">" + this.localize('Stream Type') + "\xA0</span>" + this.localize('LIVE')
+      }, {
+        'aria-live': 'off'
+      });
+      el.appendChild(this.contentEl_);
+      return el;
+    };
+
+    _proto.dispose = function dispose() {
+      this.contentEl_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
+     * it accordingly
+     *
+     * @param {EventTarget~Event} [event]
+     *        The {@link Player#durationchange} event that caused this function to run.
+     *
+     * @listens Player#durationchange
+     */
+    ;
+
+    _proto.updateShowing = function updateShowing(event) {
+      if (this.player().duration() === Infinity) {
+        this.show();
+      } else {
+        this.hide();
+      }
+    };
+
+    return LiveDisplay;
+  }(Component);
+
+  Component.registerComponent('LiveDisplay', LiveDisplay);
+
+  /**
+   * Displays the live indicator when duration is Infinity.
+   *
+   * @extends Component
+   */
+
+  var SeekToLive =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(SeekToLive, _Button);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function SeekToLive(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this;
+
+      _this.updateLiveEdgeStatus();
+
+      if (_this.player_.liveTracker) {
+        _this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatus);
+      }
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = SeekToLive.prototype;
+
+    _proto.createEl = function createEl$1() {
+      var el = _Button.prototype.createEl.call(this, 'button', {
+        className: 'vjs-seek-to-live-control vjs-control'
+      });
+
+      this.textEl_ = createEl('span', {
+        className: 'vjs-seek-to-live-text',
+        innerHTML: this.localize('LIVE')
+      }, {
+        'aria-hidden': 'true'
+      });
+      el.appendChild(this.textEl_);
+      return el;
+    }
+    /**
+     * Update the state of this button if we are at the live edge
+     * or not
+     */
+    ;
+
+    _proto.updateLiveEdgeStatus = function updateLiveEdgeStatus(e) {
+      // default to live edge
+      if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
+        this.setAttribute('aria-disabled', true);
+        this.addClass('vjs-at-live-edge');
+        this.controlText('Seek to live, currently playing live');
+      } else {
+        this.setAttribute('aria-disabled', false);
+        this.removeClass('vjs-at-live-edge');
+        this.controlText('Seek to live, currently behind live');
+      }
+    }
+    /**
+     * On click bring us as near to the live point as possible.
+     * This requires that we wait for the next `live-seekable-change`
+     * event which will happen every segment length seconds.
+     */
+    ;
+
+    _proto.handleClick = function handleClick() {
+      this.player_.liveTracker.seekToLiveEdge();
+    }
+    /**
+     * Dispose of the element and stop tracking
+     */
+    ;
+
+    _proto.dispose = function dispose() {
+      if (this.player_.liveTracker) {
+        this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatus);
+      }
+
+      this.textEl_ = null;
+
+      _Button.prototype.dispose.call(this);
+    };
+
+    return SeekToLive;
+  }(Button);
+
+  SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
+  Component.registerComponent('SeekToLive', SeekToLive);
+
+  /**
+   * The base functionality for a slider. Can be vertical or horizontal.
+   * For instance the volume bar or the seek bar on a video is a slider.
+   *
+   * @extends Component
+   */
+
+  var Slider =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(Slider, _Component);
+
+    /**
+    * Create an instance of this class
+    *
+    * @param {Player} player
+    *        The `Player` that this class should be attached to.
+    *
+    * @param {Object} [options]
+    *        The key/value store of player options.
+    */
+    function Slider(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this; // Set property names to bar to match with the child Slider class is looking for
+
+      _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type
+
+      _this.vertical(!!_this.options_.vertical);
+
+      _this.enable();
+
+      return _this;
+    }
+    /**
+     * Are controls are currently enabled for this slider or not.
+     *
+     * @return {boolean}
+     *         true if controls are enabled, false otherwise
+     */
+
+
+    var _proto = Slider.prototype;
+
+    _proto.enabled = function enabled() {
+      return this.enabled_;
+    }
+    /**
+     * Enable controls for this slider if they are disabled
+     */
+    ;
+
+    _proto.enable = function enable() {
+      if (this.enabled()) {
+        return;
+      }
+
+      this.on('mousedown', this.handleMouseDown);
+      this.on('touchstart', this.handleMouseDown);
+      this.on('keydown', this.handleKeyDown);
+      this.on('click', this.handleClick); // TODO: deprecated, controlsvisible does not seem to be fired
+
+      this.on(this.player_, 'controlsvisible', this.update);
+
+      if (this.playerEvent) {
+        this.on(this.player_, this.playerEvent, this.update);
+      }
+
+      this.removeClass('disabled');
+      this.setAttribute('tabindex', 0);
+      this.enabled_ = true;
+    }
+    /**
+     * Disable controls for this slider if they are enabled
+     */
+    ;
+
+    _proto.disable = function disable() {
+      if (!this.enabled()) {
+        return;
+      }
+
+      var doc = this.bar.el_.ownerDocument;
+      this.off('mousedown', this.handleMouseDown);
+      this.off('touchstart', this.handleMouseDown);
+      this.off('keydown', this.handleKeyDown);
+      this.off('click', this.handleClick);
+      this.off(this.player_, 'controlsvisible', this.update);
+      this.off(doc, 'mousemove', this.handleMouseMove);
+      this.off(doc, 'mouseup', this.handleMouseUp);
+      this.off(doc, 'touchmove', this.handleMouseMove);
+      this.off(doc, 'touchend', this.handleMouseUp);
+      this.removeAttribute('tabindex');
+      this.addClass('disabled');
+
+      if (this.playerEvent) {
+        this.off(this.player_, this.playerEvent, this.update);
+      }
+
+      this.enabled_ = false;
+    }
+    /**
+     * Create the `Slider`s DOM element.
+     *
+     * @param {string} type
+     *        Type of element to create.
+     *
+     * @param {Object} [props={}]
+     *        List of properties in Object form.
+     *
+     * @param {Object} [attributes={}]
+     *        list of attributes in Object form.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl(type, props, attributes) {
+      if (props === void 0) {
+        props = {};
+      }
+
+      if (attributes === void 0) {
+        attributes = {};
+      }
+
+      // Add the slider element class to all sub classes
+      props.className = props.className + ' vjs-slider';
+      props = assign({
+        tabIndex: 0
+      }, props);
+      attributes = assign({
+        'role': 'slider',
+        'aria-valuenow': 0,
+        'aria-valuemin': 0,
+        'aria-valuemax': 100,
+        'tabIndex': 0
+      }, attributes);
+      return _Component.prototype.createEl.call(this, type, props, attributes);
+    }
+    /**
+     * Handle `mousedown` or `touchstart` events on the `Slider`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown` or `touchstart` event that triggered this function
+     *
+     * @listens mousedown
+     * @listens touchstart
+     * @fires Slider#slideractive
+     */
+    ;
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      var doc = this.bar.el_.ownerDocument;
+
+      if (event.type === 'mousedown') {
+        event.preventDefault();
+      } // Do not call preventDefault() on touchstart in Chrome
+      // to avoid console warnings. Use a 'touch-action: none' style
+      // instead to prevent unintented scrolling.
+      // https://developers.google.com/web/updates/2017/01/scrolling-intervention
+
+
+      if (event.type === 'touchstart' && !IS_CHROME) {
+        event.preventDefault();
+      }
+
+      blockTextSelection();
+      this.addClass('vjs-sliding');
+      /**
+       * Triggered when the slider is in an active state
+       *
+       * @event Slider#slideractive
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('slideractive');
+      this.on(doc, 'mousemove', this.handleMouseMove);
+      this.on(doc, 'mouseup', this.handleMouseUp);
+      this.on(doc, 'touchmove', this.handleMouseMove);
+      this.on(doc, 'touchend', this.handleMouseUp);
+      this.handleMouseMove(event);
+    }
+    /**
+     * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
+     * The `mousemove` and `touchmove` events will only only trigger this function during
+     * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
+     * {@link Slider#handleMouseUp}.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
+     *        this function
+     *
+     * @listens mousemove
+     * @listens touchmove
+     */
+    ;
+
+    _proto.handleMouseMove = function handleMouseMove(event) {}
+    /**
+     * Handle `mouseup` or `touchend` events on the `Slider`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mouseup` or `touchend` event that triggered this function.
+     *
+     * @listens touchend
+     * @listens mouseup
+     * @fires Slider#sliderinactive
+     */
+    ;
+
+    _proto.handleMouseUp = function handleMouseUp() {
+      var doc = this.bar.el_.ownerDocument;
+      unblockTextSelection();
+      this.removeClass('vjs-sliding');
+      /**
+       * Triggered when the slider is no longer in an active state.
+       *
+       * @event Slider#sliderinactive
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('sliderinactive');
+      this.off(doc, 'mousemove', this.handleMouseMove);
+      this.off(doc, 'mouseup', this.handleMouseUp);
+      this.off(doc, 'touchmove', this.handleMouseMove);
+      this.off(doc, 'touchend', this.handleMouseUp);
+      this.update();
+    }
+    /**
+     * Update the progress bar of the `Slider`.
+     *
+     * @return {number}
+     *          The percentage of progress the progress bar represents as a
+     *          number from 0 to 1.
+     */
+    ;
+
+    _proto.update = function update() {
+      // In VolumeBar init we have a setTimeout for update that pops and update
+      // to the end of the execution stack. The player is destroyed before then
+      // update will cause an error
+      if (!this.el_) {
+        return;
+      } // If scrubbing, we could use a cached value to make the handle keep up
+      // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but
+      // some flash players are slow, so we might want to utilize this later.
+      // var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
+
+
+      var progress = this.getPercent();
+      var bar = this.bar; // If there's no bar...
+
+      if (!bar) {
+        return;
+      } // Protect against no duration and other division issues
+
+
+      if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
+        progress = 0;
+      } // Convert to a percentage for setting
+
+
+      var percentage = (progress * 100).toFixed(2) + '%';
+      var style = bar.el().style; // Set the new bar width or height
+
+      var sizeKey = this.vertical() ? 'height' : 'width';
+
+      if (style[sizeKey] !== percentage) {
+        style[sizeKey] = percentage;
+      }
+
+      return progress;
+    }
+    /**
+     * Calculate distance for slider
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to run.
+     *
+     * @return {number}
+     *         The current position of the Slider.
+     *         - position.x for vertical `Slider`s
+     *         - position.y for horizontal `Slider`s
+     */
+    ;
+
+    _proto.calculateDistance = function calculateDistance(event) {
+      var position = getPointerPosition(this.el_, event);
+
+      if (this.vertical()) {
+        return position.y;
+      }
+
+      return position.x;
+    }
+    /**
+     * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
+     * arrow keys. This function will only be called when the slider has focus. See
+     * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
+     *
+     * @param {EventTarget~Event} event
+     *        the `keydown` event that caused this function to run.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Left and Down Arrows
+      if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.stepBack(); // Up and Right Arrows
+      } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.stepForward();
+      } else {
+        // Pass keydown handling up for unsupported keys
+        _Component.prototype.handleKeyDown.call(this, event);
+      }
+    }
+    /**
+     * Listener for click events on slider, used to prevent clicks
+     *   from bubbling up to parent elements like button menus.
+     *
+     * @param {Object} event
+     *        Event that caused this object to run
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      event.stopPropagation();
+      event.preventDefault();
+    }
+    /**
+     * Get/set if slider is horizontal for vertical
+     *
+     * @param {boolean} [bool]
+     *        - true if slider is vertical,
+     *        - false is horizontal
+     *
+     * @return {boolean}
+     *         - true if slider is vertical, and getting
+     *         - false if the slider is horizontal, and getting
+     */
+    ;
+
+    _proto.vertical = function vertical(bool) {
+      if (bool === undefined) {
+        return this.vertical_ || false;
+      }
+
+      this.vertical_ = !!bool;
+
+      if (this.vertical_) {
+        this.addClass('vjs-slider-vertical');
+      } else {
+        this.addClass('vjs-slider-horizontal');
+      }
+    };
+
+    return Slider;
+  }(Component);
+
+  Component.registerComponent('Slider', Slider);
+
+  /**
+   * Shows loading progress
+   *
+   * @extends Component
+   */
+
+  var LoadProgressBar =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(LoadProgressBar, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function LoadProgressBar(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.partEls_ = [];
+
+      _this.on(player, 'progress', _this.update);
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = LoadProgressBar.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-load-progress',
+        innerHTML: "<span class=\"vjs-control-text\"><span>" + this.localize('Loaded') + "</span>: <span class=\"vjs-control-text-loaded-percentage\">0%</span></span>"
+      });
+    };
+
+    _proto.dispose = function dispose() {
+      this.partEls_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Update progress bar
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `progress` event that caused this function to run.
+     *
+     * @listens Player#progress
+     */
+    ;
+
+    _proto.update = function update(event) {
+      var liveTracker = this.player_.liveTracker;
+      var buffered = this.player_.buffered();
+      var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();
+      var bufferedEnd = this.player_.bufferedEnd();
+      var children = this.partEls_;
+      var controlTextPercentage = this.$('.vjs-control-text-loaded-percentage'); // get the percent width of a time compared to the total end
+
+      var percentify = function percentify(time, end, rounded) {
+        // no NaN
+        var percent = time / end || 0;
+        percent = (percent >= 1 ? 1 : percent) * 100;
+
+        if (rounded) {
+          percent = percent.toFixed(2);
+        }
+
+        return percent + '%';
+      }; // update the width of the progress bar
+
+
+      this.el_.style.width = percentify(bufferedEnd, duration); // update the control-text
+
+      textContent(controlTextPercentage, percentify(bufferedEnd, duration, true)); // add child elements to represent the individual buffered time ranges
+
+      for (var i = 0; i < buffered.length; i++) {
+        var start = buffered.start(i);
+        var end = buffered.end(i);
+        var part = children[i];
+
+        if (!part) {
+          part = this.el_.appendChild(createEl());
+          children[i] = part;
+        } // set the percent based on the width of the progress bar (bufferedEnd)
+
+
+        part.style.left = percentify(start, bufferedEnd);
+        part.style.width = percentify(end - start, bufferedEnd);
+      } // remove unused buffered range elements
+
+
+      for (var _i = children.length; _i > buffered.length; _i--) {
+        this.el_.removeChild(children[_i - 1]);
+      }
+
+      children.length = buffered.length;
+    };
+
+    return LoadProgressBar;
+  }(Component);
+
+  Component.registerComponent('LoadProgressBar', LoadProgressBar);
+
+  /**
+   * Time tooltips display a time above the progress bar.
+   *
+   * @extends Component
+   */
+
+  var TimeTooltip =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(TimeTooltip, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The {@link Player} that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function TimeTooltip(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.update = throttle(bind(_assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
+      return _this;
+    }
+    /**
+     * Create the time tooltip DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = TimeTooltip.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-time-tooltip'
+      }, {
+        'aria-hidden': 'true'
+      });
+    }
+    /**
+     * Updates the position of the time tooltip relative to the `SeekBar`.
+     *
+     * @param {Object} seekBarRect
+     *        The `ClientRect` for the {@link SeekBar} element.
+     *
+     * @param {number} seekBarPoint
+     *        A number from 0 to 1, representing a horizontal reference point
+     *        from the left edge of the {@link SeekBar}
+     */
+    ;
+
+    _proto.update = function update(seekBarRect, seekBarPoint, content) {
+      var tooltipRect = getBoundingClientRect(this.el_);
+      var playerRect = getBoundingClientRect(this.player_.el());
+      var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available
+      // for example, if the player isn't in the DOM for testing
+
+      if (!playerRect || !tooltipRect) {
+        return;
+      } // This is the space left of the `seekBarPoint` available within the bounds
+      // of the player. We calculate any gap between the left edge of the player
+      // and the left edge of the `SeekBar` and add the number of pixels in the
+      // `SeekBar` before hitting the `seekBarPoint`
+
+
+      var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds
+      // of the player. We calculate the number of pixels from the `seekBarPoint`
+      // to the right edge of the `SeekBar` and add to that any gap between the
+      // right edge of the `SeekBar` and the player.
+
+      var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled
+      // further to the right to center it over the `seekBarPoint`.
+
+      var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on
+      // the results of the space calculations above.
+
+      if (spaceLeftOfPoint < pullTooltipBy) {
+        pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
+      } else if (spaceRightOfPoint < pullTooltipBy) {
+        pullTooltipBy = spaceRightOfPoint;
+      } // Due to the imprecision of decimal/ratio based calculations and varying
+      // rounding behaviors, there are cases where the spacing adjustment is off
+      // by a pixel or two. This adds insurance to these calculations.
+
+
+      if (pullTooltipBy < 0) {
+        pullTooltipBy = 0;
+      } else if (pullTooltipBy > tooltipRect.width) {
+        pullTooltipBy = tooltipRect.width;
+      }
+
+      this.el_.style.right = "-" + pullTooltipBy + "px";
+      this.write(content);
+    }
+    /**
+     * Write the time to the tooltip DOM element.
+     *
+     * @param {string} content
+     *        The formatted time for the tooltip.
+     */
+    ;
+
+    _proto.write = function write(content) {
+      textContent(this.el_, content);
+    }
+    /**
+     * Updates the position of the time tooltip relative to the `SeekBar`.
+     *
+     * @param {Object} seekBarRect
+     *        The `ClientRect` for the {@link SeekBar} element.
+     *
+     * @param {number} seekBarPoint
+     *        A number from 0 to 1, representing a horizontal reference point
+     *        from the left edge of the {@link SeekBar}
+     *
+     * @param {number} time
+     *        The time to update the tooltip to, not used during live playback
+     *
+     * @param {Function} cb
+     *        A function that will be called during the request animation frame
+     *        for tooltips that need to do additional animations from the default
+     */
+    ;
+
+    _proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) {
+      var _this2 = this;
+
+      // If there is an existing rAF ID, cancel it so we don't over-queue.
+      if (this.rafId_) {
+        this.cancelAnimationFrame(this.rafId_);
+      }
+
+      this.rafId_ = this.requestAnimationFrame(function () {
+        var content;
+
+        var duration = _this2.player_.duration();
+
+        if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive()) {
+          var liveWindow = _this2.player_.liveTracker.liveWindow();
+
+          var secondsBehind = liveWindow - seekBarPoint * liveWindow;
+          content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);
+        } else {
+          content = formatTime(time, duration);
+        }
+
+        _this2.update(seekBarRect, seekBarPoint, content);
+
+        if (cb) {
+          cb();
+        }
+      });
+    };
+
+    return TimeTooltip;
+  }(Component);
+
+  Component.registerComponent('TimeTooltip', TimeTooltip);
+
+  /**
+   * Used by {@link SeekBar} to display media playback progress as part of the
+   * {@link ProgressControl}.
+   *
+   * @extends Component
+   */
+
+  var PlayProgressBar =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(PlayProgressBar, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The {@link Player} that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function PlayProgressBar(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.update = throttle(bind(_assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
+      return _this;
+    }
+    /**
+     * Create the the DOM element for this class.
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = PlayProgressBar.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-play-progress vjs-slider-bar'
+      }, {
+        'aria-hidden': 'true'
+      });
+    }
+    /**
+     * Enqueues updates to its own DOM as well as the DOM of its
+     * {@link TimeTooltip} child.
+     *
+     * @param {Object} seekBarRect
+     *        The `ClientRect` for the {@link SeekBar} element.
+     *
+     * @param {number} seekBarPoint
+     *        A number from 0 to 1, representing a horizontal reference point
+     *        from the left edge of the {@link SeekBar}
+     */
+    ;
+
+    _proto.update = function update(seekBarRect, seekBarPoint) {
+      var timeTooltip = this.getChild('timeTooltip');
+
+      if (!timeTooltip) {
+        return;
+      }
+
+      var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+      timeTooltip.updateTime(seekBarRect, seekBarPoint, time);
+    };
+
+    return PlayProgressBar;
+  }(Component);
+  /**
+   * Default options for {@link PlayProgressBar}.
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  PlayProgressBar.prototype.options_ = {
+    children: []
+  }; // Time tooltips should not be added to a player on mobile devices
+
+  if (!IS_IOS && !IS_ANDROID) {
+    PlayProgressBar.prototype.options_.children.push('timeTooltip');
+  }
+
+  Component.registerComponent('PlayProgressBar', PlayProgressBar);
+
+  /**
+   * The {@link MouseTimeDisplay} component tracks mouse movement over the
+   * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
+   * indicating the time which is represented by a given point in the
+   * {@link ProgressControl}.
+   *
+   * @extends Component
+   */
+
+  var MouseTimeDisplay =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(MouseTimeDisplay, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The {@link Player} that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function MouseTimeDisplay(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.update = throttle(bind(_assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
+      return _this;
+    }
+    /**
+     * Create the DOM element for this class.
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = MouseTimeDisplay.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-mouse-display'
+      });
+    }
+    /**
+     * Enqueues updates to its own DOM as well as the DOM of its
+     * {@link TimeTooltip} child.
+     *
+     * @param {Object} seekBarRect
+     *        The `ClientRect` for the {@link SeekBar} element.
+     *
+     * @param {number} seekBarPoint
+     *        A number from 0 to 1, representing a horizontal reference point
+     *        from the left edge of the {@link SeekBar}
+     */
+    ;
+
+    _proto.update = function update(seekBarRect, seekBarPoint) {
+      var _this2 = this;
+
+      var time = seekBarPoint * this.player_.duration();
+      this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () {
+        _this2.el_.style.left = seekBarRect.width * seekBarPoint + "px";
+      });
+    };
+
+    return MouseTimeDisplay;
+  }(Component);
+  /**
+   * Default options for `MouseTimeDisplay`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  MouseTimeDisplay.prototype.options_ = {
+    children: ['timeTooltip']
+  };
+  Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
+
+  var STEP_SECONDS = 5; // The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline.
+
+  var PAGE_KEY_MULTIPLIER = 12; // The interval at which the bar should update as it progresses.
+
+  var UPDATE_REFRESH_INTERVAL$1 = 30;
+  /**
+   * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
+   * as its `bar`.
+   *
+   * @extends Slider
+   */
+
+  var SeekBar =
+  /*#__PURE__*/
+  function (_Slider) {
+    _inheritsLoose(SeekBar, _Slider);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function SeekBar(player, options) {
+      var _this;
+
+      _this = _Slider.call(this, player, options) || this;
+
+      _this.setEventHandlers_();
+
+      return _this;
+    }
+    /**
+     * Sets the event handlers
+     *
+     * @private
+     */
+
+
+    var _proto = SeekBar.prototype;
+
+    _proto.setEventHandlers_ = function setEventHandlers_() {
+      this.update = throttle(bind(this, this.update), UPDATE_REFRESH_INTERVAL$1);
+      this.on(this.player_, 'timeupdate', this.update);
+      this.on(this.player_, 'ended', this.handleEnded);
+      this.on(this.player_, 'durationchange', this.update);
+
+      if (this.player_.liveTracker) {
+        this.on(this.player_.liveTracker, 'liveedgechange', this.update);
+      } // when playing, let's ensure we smoothly update the play progress bar
+      // via an interval
+
+
+      this.updateInterval = null;
+      this.on(this.player_, ['playing'], this.enableInterval_);
+      this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableInterval_); // we don't need to update the play progress if the document is hidden,
+      // also, this causes the CPU to spike and eventually crash the page on IE11.
+
+      if ('hidden' in document && 'visibilityState' in document) {
+        this.on(document, 'visibilitychange', this.toggleVisibility_);
+      }
+    };
+
+    _proto.toggleVisibility_ = function toggleVisibility_(e) {
+      if (document.hidden) {
+        this.disableInterval_(e);
+      } else {
+        this.enableInterval_(); // we just switched back to the page and someone may be looking, so, update ASAP
+
+        this.requestAnimationFrame(this.update);
+      }
+    };
+
+    _proto.enableInterval_ = function enableInterval_() {
+      var _this2 = this;
+
+      this.clearInterval(this.updateInterval);
+      this.updateInterval = this.setInterval(function () {
+        _this2.requestAnimationFrame(_this2.update);
+      }, UPDATE_REFRESH_INTERVAL$1);
+    };
+
+    _proto.disableInterval_ = function disableInterval_(e) {
+      if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e.type !== 'ended') {
+        return;
+      }
+
+      this.clearInterval(this.updateInterval);
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      return _Slider.prototype.createEl.call(this, 'div', {
+        className: 'vjs-progress-holder'
+      }, {
+        'aria-label': this.localize('Progress Bar')
+      });
+    }
+    /**
+     * This function updates the play progress bar and accessibility
+     * attributes to whatever is passed in.
+     *
+     * @param {number} currentTime
+     *        The currentTime value that should be used for accessibility
+     *
+     * @param {number} percent
+     *        The percentage as a decimal that the bar should be filled from 0-1.
+     *
+     * @private
+     */
+    ;
+
+    _proto.update_ = function update_(currentTime, percent) {
+      var liveTracker = this.player_.liveTracker;
+      var duration = this.player_.duration();
+
+      if (liveTracker && liveTracker.isLive()) {
+        duration = this.player_.liveTracker.liveCurrentTime();
+      } // machine readable value of progress bar (percentage complete)
+
+
+      this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2)); // human readable value of progress bar (time complete)
+
+      this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}')); // Update the `PlayProgressBar`.
+
+      if (this.bar) {
+        this.bar.update(getBoundingClientRect(this.el_), percent);
+      }
+    }
+    /**
+     * Update the seek bar's UI.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `timeupdate` or `ended` event that caused this to run.
+     *
+     * @listens Player#timeupdate
+     *
+     * @return {number}
+     *          The current percent at a number from 0-1
+     */
+    ;
+
+    _proto.update = function update(event) {
+      // if the offsetParent is null, then this element is hidden, in which case
+      // we don't need to update it.
+      if (this.el().offsetParent === null) {
+        return;
+      }
+
+      var percent = _Slider.prototype.update.call(this);
+
+      this.update_(this.getCurrentTime_(), percent);
+      return percent;
+    }
+    /**
+     * Get the value of current time but allows for smooth scrubbing,
+     * when player can't keep up.
+     *
+     * @return {number}
+     *         The current time value to display
+     *
+     * @private
+     */
+    ;
+
+    _proto.getCurrentTime_ = function getCurrentTime_() {
+      return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+    }
+    /**
+     * We want the seek bar to be full on ended
+     * no matter what the actual internal values are. so we force it.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `timeupdate` or `ended` event that caused this to run.
+     *
+     * @listens Player#ended
+     */
+    ;
+
+    _proto.handleEnded = function handleEnded(event) {
+      this.update_(this.player_.duration(), 1);
+    }
+    /**
+     * Get the percentage of media played so far.
+     *
+     * @return {number}
+     *         The percentage of media played so far (0 to 1).
+     */
+    ;
+
+    _proto.getPercent = function getPercent() {
+      var currentTime = this.getCurrentTime_();
+      var percent;
+      var liveTracker = this.player_.liveTracker;
+
+      if (liveTracker && liveTracker.isLive()) {
+        percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge
+
+        if (liveTracker.atLiveEdge()) {
+          percent = 1;
+        }
+      } else {
+        percent = currentTime / this.player_.duration();
+      }
+
+      return percent >= 1 ? 1 : percent || 0;
+    }
+    /**
+     * Handle mouse down on seek bar
+     *
+     * @param {EventTarget~Event} event
+     *        The `mousedown` event that caused this to run.
+     *
+     * @listens mousedown
+     */
+    ;
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      if (!isSingleLeftClick(event)) {
+        return;
+      } // Stop event propagation to prevent double fire in progress-control.js
+
+
+      event.stopPropagation();
+      this.player_.scrubbing(true);
+      this.videoWasPlaying = !this.player_.paused();
+      this.player_.pause();
+
+      _Slider.prototype.handleMouseDown.call(this, event);
+    }
+    /**
+     * Handle mouse move on seek bar
+     *
+     * @param {EventTarget~Event} event
+     *        The `mousemove` event that caused this to run.
+     *
+     * @listens mousemove
+     */
+    ;
+
+    _proto.handleMouseMove = function handleMouseMove(event) {
+      if (!isSingleLeftClick(event)) {
+        return;
+      }
+
+      var newTime;
+      var distance = this.calculateDistance(event);
+      var liveTracker = this.player_.liveTracker;
+
+      if (!liveTracker || !liveTracker.isLive()) {
+        newTime = distance * this.player_.duration(); // Don't let video end while scrubbing.
+
+        if (newTime === this.player_.duration()) {
+          newTime = newTime - 0.1;
+        }
+      } else {
+        var seekableStart = liveTracker.seekableStart();
+        var seekableEnd = liveTracker.liveCurrentTime();
+        newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing.
+
+        if (newTime >= seekableEnd) {
+          newTime = seekableEnd;
+        } // Compensate for precision differences so that currentTime is not less
+        // than seekable start
+
+
+        if (newTime <= seekableStart) {
+          newTime = seekableStart + 0.1;
+        } // On android seekableEnd can be Infinity sometimes,
+        // this will cause newTime to be Infinity, which is
+        // not a valid currentTime.
+
+
+        if (newTime === Infinity) {
+          return;
+        }
+      } // Set new time (tell player to seek to new time)
+
+
+      this.player_.currentTime(newTime);
+    };
+
+    _proto.enable = function enable() {
+      _Slider.prototype.enable.call(this);
+
+      var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+
+      if (!mouseTimeDisplay) {
+        return;
+      }
+
+      mouseTimeDisplay.show();
+    };
+
+    _proto.disable = function disable() {
+      _Slider.prototype.disable.call(this);
+
+      var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+
+      if (!mouseTimeDisplay) {
+        return;
+      }
+
+      mouseTimeDisplay.hide();
+    }
+    /**
+     * Handle mouse up on seek bar
+     *
+     * @param {EventTarget~Event} event
+     *        The `mouseup` event that caused this to run.
+     *
+     * @listens mouseup
+     */
+    ;
+
+    _proto.handleMouseUp = function handleMouseUp(event) {
+      _Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js
+
+
+      if (event) {
+        event.stopPropagation();
+      }
+
+      this.player_.scrubbing(false);
+      /**
+       * Trigger timeupdate because we're done seeking and the time has changed.
+       * This is particularly useful for if the player is paused to time the time displays.
+       *
+       * @event Tech#timeupdate
+       * @type {EventTarget~Event}
+       */
+
+      this.player_.trigger({
+        type: 'timeupdate',
+        target: this,
+        manuallyTriggered: true
+      });
+
+      if (this.videoWasPlaying) {
+        silencePromise(this.player_.play());
+      }
+    }
+    /**
+     * Move more quickly fast forward for keyboard-only users
+     */
+    ;
+
+    _proto.stepForward = function stepForward() {
+      this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);
+    }
+    /**
+     * Move more quickly rewind for keyboard-only users
+     */
+    ;
+
+    _proto.stepBack = function stepBack() {
+      this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);
+    }
+    /**
+     * Toggles the playback state of the player
+     * This gets called when enter or space is used on the seekbar
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called
+     *
+     */
+    ;
+
+    _proto.handleAction = function handleAction(event) {
+      if (this.player_.paused()) {
+        this.player_.play();
+      } else {
+        this.player_.pause();
+      }
+    }
+    /**
+     * Called when this SeekBar has focus and a key gets pressed down.
+     * Supports the following keys:
+     *
+     *   Space or Enter key fire a click event
+     *   Home key moves to start of the timeline
+     *   End key moves to end of the timeline
+     *   Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline
+     *   PageDown key moves back a larger step than ArrowDown
+     *   PageUp key moves forward a large step
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.handleAction(event);
+      } else if (keycode.isEventKey(event, 'Home')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.player_.currentTime(0);
+      } else if (keycode.isEventKey(event, 'End')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.player_.currentTime(this.player_.duration());
+      } else if (/^[0-9]$/.test(keycode(event))) {
+        event.preventDefault();
+        event.stopPropagation();
+        var gotoFraction = (keycode.codes[keycode(event)] - keycode.codes['0']) * 10.0 / 100.0;
+        this.player_.currentTime(this.player_.duration() * gotoFraction);
+      } else if (keycode.isEventKey(event, 'PgDn')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER);
+      } else if (keycode.isEventKey(event, 'PgUp')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER);
+      } else {
+        // Pass keydown handling up for unsupported keys
+        _Slider.prototype.handleKeyDown.call(this, event);
+      }
+    };
+
+    return SeekBar;
+  }(Slider);
+  /**
+   * Default options for the `SeekBar`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  SeekBar.prototype.options_ = {
+    children: ['loadProgressBar', 'playProgressBar'],
+    barName: 'playProgressBar'
+  }; // MouseTimeDisplay tooltips should not be added to a player on mobile devices
+
+  if (!IS_IOS && !IS_ANDROID) {
+    SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
+  }
+
+  Component.registerComponent('SeekBar', SeekBar);
+
+  /**
+   * The Progress Control component contains the seek bar, load progress,
+   * and play progress.
+   *
+   * @extends Component
+   */
+
+  var ProgressControl =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(ProgressControl, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function ProgressControl(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+      _this.handleMouseMove = throttle(bind(_assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
+      _this.throttledHandleMouseSeek = throttle(bind(_assertThisInitialized(_this), _this.handleMouseSeek), UPDATE_REFRESH_INTERVAL);
+
+      _this.enable();
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = ProgressControl.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-progress-control vjs-control'
+      });
+    }
+    /**
+     * When the mouse moves over the `ProgressControl`, the pointer position
+     * gets passed down to the `MouseTimeDisplay` component.
+     *
+     * @param {EventTarget~Event} event
+     *        The `mousemove` event that caused this function to run.
+     *
+     * @listen mousemove
+     */
+    ;
+
+    _proto.handleMouseMove = function handleMouseMove(event) {
+      var seekBar = this.getChild('seekBar');
+
+      if (seekBar) {
+        var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
+        var seekBarEl = seekBar.el();
+        var seekBarRect = getBoundingClientRect(seekBarEl);
+        var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means
+        // that it's possible to trigger this behavior outside the boundaries of
+        // the `SeekBar`. This ensures we stay within it at all times.
+
+        if (seekBarPoint > 1) {
+          seekBarPoint = 1;
+        } else if (seekBarPoint < 0) {
+          seekBarPoint = 0;
+        }
+
+        if (mouseTimeDisplay) {
+          mouseTimeDisplay.update(seekBarRect, seekBarPoint);
+        }
+      }
+    }
+    /**
+     * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
+     *
+     * @method ProgressControl#throttledHandleMouseSeek
+     * @param {EventTarget~Event} event
+     *        The `mousemove` event that caused this function to run.
+     *
+     * @listen mousemove
+     * @listen touchmove
+     */
+
+    /**
+     * Handle `mousemove` or `touchmove` events on the `ProgressControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown` or `touchstart` event that triggered this function
+     *
+     * @listens mousemove
+     * @listens touchmove
+     */
+    ;
+
+    _proto.handleMouseSeek = function handleMouseSeek(event) {
+      var seekBar = this.getChild('seekBar');
+
+      if (seekBar) {
+        seekBar.handleMouseMove(event);
+      }
+    }
+    /**
+     * Are controls are currently enabled for this progress control.
+     *
+     * @return {boolean}
+     *         true if controls are enabled, false otherwise
+     */
+    ;
+
+    _proto.enabled = function enabled() {
+      return this.enabled_;
+    }
+    /**
+     * Disable all controls on the progress control and its children
+     */
+    ;
+
+    _proto.disable = function disable() {
+      this.children().forEach(function (child) {
+        return child.disable && child.disable();
+      });
+
+      if (!this.enabled()) {
+        return;
+      }
+
+      this.off(['mousedown', 'touchstart'], this.handleMouseDown);
+      this.off(this.el_, 'mousemove', this.handleMouseMove);
+      this.handleMouseUp();
+      this.addClass('disabled');
+      this.enabled_ = false;
+    }
+    /**
+     * Enable all controls on the progress control and its children
+     */
+    ;
+
+    _proto.enable = function enable() {
+      this.children().forEach(function (child) {
+        return child.enable && child.enable();
+      });
+
+      if (this.enabled()) {
+        return;
+      }
+
+      this.on(['mousedown', 'touchstart'], this.handleMouseDown);
+      this.on(this.el_, 'mousemove', this.handleMouseMove);
+      this.removeClass('disabled');
+      this.enabled_ = true;
+    }
+    /**
+     * Handle `mousedown` or `touchstart` events on the `ProgressControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown` or `touchstart` event that triggered this function
+     *
+     * @listens mousedown
+     * @listens touchstart
+     */
+    ;
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      var doc = this.el_.ownerDocument;
+      var seekBar = this.getChild('seekBar');
+
+      if (seekBar) {
+        seekBar.handleMouseDown(event);
+      }
+
+      this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
+      this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
+      this.on(doc, 'mouseup', this.handleMouseUp);
+      this.on(doc, 'touchend', this.handleMouseUp);
+    }
+    /**
+     * Handle `mouseup` or `touchend` events on the `ProgressControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mouseup` or `touchend` event that triggered this function.
+     *
+     * @listens touchend
+     * @listens mouseup
+     */
+    ;
+
+    _proto.handleMouseUp = function handleMouseUp(event) {
+      var doc = this.el_.ownerDocument;
+      var seekBar = this.getChild('seekBar');
+
+      if (seekBar) {
+        seekBar.handleMouseUp(event);
+      }
+
+      this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
+      this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
+      this.off(doc, 'mouseup', this.handleMouseUp);
+      this.off(doc, 'touchend', this.handleMouseUp);
+    };
+
+    return ProgressControl;
+  }(Component);
+  /**
+   * Default options for `ProgressControl`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  ProgressControl.prototype.options_ = {
+    children: ['seekBar']
+  };
+  Component.registerComponent('ProgressControl', ProgressControl);
+
+  /**
+   * Toggle Picture-in-Picture mode
+   *
+   * @extends Button
+   */
+
+  var PictureInPictureToggle =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(PictureInPictureToggle, _Button);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @listens Player#enterpictureinpicture
+     * @listens Player#leavepictureinpicture
+     */
+    function PictureInPictureToggle(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this;
+
+      _this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], _this.handlePictureInPictureChange); // TODO: Activate button on player loadedmetadata event.
+      // TODO: Deactivate button on player emptied event.
+      // TODO: Deactivate button if disablepictureinpicture attribute is present.
+
+
+      if (!document.pictureInPictureEnabled) {
+        _this.disable();
+      }
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = PictureInPictureToggle.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-picture-in-picture-control " + _Button.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be
+     *        called.
+     *
+     * @listens Player#enterpictureinpicture
+     * @listens Player#leavepictureinpicture
+     */
+    ;
+
+    _proto.handlePictureInPictureChange = function handlePictureInPictureChange(event) {
+      if (this.player_.isInPictureInPicture()) {
+        this.controlText('Exit Picture-in-Picture');
+      } else {
+        this.controlText('Picture-in-Picture');
+      }
+    }
+    /**
+     * This gets called when an `PictureInPictureToggle` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      if (!this.player_.isInPictureInPicture()) {
+        this.player_.requestPictureInPicture();
+      } else {
+        this.player_.exitPictureInPicture();
+      }
+    };
+
+    return PictureInPictureToggle;
+  }(Button);
+  /**
+   * The text that should display over the `PictureInPictureToggle`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture';
+  Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle);
+
+  /**
+   * Toggle fullscreen video
+   *
+   * @extends Button
+   */
+
+  var FullscreenToggle =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(FullscreenToggle, _Button);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function FullscreenToggle(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this;
+
+      _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
+
+      if (document[player.fsApi_.fullscreenEnabled] === false) {
+        _this.disable();
+      }
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = FullscreenToggle.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-fullscreen-control " + _Button.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Handles fullscreenchange on the player and change control text accordingly.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The {@link Player#fullscreenchange} event that caused this function to be
+     *        called.
+     *
+     * @listens Player#fullscreenchange
+     */
+    ;
+
+    _proto.handleFullscreenChange = function handleFullscreenChange(event) {
+      if (this.player_.isFullscreen()) {
+        this.controlText('Non-Fullscreen');
+      } else {
+        this.controlText('Fullscreen');
+      }
+    }
+    /**
+     * This gets called when an `FullscreenToggle` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      if (!this.player_.isFullscreen()) {
+        this.player_.requestFullscreen();
+      } else {
+        this.player_.exitFullscreen();
+      }
+    };
+
+    return FullscreenToggle;
+  }(Button);
+  /**
+   * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  FullscreenToggle.prototype.controlText_ = 'Fullscreen';
+  Component.registerComponent('FullscreenToggle', FullscreenToggle);
+
+  /**
+   * Check if volume control is supported and if it isn't hide the
+   * `Component` that was passed  using the `vjs-hidden` class.
+   *
+   * @param {Component} self
+   *        The component that should be hidden if volume is unsupported
+   *
+   * @param {Player} player
+   *        A reference to the player
+   *
+   * @private
+   */
+  var checkVolumeSupport = function checkVolumeSupport(self, player) {
+    // hide volume controls when they're not supported by the current tech
+    if (player.tech_ && !player.tech_.featuresVolumeControl) {
+      self.addClass('vjs-hidden');
+    }
+
+    self.on(player, 'loadstart', function () {
+      if (!player.tech_.featuresVolumeControl) {
+        self.addClass('vjs-hidden');
+      } else {
+        self.removeClass('vjs-hidden');
+      }
+    });
+  };
+
+  /**
+   * Shows volume level
+   *
+   * @extends Component
+   */
+
+  var VolumeLevel =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(VolumeLevel, _Component);
+
+    function VolumeLevel() {
+      return _Component.apply(this, arguments) || this;
+    }
+
+    var _proto = VolumeLevel.prototype;
+
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-volume-level',
+        innerHTML: '<span class="vjs-control-text"></span>'
+      });
+    };
+
+    return VolumeLevel;
+  }(Component);
+
+  Component.registerComponent('VolumeLevel', VolumeLevel);
+
+  /**
+   * The bar that contains the volume level and can be clicked on to adjust the level
+   *
+   * @extends Slider
+   */
+
+  var VolumeBar =
+  /*#__PURE__*/
+  function (_Slider) {
+    _inheritsLoose(VolumeBar, _Slider);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function VolumeBar(player, options) {
+      var _this;
+
+      _this = _Slider.call(this, player, options) || this;
+
+      _this.on('slideractive', _this.updateLastVolume_);
+
+      _this.on(player, 'volumechange', _this.updateARIAAttributes);
+
+      player.ready(function () {
+        return _this.updateARIAAttributes();
+      });
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = VolumeBar.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Slider.prototype.createEl.call(this, 'div', {
+        className: 'vjs-volume-bar vjs-slider-bar'
+      }, {
+        'aria-label': this.localize('Volume Level'),
+        'aria-live': 'polite'
+      });
+    }
+    /**
+     * Handle mouse down on volume bar
+     *
+     * @param {EventTarget~Event} event
+     *        The `mousedown` event that caused this to run.
+     *
+     * @listens mousedown
+     */
+    ;
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      if (!isSingleLeftClick(event)) {
+        return;
+      }
+
+      _Slider.prototype.handleMouseDown.call(this, event);
+    }
+    /**
+     * Handle movement events on the {@link VolumeMenuButton}.
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to run.
+     *
+     * @listens mousemove
+     */
+    ;
+
+    _proto.handleMouseMove = function handleMouseMove(event) {
+      if (!isSingleLeftClick(event)) {
+        return;
+      }
+
+      this.checkMuted();
+      this.player_.volume(this.calculateDistance(event));
+    }
+    /**
+     * If the player is muted unmute it.
+     */
+    ;
+
+    _proto.checkMuted = function checkMuted() {
+      if (this.player_.muted()) {
+        this.player_.muted(false);
+      }
+    }
+    /**
+     * Get percent of volume level
+     *
+     * @return {number}
+     *         Volume level percent as a decimal number.
+     */
+    ;
+
+    _proto.getPercent = function getPercent() {
+      if (this.player_.muted()) {
+        return 0;
+      }
+
+      return this.player_.volume();
+    }
+    /**
+     * Increase volume level for keyboard users
+     */
+    ;
+
+    _proto.stepForward = function stepForward() {
+      this.checkMuted();
+      this.player_.volume(this.player_.volume() + 0.1);
+    }
+    /**
+     * Decrease volume level for keyboard users
+     */
+    ;
+
+    _proto.stepBack = function stepBack() {
+      this.checkMuted();
+      this.player_.volume(this.player_.volume() - 0.1);
+    }
+    /**
+     * Update ARIA accessibility attributes
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `volumechange` event that caused this function to run.
+     *
+     * @listens Player#volumechange
+     */
+    ;
+
+    _proto.updateARIAAttributes = function updateARIAAttributes(event) {
+      var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
+      this.el_.setAttribute('aria-valuenow', ariaValue);
+      this.el_.setAttribute('aria-valuetext', ariaValue + '%');
+    }
+    /**
+     * Returns the current value of the player volume as a percentage
+     *
+     * @private
+     */
+    ;
+
+    _proto.volumeAsPercentage_ = function volumeAsPercentage_() {
+      return Math.round(this.player_.volume() * 100);
+    }
+    /**
+     * When user starts dragging the VolumeBar, store the volume and listen for
+     * the end of the drag. When the drag ends, if the volume was set to zero,
+     * set lastVolume to the stored volume.
+     *
+     * @listens slideractive
+     * @private
+     */
+    ;
+
+    _proto.updateLastVolume_ = function updateLastVolume_() {
+      var _this2 = this;
+
+      var volumeBeforeDrag = this.player_.volume();
+      this.one('sliderinactive', function () {
+        if (_this2.player_.volume() === 0) {
+          _this2.player_.lastVolume_(volumeBeforeDrag);
+        }
+      });
+    };
+
+    return VolumeBar;
+  }(Slider);
+  /**
+   * Default options for the `VolumeBar`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  VolumeBar.prototype.options_ = {
+    children: ['volumeLevel'],
+    barName: 'volumeLevel'
+  };
+  /**
+   * Call the update event for this Slider when this event happens on the player.
+   *
+   * @type {string}
+   */
+
+  VolumeBar.prototype.playerEvent = 'volumechange';
+  Component.registerComponent('VolumeBar', VolumeBar);
+
+  /**
+   * The component for controlling the volume level
+   *
+   * @extends Component
+   */
+
+  var VolumeControl =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(VolumeControl, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function VolumeControl(player, options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if
+      // the VolumeBar is turned on.
+
+      if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
+        options.volumeBar = options.volumeBar || {};
+        options.volumeBar.vertical = options.vertical;
+      }
+
+      _this = _Component.call(this, player, options) || this; // hide this control if volume support is missing
+
+      checkVolumeSupport(_assertThisInitialized(_this), player);
+      _this.throttledHandleMouseMove = throttle(bind(_assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
+
+      _this.on('mousedown', _this.handleMouseDown);
+
+      _this.on('touchstart', _this.handleMouseDown); // while the slider is active (the mouse has been pressed down and
+      // is dragging) or in focus we do not want to hide the VolumeBar
+
+
+      _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
+        _this.volumeBar.addClass('vjs-slider-active');
+
+        _this.addClass('vjs-slider-active');
+
+        _this.trigger('slideractive');
+      });
+
+      _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
+        _this.volumeBar.removeClass('vjs-slider-active');
+
+        _this.removeClass('vjs-slider-active');
+
+        _this.trigger('sliderinactive');
+      });
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = VolumeControl.prototype;
+
+    _proto.createEl = function createEl() {
+      var orientationClass = 'vjs-volume-horizontal';
+
+      if (this.options_.vertical) {
+        orientationClass = 'vjs-volume-vertical';
+      }
+
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: "vjs-volume-control vjs-control " + orientationClass
+      });
+    }
+    /**
+     * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown` or `touchstart` event that triggered this function
+     *
+     * @listens mousedown
+     * @listens touchstart
+     */
+    ;
+
+    _proto.handleMouseDown = function handleMouseDown(event) {
+      var doc = this.el_.ownerDocument;
+      this.on(doc, 'mousemove', this.throttledHandleMouseMove);
+      this.on(doc, 'touchmove', this.throttledHandleMouseMove);
+      this.on(doc, 'mouseup', this.handleMouseUp);
+      this.on(doc, 'touchend', this.handleMouseUp);
+    }
+    /**
+     * Handle `mouseup` or `touchend` events on the `VolumeControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mouseup` or `touchend` event that triggered this function.
+     *
+     * @listens touchend
+     * @listens mouseup
+     */
+    ;
+
+    _proto.handleMouseUp = function handleMouseUp(event) {
+      var doc = this.el_.ownerDocument;
+      this.off(doc, 'mousemove', this.throttledHandleMouseMove);
+      this.off(doc, 'touchmove', this.throttledHandleMouseMove);
+      this.off(doc, 'mouseup', this.handleMouseUp);
+      this.off(doc, 'touchend', this.handleMouseUp);
+    }
+    /**
+     * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        `mousedown` or `touchstart` event that triggered this function
+     *
+     * @listens mousedown
+     * @listens touchstart
+     */
+    ;
+
+    _proto.handleMouseMove = function handleMouseMove(event) {
+      this.volumeBar.handleMouseMove(event);
+    };
+
+    return VolumeControl;
+  }(Component);
+  /**
+   * Default options for the `VolumeControl`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  VolumeControl.prototype.options_ = {
+    children: ['volumeBar']
+  };
+  Component.registerComponent('VolumeControl', VolumeControl);
+
+  /**
+   * Check if muting volume is supported and if it isn't hide the mute toggle
+   * button.
+   *
+   * @param {Component} self
+   *        A reference to the mute toggle button
+   *
+   * @param {Player} player
+   *        A reference to the player
+   *
+   * @private
+   */
+  var checkMuteSupport = function checkMuteSupport(self, player) {
+    // hide mute toggle button if it's not supported by the current tech
+    if (player.tech_ && !player.tech_.featuresMuteControl) {
+      self.addClass('vjs-hidden');
+    }
+
+    self.on(player, 'loadstart', function () {
+      if (!player.tech_.featuresMuteControl) {
+        self.addClass('vjs-hidden');
+      } else {
+        self.removeClass('vjs-hidden');
+      }
+    });
+  };
+
+  /**
+   * A button component for muting the audio.
+   *
+   * @extends Button
+   */
+
+  var MuteToggle =
+  /*#__PURE__*/
+  function (_Button) {
+    _inheritsLoose(MuteToggle, _Button);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function MuteToggle(player, options) {
+      var _this;
+
+      _this = _Button.call(this, player, options) || this; // hide this control if volume support is missing
+
+      checkMuteSupport(_assertThisInitialized(_this), player);
+
+      _this.on(player, ['loadstart', 'volumechange'], _this.update);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = MuteToggle.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-mute-control " + _Button.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * This gets called when an `MuteToggle` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      var vol = this.player_.volume();
+      var lastVolume = this.player_.lastVolume_();
+
+      if (vol === 0) {
+        var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
+        this.player_.volume(volumeToSet);
+        this.player_.muted(false);
+      } else {
+        this.player_.muted(this.player_.muted() ? false : true);
+      }
+    }
+    /**
+     * Update the `MuteToggle` button based on the state of `volume` and `muted`
+     * on the player.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The {@link Player#loadstart} event if this function was called
+     *        through an event.
+     *
+     * @listens Player#loadstart
+     * @listens Player#volumechange
+     */
+    ;
+
+    _proto.update = function update(event) {
+      this.updateIcon_();
+      this.updateControlText_();
+    }
+    /**
+     * Update the appearance of the `MuteToggle` icon.
+     *
+     * Possible states (given `level` variable below):
+     * - 0: crossed out
+     * - 1: zero bars of volume
+     * - 2: one bar of volume
+     * - 3: two bars of volume
+     *
+     * @private
+     */
+    ;
+
+    _proto.updateIcon_ = function updateIcon_() {
+      var vol = this.player_.volume();
+      var level = 3; // in iOS when a player is loaded with muted attribute
+      // and volume is changed with a native mute button
+      // we want to make sure muted state is updated
+
+      if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) {
+        this.player_.muted(this.player_.tech_.el_.muted);
+      }
+
+      if (vol === 0 || this.player_.muted()) {
+        level = 0;
+      } else if (vol < 0.33) {
+        level = 1;
+      } else if (vol < 0.67) {
+        level = 2;
+      } // TODO improve muted icon classes
+
+
+      for (var i = 0; i < 4; i++) {
+        removeClass(this.el_, "vjs-vol-" + i);
+      }
+
+      addClass(this.el_, "vjs-vol-" + level);
+    }
+    /**
+     * If `muted` has changed on the player, update the control text
+     * (`title` attribute on `vjs-mute-control` element and content of
+     * `vjs-control-text` element).
+     *
+     * @private
+     */
+    ;
+
+    _proto.updateControlText_ = function updateControlText_() {
+      var soundOff = this.player_.muted() || this.player_.volume() === 0;
+      var text = soundOff ? 'Unmute' : 'Mute';
+
+      if (this.controlText() !== text) {
+        this.controlText(text);
+      }
+    };
+
+    return MuteToggle;
+  }(Button);
+  /**
+   * The text that should display over the `MuteToggle`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  MuteToggle.prototype.controlText_ = 'Mute';
+  Component.registerComponent('MuteToggle', MuteToggle);
+
+  /**
+   * A Component to contain the MuteToggle and VolumeControl so that
+   * they can work together.
+   *
+   * @extends Component
+   */
+
+  var VolumePanel =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(VolumePanel, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function VolumePanel(player, options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      if (typeof options.inline !== 'undefined') {
+        options.inline = options.inline;
+      } else {
+        options.inline = true;
+      } // pass the inline option down to the VolumeControl as vertical if
+      // the VolumeControl is on.
+
+
+      if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
+        options.volumeControl = options.volumeControl || {};
+        options.volumeControl.vertical = !options.inline;
+      }
+
+      _this = _Component.call(this, player, options) || this;
+
+      _this.on(player, ['loadstart'], _this.volumePanelState_);
+
+      _this.on(_this.muteToggle, 'keyup', _this.handleKeyPress);
+
+      _this.on(_this.volumeControl, 'keyup', _this.handleVolumeControlKeyUp);
+
+      _this.on('keydown', _this.handleKeyPress);
+
+      _this.on('mouseover', _this.handleMouseOver);
+
+      _this.on('mouseout', _this.handleMouseOut); // while the slider is active (the mouse has been pressed down and
+      // is dragging) we do not want to hide the VolumeBar
+
+
+      _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
+
+      _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
+
+      return _this;
+    }
+    /**
+     * Add vjs-slider-active class to the VolumePanel
+     *
+     * @listens VolumeControl#slideractive
+     * @private
+     */
+
+
+    var _proto = VolumePanel.prototype;
+
+    _proto.sliderActive_ = function sliderActive_() {
+      this.addClass('vjs-slider-active');
+    }
+    /**
+     * Removes vjs-slider-active class to the VolumePanel
+     *
+     * @listens VolumeControl#sliderinactive
+     * @private
+     */
+    ;
+
+    _proto.sliderInactive_ = function sliderInactive_() {
+      this.removeClass('vjs-slider-active');
+    }
+    /**
+     * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
+     * depending on MuteToggle and VolumeControl state
+     *
+     * @listens Player#loadstart
+     * @private
+     */
+    ;
+
+    _proto.volumePanelState_ = function volumePanelState_() {
+      // hide volume panel if neither volume control or mute toggle
+      // are displayed
+      if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
+        this.addClass('vjs-hidden');
+      } // if only mute toggle is visible we don't want
+      // volume panel expanding when hovered or active
+
+
+      if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
+        this.addClass('vjs-mute-toggle-only');
+      }
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      var orientationClass = 'vjs-volume-panel-horizontal';
+
+      if (!this.options_.inline) {
+        orientationClass = 'vjs-volume-panel-vertical';
+      }
+
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: "vjs-volume-panel vjs-control " + orientationClass
+      });
+    }
+    /**
+     * Dispose of the `volume-panel` and all child components.
+     */
+    ;
+
+    _proto.dispose = function dispose() {
+      this.handleMouseOut();
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes
+     * the volume panel and sets focus on `MuteToggle`.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keyup` event that caused this function to be called.
+     *
+     * @listens keyup
+     */
+    ;
+
+    _proto.handleVolumeControlKeyUp = function handleVolumeControlKeyUp(event) {
+      if (keycode.isEventKey(event, 'Esc')) {
+        this.muteToggle.focus();
+      }
+    }
+    /**
+     * This gets called when a `VolumePanel` gains hover via a `mouseover` event.
+     * Turns on listening for `mouseover` event. When they happen it
+     * calls `this.handleMouseOver`.
+     *
+     * @param {EventTarget~Event} event
+     *        The `mouseover` event that caused this function to be called.
+     *
+     * @listens mouseover
+     */
+    ;
+
+    _proto.handleMouseOver = function handleMouseOver(event) {
+      this.addClass('vjs-hover');
+      on(document, 'keyup', bind(this, this.handleKeyPress));
+    }
+    /**
+     * This gets called when a `VolumePanel` gains hover via a `mouseout` event.
+     * Turns on listening for `mouseout` event. When they happen it
+     * calls `this.handleMouseOut`.
+     *
+     * @param {EventTarget~Event} event
+     *        The `mouseout` event that caused this function to be called.
+     *
+     * @listens mouseout
+     */
+    ;
+
+    _proto.handleMouseOut = function handleMouseOut(event) {
+      this.removeClass('vjs-hover');
+      off(document, 'keyup', bind(this, this.handleKeyPress));
+    }
+    /**
+     * Handles `keyup` event on the document or `keydown` event on the `VolumePanel`,
+     * looking for ESC, which hides the `VolumeControl`.
+     *
+     * @param {EventTarget~Event} event
+     *        The keypress that triggered this event.
+     *
+     * @listens keydown | keyup
+     */
+    ;
+
+    _proto.handleKeyPress = function handleKeyPress(event) {
+      if (keycode.isEventKey(event, 'Esc')) {
+        this.handleMouseOut();
+      }
+    };
+
+    return VolumePanel;
+  }(Component);
+  /**
+   * Default options for the `VolumeControl`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  VolumePanel.prototype.options_ = {
+    children: ['muteToggle', 'volumeControl']
+  };
+  Component.registerComponent('VolumePanel', VolumePanel);
+
+  /**
+   * The Menu component is used to build popup menus, including subtitle and
+   * captions selection menus.
+   *
+   * @extends Component
+   */
+
+  var Menu =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(Menu, _Component);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Player} player
+     *        the player that this component should attach to
+     *
+     * @param {Object} [options]
+     *        Object of option names and values
+     *
+     */
+    function Menu(player, options) {
+      var _this;
+
+      _this = _Component.call(this, player, options) || this;
+
+      if (options) {
+        _this.menuButton_ = options.menuButton;
+      }
+
+      _this.focusedChild_ = -1;
+
+      _this.on('keydown', _this.handleKeyDown); // All the menu item instances share the same blur handler provided by the menu container.
+
+
+      _this.boundHandleBlur_ = bind(_assertThisInitialized(_this), _this.handleBlur);
+      _this.boundHandleTapClick_ = bind(_assertThisInitialized(_this), _this.handleTapClick);
+      return _this;
+    }
+    /**
+     * Add event listeners to the {@link MenuItem}.
+     *
+     * @param {Object} component
+     *        The instance of the `MenuItem` to add listeners to.
+     *
+     */
+
+
+    var _proto = Menu.prototype;
+
+    _proto.addEventListenerForItem = function addEventListenerForItem(component) {
+      if (!(component instanceof Component)) {
+        return;
+      }
+
+      this.on(component, 'blur', this.boundHandleBlur_);
+      this.on(component, ['tap', 'click'], this.boundHandleTapClick_);
+    }
+    /**
+     * Remove event listeners from the {@link MenuItem}.
+     *
+     * @param {Object} component
+     *        The instance of the `MenuItem` to remove listeners.
+     *
+     */
+    ;
+
+    _proto.removeEventListenerForItem = function removeEventListenerForItem(component) {
+      if (!(component instanceof Component)) {
+        return;
+      }
+
+      this.off(component, 'blur', this.boundHandleBlur_);
+      this.off(component, ['tap', 'click'], this.boundHandleTapClick_);
+    }
+    /**
+     * This method will be called indirectly when the component has been added
+     * before the component adds to the new menu instance by `addItem`.
+     * In this case, the original menu instance will remove the component
+     * by calling `removeChild`.
+     *
+     * @param {Object} component
+     *        The instance of the `MenuItem`
+     */
+    ;
+
+    _proto.removeChild = function removeChild(component) {
+      if (typeof component === 'string') {
+        component = this.getChild(component);
+      }
+
+      this.removeEventListenerForItem(component);
+
+      _Component.prototype.removeChild.call(this, component);
+    }
+    /**
+     * Add a {@link MenuItem} to the menu.
+     *
+     * @param {Object|string} component
+     *        The name or instance of the `MenuItem` to add.
+     *
+     */
+    ;
+
+    _proto.addItem = function addItem(component) {
+      var childComponent = this.addChild(component);
+
+      if (childComponent) {
+        this.addEventListenerForItem(childComponent);
+      }
+    }
+    /**
+     * Create the `Menu`s DOM element.
+     *
+     * @return {Element}
+     *         the element that was created
+     */
+    ;
+
+    _proto.createEl = function createEl$1() {
+      var contentElType = this.options_.contentElType || 'ul';
+      this.contentEl_ = createEl(contentElType, {
+        className: 'vjs-menu-content'
+      });
+      this.contentEl_.setAttribute('role', 'menu');
+
+      var el = _Component.prototype.createEl.call(this, 'div', {
+        append: this.contentEl_,
+        className: 'vjs-menu'
+      });
+
+      el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons,
+      // where a click on the parent is significant
+
+      on(el, 'click', function (event) {
+        event.preventDefault();
+        event.stopImmediatePropagation();
+      });
+      return el;
+    };
+
+    _proto.dispose = function dispose() {
+      this.contentEl_ = null;
+      this.boundHandleBlur_ = null;
+      this.boundHandleTapClick_ = null;
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Called when a `MenuItem` loses focus.
+     *
+     * @param {EventTarget~Event} event
+     *        The `blur` event that caused this function to be called.
+     *
+     * @listens blur
+     */
+    ;
+
+    _proto.handleBlur = function handleBlur(event) {
+      var relatedTarget = event.relatedTarget || document.activeElement; // Close menu popup when a user clicks outside the menu
+
+      if (!this.children().some(function (element) {
+        return element.el() === relatedTarget;
+      })) {
+        var btn = this.menuButton_;
+
+        if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {
+          btn.unpressButton();
+        }
+      }
+    }
+    /**
+     * Called when a `MenuItem` gets clicked or tapped.
+     *
+     * @param {EventTarget~Event} event
+     *        The `click` or `tap` event that caused this function to be called.
+     *
+     * @listens click,tap
+     */
+    ;
+
+    _proto.handleTapClick = function handleTapClick(event) {
+      // Unpress the associated MenuButton, and move focus back to it
+      if (this.menuButton_) {
+        this.menuButton_.unpressButton();
+        var childComponents = this.children();
+
+        if (!Array.isArray(childComponents)) {
+          return;
+        }
+
+        var foundComponent = childComponents.filter(function (component) {
+          return component.el() === event.target;
+        })[0];
+
+        if (!foundComponent) {
+          return;
+        } // don't focus menu button if item is a caption settings item
+        // because focus will move elsewhere
+
+
+        if (foundComponent.name() !== 'CaptionSettingsMenuItem') {
+          this.menuButton_.focus();
+        }
+      }
+    }
+    /**
+     * Handle a `keydown` event on this menu. This listener is added in the constructor.
+     *
+     * @param {EventTarget~Event} event
+     *        A `keydown` event that happened on the menu.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Left and Down Arrows
+      if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.stepForward(); // Up and Right Arrows
+      } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
+        event.preventDefault();
+        event.stopPropagation();
+        this.stepBack();
+      }
+    }
+    /**
+     * Move to next (lower) menu item for keyboard users.
+     */
+    ;
+
+    _proto.stepForward = function stepForward() {
+      var stepChild = 0;
+
+      if (this.focusedChild_ !== undefined) {
+        stepChild = this.focusedChild_ + 1;
+      }
+
+      this.focus(stepChild);
+    }
+    /**
+     * Move to previous (higher) menu item for keyboard users.
+     */
+    ;
+
+    _proto.stepBack = function stepBack() {
+      var stepChild = 0;
+
+      if (this.focusedChild_ !== undefined) {
+        stepChild = this.focusedChild_ - 1;
+      }
+
+      this.focus(stepChild);
+    }
+    /**
+     * Set focus on a {@link MenuItem} in the `Menu`.
+     *
+     * @param {Object|string} [item=0]
+     *        Index of child item set focus on.
+     */
+    ;
+
+    _proto.focus = function focus(item) {
+      if (item === void 0) {
+        item = 0;
+      }
+
+      var children = this.children().slice();
+      var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
+
+      if (haveTitle) {
+        children.shift();
+      }
+
+      if (children.length > 0) {
+        if (item < 0) {
+          item = 0;
+        } else if (item >= children.length) {
+          item = children.length - 1;
+        }
+
+        this.focusedChild_ = item;
+        children[item].el_.focus();
+      }
+    };
+
+    return Menu;
+  }(Component);
+
+  Component.registerComponent('Menu', Menu);
+
+  /**
+   * A `MenuButton` class for any popup {@link Menu}.
+   *
+   * @extends Component
+   */
+
+  var MenuButton =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(MenuButton, _Component);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function MenuButton(player, options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      _this = _Component.call(this, player, options) || this;
+      _this.menuButton_ = new Button(player, options);
+
+      _this.menuButton_.controlText(_this.controlText_);
+
+      _this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper
+
+
+      var buttonClass = Button.prototype.buildCSSClass();
+      _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
+
+      _this.menuButton_.removeClass('vjs-control');
+
+      _this.addChild(_this.menuButton_);
+
+      _this.update();
+
+      _this.enabled_ = true;
+
+      _this.on(_this.menuButton_, 'tap', _this.handleClick);
+
+      _this.on(_this.menuButton_, 'click', _this.handleClick);
+
+      _this.on(_this.menuButton_, 'keydown', _this.handleKeyDown);
+
+      _this.on(_this.menuButton_, 'mouseenter', function () {
+        _this.addClass('vjs-hover');
+
+        _this.menu.show();
+
+        on(document, 'keyup', bind(_assertThisInitialized(_this), _this.handleMenuKeyUp));
+      });
+
+      _this.on('mouseleave', _this.handleMouseLeave);
+
+      _this.on('keydown', _this.handleSubmenuKeyDown);
+
+      return _this;
+    }
+    /**
+     * Update the menu based on the current state of its items.
+     */
+
+
+    var _proto = MenuButton.prototype;
+
+    _proto.update = function update() {
+      var menu = this.createMenu();
+
+      if (this.menu) {
+        this.menu.dispose();
+        this.removeChild(this.menu);
+      }
+
+      this.menu = menu;
+      this.addChild(menu);
+      /**
+       * Track the state of the menu button
+       *
+       * @type {Boolean}
+       * @private
+       */
+
+      this.buttonPressed_ = false;
+      this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+
+      if (this.items && this.items.length <= this.hideThreshold_) {
+        this.hide();
+      } else {
+        this.show();
+      }
+    }
+    /**
+     * Create the menu and add all items to it.
+     *
+     * @return {Menu}
+     *         The constructed menu
+     */
+    ;
+
+    _proto.createMenu = function createMenu() {
+      var menu = new Menu(this.player_, {
+        menuButton: this
+      });
+      /**
+       * Hide the menu if the number of items is less than or equal to this threshold. This defaults
+       * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
+       * it here because every time we run `createMenu` we need to reset the value.
+       *
+       * @protected
+       * @type {Number}
+       */
+
+      this.hideThreshold_ = 0; // Add a title list item to the top
+
+      if (this.options_.title) {
+        var titleEl = createEl('li', {
+          className: 'vjs-menu-title',
+          innerHTML: toTitleCase(this.options_.title),
+          tabIndex: -1
+        });
+        this.hideThreshold_ += 1;
+        var titleComponent = new Component(this.player_, {
+          el: titleEl
+        });
+        menu.addItem(titleComponent);
+      }
+
+      this.items = this.createItems();
+
+      if (this.items) {
+        // Add menu items to the menu
+        for (var i = 0; i < this.items.length; i++) {
+          menu.addItem(this.items[i]);
+        }
+      }
+
+      return menu;
+    }
+    /**
+     * Create the list of menu items. Specific to each subclass.
+     *
+     * @abstract
+     */
+    ;
+
+    _proto.createItems = function createItems() {}
+    /**
+     * Create the `MenuButtons`s DOM element.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: this.buildWrapperCSSClass()
+      }, {});
+    }
+    /**
+     * Allow sub components to stack CSS class names for the wrapper element
+     *
+     * @return {string}
+     *         The constructed wrapper DOM `className`
+     */
+    ;
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
+
+      if (this.options_.inline === true) {
+        menuButtonClass += '-inline';
+      } else {
+        menuButtonClass += '-popup';
+      } // TODO: Fix the CSS so that this isn't necessary
+
+
+      var buttonClass = Button.prototype.buildCSSClass();
+      return "vjs-menu-button " + menuButtonClass + " " + buttonClass + " " + _Component.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
+
+      if (this.options_.inline === true) {
+        menuButtonClass += '-inline';
+      } else {
+        menuButtonClass += '-popup';
+      }
+
+      return "vjs-menu-button " + menuButtonClass + " " + _Component.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Get or set the localized control text that will be used for accessibility.
+     *
+     * > NOTE: This will come from the internal `menuButton_` element.
+     *
+     * @param {string} [text]
+     *        Control text for element.
+     *
+     * @param {Element} [el=this.menuButton_.el()]
+     *        Element to set the title on.
+     *
+     * @return {string}
+     *         - The control text when getting
+     */
+    ;
+
+    _proto.controlText = function controlText(text, el) {
+      if (el === void 0) {
+        el = this.menuButton_.el();
+      }
+
+      return this.menuButton_.controlText(text, el);
+    }
+    /**
+     * Dispose of the `menu-button` and all child components.
+     */
+    ;
+
+    _proto.dispose = function dispose() {
+      this.handleMouseLeave();
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Handle a click on a `MenuButton`.
+     * See {@link ClickableComponent#handleClick} for instances where this is called.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      if (this.buttonPressed_) {
+        this.unpressButton();
+      } else {
+        this.pressButton();
+      }
+    }
+    /**
+     * Handle `mouseleave` for `MenuButton`.
+     *
+     * @param {EventTarget~Event} event
+     *        The `mouseleave` event that caused this function to be called.
+     *
+     * @listens mouseleave
+     */
+    ;
+
+    _proto.handleMouseLeave = function handleMouseLeave(event) {
+      this.removeClass('vjs-hover');
+      off(document, 'keyup', bind(this, this.handleMenuKeyUp));
+    }
+    /**
+     * Set the focus to the actual button, not to this element
+     */
+    ;
+
+    _proto.focus = function focus() {
+      this.menuButton_.focus();
+    }
+    /**
+     * Remove the focus from the actual button, not this element
+     */
+    ;
+
+    _proto.blur = function blur() {
+      this.menuButton_.blur();
+    }
+    /**
+     * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
+     * {@link ClickableComponent#handleKeyDown} for instances where this is called.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      // Escape or Tab unpress the 'button'
+      if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+        if (this.buttonPressed_) {
+          this.unpressButton();
+        } // Don't preventDefault for Tab key - we still want to lose focus
+
+
+        if (!keycode.isEventKey(event, 'Tab')) {
+          event.preventDefault(); // Set focus back to the menu button's button
+
+          this.menuButton_.focus();
+        } // Up Arrow or Down Arrow also 'press' the button to open the menu
+
+      } else if (keycode.isEventKey(event, 'Up') || keycode.isEventKey(event, 'Down')) {
+        if (!this.buttonPressed_) {
+          event.preventDefault();
+          this.pressButton();
+        }
+      }
+    }
+    /**
+     * Handle a `keyup` event on a `MenuButton`. The listener for this is added in
+     * the constructor.
+     *
+     * @param {EventTarget~Event} event
+     *        Key press event
+     *
+     * @listens keyup
+     */
+    ;
+
+    _proto.handleMenuKeyUp = function handleMenuKeyUp(event) {
+      // Escape hides popup menu
+      if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+        this.removeClass('vjs-hover');
+      }
+    }
+    /**
+     * This method name now delegates to `handleSubmenuKeyDown`. This means
+     * anyone calling `handleSubmenuKeyPress` will not see their method calls
+     * stop working.
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to be called.
+     */
+    ;
+
+    _proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
+      this.handleSubmenuKeyDown(event);
+    }
+    /**
+     * Handle a `keydown` event on a sub-menu. The listener for this is added in
+     * the constructor.
+     *
+     * @param {EventTarget~Event} event
+     *        Key press event
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleSubmenuKeyDown = function handleSubmenuKeyDown(event) {
+      // Escape or Tab unpress the 'button'
+      if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
+        if (this.buttonPressed_) {
+          this.unpressButton();
+        } // Don't preventDefault for Tab key - we still want to lose focus
+
+
+        if (!keycode.isEventKey(event, 'Tab')) {
+          event.preventDefault(); // Set focus back to the menu button's button
+
+          this.menuButton_.focus();
+        }
+      }
+    }
+    /**
+     * Put the current `MenuButton` into a pressed state.
+     */
+    ;
+
+    _proto.pressButton = function pressButton() {
+      if (this.enabled_) {
+        this.buttonPressed_ = true;
+        this.menu.show();
+        this.menu.lockShowing();
+        this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in
+        // undesired scrolling behavior when the player is in an iframe
+
+        if (IS_IOS && isInFrame()) {
+          // Return early so that the menu isn't focused
+          return;
+        }
+
+        this.menu.focus();
+      }
+    }
+    /**
+     * Take the current `MenuButton` out of a pressed state.
+     */
+    ;
+
+    _proto.unpressButton = function unpressButton() {
+      if (this.enabled_) {
+        this.buttonPressed_ = false;
+        this.menu.unlockShowing();
+        this.menu.hide();
+        this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+      }
+    }
+    /**
+     * Disable the `MenuButton`. Don't allow it to be clicked.
+     */
+    ;
+
+    _proto.disable = function disable() {
+      this.unpressButton();
+      this.enabled_ = false;
+      this.addClass('vjs-disabled');
+      this.menuButton_.disable();
+    }
+    /**
+     * Enable the `MenuButton`. Allow it to be clicked.
+     */
+    ;
+
+    _proto.enable = function enable() {
+      this.enabled_ = true;
+      this.removeClass('vjs-disabled');
+      this.menuButton_.enable();
+    };
+
+    return MenuButton;
+  }(Component);
+
+  Component.registerComponent('MenuButton', MenuButton);
+
+  /**
+   * The base class for buttons that toggle specific  track types (e.g. subtitles).
+   *
+   * @extends MenuButton
+   */
+
+  var TrackButton =
+  /*#__PURE__*/
+  function (_MenuButton) {
+    _inheritsLoose(TrackButton, _MenuButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function TrackButton(player, options) {
+      var _this;
+
+      var tracks = options.tracks;
+      _this = _MenuButton.call(this, player, options) || this;
+
+      if (_this.items.length <= 1) {
+        _this.hide();
+      }
+
+      if (!tracks) {
+        return _assertThisInitialized(_this);
+      }
+
+      var updateHandler = bind(_assertThisInitialized(_this), _this.update);
+      tracks.addEventListener('removetrack', updateHandler);
+      tracks.addEventListener('addtrack', updateHandler);
+
+      _this.player_.on('ready', updateHandler);
+
+      _this.player_.on('dispose', function () {
+        tracks.removeEventListener('removetrack', updateHandler);
+        tracks.removeEventListener('addtrack', updateHandler);
+      });
+
+      return _this;
+    }
+
+    return TrackButton;
+  }(MenuButton);
+
+  Component.registerComponent('TrackButton', TrackButton);
+
+  /**
+   * @file menu-keys.js
+   */
+
+  /**
+    * All keys used for operation of a menu (`MenuButton`, `Menu`, and `MenuItem`)
+    * Note that 'Enter' and 'Space' are not included here (otherwise they would
+    * prevent the `MenuButton` and `MenuItem` from being keyboard-clickable)
+    * @typedef MenuKeys
+    * @array
+    */
+  var MenuKeys = ['Tab', 'Esc', 'Up', 'Down', 'Right', 'Left'];
+
+  /**
+   * The component for a menu item. `<li>`
+   *
+   * @extends ClickableComponent
+   */
+
+  var MenuItem =
+  /*#__PURE__*/
+  function (_ClickableComponent) {
+    _inheritsLoose(MenuItem, _ClickableComponent);
+
+    /**
+     * Creates an instance of the this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     *
+     */
+    function MenuItem(player, options) {
+      var _this;
+
+      _this = _ClickableComponent.call(this, player, options) || this;
+      _this.selectable = options.selectable;
+      _this.isSelected_ = options.selected || false;
+      _this.multiSelectable = options.multiSelectable;
+
+      _this.selected(_this.isSelected_);
+
+      if (_this.selectable) {
+        if (_this.multiSelectable) {
+          _this.el_.setAttribute('role', 'menuitemcheckbox');
+        } else {
+          _this.el_.setAttribute('role', 'menuitemradio');
+        }
+      } else {
+        _this.el_.setAttribute('role', 'menuitem');
+      }
+
+      return _this;
+    }
+    /**
+     * Create the `MenuItem's DOM element
+     *
+     * @param {string} [type=li]
+     *        Element's node type, not actually used, always set to `li`.
+     *
+     * @param {Object} [props={}]
+     *        An object of properties that should be set on the element
+     *
+     * @param {Object} [attrs={}]
+     *        An object of attributes that should be set on the element
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+
+
+    var _proto = MenuItem.prototype;
+
+    _proto.createEl = function createEl(type, props, attrs) {
+      // The control is textual, not just an icon
+      this.nonIconControl = true;
+      return _ClickableComponent.prototype.createEl.call(this, 'li', assign({
+        className: 'vjs-menu-item',
+        innerHTML: "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label) + "</span>",
+        tabIndex: -1
+      }, props), attrs);
+    }
+    /**
+     * Ignore keys which are used by the menu, but pass any other ones up. See
+     * {@link ClickableComponent#handleKeyDown} for instances where this is called.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      if (!MenuKeys.some(function (key) {
+        return keycode.isEventKey(event, key);
+      })) {
+        // Pass keydown handling up for unused keys
+        _ClickableComponent.prototype.handleKeyDown.call(this, event);
+      }
+    }
+    /**
+     * Any click on a `MenuItem` puts it into the selected state.
+     * See {@link ClickableComponent#handleClick} for instances where this is called.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      this.selected(true);
+    }
+    /**
+     * Set the state for this menu item as selected or not.
+     *
+     * @param {boolean} selected
+     *        if the menu item is selected or not
+     */
+    ;
+
+    _proto.selected = function selected(_selected) {
+      if (this.selectable) {
+        if (_selected) {
+          this.addClass('vjs-selected');
+          this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers,
+          // so indicate selected state to screen reader in the control text.
+
+          this.controlText(', selected');
+          this.isSelected_ = true;
+        } else {
+          this.removeClass('vjs-selected');
+          this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader
+
+          this.controlText('');
+          this.isSelected_ = false;
+        }
+      }
+    };
+
+    return MenuItem;
+  }(ClickableComponent);
+
+  Component.registerComponent('MenuItem', MenuItem);
+
+  /**
+   * The specific menu item type for selecting a language within a text track kind
+   *
+   * @extends MenuItem
+   */
+
+  var TextTrackMenuItem =
+  /*#__PURE__*/
+  function (_MenuItem) {
+    _inheritsLoose(TextTrackMenuItem, _MenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function TextTrackMenuItem(player, options) {
+      var _this;
+
+      var track = options.track;
+      var tracks = player.textTracks(); // Modify options for parent MenuItem class's init.
+
+      options.label = track.label || track.language || 'Unknown';
+      options.selected = track.mode === 'showing';
+      _this = _MenuItem.call(this, player, options) || this;
+      _this.track = track; // Determine the relevant kind(s) of tracks for this component and filter
+      // out empty kinds.
+
+      _this.kinds = (options.kinds || [options.kind || _this.track.kind]).filter(Boolean);
+
+      var changeHandler = function changeHandler() {
+        for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+          args[_key] = arguments[_key];
+        }
+
+        _this.handleTracksChange.apply(_assertThisInitialized(_this), args);
+      };
+
+      var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {
+        for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+          args[_key2] = arguments[_key2];
+        }
+
+        _this.handleSelectedLanguageChange.apply(_assertThisInitialized(_this), args);
+      };
+
+      player.on(['loadstart', 'texttrackchange'], changeHandler);
+      tracks.addEventListener('change', changeHandler);
+      tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+
+      _this.on('dispose', function () {
+        player.off(['loadstart', 'texttrackchange'], changeHandler);
+        tracks.removeEventListener('change', changeHandler);
+        tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+      }); // iOS7 doesn't dispatch change events to TextTrackLists when an
+      // associated track's mode changes. Without something like
+      // Object.observe() (also not present on iOS7), it's not
+      // possible to detect changes to the mode attribute and polyfill
+      // the change event. As a poor substitute, we manually dispatch
+      // change events whenever the controls modify the mode.
+
+
+      if (tracks.onchange === undefined) {
+        var event;
+
+        _this.on(['tap', 'click'], function () {
+          if (typeof window$1.Event !== 'object') {
+            // Android 2.3 throws an Illegal Constructor error for window.Event
+            try {
+              event = new window$1.Event('change');
+            } catch (err) {// continue regardless of error
+            }
+          }
+
+          if (!event) {
+            event = document.createEvent('Event');
+            event.initEvent('change', true, true);
+          }
+
+          tracks.dispatchEvent(event);
+        });
+      } // set the default state based on current tracks
+
+
+      _this.handleTracksChange();
+
+      return _this;
+    }
+    /**
+     * This gets called when an `TextTrackMenuItem` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+
+
+    var _proto = TextTrackMenuItem.prototype;
+
+    _proto.handleClick = function handleClick(event) {
+      var referenceTrack = this.track;
+      var tracks = this.player_.textTracks();
+
+      _MenuItem.prototype.handleClick.call(this, event);
+
+      if (!tracks) {
+        return;
+      }
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i]; // If the track from the text tracks list is not of the right kind,
+        // skip it. We do not want to affect tracks of incompatible kind(s).
+
+        if (this.kinds.indexOf(track.kind) === -1) {
+          continue;
+        } // If this text track is the component's track and it is not showing,
+        // set it to showing.
+
+
+        if (track === referenceTrack) {
+          if (track.mode !== 'showing') {
+            track.mode = 'showing';
+          } // If this text track is not the component's track and it is not
+          // disabled, set it to disabled.
+
+        } else if (track.mode !== 'disabled') {
+          track.mode = 'disabled';
+        }
+      }
+    }
+    /**
+     * Handle text track list change
+     *
+     * @param {EventTarget~Event} event
+     *        The `change` event that caused this function to be called.
+     *
+     * @listens TextTrackList#change
+     */
+    ;
+
+    _proto.handleTracksChange = function handleTracksChange(event) {
+      var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause
+      // screen readers to read the appended control text unnecessarily
+
+      if (shouldBeSelected !== this.isSelected_) {
+        this.selected(shouldBeSelected);
+      }
+    };
+
+    _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
+      if (this.track.mode === 'showing') {
+        var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language
+
+        if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
+          return;
+        }
+
+        this.player_.cache_.selectedLanguage = {
+          enabled: true,
+          language: this.track.language,
+          kind: this.track.kind
+        };
+      }
+    };
+
+    _proto.dispose = function dispose() {
+      // remove reference to track object on dispose
+      this.track = null;
+
+      _MenuItem.prototype.dispose.call(this);
+    };
+
+    return TextTrackMenuItem;
+  }(MenuItem);
+
+  Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
+
+  /**
+   * A special menu item for turning of a specific type of text track
+   *
+   * @extends TextTrackMenuItem
+   */
+
+  var OffTextTrackMenuItem =
+  /*#__PURE__*/
+  function (_TextTrackMenuItem) {
+    _inheritsLoose(OffTextTrackMenuItem, _TextTrackMenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function OffTextTrackMenuItem(player, options) {
+      // Create pseudo track info
+      // Requires options['kind']
+      options.track = {
+        player: player,
+        // it is no longer necessary to store `kind` or `kinds` on the track itself
+        // since they are now stored in the `kinds` property of all instances of
+        // TextTrackMenuItem, but this will remain for backwards compatibility
+        kind: options.kind,
+        kinds: options.kinds,
+        "default": false,
+        mode: 'disabled'
+      };
+
+      if (!options.kinds) {
+        options.kinds = [options.kind];
+      }
+
+      if (options.label) {
+        options.track.label = options.label;
+      } else {
+        options.track.label = options.kinds.join(' and ') + ' off';
+      } // MenuItem is selectable
+
+
+      options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+
+      options.multiSelectable = false;
+      return _TextTrackMenuItem.call(this, player, options) || this;
+    }
+    /**
+     * Handle text track change
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to run
+     */
+
+
+    var _proto = OffTextTrackMenuItem.prototype;
+
+    _proto.handleTracksChange = function handleTracksChange(event) {
+      var tracks = this.player().textTracks();
+      var shouldBeSelected = true;
+
+      for (var i = 0, l = tracks.length; i < l; i++) {
+        var track = tracks[i];
+
+        if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
+          shouldBeSelected = false;
+          break;
+        }
+      } // Prevent redundant selected() calls because they may cause
+      // screen readers to read the appended control text unnecessarily
+
+
+      if (shouldBeSelected !== this.isSelected_) {
+        this.selected(shouldBeSelected);
+      }
+    };
+
+    _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
+      var tracks = this.player().textTracks();
+      var allHidden = true;
+
+      for (var i = 0, l = tracks.length; i < l; i++) {
+        var track = tracks[i];
+
+        if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
+          allHidden = false;
+          break;
+        }
+      }
+
+      if (allHidden) {
+        this.player_.cache_.selectedLanguage = {
+          enabled: false
+        };
+      }
+    };
+
+    return OffTextTrackMenuItem;
+  }(TextTrackMenuItem);
+
+  Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
+
+  /**
+   * The base class for buttons that toggle specific text track types (e.g. subtitles)
+   *
+   * @extends MenuButton
+   */
+
+  var TextTrackButton =
+  /*#__PURE__*/
+  function (_TrackButton) {
+    _inheritsLoose(TextTrackButton, _TrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function TextTrackButton(player, options) {
+      if (options === void 0) {
+        options = {};
+      }
+
+      options.tracks = player.textTracks();
+      return _TrackButton.call(this, player, options) || this;
+    }
+    /**
+     * Create a menu item for each text track
+     *
+     * @param {TextTrackMenuItem[]} [items=[]]
+     *        Existing array of items to use during creation
+     *
+     * @return {TextTrackMenuItem[]}
+     *         Array of menu items that were created
+     */
+
+
+    var _proto = TextTrackButton.prototype;
+
+    _proto.createItems = function createItems(items, TrackMenuItem) {
+      if (items === void 0) {
+        items = [];
+      }
+
+      if (TrackMenuItem === void 0) {
+        TrackMenuItem = TextTrackMenuItem;
+      }
+
+      // Label is an override for the [track] off label
+      // USed to localise captions/subtitles
+      var label;
+
+      if (this.label_) {
+        label = this.label_ + " off";
+      } // Add an OFF menu item to turn all tracks off
+
+
+      items.push(new OffTextTrackMenuItem(this.player_, {
+        kinds: this.kinds_,
+        kind: this.kind_,
+        label: label
+      }));
+      this.hideThreshold_ += 1;
+      var tracks = this.player_.textTracks();
+
+      if (!Array.isArray(this.kinds_)) {
+        this.kinds_ = [this.kind_];
+      }
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label
+
+        if (this.kinds_.indexOf(track.kind) > -1) {
+          var item = new TrackMenuItem(this.player_, {
+            track: track,
+            kinds: this.kinds_,
+            kind: this.kind_,
+            // MenuItem is selectable
+            selectable: true,
+            // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+            multiSelectable: false
+          });
+          item.addClass("vjs-" + track.kind + "-menu-item");
+          items.push(item);
+        }
+      }
+
+      return items;
+    };
+
+    return TextTrackButton;
+  }(TrackButton);
+
+  Component.registerComponent('TextTrackButton', TextTrackButton);
+
+  /**
+   * The chapter track menu item
+   *
+   * @extends MenuItem
+   */
+
+  var ChaptersTrackMenuItem =
+  /*#__PURE__*/
+  function (_MenuItem) {
+    _inheritsLoose(ChaptersTrackMenuItem, _MenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function ChaptersTrackMenuItem(player, options) {
+      var _this;
+
+      var track = options.track;
+      var cue = options.cue;
+      var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init.
+
+      options.selectable = true;
+      options.multiSelectable = false;
+      options.label = cue.text;
+      options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
+      _this = _MenuItem.call(this, player, options) || this;
+      _this.track = track;
+      _this.cue = cue;
+      track.addEventListener('cuechange', bind(_assertThisInitialized(_this), _this.update));
+      return _this;
+    }
+    /**
+     * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+
+
+    var _proto = ChaptersTrackMenuItem.prototype;
+
+    _proto.handleClick = function handleClick(event) {
+      _MenuItem.prototype.handleClick.call(this);
+
+      this.player_.currentTime(this.cue.startTime);
+      this.update(this.cue.startTime);
+    }
+    /**
+     * Update chapter menu item
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `cuechange` event that caused this function to run.
+     *
+     * @listens TextTrack#cuechange
+     */
+    ;
+
+    _proto.update = function update(event) {
+      var cue = this.cue;
+      var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime);
+
+      this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
+    };
+
+    return ChaptersTrackMenuItem;
+  }(MenuItem);
+
+  Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
+
+  /**
+   * The button component for toggling and selecting chapters
+   * Chapters act much differently than other text tracks
+   * Cues are navigation vs. other tracks of alternative languages
+   *
+   * @extends TextTrackButton
+   */
+
+  var ChaptersButton =
+  /*#__PURE__*/
+  function (_TextTrackButton) {
+    _inheritsLoose(ChaptersButton, _TextTrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function to call when this function is ready.
+     */
+    function ChaptersButton(player, options, ready) {
+      return _TextTrackButton.call(this, player, options, ready) || this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = ChaptersButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-chapters-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-chapters-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+    }
+    /**
+     * Update the menu based on the current state of its items.
+     *
+     * @param {EventTarget~Event} [event]
+     *        An event that triggered this function to run.
+     *
+     * @listens TextTrackList#addtrack
+     * @listens TextTrackList#removetrack
+     * @listens TextTrackList#change
+     */
+    ;
+
+    _proto.update = function update(event) {
+      if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
+        this.setTrack(this.findChaptersTrack());
+      }
+
+      _TextTrackButton.prototype.update.call(this);
+    }
+    /**
+     * Set the currently selected track for the chapters button.
+     *
+     * @param {TextTrack} track
+     *        The new track to select. Nothing will change if this is the currently selected
+     *        track.
+     */
+    ;
+
+    _proto.setTrack = function setTrack(track) {
+      if (this.track_ === track) {
+        return;
+      }
+
+      if (!this.updateHandler_) {
+        this.updateHandler_ = this.update.bind(this);
+      } // here this.track_ refers to the old track instance
+
+
+      if (this.track_) {
+        var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+        if (remoteTextTrackEl) {
+          remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
+        }
+
+        this.track_ = null;
+      }
+
+      this.track_ = track; // here this.track_ refers to the new track instance
+
+      if (this.track_) {
+        this.track_.mode = 'hidden';
+
+        var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+        if (_remoteTextTrackEl) {
+          _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
+        }
+      }
+    }
+    /**
+     * Find the track object that is currently in use by this ChaptersButton
+     *
+     * @return {TextTrack|undefined}
+     *         The current track or undefined if none was found.
+     */
+    ;
+
+    _proto.findChaptersTrack = function findChaptersTrack() {
+      var tracks = this.player_.textTracks() || [];
+
+      for (var i = tracks.length - 1; i >= 0; i--) {
+        // We will always choose the last track as our chaptersTrack
+        var track = tracks[i];
+
+        if (track.kind === this.kind_) {
+          return track;
+        }
+      }
+    }
+    /**
+     * Get the caption for the ChaptersButton based on the track label. This will also
+     * use the current tracks localized kind as a fallback if a label does not exist.
+     *
+     * @return {string}
+     *         The tracks current label or the localized track kind.
+     */
+    ;
+
+    _proto.getMenuCaption = function getMenuCaption() {
+      if (this.track_ && this.track_.label) {
+        return this.track_.label;
+      }
+
+      return this.localize(toTitleCase(this.kind_));
+    }
+    /**
+     * Create menu from chapter track
+     *
+     * @return {Menu}
+     *         New menu for the chapter buttons
+     */
+    ;
+
+    _proto.createMenu = function createMenu() {
+      this.options_.title = this.getMenuCaption();
+      return _TextTrackButton.prototype.createMenu.call(this);
+    }
+    /**
+     * Create a menu item for each text track
+     *
+     * @return {TextTrackMenuItem[]}
+     *         Array of menu items
+     */
+    ;
+
+    _proto.createItems = function createItems() {
+      var items = [];
+
+      if (!this.track_) {
+        return items;
+      }
+
+      var cues = this.track_.cues;
+
+      if (!cues) {
+        return items;
+      }
+
+      for (var i = 0, l = cues.length; i < l; i++) {
+        var cue = cues[i];
+        var mi = new ChaptersTrackMenuItem(this.player_, {
+          track: this.track_,
+          cue: cue
+        });
+        items.push(mi);
+      }
+
+      return items;
+    };
+
+    return ChaptersButton;
+  }(TextTrackButton);
+  /**
+   * `kind` of TextTrack to look for to associate it with this menu.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  ChaptersButton.prototype.kind_ = 'chapters';
+  /**
+   * The text that should display over the `ChaptersButton`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+  ChaptersButton.prototype.controlText_ = 'Chapters';
+  Component.registerComponent('ChaptersButton', ChaptersButton);
+
+  /**
+   * The button component for toggling and selecting descriptions
+   *
+   * @extends TextTrackButton
+   */
+
+  var DescriptionsButton =
+  /*#__PURE__*/
+  function (_TextTrackButton) {
+    _inheritsLoose(DescriptionsButton, _TextTrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function to call when this component is ready.
+     */
+    function DescriptionsButton(player, options, ready) {
+      var _this;
+
+      _this = _TextTrackButton.call(this, player, options, ready) || this;
+      var tracks = player.textTracks();
+      var changeHandler = bind(_assertThisInitialized(_this), _this.handleTracksChange);
+      tracks.addEventListener('change', changeHandler);
+
+      _this.on('dispose', function () {
+        tracks.removeEventListener('change', changeHandler);
+      });
+
+      return _this;
+    }
+    /**
+     * Handle text track change
+     *
+     * @param {EventTarget~Event} event
+     *        The event that caused this function to run
+     *
+     * @listens TextTrackList#change
+     */
+
+
+    var _proto = DescriptionsButton.prototype;
+
+    _proto.handleTracksChange = function handleTracksChange(event) {
+      var tracks = this.player().textTracks();
+      var disabled = false; // Check whether a track of a different kind is showing
+
+      for (var i = 0, l = tracks.length; i < l; i++) {
+        var track = tracks[i];
+
+        if (track.kind !== this.kind_ && track.mode === 'showing') {
+          disabled = true;
+          break;
+        }
+      } // If another track is showing, disable this menu button
+
+
+      if (disabled) {
+        this.disable();
+      } else {
+        this.enable();
+      }
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-descriptions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-descriptions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+    };
+
+    return DescriptionsButton;
+  }(TextTrackButton);
+  /**
+   * `kind` of TextTrack to look for to associate it with this menu.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  DescriptionsButton.prototype.kind_ = 'descriptions';
+  /**
+   * The text that should display over the `DescriptionsButton`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+  DescriptionsButton.prototype.controlText_ = 'Descriptions';
+  Component.registerComponent('DescriptionsButton', DescriptionsButton);
+
+  /**
+   * The button component for toggling and selecting subtitles
+   *
+   * @extends TextTrackButton
+   */
+
+  var SubtitlesButton =
+  /*#__PURE__*/
+  function (_TextTrackButton) {
+    _inheritsLoose(SubtitlesButton, _TextTrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function to call when this component is ready.
+     */
+    function SubtitlesButton(player, options, ready) {
+      return _TextTrackButton.call(this, player, options, ready) || this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = SubtitlesButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-subtitles-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-subtitles-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+    };
+
+    return SubtitlesButton;
+  }(TextTrackButton);
+  /**
+   * `kind` of TextTrack to look for to associate it with this menu.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  SubtitlesButton.prototype.kind_ = 'subtitles';
+  /**
+   * The text that should display over the `SubtitlesButton`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+  SubtitlesButton.prototype.controlText_ = 'Subtitles';
+  Component.registerComponent('SubtitlesButton', SubtitlesButton);
+
+  /**
+   * The menu item for caption track settings menu
+   *
+   * @extends TextTrackMenuItem
+   */
+
+  var CaptionSettingsMenuItem =
+  /*#__PURE__*/
+  function (_TextTrackMenuItem) {
+    _inheritsLoose(CaptionSettingsMenuItem, _TextTrackMenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function CaptionSettingsMenuItem(player, options) {
+      var _this;
+
+      options.track = {
+        player: player,
+        kind: options.kind,
+        label: options.kind + ' settings',
+        selectable: false,
+        "default": false,
+        mode: 'disabled'
+      }; // CaptionSettingsMenuItem has no concept of 'selected'
+
+      options.selectable = false;
+      options.name = 'CaptionSettingsMenuItem';
+      _this = _TextTrackMenuItem.call(this, player, options) || this;
+
+      _this.addClass('vjs-texttrack-settings');
+
+      _this.controlText(', opens ' + options.kind + ' settings dialog');
+
+      return _this;
+    }
+    /**
+     * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+
+
+    var _proto = CaptionSettingsMenuItem.prototype;
+
+    _proto.handleClick = function handleClick(event) {
+      this.player().getChild('textTrackSettings').open();
+    };
+
+    return CaptionSettingsMenuItem;
+  }(TextTrackMenuItem);
+
+  Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
+
+  /**
+   * The button component for toggling and selecting captions
+   *
+   * @extends TextTrackButton
+   */
+
+  var CaptionsButton =
+  /*#__PURE__*/
+  function (_TextTrackButton) {
+    _inheritsLoose(CaptionsButton, _TextTrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        The function to call when this component is ready.
+     */
+    function CaptionsButton(player, options, ready) {
+      return _TextTrackButton.call(this, player, options, ready) || this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = CaptionsButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-captions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-captions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+    }
+    /**
+     * Create caption menu items
+     *
+     * @return {CaptionSettingsMenuItem[]}
+     *         The array of current menu items.
+     */
+    ;
+
+    _proto.createItems = function createItems() {
+      var items = [];
+
+      if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
+        items.push(new CaptionSettingsMenuItem(this.player_, {
+          kind: this.kind_
+        }));
+        this.hideThreshold_ += 1;
+      }
+
+      return _TextTrackButton.prototype.createItems.call(this, items);
+    };
+
+    return CaptionsButton;
+  }(TextTrackButton);
+  /**
+   * `kind` of TextTrack to look for to associate it with this menu.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  CaptionsButton.prototype.kind_ = 'captions';
+  /**
+   * The text that should display over the `CaptionsButton`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+  CaptionsButton.prototype.controlText_ = 'Captions';
+  Component.registerComponent('CaptionsButton', CaptionsButton);
+
+  /**
+   * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
+   * in the SubsCapsMenu.
+   *
+   * @extends TextTrackMenuItem
+   */
+
+  var SubsCapsMenuItem =
+  /*#__PURE__*/
+  function (_TextTrackMenuItem) {
+    _inheritsLoose(SubsCapsMenuItem, _TextTrackMenuItem);
+
+    function SubsCapsMenuItem() {
+      return _TextTrackMenuItem.apply(this, arguments) || this;
+    }
+
+    var _proto = SubsCapsMenuItem.prototype;
+
+    _proto.createEl = function createEl(type, props, attrs) {
+      var innerHTML = "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label);
+
+      if (this.options_.track.kind === 'captions') {
+        innerHTML += "\n        <span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>\n        <span class=\"vjs-control-text\"> " + this.localize('Captions') + "</span>\n      ";
+      }
+
+      innerHTML += '</span>';
+
+      var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({
+        innerHTML: innerHTML
+      }, props), attrs);
+
+      return el;
+    };
+
+    return SubsCapsMenuItem;
+  }(TextTrackMenuItem);
+
+  Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
+
+  /**
+   * The button component for toggling and selecting captions and/or subtitles
+   *
+   * @extends TextTrackButton
+   */
+
+  var SubsCapsButton =
+  /*#__PURE__*/
+  function (_TextTrackButton) {
+    _inheritsLoose(SubsCapsButton, _TextTrackButton);
+
+    function SubsCapsButton(player, options) {
+      var _this;
+
+      if (options === void 0) {
+        options = {};
+      }
+
+      _this = _TextTrackButton.call(this, player, options) || this; // Although North America uses "captions" in most cases for
+      // "captions and subtitles" other locales use "subtitles"
+
+      _this.label_ = 'subtitles';
+
+      if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
+        _this.label_ = 'captions';
+      }
+
+      _this.menuButton_.controlText(toTitleCase(_this.label_));
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = SubsCapsButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+    }
+    /**
+     * Create caption/subtitles menu items
+     *
+     * @return {CaptionSettingsMenuItem[]}
+     *         The array of current menu items.
+     */
+    ;
+
+    _proto.createItems = function createItems() {
+      var items = [];
+
+      if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
+        items.push(new CaptionSettingsMenuItem(this.player_, {
+          kind: this.label_
+        }));
+        this.hideThreshold_ += 1;
+      }
+
+      items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
+      return items;
+    };
+
+    return SubsCapsButton;
+  }(TextTrackButton);
+  /**
+   * `kind`s of TextTrack to look for to associate it with this menu.
+   *
+   * @type {array}
+   * @private
+   */
+
+
+  SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
+  /**
+   * The text that should display over the `SubsCapsButton`s controls.
+   *
+   *
+   * @type {string}
+   * @private
+   */
+
+  SubsCapsButton.prototype.controlText_ = 'Subtitles';
+  Component.registerComponent('SubsCapsButton', SubsCapsButton);
+
+  /**
+   * An {@link AudioTrack} {@link MenuItem}
+   *
+   * @extends MenuItem
+   */
+
+  var AudioTrackMenuItem =
+  /*#__PURE__*/
+  function (_MenuItem) {
+    _inheritsLoose(AudioTrackMenuItem, _MenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function AudioTrackMenuItem(player, options) {
+      var _this;
+
+      var track = options.track;
+      var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init.
+
+      options.label = track.label || track.language || 'Unknown';
+      options.selected = track.enabled;
+      _this = _MenuItem.call(this, player, options) || this;
+      _this.track = track;
+
+      _this.addClass("vjs-" + track.kind + "-menu-item");
+
+      var changeHandler = function changeHandler() {
+        for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+          args[_key] = arguments[_key];
+        }
+
+        _this.handleTracksChange.apply(_assertThisInitialized(_this), args);
+      };
+
+      tracks.addEventListener('change', changeHandler);
+
+      _this.on('dispose', function () {
+        tracks.removeEventListener('change', changeHandler);
+      });
+
+      return _this;
+    }
+
+    var _proto = AudioTrackMenuItem.prototype;
+
+    _proto.createEl = function createEl(type, props, attrs) {
+      var innerHTML = "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label);
+
+      if (this.options_.track.kind === 'main-desc') {
+        innerHTML += "\n        <span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>\n        <span class=\"vjs-control-text\"> " + this.localize('Descriptions') + "</span>\n      ";
+      }
+
+      innerHTML += '</span>';
+
+      var el = _MenuItem.prototype.createEl.call(this, type, assign({
+        innerHTML: innerHTML
+      }, props), attrs);
+
+      return el;
+    }
+    /**
+     * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
+     * for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      var tracks = this.player_.audioTracks();
+
+      _MenuItem.prototype.handleClick.call(this, event);
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i];
+        track.enabled = track === this.track;
+      }
+    }
+    /**
+     * Handle any {@link AudioTrack} change.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The {@link AudioTrackList#change} event that caused this to run.
+     *
+     * @listens AudioTrackList#change
+     */
+    ;
+
+    _proto.handleTracksChange = function handleTracksChange(event) {
+      this.selected(this.track.enabled);
+    };
+
+    return AudioTrackMenuItem;
+  }(MenuItem);
+
+  Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
+
+  /**
+   * The base class for buttons that toggle specific {@link AudioTrack} types.
+   *
+   * @extends TrackButton
+   */
+
+  var AudioTrackButton =
+  /*#__PURE__*/
+  function (_TrackButton) {
+    _inheritsLoose(AudioTrackButton, _TrackButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options={}]
+     *        The key/value store of player options.
+     */
+    function AudioTrackButton(player, options) {
+      if (options === void 0) {
+        options = {};
+      }
+
+      options.tracks = player.audioTracks();
+      return _TrackButton.call(this, player, options) || this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+
+
+    var _proto = AudioTrackButton.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-audio-button " + _TrackButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-audio-button " + _TrackButton.prototype.buildWrapperCSSClass.call(this);
+    }
+    /**
+     * Create a menu item for each audio track
+     *
+     * @param {AudioTrackMenuItem[]} [items=[]]
+     *        An array of existing menu items to use.
+     *
+     * @return {AudioTrackMenuItem[]}
+     *         An array of menu items
+     */
+    ;
+
+    _proto.createItems = function createItems(items) {
+      if (items === void 0) {
+        items = [];
+      }
+
+      // if there's only one audio track, there no point in showing it
+      this.hideThreshold_ = 1;
+      var tracks = this.player_.audioTracks();
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i];
+        items.push(new AudioTrackMenuItem(this.player_, {
+          track: track,
+          // MenuItem is selectable
+          selectable: true,
+          // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
+          multiSelectable: false
+        }));
+      }
+
+      return items;
+    };
+
+    return AudioTrackButton;
+  }(TrackButton);
+  /**
+   * The text that should display over the `AudioTrackButton`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  AudioTrackButton.prototype.controlText_ = 'Audio Track';
+  Component.registerComponent('AudioTrackButton', AudioTrackButton);
+
+  /**
+   * The specific menu item type for selecting a playback rate.
+   *
+   * @extends MenuItem
+   */
+
+  var PlaybackRateMenuItem =
+  /*#__PURE__*/
+  function (_MenuItem) {
+    _inheritsLoose(PlaybackRateMenuItem, _MenuItem);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function PlaybackRateMenuItem(player, options) {
+      var _this;
+
+      var label = options.rate;
+      var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init.
+
+      options.label = label;
+      options.selected = rate === 1;
+      options.selectable = true;
+      options.multiSelectable = false;
+      _this = _MenuItem.call(this, player, options) || this;
+      _this.label = label;
+      _this.rate = rate;
+
+      _this.on(player, 'ratechange', _this.update);
+
+      return _this;
+    }
+    /**
+     * This gets called when an `PlaybackRateMenuItem` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+
+
+    var _proto = PlaybackRateMenuItem.prototype;
+
+    _proto.handleClick = function handleClick(event) {
+      _MenuItem.prototype.handleClick.call(this);
+
+      this.player().playbackRate(this.rate);
+    }
+    /**
+     * Update the PlaybackRateMenuItem when the playbackrate changes.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `ratechange` event that caused this function to run.
+     *
+     * @listens Player#ratechange
+     */
+    ;
+
+    _proto.update = function update(event) {
+      this.selected(this.player().playbackRate() === this.rate);
+    };
+
+    return PlaybackRateMenuItem;
+  }(MenuItem);
+  /**
+   * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  PlaybackRateMenuItem.prototype.contentElType = 'button';
+  Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
+
+  /**
+   * The component for controlling the playback rate.
+   *
+   * @extends MenuButton
+   */
+
+  var PlaybackRateMenuButton =
+  /*#__PURE__*/
+  function (_MenuButton) {
+    _inheritsLoose(PlaybackRateMenuButton, _MenuButton);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of player options.
+     */
+    function PlaybackRateMenuButton(player, options) {
+      var _this;
+
+      _this = _MenuButton.call(this, player, options) || this;
+
+      _this.updateVisibility();
+
+      _this.updateLabel();
+
+      _this.on(player, 'loadstart', _this.updateVisibility);
+
+      _this.on(player, 'ratechange', _this.updateLabel);
+
+      return _this;
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+
+
+    var _proto = PlaybackRateMenuButton.prototype;
+
+    _proto.createEl = function createEl$1() {
+      var el = _MenuButton.prototype.createEl.call(this);
+
+      this.labelEl_ = createEl('div', {
+        className: 'vjs-playback-rate-value',
+        innerHTML: '1x'
+      });
+      el.appendChild(this.labelEl_);
+      return el;
+    };
+
+    _proto.dispose = function dispose() {
+      this.labelEl_ = null;
+
+      _MenuButton.prototype.dispose.call(this);
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    ;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-playback-rate " + _MenuButton.prototype.buildCSSClass.call(this);
+    };
+
+    _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
+      return "vjs-playback-rate " + _MenuButton.prototype.buildWrapperCSSClass.call(this);
+    }
+    /**
+     * Create the playback rate menu
+     *
+     * @return {Menu}
+     *         Menu object populated with {@link PlaybackRateMenuItem}s
+     */
+    ;
+
+    _proto.createMenu = function createMenu() {
+      var menu = new Menu(this.player());
+      var rates = this.playbackRates();
+
+      if (rates) {
+        for (var i = rates.length - 1; i >= 0; i--) {
+          menu.addChild(new PlaybackRateMenuItem(this.player(), {
+            rate: rates[i] + 'x'
+          }));
+        }
+      }
+
+      return menu;
+    }
+    /**
+     * Updates ARIA accessibility attributes
+     */
+    ;
+
+    _proto.updateARIAAttributes = function updateARIAAttributes() {
+      // Current playback rate
+      this.el().setAttribute('aria-valuenow', this.player().playbackRate());
+    }
+    /**
+     * This gets called when an `PlaybackRateMenuButton` is "clicked". See
+     * {@link ClickableComponent} for more detailed information on what a click can be.
+     *
+     * @param {EventTarget~Event} [event]
+     *        The `keydown`, `tap`, or `click` event that caused this function to be
+     *        called.
+     *
+     * @listens tap
+     * @listens click
+     */
+    ;
+
+    _proto.handleClick = function handleClick(event) {
+      // select next rate option
+      var currentRate = this.player().playbackRate();
+      var rates = this.playbackRates(); // this will select first one if the last one currently selected
+
+      var newRate = rates[0];
+
+      for (var i = 0; i < rates.length; i++) {
+        if (rates[i] > currentRate) {
+          newRate = rates[i];
+          break;
+        }
+      }
+
+      this.player().playbackRate(newRate);
+    }
+    /**
+     * Get possible playback rates
+     *
+     * @return {Array}
+     *         All possible playback rates
+     */
+    ;
+
+    _proto.playbackRates = function playbackRates() {
+      return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
+    }
+    /**
+     * Get whether playback rates is supported by the tech
+     * and an array of playback rates exists
+     *
+     * @return {boolean}
+     *         Whether changing playback rate is supported
+     */
+    ;
+
+    _proto.playbackRateSupported = function playbackRateSupported() {
+      return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
+    }
+    /**
+     * Hide playback rate controls when they're no playback rate options to select
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#loadstart
+     */
+    ;
+
+    _proto.updateVisibility = function updateVisibility(event) {
+      if (this.playbackRateSupported()) {
+        this.removeClass('vjs-hidden');
+      } else {
+        this.addClass('vjs-hidden');
+      }
+    }
+    /**
+     * Update button label when rate changed
+     *
+     * @param {EventTarget~Event} [event]
+     *        The event that caused this function to run.
+     *
+     * @listens Player#ratechange
+     */
+    ;
+
+    _proto.updateLabel = function updateLabel(event) {
+      if (this.playbackRateSupported()) {
+        this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
+      }
+    };
+
+    return PlaybackRateMenuButton;
+  }(MenuButton);
+  /**
+   * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+   *
+   * @type {string}
+   * @private
+   */
+
+
+  PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
+  Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
+
+  /**
+   * Just an empty spacer element that can be used as an append point for plugins, etc.
+   * Also can be used to create space between elements when necessary.
+   *
+   * @extends Component
+   */
+
+  var Spacer =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(Spacer, _Component);
+
+    function Spacer() {
+      return _Component.apply(this, arguments) || this;
+    }
+
+    var _proto = Spacer.prototype;
+
+    /**
+    * Builds the default DOM `className`.
+    *
+    * @return {string}
+    *         The DOM `className` for this object.
+    */
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-spacer " + _Component.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: this.buildCSSClass()
+      });
+    };
+
+    return Spacer;
+  }(Component);
+
+  Component.registerComponent('Spacer', Spacer);
+
+  /**
+   * Spacer specifically meant to be used as an insertion point for new plugins, etc.
+   *
+   * @extends Spacer
+   */
+
+  var CustomControlSpacer =
+  /*#__PURE__*/
+  function (_Spacer) {
+    _inheritsLoose(CustomControlSpacer, _Spacer);
+
+    function CustomControlSpacer() {
+      return _Spacer.apply(this, arguments) || this;
+    }
+
+    var _proto = CustomControlSpacer.prototype;
+
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     */
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-custom-control-spacer " + _Spacer.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      var el = _Spacer.prototype.createEl.call(this, {
+        className: this.buildCSSClass()
+      }); // No-flex/table-cell mode requires there be some content
+      // in the cell to fill the remaining space of the table.
+
+
+      el.innerHTML = "\xA0";
+      return el;
+    };
+
+    return CustomControlSpacer;
+  }(Spacer);
+
+  Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
+
+  /**
+   * Container of main controls.
+   *
+   * @extends Component
+   */
+
+  var ControlBar =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(ControlBar, _Component);
+
+    function ControlBar() {
+      return _Component.apply(this, arguments) || this;
+    }
+
+    var _proto = ControlBar.prototype;
+
+    /**
+     * Create the `Component`'s DOM element
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'div', {
+        className: 'vjs-control-bar',
+        dir: 'ltr'
+      });
+    };
+
+    return ControlBar;
+  }(Component);
+  /**
+   * Default options for `ControlBar`
+   *
+   * @type {Object}
+   * @private
+   */
+
+
+  ControlBar.prototype.options_ = {
+    children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
+  };
+
+  if ('exitPictureInPicture' in document) {
+    ControlBar.prototype.options_.children.splice(ControlBar.prototype.options_.children.length - 1, 0, 'pictureInPictureToggle');
+  }
+
+  Component.registerComponent('ControlBar', ControlBar);
+
+  /**
+   * A display that indicates an error has occurred. This means that the video
+   * is unplayable.
+   *
+   * @extends ModalDialog
+   */
+
+  var ErrorDisplay =
+  /*#__PURE__*/
+  function (_ModalDialog) {
+    _inheritsLoose(ErrorDisplay, _ModalDialog);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param  {Player} player
+     *         The `Player` that this class should be attached to.
+     *
+     * @param  {Object} [options]
+     *         The key/value store of player options.
+     */
+    function ErrorDisplay(player, options) {
+      var _this;
+
+      _this = _ModalDialog.call(this, player, options) || this;
+
+      _this.on(player, 'error', _this.open);
+
+      return _this;
+    }
+    /**
+     * Builds the default DOM `className`.
+     *
+     * @return {string}
+     *         The DOM `className` for this object.
+     *
+     * @deprecated Since version 5.
+     */
+
+
+    var _proto = ErrorDisplay.prototype;
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return "vjs-error-display " + _ModalDialog.prototype.buildCSSClass.call(this);
+    }
+    /**
+     * Gets the localized error message based on the `Player`s error.
+     *
+     * @return {string}
+     *         The `Player`s error message localized or an empty string.
+     */
+    ;
+
+    _proto.content = function content() {
+      var error = this.player().error();
+      return error ? this.localize(error.message) : '';
+    };
+
+    return ErrorDisplay;
+  }(ModalDialog);
+  /**
+   * The default options for an `ErrorDisplay`.
+   *
+   * @private
+   */
+
+
+  ErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {
+    pauseOnOpen: false,
+    fillAlways: true,
+    temporary: false,
+    uncloseable: true
+  });
+  Component.registerComponent('ErrorDisplay', ErrorDisplay);
+
+  var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
+  var COLOR_BLACK = ['#000', 'Black'];
+  var COLOR_BLUE = ['#00F', 'Blue'];
+  var COLOR_CYAN = ['#0FF', 'Cyan'];
+  var COLOR_GREEN = ['#0F0', 'Green'];
+  var COLOR_MAGENTA = ['#F0F', 'Magenta'];
+  var COLOR_RED = ['#F00', 'Red'];
+  var COLOR_WHITE = ['#FFF', 'White'];
+  var COLOR_YELLOW = ['#FF0', 'Yellow'];
+  var OPACITY_OPAQUE = ['1', 'Opaque'];
+  var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
+  var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component.
+  //
+  // Possible keys include:
+  //
+  // `default`:
+  //   The default option index. Only needs to be provided if not zero.
+  // `parser`:
+  //   A function which is used to parse the value from the selected option in
+  //   a customized way.
+  // `selector`:
+  //   The selector used to find the associated <select> element.
+
+  var selectConfigs = {
+    backgroundColor: {
+      selector: '.vjs-bg-color > select',
+      id: 'captions-background-color-%s',
+      label: 'Color',
+      options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+    },
+    backgroundOpacity: {
+      selector: '.vjs-bg-opacity > select',
+      id: 'captions-background-opacity-%s',
+      label: 'Transparency',
+      options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
+    },
+    color: {
+      selector: '.vjs-fg-color > select',
+      id: 'captions-foreground-color-%s',
+      label: 'Color',
+      options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+    },
+    edgeStyle: {
+      selector: '.vjs-edge-style > select',
+      id: '%s',
+      label: 'Text Edge Style',
+      options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
+    },
+    fontFamily: {
+      selector: '.vjs-font-family > select',
+      id: 'captions-font-family-%s',
+      label: 'Font Family',
+      options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
+    },
+    fontPercent: {
+      selector: '.vjs-font-percent > select',
+      id: 'captions-font-size-%s',
+      label: 'Font Size',
+      options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
+      "default": 2,
+      parser: function parser(v) {
+        return v === '1.00' ? null : Number(v);
+      }
+    },
+    textOpacity: {
+      selector: '.vjs-text-opacity > select',
+      id: 'captions-foreground-opacity-%s',
+      label: 'Transparency',
+      options: [OPACITY_OPAQUE, OPACITY_SEMI]
+    },
+    // Options for this object are defined below.
+    windowColor: {
+      selector: '.vjs-window-color > select',
+      id: 'captions-window-color-%s',
+      label: 'Color'
+    },
+    // Options for this object are defined below.
+    windowOpacity: {
+      selector: '.vjs-window-opacity > select',
+      id: 'captions-window-opacity-%s',
+      label: 'Transparency',
+      options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
+    }
+  };
+  selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
+  /**
+   * Get the actual value of an option.
+   *
+   * @param  {string} value
+   *         The value to get
+   *
+   * @param  {Function} [parser]
+   *         Optional function to adjust the value.
+   *
+   * @return {Mixed}
+   *         - Will be `undefined` if no value exists
+   *         - Will be `undefined` if the given value is "none".
+   *         - Will be the actual value otherwise.
+   *
+   * @private
+   */
+
+  function parseOptionValue(value, parser) {
+    if (parser) {
+      value = parser(value);
+    }
+
+    if (value && value !== 'none') {
+      return value;
+    }
+  }
+  /**
+   * Gets the value of the selected <option> element within a <select> element.
+   *
+   * @param  {Element} el
+   *         the element to look in
+   *
+   * @param  {Function} [parser]
+   *         Optional function to adjust the value.
+   *
+   * @return {Mixed}
+   *         - Will be `undefined` if no value exists
+   *         - Will be `undefined` if the given value is "none".
+   *         - Will be the actual value otherwise.
+   *
+   * @private
+   */
+
+
+  function getSelectedOptionValue(el, parser) {
+    var value = el.options[el.options.selectedIndex].value;
+    return parseOptionValue(value, parser);
+  }
+  /**
+   * Sets the selected <option> element within a <select> element based on a
+   * given value.
+   *
+   * @param {Element} el
+   *        The element to look in.
+   *
+   * @param {string} value
+   *        the property to look on.
+   *
+   * @param {Function} [parser]
+   *        Optional function to adjust the value before comparing.
+   *
+   * @private
+   */
+
+
+  function setSelectedOption(el, value, parser) {
+    if (!value) {
+      return;
+    }
+
+    for (var i = 0; i < el.options.length; i++) {
+      if (parseOptionValue(el.options[i].value, parser) === value) {
+        el.selectedIndex = i;
+        break;
+      }
+    }
+  }
+  /**
+   * Manipulate Text Tracks settings.
+   *
+   * @extends ModalDialog
+   */
+
+
+  var TextTrackSettings =
+  /*#__PURE__*/
+  function (_ModalDialog) {
+    _inheritsLoose(TextTrackSettings, _ModalDialog);
+
+    /**
+     * Creates an instance of this class.
+     *
+     * @param {Player} player
+     *         The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *         The key/value store of player options.
+     */
+    function TextTrackSettings(player, options) {
+      var _this;
+
+      options.temporary = false;
+      _this = _ModalDialog.call(this, player, options) || this;
+      _this.updateDisplay = bind(_assertThisInitialized(_this), _this.updateDisplay); // fill the modal and pretend we have opened it
+
+      _this.fill();
+
+      _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
+      _this.endDialog = createEl('p', {
+        className: 'vjs-control-text',
+        textContent: _this.localize('End of dialog window.')
+      });
+
+      _this.el().appendChild(_this.endDialog);
+
+      _this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options
+
+
+      if (options.persistTextTrackSettings === undefined) {
+        _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
+      }
+
+      _this.on(_this.$('.vjs-done-button'), 'click', function () {
+        _this.saveSettings();
+
+        _this.close();
+      });
+
+      _this.on(_this.$('.vjs-default-button'), 'click', function () {
+        _this.setDefaults();
+
+        _this.updateDisplay();
+      });
+
+      each(selectConfigs, function (config) {
+        _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
+      });
+
+      if (_this.options_.persistTextTrackSettings) {
+        _this.restoreSettings();
+      }
+
+      return _this;
+    }
+
+    var _proto = TextTrackSettings.prototype;
+
+    _proto.dispose = function dispose() {
+      this.endDialog = null;
+
+      _ModalDialog.prototype.dispose.call(this);
+    }
+    /**
+     * Create a <select> element with configured options.
+     *
+     * @param {string} key
+     *        Configuration key to use during creation.
+     *
+     * @return {string}
+     *         An HTML string.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElSelect_ = function createElSelect_(key, legendId, type) {
+      var _this2 = this;
+
+      if (legendId === void 0) {
+        legendId = '';
+      }
+
+      if (type === void 0) {
+        type = 'label';
+      }
+
+      var config = selectConfigs[key];
+      var id = config.id.replace('%s', this.id_);
+      var selectLabelledbyIds = [legendId, id].join(' ').trim();
+      return ["<" + type + " id=\"" + id + "\" class=\"" + (type === 'label' ? 'vjs-label' : '') + "\">", this.localize(config.label), "</" + type + ">", "<select aria-labelledby=\"" + selectLabelledbyIds + "\">"].concat(config.options.map(function (o) {
+        var optionId = id + '-' + o[1].replace(/\W+/g, '');
+        return ["<option id=\"" + optionId + "\" value=\"" + o[0] + "\" ", "aria-labelledby=\"" + selectLabelledbyIds + " " + optionId + "\">", _this2.localize(o[1]), '</option>'].join('');
+      })).concat('</select>').join('');
+    }
+    /**
+     * Create foreground color element for the component
+     *
+     * @return {string}
+     *         An HTML string.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElFgColor_ = function createElFgColor_() {
+      var legendId = "captions-text-legend-" + this.id_;
+      return ['<fieldset class="vjs-fg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
+    }
+    /**
+     * Create background color element for the component
+     *
+     * @return {string}
+     *         An HTML string.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElBgColor_ = function createElBgColor_() {
+      var legendId = "captions-background-" + this.id_;
+      return ['<fieldset class="vjs-bg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
+    }
+    /**
+     * Create window color element for the component
+     *
+     * @return {string}
+     *         An HTML string.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElWinColor_ = function createElWinColor_() {
+      var legendId = "captions-window-" + this.id_;
+      return ['<fieldset class="vjs-window-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
+    }
+    /**
+     * Create color elements for the component
+     *
+     * @return {Element}
+     *         The element that was created
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElColors_ = function createElColors_() {
+      return createEl('div', {
+        className: 'vjs-track-settings-colors',
+        innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
+      });
+    }
+    /**
+     * Create font elements for the component
+     *
+     * @return {Element}
+     *         The element that was created.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElFont_ = function createElFont_() {
+      return createEl('div', {
+        className: 'vjs-track-settings-font',
+        innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
+      });
+    }
+    /**
+     * Create controls for the component
+     *
+     * @return {Element}
+     *         The element that was created.
+     *
+     * @private
+     */
+    ;
+
+    _proto.createElControls_ = function createElControls_() {
+      var defaultsDescription = this.localize('restore all settings to the default values');
+      return createEl('div', {
+        className: 'vjs-track-settings-controls',
+        innerHTML: ["<button type=\"button\" class=\"vjs-default-button\" title=\"" + defaultsDescription + "\">", this.localize('Reset'), "<span class=\"vjs-control-text\"> " + defaultsDescription + "</span>", '</button>', "<button type=\"button\" class=\"vjs-done-button\">" + this.localize('Done') + "</button>"].join('')
+      });
+    };
+
+    _proto.content = function content() {
+      return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
+    };
+
+    _proto.label = function label() {
+      return this.localize('Caption Settings Dialog');
+    };
+
+    _proto.description = function description() {
+      return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
+    };
+
+    _proto.buildCSSClass = function buildCSSClass() {
+      return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
+    }
+    /**
+     * Gets an object of text track settings (or null).
+     *
+     * @return {Object}
+     *         An object with config values parsed from the DOM or localStorage.
+     */
+    ;
+
+    _proto.getValues = function getValues() {
+      var _this3 = this;
+
+      return reduce(selectConfigs, function (accum, config, key) {
+        var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
+
+        if (value !== undefined) {
+          accum[key] = value;
+        }
+
+        return accum;
+      }, {});
+    }
+    /**
+     * Sets text track settings from an object of values.
+     *
+     * @param {Object} values
+     *        An object with config values parsed from the DOM or localStorage.
+     */
+    ;
+
+    _proto.setValues = function setValues(values) {
+      var _this4 = this;
+
+      each(selectConfigs, function (config, key) {
+        setSelectedOption(_this4.$(config.selector), values[key], config.parser);
+      });
+    }
+    /**
+     * Sets all `<select>` elements to their default values.
+     */
+    ;
+
+    _proto.setDefaults = function setDefaults() {
+      var _this5 = this;
+
+      each(selectConfigs, function (config) {
+        var index = config.hasOwnProperty('default') ? config["default"] : 0;
+        _this5.$(config.selector).selectedIndex = index;
+      });
+    }
+    /**
+     * Restore texttrack settings from localStorage
+     */
+    ;
+
+    _proto.restoreSettings = function restoreSettings() {
+      var values;
+
+      try {
+        values = JSON.parse(window$1.localStorage.getItem(LOCAL_STORAGE_KEY));
+      } catch (err) {
+        log.warn(err);
+      }
+
+      if (values) {
+        this.setValues(values);
+      }
+    }
+    /**
+     * Save text track settings to localStorage
+     */
+    ;
+
+    _proto.saveSettings = function saveSettings() {
+      if (!this.options_.persistTextTrackSettings) {
+        return;
+      }
+
+      var values = this.getValues();
+
+      try {
+        if (Object.keys(values).length) {
+          window$1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
+        } else {
+          window$1.localStorage.removeItem(LOCAL_STORAGE_KEY);
+        }
+      } catch (err) {
+        log.warn(err);
+      }
+    }
+    /**
+     * Update display of text track settings
+     */
+    ;
+
+    _proto.updateDisplay = function updateDisplay() {
+      var ttDisplay = this.player_.getChild('textTrackDisplay');
+
+      if (ttDisplay) {
+        ttDisplay.updateDisplay();
+      }
+    }
+    /**
+     * conditionally blur the element and refocus the captions button
+     *
+     * @private
+     */
+    ;
+
+    _proto.conditionalBlur_ = function conditionalBlur_() {
+      this.previouslyActiveEl_ = null;
+      var cb = this.player_.controlBar;
+      var subsCapsBtn = cb && cb.subsCapsButton;
+      var ccBtn = cb && cb.captionsButton;
+
+      if (subsCapsBtn) {
+        subsCapsBtn.focus();
+      } else if (ccBtn) {
+        ccBtn.focus();
+      }
+    };
+
+    return TextTrackSettings;
+  }(ModalDialog);
+
+  Component.registerComponent('TextTrackSettings', TextTrackSettings);
+
+  /**
+   * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
+   *
+   * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
+   *
+   * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
+   * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
+   * @example <caption>How to disable the resize manager</caption>
+   * const player = videojs('#vid', {
+   *   resizeManager: false
+   * });
+   *
+   * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
+   *
+   * @extends Component
+   */
+
+  var ResizeManager =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(ResizeManager, _Component);
+
+    /**
+     * Create the ResizeManager.
+     *
+     * @param {Object} player
+     *        The `Player` that this class should be attached to.
+     *
+     * @param {Object} [options]
+     *        The key/value store of ResizeManager options.
+     *
+     * @param {Object} [options.ResizeObserver]
+     *        A polyfill for ResizeObserver can be passed in here.
+     *        If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
+     */
+    function ResizeManager(player, options) {
+      var _this;
+
+      var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window$1.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver
+
+      if (options.ResizeObserver === null) {
+        RESIZE_OBSERVER_AVAILABLE = false;
+      } // Only create an element when ResizeObserver isn't available
+
+
+      var options_ = mergeOptions({
+        createEl: !RESIZE_OBSERVER_AVAILABLE,
+        reportTouchActivity: false
+      }, options);
+      _this = _Component.call(this, player, options_) || this;
+      _this.ResizeObserver = options.ResizeObserver || window$1.ResizeObserver;
+      _this.loadListener_ = null;
+      _this.resizeObserver_ = null;
+      _this.debouncedHandler_ = debounce(function () {
+        _this.resizeHandler();
+      }, 100, false, _assertThisInitialized(_this));
+
+      if (RESIZE_OBSERVER_AVAILABLE) {
+        _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);
+
+        _this.resizeObserver_.observe(player.el());
+      } else {
+        _this.loadListener_ = function () {
+          if (!_this.el_ || !_this.el_.contentWindow) {
+            return;
+          }
+
+          var debouncedHandler_ = _this.debouncedHandler_;
+
+          var unloadListener_ = _this.unloadListener_ = function () {
+            off(this, 'resize', debouncedHandler_);
+            off(this, 'unload', unloadListener_);
+            unloadListener_ = null;
+          }; // safari and edge can unload the iframe before resizemanager dispose
+          // we have to dispose of event handlers correctly before that happens
+
+
+          on(_this.el_.contentWindow, 'unload', unloadListener_);
+          on(_this.el_.contentWindow, 'resize', debouncedHandler_);
+        };
+
+        _this.one('load', _this.loadListener_);
+      }
+
+      return _this;
+    }
+
+    var _proto = ResizeManager.prototype;
+
+    _proto.createEl = function createEl() {
+      return _Component.prototype.createEl.call(this, 'iframe', {
+        className: 'vjs-resize-manager',
+        tabIndex: -1
+      }, {
+        'aria-hidden': 'true'
+      });
+    }
+    /**
+     * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
+     *
+     * @fires Player#playerresize
+     */
+    ;
+
+    _proto.resizeHandler = function resizeHandler() {
+      /**
+       * Called when the player size has changed
+       *
+       * @event Player#playerresize
+       * @type {EventTarget~Event}
+       */
+      // make sure player is still around to trigger
+      // prevents this from causing an error after dispose
+      if (!this.player_ || !this.player_.trigger) {
+        return;
+      }
+
+      this.player_.trigger('playerresize');
+    };
+
+    _proto.dispose = function dispose() {
+      if (this.debouncedHandler_) {
+        this.debouncedHandler_.cancel();
+      }
+
+      if (this.resizeObserver_) {
+        if (this.player_.el()) {
+          this.resizeObserver_.unobserve(this.player_.el());
+        }
+
+        this.resizeObserver_.disconnect();
+      }
+
+      if (this.loadListener_) {
+        this.off('load', this.loadListener_);
+      }
+
+      if (this.el_ && this.el_.contentWindow && this.unloadListener_) {
+        this.unloadListener_.call(this.el_.contentWindow);
+      }
+
+      this.ResizeObserver = null;
+      this.resizeObserver = null;
+      this.debouncedHandler_ = null;
+      this.loadListener_ = null;
+
+      _Component.prototype.dispose.call(this);
+    };
+
+    return ResizeManager;
+  }(Component);
+
+  Component.registerComponent('ResizeManager', ResizeManager);
+
+  /**
+   * Computes the median of an array.
+   *
+   * @param {number[]} arr
+   *        Input array of numbers.
+   *
+   * @return {number}
+   *        Median value.
+   */
+  var median = function median(arr) {
+    var mid = Math.floor(arr.length / 2);
+    var sortedList = [].concat(arr).sort(function (a, b) {
+      return a - b;
+    });
+    return arr.length % 2 !== 0 ? sortedList[mid] : (sortedList[mid - 1] + sortedList[mid]) / 2;
+  };
+
+  /* track when we are at the live edge, and other helpers for live playback */
+
+  var LiveTracker =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(LiveTracker, _Component);
+
+    function LiveTracker(player, options) {
+      var _this;
+
+      // LiveTracker does not need an element
+      var options_ = mergeOptions({
+        createEl: false
+      }, options);
+      _this = _Component.call(this, player, options_) || this;
+
+      _this.reset_();
+
+      _this.on(_this.player_, 'durationchange', _this.handleDurationchange); // we don't need to track live playback if the document is hidden,
+      // also, tracking when the document is hidden can
+      // cause the CPU to spike and eventually crash the page on IE11.
+
+
+      if (IE_VERSION && 'hidden' in document && 'visibilityState' in document) {
+        _this.on(document, 'visibilitychange', _this.handleVisibilityChange);
+      }
+
+      return _this;
+    }
+
+    var _proto = LiveTracker.prototype;
+
+    _proto.handleVisibilityChange = function handleVisibilityChange() {
+      if (this.player_.duration() !== Infinity) {
+        return;
+      }
+
+      if (document.hidden) {
+        this.stopTracking();
+      } else {
+        this.startTracking();
+      }
+    };
+
+    _proto.isBehind_ = function isBehind_() {
+      // don't report that we are behind until a timeupdate has been seen
+      if (!this.timeupdateSeen_) {
+        return false;
+      }
+
+      var liveCurrentTime = this.liveCurrentTime();
+      var currentTime = this.player_.currentTime(); // the live edge window is the amount of seconds away from live
+      // that a player can be, but still be considered live.
+      // we add 0.07 because the live tracking happens every 30ms
+      // and we want some wiggle room for short segment live playback
+
+      var liveEdgeWindow = this.seekableIncrement_ * 2 + 0.07; // on Android liveCurrentTime can bee Infinity, because seekableEnd
+      // can be Infinity, so we handle that case.
+
+      return liveCurrentTime !== Infinity && liveCurrentTime - liveEdgeWindow >= currentTime;
+    } // all the functionality for tracking when seek end changes
+    // and for tracking how far past seek end we should be
+    ;
+
+    _proto.trackLive_ = function trackLive_() {
+      this.pastSeekEnd_ = this.pastSeekEnd_;
+      var seekable = this.player_.seekable(); // skip undefined seekable
+
+      if (!seekable || !seekable.length) {
+        return;
+      }
+
+      var newSeekEnd = this.seekableEnd(); // we can only tell if we are behind live, when seekable changes
+      // once we detect that seekable has changed we check the new seek
+      // end against current time, with a fudge value of half a second.
+
+      if (newSeekEnd !== this.lastSeekEnd_) {
+        if (this.lastSeekEnd_) {
+          // we try to get the best fit value for the seeking increment
+          // variable from the last 12 values.
+          this.seekableIncrementList_ = this.seekableIncrementList_.slice(-11);
+          this.seekableIncrementList_.push(Math.abs(newSeekEnd - this.lastSeekEnd_));
+
+          if (this.seekableIncrementList_.length > 3) {
+            this.seekableIncrement_ = median(this.seekableIncrementList_);
+          }
+        }
+
+        this.pastSeekEnd_ = 0;
+        this.lastSeekEnd_ = newSeekEnd;
+        this.trigger('seekableendchange');
+      }
+
+      this.pastSeekEnd_ = this.pastSeekEnd() + 0.03;
+
+      if (this.isBehind_() !== this.behindLiveEdge()) {
+        this.behindLiveEdge_ = this.isBehind_();
+        this.trigger('liveedgechange');
+      }
+    }
+    /**
+     * handle a durationchange event on the player
+     * and start/stop tracking accordingly.
+     */
+    ;
+
+    _proto.handleDurationchange = function handleDurationchange() {
+      if (this.player_.duration() === Infinity) {
+        this.startTracking();
+      } else {
+        this.stopTracking();
+      }
+    }
+    /**
+     * start tracking live playback
+     */
+    ;
+
+    _proto.startTracking = function startTracking() {
+      var _this2 = this;
+
+      if (this.isTracking()) {
+        return;
+      } // If we haven't seen a timeupdate, we need to check whether playback
+      // began before this component started tracking. This can happen commonly
+      // when using autoplay.
+
+
+      if (!this.timeupdateSeen_) {
+        this.timeupdateSeen_ = this.player_.hasStarted();
+      }
+
+      this.trackingInterval_ = this.setInterval(this.trackLive_, 30);
+      this.trackLive_();
+      this.on(this.player_, 'play', this.trackLive_);
+      this.on(this.player_, 'pause', this.trackLive_); // this is to prevent showing that we are not live
+      // before a video starts to play
+
+      if (!this.timeupdateSeen_) {
+        this.one(this.player_, 'play', this.handlePlay);
+
+        this.handleTimeupdate = function () {
+          _this2.timeupdateSeen_ = true;
+          _this2.handleTimeupdate = null;
+        };
+
+        this.one(this.player_, 'timeupdate', this.handleTimeupdate);
+      }
+    };
+
+    _proto.handlePlay = function handlePlay() {
+      this.one(this.player_, 'timeupdate', this.seekToLiveEdge);
+    }
+    /**
+     * Stop tracking, and set all internal variables to
+     * their initial value.
+     */
+    ;
+
+    _proto.reset_ = function reset_() {
+      this.pastSeekEnd_ = 0;
+      this.lastSeekEnd_ = null;
+      this.behindLiveEdge_ = null;
+      this.timeupdateSeen_ = false;
+      this.clearInterval(this.trackingInterval_);
+      this.trackingInterval_ = null;
+      this.seekableIncrement_ = 12;
+      this.seekableIncrementList_ = [];
+      this.off(this.player_, 'play', this.trackLive_);
+      this.off(this.player_, 'pause', this.trackLive_);
+      this.off(this.player_, 'play', this.handlePlay);
+      this.off(this.player_, 'timeupdate', this.seekToLiveEdge);
+
+      if (this.handleTimeupdate) {
+        this.off(this.player_, 'timeupdate', this.handleTimeupdate);
+        this.handleTimeupdate = null;
+      }
+    }
+    /**
+     * stop tracking live playback
+     */
+    ;
+
+    _proto.stopTracking = function stopTracking() {
+      if (!this.isTracking()) {
+        return;
+      }
+
+      this.reset_();
+    }
+    /**
+     * A helper to get the player seekable end
+     * so that we don't have to null check everywhere
+     */
+    ;
+
+    _proto.seekableEnd = function seekableEnd() {
+      var seekable = this.player_.seekable();
+      var seekableEnds = [];
+      var i = seekable ? seekable.length : 0;
+
+      while (i--) {
+        seekableEnds.push(seekable.end(i));
+      } // grab the furthest seekable end after sorting, or if there are none
+      // default to Infinity
+
+
+      return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
+    }
+    /**
+     * A helper to get the player seekable start
+     * so that we don't have to null check everywhere
+     */
+    ;
+
+    _proto.seekableStart = function seekableStart() {
+      var seekable = this.player_.seekable();
+      var seekableStarts = [];
+      var i = seekable ? seekable.length : 0;
+
+      while (i--) {
+        seekableStarts.push(seekable.start(i));
+      } // grab the first seekable start after sorting, or if there are none
+      // default to 0
+
+
+      return seekableStarts.length ? seekableStarts.sort()[0] : 0;
+    }
+    /**
+     * Get the live time window
+     */
+    ;
+
+    _proto.liveWindow = function liveWindow() {
+      var liveCurrentTime = this.liveCurrentTime();
+
+      if (liveCurrentTime === Infinity) {
+        return Infinity;
+      }
+
+      return liveCurrentTime - this.seekableStart();
+    }
+    /**
+     * Determines if the player is live, only checks if this component
+     * is tracking live playback or not
+     */
+    ;
+
+    _proto.isLive = function isLive() {
+      return this.isTracking();
+    }
+    /**
+     * Determines if currentTime is at the live edge and won't fall behind
+     * on each seekableendchange
+     */
+    ;
+
+    _proto.atLiveEdge = function atLiveEdge() {
+      return !this.behindLiveEdge();
+    }
+    /**
+     * get what we expect the live current time to be
+     */
+    ;
+
+    _proto.liveCurrentTime = function liveCurrentTime() {
+      return this.pastSeekEnd() + this.seekableEnd();
+    }
+    /**
+     * Returns how far past seek end we expect current time to be
+     */
+    ;
+
+    _proto.pastSeekEnd = function pastSeekEnd() {
+      return this.pastSeekEnd_;
+    }
+    /**
+     * If we are currently behind the live edge, aka currentTime will be
+     * behind on a seekableendchange
+     */
+    ;
+
+    _proto.behindLiveEdge = function behindLiveEdge() {
+      return this.behindLiveEdge_;
+    };
+
+    _proto.isTracking = function isTracking() {
+      return typeof this.trackingInterval_ === 'number';
+    }
+    /**
+     * Seek to the live edge if we are behind the live edge
+     */
+    ;
+
+    _proto.seekToLiveEdge = function seekToLiveEdge() {
+      if (this.atLiveEdge()) {
+        return;
+      }
+
+      this.player_.currentTime(this.liveCurrentTime());
+
+      if (this.player_.paused()) {
+        this.player_.play();
+      }
+    };
+
+    _proto.dispose = function dispose() {
+      this.stopTracking();
+
+      _Component.prototype.dispose.call(this);
+    };
+
+    return LiveTracker;
+  }(Component);
+
+  Component.registerComponent('LiveTracker', LiveTracker);
+
+  /**
+   * This function is used to fire a sourceset when there is something
+   * similar to `mediaEl.load()` being called. It will try to find the source via
+   * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
+   * with the source that was found or empty string if we cannot know. If it cannot
+   * find a source then `sourceset` will not be fired.
+   *
+   * @param {Html5} tech
+   *        The tech object that sourceset was setup on
+   *
+   * @return {boolean}
+   *         returns false if the sourceset was not fired and true otherwise.
+   */
+
+  var sourcesetLoad = function sourcesetLoad(tech) {
+    var el = tech.el(); // if `el.src` is set, that source will be loaded.
+
+    if (el.hasAttribute('src')) {
+      tech.triggerSourceset(el.src);
+      return true;
+    }
+    /**
+     * Since there isn't a src property on the media element, source elements will be used for
+     * implementing the source selection algorithm. This happens asynchronously and
+     * for most cases were there is more than one source we cannot tell what source will
+     * be loaded, without re-implementing the source selection algorithm. At this time we are not
+     * going to do that. There are three special cases that we do handle here though:
+     *
+     * 1. If there are no sources, do not fire `sourceset`.
+     * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
+     * 3. If there is more than one `<source>` but all of them have the same `src` url.
+     *    That will be our src.
+     */
+
+
+    var sources = tech.$$('source');
+    var srcUrls = [];
+    var src = ''; // if there are no sources, do not fire sourceset
+
+    if (!sources.length) {
+      return false;
+    } // only count valid/non-duplicate source elements
+
+
+    for (var i = 0; i < sources.length; i++) {
+      var url = sources[i].src;
+
+      if (url && srcUrls.indexOf(url) === -1) {
+        srcUrls.push(url);
+      }
+    } // there were no valid sources
+
+
+    if (!srcUrls.length) {
+      return false;
+    } // there is only one valid source element url
+    // use that
+
+
+    if (srcUrls.length === 1) {
+      src = srcUrls[0];
+    }
+
+    tech.triggerSourceset(src);
+    return true;
+  };
+  /**
+   * our implementation of an `innerHTML` descriptor for browsers
+   * that do not have one.
+   */
+
+
+  var innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
+    get: function get() {
+      return this.cloneNode(true).innerHTML;
+    },
+    set: function set(v) {
+      // make a dummy node to use innerHTML on
+      var dummy = document.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided
+
+      dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy
+
+      var docFrag = document.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy
+      // to the document fragment
+
+      while (dummy.childNodes.length) {
+        docFrag.appendChild(dummy.childNodes[0]);
+      } // remove content
+
+
+      this.innerText = ''; // now we add all of that html in one by appending the
+      // document fragment. This is how innerHTML does it.
+
+      window$1.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would
+
+      return this.innerHTML;
+    }
+  });
+  /**
+   * Get a property descriptor given a list of priorities and the
+   * property to get.
+   */
+
+  var getDescriptor = function getDescriptor(priority, prop) {
+    var descriptor = {};
+
+    for (var i = 0; i < priority.length; i++) {
+      descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
+
+      if (descriptor && descriptor.set && descriptor.get) {
+        break;
+      }
+    }
+
+    descriptor.enumerable = true;
+    descriptor.configurable = true;
+    return descriptor;
+  };
+
+  var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {
+    return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, window$1.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
+  };
+  /**
+   * Patches browser internal functions so that we can tell synchronously
+   * if a `<source>` was appended to the media element. For some reason this
+   * causes a `sourceset` if the the media element is ready and has no source.
+   * This happens when:
+   * - The page has just loaded and the media element does not have a source.
+   * - The media element was emptied of all sources, then `load()` was called.
+   *
+   * It does this by patching the following functions/properties when they are supported:
+   *
+   * - `append()` - can be used to add a `<source>` element to the media element
+   * - `appendChild()` - can be used to add a `<source>` element to the media element
+   * - `insertAdjacentHTML()` -  can be used to add a `<source>` element to the media element
+   * - `innerHTML` -  can be used to add a `<source>` element to the media element
+   *
+   * @param {Html5} tech
+   *        The tech object that sourceset is being setup on.
+   */
+
+
+  var firstSourceWatch = function firstSourceWatch(tech) {
+    var el = tech.el(); // make sure firstSourceWatch isn't setup twice.
+
+    if (el.resetSourceWatch_) {
+      return;
+    }
+
+    var old = {};
+    var innerDescriptor = getInnerHTMLDescriptor(tech);
+
+    var appendWrapper = function appendWrapper(appendFn) {
+      return function () {
+        for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+          args[_key] = arguments[_key];
+        }
+
+        var retval = appendFn.apply(el, args);
+        sourcesetLoad(tech);
+        return retval;
+      };
+    };
+
+    ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {
+      if (!el[k]) {
+        return;
+      } // store the old function
+
+
+      old[k] = el[k]; // call the old function with a sourceset if a source
+      // was loaded
+
+      el[k] = appendWrapper(old[k]);
+    });
+    Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {
+      set: appendWrapper(innerDescriptor.set)
+    }));
+
+    el.resetSourceWatch_ = function () {
+      el.resetSourceWatch_ = null;
+      Object.keys(old).forEach(function (k) {
+        el[k] = old[k];
+      });
+      Object.defineProperty(el, 'innerHTML', innerDescriptor);
+    }; // on the first sourceset, we need to revert our changes
+
+
+    tech.one('sourceset', el.resetSourceWatch_);
+  };
+  /**
+   * our implementation of a `src` descriptor for browsers
+   * that do not have one.
+   */
+
+
+  var srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
+    get: function get() {
+      if (this.hasAttribute('src')) {
+        return getAbsoluteURL(window$1.Element.prototype.getAttribute.call(this, 'src'));
+      }
+
+      return '';
+    },
+    set: function set(v) {
+      window$1.Element.prototype.setAttribute.call(this, 'src', v);
+      return v;
+    }
+  });
+
+  var getSrcDescriptor = function getSrcDescriptor(tech) {
+    return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
+  };
+  /**
+   * setup `sourceset` handling on the `Html5` tech. This function
+   * patches the following element properties/functions:
+   *
+   * - `src` - to determine when `src` is set
+   * - `setAttribute()` - to determine when `src` is set
+   * - `load()` - this re-triggers the source selection algorithm, and can
+   *              cause a sourceset.
+   *
+   * If there is no source when we are adding `sourceset` support or during a `load()`
+   * we also patch the functions listed in `firstSourceWatch`.
+   *
+   * @param {Html5} tech
+   *        The tech to patch
+   */
+
+
+  var setupSourceset = function setupSourceset(tech) {
+    if (!tech.featuresSourceset) {
+      return;
+    }
+
+    var el = tech.el(); // make sure sourceset isn't setup twice.
+
+    if (el.resetSourceset_) {
+      return;
+    }
+
+    var srcDescriptor = getSrcDescriptor(tech);
+    var oldSetAttribute = el.setAttribute;
+    var oldLoad = el.load;
+    Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {
+      set: function set(v) {
+        var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src
+
+        tech.triggerSourceset(el.src);
+        return retval;
+      }
+    }));
+
+    el.setAttribute = function (n, v) {
+      var retval = oldSetAttribute.call(el, n, v);
+
+      if (/src/i.test(n)) {
+        tech.triggerSourceset(el.src);
+      }
+
+      return retval;
+    };
+
+    el.load = function () {
+      var retval = oldLoad.call(el); // if load was called, but there was no source to fire
+      // sourceset on. We have to watch for a source append
+      // as that can trigger a `sourceset` when the media element
+      // has no source
+
+      if (!sourcesetLoad(tech)) {
+        tech.triggerSourceset('');
+        firstSourceWatch(tech);
+      }
+
+      return retval;
+    };
+
+    if (el.currentSrc) {
+      tech.triggerSourceset(el.currentSrc);
+    } else if (!sourcesetLoad(tech)) {
+      firstSourceWatch(tech);
+    }
+
+    el.resetSourceset_ = function () {
+      el.resetSourceset_ = null;
+      el.load = oldLoad;
+      el.setAttribute = oldSetAttribute;
+      Object.defineProperty(el, 'src', srcDescriptor);
+
+      if (el.resetSourceWatch_) {
+        el.resetSourceWatch_();
+      }
+    };
+  };
+
+  /**
+   * HTML5 Media Controller - Wrapper for HTML5 Media API
+   *
+   * @mixes Tech~SourceHandlerAdditions
+   * @extends Tech
+   */
+
+  var Html5 =
+  /*#__PURE__*/
+  function (_Tech) {
+    _inheritsLoose(Html5, _Tech);
+
+    /**
+    * Create an instance of this Tech.
+    *
+    * @param {Object} [options]
+    *        The key/value store of player options.
+    *
+    * @param {Component~ReadyCallback} ready
+    *        Callback function to call when the `HTML5` Tech is ready.
+    */
+    function Html5(options, ready) {
+      var _this;
+
+      _this = _Tech.call(this, options, ready) || this;
+      var source = options.source;
+      var crossoriginTracks = false; // Set the source if one is provided
+      // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
+      // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
+      // anyway so the error gets fired.
+
+      if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
+        _this.setSource(source);
+      } else {
+        _this.handleLateInit_(_this.el_);
+      } // setup sourceset after late sourceset/init
+
+
+      if (options.enableSourceset) {
+        _this.setupSourcesetHandling_();
+      }
+
+      if (_this.el_.hasChildNodes()) {
+        var nodes = _this.el_.childNodes;
+        var nodesLength = nodes.length;
+        var removeNodes = [];
+
+        while (nodesLength--) {
+          var node = nodes[nodesLength];
+          var nodeName = node.nodeName.toLowerCase();
+
+          if (nodeName === 'track') {
+            if (!_this.featuresNativeTextTracks) {
+              // Empty video tag tracks so the built-in player doesn't use them also.
+              // This may not be fast enough to stop HTML5 browsers from reading the tags
+              // so we'll need to turn off any default tracks if we're manually doing
+              // captions and subtitles. videoElement.textTracks
+              removeNodes.push(node);
+            } else {
+              // store HTMLTrackElement and TextTrack to remote list
+              _this.remoteTextTrackEls().addTrackElement_(node);
+
+              _this.remoteTextTracks().addTrack(node.track);
+
+              _this.textTracks().addTrack(node.track);
+
+              if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
+                crossoriginTracks = true;
+              }
+            }
+          }
+        }
+
+        for (var i = 0; i < removeNodes.length; i++) {
+          _this.el_.removeChild(removeNodes[i]);
+        }
+      }
+
+      _this.proxyNativeTracks_();
+
+      if (_this.featuresNativeTextTracks && crossoriginTracks) {
+        log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.');
+      } // prevent iOS Safari from disabling metadata text tracks during native playback
+
+
+      _this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used
+      // Our goal should be to get the custom controls on mobile solid everywhere
+      // so we can remove this all together. Right now this will block custom
+      // controls on touch enabled laptops like the Chrome Pixel
+
+
+      if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
+        _this.setControls(true);
+      } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
+      // into a `fullscreenchange` event
+
+
+      _this.proxyWebkitFullscreen_();
+
+      _this.triggerReady();
+
+      return _this;
+    }
+    /**
+     * Dispose of `HTML5` media element and remove all tracks.
+     */
+
+
+    var _proto = Html5.prototype;
+
+    _proto.dispose = function dispose() {
+      if (this.el_ && this.el_.resetSourceset_) {
+        this.el_.resetSourceset_();
+      }
+
+      Html5.disposeMediaElement(this.el_);
+      this.options_ = null; // tech will handle clearing of the emulated track list
+
+      _Tech.prototype.dispose.call(this);
+    }
+    /**
+     * Modify the media element so that we can detect when
+     * the source is changed. Fires `sourceset` just after the source has changed
+     */
+    ;
+
+    _proto.setupSourcesetHandling_ = function setupSourcesetHandling_() {
+      setupSourceset(this);
+    }
+    /**
+     * When a captions track is enabled in the iOS Safari native player, all other
+     * tracks are disabled (including metadata tracks), which nulls all of their
+     * associated cue points. This will restore metadata tracks to their pre-fullscreen
+     * state in those cases so that cue points are not needlessly lost.
+     *
+     * @private
+     */
+    ;
+
+    _proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
+      var textTracks = this.textTracks();
+      var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state
+
+      var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
+        metadataTracksPreFullscreenState = [];
+
+        for (var i = 0; i < textTracks.length; i++) {
+          var track = textTracks[i];
+
+          if (track.kind === 'metadata') {
+            metadataTracksPreFullscreenState.push({
+              track: track,
+              storedMode: track.mode
+            });
+          }
+        }
+      }; // snapshot each metadata track's initial state, and update the snapshot
+      // each time there is a track 'change' event
+
+
+      takeMetadataTrackSnapshot();
+      textTracks.addEventListener('change', takeMetadataTrackSnapshot);
+      this.on('dispose', function () {
+        return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+      });
+
+      var restoreTrackMode = function restoreTrackMode() {
+        for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
+          var storedTrack = metadataTracksPreFullscreenState[i];
+
+          if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
+            storedTrack.track.mode = storedTrack.storedMode;
+          }
+        } // we only want this handler to be executed on the first 'change' event
+
+
+        textTracks.removeEventListener('change', restoreTrackMode);
+      }; // when we enter fullscreen playback, stop updating the snapshot and
+      // restore all track modes to their pre-fullscreen state
+
+
+      this.on('webkitbeginfullscreen', function () {
+        textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed
+
+        textTracks.removeEventListener('change', restoreTrackMode);
+        textTracks.addEventListener('change', restoreTrackMode);
+      }); // start updating the snapshot again after leaving fullscreen
+
+      this.on('webkitendfullscreen', function () {
+        // remove the listener before adding it just in case it wasn't previously removed
+        textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+        textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
+
+        textTracks.removeEventListener('change', restoreTrackMode);
+      });
+    }
+    /**
+     * Attempt to force override of tracks for the given type
+     *
+     * @param {string} type - Track type to override, possible values include 'Audio',
+     * 'Video', and 'Text'.
+     * @param {boolean} override - If set to true native audio/video will be overridden,
+     * otherwise native audio/video will potentially be used.
+     * @private
+     */
+    ;
+
+    _proto.overrideNative_ = function overrideNative_(type, override) {
+      var _this2 = this;
+
+      // If there is no behavioral change don't add/remove listeners
+      if (override !== this["featuresNative" + type + "Tracks"]) {
+        return;
+      }
+
+      var lowerCaseType = type.toLowerCase();
+
+      if (this[lowerCaseType + "TracksListeners_"]) {
+        Object.keys(this[lowerCaseType + "TracksListeners_"]).forEach(function (eventName) {
+          var elTracks = _this2.el()[lowerCaseType + "Tracks"];
+
+          elTracks.removeEventListener(eventName, _this2[lowerCaseType + "TracksListeners_"][eventName]);
+        });
+      }
+
+      this["featuresNative" + type + "Tracks"] = !override;
+      this[lowerCaseType + "TracksListeners_"] = null;
+      this.proxyNativeTracksForType_(lowerCaseType);
+    }
+    /**
+     * Attempt to force override of native audio tracks.
+     *
+     * @param {boolean} override - If set to true native audio will be overridden,
+     * otherwise native audio will potentially be used.
+     */
+    ;
+
+    _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) {
+      this.overrideNative_('Audio', override);
+    }
+    /**
+     * Attempt to force override of native video tracks.
+     *
+     * @param {boolean} override - If set to true native video will be overridden,
+     * otherwise native video will potentially be used.
+     */
+    ;
+
+    _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) {
+      this.overrideNative_('Video', override);
+    }
+    /**
+     * Proxy native track list events for the given type to our track
+     * lists if the browser we are playing in supports that type of track list.
+     *
+     * @param {string} name - Track type; values include 'audio', 'video', and 'text'
+     * @private
+     */
+    ;
+
+    _proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) {
+      var _this3 = this;
+
+      var props = NORMAL[name];
+      var elTracks = this.el()[props.getterName];
+      var techTracks = this[props.getterName]();
+
+      if (!this["featuresNative" + props.capitalName + "Tracks"] || !elTracks || !elTracks.addEventListener) {
+        return;
+      }
+
+      var listeners = {
+        change: function change(e) {
+          techTracks.trigger({
+            type: 'change',
+            target: techTracks,
+            currentTarget: techTracks,
+            srcElement: techTracks
+          });
+        },
+        addtrack: function addtrack(e) {
+          techTracks.addTrack(e.track);
+        },
+        removetrack: function removetrack(e) {
+          techTracks.removeTrack(e.track);
+        }
+      };
+
+      var removeOldTracks = function removeOldTracks() {
+        var removeTracks = [];
+
+        for (var i = 0; i < techTracks.length; i++) {
+          var found = false;
+
+          for (var j = 0; j < elTracks.length; j++) {
+            if (elTracks[j] === techTracks[i]) {
+              found = true;
+              break;
+            }
+          }
+
+          if (!found) {
+            removeTracks.push(techTracks[i]);
+          }
+        }
+
+        while (removeTracks.length) {
+          techTracks.removeTrack(removeTracks.shift());
+        }
+      };
+
+      this[props.getterName + 'Listeners_'] = listeners;
+      Object.keys(listeners).forEach(function (eventName) {
+        var listener = listeners[eventName];
+        elTracks.addEventListener(eventName, listener);
+
+        _this3.on('dispose', function (e) {
+          return elTracks.removeEventListener(eventName, listener);
+        });
+      }); // Remove (native) tracks that are not used anymore
+
+      this.on('loadstart', removeOldTracks);
+      this.on('dispose', function (e) {
+        return _this3.off('loadstart', removeOldTracks);
+      });
+    }
+    /**
+     * Proxy all native track list events to our track lists if the browser we are playing
+     * in supports that type of track list.
+     *
+     * @private
+     */
+    ;
+
+    _proto.proxyNativeTracks_ = function proxyNativeTracks_() {
+      var _this4 = this;
+
+      NORMAL.names.forEach(function (name) {
+        _this4.proxyNativeTracksForType_(name);
+      });
+    }
+    /**
+     * Create the `Html5` Tech's DOM element.
+     *
+     * @return {Element}
+     *         The element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      var el = this.options_.tag; // Check if this browser supports moving the element into the box.
+      // On the iPhone video will break if you move the element,
+      // So we have to create a brand new element.
+      // If we ingested the player div, we do not need to move the media element.
+
+      if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
+        // If the original tag is still there, clone and remove it.
+        if (el) {
+          var clone = el.cloneNode(true);
+
+          if (el.parentNode) {
+            el.parentNode.insertBefore(clone, el);
+          }
+
+          Html5.disposeMediaElement(el);
+          el = clone;
+        } else {
+          el = document.createElement('video'); // determine if native controls should be used
+
+          var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
+          var attributes = mergeOptions({}, tagAttributes);
+
+          if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
+            delete attributes.controls;
+          }
+
+          setAttributes(el, assign(attributes, {
+            id: this.options_.techId,
+            "class": 'vjs-tech'
+          }));
+        }
+
+        el.playerId = this.options_.playerId;
+      }
+
+      if (typeof this.options_.preload !== 'undefined') {
+        setAttribute(el, 'preload', this.options_.preload);
+      } // Update specific tag settings, in case they were overridden
+      // `autoplay` has to be *last* so that `muted` and `playsinline` are present
+      // when iOS/Safari or other browsers attempt to autoplay.
+
+
+      var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
+
+      for (var i = 0; i < settingsAttrs.length; i++) {
+        var attr = settingsAttrs[i];
+        var value = this.options_[attr];
+
+        if (typeof value !== 'undefined') {
+          if (value) {
+            setAttribute(el, attr, attr);
+          } else {
+            removeAttribute(el, attr);
+          }
+
+          el[attr] = value;
+        }
+      }
+
+      return el;
+    }
+    /**
+     * This will be triggered if the loadstart event has already fired, before videojs was
+     * ready. Two known examples of when this can happen are:
+     * 1. If we're loading the playback object after it has started loading
+     * 2. The media is already playing the (often with autoplay on) then
+     *
+     * This function will fire another loadstart so that videojs can catchup.
+     *
+     * @fires Tech#loadstart
+     *
+     * @return {undefined}
+     *         returns nothing.
+     */
+    ;
+
+    _proto.handleLateInit_ = function handleLateInit_(el) {
+      if (el.networkState === 0 || el.networkState === 3) {
+        // The video element hasn't started loading the source yet
+        // or didn't find a source
+        return;
+      }
+
+      if (el.readyState === 0) {
+        // NetworkState is set synchronously BUT loadstart is fired at the
+        // end of the current stack, usually before setInterval(fn, 0).
+        // So at this point we know loadstart may have already fired or is
+        // about to fire, and either way the player hasn't seen it yet.
+        // We don't want to fire loadstart prematurely here and cause a
+        // double loadstart so we'll wait and see if it happens between now
+        // and the next loop, and fire it if not.
+        // HOWEVER, we also want to make sure it fires before loadedmetadata
+        // which could also happen between now and the next loop, so we'll
+        // watch for that also.
+        var loadstartFired = false;
+
+        var setLoadstartFired = function setLoadstartFired() {
+          loadstartFired = true;
+        };
+
+        this.on('loadstart', setLoadstartFired);
+
+        var triggerLoadstart = function triggerLoadstart() {
+          // We did miss the original loadstart. Make sure the player
+          // sees loadstart before loadedmetadata
+          if (!loadstartFired) {
+            this.trigger('loadstart');
+          }
+        };
+
+        this.on('loadedmetadata', triggerLoadstart);
+        this.ready(function () {
+          this.off('loadstart', setLoadstartFired);
+          this.off('loadedmetadata', triggerLoadstart);
+
+          if (!loadstartFired) {
+            // We did miss the original native loadstart. Fire it now.
+            this.trigger('loadstart');
+          }
+        });
+        return;
+      } // From here on we know that loadstart already fired and we missed it.
+      // The other readyState events aren't as much of a problem if we double
+      // them, so not going to go to as much trouble as loadstart to prevent
+      // that unless we find reason to.
+
+
+      var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
+
+      eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
+
+      if (el.readyState >= 2) {
+        eventsToTrigger.push('loadeddata');
+      } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
+
+
+      if (el.readyState >= 3) {
+        eventsToTrigger.push('canplay');
+      } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
+
+
+      if (el.readyState >= 4) {
+        eventsToTrigger.push('canplaythrough');
+      } // We still need to give the player time to add event listeners
+
+
+      this.ready(function () {
+        eventsToTrigger.forEach(function (type) {
+          this.trigger(type);
+        }, this);
+      });
+    }
+    /**
+     * Set current time for the `HTML5` tech.
+     *
+     * @param {number} seconds
+     *        Set the current time of the media to this.
+     */
+    ;
+
+    _proto.setCurrentTime = function setCurrentTime(seconds) {
+      try {
+        this.el_.currentTime = seconds;
+      } catch (e) {
+        log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady);
+      }
+    }
+    /**
+     * Get the current duration of the HTML5 media element.
+     *
+     * @return {number}
+     *         The duration of the media or 0 if there is no duration.
+     */
+    ;
+
+    _proto.duration = function duration() {
+      var _this5 = this;
+
+      // Android Chrome will report duration as Infinity for VOD HLS until after
+      // playback has started, which triggers the live display erroneously.
+      // Return NaN if playback has not started and trigger a durationupdate once
+      // the duration can be reliably known.
+      if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
+        // Wait for the first `timeupdate` with currentTime > 0 - there may be
+        // several with 0
+        var checkProgress = function checkProgress() {
+          if (_this5.el_.currentTime > 0) {
+            // Trigger durationchange for genuinely live video
+            if (_this5.el_.duration === Infinity) {
+              _this5.trigger('durationchange');
+            }
+
+            _this5.off('timeupdate', checkProgress);
+          }
+        };
+
+        this.on('timeupdate', checkProgress);
+        return NaN;
+      }
+
+      return this.el_.duration || NaN;
+    }
+    /**
+     * Get the current width of the HTML5 media element.
+     *
+     * @return {number}
+     *         The width of the HTML5 media element.
+     */
+    ;
+
+    _proto.width = function width() {
+      return this.el_.offsetWidth;
+    }
+    /**
+     * Get the current height of the HTML5 media element.
+     *
+     * @return {number}
+     *         The height of the HTML5 media element.
+     */
+    ;
+
+    _proto.height = function height() {
+      return this.el_.offsetHeight;
+    }
+    /**
+     * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
+     * `fullscreenchange` event.
+     *
+     * @private
+     * @fires fullscreenchange
+     * @listens webkitendfullscreen
+     * @listens webkitbeginfullscreen
+     * @listens webkitbeginfullscreen
+     */
+    ;
+
+    _proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
+      var _this6 = this;
+
+      if (!('webkitDisplayingFullscreen' in this.el_)) {
+        return;
+      }
+
+      var endFn = function endFn() {
+        this.trigger('fullscreenchange', {
+          isFullscreen: false
+        });
+      };
+
+      var beginFn = function beginFn() {
+        if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
+          this.one('webkitendfullscreen', endFn);
+          this.trigger('fullscreenchange', {
+            isFullscreen: true
+          });
+        }
+      };
+
+      this.on('webkitbeginfullscreen', beginFn);
+      this.on('dispose', function () {
+        _this6.off('webkitbeginfullscreen', beginFn);
+
+        _this6.off('webkitendfullscreen', endFn);
+      });
+    }
+    /**
+     * Check if fullscreen is supported on the current playback device.
+     *
+     * @return {boolean}
+     *         - True if fullscreen is supported.
+     *         - False if fullscreen is not supported.
+     */
+    ;
+
+    _proto.supportsFullScreen = function supportsFullScreen() {
+      if (typeof this.el_.webkitEnterFullScreen === 'function') {
+        var userAgent = window$1.navigator && window$1.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard
+
+        if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
+          return true;
+        }
+      }
+
+      return false;
+    }
+    /**
+     * Request that the `HTML5` Tech enter fullscreen.
+     */
+    ;
+
+    _proto.enterFullScreen = function enterFullScreen() {
+      var video = this.el_;
+
+      if (video.paused && video.networkState <= video.HAVE_METADATA) {
+        // attempt to prime the video element for programmatic access
+        // this isn't necessary on the desktop but shouldn't hurt
+        this.el_.play(); // playing and pausing synchronously during the transition to fullscreen
+        // can get iOS ~6.1 devices into a play/pause loop
+
+        this.setTimeout(function () {
+          video.pause();
+          video.webkitEnterFullScreen();
+        }, 0);
+      } else {
+        video.webkitEnterFullScreen();
+      }
+    }
+    /**
+     * Request that the `HTML5` Tech exit fullscreen.
+     */
+    ;
+
+    _proto.exitFullScreen = function exitFullScreen() {
+      this.el_.webkitExitFullScreen();
+    }
+    /**
+     * Create a floating video window always on top of other windows so that users may
+     * continue consuming media while they interact with other content sites, or
+     * applications on their device.
+     *
+     * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+     *
+     * @return {Promise}
+     *         A promise with a Picture-in-Picture window.
+     */
+    ;
+
+    _proto.requestPictureInPicture = function requestPictureInPicture() {
+      return this.el_.requestPictureInPicture();
+    }
+    /**
+     * A getter/setter for the `Html5` Tech's source object.
+     * > Note: Please use {@link Html5#setSource}
+     *
+     * @param {Tech~SourceObject} [src]
+     *        The source object you want to set on the `HTML5` techs element.
+     *
+     * @return {Tech~SourceObject|undefined}
+     *         - The current source object when a source is not passed in.
+     *         - undefined when setting
+     *
+     * @deprecated Since version 5.
+     */
+    ;
+
+    _proto.src = function src(_src) {
+      if (_src === undefined) {
+        return this.el_.src;
+      } // Setting src through `src` instead of `setSrc` will be deprecated
+
+
+      this.setSrc(_src);
+    }
+    /**
+     * Reset the tech by removing all sources and then calling
+     * {@link Html5.resetMediaElement}.
+     */
+    ;
+
+    _proto.reset = function reset() {
+      Html5.resetMediaElement(this.el_);
+    }
+    /**
+     * Get the current source on the `HTML5` Tech. Falls back to returning the source from
+     * the HTML5 media element.
+     *
+     * @return {Tech~SourceObject}
+     *         The current source object from the HTML5 tech. With a fallback to the
+     *         elements source.
+     */
+    ;
+
+    _proto.currentSrc = function currentSrc() {
+      if (this.currentSource_) {
+        return this.currentSource_.src;
+      }
+
+      return this.el_.currentSrc;
+    }
+    /**
+     * Set controls attribute for the HTML5 media Element.
+     *
+     * @param {string} val
+     *        Value to set the controls attribute to
+     */
+    ;
+
+    _proto.setControls = function setControls(val) {
+      this.el_.controls = !!val;
+    }
+    /**
+     * Create and returns a remote {@link TextTrack} object.
+     *
+     * @param {string} kind
+     *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+     *
+     * @param {string} [label]
+     *        Label to identify the text track
+     *
+     * @param {string} [language]
+     *        Two letter language abbreviation
+     *
+     * @return {TextTrack}
+     *         The TextTrack that gets created.
+     */
+    ;
+
+    _proto.addTextTrack = function addTextTrack(kind, label, language) {
+      if (!this.featuresNativeTextTracks) {
+        return _Tech.prototype.addTextTrack.call(this, kind, label, language);
+      }
+
+      return this.el_.addTextTrack(kind, label, language);
+    }
+    /**
+     * Creates either native TextTrack or an emulated TextTrack depending
+     * on the value of `featuresNativeTextTracks`
+     *
+     * @param {Object} options
+     *        The object should contain the options to initialize the TextTrack with.
+     *
+     * @param {string} [options.kind]
+     *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+     *
+     * @param {string} [options.label]
+     *        Label to identify the text track
+     *
+     * @param {string} [options.language]
+     *        Two letter language abbreviation.
+     *
+     * @param {boolean} [options.default]
+     *        Default this track to on.
+     *
+     * @param {string} [options.id]
+     *        The internal id to assign this track.
+     *
+     * @param {string} [options.src]
+     *        A source url for the track.
+     *
+     * @return {HTMLTrackElement}
+     *         The track element that gets created.
+     */
+    ;
+
+    _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
+      if (!this.featuresNativeTextTracks) {
+        return _Tech.prototype.createRemoteTextTrack.call(this, options);
+      }
+
+      var htmlTrackElement = document.createElement('track');
+
+      if (options.kind) {
+        htmlTrackElement.kind = options.kind;
+      }
+
+      if (options.label) {
+        htmlTrackElement.label = options.label;
+      }
+
+      if (options.language || options.srclang) {
+        htmlTrackElement.srclang = options.language || options.srclang;
+      }
+
+      if (options["default"]) {
+        htmlTrackElement["default"] = options["default"];
+      }
+
+      if (options.id) {
+        htmlTrackElement.id = options.id;
+      }
+
+      if (options.src) {
+        htmlTrackElement.src = options.src;
+      }
+
+      return htmlTrackElement;
+    }
+    /**
+     * Creates a remote text track object and returns an html track element.
+     *
+     * @param {Object} options The object should contain values for
+     * kind, language, label, and src (location of the WebVTT file)
+     * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
+     * automatically removed from the video element whenever the source changes
+     * @return {HTMLTrackElement} An Html Track Element.
+     * This can be an emulated {@link HTMLTrackElement} or a native one.
+     * @deprecated The default value of the "manualCleanup" parameter will default
+     * to "false" in upcoming versions of Video.js
+     */
+    ;
+
+    _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+      var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
+
+      if (this.featuresNativeTextTracks) {
+        this.el().appendChild(htmlTrackElement);
+      }
+
+      return htmlTrackElement;
+    }
+    /**
+     * Remove remote `TextTrack` from `TextTrackList` object
+     *
+     * @param {TextTrack} track
+     *        `TextTrack` object to remove
+     */
+    ;
+
+    _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+      _Tech.prototype.removeRemoteTextTrack.call(this, track);
+
+      if (this.featuresNativeTextTracks) {
+        var tracks = this.$$('track');
+        var i = tracks.length;
+
+        while (i--) {
+          if (track === tracks[i] || track === tracks[i].track) {
+            this.el().removeChild(tracks[i]);
+          }
+        }
+      }
+    }
+    /**
+     * Gets available media playback quality metrics as specified by the W3C's Media
+     * Playback Quality API.
+     *
+     * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+     *
+     * @return {Object}
+     *         An object with supported media playback quality metrics
+     */
+    ;
+
+    _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+      if (typeof this.el().getVideoPlaybackQuality === 'function') {
+        return this.el().getVideoPlaybackQuality();
+      }
+
+      var videoPlaybackQuality = {};
+
+      if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
+        videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
+        videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
+      }
+
+      if (window$1.performance && typeof window$1.performance.now === 'function') {
+        videoPlaybackQuality.creationTime = window$1.performance.now();
+      } else if (window$1.performance && window$1.performance.timing && typeof window$1.performance.timing.navigationStart === 'number') {
+        videoPlaybackQuality.creationTime = window$1.Date.now() - window$1.performance.timing.navigationStart;
+      }
+
+      return videoPlaybackQuality;
+    };
+
+    return Html5;
+  }(Tech);
+  /* HTML5 Support Testing ---------------------------------------------------- */
+
+
+  if (isReal()) {
+    /**
+     * Element for testing browser HTML5 media capabilities
+     *
+     * @type {Element}
+     * @constant
+     * @private
+     */
+    Html5.TEST_VID = document.createElement('video');
+    var track = document.createElement('track');
+    track.kind = 'captions';
+    track.srclang = 'en';
+    track.label = 'English';
+    Html5.TEST_VID.appendChild(track);
+  }
+  /**
+   * Check if HTML5 media is supported by this browser/device.
+   *
+   * @return {boolean}
+   *         - True if HTML5 media is supported.
+   *         - False if HTML5 media is not supported.
+   */
+
+
+  Html5.isSupported = function () {
+    // IE with no Media Player is a LIAR! (#984)
+    try {
+      Html5.TEST_VID.volume = 0.5;
+    } catch (e) {
+      return false;
+    }
+
+    return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
+  };
+  /**
+   * Check if the tech can support the given type
+   *
+   * @param {string} type
+   *        The mimetype to check
+   * @return {string} 'probably', 'maybe', or '' (empty string)
+   */
+
+
+  Html5.canPlayType = function (type) {
+    return Html5.TEST_VID.canPlayType(type);
+  };
+  /**
+   * Check if the tech can support the given source
+   *
+   * @param {Object} srcObj
+   *        The source object
+   * @param {Object} options
+   *        The options passed to the tech
+   * @return {string} 'probably', 'maybe', or '' (empty string)
+   */
+
+
+  Html5.canPlaySource = function (srcObj, options) {
+    return Html5.canPlayType(srcObj.type);
+  };
+  /**
+   * Check if the volume can be changed in this browser/device.
+   * Volume cannot be changed in a lot of mobile devices.
+   * Specifically, it can't be changed from 1 on iOS.
+   *
+   * @return {boolean}
+   *         - True if volume can be controlled
+   *         - False otherwise
+   */
+
+
+  Html5.canControlVolume = function () {
+    // IE will error if Windows Media Player not installed #3315
+    try {
+      var volume = Html5.TEST_VID.volume;
+      Html5.TEST_VID.volume = volume / 2 + 0.1;
+      return volume !== Html5.TEST_VID.volume;
+    } catch (e) {
+      return false;
+    }
+  };
+  /**
+   * Check if the volume can be muted in this browser/device.
+   * Some devices, e.g. iOS, don't allow changing volume
+   * but permits muting/unmuting.
+   *
+   * @return {bolean}
+   *      - True if volume can be muted
+   *      - False otherwise
+   */
+
+
+  Html5.canMuteVolume = function () {
+    try {
+      var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always
+      // work, so we want to set both property and attribute
+
+      Html5.TEST_VID.muted = !muted;
+
+      if (Html5.TEST_VID.muted) {
+        setAttribute(Html5.TEST_VID, 'muted', 'muted');
+      } else {
+        removeAttribute(Html5.TEST_VID, 'muted', 'muted');
+      }
+
+      return muted !== Html5.TEST_VID.muted;
+    } catch (e) {
+      return false;
+    }
+  };
+  /**
+   * Check if the playback rate can be changed in this browser/device.
+   *
+   * @return {boolean}
+   *         - True if playback rate can be controlled
+   *         - False otherwise
+   */
+
+
+  Html5.canControlPlaybackRate = function () {
+    // Playback rate API is implemented in Android Chrome, but doesn't do anything
+    // https://github.com/videojs/video.js/issues/3180
+    if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
+      return false;
+    } // IE will error if Windows Media Player not installed #3315
+
+
+    try {
+      var playbackRate = Html5.TEST_VID.playbackRate;
+      Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
+      return playbackRate !== Html5.TEST_VID.playbackRate;
+    } catch (e) {
+      return false;
+    }
+  };
+  /**
+   * Check if we can override a video/audio elements attributes, with
+   * Object.defineProperty.
+   *
+   * @return {boolean}
+   *         - True if builtin attributes can be overridden
+   *         - False otherwise
+   */
+
+
+  Html5.canOverrideAttributes = function () {
+    // if we cannot overwrite the src/innerHTML property, there is no support
+    // iOS 7 safari for instance cannot do this.
+    try {
+      var noop = function noop() {};
+
+      Object.defineProperty(document.createElement('video'), 'src', {
+        get: noop,
+        set: noop
+      });
+      Object.defineProperty(document.createElement('audio'), 'src', {
+        get: noop,
+        set: noop
+      });
+      Object.defineProperty(document.createElement('video'), 'innerHTML', {
+        get: noop,
+        set: noop
+      });
+      Object.defineProperty(document.createElement('audio'), 'innerHTML', {
+        get: noop,
+        set: noop
+      });
+    } catch (e) {
+      return false;
+    }
+
+    return true;
+  };
+  /**
+   * Check to see if native `TextTrack`s are supported by this browser/device.
+   *
+   * @return {boolean}
+   *         - True if native `TextTrack`s are supported.
+   *         - False otherwise
+   */
+
+
+  Html5.supportsNativeTextTracks = function () {
+    return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
+  };
+  /**
+   * Check to see if native `VideoTrack`s are supported by this browser/device
+   *
+   * @return {boolean}
+   *        - True if native `VideoTrack`s are supported.
+   *        - False otherwise
+   */
+
+
+  Html5.supportsNativeVideoTracks = function () {
+    return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
+  };
+  /**
+   * Check to see if native `AudioTrack`s are supported by this browser/device
+   *
+   * @return {boolean}
+   *        - True if native `AudioTrack`s are supported.
+   *        - False otherwise
+   */
+
+
+  Html5.supportsNativeAudioTracks = function () {
+    return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
+  };
+  /**
+   * An array of events available on the Html5 tech.
+   *
+   * @private
+   * @type {Array}
+   */
+
+
+  Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
+  /**
+   * Boolean indicating whether the `Tech` supports volume control.
+   *
+   * @type {boolean}
+   * @default {@link Html5.canControlVolume}
+   */
+
+  Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
+  /**
+   * Boolean indicating whether the `Tech` supports muting volume.
+   *
+   * @type {bolean}
+   * @default {@link Html5.canMuteVolume}
+   */
+
+  Html5.prototype.featuresMuteControl = Html5.canMuteVolume();
+  /**
+   * Boolean indicating whether the `Tech` supports changing the speed at which the media
+   * plays. Examples:
+   *   - Set player to play 2x (twice) as fast
+   *   - Set player to play 0.5x (half) as fast
+   *
+   * @type {boolean}
+   * @default {@link Html5.canControlPlaybackRate}
+   */
+
+  Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
+  /**
+   * Boolean indicating whether the `Tech` supports the `sourceset` event.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Html5.prototype.featuresSourceset = Html5.canOverrideAttributes();
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports the media element
+   * moving in the DOM. iOS breaks if you move the media element, so this is set this to
+   * false there. Everywhere else this should be true.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Html5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed.
+  //       Is this true?
+
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
+   * when going into fullscreen.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Html5.prototype.featuresFullscreenResize = true;
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports the progress event.
+   * If this is false, manual `progress` events will be triggered instead.
+   *
+   * @type {boolean}
+   * @default
+   */
+
+  Html5.prototype.featuresProgressEvents = true;
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
+   * If this is false, manual `timeupdate` events will be triggered instead.
+   *
+   * @default
+   */
+
+  Html5.prototype.featuresTimeupdateEvents = true;
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
+   *
+   * @type {boolean}
+   * @default {@link Html5.supportsNativeTextTracks}
+   */
+
+  Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
+   *
+   * @type {boolean}
+   * @default {@link Html5.supportsNativeVideoTracks}
+   */
+
+  Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
+  /**
+   * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
+   *
+   * @type {boolean}
+   * @default {@link Html5.supportsNativeAudioTracks}
+   */
+
+  Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); // HTML5 Feature detection and Device Fixes --------------------------------- //
+
+  var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
+  var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
+
+  Html5.patchCanPlayType = function () {
+    // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
+    // Firefox and Chrome report correctly
+    if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {
+      Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
+        if (type && mpegurlRE.test(type)) {
+          return 'maybe';
+        }
+
+        return canPlayType.call(this, type);
+      };
+    }
+  };
+
+  Html5.unpatchCanPlayType = function () {
+    var r = Html5.TEST_VID.constructor.prototype.canPlayType;
+    Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
+    return r;
+  }; // by default, patch the media element
+
+
+  Html5.patchCanPlayType();
+
+  Html5.disposeMediaElement = function (el) {
+    if (!el) {
+      return;
+    }
+
+    if (el.parentNode) {
+      el.parentNode.removeChild(el);
+    } // remove any child track or source nodes to prevent their loading
+
+
+    while (el.hasChildNodes()) {
+      el.removeChild(el.firstChild);
+    } // remove any src reference. not setting `src=''` because that causes a warning
+    // in firefox
+
+
+    el.removeAttribute('src'); // force the media element to update its loading state by calling load()
+    // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
+
+    if (typeof el.load === 'function') {
+      // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+      (function () {
+        try {
+          el.load();
+        } catch (e) {// not supported
+        }
+      })();
+    }
+  };
+
+  Html5.resetMediaElement = function (el) {
+    if (!el) {
+      return;
+    }
+
+    var sources = el.querySelectorAll('source');
+    var i = sources.length;
+
+    while (i--) {
+      el.removeChild(sources[i]);
+    } // remove any src reference.
+    // not setting `src=''` because that throws an error
+
+
+    el.removeAttribute('src');
+
+    if (typeof el.load === 'function') {
+      // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+      (function () {
+        try {
+          el.load();
+        } catch (e) {// satisfy linter
+        }
+      })();
+    }
+  };
+  /* Native HTML5 element property wrapping ----------------------------------- */
+  // Wrap native boolean attributes with getters that check both property and attribute
+  // The list is as followed:
+  // muted, defaultMuted, autoplay, controls, loop, playsinline
+
+
+  [
+  /**
+   * Get the value of `muted` from the media element. `muted` indicates
+   * that the volume for the media should be set to silent. This does not actually change
+   * the `volume` attribute.
+   *
+   * @method Html5#muted
+   * @return {boolean}
+   *         - True if the value of `volume` should be ignored and the audio set to silent.
+   *         - False if the value of `volume` should be used.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+   */
+  'muted',
+  /**
+   * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
+   * whether the media should start muted or not. Only changes the default state of the
+   * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
+   * current state.
+   *
+   * @method Html5#defaultMuted
+   * @return {boolean}
+   *         - The value of `defaultMuted` from the media element.
+   *         - True indicates that the media should start muted.
+   *         - False indicates that the media should not start muted
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+   */
+  'defaultMuted',
+  /**
+   * Get the value of `autoplay` from the media element. `autoplay` indicates
+   * that the media should start to play as soon as the page is ready.
+   *
+   * @method Html5#autoplay
+   * @return {boolean}
+   *         - The value of `autoplay` from the media element.
+   *         - True indicates that the media should start as soon as the page loads.
+   *         - False indicates that the media should not start as soon as the page loads.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+   */
+  'autoplay',
+  /**
+   * Get the value of `controls` from the media element. `controls` indicates
+   * whether the native media controls should be shown or hidden.
+   *
+   * @method Html5#controls
+   * @return {boolean}
+   *         - The value of `controls` from the media element.
+   *         - True indicates that native controls should be showing.
+   *         - False indicates that native controls should be hidden.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
+   */
+  'controls',
+  /**
+   * Get the value of `loop` from the media element. `loop` indicates
+   * that the media should return to the start of the media and continue playing once
+   * it reaches the end.
+   *
+   * @method Html5#loop
+   * @return {boolean}
+   *         - The value of `loop` from the media element.
+   *         - True indicates that playback should seek back to start once
+   *           the end of a media is reached.
+   *         - False indicates that playback should not loop back to the start when the
+   *           end of the media is reached.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+   */
+  'loop',
+  /**
+   * Get the value of `playsinline` from the media element. `playsinline` indicates
+   * to the browser that non-fullscreen playback is preferred when fullscreen
+   * playback is the native default, such as in iOS Safari.
+   *
+   * @method Html5#playsinline
+   * @return {boolean}
+   *         - The value of `playsinline` from the media element.
+   *         - True indicates that the media should play inline.
+   *         - False indicates that the media should not play inline.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+   */
+  'playsinline'].forEach(function (prop) {
+    Html5.prototype[prop] = function () {
+      return this.el_[prop] || this.el_.hasAttribute(prop);
+    };
+  }); // Wrap native boolean attributes with setters that set both property and attribute
+  // The list is as followed:
+  // setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
+  // setControls is special-cased above
+
+  [
+  /**
+   * Set the value of `muted` on the media element. `muted` indicates that the current
+   * audio level should be silent.
+   *
+   * @method Html5#setMuted
+   * @param {boolean} muted
+   *        - True if the audio should be set to silent
+   *        - False otherwise
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+   */
+  'muted',
+  /**
+   * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
+   * audio level should be silent, but will only effect the muted level on intial playback..
+   *
+   * @method Html5.prototype.setDefaultMuted
+   * @param {boolean} defaultMuted
+   *        - True if the audio should be set to silent
+   *        - False otherwise
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+   */
+  'defaultMuted',
+  /**
+   * Set the value of `autoplay` on the media element. `autoplay` indicates
+   * that the media should start to play as soon as the page is ready.
+   *
+   * @method Html5#setAutoplay
+   * @param {boolean} autoplay
+   *         - True indicates that the media should start as soon as the page loads.
+   *         - False indicates that the media should not start as soon as the page loads.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+   */
+  'autoplay',
+  /**
+   * Set the value of `loop` on the media element. `loop` indicates
+   * that the media should return to the start of the media and continue playing once
+   * it reaches the end.
+   *
+   * @method Html5#setLoop
+   * @param {boolean} loop
+   *         - True indicates that playback should seek back to start once
+   *           the end of a media is reached.
+   *         - False indicates that playback should not loop back to the start when the
+   *           end of the media is reached.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+   */
+  'loop',
+  /**
+   * Set the value of `playsinline` from the media element. `playsinline` indicates
+   * to the browser that non-fullscreen playback is preferred when fullscreen
+   * playback is the native default, such as in iOS Safari.
+   *
+   * @method Html5#setPlaysinline
+   * @param {boolean} playsinline
+   *         - True indicates that the media should play inline.
+   *         - False indicates that the media should not play inline.
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+   */
+  'playsinline'].forEach(function (prop) {
+    Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+      this.el_[prop] = v;
+
+      if (v) {
+        this.el_.setAttribute(prop, prop);
+      } else {
+        this.el_.removeAttribute(prop);
+      }
+    };
+  }); // Wrap native properties with a getter
+  // The list is as followed
+  // paused, currentTime, buffered, volume, poster, preload, error, seeking
+  // seekable, ended, playbackRate, defaultPlaybackRate, played, networkState
+  // readyState, videoWidth, videoHeight
+
+  [
+  /**
+   * Get the value of `paused` from the media element. `paused` indicates whether the media element
+   * is currently paused or not.
+   *
+   * @method Html5#paused
+   * @return {boolean}
+   *         The value of `paused` from the media element.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
+   */
+  'paused',
+  /**
+   * Get the value of `currentTime` from the media element. `currentTime` indicates
+   * the current second that the media is at in playback.
+   *
+   * @method Html5#currentTime
+   * @return {number}
+   *         The value of `currentTime` from the media element.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
+   */
+  'currentTime',
+  /**
+   * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
+   * object that represents the parts of the media that are already downloaded and
+   * available for playback.
+   *
+   * @method Html5#buffered
+   * @return {TimeRange}
+   *         The value of `buffered` from the media element.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
+   */
+  'buffered',
+  /**
+   * Get the value of `volume` from the media element. `volume` indicates
+   * the current playback volume of audio for a media. `volume` will be a value from 0
+   * (silent) to 1 (loudest and default).
+   *
+   * @method Html5#volume
+   * @return {number}
+   *         The value of `volume` from the media element. Value will be between 0-1.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+   */
+  'volume',
+  /**
+   * Get the value of `poster` from the media element. `poster` indicates
+   * that the url of an image file that can/will be shown when no media data is available.
+   *
+   * @method Html5#poster
+   * @return {string}
+   *         The value of `poster` from the media element. Value will be a url to an
+   *         image.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
+   */
+  'poster',
+  /**
+   * Get the value of `preload` from the media element. `preload` indicates
+   * what should download before the media is interacted with. It can have the following
+   * values:
+   * - none: nothing should be downloaded
+   * - metadata: poster and the first few frames of the media may be downloaded to get
+   *   media dimensions and other metadata
+   * - auto: allow the media and metadata for the media to be downloaded before
+   *    interaction
+   *
+   * @method Html5#preload
+   * @return {string}
+   *         The value of `preload` from the media element. Will be 'none', 'metadata',
+   *         or 'auto'.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+   */
+  'preload',
+  /**
+   * Get the value of the `error` from the media element. `error` indicates any
+   * MediaError that may have occurred during playback. If error returns null there is no
+   * current error.
+   *
+   * @method Html5#error
+   * @return {MediaError|null}
+   *         The value of `error` from the media element. Will be `MediaError` if there
+   *         is a current error and null otherwise.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
+   */
+  'error',
+  /**
+   * Get the value of `seeking` from the media element. `seeking` indicates whether the
+   * media is currently seeking to a new position or not.
+   *
+   * @method Html5#seeking
+   * @return {boolean}
+   *         - The value of `seeking` from the media element.
+   *         - True indicates that the media is currently seeking to a new position.
+   *         - False indicates that the media is not seeking to a new position at this time.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
+   */
+  'seeking',
+  /**
+   * Get the value of `seekable` from the media element. `seekable` returns a
+   * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
+   *
+   * @method Html5#seekable
+   * @return {TimeRange}
+   *         The value of `seekable` from the media element. A `TimeRange` object
+   *         indicating the current ranges of time that can be seeked to.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
+   */
+  'seekable',
+  /**
+   * Get the value of `ended` from the media element. `ended` indicates whether
+   * the media has reached the end or not.
+   *
+   * @method Html5#ended
+   * @return {boolean}
+   *         - The value of `ended` from the media element.
+   *         - True indicates that the media has ended.
+   *         - False indicates that the media has not ended.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
+   */
+  'ended',
+  /**
+   * Get the value of `playbackRate` from the media element. `playbackRate` indicates
+   * the rate at which the media is currently playing back. Examples:
+   *   - if playbackRate is set to 2, media will play twice as fast.
+   *   - if playbackRate is set to 0.5, media will play half as fast.
+   *
+   * @method Html5#playbackRate
+   * @return {number}
+   *         The value of `playbackRate` from the media element. A number indicating
+   *         the current playback speed of the media, where 1 is normal speed.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+   */
+  'playbackRate',
+  /**
+   * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
+   * the rate at which the media is currently playing back. This value will not indicate the current
+   * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
+   *
+   * Examples:
+   *   - if defaultPlaybackRate is set to 2, media will play twice as fast.
+   *   - if defaultPlaybackRate is set to 0.5, media will play half as fast.
+   *
+   * @method Html5.prototype.defaultPlaybackRate
+   * @return {number}
+   *         The value of `defaultPlaybackRate` from the media element. A number indicating
+   *         the current playback speed of the media, where 1 is normal speed.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+   */
+  'defaultPlaybackRate',
+  /**
+   * Get the value of `played` from the media element. `played` returns a `TimeRange`
+   * object representing points in the media timeline that have been played.
+   *
+   * @method Html5#played
+   * @return {TimeRange}
+   *         The value of `played` from the media element. A `TimeRange` object indicating
+   *         the ranges of time that have been played.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
+   */
+  'played',
+  /**
+   * Get the value of `networkState` from the media element. `networkState` indicates
+   * the current network state. It returns an enumeration from the following list:
+   * - 0: NETWORK_EMPTY
+   * - 1: NETWORK_IDLE
+   * - 2: NETWORK_LOADING
+   * - 3: NETWORK_NO_SOURCE
+   *
+   * @method Html5#networkState
+   * @return {number}
+   *         The value of `networkState` from the media element. This will be a number
+   *         from the list in the description.
+   *
+   * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
+   */
+  'networkState',
+  /**
+   * Get the value of `readyState` from the media element. `readyState` indicates
+   * the current state of the media element. It returns an enumeration from the
+   * following list:
+   * - 0: HAVE_NOTHING
+   * - 1: HAVE_METADATA
+   * - 2: HAVE_CURRENT_DATA
+   * - 3: HAVE_FUTURE_DATA
+   * - 4: HAVE_ENOUGH_DATA
+   *
+   * @method Html5#readyState
+   * @return {number}
+   *         The value of `readyState` from the media element. This will be a number
+   *         from the list in the description.
+   *
+   * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
+   */
+  'readyState',
+  /**
+   * Get the value of `videoWidth` from the video element. `videoWidth` indicates
+   * the current width of the video in css pixels.
+   *
+   * @method Html5#videoWidth
+   * @return {number}
+   *         The value of `videoWidth` from the video element. This will be a number
+   *         in css pixels.
+   *
+   * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+   */
+  'videoWidth',
+  /**
+   * Get the value of `videoHeight` from the video element. `videoHeight` indicates
+   * the current height of the video in css pixels.
+   *
+   * @method Html5#videoHeight
+   * @return {number}
+   *         The value of `videoHeight` from the video element. This will be a number
+   *         in css pixels.
+   *
+   * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+   */
+  'videoHeight'].forEach(function (prop) {
+    Html5.prototype[prop] = function () {
+      return this.el_[prop];
+    };
+  }); // Wrap native properties with a setter in this format:
+  // set + toTitleCase(name)
+  // The list is as follows:
+  // setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate
+
+  [
+  /**
+   * Set the value of `volume` on the media element. `volume` indicates the current
+   * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+   * so on.
+   *
+   * @method Html5#setVolume
+   * @param {number} percentAsDecimal
+   *        The volume percent as a decimal. Valid range is from 0-1.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+   */
+  'volume',
+  /**
+   * Set the value of `src` on the media element. `src` indicates the current
+   * {@link Tech~SourceObject} for the media.
+   *
+   * @method Html5#setSrc
+   * @param {Tech~SourceObject} src
+   *        The source object to set as the current source.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
+   */
+  'src',
+  /**
+   * Set the value of `poster` on the media element. `poster` is the url to
+   * an image file that can/will be shown when no media data is available.
+   *
+   * @method Html5#setPoster
+   * @param {string} poster
+   *        The url to an image that should be used as the `poster` for the media
+   *        element.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
+   */
+  'poster',
+  /**
+   * Set the value of `preload` on the media element. `preload` indicates
+   * what should download before the media is interacted with. It can have the following
+   * values:
+   * - none: nothing should be downloaded
+   * - metadata: poster and the first few frames of the media may be downloaded to get
+   *   media dimensions and other metadata
+   * - auto: allow the media and metadata for the media to be downloaded before
+   *    interaction
+   *
+   * @method Html5#setPreload
+   * @param {string} preload
+   *         The value of `preload` to set on the media element. Must be 'none', 'metadata',
+   *         or 'auto'.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+   */
+  'preload',
+  /**
+   * Set the value of `playbackRate` on the media element. `playbackRate` indicates
+   * the rate at which the media should play back. Examples:
+   *   - if playbackRate is set to 2, media will play twice as fast.
+   *   - if playbackRate is set to 0.5, media will play half as fast.
+   *
+   * @method Html5#setPlaybackRate
+   * @return {number}
+   *         The value of `playbackRate` from the media element. A number indicating
+   *         the current playback speed of the media, where 1 is normal speed.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+   */
+  'playbackRate',
+  /**
+   * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
+   * the rate at which the media should play back upon initial startup. Changing this value
+   * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
+   *
+   * Example Values:
+   *   - if playbackRate is set to 2, media will play twice as fast.
+   *   - if playbackRate is set to 0.5, media will play half as fast.
+   *
+   * @method Html5.prototype.setDefaultPlaybackRate
+   * @return {number}
+   *         The value of `defaultPlaybackRate` from the media element. A number indicating
+   *         the current playback speed of the media, where 1 is normal speed.
+   *
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
+   */
+  'defaultPlaybackRate'].forEach(function (prop) {
+    Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+      this.el_[prop] = v;
+    };
+  }); // wrap native functions with a function
+  // The list is as follows:
+  // pause, load, play
+
+  [
+  /**
+   * A wrapper around the media elements `pause` function. This will call the `HTML5`
+   * media elements `pause` function.
+   *
+   * @method Html5#pause
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
+   */
+  'pause',
+  /**
+   * A wrapper around the media elements `load` function. This will call the `HTML5`s
+   * media element `load` function.
+   *
+   * @method Html5#load
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
+   */
+  'load',
+  /**
+   * A wrapper around the media elements `play` function. This will call the `HTML5`s
+   * media element `play` function.
+   *
+   * @method Html5#play
+   * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
+   */
+  'play'].forEach(function (prop) {
+    Html5.prototype[prop] = function () {
+      return this.el_[prop]();
+    };
+  });
+  Tech.withSourceHandlers(Html5);
+  /**
+   * Native source handler for Html5, simply passes the source to the media element.
+   *
+   * @property {Tech~SourceObject} source
+   *        The source object
+   *
+   * @property {Html5} tech
+   *        The instance of the HTML5 tech.
+   */
+
+  Html5.nativeSourceHandler = {};
+  /**
+   * Check if the media element can play the given mime type.
+   *
+   * @param {string} type
+   *        The mimetype to check
+   *
+   * @return {string}
+   *         'probably', 'maybe', or '' (empty string)
+   */
+
+  Html5.nativeSourceHandler.canPlayType = function (type) {
+    // IE without MediaPlayer throws an error (#519)
+    try {
+      return Html5.TEST_VID.canPlayType(type);
+    } catch (e) {
+      return '';
+    }
+  };
+  /**
+   * Check if the media element can handle a source natively.
+   *
+   * @param {Tech~SourceObject} source
+   *         The source object
+   *
+   * @param {Object} [options]
+   *         Options to be passed to the tech.
+   *
+   * @return {string}
+   *         'probably', 'maybe', or '' (empty string).
+   */
+
+
+  Html5.nativeSourceHandler.canHandleSource = function (source, options) {
+    // If a type was provided we should rely on that
+    if (source.type) {
+      return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]'
+    } else if (source.src) {
+      var ext = getFileExtension(source.src);
+      return Html5.nativeSourceHandler.canPlayType("video/" + ext);
+    }
+
+    return '';
+  };
+  /**
+   * Pass the source to the native media element.
+   *
+   * @param {Tech~SourceObject} source
+   *        The source object
+   *
+   * @param {Html5} tech
+   *        The instance of the Html5 tech
+   *
+   * @param {Object} [options]
+   *        The options to pass to the source
+   */
+
+
+  Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
+    tech.setSrc(source.src);
+  };
+  /**
+   * A noop for the native dispose function, as cleanup is not needed.
+   */
+
+
+  Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler
+
+
+  Html5.registerSourceHandler(Html5.nativeSourceHandler);
+  Tech.registerTech('Html5', Html5);
+
+  // on the player when they happen
+
+  var TECH_EVENTS_RETRIGGER = [
+  /**
+   * Fired while the user agent is downloading media data.
+   *
+   * @event Player#progress
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `progress` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechProgress_
+   * @fires Player#progress
+   * @listens Tech#progress
+   */
+  'progress',
+  /**
+   * Fires when the loading of an audio/video is aborted.
+   *
+   * @event Player#abort
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `abort` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechAbort_
+   * @fires Player#abort
+   * @listens Tech#abort
+   */
+  'abort',
+  /**
+   * Fires when the browser is intentionally not getting media data.
+   *
+   * @event Player#suspend
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `suspend` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechSuspend_
+   * @fires Player#suspend
+   * @listens Tech#suspend
+   */
+  'suspend',
+  /**
+   * Fires when the current playlist is empty.
+   *
+   * @event Player#emptied
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `emptied` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechEmptied_
+   * @fires Player#emptied
+   * @listens Tech#emptied
+   */
+  'emptied',
+  /**
+   * Fires when the browser is trying to get media data, but data is not available.
+   *
+   * @event Player#stalled
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechStalled_
+   * @fires Player#stalled
+   * @listens Tech#stalled
+   */
+  'stalled',
+  /**
+   * Fires when the browser has loaded meta data for the audio/video.
+   *
+   * @event Player#loadedmetadata
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechLoadedmetadata_
+   * @fires Player#loadedmetadata
+   * @listens Tech#loadedmetadata
+   */
+  'loadedmetadata',
+  /**
+   * Fires when the browser has loaded the current frame of the audio/video.
+   *
+   * @event Player#loadeddata
+   * @type {event}
+   */
+
+  /**
+   * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechLoaddeddata_
+   * @fires Player#loadeddata
+   * @listens Tech#loadeddata
+   */
+  'loadeddata',
+  /**
+   * Fires when the current playback position has changed.
+   *
+   * @event Player#timeupdate
+   * @type {event}
+   */
+
+  /**
+   * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechTimeUpdate_
+   * @fires Player#timeupdate
+   * @listens Tech#timeupdate
+   */
+  'timeupdate',
+  /**
+   * Fires when the video's intrinsic dimensions change
+   *
+   * @event Player#resize
+   * @type {event}
+   */
+
+  /**
+   * Retrigger the `resize` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechResize_
+   * @fires Player#resize
+   * @listens Tech#resize
+   */
+  'resize',
+  /**
+   * Fires when the volume has been changed
+   *
+   * @event Player#volumechange
+   * @type {event}
+   */
+
+  /**
+   * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechVolumechange_
+   * @fires Player#volumechange
+   * @listens Tech#volumechange
+   */
+  'volumechange',
+  /**
+   * Fires when the text track has been changed
+   *
+   * @event Player#texttrackchange
+   * @type {event}
+   */
+
+  /**
+   * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player#handleTechTexttrackchange_
+   * @fires Player#texttrackchange
+   * @listens Tech#texttrackchange
+   */
+  'texttrackchange']; // events to queue when playback rate is zero
+  // this is a hash for the sole purpose of mapping non-camel-cased event names
+  // to camel-cased function names
+
+  var TECH_EVENTS_QUEUE = {
+    canplay: 'CanPlay',
+    canplaythrough: 'CanPlayThrough',
+    playing: 'Playing',
+    seeked: 'Seeked'
+  };
+  var BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
+  var BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny
+  // grep: vjs-layout-x-small
+  // grep: vjs-layout-small
+  // grep: vjs-layout-medium
+  // grep: vjs-layout-large
+  // grep: vjs-layout-x-large
+  // grep: vjs-layout-huge
+
+  BREAKPOINT_ORDER.forEach(function (k) {
+    var v = k.charAt(0) === 'x' ? "x-" + k.substring(1) : k;
+    BREAKPOINT_CLASSES[k] = "vjs-layout-" + v;
+  });
+  var DEFAULT_BREAKPOINTS = {
+    tiny: 210,
+    xsmall: 320,
+    small: 425,
+    medium: 768,
+    large: 1440,
+    xlarge: 2560,
+    huge: Infinity
+  };
+  /**
+   * An instance of the `Player` class is created when any of the Video.js setup methods
+   * are used to initialize a video.
+   *
+   * After an instance has been created it can be accessed globally in two ways:
+   * 1. By calling `videojs('example_video_1');`
+   * 2. By using it directly via  `videojs.players.example_video_1;`
+   *
+   * @extends Component
+   */
+
+  var Player =
+  /*#__PURE__*/
+  function (_Component) {
+    _inheritsLoose(Player, _Component);
+
+    /**
+     * Create an instance of this class.
+     *
+     * @param {Element} tag
+     *        The original video DOM element used for configuring options.
+     *
+     * @param {Object} [options]
+     *        Object of option names and values.
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        Ready callback function.
+     */
+    function Player(tag, options, ready) {
+      var _this;
+
+      // Make sure tag ID exists
+      tag.id = tag.id || options.id || "vjs_video_" + newGUID(); // Set Options
+      // The options argument overrides options set in the video tag
+      // which overrides globally set options.
+      // This latter part coincides with the load order
+      // (tag must exist before Player)
+
+      options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up
+      // player properties first, and can't use `this` before `super()`
+
+      options.initChildren = false; // Same with creating the element
+
+      options.createEl = false; // don't auto mixin the evented mixin
+
+      options.evented = false; // we don't want the player to report touch activity on itself
+      // see enableTouchActivity in Component
+
+      options.reportTouchActivity = false; // If language is not set, get the closest lang attribute
+
+      if (!options.language) {
+        if (typeof tag.closest === 'function') {
+          var closest = tag.closest('[lang]');
+
+          if (closest && closest.getAttribute) {
+            options.language = closest.getAttribute('lang');
+          }
+        } else {
+          var element = tag;
+
+          while (element && element.nodeType === 1) {
+            if (getAttributes(element).hasOwnProperty('lang')) {
+              options.language = element.getAttribute('lang');
+              break;
+            }
+
+            element = element.parentNode;
+          }
+        }
+      } // Run base component initializing with new options
+
+
+      _this = _Component.call(this, null, options, ready) || this; // Create bound methods for document listeners.
+
+      _this.boundDocumentFullscreenChange_ = bind(_assertThisInitialized(_this), _this.documentFullscreenChange_);
+      _this.boundFullWindowOnEscKey_ = bind(_assertThisInitialized(_this), _this.fullWindowOnEscKey); // create logger
+
+      _this.log = createLogger$1(_this.id_); // Hold our own reference to fullscreen api so it can be mocked in tests
+
+      _this.fsApi_ = FullscreenApi; // Tracks when a tech changes the poster
+
+      _this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero
+      // and a seek is happening
+
+      _this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously
+
+      _this.isReady_ = false; // Init state hasStarted_
+
+      _this.hasStarted_ = false; // Init state userActive_
+
+      _this.userActive_ = false; // if the global option object was accidentally blown away by
+      // someone, bail early with an informative error
+
+      if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
+        throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
+      } // Store the original tag used to set options
+
+
+      _this.tag = tag; // Store the tag attributes used to restore html5 element
+
+      _this.tagAttributes = tag && getAttributes(tag); // Update current language
+
+      _this.language(_this.options_.language); // Update Supported Languages
+
+
+      if (options.languages) {
+        // Normalise player option languages to lowercase
+        var languagesToLower = {};
+        Object.getOwnPropertyNames(options.languages).forEach(function (name) {
+          languagesToLower[name.toLowerCase()] = options.languages[name];
+        });
+        _this.languages_ = languagesToLower;
+      } else {
+        _this.languages_ = Player.prototype.options_.languages;
+      }
+
+      _this.resetCache_(); // Set poster
+
+
+      _this.poster_ = options.poster || ''; // Set controls
+
+      _this.controls_ = !!options.controls; // Original tag settings stored in options
+      // now remove immediately so native controls don't flash.
+      // May be turned back on by HTML5 tech if nativeControlsForTouch is true
+
+      tag.controls = false;
+      tag.removeAttribute('controls');
+      _this.changingSrc_ = false;
+      _this.playCallbacks_ = [];
+      _this.playTerminatedQueue_ = []; // the attribute overrides the option
+
+      if (tag.hasAttribute('autoplay')) {
+        _this.autoplay(true);
+      } else {
+        // otherwise use the setter to validate and
+        // set the correct value.
+        _this.autoplay(_this.options_.autoplay);
+      } // check plugins
+
+
+      if (options.plugins) {
+        Object.keys(options.plugins).forEach(function (name) {
+          if (typeof _this[name] !== 'function') {
+            throw new Error("plugin \"" + name + "\" does not exist");
+          }
+        });
+      }
+      /*
+       * Store the internal state of scrubbing
+       *
+       * @private
+       * @return {Boolean} True if the user is scrubbing
+       */
+
+
+      _this.scrubbing_ = false;
+      _this.el_ = _this.createEl(); // Make this an evented object and use `el_` as its event bus.
+
+      evented(_assertThisInitialized(_this), {
+        eventBusKey: 'el_'
+      });
+
+      if (_this.fluid_) {
+        _this.on('playerreset', _this.updateStyleEl_);
+      } // We also want to pass the original player options to each component and plugin
+      // as well so they don't need to reach back into the player for options later.
+      // We also need to do another copy of this.options_ so we don't end up with
+      // an infinite loop.
+
+
+      var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins
+
+      if (options.plugins) {
+        Object.keys(options.plugins).forEach(function (name) {
+          _this[name](options.plugins[name]);
+        });
+      }
+
+      _this.options_.playerOptions = playerOptionsCopy;
+      _this.middleware_ = [];
+
+      _this.initChildren(); // Set isAudio based on whether or not an audio tag was used
+
+
+      _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially
+      // set because the element doesn't exist yet.
+
+
+      if (_this.controls()) {
+        _this.addClass('vjs-controls-enabled');
+      } else {
+        _this.addClass('vjs-controls-disabled');
+      } // Set ARIA label and region role depending on player type
+
+
+      _this.el_.setAttribute('role', 'region');
+
+      if (_this.isAudio()) {
+        _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
+      } else {
+        _this.el_.setAttribute('aria-label', _this.localize('Video Player'));
+      }
+
+      if (_this.isAudio()) {
+        _this.addClass('vjs-audio');
+      }
+
+      if (_this.flexNotSupported_()) {
+        _this.addClass('vjs-no-flex');
+      } // TODO: Make this smarter. Toggle user state between touching/mousing
+      // using events, since devices can have both touch and mouse events.
+      // TODO: Make this check be performed again when the window switches between monitors
+      // (See https://github.com/videojs/video.js/issues/5683)
+
+
+      if (TOUCH_ENABLED) {
+        _this.addClass('vjs-touch-enabled');
+      } // iOS Safari has broken hover handling
+
+
+      if (!IS_IOS) {
+        _this.addClass('vjs-workinghover');
+      } // Make player easily findable by ID
+
+
+      Player.players[_this.id_] = _assertThisInitialized(_this); // Add a major version class to aid css in plugins
+
+      var majorVersion = version.split('.')[0];
+
+      _this.addClass("vjs-v" + majorVersion); // When the player is first initialized, trigger activity so components
+      // like the control bar show themselves if needed
+
+
+      _this.userActive(true);
+
+      _this.reportUserActivity();
+
+      _this.one('play', _this.listenForUserActivity_);
+
+      _this.on('stageclick', _this.handleStageClick_);
+
+      _this.on('keydown', _this.handleKeyDown);
+
+      _this.breakpoints(_this.options_.breakpoints);
+
+      _this.responsive(_this.options_.responsive);
+
+      return _this;
+    }
+    /**
+     * Destroys the video player and does any necessary cleanup.
+     *
+     * This is especially helpful if you are dynamically adding and removing videos
+     * to/from the DOM.
+     *
+     * @fires Player#dispose
+     */
+
+
+    var _proto = Player.prototype;
+
+    _proto.dispose = function dispose() {
+      var _this2 = this;
+
+      /**
+       * Called when the player is being disposed of.
+       *
+       * @event Player#dispose
+       * @type {EventTarget~Event}
+       */
+      this.trigger('dispose'); // prevent dispose from being called twice
+
+      this.off('dispose'); // Make sure all player-specific document listeners are unbound. This is
+
+      off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
+      off(document, 'keydown', this.boundFullWindowOnEscKey_);
+
+      if (this.styleEl_ && this.styleEl_.parentNode) {
+        this.styleEl_.parentNode.removeChild(this.styleEl_);
+        this.styleEl_ = null;
+      } // Kill reference to this player
+
+
+      Player.players[this.id_] = null;
+
+      if (this.tag && this.tag.player) {
+        this.tag.player = null;
+      }
+
+      if (this.el_ && this.el_.player) {
+        this.el_.player = null;
+      }
+
+      if (this.tech_) {
+        this.tech_.dispose();
+        this.isPosterFromTech_ = false;
+        this.poster_ = '';
+      }
+
+      if (this.playerElIngest_) {
+        this.playerElIngest_ = null;
+      }
+
+      if (this.tag) {
+        this.tag = null;
+      }
+
+      clearCacheForPlayer(this); // remove all event handlers for track lists
+      // all tracks and track listeners are removed on
+      // tech dispose
+
+      ALL.names.forEach(function (name) {
+        var props = ALL[name];
+
+        var list = _this2[props.getterName](); // if it is not a native list
+        // we have to manually remove event listeners
+
+
+        if (list && list.off) {
+          list.off();
+        }
+      }); // the actual .el_ is removed here
+
+      _Component.prototype.dispose.call(this);
+    }
+    /**
+     * Create the `Player`'s DOM element.
+     *
+     * @return {Element}
+     *         The DOM element that gets created.
+     */
+    ;
+
+    _proto.createEl = function createEl() {
+      var tag = this.tag;
+      var el;
+      var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
+      var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
+
+      if (playerElIngest) {
+        el = this.el_ = tag.parentNode;
+      } else if (!divEmbed) {
+        el = this.el_ = _Component.prototype.createEl.call(this, 'div');
+      } // Copy over all the attributes from the tag, including ID and class
+      // ID will now reference player box, not the video tag
+
+
+      var attrs = getAttributes(tag);
+
+      if (divEmbed) {
+        el = this.el_ = tag;
+        tag = this.tag = document.createElement('video');
+
+        while (el.children.length) {
+          tag.appendChild(el.firstChild);
+        }
+
+        if (!hasClass(el, 'video-js')) {
+          addClass(el, 'video-js');
+        }
+
+        el.appendChild(tag);
+        playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element
+        // to our new `video` element. This will move things like
+        // `src` or `controls` that were set via js before the player
+        // was initialized.
+
+        Object.keys(el).forEach(function (k) {
+          try {
+            tag[k] = el[k];
+          } catch (e) {// we got a a property like outerHTML which we can't actually copy, ignore it
+          }
+        });
+      } // set tabindex to -1 to remove the video element from the focus order
+
+
+      tag.setAttribute('tabindex', '-1');
+      attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button), and
+      // for the same issue with Chrome (on Windows) with JAWS.
+      // See https://github.com/FreedomScientific/VFO-standards-support/issues/78
+      // Note that we can't detect if JAWS is being used, but this ARIA attribute
+      //  doesn't change behavior of IE11 or Chrome if JAWS is not being used
+
+      if (IE_VERSION || IS_CHROME && IS_WINDOWS) {
+        tag.setAttribute('role', 'application');
+        attrs.role = 'application';
+      } // Remove width/height attrs from tag so CSS can make it 100% width/height
+
+
+      tag.removeAttribute('width');
+      tag.removeAttribute('height');
+
+      if ('width' in attrs) {
+        delete attrs.width;
+      }
+
+      if ('height' in attrs) {
+        delete attrs.height;
+      }
+
+      Object.getOwnPropertyNames(attrs).forEach(function (attr) {
+        // don't copy over the class attribute to the player element when we're in a div embed
+        // the class is already set up properly in the divEmbed case
+        // and we want to make sure that the `video-js` class doesn't get lost
+        if (!(divEmbed && attr === 'class')) {
+          el.setAttribute(attr, attrs[attr]);
+        }
+
+        if (divEmbed) {
+          tag.setAttribute(attr, attrs[attr]);
+        }
+      }); // Update tag id/class for use as HTML5 playback tech
+      // Might think we should do this after embedding in container so .vjs-tech class
+      // doesn't flash 100% width/height, but class only applies with .video-js parent
+
+      tag.playerId = tag.id;
+      tag.id += '_html5_api';
+      tag.className = 'vjs-tech'; // Make player findable on elements
+
+      tag.player = el.player = this; // Default state of video is paused
+
+      this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height
+      // of the player in a way that's still overrideable by CSS, just like the
+      // video element
+
+      if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
+        this.styleEl_ = createStyleElement('vjs-styles-dimensions');
+        var defaultsStyleEl = $('.vjs-styles-defaults');
+        var head = $('head');
+        head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
+      }
+
+      this.fill_ = false;
+      this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el
+
+      this.width(this.options_.width);
+      this.height(this.options_.height);
+      this.fill(this.options_.fill);
+      this.fluid(this.options_.fluid);
+      this.aspectRatio(this.options_.aspectRatio); // Hide any links within the video/audio tag,
+      // because IE doesn't hide them completely from screen readers.
+
+      var links = tag.getElementsByTagName('a');
+
+      for (var i = 0; i < links.length; i++) {
+        var linkEl = links.item(i);
+        addClass(linkEl, 'vjs-hidden');
+        linkEl.setAttribute('hidden', 'hidden');
+      } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
+      // keep track of the original for later so we can know if the source originally failed
+
+
+      tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container
+
+      if (tag.parentNode && !playerElIngest) {
+        tag.parentNode.insertBefore(el, tag);
+      } // insert the tag as the first child of the player element
+      // then manually add it to the children array so that this.addChild
+      // will work properly for other components
+      //
+      // Breaks iPhone, fixed in HTML5 setup.
+
+
+      prependTo(tag, el);
+      this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player
+      // if it's been set to something different to the doc
+
+      this.el_.setAttribute('lang', this.language_);
+      this.el_ = el;
+      return el;
+    }
+    /**
+     * A getter/setter for the `Player`'s width. Returns the player's configured value.
+     * To get the current width use `currentWidth()`.
+     *
+     * @param {number} [value]
+     *        The value to set the `Player`'s width to.
+     *
+     * @return {number}
+     *         The current width of the `Player` when getting.
+     */
+    ;
+
+    _proto.width = function width(value) {
+      return this.dimension('width', value);
+    }
+    /**
+     * A getter/setter for the `Player`'s height. Returns the player's configured value.
+     * To get the current height use `currentheight()`.
+     *
+     * @param {number} [value]
+     *        The value to set the `Player`'s heigth to.
+     *
+     * @return {number}
+     *         The current height of the `Player` when getting.
+     */
+    ;
+
+    _proto.height = function height(value) {
+      return this.dimension('height', value);
+    }
+    /**
+     * A getter/setter for the `Player`'s width & height.
+     *
+     * @param {string} dimension
+     *        This string can be:
+     *        - 'width'
+     *        - 'height'
+     *
+     * @param {number} [value]
+     *        Value for dimension specified in the first argument.
+     *
+     * @return {number}
+     *         The dimension arguments value when getting (width/height).
+     */
+    ;
+
+    _proto.dimension = function dimension(_dimension, value) {
+      var privDimension = _dimension + '_';
+
+      if (value === undefined) {
+        return this[privDimension] || 0;
+      }
+
+      if (value === '') {
+        // If an empty string is given, reset the dimension to be automatic
+        this[privDimension] = undefined;
+        this.updateStyleEl_();
+        return;
+      }
+
+      var parsedVal = parseFloat(value);
+
+      if (isNaN(parsedVal)) {
+        log.error("Improper value \"" + value + "\" supplied for for " + _dimension);
+        return;
+      }
+
+      this[privDimension] = parsedVal;
+      this.updateStyleEl_();
+    }
+    /**
+     * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
+     *
+     * Turning this on will turn off fill mode.
+     *
+     * @param {boolean} [bool]
+     *        - A value of true adds the class.
+     *        - A value of false removes the class.
+     *        - No value will be a getter.
+     *
+     * @return {boolean|undefined}
+     *         - The value of fluid when getting.
+     *         - `undefined` when setting.
+     */
+    ;
+
+    _proto.fluid = function fluid(bool) {
+      if (bool === undefined) {
+        return !!this.fluid_;
+      }
+
+      this.fluid_ = !!bool;
+
+      if (isEvented(this)) {
+        this.off('playerreset', this.updateStyleEl_);
+      }
+
+      if (bool) {
+        this.addClass('vjs-fluid');
+        this.fill(false);
+        addEventedCallback(function () {
+          this.on('playerreset', this.updateStyleEl_);
+        });
+      } else {
+        this.removeClass('vjs-fluid');
+      }
+
+      this.updateStyleEl_();
+    }
+    /**
+     * A getter/setter/toggler for the vjs-fill `className` on the `Player`.
+     *
+     * Turning this on will turn off fluid mode.
+     *
+     * @param {boolean} [bool]
+     *        - A value of true adds the class.
+     *        - A value of false removes the class.
+     *        - No value will be a getter.
+     *
+     * @return {boolean|undefined}
+     *         - The value of fluid when getting.
+     *         - `undefined` when setting.
+     */
+    ;
+
+    _proto.fill = function fill(bool) {
+      if (bool === undefined) {
+        return !!this.fill_;
+      }
+
+      this.fill_ = !!bool;
+
+      if (bool) {
+        this.addClass('vjs-fill');
+        this.fluid(false);
+      } else {
+        this.removeClass('vjs-fill');
+      }
+    }
+    /**
+     * Get/Set the aspect ratio
+     *
+     * @param {string} [ratio]
+     *        Aspect ratio for player
+     *
+     * @return {string|undefined}
+     *         returns the current aspect ratio when getting
+     */
+
+    /**
+     * A getter/setter for the `Player`'s aspect ratio.
+     *
+     * @param {string} [ratio]
+     *        The value to set the `Player's aspect ratio to.
+     *
+     * @return {string|undefined}
+     *         - The current aspect ratio of the `Player` when getting.
+     *         - undefined when setting
+     */
+    ;
+
+    _proto.aspectRatio = function aspectRatio(ratio) {
+      if (ratio === undefined) {
+        return this.aspectRatio_;
+      } // Check for width:height format
+
+
+      if (!/^\d+\:\d+$/.test(ratio)) {
+        throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
+      }
+
+      this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode,
+      // because in fixed mode you could calculate width and height yourself.
+
+      this.fluid(true);
+      this.updateStyleEl_();
+    }
+    /**
+     * Update styles of the `Player` element (height, width and aspect ratio).
+     *
+     * @private
+     * @listens Tech#loadedmetadata
+     */
+    ;
+
+    _proto.updateStyleEl_ = function updateStyleEl_() {
+      if (window$1.VIDEOJS_NO_DYNAMIC_STYLE === true) {
+        var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
+
+        var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
+
+        var techEl = this.tech_ && this.tech_.el();
+
+        if (techEl) {
+          if (_width >= 0) {
+            techEl.width = _width;
+          }
+
+          if (_height >= 0) {
+            techEl.height = _height;
+          }
+        }
+
+        return;
+      }
+
+      var width;
+      var height;
+      var aspectRatio;
+      var idClass; // The aspect ratio is either used directly or to calculate width and height.
+
+      if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
+        // Use any aspectRatio that's been specifically set
+        aspectRatio = this.aspectRatio_;
+      } else if (this.videoWidth() > 0) {
+        // Otherwise try to get the aspect ratio from the video metadata
+        aspectRatio = this.videoWidth() + ':' + this.videoHeight();
+      } else {
+        // Or use a default. The video element's is 2:1, but 16:9 is more common.
+        aspectRatio = '16:9';
+      } // Get the ratio as a decimal we can use to calculate dimensions
+
+
+      var ratioParts = aspectRatio.split(':');
+      var ratioMultiplier = ratioParts[1] / ratioParts[0];
+
+      if (this.width_ !== undefined) {
+        // Use any width that's been specifically set
+        width = this.width_;
+      } else if (this.height_ !== undefined) {
+        // Or calulate the width from the aspect ratio if a height has been set
+        width = this.height_ / ratioMultiplier;
+      } else {
+        // Or use the video's metadata, or use the video el's default of 300
+        width = this.videoWidth() || 300;
+      }
+
+      if (this.height_ !== undefined) {
+        // Use any height that's been specifically set
+        height = this.height_;
+      } else {
+        // Otherwise calculate the height from the ratio and the width
+        height = width * ratioMultiplier;
+      } // Ensure the CSS class is valid by starting with an alpha character
+
+
+      if (/^[^a-zA-Z]/.test(this.id())) {
+        idClass = 'dimensions-' + this.id();
+      } else {
+        idClass = this.id() + '-dimensions';
+      } // Ensure the right class is still on the player for the style element
+
+
+      this.addClass(idClass);
+      setTextContent(this.styleEl_, "\n      ." + idClass + " {\n        width: " + width + "px;\n        height: " + height + "px;\n      }\n\n      ." + idClass + ".vjs-fluid {\n        padding-top: " + ratioMultiplier * 100 + "%;\n      }\n    ");
+    }
+    /**
+     * Load/Create an instance of playback {@link Tech} including element
+     * and API methods. Then append the `Tech` element in `Player` as a child.
+     *
+     * @param {string} techName
+     *        name of the playback technology
+     *
+     * @param {string} source
+     *        video source
+     *
+     * @private
+     */
+    ;
+
+    _proto.loadTech_ = function loadTech_(techName, source) {
+      var _this3 = this;
+
+      // Pause and remove current playback technology
+      if (this.tech_) {
+        this.unloadTech_();
+      }
+
+      var titleTechName = toTitleCase(techName);
+      var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech
+
+      if (titleTechName !== 'Html5' && this.tag) {
+        Tech.getTech('Html5').disposeMediaElement(this.tag);
+        this.tag.player = null;
+        this.tag = null;
+      }
+
+      this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously
+
+      this.isReady_ = false; // if autoplay is a string we pass false to the tech
+      // because the player is going to handle autoplay on `loadstart`
+
+      var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay(); // Grab tech-specific options from player options and add source and parent element to use.
+
+      var techOptions = {
+        source: source,
+        autoplay: autoplay,
+        'nativeControlsForTouch': this.options_.nativeControlsForTouch,
+        'playerId': this.id(),
+        'techId': this.id() + "_" + camelTechName + "_api",
+        'playsinline': this.options_.playsinline,
+        'preload': this.options_.preload,
+        'loop': this.options_.loop,
+        'muted': this.options_.muted,
+        'poster': this.poster(),
+        'language': this.language(),
+        'playerElIngest': this.playerElIngest_ || false,
+        'vtt.js': this.options_['vtt.js'],
+        'canOverridePoster': !!this.options_.techCanOverridePoster,
+        'enableSourceset': this.options_.enableSourceset,
+        'Promise': this.options_.Promise
+      };
+      ALL.names.forEach(function (name) {
+        var props = ALL[name];
+        techOptions[props.getterName] = _this3[props.privateName];
+      });
+      assign(techOptions, this.options_[titleTechName]);
+      assign(techOptions, this.options_[camelTechName]);
+      assign(techOptions, this.options_[techName.toLowerCase()]);
+
+      if (this.tag) {
+        techOptions.tag = this.tag;
+      }
+
+      if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
+        techOptions.startTime = this.cache_.currentTime;
+      } // Initialize tech instance
+
+
+      var TechClass = Tech.getTech(techName);
+
+      if (!TechClass) {
+        throw new Error("No Tech named '" + titleTechName + "' exists! '" + titleTechName + "' should be registered using videojs.registerTech()'");
+      }
+
+      this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async
+
+      this.tech_.ready(bind(this, this.handleTechReady_), true);
+      textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player
+
+      TECH_EVENTS_RETRIGGER.forEach(function (event) {
+        _this3.on(_this3.tech_, event, _this3["handleTech" + toTitleCase(event) + "_"]);
+      });
+      Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {
+        _this3.on(_this3.tech_, event, function (eventObj) {
+          if (_this3.tech_.playbackRate() === 0 && _this3.tech_.seeking()) {
+            _this3.queuedCallbacks_.push({
+              callback: _this3["handleTech" + TECH_EVENTS_QUEUE[event] + "_"].bind(_this3),
+              event: eventObj
+            });
+
+            return;
+          }
+
+          _this3["handleTech" + TECH_EVENTS_QUEUE[event] + "_"](eventObj);
+        });
+      });
+      this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
+      this.on(this.tech_, 'sourceset', this.handleTechSourceset_);
+      this.on(this.tech_, 'waiting', this.handleTechWaiting_);
+      this.on(this.tech_, 'ended', this.handleTechEnded_);
+      this.on(this.tech_, 'seeking', this.handleTechSeeking_);
+      this.on(this.tech_, 'play', this.handleTechPlay_);
+      this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
+      this.on(this.tech_, 'pause', this.handleTechPause_);
+      this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
+      this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
+      this.on(this.tech_, 'enterpictureinpicture', this.handleTechEnterPictureInPicture_);
+      this.on(this.tech_, 'leavepictureinpicture', this.handleTechLeavePictureInPicture_);
+      this.on(this.tech_, 'error', this.handleTechError_);
+      this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
+      this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
+      this.on(this.tech_, 'textdata', this.handleTechTextData_);
+      this.on(this.tech_, 'ratechange', this.handleTechRateChange_);
+      this.usingNativeControls(this.techGet_('controls'));
+
+      if (this.controls() && !this.usingNativeControls()) {
+        this.addTechControlsListeners_();
+      } // Add the tech element in the DOM if it was not already there
+      // Make sure to not insert the original video element if using Html5
+
+
+      if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
+        prependTo(this.tech_.el(), this.el());
+      } // Get rid of the original video tag reference after the first tech is loaded
+
+
+      if (this.tag) {
+        this.tag.player = null;
+        this.tag = null;
+      }
+    }
+    /**
+     * Unload and dispose of the current playback {@link Tech}.
+     *
+     * @private
+     */
+    ;
+
+    _proto.unloadTech_ = function unloadTech_() {
+      var _this4 = this;
+
+      // Save the current text tracks so that we can reuse the same text tracks with the next tech
+      ALL.names.forEach(function (name) {
+        var props = ALL[name];
+        _this4[props.privateName] = _this4[props.getterName]();
+      });
+      this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
+      this.isReady_ = false;
+      this.tech_.dispose();
+      this.tech_ = false;
+
+      if (this.isPosterFromTech_) {
+        this.poster_ = '';
+        this.trigger('posterchange');
+      }
+
+      this.isPosterFromTech_ = false;
+    }
+    /**
+     * Return a reference to the current {@link Tech}.
+     * It will print a warning by default about the danger of using the tech directly
+     * but any argument that is passed in will silence the warning.
+     *
+     * @param {*} [safety]
+     *        Anything passed in to silence the warning
+     *
+     * @return {Tech}
+     *         The Tech
+     */
+    ;
+
+    _proto.tech = function tech(safety) {
+      if (safety === undefined) {
+        log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n');
+      }
+
+      return this.tech_;
+    }
+    /**
+     * Set up click and touch listeners for the playback element
+     *
+     * - On desktops: a click on the video itself will toggle playback
+     * - On mobile devices: a click on the video toggles controls
+     *   which is done by toggling the user state between active and
+     *   inactive
+     * - A tap can signal that a user has become active or has become inactive
+     *   e.g. a quick tap on an iPhone movie should reveal the controls. Another
+     *   quick tap should hide them again (signaling the user is in an inactive
+     *   viewing state)
+     * - In addition to this, we still want the user to be considered inactive after
+     *   a few seconds of inactivity.
+     *
+     * > Note: the only part of iOS interaction we can't mimic with this setup
+     * is a touch and hold on the video element counting as activity in order to
+     * keep the controls showing, but that shouldn't be an issue. A touch and hold
+     * on any controls will still keep the user active
+     *
+     * @private
+     */
+    ;
+
+    _proto.addTechControlsListeners_ = function addTechControlsListeners_() {
+      // Make sure to remove all the previous listeners in case we are called multiple times.
+      this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
+      // trigger mousedown/up.
+      // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
+      // Any touch events are set to block the mousedown event from happening
+
+      this.on(this.tech_, 'mouseup', this.handleTechClick_);
+      this.on(this.tech_, 'dblclick', this.handleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event
+      // so we'll check if the controls were already showing before reporting user
+      // activity
+
+      this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
+      this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
+      this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap
+      // listener cancels out any reportedUserActivity when setting userActive(false)
+
+      this.on(this.tech_, 'tap', this.handleTechTap_);
+    }
+    /**
+     * Remove the listeners used for click and tap controls. This is needed for
+     * toggling to controls disabled, where a tap/touch should do nothing.
+     *
+     * @private
+     */
+    ;
+
+    _proto.removeTechControlsListeners_ = function removeTechControlsListeners_() {
+      // We don't want to just use `this.off()` because there might be other needed
+      // listeners added by techs that extend this.
+      this.off(this.tech_, 'tap', this.handleTechTap_);
+      this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
+      this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
+      this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
+      this.off(this.tech_, 'mouseup', this.handleTechClick_);
+      this.off(this.tech_, 'dblclick', this.handleTechDoubleClick_);
+    }
+    /**
+     * Player waits for the tech to be ready
+     *
+     * @private
+     */
+    ;
+
+    _proto.handleTechReady_ = function handleTechReady_() {
+      this.triggerReady(); // Keep the same volume as before
+
+      if (this.cache_.volume) {
+        this.techCall_('setVolume', this.cache_.volume);
+      } // Look if the tech found a higher resolution poster while loading
+
+
+      this.handleTechPosterChange_(); // Update the duration if available
+
+      this.handleTechDurationChange_();
+    }
+    /**
+     * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
+     * function will also trigger {@link Player#firstplay} if it is the first loadstart
+     * for a video.
+     *
+     * @fires Player#loadstart
+     * @fires Player#firstplay
+     * @listens Tech#loadstart
+     * @private
+     */
+    ;
+
+    _proto.handleTechLoadStart_ = function handleTechLoadStart_() {
+      // TODO: Update to use `emptied` event instead. See #1277.
+      this.removeClass('vjs-ended');
+      this.removeClass('vjs-seeking'); // reset the error state
+
+      this.error(null); // Update the duration
+
+      this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now.
+      // The firstplay event relies on both the play and loadstart events
+      // which can happen in any order for a new source
+
+      if (!this.paused()) {
+        /**
+         * Fired when the user agent begins looking for media data
+         *
+         * @event Player#loadstart
+         * @type {EventTarget~Event}
+         */
+        this.trigger('loadstart');
+        this.trigger('firstplay');
+      } else {
+        // reset the hasStarted state
+        this.hasStarted(false);
+        this.trigger('loadstart');
+      } // autoplay happens after loadstart for the browser,
+      // so we mimic that behavior
+
+
+      this.manualAutoplay_(this.autoplay());
+    }
+    /**
+     * Handle autoplay string values, rather than the typical boolean
+     * values that should be handled by the tech. Note that this is not
+     * part of any specification. Valid values and what they do can be
+     * found on the autoplay getter at Player#autoplay()
+     */
+    ;
+
+    _proto.manualAutoplay_ = function manualAutoplay_(type) {
+      var _this5 = this;
+
+      if (!this.tech_ || typeof type !== 'string') {
+        return;
+      }
+
+      var muted = function muted() {
+        var previouslyMuted = _this5.muted();
+
+        _this5.muted(true);
+
+        var restoreMuted = function restoreMuted() {
+          _this5.muted(previouslyMuted);
+        }; // restore muted on play terminatation
+
+
+        _this5.playTerminatedQueue_.push(restoreMuted);
+
+        var mutedPromise = _this5.play();
+
+        if (!isPromise(mutedPromise)) {
+          return;
+        }
+
+        return mutedPromise["catch"](restoreMuted);
+      };
+
+      var promise; // if muted defaults to true
+      // the only thing we can do is call play
+
+      if (type === 'any' && this.muted() !== true) {
+        promise = this.play();
+
+        if (isPromise(promise)) {
+          promise = promise["catch"](muted);
+        }
+      } else if (type === 'muted' && this.muted() !== true) {
+        promise = muted();
+      } else {
+        promise = this.play();
+      }
+
+      if (!isPromise(promise)) {
+        return;
+      }
+
+      return promise.then(function () {
+        _this5.trigger({
+          type: 'autoplay-success',
+          autoplay: type
+        });
+      })["catch"](function (e) {
+        _this5.trigger({
+          type: 'autoplay-failure',
+          autoplay: type
+        });
+      });
+    }
+    /**
+     * Update the internal source caches so that we return the correct source from
+     * `src()`, `currentSource()`, and `currentSources()`.
+     *
+     * > Note: `currentSources` will not be updated if the source that is passed in exists
+     *         in the current `currentSources` cache.
+     *
+     *
+     * @param {Tech~SourceObject} srcObj
+     *        A string or object source to update our caches to.
+     */
+    ;
+
+    _proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) {
+      if (srcObj === void 0) {
+        srcObj = '';
+      }
+
+      var src = srcObj;
+      var type = '';
+
+      if (typeof src !== 'string') {
+        src = srcObj.src;
+        type = srcObj.type;
+      } // make sure all the caches are set to default values
+      // to prevent null checking
+
+
+      this.cache_.source = this.cache_.source || {};
+      this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in
+
+      if (src && !type) {
+        type = findMimetype(this, src);
+      } // update `currentSource` cache always
+
+
+      this.cache_.source = mergeOptions({}, srcObj, {
+        src: src,
+        type: type
+      });
+      var matchingSources = this.cache_.sources.filter(function (s) {
+        return s.src && s.src === src;
+      });
+      var sourceElSources = [];
+      var sourceEls = this.$$('source');
+      var matchingSourceEls = [];
+
+      for (var i = 0; i < sourceEls.length; i++) {
+        var sourceObj = getAttributes(sourceEls[i]);
+        sourceElSources.push(sourceObj);
+
+        if (sourceObj.src && sourceObj.src === src) {
+          matchingSourceEls.push(sourceObj.src);
+        }
+      } // if we have matching source els but not matching sources
+      // the current source cache is not up to date
+
+
+      if (matchingSourceEls.length && !matchingSources.length) {
+        this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the
+        // sources cache to the `currentSource` cache
+      } else if (!matchingSources.length) {
+        this.cache_.sources = [this.cache_.source];
+      } // update the tech `src` cache
+
+
+      this.cache_.src = src;
+    }
+    /**
+     * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
+     * causing the media element to reload.
+     *
+     * It will fire for the initial source and each subsequent source.
+     * This event is a custom event from Video.js and is triggered by the {@link Tech}.
+     *
+     * The event object for this event contains a `src` property that will contain the source
+     * that was available when the event was triggered. This is generally only necessary if Video.js
+     * is switching techs while the source was being changed.
+     *
+     * It is also fired when `load` is called on the player (or media element)
+     * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
+     * says that the resource selection algorithm needs to be aborted and restarted.
+     * In this case, it is very likely that the `src` property will be set to the
+     * empty string `""` to indicate we do not know what the source will be but
+     * that it is changing.
+     *
+     * *This event is currently still experimental and may change in minor releases.*
+     * __To use this, pass `enableSourceset` option to the player.__
+     *
+     * @event Player#sourceset
+     * @type {EventTarget~Event}
+     * @prop {string} src
+     *                The source url available when the `sourceset` was triggered.
+     *                It will be an empty string if we cannot know what the source is
+     *                but know that the source will change.
+     */
+
+    /**
+     * Retrigger the `sourceset` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#sourceset
+     * @listens Tech#sourceset
+     * @private
+     */
+    ;
+
+    _proto.handleTechSourceset_ = function handleTechSourceset_(event) {
+      var _this6 = this;
+
+      // only update the source cache when the source
+      // was not updated using the player api
+      if (!this.changingSrc_) {
+        var updateSourceCaches = function updateSourceCaches(src) {
+          return _this6.updateSourceCaches_(src);
+        };
+
+        var playerSrc = this.currentSource().src;
+        var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob
+
+        if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
+          // if both the tech source and the player source were updated we assume
+          // something like @videojs/http-streaming did the sourceset and skip updating the source cache.
+          if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
+            updateSourceCaches = function updateSourceCaches() {};
+          }
+        } // update the source to the intial source right away
+        // in some cases this will be empty string
+
+
+        updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string
+        // wait for a `loadstart` to update the cache to `currentSrc`.
+        // If a sourceset happens before a `loadstart`, we reset the state
+
+        if (!event.src) {
+          this.tech_.any(['sourceset', 'loadstart'], function (e) {
+            // if a sourceset happens before a `loadstart` there
+            // is nothing to do as this `handleTechSourceset_`
+            // will be called again and this will be handled there.
+            if (e.type === 'sourceset') {
+              return;
+            }
+
+            var techSrc = _this6.techGet('currentSrc');
+
+            _this6.lastSource_.tech = techSrc;
+
+            _this6.updateSourceCaches_(techSrc);
+          });
+        }
+      }
+
+      this.lastSource_ = {
+        player: this.currentSource().src,
+        tech: event.src
+      };
+      this.trigger({
+        src: event.src,
+        type: 'sourceset'
+      });
+    }
+    /**
+     * Add/remove the vjs-has-started class
+     *
+     * @fires Player#firstplay
+     *
+     * @param {boolean} request
+     *        - true: adds the class
+     *        - false: remove the class
+     *
+     * @return {boolean}
+     *         the boolean value of hasStarted_
+     */
+    ;
+
+    _proto.hasStarted = function hasStarted(request) {
+      if (request === undefined) {
+        // act as getter, if we have no request to change
+        return this.hasStarted_;
+      }
+
+      if (request === this.hasStarted_) {
+        return;
+      }
+
+      this.hasStarted_ = request;
+
+      if (this.hasStarted_) {
+        this.addClass('vjs-has-started');
+        this.trigger('firstplay');
+      } else {
+        this.removeClass('vjs-has-started');
+      }
+    }
+    /**
+     * Fired whenever the media begins or resumes playback
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
+     * @fires Player#play
+     * @listens Tech#play
+     * @private
+     */
+    ;
+
+    _proto.handleTechPlay_ = function handleTechPlay_() {
+      this.removeClass('vjs-ended');
+      this.removeClass('vjs-paused');
+      this.addClass('vjs-playing'); // hide the poster when the user hits play
+
+      this.hasStarted(true);
+      /**
+       * Triggered whenever an {@link Tech#play} event happens. Indicates that
+       * playback has started or resumed.
+       *
+       * @event Player#play
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('play');
+    }
+    /**
+     * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
+     *
+     * If there were any events queued while the playback rate was zero, fire
+     * those events now.
+     *
+     * @private
+     * @method Player#handleTechRateChange_
+     * @fires Player#ratechange
+     * @listens Tech#ratechange
+     */
+    ;
+
+    _proto.handleTechRateChange_ = function handleTechRateChange_() {
+      if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
+        this.queuedCallbacks_.forEach(function (queued) {
+          return queued.callback(queued.event);
+        });
+        this.queuedCallbacks_ = [];
+      }
+
+      this.cache_.lastPlaybackRate = this.tech_.playbackRate();
+      /**
+       * Fires when the playing speed of the audio/video is changed
+       *
+       * @event Player#ratechange
+       * @type {event}
+       */
+
+      this.trigger('ratechange');
+    }
+    /**
+     * Retrigger the `waiting` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#waiting
+     * @listens Tech#waiting
+     * @private
+     */
+    ;
+
+    _proto.handleTechWaiting_ = function handleTechWaiting_() {
+      var _this7 = this;
+
+      this.addClass('vjs-waiting');
+      /**
+       * A readyState change on the DOM element has caused playback to stop.
+       *
+       * @event Player#waiting
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent
+      // premature removal of the waiting class, wait for the time to change.
+
+      var timeWhenWaiting = this.currentTime();
+
+      var timeUpdateListener = function timeUpdateListener() {
+        if (timeWhenWaiting !== _this7.currentTime()) {
+          _this7.removeClass('vjs-waiting');
+
+          _this7.off('timeupdate', timeUpdateListener);
+        }
+      };
+
+      this.on('timeupdate', timeUpdateListener);
+    }
+    /**
+     * Retrigger the `canplay` event that was triggered by the {@link Tech}.
+     * > Note: This is not consistent between browsers. See #1351
+     *
+     * @fires Player#canplay
+     * @listens Tech#canplay
+     * @private
+     */
+    ;
+
+    _proto.handleTechCanPlay_ = function handleTechCanPlay_() {
+      this.removeClass('vjs-waiting');
+      /**
+       * The media has a readyState of HAVE_FUTURE_DATA or greater.
+       *
+       * @event Player#canplay
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('canplay');
+    }
+    /**
+     * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#canplaythrough
+     * @listens Tech#canplaythrough
+     * @private
+     */
+    ;
+
+    _proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
+      this.removeClass('vjs-waiting');
+      /**
+       * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
+       * entire media file can be played without buffering.
+       *
+       * @event Player#canplaythrough
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('canplaythrough');
+    }
+    /**
+     * Retrigger the `playing` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#playing
+     * @listens Tech#playing
+     * @private
+     */
+    ;
+
+    _proto.handleTechPlaying_ = function handleTechPlaying_() {
+      this.removeClass('vjs-waiting');
+      /**
+       * The media is no longer blocked from playback, and has started playing.
+       *
+       * @event Player#playing
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('playing');
+    }
+    /**
+     * Retrigger the `seeking` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#seeking
+     * @listens Tech#seeking
+     * @private
+     */
+    ;
+
+    _proto.handleTechSeeking_ = function handleTechSeeking_() {
+      this.addClass('vjs-seeking');
+      /**
+       * Fired whenever the player is jumping to a new time
+       *
+       * @event Player#seeking
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('seeking');
+    }
+    /**
+     * Retrigger the `seeked` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#seeked
+     * @listens Tech#seeked
+     * @private
+     */
+    ;
+
+    _proto.handleTechSeeked_ = function handleTechSeeked_() {
+      this.removeClass('vjs-seeking');
+      this.removeClass('vjs-ended');
+      /**
+       * Fired when the player has finished jumping to a new time
+       *
+       * @event Player#seeked
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('seeked');
+    }
+    /**
+     * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#firstplay
+     * @listens Tech#firstplay
+     * @deprecated As of 6.0 firstplay event is deprecated.
+     *             As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
+     * @private
+     */
+    ;
+
+    _proto.handleTechFirstPlay_ = function handleTechFirstPlay_() {
+      // If the first starttime attribute is specified
+      // then we will start at the given offset in seconds
+      if (this.options_.starttime) {
+        log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
+        this.currentTime(this.options_.starttime);
+      }
+
+      this.addClass('vjs-has-started');
+      /**
+       * Fired the first time a video is played. Not part of the HLS spec, and this is
+       * probably not the best implementation yet, so use sparingly. If you don't have a
+       * reason to prevent playback, use `myPlayer.one('play');` instead.
+       *
+       * @event Player#firstplay
+       * @deprecated As of 6.0 firstplay event is deprecated.
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('firstplay');
+    }
+    /**
+     * Retrigger the `pause` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#pause
+     * @listens Tech#pause
+     * @private
+     */
+    ;
+
+    _proto.handleTechPause_ = function handleTechPause_() {
+      this.removeClass('vjs-playing');
+      this.addClass('vjs-paused');
+      /**
+       * Fired whenever the media has been paused
+       *
+       * @event Player#pause
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('pause');
+    }
+    /**
+     * Retrigger the `ended` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#ended
+     * @listens Tech#ended
+     * @private
+     */
+    ;
+
+    _proto.handleTechEnded_ = function handleTechEnded_() {
+      this.addClass('vjs-ended');
+
+      if (this.options_.loop) {
+        this.currentTime(0);
+        this.play();
+      } else if (!this.paused()) {
+        this.pause();
+      }
+      /**
+       * Fired when the end of the media resource is reached (currentTime == duration)
+       *
+       * @event Player#ended
+       * @type {EventTarget~Event}
+       */
+
+
+      this.trigger('ended');
+    }
+    /**
+     * Fired when the duration of the media resource is first known or changed
+     *
+     * @listens Tech#durationchange
+     * @private
+     */
+    ;
+
+    _proto.handleTechDurationChange_ = function handleTechDurationChange_() {
+      this.duration(this.techGet_('duration'));
+    }
+    /**
+     * Handle a click on the media element to play/pause
+     *
+     * @param {EventTarget~Event} event
+     *        the event that caused this function to trigger
+     *
+     * @listens Tech#mouseup
+     * @private
+     */
+    ;
+
+    _proto.handleTechClick_ = function handleTechClick_(event) {
+      if (!isSingleLeftClick(event)) {
+        return;
+      } // When controls are disabled a click should not toggle playback because
+      // the click is considered a control
+
+
+      if (!this.controls_) {
+        return;
+      }
+
+      if (this.paused()) {
+        silencePromise(this.play());
+      } else {
+        this.pause();
+      }
+    }
+    /**
+     * Handle a double-click on the media element to enter/exit fullscreen
+     *
+     * @param {EventTarget~Event} event
+     *        the event that caused this function to trigger
+     *
+     * @listens Tech#dblclick
+     * @private
+     */
+    ;
+
+    _proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) {
+      if (!this.controls_) {
+        return;
+      } // we do not want to toggle fullscreen state
+      // when double-clicking inside a control bar or a modal
+
+
+      var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) {
+        return el.contains(event.target);
+      });
+
+      if (!inAllowedEls) {
+        /*
+         * options.userActions.doubleClick
+         *
+         * If `undefined` or `true`, double-click toggles fullscreen if controls are present
+         * Set to `false` to disable double-click handling
+         * Set to a function to substitute an external double-click handler
+         */
+        if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) {
+          if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') {
+            this.options_.userActions.doubleClick.call(this, event);
+          } else if (this.isFullscreen()) {
+            this.exitFullscreen();
+          } else {
+            this.requestFullscreen();
+          }
+        }
+      }
+    }
+    /**
+     * Handle a tap on the media element. It will toggle the user
+     * activity state, which hides and shows the controls.
+     *
+     * @listens Tech#tap
+     * @private
+     */
+    ;
+
+    _proto.handleTechTap_ = function handleTechTap_() {
+      this.userActive(!this.userActive());
+    }
+    /**
+     * Handle touch to start
+     *
+     * @listens Tech#touchstart
+     * @private
+     */
+    ;
+
+    _proto.handleTechTouchStart_ = function handleTechTouchStart_() {
+      this.userWasActive = this.userActive();
+    }
+    /**
+     * Handle touch to move
+     *
+     * @listens Tech#touchmove
+     * @private
+     */
+    ;
+
+    _proto.handleTechTouchMove_ = function handleTechTouchMove_() {
+      if (this.userWasActive) {
+        this.reportUserActivity();
+      }
+    }
+    /**
+     * Handle touch to end
+     *
+     * @param {EventTarget~Event} event
+     *        the touchend event that triggered
+     *        this function
+     *
+     * @listens Tech#touchend
+     * @private
+     */
+    ;
+
+    _proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
+      // Stop the mouse events from also happening
+      event.preventDefault();
+    }
+    /**
+     * native click events on the SWF aren't triggered on IE11, Win8.1RT
+     * use stageclick events triggered from inside the SWF instead
+     *
+     * @private
+     * @listens stageclick
+     */
+    ;
+
+    _proto.handleStageClick_ = function handleStageClick_() {
+      this.reportUserActivity();
+    }
+    /**
+     * @private
+     */
+    ;
+
+    _proto.toggleFullscreenClass_ = function toggleFullscreenClass_() {
+      if (this.isFullscreen()) {
+        this.addClass('vjs-fullscreen');
+      } else {
+        this.removeClass('vjs-fullscreen');
+      }
+    }
+    /**
+     * when the document fschange event triggers it calls this
+     */
+    ;
+
+    _proto.documentFullscreenChange_ = function documentFullscreenChange_(e) {
+      var el = this.el();
+      var isFs = document[this.fsApi_.fullscreenElement] === el;
+
+      if (!isFs && el.matches) {
+        isFs = el.matches(':' + this.fsApi_.fullscreen);
+      } else if (!isFs && el.msMatchesSelector) {
+        isFs = el.msMatchesSelector(':' + this.fsApi_.fullscreen);
+      }
+
+      this.isFullscreen(isFs); // If cancelling fullscreen, remove event listener.
+
+      if (this.isFullscreen() === false) {
+        off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
+      }
+
+      if (this.fsApi_.prefixed) {
+        /**
+         * @event Player#fullscreenchange
+         * @type {EventTarget~Event}
+         */
+        this.trigger('fullscreenchange');
+      }
+    }
+    /**
+     * Handle Tech Fullscreen Change
+     *
+     * @param {EventTarget~Event} event
+     *        the fullscreenchange event that triggered this function
+     *
+     * @param {Object} data
+     *        the data that was sent with the event
+     *
+     * @private
+     * @listens Tech#fullscreenchange
+     * @fires Player#fullscreenchange
+     */
+    ;
+
+    _proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
+      if (data) {
+        this.isFullscreen(data.isFullscreen);
+      }
+      /**
+       * Fired when going in and out of fullscreen.
+       *
+       * @event Player#fullscreenchange
+       * @type {EventTarget~Event}
+       */
+
+
+      this.trigger('fullscreenchange');
+    }
+    /**
+     * @private
+     */
+    ;
+
+    _proto.togglePictureInPictureClass_ = function togglePictureInPictureClass_() {
+      if (this.isInPictureInPicture()) {
+        this.addClass('vjs-picture-in-picture');
+      } else {
+        this.removeClass('vjs-picture-in-picture');
+      }
+    }
+    /**
+     * Handle Tech Enter Picture-in-Picture.
+     *
+     * @param {EventTarget~Event} event
+     *        the enterpictureinpicture event that triggered this function
+     *
+     * @private
+     * @listens Tech#enterpictureinpicture
+     */
+    ;
+
+    _proto.handleTechEnterPictureInPicture_ = function handleTechEnterPictureInPicture_(event) {
+      this.isInPictureInPicture(true);
+    }
+    /**
+     * Handle Tech Leave Picture-in-Picture.
+     *
+     * @param {EventTarget~Event} event
+     *        the leavepictureinpicture event that triggered this function
+     *
+     * @private
+     * @listens Tech#leavepictureinpicture
+     */
+    ;
+
+    _proto.handleTechLeavePictureInPicture_ = function handleTechLeavePictureInPicture_(event) {
+      this.isInPictureInPicture(false);
+    }
+    /**
+     * Fires when an error occurred during the loading of an audio/video.
+     *
+     * @private
+     * @listens Tech#error
+     */
+    ;
+
+    _proto.handleTechError_ = function handleTechError_() {
+      var error = this.tech_.error();
+      this.error(error);
+    }
+    /**
+     * Retrigger the `textdata` event that was triggered by the {@link Tech}.
+     *
+     * @fires Player#textdata
+     * @listens Tech#textdata
+     * @private
+     */
+    ;
+
+    _proto.handleTechTextData_ = function handleTechTextData_() {
+      var data = null;
+
+      if (arguments.length > 1) {
+        data = arguments[1];
+      }
+      /**
+       * Fires when we get a textdata event from tech
+       *
+       * @event Player#textdata
+       * @type {EventTarget~Event}
+       */
+
+
+      this.trigger('textdata', data);
+    }
+    /**
+     * Get object for cached values.
+     *
+     * @return {Object}
+     *         get the current object cache
+     */
+    ;
+
+    _proto.getCache = function getCache() {
+      return this.cache_;
+    }
+    /**
+     * Resets the internal cache object.
+     *
+     * Using this function outside the player constructor or reset method may
+     * have unintended side-effects.
+     *
+     * @private
+     */
+    ;
+
+    _proto.resetCache_ = function resetCache_() {
+      this.cache_ = {
+        // Right now, the currentTime is not _really_ cached because it is always
+        // retrieved from the tech (see: currentTime). However, for completeness,
+        // we set it to zero here to ensure that if we do start actually caching
+        // it, we reset it along with everything else.
+        currentTime: 0,
+        inactivityTimeout: this.options_.inactivityTimeout,
+        duration: NaN,
+        lastVolume: 1,
+        lastPlaybackRate: this.defaultPlaybackRate(),
+        media: null,
+        src: '',
+        source: {},
+        sources: [],
+        volume: 1
+      };
+    }
+    /**
+     * Pass values to the playback tech
+     *
+     * @param {string} [method]
+     *        the method to call
+     *
+     * @param {Object} arg
+     *        the argument to pass
+     *
+     * @private
+     */
+    ;
+
+    _proto.techCall_ = function techCall_(method, arg) {
+      // If it's not ready yet, call method when it is
+      this.ready(function () {
+        if (method in allowedSetters) {
+          return set(this.middleware_, this.tech_, method, arg);
+        } else if (method in allowedMediators) {
+          return mediate(this.middleware_, this.tech_, method, arg);
+        }
+
+        try {
+          if (this.tech_) {
+            this.tech_[method](arg);
+          }
+        } catch (e) {
+          log(e);
+          throw e;
+        }
+      }, true);
+    }
+    /**
+     * Get calls can't wait for the tech, and sometimes don't need to.
+     *
+     * @param {string} method
+     *        Tech method
+     *
+     * @return {Function|undefined}
+     *         the method or undefined
+     *
+     * @private
+     */
+    ;
+
+    _proto.techGet_ = function techGet_(method) {
+      if (!this.tech_ || !this.tech_.isReady_) {
+        return;
+      }
+
+      if (method in allowedGetters) {
+        return get(this.middleware_, this.tech_, method);
+      } else if (method in allowedMediators) {
+        return mediate(this.middleware_, this.tech_, method);
+      } // Flash likes to die and reload when you hide or reposition it.
+      // In these cases the object methods go away and we get errors.
+      // When that happens we'll catch the errors and inform tech that it's not ready any more.
+
+
+      try {
+        return this.tech_[method]();
+      } catch (e) {
+        // When building additional tech libs, an expected method may not be defined yet
+        if (this.tech_[method] === undefined) {
+          log("Video.js: " + method + " method not defined for " + this.techName_ + " playback technology.", e);
+          throw e;
+        } // When a method isn't available on the object it throws a TypeError
+
+
+        if (e.name === 'TypeError') {
+          log("Video.js: " + method + " unavailable on " + this.techName_ + " playback technology element.", e);
+          this.tech_.isReady_ = false;
+          throw e;
+        } // If error unknown, just log and throw
+
+
+        log(e);
+        throw e;
+      }
+    }
+    /**
+     * Attempt to begin playback at the first opportunity.
+     *
+     * @return {Promise|undefined}
+     *         Returns a promise if the browser supports Promises (or one
+     *         was passed in as an option). This promise will be resolved on
+     *         the return value of play. If this is undefined it will fulfill the
+     *         promise chain otherwise the promise chain will be fulfilled when
+     *         the promise from play is fulfilled.
+     */
+    ;
+
+    _proto.play = function play() {
+      var _this8 = this;
+
+      var PromiseClass = this.options_.Promise || window$1.Promise;
+
+      if (PromiseClass) {
+        return new PromiseClass(function (resolve) {
+          _this8.play_(resolve);
+        });
+      }
+
+      return this.play_();
+    }
+    /**
+     * The actual logic for play, takes a callback that will be resolved on the
+     * return value of play. This allows us to resolve to the play promise if there
+     * is one on modern browsers.
+     *
+     * @private
+     * @param {Function} [callback]
+     *        The callback that should be called when the techs play is actually called
+     */
+    ;
+
+    _proto.play_ = function play_(callback) {
+      var _this9 = this;
+
+      if (callback === void 0) {
+        callback = silencePromise;
+      }
+
+      this.playCallbacks_.push(callback);
+      var isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc())); // treat calls to play_ somewhat like the `one` event function
+
+      if (this.waitToPlay_) {
+        this.off(['ready', 'loadstart'], this.waitToPlay_);
+        this.waitToPlay_ = null;
+      } // if the player/tech is not ready or the src itself is not ready
+      // queue up a call to play on `ready` or `loadstart`
+
+
+      if (!this.isReady_ || !isSrcReady) {
+        this.waitToPlay_ = function (e) {
+          _this9.play_();
+        };
+
+        this.one(['ready', 'loadstart'], this.waitToPlay_); // if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod
+        // in that case, we need to prime the video element by calling load so it'll be ready in time
+
+        if (!isSrcReady && (IS_ANY_SAFARI || IS_IOS)) {
+          this.load();
+        }
+
+        return;
+      } // If the player/tech is ready and we have a source, we can attempt playback.
+
+
+      var val = this.techGet_('play'); // play was terminated if the returned value is null
+
+      if (val === null) {
+        this.runPlayTerminatedQueue_();
+      } else {
+        this.runPlayCallbacks_(val);
+      }
+    }
+    /**
+     * These functions will be run when if play is terminated. If play
+     * runPlayCallbacks_ is run these function will not be run. This allows us
+     * to differenciate between a terminated play and an actual call to play.
+     */
+    ;
+
+    _proto.runPlayTerminatedQueue_ = function runPlayTerminatedQueue_() {
+      var queue = this.playTerminatedQueue_.slice(0);
+      this.playTerminatedQueue_ = [];
+      queue.forEach(function (q) {
+        q();
+      });
+    }
+    /**
+     * When a callback to play is delayed we have to run these
+     * callbacks when play is actually called on the tech. This function
+     * runs the callbacks that were delayed and accepts the return value
+     * from the tech.
+     *
+     * @param {undefined|Promise} val
+     *        The return value from the tech.
+     */
+    ;
+
+    _proto.runPlayCallbacks_ = function runPlayCallbacks_(val) {
+      var callbacks = this.playCallbacks_.slice(0);
+      this.playCallbacks_ = []; // clear play terminatedQueue since we finished a real play
+
+      this.playTerminatedQueue_ = [];
+      callbacks.forEach(function (cb) {
+        cb(val);
+      });
+    }
+    /**
+     * Pause the video playback
+     *
+     * @return {Player}
+     *         A reference to the player object this function was called on
+     */
+    ;
+
+    _proto.pause = function pause() {
+      this.techCall_('pause');
+    }
+    /**
+     * Check if the player is paused or has yet to play
+     *
+     * @return {boolean}
+     *         - false: if the media is currently playing
+     *         - true: if media is not currently playing
+     */
+    ;
+
+    _proto.paused = function paused() {
+      // The initial state of paused should be true (in Safari it's actually false)
+      return this.techGet_('paused') === false ? false : true;
+    }
+    /**
+     * Get a TimeRange object representing the current ranges of time that the user
+     * has played.
+     *
+     * @return {TimeRange}
+     *         A time range object that represents all the increments of time that have
+     *         been played.
+     */
+    ;
+
+    _proto.played = function played() {
+      return this.techGet_('played') || createTimeRanges(0, 0);
+    }
+    /**
+     * Returns whether or not the user is "scrubbing". Scrubbing is
+     * when the user has clicked the progress bar handle and is
+     * dragging it along the progress bar.
+     *
+     * @param {boolean} [isScrubbing]
+     *        whether the user is or is not scrubbing
+     *
+     * @return {boolean}
+     *         The value of scrubbing when getting
+     */
+    ;
+
+    _proto.scrubbing = function scrubbing(isScrubbing) {
+      if (typeof isScrubbing === 'undefined') {
+        return this.scrubbing_;
+      }
+
+      this.scrubbing_ = !!isScrubbing;
+
+      if (isScrubbing) {
+        this.addClass('vjs-scrubbing');
+      } else {
+        this.removeClass('vjs-scrubbing');
+      }
+    }
+    /**
+     * Get or set the current time (in seconds)
+     *
+     * @param {number|string} [seconds]
+     *        The time to seek to in seconds
+     *
+     * @return {number}
+     *         - the current time in seconds when getting
+     */
+    ;
+
+    _proto.currentTime = function currentTime(seconds) {
+      if (typeof seconds !== 'undefined') {
+        if (seconds < 0) {
+          seconds = 0;
+        }
+
+        this.techCall_('setCurrentTime', seconds);
+        return;
+      } // cache last currentTime and return. default to 0 seconds
+      //
+      // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
+      // currentTime when scrubbing, but may not provide much performance benefit afterall.
+      // Should be tested. Also something has to read the actual current time or the cache will
+      // never get updated.
+
+
+      this.cache_.currentTime = this.techGet_('currentTime') || 0;
+      return this.cache_.currentTime;
+    }
+    /**
+     * Normally gets the length in time of the video in seconds;
+     * in all but the rarest use cases an argument will NOT be passed to the method
+     *
+     * > **NOTE**: The video must have started loading before the duration can be
+     * known, and in the case of Flash, may not be known until the video starts
+     * playing.
+     *
+     * @fires Player#durationchange
+     *
+     * @param {number} [seconds]
+     *        The duration of the video to set in seconds
+     *
+     * @return {number}
+     *         - The duration of the video in seconds when getting
+     */
+    ;
+
+    _proto.duration = function duration(seconds) {
+      if (seconds === undefined) {
+        // return NaN if the duration is not known
+        return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
+      }
+
+      seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live
+
+      if (seconds < 0) {
+        seconds = Infinity;
+      }
+
+      if (seconds !== this.cache_.duration) {
+        // Cache the last set value for optimized scrubbing (esp. Flash)
+        this.cache_.duration = seconds;
+
+        if (seconds === Infinity) {
+          this.addClass('vjs-live');
+
+          if (this.options_.liveui && this.player_.liveTracker) {
+            this.addClass('vjs-liveui');
+          }
+        } else {
+          this.removeClass('vjs-live');
+          this.removeClass('vjs-liveui');
+        }
+
+        if (!isNaN(seconds)) {
+          // Do not fire durationchange unless the duration value is known.
+          // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
+
+          /**
+           * @event Player#durationchange
+           * @type {EventTarget~Event}
+           */
+          this.trigger('durationchange');
+        }
+      }
+    }
+    /**
+     * Calculates how much time is left in the video. Not part
+     * of the native video API.
+     *
+     * @return {number}
+     *         The time remaining in seconds
+     */
+    ;
+
+    _proto.remainingTime = function remainingTime() {
+      return this.duration() - this.currentTime();
+    }
+    /**
+     * A remaining time function that is intented to be used when
+     * the time is to be displayed directly to the user.
+     *
+     * @return {number}
+     *         The rounded time remaining in seconds
+     */
+    ;
+
+    _proto.remainingTimeDisplay = function remainingTimeDisplay() {
+      return Math.floor(this.duration()) - Math.floor(this.currentTime());
+    } //
+    // Kind of like an array of portions of the video that have been downloaded.
+
+    /**
+     * Get a TimeRange object with an array of the times of the video
+     * that have been downloaded. If you just want the percent of the
+     * video that's been downloaded, use bufferedPercent.
+     *
+     * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
+     *
+     * @return {TimeRange}
+     *         A mock TimeRange object (following HTML spec)
+     */
+    ;
+
+    _proto.buffered = function buffered() {
+      var buffered = this.techGet_('buffered');
+
+      if (!buffered || !buffered.length) {
+        buffered = createTimeRanges(0, 0);
+      }
+
+      return buffered;
+    }
+    /**
+     * Get the percent (as a decimal) of the video that's been downloaded.
+     * This method is not a part of the native HTML video API.
+     *
+     * @return {number}
+     *         A decimal between 0 and 1 representing the percent
+     *         that is buffered 0 being 0% and 1 being 100%
+     */
+    ;
+
+    _proto.bufferedPercent = function bufferedPercent$1() {
+      return bufferedPercent(this.buffered(), this.duration());
+    }
+    /**
+     * Get the ending time of the last buffered time range
+     * This is used in the progress bar to encapsulate all time ranges.
+     *
+     * @return {number}
+     *         The end of the last buffered time range
+     */
+    ;
+
+    _proto.bufferedEnd = function bufferedEnd() {
+      var buffered = this.buffered();
+      var duration = this.duration();
+      var end = buffered.end(buffered.length - 1);
+
+      if (end > duration) {
+        end = duration;
+      }
+
+      return end;
+    }
+    /**
+     * Get or set the current volume of the media
+     *
+     * @param  {number} [percentAsDecimal]
+     *         The new volume as a decimal percent:
+     *         - 0 is muted/0%/off
+     *         - 1.0 is 100%/full
+     *         - 0.5 is half volume or 50%
+     *
+     * @return {number}
+     *         The current volume as a percent when getting
+     */
+    ;
+
+    _proto.volume = function volume(percentAsDecimal) {
+      var vol;
+
+      if (percentAsDecimal !== undefined) {
+        // Force value to between 0 and 1
+        vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
+        this.cache_.volume = vol;
+        this.techCall_('setVolume', vol);
+
+        if (vol > 0) {
+          this.lastVolume_(vol);
+        }
+
+        return;
+      } // Default to 1 when returning current volume.
+
+
+      vol = parseFloat(this.techGet_('volume'));
+      return isNaN(vol) ? 1 : vol;
+    }
+    /**
+     * Get the current muted state, or turn mute on or off
+     *
+     * @param {boolean} [muted]
+     *        - true to mute
+     *        - false to unmute
+     *
+     * @return {boolean}
+     *         - true if mute is on and getting
+     *         - false if mute is off and getting
+     */
+    ;
+
+    _proto.muted = function muted(_muted) {
+      if (_muted !== undefined) {
+        this.techCall_('setMuted', _muted);
+        return;
+      }
+
+      return this.techGet_('muted') || false;
+    }
+    /**
+     * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
+     * indicates the state of muted on initial playback.
+     *
+     * ```js
+     *   var myPlayer = videojs('some-player-id');
+     *
+     *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+     *
+     *   // get, should be false
+     *   console.log(myPlayer.defaultMuted());
+     *   // set to true
+     *   myPlayer.defaultMuted(true);
+     *   // get should be true
+     *   console.log(myPlayer.defaultMuted());
+     * ```
+     *
+     * @param {boolean} [defaultMuted]
+     *        - true to mute
+     *        - false to unmute
+     *
+     * @return {boolean|Player}
+     *         - true if defaultMuted is on and getting
+     *         - false if defaultMuted is off and getting
+     *         - A reference to the current player when setting
+     */
+    ;
+
+    _proto.defaultMuted = function defaultMuted(_defaultMuted) {
+      if (_defaultMuted !== undefined) {
+        return this.techCall_('setDefaultMuted', _defaultMuted);
+      }
+
+      return this.techGet_('defaultMuted') || false;
+    }
+    /**
+     * Get the last volume, or set it
+     *
+     * @param  {number} [percentAsDecimal]
+     *         The new last volume as a decimal percent:
+     *         - 0 is muted/0%/off
+     *         - 1.0 is 100%/full
+     *         - 0.5 is half volume or 50%
+     *
+     * @return {number}
+     *         the current value of lastVolume as a percent when getting
+     *
+     * @private
+     */
+    ;
+
+    _proto.lastVolume_ = function lastVolume_(percentAsDecimal) {
+      if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
+        this.cache_.lastVolume = percentAsDecimal;
+        return;
+      }
+
+      return this.cache_.lastVolume;
+    }
+    /**
+     * Check if current tech can support native fullscreen
+     * (e.g. with built in controls like iOS, so not our flash swf)
+     *
+     * @return {boolean}
+     *         if native fullscreen is supported
+     */
+    ;
+
+    _proto.supportsFullScreen = function supportsFullScreen() {
+      return this.techGet_('supportsFullScreen') || false;
+    }
+    /**
+     * Check if the player is in fullscreen mode or tell the player that it
+     * is or is not in fullscreen mode.
+     *
+     * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
+     * property and instead document.fullscreenElement is used. But isFullscreen is
+     * still a valuable property for internal player workings.
+     *
+     * @param  {boolean} [isFS]
+     *         Set the players current fullscreen state
+     *
+     * @return {boolean}
+     *         - true if fullscreen is on and getting
+     *         - false if fullscreen is off and getting
+     */
+    ;
+
+    _proto.isFullscreen = function isFullscreen(isFS) {
+      if (isFS !== undefined) {
+        this.isFullscreen_ = !!isFS;
+        this.toggleFullscreenClass_();
+        return;
+      }
+
+      return !!this.isFullscreen_;
+    }
+    /**
+     * Increase the size of the video to full screen
+     * In some browsers, full screen is not supported natively, so it enters
+     * "full window mode", where the video fills the browser window.
+     * In browsers and devices that support native full screen, sometimes the
+     * browser's default controls will be shown, and not the Video.js custom skin.
+     * This includes most mobile devices (iOS, Android) and older versions of
+     * Safari.
+     *
+     * @param  {Object} [fullscreenOptions]
+     *         Override the player fullscreen options
+     *
+     * @fires Player#fullscreenchange
+     */
+    ;
+
+    _proto.requestFullscreen = function requestFullscreen(fullscreenOptions) {
+      var fsOptions;
+      this.isFullscreen(true);
+
+      if (this.fsApi_.requestFullscreen) {
+        // the browser supports going fullscreen at the element level so we can
+        // take the controls fullscreen as well as the video
+        // Trigger fullscreenchange event after change
+        // We have to specifically add this each time, and remove
+        // when canceling fullscreen. Otherwise if there's multiple
+        // players on a page, they would all be reacting to the same fullscreen
+        // events
+        on(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_); // only pass FullscreenOptions to requestFullscreen if it isn't prefixed
+
+        if (!this.fsApi_.prefixed) {
+          fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {};
+
+          if (fullscreenOptions !== undefined) {
+            fsOptions = fullscreenOptions;
+          }
+        }
+
+        silencePromise(this.el_[this.fsApi_.requestFullscreen](fsOptions));
+      } else if (this.tech_.supportsFullScreen()) {
+        // we can't take the video.js controls fullscreen but we can go fullscreen
+        // with native controls
+        this.techCall_('enterFullScreen');
+      } else {
+        // fullscreen isn't supported so we'll just stretch the video element to
+        // fill the viewport
+        this.enterFullWindow();
+        /**
+         * @event Player#fullscreenchange
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('fullscreenchange');
+      }
+    }
+    /**
+     * Return the video to its normal size after having been in full screen mode
+     *
+     * @fires Player#fullscreenchange
+     */
+    ;
+
+    _proto.exitFullscreen = function exitFullscreen() {
+      this.isFullscreen(false); // Check for browser element fullscreen support
+
+      if (this.fsApi_.requestFullscreen) {
+        silencePromise(document[this.fsApi_.exitFullscreen]());
+      } else if (this.tech_.supportsFullScreen()) {
+        this.techCall_('exitFullScreen');
+      } else {
+        this.exitFullWindow();
+        /**
+         * @event Player#fullscreenchange
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('fullscreenchange');
+      }
+    }
+    /**
+     * When fullscreen isn't supported we can stretch the
+     * video container to as wide as the browser will let us.
+     *
+     * @fires Player#enterFullWindow
+     */
+    ;
+
+    _proto.enterFullWindow = function enterFullWindow() {
+      this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off
+
+      this.docOrigOverflow = document.documentElement.style.overflow; // Add listener for esc key to exit fullscreen
+
+      on(document, 'keydown', this.boundFullWindowOnEscKey_); // Hide any scroll bars
+
+      document.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles
+
+      addClass(document.body, 'vjs-full-window');
+      /**
+       * @event Player#enterFullWindow
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('enterFullWindow');
+    }
+    /**
+     * Check for call to either exit full window or
+     * full screen on ESC key
+     *
+     * @param {string} event
+     *        Event to check for key press
+     */
+    ;
+
+    _proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
+      if (keycode.isEventKey(event, 'Esc')) {
+        if (this.isFullscreen() === true) {
+          this.exitFullscreen();
+        } else {
+          this.exitFullWindow();
+        }
+      }
+    }
+    /**
+     * Exit full window
+     *
+     * @fires Player#exitFullWindow
+     */
+    ;
+
+    _proto.exitFullWindow = function exitFullWindow() {
+      this.isFullWindow = false;
+      off(document, 'keydown', this.boundFullWindowOnEscKey_); // Unhide scroll bars.
+
+      document.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles
+
+      removeClass(document.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes
+      // this.positionAll();
+
+      /**
+       * @event Player#exitFullWindow
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('exitFullWindow');
+    }
+    /**
+     * Check if the player is in Picture-in-Picture mode or tell the player that it
+     * is or is not in Picture-in-Picture mode.
+     *
+     * @param  {boolean} [isPiP]
+     *         Set the players current Picture-in-Picture state
+     *
+     * @return {boolean}
+     *         - true if Picture-in-Picture is on and getting
+     *         - false if Picture-in-Picture is off and getting
+     */
+    ;
+
+    _proto.isInPictureInPicture = function isInPictureInPicture(isPiP) {
+      if (isPiP !== undefined) {
+        this.isInPictureInPicture_ = !!isPiP;
+        this.togglePictureInPictureClass_();
+        return;
+      }
+
+      return !!this.isInPictureInPicture_;
+    }
+    /**
+     * Create a floating video window always on top of other windows so that users may
+     * continue consuming media while they interact with other content sites, or
+     * applications on their device.
+     *
+     * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+     *
+     * @fires Player#enterpictureinpicture
+     *
+     * @return {Promise}
+     *         A promise with a Picture-in-Picture window.
+     */
+    ;
+
+    _proto.requestPictureInPicture = function requestPictureInPicture() {
+      if ('pictureInPictureEnabled' in document) {
+        /**
+         * This event fires when the player enters picture in picture mode
+         *
+         * @event Player#enterpictureinpicture
+         * @type {EventTarget~Event}
+         */
+        return this.techGet_('requestPictureInPicture');
+      }
+    }
+    /**
+     * Exit Picture-in-Picture mode.
+     *
+     * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
+     *
+     * @fires Player#leavepictureinpicture
+     *
+     * @return {Promise}
+     *         A promise.
+     */
+    ;
+
+    _proto.exitPictureInPicture = function exitPictureInPicture() {
+      if ('pictureInPictureEnabled' in document) {
+        /**
+         * This event fires when the player leaves picture in picture mode
+         *
+         * @event Player#leavepictureinpicture
+         * @type {EventTarget~Event}
+         */
+        return document.exitPictureInPicture();
+      }
+    }
+    /**
+     * Called when this Player has focus and a key gets pressed down, or when
+     * any Component of this player receives a key press that it doesn't handle.
+     * This allows player-wide hotkeys (either as defined below, or optionally
+     * by an external function).
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     *
+     * @listens keydown
+     */
+    ;
+
+    _proto.handleKeyDown = function handleKeyDown(event) {
+      var userActions = this.options_.userActions; // Bail out if hotkeys are not configured.
+
+      if (!userActions || !userActions.hotkeys) {
+        return;
+      } // Function that determines whether or not to exclude an element from
+      // hotkeys handling.
+
+
+      var excludeElement = function excludeElement(el) {
+        var tagName = el.tagName.toLowerCase(); // The first and easiest test is for `contenteditable` elements.
+
+        if (el.isContentEditable) {
+          return true;
+        } // Inputs matching these types will still trigger hotkey handling as
+        // they are not text inputs.
+
+
+        var allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit'];
+
+        if (tagName === 'input') {
+          return allowedInputTypes.indexOf(el.type) === -1;
+        } // The final test is by tag name. These tags will be excluded entirely.
+
+
+        var excludedTags = ['textarea'];
+        return excludedTags.indexOf(tagName) !== -1;
+      }; // Bail out if the user is focused on an interactive form element.
+
+
+      if (excludeElement(this.el_.ownerDocument.activeElement)) {
+        return;
+      }
+
+      if (typeof userActions.hotkeys === 'function') {
+        userActions.hotkeys.call(this, event);
+      } else {
+        this.handleHotkeys(event);
+      }
+    }
+    /**
+     * Called when this Player receives a hotkey keydown event.
+     * Supported player-wide hotkeys are:
+     *
+     *   f          - toggle fullscreen
+     *   m          - toggle mute
+     *   k or Space - toggle play/pause
+     *
+     * @param {EventTarget~Event} event
+     *        The `keydown` event that caused this function to be called.
+     */
+    ;
+
+    _proto.handleHotkeys = function handleHotkeys(event) {
+      var hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {}; // set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set
+
+      var _hotkeys$fullscreenKe = hotkeys.fullscreenKey,
+          fullscreenKey = _hotkeys$fullscreenKe === void 0 ? function (keydownEvent) {
+        return keycode.isEventKey(keydownEvent, 'f');
+      } : _hotkeys$fullscreenKe,
+          _hotkeys$muteKey = hotkeys.muteKey,
+          muteKey = _hotkeys$muteKey === void 0 ? function (keydownEvent) {
+        return keycode.isEventKey(keydownEvent, 'm');
+      } : _hotkeys$muteKey,
+          _hotkeys$playPauseKey = hotkeys.playPauseKey,
+          playPauseKey = _hotkeys$playPauseKey === void 0 ? function (keydownEvent) {
+        return keycode.isEventKey(keydownEvent, 'k') || keycode.isEventKey(keydownEvent, 'Space');
+      } : _hotkeys$playPauseKey;
+
+      if (fullscreenKey.call(this, event)) {
+        event.preventDefault();
+        event.stopPropagation();
+        var FSToggle = Component.getComponent('FullscreenToggle');
+
+        if (document[this.fsApi_.fullscreenEnabled] !== false) {
+          FSToggle.prototype.handleClick.call(this, event);
+        }
+      } else if (muteKey.call(this, event)) {
+        event.preventDefault();
+        event.stopPropagation();
+        var MuteToggle = Component.getComponent('MuteToggle');
+        MuteToggle.prototype.handleClick.call(this, event);
+      } else if (playPauseKey.call(this, event)) {
+        event.preventDefault();
+        event.stopPropagation();
+        var PlayToggle = Component.getComponent('PlayToggle');
+        PlayToggle.prototype.handleClick.call(this, event);
+      }
+    }
+    /**
+     * Check whether the player can play a given mimetype
+     *
+     * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
+     *
+     * @param {string} type
+     *        The mimetype to check
+     *
+     * @return {string}
+     *         'probably', 'maybe', or '' (empty string)
+     */
+    ;
+
+    _proto.canPlayType = function canPlayType(type) {
+      var can; // Loop through each playback technology in the options order
+
+      for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
+        var techName = j[i];
+        var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
+        // Remove once that deprecated behavior is removed.
+
+        if (!tech) {
+          tech = Component.getComponent(techName);
+        } // Check if the current tech is defined before continuing
+
+
+        if (!tech) {
+          log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
+          continue;
+        } // Check if the browser supports this technology
+
+
+        if (tech.isSupported()) {
+          can = tech.canPlayType(type);
+
+          if (can) {
+            return can;
+          }
+        }
+      }
+
+      return '';
+    }
+    /**
+     * Select source based on tech-order or source-order
+     * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
+     * defaults to tech-order selection
+     *
+     * @param {Array} sources
+     *        The sources for a media asset
+     *
+     * @return {Object|boolean}
+     *         Object of source and tech order or false
+     */
+    ;
+
+    _proto.selectSource = function selectSource(sources) {
+      var _this10 = this;
+
+      // Get only the techs specified in `techOrder` that exist and are supported by the
+      // current platform
+      var techs = this.options_.techOrder.map(function (techName) {
+        return [techName, Tech.getTech(techName)];
+      }).filter(function (_ref) {
+        var techName = _ref[0],
+            tech = _ref[1];
+
+        // Check if the current tech is defined before continuing
+        if (tech) {
+          // Check if the browser supports this technology
+          return tech.isSupported();
+        }
+
+        log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
+        return false;
+      }); // Iterate over each `innerArray` element once per `outerArray` element and execute
+      // `tester` with both. If `tester` returns a non-falsy value, exit early and return
+      // that value.
+
+      var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
+        var found;
+        outerArray.some(function (outerChoice) {
+          return innerArray.some(function (innerChoice) {
+            found = tester(outerChoice, innerChoice);
+
+            if (found) {
+              return true;
+            }
+          });
+        });
+        return found;
+      };
+
+      var foundSourceAndTech;
+
+      var flip = function flip(fn) {
+        return function (a, b) {
+          return fn(b, a);
+        };
+      };
+
+      var finder = function finder(_ref2, source) {
+        var techName = _ref2[0],
+            tech = _ref2[1];
+
+        if (tech.canPlaySource(source, _this10.options_[techName.toLowerCase()])) {
+          return {
+            source: source,
+            tech: techName
+          };
+        }
+      }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
+      // to select from them based on their priority.
+
+
+      if (this.options_.sourceOrder) {
+        // Source-first ordering
+        foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
+      } else {
+        // Tech-first ordering
+        foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
+      }
+
+      return foundSourceAndTech || false;
+    }
+    /**
+     * Get or set the video source.
+     *
+     * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
+     *        A SourceObject, an array of SourceObjects, or a string referencing
+     *        a URL to a media source. It is _highly recommended_ that an object
+     *        or array of objects is used here, so that source selection
+     *        algorithms can take the `type` into account.
+     *
+     *        If not provided, this method acts as a getter.
+     *
+     * @return {string|undefined}
+     *         If the `source` argument is missing, returns the current source
+     *         URL. Otherwise, returns nothing/undefined.
+     */
+    ;
+
+    _proto.src = function src(source) {
+      var _this11 = this;
+
+      // getter usage
+      if (typeof source === 'undefined') {
+        return this.cache_.src || '';
+      } // filter out invalid sources and turn our source into
+      // an array of source objects
+
+
+      var sources = filterSource(source); // if a source was passed in then it is invalid because
+      // it was filtered to a zero length Array. So we have to
+      // show an error
+
+      if (!sources.length) {
+        this.setTimeout(function () {
+          this.error({
+            code: 4,
+            message: this.localize(this.options_.notSupportedMessage)
+          });
+        }, 0);
+        return;
+      } // intial sources
+
+
+      this.changingSrc_ = true;
+      this.cache_.sources = sources;
+      this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware
+
+      setSource(this, sources[0], function (middlewareSource, mws) {
+        _this11.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since
+        // the source that is selected could be out of order from the cache update above this callback.
+
+        _this11.cache_.sources = sources;
+
+        _this11.updateSourceCaches_(middlewareSource);
+
+        var err = _this11.src_(middlewareSource);
+
+        if (err) {
+          if (sources.length > 1) {
+            return _this11.src(sources.slice(1));
+          }
+
+          _this11.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers
+
+          _this11.setTimeout(function () {
+            this.error({
+              code: 4,
+              message: this.localize(this.options_.notSupportedMessage)
+            });
+          }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it
+          // this needs a better comment about why this is needed
+
+
+          _this11.triggerReady();
+
+          return;
+        }
+
+        setTech(mws, _this11.tech_);
+      });
+    }
+    /**
+     * Set the source object on the tech, returns a boolean that indicates whether
+     * there is a tech that can play the source or not
+     *
+     * @param {Tech~SourceObject} source
+     *        The source object to set on the Tech
+     *
+     * @return {boolean}
+     *         - True if there is no Tech to playback this source
+     *         - False otherwise
+     *
+     * @private
+     */
+    ;
+
+    _proto.src_ = function src_(source) {
+      var _this12 = this;
+
+      var sourceTech = this.selectSource([source]);
+
+      if (!sourceTech) {
+        return true;
+      }
+
+      if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
+        this.changingSrc_ = true; // load this technology with the chosen source
+
+        this.loadTech_(sourceTech.tech, sourceTech.source);
+        this.tech_.ready(function () {
+          _this12.changingSrc_ = false;
+        });
+        return false;
+      } // wait until the tech is ready to set the source
+      // and set it synchronously if possible (#2326)
+
+
+      this.ready(function () {
+        // The setSource tech method was added with source handlers
+        // so older techs won't support it
+        // We need to check the direct prototype for the case where subclasses
+        // of the tech do not support source handlers
+        if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
+          this.techCall_('setSource', source);
+        } else {
+          this.techCall_('src', source.src);
+        }
+
+        this.changingSrc_ = false;
+      }, true);
+      return false;
+    }
+    /**
+     * Begin loading the src data.
+     */
+    ;
+
+    _proto.load = function load() {
+      this.techCall_('load');
+    }
+    /**
+     * Reset the player. Loads the first tech in the techOrder,
+     * removes all the text tracks in the existing `tech`,
+     * and calls `reset` on the `tech`.
+     */
+    ;
+
+    _proto.reset = function reset() {
+      var _this13 = this;
+
+      var PromiseClass = this.options_.Promise || window$1.Promise;
+
+      if (this.paused() || !PromiseClass) {
+        this.doReset_();
+      } else {
+        var playPromise = this.play();
+        silencePromise(playPromise.then(function () {
+          return _this13.doReset_();
+        }));
+      }
+    };
+
+    _proto.doReset_ = function doReset_() {
+      if (this.tech_) {
+        this.tech_.clearTracks('text');
+      }
+
+      this.resetCache_();
+      this.poster('');
+      this.loadTech_(this.options_.techOrder[0], null);
+      this.techCall_('reset');
+      this.resetControlBarUI_();
+
+      if (isEvented(this)) {
+        this.trigger('playerreset');
+      }
+    }
+    /**
+     * Reset Control Bar's UI by calling sub-methods that reset
+     * all of Control Bar's components
+     */
+    ;
+
+    _proto.resetControlBarUI_ = function resetControlBarUI_() {
+      this.resetProgressBar_();
+      this.resetPlaybackRate_();
+      this.resetVolumeBar_();
+    }
+    /**
+     * Reset tech's progress so progress bar is reset in the UI
+     */
+    ;
+
+    _proto.resetProgressBar_ = function resetProgressBar_() {
+      this.currentTime(0);
+      var _this$controlBar = this.controlBar,
+          durationDisplay = _this$controlBar.durationDisplay,
+          remainingTimeDisplay = _this$controlBar.remainingTimeDisplay;
+
+      if (durationDisplay) {
+        durationDisplay.updateContent();
+      }
+
+      if (remainingTimeDisplay) {
+        remainingTimeDisplay.updateContent();
+      }
+    }
+    /**
+     * Reset Playback ratio
+     */
+    ;
+
+    _proto.resetPlaybackRate_ = function resetPlaybackRate_() {
+      this.playbackRate(this.defaultPlaybackRate());
+      this.handleTechRateChange_();
+    }
+    /**
+     * Reset Volume bar
+     */
+    ;
+
+    _proto.resetVolumeBar_ = function resetVolumeBar_() {
+      this.volume(1.0);
+      this.trigger('volumechange');
+    }
+    /**
+     * Returns all of the current source objects.
+     *
+     * @return {Tech~SourceObject[]}
+     *         The current source objects
+     */
+    ;
+
+    _proto.currentSources = function currentSources() {
+      var source = this.currentSource();
+      var sources = []; // assume `{}` or `{ src }`
+
+      if (Object.keys(source).length !== 0) {
+        sources.push(source);
+      }
+
+      return this.cache_.sources || sources;
+    }
+    /**
+     * Returns the current source object.
+     *
+     * @return {Tech~SourceObject}
+     *         The current source object
+     */
+    ;
+
+    _proto.currentSource = function currentSource() {
+      return this.cache_.source || {};
+    }
+    /**
+     * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
+     * Can be used in conjunction with `currentType` to assist in rebuilding the current source object.
+     *
+     * @return {string}
+     *         The current source
+     */
+    ;
+
+    _proto.currentSrc = function currentSrc() {
+      return this.currentSource() && this.currentSource().src || '';
+    }
+    /**
+     * Get the current source type e.g. video/mp4
+     * This can allow you rebuild the current source object so that you could load the same
+     * source and tech later
+     *
+     * @return {string}
+     *         The source MIME type
+     */
+    ;
+
+    _proto.currentType = function currentType() {
+      return this.currentSource() && this.currentSource().type || '';
+    }
+    /**
+     * Get or set the preload attribute
+     *
+     * @param {boolean} [value]
+     *        - true means that we should preload
+     *        - false means that we should not preload
+     *
+     * @return {string}
+     *         The preload attribute value when getting
+     */
+    ;
+
+    _proto.preload = function preload(value) {
+      if (value !== undefined) {
+        this.techCall_('setPreload', value);
+        this.options_.preload = value;
+        return;
+      }
+
+      return this.techGet_('preload');
+    }
+    /**
+     * Get or set the autoplay option. When this is a boolean it will
+     * modify the attribute on the tech. When this is a string the attribute on
+     * the tech will be removed and `Player` will handle autoplay on loadstarts.
+     *
+     * @param {boolean|string} [value]
+     *        - true: autoplay using the browser behavior
+     *        - false: do not autoplay
+     *        - 'play': call play() on every loadstart
+     *        - 'muted': call muted() then play() on every loadstart
+     *        - 'any': call play() on every loadstart. if that fails call muted() then play().
+     *        - *: values other than those listed here will be set `autoplay` to true
+     *
+     * @return {boolean|string}
+     *         The current value of autoplay when getting
+     */
+    ;
+
+    _proto.autoplay = function autoplay(value) {
+      // getter usage
+      if (value === undefined) {
+        return this.options_.autoplay || false;
+      }
+
+      var techAutoplay; // if the value is a valid string set it to that
+
+      if (typeof value === 'string' && /(any|play|muted)/.test(value)) {
+        this.options_.autoplay = value;
+        this.manualAutoplay_(value);
+        techAutoplay = false; // any falsy value sets autoplay to false in the browser,
+        // lets do the same
+      } else if (!value) {
+        this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true
+      } else {
+        this.options_.autoplay = true;
+      }
+
+      techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay; // if we don't have a tech then we do not queue up
+      // a setAutoplay call on tech ready. We do this because the
+      // autoplay option will be passed in the constructor and we
+      // do not need to set it twice
+
+      if (this.tech_) {
+        this.techCall_('setAutoplay', techAutoplay);
+      }
+    }
+    /**
+     * Set or unset the playsinline attribute.
+     * Playsinline tells the browser that non-fullscreen playback is preferred.
+     *
+     * @param {boolean} [value]
+     *        - true means that we should try to play inline by default
+     *        - false means that we should use the browser's default playback mode,
+     *          which in most cases is inline. iOS Safari is a notable exception
+     *          and plays fullscreen by default.
+     *
+     * @return {string|Player}
+     *         - the current value of playsinline
+     *         - the player when setting
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+     */
+    ;
+
+    _proto.playsinline = function playsinline(value) {
+      if (value !== undefined) {
+        this.techCall_('setPlaysinline', value);
+        this.options_.playsinline = value;
+        return this;
+      }
+
+      return this.techGet_('playsinline');
+    }
+    /**
+     * Get or set the loop attribute on the video element.
+     *
+     * @param {boolean} [value]
+     *        - true means that we should loop the video
+     *        - false means that we should not loop the video
+     *
+     * @return {boolean}
+     *         The current value of loop when getting
+     */
+    ;
+
+    _proto.loop = function loop(value) {
+      if (value !== undefined) {
+        this.techCall_('setLoop', value);
+        this.options_.loop = value;
+        return;
+      }
+
+      return this.techGet_('loop');
+    }
+    /**
+     * Get or set the poster image source url
+     *
+     * @fires Player#posterchange
+     *
+     * @param {string} [src]
+     *        Poster image source URL
+     *
+     * @return {string}
+     *         The current value of poster when getting
+     */
+    ;
+
+    _proto.poster = function poster(src) {
+      if (src === undefined) {
+        return this.poster_;
+      } // The correct way to remove a poster is to set as an empty string
+      // other falsey values will throw errors
+
+
+      if (!src) {
+        src = '';
+      }
+
+      if (src === this.poster_) {
+        return;
+      } // update the internal poster variable
+
+
+      this.poster_ = src; // update the tech's poster
+
+      this.techCall_('setPoster', src);
+      this.isPosterFromTech_ = false; // alert components that the poster has been set
+
+      /**
+       * This event fires when the poster image is changed on the player.
+       *
+       * @event Player#posterchange
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('posterchange');
+    }
+    /**
+     * Some techs (e.g. YouTube) can provide a poster source in an
+     * asynchronous way. We want the poster component to use this
+     * poster source so that it covers up the tech's controls.
+     * (YouTube's play button). However we only want to use this
+     * source if the player user hasn't set a poster through
+     * the normal APIs.
+     *
+     * @fires Player#posterchange
+     * @listens Tech#posterchange
+     * @private
+     */
+    ;
+
+    _proto.handleTechPosterChange_ = function handleTechPosterChange_() {
+      if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
+        var newPoster = this.tech_.poster() || '';
+
+        if (newPoster !== this.poster_) {
+          this.poster_ = newPoster;
+          this.isPosterFromTech_ = true; // Let components know the poster has changed
+
+          this.trigger('posterchange');
+        }
+      }
+    }
+    /**
+     * Get or set whether or not the controls are showing.
+     *
+     * @fires Player#controlsenabled
+     *
+     * @param {boolean} [bool]
+     *        - true to turn controls on
+     *        - false to turn controls off
+     *
+     * @return {boolean}
+     *         The current value of controls when getting
+     */
+    ;
+
+    _proto.controls = function controls(bool) {
+      if (bool === undefined) {
+        return !!this.controls_;
+      }
+
+      bool = !!bool; // Don't trigger a change event unless it actually changed
+
+      if (this.controls_ === bool) {
+        return;
+      }
+
+      this.controls_ = bool;
+
+      if (this.usingNativeControls()) {
+        this.techCall_('setControls', bool);
+      }
+
+      if (this.controls_) {
+        this.removeClass('vjs-controls-disabled');
+        this.addClass('vjs-controls-enabled');
+        /**
+         * @event Player#controlsenabled
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('controlsenabled');
+
+        if (!this.usingNativeControls()) {
+          this.addTechControlsListeners_();
+        }
+      } else {
+        this.removeClass('vjs-controls-enabled');
+        this.addClass('vjs-controls-disabled');
+        /**
+         * @event Player#controlsdisabled
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('controlsdisabled');
+
+        if (!this.usingNativeControls()) {
+          this.removeTechControlsListeners_();
+        }
+      }
+    }
+    /**
+     * Toggle native controls on/off. Native controls are the controls built into
+     * devices (e.g. default iPhone controls), Flash, or other techs
+     * (e.g. Vimeo Controls)
+     * **This should only be set by the current tech, because only the tech knows
+     * if it can support native controls**
+     *
+     * @fires Player#usingnativecontrols
+     * @fires Player#usingcustomcontrols
+     *
+     * @param {boolean} [bool]
+     *        - true to turn native controls on
+     *        - false to turn native controls off
+     *
+     * @return {boolean}
+     *         The current value of native controls when getting
+     */
+    ;
+
+    _proto.usingNativeControls = function usingNativeControls(bool) {
+      if (bool === undefined) {
+        return !!this.usingNativeControls_;
+      }
+
+      bool = !!bool; // Don't trigger a change event unless it actually changed
+
+      if (this.usingNativeControls_ === bool) {
+        return;
+      }
+
+      this.usingNativeControls_ = bool;
+
+      if (this.usingNativeControls_) {
+        this.addClass('vjs-using-native-controls');
+        /**
+         * player is using the native device controls
+         *
+         * @event Player#usingnativecontrols
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('usingnativecontrols');
+      } else {
+        this.removeClass('vjs-using-native-controls');
+        /**
+         * player is using the custom HTML controls
+         *
+         * @event Player#usingcustomcontrols
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('usingcustomcontrols');
+      }
+    }
+    /**
+     * Set or get the current MediaError
+     *
+     * @fires Player#error
+     *
+     * @param  {MediaError|string|number} [err]
+     *         A MediaError or a string/number to be turned
+     *         into a MediaError
+     *
+     * @return {MediaError|null}
+     *         The current MediaError when getting (or null)
+     */
+    ;
+
+    _proto.error = function error(err) {
+      if (err === undefined) {
+        return this.error_ || null;
+      } // Suppress the first error message for no compatible source until
+      // user interaction
+
+
+      if (this.options_.suppressNotSupportedError && err && err.message && err.message === this.localize(this.options_.notSupportedMessage)) {
+        var triggerSuppressedError = function triggerSuppressedError() {
+          this.error(err);
+        };
+
+        this.options_.suppressNotSupportedError = false;
+        this.any(['click', 'touchstart'], triggerSuppressedError);
+        this.one('loadstart', function () {
+          this.off(['click', 'touchstart'], triggerSuppressedError);
+        });
+        return;
+      } // restoring to default
+
+
+      if (err === null) {
+        this.error_ = err;
+        this.removeClass('vjs-error');
+
+        if (this.errorDisplay) {
+          this.errorDisplay.close();
+        }
+
+        return;
+      }
+
+      this.error_ = new MediaError(err); // add the vjs-error classname to the player
+
+      this.addClass('vjs-error'); // log the name of the error type and any message
+      // IE11 logs "[object object]" and required you to expand message to see error object
+
+      log.error("(CODE:" + this.error_.code + " " + MediaError.errorTypes[this.error_.code] + ")", this.error_.message, this.error_);
+      /**
+       * @event Player#error
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('error');
+      return;
+    }
+    /**
+     * Report user activity
+     *
+     * @param {Object} event
+     *        Event object
+     */
+    ;
+
+    _proto.reportUserActivity = function reportUserActivity(event) {
+      this.userActivity_ = true;
+    }
+    /**
+     * Get/set if user is active
+     *
+     * @fires Player#useractive
+     * @fires Player#userinactive
+     *
+     * @param {boolean} [bool]
+     *        - true if the user is active
+     *        - false if the user is inactive
+     *
+     * @return {boolean}
+     *         The current value of userActive when getting
+     */
+    ;
+
+    _proto.userActive = function userActive(bool) {
+      if (bool === undefined) {
+        return this.userActive_;
+      }
+
+      bool = !!bool;
+
+      if (bool === this.userActive_) {
+        return;
+      }
+
+      this.userActive_ = bool;
+
+      if (this.userActive_) {
+        this.userActivity_ = true;
+        this.removeClass('vjs-user-inactive');
+        this.addClass('vjs-user-active');
+        /**
+         * @event Player#useractive
+         * @type {EventTarget~Event}
+         */
+
+        this.trigger('useractive');
+        return;
+      } // Chrome/Safari/IE have bugs where when you change the cursor it can
+      // trigger a mousemove event. This causes an issue when you're hiding
+      // the cursor when the user is inactive, and a mousemove signals user
+      // activity. Making it impossible to go into inactive mode. Specifically
+      // this happens in fullscreen when we really need to hide the cursor.
+      //
+      // When this gets resolved in ALL browsers it can be removed
+      // https://code.google.com/p/chromium/issues/detail?id=103041
+
+
+      if (this.tech_) {
+        this.tech_.one('mousemove', function (e) {
+          e.stopPropagation();
+          e.preventDefault();
+        });
+      }
+
+      this.userActivity_ = false;
+      this.removeClass('vjs-user-active');
+      this.addClass('vjs-user-inactive');
+      /**
+       * @event Player#userinactive
+       * @type {EventTarget~Event}
+       */
+
+      this.trigger('userinactive');
+    }
+    /**
+     * Listen for user activity based on timeout value
+     *
+     * @private
+     */
+    ;
+
+    _proto.listenForUserActivity_ = function listenForUserActivity_() {
+      var mouseInProgress;
+      var lastMoveX;
+      var lastMoveY;
+      var handleActivity = bind(this, this.reportUserActivity);
+
+      var handleMouseMove = function handleMouseMove(e) {
+        // #1068 - Prevent mousemove spamming
+        // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
+        if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
+          lastMoveX = e.screenX;
+          lastMoveY = e.screenY;
+          handleActivity();
+        }
+      };
+
+      var handleMouseDown = function handleMouseDown() {
+        handleActivity(); // For as long as the they are touching the device or have their mouse down,
+        // we consider them active even if they're not moving their finger or mouse.
+        // So we want to continue to update that they are active
+
+        this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time
+        // as the activityCheck interval (250) should ensure we never miss the
+        // next activityCheck
+
+        mouseInProgress = this.setInterval(handleActivity, 250);
+      };
+
+      var handleMouseUp = function handleMouseUp(event) {
+        handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down
+
+        this.clearInterval(mouseInProgress);
+      }; // Any mouse movement will be considered user activity
+
+
+      this.on('mousedown', handleMouseDown);
+      this.on('mousemove', handleMouseMove);
+      this.on('mouseup', handleMouseUp);
+      var controlBar = this.getChild('controlBar'); // Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed)
+      // controlBar would no longer be hidden by default timeout.
+
+      if (controlBar && !IS_IOS && !IS_ANDROID) {
+        controlBar.on('mouseenter', function (event) {
+          this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout;
+          this.player().options_.inactivityTimeout = 0;
+        });
+        controlBar.on('mouseleave', function (event) {
+          this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout;
+        });
+      } // Listen for keyboard navigation
+      // Shouldn't need to use inProgress interval because of key repeat
+
+
+      this.on('keydown', handleActivity);
+      this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into
+      // the mousemove/touchmove function itself, to prevent performance degradation.
+      // `this.reportUserActivity` simply sets this.userActivity_ to true, which
+      // then gets picked up by this loop
+      // http://ejohn.org/blog/learning-from-twitter/
+
+      var inactivityTimeout;
+      this.setInterval(function () {
+        // Check to see if mouse/touch activity has happened
+        if (!this.userActivity_) {
+          return;
+        } // Reset the activity tracker
+
+
+        this.userActivity_ = false; // If the user state was inactive, set the state to active
+
+        this.userActive(true); // Clear any existing inactivity timeout to start the timer over
+
+        this.clearTimeout(inactivityTimeout);
+        var timeout = this.options_.inactivityTimeout;
+
+        if (timeout <= 0) {
+          return;
+        } // In <timeout> milliseconds, if no more activity has occurred the
+        // user will be considered inactive
+
+
+        inactivityTimeout = this.setTimeout(function () {
+          // Protect against the case where the inactivityTimeout can trigger just
+          // before the next user activity is picked up by the activity check loop
+          // causing a flicker
+          if (!this.userActivity_) {
+            this.userActive(false);
+          }
+        }, timeout);
+      }, 250);
+    }
+    /**
+     * Gets or sets the current playback rate. A playback rate of
+     * 1.0 represents normal speed and 0.5 would indicate half-speed
+     * playback, for instance.
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
+     *
+     * @param {number} [rate]
+     *       New playback rate to set.
+     *
+     * @return {number}
+     *         The current playback rate when getting or 1.0
+     */
+    ;
+
+    _proto.playbackRate = function playbackRate(rate) {
+      if (rate !== undefined) {
+        // NOTE: this.cache_.lastPlaybackRate is set from the tech handler
+        // that is registered above
+        this.techCall_('setPlaybackRate', rate);
+        return;
+      }
+
+      if (this.tech_ && this.tech_.featuresPlaybackRate) {
+        return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
+      }
+
+      return 1.0;
+    }
+    /**
+     * Gets or sets the current default playback rate. A default playback rate of
+     * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
+     * defaultPlaybackRate will only represent what the initial playbackRate of a video was, not
+     * not the current playbackRate.
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
+     *
+     * @param {number} [rate]
+     *       New default playback rate to set.
+     *
+     * @return {number|Player}
+     *         - The default playback rate when getting or 1.0
+     *         - the player when setting
+     */
+    ;
+
+    _proto.defaultPlaybackRate = function defaultPlaybackRate(rate) {
+      if (rate !== undefined) {
+        return this.techCall_('setDefaultPlaybackRate', rate);
+      }
+
+      if (this.tech_ && this.tech_.featuresPlaybackRate) {
+        return this.techGet_('defaultPlaybackRate');
+      }
+
+      return 1.0;
+    }
+    /**
+     * Gets or sets the audio flag
+     *
+     * @param {boolean} bool
+     *        - true signals that this is an audio player
+     *        - false signals that this is not an audio player
+     *
+     * @return {boolean}
+     *         The current value of isAudio when getting
+     */
+    ;
+
+    _proto.isAudio = function isAudio(bool) {
+      if (bool !== undefined) {
+        this.isAudio_ = !!bool;
+        return;
+      }
+
+      return !!this.isAudio_;
+    }
+    /**
+     * A helper method for adding a {@link TextTrack} to our
+     * {@link TextTrackList}.
+     *
+     * In addition to the W3C settings we allow adding additional info through options.
+     *
+     * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
+     *
+     * @param {string} [kind]
+     *        the kind of TextTrack you are adding
+     *
+     * @param {string} [label]
+     *        the label to give the TextTrack label
+     *
+     * @param {string} [language]
+     *        the language to set on the TextTrack
+     *
+     * @return {TextTrack|undefined}
+     *         the TextTrack that was added or undefined
+     *         if there is no tech
+     */
+    ;
+
+    _proto.addTextTrack = function addTextTrack(kind, label, language) {
+      if (this.tech_) {
+        return this.tech_.addTextTrack(kind, label, language);
+      }
+    }
+    /**
+     * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
+     * automatically removed from the video element whenever the source changes, unless
+     * manualCleanup is set to false.
+     *
+     * @param {Object} options
+     *        Options to pass to {@link HTMLTrackElement} during creation. See
+     *        {@link HTMLTrackElement} for object properties that you should use.
+     *
+     * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
+     *
+     * @return {HtmlTrackElement}
+     *         the HTMLTrackElement that was created and added
+     *         to the HtmlTrackElementList and the remote
+     *         TextTrackList
+     *
+     * @deprecated The default value of the "manualCleanup" parameter will default
+     *             to "false" in upcoming versions of Video.js
+     */
+    ;
+
+    _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+      if (this.tech_) {
+        return this.tech_.addRemoteTextTrack(options, manualCleanup);
+      }
+    }
+    /**
+     * Remove a remote {@link TextTrack} from the respective
+     * {@link TextTrackList} and {@link HtmlTrackElementList}.
+     *
+     * @param {Object} track
+     *        Remote {@link TextTrack} to remove
+     *
+     * @return {undefined}
+     *         does not return anything
+     */
+    ;
+
+    _proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) {
+      if (obj === void 0) {
+        obj = {};
+      }
+
+      var _obj = obj,
+          track = _obj.track;
+
+      if (!track) {
+        track = obj;
+      } // destructure the input into an object with a track argument, defaulting to arguments[0]
+      // default the whole argument to an empty object if nothing was passed in
+
+
+      if (this.tech_) {
+        return this.tech_.removeRemoteTextTrack(track);
+      }
+    }
+    /**
+     * Gets available media playback quality metrics as specified by the W3C's Media
+     * Playback Quality API.
+     *
+     * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+     *
+     * @return {Object|undefined}
+     *         An object with supported media playback quality metrics or undefined if there
+     *         is no tech or the tech does not support it.
+     */
+    ;
+
+    _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+      return this.techGet_('getVideoPlaybackQuality');
+    }
+    /**
+     * Get video width
+     *
+     * @return {number}
+     *         current video width
+     */
+    ;
+
+    _proto.videoWidth = function videoWidth() {
+      return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
+    }
+    /**
+     * Get video height
+     *
+     * @return {number}
+     *         current video height
+     */
+    ;
+
+    _proto.videoHeight = function videoHeight() {
+      return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
+    }
+    /**
+     * The player's language code
+     * NOTE: The language should be set in the player options if you want the
+     * the controls to be built with a specific language. Changing the language
+     * later will not update controls text.
+     *
+     * @param {string} [code]
+     *        the language code to set the player to
+     *
+     * @return {string}
+     *         The current language code when getting
+     */
+    ;
+
+    _proto.language = function language(code) {
+      if (code === undefined) {
+        return this.language_;
+      }
+
+      this.language_ = String(code).toLowerCase();
+    }
+    /**
+     * Get the player's language dictionary
+     * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
+     * Languages specified directly in the player options have precedence
+     *
+     * @return {Array}
+     *         An array of of supported languages
+     */
+    ;
+
+    _proto.languages = function languages() {
+      return mergeOptions(Player.prototype.options_.languages, this.languages_);
+    }
+    /**
+     * returns a JavaScript object reperesenting the current track
+     * information. **DOES not return it as JSON**
+     *
+     * @return {Object}
+     *         Object representing the current of track info
+     */
+    ;
+
+    _proto.toJSON = function toJSON() {
+      var options = mergeOptions(this.options_);
+      var tracks = options.tracks;
+      options.tracks = [];
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i]; // deep merge tracks and null out player so no circular references
+
+        track = mergeOptions(track);
+        track.player = undefined;
+        options.tracks[i] = track;
+      }
+
+      return options;
+    }
+    /**
+     * Creates a simple modal dialog (an instance of the {@link ModalDialog}
+     * component) that immediately overlays the player with arbitrary
+     * content and removes itself when closed.
+     *
+     * @param {string|Function|Element|Array|null} content
+     *        Same as {@link ModalDialog#content}'s param of the same name.
+     *        The most straight-forward usage is to provide a string or DOM
+     *        element.
+     *
+     * @param {Object} [options]
+     *        Extra options which will be passed on to the {@link ModalDialog}.
+     *
+     * @return {ModalDialog}
+     *         the {@link ModalDialog} that was created
+     */
+    ;
+
+    _proto.createModal = function createModal(content, options) {
+      var _this14 = this;
+
+      options = options || {};
+      options.content = content || '';
+      var modal = new ModalDialog(this, options);
+      this.addChild(modal);
+      modal.on('dispose', function () {
+        _this14.removeChild(modal);
+      });
+      modal.open();
+      return modal;
+    }
+    /**
+     * Change breakpoint classes when the player resizes.
+     *
+     * @private
+     */
+    ;
+
+    _proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {
+      if (!this.responsive()) {
+        return;
+      }
+
+      var currentBreakpoint = this.currentBreakpoint();
+      var currentWidth = this.currentWidth();
+
+      for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {
+        var candidateBreakpoint = BREAKPOINT_ORDER[i];
+        var maxWidth = this.breakpoints_[candidateBreakpoint];
+
+        if (currentWidth <= maxWidth) {
+          // The current breakpoint did not change, nothing to do.
+          if (currentBreakpoint === candidateBreakpoint) {
+            return;
+          } // Only remove a class if there is a current breakpoint.
+
+
+          if (currentBreakpoint) {
+            this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
+          }
+
+          this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
+          this.breakpoint_ = candidateBreakpoint;
+          break;
+        }
+      }
+    }
+    /**
+     * Removes the current breakpoint.
+     *
+     * @private
+     */
+    ;
+
+    _proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {
+      var className = this.currentBreakpointClass();
+      this.breakpoint_ = '';
+
+      if (className) {
+        this.removeClass(className);
+      }
+    }
+    /**
+     * Get or set breakpoints on the player.
+     *
+     * Calling this method with an object or `true` will remove any previous
+     * custom breakpoints and start from the defaults again.
+     *
+     * @param  {Object|boolean} [breakpoints]
+     *         If an object is given, it can be used to provide custom
+     *         breakpoints. If `true` is given, will set default breakpoints.
+     *         If this argument is not given, will simply return the current
+     *         breakpoints.
+     *
+     * @param  {number} [breakpoints.tiny]
+     *         The maximum width for the "vjs-layout-tiny" class.
+     *
+     * @param  {number} [breakpoints.xsmall]
+     *         The maximum width for the "vjs-layout-x-small" class.
+     *
+     * @param  {number} [breakpoints.small]
+     *         The maximum width for the "vjs-layout-small" class.
+     *
+     * @param  {number} [breakpoints.medium]
+     *         The maximum width for the "vjs-layout-medium" class.
+     *
+     * @param  {number} [breakpoints.large]
+     *         The maximum width for the "vjs-layout-large" class.
+     *
+     * @param  {number} [breakpoints.xlarge]
+     *         The maximum width for the "vjs-layout-x-large" class.
+     *
+     * @param  {number} [breakpoints.huge]
+     *         The maximum width for the "vjs-layout-huge" class.
+     *
+     * @return {Object}
+     *         An object mapping breakpoint names to maximum width values.
+     */
+    ;
+
+    _proto.breakpoints = function breakpoints(_breakpoints) {
+      // Used as a getter.
+      if (_breakpoints === undefined) {
+        return assign(this.breakpoints_);
+      }
+
+      this.breakpoint_ = '';
+      this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently
+      // selected breakpoint.
+
+      this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning.
+
+      return assign(this.breakpoints_);
+    }
+    /**
+     * Get or set a flag indicating whether or not this player should adjust
+     * its UI based on its dimensions.
+     *
+     * @param  {boolean} value
+     *         Should be `true` if the player should adjust its UI based on its
+     *         dimensions; otherwise, should be `false`.
+     *
+     * @return {boolean}
+     *         Will be `true` if this player should adjust its UI based on its
+     *         dimensions; otherwise, will be `false`.
+     */
+    ;
+
+    _proto.responsive = function responsive(value) {
+      // Used as a getter.
+      if (value === undefined) {
+        return this.responsive_;
+      }
+
+      value = Boolean(value);
+      var current = this.responsive_; // Nothing changed.
+
+      if (value === current) {
+        return;
+      } // The value actually changed, set it.
+
+
+      this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the
+      // player is now responsive.
+
+      if (value) {
+        this.on('playerresize', this.updateCurrentBreakpoint_);
+        this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive.
+      } else {
+        this.off('playerresize', this.updateCurrentBreakpoint_);
+        this.removeCurrentBreakpoint_();
+      }
+
+      return value;
+    }
+    /**
+     * Get current breakpoint name, if any.
+     *
+     * @return {string}
+     *         If there is currently a breakpoint set, returns a the key from the
+     *         breakpoints object matching it. Otherwise, returns an empty string.
+     */
+    ;
+
+    _proto.currentBreakpoint = function currentBreakpoint() {
+      return this.breakpoint_;
+    }
+    /**
+     * Get the current breakpoint class name.
+     *
+     * @return {string}
+     *         The matching class name (e.g. `"vjs-layout-tiny"` or
+     *         `"vjs-layout-large"`) for the current breakpoint. Empty string if
+     *         there is no current breakpoint.
+     */
+    ;
+
+    _proto.currentBreakpointClass = function currentBreakpointClass() {
+      return BREAKPOINT_CLASSES[this.breakpoint_] || '';
+    }
+    /**
+     * An object that describes a single piece of media.
+     *
+     * Properties that are not part of this type description will be retained; so,
+     * this can be viewed as a generic metadata storage mechanism as well.
+     *
+     * @see      {@link https://wicg.github.io/mediasession/#the-mediametadata-interface}
+     * @typedef  {Object} Player~MediaObject
+     *
+     * @property {string} [album]
+     *           Unused, except if this object is passed to the `MediaSession`
+     *           API.
+     *
+     * @property {string} [artist]
+     *           Unused, except if this object is passed to the `MediaSession`
+     *           API.
+     *
+     * @property {Object[]} [artwork]
+     *           Unused, except if this object is passed to the `MediaSession`
+     *           API. If not specified, will be populated via the `poster`, if
+     *           available.
+     *
+     * @property {string} [poster]
+     *           URL to an image that will display before playback.
+     *
+     * @property {Tech~SourceObject|Tech~SourceObject[]|string} [src]
+     *           A single source object, an array of source objects, or a string
+     *           referencing a URL to a media source. It is _highly recommended_
+     *           that an object or array of objects is used here, so that source
+     *           selection algorithms can take the `type` into account.
+     *
+     * @property {string} [title]
+     *           Unused, except if this object is passed to the `MediaSession`
+     *           API.
+     *
+     * @property {Object[]} [textTracks]
+     *           An array of objects to be used to create text tracks, following
+     *           the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}.
+     *           For ease of removal, these will be created as "remote" text
+     *           tracks and set to automatically clean up on source changes.
+     *
+     *           These objects may have properties like `src`, `kind`, `label`,
+     *           and `language`, see {@link Tech#createRemoteTextTrack}.
+     */
+
+    /**
+     * Populate the player using a {@link Player~MediaObject|MediaObject}.
+     *
+     * @param  {Player~MediaObject} media
+     *         A media object.
+     *
+     * @param  {Function} ready
+     *         A callback to be called when the player is ready.
+     */
+    ;
+
+    _proto.loadMedia = function loadMedia(media, ready) {
+      var _this15 = this;
+
+      if (!media || typeof media !== 'object') {
+        return;
+      }
+
+      this.reset(); // Clone the media object so it cannot be mutated from outside.
+
+      this.cache_.media = mergeOptions(media);
+      var _this$cache_$media = this.cache_.media,
+          artwork = _this$cache_$media.artwork,
+          poster = _this$cache_$media.poster,
+          src = _this$cache_$media.src,
+          textTracks = _this$cache_$media.textTracks; // If `artwork` is not given, create it using `poster`.
+
+      if (!artwork && poster) {
+        this.cache_.media.artwork = [{
+          src: poster,
+          type: getMimetype(poster)
+        }];
+      }
+
+      if (src) {
+        this.src(src);
+      }
+
+      if (poster) {
+        this.poster(poster);
+      }
+
+      if (Array.isArray(textTracks)) {
+        textTracks.forEach(function (tt) {
+          return _this15.addRemoteTextTrack(tt, false);
+        });
+      }
+
+      this.ready(ready);
+    }
+    /**
+     * Get a clone of the current {@link Player~MediaObject} for this player.
+     *
+     * If the `loadMedia` method has not been used, will attempt to return a
+     * {@link Player~MediaObject} based on the current state of the player.
+     *
+     * @return {Player~MediaObject}
+     */
+    ;
+
+    _proto.getMedia = function getMedia() {
+      if (!this.cache_.media) {
+        var poster = this.poster();
+        var src = this.currentSources();
+        var textTracks = Array.prototype.map.call(this.remoteTextTracks(), function (tt) {
+          return {
+            kind: tt.kind,
+            label: tt.label,
+            language: tt.language,
+            src: tt.src
+          };
+        });
+        var media = {
+          src: src,
+          textTracks: textTracks
+        };
+
+        if (poster) {
+          media.poster = poster;
+          media.artwork = [{
+            src: media.poster,
+            type: getMimetype(media.poster)
+          }];
+        }
+
+        return media;
+      }
+
+      return mergeOptions(this.cache_.media);
+    }
+    /**
+     * Gets tag settings
+     *
+     * @param {Element} tag
+     *        The player tag
+     *
+     * @return {Object}
+     *         An object containing all of the settings
+     *         for a player tag
+     */
+    ;
+
+    Player.getTagSettings = function getTagSettings(tag) {
+      var baseOptions = {
+        sources: [],
+        tracks: []
+      };
+      var tagOptions = getAttributes(tag);
+      var dataSetup = tagOptions['data-setup'];
+
+      if (hasClass(tag, 'vjs-fill')) {
+        tagOptions.fill = true;
+      }
+
+      if (hasClass(tag, 'vjs-fluid')) {
+        tagOptions.fluid = true;
+      } // Check if data-setup attr exists.
+
+
+      if (dataSetup !== null) {
+        // Parse options JSON
+        // If empty string, make it a parsable json object.
+        var _safeParseTuple = tuple(dataSetup || '{}'),
+            err = _safeParseTuple[0],
+            data = _safeParseTuple[1];
+
+        if (err) {
+          log.error(err);
+        }
+
+        assign(tagOptions, data);
+      }
+
+      assign(baseOptions, tagOptions); // Get tag children settings
+
+      if (tag.hasChildNodes()) {
+        var children = tag.childNodes;
+
+        for (var i = 0, j = children.length; i < j; i++) {
+          var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
+
+          var childName = child.nodeName.toLowerCase();
+
+          if (childName === 'source') {
+            baseOptions.sources.push(getAttributes(child));
+          } else if (childName === 'track') {
+            baseOptions.tracks.push(getAttributes(child));
+          }
+        }
+      }
+
+      return baseOptions;
+    }
+    /**
+     * Determine whether or not flexbox is supported
+     *
+     * @return {boolean}
+     *         - true if flexbox is supported
+     *         - false if flexbox is not supported
+     */
+    ;
+
+    _proto.flexNotSupported_ = function flexNotSupported_() {
+      var elem = document.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
+      // common flex features that we can rely on when checking for flex support.
+
+      return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness
+      'msFlexOrder' in elem.style);
+    };
+
+    return Player;
+  }(Component);
+  /**
+   * Get the {@link VideoTrackList}
+   * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
+   *
+   * @return {VideoTrackList}
+   *         the current video track list
+   *
+   * @method Player.prototype.videoTracks
+   */
+
+  /**
+   * Get the {@link AudioTrackList}
+   * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
+   *
+   * @return {AudioTrackList}
+   *         the current audio track list
+   *
+   * @method Player.prototype.audioTracks
+   */
+
+  /**
+   * Get the {@link TextTrackList}
+   *
+   * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
+   *
+   * @return {TextTrackList}
+   *         the current text track list
+   *
+   * @method Player.prototype.textTracks
+   */
+
+  /**
+   * Get the remote {@link TextTrackList}
+   *
+   * @return {TextTrackList}
+   *         The current remote text track list
+   *
+   * @method Player.prototype.remoteTextTracks
+   */
+
+  /**
+   * Get the remote {@link HtmlTrackElementList} tracks.
+   *
+   * @return {HtmlTrackElementList}
+   *         The current remote text track element list
+   *
+   * @method Player.prototype.remoteTextTrackEls
+   */
+
+
+  ALL.names.forEach(function (name) {
+    var props = ALL[name];
+
+    Player.prototype[props.getterName] = function () {
+      if (this.tech_) {
+        return this.tech_[props.getterName]();
+      } // if we have not yet loadTech_, we create {video,audio,text}Tracks_
+      // these will be passed to the tech during loading
+
+
+      this[props.privateName] = this[props.privateName] || new props.ListClass();
+      return this[props.privateName];
+    };
+  });
+  /**
+   * Global enumeration of players.
+   *
+   * The keys are the player IDs and the values are either the {@link Player}
+   * instance or `null` for disposed players.
+   *
+   * @type {Object}
+   */
+
+  Player.players = {};
+  var navigator = window$1.navigator;
+  /*
+   * Player instance options, surfaced using options
+   * options = Player.prototype.options_
+   * Make changes in options, not here.
+   *
+   * @type {Object}
+   * @private
+   */
+
+  Player.prototype.options_ = {
+    // Default order of fallback technology
+    techOrder: Tech.defaultTechOrder_,
+    html5: {},
+    flash: {},
+    // default inactivity timeout
+    inactivityTimeout: 2000,
+    // default playback rates
+    playbackRates: [],
+    // Add playback rate selection by adding rates
+    // 'playbackRates': [0.5, 1, 1.5, 2],
+    liveui: false,
+    // Included control sets
+    children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],
+    language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
+    // locales and their language translations
+    languages: {},
+    // Default message to show when a video cannot be played.
+    notSupportedMessage: 'No compatible source was found for this media.',
+    fullscreen: {
+      options: {
+        navigationUI: 'hide'
+      }
+    },
+    breakpoints: {},
+    responsive: false
+  };
+  [
+  /**
+   * Returns whether or not the player is in the "ended" state.
+   *
+   * @return {Boolean} True if the player is in the ended state, false if not.
+   * @method Player#ended
+   */
+  'ended',
+  /**
+   * Returns whether or not the player is in the "seeking" state.
+   *
+   * @return {Boolean} True if the player is in the seeking state, false if not.
+   * @method Player#seeking
+   */
+  'seeking',
+  /**
+   * Returns the TimeRanges of the media that are currently available
+   * for seeking to.
+   *
+   * @return {TimeRanges} the seekable intervals of the media timeline
+   * @method Player#seekable
+   */
+  'seekable',
+  /**
+   * Returns the current state of network activity for the element, from
+   * the codes in the list below.
+   * - NETWORK_EMPTY (numeric value 0)
+   *   The element has not yet been initialised. All attributes are in
+   *   their initial states.
+   * - NETWORK_IDLE (numeric value 1)
+   *   The element's resource selection algorithm is active and has
+   *   selected a resource, but it is not actually using the network at
+   *   this time.
+   * - NETWORK_LOADING (numeric value 2)
+   *   The user agent is actively trying to download data.
+   * - NETWORK_NO_SOURCE (numeric value 3)
+   *   The element's resource selection algorithm is active, but it has
+   *   not yet found a resource to use.
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
+   * @return {number} the current network activity state
+   * @method Player#networkState
+   */
+  'networkState',
+  /**
+   * Returns a value that expresses the current state of the element
+   * with respect to rendering the current playback position, from the
+   * codes in the list below.
+   * - HAVE_NOTHING (numeric value 0)
+   *   No information regarding the media resource is available.
+   * - HAVE_METADATA (numeric value 1)
+   *   Enough of the resource has been obtained that the duration of the
+   *   resource is available.
+   * - HAVE_CURRENT_DATA (numeric value 2)
+   *   Data for the immediate current playback position is available.
+   * - HAVE_FUTURE_DATA (numeric value 3)
+   *   Data for the immediate current playback position is available, as
+   *   well as enough data for the user agent to advance the current
+   *   playback position in the direction of playback.
+   * - HAVE_ENOUGH_DATA (numeric value 4)
+   *   The user agent estimates that enough data is available for
+   *   playback to proceed uninterrupted.
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
+   * @return {number} the current playback rendering state
+   * @method Player#readyState
+   */
+  'readyState'].forEach(function (fn) {
+    Player.prototype[fn] = function () {
+      return this.techGet_(fn);
+    };
+  });
+  TECH_EVENTS_RETRIGGER.forEach(function (event) {
+    Player.prototype["handleTech" + toTitleCase(event) + "_"] = function () {
+      return this.trigger(event);
+    };
+  });
+  /**
+   * Fired when the player has initial duration and dimension information
+   *
+   * @event Player#loadedmetadata
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Fired when the player has downloaded data at the current playback position
+   *
+   * @event Player#loadeddata
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Fired when the current playback position has changed *
+   * During playback this is fired every 15-250 milliseconds, depending on the
+   * playback technology in use.
+   *
+   * @event Player#timeupdate
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Fired when the volume changes
+   *
+   * @event Player#volumechange
+   * @type {EventTarget~Event}
+   */
+
+  /**
+   * Reports whether or not a player has a plugin available.
+   *
+   * This does not report whether or not the plugin has ever been initialized
+   * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
+   *
+   * @method Player#hasPlugin
+   * @param  {string}  name
+   *         The name of a plugin.
+   *
+   * @return {boolean}
+   *         Whether or not this player has the requested plugin available.
+   */
+
+  /**
+   * Reports whether or not a player is using a plugin by name.
+   *
+   * For basic plugins, this only reports whether the plugin has _ever_ been
+   * initialized on this player.
+   *
+   * @method Player#usingPlugin
+   * @param  {string} name
+   *         The name of a plugin.
+   *
+   * @return {boolean}
+   *         Whether or not this player is using the requested plugin.
+   */
+
+  Component.registerComponent('Player', Player);
+
+  /**
+   * The base plugin name.
+   *
+   * @private
+   * @constant
+   * @type {string}
+   */
+
+  var BASE_PLUGIN_NAME = 'plugin';
+  /**
+   * The key on which a player's active plugins cache is stored.
+   *
+   * @private
+   * @constant
+   * @type     {string}
+   */
+
+  var PLUGIN_CACHE_KEY = 'activePlugins_';
+  /**
+   * Stores registered plugins in a private space.
+   *
+   * @private
+   * @type    {Object}
+   */
+
+  var pluginStorage = {};
+  /**
+   * Reports whether or not a plugin has been registered.
+   *
+   * @private
+   * @param   {string} name
+   *          The name of a plugin.
+   *
+   * @return {boolean}
+   *          Whether or not the plugin has been registered.
+   */
+
+  var pluginExists = function pluginExists(name) {
+    return pluginStorage.hasOwnProperty(name);
+  };
+  /**
+   * Get a single registered plugin by name.
+   *
+   * @private
+   * @param   {string} name
+   *          The name of a plugin.
+   *
+   * @return {Function|undefined}
+   *          The plugin (or undefined).
+   */
+
+
+  var getPlugin = function getPlugin(name) {
+    return pluginExists(name) ? pluginStorage[name] : undefined;
+  };
+  /**
+   * Marks a plugin as "active" on a player.
+   *
+   * Also, ensures that the player has an object for tracking active plugins.
+   *
+   * @private
+   * @param   {Player} player
+   *          A Video.js player instance.
+   *
+   * @param   {string} name
+   *          The name of a plugin.
+   */
+
+
+  var markPluginAsActive = function markPluginAsActive(player, name) {
+    player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
+    player[PLUGIN_CACHE_KEY][name] = true;
+  };
+  /**
+   * Triggers a pair of plugin setup events.
+   *
+   * @private
+   * @param  {Player} player
+   *         A Video.js player instance.
+   *
+   * @param  {Plugin~PluginEventHash} hash
+   *         A plugin event hash.
+   *
+   * @param  {boolean} [before]
+   *         If true, prefixes the event name with "before". In other words,
+   *         use this to trigger "beforepluginsetup" instead of "pluginsetup".
+   */
+
+
+  var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
+    var eventName = (before ? 'before' : '') + 'pluginsetup';
+    player.trigger(eventName, hash);
+    player.trigger(eventName + ':' + hash.name, hash);
+  };
+  /**
+   * Takes a basic plugin function and returns a wrapper function which marks
+   * on the player that the plugin has been activated.
+   *
+   * @private
+   * @param   {string} name
+   *          The name of the plugin.
+   *
+   * @param   {Function} plugin
+   *          The basic plugin.
+   *
+   * @return {Function}
+   *          A wrapper function for the given plugin.
+   */
+
+
+  var createBasicPlugin = function createBasicPlugin(name, plugin) {
+    var basicPluginWrapper = function basicPluginWrapper() {
+      // We trigger the "beforepluginsetup" and "pluginsetup" events on the player
+      // regardless, but we want the hash to be consistent with the hash provided
+      // for advanced plugins.
+      //
+      // The only potentially counter-intuitive thing here is the `instance` in
+      // the "pluginsetup" event is the value returned by the `plugin` function.
+      triggerSetupEvent(this, {
+        name: name,
+        plugin: plugin,
+        instance: null
+      }, true);
+      var instance = plugin.apply(this, arguments);
+      markPluginAsActive(this, name);
+      triggerSetupEvent(this, {
+        name: name,
+        plugin: plugin,
+        instance: instance
+      });
+      return instance;
+    };
+
+    Object.keys(plugin).forEach(function (prop) {
+      basicPluginWrapper[prop] = plugin[prop];
+    });
+    return basicPluginWrapper;
+  };
+  /**
+   * Takes a plugin sub-class and returns a factory function for generating
+   * instances of it.
+   *
+   * This factory function will replace itself with an instance of the requested
+   * sub-class of Plugin.
+   *
+   * @private
+   * @param   {string} name
+   *          The name of the plugin.
+   *
+   * @param   {Plugin} PluginSubClass
+   *          The advanced plugin.
+   *
+   * @return {Function}
+   */
+
+
+  var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
+    // Add a `name` property to the plugin prototype so that each plugin can
+    // refer to itself by name.
+    PluginSubClass.prototype.name = name;
+    return function () {
+      triggerSetupEvent(this, {
+        name: name,
+        plugin: PluginSubClass,
+        instance: null
+      }, true);
+
+      for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
+        args[_key] = arguments[_key];
+      }
+
+      var instance = _construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance.
+
+
+      this[name] = function () {
+        return instance;
+      };
+
+      triggerSetupEvent(this, instance.getEventHash());
+      return instance;
+    };
+  };
+  /**
+   * Parent class for all advanced plugins.
+   *
+   * @mixes   module:evented~EventedMixin
+   * @mixes   module:stateful~StatefulMixin
+   * @fires   Player#beforepluginsetup
+   * @fires   Player#beforepluginsetup:$name
+   * @fires   Player#pluginsetup
+   * @fires   Player#pluginsetup:$name
+   * @listens Player#dispose
+   * @throws  {Error}
+   *          If attempting to instantiate the base {@link Plugin} class
+   *          directly instead of via a sub-class.
+   */
+
+
+  var Plugin =
+  /*#__PURE__*/
+  function () {
+    /**
+     * Creates an instance of this class.
+     *
+     * Sub-classes should call `super` to ensure plugins are properly initialized.
+     *
+     * @param {Player} player
+     *        A Video.js player instance.
+     */
+    function Plugin(player) {
+      if (this.constructor === Plugin) {
+        throw new Error('Plugin must be sub-classed; not directly instantiated.');
+      }
+
+      this.player = player; // Make this object evented, but remove the added `trigger` method so we
+      // use the prototype version instead.
+
+      evented(this);
+      delete this.trigger;
+      stateful(this, this.constructor.defaultState);
+      markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind
+      // it later easily.
+
+      this.dispose = bind(this, this.dispose); // If the player is disposed, dispose the plugin.
+
+      player.on('dispose', this.dispose);
+    }
+    /**
+     * Get the version of the plugin that was set on <pluginName>.VERSION
+     */
+
+
+    var _proto = Plugin.prototype;
+
+    _proto.version = function version() {
+      return this.constructor.VERSION;
+    }
+    /**
+     * Each event triggered by plugins includes a hash of additional data with
+     * conventional properties.
+     *
+     * This returns that object or mutates an existing hash.
+     *
+     * @param   {Object} [hash={}]
+     *          An object to be used as event an event hash.
+     *
+     * @return {Plugin~PluginEventHash}
+     *          An event hash object with provided properties mixed-in.
+     */
+    ;
+
+    _proto.getEventHash = function getEventHash(hash) {
+      if (hash === void 0) {
+        hash = {};
+      }
+
+      hash.name = this.name;
+      hash.plugin = this.constructor;
+      hash.instance = this;
+      return hash;
+    }
+    /**
+     * Triggers an event on the plugin object and overrides
+     * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
+     *
+     * @param   {string|Object} event
+     *          An event type or an object with a type property.
+     *
+     * @param   {Object} [hash={}]
+     *          Additional data hash to merge with a
+     *          {@link Plugin~PluginEventHash|PluginEventHash}.
+     *
+     * @return {boolean}
+     *          Whether or not default was prevented.
+     */
+    ;
+
+    _proto.trigger = function trigger$1(event, hash) {
+      if (hash === void 0) {
+        hash = {};
+      }
+
+      return trigger(this.eventBusEl_, event, this.getEventHash(hash));
+    }
+    /**
+     * Handles "statechanged" events on the plugin. No-op by default, override by
+     * subclassing.
+     *
+     * @abstract
+     * @param    {Event} e
+     *           An event object provided by a "statechanged" event.
+     *
+     * @param    {Object} e.changes
+     *           An object describing changes that occurred with the "statechanged"
+     *           event.
+     */
+    ;
+
+    _proto.handleStateChanged = function handleStateChanged(e) {}
+    /**
+     * Disposes a plugin.
+     *
+     * Subclasses can override this if they want, but for the sake of safety,
+     * it's probably best to subscribe the "dispose" event.
+     *
+     * @fires Plugin#dispose
+     */
+    ;
+
+    _proto.dispose = function dispose() {
+      var name = this.name,
+          player = this.player;
+      /**
+       * Signals that a advanced plugin is about to be disposed.
+       *
+       * @event Plugin#dispose
+       * @type  {EventTarget~Event}
+       */
+
+      this.trigger('dispose');
+      this.off();
+      player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up
+      // references between the player and the plugin instance and nulling out
+      // the plugin's state and replacing methods with a function that throws.
+
+      player[PLUGIN_CACHE_KEY][name] = false;
+      this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory
+      // function, so that the plugin is ready to be set up again.
+
+      player[name] = createPluginFactory(name, pluginStorage[name]);
+    }
+    /**
+     * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
+     *
+     * @param   {string|Function} plugin
+     *          If a string, matches the name of a plugin. If a function, will be
+     *          tested directly.
+     *
+     * @return {boolean}
+     *          Whether or not a plugin is a basic plugin.
+     */
+    ;
+
+    Plugin.isBasic = function isBasic(plugin) {
+      var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
+      return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
+    }
+    /**
+     * Register a Video.js plugin.
+     *
+     * @param   {string} name
+     *          The name of the plugin to be registered. Must be a string and
+     *          must not match an existing plugin or a method on the `Player`
+     *          prototype.
+     *
+     * @param   {Function} plugin
+     *          A sub-class of `Plugin` or a function for basic plugins.
+     *
+     * @return {Function}
+     *          For advanced plugins, a factory function for that plugin. For
+     *          basic plugins, a wrapper function that initializes the plugin.
+     */
+    ;
+
+    Plugin.registerPlugin = function registerPlugin(name, plugin) {
+      if (typeof name !== 'string') {
+        throw new Error("Illegal plugin name, \"" + name + "\", must be a string, was " + typeof name + ".");
+      }
+
+      if (pluginExists(name)) {
+        log.warn("A plugin named \"" + name + "\" already exists. You may want to avoid re-registering plugins!");
+      } else if (Player.prototype.hasOwnProperty(name)) {
+        throw new Error("Illegal plugin name, \"" + name + "\", cannot share a name with an existing player method!");
+      }
+
+      if (typeof plugin !== 'function') {
+        throw new Error("Illegal plugin for \"" + name + "\", must be a function, was " + typeof plugin + ".");
+      }
+
+      pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for
+      // the base Plugin class).
+
+      if (name !== BASE_PLUGIN_NAME) {
+        if (Plugin.isBasic(plugin)) {
+          Player.prototype[name] = createBasicPlugin(name, plugin);
+        } else {
+          Player.prototype[name] = createPluginFactory(name, plugin);
+        }
+      }
+
+      return plugin;
+    }
+    /**
+     * De-register a Video.js plugin.
+     *
+     * @param  {string} name
+     *         The name of the plugin to be de-registered. Must be a string that
+     *         matches an existing plugin.
+     *
+     * @throws {Error}
+     *         If an attempt is made to de-register the base plugin.
+     */
+    ;
+
+    Plugin.deregisterPlugin = function deregisterPlugin(name) {
+      if (name === BASE_PLUGIN_NAME) {
+        throw new Error('Cannot de-register base plugin.');
+      }
+
+      if (pluginExists(name)) {
+        delete pluginStorage[name];
+        delete Player.prototype[name];
+      }
+    }
+    /**
+     * Gets an object containing multiple Video.js plugins.
+     *
+     * @param   {Array} [names]
+     *          If provided, should be an array of plugin names. Defaults to _all_
+     *          plugin names.
+     *
+     * @return {Object|undefined}
+     *          An object containing plugin(s) associated with their name(s) or
+     *          `undefined` if no matching plugins exist).
+     */
+    ;
+
+    Plugin.getPlugins = function getPlugins(names) {
+      if (names === void 0) {
+        names = Object.keys(pluginStorage);
+      }
+
+      var result;
+      names.forEach(function (name) {
+        var plugin = getPlugin(name);
+
+        if (plugin) {
+          result = result || {};
+          result[name] = plugin;
+        }
+      });
+      return result;
+    }
+    /**
+     * Gets a plugin's version, if available
+     *
+     * @param   {string} name
+     *          The name of a plugin.
+     *
+     * @return {string}
+     *          The plugin's version or an empty string.
+     */
+    ;
+
+    Plugin.getPluginVersion = function getPluginVersion(name) {
+      var plugin = getPlugin(name);
+      return plugin && plugin.VERSION || '';
+    };
+
+    return Plugin;
+  }();
+  /**
+   * Gets a plugin by name if it exists.
+   *
+   * @static
+   * @method   getPlugin
+   * @memberOf Plugin
+   * @param    {string} name
+   *           The name of a plugin.
+   *
+   * @returns  {Function|undefined}
+   *           The plugin (or `undefined`).
+   */
+
+
+  Plugin.getPlugin = getPlugin;
+  /**
+   * The name of the base plugin class as it is registered.
+   *
+   * @type {string}
+   */
+
+  Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
+  Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
+  /**
+   * Documented in player.js
+   *
+   * @ignore
+   */
+
+  Player.prototype.usingPlugin = function (name) {
+    return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
+  };
+  /**
+   * Documented in player.js
+   *
+   * @ignore
+   */
+
+
+  Player.prototype.hasPlugin = function (name) {
+    return !!pluginExists(name);
+  };
+  /**
+   * Signals that a plugin is about to be set up on a player.
+   *
+   * @event    Player#beforepluginsetup
+   * @type     {Plugin~PluginEventHash}
+   */
+
+  /**
+   * Signals that a plugin is about to be set up on a player - by name. The name
+   * is the name of the plugin.
+   *
+   * @event    Player#beforepluginsetup:$name
+   * @type     {Plugin~PluginEventHash}
+   */
+
+  /**
+   * Signals that a plugin has just been set up on a player.
+   *
+   * @event    Player#pluginsetup
+   * @type     {Plugin~PluginEventHash}
+   */
+
+  /**
+   * Signals that a plugin has just been set up on a player - by name. The name
+   * is the name of the plugin.
+   *
+   * @event    Player#pluginsetup:$name
+   * @type     {Plugin~PluginEventHash}
+   */
+
+  /**
+   * @typedef  {Object} Plugin~PluginEventHash
+   *
+   * @property {string} instance
+   *           For basic plugins, the return value of the plugin function. For
+   *           advanced plugins, the plugin instance on which the event is fired.
+   *
+   * @property {string} name
+   *           The name of the plugin.
+   *
+   * @property {string} plugin
+   *           For basic plugins, the plugin function. For advanced plugins, the
+   *           plugin class/constructor.
+   */
+
+  /**
+   * @file extend.js
+   * @module extend
+   */
+
+  /**
+   * A combination of node inherits and babel's inherits (after transpile).
+   * Both work the same but node adds `super_` to the subClass
+   * and Bable adds the superClass as __proto__. Both seem useful.
+   *
+   * @param {Object} subClass
+   *        The class to inherit to
+   *
+   * @param {Object} superClass
+   *        The class to inherit from
+   *
+   * @private
+   */
+  var _inherits = function _inherits(subClass, superClass) {
+    if (typeof superClass !== 'function' && superClass !== null) {
+      throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);
+    }
+
+    subClass.prototype = Object.create(superClass && superClass.prototype, {
+      constructor: {
+        value: subClass,
+        enumerable: false,
+        writable: true,
+        configurable: true
+      }
+    });
+
+    if (superClass) {
+      // node
+      subClass.super_ = superClass;
+    }
+  };
+  /**
+   * Used to subclass an existing class by emulating ES subclassing using the
+   * `extends` keyword.
+   *
+   * @function
+   * @example
+   * var MyComponent = videojs.extend(videojs.getComponent('Component'), {
+   *   myCustomMethod: function() {
+   *     // Do things in my method.
+   *   }
+   * });
+   *
+   * @param    {Function} superClass
+   *           The class to inherit from
+   *
+   * @param    {Object}   [subClassMethods={}]
+   *           Methods of the new class
+   *
+   * @return   {Function}
+   *           The new class with subClassMethods that inherited superClass.
+   */
+
+
+  var extend$1 = function extend(superClass, subClassMethods) {
+    if (subClassMethods === void 0) {
+      subClassMethods = {};
+    }
+
+    var subClass = function subClass() {
+      superClass.apply(this, arguments);
+    };
+
+    var methods = {};
+
+    if (typeof subClassMethods === 'object') {
+      if (subClassMethods.constructor !== Object.prototype.constructor) {
+        subClass = subClassMethods.constructor;
+      }
+
+      methods = subClassMethods;
+    } else if (typeof subClassMethods === 'function') {
+      subClass = subClassMethods;
+    }
+
+    _inherits(subClass, superClass); // Extend subObj's prototype with functions and other properties from props
+
+
+    for (var name in methods) {
+      if (methods.hasOwnProperty(name)) {
+        subClass.prototype[name] = methods[name];
+      }
+    }
+
+    return subClass;
+  };
+
+  /**
+   * @file video.js
+   * @module videojs
+   */
+  /**
+   * Normalize an `id` value by trimming off a leading `#`
+   *
+   * @private
+   * @param   {string} id
+   *          A string, maybe with a leading `#`.
+   *
+   * @return {string}
+   *          The string, without any leading `#`.
+   */
+
+  var normalizeId = function normalizeId(id) {
+    return id.indexOf('#') === 0 ? id.slice(1) : id;
+  };
+  /**
+   * The `videojs()` function doubles as the main function for users to create a
+   * {@link Player} instance as well as the main library namespace.
+   *
+   * It can also be used as a getter for a pre-existing {@link Player} instance.
+   * However, we _strongly_ recommend using `videojs.getPlayer()` for this
+   * purpose because it avoids any potential for unintended initialization.
+   *
+   * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
+   * of our JSDoc template, we cannot properly document this as both a function
+   * and a namespace, so its function signature is documented here.
+   *
+   * #### Arguments
+   * ##### id
+   * string|Element, **required**
+   *
+   * Video element or video element ID.
+   *
+   * ##### options
+   * Object, optional
+   *
+   * Options object for providing settings.
+   * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
+   *
+   * ##### ready
+   * {@link Component~ReadyCallback}, optional
+   *
+   * A function to be called when the {@link Player} and {@link Tech} are ready.
+   *
+   * #### Return Value
+   *
+   * The `videojs()` function returns a {@link Player} instance.
+   *
+   * @namespace
+   *
+   * @borrows AudioTrack as AudioTrack
+   * @borrows Component.getComponent as getComponent
+   * @borrows module:computed-style~computedStyle as computedStyle
+   * @borrows module:events.on as on
+   * @borrows module:events.one as one
+   * @borrows module:events.off as off
+   * @borrows module:events.trigger as trigger
+   * @borrows EventTarget as EventTarget
+   * @borrows module:extend~extend as extend
+   * @borrows module:fn.bind as bind
+   * @borrows module:format-time.formatTime as formatTime
+   * @borrows module:format-time.resetFormatTime as resetFormatTime
+   * @borrows module:format-time.setFormatTime as setFormatTime
+   * @borrows module:merge-options.mergeOptions as mergeOptions
+   * @borrows module:middleware.use as use
+   * @borrows Player.players as players
+   * @borrows Plugin.registerPlugin as registerPlugin
+   * @borrows Plugin.deregisterPlugin as deregisterPlugin
+   * @borrows Plugin.getPlugins as getPlugins
+   * @borrows Plugin.getPlugin as getPlugin
+   * @borrows Plugin.getPluginVersion as getPluginVersion
+   * @borrows Tech.getTech as getTech
+   * @borrows Tech.registerTech as registerTech
+   * @borrows TextTrack as TextTrack
+   * @borrows module:time-ranges.createTimeRanges as createTimeRange
+   * @borrows module:time-ranges.createTimeRanges as createTimeRanges
+   * @borrows module:url.isCrossOrigin as isCrossOrigin
+   * @borrows module:url.parseUrl as parseUrl
+   * @borrows VideoTrack as VideoTrack
+   *
+   * @param  {string|Element} id
+   *         Video element or video element ID.
+   *
+   * @param  {Object} [options]
+   *         Options object for providing settings.
+   *         See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
+   *
+   * @param  {Component~ReadyCallback} [ready]
+   *         A function to be called when the {@link Player} and {@link Tech} are
+   *         ready.
+   *
+   * @return {Player}
+   *         The `videojs()` function returns a {@link Player|Player} instance.
+   */
+
+
+  function videojs$1(id, options, ready) {
+    var player = videojs$1.getPlayer(id);
+
+    if (player) {
+      if (options) {
+        log.warn("Player \"" + id + "\" is already initialised. Options will not be applied.");
+      }
+
+      if (ready) {
+        player.ready(ready);
+      }
+
+      return player;
+    }
+
+    var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
+
+    if (!isEl(el)) {
+      throw new TypeError('The element or ID supplied is not valid. (videojs)');
+    } // document.body.contains(el) will only check if el is contained within that one document.
+    // This causes problems for elements in iframes.
+    // Instead, use the element's ownerDocument instead of the global document.
+    // This will make sure that the element is indeed in the dom of that document.
+    // Additionally, check that the document in question has a default view.
+    // If the document is no longer attached to the dom, the defaultView of the document will be null.
+
+
+    if (!el.ownerDocument.defaultView || !el.ownerDocument.body.contains(el)) {
+      log.warn('The element supplied is not included in the DOM');
+    }
+
+    options = options || {};
+    videojs$1.hooks('beforesetup').forEach(function (hookFunction) {
+      var opts = hookFunction(el, mergeOptions(options));
+
+      if (!isObject(opts) || Array.isArray(opts)) {
+        log.error('please return an object in beforesetup hooks');
+        return;
+      }
+
+      options = mergeOptions(options, opts);
+    }); // We get the current "Player" component here in case an integration has
+    // replaced it with a custom player.
+
+    var PlayerComponent = Component.getComponent('Player');
+    player = new PlayerComponent(el, options, ready);
+    videojs$1.hooks('setup').forEach(function (hookFunction) {
+      return hookFunction(player);
+    });
+    return player;
+  }
+  /**
+   * An Object that contains lifecycle hooks as keys which point to an array
+   * of functions that are run when a lifecycle is triggered
+   *
+   * @private
+   */
+
+
+  videojs$1.hooks_ = {};
+  /**
+   * Get a list of hooks for a specific lifecycle
+   *
+   * @param  {string} type
+   *         the lifecyle to get hooks from
+   *
+   * @param  {Function|Function[]} [fn]
+   *         Optionally add a hook (or hooks) to the lifecycle that your are getting.
+   *
+   * @return {Array}
+   *         an array of hooks, or an empty array if there are none.
+   */
+
+  videojs$1.hooks = function (type, fn) {
+    videojs$1.hooks_[type] = videojs$1.hooks_[type] || [];
+
+    if (fn) {
+      videojs$1.hooks_[type] = videojs$1.hooks_[type].concat(fn);
+    }
+
+    return videojs$1.hooks_[type];
+  };
+  /**
+   * Add a function hook to a specific videojs lifecycle.
+   *
+   * @param {string} type
+   *        the lifecycle to hook the function to.
+   *
+   * @param {Function|Function[]}
+   *        The function or array of functions to attach.
+   */
+
+
+  videojs$1.hook = function (type, fn) {
+    videojs$1.hooks(type, fn);
+  };
+  /**
+   * Add a function hook that will only run once to a specific videojs lifecycle.
+   *
+   * @param {string} type
+   *        the lifecycle to hook the function to.
+   *
+   * @param {Function|Function[]}
+   *        The function or array of functions to attach.
+   */
+
+
+  videojs$1.hookOnce = function (type, fn) {
+    videojs$1.hooks(type, [].concat(fn).map(function (original) {
+      var wrapper = function wrapper() {
+        videojs$1.removeHook(type, wrapper);
+        return original.apply(void 0, arguments);
+      };
+
+      return wrapper;
+    }));
+  };
+  /**
+   * Remove a hook from a specific videojs lifecycle.
+   *
+   * @param  {string} type
+   *         the lifecycle that the function hooked to
+   *
+   * @param  {Function} fn
+   *         The hooked function to remove
+   *
+   * @return {boolean}
+   *         The function that was removed or undef
+   */
+
+
+  videojs$1.removeHook = function (type, fn) {
+    var index = videojs$1.hooks(type).indexOf(fn);
+
+    if (index <= -1) {
+      return false;
+    }
+
+    videojs$1.hooks_[type] = videojs$1.hooks_[type].slice();
+    videojs$1.hooks_[type].splice(index, 1);
+    return true;
+  }; // Add default styles
+
+
+  if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
+    var style = $('.vjs-styles-defaults');
+
+    if (!style) {
+      style = createStyleElement('vjs-styles-defaults');
+      var head = $('head');
+
+      if (head) {
+        head.insertBefore(style, head.firstChild);
+      }
+
+      setTextContent(style, "\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ");
+    }
+  } // Run Auto-load players
+  // You have to wait at least once in case this script is loaded after your
+  // video in the DOM (weird behavior only with minified version)
+
+
+  autoSetupTimeout(1, videojs$1);
+  /**
+   * Current Video.js version. Follows [semantic versioning](https://semver.org/).
+   *
+   * @type {string}
+   */
+
+  videojs$1.VERSION = version;
+  /**
+   * The global options object. These are the settings that take effect
+   * if no overrides are specified when the player is created.
+   *
+   * @type {Object}
+   */
+
+  videojs$1.options = Player.prototype.options_;
+  /**
+   * Get an object with the currently created players, keyed by player ID
+   *
+   * @return {Object}
+   *         The created players
+   */
+
+  videojs$1.getPlayers = function () {
+    return Player.players;
+  };
+  /**
+   * Get a single player based on an ID or DOM element.
+   *
+   * This is useful if you want to check if an element or ID has an associated
+   * Video.js player, but not create one if it doesn't.
+   *
+   * @param   {string|Element} id
+   *          An HTML element - `<video>`, `<audio>`, or `<video-js>` -
+   *          or a string matching the `id` of such an element.
+   *
+   * @return {Player|undefined}
+   *          A player instance or `undefined` if there is no player instance
+   *          matching the argument.
+   */
+
+
+  videojs$1.getPlayer = function (id) {
+    var players = Player.players;
+    var tag;
+
+    if (typeof id === 'string') {
+      var nId = normalizeId(id);
+      var player = players[nId];
+
+      if (player) {
+        return player;
+      }
+
+      tag = $('#' + nId);
+    } else {
+      tag = id;
+    }
+
+    if (isEl(tag)) {
+      var _tag = tag,
+          _player = _tag.player,
+          playerId = _tag.playerId; // Element may have a `player` property referring to an already created
+      // player instance. If so, return that.
+
+      if (_player || players[playerId]) {
+        return _player || players[playerId];
+      }
+    }
+  };
+  /**
+   * Returns an array of all current players.
+   *
+   * @return {Array}
+   *         An array of all players. The array will be in the order that
+   *         `Object.keys` provides, which could potentially vary between
+   *         JavaScript engines.
+   *
+   */
+
+
+  videojs$1.getAllPlayers = function () {
+    return (// Disposed players leave a key with a `null` value, so we need to make sure
+      // we filter those out.
+      Object.keys(Player.players).map(function (k) {
+        return Player.players[k];
+      }).filter(Boolean)
+    );
+  };
+
+  videojs$1.players = Player.players;
+  videojs$1.getComponent = Component.getComponent;
+  /**
+   * Register a component so it can referred to by name. Used when adding to other
+   * components, either through addChild `component.addChild('myComponent')` or through
+   * default children options  `{ children: ['myComponent'] }`.
+   *
+   * > NOTE: You could also just initialize the component before adding.
+   * `component.addChild(new MyComponent());`
+   *
+   * @param {string} name
+   *        The class name of the component
+   *
+   * @param {Component} comp
+   *        The component class
+   *
+   * @return {Component}
+   *         The newly registered component
+   */
+
+  videojs$1.registerComponent = function (name, comp) {
+    if (Tech.isTech(comp)) {
+      log.warn("The " + name + " tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)");
+    }
+
+    Component.registerComponent.call(Component, name, comp);
+  };
+
+  videojs$1.getTech = Tech.getTech;
+  videojs$1.registerTech = Tech.registerTech;
+  videojs$1.use = use;
+  /**
+   * An object that can be returned by a middleware to signify
+   * that the middleware is being terminated.
+   *
+   * @type {object}
+   * @property {object} middleware.TERMINATOR
+   */
+
+  Object.defineProperty(videojs$1, 'middleware', {
+    value: {},
+    writeable: false,
+    enumerable: true
+  });
+  Object.defineProperty(videojs$1.middleware, 'TERMINATOR', {
+    value: TERMINATOR,
+    writeable: false,
+    enumerable: true
+  });
+  /**
+   * A reference to the {@link module:browser|browser utility module} as an object.
+   *
+   * @type {Object}
+   * @see  {@link module:browser|browser}
+   */
+
+  videojs$1.browser = browser;
+  /**
+   * Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only
+   * included for backward-compatibility with 4.x.
+   *
+   * @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead.
+   * @type {boolean}
+   */
+
+  videojs$1.TOUCH_ENABLED = TOUCH_ENABLED;
+  videojs$1.extend = extend$1;
+  videojs$1.mergeOptions = mergeOptions;
+  videojs$1.bind = bind;
+  videojs$1.registerPlugin = Plugin.registerPlugin;
+  videojs$1.deregisterPlugin = Plugin.deregisterPlugin;
+  /**
+   * Deprecated method to register a plugin with Video.js
+   *
+   * @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead
+   *
+   * @param {string} name
+   *        The plugin name
+   *
+   * @param {Plugin|Function} plugin
+   *         The plugin sub-class or function
+   */
+
+  videojs$1.plugin = function (name, plugin) {
+    log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
+    return Plugin.registerPlugin(name, plugin);
+  };
+
+  videojs$1.getPlugins = Plugin.getPlugins;
+  videojs$1.getPlugin = Plugin.getPlugin;
+  videojs$1.getPluginVersion = Plugin.getPluginVersion;
+  /**
+   * Adding languages so that they're available to all players.
+   * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
+   *
+   * @param {string} code
+   *        The language code or dictionary property
+   *
+   * @param {Object} data
+   *        The data values to be translated
+   *
+   * @return {Object}
+   *         The resulting language dictionary object
+   */
+
+  videojs$1.addLanguage = function (code, data) {
+    var _mergeOptions;
+
+    code = ('' + code).toLowerCase();
+    videojs$1.options.languages = mergeOptions(videojs$1.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
+    return videojs$1.options.languages[code];
+  };
+  /**
+   * A reference to the {@link module:log|log utility module} as an object.
+   *
+   * @type {Function}
+   * @see  {@link module:log|log}
+   */
+
+
+  videojs$1.log = log;
+  videojs$1.createLogger = createLogger$1;
+  videojs$1.createTimeRange = videojs$1.createTimeRanges = createTimeRanges;
+  videojs$1.formatTime = formatTime;
+  videojs$1.setFormatTime = setFormatTime;
+  videojs$1.resetFormatTime = resetFormatTime;
+  videojs$1.parseUrl = parseUrl;
+  videojs$1.isCrossOrigin = isCrossOrigin;
+  videojs$1.EventTarget = EventTarget;
+  videojs$1.on = on;
+  videojs$1.one = one;
+  videojs$1.off = off;
+  videojs$1.trigger = trigger;
+  /**
+   * A cross-browser XMLHttpRequest wrapper.
+   *
+   * @function
+   * @param    {Object} options
+   *           Settings for the request.
+   *
+   * @return   {XMLHttpRequest|XDomainRequest}
+   *           The request object.
+   *
+   * @see      https://github.com/Raynos/xhr
+   */
+
+  videojs$1.xhr = xhr;
+  videojs$1.TextTrack = TextTrack;
+  videojs$1.AudioTrack = AudioTrack;
+  videojs$1.VideoTrack = VideoTrack;
+  ['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
+    videojs$1[k] = function () {
+      log.warn("videojs." + k + "() is deprecated; use videojs.dom." + k + "() instead");
+      return Dom[k].apply(null, arguments);
+    };
+  });
+  videojs$1.computedStyle = computedStyle;
+  /**
+   * A reference to the {@link module:dom|DOM utility module} as an object.
+   *
+   * @type {Object}
+   * @see  {@link module:dom|dom}
+   */
+
+  videojs$1.dom = Dom;
+  /**
+   * A reference to the {@link module:url|URL utility module} as an object.
+   *
+   * @type {Object}
+   * @see  {@link module:url|url}
+   */
+
+  videojs$1.url = Url;
+
+  return videojs$1;
+
+}));