tweetcast/twisted/client/lib/websocket-js/web_socket.js
changeset 311 13702105c5ee
parent 306 70c9688a1486
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tweetcast/twisted/client/lib/websocket-js/web_socket.js	Wed Oct 12 18:11:19 2011 +0200
@@ -0,0 +1,379 @@
+// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
+// License: New BSD License
+// Reference: http://dev.w3.org/html5/websockets/
+// Reference: http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-10
+
+(function() {
+  
+  if (window.WebSocket && !window.WEB_SOCKET_FORCE_FLASH) return;
+  
+  var logger;
+  if (window.WEB_SOCKET_LOGGER) {
+    logger = WEB_SOCKET_LOGGER;
+  } else if (window.console && window.console.log && window.console.error) {
+    // In some environment, console is defined but console.log or console.error is missing.
+    logger = window.console;
+  } else {
+    logger = {log: function(){ }, error: function(){ }};
+  }
+  
+  // swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash.
+  if (swfobject.getFlashPlayerVersion().major < 10) {
+    logger.error("Flash Player >= 10.0.0 is required.");
+    return;
+  }
+  if (location.protocol == "file:") {
+    logger.error(
+      "WARNING: web-socket-js doesn't work in file:///... URL " +
+      "unless you set Flash Security Settings properly. " +
+      "Open the page via Web server i.e. http://...");
+  }
+
+  /**
+   * This class represents a faux web socket.
+   * @param {string} url
+   * @param {array or string} protocols
+   * @param {string} proxyHost
+   * @param {int} proxyPort
+   * @param {string} headers
+   */
+  WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
+    var self = this;
+    self.__id = WebSocket.__nextId++;
+    WebSocket.__instances[self.__id] = self;
+    self.readyState = WebSocket.CONNECTING;
+    self.bufferedAmount = 0;
+    self.__events = {};
+    if (!protocols) {
+      protocols = [];
+    } else if (typeof protocols == "string") {
+      protocols = [protocols];
+    }
+    // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
+    // Otherwise, when onopen fires immediately, onopen is called before it is set.
+    self.__createTask = setTimeout(function() {
+      WebSocket.__addTask(function() {
+        self.__createTask = null;
+        WebSocket.__flash.create(
+            self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
+      });
+    }, 0);
+  };
+
+  /**
+   * Send data to the web socket.
+   * @param {string} data  The data to send to the socket.
+   * @return {boolean}  True for success, false for failure.
+   */
+  WebSocket.prototype.send = function(data) {
+    if (this.readyState == WebSocket.CONNECTING) {
+      throw "INVALID_STATE_ERR: Web Socket connection has not been established";
+    }
+    // We use encodeURIComponent() here, because FABridge doesn't work if
+    // the argument includes some characters. We don't use escape() here
+    // because of this:
+    // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
+    // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
+    // preserve all Unicode characters either e.g. "\uffff" in Firefox.
+    // Note by wtritch: Hopefully this will not be necessary using ExternalInterface.  Will require
+    // additional testing.
+    var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
+    if (result < 0) { // success
+      return true;
+    } else {
+      this.bufferedAmount += result;
+      return false;
+    }
+  };
+
+  /**
+   * Close this web socket gracefully.
+   */
+  WebSocket.prototype.close = function() {
+    if (this.__createTask) {
+        clearTimeout(this.__createTask);
+        this.__createTask = null;
+        this.readyState = WebSocket.CLOSED;
+        return;
+    }
+    if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
+      return;
+    }
+    this.readyState = WebSocket.CLOSING;
+    WebSocket.__flash.close(this.__id);
+  };
+
+  /**
+   * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+   *
+   * @param {string} type
+   * @param {function} listener
+   * @param {boolean} useCapture
+   * @return void
+   */
+  WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
+    if (!(type in this.__events)) {
+      this.__events[type] = [];
+    }
+    this.__events[type].push(listener);
+  };
+
+  /**
+   * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+   *
+   * @param {string} type
+   * @param {function} listener
+   * @param {boolean} useCapture
+   * @return void
+   */
+  WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
+    if (!(type in this.__events)) return;
+    var events = this.__events[type];
+    for (var i = events.length - 1; i >= 0; --i) {
+      if (events[i] === listener) {
+        events.splice(i, 1);
+        break;
+      }
+    }
+  };
+
+  /**
+   * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+   *
+   * @param {Event} event
+   * @return void
+   */
+  WebSocket.prototype.dispatchEvent = function(event) {
+    var events = this.__events[event.type] || [];
+    for (var i = 0; i < events.length; ++i) {
+      events[i](event);
+    }
+    var handler = this["on" + event.type];
+    if (handler) handler.apply(this, [event]);
+  };
+
+  /**
+   * Handles an event from Flash.
+   * @param {Object} flashEvent
+   */
+  WebSocket.prototype.__handleEvent = function(flashEvent) {
+    
+    if ("readyState" in flashEvent) {
+      this.readyState = flashEvent.readyState;
+    }
+    if ("protocol" in flashEvent) {
+      this.protocol = flashEvent.protocol;
+    }
+    
+    var jsEvent;
+    if (flashEvent.type == "open" || flashEvent.type == "error") {
+      jsEvent = this.__createSimpleEvent(flashEvent.type);
+    } else if (flashEvent.type == "close") {
+      jsEvent = this.__createSimpleEvent("close");
+      jsEvent.wasClean = flashEvent.wasClean ? true : false;
+      jsEvent.code = flashEvent.code;
+      jsEvent.reason = flashEvent.reason;
+    } else if (flashEvent.type == "message") {
+      var data = decodeURIComponent(flashEvent.message);
+      jsEvent = this.__createMessageEvent("message", data);
+    } else {
+      throw "unknown event type: " + flashEvent.type;
+    }
+    
+    this.dispatchEvent(jsEvent);
+    
+  };
+  
+  WebSocket.prototype.__createSimpleEvent = function(type) {
+    if (document.createEvent && window.Event) {
+      var event = document.createEvent("Event");
+      event.initEvent(type, false, false);
+      return event;
+    } else {
+      return {type: type, bubbles: false, cancelable: false};
+    }
+  };
+  
+  WebSocket.prototype.__createMessageEvent = function(type, data) {
+    if (document.createEvent && window.MessageEvent && !window.opera) {
+      var event = document.createEvent("MessageEvent");
+      event.initMessageEvent("message", false, false, data, null, null, window, null);
+      return event;
+    } else {
+      // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
+      return {type: type, data: data, bubbles: false, cancelable: false};
+    }
+  };
+  
+  /**
+   * Define the WebSocket readyState enumeration.
+   */
+  WebSocket.CONNECTING = 0;
+  WebSocket.OPEN = 1;
+  WebSocket.CLOSING = 2;
+  WebSocket.CLOSED = 3;
+
+  WebSocket.__flash = null;
+  WebSocket.__instances = {};
+  WebSocket.__tasks = [];
+  WebSocket.__nextId = 0;
+  
+  /**
+   * Load a new flash security policy file.
+   * @param {string} url
+   */
+  WebSocket.loadFlashPolicyFile = function(url){
+    WebSocket.__addTask(function() {
+      WebSocket.__flash.loadManualPolicyFile(url);
+    });
+  };
+
+  /**
+   * Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
+   */
+  WebSocket.__initialize = function() {
+    if (WebSocket.__flash) return;
+    
+    if (WebSocket.__swfLocation) {
+      // For backword compatibility.
+      window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
+    }
+    if (!window.WEB_SOCKET_SWF_LOCATION) {
+      logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
+      return;
+    }
+    if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR &&
+        !WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) &&
+        WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) {
+      var swfHost = RegExp.$1;
+      if (location.host != swfHost) {
+        logger.error(
+            "[WebSocket] You must host HTML and WebSocketMain.swf in the same host " +
+            "('" + location.host + "' != '" + swfHost + "'). " +
+            "See also 'How to host HTML file and SWF file in different domains' section " +
+            "in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " +
+            "by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;");
+      }
+    }
+    var container = document.createElement("div");
+    container.id = "webSocketContainer";
+    // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
+    // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
+    // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
+    // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
+    // the best we can do as far as we know now.
+    container.style.position = "absolute";
+    if (WebSocket.__isFlashLite()) {
+      container.style.left = "0px";
+      container.style.top = "0px";
+    } else {
+      container.style.left = "-100px";
+      container.style.top = "-100px";
+    }
+    var holder = document.createElement("div");
+    holder.id = "webSocketFlash";
+    container.appendChild(holder);
+    document.body.appendChild(container);
+    // See this article for hasPriority:
+    // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
+    swfobject.embedSWF(
+      WEB_SOCKET_SWF_LOCATION,
+      "webSocketFlash",
+      "1" /* width */,
+      "1" /* height */,
+      "10.0.0" /* SWF version */,
+      null,
+      null,
+      {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
+      null,
+      function(e) {
+        if (!e.success) {
+          logger.error("[WebSocket] swfobject.embedSWF failed");
+        }
+      });
+  };
+  
+  /**
+   * Called by Flash to notify JS that it's fully loaded and ready
+   * for communication.
+   */
+  WebSocket.__onFlashInitialized = function() {
+    // We need to set a timeout here to avoid round-trip calls
+    // to flash during the initialization process.
+    setTimeout(function() {
+      WebSocket.__flash = document.getElementById("webSocketFlash");
+      WebSocket.__flash.setCallerUrl(location.href);
+      WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
+      for (var i = 0; i < WebSocket.__tasks.length; ++i) {
+        WebSocket.__tasks[i]();
+      }
+      WebSocket.__tasks = [];
+    }, 0);
+  };
+  
+  /**
+   * Called by Flash to notify WebSockets events are fired.
+   */
+  WebSocket.__onFlashEvent = function() {
+    setTimeout(function() {
+      try {
+        // Gets events using receiveEvents() instead of getting it from event object
+        // of Flash event. This is to make sure to keep message order.
+        // It seems sometimes Flash events don't arrive in the same order as they are sent.
+        var events = WebSocket.__flash.receiveEvents();
+        for (var i = 0; i < events.length; ++i) {
+          WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
+        }
+      } catch (e) {
+        logger.error(e);
+      }
+    }, 0);
+    return true;
+  };
+  
+  // Called by Flash.
+  WebSocket.__log = function(message) {
+    logger.log(decodeURIComponent(message));
+  };
+  
+  // Called by Flash.
+  WebSocket.__error = function(message) {
+    logger.error(decodeURIComponent(message));
+  };
+  
+  WebSocket.__addTask = function(task) {
+    if (WebSocket.__flash) {
+      task();
+    } else {
+      WebSocket.__tasks.push(task);
+    }
+  };
+  
+  /**
+   * Test if the browser is running flash lite.
+   * @return {boolean} True if flash lite is running, false otherwise.
+   */
+  WebSocket.__isFlashLite = function() {
+    if (!window.navigator || !window.navigator.mimeTypes) {
+      return false;
+    }
+    var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
+    if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
+      return false;
+    }
+    return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
+  };
+  
+  if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
+    if (window.addEventListener) {
+      window.addEventListener("load", function(){
+        WebSocket.__initialize();
+      }, false);
+    } else {
+      window.attachEvent("onload", function(){
+        WebSocket.__initialize();
+      });
+    }
+  }
+  
+})();