web/res/js/videojs/video.js
changeset 1368 0ae5202742bd
child 1511 25731d245eda
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/web/res/js/videojs/video.js	Mon Dec 12 01:54:10 2016 +0100
@@ -0,0 +1,25241 @@
+/**
+ * @license
+ * Video.js 5.14.1 <http://videojs.com/>
+ * Copyright Brightcove, Inc. <https://www.brightcove.com/>
+ * Available under Apache License Version 2.0
+ * <https://github.com/videojs/video.js/blob/master/LICENSE>
+ *
+ * Includes vtt.js <https://github.com/mozilla/vtt.js>
+ * Available under Apache License Version 2.0
+ * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
+ */
+
+(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _button = _dereq_(2);
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file big-play-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The initial play button that shows before the video has played. The hiding of the
+ * `BigPlayButton` get done via CSS and `Player` states.
+ *
+ * @extends Button
+ */
+var BigPlayButton = function (_Button) {
+  _inherits(BigPlayButton, _Button);
+
+  function BigPlayButton() {
+    _classCallCheck(this, BigPlayButton);
+
+    return _possibleConstructorReturn(this, _Button.apply(this, arguments));
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object. Always returns 'vjs-big-play-button'.
+   */
+  BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-big-play-button';
+  };
+
+  /**
+   * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
+   * for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  BigPlayButton.prototype.handleClick = function handleClick(event) {
+    this.player_.play();
+  };
+
+  return BigPlayButton;
+}(_button2['default']);
+
+/**
+ * The text that should display over the `BigPlayButton`s controls. Added to for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+BigPlayButton.prototype.controlText_ = 'Play Video';
+
+_component2['default'].registerComponent('BigPlayButton', BigPlayButton);
+exports['default'] = BigPlayButton;
+
+},{"2":2,"5":5}],2:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _clickableComponent = _dereq_(3);
+
+var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _obj = _dereq_(88);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Base class for all buttons.
+ *
+ * @extends ClickableComponent
+ */
+var Button = function (_ClickableComponent) {
+  _inherits(Button, _ClickableComponent);
+
+  function Button() {
+    _classCallCheck(this, Button);
+
+    return _possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
+  }
+
+  /**
+   * Create the `Button`s DOM element.
+   *
+   * @param {string} [tag=button]
+   *        Element's node type. e.g. 'button'
+   *
+   * @param {Object} [props={}]
+   *        An object of properties that should be set on the element.
+   *
+   * @param {Object} [attributes={}]
+   *        An object of attributes that should be set on the element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+  Button.prototype.createEl = function createEl() {
+    var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'button';
+    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+    props = (0, _obj.assign)({
+      className: this.buildCSSClass()
+    }, props);
+
+    if (tag !== 'button') {
+      _log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.');
+
+      // Add properties for clickable element which is not a native HTML button
+      props = (0, _obj.assign)({
+        tabIndex: 0
+      }, props);
+
+      // Add ARIA attributes for clickable element which is not a native HTML button
+      attributes = (0, _obj.assign)({
+        role: 'button'
+      }, attributes);
+    }
+
+    // Add attributes for button element
+    attributes = (0, _obj.assign)({
+
+      // Necessary since the default button type is "submit"
+      'type': 'button',
+
+      // let the screen reader user know that the text of the button may change
+      'aria-live': 'polite'
+    }, attributes);
+
+    var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes);
+
+    this.createControlTextEl(el);
+
+    return el;
+  };
+
+  /**
+   * Add a child `Component` inside of this `Button`.
+   *
+   * @param {string|Component} child
+   *        The name or instance of a child to add.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of options that will get passed to children of
+   *        the child.
+   *
+   * @return {Component}
+   *         The `Component` that gets added as a child. When using a string the
+   *         `Component` will get created by this process.
+   *
+   * @deprecated since version 5
+   */
+
+
+  Button.prototype.addChild = function addChild(child) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    var className = this.constructor.name;
+
+    _log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');
+
+    // Avoid the error message generated by ClickableComponent's addChild method
+    return _component2['default'].prototype.addChild.call(this, child, options);
+  };
+
+  /**
+   * Enable the `Button` element so that it can be activated or clicked. Use this with
+   * {@link Button#disable}.
+   *
+   * @return {Component}
+   *         Returns itself; method is chainable.
+   */
+
+
+  Button.prototype.enable = function enable() {
+    _ClickableComponent.prototype.enable.call(this);
+    this.el_.removeAttribute('disabled');
+  };
+
+  /**
+   * Enable the `Button` element so that it cannot be activated or clicked. Use this with
+   * {@link Button#enable}.
+   *
+   * @return {Component}
+   *         Returns itself; method is chainable.
+   */
+
+
+  Button.prototype.disable = function disable() {
+    _ClickableComponent.prototype.disable.call(this);
+    this.el_.setAttribute('disabled', 'disabled');
+  };
+
+  /**
+   * This gets called when a `Button` has focus and `keydown` is triggered via a key
+   * press.
+   *
+   * @param {EventTarget~Event} event
+   *        The event that caused this function to get called.
+   *
+   * @listens keydown
+   */
+
+
+  Button.prototype.handleKeyPress = function handleKeyPress(event) {
+
+    // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
+    if (event.which === 32 || event.which === 13) {
+      return;
+    }
+
+    // Pass keypress handling up for unsupported keys
+    _ClickableComponent.prototype.handleKeyPress.call(this, event);
+  };
+
+  return Button;
+}(_clickableComponent2['default']);
+
+_component2['default'].registerComponent('Button', Button);
+exports['default'] = Button;
+
+},{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _obj = _dereq_(88);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Clickable Component which is clickable or keyboard actionable,
+ * but is not a native HTML button.
+ *
+ * @extends Component
+ */
+var ClickableComponent = function (_Component) {
+  _inherits(ClickableComponent, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param  {Player} player
+   *         The `Player` that this class should be attached to.
+   *
+   * @param  {Object} [options]
+   *         The key/value store of player options.
+   */
+  function ClickableComponent(player, options) {
+    _classCallCheck(this, ClickableComponent);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.emitTapEvents();
+
+    _this.enable();
+    return _this;
+  }
+
+  /**
+   * Create the `Component`s DOM element.
+   *
+   * @param {string} [tag=div]
+   *        The element's node type.
+   *
+   * @param {Object} [props={}]
+   *        An object of properties that should be set on the element.
+   *
+   * @param {Object} [attributes={}]
+   *        An object of attributes that should be set on the element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  ClickableComponent.prototype.createEl = function createEl() {
+    var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
+    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+    props = (0, _obj.assign)({
+      className: this.buildCSSClass(),
+      tabIndex: 0
+    }, props);
+
+    if (tag === 'button') {
+      _log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
+    }
+
+    // Add ARIA attributes for clickable element which is not a native HTML button
+    attributes = (0, _obj.assign)({
+      'role': 'button',
+
+      // let the screen reader user know that the text of the element may change
+      'aria-live': 'polite'
+    }, attributes);
+
+    this.tabIndex_ = props.tabIndex;
+
+    var el = _Component.prototype.createEl.call(this, tag, props, attributes);
+
+    this.createControlTextEl(el);
+
+    return el;
+  };
+
+  /**
+   * Create a control text element on this `Component`
+   *
+   * @param {Element} [el]
+   *        Parent element for the control text.
+   *
+   * @return {Element}
+   *         The control text element that gets created.
+   */
+
+
+  ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
+    this.controlTextEl_ = Dom.createEl('span', {
+      className: 'vjs-control-text'
+    });
+
+    if (el) {
+      el.appendChild(this.controlTextEl_);
+    }
+
+    this.controlText(this.controlText_, el);
+
+    return this.controlTextEl_;
+  };
+
+  /**
+   * Get or set the localize text to use for the controls on the `Component`.
+   *
+   * @param {string} [text]
+   *        Control text for element.
+   *
+   * @param {Element} [el=this.el()]
+   *        Element to set the title on.
+   *
+   * @return {string|ClickableComponent}
+   *         - The control text when getting
+   *         - Returns itself when setting; method can be chained.
+   */
+
+
+  ClickableComponent.prototype.controlText = function controlText(text) {
+    var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();
+
+    if (!text) {
+      return this.controlText_ || 'Need Text';
+    }
+
+    var localizedText = this.localize(text);
+
+    this.controlText_ = text;
+    this.controlTextEl_.innerHTML = localizedText;
+    el.setAttribute('title', localizedText);
+
+    return this;
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Enable this `Component`s element.
+   *
+   * @return {ClickableComponent}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ClickableComponent.prototype.enable = function enable() {
+    this.removeClass('vjs-disabled');
+    this.el_.setAttribute('aria-disabled', 'false');
+    if (typeof this.tabIndex_ !== 'undefined') {
+      this.el_.setAttribute('tabIndex', this.tabIndex_);
+    }
+    this.on('tap', this.handleClick);
+    this.on('click', this.handleClick);
+    this.on('focus', this.handleFocus);
+    this.on('blur', this.handleBlur);
+    return this;
+  };
+
+  /**
+   * Disable this `Component`s element.
+   *
+   * @return {ClickableComponent}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ClickableComponent.prototype.disable = function disable() {
+    this.addClass('vjs-disabled');
+    this.el_.setAttribute('aria-disabled', 'true');
+    if (typeof this.tabIndex_ !== 'undefined') {
+      this.el_.removeAttribute('tabIndex');
+    }
+    this.off('tap', this.handleClick);
+    this.off('click', this.handleClick);
+    this.off('focus', this.handleFocus);
+    this.off('blur', this.handleBlur);
+    return this;
+  };
+
+  /**
+   * This gets called when a `ClickableComponent` gets:
+   * - Clicked (via the `click` event, listening starts in the constructor)
+   * - Tapped (via the `tap` event, listening starts in the constructor)
+   * - The following things happen in order:
+   *   1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
+   *      `ClickableComponent`.
+   *   2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
+   *      {@link ClickableComponent#handleKeyPress}.
+   *   3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
+   *      the space or enter key.
+   *   4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
+   *      event as a parameter.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   * @abstract
+   */
+
+
+  ClickableComponent.prototype.handleClick = function handleClick(event) {};
+
+  /**
+   * This gets called when a `ClickableComponent` gains focus via a `focus` event.
+   * Turns on listening for `keydown` events. When they happen it
+   * calls `this.handleKeyPress`.
+   *
+   * @param {EventTarget~Event} event
+   *        The `focus` event that caused this function to be called.
+   *
+   * @listens focus
+   */
+
+
+  ClickableComponent.prototype.handleFocus = function handleFocus(event) {
+    Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
+  };
+
+  /**
+   * Called when this ClickableComponent has focus and a key gets pressed down. By
+   * default it will call `this.handleClick` when the key is space or enter.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown` event that caused this function to be called.
+   *
+   * @listens keydown
+   */
+
+
+  ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {
+
+    // Support Space (32) or Enter (13) key operation to fire a click event
+    if (event.which === 32 || event.which === 13) {
+      event.preventDefault();
+      this.handleClick(event);
+    } else if (_Component.prototype.handleKeyPress) {
+
+      // Pass keypress handling up for unsupported keys
+      _Component.prototype.handleKeyPress.call(this, event);
+    }
+  };
+
+  /**
+   * Called when a `ClickableComponent` loses focus. Turns off the listener for
+   * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
+   *
+   * @param {EventTarget~Event} event
+   *        The `blur` event that caused this function to be called.
+   *
+   * @listens blur
+   */
+
+
+  ClickableComponent.prototype.handleBlur = function handleBlur(event) {
+    Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
+  };
+
+  return ClickableComponent;
+}(_component2['default']);
+
+_component2['default'].registerComponent('ClickableComponent', ClickableComponent);
+exports['default'] = ClickableComponent;
+
+},{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _button = _dereq_(2);
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file close-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The `CloseButton` is a `{@link Button}` that fires a `close` event when
+ * it gets clicked.
+ *
+ * @extends Button
+ */
+var CloseButton = function (_Button) {
+  _inherits(CloseButton, _Button);
+
+  /**
+   * Creates an instance of the this class.
+   *
+   * @param  {Player} player
+   *         The `Player` that this class should be attached to.
+   *
+   * @param  {Object} [options]
+   *         The key/value store of player options.
+   */
+  function CloseButton(player, options) {
+    _classCallCheck(this, CloseButton);
+
+    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
+
+    _this.controlText(options && options.controlText || _this.localize('Close'));
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  CloseButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * This gets called when a `CloseButton` gets clicked. See
+   * {@link ClickableComponent#handleClick} for more information on when this will be
+   * triggered
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   * @fires CloseButton#close
+   */
+
+
+  CloseButton.prototype.handleClick = function handleClick(event) {
+
+    /**
+     * Triggered when the a `CloseButton` is clicked.
+     *
+     * @event CloseButton#close
+     * @type {EventTarget~Event}
+     *
+     * @property {boolean} [bubbles=false]
+     *           set to false so that the close event does not
+     *           bubble up to parents if there is no listener
+     */
+    this.trigger({ type: 'close', bubbles: false });
+  };
+
+  return CloseButton;
+}(_button2['default']);
+
+_component2['default'].registerComponent('CloseButton', CloseButton);
+exports['default'] = CloseButton;
+
+},{"2":2,"5":5}],5:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _guid = _dereq_(85);
+
+var Guid = _interopRequireWildcard(_guid);
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _toTitleCase = _dereq_(91);
+
+var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
+                                                                                                                                                           * Player Component - Base class for all UI objects
+                                                                                                                                                           *
+                                                                                                                                                           * @file component.js
+                                                                                                                                                           */
+
+
+/**
+ * Base class for all UI Components.
+ * Components are UI objects which represent both a javascript object and an element
+ * in the DOM. They can be children of other components, and can have
+ * children themselves.
+ *
+ * Creating a button component.
+ * ``` js
+ *   // adding a button to the player
+ *   var player = videojs('some-video-id');
+ *   var Component = videojs.getComponent('Component');
+ *   var button = new Component(player);
+ *
+ *   console.log(button.el());
+ * ```
+ *
+ * Above code will log this html.
+ * ```html
+ *   <div class="video-js">
+ *     <div class="vjs-button">Button</div>
+ *   </div>
+ * ```
+ *
+ * Adding a button to the player
+ * ``` js
+ *   // adding a button to the player
+ *   var player = videojs('some-video-id');
+ *   var button = player.addChild('button');
+ *
+ *   console.log(button.el());
+ *   // will have the same html result as the previous example
+ * ```
+ *
+ * Components can also use methods from {@link EventTarget}
+ */
+var Component = function () {
+
+  /**
+   * A callback that is called when a component is ready. Does not have any
+   * paramters and any callback value will be ignored.
+   *
+   * @callback Component~ReadyCallback
+   * @this Component
+   */
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *         The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        Function that gets called when the `Component` is ready.
+   */
+  function Component(player, options, ready) {
+    _classCallCheck(this, Component);
+
+    // The component might be the player itself and we can't pass `this` to super
+    if (!player && this.play) {
+      this.player_ = player = this; // eslint-disable-line
+    } else {
+      this.player_ = player;
+    }
+
+    // Make a copy of prototype.options_ to protect against overriding defaults
+    this.options_ = (0, _mergeOptions2['default'])({}, this.options_);
+
+    // Updated options with supplied options
+    options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options);
+
+    // Get ID from options or options element if one is supplied
+    this.id_ = options.id || options.el && options.el.id;
+
+    // If there was no ID from the options, generate one
+    if (!this.id_) {
+      // Don't require the player ID function in the case of mock players
+      var id = player && player.id && player.id() || 'no_player';
+
+      this.id_ = id + '_component_' + Guid.newGUID();
+    }
+
+    this.name_ = options.name || null;
+
+    // Create element if one wasn't provided in options
+    if (options.el) {
+      this.el_ = options.el;
+    } else if (options.createEl !== false) {
+      this.el_ = this.createEl();
+    }
+
+    this.children_ = [];
+    this.childIndex_ = {};
+    this.childNameIndex_ = {};
+
+    // Add any child components in options
+    if (options.initChildren !== false) {
+      this.initChildren();
+    }
+
+    this.ready(ready);
+    // Don't want to trigger ready here or it will before init is actually
+    // finished for all children that run this constructor
+
+    if (options.reportTouchActivity !== false) {
+      this.enableTouchActivity();
+    }
+  }
+
+  /**
+   * Dispose of the `Component` and all child components.
+   *
+   * @fires Component#dispose
+   */
+
+
+  Component.prototype.dispose = function dispose() {
+
+    /**
+     * Triggered when a `Component` is disposed.
+     *
+     * @event Component#dispose
+     * @type {EventTarget~Event}
+     *
+     * @property {boolean} [bubbles=false]
+     *           set to false so that the close event does not
+     *           bubble up
+     */
+    this.trigger({ type: 'dispose', bubbles: false });
+
+    // Dispose all children.
+    if (this.children_) {
+      for (var i = this.children_.length - 1; i >= 0; i--) {
+        if (this.children_[i].dispose) {
+          this.children_[i].dispose();
+        }
+      }
+    }
+
+    // Delete child references
+    this.children_ = null;
+    this.childIndex_ = null;
+    this.childNameIndex_ = null;
+
+    // Remove all event listeners.
+    this.off();
+
+    // Remove element from DOM
+    if (this.el_.parentNode) {
+      this.el_.parentNode.removeChild(this.el_);
+    }
+
+    Dom.removeElData(this.el_);
+    this.el_ = null;
+  };
+
+  /**
+   * Return the {@link Player} that the `Component` has attached to.
+   *
+   * @return {Player}
+   *         The player that this `Component` has attached to.
+   */
+
+
+  Component.prototype.player = function player() {
+    return this.player_;
+  };
+
+  /**
+   * Deep merge of options objects with new options.
+   * > Note: When both `obj` and `options` contain properties whose values are objects.
+   *         The two properties get merged using {@link module:mergeOptions}
+   *
+   * Example
+   * ```js
+   *   var player = videojs('some-vid-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var component = new Component(player, {
+   *     optionSet: {
+   *       childOne: {foo: 'bar', asdf: 'fdsa'},
+   *       childTwo: {},
+   *       childThree: {}
+   *     }
+   *   });
+   *
+   *   const newOptions = {
+   *     optionSet: {
+   *       childOne: {foo: 'baz', abc: '123'}
+   *       childTwo: null,
+   *       childFour: {}
+   *     }
+   *   };
+   *
+   *   console.log(component.options(newOptions));
+   * ```
+   *
+   * Result
+   * ```js
+   *   {
+   *     optionSet: {
+   *       childOne: {foo: 'baz', asdf: 'fdsa', abc: '123' },
+   *       childTwo: null,
+   *       childThree: {},
+   *       childFour: {}
+   *     }
+   *   }
+   * ```
+   *
+   * @param {Object} obj
+   *        The object that contains new options.
+   *
+   * @return {Object}
+   *         A new object of `this.options_` and `obj` merged together.
+   *
+   * @deprecated since version 5
+   */
+
+
+  Component.prototype.options = function options(obj) {
+    _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
+
+    if (!obj) {
+      return this.options_;
+    }
+
+    this.options_ = (0, _mergeOptions2['default'])(this.options_, obj);
+    return this.options_;
+  };
+
+  /**
+   * Get the `Component`s DOM element
+   *
+   * @return {Element}
+   *         The DOM element for this `Component`.
+   */
+
+
+  Component.prototype.el = function el() {
+    return this.el_;
+  };
+
+  /**
+   * Create the `Component`s DOM element.
+   *
+   * @param {string} [tagName]
+   *        Element's DOM node type. e.g. 'div'
+   *
+   * @param {Object} [properties]
+   *        An object of properties that should be set.
+   *
+   * @param {Object} [attributes]
+   *        An object of attributes that should be set.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  Component.prototype.createEl = function createEl(tagName, properties, attributes) {
+    return Dom.createEl(tagName, properties, attributes);
+  };
+
+  /**
+   * Localize a string given the string in english.
+   *
+   * @param {string} string
+   *        The string to localize.
+   *
+   * @return {string}
+   *         The localized string or if no localization exists the english string.
+   */
+
+
+  Component.prototype.localize = function localize(string) {
+    var code = this.player_.language && this.player_.language();
+    var languages = this.player_.languages && this.player_.languages();
+
+    if (!code || !languages) {
+      return string;
+    }
+
+    var language = languages[code];
+
+    if (language && language[string]) {
+      return language[string];
+    }
+
+    var primaryCode = code.split('-')[0];
+    var primaryLang = languages[primaryCode];
+
+    if (primaryLang && primaryLang[string]) {
+      return primaryLang[string];
+    }
+
+    return string;
+  };
+
+  /**
+   * Return the `Component`s DOM element. This is where children get inserted.
+   * This will usually be the the same as the element returned in {@link Component#el}.
+   *
+   * @return {Element}
+   *         The content element for this `Component`.
+   */
+
+
+  Component.prototype.contentEl = function contentEl() {
+    return this.contentEl_ || this.el_;
+  };
+
+  /**
+   * Get this `Component`s ID
+   *
+   * @return {string}
+   *         The id of this `Component`
+   */
+
+
+  Component.prototype.id = function id() {
+    return this.id_;
+  };
+
+  /**
+   * Get the `Component`s name. The name gets used to reference the `Component`
+   * and is set during registration.
+   *
+   * @return {string}
+   *         The name of this `Component`.
+   */
+
+
+  Component.prototype.name = function name() {
+    return this.name_;
+  };
+
+  /**
+   * Get an array of all child components
+   *
+   * @return {Array}
+   *         The children
+   */
+
+
+  Component.prototype.children = function children() {
+    return this.children_;
+  };
+
+  /**
+   * Returns the child `Component` with the given `id`.
+   *
+   * @param {string} id
+   *        The id of the child `Component` to get.
+   *
+   * @return {Component|undefined}
+   *         The child `Component` with the given `id` or undefined.
+   */
+
+
+  Component.prototype.getChildById = function getChildById(id) {
+    return this.childIndex_[id];
+  };
+
+  /**
+   * Returns the child `Component` with the given `name`.
+   *
+   * @param {string} name
+   *        The name of the child `Component` to get.
+   *
+   * @return {Component|undefined}
+   *         The child `Component` with the given `name` or undefined.
+   */
+
+
+  Component.prototype.getChild = function getChild(name) {
+    if (!name) {
+      return;
+    }
+
+    name = (0, _toTitleCase2['default'])(name);
+
+    return this.childNameIndex_[name];
+  };
+
+  /**
+   * Add a child `Component` inside the current `Component`.
+   *
+   * Example:
+   * ```js
+   *   var player = videojs('some-vid-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *
+   *   console.log(myComponent.el());
+   *   // -> <div class='my-component'></div>
+   *   console.log(myComponent.children());
+   *   // [empty array]
+   *
+   *   var myButton = myComponent.addChild('MyButton');
+   *
+   *   console.log(myComponent.el());
+   *   // -> <div class='my-component'><div class="my-button">myButton<div></div>
+   *   console.log(myComponent.children());
+   *   // -> myButton === myComponent.children()[0];
+   * ```
+   *
+   * Pass in options for child constructors and options for children of the child.
+   * ```js
+   *   var player = videojs('some-vid-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *   var myButton = myComponent.addChild('MyButton', {
+   *     text: 'Press Me',
+   *     buttonChildExample: {
+   *       buttonChildOption: true
+   *     }
+   *   });
+   * ```
+   *
+   * @param {string|Component} child
+   *        The name or instance of a child to add.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of options that will get passed to children of
+   *        the child.
+   *
+   * @param {number} [index=this.children_.length]
+   *        The index to attempt to add a child into.
+   *
+   * @return {Component}
+   *         The `Component` that gets added as a child. When using a string the
+   *         `Component` will get created by this process.
+   */
+
+
+  Component.prototype.addChild = function addChild(child) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+    var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;
+
+    var component = void 0;
+    var componentName = void 0;
+
+    // If child is a string, create component with options
+    if (typeof child === 'string') {
+      componentName = (0, _toTitleCase2['default'])(child);
+
+      // Options can also be specified as a boolean,
+      // so convert to an empty object if false.
+      if (!options) {
+        options = {};
+      }
+
+      // Same as above, but true is deprecated so show a warning.
+      if (options === true) {
+        _log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.');
+        options = {};
+      }
+
+      var componentClassName = options.componentClass || componentName;
+
+      // Set name through options
+      options.name = componentName;
+
+      // Create a new object & element for this controls set
+      // If there's no .player_, this is a player
+      var ComponentClass = Component.getComponent(componentClassName);
+
+      if (!ComponentClass) {
+        throw new Error('Component ' + componentClassName + ' does not exist');
+      }
+
+      // data stored directly on the videojs object may be
+      // misidentified as a component to retain
+      // backwards-compatibility with 4.x. check to make sure the
+      // component class can be instantiated.
+      if (typeof ComponentClass !== 'function') {
+        return null;
+      }
+
+      component = new ComponentClass(this.player_ || this, options);
+
+      // child is a component instance
+    } else {
+      component = child;
+    }
+
+    this.children_.splice(index, 0, component);
+
+    if (typeof component.id === 'function') {
+      this.childIndex_[component.id()] = component;
+    }
+
+    // If a name wasn't used to create the component, check if we can use the
+    // name function of the component
+    componentName = componentName || component.name && component.name();
+
+    if (componentName) {
+      this.childNameIndex_[componentName] = component;
+    }
+
+    // Add the UI object's element to the container div (box)
+    // Having an element is not required
+    if (typeof component.el === 'function' && component.el()) {
+      var childNodes = this.contentEl().children;
+      var refNode = childNodes[index] || null;
+
+      this.contentEl().insertBefore(component.el(), refNode);
+    }
+
+    // Return so it can stored on parent object if desired.
+    return component;
+  };
+
+  /**
+   * Remove a child `Component` from this `Component`s list of children. Also removes
+   * the child `Component`s element from this `Component`s element.
+   *
+   * @param {Component} component
+   *        The child `Component` to remove.
+   */
+
+
+  Component.prototype.removeChild = function removeChild(component) {
+    if (typeof component === 'string') {
+      component = this.getChild(component);
+    }
+
+    if (!component || !this.children_) {
+      return;
+    }
+
+    var childFound = false;
+
+    for (var i = this.children_.length - 1; i >= 0; i--) {
+      if (this.children_[i] === component) {
+        childFound = true;
+        this.children_.splice(i, 1);
+        break;
+      }
+    }
+
+    if (!childFound) {
+      return;
+    }
+
+    this.childIndex_[component.id()] = null;
+    this.childNameIndex_[component.name()] = null;
+
+    var compEl = component.el();
+
+    if (compEl && compEl.parentNode === this.contentEl()) {
+      this.contentEl().removeChild(component.el());
+    }
+  };
+
+  /**
+   * Add and initialize default child `Component`s based upon options.
+   *
+   * Example.
+   * ```js
+   *   var MyComponent = videojs.extend(videojs.getComponent('Component'));
+   *   // when an instance of MyComponent is created, all children in options
+   *   // will be added to the instance by their name strings and options
+   *   MyComponent.prototype.options_ = {
+   *     children: [
+   *       'myChildComponent'
+   *     ],
+   *     myChildComponent: {
+   *       myChildOption: true
+   *     }
+   *   };
+   *
+   *   // Or when creating the component
+   *   var player = videojs('some-player-id');
+   *   var myComp = new MyComponent(player, {
+   *     children: [
+   *       'myChildComponent'
+   *     ],
+   *     myChildComponent: {
+   *       myChildOption: true
+   *     }
+   *   });
+   * ```
+   *
+   * The children option can also be an array of child options objects
+   * (that also include a 'name' key). This will get used if you have two child
+   * components of the same type that need different options.
+   * ```js
+   *   // MyComponent is from the above example
+   *   var myComp = new MyComponent(player, {
+   *     children: ['button', {
+   *       name: 'button',
+   *       someOtherOption: true
+   *     }, {
+   *       name: 'button',
+   *       someOtherOption: false
+   *     }]
+   *   });
+   * ```
+   */
+
+
+  Component.prototype.initChildren = function initChildren() {
+    var _this = this;
+
+    var children = this.options_.children;
+
+    if (children) {
+      (function () {
+        // `this` is `parent`
+        var parentOptions = _this.options_;
+
+        var handleAdd = function handleAdd(child) {
+          var name = child.name;
+          var opts = child.opts;
+
+          // Allow options for children to be set at the parent options
+          // e.g. videojs(id, { controlBar: false });
+          // instead of videojs(id, { children: { controlBar: false });
+          if (parentOptions[name] !== undefined) {
+            opts = parentOptions[name];
+          }
+
+          // Allow for disabling default components
+          // e.g. options['children']['posterImage'] = false
+          if (opts === false) {
+            return;
+          }
+
+          // Allow options to be passed as a simple boolean if no configuration
+          // is necessary.
+          if (opts === true) {
+            opts = {};
+          }
+
+          // We also want to pass the original player options
+          // to each component as well so they don't need to
+          // reach back into the player for options later.
+          opts.playerOptions = _this.options_.playerOptions;
+
+          // Create and add the child component.
+          // Add a direct reference to the child by name on the parent instance.
+          // If two of the same component are used, different names should be supplied
+          // for each
+          var newChild = _this.addChild(name, opts);
+
+          if (newChild) {
+            _this[name] = newChild;
+          }
+        };
+
+        // Allow for an array of children details to passed in the options
+        var workingChildren = void 0;
+        var Tech = Component.getComponent('Tech');
+
+        if (Array.isArray(children)) {
+          workingChildren = children;
+        } else {
+          workingChildren = Object.keys(children);
+        }
+
+        workingChildren
+        // children that are in this.options_ but also in workingChildren  would
+        // give us extra children we do not want. So, we want to filter them out.
+        .concat(Object.keys(_this.options_).filter(function (child) {
+          return !workingChildren.some(function (wchild) {
+            if (typeof wchild === 'string') {
+              return child === wchild;
+            }
+            return child === wchild.name;
+          });
+        })).map(function (child) {
+          var name = void 0;
+          var opts = void 0;
+
+          if (typeof child === 'string') {
+            name = child;
+            opts = children[name] || _this.options_[name] || {};
+          } else {
+            name = child.name;
+            opts = child;
+          }
+
+          return { name: name, opts: opts };
+        }).filter(function (child) {
+          // we have to make sure that child.name isn't in the techOrder since
+          // techs are registerd as Components but can't aren't compatible
+          // See https://github.com/videojs/video.js/issues/2772
+          var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name));
+
+          return c && !Tech.isTech(c);
+        }).forEach(handleAdd);
+      })();
+    }
+  };
+
+  /**
+   * Builds the default DOM class name. Should be overriden by sub-components.
+   *
+   * @return {string}
+   *         The DOM class name for this object.
+   *
+   * @abstract
+   */
+
+
+  Component.prototype.buildCSSClass = function buildCSSClass() {
+    // Child classes can include a function that does:
+    // return 'CLASS NAME' + this._super();
+    return '';
+  };
+
+  /**
+   * Add an `event listener` to this `Component`s element.
+   *
+   * ```js
+   *   var player = videojs('some-player-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *   var myFunc = function() {
+   *     var myComponent = this;
+   *     console.log('myFunc called');
+   *   };
+   *
+   *   myComponent.on('eventType', myFunc);
+   *   myComponent.trigger('eventType');
+   *   // logs 'myFunc called'
+   * ```
+   *
+   * The context of `myFunc` will be `myComponent` unless it is bound. You can add
+   * a listener to another element or component.
+   * ```js
+   *   var otherComponent = new Component(player);
+   *
+   *   // myComponent/myFunc is from the above example
+   *   myComponent.on(otherComponent.el(), 'eventName', myFunc);
+   *   myComponent.on(otherComponent, 'eventName', myFunc);
+   *
+   *   otherComponent.trigger('eventName');
+   *   // logs 'myFunc called' twice
+   * ```
+   *
+   * The benefit of using this over the following:
+   * - `VjsEvents.on(otherElement, 'eventName', myFunc)`
+   * - `otherComponent.on('eventName', myFunc)`
+   * Is that the listeners will get cleaned up when either component gets disposed.
+   * It will also bind `myComponent` as the context of `myFunc`.
+   * > NOTE: If you remove the element from the DOM that has used `on` you need to
+   *             clean up references using:
+   *
+   *             `myComponent.trigger(el, 'dispose')`
+   *
+   *             This will also allow the browser to garbage collect it. In special
+   *             cases such as with `window` and `document`, which are both permanent,
+   *             this is not necessary.
+   *
+   * @param {string|Component|string[]} [first]
+   *        The event name, and array of event names, or another `Component`.
+   *
+   * @param {EventTarget~EventListener|string|string[]} [second]
+   *        The listener function, an event name, or an Array of events names.
+   *
+   * @param {EventTarget~EventListener} [third]
+   *        The event handler if `first` is a `Component` and `second` is an event name
+   *        or an Array of event names.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   *
+   * @listens Component#dispose
+   */
+
+
+  Component.prototype.on = function on(first, second, third) {
+    var _this2 = this;
+
+    if (typeof first === 'string' || Array.isArray(first)) {
+      Events.on(this.el_, first, Fn.bind(this, second));
+
+      // Targeting another component or element
+    } else {
+      (function () {
+        var target = first;
+        var type = second;
+        var fn = Fn.bind(_this2, third);
+
+        // When this component is disposed, remove the listener from the other component
+        var removeOnDispose = function removeOnDispose() {
+          return _this2.off(target, type, fn);
+        };
+
+        // Use the same function ID so we can remove it later it using the ID
+        // of the original listener
+        removeOnDispose.guid = fn.guid;
+        _this2.on('dispose', removeOnDispose);
+
+        // If the other component is disposed first we need to clean the reference
+        // to the other component in this component's removeOnDispose listener
+        // Otherwise we create a memory leak.
+        var cleanRemover = function cleanRemover() {
+          return _this2.off('dispose', removeOnDispose);
+        };
+
+        // Add the same function ID so we can easily remove it later
+        cleanRemover.guid = fn.guid;
+
+        // Check if this is a DOM node
+        if (first.nodeName) {
+          // Add the listener to the other element
+          Events.on(target, type, fn);
+          Events.on(target, 'dispose', cleanRemover);
+
+          // Should be a component
+          // Not using `instanceof Component` because it makes mock players difficult
+        } else if (typeof first.on === 'function') {
+          // Add the listener to the other component
+          target.on(type, fn);
+          target.on('dispose', cleanRemover);
+        }
+      })();
+    }
+
+    return this;
+  };
+
+  /**
+   * Remove an event listener from this `Component`s element.
+   * ```js
+   *   var player = videojs('some-player-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *   var myFunc = function() {
+   *     var myComponent = this;
+   *     console.log('myFunc called');
+   *   };
+   *   myComponent.on('eventType', myFunc);
+   *   myComponent.trigger('eventType');
+   *   // logs 'myFunc called'
+   *
+   *   myComponent.off('eventType', myFunc);
+   *   myComponent.trigger('eventType');
+   *   // does nothing
+   * ```
+   *
+   * If myFunc gets excluded, ALL listeners for the event type will get removed. If
+   * eventType gets excluded, ALL listeners will get removed from the component.
+   * You can use `off` to remove listeners that get added to other elements or
+   * components using:
+   *
+   *  `myComponent.on(otherComponent...`
+   *
+   * In this case both the event type and listener function are **REQUIRED**.
+   *
+   * ```js
+   *   var otherComponent = new Component(player);
+   *
+   *   // myComponent/myFunc is from the above example
+   *   myComponent.on(otherComponent.el(), 'eventName', myFunc);
+   *   myComponent.on(otherComponent, 'eventName', myFunc);
+   *
+   *   otherComponent.trigger('eventName');
+   *   // logs 'myFunc called' twice
+   *   myComponent.off(ootherComponent.el(), 'eventName', myFunc);
+   *   myComponent.off(otherComponent, 'eventName', myFunc);
+   *   otherComponent.trigger('eventName');
+   *   // does nothing
+   * ```
+   *
+   * @param {string|Component|string[]} [first]
+   *        The event name, and array of event names, or another `Component`.
+   *
+   * @param {EventTarget~EventListener|string|string[]} [second]
+   *        The listener function, an event name, or an Array of events names.
+   *
+   * @param {EventTarget~EventListener} [third]
+   *        The event handler if `first` is a `Component` and `second` is an event name
+   *        or an Array of event names.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.off = function off(first, second, third) {
+    if (!first || typeof first === 'string' || Array.isArray(first)) {
+      Events.off(this.el_, first, second);
+    } else {
+      var target = first;
+      var type = second;
+      // Ensure there's at least a guid, even if the function hasn't been used
+      var fn = Fn.bind(this, third);
+
+      // Remove the dispose listener on this component,
+      // which was given the same guid as the event listener
+      this.off('dispose', fn);
+
+      if (first.nodeName) {
+        // Remove the listener
+        Events.off(target, type, fn);
+        // Remove the listener for cleaning the dispose listener
+        Events.off(target, 'dispose', fn);
+      } else {
+        target.off(type, fn);
+        target.off('dispose', fn);
+      }
+    }
+
+    return this;
+  };
+
+  /**
+   * Add an event listener that gets triggered only once and then gets removed.
+   * ```js
+   *   var player = videojs('some-player-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *   var myFunc = function() {
+   *     var myComponent = this;
+   *     console.log('myFunc called');
+   *   };
+   *   myComponent.one('eventName', myFunc);
+   *   myComponent.trigger('eventName');
+   *   // logs 'myFunc called'
+   *
+   *   myComponent.trigger('eventName');
+   *   // does nothing
+   *
+   * ```
+   *
+   * You can also add a listener to another element or component that will get
+   * triggered only once.
+   * ```js
+   *   var otherComponent = new Component(player);
+   *
+   *   // myComponent/myFunc is from the above example
+   *   myComponent.one(otherComponent.el(), 'eventName', myFunc);
+   *   myComponent.one(otherComponent, 'eventName', myFunc);
+   *
+   *   otherComponent.trigger('eventName');
+   *   // logs 'myFunc called' twice
+   *
+   *   otherComponent.trigger('eventName');
+   *   // does nothing
+   * ```
+   *
+   * @param {string|Component|string[]} [first]
+   *        The event name, and array of event names, or another `Component`.
+   *
+   * @param {EventTarget~EventListener|string|string[]} [second]
+   *        The listener function, an event name, or an Array of events names.
+   *
+   * @param {EventTarget~EventListener} [third]
+   *        The event handler if `first` is a `Component` and `second` is an event name
+   *        or an Array of event names.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.one = function one(first, second, third) {
+    var _this3 = this,
+        _arguments = arguments;
+
+    if (typeof first === 'string' || Array.isArray(first)) {
+      Events.one(this.el_, first, Fn.bind(this, second));
+    } else {
+      (function () {
+        var target = first;
+        var type = second;
+        var fn = Fn.bind(_this3, third);
+
+        var newFunc = function newFunc() {
+          _this3.off(target, type, newFunc);
+          fn.apply(null, _arguments);
+        };
+
+        // Keep the same function ID so we can remove it later
+        newFunc.guid = fn.guid;
+
+        _this3.on(target, type, newFunc);
+      })();
+    }
+
+    return this;
+  };
+
+  /**
+   * Trigger an event on an element.
+   *
+   * ```js
+   *   var player = videojs('some-player-id');
+   *   var Component = videojs.getComponent('Component');
+   *   var myComponent = new Component(player);
+   *   var myFunc = function(data) {
+   *     var myComponent = this;
+   *     console.log('myFunc called');
+   *     console.log(data);
+   *   };
+   *   myComponent.one('eventName', myFunc);
+   *   myComponent.trigger('eventName');
+   *   // logs 'myFunc called' and 'undefined'
+   *
+   *   myComponent.trigger({'type':'eventName'});
+   *   // logs 'myFunc called' and 'undefined'
+   *
+   *   myComponent.trigger('eventName', {data: 'some data'});
+   *   // logs 'myFunc called' and "{data: 'some data'}"
+   *
+   *   myComponent.trigger({'type':'eventName'}, {data: 'some data'});
+   *   // logs 'myFunc called' and "{data: 'some data'}"
+   * ```
+   *
+   * @param {EventTarget~Event|Object|string} event
+   *        The event name, and Event, or an event-like object with a type attribute
+   *        set to the event name.
+   *
+   * @param {Object} [hash]
+   *        Data hash to pass along with the event
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.trigger = function trigger(event, hash) {
+    Events.trigger(this.el_, event, hash);
+    return this;
+  };
+
+  /**
+   * Bind a listener to the component's ready state. If the ready event has already
+   * happened it will trigger the function immediately.
+   *
+   * @param  {Component~ReadyCallback} fn
+   *         A function to call when ready is triggered.
+   *
+   * @param  {boolean} [sync=false]
+   *         Execute the listener synchronously if `Component` is ready.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.ready = function ready(fn) {
+    var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
+
+    if (fn) {
+      if (this.isReady_) {
+        if (sync) {
+          fn.call(this);
+        } else {
+          // Call the function asynchronously by default for consistency
+          this.setTimeout(fn, 1);
+        }
+      } else {
+        this.readyQueue_ = this.readyQueue_ || [];
+        this.readyQueue_.push(fn);
+      }
+    }
+    return this;
+  };
+
+  /**
+   * Trigger all the ready listeners for this `Component`.
+   *
+   * @fires Component#ready
+   */
+
+
+  Component.prototype.triggerReady = function triggerReady() {
+    this.isReady_ = true;
+
+    // Ensure ready is triggerd asynchronously
+    this.setTimeout(function () {
+      var readyQueue = this.readyQueue_;
+
+      // Reset Ready Queue
+      this.readyQueue_ = [];
+
+      if (readyQueue && readyQueue.length > 0) {
+        readyQueue.forEach(function (fn) {
+          fn.call(this);
+        }, this);
+      }
+
+      // Allow for using event listeners also
+      /**
+       * Triggered when a `Component` is ready.
+       *
+       * @event Component#ready
+       * @type {EventTarget~Event}
+       */
+      this.trigger('ready');
+    }, 1);
+  };
+
+  /**
+   * Find a single DOM element matching a `selector`. This can be within the `Component`s
+   * `contentEl()` or another custom context.
+   *
+   * @param {string} selector
+   *        A valid CSS selector, which will be passed to `querySelector`.
+   *
+   * @param {Element|string} [context=this.contentEl()]
+   *        A DOM element within which to query. Can also be a selector string in
+   *        which case the first matching element will get used as context. If
+   *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+   *        nothing it falls back to `document`.
+   *
+   * @return {Element|null}
+   *         the dom element that was found, or null
+   *
+   * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+   */
+
+
+  Component.prototype.$ = function $(selector, context) {
+    return Dom.$(selector, context || this.contentEl());
+  };
+
+  /**
+   * Finds all DOM element matching a `selector`. This can be within the `Component`s
+   * `contentEl()` or another custom context.
+   *
+   * @param {string} selector
+   *        A valid CSS selector, which will be passed to `querySelectorAll`.
+   *
+   * @param {Element|string} [context=this.contentEl()]
+   *        A DOM element within which to query. Can also be a selector string in
+   *        which case the first matching element will get used as context. If
+   *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+   *        nothing it falls back to `document`.
+   *
+   * @return {NodeList}
+   *         a list of dom elements that were found
+   *
+   * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+   */
+
+
+  Component.prototype.$$ = function $$(selector, context) {
+    return Dom.$$(selector, context || this.contentEl());
+  };
+
+  /**
+   * Check if a component's element has a CSS class name.
+   *
+   * @param {string} classToCheck
+   *        CSS class name to check.
+   *
+   * @return {boolean}
+   *         - True if the `Component` has the class.
+   *         - False if the `Component` does not have the class`
+   */
+
+
+  Component.prototype.hasClass = function hasClass(classToCheck) {
+    return Dom.hasElClass(this.el_, classToCheck);
+  };
+
+  /**
+   * Add a CSS class name to the `Component`s element.
+   *
+   * @param {string} classToAdd
+   *        CSS class name to add
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.addClass = function addClass(classToAdd) {
+    Dom.addElClass(this.el_, classToAdd);
+    return this;
+  };
+
+  /**
+   * Remove a CSS class name from the `Component`s element.
+   *
+   * @param {string} classToRemove
+   *        CSS class name to remove
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.removeClass = function removeClass(classToRemove) {
+    Dom.removeElClass(this.el_, classToRemove);
+    return this;
+  };
+
+  /**
+   * Add or remove a CSS class name from the component's element.
+   * - `classToToggle` gets added when {@link Component#hasClass} would return false.
+   * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
+   *
+   * @param  {string} classToToggle
+   *         The class to add or remove based on (@link Component#hasClass}
+   *
+   * @param  {boolean|Dom~predicate} [predicate]
+   *         An {@link Dom~predicate} function or a boolean
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) {
+    Dom.toggleElClass(this.el_, classToToggle, predicate);
+    return this;
+  };
+
+  /**
+   * Show the `Component`s element if it is hidden by removing the
+   * 'vjs-hidden' class name from it.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.show = function show() {
+    this.removeClass('vjs-hidden');
+    return this;
+  };
+
+  /**
+   * Hide the `Component`s element if it is currently showing by adding the
+   * 'vjs-hidden` class name to it.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.hide = function hide() {
+    this.addClass('vjs-hidden');
+    return this;
+  };
+
+  /**
+   * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
+   * class name to it. Used during fadeIn/fadeOut.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   *
+   * @private
+   */
+
+
+  Component.prototype.lockShowing = function lockShowing() {
+    this.addClass('vjs-lock-showing');
+    return this;
+  };
+
+  /**
+   * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
+   * class name from it. Used during fadeIn/fadeOut.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   *
+   * @private
+   */
+
+
+  Component.prototype.unlockShowing = function unlockShowing() {
+    this.removeClass('vjs-lock-showing');
+    return this;
+  };
+
+  /**
+   * Get the value of an attribute on the `Component`s element.
+   *
+   * @param {string} attribute
+   *        Name of the attribute to get the value from.
+   *
+   * @return {string|null}
+   *         - The value of the attribute that was asked for.
+   *         - Can be an empty string on some browsers if the attribute does not exist
+   *           or has no value
+   *         - Most browsers will return null if the attibute does not exist or has
+   *           no value.
+   *
+   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
+   */
+
+
+  Component.prototype.getAttribute = function getAttribute(attribute) {
+    return Dom.getAttribute(this.el_, attribute);
+  };
+
+  /**
+   * Set the value of an attribute on the `Component`'s element
+   *
+   * @param {string} attribute
+   *        Name of the attribute to set.
+   *
+   * @param {string} value
+   *        Value to set the attribute to.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   *
+   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
+   */
+
+
+  Component.prototype.setAttribute = function setAttribute(attribute, value) {
+    Dom.setAttribute(this.el_, attribute, value);
+    return this;
+  };
+
+  /**
+   * Remove an attribute from the `Component`s element.
+   *
+   * @param {string} attribute
+   *        Name of the attribute to remove.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   *
+   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
+   */
+
+
+  Component.prototype.removeAttribute = function removeAttribute(attribute) {
+    Dom.removeAttribute(this.el_, attribute);
+    return this;
+  };
+
+  /**
+   * Get or set the width of the component based upon the CSS styles.
+   * See {@link Component#dimension} for more detailed information.
+   *
+   * @param {number|string} [num]
+   *        The width that you want to set postfixed with '%', 'px' or nothing.
+   *
+   * @param {boolean} [skipListeners]
+   *        Skip the resize event trigger
+   *
+   * @return {Component|number|string}
+   *         - The width when getting, zero if there is no width. Can be a string
+   *           postpixed with '%' or 'px'.
+   *         - Returns itself when setting; method can be chained.
+   */
+
+
+  Component.prototype.width = function width(num, skipListeners) {
+    return this.dimension('width', num, skipListeners);
+  };
+
+  /**
+   * Get or set the height of the component based upon the CSS styles.
+   * See {@link Component#dimension} for more detailed information.
+   *
+   * @param {number|string} [num]
+   *        The height that you want to set postfixed with '%', 'px' or nothing.
+   *
+   * @param {boolean} [skipListeners]
+   *        Skip the resize event trigger
+   *
+   * @return {Component|number|string}
+   *         - The width when getting, zero if there is no width. Can be a string
+   *           postpixed with '%' or 'px'.
+   *         - Returns itself when setting; method can be chained.
+   */
+
+
+  Component.prototype.height = function height(num, skipListeners) {
+    return this.dimension('height', num, skipListeners);
+  };
+
+  /**
+   * Set both the width and height of the `Component` element at the same time.
+   *
+   * @param  {number|string} width
+   *         Width to set the `Component`s element to.
+   *
+   * @param  {number|string} height
+   *         Height to set the `Component`s element to.
+   *
+   * @return {Component}
+   *         Returns itself; method can be chained.
+   */
+
+
+  Component.prototype.dimensions = function dimensions(width, height) {
+    // Skip resize listeners on width for optimization
+    return this.width(width, true).height(height);
+  };
+
+  /**
+   * Get or set width or height of the `Component` element. This is the shared code
+   * for the {@link Component#width} and {@link Component#height}.
+   *
+   * Things to know:
+   * - If the width or height in an number this will return the number postfixed with 'px'.
+   * - If the width/height is a percent this will return the percent postfixed with '%'
+   * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
+   *   defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
+   *   See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
+   *   for more information
+   * - If you want the computed style of the component, use {@link Component#currentWidth}
+   *   and {@link {Component#currentHeight}
+   *
+   * @fires Component#resize
+   *
+   * @param {string} widthOrHeight
+   8        'width' or 'height'
+   *
+   * @param  {number|string} [num]
+   8         New dimension
+   *
+   * @param  {boolean} [skipListeners]
+   *         Skip resize event trigger
+   *
+   * @return {Component}
+   *         - the dimension when getting or 0 if unset
+   *         - Returns itself when setting; method can be chained.
+   */
+
+
+  Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
+    if (num !== undefined) {
+      // Set to zero if null or literally NaN (NaN !== NaN)
+      if (num === null || num !== num) {
+        num = 0;
+      }
+
+      // Check if using css width/height (% or px) and adjust
+      if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
+        this.el_.style[widthOrHeight] = num;
+      } else if (num === 'auto') {
+        this.el_.style[widthOrHeight] = '';
+      } else {
+        this.el_.style[widthOrHeight] = num + 'px';
+      }
+
+      // skipListeners allows us to avoid triggering the resize event when setting both width and height
+      if (!skipListeners) {
+        /**
+         * Triggered when a component is resized.
+         *
+         * @event Component#resize
+         * @type {EventTarget~Event}
+         */
+        this.trigger('resize');
+      }
+
+      // Return component
+      return this;
+    }
+
+    // Not setting a value, so getting it
+    // Make sure element exists
+    if (!this.el_) {
+      return 0;
+    }
+
+    // Get dimension value from style
+    var val = this.el_.style[widthOrHeight];
+    var pxIndex = val.indexOf('px');
+
+    if (pxIndex !== -1) {
+      // Return the pixel value with no 'px'
+      return parseInt(val.slice(0, pxIndex), 10);
+    }
+
+    // No px so using % or no style was set, so falling back to offsetWidth/height
+    // If component has display:none, offset will return 0
+    // TODO: handle display:none and no dimension style using px
+    return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10);
+  };
+
+  /**
+   * Get the width or the height of the `Component` elements computed style. Uses
+   * `window.getComputedStyle`.
+   *
+   * @param {string} widthOrHeight
+   *        A string containing 'width' or 'height'. Whichever one you want to get.
+   *
+   * @return {number}
+   *         The dimension that gets asked for or 0 if nothing was set
+   *         for that dimension.
+   */
+
+
+  Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
+    var computedWidthOrHeight = 0;
+
+    if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
+      throw new Error('currentDimension only accepts width or height value');
+    }
+
+    if (typeof _window2['default'].getComputedStyle === 'function') {
+      var computedStyle = _window2['default'].getComputedStyle(this.el_);
+
+      computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
+    }
+
+    // remove 'px' from variable and parse as integer
+    computedWidthOrHeight = parseFloat(computedWidthOrHeight);
+
+    // if the computed value is still 0, it's possible that the browser is lying
+    // and we want to check the offset values.
+    // This code also runs on IE8 and wherever getComputedStyle doesn't exist.
+    if (computedWidthOrHeight === 0) {
+      var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight);
+
+      computedWidthOrHeight = this.el_[rule];
+    }
+
+    return computedWidthOrHeight;
+  };
+
+  /**
+   * An object that contains width and height values of the `Component`s
+   * computed style. Uses `window.getComputedStyle`.
+   *
+   * @typedef {Object} Component~DimensionObject
+   *
+   * @property {number} width
+   *           The width of the `Component`s computed style.
+   *
+   * @property {number} height
+   *           The height of the `Component`s computed style.
+   */
+
+  /**
+   * Get an object that contains width and height values of the `Component`s
+   * computed style.
+   *
+   * @return {Component~DimensionObject}
+   *         The dimensions of the components element
+   */
+
+
+  Component.prototype.currentDimensions = function currentDimensions() {
+    return {
+      width: this.currentDimension('width'),
+      height: this.currentDimension('height')
+    };
+  };
+
+  /**
+   * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
+   *
+   * @return {number} width
+   *           The width of the `Component`s computed style.
+   */
+
+
+  Component.prototype.currentWidth = function currentWidth() {
+    return this.currentDimension('width');
+  };
+
+  /**
+   * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
+   *
+   * @return {number} height
+   *           The height of the `Component`s computed style.
+   */
+
+
+  Component.prototype.currentHeight = function currentHeight() {
+    return this.currentDimension('height');
+  };
+
+  /**
+   * Emit a 'tap' events when touch event support gets detected. This gets used to
+   * support toggling the controls through a tap on the video. They get enabled
+   * because every sub-component would have extra overhead otherwise.
+   *
+   * @private
+   * @fires Component#tap
+   * @listens Component#touchstart
+   * @listens Component#touchmove
+   * @listens Component#touchleave
+   * @listens Component#touchcancel
+   * @listens Component#touchend
+    */
+
+
+  Component.prototype.emitTapEvents = function emitTapEvents() {
+    // Track the start time so we can determine how long the touch lasted
+    var touchStart = 0;
+    var firstTouch = null;
+
+    // Maximum movement allowed during a touch event to still be considered a tap
+    // Other popular libs use anywhere from 2 (hammer.js) to 15,
+    // so 10 seems like a nice, round number.
+    var tapMovementThreshold = 10;
+
+    // The maximum length a touch can be while still being considered a tap
+    var touchTimeThreshold = 200;
+
+    var couldBeTap = void 0;
+
+    this.on('touchstart', function (event) {
+      // If more than one finger, don't consider treating this as a click
+      if (event.touches.length === 1) {
+        // Copy pageX/pageY from the object
+        firstTouch = {
+          pageX: event.touches[0].pageX,
+          pageY: event.touches[0].pageY
+        };
+        // Record start time so we can detect a tap vs. "touch and hold"
+        touchStart = new Date().getTime();
+        // Reset couldBeTap tracking
+        couldBeTap = true;
+      }
+    });
+
+    this.on('touchmove', function (event) {
+      // If more than one finger, don't consider treating this as a click
+      if (event.touches.length > 1) {
+        couldBeTap = false;
+      } else if (firstTouch) {
+        // Some devices will throw touchmoves for all but the slightest of taps.
+        // So, if we moved only a small distance, this could still be a tap
+        var xdiff = event.touches[0].pageX - firstTouch.pageX;
+        var ydiff = event.touches[0].pageY - firstTouch.pageY;
+        var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
+
+        if (touchDistance > tapMovementThreshold) {
+          couldBeTap = false;
+        }
+      }
+    });
+
+    var noTap = function noTap() {
+      couldBeTap = false;
+    };
+
+    // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
+    this.on('touchleave', noTap);
+    this.on('touchcancel', noTap);
+
+    // When the touch ends, measure how long it took and trigger the appropriate
+    // event
+    this.on('touchend', function (event) {
+      firstTouch = null;
+      // Proceed only if the touchmove/leave/cancel event didn't happen
+      if (couldBeTap === true) {
+        // Measure how long the touch lasted
+        var touchTime = new Date().getTime() - touchStart;
+
+        // Make sure the touch was less than the threshold to be considered a tap
+        if (touchTime < touchTimeThreshold) {
+          // Don't let browser turn this into a click
+          event.preventDefault();
+          /**
+           * Triggered when a `Component` is tapped.
+           *
+           * @event Component#tap
+           * @type {EventTarget~Event}
+           */
+          this.trigger('tap');
+          // It may be good to copy the touchend event object and change the
+          // type to tap, if the other event properties aren't exact after
+          // Events.fixEvent runs (e.g. event.target)
+        }
+      }
+    });
+  };
+
+  /**
+   * This function reports user activity whenever touch events happen. This can get
+   * turned off by any sub-components that wants touch events to act another way.
+   *
+   * Report user touch activity when touch events occur. User activity gets used to
+   * determine when controls should show/hide. It is simple when it comes to mouse
+   * events, because any mouse event should show the controls. So we capture mouse
+   * events that bubble up to the player and report activity when that happens.
+   * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
+   * controls. So touch events can't help us at the player level either.
+   *
+   * User activity gets checked asynchronously. So what could happen is a tap event
+   * on the video turns the controls off. Then the `touchend` event bubbles up to
+   * the player. Which, if it reported user activity, would turn the controls right
+   * back on. We also don't want to completely block touch events from bubbling up.
+   * Furthermore a `touchmove` event and anything other than a tap, should not turn
+   * controls back on.
+   *
+   * @listens Component#touchstart
+   * @listens Component#touchmove
+   * @listens Component#touchend
+   * @listens Component#touchcancel
+   */
+
+
+  Component.prototype.enableTouchActivity = function enableTouchActivity() {
+    // Don't continue if the root player doesn't support reporting user activity
+    if (!this.player() || !this.player().reportUserActivity) {
+      return;
+    }
+
+    // listener for reporting that the user is active
+    var report = Fn.bind(this.player(), this.player().reportUserActivity);
+
+    var touchHolding = void 0;
+
+    this.on('touchstart', function () {
+      report();
+      // For as long as the they are touching the device or have their mouse down,
+      // we consider them active even if they're not moving their finger or mouse.
+      // So we want to continue to update that they are active
+      this.clearInterval(touchHolding);
+      // report at the same interval as activityCheck
+      touchHolding = this.setInterval(report, 250);
+    });
+
+    var touchEnd = function touchEnd(event) {
+      report();
+      // stop the interval that maintains activity if the touch is holding
+      this.clearInterval(touchHolding);
+    };
+
+    this.on('touchmove', report);
+    this.on('touchend', touchEnd);
+    this.on('touchcancel', touchEnd);
+  };
+
+  /**
+   * A callback that has no parameters and is bound into `Component`s context.
+   *
+   * @callback Component~GenericCallback
+   * @this Component
+   */
+
+  /**
+   * Creates a function that runs after an `x` millisecond timeout. This function is a
+   * wrapper around `window.setTimeout`. There are a few reasons to use this one
+   * instead though:
+   * 1. It gets cleared via  {@link Component#clearTimeout} when
+   *    {@link Component#dispose} gets called.
+   * 2. The function callback will gets turned into a {@link Component~GenericCallback}
+   *
+   * > Note: You can use `window.clearTimeout` on the id returned by this function. This
+   *         will cause its dispose listener not to get cleaned up! Please use
+   *         {@link Component#clearTimeout} or {@link Component#dispose}.
+   *
+   * @param {Component~GenericCallback} fn
+   *        The function that will be run after `timeout`.
+   *
+   * @param {number} timeout
+   *        Timeout in milliseconds to delay before executing the specified function.
+   *
+   * @return {number}
+   *         Returns a timeout ID that gets used to identify the timeout. It can also
+   *         get used in {@link Component#clearTimeout} to clear the timeout that
+   *         was set.
+   *
+   * @listens Component#dispose
+   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
+   */
+
+
+  Component.prototype.setTimeout = function setTimeout(fn, timeout) {
+    fn = Fn.bind(this, fn);
+
+    var timeoutId = _window2['default'].setTimeout(fn, timeout);
+    var disposeFn = function disposeFn() {
+      this.clearTimeout(timeoutId);
+    };
+
+    disposeFn.guid = 'vjs-timeout-' + timeoutId;
+
+    this.on('dispose', disposeFn);
+
+    return timeoutId;
+  };
+
+  /**
+   * Clears a timeout that gets created via `window.setTimeout` or
+   * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
+   * use this function instead of `window.clearTimout`. If you don't your dispose
+   * listener will not get cleaned up until {@link Component#dispose}!
+   *
+   * @param {number} timeoutId
+   *        The id of the timeout to clear. The return value of
+   *        {@link Component#setTimeout} or `window.setTimeout`.
+   *
+   * @return {number}
+   *         Returns the timeout id that was cleared.
+   *
+   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
+   */
+
+
+  Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
+    _window2['default'].clearTimeout(timeoutId);
+
+    var disposeFn = function disposeFn() {};
+
+    disposeFn.guid = 'vjs-timeout-' + timeoutId;
+
+    this.off('dispose', disposeFn);
+
+    return timeoutId;
+  };
+
+  /**
+   * Creates a function that gets run every `x` milliseconds. This function is a wrapper
+   * around `window.setInterval`. There are a few reasons to use this one instead though.
+   * 1. It gets cleared via  {@link Component#clearInterval} when
+   *    {@link Component#dispose} gets called.
+   * 2. The function callback will be a {@link Component~GenericCallback}
+   *
+   * @param {Component~GenericCallback} fn
+   *        The function to run every `x` seconds.
+   *
+   * @param {number} interval
+   *        Execute the specified function every `x` milliseconds.
+   *
+   * @return {number}
+   *         Returns an id that can be used to identify the interval. It can also be be used in
+   *         {@link Component#clearInterval} to clear the interval.
+   *
+   * @listens Component#dispose
+   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
+   */
+
+
+  Component.prototype.setInterval = function setInterval(fn, interval) {
+    fn = Fn.bind(this, fn);
+
+    var intervalId = _window2['default'].setInterval(fn, interval);
+
+    var disposeFn = function disposeFn() {
+      this.clearInterval(intervalId);
+    };
+
+    disposeFn.guid = 'vjs-interval-' + intervalId;
+
+    this.on('dispose', disposeFn);
+
+    return intervalId;
+  };
+
+  /**
+   * Clears an interval that gets created via `window.setInterval` or
+   * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
+   * use this function instead of `window.clearInterval`. If you don't your dispose
+   * listener will not get cleaned up until {@link Component#dispose}!
+   *
+   * @param {number} intervalId
+   *        The id of the interval to clear. The return value of
+   *        {@link Component#setInterval} or `window.setInterval`.
+   *
+   * @return {number}
+   *         Returns the interval id that was cleared.
+   *
+   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
+   */
+
+
+  Component.prototype.clearInterval = function clearInterval(intervalId) {
+    _window2['default'].clearInterval(intervalId);
+
+    var disposeFn = function disposeFn() {};
+
+    disposeFn.guid = 'vjs-interval-' + intervalId;
+
+    this.off('dispose', disposeFn);
+
+    return intervalId;
+  };
+
+  /**
+   * Register a `Component` with `videojs` given the name and the component.
+   *
+   * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
+   *         should be registered using {@link Tech.registerTech} or
+   *         {@link videojs:videojs.registerTech}.
+   *
+   * > NOTE: This function can also be seen on videojs as
+   *         {@link videojs:videojs.registerComponent}.
+   *
+   * @param {string} name
+   *        The name of the `Component` to register.
+   *
+   * @param {Component} comp
+   *        The `Component` class to register.
+   *
+   * @return {Component}
+   *         The `Component` that was registered.
+   */
+
+
+  Component.registerComponent = function registerComponent(name, comp) {
+    if (!name) {
+      return;
+    }
+
+    name = (0, _toTitleCase2['default'])(name);
+
+    if (!Component.components_) {
+      Component.components_ = {};
+    }
+
+    if (name === 'Player' && Component.components_[name]) {
+      (function () {
+        var Player = Component.components_[name];
+
+        // If we have players that were disposed, then their name will still be
+        // in Players.players. So, we must loop through and verify that the value
+        // for each item is not null. This allows registration of the Player component
+        // after all players have been disposed or before any were created.
+        if (Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function (playerName) {
+          return Player.players[playerName];
+        }).every(Boolean)) {
+          throw new Error('Can not register Player component after player has been created');
+        }
+      })();
+    }
+
+    Component.components_[name] = comp;
+
+    return comp;
+  };
+
+  /**
+   * Get a `Component` based on the name it was registered with.
+   *
+   * @param {string} name
+   *        The Name of the component to get.
+   *
+   * @return {Component}
+   *         The `Component` that got registered under the given name.
+   *
+   * @deprecated In `videojs` 6 this will not return `Component`s that were not
+   *             registered using {@link Component.registerComponent}. Currently we
+   *             check the global `videojs` object for a `Component` name and
+   *             return that if it exists.
+   */
+
+
+  Component.getComponent = function getComponent(name) {
+    if (!name) {
+      return;
+    }
+
+    name = (0, _toTitleCase2['default'])(name);
+
+    if (Component.components_ && Component.components_[name]) {
+      return Component.components_[name];
+    }
+
+    if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
+      _log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)');
+
+      return _window2['default'].videojs[name];
+    }
+  };
+
+  /**
+   * Sets up the constructor using the supplied init method or uses the init of the
+   * parent object.
+   *
+   * @param {Object} [props={}]
+   *        An object of properties.
+   *
+   * @return {Object}
+   *         the extended object.
+   *
+   * @deprecated since version 5
+   */
+
+
+  Component.extend = function extend(props) {
+    props = props || {};
+
+    _log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead');
+
+    // Set up the constructor using the supplied init method
+    // or using the init of the parent object
+    // Make sure to check the unobfuscated version for external libs
+    var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {};
+    // In Resig's simple class inheritance (previously used) the constructor
+    //  is a function that calls `this.init.apply(arguments)`
+    // However that would prevent us from using `ParentObject.call(this);`
+    //  in a Child constructor because the `this` in `this.init`
+    //  would still refer to the Child and cause an infinite loop.
+    // We would instead have to do
+    //    `ParentObject.prototype.init.apply(this, arguments);`
+    //  Bleh. We're not creating a _super() function, so it's good to keep
+    //  the parent constructor reference simple.
+    var subObj = function subObj() {
+      init.apply(this, arguments);
+    };
+
+    // Inherit from this object's prototype
+    subObj.prototype = Object.create(this.prototype);
+    // Reset the constructor property for subObj otherwise
+    // instances of subObj would have the constructor of the parent Object
+    subObj.prototype.constructor = subObj;
+
+    // Make the class extendable
+    subObj.extend = Component.extend;
+
+    // Extend subObj's prototype with functions and other properties from props
+    for (var name in props) {
+      if (props.hasOwnProperty(name)) {
+        subObj.prototype[name] = props[name];
+      }
+    }
+
+    return subObj;
+  };
+
+  return Component;
+}();
+
+Component.registerComponent('Component', Component);
+exports['default'] = Component;
+
+},{"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"91":91,"95":95}],6:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackButton = _dereq_(36);
+
+var _trackButton2 = _interopRequireDefault(_trackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _audioTrackMenuItem = _dereq_(7);
+
+var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The base class for buttons that toggle specific {@link AudioTrack} types.
+ *
+ * @extends TrackButton
+ */
+var AudioTrackButton = function (_TrackButton) {
+  _inherits(AudioTrackButton, _TrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   */
+  function AudioTrackButton(player) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    _classCallCheck(this, AudioTrackButton);
+
+    options.tracks = player.audioTracks && player.audioTracks();
+
+    var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
+
+    _this.el_.setAttribute('aria-label', 'Audio Menu');
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Create a menu item for each audio track
+   *
+   * @param {AudioTrackMenuItem[]} [items=[]]
+   *        An array of existing menu items to use.
+   *
+   * @return {AudioTrackMenuItem[]}
+   *         An array of menu items
+   */
+
+
+  AudioTrackButton.prototype.createItems = function createItems() {
+    var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    var tracks = this.player_.audioTracks && this.player_.audioTracks();
+
+    if (!tracks) {
+      return items;
+    }
+
+    for (var i = 0; i < tracks.length; i++) {
+      var track = tracks[i];
+
+      items.push(new _audioTrackMenuItem2['default'](this.player_, {
+        track: track,
+        // MenuItem is selectable
+        selectable: true
+      }));
+    }
+
+    return items;
+  };
+
+  return AudioTrackButton;
+}(_trackButton2['default']);
+
+/**
+ * The text that should display over the `AudioTrackButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+AudioTrackButton.prototype.controlText_ = 'Audio Track';
+_component2['default'].registerComponent('AudioTrackButton', AudioTrackButton);
+exports['default'] = AudioTrackButton;
+
+},{"36":36,"5":5,"7":7}],7:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _menuItem = _dereq_(48);
+
+var _menuItem2 = _interopRequireDefault(_menuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * An {@link AudioTrack} {@link MenuItem}
+ *
+ * @extends MenuItem
+ */
+var AudioTrackMenuItem = function (_MenuItem) {
+  _inherits(AudioTrackMenuItem, _MenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function AudioTrackMenuItem(player, options) {
+    _classCallCheck(this, AudioTrackMenuItem);
+
+    var track = options.track;
+    var tracks = player.audioTracks();
+
+    // Modify options for parent MenuItem class's init.
+    options.label = track.label || track.language || 'Unknown';
+    options.selected = track.enabled;
+
+    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+    _this.track = track;
+
+    if (tracks) {
+      (function () {
+        var changeHandler = Fn.bind(_this, _this.handleTracksChange);
+
+        tracks.addEventListener('change', changeHandler);
+        _this.on('dispose', function () {
+          tracks.removeEventListener('change', changeHandler);
+        });
+      })();
+    }
+    return _this;
+  }
+
+  /**
+   * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
+   * for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
+    var tracks = this.player_.audioTracks();
+
+    _MenuItem.prototype.handleClick.call(this, event);
+
+    if (!tracks) {
+      return;
+    }
+
+    for (var i = 0; i < tracks.length; i++) {
+      var track = tracks[i];
+
+      track.enabled = track === this.track;
+    }
+  };
+
+  /**
+   * Handle any {@link AudioTrack} change.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The {@link AudioTrackList#change} event that caused this to run.
+   *
+   * @listens AudioTrackList#change
+   */
+
+
+  AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+    this.selected(this.track.enabled);
+  };
+
+  return AudioTrackMenuItem;
+}(_menuItem2['default']);
+
+_component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
+exports['default'] = AudioTrackMenuItem;
+
+},{"48":48,"5":5,"83":83}],8:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+_dereq_(12);
+
+_dereq_(32);
+
+_dereq_(33);
+
+_dereq_(35);
+
+_dereq_(34);
+
+_dereq_(10);
+
+_dereq_(18);
+
+_dereq_(9);
+
+_dereq_(38);
+
+_dereq_(40);
+
+_dereq_(11);
+
+_dereq_(25);
+
+_dereq_(27);
+
+_dereq_(29);
+
+_dereq_(24);
+
+_dereq_(6);
+
+_dereq_(13);
+
+_dereq_(21);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file control-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+// Required children
+
+
+/**
+ * Container of main controls.
+ *
+ * @extends Component
+ */
+var ControlBar = function (_Component) {
+  _inherits(ControlBar, _Component);
+
+  function ControlBar() {
+    _classCallCheck(this, ControlBar);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+  ControlBar.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-control-bar',
+      dir: 'ltr'
+    }, {
+      // The control bar is a group, so it can contain menuitems
+      role: 'group'
+    });
+  };
+
+  return ControlBar;
+}(_component2['default']);
+
+/**
+ * Default options for `ControlBar`
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+ControlBar.prototype.options_ = {
+  children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle']
+};
+
+_component2['default'].registerComponent('ControlBar', ControlBar);
+exports['default'] = ControlBar;
+
+},{"10":10,"11":11,"12":12,"13":13,"18":18,"21":21,"24":24,"25":25,"27":27,"29":29,"32":32,"33":33,"34":34,"35":35,"38":38,"40":40,"5":5,"6":6,"9":9}],9:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _button = _dereq_(2);
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file fullscreen-toggle.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Toggle fullscreen video
+ *
+ * @extends Button
+ */
+var FullscreenToggle = function (_Button) {
+  _inherits(FullscreenToggle, _Button);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function FullscreenToggle(player, options) {
+    _classCallCheck(this, FullscreenToggle);
+
+    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
+
+    _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Handles fullscreenchange on the player and change control text accordingly.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The {@link Player#fullscreenchange} event that caused this function to be
+   *        called.
+   *
+   * @listens Player#fullscreenchange
+   */
+
+
+  FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
+    if (this.player_.isFullscreen()) {
+      this.controlText('Non-Fullscreen');
+    } else {
+      this.controlText('Fullscreen');
+    }
+  };
+
+  /**
+   * This gets called when an `FullscreenToggle` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  FullscreenToggle.prototype.handleClick = function handleClick(event) {
+    if (!this.player_.isFullscreen()) {
+      this.player_.requestFullscreen();
+    } else {
+      this.player_.exitFullscreen();
+    }
+  };
+
+  return FullscreenToggle;
+}(_button2['default']);
+
+/**
+ * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+FullscreenToggle.prototype.controlText_ = 'Fullscreen';
+
+_component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
+exports['default'] = FullscreenToggle;
+
+},{"2":2,"5":5}],10:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file live-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+// TODO - Future make it click to snap to live
+
+/**
+ * Displays the live indicator when duration is Infinity.
+ *
+ * @extends Component
+ */
+var LiveDisplay = function (_Component) {
+  _inherits(LiveDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function LiveDisplay(player, options) {
+    _classCallCheck(this, LiveDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.updateShowing();
+    _this.on(_this.player(), 'durationchange', _this.updateShowing);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  LiveDisplay.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-live-control vjs-control'
+    });
+
+    this.contentEl_ = Dom.createEl('div', {
+      className: 'vjs-live-display',
+      innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE')
+    }, {
+      'aria-live': 'off'
+    });
+
+    el.appendChild(this.contentEl_);
+    return el;
+  };
+
+  /**
+   * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
+   * it accordingly
+   *
+   * @param {EventTarget~Event} [event]
+   *        The {@link Player#durationchange} event that caused this function to run.
+   *
+   * @listens Player#durationchange
+   */
+
+
+  LiveDisplay.prototype.updateShowing = function updateShowing(event) {
+    if (this.player().duration() === Infinity) {
+      this.show();
+    } else {
+      this.hide();
+    }
+  };
+
+  return LiveDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('LiveDisplay', LiveDisplay);
+exports['default'] = LiveDisplay;
+
+},{"5":5,"81":81}],11:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _button = _dereq_(2);
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file mute-toggle.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A button component for muting the audio.
+ *
+ * @extends Button
+ */
+var MuteToggle = function (_Button) {
+  _inherits(MuteToggle, _Button);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function MuteToggle(player, options) {
+    _classCallCheck(this, MuteToggle);
+
+    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
+
+    _this.on(player, 'volumechange', _this.update);
+
+    // hide mute toggle if the current tech doesn't support volume control
+    if (player.tech_ && player.tech_.featuresVolumeControl === false) {
+      _this.addClass('vjs-hidden');
+    }
+
+    _this.on(player, 'loadstart', function () {
+      // We need to update the button to account for a default muted state.
+      this.update();
+
+      if (player.tech_.featuresVolumeControl === false) {
+        this.addClass('vjs-hidden');
+      } else {
+        this.removeClass('vjs-hidden');
+      }
+    });
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * This gets called when an `MuteToggle` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  MuteToggle.prototype.handleClick = function handleClick(event) {
+    this.player_.muted(this.player_.muted() ? false : true);
+  };
+
+  /**
+   * Update the state of volume.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The {@link Player#loadstart} event if this function was called through an
+   *        event.
+   *
+   * @listens Player#loadstart
+   */
+
+
+  MuteToggle.prototype.update = function update(event) {
+    var vol = this.player_.volume();
+    var level = 3;
+
+    if (vol === 0 || this.player_.muted()) {
+      level = 0;
+    } else if (vol < 0.33) {
+      level = 1;
+    } else if (vol < 0.67) {
+      level = 2;
+    }
+
+    // Don't rewrite the button text if the actual text doesn't change.
+    // This causes unnecessary and confusing information for screen reader users.
+    // This check is needed because this function gets called every time the volume level is changed.
+    var toMute = this.player_.muted() ? 'Unmute' : 'Mute';
+
+    if (this.controlText() !== toMute) {
+      this.controlText(toMute);
+    }
+
+    // TODO improve muted icon classes
+    for (var i = 0; i < 4; i++) {
+      Dom.removeElClass(this.el_, 'vjs-vol-' + i);
+    }
+    Dom.addElClass(this.el_, 'vjs-vol-' + level);
+  };
+
+  return MuteToggle;
+}(_button2['default']);
+
+/**
+ * The text that should display over the `MuteToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+MuteToggle.prototype.controlText_ = 'Mute';
+
+_component2['default'].registerComponent('MuteToggle', MuteToggle);
+exports['default'] = MuteToggle;
+
+},{"2":2,"5":5,"81":81}],12:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _button = _dereq_(2);
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-toggle.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Button to toggle between play and pause.
+ *
+ * @extends Button
+ */
+var PlayToggle = function (_Button) {
+  _inherits(PlayToggle, _Button);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PlayToggle(player, options) {
+    _classCallCheck(this, PlayToggle);
+
+    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
+
+    _this.on(player, 'play', _this.handlePlay);
+    _this.on(player, 'pause', _this.handlePause);
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * This gets called when an `PlayToggle` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  PlayToggle.prototype.handleClick = function handleClick(event) {
+    if (this.player_.paused()) {
+      this.player_.play();
+    } else {
+      this.player_.pause();
+    }
+  };
+
+  /**
+   * Add the vjs-playing class to the element so it can change appearance.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The event that caused this function to run.
+   *
+   * @listens Player#play
+   */
+
+
+  PlayToggle.prototype.handlePlay = function handlePlay(event) {
+    this.removeClass('vjs-paused');
+    this.addClass('vjs-playing');
+    // change the button text to "Pause"
+    this.controlText('Pause');
+  };
+
+  /**
+   * Add the vjs-paused class to the element so it can change appearance.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The event that caused this function to run.
+   *
+   * @listens Player#pause
+   */
+
+
+  PlayToggle.prototype.handlePause = function handlePause(event) {
+    this.removeClass('vjs-playing');
+    this.addClass('vjs-paused');
+    // change the button text to "Play"
+    this.controlText('Play');
+  };
+
+  return PlayToggle;
+}(_button2['default']);
+
+/**
+ * The text that should display over the `PlayToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+PlayToggle.prototype.controlText_ = 'Play';
+
+_component2['default'].registerComponent('PlayToggle', PlayToggle);
+exports['default'] = PlayToggle;
+
+},{"2":2,"5":5}],13:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _menuButton = _dereq_(47);
+
+var _menuButton2 = _interopRequireDefault(_menuButton);
+
+var _menu = _dereq_(49);
+
+var _menu2 = _interopRequireDefault(_menu);
+
+var _playbackRateMenuItem = _dereq_(14);
+
+var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file playback-rate-menu-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The component for controlling the playback rate.
+ *
+ * @extends MenuButton
+ */
+var PlaybackRateMenuButton = function (_MenuButton) {
+  _inherits(PlaybackRateMenuButton, _MenuButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PlaybackRateMenuButton(player, options) {
+    _classCallCheck(this, PlaybackRateMenuButton);
+
+    var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));
+
+    _this.updateVisibility();
+    _this.updateLabel();
+
+    _this.on(player, 'loadstart', _this.updateVisibility);
+    _this.on(player, 'ratechange', _this.updateLabel);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  PlaybackRateMenuButton.prototype.createEl = function createEl() {
+    var el = _MenuButton.prototype.createEl.call(this);
+
+    this.labelEl_ = Dom.createEl('div', {
+      className: 'vjs-playback-rate-value',
+      innerHTML: 1.0
+    });
+
+    el.appendChild(this.labelEl_);
+
+    return el;
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Create the playback rate menu
+   *
+   * @return {Menu}
+   *         Menu object populated with {@link PlaybackRateMenuItem}s
+   */
+
+
+  PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
+    var menu = new _menu2['default'](this.player());
+    var rates = this.playbackRates();
+
+    if (rates) {
+      for (var i = rates.length - 1; i >= 0; i--) {
+        menu.addChild(new _playbackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' }));
+      }
+    }
+
+    return menu;
+  };
+
+  /**
+   * Updates ARIA accessibility attributes
+   */
+
+
+  PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
+    // Current playback rate
+    this.el().setAttribute('aria-valuenow', this.player().playbackRate());
+  };
+
+  /**
+   * This gets called when an `PlaybackRateMenuButton` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
+    // select next rate option
+    var currentRate = this.player().playbackRate();
+    var rates = this.playbackRates();
+
+    // this will select first one if the last one currently selected
+    var newRate = rates[0];
+
+    for (var i = 0; i < rates.length; i++) {
+      if (rates[i] > currentRate) {
+        newRate = rates[i];
+        break;
+      }
+    }
+    this.player().playbackRate(newRate);
+  };
+
+  /**
+   * Get possible playback rates
+   *
+   * @return {Array}
+   *         All possible playback rates
+   */
+
+
+  PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
+    return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
+  };
+
+  /**
+   * Get whether playback rates is supported by the tech
+   * and an array of playback rates exists
+   *
+   * @return {boolean}
+   *         Whether changing playback rate is supported
+   */
+
+
+  PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
+    return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
+  };
+
+  /**
+   * Hide playback rate controls when they're no playback rate options to select
+   *
+   * @param {EventTarget~Event} [event]
+   *        The event that caused this function to run.
+   *
+   * @listens Player#loadstart
+   */
+
+
+  PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
+    if (this.playbackRateSupported()) {
+      this.removeClass('vjs-hidden');
+    } else {
+      this.addClass('vjs-hidden');
+    }
+  };
+
+  /**
+   * Update button label when rate changed
+   *
+   * @param {EventTarget~Event} [event]
+   *        The event that caused this function to run.
+   *
+   * @listens Player#ratechange
+   */
+
+
+  PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
+    if (this.playbackRateSupported()) {
+      this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
+    }
+  };
+
+  return PlaybackRateMenuButton;
+}(_menuButton2['default']);
+
+/**
+ * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
+
+_component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
+exports['default'] = PlaybackRateMenuButton;
+
+},{"14":14,"47":47,"49":49,"5":5,"81":81}],14:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _menuItem = _dereq_(48);
+
+var _menuItem2 = _interopRequireDefault(_menuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file playback-rate-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The specific menu item type for selecting a playback rate.
+ *
+ * @extends MenuItem
+ */
+var PlaybackRateMenuItem = function (_MenuItem) {
+  _inherits(PlaybackRateMenuItem, _MenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PlaybackRateMenuItem(player, options) {
+    _classCallCheck(this, PlaybackRateMenuItem);
+
+    var label = options.rate;
+    var rate = parseFloat(label, 10);
+
+    // Modify options for parent MenuItem class's init.
+    options.label = label;
+    options.selected = rate === 1;
+
+    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+    _this.label = label;
+    _this.rate = rate;
+
+    _this.on(player, 'ratechange', _this.update);
+    return _this;
+  }
+
+  /**
+   * This gets called when an `PlaybackRateMenuItem` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
+    _MenuItem.prototype.handleClick.call(this);
+    this.player().playbackRate(this.rate);
+  };
+
+  /**
+   * Update the PlaybackRateMenuItem when the playbackrate changes.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `ratechange` event that caused this function to run.
+   *
+   * @listens Player#ratechange
+   */
+
+
+  PlaybackRateMenuItem.prototype.update = function update(event) {
+    this.selected(this.player().playbackRate() === this.rate);
+  };
+
+  return PlaybackRateMenuItem;
+}(_menuItem2['default']);
+
+/**
+ * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+PlaybackRateMenuItem.prototype.contentElType = 'button';
+
+_component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
+exports['default'] = PlaybackRateMenuItem;
+
+},{"48":48,"5":5}],15:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file load-progress-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows loading progress
+ *
+ * @extends Component
+ */
+var LoadProgressBar = function (_Component) {
+  _inherits(LoadProgressBar, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function LoadProgressBar(player, options) {
+    _classCallCheck(this, LoadProgressBar);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.partEls_ = [];
+    _this.on(player, 'progress', _this.update);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  LoadProgressBar.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-load-progress',
+      innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
+    });
+  };
+
+  /**
+   * Update progress bar
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `progress` event that caused this function to run.
+   *
+   * @listens Player#progress
+   */
+
+
+  LoadProgressBar.prototype.update = function update(event) {
+    var buffered = this.player_.buffered();
+    var duration = this.player_.duration();
+    var bufferedEnd = this.player_.bufferedEnd();
+    var children = this.partEls_;
+
+    // get the percent width of a time compared to the total end
+    var percentify = function percentify(time, end) {
+      // no NaN
+      var percent = time / end || 0;
+
+      return (percent >= 1 ? 1 : percent) * 100 + '%';
+    };
+
+    // update the width of the progress bar
+    this.el_.style.width = percentify(bufferedEnd, duration);
+
+    // add child elements to represent the individual buffered time ranges
+    for (var i = 0; i < buffered.length; i++) {
+      var start = buffered.start(i);
+      var end = buffered.end(i);
+      var part = children[i];
+
+      if (!part) {
+        part = this.el_.appendChild(Dom.createEl());
+        children[i] = part;
+      }
+
+      // set the percent based on the width of the progress bar (bufferedEnd)
+      part.style.left = percentify(start, bufferedEnd);
+      part.style.width = percentify(end - start, bufferedEnd);
+    }
+
+    // remove unused buffered range elements
+    for (var _i = children.length; _i > buffered.length; _i--) {
+      this.el_.removeChild(children[_i - 1]);
+    }
+    children.length = buffered.length;
+  };
+
+  return LoadProgressBar;
+}(_component2['default']);
+
+_component2['default'].registerComponent('LoadProgressBar', LoadProgressBar);
+exports['default'] = LoadProgressBar;
+
+},{"5":5,"81":81}],16:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+var _computedStyle = _dereq_(80);
+
+var _computedStyle2 = _interopRequireDefault(_computedStyle);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file mouse-time-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The Mouse Time Display component shows the time you will seek to
+ * when hovering over the progress bar
+ *
+ * @extends Component
+ */
+var MouseTimeDisplay = function (_Component) {
+  _inherits(MouseTimeDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function MouseTimeDisplay(player, options) {
+    _classCallCheck(this, MouseTimeDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
+      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
+    }
+
+    if (_this.keepTooltipsInside) {
+      _this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' });
+      _this.el().appendChild(_this.tooltip);
+      _this.addClass('vjs-keep-tooltips-inside');
+    }
+
+    _this.update(0, 0);
+
+    player.on('ready', function () {
+      _this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25));
+    });
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  MouseTimeDisplay.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-mouse-display'
+    });
+  };
+
+  /**
+   * Handle the mouse move event on the `MouseTimeDisplay`.
+   *
+   * @param {EventTarget~Event} event
+   *        The `mousemove` event that caused this to event to run.
+   *
+   * @listen mousemove
+   */
+
+
+  MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) {
+    var duration = this.player_.duration();
+    var newTime = this.calculateDistance(event) * duration;
+    var position = event.pageX - Dom.findElPosition(this.el().parentNode).left;
+
+    this.update(newTime, position);
+  };
+
+  /**
+   * Update the time and posistion of the `MouseTimeDisplay`.
+   *
+   * @param {number} newTime
+   *        Time to change the `MouseTimeDisplay` to.
+   *
+   * @param {nubmer} position
+   *        Postion from the left of the in pixels.
+   */
+
+
+  MouseTimeDisplay.prototype.update = function update(newTime, position) {
+    var time = (0, _formatTime2['default'])(newTime, this.player_.duration());
+
+    this.el().style.left = position + 'px';
+    this.el().setAttribute('data-current-time', time);
+
+    if (this.keepTooltipsInside) {
+      var clampedPosition = this.clampPosition_(position);
+      var difference = position - clampedPosition + 1;
+      var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
+      var tooltipWidthHalf = tooltipWidth / 2;
+
+      this.tooltip.innerHTML = time;
+      this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px';
+    }
+  };
+
+  /**
+   * Get the mouse pointers x coordinate in pixels.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `mousemove` event that was passed to this function by
+   *        {@link MouseTimeDisplay#handleMouseMove}
+   *
+   * @return {number}
+   *         THe x position in pixels of the mouse pointer.
+   */
+
+
+  MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) {
+    return Dom.getPointerPosition(this.el().parentNode, event).x;
+  };
+
+  /**
+   * This takes in a horizontal position for the bar and returns a clamped position.
+   * Clamped position means that it will keep the position greater than half the width
+   * of the tooltip and smaller than the player width minus half the width o the tooltip.
+   * It will only clamp the position if `keepTooltipsInside` option is set.
+   *
+   * @param {number} position
+   *        The position the bar wants to be
+   *
+   * @return {number}
+   *         The (potentially) new clamped position.
+   *
+   * @private
+   */
+
+
+  MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) {
+    if (!this.keepTooltipsInside) {
+      return position;
+    }
+
+    var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
+    var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
+    var tooltipWidthHalf = tooltipWidth / 2;
+    var actualPosition = position;
+
+    if (position < tooltipWidthHalf) {
+      actualPosition = Math.ceil(tooltipWidthHalf);
+    } else if (position > playerWidth - tooltipWidthHalf) {
+      actualPosition = Math.floor(playerWidth - tooltipWidthHalf);
+    }
+
+    return actualPosition;
+  };
+
+  return MouseTimeDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay);
+exports['default'] = MouseTimeDisplay;
+
+},{"5":5,"80":80,"81":81,"83":83,"84":84}],17:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-progress-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows play progress
+ *
+ * @extends Component
+ */
+var PlayProgressBar = function (_Component) {
+  _inherits(PlayProgressBar, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PlayProgressBar(player, options) {
+    _classCallCheck(this, PlayProgressBar);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.updateDataAttr();
+    _this.on(player, 'timeupdate', _this.updateDataAttr);
+    player.ready(Fn.bind(_this, _this.updateDataAttr));
+
+    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
+      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
+    }
+
+    if (_this.keepTooltipsInside) {
+      _this.addClass('vjs-keep-tooltips-inside');
+    }
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  PlayProgressBar.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-play-progress vjs-slider-bar',
+      innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
+    });
+  };
+
+  /**
+   * Update the data-current-time attribute on the `PlayProgressBar`.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` event that caused this to run.
+   *
+   * @listens Player#timeupdate
+   */
+
+
+  PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
+    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+
+    this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration()));
+  };
+
+  return PlayProgressBar;
+}(_component2['default']);
+
+_component2['default'].registerComponent('PlayProgressBar', PlayProgressBar);
+exports['default'] = PlayProgressBar;
+
+},{"5":5,"83":83,"84":84}],18:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+_dereq_(19);
+
+_dereq_(16);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file progress-control.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The Progress Control component contains the seek bar, load progress,
+ * and play progress.
+ *
+ * @extends Component
+ */
+var ProgressControl = function (_Component) {
+  _inherits(ProgressControl, _Component);
+
+  function ProgressControl() {
+    _classCallCheck(this, ProgressControl);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+  ProgressControl.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-progress-control vjs-control'
+    });
+  };
+
+  return ProgressControl;
+}(_component2['default']);
+
+/**
+ * Default options for `ProgressControl`
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+ProgressControl.prototype.options_ = {
+  children: ['seekBar']
+};
+
+_component2['default'].registerComponent('ProgressControl', ProgressControl);
+exports['default'] = ProgressControl;
+
+},{"16":16,"19":19,"5":5}],19:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _slider = _dereq_(57);
+
+var _slider2 = _interopRequireDefault(_slider);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+var _computedStyle = _dereq_(80);
+
+var _computedStyle2 = _interopRequireDefault(_computedStyle);
+
+_dereq_(15);
+
+_dereq_(17);
+
+_dereq_(20);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file seek-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Seek Bar and holder for the progress bars
+ *
+ * @extends Slider
+ */
+var SeekBar = function (_Slider) {
+  _inherits(SeekBar, _Slider);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function SeekBar(player, options) {
+    _classCallCheck(this, SeekBar);
+
+    var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));
+
+    _this.on(player, 'timeupdate', _this.updateProgress);
+    _this.on(player, 'ended', _this.updateProgress);
+    player.ready(Fn.bind(_this, _this.updateProgress));
+
+    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
+      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
+    }
+
+    if (_this.keepTooltipsInside) {
+      _this.tooltipProgressBar = _this.addChild('TooltipProgressBar');
+    }
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  SeekBar.prototype.createEl = function createEl() {
+    return _Slider.prototype.createEl.call(this, 'div', {
+      className: 'vjs-progress-holder'
+    }, {
+      'aria-label': 'progress bar'
+    });
+  };
+
+  /**
+   * Update the seek bars tooltip and width.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` or `ended` event that caused this to run.
+   *
+   * @listens Player#timeupdate
+   * @listens Player#ended
+   */
+
+
+  SeekBar.prototype.updateProgress = function updateProgress(event) {
+    this.updateAriaAttributes(this.el_);
+
+    if (this.keepTooltipsInside) {
+      this.updateAriaAttributes(this.tooltipProgressBar.el_);
+      this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;
+
+      var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
+      var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width'));
+      var tooltipStyle = this.tooltipProgressBar.el().style;
+
+      tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px';
+      tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';
+      tooltipStyle.right = '-' + tooltipWidth / 2 + 'px';
+    }
+  };
+
+  /**
+   * Update ARIA accessibility attributes
+   *
+   * @param {Element} el
+   *        The element to update with aria accessibility attributes.
+   */
+
+
+  SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) {
+    // Allows for smooth scrubbing, when player can't keep up.
+    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+
+    // machine readable value of progress bar (percentage complete)
+    el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2));
+    // human readable value of progress bar (time complete)
+    el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration()));
+  };
+
+  /**
+   * Get percentage of video played
+   *
+    * @return {Number} Percentage played
+   */
+
+
+  SeekBar.prototype.getPercent = function getPercent() {
+    var percent = this.player_.currentTime() / this.player_.duration();
+
+    return percent >= 1 ? 1 : percent;
+  };
+
+  /**
+   * Handle mouse down on seek bar
+   *
+   * @param {EventTarget~Event} event
+   *        The `mousedown` event that caused this to run.
+   *
+   * @listens mousedown
+   */
+
+
+  SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
+    _Slider.prototype.handleMouseDown.call(this, event);
+
+    this.player_.scrubbing(true);
+
+    this.videoWasPlaying = !this.player_.paused();
+    this.player_.pause();
+  };
+
+  /**
+   * Handle mouse move on seek bar
+   *
+   * @param {EventTarget~Event} event
+   *        The `mousemove` event that caused this to run.
+   *
+   * @listens mousemove
+   */
+
+
+  SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
+    var newTime = this.calculateDistance(event) * this.player_.duration();
+
+    // Don't let video end while scrubbing.
+    if (newTime === this.player_.duration()) {
+      newTime = newTime - 0.1;
+    }
+
+    // Set new time (tell player to seek to new time)
+    this.player_.currentTime(newTime);
+  };
+
+  /**
+   * Handle mouse up on seek bar
+   *
+   * @param {EventTarget~Event} event
+   *        The `mouseup` event that caused this to run.
+   *
+   * @listens mouseup
+   */
+
+
+  SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
+    _Slider.prototype.handleMouseUp.call(this, event);
+
+    this.player_.scrubbing(false);
+    if (this.videoWasPlaying) {
+      this.player_.play();
+    }
+  };
+
+  /**
+   * Move more quickly fast forward for keyboard-only users
+   */
+
+
+  SeekBar.prototype.stepForward = function stepForward() {
+    // more quickly fast forward for keyboard-only users
+    this.player_.currentTime(this.player_.currentTime() + 5);
+  };
+
+  /**
+   * Move more quickly rewind for keyboard-only users
+   */
+
+
+  SeekBar.prototype.stepBack = function stepBack() {
+    // more quickly rewind for keyboard-only users
+    this.player_.currentTime(this.player_.currentTime() - 5);
+  };
+
+  return SeekBar;
+}(_slider2['default']);
+
+/**
+ * Default options for the `SeekBar`
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+SeekBar.prototype.options_ = {
+  children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'],
+  barName: 'playProgressBar'
+};
+
+/**
+ * Call the update event for this Slider when this event happens on the player.
+ *
+ * @type {string}
+ */
+SeekBar.prototype.playerEvent = 'timeupdate';
+
+_component2['default'].registerComponent('SeekBar', SeekBar);
+exports['default'] = SeekBar;
+
+},{"15":15,"17":17,"20":20,"5":5,"57":57,"80":80,"83":83,"84":84}],20:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-progress-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows play progress
+ *
+ * @extends Component
+ */
+var TooltipProgressBar = function (_Component) {
+  _inherits(TooltipProgressBar, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function TooltipProgressBar(player, options) {
+    _classCallCheck(this, TooltipProgressBar);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.updateDataAttr();
+    _this.on(player, 'timeupdate', _this.updateDataAttr);
+    player.ready(Fn.bind(_this, _this.updateDataAttr));
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  TooltipProgressBar.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-tooltip-progress-bar vjs-slider-bar',
+      innerHTML: '<div class="vjs-time-tooltip"></div>\n        <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
+    });
+
+    this.tooltip = el.querySelector('.vjs-time-tooltip');
+
+    return el;
+  };
+
+  /**
+   * Updatet the data-current-time attribute for TooltipProgressBar
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` event that caused this function to run.
+   *
+   * @listens Player#timeupdate
+   */
+
+
+  TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
+    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+    var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
+
+    this.el_.setAttribute('data-current-time', formattedTime);
+    this.tooltip.innerHTML = formattedTime;
+  };
+
+  return TooltipProgressBar;
+}(_component2['default']);
+
+_component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
+exports['default'] = TooltipProgressBar;
+
+},{"5":5,"83":83,"84":84}],21:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _spacer = _dereq_(22);
+
+var _spacer2 = _interopRequireDefault(_spacer);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file custom-control-spacer.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Spacer specifically meant to be used as an insertion point for new plugins, etc.
+ *
+ * @extends Spacer
+ */
+var CustomControlSpacer = function (_Spacer) {
+  _inherits(CustomControlSpacer, _Spacer);
+
+  function CustomControlSpacer() {
+    _classCallCheck(this, CustomControlSpacer);
+
+    return _possibleConstructorReturn(this, _Spacer.apply(this, arguments));
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+  CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  CustomControlSpacer.prototype.createEl = function createEl() {
+    var el = _Spacer.prototype.createEl.call(this, {
+      className: this.buildCSSClass()
+    });
+
+    // No-flex/table-cell mode requires there be some content
+    // in the cell to fill the remaining space of the table.
+    el.innerHTML = '&nbsp;';
+    return el;
+  };
+
+  return CustomControlSpacer;
+}(_spacer2['default']);
+
+_component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer);
+exports['default'] = CustomControlSpacer;
+
+},{"22":22,"5":5}],22:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file spacer.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Just an empty spacer element that can be used as an append point for plugins, etc.
+ * Also can be used to create space between elements when necessary.
+ *
+ * @extends Component
+ */
+var Spacer = function (_Component) {
+  _inherits(Spacer, _Component);
+
+  function Spacer() {
+    _classCallCheck(this, Spacer);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+  Spacer.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  Spacer.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: this.buildCSSClass()
+    });
+  };
+
+  return Spacer;
+}(_component2['default']);
+
+_component2['default'].registerComponent('Spacer', Spacer);
+
+exports['default'] = Spacer;
+
+},{"5":5}],23:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackMenuItem = _dereq_(31);
+
+var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file caption-settings-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The menu item for caption track settings menu
+ *
+ * @extends TextTrackMenuItem
+ */
+var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
+  _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function CaptionSettingsMenuItem(player, options) {
+    _classCallCheck(this, CaptionSettingsMenuItem);
+
+    options.track = {
+      player: player,
+      kind: options.kind,
+      label: options.kind + ' settings',
+      selectable: false,
+      'default': false,
+      mode: 'disabled'
+    };
+
+    // CaptionSettingsMenuItem has no concept of 'selected'
+    options.selectable = false;
+
+    var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
+
+    _this.addClass('vjs-texttrack-settings');
+    _this.controlText(', opens ' + options.kind + ' settings dialog');
+    return _this;
+  }
+
+  /**
+   * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
+    this.player().getChild('textTrackSettings').show();
+    this.player().getChild('textTrackSettings').el_.focus();
+  };
+
+  return CaptionSettingsMenuItem;
+}(_textTrackMenuItem2['default']);
+
+_component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
+exports['default'] = CaptionSettingsMenuItem;
+
+},{"31":31,"5":5}],24:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackButton = _dereq_(30);
+
+var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _captionSettingsMenuItem = _dereq_(23);
+
+var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file captions-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The button component for toggling and selecting captions
+ *
+ * @extends TextTrackButton
+ */
+var CaptionsButton = function (_TextTrackButton) {
+  _inherits(CaptionsButton, _TextTrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function to call when this component is ready.
+   */
+  function CaptionsButton(player, options, ready) {
+    _classCallCheck(this, CaptionsButton);
+
+    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+
+    _this.el_.setAttribute('aria-label', 'Captions Menu');
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Update caption menu items
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `addtrack` or `removetrack` event that caused this function to be
+   *        called.
+   *
+   * @listens TextTrackList#addtrack
+   * @listens TextTrackList#removetrack
+   */
+
+
+  CaptionsButton.prototype.update = function update(event) {
+    var threshold = 2;
+
+    _TextTrackButton.prototype.update.call(this);
+
+    // if native, then threshold is 1 because no settings button
+    if (this.player().tech_ && this.player().tech_.featuresNativeTextTracks) {
+      threshold = 1;
+    }
+
+    if (this.items && this.items.length > threshold) {
+      this.show();
+    } else {
+      this.hide();
+    }
+  };
+
+  /**
+   * Create caption menu items
+   *
+   * @return {CaptionSettingsMenuItem[]}
+   *         The array of current menu items.
+   */
+
+
+  CaptionsButton.prototype.createItems = function createItems() {
+    var items = [];
+
+    if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
+      items.push(new _captionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ }));
+    }
+
+    return _TextTrackButton.prototype.createItems.call(this, items);
+  };
+
+  return CaptionsButton;
+}(_textTrackButton2['default']);
+
+/**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+CaptionsButton.prototype.kind_ = 'captions';
+
+/**
+ * The text that should display over the `CaptionsButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+CaptionsButton.prototype.controlText_ = 'Captions';
+
+_component2['default'].registerComponent('CaptionsButton', CaptionsButton);
+exports['default'] = CaptionsButton;
+
+},{"23":23,"30":30,"5":5}],25:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackButton = _dereq_(30);
+
+var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _chaptersTrackMenuItem = _dereq_(26);
+
+var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem);
+
+var _toTitleCase = _dereq_(91);
+
+var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file chapters-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The button component for toggling and selecting chapters
+ * Chapters act much differently than other text tracks
+ * Cues are navigation vs. other tracks of alternative languages
+ *
+ * @extends TextTrackButton
+ */
+var ChaptersButton = function (_TextTrackButton) {
+  _inherits(ChaptersButton, _TextTrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function to call when this function is ready.
+   */
+  function ChaptersButton(player, options, ready) {
+    _classCallCheck(this, ChaptersButton);
+
+    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+
+    _this.el_.setAttribute('aria-label', 'Chapters Menu');
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Update the menu based on the current state of its items.
+   *
+   * @param {EventTarget~Event} [event]
+   *        An event that triggered this function to run.
+   *
+   * @listens TextTrackList#addtrack
+   * @listens TextTrackList#removetrack
+   * @listens TextTrackList#change
+   */
+
+
+  ChaptersButton.prototype.update = function update(event) {
+    if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
+      this.setTrack(this.findChaptersTrack());
+    }
+    _TextTrackButton.prototype.update.call(this);
+  };
+
+  /**
+   * Set the currently selected track for the chapters button.
+   *
+   * @param {TextTrack} track
+   *        The new track to select. Nothing will change if this is the currently selected
+   *        track.
+   */
+
+
+  ChaptersButton.prototype.setTrack = function setTrack(track) {
+    if (this.track_ === track) {
+      return;
+    }
+
+    if (!this.updateHandler_) {
+      this.updateHandler_ = this.update.bind(this);
+    }
+
+    // here this.track_ refers to the old track instance
+    if (this.track_) {
+      var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+      if (remoteTextTrackEl) {
+        remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
+      }
+
+      this.track_ = null;
+    }
+
+    this.track_ = track;
+
+    // here this.track_ refers to the new track instance
+    if (this.track_) {
+      this.track_.mode = 'hidden';
+
+      var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+      if (_remoteTextTrackEl) {
+        _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
+      }
+    }
+  };
+
+  /**
+   * Find the track object that is currently in use by this ChaptersButton
+   *
+   * @return {TextTrack|undefined}
+   *         The current track or undefined if none was found.
+   */
+
+
+  ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
+    var tracks = this.player_.textTracks() || [];
+
+    for (var i = tracks.length - 1; i >= 0; i--) {
+      // We will always choose the last track as our chaptersTrack
+      var track = tracks[i];
+
+      if (track.kind === this.kind_) {
+        return track;
+      }
+    }
+  };
+
+  /**
+   * Get the caption for the ChaptersButton based on the track label. This will also
+   * use the current tracks localized kind as a fallback if a label does not exist.
+   *
+   * @return {string}
+   *         The tracks current label or the localized track kind.
+   */
+
+
+  ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
+    if (this.track_ && this.track_.label) {
+      return this.track_.label;
+    }
+    return this.localize((0, _toTitleCase2['default'])(this.kind_));
+  };
+
+  /**
+   * Create menu from chapter track
+   *
+   * @return {Menu}
+   *         New menu for the chapter buttons
+   */
+
+
+  ChaptersButton.prototype.createMenu = function createMenu() {
+    this.options_.title = this.getMenuCaption();
+    return _TextTrackButton.prototype.createMenu.call(this);
+  };
+
+  /**
+   * Create a menu item for each text track
+   *
+   * @return {TextTrackMenuItem[]}
+   *         Array of menu items
+   */
+
+
+  ChaptersButton.prototype.createItems = function createItems() {
+    var items = [];
+
+    if (!this.track_) {
+      return items;
+    }
+
+    var cues = this.track_.cues;
+
+    if (!cues) {
+      return items;
+    }
+
+    for (var i = 0, l = cues.length; i < l; i++) {
+      var cue = cues[i];
+      var mi = new _chaptersTrackMenuItem2['default'](this.player_, { track: this.track_, cue: cue });
+
+      items.push(mi);
+    }
+
+    return items;
+  };
+
+  return ChaptersButton;
+}(_textTrackButton2['default']);
+
+/**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+ChaptersButton.prototype.kind_ = 'chapters';
+
+/**
+ * The text that should display over the `ChaptersButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+ChaptersButton.prototype.controlText_ = 'Chapters';
+
+_component2['default'].registerComponent('ChaptersButton', ChaptersButton);
+exports['default'] = ChaptersButton;
+
+},{"26":26,"30":30,"5":5,"91":91}],26:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _menuItem = _dereq_(48);
+
+var _menuItem2 = _interopRequireDefault(_menuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file chapters-track-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The chapter track menu item
+ *
+ * @extends MenuItem
+ */
+var ChaptersTrackMenuItem = function (_MenuItem) {
+  _inherits(ChaptersTrackMenuItem, _MenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function ChaptersTrackMenuItem(player, options) {
+    _classCallCheck(this, ChaptersTrackMenuItem);
+
+    var track = options.track;
+    var cue = options.cue;
+    var currentTime = player.currentTime();
+
+    // Modify options for parent MenuItem class's init.
+    options.selectable = true;
+    options.label = cue.text;
+    options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
+
+    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+    _this.track = track;
+    _this.cue = cue;
+    track.addEventListener('cuechange', Fn.bind(_this, _this.update));
+    return _this;
+  }
+
+  /**
+   * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
+    _MenuItem.prototype.handleClick.call(this);
+    this.player_.currentTime(this.cue.startTime);
+    this.update(this.cue.startTime);
+  };
+
+  /**
+   * Update chapter menu item
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `cuechange` event that caused this function to run.
+   *
+   * @listens TextTrack#cuechange
+   */
+
+
+  ChaptersTrackMenuItem.prototype.update = function update(event) {
+    var cue = this.cue;
+    var currentTime = this.player_.currentTime();
+
+    // vjs.log(currentTime, cue.startTime);
+    this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
+  };
+
+  return ChaptersTrackMenuItem;
+}(_menuItem2['default']);
+
+_component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
+exports['default'] = ChaptersTrackMenuItem;
+
+},{"48":48,"5":5,"83":83}],27:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackButton = _dereq_(30);
+
+var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file descriptions-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The button component for toggling and selecting descriptions
+ *
+ * @extends TextTrackButton
+ */
+var DescriptionsButton = function (_TextTrackButton) {
+  _inherits(DescriptionsButton, _TextTrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function to call when this component is ready.
+   */
+  function DescriptionsButton(player, options, ready) {
+    _classCallCheck(this, DescriptionsButton);
+
+    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+
+    _this.el_.setAttribute('aria-label', 'Descriptions Menu');
+
+    var tracks = player.textTracks();
+
+    if (tracks) {
+      (function () {
+        var changeHandler = Fn.bind(_this, _this.handleTracksChange);
+
+        tracks.addEventListener('change', changeHandler);
+        _this.on('dispose', function () {
+          tracks.removeEventListener('change', changeHandler);
+        });
+      })();
+    }
+    return _this;
+  }
+
+  /**
+   * Handle text track change
+   *
+   * @param {EventTarget~Event} event
+   *        The event that caused this function to run
+   *
+   * @listens TextTrackList#change
+   */
+
+
+  DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
+    var tracks = this.player().textTracks();
+    var disabled = false;
+
+    // Check whether a track of a different kind is showing
+    for (var i = 0, l = tracks.length; i < l; i++) {
+      var track = tracks[i];
+
+      if (track.kind !== this.kind_ && track.mode === 'showing') {
+        disabled = true;
+        break;
+      }
+    }
+
+    // If another track is showing, disable this menu button
+    if (disabled) {
+      this.disable();
+    } else {
+      this.enable();
+    }
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+  };
+
+  return DescriptionsButton;
+}(_textTrackButton2['default']);
+
+/**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+DescriptionsButton.prototype.kind_ = 'descriptions';
+
+/**
+ * The text that should display over the `DescriptionsButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+DescriptionsButton.prototype.controlText_ = 'Descriptions';
+
+_component2['default'].registerComponent('DescriptionsButton', DescriptionsButton);
+exports['default'] = DescriptionsButton;
+
+},{"30":30,"5":5,"83":83}],28:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackMenuItem = _dereq_(31);
+
+var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file off-text-track-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A special menu item for turning of a specific type of text track
+ *
+ * @extends TextTrackMenuItem
+ */
+var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
+  _inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function OffTextTrackMenuItem(player, options) {
+    _classCallCheck(this, OffTextTrackMenuItem);
+
+    // Create pseudo track info
+    // Requires options['kind']
+    options.track = {
+      player: player,
+      kind: options.kind,
+      label: options.kind + ' off',
+      'default': false,
+      mode: 'disabled'
+    };
+
+    // MenuItem is selectable
+    options.selectable = true;
+
+    var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
+
+    _this.selected(true);
+    return _this;
+  }
+
+  /**
+   * Handle text track change
+   *
+   * @param {EventTarget~Event} event
+   *        The event that caused this function to run
+   */
+
+
+  OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+    var tracks = this.player().textTracks();
+    var selected = true;
+
+    for (var i = 0, l = tracks.length; i < l; i++) {
+      var track = tracks[i];
+
+      if (track.kind === this.track.kind && track.mode === 'showing') {
+        selected = false;
+        break;
+      }
+    }
+
+    this.selected(selected);
+  };
+
+  return OffTextTrackMenuItem;
+}(_textTrackMenuItem2['default']);
+
+_component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
+exports['default'] = OffTextTrackMenuItem;
+
+},{"31":31,"5":5}],29:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackButton = _dereq_(30);
+
+var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file subtitles-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The button component for toggling and selecting subtitles
+ *
+ * @extends TextTrackButton
+ */
+var SubtitlesButton = function (_TextTrackButton) {
+  _inherits(SubtitlesButton, _TextTrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function to call when this component is ready.
+   */
+  function SubtitlesButton(player, options, ready) {
+    _classCallCheck(this, SubtitlesButton);
+
+    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+
+    _this.el_.setAttribute('aria-label', 'Subtitles Menu');
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+  };
+
+  return SubtitlesButton;
+}(_textTrackButton2['default']);
+
+/**
+ * `kind` of TextTrack to look for to associate it with this menu.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+SubtitlesButton.prototype.kind_ = 'subtitles';
+
+/**
+ * The text that should display over the `SubtitlesButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+SubtitlesButton.prototype.controlText_ = 'Subtitles';
+
+_component2['default'].registerComponent('SubtitlesButton', SubtitlesButton);
+exports['default'] = SubtitlesButton;
+
+},{"30":30,"5":5}],30:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackButton = _dereq_(36);
+
+var _trackButton2 = _interopRequireDefault(_trackButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _textTrackMenuItem = _dereq_(31);
+
+var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
+
+var _offTextTrackMenuItem = _dereq_(28);
+
+var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The base class for buttons that toggle specific text track types (e.g. subtitles)
+ *
+ * @extends MenuButton
+ */
+var TextTrackButton = function (_TrackButton) {
+  _inherits(TextTrackButton, _TrackButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   */
+  function TextTrackButton(player) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    _classCallCheck(this, TextTrackButton);
+
+    options.tracks = player.textTracks();
+
+    return _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
+  }
+
+  /**
+   * Create a menu item for each text track
+   *
+   * @param {TextTrackMenuItem[]} [items=[]]
+   *        Existing array of items to use during creation
+   *
+   * @return {TextTrackMenuItem[]}
+   *         Array of menu items that were created
+   */
+
+
+  TextTrackButton.prototype.createItems = function createItems() {
+    var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    // Add an OFF menu item to turn all tracks off
+    items.push(new _offTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ }));
+
+    var tracks = this.player_.textTracks();
+
+    if (!tracks) {
+      return items;
+    }
+
+    for (var i = 0; i < tracks.length; i++) {
+      var track = tracks[i];
+
+      // only add tracks that are of the appropriate kind and have a label
+      if (track.kind === this.kind_) {
+        items.push(new _textTrackMenuItem2['default'](this.player_, {
+          track: track,
+          // MenuItem is selectable
+          selectable: true
+        }));
+      }
+    }
+
+    return items;
+  };
+
+  return TextTrackButton;
+}(_trackButton2['default']);
+
+_component2['default'].registerComponent('TextTrackButton', TextTrackButton);
+exports['default'] = TextTrackButton;
+
+},{"28":28,"31":31,"36":36,"5":5}],31:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+var _menuItem = _dereq_(48);
+
+var _menuItem2 = _interopRequireDefault(_menuItem);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The specific menu item type for selecting a language within a text track kind
+ *
+ * @extends MenuItem
+ */
+var TextTrackMenuItem = function (_MenuItem) {
+  _inherits(TextTrackMenuItem, _MenuItem);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function TextTrackMenuItem(player, options) {
+    _classCallCheck(this, TextTrackMenuItem);
+
+    var track = options.track;
+    var tracks = player.textTracks();
+
+    // Modify options for parent MenuItem class's init.
+    options.label = track.label || track.language || 'Unknown';
+    options.selected = track['default'] || track.mode === 'showing';
+
+    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+    _this.track = track;
+
+    if (tracks) {
+      (function () {
+        var changeHandler = Fn.bind(_this, _this.handleTracksChange);
+
+        tracks.addEventListener('change', changeHandler);
+        _this.on('dispose', function () {
+          tracks.removeEventListener('change', changeHandler);
+        });
+      })();
+    }
+
+    // iOS7 doesn't dispatch change events to TextTrackLists when an
+    // associated track's mode changes. Without something like
+    // Object.observe() (also not present on iOS7), it's not
+    // possible to detect changes to the mode attribute and polyfill
+    // the change event. As a poor substitute, we manually dispatch
+    // change events whenever the controls modify the mode.
+    if (tracks && tracks.onchange === undefined) {
+      (function () {
+        var event = void 0;
+
+        _this.on(['tap', 'click'], function () {
+          if (_typeof(_window2['default'].Event) !== 'object') {
+            // Android 2.3 throws an Illegal Constructor error for window.Event
+            try {
+              event = new _window2['default'].Event('change');
+            } catch (err) {
+              // continue regardless of error
+            }
+          }
+
+          if (!event) {
+            event = _document2['default'].createEvent('Event');
+            event.initEvent('change', true, true);
+          }
+
+          tracks.dispatchEvent(event);
+        });
+      })();
+    }
+    return _this;
+  }
+
+  /**
+   * This gets called when an `TextTrackMenuItem` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
+    var kind = this.track.kind;
+    var tracks = this.player_.textTracks();
+
+    _MenuItem.prototype.handleClick.call(this, event);
+
+    if (!tracks) {
+      return;
+    }
+
+    for (var i = 0; i < tracks.length; i++) {
+      var track = tracks[i];
+
+      if (track.kind !== kind) {
+        continue;
+      }
+
+      if (track === this.track) {
+        track.mode = 'showing';
+      } else {
+        track.mode = 'disabled';
+      }
+    }
+  };
+
+  /**
+   * Handle text track list change
+   *
+   * @param {EventTarget~Event} event
+   *        The `change` event that caused this function to be called.
+   *
+   * @listens TextTrackList#change
+   */
+
+
+  TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+    this.selected(this.track.mode === 'showing');
+  };
+
+  return TextTrackMenuItem;
+}(_menuItem2['default']);
+
+_component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem);
+exports['default'] = TextTrackMenuItem;
+
+},{"48":48,"5":5,"83":83,"94":94,"95":95}],32:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file current-time-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Displays the current time
+ *
+ * @extends Component
+ */
+var CurrentTimeDisplay = function (_Component) {
+  _inherits(CurrentTimeDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function CurrentTimeDisplay(player, options) {
+    _classCallCheck(this, CurrentTimeDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.on(player, 'timeupdate', _this.updateContent);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  CurrentTimeDisplay.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-current-time vjs-time-control vjs-control'
+    });
+
+    this.contentEl_ = Dom.createEl('div', {
+      className: 'vjs-current-time-display',
+      // label the current time for screen reader users
+      innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00'
+    }, {
+      // tell screen readers not to automatically read the time as it changes
+      'aria-live': 'off'
+    });
+
+    el.appendChild(this.contentEl_);
+    return el;
+  };
+
+  /**
+   * Update current time display
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` event that caused this function to run.
+   *
+   * @listens Player#timeupdate
+   */
+
+
+  CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
+    // Allows for smooth scrubbing, when player can't keep up.
+    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+    var localizedText = this.localize('Current Time');
+    var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
+
+    if (formattedTime !== this.formattedTime_) {
+      this.formattedTime_ = formattedTime;
+      this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
+    }
+  };
+
+  return CurrentTimeDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
+exports['default'] = CurrentTimeDisplay;
+
+},{"5":5,"81":81,"84":84}],33:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file duration-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Displays the duration
+ *
+ * @extends Component
+ */
+var DurationDisplay = function (_Component) {
+  _inherits(DurationDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function DurationDisplay(player, options) {
+    _classCallCheck(this, DurationDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.on(player, 'durationchange', _this.updateContent);
+
+    // Also listen for timeupdate and loadedmetadata because removing those
+    // listeners could have broken dependent applications/libraries. These
+    // can likely be removed for 6.0.
+    _this.on(player, 'timeupdate', _this.updateContent);
+    _this.on(player, 'loadedmetadata', _this.updateContent);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  DurationDisplay.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-duration vjs-time-control vjs-control'
+    });
+
+    this.contentEl_ = Dom.createEl('div', {
+      className: 'vjs-duration-display',
+      // label the duration time for screen reader users
+      innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00'
+    }, {
+      // tell screen readers not to automatically read the time as it changes
+      'aria-live': 'off'
+    });
+
+    el.appendChild(this.contentEl_);
+    return el;
+  };
+
+  /**
+   * Update duration time display.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
+   *        this function to be called.
+   *
+   * @listens Player#durationchange
+   * @listens Player#timeupdate
+   * @listens Player#loadedmetadata
+   */
+
+
+  DurationDisplay.prototype.updateContent = function updateContent(event) {
+    var duration = this.player_.duration();
+
+    if (duration && this.duration_ !== duration) {
+      this.duration_ = duration;
+      var localizedText = this.localize('Duration Time');
+      var formattedTime = (0, _formatTime2['default'])(duration);
+
+      // label the duration time for screen reader users
+      this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
+    }
+  };
+
+  return DurationDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('DurationDisplay', DurationDisplay);
+exports['default'] = DurationDisplay;
+
+},{"5":5,"81":81,"84":84}],34:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file remaining-time-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Displays the time left in the video
+ *
+ * @extends Component
+ */
+var RemainingTimeDisplay = function (_Component) {
+  _inherits(RemainingTimeDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function RemainingTimeDisplay(player, options) {
+    _classCallCheck(this, RemainingTimeDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.on(player, 'timeupdate', _this.updateContent);
+    _this.on(player, 'durationchange', _this.updateContent);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  RemainingTimeDisplay.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-remaining-time vjs-time-control vjs-control'
+    });
+
+    this.contentEl_ = Dom.createEl('div', {
+      className: 'vjs-remaining-time-display',
+      // label the remaining time for screen reader users
+      innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00'
+    }, {
+      // tell screen readers not to automatically read the time as it changes
+      'aria-live': 'off'
+    });
+
+    el.appendChild(this.contentEl_);
+    return el;
+  };
+
+  /**
+   * Update remaining time display.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` or `durationchange` event that caused this to run.
+   *
+   * @listens Player#timeupdate
+   * @listens Player#durationchange
+   */
+
+
+  RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
+    if (this.player_.duration()) {
+      var localizedText = this.localize('Remaining Time');
+      var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime());
+
+      if (formattedTime !== this.formattedTime_) {
+        this.formattedTime_ = formattedTime;
+        this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime;
+      }
+    }
+
+    // Allows for smooth scrubbing, when player can't keep up.
+    // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
+    // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
+  };
+
+  return RemainingTimeDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
+exports['default'] = RemainingTimeDisplay;
+
+},{"5":5,"81":81,"84":84}],35:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file time-divider.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The separator between the current time and duration.
+ * Can be hidden if it's not needed in the design.
+ *
+ * @extends Component
+ */
+var TimeDivider = function (_Component) {
+  _inherits(TimeDivider, _Component);
+
+  function TimeDivider() {
+    _classCallCheck(this, TimeDivider);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Create the component's DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+  TimeDivider.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-time-control vjs-time-divider',
+      innerHTML: '<div><span>/</span></div>'
+    });
+  };
+
+  return TimeDivider;
+}(_component2['default']);
+
+_component2['default'].registerComponent('TimeDivider', TimeDivider);
+exports['default'] = TimeDivider;
+
+},{"5":5}],36:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _menuButton = _dereq_(47);
+
+var _menuButton2 = _interopRequireDefault(_menuButton);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The base class for buttons that toggle specific  track types (e.g. subtitles).
+ *
+ * @extends MenuButton
+ */
+var TrackButton = function (_MenuButton) {
+  _inherits(TrackButton, _MenuButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function TrackButton(player, options) {
+    _classCallCheck(this, TrackButton);
+
+    var tracks = options.tracks;
+
+    var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));
+
+    if (_this.items.length <= 1) {
+      _this.hide();
+    }
+
+    if (!tracks) {
+      return _possibleConstructorReturn(_this);
+    }
+
+    var updateHandler = Fn.bind(_this, _this.update);
+
+    tracks.addEventListener('removetrack', updateHandler);
+    tracks.addEventListener('addtrack', updateHandler);
+
+    _this.player_.on('dispose', function () {
+      tracks.removeEventListener('removetrack', updateHandler);
+      tracks.removeEventListener('addtrack', updateHandler);
+    });
+    return _this;
+  }
+
+  return TrackButton;
+}(_menuButton2['default']);
+
+_component2['default'].registerComponent('TrackButton', TrackButton);
+exports['default'] = TrackButton;
+
+},{"47":47,"5":5,"83":83}],37:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _slider = _dereq_(57);
+
+var _slider2 = _interopRequireDefault(_slider);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+_dereq_(39);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+// Required children
+
+
+/**
+ * The bar that contains the volume level and can be clicked on to adjust the level
+ *
+ * @extends Slider
+ */
+var VolumeBar = function (_Slider) {
+  _inherits(VolumeBar, _Slider);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function VolumeBar(player, options) {
+    _classCallCheck(this, VolumeBar);
+
+    var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));
+
+    _this.on(player, 'volumechange', _this.updateARIAAttributes);
+    player.ready(Fn.bind(_this, _this.updateARIAAttributes));
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  VolumeBar.prototype.createEl = function createEl() {
+    return _Slider.prototype.createEl.call(this, 'div', {
+      className: 'vjs-volume-bar vjs-slider-bar'
+    }, {
+      'aria-label': 'volume level'
+    });
+  };
+
+  /**
+   * Handle movement events on the {@link VolumeMenuButton}.
+   *
+   * @param {EventTarget~Event} event
+   *        The event that caused this function to run.
+   *
+   * @listens mousemove
+   */
+
+
+  VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
+    this.checkMuted();
+    this.player_.volume(this.calculateDistance(event));
+  };
+
+  /**
+   * If the player is muted unmute it.
+   */
+
+
+  VolumeBar.prototype.checkMuted = function checkMuted() {
+    if (this.player_.muted()) {
+      this.player_.muted(false);
+    }
+  };
+
+  /**
+   * Get percent of volume level
+   *
+   * @return {number}
+   *         Volume level percent as a decimal number.
+   */
+
+
+  VolumeBar.prototype.getPercent = function getPercent() {
+    if (this.player_.muted()) {
+      return 0;
+    }
+    return this.player_.volume();
+  };
+
+  /**
+   * Increase volume level for keyboard users
+   */
+
+
+  VolumeBar.prototype.stepForward = function stepForward() {
+    this.checkMuted();
+    this.player_.volume(this.player_.volume() + 0.1);
+  };
+
+  /**
+   * Decrease volume level for keyboard users
+   */
+
+
+  VolumeBar.prototype.stepBack = function stepBack() {
+    this.checkMuted();
+    this.player_.volume(this.player_.volume() - 0.1);
+  };
+
+  /**
+   * Update ARIA accessibility attributes
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `volumechange` event that caused this function to run.
+   *
+   * @listens Player#volumechange
+   */
+
+
+  VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
+    // Current value of volume bar as a percentage
+    var volume = (this.player_.volume() * 100).toFixed(2);
+
+    this.el_.setAttribute('aria-valuenow', volume);
+    this.el_.setAttribute('aria-valuetext', volume + '%');
+  };
+
+  return VolumeBar;
+}(_slider2['default']);
+
+/**
+ * Default options for the `VolumeBar`
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+VolumeBar.prototype.options_ = {
+  children: ['volumeLevel'],
+  barName: 'volumeLevel'
+};
+
+/**
+ * Call the update event for this Slider when this event happens on the player.
+ *
+ * @type {string}
+ */
+VolumeBar.prototype.playerEvent = 'volumechange';
+
+_component2['default'].registerComponent('VolumeBar', VolumeBar);
+exports['default'] = VolumeBar;
+
+},{"39":39,"5":5,"57":57,"83":83}],38:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+_dereq_(37);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-control.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+// Required children
+
+
+/**
+ * The component for controlling the volume level
+ *
+ * @extends Component
+ */
+var VolumeControl = function (_Component) {
+  _inherits(VolumeControl, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   */
+  function VolumeControl(player, options) {
+    _classCallCheck(this, VolumeControl);
+
+    // hide volume controls when they're not supported by the current tech
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    if (player.tech_ && player.tech_.featuresVolumeControl === false) {
+      _this.addClass('vjs-hidden');
+    }
+    _this.on(player, 'loadstart', function () {
+      if (player.tech_.featuresVolumeControl === false) {
+        this.addClass('vjs-hidden');
+      } else {
+        this.removeClass('vjs-hidden');
+      }
+    });
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  VolumeControl.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-volume-control vjs-control'
+    });
+  };
+
+  return VolumeControl;
+}(_component2['default']);
+
+/**
+ * Default options for the `VolumeControl`
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+VolumeControl.prototype.options_ = {
+  children: ['volumeBar']
+};
+
+_component2['default'].registerComponent('VolumeControl', VolumeControl);
+exports['default'] = VolumeControl;
+
+},{"37":37,"5":5}],39:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-level.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows volume level
+ *
+ * @extends Component
+ */
+var VolumeLevel = function (_Component) {
+  _inherits(VolumeLevel, _Component);
+
+  function VolumeLevel() {
+    _classCallCheck(this, VolumeLevel);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+  VolumeLevel.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-volume-level',
+      innerHTML: '<span class="vjs-control-text"></span>'
+    });
+  };
+
+  return VolumeLevel;
+}(_component2['default']);
+
+_component2['default'].registerComponent('VolumeLevel', VolumeLevel);
+exports['default'] = VolumeLevel;
+
+},{"5":5}],40:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _popup = _dereq_(54);
+
+var _popup2 = _interopRequireDefault(_popup);
+
+var _popupButton = _dereq_(53);
+
+var _popupButton2 = _interopRequireDefault(_popupButton);
+
+var _muteToggle = _dereq_(11);
+
+var _muteToggle2 = _interopRequireDefault(_muteToggle);
+
+var _volumeBar = _dereq_(37);
+
+var _volumeBar2 = _interopRequireDefault(_volumeBar);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-menu-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Button for volume popup
+ *
+ * @extends PopupButton
+ */
+var VolumeMenuButton = function (_PopupButton) {
+  _inherits(VolumeMenuButton, _PopupButton);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   */
+  function VolumeMenuButton(player) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    _classCallCheck(this, VolumeMenuButton);
+
+    // Default to inline
+    if (options.inline === undefined) {
+      options.inline = true;
+    }
+
+    // If the vertical option isn't passed at all, default to true.
+    if (options.vertical === undefined) {
+      // If an inline volumeMenuButton is used, we should default to using
+      // a horizontal slider for obvious reasons.
+      if (options.inline) {
+        options.vertical = false;
+      } else {
+        options.vertical = true;
+      }
+    }
+
+    // The vertical option needs to be set on the volumeBar as well,
+    // since that will need to be passed along to the VolumeBar constructor
+    options.volumeBar = options.volumeBar || {};
+    options.volumeBar.vertical = !!options.vertical;
+
+    // Same listeners as MuteToggle
+    var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options));
+
+    _this.on(player, 'volumechange', _this.volumeUpdate);
+    _this.on(player, 'loadstart', _this.volumeUpdate);
+
+    // hide mute toggle if the current tech doesn't support volume control
+    function updateVisibility() {
+      if (player.tech_ && player.tech_.featuresVolumeControl === false) {
+        this.addClass('vjs-hidden');
+      } else {
+        this.removeClass('vjs-hidden');
+      }
+    }
+
+    updateVisibility.call(_this);
+    _this.on(player, 'loadstart', updateVisibility);
+
+    _this.on(_this.volumeBar, ['slideractive', 'focus'], function () {
+      this.addClass('vjs-slider-active');
+    });
+
+    _this.on(_this.volumeBar, ['sliderinactive', 'blur'], function () {
+      this.removeClass('vjs-slider-active');
+    });
+
+    _this.on(_this.volumeBar, ['focus'], function () {
+      this.addClass('vjs-lock-showing');
+    });
+
+    _this.on(_this.volumeBar, ['blur'], function () {
+      this.removeClass('vjs-lock-showing');
+    });
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() {
+    var orientationClass = '';
+
+    if (this.options_.vertical) {
+      orientationClass = 'vjs-volume-menu-button-vertical';
+    } else {
+      orientationClass = 'vjs-volume-menu-button-horizontal';
+    }
+
+    return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass;
+  };
+
+  /**
+   * Create the VolumeMenuButton popup
+   */
+
+
+  VolumeMenuButton.prototype.createPopup = function createPopup() {
+    var popup = new _popup2['default'](this.player_, {
+      contentElType: 'div'
+    });
+
+    var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar);
+
+    popup.addChild(vb);
+
+    this.menuContent = popup;
+    this.volumeBar = vb;
+
+    this.attachVolumeBarEvents();
+
+    return popup;
+  };
+
+  /**
+   * This gets called when an `VolumeMenuButton` is "clicked". See
+   * {@link ClickableComponent} for more detailed information on what a click can be.
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  VolumeMenuButton.prototype.handleClick = function handleClick(event) {
+    _muteToggle2['default'].prototype.handleClick.call(this);
+    _PopupButton.prototype.handleClick.call(this);
+  };
+
+  /**
+   * Add events listeners to the created `VolumeBar`.
+   */
+
+
+  VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() {
+    this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));
+  };
+
+  /**
+   * Handle the `mousedown` and `touchdown` events on the `VolumeBar`
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `mousedown` or `touchdown` event that caused this to run.
+   *
+   * @listens mousedown
+   * @listens touchdown
+   */
+
+
+  VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) {
+    this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
+    this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);
+  };
+
+  /**
+   * Handle the `mouseup` and `touchend` events on the `VolumeBar`
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `mouseup` or `touchend` event that caused this to run.
+   *
+   * @listens mouseup
+   * @listens touchend
+   */
+
+
+  VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) {
+    this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
+  };
+
+  return VolumeMenuButton;
+}(_popupButton2['default']);
+
+/**
+ * @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate
+ */
+
+
+VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update;
+
+/**
+ * The text that should display over the `VolumeMenuButton`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+VolumeMenuButton.prototype.controlText_ = 'Mute';
+
+_component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton);
+exports['default'] = VolumeMenuButton;
+
+},{"11":11,"37":37,"5":5,"53":53,"54":54,"83":83}],41:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _modalDialog = _dereq_(50);
+
+var _modalDialog2 = _interopRequireDefault(_modalDialog);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file error-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A display that indicates an error has occurred. This means that the video
+ * is unplayable.
+ *
+ * @extends ModalDialog
+ */
+var ErrorDisplay = function (_ModalDialog) {
+  _inherits(ErrorDisplay, _ModalDialog);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param  {Player} player
+   *         The `Player` that this class should be attached to.
+   *
+   * @param  {Object} [options]
+   *         The key/value store of player options.
+   */
+  function ErrorDisplay(player, options) {
+    _classCallCheck(this, ErrorDisplay);
+
+    var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
+
+    _this.on(player, 'error', _this.open);
+    return _this;
+  }
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   *
+   * @deprecated Since version 5.
+   */
+
+
+  ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
+    return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Gets the localized error message based on the `Player`s error.
+   *
+   * @return {string}
+   *         The `Player`s error message localized or an empty string.
+   */
+
+
+  ErrorDisplay.prototype.content = function content() {
+    var error = this.player().error();
+
+    return error ? this.localize(error.message) : '';
+  };
+
+  return ErrorDisplay;
+}(_modalDialog2['default']);
+
+/**
+ * The default options for an `ErrorDisplay`.
+ *
+ * @private
+ */
+
+
+ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, {
+  fillAlways: true,
+  temporary: false,
+  uncloseable: true
+});
+
+_component2['default'].registerComponent('ErrorDisplay', ErrorDisplay);
+exports['default'] = ErrorDisplay;
+
+},{"5":5,"50":50,"87":87}],42:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+/**
+ * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
+ * adds shorthand functions that wrap around lengthy functions. For example:
+ * the `on` function is a wrapper around `addEventListener`.
+ *
+ * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
+ * @class EventTarget
+ */
+var EventTarget = function EventTarget() {};
+
+/**
+ * A Custom DOM event.
+ *
+ * @typedef {Object} EventTarget~Event
+ * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
+ */
+
+/**
+ * All event listeners should follow the following format.
+ *
+ * @callback EventTarget~EventListener
+ * @this {EventTarget}
+ *
+ * @param {EventTarget~Event} event
+ *        the event that triggered this function
+ *
+ * @param {Object} [hash]
+ *        hash of data sent during the event
+ */
+
+/**
+ * An object containing event names as keys and booleans as values.
+ *
+ * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
+ *         will have extra functionality. See that function for more information.
+ *
+ * @property EventTarget.prototype.allowedEvents_
+ * @private
+ */
+/**
+ * @file src/js/event-target.js
+ */
+EventTarget.prototype.allowedEvents_ = {};
+
+/**
+ * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+ * function that will get called when an event with a certain name gets triggered.
+ *
+ * ```js
+ *   var foo = new EventTarget();
+ *   var handleBar = function() {
+ *     console.log('bar was triggered');
+ *   };
+ *
+ *   foo.on('bar', handleBar);
+ *
+ *   // This causes any `event listeners` for the `bar` event to get called
+ *   // see {@link EventTarget#trigger} for more information
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ * ```
+ *
+ * @param {string|string[]} type
+ *        An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ *        The function to call with `EventTarget`s
+ */
+EventTarget.prototype.on = function (type, fn) {
+  // Remove the addEventListener alias before calling Events.on
+  // so we don't get into an infinite type loop
+  var ael = this.addEventListener;
+
+  this.addEventListener = function () {};
+  Events.on(this, type, fn);
+  this.addEventListener = ael;
+};
+
+/**
+ * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#on}
+ */
+EventTarget.prototype.addEventListener = EventTarget.prototype.on;
+
+/**
+ * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+ * This makes it so that the `event listener` will no longer get called when the
+ * named event happens.
+ *
+ * ```js
+ *   var foo = new EventTarget();
+ *   var handleBar = function() {
+ *     console.log('bar was triggered');
+ *   };
+ *
+ *   // adds an `event listener` for the `bar` event
+ *   // see {@link EventTarget#on} for more info
+ *   foo.on('bar', handleBar);
+ *
+ *   // runs all `event listeners` for the `bar` event
+ *   // see {@link EventTarget#trigger} for more info
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ *
+ *   foo.off('bar', handleBar);
+ *   foo.trigger('bar');
+ *   // does nothing
+ * ```
+ *
+ * @param {string|string[]} type
+ *        An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ *        The function to remove.
+ */
+EventTarget.prototype.off = function (type, fn) {
+  Events.off(this, type, fn);
+};
+
+/**
+ * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#off}
+ */
+EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
+
+/**
+ * This function will add an `event listener` that gets triggered only once. After the
+ * first trigger it will get removed. This is like adding an `event listener`
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+ *
+ * Using {@link EventTarget#on} and {@link EventTarget#off} to mimic {@link EventTarget#one}
+ * ```js
+ *   var foo = new EventTarget();
+ *   var handleBar = function() {
+ *     console.log('bar was triggered');
+ *     // after the first trigger remove this handler
+ *     foo.off('bar', handleBar);
+ *   };
+ *
+ *   foo.on('bar', handleBar);
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ *
+ *   foo.trigger('bar');
+ *   // does nothing
+ * ```
+ *
+ * Using {@link EventTarget#one}
+ * ```js
+ *   var foo = new EventTarget();
+ *   var handleBar = function() {
+ *     console.log('bar was triggered');
+ *   };
+ *
+ *   // removed after the first trigger
+ *   foo.one('bar', handleBar);
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ *
+ *   foo.trigger('bar');
+ *   // does nothing
+ * ```
+ *
+ * @param {string|string[]} type
+ *        An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ *        The function to be called once for each event name.
+ */
+EventTarget.prototype.one = function (type, fn) {
+  // Remove the addEventListener alialing Events.on
+  // so we don't get into an infinite type loop
+  var ael = this.addEventListener;
+
+  this.addEventListener = function () {};
+  Events.one(this, type, fn);
+  this.addEventListener = ael;
+};
+
+/**
+ * This function causes an event to happen. This will then cause any `event listeners`
+ * that are waiting for that event, to get called. If there are no `event listeners`
+ * for an event then nothing will happen.
+ *
+ * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+ * Trigger will also call the `on` + `uppercaseEventName` function.
+ *
+ * Example:
+ * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+ * `onClick` if it exists.
+ *
+ * ```js
+ *   var foo = new EventTarget();
+ *   var handleBar = function() {
+ *     console.log('bar was triggered');
+ *   };
+ *
+ *   foo.on('bar', handleBar);
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ *
+ *   foo.trigger('bar');
+ *   // logs 'bar was triggered'
+ *
+ *   foo.trigger('foo');
+ *   // does nothing
+ * ```
+ *
+ * @param {string|EventTarget~Event|Object} event
+ *        The name of the event, an `Event`, or an object with a key of type set to
+ *        an event name.
+ */
+EventTarget.prototype.trigger = function (event) {
+  var type = event.type || event;
+
+  if (typeof event === 'string') {
+    event = { type: type };
+  }
+  event = Events.fixEvent(event);
+
+  if (this.allowedEvents_[type] && this['on' + type]) {
+    this['on' + type](event);
+  }
+
+  Events.trigger(this, event);
+};
+
+/**
+ * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#trigger}
+ */
+EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
+
+exports['default'] = EventTarget;
+
+},{"82":82}],43:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _obj = _dereq_(88);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/*
+ * @file extend.js
+ *
+ * A combination of node inherits and babel's inherits (after transpile).
+ * Both work the same but node adds `super_` to the subClass
+ * and Bable adds the superClass as __proto__. Both seem useful.
+ */
+var _inherits = function _inherits(subClass, superClass) {
+  if (typeof superClass !== 'function' && superClass !== null) {
+    throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
+  }
+
+  subClass.prototype = Object.create(superClass && superClass.prototype, {
+    constructor: {
+      value: subClass,
+      enumerable: false,
+      writable: true,
+      configurable: true
+    }
+  });
+
+  if (superClass) {
+    // node
+    subClass.super_ = superClass;
+  }
+};
+
+/*
+ * Function for subclassing using the same inheritance that
+ * videojs uses internally
+ * ```js
+ * var Button = videojs.getComponent('Button');
+ * ```
+ * ```js
+ * var MyButton = videojs.extend(Button, {
+ *   constructor: function(player, options) {
+ *     Button.call(this, player, options);
+ *   },
+ *   onClick: function() {
+ *     // doSomething
+ *   }
+ * });
+ * ```
+ */
+var extendFn = function extendFn(superClass) {
+  var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+  var subClass = function subClass() {
+    superClass.apply(this, arguments);
+  };
+
+  var methods = {};
+
+  if ((0, _obj.isObject)(subClassMethods)) {
+    if (typeof subClassMethods.init === 'function') {
+      _log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.');
+      subClassMethods.constructor = subClassMethods.init;
+    }
+    if (subClassMethods.constructor !== Object.prototype.constructor) {
+      subClass = subClassMethods.constructor;
+    }
+    methods = subClassMethods;
+  } else if (typeof subClassMethods === 'function') {
+    subClass = subClassMethods;
+  }
+
+  _inherits(subClass, superClass);
+
+  // Extend subObj's prototype with functions and other properties from props
+  for (var name in methods) {
+    if (methods.hasOwnProperty(name)) {
+      subClass.prototype[name] = methods[name];
+    }
+  }
+
+  return subClass;
+};
+
+exports['default'] = extendFn;
+
+},{"86":86,"88":88}],44:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * Store the browser-specific methods for the fullscreen API.
+ *
+ * @type {Object}
+ * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
+ * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
+ */
+var FullscreenApi = {};
+
+// browser API methods
+/**
+ * @file fullscreen-api.js
+ * @module fullscreen-api
+ * @private
+ */
+var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
+// WebKit
+['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
+// Old WebKit (Safari 5.1)
+['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
+// Mozilla
+['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
+// Microsoft
+['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
+
+var specApi = apiMap[0];
+var browserApi = void 0;
+
+// determine the supported set of functions
+for (var i = 0; i < apiMap.length; i++) {
+  // check for exitFullscreen function
+  if (apiMap[i][1] in _document2['default']) {
+    browserApi = apiMap[i];
+    break;
+  }
+}
+
+// map the browser API names to the spec API names
+if (browserApi) {
+  for (var _i = 0; _i < browserApi.length; _i++) {
+    FullscreenApi[specApi[_i]] = browserApi[_i];
+  }
+}
+
+exports['default'] = FullscreenApi;
+
+},{"94":94}],45:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file loading-spinner.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A loading spinner for use during waiting/loading events.
+ *
+ * @extends Component
+ */
+var LoadingSpinner = function (_Component) {
+  _inherits(LoadingSpinner, _Component);
+
+  function LoadingSpinner() {
+    _classCallCheck(this, LoadingSpinner);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Create the `LoadingSpinner`s DOM element.
+   *
+   * @return {Element}
+   *         The dom element that gets created.
+   */
+  LoadingSpinner.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-loading-spinner',
+      dir: 'ltr'
+    });
+  };
+
+  return LoadingSpinner;
+}(_component2['default']);
+
+_component2['default'].registerComponent('LoadingSpinner', LoadingSpinner);
+exports['default'] = LoadingSpinner;
+
+},{"5":5}],46:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _obj = _dereq_(88);
+
+/**
+ * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
+ *
+ * @param {number|string|Object|MediaError} value
+ *        This can be of multiple types:
+ *        - number: should be a standard error code
+ *        - string: an error message (the code will be 0)
+ *        - Object: arbitrary properties
+ *        - `MediaError` (native): used to populate a video.js `MediaError` object
+ *        - `MediaError` (video.js): will return itself if it's already a
+ *          video.js `MediaError` object.
+ *
+ * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
+ * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
+ *
+ * @class MediaError
+ */
+function MediaError(value) {
+
+  // Allow redundant calls to this constructor to avoid having `instanceof`
+  // checks peppered around the code.
+  if (value instanceof MediaError) {
+    return value;
+  }
+
+  if (typeof value === 'number') {
+    this.code = value;
+  } else if (typeof value === 'string') {
+    // default code is zero, so this is a custom error
+    this.message = value;
+  } else if ((0, _obj.isObject)(value)) {
+
+    // We assign the `code` property manually because native `MediaError` objects
+    // do not expose it as an own/enumerable property of the object.
+    if (typeof value.code === 'number') {
+      this.code = value.code;
+    }
+
+    (0, _obj.assign)(this, value);
+  }
+
+  if (!this.message) {
+    this.message = MediaError.defaultMessages[this.code] || '';
+  }
+}
+
+/**
+ * The error code that refers two one of the defined `MediaError` types
+ *
+ * @type {Number}
+ */
+/**
+ * @file media-error.js
+ */
+MediaError.prototype.code = 0;
+
+/**
+ * An optional message that to show with the error. Message is not part of the HTML5
+ * video spec but allows for more informative custom errors.
+ *
+ * @type {String}
+ */
+MediaError.prototype.message = '';
+
+/**
+ * An optional status code that can be set by plugins to allow even more detail about
+ * the error. For example a plugin might provide a specific HTTP status code and an
+ * error message for that code. Then when the plugin gets that error this class will
+ * know how to display an error message for it. This allows a custom message to show
+ * up on the `Player` error overlay.
+ *
+ * @type {Array}
+ */
+MediaError.prototype.status = null;
+
+/**
+ * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
+ * specification listed under {@link MediaError} for more information.
+ *
+ * @enum {array}
+ * @readonly
+ * @property {string} 0 - MEDIA_ERR_CUSTOM
+ * @property {string} 1 - MEDIA_ERR_CUSTOM
+ * @property {string} 2 - MEDIA_ERR_ABORTED
+ * @property {string} 3 - MEDIA_ERR_NETWORK
+ * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @property {string} 5 - MEDIA_ERR_ENCRYPTED
+ */
+MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
+
+/**
+ * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
+ *
+ * @type {Array}
+ * @constant
+ */
+MediaError.defaultMessages = {
+  1: 'You aborted the media playback',
+  2: 'A network error caused the media download to fail part-way.',
+  3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
+  4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
+  5: 'The media is encrypted and we do not have the keys to decrypt it.'
+};
+
+// Add types as properties on MediaError
+// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
+for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
+  MediaError[MediaError.errorTypes[errNum]] = errNum;
+  // values should be accessible on both the class and instance
+  MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
+}
+
+// jsdocs for instance/static members added above
+// instance methods use `#` and static methods use `.`
+/**
+ * W3C error code for any custom error.
+ *
+ * @member MediaError#MEDIA_ERR_CUSTOM
+ * @constant {number}
+ * @default 0
+ */
+/**
+ * W3C error code for any custom error.
+ *
+ * @member MediaError.MEDIA_ERR_CUSTOM
+ * @constant {number}
+ * @default 0
+ */
+
+/**
+ * W3C error code for media error aborted.
+ *
+ * @member MediaError#MEDIA_ERR_ABORTED
+ * @constant {number}
+ * @default 1
+ */
+/**
+ * W3C error code for media error aborted.
+ *
+ * @member MediaError.MEDIA_ERR_ABORTED
+ * @constant {number}
+ * @default 1
+ */
+
+/**
+ * W3C error code for any network error.
+ *
+ * @member MediaError#MEDIA_ERR_NETWORK
+ * @constant {number}
+ * @default 2
+ */
+/**
+ * W3C error code for any network error.
+ *
+ * @member MediaError.MEDIA_ERR_NETWORK
+ * @constant {number}
+ * @default 2
+ */
+
+/**
+ * W3C error code for any decoding error.
+ *
+ * @member MediaError#MEDIA_ERR_DECODE
+ * @constant {number}
+ * @default 3
+ */
+/**
+ * W3C error code for any decoding error.
+ *
+ * @member MediaError.MEDIA_ERR_DECODE
+ * @constant {number}
+ * @default 3
+ */
+
+/**
+ * W3C error code for any time that a source is not supported.
+ *
+ * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @constant {number}
+ * @default 4
+ */
+/**
+ * W3C error code for any time that a source is not supported.
+ *
+ * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
+ * @constant {number}
+ * @default 4
+ */
+
+/**
+ * W3C error code for any time that a source is encrypted.
+ *
+ * @member MediaError#MEDIA_ERR_ENCRYPTED
+ * @constant {number}
+ * @default 5
+ */
+/**
+ * W3C error code for any time that a source is encrypted.
+ *
+ * @member MediaError.MEDIA_ERR_ENCRYPTED
+ * @constant {number}
+ * @default 5
+ */
+
+exports['default'] = MediaError;
+
+},{"88":88}],47:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _clickableComponent = _dereq_(3);
+
+var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _menu = _dereq_(49);
+
+var _menu2 = _interopRequireDefault(_menu);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _toTitleCase = _dereq_(91);
+
+var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A `MenuButton` class for any popup {@link Menu}.
+ *
+ * @extends ClickableComponent
+ */
+var MenuButton = function (_ClickableComponent) {
+  _inherits(MenuButton, _ClickableComponent);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   */
+  function MenuButton(player) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    _classCallCheck(this, MenuButton);
+
+    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+    _this.update();
+
+    _this.enabled_ = true;
+
+    _this.el_.setAttribute('aria-haspopup', 'true');
+    _this.el_.setAttribute('role', 'menuitem');
+    _this.on('keydown', _this.handleSubmenuKeyPress);
+    return _this;
+  }
+
+  /**
+   * Update the menu based on the current state of its items.
+   */
+
+
+  MenuButton.prototype.update = function update() {
+    var menu = this.createMenu();
+
+    if (this.menu) {
+      this.removeChild(this.menu);
+    }
+
+    this.menu = menu;
+    this.addChild(menu);
+
+    /**
+     * Track the state of the menu button
+     *
+     * @type {Boolean}
+     * @private
+     */
+    this.buttonPressed_ = false;
+    this.el_.setAttribute('aria-expanded', 'false');
+
+    if (this.items && this.items.length === 0) {
+      this.hide();
+    } else if (this.items && this.items.length > 1) {
+      this.show();
+    }
+  };
+
+  /**
+   * Create the menu and add all items to it.
+   *
+   * @return {Menu}
+   *         The constructed menu
+   */
+
+
+  MenuButton.prototype.createMenu = function createMenu() {
+    var menu = new _menu2['default'](this.player_);
+
+    // Add a title list item to the top
+    if (this.options_.title) {
+      var title = Dom.createEl('li', {
+        className: 'vjs-menu-title',
+        innerHTML: (0, _toTitleCase2['default'])(this.options_.title),
+        tabIndex: -1
+      });
+
+      menu.children_.unshift(title);
+      Dom.insertElFirst(title, menu.contentEl());
+    }
+
+    this.items = this.createItems();
+
+    if (this.items) {
+      // Add menu items to the menu
+      for (var i = 0; i < this.items.length; i++) {
+        menu.addItem(this.items[i]);
+      }
+    }
+
+    return menu;
+  };
+
+  /**
+   * Create the list of menu items. Specific to each subclass.
+   *
+   * @abstract
+   */
+
+
+  MenuButton.prototype.createItems = function createItems() {};
+
+  /**
+   * Create the `MenuButtons`s DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  MenuButton.prototype.createEl = function createEl() {
+    return _ClickableComponent.prototype.createEl.call(this, 'div', {
+      className: this.buildCSSClass()
+    });
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  MenuButton.prototype.buildCSSClass = function buildCSSClass() {
+    var menuButtonClass = 'vjs-menu-button';
+
+    // If the inline option is passed, we want to use different styles altogether.
+    if (this.options_.inline === true) {
+      menuButtonClass += '-inline';
+    } else {
+      menuButtonClass += '-popup';
+    }
+
+    return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Handle a click on a `MenuButton`.
+   * See {@link ClickableComponent#handleClick} for instances where this is called.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  MenuButton.prototype.handleClick = function handleClick(event) {
+    // When you click the button it adds focus, which will show the menu.
+    // So we'll remove focus when the mouse leaves the button. Focus is needed
+    // for tab navigation.
+
+    this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function (e) {
+      this.unpressButton();
+      this.el_.blur();
+    }));
+    if (this.buttonPressed_) {
+      this.unpressButton();
+    } else {
+      this.pressButton();
+    }
+  };
+
+  /**
+   * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
+   * {@link ClickableComponent#handleKeyPress} for instances where this is called.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown` event that caused this function to be called.
+   *
+   * @listens keydown
+   */
+
+
+  MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
+
+    // Escape (27) key or Tab (9) key unpress the 'button'
+    if (event.which === 27 || event.which === 9) {
+      if (this.buttonPressed_) {
+        this.unpressButton();
+      }
+      // Don't preventDefault for Tab key - we still want to lose focus
+      if (event.which !== 9) {
+        event.preventDefault();
+      }
+      // Up (38) key or Down (40) key press the 'button'
+    } else if (event.which === 38 || event.which === 40) {
+      if (!this.buttonPressed_) {
+        this.pressButton();
+        event.preventDefault();
+      }
+    } else {
+      _ClickableComponent.prototype.handleKeyPress.call(this, event);
+    }
+  };
+
+  /**
+   * Handle a `keydown` event on a sub-menu. The listener for this is added in
+   * the constructor.
+   *
+   * @param {EventTarget~Event} event
+   *        Key press event
+   *
+   * @listens keydown
+   */
+
+
+  MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
+
+    // Escape (27) key or Tab (9) key unpress the 'button'
+    if (event.which === 27 || event.which === 9) {
+      if (this.buttonPressed_) {
+        this.unpressButton();
+      }
+      // Don't preventDefault for Tab key - we still want to lose focus
+      if (event.which !== 9) {
+        event.preventDefault();
+      }
+    }
+  };
+
+  /**
+   * Put the current `MenuButton` into a pressed state.
+   */
+
+
+  MenuButton.prototype.pressButton = function pressButton() {
+    if (this.enabled_) {
+      this.buttonPressed_ = true;
+      this.menu.lockShowing();
+      this.el_.setAttribute('aria-expanded', 'true');
+      // set the focus into the submenu
+      this.menu.focus();
+    }
+  };
+
+  /**
+   * Take the current `MenuButton` out of a pressed state.
+   */
+
+
+  MenuButton.prototype.unpressButton = function unpressButton() {
+    if (this.enabled_) {
+      this.buttonPressed_ = false;
+      this.menu.unlockShowing();
+      this.el_.setAttribute('aria-expanded', 'false');
+      // Set focus back to this menu button
+      this.el_.focus();
+    }
+  };
+
+  /**
+   * Disable the `MenuButton`. Don't allow it to be clicked.
+   *
+   * @return {MenuButton}
+   *         Returns itself; method can be chained.
+   */
+
+
+  MenuButton.prototype.disable = function disable() {
+    // Unpress, but don't force focus on this button
+    this.buttonPressed_ = false;
+    this.menu.unlockShowing();
+    this.el_.setAttribute('aria-expanded', 'false');
+
+    this.enabled_ = false;
+
+    return _ClickableComponent.prototype.disable.call(this);
+  };
+
+  /**
+   * Enable the `MenuButton`. Allow it to be clicked.
+   *
+   * @return {MenuButton}
+   *         Returns itself; method can be chained.
+   */
+
+
+  MenuButton.prototype.enable = function enable() {
+    this.enabled_ = true;
+
+    return _ClickableComponent.prototype.enable.call(this);
+  };
+
+  return MenuButton;
+}(_clickableComponent2['default']);
+
+_component2['default'].registerComponent('MenuButton', MenuButton);
+exports['default'] = MenuButton;
+
+},{"3":3,"49":49,"5":5,"81":81,"83":83,"91":91}],48:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _clickableComponent = _dereq_(3);
+
+var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _obj = _dereq_(88);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu-item.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The component for a menu item. `<li>`
+ *
+ * @extends ClickableComponent
+ */
+var MenuItem = function (_ClickableComponent) {
+  _inherits(MenuItem, _ClickableComponent);
+
+  /**
+   * Creates an instance of the this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options={}]
+   *        The key/value store of player options.
+   *
+   */
+  function MenuItem(player, options) {
+    _classCallCheck(this, MenuItem);
+
+    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+    _this.selectable = options.selectable;
+
+    _this.selected(options.selected);
+
+    if (_this.selectable) {
+      // TODO: May need to be either menuitemcheckbox or menuitemradio,
+      //       and may need logical grouping of menu items.
+      _this.el_.setAttribute('role', 'menuitemcheckbox');
+    } else {
+      _this.el_.setAttribute('role', 'menuitem');
+    }
+    return _this;
+  }
+
+  /**
+   * Create the `MenuItem's DOM element
+   *
+   * @param {string} [type=li]
+   *        Element's node type, not actually used, always set to `li`.
+   *
+   * @param {Object} [props={}]
+   *        An object of properties that should be set on the element
+   *
+   * @param {Object} [attrs={}]
+   *        An object of attributes that should be set on the element
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  MenuItem.prototype.createEl = function createEl(type, props, attrs) {
+    return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({
+      className: 'vjs-menu-item',
+      innerHTML: this.localize(this.options_.label),
+      tabIndex: -1
+    }, props), attrs);
+  };
+
+  /**
+   * Any click on a `MenuItem` puts int into the selected state.
+   * See {@link ClickableComponent#handleClick} for instances where this is called.
+   *
+   * @param {EventTarget~Event} event
+   *        The `keydown`, `tap`, or `click` event that caused this function to be
+   *        called.
+   *
+   * @listens tap
+   * @listens click
+   */
+
+
+  MenuItem.prototype.handleClick = function handleClick(event) {
+    this.selected(true);
+  };
+
+  /**
+   * Set the state for this menu item as selected or not.
+   *
+   * @param {boolean} selected
+   *        if the menu item is selected or not
+   */
+
+
+  MenuItem.prototype.selected = function selected(_selected) {
+    if (this.selectable) {
+      if (_selected) {
+        this.addClass('vjs-selected');
+        this.el_.setAttribute('aria-checked', 'true');
+        // aria-checked isn't fully supported by browsers/screen readers,
+        // so indicate selected state to screen reader in the control text.
+        this.controlText(', selected');
+      } else {
+        this.removeClass('vjs-selected');
+        this.el_.setAttribute('aria-checked', 'false');
+        // Indicate un-selected state to screen reader
+        // Note that a space clears out the selected state text
+        this.controlText(' ');
+      }
+    }
+  };
+
+  return MenuItem;
+}(_clickableComponent2['default']);
+
+_component2['default'].registerComponent('MenuItem', MenuItem);
+exports['default'] = MenuItem;
+
+},{"3":3,"5":5,"88":88}],49:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The Menu component is used to build popup menus, including subtitle and
+ * captions selection menus.
+ *
+ * @extends Component
+ */
+var Menu = function (_Component) {
+  _inherits(Menu, _Component);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Player} player
+   *        the player that this component should attach to
+   *
+   * @param {Object} [options]
+   *        Object of option names and values
+   *
+   */
+  function Menu(player, options) {
+    _classCallCheck(this, Menu);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.focusedChild_ = -1;
+
+    _this.on('keydown', _this.handleKeyPress);
+    return _this;
+  }
+
+  /**
+   * Add a {@link MenuItem} to the menu.
+   *
+   * @param {Object|string} component
+   *        The name or instance of the `MenuItem` to add.
+   *
+   */
+
+
+  Menu.prototype.addItem = function addItem(component) {
+    this.addChild(component);
+    component.on('click', Fn.bind(this, function (event) {
+      this.unlockShowing();
+      // TODO: Need to set keyboard focus back to the menuButton
+    }));
+  };
+
+  /**
+   * Create the `Menu`s DOM element.
+   *
+   * @return {Element}
+   *         the element that was created
+   */
+
+
+  Menu.prototype.createEl = function createEl() {
+    var contentElType = this.options_.contentElType || 'ul';
+
+    this.contentEl_ = Dom.createEl(contentElType, {
+      className: 'vjs-menu-content'
+    });
+
+    this.contentEl_.setAttribute('role', 'menu');
+
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      append: this.contentEl_,
+      className: 'vjs-menu'
+    });
+
+    el.setAttribute('role', 'presentation');
+    el.appendChild(this.contentEl_);
+
+    // Prevent clicks from bubbling up. Needed for Menu Buttons,
+    // where a click on the parent is significant
+    Events.on(el, 'click', function (event) {
+      event.preventDefault();
+      event.stopImmediatePropagation();
+    });
+
+    return el;
+  };
+
+  /**
+   * Handle a `keydown` event on this menu. This listener is added in the constructor.
+   *
+   * @param {EventTarget~Event} event
+   *        A `keydown` event that happened on the menu.
+   *
+   * @listens keydown
+   */
+
+
+  Menu.prototype.handleKeyPress = function handleKeyPress(event) {
+    // Left and Down Arrows
+    if (event.which === 37 || event.which === 40) {
+      event.preventDefault();
+      this.stepForward();
+
+      // Up and Right Arrows
+    } else if (event.which === 38 || event.which === 39) {
+      event.preventDefault();
+      this.stepBack();
+    }
+  };
+
+  /**
+   * Move to next (lower) menu item for keyboard users.
+   */
+
+
+  Menu.prototype.stepForward = function stepForward() {
+    var stepChild = 0;
+
+    if (this.focusedChild_ !== undefined) {
+      stepChild = this.focusedChild_ + 1;
+    }
+    this.focus(stepChild);
+  };
+
+  /**
+   * Move to previous (higher) menu item for keyboard users.
+   */
+
+
+  Menu.prototype.stepBack = function stepBack() {
+    var stepChild = 0;
+
+    if (this.focusedChild_ !== undefined) {
+      stepChild = this.focusedChild_ - 1;
+    }
+    this.focus(stepChild);
+  };
+
+  /**
+   * Set focus on a {@link MenuItem} in the `Menu`.
+   *
+   * @param {Object|string} [item=0]
+   *        Index of child item set focus on.
+   */
+
+
+  Menu.prototype.focus = function focus() {
+    var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
+
+    var children = this.children().slice();
+    var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
+
+    if (haveTitle) {
+      children.shift();
+    }
+
+    if (children.length > 0) {
+      if (item < 0) {
+        item = 0;
+      } else if (item >= children.length) {
+        item = children.length - 1;
+      }
+
+      this.focusedChild_ = item;
+
+      children[item].el_.focus();
+    }
+  };
+
+  return Menu;
+}(_component2['default']);
+
+_component2['default'].registerComponent('Menu', Menu);
+exports['default'] = Menu;
+
+},{"5":5,"81":81,"82":82,"83":83}],50:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file modal-dialog.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+var MODAL_CLASS_NAME = 'vjs-modal-dialog';
+var ESC = 27;
+
+/**
+ * The `ModalDialog` displays over the video and its controls, which blocks
+ * interaction with the player until it is closed.
+ *
+ * Modal dialogs include a "Close" button and will close when that button
+ * is activated - or when ESC is pressed anywhere.
+ *
+ * @extends Component
+ */
+
+var ModalDialog = function (_Component) {
+  _inherits(ModalDialog, _Component);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Mixed} [options.content=undefined]
+   *        Provide customized content for this modal.
+   *
+   * @param {string} [options.description]
+   *        A text description for the modal, primarily for accessibility.
+   *
+   * @param {boolean} [options.fillAlways=false]
+   *        Normally, modals are automatically filled only the first time
+   *        they open. This tells the modal to refresh its content
+   *        every time it opens.
+   *
+   * @param {string} [options.label]
+   *        A text label for the modal, primarily for accessibility.
+   *
+   * @param {boolean} [options.temporary=true]
+   *        If `true`, the modal can only be opened once; it will be
+   *        disposed as soon as it's closed.
+   *
+   * @param {boolean} [options.uncloseable=false]
+   *        If `true`, the user will not be able to close the modal
+   *        through the UI in the normal ways. Programmatic closing is
+   *        still possible.
+   */
+  function ModalDialog(player, options) {
+    _classCallCheck(this, ModalDialog);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
+
+    _this.closeable(!_this.options_.uncloseable);
+    _this.content(_this.options_.content);
+
+    // Make sure the contentEl is defined AFTER any children are initialized
+    // because we only want the contents of the modal in the contentEl
+    // (not the UI elements like the close button).
+    _this.contentEl_ = Dom.createEl('div', {
+      className: MODAL_CLASS_NAME + '-content'
+    }, {
+      role: 'document'
+    });
+
+    _this.descEl_ = Dom.createEl('p', {
+      className: MODAL_CLASS_NAME + '-description vjs-offscreen',
+      id: _this.el().getAttribute('aria-describedby')
+    });
+
+    Dom.textContent(_this.descEl_, _this.description());
+    _this.el_.appendChild(_this.descEl_);
+    _this.el_.appendChild(_this.contentEl_);
+    return _this;
+  }
+
+  /**
+   * Create the `ModalDialog`'s DOM element
+   *
+   * @return {Element}
+   *         The DOM element that gets created.
+   */
+
+
+  ModalDialog.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: this.buildCSSClass(),
+      tabIndex: -1
+    }, {
+      'aria-describedby': this.id() + '_description',
+      'aria-hidden': 'true',
+      'aria-label': this.label(),
+      'role': 'dialog'
+    });
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
+    return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
+  };
+
+  /**
+   * Handles `keydown` events on the document, looking for ESC, which closes
+   * the modal.
+   *
+   * @param {EventTarget~Event} e
+   *        The keypress that triggered this event.
+   *
+   * @listens keydown
+   */
+
+
+  ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
+    if (e.which === ESC && this.closeable()) {
+      this.close();
+    }
+  };
+
+  /**
+   * Returns the label string for this modal. Primarily used for accessibility.
+   *
+   * @return {string}
+   *         the localized or raw label of this modal.
+   */
+
+
+  ModalDialog.prototype.label = function label() {
+    return this.options_.label || this.localize('Modal Window');
+  };
+
+  /**
+   * Returns the description string for this modal. Primarily used for
+   * accessibility.
+   *
+   * @return {string}
+   *         The localized or raw description of this modal.
+   */
+
+
+  ModalDialog.prototype.description = function description() {
+    var desc = this.options_.description || this.localize('This is a modal window.');
+
+    // Append a universal closeability message if the modal is closeable.
+    if (this.closeable()) {
+      desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
+    }
+
+    return desc;
+  };
+
+  /**
+   * Opens the modal.
+   *
+   * @fires ModalDialog#beforemodalopen
+   * @fires ModalDialog#modalopen
+   *
+   * @return {ModalDialog}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ModalDialog.prototype.open = function open() {
+    if (!this.opened_) {
+      var player = this.player();
+
+      /**
+       * Fired just before a `ModalDialog` is opened.
+       *
+       * @event ModalDialog#beforemodalopen
+       * @type {EventTarget~Event}
+       */
+      this.trigger('beforemodalopen');
+      this.opened_ = true;
+
+      // Fill content if the modal has never opened before and
+      // never been filled.
+      if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
+        this.fill();
+      }
+
+      // If the player was playing, pause it and take note of its previously
+      // playing state.
+      this.wasPlaying_ = !player.paused();
+
+      if (this.wasPlaying_) {
+        player.pause();
+      }
+
+      if (this.closeable()) {
+        this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
+      }
+
+      player.controls(false);
+      this.show();
+      this.el().setAttribute('aria-hidden', 'false');
+
+      /**
+       * Fired just after a `ModalDialog` is opened.
+       *
+       * @event ModalDialog#modalopen
+       * @type {EventTarget~Event}
+       */
+      this.trigger('modalopen');
+      this.hasBeenOpened_ = true;
+    }
+    return this;
+  };
+
+  /**
+   * If the `ModalDialog` is currently open or closed.
+   *
+   * @param  {boolean} [value]
+   *         If given, it will open (`true`) or close (`false`) the modal.
+   *
+   * @return {boolean}
+   *         the current open state of the modaldialog
+   */
+
+
+  ModalDialog.prototype.opened = function opened(value) {
+    if (typeof value === 'boolean') {
+      this[value ? 'open' : 'close']();
+    }
+    return this.opened_;
+  };
+
+  /**
+   * Closes the modal, does nothing if the `ModalDialog` is
+   * not open.
+   *
+   * @fires ModalDialog#beforemodalclose
+   * @fires ModalDialog#modalclose
+   *
+   * @return {ModalDialog}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ModalDialog.prototype.close = function close() {
+    if (this.opened_) {
+      var player = this.player();
+
+      /**
+       * Fired just before a `ModalDialog` is closed.
+       *
+       * @event ModalDialog#beforemodalclose
+       * @type {EventTarget~Event}
+       */
+      this.trigger('beforemodalclose');
+      this.opened_ = false;
+
+      if (this.wasPlaying_) {
+        player.play();
+      }
+
+      if (this.closeable()) {
+        this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
+      }
+
+      player.controls(true);
+      this.hide();
+      this.el().setAttribute('aria-hidden', 'true');
+
+      /**
+       * Fired just after a `ModalDialog` is closed.
+       *
+       * @event ModalDialog#modalclose
+       * @type {EventTarget~Event}
+       */
+      this.trigger('modalclose');
+
+      if (this.options_.temporary) {
+        this.dispose();
+      }
+    }
+    return this;
+  };
+
+  /**
+   * Check to see if the `ModalDialog` is closeable via the UI.
+   *
+   * @param  {boolean} [value]
+   *         If given as a boolean, it will set the `closeable` option.
+   *
+   * @return {boolean}
+   *         Returns the final value of the closable option.
+   */
+
+
+  ModalDialog.prototype.closeable = function closeable(value) {
+    if (typeof value === 'boolean') {
+      var closeable = this.closeable_ = !!value;
+      var close = this.getChild('closeButton');
+
+      // If this is being made closeable and has no close button, add one.
+      if (closeable && !close) {
+
+        // The close button should be a child of the modal - not its
+        // content element, so temporarily change the content element.
+        var temp = this.contentEl_;
+
+        this.contentEl_ = this.el_;
+        close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
+        this.contentEl_ = temp;
+        this.on(close, 'close', this.close);
+      }
+
+      // If this is being made uncloseable and has a close button, remove it.
+      if (!closeable && close) {
+        this.off(close, 'close', this.close);
+        this.removeChild(close);
+        close.dispose();
+      }
+    }
+    return this.closeable_;
+  };
+
+  /**
+   * Fill the modal's content element with the modal's "content" option.
+   * The content element will be emptied before this change takes place.
+   *
+   * @return {ModalDialog}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ModalDialog.prototype.fill = function fill() {
+    return this.fillWith(this.content());
+  };
+
+  /**
+   * Fill the modal's content element with arbitrary content.
+   * The content element will be emptied before this change takes place.
+   *
+   * @fires ModalDialog#beforemodalfill
+   * @fires ModalDialog#modalfill
+   *
+   * @param  {Mixed} [content]
+   *         The same rules apply to this as apply to the `content` option.
+   *
+   * @return {ModalDialog}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ModalDialog.prototype.fillWith = function fillWith(content) {
+    var contentEl = this.contentEl();
+    var parentEl = contentEl.parentNode;
+    var nextSiblingEl = contentEl.nextSibling;
+
+    /**
+     * Fired just before a `ModalDialog` is filled with content.
+     *
+     * @event ModalDialog#beforemodalfill
+     * @type {EventTarget~Event}
+     */
+    this.trigger('beforemodalfill');
+    this.hasBeenFilled_ = true;
+
+    // Detach the content element from the DOM before performing
+    // manipulation to avoid modifying the live DOM multiple times.
+    parentEl.removeChild(contentEl);
+    this.empty();
+    Dom.insertContent(contentEl, content);
+    /**
+     * Fired just after a `ModalDialog` is filled with content.
+     *
+     * @event ModalDialog#modalfill
+     * @type {EventTarget~Event}
+     */
+    this.trigger('modalfill');
+
+    // Re-inject the re-filled content element.
+    if (nextSiblingEl) {
+      parentEl.insertBefore(contentEl, nextSiblingEl);
+    } else {
+      parentEl.appendChild(contentEl);
+    }
+
+    return this;
+  };
+
+  /**
+   * Empties the content element. This happens anytime the modal is filled.
+   *
+   * @fires ModalDialog#beforemodalempty
+   * @fires ModalDialog#modalempty
+   *
+   * @return {ModalDialog}
+   *         Returns itself; method can be chained.
+   */
+
+
+  ModalDialog.prototype.empty = function empty() {
+    /**
+     * Fired just before a `ModalDialog` is emptied.
+     *
+     * @event ModalDialog#beforemodalempty
+     * @type {EventTarget~Event}
+     */
+    this.trigger('beforemodalempty');
+    Dom.emptyEl(this.contentEl());
+
+    /**
+     * Fired just after a `ModalDialog` is emptied.
+     *
+     * @event ModalDialog#modalempty
+     * @type {EventTarget~Event}
+     */
+    this.trigger('modalempty');
+    return this;
+  };
+
+  /**
+   * Gets or sets the modal content, which gets normalized before being
+   * rendered into the DOM.
+   *
+   * This does not update the DOM or fill the modal, but it is called during
+   * that process.
+   *
+   * @param  {Mixed} [value]
+   *         If defined, sets the internal content value to be used on the
+   *         next call(s) to `fill`. This value is normalized before being
+   *         inserted. To "clear" the internal content value, pass `null`.
+   *
+   * @return {Mixed}
+   *         The current content of the modal dialog
+   */
+
+
+  ModalDialog.prototype.content = function content(value) {
+    if (typeof value !== 'undefined') {
+      this.content_ = value;
+    }
+    return this.content_;
+  };
+
+  return ModalDialog;
+}(_component2['default']);
+
+/**
+ * Default options for `ModalDialog` default options.
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+ModalDialog.prototype.options_ = {
+  temporary: true
+};
+
+_component2['default'].registerComponent('ModalDialog', ModalDialog);
+exports['default'] = ModalDialog;
+
+},{"5":5,"81":81,"83":83}],51:[function(_dereq_,module,exports){
+'use strict';exports.__esModule=true;var _component=_dereq_(5);var _component2=_interopRequireDefault(_component);var _document=_dereq_(94);var _document2=_interopRequireDefault(_document);var _window=_dereq_(95);var _window2=_interopRequireDefault(_window);var _events=_dereq_(82);var Events=_interopRequireWildcard(_events);var _dom=_dereq_(81);var Dom=_interopRequireWildcard(_dom);var _fn=_dereq_(83);var Fn=_interopRequireWildcard(_fn);var _guid=_dereq_(85);var Guid=_interopRequireWildcard(_guid);var _browser=_dereq_(78);var browser=_interopRequireWildcard(_browser);var _log=_dereq_(86);var _log2=_interopRequireDefault(_log);var _toTitleCase=_dereq_(91);var _toTitleCase2=_interopRequireDefault(_toTitleCase);var _timeRanges=_dereq_(90);var _buffer=_dereq_(79);var _stylesheet=_dereq_(89);var stylesheet=_interopRequireWildcard(_stylesheet);var _fullscreenApi=_dereq_(44);var _fullscreenApi2=_interopRequireDefault(_fullscreenApi);var _mediaError=_dereq_(46);var _mediaError2=_interopRequireDefault(_mediaError);var _tuple=_dereq_(97);var _tuple2=_interopRequireDefault(_tuple);var _obj=_dereq_(88);var _mergeOptions=_dereq_(87);var _mergeOptions2=_interopRequireDefault(_mergeOptions);var _textTrackListConverter=_dereq_(69);var _textTrackListConverter2=_interopRequireDefault(_textTrackListConverter);var _modalDialog=_dereq_(50);var _modalDialog2=_interopRequireDefault(_modalDialog);var _tech=_dereq_(62);var _tech2=_interopRequireDefault(_tech);var _audioTrackList=_dereq_(63);var _audioTrackList2=_interopRequireDefault(_audioTrackList);var _videoTrackList=_dereq_(76);var _videoTrackList2=_interopRequireDefault(_videoTrackList);_dereq_(61);_dereq_(59);_dereq_(55);_dereq_(68);_dereq_(45);_dereq_(1);_dereq_(4);_dereq_(8);_dereq_(41);_dereq_(71);_dereq_(60);function _interopRequireWildcard(obj){if(obj&&obj.__esModule){return obj;}else{var newObj={};if(obj!=null){for(var key in obj){if(Object.prototype.hasOwnProperty.call(obj,key))newObj[key]=obj[key];}}newObj['default']=obj;return newObj;}}function _interopRequireDefault(obj){return obj&&obj.__esModule?obj:{'default':obj};}function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}function _possibleConstructorReturn(self,call){if(!self){throw new ReferenceError("this hasn't been initialised - super() hasn't been called");}return call&&(typeof call==="object"||typeof call==="function")?call:self;}function _inherits(subClass,superClass){if(typeof superClass!=="function"&&superClass!==null){throw new TypeError("Super expression must either be null or a function, not "+typeof superClass);}subClass.prototype=Object.create(superClass&&superClass.prototype,{constructor:{value:subClass,enumerable:false,writable:true,configurable:true}});if(superClass)Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__=superClass;}/**
+ * @file player.js
+ */// Subclasses Component
+// The following imports are used only to ensure that the corresponding modules
+// are always included in the video.js package. Importing the modules will
+// execute them and they will register themselves with video.js.
+// Import Html5 tech, at least for disposing the original video tag.
+// The following tech events are simply re-triggered
+// on the player when they happen
+var TECH_EVENTS_RETRIGGER=[/**
+   * Fired while the user agent is downloading media data.
+   *
+   * @event Player#progress
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `progress` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechProgress_
+   * @fires Player#progress
+   * @listens Tech#progress
+   */'progress',/**
+   * Fires when the loading of an audio/video is aborted.
+   *
+   * @event Player#abort
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `abort` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechAbort_
+   * @fires Player#abort
+   * @listens Tech#abort
+   */'abort',/**
+   * Fires when the browser is intentionally not getting media data.
+   *
+   * @event Player#suspend
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `suspend` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechSuspend_
+   * @fires Player#suspend
+   * @listens Tech#suspend
+   */'suspend',/**
+   * Fires when the current playlist is empty.
+   *
+   * @event Player#emptied
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `emptied` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechEmptied_
+   * @fires Player#emptied
+   * @listens Tech#emptied
+   */'emptied',/**
+   * Fires when the browser is trying to get media data, but data is not available.
+   *
+   * @event Player#stalled
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechStalled_
+   * @fires Player#stalled
+   * @listens Tech#stalled
+   */'stalled',/**
+   * Fires when the browser has loaded meta data for the audio/video.
+   *
+   * @event Player#loadedmetadata
+   * @type {EventTarget~Event}
+   *//**
+   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechLoadedmetadata_
+   * @fires Player#loadedmetadata
+   * @listens Tech#loadedmetadata
+   */'loadedmetadata',/**
+   * Fires when the browser has loaded the current frame of the audio/video.
+   *
+   * @event player#loadeddata
+   * @type {event}
+   *//**
+   * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechLoaddeddata_
+   * @fires Player#loadeddata
+   * @listens Tech#loadeddata
+   */'loadeddata',/**
+   * Fires when the current playback position has changed.
+   *
+   * @event player#timeupdate
+   * @type {event}
+   *//**
+   * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechTimeUpdate_
+   * @fires Player#timeupdate
+   * @listens Tech#timeupdate
+   */'timeupdate',/**
+   * Fires when the playing speed of the audio/video is changed
+   *
+   * @event player#ratechange
+   * @type {event}
+   *//**
+   * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechRatechange_
+   * @fires Player#ratechange
+   * @listens Tech#ratechange
+   */'ratechange',/**
+   * Fires when the volume has been changed
+   *
+   * @event player#volumechange
+   * @type {event}
+   *//**
+   * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechVolumechange_
+   * @fires Player#volumechange
+   * @listens Tech#volumechange
+   */'volumechange',/**
+   * Fires when the text track has been changed
+   *
+   * @event player#texttrackchange
+   * @type {event}
+   *//**
+   * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
+   *
+   * @private
+   * @method Player.prototype.handleTechTexttrackchange_
+   * @fires Player#texttrackchange
+   * @listens Tech#texttrackchange
+   */'texttrackchange'];/**
+ * An instance of the `Player` class is created when any of the Video.js setup methods
+ * are used to initialize a video.
+ * ```js
+ *   var myPlayer = videojs('example_video_1');
+ * ```
+ *
+ * In the following example, the `data-setup` attribute tells the Video.js library to
+ * create a player instance when the library is ready.
+ * ```html
+ *   <video id="example_video_1" data-setup='{}' controls>
+ *     <source src="my-source.mp4" type="video/mp4">
+ *   </video>
+ * ```
+ *
+ * After an instance has been created it can be accessed globally in two ways:
+ * 1. By calling `videojs('example_video_1');`
+ * 2. By using it directly via  `videojs.players.example_video_1;`
+ *
+ * @extends Component
+ */var Player=function(_Component){_inherits(Player,_Component);/**
+   * Create an instance of this class.
+   *
+   * @param {Element} tag
+   *        The original video DOM element used for configuring options.
+   *
+   * @param {Object} [options]
+   *        Object of option names and values.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        Ready callback function.
+   */function Player(tag,options,ready){_classCallCheck(this,Player);// Make sure tag ID exists
+tag.id=tag.id||'vjs_video_'+Guid.newGUID();// Set Options
+// The options argument overrides options set in the video tag
+// which overrides globally set options.
+// This latter part coincides with the load order
+// (tag must exist before Player)
+options=(0,_obj.assign)(Player.getTagSettings(tag),options);// Delay the initialization of children because we need to set up
+// player properties first, and can't use `this` before `super()`
+options.initChildren=false;// Same with creating the element
+options.createEl=false;// we don't want the player to report touch activity on itself
+// see enableTouchActivity in Component
+options.reportTouchActivity=false;// If language is not set, get the closest lang attribute
+if(!options.language){if(typeof tag.closest==='function'){var closest=tag.closest('[lang]');if(closest){options.language=closest.getAttribute('lang');}}else{var element=tag;while(element&&element.nodeType===1){if(Dom.getElAttributes(element).hasOwnProperty('lang')){options.language=element.getAttribute('lang');break;}element=element.parentNode;}}}// Run base component initializing with new options
+// if the global option object was accidentally blown away by
+// someone, bail early with an informative error
+var _this=_possibleConstructorReturn(this,_Component.call(this,null,options,ready));if(!_this.options_||!_this.options_.techOrder||!_this.options_.techOrder.length){throw new Error('No techOrder specified. Did you overwrite '+'videojs.options instead of just changing the '+'properties you want to override?');}// Store the original tag used to set options
+_this.tag=tag;// Store the tag attributes used to restore html5 element
+_this.tagAttributes=tag&&Dom.getElAttributes(tag);// Update current language
+_this.language(_this.options_.language);// Update Supported Languages
+if(options.languages){(function(){// Normalise player option languages to lowercase
+var languagesToLower={};Object.getOwnPropertyNames(options.languages).forEach(function(name){languagesToLower[name.toLowerCase()]=options.languages[name];});_this.languages_=languagesToLower;})();}else{_this.languages_=Player.prototype.options_.languages;}// Cache for video property values.
+_this.cache_={};// Set poster
+_this.poster_=options.poster||'';// Set controls
+_this.controls_=!!options.controls;// Original tag settings stored in options
+// now remove immediately so native controls don't flash.
+// May be turned back on by HTML5 tech if nativeControlsForTouch is true
+tag.controls=false;/*
+     * Store the internal state of scrubbing
+     *
+     * @private
+     * @return {Boolean} True if the user is scrubbing
+     */_this.scrubbing_=false;_this.el_=_this.createEl();// We also want to pass the original player options to each component and plugin
+// as well so they don't need to reach back into the player for options later.
+// We also need to do another copy of this.options_ so we don't end up with
+// an infinite loop.
+var playerOptionsCopy=(0,_mergeOptions2['default'])(_this.options_);// Load plugins
+if(options.plugins){(function(){var plugins=options.plugins;Object.getOwnPropertyNames(plugins).forEach(function(name){if(typeof this[name]==='function'){this[name](plugins[name]);}else{_log2['default'].error('Unable to find plugin:',name);}},_this);})();}_this.options_.playerOptions=playerOptionsCopy;_this.initChildren();// Set isAudio based on whether or not an audio tag was used
+_this.isAudio(tag.nodeName.toLowerCase()==='audio');// Update controls className. Can't do this when the controls are initially
+// set because the element doesn't exist yet.
+if(_this.controls()){_this.addClass('vjs-controls-enabled');}else{_this.addClass('vjs-controls-disabled');}// Set ARIA label and region role depending on player type
+_this.el_.setAttribute('role','region');if(_this.isAudio()){_this.el_.setAttribute('aria-label','audio player');}else{_this.el_.setAttribute('aria-label','video player');}if(_this.isAudio()){_this.addClass('vjs-audio');}if(_this.flexNotSupported_()){_this.addClass('vjs-no-flex');}// TODO: Make this smarter. Toggle user state between touching/mousing
+// using events, since devices can have both touch and mouse events.
+// if (browser.TOUCH_ENABLED) {
+//   this.addClass('vjs-touch-enabled');
+// }
+// iOS Safari has broken hover handling
+if(!browser.IS_IOS){_this.addClass('vjs-workinghover');}// Make player easily findable by ID
+Player.players[_this.id_]=_this;// When the player is first initialized, trigger activity so components
+// like the control bar show themselves if needed
+_this.userActive(true);_this.reportUserActivity();_this.listenForUserActivity_();_this.on('fullscreenchange',_this.handleFullscreenChange_);_this.on('stageclick',_this.handleStageClick_);return _this;}/**
+   * Destroys the video player and does any necessary cleanup.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     myPlayer.dispose();
+   *   });
+   * ```
+   * This is especially helpful if you are dynamically adding and removing videos
+   * to/from the DOM.
+   *
+   * @fires Player#dispose
+   */Player.prototype.dispose=function dispose(){/**
+     * Called when the player is being disposed of.
+     *
+     * @event Player#dispose
+     * @type {EventTarget~Event}
+     */this.trigger('dispose');// prevent dispose from being called twice
+this.off('dispose');if(this.styleEl_&&this.styleEl_.parentNode){this.styleEl_.parentNode.removeChild(this.styleEl_);}// Kill reference to this player
+Player.players[this.id_]=null;if(this.tag&&this.tag.player){this.tag.player=null;}if(this.el_&&this.el_.player){this.el_.player=null;}if(this.tech_){this.tech_.dispose();}_Component.prototype.dispose.call(this);};/**
+   * Create the `Player`'s DOM element.
+   *
+   * @return {Element}
+   *         The DOM element that gets created.
+   */Player.prototype.createEl=function createEl(){var el=this.el_=_Component.prototype.createEl.call(this,'div');var tag=this.tag;// Remove width/height attrs from tag so CSS can make it 100% width/height
+tag.removeAttribute('width');tag.removeAttribute('height');// Copy over all the attributes from the tag, including ID and class
+// ID will now reference player box, not the video tag
+var attrs=Dom.getElAttributes(tag);Object.getOwnPropertyNames(attrs).forEach(function(attr){// workaround so we don't totally break IE7
+// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
+if(attr==='class'){el.className=attrs[attr];}else{el.setAttribute(attr,attrs[attr]);}});// Update tag id/class for use as HTML5 playback tech
+// Might think we should do this after embedding in container so .vjs-tech class
+// doesn't flash 100% width/height, but class only applies with .video-js parent
+tag.playerId=tag.id;tag.id+='_html5_api';tag.className='vjs-tech';// Make player findable on elements
+tag.player=el.player=this;// Default state of video is paused
+this.addClass('vjs-paused');// Add a style element in the player that we'll use to set the width/height
+// of the player in a way that's still overrideable by CSS, just like the
+// video element
+if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE!==true){this.styleEl_=stylesheet.createStyleElement('vjs-styles-dimensions');var defaultsStyleEl=Dom.$('.vjs-styles-defaults');var head=Dom.$('head');head.insertBefore(this.styleEl_,defaultsStyleEl?defaultsStyleEl.nextSibling:head.firstChild);}// Pass in the width/height/aspectRatio options which will update the style el
+this.width(this.options_.width);this.height(this.options_.height);this.fluid(this.options_.fluid);this.aspectRatio(this.options_.aspectRatio);// Hide any links within the video/audio tag, because IE doesn't hide them completely.
+var links=tag.getElementsByTagName('a');for(var i=0;i<links.length;i++){var linkEl=links.item(i);Dom.addElClass(linkEl,'vjs-hidden');linkEl.setAttribute('hidden','hidden');}// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
+// keep track of the original for later so we can know if the source originally failed
+tag.initNetworkState_=tag.networkState;// Wrap video tag in div (el/box) container
+if(tag.parentNode){tag.parentNode.insertBefore(el,tag);}// insert the tag as the first child of the player element
+// then manually add it to the children array so that this.addChild
+// will work properly for other components
+//
+// Breaks iPhone, fixed in HTML5 setup.
+Dom.insertElFirst(tag,el);this.children_.unshift(tag);this.el_=el;return el;};/**
+   * A getter/setter for the `Player`'s width.
+   *
+   * @param {number} [value]
+   *        The value to set the `Player's width to.
+   *
+   * @return {number}
+   *         The current width of the `Player`.
+   */Player.prototype.width=function width(value){return this.dimension('width',value);};/**
+   * A getter/setter for the `Player`'s height.
+   *
+   * @param {number} [value]
+   *        The value to set the `Player's heigth to.
+   *
+   * @return {number}
+   *         The current heigth of the `Player`.
+   */Player.prototype.height=function height(value){return this.dimension('height',value);};/**
+   * A getter/setter for the `Player`'s width & height.
+   *
+   * @param {string} dimension
+   *        This string can be:
+   *        - 'width'
+   *        - 'height'
+   *
+   * @param {number} [value]
+   *        Value for dimension specified in the first argument.
+   *
+   * @return {Player|number}
+   *         - Returns itself when setting; method can be chained.
+   *         - The dimension arguments value when getting (width/height).
+   */Player.prototype.dimension=function dimension(_dimension,value){var privDimension=_dimension+'_';if(value===undefined){return this[privDimension]||0;}if(value===''){// If an empty string is given, reset the dimension to be automatic
+this[privDimension]=undefined;}else{var parsedVal=parseFloat(value);if(isNaN(parsedVal)){_log2['default'].error('Improper value "'+value+'" supplied for for '+_dimension);return this;}this[privDimension]=parsedVal;}this.updateStyleEl_();return this;};/**
+   * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
+   *
+   * @param {boolean} [bool]
+   *        - A value of true adds the class.
+   *        - A value of false removes the class.
+   *        - No value will toggle the fluid class.
+   *
+   * @return {boolean|undefined}
+   *         - The value of fluid when getting.
+   *         - `undefined` when setting.
+   */Player.prototype.fluid=function fluid(bool){if(bool===undefined){return!!this.fluid_;}this.fluid_=!!bool;if(bool){this.addClass('vjs-fluid');}else{this.removeClass('vjs-fluid');}this.updateStyleEl_();};/**
+   * Get/Set the aspect ratio
+   *
+   * @param {string} [ratio]
+   *        Aspect ratio for player
+   *
+   * @return {string|undefined}
+   *         returns the current aspect ratio when getting
+   *//**
+   * A getter/setter for the `Player`'s aspect ratio.
+   *
+   * @param {string} [ratio]
+   *        The value to set the `Player's aspect ratio to.
+   *
+   * @return {string|undefined}
+   *         - The current aspect ratio of the `Player` when getting.
+   *         - undefined when setting
+   */Player.prototype.aspectRatio=function aspectRatio(ratio){if(ratio===undefined){return this.aspectRatio_;}// Check for width:height format
+if(!/^\d+\:\d+$/.test(ratio)){throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');}this.aspectRatio_=ratio;// We're assuming if you set an aspect ratio you want fluid mode,
+// because in fixed mode you could calculate width and height yourself.
+this.fluid(true);this.updateStyleEl_();};/**
+   * Update styles of the `Player` element (height, width and aspect ratio).
+   *
+   * @private
+   * @listens Tech#loadedmetadata
+   */Player.prototype.updateStyleEl_=function updateStyleEl_(){if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE===true){var _width=typeof this.width_==='number'?this.width_:this.options_.width;var _height=typeof this.height_==='number'?this.height_:this.options_.height;var techEl=this.tech_&&this.tech_.el();if(techEl){if(_width>=0){techEl.width=_width;}if(_height>=0){techEl.height=_height;}}return;}var width=void 0;var height=void 0;var aspectRatio=void 0;var idClass=void 0;// The aspect ratio is either used directly or to calculate width and height.
+if(this.aspectRatio_!==undefined&&this.aspectRatio_!=='auto'){// Use any aspectRatio that's been specifically set
+aspectRatio=this.aspectRatio_;}else if(this.videoWidth()>0){// Otherwise try to get the aspect ratio from the video metadata
+aspectRatio=this.videoWidth()+':'+this.videoHeight();}else{// Or use a default. The video element's is 2:1, but 16:9 is more common.
+aspectRatio='16:9';}// Get the ratio as a decimal we can use to calculate dimensions
+var ratioParts=aspectRatio.split(':');var ratioMultiplier=ratioParts[1]/ratioParts[0];if(this.width_!==undefined){// Use any width that's been specifically set
+width=this.width_;}else if(this.height_!==undefined){// Or calulate the width from the aspect ratio if a height has been set
+width=this.height_/ratioMultiplier;}else{// Or use the video's metadata, or use the video el's default of 300
+width=this.videoWidth()||300;}if(this.height_!==undefined){// Use any height that's been specifically set
+height=this.height_;}else{// Otherwise calculate the height from the ratio and the width
+height=width*ratioMultiplier;}// Ensure the CSS class is valid by starting with an alpha character
+if(/^[^a-zA-Z]/.test(this.id())){idClass='dimensions-'+this.id();}else{idClass=this.id()+'-dimensions';}// Ensure the right class is still on the player for the style element
+this.addClass(idClass);stylesheet.setTextContent(this.styleEl_,'\n      .'+idClass+' {\n        width: '+width+'px;\n        height: '+height+'px;\n      }\n\n      .'+idClass+'.vjs-fluid {\n        padding-top: '+ratioMultiplier*100+'%;\n      }\n    ');};/**
+   * Load/Create an instance of playback {@link Tech} including element
+   * and API methods. Then append the `Tech` element in `Player` as a child.
+   *
+   * @param {string} techName
+   *        name of the playback technology
+   *
+   * @param {string} source
+   *        video source
+   *
+   * @private
+   */Player.prototype.loadTech_=function loadTech_(techName,source){var _this2=this;// Pause and remove current playback technology
+if(this.tech_){this.unloadTech_();}// get rid of the HTML5 video tag as soon as we are using another tech
+if(techName!=='Html5'&&this.tag){_tech2['default'].getTech('Html5').disposeMediaElement(this.tag);this.tag.player=null;this.tag=null;}this.techName_=techName;// Turn off API access because we're loading a new tech that might load asynchronously
+this.isReady_=false;// Grab tech-specific options from player options and add source and parent element to use.
+var techOptions=(0,_obj.assign)({source:source,'nativeControlsForTouch':this.options_.nativeControlsForTouch,'playerId':this.id(),'techId':this.id()+'_'+techName+'_api','videoTracks':this.videoTracks_,'textTracks':this.textTracks_,'audioTracks':this.audioTracks_,'autoplay':this.options_.autoplay,'preload':this.options_.preload,'loop':this.options_.loop,'muted':this.options_.muted,'poster':this.poster(),'language':this.language(),'vtt.js':this.options_['vtt.js']},this.options_[techName.toLowerCase()]);if(this.tag){techOptions.tag=this.tag;}if(source){this.currentType_=source.type;if(source.src===this.cache_.src&&this.cache_.currentTime>0){techOptions.startTime=this.cache_.currentTime;}this.cache_.sources=null;this.cache_.source=source;this.cache_.src=source.src;}// Initialize tech instance
+var TechComponent=_tech2['default'].getTech(techName);// Support old behavior of techs being registered as components.
+// Remove once that deprecated behavior is removed.
+if(!TechComponent){TechComponent=_component2['default'].getComponent(techName);}this.tech_=new TechComponent(techOptions);// player.triggerReady is always async, so don't need this to be async
+this.tech_.ready(Fn.bind(this,this.handleTechReady_),true);_textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_||[],this.tech_);// Listen to all HTML5-defined events and trigger them on the player
+TECH_EVENTS_RETRIGGER.forEach(function(event){_this2.on(_this2.tech_,event,_this2['handleTech'+(0,_toTitleCase2['default'])(event)+'_']);});this.on(this.tech_,'loadstart',this.handleTechLoadStart_);this.on(this.tech_,'waiting',this.handleTechWaiting_);this.on(this.tech_,'canplay',this.handleTechCanPlay_);this.on(this.tech_,'canplaythrough',this.handleTechCanPlayThrough_);this.on(this.tech_,'playing',this.handleTechPlaying_);this.on(this.tech_,'ended',this.handleTechEnded_);this.on(this.tech_,'seeking',this.handleTechSeeking_);this.on(this.tech_,'seeked',this.handleTechSeeked_);this.on(this.tech_,'play',this.handleTechPlay_);this.on(this.tech_,'firstplay',this.handleTechFirstPlay_);this.on(this.tech_,'pause',this.handleTechPause_);this.on(this.tech_,'durationchange',this.handleTechDurationChange_);this.on(this.tech_,'fullscreenchange',this.handleTechFullscreenChange_);this.on(this.tech_,'error',this.handleTechError_);this.on(this.tech_,'loadedmetadata',this.updateStyleEl_);this.on(this.tech_,'posterchange',this.handleTechPosterChange_);this.on(this.tech_,'textdata',this.handleTechTextData_);this.usingNativeControls(this.techGet_('controls'));if(this.controls()&&!this.usingNativeControls()){this.addTechControlsListeners_();}// Add the tech element in the DOM if it was not already there
+// Make sure to not insert the original video element if using Html5
+if(this.tech_.el().parentNode!==this.el()&&(techName!=='Html5'||!this.tag)){Dom.insertElFirst(this.tech_.el(),this.el());}// Get rid of the original video tag reference after the first tech is loaded
+if(this.tag){this.tag.player=null;this.tag=null;}};/**
+   * Unload and dispose of the current playback {@link Tech}.
+   *
+   * @private
+   */Player.prototype.unloadTech_=function unloadTech_(){// Save the current text tracks so that we can reuse the same text tracks with the next tech
+this.videoTracks_=this.videoTracks();this.textTracks_=this.textTracks();this.audioTracks_=this.audioTracks();this.textTracksJson_=_textTrackListConverter2['default'].textTracksToJson(this.tech_);this.isReady_=false;this.tech_.dispose();this.tech_=false;};/**
+   * Return a reference to the current {@link Tech}, but only if given an object with the
+   * `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse
+   * of techs by plugins.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *      // function call throws an error if we
+   *       // dont add {IWillNotUseThisInPlugins: true}
+   *      var tech = myPlayer.tech({IWillNotUseThisInPlugins: true});
+   *   });
+   * ```
+   *
+   * @param {Object} safety
+   *        An object that must contain `{IWillNotUseThisInPlugins: true}`
+   *
+   * @param {boolean} safety.IWillNotUseThisInPlugins
+   *        Must be set to true or else this function will throw an error.
+   *
+   * @return {Tech}
+   *         The Tech
+   */Player.prototype.tech=function tech(safety){if(safety&&safety.IWillNotUseThisInPlugins){return this.tech_;}var errorText='\n      Please make sure that you are not using this inside of a plugin.\n      To disable this alert and error, please pass in an object with\n      `IWillNotUseThisInPlugins` to the `tech` method. See\n      https://github.com/videojs/video.js/issues/2617 for more info.\n    ';_window2['default'].alert(errorText);throw new Error(errorText);};/**
+   * Set up click and touch listeners for the playback element
+   *
+   * - On desktops: a click on the video itself will toggle playback
+   * - On mobile devices: a click on the video toggles controls
+   *   which is done by toggling the user state between active and
+   *   inactive
+   * - A tap can signal that a user has become active or has become inactive
+   *   e.g. a quick tap on an iPhone movie should reveal the controls. Another
+   *   quick tap should hide them again (signaling the user is in an inactive
+   *   viewing state)
+   * - In addition to this, we still want the user to be considered inactive after
+   *   a few seconds of inactivity.
+   *
+   * > Note: the only part of iOS interaction we can't mimic with this setup
+   * is a touch and hold on the video element counting as activity in order to
+   * keep the controls showing, but that shouldn't be an issue. A touch and hold
+   * on any controls will still keep the user active
+   *
+   * @private
+   */Player.prototype.addTechControlsListeners_=function addTechControlsListeners_(){// Make sure to remove all the previous listeners in case we are called multiple times.
+this.removeTechControlsListeners_();// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
+// trigger mousedown/up.
+// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
+// Any touch events are set to block the mousedown event from happening
+this.on(this.tech_,'mousedown',this.handleTechClick_);// If the controls were hidden we don't want that to change without a tap event
+// so we'll check if the controls were already showing before reporting user
+// activity
+this.on(this.tech_,'touchstart',this.handleTechTouchStart_);this.on(this.tech_,'touchmove',this.handleTechTouchMove_);this.on(this.tech_,'touchend',this.handleTechTouchEnd_);// The tap listener needs to come after the touchend listener because the tap
+// listener cancels out any reportedUserActivity when setting userActive(false)
+this.on(this.tech_,'tap',this.handleTechTap_);};/**
+   * Remove the listeners used for click and tap controls. This is needed for
+   * toggling to controls disabled, where a tap/touch should do nothing.
+   *
+   * @private
+   */Player.prototype.removeTechControlsListeners_=function removeTechControlsListeners_(){// We don't want to just use `this.off()` because there might be other needed
+// listeners added by techs that extend this.
+this.off(this.tech_,'tap',this.handleTechTap_);this.off(this.tech_,'touchstart',this.handleTechTouchStart_);this.off(this.tech_,'touchmove',this.handleTechTouchMove_);this.off(this.tech_,'touchend',this.handleTechTouchEnd_);this.off(this.tech_,'mousedown',this.handleTechClick_);};/**
+   * Player waits for the tech to be ready
+   *
+   * @private
+   */Player.prototype.handleTechReady_=function handleTechReady_(){this.triggerReady();// Keep the same volume as before
+if(this.cache_.volume){this.techCall_('setVolume',this.cache_.volume);}// Look if the tech found a higher resolution poster while loading
+this.handleTechPosterChange_();// Update the duration if available
+this.handleTechDurationChange_();// Chrome and Safari both have issues with autoplay.
+// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
+// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
+// This fixes both issues. Need to wait for API, so it updates displays correctly
+if((this.src()||this.currentSrc())&&this.tag&&this.options_.autoplay&&this.paused()){try{// Chrome Fix. Fixed in Chrome v16.
+delete this.tag.poster;}catch(e){(0,_log2['default'])('deleting tag.poster throws in some browsers',e);}this.play();}};/**
+   * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
+   * function will also trigger {@link Player#firstplay} if it is the first loadstart
+   * for a video.
+   *
+   * @fires Player#loadstart
+   * @fires Player#firstplay
+   * @listens Tech#loadstart
+   * @private
+   */Player.prototype.handleTechLoadStart_=function handleTechLoadStart_(){// TODO: Update to use `emptied` event instead. See #1277.
+this.removeClass('vjs-ended');// reset the error state
+this.error(null);// If it's already playing we want to trigger a firstplay event now.
+// The firstplay event relies on both the play and loadstart events
+// which can happen in any order for a new source
+if(!this.paused()){/**
+       * Fired when the user agent begins looking for media data
+       *
+       * @event Player#loadstart
+       * @type {EventTarget~Event}
+       */this.trigger('loadstart');this.trigger('firstplay');}else{// reset the hasStarted state
+this.hasStarted(false);this.trigger('loadstart');}};/**
+   * Add/remove the vjs-has-started class
+   *
+   * @fires Player#firstplay
+   *
+   * @param {boolean} hasStarted
+   *        - true: adds the class
+   *        - false: remove the class
+   *
+   * @return {boolean}
+   *         the boolean value of hasStarted
+   */Player.prototype.hasStarted=function hasStarted(_hasStarted){if(_hasStarted!==undefined){// only update if this is a new value
+if(this.hasStarted_!==_hasStarted){this.hasStarted_=_hasStarted;if(_hasStarted){this.addClass('vjs-has-started');// trigger the firstplay event if this newly has played
+this.trigger('firstplay');}else{this.removeClass('vjs-has-started');}}return this;}return!!this.hasStarted_;};/**
+   * Fired whenever the media begins or resumes playback
+   *
+   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
+   * @fires Player#play
+   * @listens Tech#play
+   * @private
+   */Player.prototype.handleTechPlay_=function handleTechPlay_(){this.removeClass('vjs-ended');this.removeClass('vjs-paused');this.addClass('vjs-playing');// hide the poster when the user hits play
+this.hasStarted(true);/**
+     * Triggered whenever an {@link Tech#play} event happens. Indicates that
+     * playback has started or resumed.
+     *
+     * @event Player#play
+     * @type {EventTarget~Event}
+     */this.trigger('play');};/**
+   * Retrigger the `waiting` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#waiting
+   * @listens Tech#waiting
+   * @private
+   */Player.prototype.handleTechWaiting_=function handleTechWaiting_(){var _this3=this;this.addClass('vjs-waiting');/**
+     * A readyState change on the DOM element has caused playback to stop.
+     *
+     * @event Player#waiting
+     * @type {EventTarget~Event}
+     */this.trigger('waiting');this.one('timeupdate',function(){return _this3.removeClass('vjs-waiting');});};/**
+   * Retrigger the `canplay` event that was triggered by the {@link Tech}.
+   * > Note: This is not consistent between browsers. See #1351
+   *
+   * @fires Player#canplay
+   * @listens Tech#canplay
+   * @private
+   */Player.prototype.handleTechCanPlay_=function handleTechCanPlay_(){this.removeClass('vjs-waiting');/**
+     * The media has a readyState of HAVE_FUTURE_DATA or greater.
+     *
+     * @event Player#canplay
+     * @type {EventTarget~Event}
+     */this.trigger('canplay');};/**
+   * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#canplaythrough
+   * @listens Tech#canplaythrough
+   * @private
+   */Player.prototype.handleTechCanPlayThrough_=function handleTechCanPlayThrough_(){this.removeClass('vjs-waiting');/**
+     * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
+     * entire media file can be played without buffering.
+     *
+     * @event Player#canplaythrough
+     * @type {EventTarget~Event}
+     */this.trigger('canplaythrough');};/**
+   * Retrigger the `playing` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#playing
+   * @listens Tech#playing
+   * @private
+   */Player.prototype.handleTechPlaying_=function handleTechPlaying_(){this.removeClass('vjs-waiting');/**
+     * The media is no longer blocked from playback, and has started playing.
+     *
+     * @event Player#playing
+     * @type {EventTarget~Event}
+     */this.trigger('playing');};/**
+   * Retrigger the `seeking` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#seeking
+   * @listens Tech#seeking
+   * @private
+   */Player.prototype.handleTechSeeking_=function handleTechSeeking_(){this.addClass('vjs-seeking');/**
+     * Fired whenever the player is jumping to a new time
+     *
+     * @event Player#seeking
+     * @type {EventTarget~Event}
+     */this.trigger('seeking');};/**
+   * Retrigger the `seeked` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#seeked
+   * @listens Tech#seeked
+   * @private
+   */Player.prototype.handleTechSeeked_=function handleTechSeeked_(){this.removeClass('vjs-seeking');/**
+     * Fired when the player has finished jumping to a new time
+     *
+     * @event Player#seeked
+     * @type {EventTarget~Event}
+     */this.trigger('seeked');};/**
+   * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#firstplay
+   * @listens Tech#firstplay
+   * @private
+   */Player.prototype.handleTechFirstPlay_=function handleTechFirstPlay_(){// If the first starttime attribute is specified
+// then we will start at the given offset in seconds
+if(this.options_.starttime){this.currentTime(this.options_.starttime);}this.addClass('vjs-has-started');/**
+     * Fired the first time a video is played. Not part of the HLS spec, and this is
+     * probably not the best implementation yet, so use sparingly. If you don't have a
+     * reason to prevent playback, use `myPlayer.one('play');` instead.
+     *
+     * @event Player#firstplay
+     * @type {EventTarget~Event}
+     */this.trigger('firstplay');};/**
+   * Retrigger the `pause` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#pause
+   * @listens Tech#pause
+   * @private
+   */Player.prototype.handleTechPause_=function handleTechPause_(){this.removeClass('vjs-playing');this.addClass('vjs-paused');/**
+     * Fired whenever the media has been paused
+     *
+     * @event Player#pause
+     * @type {EventTarget~Event}
+     */this.trigger('pause');};/**
+   * Retrigger the `ended` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#ended
+   * @listens Tech#ended
+   * @private
+   */Player.prototype.handleTechEnded_=function handleTechEnded_(){this.addClass('vjs-ended');if(this.options_.loop){this.currentTime(0);this.play();}else if(!this.paused()){this.pause();}/**
+     * Fired when the end of the media resource is reached (currentTime == duration)
+     *
+     * @event Player#ended
+     * @type {EventTarget~Event}
+     */this.trigger('ended');};/**
+   * Fired when the duration of the media resource is first known or changed
+   *
+   * @listens Tech#durationchange
+   * @private
+   */Player.prototype.handleTechDurationChange_=function handleTechDurationChange_(){this.duration(this.techGet_('duration'));};/**
+   * Handle a click on the media element to play/pause
+   *
+   * @param {EventTarget~Event} event
+   *        the event that caused this function to trigger
+   *
+   * @listens Tech#mousedown
+   * @private
+   */Player.prototype.handleTechClick_=function handleTechClick_(event){// We're using mousedown to detect clicks thanks to Flash, but mousedown
+// will also be triggered with right-clicks, so we need to prevent that
+if(event.button!==0){return;}// When controls are disabled a click should not toggle playback because
+// the click is considered a control
+if(this.controls()){if(this.paused()){this.play();}else{this.pause();}}};/**
+   * Handle a tap on the media element. It will toggle the user
+   * activity state, which hides and shows the controls.
+   *
+   * @listens Tech#tap
+   * @private
+   */Player.prototype.handleTechTap_=function handleTechTap_(){this.userActive(!this.userActive());};/**
+   * Handle touch to start
+   *
+   * @listens Tech#touchstart
+   * @private
+   */Player.prototype.handleTechTouchStart_=function handleTechTouchStart_(){this.userWasActive=this.userActive();};/**
+   * Handle touch to move
+   *
+   * @listens Tech#touchmove
+   * @private
+   */Player.prototype.handleTechTouchMove_=function handleTechTouchMove_(){if(this.userWasActive){this.reportUserActivity();}};/**
+   * Handle touch to end
+   *
+   * @param {EventTarget~Event} event
+   *        the touchend event that triggered
+   *        this function
+   *
+   * @listens Tech#touchend
+   * @private
+   */Player.prototype.handleTechTouchEnd_=function handleTechTouchEnd_(event){// Stop the mouse events from also happening
+event.preventDefault();};/**
+   * Fired when the player switches in or out of fullscreen mode
+   *
+   * @private
+   * @listens Player#fullscreenchange
+   */Player.prototype.handleFullscreenChange_=function handleFullscreenChange_(){if(this.isFullscreen()){this.addClass('vjs-fullscreen');}else{this.removeClass('vjs-fullscreen');}};/**
+   * native click events on the SWF aren't triggered on IE11, Win8.1RT
+   * use stageclick events triggered from inside the SWF instead
+   *
+   * @private
+   * @listens stageclick
+   */Player.prototype.handleStageClick_=function handleStageClick_(){this.reportUserActivity();};/**
+   * Handle Tech Fullscreen Change
+   *
+   * @param {EventTarget~Event} event
+   *        the fullscreenchange event that triggered this function
+   *
+   * @param {Object} data
+   *        the data that was sent with the event
+   *
+   * @private
+   * @listens Tech#fullscreenchange
+   * @fires Player#fullscreenchange
+   */Player.prototype.handleTechFullscreenChange_=function handleTechFullscreenChange_(event,data){if(data){this.isFullscreen(data.isFullscreen);}/**
+     * Fired when going in and out of fullscreen.
+     *
+     * @event Player#fullscreenchange
+     * @type {EventTarget~Event}
+     */this.trigger('fullscreenchange');};/**
+   * Fires when an error occurred during the loading of an audio/video.
+   *
+   * @private
+   * @listens Tech#error
+   */Player.prototype.handleTechError_=function handleTechError_(){var error=this.tech_.error();this.error(error);};/**
+   * Retrigger the `textdata` event that was triggered by the {@link Tech}.
+   *
+   * @fires Player#textdata
+   * @listens Tech#textdata
+   * @private
+   */Player.prototype.handleTechTextData_=function handleTechTextData_(){var data=null;if(arguments.length>1){data=arguments[1];}/**
+     * Fires when we get a textdata event from tech
+     *
+     * @event Player#textdata
+     * @type {EventTarget~Event}
+     */this.trigger('textdata',data);};/**
+   * Get object for cached values.
+   *
+   * @return {Object}
+   *         get the current object cache
+   */Player.prototype.getCache=function getCache(){return this.cache_;};/**
+   * Pass values to the playback tech
+   *
+   * @param {string} [method]
+   *        the method to call
+   *
+   * @param {Object} arg
+   *        the argument to pass
+   *
+   * @private
+   */Player.prototype.techCall_=function techCall_(method,arg){// If it's not ready yet, call method when it is
+if(this.tech_&&!this.tech_.isReady_){this.tech_.ready(function(){this[method](arg);},true);// Otherwise call method now
+}else{try{if(this.tech_){this.tech_[method](arg);}}catch(e){(0,_log2['default'])(e);throw e;}}};/**
+   * Get calls can't wait for the tech, and sometimes don't need to.
+   *
+   * @param {string} method
+   *        Tech method
+   *
+   * @return {Function|undefined}
+   *         the method or undefined
+   *
+   * @private
+   */Player.prototype.techGet_=function techGet_(method){if(this.tech_&&this.tech_.isReady_){// Flash likes to die and reload when you hide or reposition it.
+// In these cases the object methods go away and we get errors.
+// When that happens we'll catch the errors and inform tech that it's not ready any more.
+try{return this.tech_[method]();}catch(e){// When building additional tech libs, an expected method may not be defined yet
+if(this.tech_[method]===undefined){(0,_log2['default'])('Video.js: '+method+' method not defined for '+this.techName_+' playback technology.',e);// When a method isn't available on the object it throws a TypeError
+}else if(e.name==='TypeError'){(0,_log2['default'])('Video.js: '+method+' unavailable on '+this.techName_+' playback technology element.',e);this.tech_.isReady_=false;}else{(0,_log2['default'])(e);}throw e;}}return;};/**
+   * start media playback
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     myPlayer.play();
+   *   });
+   * ```
+   *
+   * @return {Player}
+   *         A reference to the player object this function was called on
+   */Player.prototype.play=function play(){// Only calls the tech's play if we already have a src loaded
+if(this.src()||this.currentSrc()){this.techCall_('play');}else{this.tech_.one('loadstart',function(){this.play();});}return this;};/**
+   * Pause the video playback
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     myPlayer.play();
+   *     myPlayer.pause();
+   *   });
+   * ```
+   *
+   * @return {Player}
+   *         A reference to the player object this function was called on
+   */Player.prototype.pause=function pause(){this.techCall_('pause');return this;};/**
+   * Check if the player is paused or has yet to play
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *
+   *   myPlayer.ready(function() {
+   *     // true
+   *     console.log(myPlayer.paused());
+   *     // false
+   *     console.log(!myPlayer.paused());
+   *
+   *     myPlayer.play();
+   *     // false
+   *     console.log(myPlayer.paused());
+   *     // true
+   *     console.log(!myPlayer.paused());
+   *
+   *     myPlayer.pause();
+   *     // true
+   *     console.log(myPlayer.paused());
+   *     // false
+   *     console.log(!myPlayer.paused());
+   *   });
+   *
+   * ```
+   *
+   * @return {boolean}
+   *         - false: if the media is currently playing
+   *         - true: if media is not currently playing
+   */Player.prototype.paused=function paused(){// The initial state of paused should be true (in Safari it's actually false)
+return this.techGet_('paused')===false?false:true;};/**
+   * Returns whether or not the user is "scrubbing". Scrubbing is
+   * when the user has clicked the progress bar handle and is
+   * dragging it along the progress bar.
+   *
+   * @param {boolean} [isScrubbing]
+   *        wether the user is or is not scrubbing
+   *
+   * @return {boolean|Player}
+   *         A instance of the player that called this function when setting,
+   *         and the value of scrubbing when getting
+   */Player.prototype.scrubbing=function scrubbing(isScrubbing){if(isScrubbing!==undefined){this.scrubbing_=!!isScrubbing;if(isScrubbing){this.addClass('vjs-scrubbing');}else{this.removeClass('vjs-scrubbing');}return this;}return this.scrubbing_;};/**
+   * Get or set the current time (in seconds)
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     // set current time to 2 minutes into the video
+   *     myPlayer.currentTime(120);
+   *
+   *     // get the current time, should be 120 seconds
+   *     var whereYouAt = myPlayer.currentTime();
+   *   });
+   * ```
+   *
+   * @param {number|string} [seconds]
+   *        The time to seek to in seconds
+   *
+   * @return {Player|number}
+   *         - the current time in seconds when getting
+   *         - a reference to the current player object when
+   *           getting
+   */Player.prototype.currentTime=function currentTime(seconds){if(seconds!==undefined){this.techCall_('setCurrentTime',seconds);return this;}// cache last currentTime and return. default to 0 seconds
+//
+// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
+// currentTime when scrubbing, but may not provide much performance benefit afterall.
+// Should be tested. Also something has to read the actual current time or the cache will
+// never get updated.
+this.cache_.currentTime=this.techGet_('currentTime')||0;return this.cache_.currentTime;};/**
+   * Normally gets the length in time of the video in seconds;
+   * in all but the rarest use cases an argument will NOT be passed to the method
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     var lengthOfVideo = myPlayer.duration();
+   *   });
+   * ```
+   * > **NOTE**: The video must have started loading before the duration can be
+   * known, and in the case of Flash, may not be known until the video starts
+   * playing.
+   *
+   * @fires Player#durationchange
+   *
+   * @param {number} [seconds]
+   *        The duration of the video to set in seconds
+   *
+   * @return {number|Player}
+   *         - The duration of the video in seconds when getting
+   *         - A reference to the player that called this function
+   *           when setting
+   */Player.prototype.duration=function duration(seconds){if(seconds===undefined){return this.cache_.duration||0;}seconds=parseFloat(seconds)||0;// Standardize on Inifity for signaling video is live
+if(seconds<0){seconds=Infinity;}if(seconds!==this.cache_.duration){// Cache the last set value for optimized scrubbing (esp. Flash)
+this.cache_.duration=seconds;if(seconds===Infinity){this.addClass('vjs-live');}else{this.removeClass('vjs-live');}/**
+       * @event Player#durationchange
+       * @type {EventTarget~Event}
+       */this.trigger('durationchange');}return this;};/**
+   * Calculates how much time is left in the video. Not part
+   * of the native video API.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *      myPlayer.currentTime(10);
+   *
+   *      // should be 10 seconds less than duration
+   *      console.log(myPlayer.remainingTime());
+   *   });
+   * ```
+   *
+   * @return {number}
+   *         The time remaining in seconds
+   */Player.prototype.remainingTime=function remainingTime(){return this.duration()-this.currentTime();};//
+// Kind of like an array of portions of the video that have been downloaded.
+/**
+   * Get a TimeRange object with an array of the times of the video
+   * that have been downloaded. If you just want the percent of the
+   * video that's been downloaded, use bufferedPercent.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     var bufferedTimeRange = myPlayer.buffered();
+   *
+   *     // number of different ranges of time have been buffered.
+   *     // Usually 1
+   *     var numberOfRanges = bufferedTimeRange.length,
+   *
+   *     // Time in seconds when the first range starts.
+   *     // Usually 0
+   *     var firstRangeStart = bufferedTimeRange.start(0),
+   *
+   *     // Time in seconds when the first range ends
+   *     var firstRangeEnd = bufferedTimeRange.end(0),
+   *
+   *     // Length in seconds of the first time range
+   *     var firstRangeLength = firstRangeEnd - firstRangeStart;
+   *   });
+   * ```
+   *
+   * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
+   *
+   * @return {TimeRange}
+   *         A mock TimeRange object (following HTML spec)
+   */Player.prototype.buffered=function buffered(){var buffered=this.techGet_('buffered');if(!buffered||!buffered.length){buffered=(0,_timeRanges.createTimeRange)(0,0);}return buffered;};/**
+   * Get the percent (as a decimal) of the video that's been downloaded.
+   * This method is not a part of the native HTML video API.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     // example 0.11 aka 11%
+   *     var howMuchIsDownloaded = myPlayer.bufferedPercent();
+   *   });
+   * ```
+   *
+   * @return {number}
+   *         A decimal between 0 and 1 representing the percent
+   *         that is bufferred 0 being 0% and 1 being 100%
+   */Player.prototype.bufferedPercent=function bufferedPercent(){return(0,_buffer.bufferedPercent)(this.buffered(),this.duration());};/**
+   * Get the ending time of the last buffered time range
+   * This is used in the progress bar to encapsulate all time ranges.
+   *
+   * @return {number}
+   *         The end of the last buffered time range
+   */Player.prototype.bufferedEnd=function bufferedEnd(){var buffered=this.buffered();var duration=this.duration();var end=buffered.end(buffered.length-1);if(end>duration){end=duration;}return end;};/**
+   * Get or set the current volume of the media
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     // get
+   *     var howLoudIsIt = myPlayer.volume();
+   *     // set
+   *     myPlayer.volume(0.5); // Set volume to half
+   *   });
+   * ```
+   *
+   * @param  {number} [percentAsDecimal]
+   *         The new volume as a decimal percent:
+   *         - 0 is muted/0%/off
+   *         - 1.0 is 100%/full
+   *         - 0.5 is half volume or 50%
+   *
+   * @return {Player|number}
+   *         a reference to the calling player when setting and the
+   *         current volume as a percent when getting
+   */Player.prototype.volume=function volume(percentAsDecimal){var vol=void 0;if(percentAsDecimal!==undefined){// Force value to between 0 and 1
+vol=Math.max(0,Math.min(1,parseFloat(percentAsDecimal)));this.cache_.volume=vol;this.techCall_('setVolume',vol);return this;}// Default to 1 when returning current volume.
+vol=parseFloat(this.techGet_('volume'));return isNaN(vol)?1:vol;};/**
+   * Get the current muted state, or turn mute on or off
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     // get, should be false
+   *     console.log(myPlayer.muted());
+   *     // set to true
+   *     myPlayer.muted(true);
+   *     // get should be true
+   *     console.log(myPlayer.muted());
+   *   });
+   * ```
+   *
+   * @param {boolean} [muted]
+   *        - true to mute
+   *        - false to unmute
+   *
+   * @return {boolean|Player}
+   *         - true if mute is on and getting
+   *         - false if mute is off and getting
+   *         - A reference to the current player when setting
+   */Player.prototype.muted=function muted(_muted){if(_muted!==undefined){this.techCall_('setMuted',_muted);return this;}return this.techGet_('muted')||false;};/**
+   * Check if current tech can support native fullscreen
+   * (e.g. with built in controls like iOS, so not our flash swf)
+   *
+   * @return {boolean}
+   *         if native fullscreen is supported
+   */Player.prototype.supportsFullScreen=function supportsFullScreen(){return this.techGet_('supportsFullScreen')||false;};/**
+   * Check if the player is in fullscreen mode or tell the player that it
+   * is or is not in fullscreen mode.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     // get, should be false
+   *     console.log(myPlayer.isFullscreen());
+   *
+   *     // set, tell the player it's in fullscreen
+   *     myPlayer.isFullscreen(true);
+   *
+   *     // get, should be true
+   *     console.log(myPlayer.isFullscreen());
+   *   });
+   * ```
+   * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
+   * property and instead document.fullscreenElement is used. But isFullscreen is
+   * still a valuable property for internal player workings.
+   *
+   * @param  {boolean} [isFS]
+   *         Set the players current fullscreen state
+   *
+   * @return {boolean|Player}
+   *         - true if fullscreen is on and getting
+   *         - false if fullscreen is off and getting
+   *         - A reference to the current player when setting
+   */Player.prototype.isFullscreen=function isFullscreen(isFS){if(isFS!==undefined){this.isFullscreen_=!!isFS;return this;}return!!this.isFullscreen_;};/**
+   * Increase the size of the video to full screen
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     myPlayer.requestFullscreen();
+   *   });
+   * ```
+   * In some browsers, full screen is not supported natively, so it enters
+   * "full window mode", where the video fills the browser window.
+   * In browsers and devices that support native full screen, sometimes the
+   * browser's default controls will be shown, and not the Video.js custom skin.
+   * This includes most mobile devices (iOS, Android) and older versions of
+   * Safari.
+   *
+   * @fires Player#fullscreenchange
+   * @return {Player}
+   *         A reference to the current player
+   */Player.prototype.requestFullscreen=function requestFullscreen(){var fsApi=_fullscreenApi2['default'];this.isFullscreen(true);if(fsApi.requestFullscreen){// the browser supports going fullscreen at the element level so we can
+// take the controls fullscreen as well as the video
+// Trigger fullscreenchange event after change
+// We have to specifically add this each time, and remove
+// when canceling fullscreen. Otherwise if there's multiple
+// players on a page, they would all be reacting to the same fullscreen
+// events
+Events.on(_document2['default'],fsApi.fullscreenchange,Fn.bind(this,function documentFullscreenChange(e){this.isFullscreen(_document2['default'][fsApi.fullscreenElement]);// If cancelling fullscreen, remove event listener.
+if(this.isFullscreen()===false){Events.off(_document2['default'],fsApi.fullscreenchange,documentFullscreenChange);}/**
+         * @event Player#fullscreenchange
+         * @type {EventTarget~Event}
+         */this.trigger('fullscreenchange');}));this.el_[fsApi.requestFullscreen]();}else if(this.tech_.supportsFullScreen()){// we can't take the video.js controls fullscreen but we can go fullscreen
+// with native controls
+this.techCall_('enterFullScreen');}else{// fullscreen isn't supported so we'll just stretch the video element to
+// fill the viewport
+this.enterFullWindow();/**
+       * @event Player#fullscreenchange
+       * @type {EventTarget~Event}
+       */this.trigger('fullscreenchange');}return this;};/**
+   * Return the video to its normal size after having been in full screen mode
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   *   myPlayer.ready(function() {
+   *     myPlayer.requestFullscreen();
+   *     myPlayer.exitFullscreen();
+   *   });
+   * ```
+   *
+   * @fires Player#fullscreenchange
+   *
+   * @return {Player}
+   *         A reference to the current player
+   */Player.prototype.exitFullscreen=function exitFullscreen(){var fsApi=_fullscreenApi2['default'];this.isFullscreen(false);// Check for browser element fullscreen support
+if(fsApi.requestFullscreen){_document2['default'][fsApi.exitFullscreen]();}else if(this.tech_.supportsFullScreen()){this.techCall_('exitFullScreen');}else{this.exitFullWindow();/**
+       * @event Player#fullscreenchange
+       * @type {EventTarget~Event}
+       */this.trigger('fullscreenchange');}return this;};/**
+   * When fullscreen isn't supported we can stretch the
+   * video container to as wide as the browser will let us.
+   *
+   * @fires Player#enterFullWindow
+   */Player.prototype.enterFullWindow=function enterFullWindow(){this.isFullWindow=true;// Storing original doc overflow value to return to when fullscreen is off
+this.docOrigOverflow=_document2['default'].documentElement.style.overflow;// Add listener for esc key to exit fullscreen
+Events.on(_document2['default'],'keydown',Fn.bind(this,this.fullWindowOnEscKey));// Hide any scroll bars
+_document2['default'].documentElement.style.overflow='hidden';// Apply fullscreen styles
+Dom.addElClass(_document2['default'].body,'vjs-full-window');/**
+     * @event Player#enterFullWindow
+     * @type {EventTarget~Event}
+     */this.trigger('enterFullWindow');};/**
+   * Check for call to either exit full window or
+   * full screen on ESC key
+   *
+   * @param {string} event
+   *        Event to check for key press
+   */Player.prototype.fullWindowOnEscKey=function fullWindowOnEscKey(event){if(event.keyCode===27){if(this.isFullscreen()===true){this.exitFullscreen();}else{this.exitFullWindow();}}};/**
+   * Exit full window
+   *
+   * @fires Player#exitFullWindow
+   */Player.prototype.exitFullWindow=function exitFullWindow(){this.isFullWindow=false;Events.off(_document2['default'],'keydown',this.fullWindowOnEscKey);// Unhide scroll bars.
+_document2['default'].documentElement.style.overflow=this.docOrigOverflow;// Remove fullscreen styles
+Dom.removeElClass(_document2['default'].body,'vjs-full-window');// Resize the box, controller, and poster to original sizes
+// this.positionAll();
+/**
+     * @event Player#exitFullWindow
+     * @type {EventTarget~Event}
+     */this.trigger('exitFullWindow');};/**
+   * Check whether the player can play a given mimetype
+   *
+   * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
+   *
+   * @param {string} type
+   *        The mimetype to check
+   *
+   * @return {string}
+   *         'probably', 'maybe', or '' (empty string)
+   */Player.prototype.canPlayType=function canPlayType(type){var can=void 0;// Loop through each playback technology in the options order
+for(var i=0,j=this.options_.techOrder;i<j.length;i++){var techName=(0,_toTitleCase2['default'])(j[i]);var tech=_tech2['default'].getTech(techName);// Support old behavior of techs being registered as components.
+// Remove once that deprecated behavior is removed.
+if(!tech){tech=_component2['default'].getComponent(techName);}// Check if the current tech is defined before continuing
+if(!tech){_log2['default'].error('The "'+techName+'" tech is undefined. Skipped browser support check for that tech.');continue;}// Check if the browser supports this technology
+if(tech.isSupported()){can=tech.canPlayType(type);if(can){return can;}}}return'';};/**
+   * Select source based on tech-order or source-order
+   * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
+   * defaults to tech-order selection
+   *
+   * @param {Array} sources
+   *        The sources for a media asset
+   *
+   * @return {Object|boolean}
+   *         Object of source and tech order or false
+   */Player.prototype.selectSource=function selectSource(sources){var _this4=this;// Get only the techs specified in `techOrder` that exist and are supported by the
+// current platform
+var techs=this.options_.techOrder.map(_toTitleCase2['default']).map(function(techName){// `Component.getComponent(...)` is for support of old behavior of techs
+// being registered as components.
+// Remove once that deprecated behavior is removed.
+return[techName,_tech2['default'].getTech(techName)||_component2['default'].getComponent(techName)];}).filter(function(_ref){var techName=_ref[0],tech=_ref[1];// Check if the current tech is defined before continuing
+if(tech){// Check if the browser supports this technology
+return tech.isSupported();}_log2['default'].error('The "'+techName+'" tech is undefined. Skipped browser support check for that tech.');return false;});// Iterate over each `innerArray` element once per `outerArray` element and execute
+// `tester` with both. If `tester` returns a non-falsy value, exit early and return
+// that value.
+var findFirstPassingTechSourcePair=function findFirstPassingTechSourcePair(outerArray,innerArray,tester){var found=void 0;outerArray.some(function(outerChoice){return innerArray.some(function(innerChoice){found=tester(outerChoice,innerChoice);if(found){return true;}});});return found;};var foundSourceAndTech=void 0;var flip=function flip(fn){return function(a,b){return fn(b,a);};};var finder=function finder(_ref2,source){var techName=_ref2[0],tech=_ref2[1];if(tech.canPlaySource(source,_this4.options_[techName.toLowerCase()])){return{source:source,tech:techName};}};// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
+// to select from them based on their priority.
+if(this.options_.sourceOrder){// Source-first ordering
+foundSourceAndTech=findFirstPassingTechSourcePair(sources,techs,flip(finder));}else{// Tech-first ordering
+foundSourceAndTech=findFirstPassingTechSourcePair(techs,sources,finder);}return foundSourceAndTech||false;};/**
+   * The source function updates the video source
+   * There are three types of variables you can pass as the argument.
+   * **URL string**: A URL to the the video file. Use this method if you are sure
+   * the current playback technology (HTML5/Flash) can support the source you
+   * provide. Currently only MP4 files can be used in both HTML5 and Flash.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+   * ```
+   *
+   * **Source Object (or element):* * A javascript object containing information
+   * about the source file. Use this method if you want the player to determine if
+   * it can support the file using the type information.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src({type: "video/mp4", src: "http://www.example.com/path/to/video.mp4"});
+   * ```
+   *
+   * **Array of Source Objects:* * To provide multiple versions of the source so
+   * that it can be played using HTML5 across browsers you can use an array of
+   * source objects. Video.js will detect which version is supported and load that
+   * file.
+   *
+   * ```js
+   *   var myPlayer = videojs('some-player-id');
+   *
+   *   myPlayer.src([
+   *     {type: "video/mp4", src: "http://www.example.com/path/to/video.mp4"},
+   *     {type: "video/webm", src: "http://www.example.com/path/to/video.webm"},
+   *     {type: "video/ogg", src: "http://www.example.com/path/to/video.ogv"}
+   *   ]);
+   * ```
+   *
+   * @param {Tech~SourceObject|Tech~SourceObject[]} [source]
+   *        One SourceObject or an array of SourceObjects
+   *
+   * @return {string|Player}
+   *         - The current video source when getting
+   *         - The player when setting
+   */Player.prototype.src=function src(source){if(source===undefined){return this.techGet_('src');}var currentTech=_tech2['default'].getTech(this.techName_);// Support old behavior of techs being registered as components.
+// Remove once that deprecated behavior is removed.
+if(!currentTech){currentTech=_component2['default'].getComponent(this.techName_);}// case: Array of source objects to choose from and pick the best to play
+if(Array.isArray(source)){this.sourceList_(source);// case: URL String (http://myvideo...)
+}else if(typeof source==='string'){// create a source object from the string
+this.src({src:source});// case: Source object { src: '', type: '' ... }
+}else if(source instanceof Object){// check if the source has a type and the loaded tech cannot play the source
+// if there's no type we'll just try the current tech
+if(source.type&&!currentTech.canPlaySource(source,this.options_[this.techName_.toLowerCase()])){// create a source list with the current source and send through
+// the tech loop to check for a compatible technology
+this.sourceList_([source]);}else{this.cache_.sources=null;this.cache_.source=source;this.cache_.src=source.src;this.currentType_=source.type||'';// wait until the tech is ready to set the source
+this.ready(function(){// The setSource tech method was added with source handlers
+// so older techs won't support it
+// We need to check the direct prototype for the case where subclasses
+// of the tech do not support source handlers
+if(currentTech.prototype.hasOwnProperty('setSource')){this.techCall_('setSource',source);}else{this.techCall_('src',source.src);}if(this.options_.preload==='auto'){this.load();}if(this.options_.autoplay){this.play();}// Set the source synchronously if possible (#2326)
+},true);}}return this;};/**
+   * Handle an array of source objects
+   *
+   * @param  {Tech~SourceObject[]} sources
+   *         Array of source objects
+   *
+   * @private
+   */Player.prototype.sourceList_=function sourceList_(sources){var sourceTech=this.selectSource(sources);if(sourceTech){if(sourceTech.tech===this.techName_){// if this technology is already loaded, set the source
+this.src(sourceTech.source);}else{// load this technology with the chosen source
+this.loadTech_(sourceTech.tech,sourceTech.source);}this.cache_.sources=sources;}else{// We need to wrap this in a timeout to give folks a chance to add error event handlers
+this.setTimeout(function(){this.error({code:4,message:this.localize(this.options_.notSupportedMessage)});},0);// we could not find an appropriate tech, but let's still notify the delegate that this is it
+// this needs a better comment about why this is needed
+this.triggerReady();}};/**
+   * Begin loading the src data.
+   *
+   * @return {Player}
+   *         A reference to the player
+   */Player.prototype.load=function load(){this.techCall_('load');return this;};/**
+   * Reset the player. Loads the first tech in the techOrder,
+   * and calls `reset` on the tech`.
+   *
+   * @return {Player}
+   *         A reference to the player
+   */Player.prototype.reset=function reset(){this.loadTech_((0,_toTitleCase2['default'])(this.options_.techOrder[0]),null);this.techCall_('reset');return this;};/**
+   * Returns all of the current source objects.
+   *
+   * @return {Tech~SourceObject[]}
+   *         The current source objects
+   */Player.prototype.currentSources=function currentSources(){var source=this.currentSource();var sources=[];// assume `{}` or `{ src }`
+if(Object.keys(source).length!==0){sources.push(source);}return this.cache_.sources||sources;};/**
+   * Returns the current source object.
+   *
+   * @return {Tech~SourceObject}
+   *         The current source object
+   */Player.prototype.currentSource=function currentSource(){var source={};var src=this.currentSrc();if(src){source.src=src;}return this.cache_.source||source;};/**
+   * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
+   * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
+   *
+   * @return {string}
+   *         The current source
+   */Player.prototype.currentSrc=function currentSrc(){return this.techGet_('currentSrc')||this.cache_.src||'';};/**
+   * Get the current source type e.g. video/mp4
+   * This can allow you rebuild the current source object so that you could load the same
+   * source and tech later
+   *
+   * @return {string}
+   *         The source MIME type
+   */Player.prototype.currentType=function currentType(){return this.currentType_||'';};/**
+   * Get or set the preload attribute
+   *
+   * @param {boolean} [value]
+   *        - true means that we should preload
+   *        - false maens that we should not preload
+   *
+   * @return {string|Player}
+   *         - the preload attribute value when getting
+   *         - the player when setting
+   */Player.prototype.preload=function preload(value){if(value!==undefined){this.techCall_('setPreload',value);this.options_.preload=value;return this;}return this.techGet_('preload');};/**
+   * Get or set the autoplay attribute.
+   *
+   * @param {boolean} [value]
+   *        - true means that we should autoplay
+   *        - false maens that we should not autoplay
+   *
+   * @return {string|Player}
+   *         - the current value of autoplay
+   *         - the player when setting
+   */Player.prototype.autoplay=function autoplay(value){if(value!==undefined){this.techCall_('setAutoplay',value);this.options_.autoplay=value;return this;}return this.techGet_('autoplay',value);};/**
+   * Get or set the loop attribute on the video element.
+   *
+   * @param {boolean} [value]
+   *        - true means that we should loop the video
+   *        - false means that we should not loop the video
+   *
+   * @return {string|Player}
+   *         - the current value of loop when getting
+   *         - the player when setting
+   */Player.prototype.loop=function loop(value){if(value!==undefined){this.techCall_('setLoop',value);this.options_.loop=value;return this;}return this.techGet_('loop');};/**
+   * Get or set the poster image source url
+   *
+   * EXAMPLE
+   * ```js
+   *   var myPlayer = videojs('example_video_1');
+   *
+   *   // set
+   *   myPlayer.poster('http://example.com/myImage.jpg');
+   *
+   *   // get
+   *   console.log(myPlayer.poster());
+   *   // 'http://example.com/myImage.jpg'
+   * ```
+   *
+   * @fires Player#posterchange
+   *
+   * @param {string} [src]
+   *        Poster image source URL
+   *
+   * @return {string|Player}
+   *         - the current value of poster when getting
+   *         - the player when setting
+   */Player.prototype.poster=function poster(src){if(src===undefined){return this.poster_;}// The correct way to remove a poster is to set as an empty string
+// other falsey values will throw errors
+if(!src){src='';}// update the internal poster variable
+this.poster_=src;// update the tech's poster
+this.techCall_('setPoster',src);// alert components that the poster has been set
+/**
+     * This event fires when the poster image is changed on the player.
+     *
+     * @event Player#posterchange
+     * @type {EventTarget~Event}
+     */this.trigger('posterchange');return this;};/**
+   * Some techs (e.g. YouTube) can provide a poster source in an
+   * asynchronous way. We want the poster component to use this
+   * poster source so that it covers up the tech's controls.
+   * (YouTube's play button). However we only want to use this
+   * soruce if the player user hasn't set a poster through
+   * the normal APIs.
+   *
+   * @fires Player#posterchange
+   * @listens Tech#posterchange
+   * @private
+   */Player.prototype.handleTechPosterChange_=function handleTechPosterChange_(){if(!this.poster_&&this.tech_&&this.tech_.poster){this.poster_=this.tech_.poster()||'';// Let components know the poster has changed
+this.trigger('posterchange');}};/**
+   * Get or set whether or not the controls are showing.
+   *
+   * @fires Player#controlsenabled
+   *
+   * @param {boolean} [bool]
+   *        - true to turn controls on
+   *        - false to turn controls off
+   *
+   * @return {boolean|Player}
+   *         - the current value of controls when getting
+   *         - the player when setting
+   */Player.prototype.controls=function controls(bool){if(bool!==undefined){bool=!!bool;// Don't trigger a change event unless it actually changed
+if(this.controls_!==bool){this.controls_=bool;if(this.usingNativeControls()){this.techCall_('setControls',bool);}if(bool){this.removeClass('vjs-controls-disabled');this.addClass('vjs-controls-enabled');/**
+           * @event Player#controlsenabled
+           * @type {EventTarget~Event}
+           */this.trigger('controlsenabled');if(!this.usingNativeControls()){this.addTechControlsListeners_();}}else{this.removeClass('vjs-controls-enabled');this.addClass('vjs-controls-disabled');/**
+           * @event Player#controlsdisabled
+           * @type {EventTarget~Event}
+           */this.trigger('controlsdisabled');if(!this.usingNativeControls()){this.removeTechControlsListeners_();}}}return this;}return!!this.controls_;};/**
+   * Toggle native controls on/off. Native controls are the controls built into
+   * devices (e.g. default iPhone controls), Flash, or other techs
+   * (e.g. Vimeo Controls)
+   * **This should only be set by the current tech, because only the tech knows
+   * if it can support native controls**
+   *
+   * @fires Player#usingnativecontrols
+   * @fires Player#usingcustomcontrols
+   *
+   * @param {boolean} [bool]
+   *        - true to turn native controls on
+   *        - false to turn native controls off
+   *
+   * @return {boolean|Player}
+   *         - the current value of native controls when getting
+   *         - the player when setting
+   */Player.prototype.usingNativeControls=function usingNativeControls(bool){if(bool!==undefined){bool=!!bool;// Don't trigger a change event unless it actually changed
+if(this.usingNativeControls_!==bool){this.usingNativeControls_=bool;if(bool){this.addClass('vjs-using-native-controls');/**
+           * player is using the native device controls
+           *
+           * @event Player#usingnativecontrols
+           * @type {EventTarget~Event}
+           */this.trigger('usingnativecontrols');}else{this.removeClass('vjs-using-native-controls');/**
+           * player is using the custom HTML controls
+           *
+           * @event Player#usingcustomcontrols
+           * @type {EventTarget~Event}
+           */this.trigger('usingcustomcontrols');}}return this;}return!!this.usingNativeControls_;};/**
+   * Set or get the current MediaError
+   *
+   * @fires Player#error
+   *
+   * @param  {MediaError|string|number} [err]
+   *         A MediaError or a string/number to be turned
+   *         into a MediaError
+   *
+   * @return {MediaError|null|Player}
+   *         - The current MediaError when getting (or null)
+   *         - The player when setting
+   */Player.prototype.error=function error(err){if(err===undefined){return this.error_||null;}// restoring to default
+if(err===null){this.error_=err;this.removeClass('vjs-error');if(this.errorDisplay){this.errorDisplay.close();}return this;}this.error_=new _mediaError2['default'](err);// add the vjs-error classname to the player
+this.addClass('vjs-error');// log the name of the error type and any message
+// ie8 just logs "[object object]" if you just log the error object
+_log2['default'].error('(CODE:'+this.error_.code+' '+_mediaError2['default'].errorTypes[this.error_.code]+')',this.error_.message,this.error_);/**
+     * @event Player#error
+     * @type {EventTarget~Event}
+     */this.trigger('error');return this;};/**
+   * Report user activity
+   *
+   * @param {Object} event
+   *        Event object
+   */Player.prototype.reportUserActivity=function reportUserActivity(event){this.userActivity_=true;};/**
+   * Get/set if user is active
+   *
+   * @fires Player#useractive
+   * @fires Player#userinactive
+   *
+   * @param {boolean} [bool]
+   *        - true if the user is active
+   *        - false if the user is inactive
+   * @return {boolean|Player}
+   *         - the current value of userActive when getting
+   *         - the player when setting
+   */Player.prototype.userActive=function userActive(bool){if(bool!==undefined){bool=!!bool;if(bool!==this.userActive_){this.userActive_=bool;if(bool){// If the user was inactive and is now active we want to reset the
+// inactivity timer
+this.userActivity_=true;this.removeClass('vjs-user-inactive');this.addClass('vjs-user-active');/**
+           * @event Player#useractive
+           * @type {EventTarget~Event}
+           */this.trigger('useractive');}else{// We're switching the state to inactive manually, so erase any other
+// activity
+this.userActivity_=false;// Chrome/Safari/IE have bugs where when you change the cursor it can
+// trigger a mousemove event. This causes an issue when you're hiding
+// the cursor when the user is inactive, and a mousemove signals user
+// activity. Making it impossible to go into inactive mode. Specifically
+// this happens in fullscreen when we really need to hide the cursor.
+//
+// When this gets resolved in ALL browsers it can be removed
+// https://code.google.com/p/chromium/issues/detail?id=103041
+if(this.tech_){this.tech_.one('mousemove',function(e){e.stopPropagation();e.preventDefault();});}this.removeClass('vjs-user-active');this.addClass('vjs-user-inactive');/**
+           * @event Player#userinactive
+           * @type {EventTarget~Event}
+           */this.trigger('userinactive');}}return this;}return this.userActive_;};/**
+   * Listen for user activity based on timeout value
+   *
+   * @private
+   */Player.prototype.listenForUserActivity_=function listenForUserActivity_(){var mouseInProgress=void 0;var lastMoveX=void 0;var lastMoveY=void 0;var handleActivity=Fn.bind(this,this.reportUserActivity);var handleMouseMove=function handleMouseMove(e){// #1068 - Prevent mousemove spamming
+// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
+if(e.screenX!==lastMoveX||e.screenY!==lastMoveY){lastMoveX=e.screenX;lastMoveY=e.screenY;handleActivity();}};var handleMouseDown=function handleMouseDown(){handleActivity();// For as long as the they are touching the device or have their mouse down,
+// we consider them active even if they're not moving their finger or mouse.
+// So we want to continue to update that they are active
+this.clearInterval(mouseInProgress);// Setting userActivity=true now and setting the interval to the same time
+// as the activityCheck interval (250) should ensure we never miss the
+// next activityCheck
+mouseInProgress=this.setInterval(handleActivity,250);};var handleMouseUp=function handleMouseUp(event){handleActivity();// Stop the interval that maintains activity if the mouse/touch is down
+this.clearInterval(mouseInProgress);};// Any mouse movement will be considered user activity
+this.on('mousedown',handleMouseDown);this.on('mousemove',handleMouseMove);this.on('mouseup',handleMouseUp);// Listen for keyboard navigation
+// Shouldn't need to use inProgress interval because of key repeat
+this.on('keydown',handleActivity);this.on('keyup',handleActivity);// Run an interval every 250 milliseconds instead of stuffing everything into
+// the mousemove/touchmove function itself, to prevent performance degradation.
+// `this.reportUserActivity` simply sets this.userActivity_ to true, which
+// then gets picked up by this loop
+// http://ejohn.org/blog/learning-from-twitter/
+var inactivityTimeout=void 0;this.setInterval(function(){// Check to see if mouse/touch activity has happened
+if(this.userActivity_){// Reset the activity tracker
+this.userActivity_=false;// If the user state was inactive, set the state to active
+this.userActive(true);// Clear any existing inactivity timeout to start the timer over
+this.clearTimeout(inactivityTimeout);var timeout=this.options_.inactivityTimeout;if(timeout>0){// In <timeout> milliseconds, if no more activity has occurred the
+// user will be considered inactive
+inactivityTimeout=this.setTimeout(function(){// Protect against the case where the inactivityTimeout can trigger just
+// before the next user activity is picked up by the activity check loop
+// causing a flicker
+if(!this.userActivity_){this.userActive(false);}},timeout);}}},250);};/**
+   * Gets or sets the current playback rate. A playback rate of
+   * 1.0 represents normal speed and 0.5 would indicate half-speed
+   * playback, for instance.
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
+   *
+   * @param {number} [rate]
+   *       New playback rate to set.
+   *
+   * @return {number|Player}
+   *         - The current playback rate when getting or 1.0
+   *         - the player when setting
+   */Player.prototype.playbackRate=function playbackRate(rate){if(rate!==undefined){this.techCall_('setPlaybackRate',rate);return this;}if(this.tech_&&this.tech_.featuresPlaybackRate){return this.techGet_('playbackRate');}return 1.0;};/**
+   * Gets or sets the audio flag
+   *
+   * @param {boolean} bool
+   *        - true signals that this is an audio player
+   *        - false signals that this is not an audio player
+   *
+   * @return {Player|boolean}
+   *         - the current value of isAudio when getting
+   *         - the player if setting
+   */Player.prototype.isAudio=function isAudio(bool){if(bool!==undefined){this.isAudio_=!!bool;return this;}return!!this.isAudio_;};/**
+   * Get the {@link VideoTrackList}
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
+   *
+   * @return {VideoTrackList}
+   *         the current video track list
+   */Player.prototype.videoTracks=function videoTracks(){// if we have not yet loadTech_, we create videoTracks_
+// these will be passed to the tech during loading
+if(!this.tech_){this.videoTracks_=this.videoTracks_||new _videoTrackList2['default']();return this.videoTracks_;}return this.tech_.videoTracks();};/**
+   * Get the {@link AudioTrackList}
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
+   *
+   * @return {AudioTrackList}
+   *         the current audio track list
+   */Player.prototype.audioTracks=function audioTracks(){// if we have not yet loadTech_, we create videoTracks_
+// these will be passed to the tech during loading
+if(!this.tech_){this.audioTracks_=this.audioTracks_||new _audioTrackList2['default']();return this.audioTracks_;}return this.tech_.audioTracks();};/**
+   * Get the {@link TextTrackList}
+   *
+   * Text tracks are tracks of timed text events.
+   * - Captions: text displayed over the video
+   *             for the hearing impaired
+   * - Subtitles: text displayed over the video for
+   *              those who don't understand language in the video
+   * - Chapters: text displayed in a menu allowing the user to jump
+   *             to particular points (chapters) in the video
+   * - Descriptions: (not yet implemented) audio descriptions that are read back to
+   *                 the user by a screen reading device
+   *
+   * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
+   *
+   * @return {TextTrackList|undefined}
+   *         The current TextTrackList or undefined if
+   *         or undefined if we don't have a tech
+   */Player.prototype.textTracks=function textTracks(){// cannot use techGet_ directly because it checks to see whether the tech is ready.
+// Flash is unlikely to be ready in time but textTracks should still work.
+if(this.tech_){return this.tech_.textTracks();}};/**
+   * Get the "remote" {@link TextTrackList}. Remote Text Tracks
+   * are tracks that were added to the HTML video element and can
+   * be removed, whereas normal texttracks cannot be removed.
+   *
+   *
+   * @return {TextTrackList|undefined}
+   *         The current remote text track list or undefined
+   *         if we don't have a tech
+   */Player.prototype.remoteTextTracks=function remoteTextTracks(){if(this.tech_){return this.tech_.remoteTextTracks();}};/**
+   * Get the "remote" {@link HTMLTrackElementList}.
+   * This gives the user all of the DOM elements that match up
+   * with the remote {@link TextTrackList}.
+   *
+   * @return {HTMLTrackElementList}
+   *         The current remote text track list elements
+   *         or undefined if we don't have a tech
+   */Player.prototype.remoteTextTrackEls=function remoteTextTrackEls(){if(this.tech_){return this.tech_.remoteTextTrackEls();}};/**
+   * A helper method for adding a {@link TextTrack} to our
+   * {@link TextTrackList}.
+   *
+   * In addition to the W3C settings we allow adding additional info through options.
+   *
+   * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
+   *
+   * @param {string} [kind]
+   *        the kind of TextTrack you are adding
+   *
+   * @param {string} [label]
+   *        the label to give the TextTrack label
+   *
+   * @param {string} [language]
+   *        the language to set on the TextTrack
+   *
+   * @return {TextTrack|undefined}
+   *         the TextTrack that was added or undefined
+   *         if there is no tech
+   */Player.prototype.addTextTrack=function addTextTrack(kind,label,language){if(this.tech_){return this.tech_.addTextTrack(kind,label,language);}};/**
+   * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
+   * automatically removed from the video element whenever the source changes, unless
+   * manualCleanup is set to false.
+   *
+   * @param {Object} options
+   *        Options to pass to {@link HTMLTrackElement} during creation. See
+   *        {@link HTMLTrackElement} for object properties that you should use.
+   *
+   * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
+   *
+   * @return {HTMLTrackElement}
+   *         the HTMLTrackElement that was created and added
+   *         to the HTMLTrackElementList and the remote
+   *         TextTrackList
+   *
+   * @deprecated The default value of the "manualCleanup" parameter will default
+   *             to "false" in upcoming versions of Video.js
+   */Player.prototype.addRemoteTextTrack=function addRemoteTextTrack(options,manualCleanup){if(this.tech_){return this.tech_.addRemoteTextTrack(options,manualCleanup);}};/**
+   * Remove a remote {@link TextTrack} from the respective
+   * {@link TextTrackList} and {@link HTMLTrackElementList}.
+   *
+   * @param {Object} track
+   *        Remote {@link TextTrack} to remove
+   *
+   * @return {undefined}
+   *         does not return anything
+   */Player.prototype.removeRemoteTextTrack=function removeRemoteTextTrack(){var _ref3=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{},_ref3$track=_ref3.track,track=_ref3$track===undefined?arguments[0]:_ref3$track;// destructure the input into an object with a track argument, defaulting to arguments[0]
+// default the whole argument to an empty object if nothing was passed in
+if(this.tech_){return this.tech_.removeRemoteTextTrack(track);}};/**
+   * Get video width
+   *
+   * @return {number}
+   *         current video width
+   */Player.prototype.videoWidth=function videoWidth(){return this.tech_&&this.tech_.videoWidth&&this.tech_.videoWidth()||0;};/**
+   * Get video height
+   *
+   * @return {number}
+   *         current video height
+   */Player.prototype.videoHeight=function videoHeight(){return this.tech_&&this.tech_.videoHeight&&this.tech_.videoHeight()||0;};// Methods to add support for
+// initialTime: function() { return this.techCall_('initialTime'); },
+// startOffsetTime: function() { return this.techCall_('startOffsetTime'); },
+// played: function() { return this.techCall_('played'); },
+// defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); },
+// defaultMuted: function() { return this.techCall_('defaultMuted'); }
+/**
+   * The player's language code
+   * NOTE: The language should be set in the player options if you want the
+   * the controls to be built with a specific language. Changing the lanugage
+   * later will not update controls text.
+   *
+   * @param {string} [code]
+   *        the language code to set the player to
+   *
+   * @return {string|Player}
+   *         - The current language code when getting
+   *         - A reference to the player when setting
+   */Player.prototype.language=function language(code){if(code===undefined){return this.language_;}this.language_=String(code).toLowerCase();return this;};/**
+   * Get the player's language dictionary
+   * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
+   * Languages specified directly in the player options have precedence
+   *
+   * @return {Array}
+   *         An array of of supported languages
+   */Player.prototype.languages=function languages(){return(0,_mergeOptions2['default'])(Player.prototype.options_.languages,this.languages_);};/**
+   * returns a JavaScript object reperesenting the current track
+   * information. **DOES not return it as JSON**
+   *
+   * @return {Object}
+   *         Object representing the current of track info
+   */Player.prototype.toJSON=function toJSON(){var options=(0,_mergeOptions2['default'])(this.options_);var tracks=options.tracks;options.tracks=[];for(var i=0;i<tracks.length;i++){var track=tracks[i];// deep merge tracks and null out player so no circular references
+track=(0,_mergeOptions2['default'])(track);track.player=undefined;options.tracks[i]=track;}return options;};/**
+   * Creates a simple modal dialog (an instance of the {@link ModalDialog}
+   * component) that immediately overlays the player with arbitrary
+   * content and removes itself when closed.
+   *
+   * @param {string|Function|Element|Array|null} content
+   *        Same as {@link ModalDialog#content}'s param of the same name.
+   *        The most straight-forward usage is to provide a string or DOM
+   *        element.
+   *
+   * @param {Object} [options]
+   *        Extra options which will be passed on to the {@link ModalDialog}.
+   *
+   * @return {ModalDialog}
+   *         the {@link ModalDialog} that was created
+   */Player.prototype.createModal=function createModal(content,options){var _this5=this;options=options||{};options.content=content||'';var modal=new _modalDialog2['default'](this,options);this.addChild(modal);modal.on('dispose',function(){_this5.removeChild(modal);});return modal.open();};/**
+   * Gets tag settings
+   *
+   * @param {Element} tag
+   *        The player tag
+   *
+   * @return {Object}
+   *         An object containing all of the settings
+   *         for a player tag
+   */Player.getTagSettings=function getTagSettings(tag){var baseOptions={sources:[],tracks:[]};var tagOptions=Dom.getElAttributes(tag);var dataSetup=tagOptions['data-setup'];if(Dom.hasElClass(tag,'vjs-fluid')){tagOptions.fluid=true;}// Check if data-setup attr exists.
+if(dataSetup!==null){// Parse options JSON
+// If empty string, make it a parsable json object.
+var _safeParseTuple=(0,_tuple2['default'])(dataSetup||'{}'),err=_safeParseTuple[0],data=_safeParseTuple[1];if(err){_log2['default'].error(err);}(0,_obj.assign)(tagOptions,data);}(0,_obj.assign)(baseOptions,tagOptions);// Get tag children settings
+if(tag.hasChildNodes()){var children=tag.childNodes;for(var i=0,j=children.length;i<j;i++){var child=children[i];// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
+var childName=child.nodeName.toLowerCase();if(childName==='source'){baseOptions.sources.push(Dom.getElAttributes(child));}else if(childName==='track'){baseOptions.tracks.push(Dom.getElAttributes(child));}}}return baseOptions;};/**
+   * Determine wether or not flexbox is supported
+   *
+   * @return {boolean}
+   *         - true if flexbox is supported
+   *         - false if flexbox is not supported
+   */Player.prototype.flexNotSupported_=function flexNotSupported_(){var elem=_document2['default'].createElement('i');// Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
+// common flex features that we can rely on when checking for flex support.
+return!('flexBasis'in elem.style||'webkitFlexBasis'in elem.style||'mozFlexBasis'in elem.style||'msFlexBasis'in elem.style||// IE10-specific (2012 flex spec)
+'msFlexOrder'in elem.style);};return Player;}(_component2['default']);/**
+ * Global player list
+ *
+ * @type {Object}
+ */Player.players={};var navigator=_window2['default'].navigator;/*
+ * Player instance options, surfaced using options
+ * options = Player.prototype.options_
+ * Make changes in options, not here.
+ *
+ * @type {Object}
+ * @private
+ */Player.prototype.options_={// Default order of fallback technology
+techOrder:['html5','flash'],// techOrder: ['flash','html5'],
+html5:{},flash:{},// defaultVolume: 0.85,
+defaultVolume:0.00,// default inactivity timeout
+inactivityTimeout:2000,// default playback rates
+playbackRates:[],// Add playback rate selection by adding rates
+// 'playbackRates': [0.5, 1, 1.5, 2],
+// Included control sets
+children:['mediaLoader','posterImage','textTrackDisplay','loadingSpinner','bigPlayButton','controlBar','errorDisplay','textTrackSettings'],language:navigator&&(navigator.languages&&navigator.languages[0]||navigator.userLanguage||navigator.language)||'en',// locales and their language translations
+languages:{},// Default message to show when a video cannot be played.
+notSupportedMessage:'No compatible source was found for this media.'};[/**
+   * Returns whether or not the player is in the "ended" state.
+   *
+   * @return {Boolean} True if the player is in the ended state, false if not.
+   * @method Player.prototype.ended
+   */'ended',/**
+   * Returns whether or not the player is in the "seeking" state.
+   *
+   * @return {Boolean} True if the player is in the seeking state, false if not.
+   * @method Player.prototype.seeking
+   */'seeking',/**
+   * Returns the TimeRanges of the media that are currently available
+   * for seeking to.
+   *
+   * @return {TimeRanges} the seekable intervals of the media timeline
+   * @method Player.prototype.seekable
+   */'seekable',/**
+   * Returns the current state of network activity for the element, from
+   * the codes in the list below.
+   * - NETWORK_EMPTY (numeric value 0)
+   *   The element has not yet been initialised. All attributes are in
+   *   their initial states.
+   * - NETWORK_IDLE (numeric value 1)
+   *   The element's resource selection algorithm is active and has
+   *   selected a resource, but it is not actually using the network at
+   *   this time.
+   * - NETWORK_LOADING (numeric value 2)
+   *   The user agent is actively trying to download data.
+   * - NETWORK_NO_SOURCE (numeric value 3)
+   *   The element's resource selection algorithm is active, but it has
+   *   not yet found a resource to use.
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
+   * @return {number} the current network activity state
+   * @method Player.prototype.networkState
+   */'networkState',/**
+   * Returns a value that expresses the current state of the element
+   * with respect to rendering the current playback position, from the
+   * codes in the list below.
+   * - HAVE_NOTHING (numeric value 0)
+   *   No information regarding the media resource is available.
+   * - HAVE_METADATA (numeric value 1)
+   *   Enough of the resource has been obtained that the duration of the
+   *   resource is available.
+   * - HAVE_CURRENT_DATA (numeric value 2)
+   *   Data for the immediate current playback position is available.
+   * - HAVE_FUTURE_DATA (numeric value 3)
+   *   Data for the immediate current playback position is available, as
+   *   well as enough data for the user agent to advance the current
+   *   playback position in the direction of playback.
+   * - HAVE_ENOUGH_DATA (numeric value 4)
+   *   The user agent estimates that enough data is available for
+   *   playback to proceed uninterrupted.
+   *
+   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
+   * @return {number} the current playback rendering state
+   * @method Player.prototype.readyState
+   */'readyState'].forEach(function(fn){Player.prototype[fn]=function(){return this.techGet_(fn);};});TECH_EVENTS_RETRIGGER.forEach(function(event){Player.prototype['handleTech'+(0,_toTitleCase2['default'])(event)+'_']=function(){return this.trigger(event);};});/**
+ * Fired when the player has initial duration and dimension information
+ *
+ * @event Player#loadedmetadata
+ * @type {EventTarget~Event}
+ *//**
+ * Fired when the player has downloaded data at the current playback position
+ *
+ * @event Player#loadeddata
+ * @type {EventTarget~Event}
+ *//**
+ * Fired when the current playback position has changed *
+ * During playback this is fired every 15-250 milliseconds, depending on the
+ * playback technology in use.
+ *
+ * @event Player#timeupdate
+ * @type {EventTarget~Event}
+ *//**
+ * Fired when the volume changes
+ *
+ * @event Player#volumechange
+ * @type {EventTarget~Event}
+ */_component2['default'].registerComponent('Player',Player);exports['default']=Player;
+
+},{"1":1,"4":4,"41":41,"44":44,"45":45,"46":46,"5":5,"50":50,"55":55,"59":59,"60":60,"61":61,"62":62,"63":63,"68":68,"69":69,"71":71,"76":76,"78":78,"79":79,"8":8,"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"88":88,"89":89,"90":90,"91":91,"94":94,"95":95,"97":97}],52:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _player = _dereq_(51);
+
+var _player2 = _interopRequireDefault(_player);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ *
+ */
+/**
+ * The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin].
+ *
+ * @param {string} name
+ *        The name of the plugin that is being registered
+ *
+ * @param {plugins:PluginFn} init
+ *        The function that gets run when a `Player` initializes.
+ */
+var plugin = function plugin(name, init) {
+  _player2['default'].prototype[name] = init;
+}; /**
+    * @file plugins.js
+    * @module plugins
+    */
+exports['default'] = plugin;
+
+},{"51":51}],53:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _clickableComponent = _dereq_(3);
+
+var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file popup-button.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A button class for use with {@link Popup} controls
+ *
+ * @extends ClickableComponent
+ */
+var PopupButton = function (_ClickableComponent) {
+  _inherits(PopupButton, _ClickableComponent);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PopupButton(player) {
+    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+    _classCallCheck(this, PopupButton);
+
+    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+    _this.update();
+    return _this;
+  }
+
+  /**
+   * Update the `Popup` that this button is attached to.
+   */
+
+
+  PopupButton.prototype.update = function update() {
+    var popup = this.createPopup();
+
+    if (this.popup) {
+      this.removeChild(this.popup);
+    }
+
+    this.popup = popup;
+    this.addChild(popup);
+
+    if (this.items && this.items.length === 0) {
+      this.hide();
+    } else if (this.items && this.items.length > 1) {
+      this.show();
+    }
+  };
+
+  /**
+   * Create a `Popup`. - Override with specific functionality for component
+   *
+   * @abstract
+   */
+
+
+  PopupButton.prototype.createPopup = function createPopup() {};
+
+  /**
+   * Create the `PopupButton`s DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  PopupButton.prototype.createEl = function createEl() {
+    return _ClickableComponent.prototype.createEl.call(this, 'div', {
+      className: this.buildCSSClass()
+    });
+  };
+
+  /**
+   * Builds the default DOM `className`.
+   *
+   * @return {string}
+   *         The DOM `className` for this object.
+   */
+
+
+  PopupButton.prototype.buildCSSClass = function buildCSSClass() {
+    var menuButtonClass = 'vjs-menu-button';
+
+    // If the inline option is passed, we want to use different styles altogether.
+    if (this.options_.inline === true) {
+      menuButtonClass += '-inline';
+    } else {
+      menuButtonClass += '-popup';
+    }
+
+    return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
+  };
+
+  return PopupButton;
+}(_clickableComponent2['default']);
+
+_component2['default'].registerComponent('PopupButton', PopupButton);
+exports['default'] = PopupButton;
+
+},{"3":3,"5":5}],54:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file popup.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The Popup component is used to build pop up controls.
+ *
+ * @extends Component
+ */
+var Popup = function (_Component) {
+  _inherits(Popup, _Component);
+
+  function Popup() {
+    _classCallCheck(this, Popup);
+
+    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
+  }
+
+  /**
+   * Add a popup item to the popup
+   *
+   * @param {Object|string} component
+   *        Component or component type to add
+   *
+   */
+  Popup.prototype.addItem = function addItem(component) {
+    this.addChild(component);
+    component.on('click', Fn.bind(this, function () {
+      this.unlockShowing();
+    }));
+  };
+
+  /**
+   * Create the `PopupButton`s DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  Popup.prototype.createEl = function createEl() {
+    var contentElType = this.options_.contentElType || 'ul';
+
+    this.contentEl_ = Dom.createEl(contentElType, {
+      className: 'vjs-menu-content'
+    });
+
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      append: this.contentEl_,
+      className: 'vjs-menu'
+    });
+
+    el.appendChild(this.contentEl_);
+
+    // Prevent clicks from bubbling up. Needed for Popup Buttons,
+    // where a click on the parent is significant
+    Events.on(el, 'click', function (event) {
+      event.preventDefault();
+      event.stopImmediatePropagation();
+    });
+
+    return el;
+  };
+
+  return Popup;
+}(_component2['default']);
+
+_component2['default'].registerComponent('Popup', Popup);
+exports['default'] = Popup;
+
+},{"5":5,"81":81,"82":82,"83":83}],55:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _clickableComponent = _dereq_(3);
+
+var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file poster-image.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A `ClickableComponent` that handles showing the poster image for the player.
+ *
+ * @extends ClickableComponent
+ */
+var PosterImage = function (_ClickableComponent) {
+  _inherits(PosterImage, _ClickableComponent);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should attach to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function PosterImage(player, options) {
+    _classCallCheck(this, PosterImage);
+
+    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+    _this.update();
+    player.on('posterchange', Fn.bind(_this, _this.update));
+    return _this;
+  }
+
+  /**
+   * Clean up and dispose of the `PosterImage`.
+   */
+
+
+  PosterImage.prototype.dispose = function dispose() {
+    this.player().off('posterchange', this.update);
+    _ClickableComponent.prototype.dispose.call(this);
+  };
+
+  /**
+   * Create the `PosterImage`s DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  PosterImage.prototype.createEl = function createEl() {
+    var el = Dom.createEl('div', {
+      className: 'vjs-poster',
+
+      // Don't want poster to be tabbable.
+      tabIndex: -1
+    });
+
+    // To ensure the poster image resizes while maintaining its original aspect
+    // ratio, use a div with `background-size` when available. For browsers that
+    // do not support `background-size` (e.g. IE8), fall back on using a regular
+    // img element.
+    if (!browser.BACKGROUND_SIZE_SUPPORTED) {
+      this.fallbackImg_ = Dom.createEl('img');
+      el.appendChild(this.fallbackImg_);
+    }
+
+    return el;
+  };
+
+  /**
+   * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
+   *
+   * @listens Player#posterchange
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `Player#posterchange` event that triggered this function.
+   */
+
+
+  PosterImage.prototype.update = function update(event) {
+    var url = this.player().poster();
+
+    this.setSrc(url);
+
+    // If there's no poster source we should display:none on this component
+    // so it's not still clickable or right-clickable
+    if (url) {
+      this.show();
+    } else {
+      this.hide();
+    }
+  };
+
+  /**
+   * Set the source of the `PosterImage` depending on the display method.
+   *
+   * @param {String} url
+   *        The URL to the source for the `PosterImage`.
+   */
+
+
+  PosterImage.prototype.setSrc = function setSrc(url) {
+    if (this.fallbackImg_) {
+      this.fallbackImg_.src = url;
+    } else {
+      var backgroundImage = '';
+
+      // Any falsey values should stay as an empty string, otherwise
+      // this will throw an extra error
+      if (url) {
+        backgroundImage = 'url("' + url + '")';
+      }
+
+      this.el_.style.backgroundImage = backgroundImage;
+    }
+  };
+
+  /**
+   * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
+   * {@link ClickableComponent#handleClick} for instances where this will be triggered.
+   *
+   * @listens tap
+   * @listens click
+   * @listens keydown
+   *
+   * @param {EventTarget~Event} event
+   +        The `click`, `tap` or `keydown` event that caused this function to be called.
+   */
+
+
+  PosterImage.prototype.handleClick = function handleClick(event) {
+    // We don't want a click to trigger playback when controls are disabled
+    // but CSS should be hiding the poster to prevent that from happening
+    if (this.player_.paused()) {
+      this.player_.play();
+    } else {
+      this.player_.pause();
+    }
+  };
+
+  return PosterImage;
+}(_clickableComponent2['default']);
+
+_component2['default'].registerComponent('PosterImage', PosterImage);
+exports['default'] = PosterImage;
+
+},{"3":3,"5":5,"78":78,"81":81,"83":83}],56:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined;
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+var _windowLoaded = false; /**
+                            * Functions for setting up a player without user insteraction based on the data-setup
+                            * `attribute` of the video tag.
+                            *
+                            * @file setup.js
+                            * @module setup
+                            */
+
+var videojs = void 0;
+
+/**
+ * Set up any tags that have a data-setup `attribute` when the player is started.
+ */
+var autoSetup = function autoSetup() {
+  // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
+  // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
+  // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
+  // var mediaEls = vids.concat(audios);
+
+  // Because IE8 doesn't support calling slice on a node list, we need to loop
+  // through each list of elements to build up a new, combined list of elements.
+  var vids = _document2['default'].getElementsByTagName('video');
+  var audios = _document2['default'].getElementsByTagName('audio');
+  var mediaEls = [];
+
+  if (vids && vids.length > 0) {
+    for (var i = 0, e = vids.length; i < e; i++) {
+      mediaEls.push(vids[i]);
+    }
+  }
+
+  if (audios && audios.length > 0) {
+    for (var _i = 0, _e = audios.length; _i < _e; _i++) {
+      mediaEls.push(audios[_i]);
+    }
+  }
+
+  // Check if any media elements exist
+  if (mediaEls && mediaEls.length > 0) {
+
+    for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
+      var mediaEl = mediaEls[_i2];
+
+      // Check if element exists, has getAttribute func.
+      // IE seems to consider typeof el.getAttribute == 'object' instead of
+      // 'function' like expected, at least when loading the player immediately.
+      if (mediaEl && mediaEl.getAttribute) {
+
+        // Make sure this player hasn't already been set up.
+        if (mediaEl.player === undefined) {
+          var options = mediaEl.getAttribute('data-setup');
+
+          // Check if data-setup attr exists.
+          // We only auto-setup if they've added the data-setup attr.
+          if (options !== null) {
+            // Create new video.js instance.
+            videojs(mediaEl);
+          }
+        }
+
+        // If getAttribute isn't defined, we need to wait for the DOM.
+      } else {
+        autoSetupTimeout(1);
+        break;
+      }
+    }
+
+    // No videos were found, so keep looping unless page is finished loading.
+  } else if (!_windowLoaded) {
+    autoSetupTimeout(1);
+  }
+};
+
+/**
+ * Wait until the page is loaded before running autoSetup. This will be called in
+ * autoSetup if `hasLoaded` returns false.
+ */
+function autoSetupTimeout(wait, vjs) {
+  if (vjs) {
+    videojs = vjs;
+  }
+
+  setTimeout(autoSetup, wait);
+}
+
+if (_document2['default'].readyState === 'complete') {
+  _windowLoaded = true;
+} else {
+  /**
+   * Listen for the load event on window, and set _windowLoaded to true.
+   *
+   * @listens load
+   */
+  Events.one(_window2['default'], 'load', function () {
+    _windowLoaded = true;
+  });
+}
+
+/**
+ * check if the document has been loaded
+ */
+var hasLoaded = function hasLoaded() {
+  return _windowLoaded;
+};
+
+exports.autoSetup = autoSetup;
+exports.autoSetupTimeout = autoSetupTimeout;
+exports.hasLoaded = hasLoaded;
+
+},{"82":82,"94":94,"95":95}],57:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _obj = _dereq_(88);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file slider.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The base functionality for a slider. Can be vertical or horizontal.
+ * For instance the volume bar or the seek bar on a video is a slider.
+ *
+ * @extends Component
+ */
+var Slider = function (_Component) {
+  _inherits(Slider, _Component);
+
+  /**
+   * Create an instance of this class
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function Slider(player, options) {
+    _classCallCheck(this, Slider);
+
+    // Set property names to bar to match with the child Slider class is looking for
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.bar = _this.getChild(_this.options_.barName);
+
+    // Set a horizontal or vertical class on the slider depending on the slider type
+    _this.vertical(!!_this.options_.vertical);
+
+    _this.on('mousedown', _this.handleMouseDown);
+    _this.on('touchstart', _this.handleMouseDown);
+    _this.on('focus', _this.handleFocus);
+    _this.on('blur', _this.handleBlur);
+    _this.on('click', _this.handleClick);
+
+    _this.on(player, 'controlsvisible', _this.update);
+    _this.on(player, _this.playerEvent, _this.update);
+    return _this;
+  }
+
+  /**
+   * Create the `Button`s DOM element.
+   *
+   * @param {string} type
+   *        Type of element to create.
+   *
+   * @param {Object} [props={}]
+   *        List of properties in Object form.
+   *
+   * @param {Object} [attributes={}]
+   *        list of attributes in Object form.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  Slider.prototype.createEl = function createEl(type) {
+    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+    // Add the slider element class to all sub classes
+    props.className = props.className + ' vjs-slider';
+    props = (0, _obj.assign)({
+      tabIndex: 0
+    }, props);
+
+    attributes = (0, _obj.assign)({
+      'role': 'slider',
+      'aria-valuenow': 0,
+      'aria-valuemin': 0,
+      'aria-valuemax': 100,
+      'tabIndex': 0
+    }, attributes);
+
+    return _Component.prototype.createEl.call(this, type, props, attributes);
+  };
+
+  /**
+   * Handle `mousedown` or `touchstart` events on the `Slider`.
+   *
+   * @param {EventTarget~Event} event
+   *        `mousedown` or `touchstart` event that triggered this function
+   *
+   * @listens mousedown
+   * @listens touchstart
+   * @fires Slider#slideractive
+   */
+
+
+  Slider.prototype.handleMouseDown = function handleMouseDown(event) {
+    var doc = this.bar.el_.ownerDocument;
+
+    event.preventDefault();
+    Dom.blockTextSelection();
+
+    this.addClass('vjs-sliding');
+    /**
+     * Triggered when the slider is in an active state
+     *
+     * @event Slider#slideractive
+     * @type {EventTarget~Event}
+     */
+    this.trigger('slideractive');
+
+    this.on(doc, 'mousemove', this.handleMouseMove);
+    this.on(doc, 'mouseup', this.handleMouseUp);
+    this.on(doc, 'touchmove', this.handleMouseMove);
+    this.on(doc, 'touchend', this.handleMouseUp);
+
+    this.handleMouseMove(event);
+  };
+
+  /**
+   * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
+   * The `mousemove` and `touchmove` events will only only trigger this function during
+   * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
+   * {@link Slider#handleMouseUp}.
+   *
+   * @param {EventTarget~Event} event
+   *        `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
+   *        this function
+   *
+   * @listens mousemove
+   * @listens touchmove
+   */
+
+
+  Slider.prototype.handleMouseMove = function handleMouseMove(event) {};
+
+  /**
+   * Handle `mouseup` or `touchend` events on the `Slider`.
+   *
+   * @param {EventTarget~Event} event
+   *        `mouseup` or `touchend` event that triggered this function.
+   *
+   * @listens touchend
+   * @listens mouseup
+   * @fires Slider#sliderinactive
+   */
+
+
+  Slider.prototype.handleMouseUp = function handleMouseUp() {
+    var doc = this.bar.el_.ownerDocument;
+
+    Dom.unblockTextSelection();
+
+    this.removeClass('vjs-sliding');
+    /**
+     * Triggered when the slider is no longer in an active state.
+     *
+     * @event Slider#sliderinactive
+     * @type {EventTarget~Event}
+     */
+    this.trigger('sliderinactive');
+
+    this.off(doc, 'mousemove', this.handleMouseMove);
+    this.off(doc, 'mouseup', this.handleMouseUp);
+    this.off(doc, 'touchmove', this.handleMouseMove);
+    this.off(doc, 'touchend', this.handleMouseUp);
+
+    this.update();
+  };
+
+  /**
+   * Update the progress bar of the `Slider`.
+   */
+
+
+  Slider.prototype.update = function update() {
+    // In VolumeBar init we have a setTimeout for update that pops and update to the end of the
+    // execution stack. The player is destroyed before then update will cause an error
+    if (!this.el_) {
+      return;
+    }
+
+    // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
+    // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
+    // var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
+    var progress = this.getPercent();
+    var bar = this.bar;
+
+    // If there's no bar...
+    if (!bar) {
+      return;
+    }
+
+    // Protect against no duration and other division issues
+    if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
+      progress = 0;
+    }
+
+    // Convert to a percentage for setting
+    var percentage = (progress * 100).toFixed(2) + '%';
+
+    // Set the new bar width or height
+    if (this.vertical()) {
+      bar.el().style.height = percentage;
+    } else {
+      bar.el().style.width = percentage;
+    }
+  };
+
+  /**
+   * Calculate distance for slider
+   *
+   * @param {EventTarget~Event} event
+   *        The event that caused this function to run.
+   *
+   * @return {number}
+   *         The current position of the Slider.
+   *         - postition.x for vertical `Slider`s
+   *         - postition.y for horizontal `Slider`s
+   */
+
+
+  Slider.prototype.calculateDistance = function calculateDistance(event) {
+    var position = Dom.getPointerPosition(this.el_, event);
+
+    if (this.vertical()) {
+      return position.y;
+    }
+    return position.x;
+  };
+
+  /**
+   * Handle a `focus` event on this `Slider`.
+   *
+   * @param {EventTarget~Event} event
+   *        The `focus` event that caused this function to run.
+   *
+   * @listens focus
+   */
+
+
+  Slider.prototype.handleFocus = function handleFocus() {
+    this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+  };
+
+  /**
+   * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
+   * arrow keys. This function will only be called when the slider has focus. See
+   * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
+   *
+   * @param {EventTarget~Event} event
+   *        the `keydown` event that caused this function to run.
+   *
+   * @listens keydown
+   */
+
+
+  Slider.prototype.handleKeyPress = function handleKeyPress(event) {
+    // Left and Down Arrows
+    if (event.which === 37 || event.which === 40) {
+      event.preventDefault();
+      this.stepBack();
+
+      // Up and Right Arrows
+    } else if (event.which === 38 || event.which === 39) {
+      event.preventDefault();
+      this.stepForward();
+    }
+  };
+
+  /**
+   * Handle a `blur` event on this `Slider`.
+   *
+   * @param {EventTarget~Event} event
+   *        The `blur` event that caused this function to run.
+   *
+   * @listens blur
+   */
+
+  Slider.prototype.handleBlur = function handleBlur() {
+    this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+  };
+
+  /**
+   * Listener for click events on slider, used to prevent clicks
+   *   from bubbling up to parent elements like button menus.
+   *
+   * @param {Object} event
+   *        Event that caused this object to run
+   */
+
+
+  Slider.prototype.handleClick = function handleClick(event) {
+    event.stopImmediatePropagation();
+    event.preventDefault();
+  };
+
+  /**
+   * Get/set if slider is horizontal for vertical
+   *
+   * @param {boolean} [bool]
+   *        - true if slider is vertical,
+   *        - false is horizontal
+   *
+   * @return {boolean|Slider}
+   *         - true if slider is vertical, and getting
+   *         - false is horizontal, and getting
+   *         - a reference to this object when setting
+   */
+
+
+  Slider.prototype.vertical = function vertical(bool) {
+    if (bool === undefined) {
+      return this.vertical_ || false;
+    }
+
+    this.vertical_ = !!bool;
+
+    if (this.vertical_) {
+      this.addClass('vjs-slider-vertical');
+    } else {
+      this.addClass('vjs-slider-horizontal');
+    }
+
+    return this;
+  };
+
+  return Slider;
+}(_component2['default']);
+
+_component2['default'].registerComponent('Slider', Slider);
+exports['default'] = Slider;
+
+},{"5":5,"81":81,"88":88}],58:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+/**
+ * @file flash-rtmp.js
+ * @module flash-rtmp
+ */
+
+/**
+ * Add RTMP properties to the {@link Flash} Tech.
+ *
+ * @param {Flash} Flash
+ *        The flash tech class.
+ *
+ * @mixin FlashRtmpDecorator
+ */
+function FlashRtmpDecorator(Flash) {
+  Flash.streamingFormats = {
+    'rtmp/mp4': 'MP4',
+    'rtmp/flv': 'FLV'
+  };
+
+  /**
+   * Join connection and stream with an ampersand.
+   *
+   * @param {string} connection
+   *        The connection string.
+   *
+   * @param {string} stream
+   *        The stream string.
+   */
+  Flash.streamFromParts = function (connection, stream) {
+    return connection + '&' + stream;
+  };
+
+  /**
+   * The flash parts object that contains connection and stream info.
+   *
+   * @typedef {Object} Flash~PartsObject
+   *
+   * @property {string} connection
+   *           The connection string of a source, defaults to an empty string.
+   *
+   * @property {string} stream
+   *           The stream string of the source, defaults to an empty string.
+   */
+
+  /**
+   * Convert a source url into a stream and connection parts.
+   *
+   * @param {string} src
+   *        the source url
+   *
+   * @return {Flash~PartsObject}
+   *         The parts object that contains a connection and a stream
+   */
+  Flash.streamToParts = function (src) {
+    var parts = {
+      connection: '',
+      stream: ''
+    };
+
+    if (!src) {
+      return parts;
+    }
+
+    // Look for the normal URL separator we expect, '&'.
+    // If found, we split the URL into two pieces around the
+    // first '&'.
+    var connEnd = src.search(/&(?!\w+=)/);
+    var streamBegin = void 0;
+
+    if (connEnd !== -1) {
+      streamBegin = connEnd + 1;
+    } else {
+      // If there's not a '&', we use the last '/' as the delimiter.
+      connEnd = streamBegin = src.lastIndexOf('/') + 1;
+      if (connEnd === 0) {
+        // really, there's not a '/'?
+        connEnd = streamBegin = src.length;
+      }
+    }
+
+    parts.connection = src.substring(0, connEnd);
+    parts.stream = src.substring(streamBegin, src.length);
+
+    return parts;
+  };
+
+  /**
+   * Check if the source type is a streaming type.
+   *
+   * @param {string} srcType
+   *        The mime type to check.
+   *
+   * @return {boolean}
+   *          - True if the source type is a streaming type.
+   *          - False if the source type is not a streaming type.
+   */
+  Flash.isStreamingType = function (srcType) {
+    return srcType in Flash.streamingFormats;
+  };
+
+  // RTMP has four variations, any string starting
+  // with one of these protocols should be valid
+
+  /**
+   * Regular expression used to check if the source is an rtmp source.
+   *
+   * @property
+   * @type {RegExp}
+   */
+  Flash.RTMP_RE = /^rtmp[set]?:\/\//i;
+
+  /**
+   * Check if the source itself is a streaming type.
+   *
+   * @param {string} src
+   *        The url to the source.
+   *
+   * @return {boolean}
+   *          - True if the source url indicates that the source is streaming.
+   *          - False if the shource url indicates that the source url is not streaming.
+   */
+  Flash.isStreamingSrc = function (src) {
+    return Flash.RTMP_RE.test(src);
+  };
+
+  /**
+   * A source handler for RTMP urls
+   * @type {Object}
+   */
+  Flash.rtmpSourceHandler = {};
+
+  /**
+   * Check if Flash can play the given mime type.
+   *
+   * @param {string} type
+   *        The mime type to check
+   *
+   * @return {string}
+   *         'maybe', or '' (empty string)
+   */
+  Flash.rtmpSourceHandler.canPlayType = function (type) {
+    if (Flash.isStreamingType(type)) {
+      return 'maybe';
+    }
+
+    return '';
+  };
+
+  /**
+   * Check if Flash can handle the source natively
+   *
+   * @param {Object} source
+   *        The source object
+   *
+   * @param {Object} [options]
+   *        The options passed to the tech
+   *
+   * @return {string}
+   *         'maybe', or '' (empty string)
+   */
+  Flash.rtmpSourceHandler.canHandleSource = function (source, options) {
+    var can = Flash.rtmpSourceHandler.canPlayType(source.type);
+
+    if (can) {
+      return can;
+    }
+
+    if (Flash.isStreamingSrc(source.src)) {
+      return 'maybe';
+    }
+
+    return '';
+  };
+
+  /**
+   * Pass the source to the flash object.
+   *
+   * @param {Object} source
+   *        The source object
+   *
+   * @param {Flash} tech
+   *        The instance of the Flash tech
+   *
+   * @param {Object} [options]
+   *        The options to pass to the source
+   */
+  Flash.rtmpSourceHandler.handleSource = function (source, tech, options) {
+    var srcParts = Flash.streamToParts(source.src);
+
+    tech.setRtmpConnection(srcParts.connection);
+    tech.setRtmpStream(srcParts.stream);
+  };
+
+  // Register the native source handler
+  Flash.registerSourceHandler(Flash.rtmpSourceHandler);
+
+  return Flash;
+}
+
+exports['default'] = FlashRtmpDecorator;
+
+},{}],59:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _tech = _dereq_(62);
+
+var _tech2 = _interopRequireDefault(_tech);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _url = _dereq_(92);
+
+var Url = _interopRequireWildcard(_url);
+
+var _timeRanges = _dereq_(90);
+
+var _flashRtmp = _dereq_(58);
+
+var _flashRtmp2 = _interopRequireDefault(_flashRtmp);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _obj = _dereq_(88);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file flash.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * VideoJS-SWF - Custom Flash Player with HTML5-ish API
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * https://github.com/zencoder/video-js-swf
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * Not using setupTriggers. Using global onEvent func to distribute events
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+var navigator = _window2['default'].navigator;
+
+/**
+ * Flash Media Controller - Wrapper for Flash Media API
+ *
+ * @mixes FlashRtmpDecorator
+ * @mixes Tech~SouceHandlerAdditions
+ * @extends Tech
+ */
+
+var Flash = function (_Tech) {
+  _inherits(Flash, _Tech);
+
+  /**
+   * Create an instance of this Tech.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} ready
+   *        Callback function to call when the `Flash` Tech is ready.
+   */
+  function Flash(options, ready) {
+    _classCallCheck(this, Flash);
+
+    // Set the source when ready
+    var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));
+
+    if (options.source) {
+      _this.ready(function () {
+        this.setSource(options.source);
+      }, true);
+    }
+
+    // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
+    // This allows resetting the playhead when we catch the reload
+    if (options.startTime) {
+      _this.ready(function () {
+        this.load();
+        this.play();
+        this.currentTime(options.startTime);
+      }, true);
+    }
+
+    // Add global window functions that the swf expects
+    // A 4.x workflow we weren't able to solve for in 5.0
+    // because of the need to hard code these functions
+    // into the swf for security reasons
+    _window2['default'].videojs = _window2['default'].videojs || {};
+    _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {};
+    _window2['default'].videojs.Flash.onReady = Flash.onReady;
+    _window2['default'].videojs.Flash.onEvent = Flash.onEvent;
+    _window2['default'].videojs.Flash.onError = Flash.onError;
+
+    _this.on('seeked', function () {
+      this.lastSeekTarget_ = undefined;
+    });
+
+    return _this;
+  }
+
+  /**
+   * Create the `Flash` Tech's DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  Flash.prototype.createEl = function createEl() {
+    var options = this.options_;
+
+    // If video.js is hosted locally you should also set the location
+    // for the hosted swf, which should be relative to the page (not video.js)
+    // Otherwise this adds a CDN url.
+    // The CDN also auto-adds a swf URL for that specific version.
+    if (!options.swf) {
+      var ver = '5.1.0';
+
+      options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf';
+    }
+
+    // Generate ID for swf object
+    var objId = options.techId;
+
+    // Merge default flashvars with ones passed in to init
+    var flashVars = (0, _obj.assign)({
+
+      // SWF Callback Functions
+      readyFunction: 'videojs.Flash.onReady',
+      eventProxyFunction: 'videojs.Flash.onEvent',
+      errorEventProxyFunction: 'videojs.Flash.onError',
+
+      // Player Settings
+      autoplay: options.autoplay,
+      preload: options.preload,
+      loop: options.loop,
+      muted: options.muted
+
+    }, options.flashVars);
+
+    // Merge default parames with ones passed in
+    var params = (0, _obj.assign)({
+      // Opaque is needed to overlay controls, but can affect playback performance
+      wmode: 'opaque',
+      // Using bgcolor prevents a white flash when the object is loading
+      bgcolor: '#000000'
+    }, options.params);
+
+    // Merge default attributes with ones passed in
+    var attributes = (0, _obj.assign)({
+      // Both ID and Name needed or swf to identify itself
+      id: objId,
+      name: objId,
+      'class': 'vjs-tech'
+    }, options.attributes);
+
+    this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
+    this.el_.tech = this;
+
+    return this.el_;
+  };
+
+  /**
+   * Called by {@link Player#play} to play using the `Flash` `Tech`.
+   */
+
+
+  Flash.prototype.play = function play() {
+    if (this.ended()) {
+      this.setCurrentTime(0);
+    }
+    this.el_.vjs_play();
+  };
+
+  /**
+   * Called by {@link Player#pause} to pause using the `Flash` `Tech`.
+   */
+
+
+  Flash.prototype.pause = function pause() {
+    this.el_.vjs_pause();
+  };
+
+  /**
+   * A getter/setter for the `Flash` Tech's source object.
+   * > Note: Please use {@link Flash#setSource}
+   *
+   * @param {Tech~SourceObject} [src]
+   *        The source object you want to set on the `Flash` techs.
+   *
+   * @return {Tech~SourceObject|undefined}
+   *         - The current source object when a source is not passed in.
+   *         - undefined when setting
+   *
+   * @deprecated Since version 5.
+   */
+
+
+  Flash.prototype.src = function src(_src) {
+    if (_src === undefined) {
+      return this.currentSrc();
+    }
+
+    // Setting src through `src` not `setSrc` will be deprecated
+    return this.setSrc(_src);
+  };
+
+  /**
+   * A getter/setter for the `Flash` Tech's source object.
+   *
+   * @param {Tech~SourceObject} [src]
+   *        The source object you want to set on the `Flash` techs.
+   *
+   * @return {Tech~SourceObject|undefined}
+   *         - The current source object when a source is not passed in.
+   *         - undefined when setting
+   */
+
+
+  Flash.prototype.setSrc = function setSrc(src) {
+    var _this2 = this;
+
+    // Make sure source URL is absolute.
+    src = Url.getAbsoluteURL(src);
+    this.el_.vjs_src(src);
+
+    // Currently the SWF doesn't autoplay if you load a source later.
+    // e.g. Load player w/ no source, wait 2s, set src.
+    if (this.autoplay()) {
+      this.setTimeout(function () {
+        return _this2.play();
+      }, 0);
+    }
+  };
+
+  /**
+   * Indicates whether the media is currently seeking to a new position or not.
+   *
+   * @return {boolean}
+   *         - True if seeking to a new position
+   *         - False otherwise
+   */
+
+
+  Flash.prototype.seeking = function seeking() {
+    return this.lastSeekTarget_ !== undefined;
+  };
+
+  /**
+   * Returns the current time in seconds that the media is at in playback.
+   *
+   * @param {number} time
+   *        Current playtime of the media in seconds.
+   */
+
+
+  Flash.prototype.setCurrentTime = function setCurrentTime(time) {
+    var seekable = this.seekable();
+
+    if (seekable.length) {
+      // clamp to the current seekable range
+      time = time > seekable.start(0) ? time : seekable.start(0);
+      time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);
+
+      this.lastSeekTarget_ = time;
+      this.trigger('seeking');
+      this.el_.vjs_setProperty('currentTime', time);
+      _Tech.prototype.setCurrentTime.call(this);
+    }
+  };
+
+  /**
+   * Get the current playback time in seconds
+   *
+   * @return {number}
+   *         The current time of playback in seconds.
+   */
+
+
+  Flash.prototype.currentTime = function currentTime() {
+    // when seeking make the reported time keep up with the requested time
+    // by reading the time we're seeking to
+    if (this.seeking()) {
+      return this.lastSeekTarget_ || 0;
+    }
+    return this.el_.vjs_getProperty('currentTime');
+  };
+
+  /**
+   * Get the current source
+   *
+   * @method currentSrc
+   * @return {Tech~SourceObject}
+   *         The current source
+   */
+
+
+  Flash.prototype.currentSrc = function currentSrc() {
+    if (this.currentSource_) {
+      return this.currentSource_.src;
+    }
+    return this.el_.vjs_getProperty('currentSrc');
+  };
+
+  /**
+   * Get the total duration of the current media.
+   *
+   * @return {number}
+   8          The total duration of the current media.
+   */
+
+
+  Flash.prototype.duration = function duration() {
+    if (this.readyState() === 0) {
+      return NaN;
+    }
+    var duration = this.el_.vjs_getProperty('duration');
+
+    return duration >= 0 ? duration : Infinity;
+  };
+
+  /**
+   * Load media into Tech.
+   */
+
+
+  Flash.prototype.load = function load() {
+    this.el_.vjs_load();
+  };
+
+  /**
+   * Get the poster image that was set on the tech.
+   */
+
+
+  Flash.prototype.poster = function poster() {
+    this.el_.vjs_getProperty('poster');
+  };
+
+  /**
+   * Poster images are not handled by the Flash tech so make this is a no-op.
+   */
+
+
+  Flash.prototype.setPoster = function setPoster() {};
+
+  /**
+   * Determine the time ranges that can be seeked to in the media.
+   *
+   * @return {TimeRange}
+   *         Returns the time ranges that can be seeked to.
+   */
+
+
+  Flash.prototype.seekable = function seekable() {
+    var duration = this.duration();
+
+    if (duration === 0) {
+      return (0, _timeRanges.createTimeRange)();
+    }
+    return (0, _timeRanges.createTimeRange)(0, duration);
+  };
+
+  /**
+   * Get and create a `TimeRange` object for buffering.
+   *
+   * @return {TimeRange}
+   *         The time range object that was created.
+   */
+
+
+  Flash.prototype.buffered = function buffered() {
+    var ranges = this.el_.vjs_getProperty('buffered');
+
+    if (ranges.length === 0) {
+      return (0, _timeRanges.createTimeRange)();
+    }
+    return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]);
+  };
+
+  /**
+   * Get fullscreen support -
+   *
+   * Flash does not allow fullscreen through javascript
+   * so this always returns false.
+   *
+   * @return {boolean}
+   *         The Flash tech does not support fullscreen, so it will always return false.
+   */
+
+
+  Flash.prototype.supportsFullScreen = function supportsFullScreen() {
+    // Flash does not allow fullscreen through javascript
+    return false;
+  };
+
+  /**
+   * Flash does not allow fullscreen through javascript
+   * so this always returns false.
+   *
+   * @return {boolean}
+   *         The Flash tech does not support fullscreen, so it will always return false.
+   */
+
+
+  Flash.prototype.enterFullScreen = function enterFullScreen() {
+    return false;
+  };
+
+  return Flash;
+}(_tech2['default']);
+
+// Create setters and getters for attributes
+
+
+var _api = Flash.prototype;
+var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
+var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(',');
+
+function _createSetter(attr) {
+  var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
+
+  _api['set' + attrUpper] = function (val) {
+    return this.el_.vjs_setProperty(attr, val);
+  };
+}
+
+function _createGetter(attr) {
+  _api[attr] = function () {
+    return this.el_.vjs_getProperty(attr);
+  };
+}
+
+// Create getter and setters for all read/write attributes
+for (var i = 0; i < _readWrite.length; i++) {
+  _createGetter(_readWrite[i]);
+  _createSetter(_readWrite[i]);
+}
+
+// Create getters for read-only attributes
+for (var _i = 0; _i < _readOnly.length; _i++) {
+  _createGetter(_readOnly[_i]);
+}
+
+/** ------------------------------ Getters ------------------------------ **/
+/**
+ * Get the value of `rtmpConnection` from the swf.
+ *
+ * @method Flash.prototype.rtmpConnection
+ * @return {string}
+ *         The current value of `rtmpConnection` on the swf.
+ */
+
+/**
+ * Get the value of `rtmpStream` from the swf.
+ *
+ * @method Flash.prototype.rtmpStream
+ * @return {string}
+ *         The current value of `rtmpStream` on the swf.
+ */
+
+/**
+ * Get the value of `preload` from the swf. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ *   media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ *    interaction
+ *
+ * @method Flash.prototype.preload
+ * @return {string}
+ *         The value of `preload` from the swf. Will be 'none', 'metadata',
+ *         or 'auto'.
+ */
+
+/**
+ * Get the value of `defaultPlaybackRate` from the swf.
+ *
+ * @method Flash.prototype.defaultPlaybackRate
+ * @return {number}
+ *         The current value of `defaultPlaybackRate` on the swf.
+ */
+
+/**
+ * Get the value of `playbackRate` from the swf. `playbackRate` indicates
+ * the rate at which the media is currently playing back. Examples:
+ *   - if playbackRate is set to 2, media will play twice as fast.
+ *   - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Flash.prototype.playbackRate
+ * @return {number}
+ *         The value of `playbackRate` from the swf. A number indicating
+ *         the current playback speed of the media, where 1 is normal speed.
+ */
+
+/**
+ * Get the value of `autoplay` from the swf. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Flash.prototype.autoplay
+ * @return {boolean}
+ *         - The value of `autoplay` from the swf.
+ *         - True indicates that the media ashould start as soon as the page loads.
+ *         - False indicates that the media should not start as soon as the page loads.
+ */
+
+/**
+ * Get the value of `loop` from the swf. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Flash.prototype.loop
+ * @return {boolean}
+ *         - The value of `loop` from the swf.
+ *         - True indicates that playback should seek back to start once
+ *           the end of a media is reached.
+ *         - False indicates that playback should not loop back to the start when the
+ *           end of the media is reached.
+ */
+
+/**
+ * Get the value of `mediaGroup` from the swf.
+ *
+ * @method Flash.prototype.mediaGroup
+ * @return {string}
+ *         The current value of `mediaGroup` on the swf.
+ */
+
+/**
+ * Get the value of `controller` from the swf.
+ *
+ * @method Flash.prototype.controller
+ * @return {string}
+ *         The current value of `controller` on the swf.
+ */
+
+/**
+ * Get the value of `controls` from the swf. `controls` indicates
+ * whether the native flash controls should be shown or hidden.
+ *
+ * @method Html5.prototype.controls
+ * @return {boolean}
+ *         - The value of `controls` from the swf.
+ *         - True indicates that native controls should be showing.
+ *         - False indicates that native controls should be hidden.
+ */
+
+/**
+ * Get the value of the `volume` from the swf. `volume` indicates the current
+ * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+ * so on.
+ *
+ * @method Flash.prototype.volume
+ * @return {number}
+ *         The volume percent as a decimal. Value will be between 0-1.
+ */
+
+/**
+ * Get the value of the `muted` from the swf. `muted` indicates the current
+ * audio level should be silent.
+ *
+ * @method Flash.prototype.muted
+ * @return {boolean}
+ *         - True if the audio should be set to silent
+ *         - False otherwise
+ */
+
+/**
+ * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates
+ * whether the media should start muted or not. Only changes the default state of the
+ * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
+ * current state.
+ *
+ * @method Flash.prototype.defaultMuted
+ * @return {boolean}
+ *         - The value of `defaultMuted` from the swf.
+ *         - True indicates that the media should start muted.
+ *         - False indicates that the media should not start muted.
+ */
+
+/**
+ * Get the value of `networkState` from the swf. `networkState` indicates
+ * the current network state. It returns an enumeration from the following list:
+ * - 0: NETWORK_EMPTY
+ * - 1: NEWORK_IDLE
+ * - 2: NETWORK_LOADING
+ * - 3: NETWORK_NO_SOURCE
+ *
+ * @method Flash.prototype.networkState
+ * @return {number}
+ *         The value of `networkState` from the swf. This will be a number
+ *         from the list in the description.
+ */
+
+/**
+ * Get the value of `readyState` from the swf. `readyState` indicates
+ * the current state of the media element. It returns an enumeration from the
+ * following list:
+ * - 0: HAVE_NOTHING
+ * - 1: HAVE_METADATA
+ * - 2: HAVE_CURRENT_DATA
+ * - 3: HAVE_FUTURE_DATA
+ * - 4: HAVE_ENOUGH_DATA
+ *
+ * @method Flash.prototype.readyState
+ * @return {number}
+ *         The value of `readyState` from the swf. This will be a number
+ *         from the list in the description.
+ */
+
+/**
+ * Get the value of `readyState` from the swf. `readyState` indicates
+ * the current state of the media element. It returns an enumeration from the
+ * following list:
+ * - 0: HAVE_NOTHING
+ * - 1: HAVE_METADATA
+ * - 2: HAVE_CURRENT_DATA
+ * - 3: HAVE_FUTURE_DATA
+ * - 4: HAVE_ENOUGH_DATA
+ *
+ * @method Flash.prototype.readyState
+ * @return {number}
+ *         The value of `readyState` from the swf. This will be a number
+ *         from the list in the description.
+ */
+
+/**
+ * Get the value of `initialTime` from the swf.
+ *
+ * @method Flash.prototype.initialTime
+ * @return {number}
+ *         The `initialTime` proprety on the swf.
+ */
+
+/**
+ * Get the value of `startOffsetTime` from the swf.
+ *
+ * @method Flash.prototype.startOffsetTime
+ * @return {number}
+ *         The `startOffsetTime` proprety on the swf.
+ */
+
+/**
+ * Get the value of `paused` from the swf. `paused` indicates whether the swf
+ * is current paused or not.
+ *
+ * @method Flash.prototype.paused
+ * @return {boolean}
+ *         The value of `paused` from the swf.
+ */
+
+/**
+ * Get the value of `ended` from the swf. `ended` indicates whether
+ * the media has reached the end or not.
+ *
+ * @method Flash.prototype.ended
+ * @return {boolean}
+ *         - True indicates that the media has ended.
+ *         - False indicates that the media has not ended.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
+ */
+
+/**
+ * Get the value of `videoWidth` from the swf. `videoWidth` indicates
+ * the current width of the media in css pixels.
+ *
+ * @method Flash.prototype.videoWidth
+ * @return {number}
+ *         The value of `videoWidth` from the swf. This will be a number
+ *         in css pixels.
+ */
+
+/**
+ * Get the value of `videoHeight` from the swf. `videoHeigth` indicates
+ * the current height of the media in css pixels.
+ *
+ * @method Flassh.prototype.videoHeight
+ * @return {number}
+ *         The value of `videoHeight` from the swf. This will be a number
+ *         in css pixels.
+ */
+/** ------------------------------ Setters ------------------------------ **/
+
+/**
+ * Set the value of `rtmpConnection` on the swf.
+ *
+ * @method Flash.prototype.setRtmpConnection
+ * @param {string} rtmpConnection
+ *        New value to set the `rtmpConnection` property to.
+ */
+
+/**
+ * Set the value of `rtmpStream` on the swf.
+ *
+ * @method Flash.prototype.setRtmpStream
+ * @param {string} rtmpStream
+ *        New value to set the `rtmpStream` property to.
+ */
+
+/**
+ * Set the value of `preload` on the swf. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ *   media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ *    interaction
+ *
+ * @method Flash.prototype.setPreload
+ * @param {string} preload
+ *        The value of `preload` to set on the swf. Should be 'none', 'metadata',
+ *        or 'auto'.
+ */
+
+/**
+ * Set the value of `defaultPlaybackRate` on the swf.
+ *
+ * @method Flash.prototype.setDefaultPlaybackRate
+ * @param {number} defaultPlaybackRate
+ *        New value to set the `defaultPlaybackRate` property to.
+ */
+
+/**
+ * Set the value of `playbackRate` on the swf. `playbackRate` indicates
+ * the rate at which the media is currently playing back. Examples:
+ *   - if playbackRate is set to 2, media will play twice as fast.
+ *   - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Flash.prototype.setPlaybackRate
+ * @param {number} playbackRate
+ *        New value of `playbackRate` on the swf. A number indicating
+ *        the current playback speed of the media, where 1 is normal speed.
+ */
+
+/**
+ * Set the value of `autoplay` on the swf. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Flash.prototype.setAutoplay
+ * @param {boolean} autoplay
+ *        - The value of `autoplay` from the swf.
+ *        - True indicates that the media ashould start as soon as the page loads.
+ *        - False indicates that the media should not start as soon as the page loads.
+ */
+
+/**
+ * Set the value of `loop` on the swf. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Flash.prototype.setLoop
+ * @param {boolean} loop
+ *        - True indicates that playback should seek back to start once
+ *          the end of a media is reached.
+ *        - False indicates that playback should not loop back to the start when the
+ *          end of the media is reached.
+ */
+
+/**
+ * Set the value of `mediaGroup` on the swf.
+ *
+ * @method Flash.prototype.setMediaGroup
+ * @param {string} mediaGroup
+ *        New value of `mediaGroup` to set on the swf.
+ */
+
+/**
+ * Set the value of `controller` on the swf.
+ *
+ * @method Flash.prototype.setController
+ * @param {string} controller
+ *        New value the current value of `controller` on the swf.
+ */
+
+/**
+ * Get the value of `controls` from the swf. `controls` indicates
+ * whether the native flash controls should be shown or hidden.
+ *
+ * @method Flash.prototype.controls
+ * @return {boolean}
+ *         - The value of `controls` from the swf.
+ *         - True indicates that native controls should be showing.
+ *         - False indicates that native controls should be hidden.
+ */
+
+/**
+ * Set the value of the `volume` on the swf. `volume` indicates the current
+ * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+ * so on.
+ *
+ * @method Flash.prototype.setVolume
+ * @param {number} percentAsDecimal
+ *         The volume percent as a decimal. Value will be between 0-1.
+ */
+
+/**
+ * Set the value of the `muted` on the swf. `muted` indicates that the current
+ * audio level should be silent.
+ *
+ * @method Flash.prototype.setMuted
+ * @param {boolean} muted
+ *         - True if the audio should be set to silent
+ *         - False otherwise
+ */
+
+/**
+ * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates
+ * whether the media should start muted or not. Only changes the default state of the
+ * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
+ * current state.
+ *
+ * @method Flash.prototype.setDefaultMuted
+ * @param {boolean} defaultMuted
+ *         - True indicates that the media should start muted.
+ *         - False indicates that the media should not start muted.
+ */
+
+/* Flash Support Testing -------------------------------------------------------- */
+
+/**
+ * Check if the Flash tech is currently supported.
+ *
+ * @return {boolean}
+ *          - True if the flash tech is supported.
+ *          - False otherwise.
+ */
+Flash.isSupported = function () {
+  return Flash.version()[0] >= 10;
+  // return swfobject.hasFlashPlayerVersion('10');
+};
+
+// Add Source Handler pattern functions to this tech
+_tech2['default'].withSourceHandlers(Flash);
+
+/*
+ * Native source handler for flash,  simply passes the source to the swf element.
+ *
+ * @property {Tech~SourceObject} source
+ *           The source object
+ *
+ * @property {Flash} tech
+ *           The instance of the Flash tech
+ */
+Flash.nativeSourceHandler = {};
+
+/**
+ * Check if the Flash can play the given mime type.
+ *
+ * @param {string} type
+ *        The mimetype to check
+ *
+ * @return {string}
+ *         'maybe', or '' (empty string)
+ */
+Flash.nativeSourceHandler.canPlayType = function (type) {
+  if (type in Flash.formats) {
+    return 'maybe';
+  }
+
+  return '';
+};
+
+/**
+ * Check if the media element can handle a source natively.
+ *
+ * @param {Tech~SourceObject} source
+ *         The source object
+ *
+ * @param {Object} [options]
+ *         Options to be passed to the tech.
+ *
+ * @return {string}
+ *         'maybe', or '' (empty string).
+ */
+Flash.nativeSourceHandler.canHandleSource = function (source, options) {
+  var type = void 0;
+
+  function guessMimeType(src) {
+    var ext = Url.getFileExtension(src);
+
+    if (ext) {
+      return 'video/' + ext;
+    }
+    return '';
+  }
+
+  if (!source.type) {
+    type = guessMimeType(source.src);
+  } else {
+    // Strip code information from the type because we don't get that specific
+    type = source.type.replace(/;.*/, '').toLowerCase();
+  }
+
+  return Flash.nativeSourceHandler.canPlayType(type);
+};
+
+/**
+ * Pass the source to the swf.
+ *
+ * @param {Tech~SourceObject} source
+ *        The source object
+ *
+ * @param {Flash} tech
+ *        The instance of the Flash tech
+ *
+ * @param {Object} [options]
+ *        The options to pass to the source
+ */
+Flash.nativeSourceHandler.handleSource = function (source, tech, options) {
+  tech.setSrc(source.src);
+};
+
+/**
+ * noop for native source handler dispose, as cleanup will happen automatically.
+ */
+Flash.nativeSourceHandler.dispose = function () {};
+
+// Register the native source handler
+Flash.registerSourceHandler(Flash.nativeSourceHandler);
+
+/**
+ * Flash supported mime types.
+ *
+ * @constant {Object}
+ */
+Flash.formats = {
+  'video/flv': 'FLV',
+  'video/x-flv': 'FLV',
+  'video/mp4': 'MP4',
+  'video/m4v': 'MP4'
+};
+
+/**
+ * Called when the the swf is "ready", and makes sure that the swf is really
+ * ready using {@link Flash#checkReady}
+ */
+Flash.onReady = function (currSwf) {
+  var el = Dom.getEl(currSwf);
+  var tech = el && el.tech;
+
+  // if there is no el then the tech has been disposed
+  // and the tech element was removed from the player div
+  if (tech && tech.el()) {
+    // check that the flash object is really ready
+    Flash.checkReady(tech);
+  }
+};
+
+/**
+ * The SWF isn't always ready when it says it is. Sometimes the API functions still
+ * need to be added to the object. If it's not ready, we set a timeout to check again
+ * shortly.
+ *
+ * @param {Flash} tech
+ *        The instance of the flash tech to check.
+ */
+Flash.checkReady = function (tech) {
+  // stop worrying if the tech has been disposed
+  if (!tech.el()) {
+    return;
+  }
+
+  // check if API property exists
+  if (tech.el().vjs_getProperty) {
+    // tell tech it's ready
+    tech.triggerReady();
+  } else {
+    // wait longer
+    this.setTimeout(function () {
+      Flash.checkReady(tech);
+    }, 50);
+  }
+};
+
+/**
+ * Trigger events from the swf on the Flash Tech.
+ *
+ * @param {number} swfID
+ *        The id of the swf that had the event
+ *
+ * @param {string} eventName
+ *        The name of the event to trigger
+ */
+Flash.onEvent = function (swfID, eventName) {
+  var tech = Dom.getEl(swfID).tech;
+  var args = Array.prototype.slice.call(arguments, 2);
+
+  // dispatch Flash events asynchronously for two reasons:
+  // - Flash swallows any exceptions generated by javascript it
+  //   invokes
+  // - Flash is suspended until the javascript returns which may cause
+  //   playback performance issues
+  tech.setTimeout(function () {
+    tech.trigger(eventName, args);
+  }, 1);
+};
+
+/**
+ * Log errors from the swf on the Flash tech.
+ *
+ * @param {number} swfID
+ *        The id of the swf that had an error.
+ *
+ * @param {string} The error string
+ *        The error to set on the Flash Tech.
+ *
+ * @return {MediaError|undefined}
+ *          - Returns a MediaError when err is 'srcnotfound'
+ *          - Returns undefined otherwise.
+ */
+Flash.onError = function (swfID, err) {
+  var tech = Dom.getEl(swfID).tech;
+
+  // trigger MEDIA_ERR_SRC_NOT_SUPPORTED
+  if (err === 'srcnotfound') {
+    return tech.error(4);
+  }
+
+  // trigger a custom error
+  tech.error('FLASH: ' + err);
+};
+
+/**
+ * Get the current version of Flash that is in use on the page.
+ *
+ * @return {Array}
+ *          an array of versions that are available.
+ */
+Flash.version = function () {
+  var version = '0,0,0';
+
+  // IE
+  try {
+    version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
+
+    // other browsers
+  } catch (e) {
+    try {
+      if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
+        version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
+      }
+    } catch (err) {
+      // satisfy linter
+    }
+  }
+  return version.split(',');
+};
+
+/**
+ * Only use for non-iframe embeds.
+ *
+ * @param {Object} swf
+ *        The videojs-swf object.
+ *
+ * @param {Object} flashVars
+ *        Names and values to use as flash option variables.
+ *
+ * @param {Object} params
+ *        Style parameters to set on the object.
+ *
+ * @param {Object} attributes
+ *        Attributes to set on the element.
+ *
+ * @return {Element}
+ *          The embeded Flash DOM element.
+ */
+Flash.embed = function (swf, flashVars, params, attributes) {
+  var code = Flash.getEmbedCode(swf, flashVars, params, attributes);
+
+  // Get element by embedding code and retrieving created element
+  var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];
+
+  return obj;
+};
+
+/**
+ * Only use for non-iframe embeds.
+ *
+ * @param {Object} swf
+ *        The videojs-swf object.
+ *
+ * @param {Object} flashVars
+ *        Names and values to use as flash option variables.
+ *
+ * @param {Object} params
+ *        Style parameters to set on the object.
+ *
+ * @param {Object} attributes
+ *        Attributes to set on the element.
+ *
+ * @return {Element}
+ *          The embeded Flash DOM element.
+ */
+Flash.getEmbedCode = function (swf, flashVars, params, attributes) {
+  var objTag = '<object type="application/x-shockwave-flash" ';
+  var flashVarsString = '';
+  var paramsString = '';
+  var attrsString = '';
+
+  // Convert flash vars to string
+  if (flashVars) {
+    Object.getOwnPropertyNames(flashVars).forEach(function (key) {
+      flashVarsString += key + '=' + flashVars[key] + '&amp;';
+    });
+  }
+
+  // Add swf, flashVars, and other default params
+  params = (0, _obj.assign)({
+    movie: swf,
+    flashvars: flashVarsString,
+    // Required to talk to swf
+    allowScriptAccess: 'always',
+    // All should be default, but having security issues.
+    allowNetworking: 'all'
+  }, params);
+
+  // Create param tags string
+  Object.getOwnPropertyNames(params).forEach(function (key) {
+    paramsString += '<param name="' + key + '" value="' + params[key] + '" />';
+  });
+
+  attributes = (0, _obj.assign)({
+    // Add swf to attributes (need both for IE and Others to work)
+    data: swf,
+
+    // Default to 100% width/height
+    width: '100%',
+    height: '100%'
+
+  }, attributes);
+
+  // Create Attributes string
+  Object.getOwnPropertyNames(attributes).forEach(function (key) {
+    attrsString += key + '="' + attributes[key] + '" ';
+  });
+
+  return '' + objTag + attrsString + '>' + paramsString + '</object>';
+};
+
+// Run Flash through the RTMP decorator
+(0, _flashRtmp2['default'])(Flash);
+
+_component2['default'].registerComponent('Flash', Flash);
+_tech2['default'].registerTech('Flash', Flash);
+exports['default'] = Flash;
+
+},{"5":5,"58":58,"62":62,"81":81,"88":88,"90":90,"92":92,"95":95}],60:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.']);
+
+var _tech = _dereq_(62);
+
+var _tech2 = _interopRequireDefault(_tech);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _url = _dereq_(92);
+
+var Url = _interopRequireWildcard(_url);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _tsml = _dereq_(98);
+
+var _tsml2 = _interopRequireDefault(_tsml);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _obj = _dereq_(88);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+var _toTitleCase = _dereq_(91);
+
+var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file html5.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * HTML5 Media Controller - Wrapper for HTML5 Media API
+ *
+ * @mixes Tech~SouceHandlerAdditions
+ * @extends Tech
+ */
+var Html5 = function (_Tech) {
+  _inherits(Html5, _Tech);
+
+  /**
+   * Create an instance of this Tech.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} ready
+   *        Callback function to call when the `HTML5` Tech is ready.
+   */
+  function Html5(options, ready) {
+    _classCallCheck(this, Html5);
+
+    var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));
+
+    var source = options.source;
+    var crossoriginTracks = false;
+
+    // Set the source if one is provided
+    // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
+    // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
+    // anyway so the error gets fired.
+    if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
+      _this.setSource(source);
+    } else {
+      _this.handleLateInit_(_this.el_);
+    }
+
+    if (_this.el_.hasChildNodes()) {
+
+      var nodes = _this.el_.childNodes;
+      var nodesLength = nodes.length;
+      var removeNodes = [];
+
+      while (nodesLength--) {
+        var node = nodes[nodesLength];
+        var nodeName = node.nodeName.toLowerCase();
+
+        if (nodeName === 'track') {
+          if (!_this.featuresNativeTextTracks) {
+            // Empty video tag tracks so the built-in player doesn't use them also.
+            // This may not be fast enough to stop HTML5 browsers from reading the tags
+            // so we'll need to turn off any default tracks if we're manually doing
+            // captions and subtitles. videoElement.textTracks
+            removeNodes.push(node);
+          } else {
+            // store HTMLTrackElement and TextTrack to remote list
+            _this.remoteTextTrackEls().addTrackElement_(node);
+            _this.remoteTextTracks().addTrack_(node.track);
+            if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) {
+              crossoriginTracks = true;
+            }
+          }
+        }
+      }
+
+      for (var i = 0; i < removeNodes.length; i++) {
+        _this.el_.removeChild(removeNodes[i]);
+      }
+    }
+
+    // TODO: add text tracks into this list
+    var trackTypes = ['audio', 'video'];
+
+    // ProxyNative Video/Audio Track
+    trackTypes.forEach(function (type) {
+      var elTracks = _this.el()[type + 'Tracks'];
+      var techTracks = _this[type + 'Tracks']();
+      var capitalType = (0, _toTitleCase2['default'])(type);
+
+      if (!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
+        return;
+      }
+
+      _this['handle' + capitalType + 'TrackChange_'] = function (e) {
+        techTracks.trigger({
+          type: 'change',
+          target: techTracks,
+          currentTarget: techTracks,
+          srcElement: techTracks
+        });
+      };
+
+      _this['handle' + capitalType + 'TrackAdd_'] = function (e) {
+        return techTracks.addTrack(e.track);
+      };
+      _this['handle' + capitalType + 'TrackRemove_'] = function (e) {
+        return techTracks.removeTrack(e.track);
+      };
+
+      elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']);
+      elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']);
+      elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']);
+      _this['removeOld' + capitalType + 'Tracks_'] = function (e) {
+        return _this.removeOldTracks_(techTracks, elTracks);
+      };
+
+      // Remove (native) tracks that are not used anymore
+      _this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']);
+    });
+
+    if (_this.featuresNativeTextTracks) {
+      if (crossoriginTracks) {
+        _log2['default'].warn((0, _tsml2['default'])(_templateObject));
+      }
+
+      _this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange);
+      _this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd);
+      _this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove);
+      _this.proxyNativeTextTracks_();
+    }
+
+    // Determine if native controls should be used
+    // Our goal should be to get the custom controls on mobile solid everywhere
+    // so we can remove this all together. Right now this will block custom
+    // controls on touch enabled laptops like the Chrome Pixel
+    if ((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
+      _this.setControls(true);
+    }
+
+    // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
+    // into a `fullscreenchange` event
+    _this.proxyWebkitFullscreen_();
+
+    _this.triggerReady();
+    return _this;
+  }
+
+  /**
+   * Dispose of `HTML5` media element and remove all tracks.
+   */
+
+
+  Html5.prototype.dispose = function dispose() {
+    var _this2 = this;
+
+    // Un-ProxyNativeTracks
+    ['audio', 'video', 'text'].forEach(function (type) {
+      var capitalType = (0, _toTitleCase2['default'])(type);
+      var tl = _this2.el_[type + 'Tracks'];
+
+      if (tl && tl.removeEventListener) {
+        tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']);
+        tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']);
+        tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']);
+      }
+
+      // Stop removing old text tracks
+      if (tl) {
+        _this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']);
+      }
+    });
+
+    Html5.disposeMediaElement(this.el_);
+    // tech will handle clearing of the emulated track list
+    _Tech.prototype.dispose.call(this);
+  };
+
+  /**
+   * Create the `Html5` Tech's DOM element.
+   *
+   * @return {Element}
+   *         The element that gets created.
+   */
+
+
+  Html5.prototype.createEl = function createEl() {
+    var el = this.options_.tag;
+
+    // Check if this browser supports moving the element into the box.
+    // On the iPhone video will break if you move the element,
+    // So we have to create a brand new element.
+    if (!el || this.movingMediaElementInDOM === false) {
+
+      // If the original tag is still there, clone and remove it.
+      if (el) {
+        var clone = el.cloneNode(true);
+
+        el.parentNode.insertBefore(clone, el);
+        Html5.disposeMediaElement(el);
+        el = clone;
+      } else {
+        el = _document2['default'].createElement('video');
+
+        // determine if native controls should be used
+        var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);
+        var attributes = (0, _mergeOptions2['default'])({}, tagAttributes);
+
+        if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
+          delete attributes.controls;
+        }
+
+        Dom.setElAttributes(el, (0, _obj.assign)(attributes, {
+          id: this.options_.techId,
+          'class': 'vjs-tech'
+        }));
+      }
+
+      el.playerId = this.options_.playerId;
+    }
+
+    // Update specific tag settings, in case they were overridden
+    var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted'];
+
+    for (var i = settingsAttrs.length - 1; i >= 0; i--) {
+      var attr = settingsAttrs[i];
+      var overwriteAttrs = {};
+
+      if (typeof this.options_[attr] !== 'undefined') {
+        overwriteAttrs[attr] = this.options_[attr];
+      }
+      Dom.setElAttributes(el, overwriteAttrs);
+    }
+
+    return el;
+  };
+
+  /**
+   * This will be triggered if the loadstart event has already fired, before videojs was
+   * ready. Two known examples of when this can happen are:
+   * 1. If we're loading the playback object after it has started loading
+   * 2. The media is already playing the (often with autoplay on) then
+   *
+   * This function will fire another loadstart so that videojs can catchup.
+   *
+   * @fires Tech#loadstart
+   *
+   * @return {undefined}
+   *         returns nothing.
+   */
+
+
+  Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
+    var _this3 = this;
+
+    if (el.networkState === 0 || el.networkState === 3) {
+      // The video element hasn't started loading the source yet
+      // or didn't find a source
+      return;
+    }
+
+    if (el.readyState === 0) {
+      var _ret = function () {
+        // NetworkState is set synchronously BUT loadstart is fired at the
+        // end of the current stack, usually before setInterval(fn, 0).
+        // So at this point we know loadstart may have already fired or is
+        // about to fire, and either way the player hasn't seen it yet.
+        // We don't want to fire loadstart prematurely here and cause a
+        // double loadstart so we'll wait and see if it happens between now
+        // and the next loop, and fire it if not.
+        // HOWEVER, we also want to make sure it fires before loadedmetadata
+        // which could also happen between now and the next loop, so we'll
+        // watch for that also.
+        var loadstartFired = false;
+        var setLoadstartFired = function setLoadstartFired() {
+          loadstartFired = true;
+        };
+
+        _this3.on('loadstart', setLoadstartFired);
+
+        var triggerLoadstart = function triggerLoadstart() {
+          // We did miss the original loadstart. Make sure the player
+          // sees loadstart before loadedmetadata
+          if (!loadstartFired) {
+            this.trigger('loadstart');
+          }
+        };
+
+        _this3.on('loadedmetadata', triggerLoadstart);
+
+        _this3.ready(function () {
+          this.off('loadstart', setLoadstartFired);
+          this.off('loadedmetadata', triggerLoadstart);
+
+          if (!loadstartFired) {
+            // We did miss the original native loadstart. Fire it now.
+            this.trigger('loadstart');
+          }
+        });
+
+        return {
+          v: void 0
+        };
+      }();
+
+      if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v;
+    }
+
+    // From here on we know that loadstart already fired and we missed it.
+    // The other readyState events aren't as much of a problem if we double
+    // them, so not going to go to as much trouble as loadstart to prevent
+    // that unless we find reason to.
+    var eventsToTrigger = ['loadstart'];
+
+    // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
+    eventsToTrigger.push('loadedmetadata');
+
+    // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
+    if (el.readyState >= 2) {
+      eventsToTrigger.push('loadeddata');
+    }
+
+    // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
+    if (el.readyState >= 3) {
+      eventsToTrigger.push('canplay');
+    }
+
+    // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
+    if (el.readyState >= 4) {
+      eventsToTrigger.push('canplaythrough');
+    }
+
+    // We still need to give the player time to add event listeners
+    this.ready(function () {
+      eventsToTrigger.forEach(function (type) {
+        this.trigger(type);
+      }, this);
+    });
+  };
+
+  /**
+   * Add event listeners to native text track events. This adds the native text tracks
+   * to our emulated {@link TextTrackList}.
+   */
+
+
+  Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() {
+    var tt = this.el().textTracks;
+
+    if (tt) {
+      // Add tracks - if player is initialised after DOM loaded, textTracks
+      // will not trigger addtrack
+      for (var i = 0; i < tt.length; i++) {
+        this.textTracks().addTrack_(tt[i]);
+      }
+
+      if (tt.addEventListener) {
+        tt.addEventListener('change', this.handleTextTrackChange_);
+        tt.addEventListener('addtrack', this.handleTextTrackAdd_);
+        tt.addEventListener('removetrack', this.handleTextTrackRemove_);
+      }
+
+      // Remove (native) texttracks that are not used anymore
+      this.on('loadstart', this.removeOldTextTracks_);
+    }
+  };
+
+  /**
+   * Handle any {@link TextTrackList} `change` event.
+   *
+   * @param {EventTarget~Event} e
+   *        The `change` event that caused this to run.
+   *
+   * @listens TextTrackList#change
+   */
+
+
+  Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) {
+    var tt = this.textTracks();
+
+    this.textTracks().trigger({
+      type: 'change',
+      target: tt,
+      currentTarget: tt,
+      srcElement: tt
+    });
+  };
+
+  /**
+   * Handle any {@link TextTrackList} `addtrack` event.
+   *
+   * @param {EventTarget~Event} e
+   *        The `addtrack` event that caused this to run.
+   *
+   * @listens TextTrackList#addtrack
+   */
+
+
+  Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) {
+    this.textTracks().addTrack_(e.track);
+  };
+
+  /**
+   * Handle any {@link TextTrackList} `removetrack` event.
+   *
+   * @param {EventTarget~Event} e
+   *        The `removetrack` event that caused this to run.
+   *
+   * @listens TextTrackList#removetrack
+   */
+
+
+  Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) {
+    this.textTracks().removeTrack_(e.track);
+  };
+
+  /**
+   * This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or
+   * {@link TextTrack}s that are not in the media elements TrackList.
+   *
+   * @param {TrackList} techTracks
+   *        HTML5 Tech's TrackList to search through
+   *
+   * @param {TrackList} elTracks
+   *        HTML5 media elements TrackList to search trough.
+   *
+   * @private
+   */
+
+
+  Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) {
+    // This will loop over the techTracks and check if they are still used by the HTML5 media element
+    // If not, they will be removed from the emulated list
+    var removeTracks = [];
+
+    if (!elTracks) {
+      return;
+    }
+
+    for (var i = 0; i < techTracks.length; i++) {
+      var techTrack = techTracks[i];
+      var found = false;
+
+      for (var j = 0; j < elTracks.length; j++) {
+        if (elTracks[j] === techTrack) {
+          found = true;
+          break;
+        }
+      }
+
+      if (!found) {
+        removeTracks.push(techTrack);
+      }
+    }
+
+    for (var _i = 0; _i < removeTracks.length; _i++) {
+      var _track = removeTracks[_i];
+
+      techTracks.removeTrack_(_track);
+    }
+  };
+
+  /**
+   * Remove {@link TextTrack}s that dont exist in the native track list from our
+   * emulated {@link TextTrackList}.
+   *
+   * @listens Tech#loadstart
+   */
+
+
+  Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) {
+    var techTracks = this.textTracks();
+    var elTracks = this.el().textTracks;
+
+    this.removeOldTracks_(techTracks, elTracks);
+  };
+
+  /**
+   * Called by {@link Player#play} to play using the `Html5` `Tech`.
+   */
+
+
+  Html5.prototype.play = function play() {
+    var playPromise = this.el_.play();
+
+    // Catch/silence error when a pause interrupts a play request
+    // on browsers which return a promise
+    if (playPromise !== undefined && typeof playPromise.then === 'function') {
+      playPromise.then(null, function (e) {});
+    }
+  };
+
+  /**
+   * Set current time for the `HTML5` tech.
+   *
+   * @param {number} seconds
+   *        Set the current time of the media to this.
+   */
+
+
+  Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
+    try {
+      this.el_.currentTime = seconds;
+    } catch (e) {
+      (0, _log2['default'])(e, 'Video is not ready. (Video.js)');
+      // this.warning(VideoJS.warnings.videoNotReady);
+    }
+  };
+
+  /**
+   * Get the current duration of the HTML5 media element.
+   *
+   * @return {number}
+   *         The duration of the media or 0 if there is no duration.
+   */
+
+
+  Html5.prototype.duration = function duration() {
+    var _this4 = this;
+
+    // Android Chrome will report duration as Infinity for VOD HLS until after
+    // playback has started, which triggers the live display erroneously.
+    // Return NaN if playback has not started and trigger a durationupdate once
+    // the duration can be reliably known.
+    if (this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) {
+      if (this.el_.currentTime === 0) {
+        var _ret2 = function () {
+          // Wait for the first `timeupdate` with currentTime > 0 - there may be
+          // several with 0
+          var checkProgress = function checkProgress() {
+            if (_this4.el_.currentTime > 0) {
+              // Trigger durationchange for genuinely live video
+              if (_this4.el_.duration === Infinity) {
+                _this4.trigger('durationchange');
+              }
+              _this4.off('timeupdate', checkProgress);
+            }
+          };
+
+          _this4.on('timeupdate', checkProgress);
+          return {
+            v: NaN
+          };
+        }();
+
+        if ((typeof _ret2 === 'undefined' ? 'undefined' : _typeof(_ret2)) === "object") return _ret2.v;
+      }
+    }
+    return this.el_.duration || NaN;
+  };
+
+  /**
+   * Get the current width of the HTML5 media element.
+   *
+   * @return {number}
+   *         The width of the HTML5 media element.
+   */
+
+
+  Html5.prototype.width = function width() {
+    return this.el_.offsetWidth;
+  };
+
+  /**
+   * Get the current height of the HTML5 media element.
+   *
+   * @return {number}
+   *         The heigth of the HTML5 media element.
+   */
+
+
+  Html5.prototype.height = function height() {
+    return this.el_.offsetHeight;
+  };
+
+  /**
+   * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
+   * `fullscreenchange` event.
+   *
+   * @private
+   * @fires fullscreenchange
+   * @listens webkitendfullscreen
+   * @listens webkitbeginfullscreen
+   * @listens webkitbeginfullscreen
+   */
+
+
+  Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
+    var _this5 = this;
+
+    if (!('webkitDisplayingFullscreen' in this.el_)) {
+      return;
+    }
+
+    var endFn = function endFn() {
+      this.trigger('fullscreenchange', { isFullscreen: false });
+    };
+
+    var beginFn = function beginFn() {
+      this.one('webkitendfullscreen', endFn);
+
+      this.trigger('fullscreenchange', { isFullscreen: true });
+    };
+
+    this.on('webkitbeginfullscreen', beginFn);
+    this.on('dispose', function () {
+      _this5.off('webkitbeginfullscreen', beginFn);
+      _this5.off('webkitendfullscreen', endFn);
+    });
+  };
+
+  /**
+   * Check if fullscreen is supported on the current playback device.
+   *
+   * @return {boolean}
+   *         - True if fullscreen is supported.
+   *         - False if fullscreen is not supported.
+   */
+
+
+  Html5.prototype.supportsFullScreen = function supportsFullScreen() {
+    if (typeof this.el_.webkitEnterFullScreen === 'function') {
+      var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';
+
+      // Seems to be broken in Chromium/Chrome && Safari in Leopard
+      if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
+        return true;
+      }
+    }
+    return false;
+  };
+
+  /**
+   * Request that the `HTML5` Tech enter fullscreen.
+   */
+
+
+  Html5.prototype.enterFullScreen = function enterFullScreen() {
+    var video = this.el_;
+
+    if (video.paused && video.networkState <= video.HAVE_METADATA) {
+      // attempt to prime the video element for programmatic access
+      // this isn't necessary on the desktop but shouldn't hurt
+      this.el_.play();
+
+      // playing and pausing synchronously during the transition to fullscreen
+      // can get iOS ~6.1 devices into a play/pause loop
+      this.setTimeout(function () {
+        video.pause();
+        video.webkitEnterFullScreen();
+      }, 0);
+    } else {
+      video.webkitEnterFullScreen();
+    }
+  };
+
+  /**
+   * Request that the `HTML5` Tech exit fullscreen.
+   */
+
+
+  Html5.prototype.exitFullScreen = function exitFullScreen() {
+    this.el_.webkitExitFullScreen();
+  };
+
+  /**
+   * A getter/setter for the `Html5` Tech's source object.
+   * > Note: Please use {@link Html5#setSource}
+   *
+   * @param {Tech~SourceObject} [src]
+   *        The source object you want to set on the `HTML5` techs element.
+   *
+   * @return {Tech~SourceObject|undefined}
+   *         - The current source object when a source is not passed in.
+   *         - undefined when setting
+   *
+   * @deprecated Since version 5.
+   */
+
+
+  Html5.prototype.src = function src(_src) {
+    if (_src === undefined) {
+      return this.el_.src;
+    }
+
+    // Setting src through `src` instead of `setSrc` will be deprecated
+    this.setSrc(_src);
+  };
+
+  /**
+   * Reset the tech by removing all sources and then calling
+   * {@link Html5.resetMediaElement}.
+   */
+
+
+  Html5.prototype.reset = function reset() {
+    Html5.resetMediaElement(this.el_);
+  };
+
+  /**
+   * Get the current source on the `HTML5` Tech. Falls back to returning the source from
+   * the HTML5 media element.
+   *
+   * @return {Tech~SourceObject}
+   *         The current source object from the HTML5 tech. With a fallback to the
+   *         elements source.
+   */
+
+
+  Html5.prototype.currentSrc = function currentSrc() {
+    if (this.currentSource_) {
+      return this.currentSource_.src;
+    }
+    return this.el_.currentSrc;
+  };
+
+  /**
+   * Set controls attribute for the HTML5 media Element.
+   *
+   * @param {string} val
+   *        Value to set the controls attribute to
+   */
+
+
+  Html5.prototype.setControls = function setControls(val) {
+    this.el_.controls = !!val;
+  };
+
+  /**
+   * Create and returns a remote {@link TextTrack} object.
+   *
+   * @param {string} kind
+   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+   *
+   * @param {string} [label]
+   *        Label to identify the text track
+   *
+   * @param {string} [language]
+   *        Two letter language abbreviation
+   *
+   * @return {TextTrack}
+   *         The TextTrack that gets created.
+   */
+
+
+  Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
+    if (!this.featuresNativeTextTracks) {
+      return _Tech.prototype.addTextTrack.call(this, kind, label, language);
+    }
+
+    return this.el_.addTextTrack(kind, label, language);
+  };
+
+  /**
+   * Creates either native TextTrack or an emulated TextTrack depending
+   * on the value of `featuresNativeTextTracks`
+   *
+   * @param {Object} options
+   *        The object should contain the options to intialize the TextTrack with.
+   *
+   * @param {string} [options.kind]
+   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+   *
+   * @param {string} [options.label].
+   *        Label to identify the text track
+   *
+   * @param {string} [options.language]
+   *        Two letter language abbreviation.
+   *
+   * @param {boolean} [options.default]
+   *        Default this track to on.
+   *
+   * @param {string} [options.id]
+   *        The internal id to assign this track.
+   *
+   * @param {string} [options.src]
+   *        A source url for the track.
+   *
+   * @return {HTMLTrackElement}
+   *         The track element that gets created.
+   */
+
+
+  Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
+    if (!this.featuresNativeTextTracks) {
+      return _Tech.prototype.createRemoteTextTrack.call(this, options);
+    }
+    var htmlTrackElement = _document2['default'].createElement('track');
+
+    if (options.kind) {
+      htmlTrackElement.kind = options.kind;
+    }
+    if (options.label) {
+      htmlTrackElement.label = options.label;
+    }
+    if (options.language || options.srclang) {
+      htmlTrackElement.srclang = options.language || options.srclang;
+    }
+    if (options['default']) {
+      htmlTrackElement['default'] = options['default'];
+    }
+    if (options.id) {
+      htmlTrackElement.id = options.id;
+    }
+    if (options.src) {
+      htmlTrackElement.src = options.src;
+    }
+
+    return htmlTrackElement;
+  };
+
+  /**
+   * Creates a remote text track object and returns an html track element.
+   *
+   * @param {Object} options The object should contain values for
+   * kind, language, label, and src (location of the WebVTT file)
+   * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
+   * automatically removed from the video element whenever the source changes
+   * @return {HTMLTrackElement} An Html Track Element.
+   * This can be an emulated {@link HTMLTrackElement} or a native one.
+   * @deprecated The default value of the "manualCleanup" parameter will default
+   * to "false" in upcoming versions of Video.js
+   */
+
+
+  Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+    var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
+
+    if (this.featuresNativeTextTracks) {
+      this.el().appendChild(htmlTrackElement);
+    }
+
+    return htmlTrackElement;
+  };
+
+  /**
+   * Remove remote `TextTrack` from `TextTrackList` object
+   *
+   * @param {TextTrack} track
+   *        `TextTrack` object to remove
+   */
+
+
+  Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+    _Tech.prototype.removeRemoteTextTrack.call(this, track);
+
+    if (this.featuresNativeTextTracks) {
+      var tracks = this.$$('track');
+
+      var i = tracks.length;
+
+      while (i--) {
+        if (track === tracks[i] || track === tracks[i].track) {
+          this.el().removeChild(tracks[i]);
+        }
+      }
+    }
+  };
+
+  return Html5;
+}(_tech2['default']);
+
+/* HTML5 Support Testing ---------------------------------------------------- */
+
+/**
+ * Element for testing browser HTML5 media capabilities
+ *
+ * @type {Element}
+ * @constant
+ * @private
+ */
+
+
+Html5.TEST_VID = _document2['default'].createElement('video');
+var track = _document2['default'].createElement('track');
+
+track.kind = 'captions';
+track.srclang = 'en';
+track.label = 'English';
+Html5.TEST_VID.appendChild(track);
+
+/**
+ * Check if HTML5 media is supported by this browser/device.
+ *
+ * @return {boolean}
+ *         - True if HTML5 media is supported.
+ *         - False if HTML5 media is not supported.
+ */
+Html5.isSupported = function () {
+  // IE9 with no Media Player is a LIAR! (#984)
+  try {
+    Html5.TEST_VID.volume = 0.5;
+  } catch (e) {
+    return false;
+  }
+
+  return !!Html5.TEST_VID.canPlayType;
+};
+
+/**
+ * Check if the volume can be changed in this browser/device.
+ * Volume cannot be changed in a lot of mobile devices.
+ * Specifically, it can't be changed from 1 on iOS.
+ *
+ * @return {boolean}
+ *         - True if volume can be controlled
+ *         - False otherwise
+ */
+Html5.canControlVolume = function () {
+  // IE will error if Windows Media Player not installed #3315
+  try {
+    var volume = Html5.TEST_VID.volume;
+
+    Html5.TEST_VID.volume = volume / 2 + 0.1;
+    return volume !== Html5.TEST_VID.volume;
+  } catch (e) {
+    return false;
+  }
+};
+
+/**
+ * Check if the playback rate can be changed in this browser/device.
+ *
+ * @return {boolean}
+ *         - True if playback rate can be controlled
+ *         - False otherwise
+ */
+Html5.canControlPlaybackRate = function () {
+  // Playback rate API is implemented in Android Chrome, but doesn't do anything
+  // https://github.com/videojs/video.js/issues/3180
+  if (browser.IS_ANDROID && browser.IS_CHROME) {
+    return false;
+  }
+  // IE will error if Windows Media Player not installed #3315
+  try {
+    var playbackRate = Html5.TEST_VID.playbackRate;
+
+    Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
+    return playbackRate !== Html5.TEST_VID.playbackRate;
+  } catch (e) {
+    return false;
+  }
+};
+
+/**
+ * Check to see if native `TextTrack`s are supported by this browser/device.
+ *
+ * @return {boolean}
+ *         - True if native `TextTrack`s are supported.
+ *         - False otherwise
+ */
+Html5.supportsNativeTextTracks = function () {
+  return browser.IS_ANY_SAFARI;
+};
+
+/**
+ * Check to see if native `VideoTrack`s are supported by this browser/device
+ *
+ * @return {boolean}
+ *        - True if native `VideoTrack`s are supported.
+ *        - False otherwise
+ */
+Html5.supportsNativeVideoTracks = function () {
+  var supportsVideoTracks = !!Html5.TEST_VID.videoTracks;
+
+  return supportsVideoTracks;
+};
+
+/**
+ * Check to see if native `AudioTrack`s are supported by this browser/device
+ *
+ * @return {boolean}
+ *        - True if native `AudioTrack`s are supported.
+ *        - False otherwise
+ */
+Html5.supportsNativeAudioTracks = function () {
+  var supportsAudioTracks = !!Html5.TEST_VID.audioTracks;
+
+  return supportsAudioTracks;
+};
+
+/**
+ * An array of events available on the Html5 tech.
+ *
+ * @private
+ * @type {Array}
+ */
+Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange'];
+
+/**
+ * Boolean indicating whether the `Tech` supports volume control.
+ *
+ * @type {boolean}
+ * @default {@link Html5.canControlVolume}
+ */
+Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
+
+/**
+ * Boolean indicating whether the `Tech` supports changing the speed at which the media
+ * plays. Examples:
+ *   - Set player to play 2x (twice) as fast
+ *   - Set player to play 0.5x (half) as fast
+ *
+ * @type {boolean}
+ * @default {@link Html5.canControlPlaybackRate}
+ */
+Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports the media element
+ * moving in the DOM. iOS breaks if you move the media element, so this is set this to
+ * false there. Everywhere else this should be true.
+ *
+ * @type {boolean}
+ * @default
+ */
+Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS;
+
+// TODO: Previous comment: No longer appears to be used. Can probably be removed.
+//       Is this true?
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
+ * when going into fullscreen.
+ *
+ * @type {boolean}
+ * @default
+ */
+Html5.prototype.featuresFullscreenResize = true;
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports the progress event.
+ * If this is false, manual `progress` events will be triggred instead.
+ *
+ * @type {boolean}
+ * @default
+ */
+Html5.prototype.featuresProgressEvents = true;
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
+ * If this is false, manual `timeupdate` events will be triggred instead.
+ *
+ * @default
+ */
+Html5.prototype.featuresTimeupdateEvents = true;
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeTextTracks}
+ */
+Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeVideoTracks}
+ */
+Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
+
+/**
+ * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
+ *
+ * @type {boolean}
+ * @default {@link Html5.supportsNativeAudioTracks}
+ */
+Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();
+
+// HTML5 Feature detection and Device Fixes --------------------------------- //
+var canPlayType = void 0;
+var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
+var mp4RE = /^video\/mp4/i;
+
+Html5.patchCanPlayType = function () {
+  // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
+  if (browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) {
+    if (!canPlayType) {
+      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
+    }
+
+    Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
+      if (type && mpegurlRE.test(type)) {
+        return 'maybe';
+      }
+      return canPlayType.call(this, type);
+    };
+  }
+
+  // Override Android 2.2 and less canPlayType method which is broken
+  if (browser.IS_OLD_ANDROID) {
+    if (!canPlayType) {
+      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
+    }
+
+    Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
+      if (type && mp4RE.test(type)) {
+        return 'maybe';
+      }
+      return canPlayType.call(this, type);
+    };
+  }
+};
+
+Html5.unpatchCanPlayType = function () {
+  var r = Html5.TEST_VID.constructor.prototype.canPlayType;
+
+  Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
+  canPlayType = null;
+  return r;
+};
+
+// by default, patch the media element
+Html5.patchCanPlayType();
+
+Html5.disposeMediaElement = function (el) {
+  if (!el) {
+    return;
+  }
+
+  if (el.parentNode) {
+    el.parentNode.removeChild(el);
+  }
+
+  // remove any child track or source nodes to prevent their loading
+  while (el.hasChildNodes()) {
+    el.removeChild(el.firstChild);
+  }
+
+  // remove any src reference. not setting `src=''` because that causes a warning
+  // in firefox
+  el.removeAttribute('src');
+
+  // force the media element to update its loading state by calling load()
+  // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
+  if (typeof el.load === 'function') {
+    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+    (function () {
+      try {
+        el.load();
+      } catch (e) {
+        // not supported
+      }
+    })();
+  }
+};
+
+Html5.resetMediaElement = function (el) {
+  if (!el) {
+    return;
+  }
+
+  var sources = el.querySelectorAll('source');
+  var i = sources.length;
+
+  while (i--) {
+    el.removeChild(sources[i]);
+  }
+
+  // remove any src reference.
+  // not setting `src=''` because that throws an error
+  el.removeAttribute('src');
+
+  if (typeof el.load === 'function') {
+    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+    (function () {
+      try {
+        el.load();
+      } catch (e) {
+        // satisfy linter
+      }
+    })();
+  }
+};
+
+/* Native HTML5 element property wrapping ----------------------------------- */
+// Wrap native properties with a getter
+[
+/**
+ * Get the value of `paused` from the media element. `paused` indicates whether the media element
+ * is currently paused or not.
+ *
+ * @method Html5.prototype.paused
+ * @return {boolean}
+ *         The value of `paused` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
+ */
+'paused',
+
+/**
+ * Get the value of `currentTime` from the media element. `currentTime` indicates
+ * the current second that the media is at in playback.
+ *
+ * @method Html5.prototype.currentTime
+ * @return {number}
+ *         The value of `currentTime` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
+ */
+'currentTime',
+
+/**
+ * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
+ * object that represents the parts of the media that are already downloaded and
+ * available for playback.
+ *
+ * @method Html5.prototype.buffered
+ * @return {TimeRange}
+ *         The value of `buffered` from the media element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
+ */
+'buffered',
+
+/**
+ * Get the value of `volume` from the media element. `volume` indicates
+ * the current playback volume of audio for a media. `volume` will be a value from 0
+ * (silent) to 1 (loudest and default).
+ *
+ * @method Html5.prototype.volume
+ * @return {number}
+ *         The value of `volume` from the media element. Value will be between 0-1.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+ */
+'volume',
+
+/**
+ * Get the value of `muted` from the media element. `muted` indicates
+ * that the volume for the media should be set to silent. This does not actually change
+ * the `volume` attribute.
+ *
+ * @method Html5.prototype.muted
+ * @return {boolean}
+ *         - True if the value of `volume` should be ignored and the audio set to silent.
+ *         - False if the value of `volume` should be used.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+ */
+'muted',
+
+/**
+ * Get the value of `poster` from the media element. `poster` indicates
+ * that the url of an image file that can/will be shown when no media data is available.
+ *
+ * @method Html5.prototype.poster
+ * @return {string}
+ *         The value of `poster` from the media element. Value will be a url to an
+ *         image.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
+ */
+'poster',
+
+/**
+ * Get the value of `preload` from the media element. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ *   media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ *    interaction
+ *
+ * @method Html5.prototype.preload
+ * @return {string}
+ *         The value of `preload` from the media element. Will be 'none', 'metadata',
+ *         or 'auto'.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+ */
+'preload',
+
+/**
+ * Get the value of `autoplay` from the media element. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Html5.prototype.autoplay
+ * @return {boolean}
+ *         - The value of `autoplay` from the media element.
+ *         - True indicates that the media should start as soon as the page loads.
+ *         - False indicates that the media should not start as soon as the page loads.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+ */
+'autoplay',
+
+/**
+ * Get the value of `controls` from the media element. `controls` indicates
+ * whether the native media controls should be shown or hidden.
+ *
+ * @method Html5.prototype.controls
+ * @return {boolean}
+ *         - The value of `controls` from the media element.
+ *         - True indicates that native controls should be showing.
+ *         - False indicates that native controls should be hidden.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
+ */
+'controls',
+
+/**
+ * Get the value of `loop` from the media element. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Html5.prototype.loop
+ * @return {boolean}
+ *         - The value of `loop` from the media element.
+ *         - True indicates that playback should seek back to start once
+ *           the end of a media is reached.
+ *         - False indicates that playback should not loop back to the start when the
+ *           end of the media is reached.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+ */
+'loop',
+
+/**
+ * Get the value of the `error` from the media element. `error` indicates any
+ * MediaError that may have occured during playback. If error returns null there is no
+ * current error.
+ *
+ * @method Html5.prototype.error
+ * @return {MediaError|null}
+ *         The value of `error` from the media element. Will be `MediaError` if there
+ *         is a current error and null otherwise.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
+ */
+'error',
+
+/**
+ * Get the value of `seeking` from the media element. `seeking` indicates whether the
+ * media is currently seeking to a new position or not.
+ *
+ * @method Html5.prototype.seeking
+ * @return {boolean}
+ *         - The value of `seeking` from the media element.
+ *         - True indicates that the media is currently seeking to a new position.
+ *         - Flase indicates that the media is not seeking to a new position at this time.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
+ */
+'seeking',
+
+/**
+ * Get the value of `seekable` from the media element. `seekable` returns a
+ * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
+ *
+ * @method Html5.prototype.seekable
+ * @return {TimeRange}
+ *         The value of `seekable` from the media element. A `TimeRange` object
+ *         indicating the current ranges of time that can be seeked to.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
+ */
+'seekable',
+
+/**
+ * Get the value of `ended` from the media element. `ended` indicates whether
+ * the media has reached the end or not.
+ *
+ * @method Html5.prototype.ended
+ * @return {boolean}
+ *         - The value of `ended` from the media element.
+ *         - True indicates that the media has ended.
+ *         - False indicates that the media has not ended.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
+ */
+'ended',
+
+/**
+ * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
+ * whether the media should start muted or not. Only changes the default state of the
+ * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
+ * current state.
+ *
+ * @method Html5.prototype.defaultMuted
+ * @return {boolean}
+ *         - The value of `defaultMuted` from the media element.
+ *         - True indicates that the media should start muted.
+ *         - False indicates that the media should not start muted
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+ */
+'defaultMuted',
+
+/**
+ * Get the value of `playbackRate` from the media element. `playbackRate` indicates
+ * the rate at which the media is currently playing back. Examples:
+ *   - if playbackRate is set to 2, media will play twice as fast.
+ *   - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5.prototype.playbackRate
+ * @return {number}
+ *         The value of `playbackRate` from the media element. A number indicating
+ *         the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+ */
+'playbackRate',
+
+/**
+ * Get the value of `played` from the media element. `played` returns a `TimeRange`
+ * object representing points in the media timeline that have been played.
+ *
+ * @method Html5.prototype.played
+ * @return {TimeRange}
+ *         The value of `played` from the media element. A `TimeRange` object indicating
+ *         the ranges of time that have been played.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
+ */
+'played',
+
+/**
+ * Get the value of `networkState` from the media element. `networkState` indicates
+ * the current network state. It returns an enumeration from the following list:
+ * - 0: NETWORK_EMPTY
+ * - 1: NEWORK_IDLE
+ * - 2: NETWORK_LOADING
+ * - 3: NETWORK_NO_SOURCE
+ *
+ * @method Html5.prototype.networkState
+ * @return {number}
+ *         The value of `networkState` from the media element. This will be a number
+ *         from the list in the description.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
+ */
+'networkState',
+
+/**
+ * Get the value of `readyState` from the media element. `readyState` indicates
+ * the current state of the media element. It returns an enumeration from the
+ * following list:
+ * - 0: HAVE_NOTHING
+ * - 1: HAVE_METADATA
+ * - 2: HAVE_CURRENT_DATA
+ * - 3: HAVE_FUTURE_DATA
+ * - 4: HAVE_ENOUGH_DATA
+ *
+ * @method Html5.prototype.readyState
+ * @return {number}
+ *         The value of `readyState` from the media element. This will be a number
+ *         from the list in the description.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
+ */
+'readyState',
+
+/**
+ * Get the value of `videoWidth` from the video element. `videoWidth` indicates
+ * the current width of the video in css pixels.
+ *
+ * @method Html5.prototype.videoWidth
+ * @return {number}
+ *         The value of `videoWidth` from the video element. This will be a number
+ *         in css pixels.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+ */
+'videoWidth',
+
+/**
+ * Get the value of `videoHeight` from the video element. `videoHeigth` indicates
+ * the current height of the video in css pixels.
+ *
+ * @method Html5.prototype.videoHeight
+ * @return {number}
+ *         The value of `videoHeight` from the video element. This will be a number
+ *         in css pixels.
+ *
+ * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+ */
+'videoHeight'].forEach(function (prop) {
+  Html5.prototype[prop] = function () {
+    return this.el_[prop];
+  };
+});
+
+// Wrap native properties with a setter in this format:
+// set + toTitleCase(name)
+[
+/**
+ * Set the value of `volume` on the media element. `volume` indicates the current
+ * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+ * so on.
+ *
+ * @method Html5.prototype.setVolume
+ * @param {number} percentAsDecimal
+ *        The volume percent as a decimal. Valid range is from 0-1.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+ */
+'volume',
+
+/**
+ * Set the value of `muted` on the media element. `muted` indicates the current
+ * audio level should be silent.
+ *
+ * @method Html5.prototype.setMuted
+ * @param {boolean} muted
+ *        - True if the audio should be set to silent
+ *        - False otherwise
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+ */
+'muted',
+
+/**
+ * Set the value of `src` on the media element. `src` indicates the current
+ * {@link Tech~SourceObject} for the media.
+ *
+ * @method Html5.prototype.setSrc
+ * @param {Tech~SourceObject} src
+ *        The source object to set as the current source.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
+ */
+'src',
+
+/**
+ * Set the value of `poster` on the media element. `poster` is the url to
+ * an image file that can/will be shown when no media data is available.
+ *
+ * @method Html5.prototype.setPoster
+ * @param {string} poster
+ *        The url to an image that should be used as the `poster` for the media
+ *        element.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
+ */
+'poster',
+
+/**
+ * Set the value of `preload` on the media element. `preload` indicates
+ * what should download before the media is interacted with. It can have the following
+ * values:
+ * - none: nothing should be downloaded
+ * - metadata: poster and the first few frames of the media may be downloaded to get
+ *   media dimensions and other metadata
+ * - auto: allow the media and metadata for the media to be downloaded before
+ *    interaction
+ *
+ * @method Html5.prototype.setPreload
+ * @param {string} preload
+ *         The value of `preload` to set on the media element. Must be 'none', 'metadata',
+ *         or 'auto'.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+ */
+'preload',
+
+/**
+ * Set the value of `autoplay` on the media element. `autoplay` indicates
+ * that the media should start to play as soon as the page is ready.
+ *
+ * @method Html5.prototype.setAutoplay
+ * @param {boolean} autoplay
+ *         - True indicates that the media should start as soon as the page loads.
+ *         - False indicates that the media should not start as soon as the page loads.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+ */
+'autoplay',
+
+/**
+ * Set the value of `loop` on the media element. `loop` indicates
+ * that the media should return to the start of the media and continue playing once
+ * it reaches the end.
+ *
+ * @method Html5.prototype.setLoop
+ * @param {boolean} loop
+ *         - True indicates that playback should seek back to start once
+ *           the end of a media is reached.
+ *         - False indicates that playback should not loop back to the start when the
+ *           end of the media is reached.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+ */
+'loop',
+
+/**
+ * Set the value of `playbackRate` on the media element. `playbackRate` indicates
+ * the rate at which the media should play back. Examples:
+ *   - if playbackRate is set to 2, media will play twice as fast.
+ *   - if playbackRate is set to 0.5, media will play half as fast.
+ *
+ * @method Html5.prototype.setPlaybackRate
+ * @return {number}
+ *         The value of `playbackRate` from the media element. A number indicating
+ *         the current playback speed of the media, where 1 is normal speed.
+ *
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+ */
+'playbackRate'].forEach(function (prop) {
+  Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function (v) {
+    this.el_[prop] = v;
+  };
+});
+
+// wrap native functions with a function
+[
+/**
+ * A wrapper around the media elements `pause` function. This will call the `HTML5`
+ * media elements `pause` function.
+ *
+ * @method Html5.prototype.pause
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
+ */
+'pause',
+
+/**
+ * A wrapper around the media elements `load` function. This will call the `HTML5`s
+ * media element `load` function.
+ *
+ * @method Html5.prototype.load
+ * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
+ */
+'load'].forEach(function (prop) {
+  Html5.prototype[prop] = function () {
+    return this.el_[prop]();
+  };
+});
+
+_tech2['default'].withSourceHandlers(Html5);
+
+/**
+ * Native source handler for Html5, simply passes the source to the media element.
+ *
+ * @proprety {Tech~SourceObject} source
+ *        The source object
+ *
+ * @proprety {Html5} tech
+ *        The instance of the HTML5 tech.
+ */
+Html5.nativeSourceHandler = {};
+
+/**
+ * Check if the media element can play the given mime type.
+ *
+ * @param {string} type
+ *        The mimetype to check
+ *
+ * @return {string}
+ *         'probably', 'maybe', or '' (empty string)
+ */
+Html5.nativeSourceHandler.canPlayType = function (type) {
+  // IE9 on Windows 7 without MediaPlayer throws an error here
+  // https://github.com/videojs/video.js/issues/519
+  try {
+    return Html5.TEST_VID.canPlayType(type);
+  } catch (e) {
+    return '';
+  }
+};
+
+/**
+ * Check if the media element can handle a source natively.
+ *
+ * @param {Tech~SourceObject} source
+ *         The source object
+ *
+ * @param {Object} [options]
+ *         Options to be passed to the tech.
+ *
+ * @return {string}
+ *         'probably', 'maybe', or '' (empty string).
+ */
+Html5.nativeSourceHandler.canHandleSource = function (source, options) {
+
+  // If a type was provided we should rely on that
+  if (source.type) {
+    return Html5.nativeSourceHandler.canPlayType(source.type);
+
+    // If no type, fall back to checking 'video/[EXTENSION]'
+  } else if (source.src) {
+    var ext = Url.getFileExtension(source.src);
+
+    return Html5.nativeSourceHandler.canPlayType('video/' + ext);
+  }
+
+  return '';
+};
+
+/**
+ * Pass the source to the native media element.
+ *
+ * @param {Tech~SourceObject} source
+ *        The source object
+ *
+ * @param {Html5} tech
+ *        The instance of the Html5 tech
+ *
+ * @param {Object} [options]
+ *        The options to pass to the source
+ */
+Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
+  tech.setSrc(source.src);
+};
+
+/**
+ * A noop for the native dispose function, as cleanup is not needed.
+ */
+Html5.nativeSourceHandler.dispose = function () {};
+
+// Register the native source handler
+Html5.registerSourceHandler(Html5.nativeSourceHandler);
+
+_component2['default'].registerComponent('Html5', Html5);
+_tech2['default'].registerTech('Html5', Html5);
+exports['default'] = Html5;
+
+},{"5":5,"62":62,"78":78,"81":81,"83":83,"86":86,"87":87,"88":88,"91":91,"92":92,"94":94,"95":95,"98":98}],61:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _tech = _dereq_(62);
+
+var _tech2 = _interopRequireDefault(_tech);
+
+var _toTitleCase = _dereq_(91);
+
+var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file loader.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The `MediaLoader` is the `Component` that decides which playback technology to load
+ * when a player is initialized.
+ *
+ * @extends Component
+ */
+var MediaLoader = function (_Component) {
+  _inherits(MediaLoader, _Component);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should attach to.
+   *
+   * @param {Object} [options]
+   *        The key/value stroe of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function that is run when this component is ready.
+   */
+  function MediaLoader(player, options, ready) {
+    _classCallCheck(this, MediaLoader);
+
+    // If there are no sources when the player is initialized,
+    // load the first supported playback technology.
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));
+
+    if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
+      for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
+        var techName = (0, _toTitleCase2['default'])(j[i]);
+        var tech = _tech2['default'].getTech(techName);
+
+        // Support old behavior of techs being registered as components.
+        // Remove once that deprecated behavior is removed.
+        if (!techName) {
+          tech = _component2['default'].getComponent(techName);
+        }
+
+        // Check if the browser supports this technology
+        if (tech && tech.isSupported()) {
+          player.loadTech_(techName);
+          break;
+        }
+      }
+    } else {
+      // Loop through playback technologies (HTML5, Flash) and check for support.
+      // Then load the best source.
+      // A few assumptions here:
+      //   All playback technologies respect preload false.
+      player.src(options.playerOptions.sources);
+    }
+    return _this;
+  }
+
+  return MediaLoader;
+}(_component2['default']);
+
+_component2['default'].registerComponent('MediaLoader', MediaLoader);
+exports['default'] = MediaLoader;
+
+},{"5":5,"62":62,"91":91}],62:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _htmlTrackElement = _dereq_(66);
+
+var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement);
+
+var _htmlTrackElementList = _dereq_(65);
+
+var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+var _textTrack = _dereq_(72);
+
+var _textTrack2 = _interopRequireDefault(_textTrack);
+
+var _textTrackList = _dereq_(70);
+
+var _textTrackList2 = _interopRequireDefault(_textTrackList);
+
+var _videoTrackList = _dereq_(76);
+
+var _videoTrackList2 = _interopRequireDefault(_videoTrackList);
+
+var _audioTrackList = _dereq_(63);
+
+var _audioTrackList2 = _interopRequireDefault(_audioTrackList);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _timeRanges = _dereq_(90);
+
+var _buffer = _dereq_(79);
+
+var _mediaError = _dereq_(46);
+
+var _mediaError2 = _interopRequireDefault(_mediaError);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file tech.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+/**
+ * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
+ * that just contains the src url alone.
+ *
+ * ``` js
+ *   var SourceObject = {
+ *     src: 'http://example.com/some-video.mp4',
+ *     type: 'video/mp4'
+ *   };
+ *   var SourceString = 'http://example.com/some-video.mp4';
+ * ```
+ *
+ * @typedef {Object|string} Tech~SourceObject
+ *
+ * @property {string} src
+ *           The url to the source
+ *
+ * @property {string} type
+ *           The mime type of the source
+ */
+
+/**
+ * A function used by {@link Tech} to create a new {@link TextTrack}.
+ *
+ * @param {Tech} self
+ *        An instance of the Tech class.
+ *
+ * @param {string} kind
+ *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+ *
+ * @param {string} [label]
+ *        Label to identify the text track
+ *
+ * @param {string} [language]
+ *        Two letter language abbreviation
+ *
+ * @param {Object} [options={}]
+ *        An object with additional text track options
+ *
+ * @return {TextTrack}
+ *          The text track that was created.
+ */
+function createTrackHelper(self, kind, label, language) {
+  var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
+
+  var tracks = self.textTracks();
+
+  options.kind = kind;
+
+  if (label) {
+    options.label = label;
+  }
+  if (language) {
+    options.language = language;
+  }
+  options.tech = self;
+
+  var track = new _textTrack2['default'](options);
+
+  tracks.addTrack_(track);
+
+  return track;
+}
+
+/**
+ * This is the base class for media playback technology controllers, such as
+ * {@link Flash} and {@link HTML5}
+ *
+ * @extends Component
+ */
+
+var Tech = function (_Component) {
+  _inherits(Tech, _Component);
+
+  /**
+   * Create an instance of this Tech.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} ready
+   *        Callback function to call when the `HTML5` Tech is ready.
+   */
+  function Tech() {
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+    var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};
+
+    _classCallCheck(this, Tech);
+
+    // we don't want the tech to report user activity automatically.
+    // This is done manually in addControlsListeners
+    options.reportTouchActivity = false;
+
+    // keep track of whether the current source has played at all to
+    // implement a very limited played()
+    var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));
+
+    _this.hasStarted_ = false;
+    _this.on('playing', function () {
+      this.hasStarted_ = true;
+    });
+    _this.on('loadstart', function () {
+      this.hasStarted_ = false;
+    });
+
+    _this.textTracks_ = options.textTracks;
+    _this.videoTracks_ = options.videoTracks;
+    _this.audioTracks_ = options.audioTracks;
+
+    // Manually track progress in cases where the browser/flash player doesn't report it.
+    if (!_this.featuresProgressEvents) {
+      _this.manualProgressOn();
+    }
+
+    // Manually track timeupdates in cases where the browser/flash player doesn't report it.
+    if (!_this.featuresTimeupdateEvents) {
+      _this.manualTimeUpdatesOn();
+    }
+
+    ['Text', 'Audio', 'Video'].forEach(function (track) {
+      if (options['native' + track + 'Tracks'] === false) {
+        _this['featuresNative' + track + 'Tracks'] = false;
+      }
+    });
+
+    if (options.nativeCaptions === false) {
+      _this.featuresNativeTextTracks = false;
+    }
+
+    if (!_this.featuresNativeTextTracks) {
+      _this.emulateTextTracks();
+    }
+
+    _this.autoRemoteTextTracks_ = new _textTrackList2['default']();
+
+    _this.initTextTrackListeners();
+    _this.initTrackListeners();
+
+    // Turn on component tap events
+    _this.emitTapEvents();
+    return _this;
+  }
+
+  /* Fallbacks for unsupported event types
+  ================================================================================ */
+
+  /**
+   * Polyfill the `progress` event for browsers that don't support it natively.
+   *
+   * @see {@link Tech#trackProgress}
+   */
+
+
+  Tech.prototype.manualProgressOn = function manualProgressOn() {
+    this.on('durationchange', this.onDurationChange);
+
+    this.manualProgress = true;
+
+    // Trigger progress watching when a source begins loading
+    this.one('ready', this.trackProgress);
+  };
+
+  /**
+   * Turn off the polyfill for `progress` events that was created in
+   * {@link Tech#manualProgressOn}
+   */
+
+
+  Tech.prototype.manualProgressOff = function manualProgressOff() {
+    this.manualProgress = false;
+    this.stopTrackingProgress();
+
+    this.off('durationchange', this.onDurationChange);
+  };
+
+  /**
+   * This is used to trigger a `progress` event when the buffered percent changes. It
+   * sets an interval function that will be called every 500 milliseconds to check if the
+   * buffer end percent has changed.
+   *
+   * > This function is called by {@link Tech#manualProgressOn}
+   *
+   * @param {EventTarget~Event} event
+   *        The `ready` event that caused this to run.
+   *
+   * @listens Tech#ready
+   * @fires Tech#progress
+   */
+
+
+  Tech.prototype.trackProgress = function trackProgress(event) {
+    this.stopTrackingProgress();
+    this.progressInterval = this.setInterval(Fn.bind(this, function () {
+      // Don't trigger unless buffered amount is greater than last time
+
+      var numBufferedPercent = this.bufferedPercent();
+
+      if (this.bufferedPercent_ !== numBufferedPercent) {
+        /**
+         * See {@link Player#progress}
+         *
+         * @event Tech#progress
+         * @type {EventTarget~Event}
+         */
+        this.trigger('progress');
+      }
+
+      this.bufferedPercent_ = numBufferedPercent;
+
+      if (numBufferedPercent === 1) {
+        this.stopTrackingProgress();
+      }
+    }), 500);
+  };
+
+  /**
+   * Update our internal duration on a `durationchange` event by calling
+   * {@link Tech#duration}.
+   *
+   * @param {EventTarget~Event} event
+   *        The `durationchange` event that caused this to run.
+   *
+   * @listens Tech#durationchange
+   */
+
+
+  Tech.prototype.onDurationChange = function onDurationChange(event) {
+    this.duration_ = this.duration();
+  };
+
+  /**
+   * Get and create a `TimeRange` object for buffering.
+   *
+   * @return {TimeRange}
+   *         The time range object that was created.
+   */
+
+
+  Tech.prototype.buffered = function buffered() {
+    return (0, _timeRanges.createTimeRange)(0, 0);
+  };
+
+  /**
+   * Get the percentage of the current video that is currently buffered.
+   *
+   * @return {number}
+   *         A number from 0 to 1 that represents the decimal percentage of the
+   *         video that is buffered.
+   *
+   */
+
+
+  Tech.prototype.bufferedPercent = function bufferedPercent() {
+    return (0, _buffer.bufferedPercent)(this.buffered(), this.duration_);
+  };
+
+  /**
+   * Turn off the polyfill for `progress` events that was created in
+   * {@link Tech#manualProgressOn}
+   * Stop manually tracking progress events by clearing the interval that was set in
+   * {@link Tech#trackProgress}.
+   */
+
+
+  Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
+    this.clearInterval(this.progressInterval);
+  };
+
+  /**
+   * Polyfill the `timeupdate` event for browsers that don't support it.
+   *
+   * @see {@link Tech#trackCurrentTime}
+   */
+
+
+  Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
+    this.manualTimeUpdates = true;
+
+    this.on('play', this.trackCurrentTime);
+    this.on('pause', this.stopTrackingCurrentTime);
+  };
+
+  /**
+   * Turn off the polyfill for `timeupdate` events that was created in
+   * {@link Tech#manualTimeUpdatesOn}
+   */
+
+
+  Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
+    this.manualTimeUpdates = false;
+    this.stopTrackingCurrentTime();
+    this.off('play', this.trackCurrentTime);
+    this.off('pause', this.stopTrackingCurrentTime);
+  };
+
+  /**
+   * Sets up an interval function to track current time and trigger `timeupdate` every
+   * 250 milliseconds.
+   *
+   * @listens Tech#play
+   * @triggers Tech#timeupdate
+   */
+
+
+  Tech.prototype.trackCurrentTime = function trackCurrentTime() {
+    if (this.currentTimeInterval) {
+      this.stopTrackingCurrentTime();
+    }
+    this.currentTimeInterval = this.setInterval(function () {
+      /**
+       * Triggered at an interval of 250ms to indicated that time is passing in the video.
+       *
+       * @event Tech#timeupdate
+       * @type {EventTarget~Event}
+       */
+      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
+
+      // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
+    }, 250);
+  };
+
+  /**
+   * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
+   * `timeupdate` event is no longer triggered.
+   *
+   * @listens {Tech#pause}
+   */
+
+
+  Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
+    this.clearInterval(this.currentTimeInterval);
+
+    // #1002 - if the video ends right before the next timeupdate would happen,
+    // the progress bar won't make it all the way to the end
+    this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
+  };
+
+  /**
+   * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
+   * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
+   *
+   * @fires Component#dispose
+   */
+
+
+  Tech.prototype.dispose = function dispose() {
+
+    // clear out all tracks because we can't reuse them between techs
+    this.clearTracks(['audio', 'video', 'text']);
+
+    // Turn off any manual progress or timeupdate tracking
+    if (this.manualProgress) {
+      this.manualProgressOff();
+    }
+
+    if (this.manualTimeUpdates) {
+      this.manualTimeUpdatesOff();
+    }
+
+    _Component.prototype.dispose.call(this);
+  };
+
+  /**
+   * Clear out a single `TrackList` or an array of `TrackLists` given their names.
+   *
+   * > Note: Techs without source handlers should call this between sources for `video`
+   *         & `audio` tracks. You don't want to use them between tracks!
+   *
+   * @param {string[]|string} types
+   *        TrackList names to clear, valid names are `video`, `audio`, and
+   *        `text`.
+   */
+
+
+  Tech.prototype.clearTracks = function clearTracks(types) {
+    var _this2 = this;
+
+    types = [].concat(types);
+    // clear out all tracks because we can't reuse them between techs
+    types.forEach(function (type) {
+      var list = _this2[type + 'Tracks']() || [];
+      var i = list.length;
+
+      while (i--) {
+        var track = list[i];
+
+        if (type === 'text') {
+          _this2.removeRemoteTextTrack(track);
+        }
+        list.removeTrack_(track);
+      }
+    });
+  };
+
+  /**
+   * Remove any TextTracks added via addRemoteTextTrack that are
+   * flagged for automatic garbage collection
+   */
+
+
+  Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
+    var list = this.autoRemoteTextTracks_ || [];
+    var i = list.length;
+
+    while (i--) {
+      var track = list[i];
+
+      this.removeRemoteTextTrack(track);
+    }
+  };
+
+  /**
+   * Reset the tech, which will removes all sources and reset the internal readyState.
+   *
+   * @abstract
+   */
+
+
+  Tech.prototype.reset = function reset() {};
+
+  /**
+   * Get or set an error on the Tech.
+   *
+   * @param {MediaError} [err]
+   *        Error to set on the Tech
+   *
+   * @return {MediaError|null}
+   *         The current error object on the tech, or null if there isn't one.
+   */
+
+
+  Tech.prototype.error = function error(err) {
+    if (err !== undefined) {
+      this.error_ = new _mediaError2['default'](err);
+      this.trigger('error');
+    }
+    return this.error_;
+  };
+
+  /**
+   * Returns the `TimeRange`s that have been played through for the current source.
+   *
+   * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
+   *         It only checks wether the source has played at all or not.
+   *
+   * @return {TimeRange}
+   *         - A single time range if this video has played
+   *         - An empty set of ranges if not.
+   */
+
+
+  Tech.prototype.played = function played() {
+    if (this.hasStarted_) {
+      return (0, _timeRanges.createTimeRange)(0, 0);
+    }
+    return (0, _timeRanges.createTimeRange)();
+  };
+
+  /**
+   * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
+   * previously called.
+   *
+   * @fires Tech#timeupdate
+   */
+
+
+  Tech.prototype.setCurrentTime = function setCurrentTime() {
+    // improve the accuracy of manual timeupdates
+    if (this.manualTimeUpdates) {
+      /**
+       * A manual `timeupdate` event.
+       *
+       * @event Tech#timeupdate
+       * @type {EventTarget~Event}
+       */
+      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
+    }
+  };
+
+  /**
+   * Turn on listeners for {@link TextTrackList} events. This adds
+   * {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and
+   * `removetrack`.
+   *
+   * @fires Tech#texttrackchange
+   */
+
+
+  Tech.prototype.initTextTrackListeners = function initTextTrackListeners() {
+    var textTrackListChanges = Fn.bind(this, function () {
+      /**
+       * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
+       *
+       * @event Tech#texttrackchange
+       * @type {EventTarget~Event}
+       */
+      this.trigger('texttrackchange');
+    });
+
+    var tracks = this.textTracks();
+
+    if (!tracks) {
+      return;
+    }
+
+    tracks.addEventListener('removetrack', textTrackListChanges);
+    tracks.addEventListener('addtrack', textTrackListChanges);
+
+    this.on('dispose', Fn.bind(this, function () {
+      tracks.removeEventListener('removetrack', textTrackListChanges);
+      tracks.removeEventListener('addtrack', textTrackListChanges);
+    }));
+  };
+
+  /**
+   * Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events.
+   * This adds {@link EventTarget~EventListeners} for `addtrack`, and  `removetrack`.
+   *
+   * @fires Tech#audiotrackchange
+   * @fires Tech#videotrackchange
+   */
+
+
+  Tech.prototype.initTrackListeners = function initTrackListeners() {
+    var _this3 = this;
+
+    var trackTypes = ['video', 'audio'];
+
+    trackTypes.forEach(function (type) {
+      /**
+       * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
+       *
+       * @event Tech#audiotrackchange
+       * @type {EventTarget~Event}
+       */
+
+      /**
+       * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
+       *
+       * @event Tech#videotrackchange
+       * @type {EventTarget~Event}
+       */
+      var trackListChanges = function trackListChanges() {
+        _this3.trigger(type + 'trackchange');
+      };
+
+      var tracks = _this3[type + 'Tracks']();
+
+      tracks.addEventListener('removetrack', trackListChanges);
+      tracks.addEventListener('addtrack', trackListChanges);
+
+      _this3.on('dispose', function () {
+        tracks.removeEventListener('removetrack', trackListChanges);
+        tracks.removeEventListener('addtrack', trackListChanges);
+      });
+    });
+  };
+
+  /**
+   * Emulate TextTracks using vtt.js if necessary
+   *
+   * @fires Tech#vttjsloaded
+   * @fires Tech#vttjserror
+   * @fires Tech#texttrackchange
+   */
+
+
+  Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
+    var _this4 = this;
+
+    if (!_window2['default'].WebVTT && this.el().parentNode !== null && this.el().parentNode !== undefined) {
+      (function () {
+        var script = _document2['default'].createElement('script');
+
+        script.src = _this4.options_['vtt.js'] || 'https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js';
+        script.onload = function () {
+          /**
+           * Fired when vtt.js is loaded.
+           *
+           * @event Tech#vttjsloaded
+           * @type {EventTarget~Event}
+           */
+          _this4.trigger('vttjsloaded');
+        };
+        script.onerror = function () {
+          /**
+           * Fired when vtt.js was not loaded due to an error
+           *
+           * @event Tech#vttjsloaded
+           * @type {EventTarget~Event}
+           */
+          _this4.trigger('vttjserror');
+        };
+        _this4.on('dispose', function () {
+          script.onload = null;
+          script.onerror = null;
+        });
+        // but have not loaded yet and we set it to true before the inject so that
+        // we don't overwrite the injected window.WebVTT if it loads right away
+        _window2['default'].WebVTT = true;
+        _this4.el().parentNode.appendChild(script);
+      })();
+    }
+  };
+
+  /**
+   * Emulate texttracks
+   *
+   * @method emulateTextTracks
+   */
+
+
+  Tech.prototype.emulateTextTracks = function emulateTextTracks() {
+    var _this5 = this;
+
+    var tracks = this.textTracks();
+
+    if (!tracks) {
+      return;
+    }
+
+    this.remoteTextTracks().on('addtrack', function (e) {
+      _this5.textTracks().addTrack_(e.track);
+    });
+
+    this.remoteTextTracks().on('removetrack', function (e) {
+      _this5.textTracks().removeTrack_(e.track);
+    });
+
+    // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
+    // signals that the Tech is ready at which point Tech.el_ is part of the DOM
+    // before inserting the WebVTT script
+    this.on('ready', this.addWebVttScript_);
+
+    var updateDisplay = function updateDisplay() {
+      return _this5.trigger('texttrackchange');
+    };
+    var textTracksChanges = function textTracksChanges() {
+      updateDisplay();
+
+      for (var i = 0; i < tracks.length; i++) {
+        var track = tracks[i];
+
+        track.removeEventListener('cuechange', updateDisplay);
+        if (track.mode === 'showing') {
+          track.addEventListener('cuechange', updateDisplay);
+        }
+      }
+    };
+
+    textTracksChanges();
+    tracks.addEventListener('change', textTracksChanges);
+
+    this.on('dispose', function () {
+      tracks.removeEventListener('change', textTracksChanges);
+    });
+  };
+
+  /**
+   * Get the `Tech`s {@link VideoTrackList}.
+   *
+   * @return {VideoTrackList}
+   *          The video track list that the Tech is currently using.
+   */
+
+
+  Tech.prototype.videoTracks = function videoTracks() {
+    this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
+    return this.videoTracks_;
+  };
+
+  /**
+   * Get the `Tech`s {@link AudioTrackList}.
+   *
+   * @return {AudioTrackList}
+   *          The audio track list that the Tech is currently using.
+   */
+
+
+  Tech.prototype.audioTracks = function audioTracks() {
+    this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
+    return this.audioTracks_;
+  };
+
+  /**
+   * Get the `Tech`s {@link TextTrackList}.
+   *
+   * @return {TextTrackList}
+   *          The text track list that the Tech is currently using.
+   */
+
+
+  Tech.prototype.textTracks = function textTracks() {
+    this.textTracks_ = this.textTracks_ || new _textTrackList2['default']();
+    return this.textTracks_;
+  };
+
+  /**
+   * Get the `Tech`s remote {@link TextTrackList}, which is created from elements
+   * that were added to the DOM.
+   *
+   * @return {TextTrackList}
+   *          The remote text track list that the Tech is currently using.
+   */
+
+
+  Tech.prototype.remoteTextTracks = function remoteTextTracks() {
+    this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default']();
+    return this.remoteTextTracks_;
+  };
+
+  /**
+   * Get The `Tech`s  {HTMLTrackElementList}, which are the elements in the DOM that are
+   * being used as TextTracks.
+   *
+   * @return {HTMLTrackElementList}
+   *          The current HTML track elements that exist for the tech.
+   */
+
+
+  Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
+    this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default']();
+    return this.remoteTextTrackEls_;
+  };
+
+  /**
+   * Create and returns a remote {@link TextTrack} object.
+   *
+   * @param {string} kind
+   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+   *
+   * @param {string} [label]
+   *        Label to identify the text track
+   *
+   * @param {string} [language]
+   *        Two letter language abbreviation
+   *
+   * @return {TextTrack}
+   *         The TextTrack that gets created.
+   */
+
+
+  Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
+    if (!kind) {
+      throw new Error('TextTrack kind is required but was not provided');
+    }
+
+    return createTrackHelper(this, kind, label, language);
+  };
+
+  /**
+   * Create an emulated TextTrack for use by addRemoteTextTrack
+   *
+   * This is intended to be overridden by classes that inherit from
+   * Tech in order to create native or custom TextTracks.
+   *
+   * @param {Object} options
+   *        The object should contain the options to initialize the TextTrack with.
+   *
+   * @param {string} [options.kind]
+   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+   *
+   * @param {string} [options.label].
+   *        Label to identify the text track
+   *
+   * @param {string} [options.language]
+   *        Two letter language abbreviation.
+   *
+   * @return {HTMLTrackElement}
+   *         The track element that gets created.
+   */
+
+
+  Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
+    var track = (0, _mergeOptions2['default'])(options, {
+      tech: this
+    });
+
+    return new _htmlTrackElement2['default'](track);
+  };
+
+  /**
+   * Creates a remote text track object and returns an html track element.
+   *
+   * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
+   *
+   * @param {Object} options
+   *        See {@link Tech#createRemoteTextTrack} for more detailed properties.
+   *
+   * @param {boolean} [manualCleanup=true]
+   *        - When false: the TextTrack will be automatically removed from the video
+   *          element whenever the source changes
+   *        - When True: The TextTrack will have to be cleaned up manually
+   *
+   * @return {HTMLTrackElement}
+   *         An Html Track Element.
+   *
+   * @deprecated The default functionality for this function will be equivalent
+   *             to "manualCleanup=false" in the future. The manualCleanup parameter will
+   *             also be removed.
+   */
+
+
+  Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+    var manualCleanup = arguments[1];
+
+    var htmlTrackElement = this.createRemoteTextTrack(options);
+
+    if (manualCleanup !== true && manualCleanup !== false) {
+      // deprecation warning
+      _log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
+      manualCleanup = true;
+    }
+
+    // store HTMLTrackElement and TextTrack to remote list
+    this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
+    this.remoteTextTracks().addTrack_(htmlTrackElement.track);
+
+    if (manualCleanup !== true) {
+      // create the TextTrackList if it doesn't exist
+      this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track);
+    }
+
+    return htmlTrackElement;
+  };
+
+  /**
+   * Remove a remote text track from the remote `TextTrackList`.
+   *
+   * @param {TextTrack} track
+   *        `TextTrack` to remove from the `TextTrackList`
+   */
+
+
+  Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+    var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
+
+    // remove HTMLTrackElement and TextTrack from remote list
+    this.remoteTextTrackEls().removeTrackElement_(trackElement);
+    this.remoteTextTracks().removeTrack_(track);
+    this.autoRemoteTextTracks_.removeTrack_(track);
+  };
+
+  /**
+   * A method to set a poster from a `Tech`.
+   *
+   * @abstract
+   */
+
+
+  Tech.prototype.setPoster = function setPoster() {};
+
+  /*
+   * Check if the tech can support the given mime-type.
+   *
+   * The base tech does not support any type, but source handlers might
+   * overwrite this.
+   *
+   * @param  {string} type
+   *         The mimetype to check for support
+   *
+   * @return {string}
+   *         'probably', 'maybe', or empty string
+   *
+   * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
+   *
+   * @abstract
+   */
+
+
+  Tech.prototype.canPlayType = function canPlayType() {
+    return '';
+  };
+
+  /*
+   * Return whether the argument is a Tech or not.
+   * Can be passed either a Class like `Html5` or a instance like `player.tech_`
+   *
+   * @param {Object} component
+   *        The item to check
+   *
+   * @return {boolean}
+   *         Whether it is a tech or not
+   *         - True if it is a tech
+   *         - False if it is not
+   */
+
+
+  Tech.isTech = function isTech(component) {
+    return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
+  };
+
+  /**
+   * Registers a `Tech` into a shared list for videojs.
+   *
+   * @param {string} name
+   *        Name of the `Tech` to register.
+   *
+   * @param {Object} tech
+   *        The `Tech` class to register.
+   */
+
+
+  Tech.registerTech = function registerTech(name, tech) {
+    if (!Tech.techs_) {
+      Tech.techs_ = {};
+    }
+
+    if (!Tech.isTech(tech)) {
+      throw new Error('Tech ' + name + ' must be a Tech');
+    }
+
+    Tech.techs_[name] = tech;
+    return tech;
+  };
+
+  /**
+   * Get a `Tech` from the shared list by name.
+   *
+   * @param {string} name
+   *        Name of the component to get
+   *
+   * @return {Tech|undefined}
+   *         The `Tech` or undefined if there was no tech with the name requsted.
+   */
+
+
+  Tech.getTech = function getTech(name) {
+    if (Tech.techs_ && Tech.techs_[name]) {
+      return Tech.techs_[name];
+    }
+
+    if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
+      _log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
+      return _window2['default'].videojs[name];
+    }
+  };
+
+  return Tech;
+}(_component2['default']);
+
+/**
+ * List of associated text tracks.
+ *
+ * @type {TextTrackList}
+ * @private
+ */
+
+
+Tech.prototype.textTracks_; // eslint-disable-line
+
+/**
+ * List of associated audio tracks.
+ *
+ * @type {AudioTrackList}
+ * @private
+ */
+Tech.prototype.audioTracks_; // eslint-disable-line
+
+/**
+ * List of associated video tracks.
+ *
+ * @type {VideoTrackList}
+ * @private
+ */
+Tech.prototype.videoTracks_; // eslint-disable-line
+
+/**
+ * Boolean indicating wether the `Tech` supports volume control.
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresVolumeControl = true;
+
+/**
+ * Boolean indicating wether the `Tech` support fullscreen resize control.
+ * Resizing plugins using request fullscreen reloads the plugin
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresFullscreenResize = false;
+
+/**
+ * Boolean indicating wether the `Tech` supports changing the speed at which the video
+ * plays. Examples:
+ *   - Set player to play 2x (twice) as fast
+ *   - Set player to play 0.5x (half) as fast
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresPlaybackRate = false;
+
+/**
+ * Boolean indicating wether the `Tech` supports the `progress` event. This is currently
+ * not triggered by video-js-swf. This will be used to determine if
+ * {@link Tech#manualProgressOn} should be called.
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresProgressEvents = false;
+
+/**
+ * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
+ * not triggered by video-js-swf. This will be used to determine if
+ * {@link Tech#manualTimeUpdates} should be called.
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresTimeupdateEvents = false;
+
+/**
+ * Boolean indicating wether the `Tech` supports the native `TextTrack`s.
+ * This will help us integrate with native `TextTrack`s if the browser supports them.
+ *
+ * @type {boolean}
+ * @default
+ */
+Tech.prototype.featuresNativeTextTracks = false;
+
+/**
+ * A functional mixin for techs that want to use the Source Handler pattern.
+ * Source handlers are scripts for handling specific formats.
+ * The source handler pattern is used for adaptive formats (HLS, DASH) that
+ * manually load video data and feed it into a Source Buffer (Media Source Extensions)
+ *
+ * ```js
+ *   Tech.withSourceHandlers.call(MyTech);
+ * ```
+ *
+ * @param {Tech} _Tech
+ *        The tech to add source handler functions to.
+ *
+ * @mixes Tech~SourceHandlerAdditions
+ */
+Tech.withSourceHandlers = function (_Tech) {
+
+  /**
+   * Register a source handler
+   *
+   * @param {Function} handler
+   *        The source handler class
+   *
+   * @param {number} [index]
+   *        Register it at the following index
+   */
+  _Tech.registerSourceHandler = function (handler, index) {
+    var handlers = _Tech.sourceHandlers;
+
+    if (!handlers) {
+      handlers = _Tech.sourceHandlers = [];
+    }
+
+    if (index === undefined) {
+      // add to the end of the list
+      index = handlers.length;
+    }
+
+    handlers.splice(index, 0, handler);
+  };
+
+  /**
+   * Check if the tech can support the given type. Also checks the
+   * Techs sourceHandlers.
+   *
+   * @param {string} type
+   *         The mimetype to check.
+   *
+   * @return {string}
+   *         'probably', 'maybe', or '' (empty string)
+   */
+  _Tech.canPlayType = function (type) {
+    var handlers = _Tech.sourceHandlers || [];
+    var can = void 0;
+
+    for (var i = 0; i < handlers.length; i++) {
+      can = handlers[i].canPlayType(type);
+
+      if (can) {
+        return can;
+      }
+    }
+
+    return '';
+  };
+
+  /**
+   * Returns the first source handler that supports the source.
+   *
+   * TODO: Answer question: should 'probably' be prioritized over 'maybe'
+   *
+   * @param {Tech~SourceObject} source
+   *        The source object
+   *
+   * @param {Object} options
+   *        The options passed to the tech
+   *
+   * @return {SourceHandler|null}
+   *          The first source handler that supports the source or null if
+   *          no SourceHandler supports the source
+   */
+  _Tech.selectSourceHandler = function (source, options) {
+    var handlers = _Tech.sourceHandlers || [];
+    var can = void 0;
+
+    for (var i = 0; i < handlers.length; i++) {
+      can = handlers[i].canHandleSource(source, options);
+
+      if (can) {
+        return handlers[i];
+      }
+    }
+
+    return null;
+  };
+
+  /**
+   * Check if the tech can support the given source.
+   *
+   * @param {Tech~SourceObject} srcObj
+   *        The source object
+   *
+   * @param {Object} options
+   *        The options passed to the tech
+   *
+   * @return {string}
+   *         'probably', 'maybe', or '' (empty string)
+   */
+  _Tech.canPlaySource = function (srcObj, options) {
+    var sh = _Tech.selectSourceHandler(srcObj, options);
+
+    if (sh) {
+      return sh.canHandleSource(srcObj, options);
+    }
+
+    return '';
+  };
+
+  /**
+   * When using a source handler, prefer its implementation of
+   * any function normally provided by the tech.
+   */
+  var deferrable = ['seekable', 'duration'];
+
+  /**
+   * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
+   * function if it exists, with a fallback to the Techs seekable function.
+   *
+   * @method _Tech.seekable
+   */
+
+  /**
+   * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
+   * function if it exists, otherwise it will fallback to the techs duration function.
+   *
+   * @method _Tech.duration
+   */
+
+  deferrable.forEach(function (fnName) {
+    var originalFn = this[fnName];
+
+    if (typeof originalFn !== 'function') {
+      return;
+    }
+
+    this[fnName] = function () {
+      if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
+        return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
+      }
+      return originalFn.apply(this, arguments);
+    };
+  }, _Tech.prototype);
+
+  /**
+   * Create a function for setting the source using a source object
+   * and source handlers.
+   * Should never be called unless a source handler was found.
+   *
+   * @param {Tech~SourceObject} source
+   *        A source object with src and type keys
+   *
+   * @return {Tech}
+   *         Returns itself; this method is chainable
+   */
+  _Tech.prototype.setSource = function (source) {
+    var sh = _Tech.selectSourceHandler(source, this.options_);
+
+    if (!sh) {
+      // Fall back to a native source hander when unsupported sources are
+      // deliberately set
+      if (_Tech.nativeSourceHandler) {
+        sh = _Tech.nativeSourceHandler;
+      } else {
+        _log2['default'].error('No source hander found for the current source.');
+      }
+    }
+
+    // Dispose any existing source handler
+    this.disposeSourceHandler();
+    this.off('dispose', this.disposeSourceHandler);
+
+    if (sh !== _Tech.nativeSourceHandler) {
+      this.currentSource_ = source;
+
+      // Catch if someone replaced the src without calling setSource.
+      // If they do, set currentSource_ to null and dispose our source handler.
+      this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
+      this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
+      this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
+    }
+
+    this.sourceHandler_ = sh.handleSource(source, this, this.options_);
+    this.on('dispose', this.disposeSourceHandler);
+
+    return this;
+  };
+
+  /**
+   * Called once for the first loadstart of a video.
+   *
+   * @listens Tech#loadstart
+   */
+  _Tech.prototype.firstLoadStartListener_ = function () {
+    this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
+  };
+
+  // On successive loadstarts when setSource has not been called again
+  /**
+   * Called after the first loadstart for a video occurs.
+   *
+   * @listens Tech#loadstart
+   */
+  _Tech.prototype.successiveLoadStartListener_ = function () {
+    this.disposeSourceHandler();
+    this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
+  };
+
+  /**
+   * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
+   *
+   * @listens Tech#dispose
+   */
+  _Tech.prototype.disposeSourceHandler = function () {
+    // if we have a source and get another one
+    // then we are loading something new
+    // than clear all of our current tracks
+    if (this.currentSource_) {
+      this.clearTracks(['audio', 'video']);
+      this.currentSource_ = null;
+    }
+
+    // always clean up auto-text tracks
+    this.cleanupAutoTextTracks();
+
+    if (this.sourceHandler_) {
+      this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
+      this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
+
+      if (this.sourceHandler_.dispose) {
+        this.sourceHandler_.dispose();
+      }
+
+      this.sourceHandler_ = null;
+    }
+  };
+};
+
+_component2['default'].registerComponent('Tech', Tech);
+// Old name for Tech
+// @deprecated
+_component2['default'].registerComponent('MediaTechController', Tech);
+Tech.registerTech('Tech', Tech);
+exports['default'] = Tech;
+
+},{"46":46,"5":5,"63":63,"65":65,"66":66,"70":70,"72":72,"76":76,"79":79,"83":83,"86":86,"87":87,"90":90,"94":94,"95":95}],63:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackList = _dereq_(74);
+
+var _trackList2 = _interopRequireDefault(_trackList);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-list.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Anywhere we call this function we diverge from the spec
+ * as we only support one enabled audiotrack at a time
+ *
+ * @param {AudioTrackList} list
+ *        list to work on
+ *
+ * @param {AudioTrack} track
+ *        The track to skip
+ *
+ * @private
+ */
+var disableOthers = function disableOthers(list, track) {
+  for (var i = 0; i < list.length; i++) {
+    if (track.id === list[i].id) {
+      continue;
+    }
+    // another audio track is enabled, disable it
+    list[i].enabled = false;
+  }
+};
+
+/**
+ * The current list of {@link AudioTrack} for a media file.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
+ * @extends TrackList
+ */
+
+var AudioTrackList = function (_TrackList) {
+  _inherits(AudioTrackList, _TrackList);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {AudioTrack[]} [tracks=[]]
+   *        A list of `AudioTrack` to instantiate the list with.
+   */
+  function AudioTrackList() {
+    var _this, _ret;
+
+    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    _classCallCheck(this, AudioTrackList);
+
+    var list = void 0;
+
+    // make sure only 1 track is enabled
+    // sorted from last index to first index
+    for (var i = tracks.length - 1; i >= 0; i--) {
+      if (tracks[i].enabled) {
+        disableOthers(tracks, tracks[i]);
+        break;
+      }
+    }
+
+    // IE8 forces us to implement inheritance ourselves
+    // as it does not support Object.defineProperty properly
+    if (browser.IS_IE8) {
+      list = _document2['default'].createElement('custom');
+      for (var prop in _trackList2['default'].prototype) {
+        if (prop !== 'constructor') {
+          list[prop] = _trackList2['default'].prototype[prop];
+        }
+      }
+      for (var _prop in AudioTrackList.prototype) {
+        if (_prop !== 'constructor') {
+          list[_prop] = AudioTrackList.prototype[_prop];
+        }
+      }
+    }
+
+    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+    list.changing_ = false;
+
+    return _ret = list, _possibleConstructorReturn(_this, _ret);
+  }
+
+  /**
+   * Add an {@link AudioTrack} to the `AudioTrackList`.
+   *
+   * @param {AudioTrack} track
+   *        The AudioTrack to add to the list
+   *
+   * @fires Track#addtrack
+   * @private
+   */
+
+
+  AudioTrackList.prototype.addTrack_ = function addTrack_(track) {
+    var _this2 = this;
+
+    if (track.enabled) {
+      disableOthers(this, track);
+    }
+
+    _TrackList.prototype.addTrack_.call(this, track);
+    // native tracks don't have this
+    if (!track.addEventListener) {
+      return;
+    }
+
+    /**
+     * @listens AudioTrack#enabledchange
+     * @fires TrackList#change
+     */
+    track.addEventListener('enabledchange', function () {
+      // when we are disabling other tracks (since we don't support
+      // more than one track at a time) we will set changing_
+      // to true so that we don't trigger additional change events
+      if (_this2.changing_) {
+        return;
+      }
+      _this2.changing_ = true;
+      disableOthers(_this2, track);
+      _this2.changing_ = false;
+      _this2.trigger('change');
+    });
+  };
+
+  /**
+   * Add an {@link AudioTrack} to the `AudioTrackList`.
+   *
+   * @param {AudioTrack} track
+   *        The AudioTrack to add to the list
+   *
+   * @fires Track#addtrack
+   */
+
+
+  AudioTrackList.prototype.addTrack = function addTrack(track) {
+    this.addTrack_(track);
+  };
+
+  /**
+   * Remove an {@link AudioTrack} from the `AudioTrackList`.
+   *
+   * @param {AudioTrack} track
+   *        The AudioTrack to remove from the list
+   *
+   * @fires Track#removetrack
+   */
+
+
+  AudioTrackList.prototype.removeTrack = function removeTrack(track) {
+    _TrackList.prototype.removeTrack_.call(this, track);
+  };
+
+  return AudioTrackList;
+}(_trackList2['default']);
+
+exports['default'] = AudioTrackList;
+
+},{"74":74,"78":78,"94":94}],64:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackEnums = _dereq_(73);
+
+var _track = _dereq_(75);
+
+var _track2 = _interopRequireDefault(_track);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
+
+/**
+ * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
+ * only one `AudioTrack` in the list will be enabled at a time.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
+ * @extends Track
+ */
+var AudioTrack = function (_Track) {
+  _inherits(AudioTrack, _Track);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Object} [options={}]
+   *        Object of option names and values
+   *
+   * @param {AudioTrack~Kind} [options.kind='']
+   *        A valid audio track kind
+   *
+   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+   *        A unique id for this AudioTrack.
+   *
+   * @param {string} [options.label='']
+   *        The menu label for this track.
+   *
+   * @param {string} [options.language='']
+   *        A valid two character language code.
+   *
+   * @param {boolean} [options.enabled]
+   *        If this track is the one that is currently playing. If this track is part of
+   *        an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
+   */
+  function AudioTrack() {
+    var _this, _ret;
+
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+    _classCallCheck(this, AudioTrack);
+
+    var settings = (0, _mergeOptions2['default'])(options, {
+      kind: _trackEnums.AudioTrackKind[options.kind] || ''
+    });
+    // on IE8 this will be a document element
+    // for every other browser this will be a normal object
+    var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+    var enabled = false;
+
+    if (browser.IS_IE8) {
+      for (var prop in AudioTrack.prototype) {
+        if (prop !== 'constructor') {
+          track[prop] = AudioTrack.prototype[prop];
+        }
+      }
+    }
+    /**
+     * @member {boolean} enabled
+     *         If this `AudioTrack` is enabled or not. When setting this will
+     *         fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
+     *
+     * @fires VideoTrack#selectedchange
+     */
+    Object.defineProperty(track, 'enabled', {
+      get: function get() {
+        return enabled;
+      },
+      set: function set(newEnabled) {
+        // an invalid or unchanged value
+        if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
+          return;
+        }
+        enabled = newEnabled;
+
+        /**
+         * An event that fires when enabled changes on this track. This allows
+         * the AudioTrackList that holds this track to act accordingly.
+         *
+         * > Note: This is not part of the spec! Native tracks will do
+         *         this internally without an event.
+         *
+         * @event AudioTrack#enabledchange
+         * @type {EventTarget~Event}
+         */
+        this.trigger('enabledchange');
+      }
+    });
+
+    // if the user sets this track to selected then
+    // set selected to that true value otherwise
+    // we keep it false
+    if (settings.enabled) {
+      track.enabled = settings.enabled;
+    }
+    track.loaded_ = true;
+
+    return _ret = track, _possibleConstructorReturn(_this, _ret);
+  }
+
+  return AudioTrack;
+}(_track2['default']);
+
+exports['default'] = AudioTrack;
+
+},{"73":73,"75":75,"78":78,"87":87}],65:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
+                                                                                                                                                           * @file html-track-element-list.js
+                                                                                                                                                           */
+
+/**
+ * The current list of {@link HtmlTrackElement}s.
+ */
+var HtmlTrackElementList = function () {
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {HtmlTrackElement[]} [tracks=[]]
+   *        A list of `HtmlTrackElement` to instantiate the list with.
+   */
+  function HtmlTrackElementList() {
+    var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    _classCallCheck(this, HtmlTrackElementList);
+
+    var list = this; // eslint-disable-line
+
+    if (browser.IS_IE8) {
+      list = _document2['default'].createElement('custom');
+
+      for (var prop in HtmlTrackElementList.prototype) {
+        if (prop !== 'constructor') {
+          list[prop] = HtmlTrackElementList.prototype[prop];
+        }
+      }
+    }
+
+    list.trackElements_ = [];
+
+    /**
+     * @member {number} length
+     *         The current number of `Track`s in the this Trackist.
+     */
+    Object.defineProperty(list, 'length', {
+      get: function get() {
+        return this.trackElements_.length;
+      }
+    });
+
+    for (var i = 0, length = trackElements.length; i < length; i++) {
+      list.addTrackElement_(trackElements[i]);
+    }
+
+    if (browser.IS_IE8) {
+      return list;
+    }
+  }
+
+  /**
+   * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
+   *
+   * @param {HtmlTrackElement} trackElement
+   *        The track element to add to the list.
+   *
+   * @private
+   */
+
+
+  HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
+    var index = this.trackElements_.length;
+
+    if (!('' + index in this)) {
+      Object.defineProperty(this, index, {
+        get: function get() {
+          return this.trackElements_[index];
+        }
+      });
+    }
+
+    // Do not add duplicate elements
+    if (this.trackElements_.indexOf(trackElement) === -1) {
+      this.trackElements_.push(trackElement);
+    }
+  };
+
+  /**
+   * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
+   * {@link TextTrack}.
+   *
+   * @param {TextTrack} track
+   *        The track associated with a track element.
+   *
+   * @return {HtmlTrackElement|undefined}
+   *         The track element that was found or undefined.
+   *
+   * @private
+   */
+
+
+  HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
+    var trackElement_ = void 0;
+
+    for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+      if (track === this.trackElements_[i].track) {
+        trackElement_ = this.trackElements_[i];
+
+        break;
+      }
+    }
+
+    return trackElement_;
+  };
+
+  /**
+   * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
+   *
+   * @param {HtmlTrackElement} trackElement
+   *        The track element to remove from the list.
+   *
+   * @private
+   */
+
+
+  HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
+    for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+      if (trackElement === this.trackElements_[i]) {
+        this.trackElements_.splice(i, 1);
+
+        break;
+      }
+    }
+  };
+
+  return HtmlTrackElementList;
+}();
+
+exports['default'] = HtmlTrackElementList;
+
+},{"78":78,"94":94}],66:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _eventTarget = _dereq_(42);
+
+var _eventTarget2 = _interopRequireDefault(_eventTarget);
+
+var _textTrack = _dereq_(72);
+
+var _textTrack2 = _interopRequireDefault(_textTrack);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file html-track-element.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+/**
+ * @typedef {HTMLTrackElement~ReadyState}
+ * @enum {number}
+ */
+var NONE = 0;
+var LOADING = 1;
+var LOADED = 2;
+var ERROR = 3;
+
+/**
+ * A single track represented in the DOM.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
+ * @extends EventTarget
+ */
+
+var HTMLTrackElement = function (_EventTarget) {
+  _inherits(HTMLTrackElement, _EventTarget);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Object} options={}
+   *        Object of option names and values
+   *
+   * @param {Tech} options.tech
+   *        A reference to the tech that owns this HTMLTrackElement.
+   *
+   * @param {TextTrack~Kind} [options.kind='subtitles']
+   *        A valid text track kind.
+   *
+   * @param {TextTrack~Mode} [options.mode='disabled']
+   *        A valid text track mode.
+   *
+   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+   *        A unique id for this TextTrack.
+   *
+   * @param {string} [options.label='']
+   *        The menu label for this track.
+   *
+   * @param {string} [options.language='']
+   *        A valid two character language code.
+   *
+   * @param {string} [options.srclang='']
+   *        A valid two character language code. An alternative, but deprioritized
+   *        vesion of `options.language`
+   *
+   * @param {string} [options.src]
+   *        A url to TextTrack cues.
+   *
+   * @param {boolean} [options.default]
+   *        If this track should default to on or off.
+   */
+  function HTMLTrackElement() {
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+    _classCallCheck(this, HTMLTrackElement);
+
+    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));
+
+    var readyState = void 0;
+    var trackElement = _this; // eslint-disable-line
+
+    if (browser.IS_IE8) {
+      trackElement = _document2['default'].createElement('custom');
+
+      for (var prop in HTMLTrackElement.prototype) {
+        if (prop !== 'constructor') {
+          trackElement[prop] = HTMLTrackElement.prototype[prop];
+        }
+      }
+    }
+
+    var track = new _textTrack2['default'](options);
+
+    trackElement.kind = track.kind;
+    trackElement.src = track.src;
+    trackElement.srclang = track.language;
+    trackElement.label = track.label;
+    trackElement['default'] = track['default'];
+
+    /**
+     * @member {HTMLTrackElement~ReadyState} readyState
+     *         The current ready state of the track element.
+     */
+    Object.defineProperty(trackElement, 'readyState', {
+      get: function get() {
+        return readyState;
+      }
+    });
+
+    /**
+     * @member {TextTrack} track
+     *         The underlying TextTrack object.
+     */
+    Object.defineProperty(trackElement, 'track', {
+      get: function get() {
+        return track;
+      }
+    });
+
+    readyState = NONE;
+
+    /**
+     * @listens TextTrack#loadeddata
+     * @fires HTMLTrackElement#load
+     */
+    track.addEventListener('loadeddata', function () {
+      readyState = LOADED;
+
+      trackElement.trigger({
+        type: 'load',
+        target: trackElement
+      });
+    });
+
+    if (browser.IS_IE8) {
+      var _ret;
+
+      return _ret = trackElement, _possibleConstructorReturn(_this, _ret);
+    }
+    return _this;
+  }
+
+  return HTMLTrackElement;
+}(_eventTarget2['default']);
+
+HTMLTrackElement.prototype.allowedEvents_ = {
+  load: 'load'
+};
+
+HTMLTrackElement.NONE = NONE;
+HTMLTrackElement.LOADING = LOADING;
+HTMLTrackElement.LOADED = LOADED;
+HTMLTrackElement.ERROR = ERROR;
+
+exports['default'] = HTMLTrackElement;
+
+},{"42":42,"72":72,"78":78,"94":94}],67:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
+                                                                                                                                                           * @file text-track-cue-list.js
+                                                                                                                                                           */
+
+
+/**
+ * @typedef {Object} TextTrackCue
+ *
+ * @property {string} id
+ *           The unique id for this text track cue
+ *
+ * @property {number} startTime
+ *           The start time for this text track cue
+ *
+ * @property {number} endTime
+ *           The end time for this text track cue
+ *
+ * @property {boolean} pauseOnExit
+ *           Pause when the end time is reached if true.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
+ */
+
+/**
+ * A List of TextTrackCues.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
+ */
+var TextTrackCueList = function () {
+
+  /**
+   * Create an instance of this class..
+   *
+   * @param {Array} cues
+   *        A list of cues to be initialized with
+   */
+  function TextTrackCueList(cues) {
+    _classCallCheck(this, TextTrackCueList);
+
+    var list = this; // eslint-disable-line
+
+    if (browser.IS_IE8) {
+      list = _document2['default'].createElement('custom');
+
+      for (var prop in TextTrackCueList.prototype) {
+        if (prop !== 'constructor') {
+          list[prop] = TextTrackCueList.prototype[prop];
+        }
+      }
+    }
+
+    TextTrackCueList.prototype.setCues_.call(list, cues);
+
+    /**
+     * @member {number} length
+     *         The current number of `TextTrackCue`s in the TextTrackCueList.
+     */
+    Object.defineProperty(list, 'length', {
+      get: function get() {
+        return this.length_;
+      }
+    });
+
+    if (browser.IS_IE8) {
+      return list;
+    }
+  }
+
+  /**
+   * A setter for cues in this list. Creates getters
+   * an an index for the cues.
+   *
+   * @param {Array} cues
+   *        An array of cues to set
+   *
+   * @private
+   */
+
+
+  TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
+    var oldLength = this.length || 0;
+    var i = 0;
+    var l = cues.length;
+
+    this.cues_ = cues;
+    this.length_ = cues.length;
+
+    var defineProp = function defineProp(index) {
+      if (!('' + index in this)) {
+        Object.defineProperty(this, '' + index, {
+          get: function get() {
+            return this.cues_[index];
+          }
+        });
+      }
+    };
+
+    if (oldLength < l) {
+      i = oldLength;
+
+      for (; i < l; i++) {
+        defineProp.call(this, i);
+      }
+    }
+  };
+
+  /**
+   * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
+   *
+   * @param {string} id
+   *        The id of the cue that should be searched for.
+   *
+   * @return {TextTrackCue|null}
+   *         A single cue or null if none was found.
+   */
+
+
+  TextTrackCueList.prototype.getCueById = function getCueById(id) {
+    var result = null;
+
+    for (var i = 0, l = this.length; i < l; i++) {
+      var cue = this[i];
+
+      if (cue.id === id) {
+        result = cue;
+        break;
+      }
+    }
+
+    return result;
+  };
+
+  return TextTrackCueList;
+}();
+
+exports['default'] = TextTrackCueList;
+
+},{"78":78,"94":94}],68:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-display.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+var darkGray = '#222';
+var lightGray = '#ccc';
+var fontMap = {
+  monospace: 'monospace',
+  sansSerif: 'sans-serif',
+  serif: 'serif',
+  monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
+  monospaceSerif: '"Courier New", monospace',
+  proportionalSansSerif: 'sans-serif',
+  proportionalSerif: 'serif',
+  casual: '"Comic Sans MS", Impact, fantasy',
+  script: '"Monotype Corsiva", cursive',
+  smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
+};
+
+/**
+ * Construct an rgba color from a given hex color code.
+ *
+ * @param {number} color
+ *        Hex number for color, like #f0e.
+ *
+ * @param {number} opacity
+ *        Value for opacity, 0.0 - 1.0.
+ *
+ * @return {string}
+ *         The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
+ *
+ * @private
+ */
+function constructColor(color, opacity) {
+  return 'rgba(' +
+  // color looks like "#f0e"
+  parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
+}
+
+/**
+ * Try to update the style of a DOM element. Some style changes will throw an error,
+ * particularly in IE8. Those should be noops.
+ *
+ * @param {Element} el
+ *        The DOM element to be styled.
+ *
+ * @param {string} style
+ *        The CSS property on the element that should be styled.
+ *
+ * @param {string} rule
+ *        The style rule that should be applied to the property.
+ */
+function tryUpdateStyle(el, style, rule) {
+  try {
+    el.style[style] = rule;
+  } catch (e) {
+
+    // Satisfies linter.
+    return;
+  }
+}
+
+/**
+ * The component for displaying text track cues.
+ *
+ * @extends Component
+ */
+
+var TextTrackDisplay = function (_Component) {
+  _inherits(TextTrackDisplay, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   *
+   * @param {Component~ReadyCallback} [ready]
+   *        The function to call when `TextTrackDisplay` is ready.
+   */
+  function TextTrackDisplay(player, options, ready) {
+    _classCallCheck(this, TextTrackDisplay);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));
+
+    player.on('loadstart', Fn.bind(_this, _this.toggleDisplay));
+    player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay));
+
+    // This used to be called during player init, but was causing an error
+    // if a track should show by default and the display hadn't loaded yet.
+    // Should probably be moved to an external track loader when we support
+    // tracks that don't need a display.
+    player.ready(Fn.bind(_this, function () {
+      if (player.tech_ && player.tech_.featuresNativeTextTracks) {
+        this.hide();
+        return;
+      }
+
+      player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));
+
+      var tracks = this.options_.playerOptions.tracks || [];
+
+      for (var i = 0; i < tracks.length; i++) {
+        this.player_.addRemoteTextTrack(tracks[i]);
+      }
+
+      var modes = { captions: 1, subtitles: 1 };
+      var trackList = this.player_.textTracks();
+      var firstDesc = void 0;
+      var firstCaptions = void 0;
+
+      if (trackList) {
+        for (var _i = 0; _i < trackList.length; _i++) {
+          var track = trackList[_i];
+
+          if (track['default']) {
+            if (track.kind === 'descriptions' && !firstDesc) {
+              firstDesc = track;
+            } else if (track.kind in modes && !firstCaptions) {
+              firstCaptions = track;
+            }
+          }
+        }
+
+        // We want to show the first default track but captions and subtitles
+        // take precedence over descriptions.
+        // So, display the first default captions or subtitles track
+        // and otherwise the first default descriptions track.
+        if (firstCaptions) {
+          firstCaptions.mode = 'showing';
+        } else if (firstDesc) {
+          firstDesc.mode = 'showing';
+        }
+      }
+    }));
+    return _this;
+  }
+
+  /**
+   * Turn display of {@link TextTrack}'s from the current state into the other state.
+   * There are only two states:
+   * - 'shown'
+   * - 'hidden'
+   *
+   * @listens Player#loadstart
+   */
+
+
+  TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
+    if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
+      this.hide();
+    } else {
+      this.show();
+    }
+  };
+
+  /**
+   * Create the {@link Component}'s DOM element.
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  TextTrackDisplay.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-text-track-display'
+    }, {
+      'aria-live': 'off',
+      'aria-atomic': 'true'
+    });
+  };
+
+  /**
+   * Clear all displayed {@link TextTrack}s.
+   */
+
+
+  TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
+    if (typeof _window2['default'].WebVTT === 'function') {
+      _window2['default'].WebVTT.processCues(_window2['default'], [], this.el_);
+    }
+  };
+
+  /**
+   * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
+   * a {@link Player#fullscreenchange} is fired.
+   *
+   * @listens Player#texttrackchange
+   * @listens Player#fullscreenchange
+   */
+
+
+  TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
+    var tracks = this.player_.textTracks();
+
+    this.clearDisplay();
+
+    if (!tracks) {
+      return;
+    }
+
+    // Track display prioritization model: if multiple tracks are 'showing',
+    //  display the first 'subtitles' or 'captions' track which is 'showing',
+    //  otherwise display the first 'descriptions' track which is 'showing'
+
+    var descriptionsTrack = null;
+    var captionsSubtitlesTrack = null;
+
+    var i = tracks.length;
+
+    while (i--) {
+      var track = tracks[i];
+
+      if (track.mode === 'showing') {
+        if (track.kind === 'descriptions') {
+          descriptionsTrack = track;
+        } else {
+          captionsSubtitlesTrack = track;
+        }
+      }
+    }
+
+    if (captionsSubtitlesTrack) {
+      if (this.getAttribute('aria-live') !== 'off') {
+        this.setAttribute('aria-live', 'off');
+      }
+      this.updateForTrack(captionsSubtitlesTrack);
+    } else if (descriptionsTrack) {
+      if (this.getAttribute('aria-live') !== 'assertive') {
+        this.setAttribute('aria-live', 'assertive');
+      }
+      this.updateForTrack(descriptionsTrack);
+    }
+  };
+
+  /**
+   * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
+   *
+   * @param {TextTrack} track
+   *        Text track object to be added to the list.
+   */
+
+
+  TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
+    if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) {
+      return;
+    }
+
+    var overrides = this.player_.textTrackSettings.getValues();
+    var cues = [];
+
+    for (var _i2 = 0; _i2 < track.activeCues.length; _i2++) {
+      cues.push(track.activeCues[_i2]);
+    }
+
+    _window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_);
+
+    var i = cues.length;
+
+    while (i--) {
+      var cue = cues[i];
+
+      if (!cue) {
+        continue;
+      }
+
+      var cueDiv = cue.displayState;
+
+      if (overrides.color) {
+        cueDiv.firstChild.style.color = overrides.color;
+      }
+      if (overrides.textOpacity) {
+        tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
+      }
+      if (overrides.backgroundColor) {
+        cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
+      }
+      if (overrides.backgroundOpacity) {
+        tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
+      }
+      if (overrides.windowColor) {
+        if (overrides.windowOpacity) {
+          tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
+        } else {
+          cueDiv.style.backgroundColor = overrides.windowColor;
+        }
+      }
+      if (overrides.edgeStyle) {
+        if (overrides.edgeStyle === 'dropshadow') {
+          cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
+        } else if (overrides.edgeStyle === 'raised') {
+          cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
+        } else if (overrides.edgeStyle === 'depressed') {
+          cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
+        } else if (overrides.edgeStyle === 'uniform') {
+          cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
+        }
+      }
+      if (overrides.fontPercent && overrides.fontPercent !== 1) {
+        var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize);
+
+        cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
+        cueDiv.style.height = 'auto';
+        cueDiv.style.top = 'auto';
+        cueDiv.style.bottom = '2px';
+      }
+      if (overrides.fontFamily && overrides.fontFamily !== 'default') {
+        if (overrides.fontFamily === 'small-caps') {
+          cueDiv.firstChild.style.fontVariant = 'small-caps';
+        } else {
+          cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
+        }
+      }
+    }
+  };
+
+  return TextTrackDisplay;
+}(_component2['default']);
+
+_component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay);
+exports['default'] = TextTrackDisplay;
+
+},{"5":5,"83":83,"95":95}],69:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+/**
+ * Utilities for capturing text track state and re-creating tracks
+ * based on a capture.
+ *
+ * @file text-track-list-converter.js
+ * @module text-track-list-converter
+ */
+
+/**
+ * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
+ * represents the {@link TextTrack}'s state.
+ *
+ * @param {TextTrack} track
+ *        The text track to query.
+ *
+ * @return {Object}
+ *         A serializable javascript representation of the TextTrack.
+ * @private
+ */
+var trackToJson_ = function trackToJson_(track) {
+  var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
+
+    if (track[prop]) {
+      acc[prop] = track[prop];
+    }
+
+    return acc;
+  }, {
+    cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
+      return {
+        startTime: cue.startTime,
+        endTime: cue.endTime,
+        text: cue.text,
+        id: cue.id
+      };
+    })
+  });
+
+  return ret;
+};
+
+/**
+ * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
+ * state of all {@link TextTrack}s currently configured. The return array is compatible with
+ * {@link text-track-list-converter:jsonToTextTracks}.
+ *
+ * @param {Tech} tech
+ *        The tech object to query
+ *
+ * @return {Array}
+ *         A serializable javascript representation of the {@link Tech}s
+ *         {@link TextTrackList}.
+ */
+var textTracksToJson = function textTracksToJson(tech) {
+
+  var trackEls = tech.$$('track');
+
+  var trackObjs = Array.prototype.map.call(trackEls, function (t) {
+    return t.track;
+  });
+  var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
+    var json = trackToJson_(trackEl.track);
+
+    if (trackEl.src) {
+      json.src = trackEl.src;
+    }
+    return json;
+  });
+
+  return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
+    return trackObjs.indexOf(track) === -1;
+  }).map(trackToJson_));
+};
+
+/**
+ * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
+ * object {@link TextTrack} representations.
+ *
+ * @param {Array} json
+ *        An array of `TextTrack` representation objects, like those that would be
+ *        produced by `textTracksToJson`.
+ *
+ * @param {Tech} tech
+ *        The `Tech` to create the `TextTrack`s on.
+ */
+var jsonToTextTracks = function jsonToTextTracks(json, tech) {
+  json.forEach(function (track) {
+    var addedTrack = tech.addRemoteTextTrack(track).track;
+
+    if (!track.src && track.cues) {
+      track.cues.forEach(function (cue) {
+        return addedTrack.addCue(cue);
+      });
+    }
+  });
+
+  return tech.textTracks();
+};
+
+exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };
+
+},{}],70:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackList = _dereq_(74);
+
+var _trackList2 = _interopRequireDefault(_trackList);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-list.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * The current list of {@link TextTrack} for a media file.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
+ * @extends TrackList
+ */
+var TextTrackList = function (_TrackList) {
+  _inherits(TextTrackList, _TrackList);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {TextTrack[]} [tracks=[]]
+   *        A list of `TextTrack` to instantiate the list with.
+   */
+  function TextTrackList() {
+    var _this, _ret;
+
+    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    _classCallCheck(this, TextTrackList);
+
+    var list = void 0;
+
+    // IE8 forces us to implement inheritance ourselves
+    // as it does not support Object.defineProperty properly
+    if (browser.IS_IE8) {
+      list = _document2['default'].createElement('custom');
+      for (var prop in _trackList2['default'].prototype) {
+        if (prop !== 'constructor') {
+          list[prop] = _trackList2['default'].prototype[prop];
+        }
+      }
+      for (var _prop in TextTrackList.prototype) {
+        if (_prop !== 'constructor') {
+          list[_prop] = TextTrackList.prototype[_prop];
+        }
+      }
+    }
+
+    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+    return _ret = list, _possibleConstructorReturn(_this, _ret);
+  }
+
+  /**
+   * Add a {@link TextTrack} to the `TextTrackList`
+   *
+   * @param {TextTrack} track
+   *        The text track to add to the list.
+   *
+   * @fires TrackList#addtrack
+   * @private
+   */
+
+
+  TextTrackList.prototype.addTrack_ = function addTrack_(track) {
+    _TrackList.prototype.addTrack_.call(this, track);
+
+    /**
+     * @listens TextTrack#modechange
+     * @fires TrackList#change
+     */
+    track.addEventListener('modechange', Fn.bind(this, function () {
+      this.trigger('change');
+    }));
+  };
+
+  return TextTrackList;
+}(_trackList2['default']);
+
+exports['default'] = TextTrackList;
+
+},{"74":74,"78":78,"83":83,"94":94}],71:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = _dereq_(81);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _obj = _dereq_(88);
+
+var Obj = _interopRequireWildcard(_obj);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-settings.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
+
+var COLOR_BLACK = ['#000', 'Black'];
+var COLOR_BLUE = ['#00F', 'Blue'];
+var COLOR_CYAN = ['#0FF', 'Cyan'];
+var COLOR_GREEN = ['#0F0', 'Green'];
+var COLOR_MAGENTA = ['#F0F', 'Magenta'];
+var COLOR_RED = ['#F00', 'Red'];
+var COLOR_WHITE = ['#FFF', 'White'];
+var COLOR_YELLOW = ['#FF0', 'Yellow'];
+
+var OPACITY_OPAQUE = ['1', 'Opaque'];
+var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
+var OPACITY_TRANS = ['0', 'Transparent'];
+
+// Configuration for the various <select> elements in the DOM of this component.
+//
+// Possible keys include:
+//
+// `default`:
+//   The default option index. Only needs to be provided if not zero.
+// `parser`:
+//   A function which is used to parse the value from the selected option in
+//   a customized way.
+// `selector`:
+//   The selector used to find the associated <select> element.
+var selectConfigs = {
+  backgroundColor: {
+    selector: '.vjs-bg-color > select',
+    id: 'captions-background-color-%s',
+    label: 'Color',
+    options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+  },
+
+  backgroundOpacity: {
+    selector: '.vjs-bg-opacity > select',
+    id: 'captions-background-opacity-%s',
+    label: 'Transparency',
+    options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
+  },
+
+  color: {
+    selector: '.vjs-fg-color > select',
+    id: 'captions-foreground-color-%s',
+    label: 'Color',
+    options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+  },
+
+  edgeStyle: {
+    selector: '.vjs-edge-style > select',
+    id: '%s',
+    label: 'Text Edge Style',
+    options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
+  },
+
+  fontFamily: {
+    selector: '.vjs-font-family > select',
+    id: 'captions-font-family-%s',
+    label: 'Font Family',
+    options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
+  },
+
+  fontPercent: {
+    selector: '.vjs-font-percent > select',
+    id: 'captions-font-size-%s',
+    label: 'Font Size',
+    options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
+    'default': 2,
+    parser: function parser(v) {
+      return v === '1.00' ? null : Number(v);
+    }
+  },
+
+  textOpacity: {
+    selector: '.vjs-text-opacity > select',
+    id: 'captions-foreground-opacity-%s',
+    label: 'Transparency',
+    options: [OPACITY_OPAQUE, OPACITY_SEMI]
+  },
+
+  // Options for this object are defined below.
+  windowColor: {
+    selector: '.vjs-window-color > select',
+    id: 'captions-window-color-%s',
+    label: 'Color'
+  },
+
+  // Options for this object are defined below.
+  windowOpacity: {
+    selector: '.vjs-window-opacity > select',
+    id: 'captions-window-opacity-%s',
+    label: 'Transparency',
+    options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
+  }
+};
+
+selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
+
+/**
+ * Get the actual value of an option.
+ *
+ * @param  {string} value
+ *         The value to get
+ *
+ * @param  {Function} [parser]
+ *         Optional function to adjust the value.
+ *
+ * @return {Mixed}
+ *         - Will be `undefined` if no value exists
+ *         - Will be `undefined` if the given value is "none".
+ *         - Will be the actual value otherwise.
+ *
+ * @private
+ */
+function parseOptionValue(value, parser) {
+  if (parser) {
+    value = parser(value);
+  }
+
+  if (value && value !== 'none') {
+    return value;
+  }
+}
+
+/**
+ * Gets the value of the selected <option> element within a <select> element.
+ *
+ * @param  {Element} el
+ *         the element to look in
+ *
+ * @param  {Function} [parser]
+ *         Optional function to adjust the value.
+ *
+ * @return {Mixed}
+ *         - Will be `undefined` if no value exists
+ *         - Will be `undefined` if the given value is "none".
+ *         - Will be the actual value otherwise.
+ *
+ * @private
+ */
+function getSelectedOptionValue(el, parser) {
+  var value = el.options[el.options.selectedIndex].value;
+
+  return parseOptionValue(value, parser);
+}
+
+/**
+ * Sets the selected <option> element within a <select> element based on a
+ * given value.
+ *
+ * @param {Element} el
+ *        The element to look in.
+ *
+ * @param {string} value
+ *        the property to look on.
+ *
+ * @param {Function} [parser]
+ *        Optional function to adjust the value before comparing.
+ *
+ * @private
+ */
+function setSelectedOption(el, value, parser) {
+  if (!value) {
+    return;
+  }
+
+  for (var i = 0; i < el.options.length; i++) {
+    if (parseOptionValue(el.options[i].value, parser) === value) {
+      el.selectedIndex = i;
+      break;
+    }
+  }
+}
+
+/**
+ * Manipulate Text Tracks settings.
+ *
+ * @extends Component
+ */
+
+var TextTrackSettings = function (_Component) {
+  _inherits(TextTrackSettings, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *         The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *         The key/value store of player options.
+   */
+  function TextTrackSettings(player, options) {
+    _classCallCheck(this, TextTrackSettings);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.setDefaults();
+    _this.hide();
+
+    _this.updateDisplay = Fn.bind(_this, _this.updateDisplay);
+
+    // Grab `persistTextTrackSettings` from the player options if not passed in child options
+    if (options.persistTextTrackSettings === undefined) {
+      _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
+    }
+
+    _this.on(_this.$('.vjs-done-button'), 'click', function () {
+      _this.saveSettings();
+      _this.hide();
+    });
+
+    _this.on(_this.$('.vjs-default-button'), 'click', function () {
+      _this.setDefaults();
+      _this.updateDisplay();
+    });
+
+    Obj.each(selectConfigs, function (config) {
+      _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
+    });
+
+    if (_this.options_.persistTextTrackSettings) {
+      _this.restoreSettings();
+    }
+    return _this;
+  }
+
+  /**
+   * Create a <select> element with configured options.
+   *
+   * @param {string} key
+   *        Configuration key to use during creation.
+   *
+   * @return {Element}
+   *         The DOM element that gets created.
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
+    var _this2 = this;
+
+    var config = selectConfigs[key];
+    var id = config.id.replace('%s', this.id_);
+
+    return [(0, _dom.createEl)('label', {
+      className: 'vjs-label',
+      textContent: config.label
+    }, {
+      'for': id
+    }), (0, _dom.createEl)('select', { id: id }, undefined, config.options.map(function (o) {
+      return (0, _dom.createEl)('option', {
+        textContent: _this2.localize(o[1]),
+        value: o[0]
+      });
+    }))];
+  };
+
+  /**
+   * Create foreground color element for the component
+   *
+   * @return {Element}
+   *         The element that was created.
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
+    var legend = (0, _dom.createEl)('legend', {
+      textContent: this.localize('Text')
+    });
+
+    var select = this.createElSelect_('color');
+
+    var opacity = (0, _dom.createEl)('span', {
+      className: 'vjs-text-opacity vjs-opacity'
+    }, undefined, this.createElSelect_('textOpacity'));
+
+    return (0, _dom.createEl)('fieldset', {
+      className: 'vjs-fg-color vjs-tracksetting'
+    }, undefined, [legend].concat(select, opacity));
+  };
+
+  /**
+   * Create background color element for the component
+   *
+   * @return {Element}
+   *         The element that was created
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
+    var legend = (0, _dom.createEl)('legend', {
+      textContent: this.localize('Background')
+    });
+
+    var select = this.createElSelect_('backgroundColor');
+
+    var opacity = (0, _dom.createEl)('span', {
+      className: 'vjs-bg-opacity vjs-opacity'
+    }, undefined, this.createElSelect_('backgroundOpacity'));
+
+    return (0, _dom.createEl)('fieldset', {
+      className: 'vjs-bg-color vjs-tracksetting'
+    }, undefined, [legend].concat(select, opacity));
+  };
+
+  /**
+   * Create window color element for the component
+   *
+   * @return {Element}
+   *         The element that was created
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
+    var legend = (0, _dom.createEl)('legend', {
+      textContent: this.localize('Window')
+    });
+
+    var select = this.createElSelect_('windowColor');
+
+    var opacity = (0, _dom.createEl)('span', {
+      className: 'vjs-window-opacity vjs-opacity'
+    }, undefined, this.createElSelect_('windowOpacity'));
+
+    return (0, _dom.createEl)('fieldset', {
+      className: 'vjs-window-color vjs-tracksetting'
+    }, undefined, [legend].concat(select, opacity));
+  };
+
+  /**
+   * Create color elements for the component
+   *
+   * @return {Element}
+   *         The element that was created
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElColors_ = function createElColors_() {
+    return (0, _dom.createEl)('div', {
+      className: 'vjs-tracksettings-colors'
+    }, undefined, [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()]);
+  };
+
+  /**
+   * Create font elements for the component
+   *
+   * @return {Element}
+   *         The element that was created.
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElFont_ = function createElFont_() {
+    var fontPercent = (0, _dom.createEl)('div', {
+      className: 'vjs-font-percent vjs-tracksetting'
+    }, undefined, this.createElSelect_('fontPercent'));
+
+    var edgeStyle = (0, _dom.createEl)('div', {
+      className: 'vjs-edge-style vjs-tracksetting'
+    }, undefined, this.createElSelect_('edgeStyle'));
+
+    var fontFamily = (0, _dom.createEl)('div', {
+      className: 'vjs-font-family vjs-tracksetting'
+    }, undefined, this.createElSelect_('fontFamily'));
+
+    return (0, _dom.createEl)('div', {
+      className: 'vjs-tracksettings-font'
+    }, undefined, [fontPercent, edgeStyle, fontFamily]);
+  };
+
+  /**
+   * Create controls for the component
+   *
+   * @return {Element}
+   *         The element that was created.
+   *
+   * @private
+   */
+
+
+  TextTrackSettings.prototype.createElControls_ = function createElControls_() {
+    var defaultsButton = (0, _dom.createEl)('button', {
+      className: 'vjs-default-button',
+      textContent: this.localize('Defaults')
+    });
+
+    var doneButton = (0, _dom.createEl)('button', {
+      className: 'vjs-done-button',
+      textContent: 'Done'
+    });
+
+    return (0, _dom.createEl)('div', {
+      className: 'vjs-tracksettings-controls'
+    }, undefined, [defaultsButton, doneButton]);
+  };
+
+  /**
+   * Create the component's DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  TextTrackSettings.prototype.createEl = function createEl() {
+    var settings = (0, _dom.createEl)('div', {
+      className: 'vjs-tracksettings'
+    }, undefined, [this.createElColors_(), this.createElFont_(), this.createElControls_()]);
+
+    var heading = (0, _dom.createEl)('div', {
+      className: 'vjs-control-text',
+      id: 'TTsettingsDialogLabel-' + this.id_,
+      textContent: 'Caption Settings Dialog'
+    }, {
+      'aria-level': '1',
+      'role': 'heading'
+    });
+
+    var description = (0, _dom.createEl)('div', {
+      className: 'vjs-control-text',
+      id: 'TTsettingsDialogDescription-' + this.id_,
+      textContent: 'Beginning of dialog window. Escape will cancel and close the window.'
+    });
+
+    var doc = (0, _dom.createEl)('div', undefined, {
+      role: 'document'
+    }, [heading, description, settings]);
+
+    return (0, _dom.createEl)('div', {
+      className: 'vjs-caption-settings vjs-modal-overlay',
+      tabIndex: -1
+    }, {
+      'role': 'dialog',
+      'aria-labelledby': heading.id,
+      'aria-describedby': description.id
+    }, doc);
+  };
+
+  /**
+   * Gets an object of text track settings (or null).
+   *
+   * @return {Object}
+   *         An object with config values parsed from the DOM or localStorage.
+   */
+
+
+  TextTrackSettings.prototype.getValues = function getValues() {
+    var _this3 = this;
+
+    return Obj.reduce(selectConfigs, function (accum, config, key) {
+      var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
+
+      if (value !== undefined) {
+        accum[key] = value;
+      }
+
+      return accum;
+    }, {});
+  };
+
+  /**
+   * Sets text track settings from an object of values.
+   *
+   * @param {Object} values
+   *        An object with config values parsed from the DOM or localStorage.
+   */
+
+
+  TextTrackSettings.prototype.setValues = function setValues(values) {
+    var _this4 = this;
+
+    Obj.each(selectConfigs, function (config, key) {
+      setSelectedOption(_this4.$(config.selector), values[key], config.parser);
+    });
+  };
+
+  /**
+   * Sets all <select> elements to their default values.
+   */
+
+
+  TextTrackSettings.prototype.setDefaults = function setDefaults() {
+    var _this5 = this;
+
+    Obj.each(selectConfigs, function (config) {
+      var index = config.hasOwnProperty('default') ? config['default'] : 0;
+
+      _this5.$(config.selector).selectedIndex = index;
+    });
+  };
+
+  /**
+   * Restore texttrack settings from localStorage
+   */
+
+
+  TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
+    var values = void 0;
+
+    try {
+      values = JSON.parse(_window2['default'].localStorage.getItem(LOCAL_STORAGE_KEY));
+    } catch (err) {
+      _log2['default'].warn(err);
+    }
+
+    if (values) {
+      this.setValues(values);
+    }
+  };
+
+  /**
+   * Save text track settings to localStorage
+   */
+
+
+  TextTrackSettings.prototype.saveSettings = function saveSettings() {
+    if (!this.options_.persistTextTrackSettings) {
+      return;
+    }
+
+    var values = this.getValues();
+
+    try {
+      if (Object.keys(values).length) {
+        _window2['default'].localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
+      } else {
+        _window2['default'].localStorage.removeItem(LOCAL_STORAGE_KEY);
+      }
+    } catch (err) {
+      _log2['default'].warn(err);
+    }
+  };
+
+  /**
+   * Update display of text track settings
+   */
+
+
+  TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
+    var ttDisplay = this.player_.getChild('textTrackDisplay');
+
+    if (ttDisplay) {
+      ttDisplay.updateDisplay();
+    }
+  };
+
+  return TextTrackSettings;
+}(_component2['default']);
+
+_component2['default'].registerComponent('TextTrackSettings', TextTrackSettings);
+
+exports['default'] = TextTrackSettings;
+
+},{"5":5,"81":81,"83":83,"86":86,"88":88,"95":95}],72:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _textTrackCueList = _dereq_(67);
+
+var _textTrackCueList2 = _interopRequireDefault(_textTrackCueList);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _trackEnums = _dereq_(73);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _track = _dereq_(75);
+
+var _track2 = _interopRequireDefault(_track);
+
+var _url = _dereq_(92);
+
+var _xhr = _dereq_(99);
+
+var _xhr2 = _interopRequireDefault(_xhr);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Takes a webvtt file contents and parses it into cues
+ *
+ * @param {string} srcContent
+ *        webVTT file contents
+ *
+ * @param {TextTrack} track
+ *        TextTrack to add cues to. Cues come from the srcContent.
+ *
+ * @private
+ */
+var parseCues = function parseCues(srcContent, track) {
+  var parser = new _window2['default'].WebVTT.Parser(_window2['default'], _window2['default'].vttjs, _window2['default'].WebVTT.StringDecoder());
+  var errors = [];
+
+  parser.oncue = function (cue) {
+    track.addCue(cue);
+  };
+
+  parser.onparsingerror = function (error) {
+    errors.push(error);
+  };
+
+  parser.onflush = function () {
+    track.trigger({
+      type: 'loadeddata',
+      target: track
+    });
+  };
+
+  parser.parse(srcContent);
+  if (errors.length > 0) {
+    if (_window2['default'].console && _window2['default'].console.groupCollapsed) {
+      _window2['default'].console.groupCollapsed('Text Track parsing errors for ' + track.src);
+    }
+    errors.forEach(function (error) {
+      return _log2['default'].error(error);
+    });
+    if (_window2['default'].console && _window2['default'].console.groupEnd) {
+      _window2['default'].console.groupEnd();
+    }
+  }
+
+  parser.flush();
+};
+
+/**
+ * Load a `TextTrack` from a specifed url.
+ *
+ * @param {string} src
+ *        Url to load track from.
+ *
+ * @param {TextTrack} track
+ *        Track to add cues to. Comes from the content at the end of `url`.
+ *
+ * @private
+ */
+var loadTrack = function loadTrack(src, track) {
+  var opts = {
+    uri: src
+  };
+  var crossOrigin = (0, _url.isCrossOrigin)(src);
+
+  if (crossOrigin) {
+    opts.cors = crossOrigin;
+  }
+
+  (0, _xhr2['default'])(opts, Fn.bind(this, function (err, response, responseBody) {
+    if (err) {
+      return _log2['default'].error(err, response);
+    }
+
+    track.loaded_ = true;
+
+    // Make sure that vttjs has loaded, otherwise, wait till it finished loading
+    // NOTE: this is only used for the alt/video.novtt.js build
+    if (typeof _window2['default'].WebVTT !== 'function') {
+      if (track.tech_) {
+        (function () {
+          var loadHandler = function loadHandler() {
+            return parseCues(responseBody, track);
+          };
+
+          track.tech_.on('vttjsloaded', loadHandler);
+          track.tech_.on('vttjserror', function () {
+            _log2['default'].error('vttjs failed to load, stopping trying to process ' + track.src);
+            track.tech_.off('vttjsloaded', loadHandler);
+          });
+        })();
+      }
+    } else {
+      parseCues(responseBody, track);
+    }
+  }));
+};
+
+/**
+ * A representation of a single `TextTrack`.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
+ * @extends Track
+ */
+
+var TextTrack = function (_Track) {
+  _inherits(TextTrack, _Track);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Object} options={}
+   *        Object of option names and values
+   *
+   * @param {Tech} options.tech
+   *        A reference to the tech that owns this TextTrack.
+   *
+   * @param {TextTrack~Kind} [options.kind='subtitles']
+   *        A valid text track kind.
+   *
+   * @param {TextTrack~Mode} [options.mode='disabled']
+   *        A valid text track mode.
+   *
+   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+   *        A unique id for this TextTrack.
+   *
+   * @param {string} [options.label='']
+   *        The menu label for this track.
+   *
+   * @param {string} [options.language='']
+   *        A valid two character language code.
+   *
+   * @param {string} [options.srclang='']
+   *        A valid two character language code. An alternative, but deprioritized
+   *        vesion of `options.language`
+   *
+   * @param {string} [options.src]
+   *        A url to TextTrack cues.
+   *
+   * @param {boolean} [options.default]
+   *        If this track should default to on or off.
+   */
+  function TextTrack() {
+    var _this, _ret2;
+
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+    _classCallCheck(this, TextTrack);
+
+    if (!options.tech) {
+      throw new Error('A tech was not provided.');
+    }
+
+    var settings = (0, _mergeOptions2['default'])(options, {
+      kind: _trackEnums.TextTrackKind[options.kind] || 'subtitles',
+      language: options.language || options.srclang || ''
+    });
+    var mode = _trackEnums.TextTrackMode[settings.mode] || 'disabled';
+    var default_ = settings['default'];
+
+    if (settings.kind === 'metadata' || settings.kind === 'chapters') {
+      mode = 'hidden';
+    }
+    // on IE8 this will be a document element
+    // for every other browser this will be a normal object
+    var tt = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+
+    tt.tech_ = settings.tech;
+
+    if (browser.IS_IE8) {
+      for (var prop in TextTrack.prototype) {
+        if (prop !== 'constructor') {
+          tt[prop] = TextTrack.prototype[prop];
+        }
+      }
+    }
+
+    tt.cues_ = [];
+    tt.activeCues_ = [];
+
+    var cues = new _textTrackCueList2['default'](tt.cues_);
+    var activeCues = new _textTrackCueList2['default'](tt.activeCues_);
+    var changed = false;
+    var timeupdateHandler = Fn.bind(tt, function () {
+
+      // Accessing this.activeCues for the side-effects of updating itself
+      // due to it's nature as a getter function. Do not remove or cues will
+      // stop updating!
+      /* eslint-disable no-unused-expressions */
+      this.activeCues;
+      /* eslint-enable no-unused-expressions */
+      if (changed) {
+        this.trigger('cuechange');
+        changed = false;
+      }
+    });
+
+    if (mode !== 'disabled') {
+      tt.tech_.on('timeupdate', timeupdateHandler);
+    }
+
+    /**
+     * @member {boolean} default
+     *         If this track was set to be on or off by default. Cannot be changed after
+     *         creation.
+     *
+     * @readonly
+     */
+    Object.defineProperty(tt, 'default', {
+      get: function get() {
+        return default_;
+      },
+      set: function set() {}
+    });
+
+    /**
+     * @member {string} mode
+     *         Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
+     *         not be set if setting to an invalid mode.
+     *
+     * @fires TextTrack#modechange
+     */
+    Object.defineProperty(tt, 'mode', {
+      get: function get() {
+        return mode;
+      },
+      set: function set(newMode) {
+        if (!_trackEnums.TextTrackMode[newMode]) {
+          return;
+        }
+        mode = newMode;
+        if (mode === 'showing') {
+          this.tech_.on('timeupdate', timeupdateHandler);
+        }
+        /**
+         * An event that fires when mode changes on this track. This allows
+         * the TextTrackList that holds this track to act accordingly.
+         *
+         * > Note: This is not part of the spec!
+         *
+         * @event TextTrack#modechange
+         * @type {EventTarget~Event}
+         */
+        this.trigger('modechange');
+      }
+    });
+
+    /**
+     * @member {TextTrackCueList} cues
+     *         The text track cue list for this TextTrack.
+     */
+    Object.defineProperty(tt, 'cues', {
+      get: function get() {
+        if (!this.loaded_) {
+          return null;
+        }
+
+        return cues;
+      },
+      set: function set() {}
+    });
+
+    /**
+     * @member {TextTrackCueList} activeCues
+     *         The list text track cues that are currently active for this TextTrack.
+     */
+    Object.defineProperty(tt, 'activeCues', {
+      get: function get() {
+        if (!this.loaded_) {
+          return null;
+        }
+
+        // nothing to do
+        if (this.cues.length === 0) {
+          return activeCues;
+        }
+
+        var ct = this.tech_.currentTime();
+        var active = [];
+
+        for (var i = 0, l = this.cues.length; i < l; i++) {
+          var cue = this.cues[i];
+
+          if (cue.startTime <= ct && cue.endTime >= ct) {
+            active.push(cue);
+          } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
+            active.push(cue);
+          }
+        }
+
+        changed = false;
+
+        if (active.length !== this.activeCues_.length) {
+          changed = true;
+        } else {
+          for (var _i = 0; _i < active.length; _i++) {
+            if (this.activeCues_.indexOf(active[_i]) === -1) {
+              changed = true;
+            }
+          }
+        }
+
+        this.activeCues_ = active;
+        activeCues.setCues_(this.activeCues_);
+
+        return activeCues;
+      },
+      set: function set() {}
+    });
+
+    if (settings.src) {
+      tt.src = settings.src;
+      loadTrack(settings.src, tt);
+    } else {
+      tt.loaded_ = true;
+    }
+
+    return _ret2 = tt, _possibleConstructorReturn(_this, _ret2);
+  }
+
+  /**
+   * Add a cue to the internal list of cues.
+   *
+   * @param {TextTrack~Cue} cue
+   *        The cue to add to our internal list
+   */
+
+
+  TextTrack.prototype.addCue = function addCue(cue) {
+    var tracks = this.tech_.textTracks();
+
+    if (tracks) {
+      for (var i = 0; i < tracks.length; i++) {
+        if (tracks[i] !== this) {
+          tracks[i].removeCue(cue);
+        }
+      }
+    }
+
+    this.cues_.push(cue);
+    this.cues.setCues_(this.cues_);
+  };
+
+  /**
+   * Remove a cue from our internal list
+   *
+   * @param {TextTrack~Cue} removeCue
+   *        The cue to remove from our internal list
+   */
+
+
+  TextTrack.prototype.removeCue = function removeCue(_removeCue) {
+    var removed = false;
+
+    for (var i = 0, l = this.cues_.length; i < l; i++) {
+      var cue = this.cues_[i];
+
+      if (cue === _removeCue) {
+        this.cues_.splice(i, 1);
+        removed = true;
+      }
+    }
+
+    if (removed) {
+      this.cues.setCues_(this.cues_);
+    }
+  };
+
+  return TextTrack;
+}(_track2['default']);
+
+/**
+ * cuechange - One or more cues in the track have become active or stopped being active.
+ */
+
+
+TextTrack.prototype.allowedEvents_ = {
+  cuechange: 'cuechange'
+};
+
+exports['default'] = TextTrack;
+
+},{"67":67,"73":73,"75":75,"78":78,"83":83,"86":86,"87":87,"92":92,"95":95,"99":99}],73:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+/**
+ * @file track-kinds.js
+ */
+
+/**
+ * All possible `VideoTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
+ * @typedef VideoTrack~Kind
+ * @enum
+ */
+var VideoTrackKind = exports.VideoTrackKind = {
+  alternative: 'alternative',
+  captions: 'captions',
+  main: 'main',
+  sign: 'sign',
+  subtitles: 'subtitles',
+  commentary: 'commentary'
+};
+
+/**
+ * All possible `AudioTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
+ * @typedef AudioTrack~Kind
+ * @enum
+ */
+var AudioTrackKind = exports.AudioTrackKind = {
+  'alternative': 'alternative',
+  'descriptions': 'descriptions',
+  'main': 'main',
+  'main-desc': 'main-desc',
+  'translation': 'translation',
+  'commentary': 'commentary'
+};
+
+/**
+ * All possible `TextTrackKind`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
+ * @typedef TextTrack~Kind
+ * @enum
+ */
+var TextTrackKind = exports.TextTrackKind = {
+  subtitles: 'subtitles',
+  captions: 'captions',
+  descriptions: 'descriptions',
+  chapters: 'chapters',
+  metadata: 'metadata'
+};
+
+/**
+ * All possible `TextTrackMode`s
+ *
+ * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
+ * @typedef TextTrack~Mode
+ * @enum
+ */
+var TextTrackMode = exports.TextTrackMode = {
+  disabled: 'disabled',
+  hidden: 'hidden',
+  showing: 'showing'
+};
+
+},{}],74:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _eventTarget = _dereq_(42);
+
+var _eventTarget2 = _interopRequireDefault(_eventTarget);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track-list.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
+ * {@link VideoTrackList}
+ *
+ * @extends EventTarget
+ */
+var TrackList = function (_EventTarget) {
+  _inherits(TrackList, _EventTarget);
+
+  /**
+   * Create an instance of this class
+   *
+   * @param {Track[]} tracks
+   *        A list of tracks to initialize the list with.
+   *
+   * @param {Object} [list]
+   *        The child object with inheritance done manually for ie8.
+   *
+   * @abstract
+   */
+  function TrackList() {
+    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    var _ret;
+
+    var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
+
+    _classCallCheck(this, TrackList);
+
+    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));
+
+    if (!list) {
+      list = _this; // eslint-disable-line
+      if (browser.IS_IE8) {
+        list = _document2['default'].createElement('custom');
+        for (var prop in TrackList.prototype) {
+          if (prop !== 'constructor') {
+            list[prop] = TrackList.prototype[prop];
+          }
+        }
+      }
+    }
+
+    list.tracks_ = [];
+
+    /**
+     * @member {number} length
+     *         The current number of `Track`s in the this Trackist.
+     */
+    Object.defineProperty(list, 'length', {
+      get: function get() {
+        return this.tracks_.length;
+      }
+    });
+
+    for (var i = 0; i < tracks.length; i++) {
+      list.addTrack_(tracks[i]);
+    }
+
+    // must return the object, as for ie8 it will not be this
+    // but a reference to a document object
+    return _ret = list, _possibleConstructorReturn(_this, _ret);
+  }
+
+  /**
+   * Add a {@link Track} to the `TrackList`
+   *
+   * @param {Track} track
+   *        The audio, video, or text track to add to the list.
+   *
+   * @fires TrackList#addtrack
+   * @private
+   */
+
+
+  TrackList.prototype.addTrack_ = function addTrack_(track) {
+    var index = this.tracks_.length;
+
+    if (!('' + index in this)) {
+      Object.defineProperty(this, index, {
+        get: function get() {
+          return this.tracks_[index];
+        }
+      });
+    }
+
+    // Do not add duplicate tracks
+    if (this.tracks_.indexOf(track) === -1) {
+      this.tracks_.push(track);
+      /**
+       * Triggered when a track is added to a track list.
+       *
+       * @event TrackList#addtrack
+       * @type {EventTarget~Event}
+       * @property {Track} track
+       *           A reference to track that was added.
+       */
+      this.trigger({
+        track: track,
+        type: 'addtrack'
+      });
+    }
+  };
+
+  /**
+   * Remove a {@link Track} from the `TrackList`
+   *
+   * @param {Track} track
+   *        The audio, video, or text track to remove from the list.
+   *
+   * @fires TrackList#removetrack
+   * @private
+   */
+
+
+  TrackList.prototype.removeTrack_ = function removeTrack_(rtrack) {
+    var track = void 0;
+
+    for (var i = 0, l = this.length; i < l; i++) {
+      if (this[i] === rtrack) {
+        track = this[i];
+        if (track.off) {
+          track.off();
+        }
+
+        this.tracks_.splice(i, 1);
+
+        break;
+      }
+    }
+
+    if (!track) {
+      return;
+    }
+
+    /**
+     * Triggered when a track is removed from track list.
+     *
+     * @event TrackList#removetrack
+     * @type {EventTarget~Event}
+     * @property {Track} track
+     *           A reference to track that was removed.
+     */
+    this.trigger({
+      track: track,
+      type: 'removetrack'
+    });
+  };
+
+  /**
+   * Get a Track from the TrackList by a tracks id
+   *
+   * @param {String} id - the id of the track to get
+   * @method getTrackById
+   * @return {Track}
+   * @private
+   */
+
+
+  TrackList.prototype.getTrackById = function getTrackById(id) {
+    var result = null;
+
+    for (var i = 0, l = this.length; i < l; i++) {
+      var track = this[i];
+
+      if (track.id === id) {
+        result = track;
+        break;
+      }
+    }
+
+    return result;
+  };
+
+  return TrackList;
+}(_eventTarget2['default']);
+
+/**
+ * Triggered when a different track is selected/enabled.
+ *
+ * @event TrackList#change
+ * @type {EventTarget~Event}
+ */
+
+/**
+ * Events that can be called with on + eventName. See {@link EventHandler}.
+ *
+ * @property
+ * @private
+ */
+
+
+TrackList.prototype.allowedEvents_ = {
+  change: 'change',
+  addtrack: 'addtrack',
+  removetrack: 'removetrack'
+};
+
+// emulate attribute EventHandler support to allow for feature detection
+for (var event in TrackList.prototype.allowedEvents_) {
+  TrackList.prototype['on' + event] = null;
+}
+
+exports['default'] = TrackList;
+
+},{"42":42,"78":78,"94":94}],75:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _guid = _dereq_(85);
+
+var Guid = _interopRequireWildcard(_guid);
+
+var _eventTarget = _dereq_(42);
+
+var _eventTarget2 = _interopRequireDefault(_eventTarget);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * A Track class that contains all of the common functionality for {@link AudioTrack},
+ * {@link VideoTrack}, and {@link TextTrack}.
+ *
+ * > Note: This class should not be used directly
+ *
+ * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
+ * @extends EventTarget
+ * @abstract
+ */
+var Track = function (_EventTarget) {
+  _inherits(Track, _EventTarget);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Object} [options={}]
+   *        Object of option names and values
+   *
+   * @param {string} [options.kind='']
+   *        A valid kind for the track type you are creating.
+   *
+   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+   *        A unique id for this AudioTrack.
+   *
+   * @param {string} [options.label='']
+   *        The menu label for this track.
+   *
+   * @param {string} [options.language='']
+   *        A valid two character language code.
+   *
+   * @abstract
+   */
+  function Track() {
+    var _ret;
+
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+    _classCallCheck(this, Track);
+
+    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));
+
+    var track = _this; // eslint-disable-line
+
+    if (browser.IS_IE8) {
+      track = _document2['default'].createElement('custom');
+      for (var prop in Track.prototype) {
+        if (prop !== 'constructor') {
+          track[prop] = Track.prototype[prop];
+        }
+      }
+    }
+
+    var trackProps = {
+      id: options.id || 'vjs_track_' + Guid.newGUID(),
+      kind: options.kind || '',
+      label: options.label || '',
+      language: options.language || ''
+    };
+
+    /**
+     * @member {string} id
+     *         The id of this track. Cannot be changed after creation.
+     *
+     * @readonly
+     */
+
+    /**
+     * @member {string} kind
+     *         The kind of track that this is. Cannot be changed after creation.
+     *
+     * @readonly
+     */
+
+    /**
+     * @member {string} label
+     *         The label of this track. Cannot be changed after creation.
+     *
+     * @readonly
+     */
+
+    /**
+     * @member {string} language
+     *         The two letter language code for this track. Cannot be changed after
+     *         creation.
+     *
+     * @readonly
+     */
+
+    var _loop = function _loop(key) {
+      Object.defineProperty(track, key, {
+        get: function get() {
+          return trackProps[key];
+        },
+        set: function set() {}
+      });
+    };
+
+    for (var key in trackProps) {
+      _loop(key);
+    }
+
+    return _ret = track, _possibleConstructorReturn(_this, _ret);
+  }
+
+  return Track;
+}(_eventTarget2['default']);
+
+exports['default'] = Track;
+
+},{"42":42,"78":78,"85":85,"94":94}],76:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackList = _dereq_(74);
+
+var _trackList2 = _interopRequireDefault(_trackList);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file video-track-list.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Un-select all other {@link VideoTrack}s that are selected.
+ *
+ * @param {VideoTrackList} list
+ *        list to work on
+ *
+ * @param {VideoTrack} track
+ *        The track to skip
+ *
+ * @private
+ */
+var disableOthers = function disableOthers(list, track) {
+  for (var i = 0; i < list.length; i++) {
+    if (track.id === list[i].id) {
+      continue;
+    }
+    // another video track is enabled, disable it
+    list[i].selected = false;
+  }
+};
+
+/**
+ * The current list of {@link VideoTrack} for a video.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
+ * @extends TrackList
+ */
+
+var VideoTrackList = function (_TrackList) {
+  _inherits(VideoTrackList, _TrackList);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {VideoTrack[]} [tracks=[]]
+   *        A list of `VideoTrack` to instantiate the list with.
+   */
+  function VideoTrackList() {
+    var _this, _ret;
+
+    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+    _classCallCheck(this, VideoTrackList);
+
+    var list = void 0;
+
+    // make sure only 1 track is enabled
+    // sorted from last index to first index
+    for (var i = tracks.length - 1; i >= 0; i--) {
+      if (tracks[i].selected) {
+        disableOthers(tracks, tracks[i]);
+        break;
+      }
+    }
+
+    // IE8 forces us to implement inheritance ourselves
+    // as it does not support Object.defineProperty properly
+    if (browser.IS_IE8) {
+      list = _document2['default'].createElement('custom');
+      for (var prop in _trackList2['default'].prototype) {
+        if (prop !== 'constructor') {
+          list[prop] = _trackList2['default'].prototype[prop];
+        }
+      }
+      for (var _prop in VideoTrackList.prototype) {
+        if (_prop !== 'constructor') {
+          list[_prop] = VideoTrackList.prototype[_prop];
+        }
+      }
+    }
+
+    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+    list.changing_ = false;
+
+    /**
+     * @member {number} VideoTrackList#selectedIndex
+     *         The current index of the selected {@link VideoTrack`}.
+     */
+    Object.defineProperty(list, 'selectedIndex', {
+      get: function get() {
+        for (var _i = 0; _i < this.length; _i++) {
+          if (this[_i].selected) {
+            return _i;
+          }
+        }
+        return -1;
+      },
+      set: function set() {}
+    });
+
+    return _ret = list, _possibleConstructorReturn(_this, _ret);
+  }
+
+  /**
+   * Add a {@link VideoTrack} to the `VideoTrackList`.
+   *
+   * @param {VideoTrack} track
+   *        The VideoTrack to add to the list
+   *
+   * @fires TrackList#addtrack
+   * @private
+   */
+
+
+  VideoTrackList.prototype.addTrack_ = function addTrack_(track) {
+    var _this2 = this;
+
+    if (track.selected) {
+      disableOthers(this, track);
+    }
+
+    _TrackList.prototype.addTrack_.call(this, track);
+    // native tracks don't have this
+    if (!track.addEventListener) {
+      return;
+    }
+
+    /**
+     * @listens VideoTrack#selectedchange
+     * @fires TrackList#change
+     */
+    track.addEventListener('selectedchange', function () {
+      if (_this2.changing_) {
+        return;
+      }
+      _this2.changing_ = true;
+      disableOthers(_this2, track);
+      _this2.changing_ = false;
+      _this2.trigger('change');
+    });
+  };
+
+  /**
+   * Add a {@link VideoTrack} to the `VideoTrackList`.
+   *
+   * @param {VideoTrack} track
+   *        The VideoTrack to add to the list
+   *
+   * @fires TrackList#addtrack
+   */
+
+
+  VideoTrackList.prototype.addTrack = function addTrack(track) {
+    this.addTrack_(track);
+  };
+
+  /**
+   * Remove a {@link VideoTrack} to the `VideoTrackList`.
+   *
+   * @param {VideoTrack} track
+   *        The VideoTrack to remove from the list.
+   *
+   * @fires TrackList#removetrack
+   */
+
+
+  VideoTrackList.prototype.removeTrack = function removeTrack(track) {
+    _TrackList.prototype.removeTrack_.call(this, track);
+  };
+
+  return VideoTrackList;
+}(_trackList2['default']);
+
+exports['default'] = VideoTrackList;
+
+},{"74":74,"78":78,"94":94}],77:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _trackEnums = _dereq_(73);
+
+var _track = _dereq_(75);
+
+var _track2 = _interopRequireDefault(_track);
+
+var _mergeOptions = _dereq_(87);
+
+var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
+
+/**
+ * A representation of a single `VideoTrack`.
+ *
+ * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
+ * @extends Track
+ */
+var VideoTrack = function (_Track) {
+  _inherits(VideoTrack, _Track);
+
+  /**
+   * Create an instance of this class.
+   *
+   * @param {Object} [options={}]
+   *        Object of option names and values
+   *
+   * @param {string} [options.kind='']
+   *        A valid {@link VideoTrack~Kind}
+   *
+   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+   *        A unique id for this AudioTrack.
+   *
+   * @param {string} [options.label='']
+   *        The menu label for this track.
+   *
+   * @param {string} [options.language='']
+   *        A valid two character language code.
+   *
+   * @param {boolean} [options.selected]
+   *        If this track is the one that is currently playing.
+   */
+  function VideoTrack() {
+    var _this, _ret;
+
+    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+    _classCallCheck(this, VideoTrack);
+
+    var settings = (0, _mergeOptions2['default'])(options, {
+      kind: _trackEnums.VideoTrackKind[options.kind] || ''
+    });
+
+    // on IE8 this will be a document element
+    // for every other browser this will be a normal object
+    var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+    var selected = false;
+
+    if (browser.IS_IE8) {
+      for (var prop in VideoTrack.prototype) {
+        if (prop !== 'constructor') {
+          track[prop] = VideoTrack.prototype[prop];
+        }
+      }
+    }
+
+    /**
+     * @member {boolean} selected
+     *         If this `VideoTrack` is selected or not. When setting this will
+     *         fire {@link VideoTrack#selectedchange} if the state of selected changed.
+     *
+     * @fires VideoTrack#selectedchange
+     */
+    Object.defineProperty(track, 'selected', {
+      get: function get() {
+        return selected;
+      },
+      set: function set(newSelected) {
+        // an invalid or unchanged value
+        if (typeof newSelected !== 'boolean' || newSelected === selected) {
+          return;
+        }
+        selected = newSelected;
+
+        /**
+         * An event that fires when selected changes on this track. This allows
+         * the VideoTrackList that holds this track to act accordingly.
+         *
+         * > Note: This is not part of the spec! Native tracks will do
+         *         this internally without an event.
+         *
+         * @event VideoTrack#selectedchange
+         * @type {EventTarget~Event}
+         */
+        this.trigger('selectedchange');
+      }
+    });
+
+    // if the user sets this track to selected then
+    // set selected to that true value otherwise
+    // we keep it false
+    if (settings.selected) {
+      track.selected = settings.selected;
+    }
+
+    return _ret = track, _possibleConstructorReturn(_this, _ret);
+  }
+
+  return VideoTrack;
+}(_track2['default']);
+
+exports['default'] = VideoTrack;
+
+},{"73":73,"75":75,"78":78,"87":87}],78:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.BACKGROUND_SIZE_SUPPORTED = exports.TOUCH_ENABLED = exports.IS_ANY_SAFARI = exports.IS_SAFARI = exports.IE_VERSION = exports.IS_IE8 = exports.IS_CHROME = exports.IS_EDGE = exports.IS_FIREFOX = exports.IS_NATIVE_ANDROID = exports.IS_OLD_ANDROID = exports.ANDROID_VERSION = exports.IS_ANDROID = exports.IOS_VERSION = exports.IS_IOS = exports.IS_IPOD = exports.IS_IPHONE = exports.IS_IPAD = undefined;
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * @file browser.js
+ * @module browser
+ */
+var USER_AGENT = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';
+var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
+var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
+
+/*
+ * Device is an iPhone
+ *
+ * @type {Boolean}
+ * @constant
+ * @private
+ */
+var IS_IPAD = exports.IS_IPAD = /iPad/i.test(USER_AGENT);
+
+// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
+// to identify iPhones, we need to exclude iPads.
+// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
+var IS_IPHONE = exports.IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
+var IS_IPOD = exports.IS_IPOD = /iPod/i.test(USER_AGENT);
+var IS_IOS = exports.IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
+
+var IOS_VERSION = exports.IOS_VERSION = function () {
+  var match = USER_AGENT.match(/OS (\d+)_/i);
+
+  if (match && match[1]) {
+    return match[1];
+  }
+  return null;
+}();
+
+var IS_ANDROID = exports.IS_ANDROID = /Android/i.test(USER_AGENT);
+var ANDROID_VERSION = exports.ANDROID_VERSION = function () {
+  // This matches Android Major.Minor.Patch versions
+  // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
+  var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
+
+  if (!match) {
+    return null;
+  }
+
+  var major = match[1] && parseFloat(match[1]);
+  var minor = match[2] && parseFloat(match[2]);
+
+  if (major && minor) {
+    return parseFloat(match[1] + '.' + match[2]);
+  } else if (major) {
+    return major;
+  }
+  return null;
+}();
+
+// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
+var IS_OLD_ANDROID = exports.IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
+var IS_NATIVE_ANDROID = exports.IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
+
+var IS_FIREFOX = exports.IS_FIREFOX = /Firefox/i.test(USER_AGENT);
+var IS_EDGE = exports.IS_EDGE = /Edge/i.test(USER_AGENT);
+var IS_CHROME = exports.IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT);
+var IS_IE8 = exports.IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
+var IE_VERSION = exports.IE_VERSION = function (result) {
+  return result && parseFloat(result[1]);
+}(/MSIE\s(\d+)\.\d/.exec(USER_AGENT));
+
+var IS_SAFARI = exports.IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
+var IS_ANY_SAFARI = exports.IS_ANY_SAFARI = IS_SAFARI || IS_IOS;
+
+var TOUCH_ENABLED = exports.TOUCH_ENABLED = !!('ontouchstart' in _window2['default'] || _window2['default'].DocumentTouch && _document2['default'] instanceof _window2['default'].DocumentTouch);
+var BACKGROUND_SIZE_SUPPORTED = exports.BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in _document2['default'].createElement('video').style;
+
+},{"94":94,"95":95}],79:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.bufferedPercent = bufferedPercent;
+
+var _timeRanges = _dereq_(90);
+
+/**
+ * Compute the percentage of the media that has been buffered.
+ *
+ * @param {TimeRange} buffered
+ *        The current `TimeRange` object representing buffered time ranges
+ *
+ * @param {number} duration
+ *        Total duration of the media
+ *
+ * @return {number}
+ *         Percent buffered of the total duration in decimal form.
+ */
+function bufferedPercent(buffered, duration) {
+  var bufferedDuration = 0;
+  var start = void 0;
+  var end = void 0;
+
+  if (!duration) {
+    return 0;
+  }
+
+  if (!buffered || !buffered.length) {
+    buffered = (0, _timeRanges.createTimeRange)(0, 0);
+  }
+
+  for (var i = 0; i < buffered.length; i++) {
+    start = buffered.start(i);
+    end = buffered.end(i);
+
+    // buffered end can be bigger than duration by a very small fraction
+    if (end > duration) {
+      end = duration;
+    }
+
+    bufferedDuration += end - start;
+  }
+
+  return bufferedDuration / duration;
+} /**
+   * @file buffer.js
+   * @module buffer
+   */
+
+},{"90":90}],80:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports['default'] = computedStyle;
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * A safe getComputedStyle with an IE8 fallback.
+ *
+ * This is needed because in Firefox, if the player is loaded in an iframe with
+ * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
+ * make sure  that the player doesn't break in these cases.
+ *
+ * @param {Element} el
+ *        The element you want the computed style of
+ *
+ * @param {string} prop
+ *        The property name you want
+ *
+ * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
+ */
+function computedStyle(el, prop) {
+  if (!el || !prop) {
+    return '';
+  }
+
+  if (typeof _window2['default'].getComputedStyle === 'function') {
+    var cs = _window2['default'].getComputedStyle(el);
+
+    return cs ? cs[prop] : '';
+  }
+
+  return el.currentStyle[prop] || '';
+} /**
+   * @file computed-style.js
+   * @module computed-style
+   */
+
+},{"95":95}],81:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.$$ = exports.$ = undefined;
+
+var _templateObject = _taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);
+
+exports.isEl = isEl;
+exports.getEl = getEl;
+exports.createEl = createEl;
+exports.textContent = textContent;
+exports.insertElFirst = insertElFirst;
+exports.getElData = getElData;
+exports.hasElData = hasElData;
+exports.removeElData = removeElData;
+exports.hasElClass = hasElClass;
+exports.addElClass = addElClass;
+exports.removeElClass = removeElClass;
+exports.toggleElClass = toggleElClass;
+exports.setElAttributes = setElAttributes;
+exports.getElAttributes = getElAttributes;
+exports.getAttribute = getAttribute;
+exports.setAttribute = setAttribute;
+exports.removeAttribute = removeAttribute;
+exports.blockTextSelection = blockTextSelection;
+exports.unblockTextSelection = unblockTextSelection;
+exports.findElPosition = findElPosition;
+exports.getPointerPosition = getPointerPosition;
+exports.isTextNode = isTextNode;
+exports.emptyEl = emptyEl;
+exports.normalizeContent = normalizeContent;
+exports.appendContent = appendContent;
+exports.insertContent = insertContent;
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _guid = _dereq_(85);
+
+var Guid = _interopRequireWildcard(_guid);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _tsml = _dereq_(98);
+
+var _tsml2 = _interopRequireDefault(_tsml);
+
+var _obj = _dereq_(88);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } /**
+                                                                                           * @file dom.js
+                                                                                           * @module dom
+                                                                                           */
+
+
+/**
+ * Detect if a value is a string with any non-whitespace characters.
+ *
+ * @param {string} str
+ *        The string to check
+ *
+ * @return {boolean}
+ *         - True if the string is non-blank
+ *         - False otherwise
+ *
+ */
+function isNonBlankString(str) {
+  return typeof str === 'string' && /\S/.test(str);
+}
+
+/**
+ * Throws an error if the passed string has whitespace. This is used by
+ * class methods to be relatively consistent with the classList API.
+ *
+ * @param {string} str
+ *         The string to check for whitespace.
+ *
+ * @throws {Error}
+ *         Throws an error if there is whitespace in the string.
+ *
+ */
+function throwIfWhitespace(str) {
+  if (/\s/.test(str)) {
+    throw new Error('class has illegal whitespace characters');
+  }
+}
+
+/**
+ * Produce a regular expression for matching a className within an elements className.
+ *
+ * @param {string} className
+ *         The className to generate the RegExp for.
+ *
+ * @return {RegExp}
+ *         The RegExp that will check for a specific `className` in an elements
+ *         className.
+ */
+function classRegExp(className) {
+  return new RegExp('(^|\\s)' + className + '($|\\s)');
+}
+
+/**
+ * Determines, via duck typing, whether or not a value is a DOM element.
+ *
+ * @param {Mixed} value
+ *        The thing to check
+ *
+ * @return {boolean}
+ *         - True if it is a DOM element
+ *         - False otherwise
+ */
+function isEl(value) {
+  return (0, _obj.isObject)(value) && value.nodeType === 1;
+}
+
+/**
+ * Creates functions to query the DOM using a given method.
+ *
+ * @param {string} method
+ *         The method to create the query with.
+ *
+ * @return {Function}
+ *         The query method
+ */
+function createQuerier(method) {
+  return function (selector, context) {
+    if (!isNonBlankString(selector)) {
+      return _document2['default'][method](null);
+    }
+    if (isNonBlankString(context)) {
+      context = _document2['default'].querySelector(context);
+    }
+
+    var ctx = isEl(context) ? context : _document2['default'];
+
+    return ctx[method] && ctx[method](selector);
+  };
+}
+
+/**
+ * Shorthand for document.getElementById()
+ * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
+ *
+ * @param {string} id
+ *         The id of the element to get
+ *
+ * @return {Element|null}
+ *         Element with supplied ID or null if there wasn't one.
+ */
+function getEl(id) {
+  if (id.indexOf('#') === 0) {
+    id = id.slice(1);
+  }
+
+  return _document2['default'].getElementById(id);
+}
+
+/**
+ * Creates an element and applies properties.
+ *
+ * @param {string} [tagName='div']
+ *         Name of tag to be created.
+ *
+ * @param {Object} [properties={}]
+ *         Element properties to be applied.
+ *
+ * @param {Object} [attributes={}]
+ *         Element attributes to be applied.
+ *
+ * @param {String|Element|TextNode|Array|Function} [content]
+ *         Contents for the element (see: {@link dom:normalizeContent})
+ *
+ * @return {Element}
+ *         The element that was created.
+ */
+function createEl() {
+  var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
+  var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+  var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+  var content = arguments[3];
+
+  var el = _document2['default'].createElement(tagName);
+
+  Object.getOwnPropertyNames(properties).forEach(function (propName) {
+    var val = properties[propName];
+
+    // See #2176
+    // We originally were accepting both properties and attributes in the
+    // same object, but that doesn't work so well.
+    if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
+      _log2['default'].warn((0, _tsml2['default'])(_templateObject, propName, val));
+      el.setAttribute(propName, val);
+
+      // Handle textContent since it's not supported everywhere and we have a
+      // method for it.
+    } else if (propName === 'textContent') {
+      textContent(el, val);
+    } else {
+      el[propName] = val;
+    }
+  });
+
+  Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+    el.setAttribute(attrName, attributes[attrName]);
+  });
+
+  if (content) {
+    appendContent(el, content);
+  }
+
+  return el;
+}
+
+/**
+ * Injects text into an element, replacing any existing contents entirely.
+ *
+ * @param {Element} el
+ *        The element to add text content into
+ *
+ * @param {string} text
+ *        The text content to add.
+ *
+ * @return {Element}
+ *         The element with added text content.
+ */
+function textContent(el, text) {
+  if (typeof el.textContent === 'undefined') {
+    el.innerText = text;
+  } else {
+    el.textContent = text;
+  }
+  return el;
+}
+
+/**
+ * Insert an element as the first child node of another
+ *
+ * @param {Element} child
+ *        Element to insert
+ *
+ * @param {Element} parent
+ *        Element to insert child into
+ *
+ */
+function insertElFirst(child, parent) {
+  if (parent.firstChild) {
+    parent.insertBefore(child, parent.firstChild);
+  } else {
+    parent.appendChild(child);
+  }
+}
+
+/**
+ * Element Data Store. Allows for binding data to an element without putting it directly on the element.
+ * Ex. Event listeners are stored here.
+ * (also from jsninja.com, slightly modified and updated for closure compiler)
+ *
+ * @type {Object}
+ * @private
+ */
+var elData = {};
+
+/*
+ * Unique attribute name to store an element's guid in
+ *
+ * @type {string}
+ * @constant
+ * @private
+ */
+var elIdAttr = 'vdata' + new Date().getTime();
+
+/**
+ * Returns the cache object where data for an element is stored
+ *
+ * @param {Element} el
+ *        Element to store data for.
+ *
+ * @return {Object}
+ *         The cache object for that el that was passed in.
+ */
+function getElData(el) {
+  var id = el[elIdAttr];
+
+  if (!id) {
+    id = el[elIdAttr] = Guid.newGUID();
+  }
+
+  if (!elData[id]) {
+    elData[id] = {};
+  }
+
+  return elData[id];
+}
+
+/**
+ * Returns whether or not an element has cached data
+ *
+ * @param {Element} el
+ *        Check if this element has cached data.
+ *
+ * @return {boolean}
+ *         - True if the DOM element has cached data.
+ *         - False otherwise.
+ */
+function hasElData(el) {
+  var id = el[elIdAttr];
+
+  if (!id) {
+    return false;
+  }
+
+  return !!Object.getOwnPropertyNames(elData[id]).length;
+}
+
+/**
+ * Delete data for the element from the cache and the guid attr from getElementById
+ *
+ * @param {Element} el
+ *        Remove cached data for this element.
+ */
+function removeElData(el) {
+  var id = el[elIdAttr];
+
+  if (!id) {
+    return;
+  }
+
+  // Remove all stored data
+  delete elData[id];
+
+  // Remove the elIdAttr property from the DOM node
+  try {
+    delete el[elIdAttr];
+  } catch (e) {
+    if (el.removeAttribute) {
+      el.removeAttribute(elIdAttr);
+    } else {
+      // IE doesn't appear to support removeAttribute on the document element
+      el[elIdAttr] = null;
+    }
+  }
+}
+
+/**
+ * Check if an element has a CSS class
+ *
+ * @param {Element} element
+ *        Element to check
+ *
+ * @param {string} classToCheck
+ *        Class name to check for
+ *
+ * @return {boolean}
+ *         - True if the element had the class
+ *         - False otherwise.
+ *
+ * @throws {Error}
+ *         Throws an error if `classToCheck` has white space.
+ */
+function hasElClass(element, classToCheck) {
+  throwIfWhitespace(classToCheck);
+  if (element.classList) {
+    return element.classList.contains(classToCheck);
+  }
+  return classRegExp(classToCheck).test(element.className);
+}
+
+/**
+ * Add a CSS class name to an element
+ *
+ * @param {Element} element
+ *        Element to add class name to.
+ *
+ * @param {string} classToAdd
+ *        Class name to add.
+ *
+ * @return {Element}
+ *         The dom element with the added class name.
+ */
+function addElClass(element, classToAdd) {
+  if (element.classList) {
+    element.classList.add(classToAdd);
+
+    // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
+    // in the case of classList not being supported.
+  } else if (!hasElClass(element, classToAdd)) {
+    element.className = (element.className + ' ' + classToAdd).trim();
+  }
+
+  return element;
+}
+
+/**
+ * Remove a CSS class name from an element
+ *
+ * @param {Element} element
+ *        Element to remove a class name from.
+ *
+ * @param {string} classToRemove
+ *        Class name to remove
+ *
+ * @return {Element}
+ *         The dom element with class name removed.
+ */
+function removeElClass(element, classToRemove) {
+  if (element.classList) {
+    element.classList.remove(classToRemove);
+  } else {
+    throwIfWhitespace(classToRemove);
+    element.className = element.className.split(/\s+/).filter(function (c) {
+      return c !== classToRemove;
+    }).join(' ');
+  }
+
+  return element;
+}
+
+/**
+ * The callback definition for toggleElClass.
+ *
+ * @callback Dom~PredicateCallback
+ * @param {Element} element
+ *        The DOM element of the Component.
+ *
+ * @param {string} classToToggle
+ *        The `className` that wants to be toggled
+ *
+ * @return {boolean|undefined}
+ *         - If true the `classToToggle` will get added to `element`.
+ *         - If false the `classToToggle` will get removed from `element`.
+ *         - If undefined this callback will be ignored
+ */
+
+/**
+ * Adds or removes a CSS class name on an element depending on an optional
+ * condition or the presence/absence of the class name.
+ *
+ * @param {Element} element
+ *        The element to toggle a class name on.
+ *
+ * @param {string} classToToggle
+ *        The class that should be toggled
+ *
+ * @param {boolean|PredicateCallback} [predicate]
+ *        See the return value for {@link Dom~PredicateCallback}
+ *
+ * @return {Element}
+ *         The element with a class that has been toggled.
+ */
+function toggleElClass(element, classToToggle, predicate) {
+
+  // This CANNOT use `classList` internally because IE does not support the
+  // second parameter to the `classList.toggle()` method! Which is fine because
+  // `classList` will be used by the add/remove functions.
+  var has = hasElClass(element, classToToggle);
+
+  if (typeof predicate === 'function') {
+    predicate = predicate(element, classToToggle);
+  }
+
+  if (typeof predicate !== 'boolean') {
+    predicate = !has;
+  }
+
+  // If the necessary class operation matches the current state of the
+  // element, no action is required.
+  if (predicate === has) {
+    return;
+  }
+
+  if (predicate) {
+    addElClass(element, classToToggle);
+  } else {
+    removeElClass(element, classToToggle);
+  }
+
+  return element;
+}
+
+/**
+ * Apply attributes to an HTML element.
+ *
+ * @param {Element} el
+ *        Element to add attributes to.
+ *
+ * @param {Object} [attributes]
+ *        Attributes to be applied.
+ */
+function setElAttributes(el, attributes) {
+  Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+    var attrValue = attributes[attrName];
+
+    if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
+      el.removeAttribute(attrName);
+    } else {
+      el.setAttribute(attrName, attrValue === true ? '' : attrValue);
+    }
+  });
+}
+
+/**
+ * Get an element's attribute values, as defined on the HTML tag
+ * Attributes are not the same as properties. They're defined on the tag
+ * or with setAttribute (which shouldn't be used with HTML)
+ * This will return true or false for boolean attributes.
+ *
+ * @param {Element} tag
+ *        Element from which to get tag attributes.
+ *
+ * @return {Object}
+ *         All attributes of the element.
+ */
+function getElAttributes(tag) {
+  var obj = {};
+
+  // known boolean attributes
+  // we can check for matching boolean properties, but older browsers
+  // won't know about HTML5 boolean attributes that we still read from
+  var knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ',';
+
+  if (tag && tag.attributes && tag.attributes.length > 0) {
+    var attrs = tag.attributes;
+
+    for (var i = attrs.length - 1; i >= 0; i--) {
+      var attrName = attrs[i].name;
+      var attrVal = attrs[i].value;
+
+      // check for known booleans
+      // the matching element property will return a value for typeof
+      if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
+        // the value of an included boolean attribute is typically an empty
+        // string ('') which would equal false if we just check for a false value.
+        // we also don't want support bad code like autoplay='false'
+        attrVal = attrVal !== null ? true : false;
+      }
+
+      obj[attrName] = attrVal;
+    }
+  }
+
+  return obj;
+}
+
+/**
+ * Get the value of an element's attribute
+ *
+ * @param {Element} el
+ *        A DOM element
+ *
+ * @param {string} attribute
+ *        Attribute to get the value of
+ *
+ * @return {string}
+ *         value of the attribute
+ */
+function getAttribute(el, attribute) {
+  return el.getAttribute(attribute);
+}
+
+/**
+ * Set the value of an element's attribute
+ *
+ * @param {Element} el
+ *        A DOM element
+ *
+ * @param {string} attribute
+ *        Attribute to set
+ *
+ * @param {string} value
+ *        Value to set the attribute to
+ */
+function setAttribute(el, attribute, value) {
+  el.setAttribute(attribute, value);
+}
+
+/**
+ * Remove an element's attribute
+ *
+ * @param {Element} el
+ *        A DOM element
+ *
+ * @param {string} attribute
+ *        Attribute to remove
+ */
+function removeAttribute(el, attribute) {
+  el.removeAttribute(attribute);
+}
+
+/**
+ * Attempt to block the ability to select text while dragging controls
+ */
+function blockTextSelection() {
+  _document2['default'].body.focus();
+  _document2['default'].onselectstart = function () {
+    return false;
+  };
+}
+
+/**
+ * Turn off text selection blocking
+ */
+function unblockTextSelection() {
+  _document2['default'].onselectstart = function () {
+    return true;
+  };
+}
+
+/**
+ * The postion of a DOM element on the page.
+ *
+ * @typedef {Object} Dom~Position
+ *
+ * @property {number} left
+ *           Pixels to the left
+ *
+ * @property {number} top
+ *           Pixels on top
+ */
+
+/**
+ * Offset Left.
+ * getBoundingClientRect technique from
+ * John Resig
+ *
+ * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
+ *
+ * @param {Element} el
+ *        Element from which to get offset
+ *
+ * @return {Dom~Position}
+ *         The position of the element that was passed in.
+ */
+function findElPosition(el) {
+  var box = void 0;
+
+  if (el.getBoundingClientRect && el.parentNode) {
+    box = el.getBoundingClientRect();
+  }
+
+  if (!box) {
+    return {
+      left: 0,
+      top: 0
+    };
+  }
+
+  var docEl = _document2['default'].documentElement;
+  var body = _document2['default'].body;
+
+  var clientLeft = docEl.clientLeft || body.clientLeft || 0;
+  var scrollLeft = _window2['default'].pageXOffset || body.scrollLeft;
+  var left = box.left + scrollLeft - clientLeft;
+
+  var clientTop = docEl.clientTop || body.clientTop || 0;
+  var scrollTop = _window2['default'].pageYOffset || body.scrollTop;
+  var top = box.top + scrollTop - clientTop;
+
+  // Android sometimes returns slightly off decimal values, so need to round
+  return {
+    left: Math.round(left),
+    top: Math.round(top)
+  };
+}
+
+/**
+ * x and y coordinates for a dom element or mouse pointer
+ *
+ * @typedef {Object} Dom~Coordinates
+ *
+ * @property {number} x
+ *           x coordinate in pixels
+ *
+ * @property {number} y
+ *           y coordinate in pixels
+ */
+
+/**
+ * Get pointer position in element
+ * Returns an object with x and y coordinates.
+ * The base on the coordinates are the bottom left of the element.
+ *
+ * @param {Element} el
+ *        Element on which to get the pointer position on
+ *
+ * @param {EventTarget~Event} event
+ *        Event object
+ *
+ * @return {Dom~Coordinates}
+ *         A Coordinates object corresponding to the mouse position.
+ *
+ */
+function getPointerPosition(el, event) {
+  var position = {};
+  var box = findElPosition(el);
+  var boxW = el.offsetWidth;
+  var boxH = el.offsetHeight;
+
+  var boxY = box.top;
+  var boxX = box.left;
+  var pageY = event.pageY;
+  var pageX = event.pageX;
+
+  if (event.changedTouches) {
+    pageX = event.changedTouches[0].pageX;
+    pageY = event.changedTouches[0].pageY;
+  }
+
+  position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
+  position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));
+
+  return position;
+}
+
+/**
+ * Determines, via duck typing, whether or not a value is a text node.
+ *
+ * @param {Mixed} value
+ *        Check if this value is a text node.
+ *
+ * @return {boolean}
+ *         - True if it is a text node
+ *         - False otherwise
+ */
+function isTextNode(value) {
+  return (0, _obj.isObject)(value) && value.nodeType === 3;
+}
+
+/**
+ * Empties the contents of an element.
+ *
+ * @param {Element} el
+ *        The element to empty children from
+ *
+ * @return {Element}
+ *         The element with no children
+ */
+function emptyEl(el) {
+  while (el.firstChild) {
+    el.removeChild(el.firstChild);
+  }
+  return el;
+}
+
+/**
+ * Normalizes content for eventual insertion into the DOM.
+ *
+ * This allows a wide range of content definition methods, but protects
+ * from falling into the trap of simply writing to `innerHTML`, which is
+ * an XSS concern.
+ *
+ * The content for an element can be passed in multiple types and
+ * combinations, whose behavior is as follows:
+ *
+ * @param {String|Element|TextNode|Array|Function} content
+ *        - String: Normalized into a text node.
+ *        - Element/TextNode: Passed through.
+ *        - Array: A one-dimensional array of strings, elements, nodes, or functions
+ *          (which return single strings, elements, or nodes).
+ *        - Function: If the sole argument, is expected to produce a string, element,
+ *          node, or array as defined above.
+ *
+ * @return {Array}
+ *         All of the content that was passed in normalized.
+ */
+function normalizeContent(content) {
+
+  // First, invoke content if it is a function. If it produces an array,
+  // that needs to happen before normalization.
+  if (typeof content === 'function') {
+    content = content();
+  }
+
+  // Next up, normalize to an array, so one or many items can be normalized,
+  // filtered, and returned.
+  return (Array.isArray(content) ? content : [content]).map(function (value) {
+
+    // First, invoke value if it is a function to produce a new value,
+    // which will be subsequently normalized to a Node of some kind.
+    if (typeof value === 'function') {
+      value = value();
+    }
+
+    if (isEl(value) || isTextNode(value)) {
+      return value;
+    }
+
+    if (typeof value === 'string' && /\S/.test(value)) {
+      return _document2['default'].createTextNode(value);
+    }
+  }).filter(function (value) {
+    return value;
+  });
+}
+
+/**
+ * Normalizes and appends content to an element.
+ *
+ * @param {Element} el
+ *        Element to append normalized content to.
+ *
+ *
+ * @param {String|Element|TextNode|Array|Function} content
+ *        See the `content` argument of {@link dom:normalizeContent}
+ *
+ * @return {Element}
+ *         The element with appended normalized content.
+ */
+function appendContent(el, content) {
+  normalizeContent(content).forEach(function (node) {
+    return el.appendChild(node);
+  });
+  return el;
+}
+
+/**
+ * Normalizes and inserts content into an element; this is identical to
+ * `appendContent()`, except it empties the element first.
+ *
+ * @param {Element} el
+ *        Element to insert normalized content into.
+ *
+ * @param {String|Element|TextNode|Array|Function} content
+ *        See the `content` argument of {@link dom:normalizeContent}
+ *
+ * @return {Element}
+ *         The element with inserted normalized content.
+ *
+ */
+function insertContent(el, content) {
+  return appendContent(emptyEl(el), content);
+}
+
+/**
+ * Finds a single DOM element matching `selector` within the optional
+ * `context` of another DOM element (defaulting to `document`).
+ *
+ * @param {string} selector
+ *        A valid CSS selector, which will be passed to `querySelector`.
+ *
+ * @param {Element|String} [context=document]
+ *        A DOM element within which to query. Can also be a selector
+ *        string in which case the first matching element will be used
+ *        as context. If missing (or no element matches selector), falls
+ *        back to `document`.
+ *
+ * @return {Element|null}
+ *         The element that was found or null.
+ */
+var $ = exports.$ = createQuerier('querySelector');
+
+/**
+ * Finds a all DOM elements matching `selector` within the optional
+ * `context` of another DOM element (defaulting to `document`).
+ *
+ * @param {string} selector
+ *           A valid CSS selector, which will be passed to `querySelectorAll`.
+ *
+ * @param {Element|String} [context=document]
+ *           A DOM element within which to query. Can also be a selector
+ *           string in which case the first matching element will be used
+ *           as context. If missing (or no element matches selector), falls
+ *           back to `document`.
+ *
+ * @return {NodeList}
+ *         A element list of elements that were found. Will be empty if none were found.
+ *
+ */
+var $$ = exports.$$ = createQuerier('querySelectorAll');
+
+},{"85":85,"86":86,"88":88,"94":94,"95":95,"98":98}],82:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.fixEvent = fixEvent;
+exports.on = on;
+exports.off = off;
+exports.trigger = trigger;
+exports.one = one;
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _guid = _dereq_(85);
+
+var Guid = _interopRequireWildcard(_guid);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+/**
+ * Clean up the listener cache and dispatchers
+ *
+ * @param {Element|Object} elem
+ *        Element to clean up
+ *
+ * @param {string} type
+ *        Type of event to clean up
+ */
+function _cleanUpEvents(elem, type) {
+  var data = Dom.getElData(elem);
+
+  // Remove the events of a particular type if there are none left
+  if (data.handlers[type].length === 0) {
+    delete data.handlers[type];
+    // data.handlers[type] = null;
+    // Setting to null was causing an error with data.handlers
+
+    // Remove the meta-handler from the element
+    if (elem.removeEventListener) {
+      elem.removeEventListener(type, data.dispatcher, false);
+    } else if (elem.detachEvent) {
+      elem.detachEvent('on' + type, data.dispatcher);
+    }
+  }
+
+  // Remove the events object if there are no types left
+  if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
+    delete data.handlers;
+    delete data.dispatcher;
+    delete data.disabled;
+  }
+
+  // Finally remove the element data if there is no data left
+  if (Object.getOwnPropertyNames(data).length === 0) {
+    Dom.removeElData(elem);
+  }
+}
+
+/**
+ * Loops through an array of event types and calls the requested method for each type.
+ *
+ * @param {Function} fn
+ *        The event method we want to use.
+ *
+ * @param {Element|Object} elem
+ *        Element or object to bind listeners to
+ *
+ * @param {string} type
+ *        Type of event to bind to.
+ *
+ * @param {EventTarget~EventListener} callback
+ *        Event listener.
+ */
+/**
+ * @file events.js
+ * @module events
+ *
+ * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
+ * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
+ * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
+ * robust as jquery's, so there's probably some differences.
+ */
+
+function _handleMultipleEvents(fn, elem, types, callback) {
+  types.forEach(function (type) {
+    // Call the event method for each one of the types
+    fn(elem, type, callback);
+  });
+}
+
+/**
+ * Fix a native event to have standard property values
+ *
+ * @param {Object} event
+ *        Event object to fix.
+ *
+ * @return {Object}
+ *         Fixed event object.
+ */
+function fixEvent(event) {
+
+  function returnTrue() {
+    return true;
+  }
+
+  function returnFalse() {
+    return false;
+  }
+
+  // Test if fixing up is needed
+  // Used to check if !event.stopPropagation instead of isPropagationStopped
+  // But native events return true for stopPropagation, but don't have
+  // other expected methods like isPropagationStopped. Seems to be a problem
+  // with the Javascript Ninja code. So we're just overriding all events now.
+  if (!event || !event.isPropagationStopped) {
+    (function () {
+      var old = event || _window2['default'].event;
+
+      event = {};
+      // Clone the old object so that we can modify the values event = {};
+      // IE8 Doesn't like when you mess with native event properties
+      // Firefox returns false for event.hasOwnProperty('type') and other props
+      //  which makes copying more difficult.
+      // TODO: Probably best to create a whitelist of event props
+      for (var key in old) {
+        // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
+        // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
+        // and webkitMovementX/Y
+        if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
+          // Chrome 32+ warns if you try to copy deprecated returnValue, but
+          // we still want to if preventDefault isn't supported (IE8).
+          if (!(key === 'returnValue' && old.preventDefault)) {
+            event[key] = old[key];
+          }
+        }
+      }
+
+      // The event occurred on this element
+      if (!event.target) {
+        event.target = event.srcElement || _document2['default'];
+      }
+
+      // Handle which other element the event is related to
+      if (!event.relatedTarget) {
+        event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
+      }
+
+      // Stop the default browser action
+      event.preventDefault = function () {
+        if (old.preventDefault) {
+          old.preventDefault();
+        }
+        event.returnValue = false;
+        old.returnValue = false;
+        event.defaultPrevented = true;
+      };
+
+      event.defaultPrevented = false;
+
+      // Stop the event from bubbling
+      event.stopPropagation = function () {
+        if (old.stopPropagation) {
+          old.stopPropagation();
+        }
+        event.cancelBubble = true;
+        old.cancelBubble = true;
+        event.isPropagationStopped = returnTrue;
+      };
+
+      event.isPropagationStopped = returnFalse;
+
+      // Stop the event from bubbling and executing other handlers
+      event.stopImmediatePropagation = function () {
+        if (old.stopImmediatePropagation) {
+          old.stopImmediatePropagation();
+        }
+        event.isImmediatePropagationStopped = returnTrue;
+        event.stopPropagation();
+      };
+
+      event.isImmediatePropagationStopped = returnFalse;
+
+      // Handle mouse position
+      if (event.clientX !== null && event.clientX !== undefined) {
+        var doc = _document2['default'].documentElement;
+        var body = _document2['default'].body;
+
+        event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
+        event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
+      }
+
+      // Handle key presses
+      event.which = event.charCode || event.keyCode;
+
+      // Fix button for mouse clicks:
+      // 0 == left; 1 == middle; 2 == right
+      if (event.button !== null && event.button !== undefined) {
+
+        // The following is disabled because it does not pass videojs-standard
+        // and... yikes.
+        /* eslint-disable */
+        event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
+        /* eslint-enable */
+      }
+    })();
+  }
+
+  // Returns fixed-up instance
+  return event;
+}
+
+/**
+ * Add an event listener to element
+ * It stores the handler function in a separate cache object
+ * and adds a generic handler to the element's event,
+ * along with a unique id (guid) to the element.
+ *
+ * @param {Element|Object} elem
+ *        Element or object to bind listeners to
+ *
+ * @param {string|string[]} type
+ *        Type of event to bind to.
+ *
+ * @param {EventTarget~EventListener} fn
+ *        Event listener.
+ */
+function on(elem, type, fn) {
+  if (Array.isArray(type)) {
+    return _handleMultipleEvents(on, elem, type, fn);
+  }
+
+  var data = Dom.getElData(elem);
+
+  // We need a place to store all our handler data
+  if (!data.handlers) {
+    data.handlers = {};
+  }
+
+  if (!data.handlers[type]) {
+    data.handlers[type] = [];
+  }
+
+  if (!fn.guid) {
+    fn.guid = Guid.newGUID();
+  }
+
+  data.handlers[type].push(fn);
+
+  if (!data.dispatcher) {
+    data.disabled = false;
+
+    data.dispatcher = function (event, hash) {
+
+      if (data.disabled) {
+        return;
+      }
+
+      event = fixEvent(event);
+
+      var handlers = data.handlers[event.type];
+
+      if (handlers) {
+        // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
+        var handlersCopy = handlers.slice(0);
+
+        for (var m = 0, n = handlersCopy.length; m < n; m++) {
+          if (event.isImmediatePropagationStopped()) {
+            break;
+          } else {
+            try {
+              handlersCopy[m].call(elem, event, hash);
+            } catch (e) {
+              _log2['default'].error(e);
+            }
+          }
+        }
+      }
+    };
+  }
+
+  if (data.handlers[type].length === 1) {
+    if (elem.addEventListener) {
+      elem.addEventListener(type, data.dispatcher, false);
+    } else if (elem.attachEvent) {
+      elem.attachEvent('on' + type, data.dispatcher);
+    }
+  }
+}
+
+/**
+ * Removes event listeners from an element
+ *
+ * @param {Element|Object} elem
+ *        Object to remove listeners from.
+ *
+ * @param {string|string[]} [type]
+ *        Type of listener to remove. Don't include to remove all events from element.
+ *
+ * @param {EventTarget~EventListener} [fn]
+ *        Specific listener to remove. Don't include to remove listeners for an event
+ *        type.
+ */
+function off(elem, type, fn) {
+  // Don't want to add a cache object through getElData if not needed
+  if (!Dom.hasElData(elem)) {
+    return;
+  }
+
+  var data = Dom.getElData(elem);
+
+  // If no events exist, nothing to unbind
+  if (!data.handlers) {
+    return;
+  }
+
+  if (Array.isArray(type)) {
+    return _handleMultipleEvents(off, elem, type, fn);
+  }
+
+  // Utility function
+  var removeType = function removeType(t) {
+    data.handlers[t] = [];
+    _cleanUpEvents(elem, t);
+  };
+
+  // Are we removing all bound events?
+  if (!type) {
+    for (var t in data.handlers) {
+      removeType(t);
+    }
+    return;
+  }
+
+  var handlers = data.handlers[type];
+
+  // If no handlers exist, nothing to unbind
+  if (!handlers) {
+    return;
+  }
+
+  // If no listener was provided, remove all listeners for type
+  if (!fn) {
+    removeType(type);
+    return;
+  }
+
+  // We're only removing a single handler
+  if (fn.guid) {
+    for (var n = 0; n < handlers.length; n++) {
+      if (handlers[n].guid === fn.guid) {
+        handlers.splice(n--, 1);
+      }
+    }
+  }
+
+  _cleanUpEvents(elem, type);
+}
+
+/**
+ * Trigger an event for an element
+ *
+ * @param {Element|Object} elem
+ *        Element to trigger an event on
+ *
+ * @param {EventTarget~Event|string} event
+ *        A string (the type) or an event object with a type attribute
+ *
+ * @param {Object} [hash]
+ *        data hash to pass along with the event
+ *
+ * @return {boolean|undefined}
+ *         - Returns the opposite of `defaultPrevented` if default was prevented
+ *         - Otherwise returns undefined
+ */
+function trigger(elem, event, hash) {
+  // Fetches element data and a reference to the parent (for bubbling).
+  // Don't want to add a data object to cache for every parent,
+  // so checking hasElData first.
+  var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {};
+  var parent = elem.parentNode || elem.ownerDocument;
+  // type = event.type || event,
+  // handler;
+
+  // If an event name was passed as a string, creates an event out of it
+  if (typeof event === 'string') {
+    event = { type: event, target: elem };
+  }
+  // Normalizes the event properties.
+  event = fixEvent(event);
+
+  // If the passed element has a dispatcher, executes the established handlers.
+  if (elemData.dispatcher) {
+    elemData.dispatcher.call(elem, event, hash);
+  }
+
+  // Unless explicitly stopped or the event does not bubble (e.g. media events)
+  // recursively calls this function to bubble the event up the DOM.
+  if (parent && !event.isPropagationStopped() && event.bubbles === true) {
+    trigger.call(null, parent, event, hash);
+
+    // If at the top of the DOM, triggers the default action unless disabled.
+  } else if (!parent && !event.defaultPrevented) {
+    var targetData = Dom.getElData(event.target);
+
+    // Checks if the target has a default action for this event.
+    if (event.target[event.type]) {
+      // Temporarily disables event dispatching on the target as we have already executed the handler.
+      targetData.disabled = true;
+      // Executes the default action.
+      if (typeof event.target[event.type] === 'function') {
+        event.target[event.type]();
+      }
+      // Re-enables event dispatching.
+      targetData.disabled = false;
+    }
+  }
+
+  // Inform the triggerer if the default was prevented by returning false
+  return !event.defaultPrevented;
+}
+
+/**
+ * Trigger a listener only once for an event
+ *
+ * @param {Element|Object} elem
+ *        Element or object to bind to.
+ *
+ * @param {string|string[]} type
+ *        Name/type of event
+ *
+ * @param {Event~EventListener} fn
+ *        Event Listener function
+ */
+function one(elem, type, fn) {
+  if (Array.isArray(type)) {
+    return _handleMultipleEvents(one, elem, type, fn);
+  }
+  var func = function func() {
+    off(elem, type, func);
+    fn.apply(this, arguments);
+  };
+
+  // copy the guid to the new function so it can removed using the original function's ID
+  func.guid = fn.guid = fn.guid || Guid.newGUID();
+  on(elem, type, func);
+}
+
+},{"81":81,"85":85,"86":86,"94":94,"95":95}],83:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.throttle = exports.bind = undefined;
+
+var _guid = _dereq_(85);
+
+/**
+ * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
+ * It also stores a unique id on the function so it can be easily removed from events.
+ *
+ * @param {Mixed} context
+ *        The object to bind as scope.
+ *
+ * @param {Function} fn
+ *        The function to be bound to a scope.
+ *
+ * @param {number} [uid]
+ *        An optional unique ID for the function to be set
+ *
+ * @return {Function}
+ *         The new function that will be bound into the context given
+ */
+var bind = exports.bind = function bind(context, fn, uid) {
+  // Make sure the function has a unique ID
+  if (!fn.guid) {
+    fn.guid = (0, _guid.newGUID)();
+  }
+
+  // Create the new function that changes the context
+  var bound = function bound() {
+    return fn.apply(context, arguments);
+  };
+
+  // Allow for the ability to individualize this function
+  // Needed in the case where multiple objects might share the same prototype
+  // IF both items add an event listener with the same function, then you try to remove just one
+  // it will remove both because they both have the same guid.
+  // when using this, you need to use the bind method when you remove the listener as well.
+  // currently used in text tracks
+  bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
+
+  return bound;
+};
+
+/**
+ * Wraps the given function, `fn`, with a new function that only invokes `fn`
+ * at most once per every `wait` milliseconds.
+ *
+ * @param  {Function} fn
+ *         The function to be throttled.
+ *
+ * @param  {Number}   wait
+ *         The number of milliseconds by which to throttle.
+ *
+ * @return {Function}
+ */
+/**
+ * @file fn.js
+ * @module fn
+ */
+var throttle = exports.throttle = function throttle(fn, wait) {
+  var last = Date.now();
+
+  var throttled = function throttled() {
+    var now = Date.now();
+
+    if (now - last >= wait) {
+      fn.apply(undefined, arguments);
+      last = now;
+    }
+  };
+
+  return throttled;
+};
+
+},{"85":85}],84:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+/**
+ * @file format-time.js
+ * @module Format-time
+ */
+
+/**
+ * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
+ * will force a number of leading zeros to cover the length of the guide.
+ *
+ * @param {number} seconds
+ *        Number of seconds to be turned into a string
+ *
+ * @param {number} guide
+ *        Number (in seconds) to model the string after
+ *
+ * @return {string}
+ *         Time formatted as H:MM:SS or M:SS
+ */
+function formatTime(seconds) {
+  var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;
+
+  seconds = seconds < 0 ? 0 : seconds;
+  var s = Math.floor(seconds % 60);
+  var m = Math.floor(seconds / 60 % 60);
+  var h = Math.floor(seconds / 3600);
+  var gm = Math.floor(guide / 60 % 60);
+  var gh = Math.floor(guide / 3600);
+
+  // handle invalid times
+  if (isNaN(seconds) || seconds === Infinity) {
+    // '-' is false for all relational operators (e.g. <, >=) so this setting
+    // will add the minimum number of fields specified by the guide
+    h = m = s = '-';
+  }
+
+  // Check if we need to show hours
+  h = h > 0 || gh > 0 ? h + ':' : '';
+
+  // If hours are showing, we may need to add a leading zero.
+  // Always show at least one digit of minutes.
+  m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
+
+  // Check if leading zero is need for seconds
+  s = s < 10 ? '0' + s : s;
+
+  return h + m + s;
+}
+
+exports['default'] = formatTime;
+
+},{}],85:[function(_dereq_,module,exports){
+"use strict";
+
+exports.__esModule = true;
+exports.newGUID = newGUID;
+/**
+ * @file guid.js
+ * @module guid
+ */
+
+/**
+ * Unique ID for an element or function
+ * @type {Number}
+ */
+var _guid = 1;
+
+/**
+ * Get a unique auto-incrementing ID by number that has not been returned before.
+ *
+ * @return {number}
+ *         A new unique ID.
+ */
+function newGUID() {
+  return _guid++;
+}
+
+},{}],86:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.logByType = undefined;
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _browser = _dereq_(78);
+
+var _obj = _dereq_(88);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+var log = void 0;
+
+/**
+ * Log messages to the console and history based on the type of message
+ *
+ * @param  {string} type
+ *         The name of the console method to use.
+ *
+ * @param  {Array} args
+ *         The arguments to be passed to the matching console method.
+ *
+ * @param  {boolean} [stringify]
+ *         By default, only old IEs should get console argument stringification,
+ *         but this is exposed as a parameter to facilitate testing.
+ */
+/**
+ * @file log.js
+ * @module log
+ */
+var logByType = exports.logByType = function logByType(type, args) {
+  var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!_browser.IE_VERSION && _browser.IE_VERSION < 11;
+
+
+  if (type !== 'log') {
+
+    // add the type to the front of the message when it's not "log"
+    args.unshift(type.toUpperCase() + ':');
+  }
+
+  // add to history
+  log.history.push(args);
+
+  // add console prefix after adding to history
+  args.unshift('VIDEOJS:');
+
+  // If there's no console then don't try to output messages, but they will
+  // still be stored in `log.history`.
+  //
+  // Was setting these once outside of this function, but containing them
+  // in the function makes it easier to test cases where console doesn't exist
+  // when the module is executed.
+  var fn = _window2['default'].console && _window2['default'].console[type];
+
+  // Bail out if there's no console.
+  if (!fn) {
+    return;
+  }
+
+  // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
+  // objects and arrays for those less-capable browsers.
+  if (stringify) {
+    args = args.map(function (a) {
+      if ((0, _obj.isObject)(a) || Array.isArray(a)) {
+        try {
+          return JSON.stringify(a);
+        } catch (x) {
+          return String(a);
+        }
+      }
+
+      // Cast to string before joining, so we get null and undefined explicitly
+      // included in output (as we would in a modern console).
+      return String(a);
+    }).join(' ');
+  }
+
+  // Old IE versions do not allow .apply() for console methods (they are
+  // reported as objects rather than functions).
+  if (!fn.apply) {
+    fn(args);
+  } else {
+    fn[Array.isArray(args) ? 'apply' : 'call'](_window2['default'].console, args);
+  }
+};
+
+/**
+ * Log plain debug messages
+ *
+ * @param {Mixed[]} args
+ *        One or more messages or objects that should be logged.
+ */
+log = function log() {
+  for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
+    args[_key] = arguments[_key];
+  }
+
+  logByType('log', args);
+};
+
+/**
+ * Keep a history of log messages
+ *
+ * @type {Array}
+ */
+log.history = [];
+
+/**
+ * Log error messages
+ *
+ * @param {Mixed[]} args
+ *        One or more messages or objects that should be logged as an error
+ */
+log.error = function () {
+  for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+    args[_key2] = arguments[_key2];
+  }
+
+  return logByType('error', args);
+};
+
+/**
+ * Log warning messages
+ *
+ * @param {Mixed[]} args
+ *        One or more messages or objects that should be logged as a warning.
+ */
+log.warn = function () {
+  for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
+    args[_key3] = arguments[_key3];
+  }
+
+  return logByType('warn', args);
+};
+
+exports['default'] = log;
+
+},{"78":78,"88":88,"95":95}],87:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports['default'] = mergeOptions;
+
+var _obj = _dereq_(88);
+
+/**
+ * Deep-merge one or more options objects, recursively merging **only** plain
+ * object properties.
+ *
+ * @param   {Object[]} sources
+ *          One or more objects to merge into a new object.
+ *
+ * @returns {Object}
+ *          A new object that is the merged result of all sources.
+ */
+function mergeOptions() {
+  var result = {};
+
+  for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
+    sources[_key] = arguments[_key];
+  }
+
+  sources.forEach(function (source) {
+    if (!source) {
+      return;
+    }
+
+    (0, _obj.each)(source, function (value, key) {
+      if (!(0, _obj.isPlain)(value)) {
+        result[key] = value;
+        return;
+      }
+
+      if (!(0, _obj.isPlain)(result[key])) {
+        result[key] = {};
+      }
+
+      result[key] = mergeOptions(result[key], value);
+    });
+  });
+
+  return result;
+} /**
+   * @file merge-options.js
+   * @module merge-options
+   */
+
+},{"88":88}],88:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
+
+exports.each = each;
+exports.reduce = reduce;
+exports.assign = assign;
+exports.isObject = isObject;
+exports.isPlain = isPlain;
+/**
+ * @file obj.js
+ * @module obj
+ */
+
+/**
+ * @callback obj:EachCallback
+ *
+ * @param {Mixed} value
+ *        The current key for the object that is being iterated over.
+ *
+ * @param {string} key
+ *        The current key-value for object that is being iterated over
+ */
+
+/**
+ * @callback obj:ReduceCallback
+ *
+ * @param {Mixed} accum
+ *        The value that is accumulating over the reduce loop.
+ *
+ * @param {Mixed} value
+ *        The current key for the object that is being iterated over.
+ *
+ * @param {string} key
+ *        The current key-value for object that is being iterated over
+ *
+ * @return {Mixed}
+ *         The new accumulated value.
+ */
+var toString = Object.prototype.toString;
+
+/**
+ * Array-like iteration for objects.
+ *
+ * @param {Object} object
+ *        The object to iterate over
+ *
+ * @param {obj:EachCallback} fn
+ *        The callback function which is called for each key in the object.
+ */
+function each(object, fn) {
+  Object.keys(object).forEach(function (key) {
+    return fn(object[key], key);
+  });
+}
+
+/**
+ * Array-like reduce for objects.
+ *
+ * @param {Object} object
+ *        The Object that you want to reduce.
+ *
+ * @param {Function} fn
+ *         A callback function which is called for each key in the object. It
+ *         receives the accumulated value and the per-iteration value and key
+ *         as arguments.
+ *
+ * @param {Mixed} [initial = 0]
+ *        Starting value
+ *
+ * @return {Mixed}
+ *         The final accumulated value.
+ */
+function reduce(object, fn) {
+  var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+
+  return Object.keys(object).reduce(function (accum, key) {
+    return fn(accum, object[key], key);
+  }, initial);
+}
+
+/**
+ * Object.assign-style object shallow merge/extend.
+ *
+ * @param  {Object} target
+ * @param  {Object} ...sources
+ * @return {Object}
+ */
+function assign(target) {
+  for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+    sources[_key - 1] = arguments[_key];
+  }
+
+  if (Object.assign) {
+    return Object.assign.apply(Object, [target].concat(sources));
+  }
+
+  sources.forEach(function (source) {
+    if (!source) {
+      return;
+    }
+
+    each(source, function (value, key) {
+      target[key] = value;
+    });
+  });
+
+  return target;
+}
+
+/**
+ * Returns whether a value is an object of any kind - including DOM nodes,
+ * arrays, regular expressions, etc. Not functions, though.
+ *
+ * This avoids the gotcha where using `typeof` on a `null` value
+ * results in `'object'`.
+ *
+ * @param  {Object} value
+ * @return {Boolean}
+ */
+function isObject(value) {
+  return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
+}
+
+/**
+ * Returns whether an object appears to be a "plain" object - that is, a
+ * direct instance of `Object`.
+ *
+ * @param  {Object} value
+ * @return {Boolean}
+ */
+function isPlain(value) {
+  return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
+}
+
+},{}],89:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.setTextContent = exports.createStyleElement = undefined;
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * Create a DOM syle element given a className for it.
+ *
+ * @param {string} className
+ *        The className to add to the created style element.
+ *
+ * @return {Element}
+ *         The element that was created.
+ */
+var createStyleElement = exports.createStyleElement = function createStyleElement(className) {
+  var style = _document2['default'].createElement('style');
+
+  style.className = className;
+
+  return style;
+};
+
+/**
+ * Add text to a DOM element.
+ *
+ * @param {Element} el
+ *        The Element to add text content to.
+ *
+ * @param {string} content
+ *        The text to add to the element.
+ */
+/**
+ * @file stylesheet.js
+ * @module stylesheet
+ */
+var setTextContent = exports.setTextContent = function setTextContent(el, content) {
+  if (el.styleSheet) {
+    el.styleSheet.cssText = content;
+  } else {
+    el.textContent = content;
+  }
+};
+
+},{"94":94}],90:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.createTimeRange = undefined;
+exports.createTimeRanges = createTimeRanges;
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * Returns the time for the specified index at the start or end
+ * of a TimeRange object.
+ *
+ * @function time-ranges:indexFunction
+ *
+ * @param {number} [index=0]
+ *        The range number to return the time for.
+ *
+ * @return {number}
+ *         The time that offset at the specified index.
+ *
+ * @depricated index must be set to a value, in the future this will throw an error.
+ */
+
+/**
+ * An object that contains ranges of time for various reasons.
+ *
+ * @typedef {Object} TimeRange
+ *
+ * @property {number} length
+ *           The number of time ranges represented by this Object
+ *
+ * @property {time-ranges:indexFunction} start
+ *           Returns the time offset at which a specified time range begins.
+ *
+ * @property {time-ranges:indexFunction} end
+ *           Returns the time offset at which a specified time range begins.
+ *
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
+ */
+
+/**
+ * Check if any of the time ranges are over the maximum index.
+ *
+ * @param {string} fnName
+ *        The function name to use for logging
+ *
+ * @param {number} index
+ *        The index to check
+ *
+ * @param {number} maxIndex
+ *        The maximum possible index
+ *
+ * @throws {Error} if the timeRanges provided are over the maxIndex
+ */
+function rangeCheck(fnName, index, maxIndex) {
+  if (index < 0 || index > maxIndex) {
+    throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is greater than or equal to the maximum bound (' + maxIndex + ').');
+  }
+}
+
+/**
+ * Check if any of the time ranges are over the maximum index.
+ *
+ * @param {string} fnName
+ *        The function name to use for logging
+ *
+ * @param {string} valueIndex
+ *        The proprety that should be used to get the time. should be 'start' or 'end'
+ *
+ * @param {Array} ranges
+ *        An array of time ranges
+ *
+ * @param {Array} [rangeIndex=0]
+ *        The index to start the search at
+ *
+ * @return {number}
+ *         The time that offset at the specified index.
+ *
+ *
+ * @depricated rangeIndex must be set to a value, in the future this will throw an error.
+ * @throws {Error} if rangeIndex is more than the length of ranges
+ */
+/**
+ * @file time-ranges.js
+ * @module time-ranges
+ */
+function getRange(fnName, valueIndex, ranges, rangeIndex) {
+  if (rangeIndex === undefined) {
+    _log2['default'].warn('DEPRECATED: Function \'' + fnName + '\' on \'TimeRanges\' called without an index argument.');
+    rangeIndex = 0;
+  }
+  rangeCheck(fnName, rangeIndex, ranges.length - 1);
+  return ranges[rangeIndex][valueIndex];
+}
+
+/**
+ * Create a time range object givent ranges of time.
+ *
+ * @param {Array} [ranges]
+ *        An array of time ranges.
+ */
+function createTimeRangesObj(ranges) {
+  if (ranges === undefined || ranges.length === 0) {
+    return {
+      length: 0,
+      start: function start() {
+        throw new Error('This TimeRanges object is empty');
+      },
+      end: function end() {
+        throw new Error('This TimeRanges object is empty');
+      }
+    };
+  }
+  return {
+    length: ranges.length,
+    start: getRange.bind(null, 'start', 0, ranges),
+    end: getRange.bind(null, 'end', 1, ranges)
+  };
+}
+
+/**
+ * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
+ *
+ * @param {number|Array} start
+ *        The start of a single range or an array of ranges
+ *
+ * @param {number} end
+ *        The end of a single range.
+ *
+ * @private
+ */
+function createTimeRanges(start, end) {
+  if (Array.isArray(start)) {
+    return createTimeRangesObj(start);
+  } else if (start === undefined || end === undefined) {
+    return createTimeRangesObj();
+  }
+  return createTimeRangesObj([[start, end]]);
+}
+
+exports.createTimeRange = createTimeRanges;
+
+},{"86":86}],91:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+/**
+ * @file to-title-case.js
+ * @module to-title-case
+ */
+
+/**
+ * Uppercase the first letter of a string.
+ *
+ * @param {string} string
+ *        String to be uppercased
+ *
+ * @return {string}
+ *         The string with an uppercased first letter
+ */
+function toTitleCase(string) {
+  if (typeof string !== 'string') {
+    return string;
+  }
+
+  return string.charAt(0).toUpperCase() + string.slice(1);
+}
+
+exports['default'] = toTitleCase;
+
+},{}],92:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+exports.isCrossOrigin = exports.getFileExtension = exports.getAbsoluteURL = exports.parseUrl = undefined;
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+/**
+ * @typedef {Object} url:URLObject
+ *
+ * @property {string} protocol
+ *           The protocol of the url that was parsed.
+ *
+ * @property {string} hostname
+ *           The hostname of the url that was parsed.
+ *
+ * @property {string} port
+ *           The port of the url that was parsed.
+ *
+ * @property {string} pathname
+ *           The pathname of the url that was parsed.
+ *
+ * @property {string} search
+ *           The search query of the url that was parsed.
+ *
+ * @property {string} hash
+ *           The hash of the url that was parsed.
+ *
+ * @property {string} host
+ *           The host of the url that was parsed.
+ */
+
+/**
+ * Resolve and parse the elements of a URL.
+ *
+ * @param  {String} url
+ *         The url to parse
+ *
+ * @return {url:URLObject}
+ *         An object of url details
+ */
+/**
+ * @file url.js
+ * @module url
+ */
+var parseUrl = exports.parseUrl = function parseUrl(url) {
+  var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
+
+  // add the url to an anchor and let the browser parse the URL
+  var a = _document2['default'].createElement('a');
+
+  a.href = url;
+
+  // IE8 (and 9?) Fix
+  // ie8 doesn't parse the URL correctly until the anchor is actually
+  // added to the body, and an innerHTML is needed to trigger the parsing
+  var addToBody = a.host === '' && a.protocol !== 'file:';
+  var div = void 0;
+
+  if (addToBody) {
+    div = _document2['default'].createElement('div');
+    div.innerHTML = '<a href="' + url + '"></a>';
+    a = div.firstChild;
+    // prevent the div from affecting layout
+    div.setAttribute('style', 'display:none; position:absolute;');
+    _document2['default'].body.appendChild(div);
+  }
+
+  // Copy the specific URL properties to a new object
+  // This is also needed for IE8 because the anchor loses its
+  // properties when it's removed from the dom
+  var details = {};
+
+  for (var i = 0; i < props.length; i++) {
+    details[props[i]] = a[props[i]];
+  }
+
+  // IE9 adds the port to the host property unlike everyone else. If
+  // a port identifier is added for standard ports, strip it.
+  if (details.protocol === 'http:') {
+    details.host = details.host.replace(/:80$/, '');
+  }
+
+  if (details.protocol === 'https:') {
+    details.host = details.host.replace(/:443$/, '');
+  }
+
+  if (addToBody) {
+    _document2['default'].body.removeChild(div);
+  }
+
+  return details;
+};
+
+/**
+ * Get absolute version of relative URL. Used to tell flash correct URL.
+ *
+ *
+ * @param  {string} url
+ *         URL to make absolute
+ *
+ * @return {string}
+ *         Absolute URL
+ *
+ * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
+ */
+var getAbsoluteURL = exports.getAbsoluteURL = function getAbsoluteURL(url) {
+  // Check if absolute URL
+  if (!url.match(/^https?:\/\//)) {
+    // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
+    var div = _document2['default'].createElement('div');
+
+    div.innerHTML = '<a href="' + url + '">x</a>';
+    url = div.firstChild.href;
+  }
+
+  return url;
+};
+
+/**
+ * Returns the extension of the passed file name. It will return an empty string
+ * if passed an invalid path.
+ *
+ * @param {string} path
+ *        The fileName path like '/path/to/file.mp4'
+ *
+ * @returns {string}
+ *          The extension in lower case or an empty string if no
+ *          extension could be found.
+ */
+var getFileExtension = exports.getFileExtension = function getFileExtension(path) {
+  if (typeof path === 'string') {
+    var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
+    var pathParts = splitPathRe.exec(path);
+
+    if (pathParts) {
+      return pathParts.pop().toLowerCase();
+    }
+  }
+
+  return '';
+};
+
+/**
+ * Returns whether the url passed is a cross domain request or not.
+ *
+ * @param {string} url
+ *        The url to check.
+ *
+ * @return {boolean}
+ *         Whether it is a cross domain request or not.
+ */
+var isCrossOrigin = exports.isCrossOrigin = function isCrossOrigin(url) {
+  var winLoc = _window2['default'].location;
+  var urlInfo = parseUrl(url);
+
+  // IE8 protocol relative urls will return ':' for protocol
+  var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;
+
+  // Check if url is for another domain/origin
+  // IE8 doesn't know location.origin, so we won't rely on it here
+  var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
+
+  return crossOrigin;
+};
+
+},{"94":94,"95":95}],93:[function(_dereq_,module,exports){
+'use strict';
+
+exports.__esModule = true;
+
+var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; /**
+                                                                                                                                                                                                                                                                               * @file video.js
+                                                                                                                                                                                                                                                                               * @module videojs
+                                                                                                                                                                                                                                                                               */
+
+/* global define */
+
+// Include the built-in techs
+
+
+var _window = _dereq_(95);
+
+var _window2 = _interopRequireDefault(_window);
+
+var _document = _dereq_(94);
+
+var _document2 = _interopRequireDefault(_document);
+
+var _setup = _dereq_(56);
+
+var setup = _interopRequireWildcard(_setup);
+
+var _stylesheet = _dereq_(89);
+
+var stylesheet = _interopRequireWildcard(_stylesheet);
+
+var _component = _dereq_(5);
+
+var _component2 = _interopRequireDefault(_component);
+
+var _eventTarget = _dereq_(42);
+
+var _eventTarget2 = _interopRequireDefault(_eventTarget);
+
+var _events = _dereq_(82);
+
+var Events = _interopRequireWildcard(_events);
+
+var _player = _dereq_(51);
+
+var _player2 = _interopRequireDefault(_player);
+
+var _plugins = _dereq_(52);
+
+var _plugins2 = _interopRequireDefault(_plugins);
+
+var _mergeOptions2 = _dereq_(87);
+
+var _mergeOptions3 = _interopRequireDefault(_mergeOptions2);
+
+var _fn = _dereq_(83);
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _textTrack = _dereq_(72);
+
+var _textTrack2 = _interopRequireDefault(_textTrack);
+
+var _audioTrack = _dereq_(64);
+
+var _audioTrack2 = _interopRequireDefault(_audioTrack);
+
+var _videoTrack = _dereq_(77);
+
+var _videoTrack2 = _interopRequireDefault(_videoTrack);
+
+var _timeRanges = _dereq_(90);
+
+var _formatTime = _dereq_(84);
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+var _log = _dereq_(86);
+
+var _log2 = _interopRequireDefault(_log);
+
+var _dom = _dereq_(81);
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _browser = _dereq_(78);
+
+var browser = _interopRequireWildcard(_browser);
+
+var _url = _dereq_(92);
+
+var Url = _interopRequireWildcard(_url);
+
+var _obj = _dereq_(88);
+
+var _computedStyle = _dereq_(80);
+
+var _computedStyle2 = _interopRequireDefault(_computedStyle);
+
+var _extend = _dereq_(43);
+
+var _extend2 = _interopRequireDefault(_extend);
+
+var _xhr = _dereq_(99);
+
+var _xhr2 = _interopRequireDefault(_xhr);
+
+var _tech = _dereq_(62);
+
+var _tech2 = _interopRequireDefault(_tech);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+// HTML5 Element Shim for IE8
+if (typeof HTMLVideoElement === 'undefined' && _window2['default'].document && _window2['default'].document.createElement) {
+  _document2['default'].createElement('video');
+  _document2['default'].createElement('audio');
+  _document2['default'].createElement('track');
+}
+
+/**
+ * Doubles as the main function for users to create a player instance and also
+ * the main library object.
+ * The `videojs` function can be used to initialize or retrieve a player.
+ * ```js
+ *   var myPlayer = videojs('my_video_id');
+ * ```
+ *
+ * @param {string|Element} id
+ *        Video element or video element ID
+ *
+ * @param {Object} [options]
+ *        Optional options object for config/settings
+ *
+ * @param {Component~ReadyCallback} [ready]
+ *        Optional ready callback
+ *
+ * @return {Player}
+ *         A player instance
+ *
+ * @mixes videojs
+ */
+function videojs(id, options, ready) {
+  var tag = void 0;
+
+  options = options || {};
+
+  // Allow for element or ID to be passed in
+  // String ID
+  if (typeof id === 'string') {
+
+    // Adjust for jQuery ID syntax
+    if (id.indexOf('#') === 0) {
+      id = id.slice(1);
+    }
+
+    // If a player instance has already been created for this ID return it.
+    if (videojs.getPlayers()[id]) {
+
+      // If options or ready funtion are passed, warn
+      if (options) {
+        _log2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.');
+      }
+
+      if (ready) {
+        videojs.getPlayers()[id].ready(ready);
+      }
+
+      return videojs.getPlayers()[id];
+    }
+
+    // Otherwise get element for ID
+    tag = Dom.getEl(id);
+
+    // ID is a media element
+  } else {
+    tag = id;
+  }
+
+  // Check for a useable element
+  // re: nodeName, could be a box div also
+  if (!tag || !tag.nodeName) {
+    throw new TypeError('The element or ID supplied is not valid. (videojs)');
+  }
+
+  // Element may have a player attr referring to an already created player instance.
+  // If so return that otherwise set up a new player below
+  if (tag.player || _player2['default'].players[tag.playerId]) {
+    return tag.player || _player2['default'].players[tag.playerId];
+  }
+
+  videojs.hooks('beforesetup').forEach(function (hookFunction) {
+    var opts = hookFunction(tag, (0, _mergeOptions3['default'])(options));
+
+    if (!(0, _obj.isObject)(opts) || Array.isArray(opts)) {
+      videojs.log.error('please return an object in beforesetup hooks');
+      return;
+    }
+
+    options = (0, _mergeOptions3['default'])(options, opts);
+  });
+
+  var PlayerComponent = _component2['default'].getComponent('Player');
+  // If not, set up a new player
+  var player = new PlayerComponent(tag, options, ready);
+
+  videojs.hooks('setup').forEach(function (hookFunction) {
+    return hookFunction(player);
+  });
+
+  return player;
+}
+
+/**
+ * An Object that contains lifecycle hooks as keys which point to an array
+ * of functions that are run when a lifecycle is triggered
+ */
+videojs.hooks_ = {};
+
+/**
+ * Get a list of hooks for a specific lifecycle
+ *
+ * @param {string} type
+ *        the lifecyle to get hooks from
+ *
+ * @param {Function} [fn]
+ *        Optionally add a hook to the lifecycle that your are getting.
+ *
+ * @return {Array}
+ *         an array of hooks, or an empty array if there are none.
+ */
+videojs.hooks = function (type, fn) {
+  videojs.hooks_[type] = videojs.hooks_[type] || [];
+  if (fn) {
+    videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
+  }
+  return videojs.hooks_[type];
+};
+
+/**
+ * Add a function hook to a specific videojs lifecycle.
+ *
+ * @param {string} type
+ *        the lifecycle to hook the function to.
+ *
+ * @param {Function|Function[]}
+ *        The function or array of functions to attach.
+ */
+videojs.hook = function (type, fn) {
+  videojs.hooks(type, fn);
+};
+
+/**
+ * Remove a hook from a specific videojs lifecycle.
+ *
+ * @param {string} type
+ *        the lifecycle that the function hooked to
+ *
+ * @param {Function} fn
+ *        The hooked function to remove
+ *
+ * @return {boolean}
+ *         The function that was removed or undef
+ */
+videojs.removeHook = function (type, fn) {
+  var index = videojs.hooks(type).indexOf(fn);
+
+  if (index <= -1) {
+    return false;
+  }
+
+  videojs.hooks_[type] = videojs.hooks_[type].slice();
+  videojs.hooks_[type].splice(index, 1);
+
+  return true;
+};
+
+// Add default styles
+if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) {
+  var style = Dom.$('.vjs-styles-defaults');
+
+  if (!style) {
+    style = stylesheet.createStyleElement('vjs-styles-defaults');
+    var head = Dom.$('head');
+
+    if (head) {
+      head.insertBefore(style, head.firstChild);
+    }
+    stylesheet.setTextContent(style, '\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ');
+  }
+}
+
+// Run Auto-load players
+// You have to wait at least once in case this script is loaded after your
+// video in the DOM (weird behavior only with minified version)
+setup.autoSetupTimeout(1, videojs);
+
+/**
+ * Current software version. Follows semver.
+ *
+ * @type {string}
+ */
+videojs.VERSION = '5.14.1';
+
+/**
+ * The global options object. These are the settings that take effect
+ * if no overrides are specified when the player is created.
+ *
+ * ```js
+ *     videojs.options.autoplay = true
+ *     // -> all players will autoplay by default
+ * ```
+ *
+ * @type {Object}
+ */
+videojs.options = _player2['default'].prototype.options_;
+
+/**
+ * Get an object with the currently created players, keyed by player ID
+ *
+ * @return {Object}
+ *         The created players
+ */
+videojs.getPlayers = function () {
+  return _player2['default'].players;
+};
+
+/**
+ * Expose players object.
+ *
+ * @memberOf videojs
+ * @property {Object} players
+ */
+videojs.players = _player2['default'].players;
+
+/**
+ * Get a component class object by name
+ * ```js
+ *     var VjsButton = videojs.getComponent('Button');
+ *     // Create a new instance of the component
+ *     var myButton = new VjsButton(myPlayer);
+ * ```
+ *
+ * @borrows Component.getComponent as videojs.getComponent
+ */
+videojs.getComponent = _component2['default'].getComponent;
+
+/**
+ * Register a component so it can referred to by name
+ * Used when adding to other
+ * components, either through addChild
+ * `component.addChild('myComponent')`
+ * or through default children options
+ * `{ children: ['myComponent'] }`.
+ * ```js
+ *   // Get a component to subclass
+ *   var VjsButton = videojs.getComponent('Button');
+ *   // Subclass the component (see 'extend' doc for more info)
+ *   var MySpecialButton = videojs.extend(VjsButton, {});
+ *   // Register the new component
+ *   VjsButton.registerComponent('MySepcialButton', MySepcialButton);
+ *   // (optionally) add the new component as a default player child
+ *   myPlayer.addChild('MySepcialButton');
+ * ```
+ * > NOTE: You could also just initialize the component before adding.
+ * `component.addChild(new MyComponent());`
+ *
+ * @param {string} name
+ *        The class name of the component
+ *
+ * @param {Component} comp
+ *        The component class
+ *
+ * @return {Component}
+ *         The newly registered component
+ */
+videojs.registerComponent = function (name, comp) {
+  if (_tech2['default'].isTech(comp)) {
+    _log2['default'].warn('The ' + name + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
+  }
+
+  _component2['default'].registerComponent.call(_component2['default'], name, comp);
+};
+
+/**
+ * Get a Tech class object by name
+ * ```js
+ *   var Html5 = videojs.getTech('Html5');
+ *   // Create a new instance of the component
+ *   var html5 = new Html5(options);
+ * ```
+ *
+ * @borrows Tech.getTech as videojs.getTech
+ */
+videojs.getTech = _tech2['default'].getTech;
+
+/**
+ * Register a Tech so it can referred to by name.
+ * This is used in the tech order for the player.
+ *
+ * ```js
+ *     // get the Html5 Tech
+ *     var Html5 = videojs.getTech('Html5');
+ *     var MyTech = videojs.extend(Html5, {});
+ *     // Register the new Tech
+ *     VjsButton.registerTech('Tech', MyTech);
+ *     var player = videojs('myplayer', {
+ *       techOrder: ['myTech', 'html5']
+ *     });
+ * ```
+ *
+ * @borrows Tech.registerTech as videojs.registerTech
+ */
+videojs.registerTech = _tech2['default'].registerTech;
+
+/**
+ * A suite of browser and device tests from {@link browser}.
+ *
+ * @type {Object}
+ * @private
+ */
+videojs.browser = browser;
+
+/**
+ * Whether or not the browser supports touch events. Included for backward
+ * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
+ * instead going forward.
+ *
+ * @deprecated since version 5.0
+ * @type {boolean}
+ */
+videojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;
+
+/**
+ * Subclass an existing class
+ * Mimics ES6 subclassing with the `extend` keyword
+ * ```js
+ *     // Create a basic javascript 'class'
+ *     function MyClass(name) {
+ *       // Set a property at initialization
+ *       this.myName = name;
+ *     }
+ *     // Create an instance method
+ *     MyClass.prototype.sayMyName = function() {
+ *       alert(this.myName);
+ *     };
+ *     // Subclass the exisitng class and change the name
+ *     // when initializing
+ *     var MySubClass = videojs.extend(MyClass, {
+ *       constructor: function(name) {
+ *         // Call the super class constructor for the subclass
+ *         MyClass.call(this, name)
+ *       }
+ *     });
+ *     // Create an instance of the new sub class
+ *     var myInstance = new MySubClass('John');
+ *     myInstance.sayMyName(); // -> should alert "John"
+ * ```
+ *
+ * @borrows extend:extendFn as videojs.extend
+ */
+videojs.extend = _extend2['default'];
+
+/**
+ * Merge two options objects recursively
+ * Performs a deep merge like lodash.merge but **only merges plain objects**
+ * (not arrays, elements, anything else)
+ * Other values will be copied directly from the second object.
+ * ```js
+ *     var defaultOptions = {
+ *       foo: true,
+ *       bar: {
+ *         a: true,
+ *         b: [1,2,3]
+ *       }
+ *     };
+ *     var newOptions = {
+ *       foo: false,
+ *       bar: {
+ *         b: [4,5,6]
+ *       }
+ *     };
+ *     var result = videojs.mergeOptions(defaultOptions, newOptions);
+ *     // result.foo = false;
+ *     // result.bar.a = true;
+ *     // result.bar.b = [4,5,6];
+ * ```
+ *
+ * @borrows merge-options:mergeOptions as videojs.mergeOptions
+ */
+videojs.mergeOptions = _mergeOptions3['default'];
+
+/**
+ * Change the context (this) of a function
+ *
+ * ``` js
+ *     videojs.bind(newContext, function() {
+ *       this === newContext
+ *     });
+ * ```
+ *
+ * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
+ * `function() {}.bind(newContext);` instead of this.
+ *
+ * @borrows fn:bind as videojs.bind
+ */
+videojs.bind = Fn.bind;
+
+/**
+ * Create a Video.js player plugin.
+ * Plugins are only initialized when options for the plugin are included
+ * in the player options, or the plugin function on the player instance is
+ * called.
+ * **See the plugin guide in the docs for a more detailed example**
+ * ```js
+ *     // Make a plugin that alerts when the player plays
+ *     videojs.plugin('myPlugin', function(myPluginOptions) {
+ *       myPluginOptions = myPluginOptions || {};
+ *
+ *       var player = this;
+ *       var alertText = myPluginOptions.text || 'Player is playing!'
+ *
+ *       player.on('play', function() {
+ *         alert(alertText);
+ *       });
+ *     });
+ *     // USAGE EXAMPLES
+ *     // EXAMPLE 1: New player with plugin options, call plugin immediately
+ *     var player1 = videojs('idOne', {
+ *       myPlugin: {
+ *         text: 'Custom text!'
+ *       }
+ *     });
+ *     // Click play
+ *     // --> Should alert 'Custom text!'
+ *     // EXAMPLE 3: New player, initialize plugin later
+ *     var player3 = videojs('idThree');
+ *     // Click play
+ *     // --> NO ALERT
+ *     // Click pause
+ *     // Initialize plugin using the plugin function on the player instance
+ *     player3.myPlugin({
+ *       text: 'Plugin added later!'
+ *     });
+ *     // Click play
+ *     // --> Should alert 'Plugin added later!'
+ * ```
+ *
+ * @borrows plugin:plugin as videojs.plugin
+ */
+videojs.plugin = _plugins2['default'];
+
+/**
+ * Adding languages so that they're available to all players.
+ * ```js
+ *   videojs.addLanguage('es', { 'Hello': 'Hola' });
+ * ```
+ *
+ * @param {string} code
+ *        The language code or dictionary property
+ *
+ * @param {Object} data
+ *        The data values to be translated
+ *
+ * @return {Object}
+ *         The resulting language dictionary object
+ */
+videojs.addLanguage = function (code, data) {
+  var _mergeOptions;
+
+  code = ('' + code).toLowerCase();
+
+  videojs.options.languages = (0, _mergeOptions3['default'])(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
+
+  return videojs.options.languages[code];
+};
+
+/**
+ * Log messages
+ *
+ * @borrows log:log as videojs.log
+ */
+videojs.log = _log2['default'];
+
+/**
+ * Creates an emulated TimeRange object.
+ *
+ * @borrows time-ranges:createTimeRanges as videojs.createTimeRange
+ */
+/**
+ * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
+ */
+videojs.createTimeRange = videojs.createTimeRanges = _timeRanges.createTimeRanges;
+
+/**
+ * Format seconds as a time string, H:MM:SS or M:SS
+ * Supplying a guide (in seconds) will force a number of leading zeros
+ * to cover the length of the guide
+ *
+ * @borrows format-time:formatTime as videojs.formatTime
+ */
+videojs.formatTime = _formatTime2['default'];
+
+/**
+ * Resolve and parse the elements of a URL
+ *
+ * @borrows url:parseUrl as videojs.parseUrl
+ */
+videojs.parseUrl = Url.parseUrl;
+
+/**
+ * Returns whether the url passed is a cross domain request or not.
+ *
+ * @borrows url:isCrossOrigin as videojs.isCrossOrigin
+ */
+videojs.isCrossOrigin = Url.isCrossOrigin;
+
+/**
+ * Event target class.
+ *
+ * @borrows EventTarget as videojs.EventTarget
+ */
+videojs.EventTarget = _eventTarget2['default'];
+
+/**
+ * Add an event listener to element
+ * It stores the handler function in a separate cache object
+ * and adds a generic handler to the element's event,
+ * along with a unique id (guid) to the element.
+ *
+ * @borrows events:on as videojs.on
+ */
+videojs.on = Events.on;
+
+/**
+ * Trigger a listener only once for an event
+ *
+ * @borrows events:one as videojs.one
+ */
+videojs.one = Events.one;
+
+/**
+ * Removes event listeners from an element
+ *
+ * @borrows events:off as videojs.off
+ */
+videojs.off = Events.off;
+
+/**
+ * Trigger an event for an element
+ *
+ * @borrows events:trigger as videojs.trigger
+ */
+videojs.trigger = Events.trigger;
+
+/**
+ * A cross-browser XMLHttpRequest wrapper. Here's a simple example:
+ *
+ * ```js
+ *     videojs.xhr({
+ *       body: someJSONString,
+ *       uri: "/foo",
+ *       headers: {
+ *         "Content-Type": "application/json"
+ *       }
+ *     }, function (err, resp, body) {
+ *       // check resp.statusCode
+ *     });
+ * ```
+ *
+ * @param {Object} options
+ *        settings for the request.
+ *
+ * @return {XMLHttpRequest|XDomainRequest}
+ *         The request object.
+ *
+ * @see https://github.com/Raynos/xhr
+ */
+videojs.xhr = _xhr2['default'];
+
+/**
+ * TextTrack class
+ *
+ * @borrows TextTrack as videojs.TextTrack
+ */
+videojs.TextTrack = _textTrack2['default'];
+
+/**
+ * export the AudioTrack class so that source handlers can create
+ * AudioTracks and then add them to the players AudioTrackList
+ *
+ * @borrows AudioTrack as videojs.AudioTrack
+ */
+videojs.AudioTrack = _audioTrack2['default'];
+
+/**
+ * export the VideoTrack class so that source handlers can create
+ * VideoTracks and then add them to the players VideoTrackList
+ *
+ * @borrows VideoTrack as videojs.VideoTrack
+ */
+videojs.VideoTrack = _videoTrack2['default'];
+
+/**
+ * Determines, via duck typing, whether or not a value is a DOM element.
+ *
+ * @borrows dom:isEl as videojs.isEl
+ */
+videojs.isEl = Dom.isEl;
+
+/**
+ * Determines, via duck typing, whether or not a value is a text node.
+ *
+ * @borrows dom:isTextNode as videojs.isTextNode
+ */
+videojs.isTextNode = Dom.isTextNode;
+
+/**
+ * Creates an element and applies properties.
+ *
+ * @borrows dom:createEl as videojs.createEl
+ */
+videojs.createEl = Dom.createEl;
+
+/**
+ * Check if an element has a CSS class
+ *
+ * @borrows dom:hasElClass as videojs.hasClass
+ */
+videojs.hasClass = Dom.hasElClass;
+
+/**
+ * Add a CSS class name to an element
+ *
+ * @borrows dom:addElClass as videojs.addClass
+ */
+videojs.addClass = Dom.addElClass;
+
+/**
+ * Remove a CSS class name from an element
+ *
+ * @borrows dom:removeElClass as videojs.removeClass
+ */
+videojs.removeClass = Dom.removeElClass;
+
+/**
+ * Adds or removes a CSS class name on an element depending on an optional
+ * condition or the presence/absence of the class name.
+ *
+ * @borrows dom:toggleElClass as videojs.toggleClass
+ */
+videojs.toggleClass = Dom.toggleElClass;
+
+/**
+ * Apply attributes to an HTML element.
+ *
+ * @borrows dom:setElAttributes as videojs.setAttribute
+ */
+videojs.setAttributes = Dom.setElAttributes;
+
+/**
+ * Get an element's attribute values, as defined on the HTML tag
+ * Attributes are not the same as properties. They're defined on the tag
+ * or with setAttribute (which shouldn't be used with HTML)
+ * This will return true or false for boolean attributes.
+ *
+ * @borrows dom:getElAttributes as videojs.getAttributes
+ */
+videojs.getAttributes = Dom.getElAttributes;
+
+/**
+ * Empties the contents of an element.
+ *
+ * @borrows dom:emptyEl as videojs.emptyEl
+ */
+videojs.emptyEl = Dom.emptyEl;
+
+/**
+ * Normalizes and appends content to an element.
+ *
+ * The content for an element can be passed in multiple types and
+ * combinations, whose behavior is as follows:
+ *
+ * - String
+ *   Normalized into a text node.
+ *
+ * - Element, TextNode
+ *   Passed through.
+ *
+ * - Array
+ *   A one-dimensional array of strings, elements, nodes, or functions (which
+ *   return single strings, elements, or nodes).
+ *
+ * - Function
+ *   If the sole argument, is expected to produce a string, element,
+ *   node, or array.
+ *
+ * @borrows dom:appendContents as videojs.appendContet
+ */
+videojs.appendContent = Dom.appendContent;
+
+/**
+ * Normalizes and inserts content into an element; this is identical to
+ * `appendContent()`, except it empties the element first.
+ *
+ * The content for an element can be passed in multiple types and
+ * combinations, whose behavior is as follows:
+ *
+ * - String
+ *   Normalized into a text node.
+ *
+ * - Element, TextNode
+ *   Passed through.
+ *
+ * - Array
+ *   A one-dimensional array of strings, elements, nodes, or functions (which
+ *   return single strings, elements, or nodes).
+ *
+ * - Function
+ *   If the sole argument, is expected to produce a string, element,
+ *   node, or array.
+ *
+ * @borrows dom:insertContent as videojs.insertContent
+ */
+videojs.insertContent = Dom.insertContent;
+
+/**
+ * A safe getComputedStyle with an IE8 fallback.
+ *
+ * This is because in Firefox, if the player is loaded in an iframe with `display:none`,
+ * then `getComputedStyle` returns `null`, so, we do a null-check to make sure
+ * that the player doesn't break in these cases.
+ * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
+ *
+ * @borrows computed-style:computedStyle as videojs.computedStyle
+ */
+videojs.computedStyle = _computedStyle2['default'];
+
+/*
+ * Custom Universal Module Definition (UMD)
+ *
+ * Video.js will never be a non-browser lib so we can simplify UMD a bunch and
+ * still support requirejs and browserify. This also needs to be closure
+ * compiler compatible, so string keys are used.
+ */
+if (typeof define === 'function' && define.amd) {
+  define('videojs', [], function () {
+    return videojs;
+  });
+
+  // checking that module is an object too because of umdjs/umd#35
+} else if ((typeof exports === 'undefined' ? 'undefined' : _typeof(exports)) === 'object' && (typeof module === 'undefined' ? 'undefined' : _typeof(module)) === 'object') {
+  module.exports = videojs;
+}
+
+exports['default'] = videojs;
+
+},{"42":42,"43":43,"5":5,"51":51,"52":52,"56":56,"62":62,"64":64,"72":72,"77":77,"78":78,"80":80,"81":81,"82":82,"83":83,"84":84,"86":86,"87":87,"88":88,"89":89,"90":90,"92":92,"94":94,"95":95,"99":99}],94:[function(_dereq_,module,exports){
+(function (global){
+var topLevel = typeof global !== 'undefined' ? global :
+    typeof window !== 'undefined' ? window : {}
+var minDoc = _dereq_(96);
+
+if (typeof document !== 'undefined') {
+    module.exports = document;
+} else {
+    var doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
+
+    if (!doccy) {
+        doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
+    }
+
+    module.exports = doccy;
+}
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{"96":96}],95:[function(_dereq_,module,exports){
+(function (global){
+if (typeof window !== "undefined") {
+    module.exports = window;
+} else if (typeof global !== "undefined") {
+    module.exports = global;
+} else if (typeof self !== "undefined"){
+    module.exports = self;
+} else {
+    module.exports = {};
+}
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{}],96:[function(_dereq_,module,exports){
+
+},{}],97:[function(_dereq_,module,exports){
+module.exports = SafeParseTuple
+
+function SafeParseTuple(obj, reviver) {
+    var json
+    var error = null
+
+    try {
+        json = JSON.parse(obj, reviver)
+    } catch (err) {
+        error = err
+    }
+
+    return [error, json]
+}
+
+},{}],98:[function(_dereq_,module,exports){
+function clean (s) {
+  return s.replace(/\n\r?\s*/g, '')
+}
+
+
+module.exports = function tsml (sa) {
+  var s = ''
+    , i = 0
+
+  for (; i < arguments.length; i++)
+    s += clean(sa[i]) + (arguments[i + 1] || '')
+
+  return s
+}
+},{}],99:[function(_dereq_,module,exports){
+"use strict";
+var window = _dereq_(95)
+var once = _dereq_(101)
+var isFunction = _dereq_(100)
+var parseHeaders = _dereq_(104)
+var xtend = _dereq_(105)
+
+module.exports = createXHR
+createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
+createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest
+
+forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
+    createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
+        options = initParams(uri, options, callback)
+        options.method = method.toUpperCase()
+        return _createXHR(options)
+    }
+})
+
+function forEachArray(array, iterator) {
+    for (var i = 0; i < array.length; i++) {
+        iterator(array[i])
+    }
+}
+
+function isEmpty(obj){
+    for(var i in obj){
+        if(obj.hasOwnProperty(i)) return false
+    }
+    return true
+}
+
+function initParams(uri, options, callback) {
+    var params = uri
+
+    if (isFunction(options)) {
+        callback = options
+        if (typeof uri === "string") {
+            params = {uri:uri}
+        }
+    } else {
+        params = xtend(options, {uri: uri})
+    }
+
+    params.callback = callback
+    return params
+}
+
+function createXHR(uri, options, callback) {
+    options = initParams(uri, options, callback)
+    return _createXHR(options)
+}
+
+function _createXHR(options) {
+    var callback = options.callback
+    if(typeof callback === "undefined"){
+        throw new Error("callback argument missing")
+    }
+    callback = once(callback)
+
+    function readystatechange() {
+        if (xhr.readyState === 4) {
+            loadFunc()
+        }
+    }
+
+    function getBody() {
+        // Chrome with requestType=blob throws errors arround when even testing access to responseText
+        var body = undefined
+
+        if (xhr.response) {
+            body = xhr.response
+        } else if (xhr.responseType === "text" || !xhr.responseType) {
+            body = xhr.responseText || xhr.responseXML
+        }
+
+        if (isJson) {
+            try {
+                body = JSON.parse(body)
+            } catch (e) {}
+        }
+
+        return body
+    }
+
+    var failureResponse = {
+                body: undefined,
+                headers: {},
+                statusCode: 0,
+                method: method,
+                url: uri,
+                rawRequest: xhr
+            }
+
+    function errorFunc(evt) {
+        clearTimeout(timeoutTimer)
+        if(!(evt instanceof Error)){
+            evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") )
+        }
+        evt.statusCode = 0
+        callback(evt, failureResponse)
+    }
+
+    // will load the data & process the response in a special response object
+    function loadFunc() {
+        if (aborted) return
+        var status
+        clearTimeout(timeoutTimer)
+        if(options.useXDR && xhr.status===undefined) {
+            //IE8 CORS GET successful response doesn't have a status field, but body is fine
+            status = 200
+        } else {
+            status = (xhr.status === 1223 ? 204 : xhr.status)
+        }
+        var response = failureResponse
+        var err = null
+
+        if (status !== 0){
+            response = {
+                body: getBody(),
+                statusCode: status,
+                method: method,
+                headers: {},
+                url: uri,
+                rawRequest: xhr
+            }
+            if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
+                response.headers = parseHeaders(xhr.getAllResponseHeaders())
+            }
+        } else {
+            err = new Error("Internal XMLHttpRequest Error")
+        }
+        callback(err, response, response.body)
+
+    }
+
+    var xhr = options.xhr || null
+
+    if (!xhr) {
+        if (options.cors || options.useXDR) {
+            xhr = new createXHR.XDomainRequest()
+        }else{
+            xhr = new createXHR.XMLHttpRequest()
+        }
+    }
+
+    var key
+    var aborted
+    var uri = xhr.url = options.uri || options.url
+    var method = xhr.method = options.method || "GET"
+    var body = options.body || options.data || null
+    var headers = xhr.headers = options.headers || {}
+    var sync = !!options.sync
+    var isJson = false
+    var timeoutTimer
+
+    if ("json" in options) {
+        isJson = true
+        headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
+        if (method !== "GET" && method !== "HEAD") {
+            headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
+            body = JSON.stringify(options.json)
+        }
+    }
+
+    xhr.onreadystatechange = readystatechange
+    xhr.onload = loadFunc
+    xhr.onerror = errorFunc
+    // IE9 must have onprogress be set to a unique function.
+    xhr.onprogress = function () {
+        // IE must die
+    }
+    xhr.ontimeout = errorFunc
+    xhr.open(method, uri, !sync, options.username, options.password)
+    //has to be after open
+    if(!sync) {
+        xhr.withCredentials = !!options.withCredentials
+    }
+    // Cannot set timeout with sync request
+    // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
+    // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
+    if (!sync && options.timeout > 0 ) {
+        timeoutTimer = setTimeout(function(){
+            aborted=true//IE9 may still call readystatechange
+            xhr.abort("timeout")
+            var e = new Error("XMLHttpRequest timeout")
+            e.code = "ETIMEDOUT"
+            errorFunc(e)
+        }, options.timeout )
+    }
+
+    if (xhr.setRequestHeader) {
+        for(key in headers){
+            if(headers.hasOwnProperty(key)){
+                xhr.setRequestHeader(key, headers[key])
+            }
+        }
+    } else if (options.headers && !isEmpty(options.headers)) {
+        throw new Error("Headers cannot be set on an XDomainRequest object")
+    }
+
+    if ("responseType" in options) {
+        xhr.responseType = options.responseType
+    }
+
+    if ("beforeSend" in options &&
+        typeof options.beforeSend === "function"
+    ) {
+        options.beforeSend(xhr)
+    }
+
+    xhr.send(body)
+
+    return xhr
+
+
+}
+
+function noop() {}
+
+},{"100":100,"101":101,"104":104,"105":105,"95":95}],100:[function(_dereq_,module,exports){
+module.exports = isFunction
+
+var toString = Object.prototype.toString
+
+function isFunction (fn) {
+  var string = toString.call(fn)
+  return string === '[object Function]' ||
+    (typeof fn === 'function' && string !== '[object RegExp]') ||
+    (typeof window !== 'undefined' &&
+     // IE8 and below
+     (fn === window.setTimeout ||
+      fn === window.alert ||
+      fn === window.confirm ||
+      fn === window.prompt))
+};
+
+},{}],101:[function(_dereq_,module,exports){
+module.exports = once
+
+once.proto = once(function () {
+  Object.defineProperty(Function.prototype, 'once', {
+    value: function () {
+      return once(this)
+    },
+    configurable: true
+  })
+})
+
+function once (fn) {
+  var called = false
+  return function () {
+    if (called) return
+    called = true
+    return fn.apply(this, arguments)
+  }
+}
+
+},{}],102:[function(_dereq_,module,exports){
+var isFunction = _dereq_(100)
+
+module.exports = forEach
+
+var toString = Object.prototype.toString
+var hasOwnProperty = Object.prototype.hasOwnProperty
+
+function forEach(list, iterator, context) {
+    if (!isFunction(iterator)) {
+        throw new TypeError('iterator must be a function')
+    }
+
+    if (arguments.length < 3) {
+        context = this
+    }
+    
+    if (toString.call(list) === '[object Array]')
+        forEachArray(list, iterator, context)
+    else if (typeof list === 'string')
+        forEachString(list, iterator, context)
+    else
+        forEachObject(list, iterator, context)
+}
+
+function forEachArray(array, iterator, context) {
+    for (var i = 0, len = array.length; i < len; i++) {
+        if (hasOwnProperty.call(array, i)) {
+            iterator.call(context, array[i], i, array)
+        }
+    }
+}
+
+function forEachString(string, iterator, context) {
+    for (var i = 0, len = string.length; i < len; i++) {
+        // no such thing as a sparse string.
+        iterator.call(context, string.charAt(i), i, string)
+    }
+}
+
+function forEachObject(object, iterator, context) {
+    for (var k in object) {
+        if (hasOwnProperty.call(object, k)) {
+            iterator.call(context, object[k], k, object)
+        }
+    }
+}
+
+},{"100":100}],103:[function(_dereq_,module,exports){
+
+exports = module.exports = trim;
+
+function trim(str){
+  return str.replace(/^\s*|\s*$/g, '');
+}
+
+exports.left = function(str){
+  return str.replace(/^\s*/, '');
+};
+
+exports.right = function(str){
+  return str.replace(/\s*$/, '');
+};
+
+},{}],104:[function(_dereq_,module,exports){
+var trim = _dereq_(103)
+  , forEach = _dereq_(102)
+  , isArray = function(arg) {
+      return Object.prototype.toString.call(arg) === '[object Array]';
+    }
+
+module.exports = function (headers) {
+  if (!headers)
+    return {}
+
+  var result = {}
+
+  forEach(
+      trim(headers).split('\n')
+    , function (row) {
+        var index = row.indexOf(':')
+          , key = trim(row.slice(0, index)).toLowerCase()
+          , value = trim(row.slice(index + 1))
+
+        if (typeof(result[key]) === 'undefined') {
+          result[key] = value
+        } else if (isArray(result[key])) {
+          result[key].push(value)
+        } else {
+          result[key] = [ result[key], value ]
+        }
+      }
+  )
+
+  return result
+}
+},{"102":102,"103":103}],105:[function(_dereq_,module,exports){
+module.exports = extend
+
+var hasOwnProperty = Object.prototype.hasOwnProperty;
+
+function extend() {
+    var target = {}
+
+    for (var i = 0; i < arguments.length; i++) {
+        var source = arguments[i]
+
+        for (var key in source) {
+            if (hasOwnProperty.call(source, key)) {
+                target[key] = source[key]
+            }
+        }
+    }
+
+    return target
+}
+
+},{}]},{},[93])(93)
+});
+/* vtt.js - v0.12.1 (https://github.com/mozilla/vtt.js) built on 08-07-2015 */
+
+(function(root) {
+  var vttjs = root.vttjs = {};
+  var cueShim = vttjs.VTTCue;
+  var regionShim = vttjs.VTTRegion;
+  var oldVTTCue = root.VTTCue;
+  var oldVTTRegion = root.VTTRegion;
+
+  vttjs.shim = function() {
+    vttjs.VTTCue = cueShim;
+    vttjs.VTTRegion = regionShim;
+  };
+
+  vttjs.restore = function() {
+    vttjs.VTTCue = oldVTTCue;
+    vttjs.VTTRegion = oldVTTRegion;
+  };
+}(this));
+
+/**
+ * Copyright 2013 vtt.js Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+(function(root, vttjs) {
+
+  var autoKeyword = "auto";
+  var directionSetting = {
+    "": true,
+    "lr": true,
+    "rl": true
+  };
+  var alignSetting = {
+    "start": true,
+    "middle": true,
+    "end": true,
+    "left": true,
+    "right": true
+  };
+
+  function findDirectionSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+    var dir = directionSetting[value.toLowerCase()];
+    return dir ? value.toLowerCase() : false;
+  }
+
+  function findAlignSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+    var align = alignSetting[value.toLowerCase()];
+    return align ? value.toLowerCase() : false;
+  }
+
+  function extend(obj) {
+    var i = 1;
+    for (; i < arguments.length; i++) {
+      var cobj = arguments[i];
+      for (var p in cobj) {
+        obj[p] = cobj[p];
+      }
+    }
+
+    return obj;
+  }
+
+  function VTTCue(startTime, endTime, text) {
+    var cue = this;
+    var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+    var baseObj = {};
+
+    if (isIE8) {
+      cue = document.createElement('custom');
+    } else {
+      baseObj.enumerable = true;
+    }
+
+    /**
+     * Shim implementation specific properties. These properties are not in
+     * the spec.
+     */
+
+    // Lets us know when the VTTCue's data has changed in such a way that we need
+    // to recompute its display state. This lets us compute its display state
+    // lazily.
+    cue.hasBeenReset = false;
+
+    /**
+     * VTTCue and TextTrackCue properties
+     * http://dev.w3.org/html5/webvtt/#vttcue-interface
+     */
+
+    var _id = "";
+    var _pauseOnExit = false;
+    var _startTime = startTime;
+    var _endTime = endTime;
+    var _text = text;
+    var _region = null;
+    var _vertical = "";
+    var _snapToLines = true;
+    var _line = "auto";
+    var _lineAlign = "start";
+    var _position = 50;
+    var _positionAlign = "middle";
+    var _size = 50;
+    var _align = "middle";
+
+    Object.defineProperty(cue,
+      "id", extend({}, baseObj, {
+        get: function() {
+          return _id;
+        },
+        set: function(value) {
+          _id = "" + value;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "pauseOnExit", extend({}, baseObj, {
+        get: function() {
+          return _pauseOnExit;
+        },
+        set: function(value) {
+          _pauseOnExit = !!value;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "startTime", extend({}, baseObj, {
+        get: function() {
+          return _startTime;
+        },
+        set: function(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("Start time must be set to a number.");
+          }
+          _startTime = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "endTime", extend({}, baseObj, {
+        get: function() {
+          return _endTime;
+        },
+        set: function(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("End time must be set to a number.");
+          }
+          _endTime = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "text", extend({}, baseObj, {
+        get: function() {
+          return _text;
+        },
+        set: function(value) {
+          _text = "" + value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "region", extend({}, baseObj, {
+        get: function() {
+          return _region;
+        },
+        set: function(value) {
+          _region = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "vertical", extend({}, baseObj, {
+        get: function() {
+          return _vertical;
+        },
+        set: function(value) {
+          var setting = findDirectionSetting(value);
+          // Have to check for false because the setting an be an empty string.
+          if (setting === false) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+          _vertical = setting;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "snapToLines", extend({}, baseObj, {
+        get: function() {
+          return _snapToLines;
+        },
+        set: function(value) {
+          _snapToLines = !!value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "line", extend({}, baseObj, {
+        get: function() {
+          return _line;
+        },
+        set: function(value) {
+          if (typeof value !== "number" && value !== autoKeyword) {
+            throw new SyntaxError("An invalid number or illegal string was specified.");
+          }
+          _line = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "lineAlign", extend({}, baseObj, {
+        get: function() {
+          return _lineAlign;
+        },
+        set: function(value) {
+          var setting = findAlignSetting(value);
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+          _lineAlign = setting;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "position", extend({}, baseObj, {
+        get: function() {
+          return _position;
+        },
+        set: function(value) {
+          if (value < 0 || value > 100) {
+            throw new Error("Position must be between 0 and 100.");
+          }
+          _position = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "positionAlign", extend({}, baseObj, {
+        get: function() {
+          return _positionAlign;
+        },
+        set: function(value) {
+          var setting = findAlignSetting(value);
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+          _positionAlign = setting;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "size", extend({}, baseObj, {
+        get: function() {
+          return _size;
+        },
+        set: function(value) {
+          if (value < 0 || value > 100) {
+            throw new Error("Size must be between 0 and 100.");
+          }
+          _size = value;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    Object.defineProperty(cue,
+      "align", extend({}, baseObj, {
+        get: function() {
+          return _align;
+        },
+        set: function(value) {
+          var setting = findAlignSetting(value);
+          if (!setting) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+          _align = setting;
+          this.hasBeenReset = true;
+        }
+      }));
+
+    /**
+     * Other <track> spec defined properties
+     */
+
+    // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
+    cue.displayState = undefined;
+
+    if (isIE8) {
+      return cue;
+    }
+  }
+
+  /**
+   * VTTCue methods
+   */
+
+  VTTCue.prototype.getCueAsHTML = function() {
+    // Assume WebVTT.convertCueToDOMTree is on the global.
+    return WebVTT.convertCueToDOMTree(window, this.text);
+  };
+
+  root.VTTCue = root.VTTCue || VTTCue;
+  vttjs.VTTCue = VTTCue;
+}(this, (this.vttjs || {})));
+
+/**
+ * Copyright 2013 vtt.js Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+(function(root, vttjs) {
+
+  var scrollSetting = {
+    "": true,
+    "up": true
+  };
+
+  function findScrollSetting(value) {
+    if (typeof value !== "string") {
+      return false;
+    }
+    var scroll = scrollSetting[value.toLowerCase()];
+    return scroll ? value.toLowerCase() : false;
+  }
+
+  function isValidPercentValue(value) {
+    return typeof value === "number" && (value >= 0 && value <= 100);
+  }
+
+  // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
+  function VTTRegion() {
+    var _width = 100;
+    var _lines = 3;
+    var _regionAnchorX = 0;
+    var _regionAnchorY = 100;
+    var _viewportAnchorX = 0;
+    var _viewportAnchorY = 100;
+    var _scroll = "";
+
+    Object.defineProperties(this, {
+      "width": {
+        enumerable: true,
+        get: function() {
+          return _width;
+        },
+        set: function(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("Width must be between 0 and 100.");
+          }
+          _width = value;
+        }
+      },
+      "lines": {
+        enumerable: true,
+        get: function() {
+          return _lines;
+        },
+        set: function(value) {
+          if (typeof value !== "number") {
+            throw new TypeError("Lines must be set to a number.");
+          }
+          _lines = value;
+        }
+      },
+      "regionAnchorY": {
+        enumerable: true,
+        get: function() {
+          return _regionAnchorY;
+        },
+        set: function(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("RegionAnchorX must be between 0 and 100.");
+          }
+          _regionAnchorY = value;
+        }
+      },
+      "regionAnchorX": {
+        enumerable: true,
+        get: function() {
+          return _regionAnchorX;
+        },
+        set: function(value) {
+          if(!isValidPercentValue(value)) {
+            throw new Error("RegionAnchorY must be between 0 and 100.");
+          }
+          _regionAnchorX = value;
+        }
+      },
+      "viewportAnchorY": {
+        enumerable: true,
+        get: function() {
+          return _viewportAnchorY;
+        },
+        set: function(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("ViewportAnchorY must be between 0 and 100.");
+          }
+          _viewportAnchorY = value;
+        }
+      },
+      "viewportAnchorX": {
+        enumerable: true,
+        get: function() {
+          return _viewportAnchorX;
+        },
+        set: function(value) {
+          if (!isValidPercentValue(value)) {
+            throw new Error("ViewportAnchorX must be between 0 and 100.");
+          }
+          _viewportAnchorX = value;
+        }
+      },
+      "scroll": {
+        enumerable: true,
+        get: function() {
+          return _scroll;
+        },
+        set: function(value) {
+          var setting = findScrollSetting(value);
+          // Have to check for false as an empty string is a legal value.
+          if (setting === false) {
+            throw new SyntaxError("An invalid or illegal string was specified.");
+          }
+          _scroll = setting;
+        }
+      }
+    });
+  }
+
+  root.VTTRegion = root.VTTRegion || VTTRegion;
+  vttjs.VTTRegion = VTTRegion;
+}(this, (this.vttjs || {})));
+
+/**
+ * Copyright 2013 vtt.js Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
+
+(function(global) {
+
+  var _objCreate = Object.create || (function() {
+    function F() {}
+    return function(o) {
+      if (arguments.length !== 1) {
+        throw new Error('Object.create shim only accepts one parameter.');
+      }
+      F.prototype = o;
+      return new F();
+    };
+  })();
+
+  // Creates a new ParserError object from an errorData object. The errorData
+  // object should have default code and message properties. The default message
+  // property can be overriden by passing in a message parameter.
+  // See ParsingError.Errors below for acceptable errors.
+  function ParsingError(errorData, message) {
+    this.name = "ParsingError";
+    this.code = errorData.code;
+    this.message = message || errorData.message;
+  }
+  ParsingError.prototype = _objCreate(Error.prototype);
+  ParsingError.prototype.constructor = ParsingError;
+
+  // ParsingError metadata for acceptable ParsingErrors.
+  ParsingError.Errors = {
+    BadSignature: {
+      code: 0,
+      message: "Malformed WebVTT signature."
+    },
+    BadTimeStamp: {
+      code: 1,
+      message: "Malformed time stamp."
+    }
+  };
+
+  // Try to parse input as a time stamp.
+  function parseTimeStamp(input) {
+
+    function computeSeconds(h, m, s, f) {
+      return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
+    }
+
+    var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
+    if (!m) {
+      return null;
+    }
+
+    if (m[3]) {
+      // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
+      return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
+    } else if (m[1] > 59) {
+      // Timestamp takes the form of [hours]:[minutes].[milliseconds]
+      // First position is hours as it's over 59.
+      return computeSeconds(m[1], m[2], 0,  m[4]);
+    } else {
+      // Timestamp takes the form of [minutes]:[seconds].[milliseconds]
+      return computeSeconds(0, m[1], m[2], m[4]);
+    }
+  }
+
+  // A settings object holds key/value pairs and will ignore anything but the first
+  // assignment to a specific key.
+  function Settings() {
+    this.values = _objCreate(null);
+  }
+
+  Settings.prototype = {
+    // Only accept the first assignment to any key.
+    set: function(k, v) {
+      if (!this.get(k) && v !== "") {
+        this.values[k] = v;
+      }
+    },
+    // Return the value for a key, or a default value.
+    // If 'defaultKey' is passed then 'dflt' is assumed to be an object with
+    // a number of possible default values as properties where 'defaultKey' is
+    // the key of the property that will be chosen; otherwise it's assumed to be
+    // a single value.
+    get: function(k, dflt, defaultKey) {
+      if (defaultKey) {
+        return this.has(k) ? this.values[k] : dflt[defaultKey];
+      }
+      return this.has(k) ? this.values[k] : dflt;
+    },
+    // Check whether we have a value for a key.
+    has: function(k) {
+      return k in this.values;
+    },
+    // Accept a setting if its one of the given alternatives.
+    alt: function(k, v, a) {
+      for (var n = 0; n < a.length; ++n) {
+        if (v === a[n]) {
+          this.set(k, v);
+          break;
+        }
+      }
+    },
+    // Accept a setting if its a valid (signed) integer.
+    integer: function(k, v) {
+      if (/^-?\d+$/.test(v)) { // integer
+        this.set(k, parseInt(v, 10));
+      }
+    },
+    // Accept a setting if its a valid percentage.
+    percent: function(k, v) {
+      var m;
+      if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
+        v = parseFloat(v);
+        if (v >= 0 && v <= 100) {
+          this.set(k, v);
+          return true;
+        }
+      }
+      return false;
+    }
+  };
+
+  // Helper function to parse input into groups separated by 'groupDelim', and
+  // interprete each group as a key/value pair separated by 'keyValueDelim'.
+  function parseOptions(input, callback, keyValueDelim, groupDelim) {
+    var groups = groupDelim ? input.split(groupDelim) : [input];
+    for (var i in groups) {
+      if (typeof groups[i] !== "string") {
+        continue;
+      }
+      var kv = groups[i].split(keyValueDelim);
+      if (kv.length !== 2) {
+        continue;
+      }
+      var k = kv[0];
+      var v = kv[1];
+      callback(k, v);
+    }
+  }
+
+  function parseCue(input, cue, regionList) {
+    // Remember the original input if we need to throw an error.
+    var oInput = input;
+    // 4.1 WebVTT timestamp
+    function consumeTimeStamp() {
+      var ts = parseTimeStamp(input);
+      if (ts === null) {
+        throw new ParsingError(ParsingError.Errors.BadTimeStamp,
+                              "Malformed timestamp: " + oInput);
+      }
+      // Remove time stamp from input.
+      input = input.replace(/^[^\sa-zA-Z-]+/, "");
+      return ts;
+    }
+
+    // 4.4.2 WebVTT cue settings
+    function consumeCueSettings(input, cue) {
+      var settings = new Settings();
+
+      parseOptions(input, function (k, v) {
+        switch (k) {
+        case "region":
+          // Find the last region we parsed with the same region id.
+          for (var i = regionList.length - 1; i >= 0; i--) {
+            if (regionList[i].id === v) {
+              settings.set(k, regionList[i].region);
+              break;
+            }
+          }
+          break;
+        case "vertical":
+          settings.alt(k, v, ["rl", "lr"]);
+          break;
+        case "line":
+          var vals = v.split(","),
+              vals0 = vals[0];
+          settings.integer(k, vals0);
+          settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
+          settings.alt(k, vals0, ["auto"]);
+          if (vals.length === 2) {
+            settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
+          }
+          break;
+        case "position":
+          vals = v.split(",");
+          settings.percent(k, vals[0]);
+          if (vals.length === 2) {
+            settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
+          }
+          break;
+        case "size":
+          settings.percent(k, v);
+          break;
+        case "align":
+          settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
+          break;
+        }
+      }, /:/, /\s/);
+
+      // Apply default values for any missing fields.
+      cue.region = settings.get("region", null);
+      cue.vertical = settings.get("vertical", "");
+      cue.line = settings.get("line", "auto");
+      cue.lineAlign = settings.get("lineAlign", "start");
+      cue.snapToLines = settings.get("snapToLines", true);
+      cue.size = settings.get("size", 100);
+      cue.align = settings.get("align", "middle");
+      cue.position = settings.get("position", {
+        start: 0,
+        left: 0,
+        middle: 50,
+        end: 100,
+        right: 100
+      }, cue.align);
+      cue.positionAlign = settings.get("positionAlign", {
+        start: "start",
+        left: "start",
+        middle: "middle",
+        end: "end",
+        right: "end"
+      }, cue.align);
+    }
+
+    function skipWhitespace() {
+      input = input.replace(/^\s+/, "");
+    }
+
+    // 4.1 WebVTT cue timings.
+    skipWhitespace();
+    cue.startTime = consumeTimeStamp();   // (1) collect cue start time
+    skipWhitespace();
+    if (input.substr(0, 3) !== "-->") {     // (3) next characters must match "-->"
+      throw new ParsingError(ParsingError.Errors.BadTimeStamp,
+                             "Malformed time stamp (time stamps must be separated by '-->'): " +
+                             oInput);
+    }
+    input = input.substr(3);
+    skipWhitespace();
+    cue.endTime = consumeTimeStamp();     // (5) collect cue end time
+
+    // 4.1 WebVTT cue settings list.
+    skipWhitespace();
+    consumeCueSettings(input, cue);
+  }
+
+  var ESCAPE = {
+    "&amp;": "&",
+    "&lt;": "<",
+    "&gt;": ">",
+    "&lrm;": "\u200e",
+    "&rlm;": "\u200f",
+    "&nbsp;": "\u00a0"
+  };
+
+  var TAG_NAME = {
+    c: "span",
+    i: "i",
+    b: "b",
+    u: "u",
+    ruby: "ruby",
+    rt: "rt",
+    v: "span",
+    lang: "span"
+  };
+
+  var TAG_ANNOTATION = {
+    v: "title",
+    lang: "lang"
+  };
+
+  var NEEDS_PARENT = {
+    rt: "ruby"
+  };
+
+  // Parse content into a document fragment.
+  function parseContent(window, input) {
+    function nextToken() {
+      // Check for end-of-string.
+      if (!input) {
+        return null;
+      }
+
+      // Consume 'n' characters from the input.
+      function consume(result) {
+        input = input.substr(result.length);
+        return result;
+      }
+
+      var m = input.match(/^([^<]*)(<[^>]+>?)?/);
+      // If there is some text before the next tag, return it, otherwise return
+      // the tag.
+      return consume(m[1] ? m[1] : m[2]);
+    }
+
+    // Unescape a string 's'.
+    function unescape1(e) {
+      return ESCAPE[e];
+    }
+    function unescape(s) {
+      while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
+        s = s.replace(m[0], unescape1);
+      }
+      return s;
+    }
+
+    function shouldAdd(current, element) {
+      return !NEEDS_PARENT[element.localName] ||
+             NEEDS_PARENT[element.localName] === current.localName;
+    }
+
+    // Create an element for this tag.
+    function createElement(type, annotation) {
+      var tagName = TAG_NAME[type];
+      if (!tagName) {
+        return null;
+      }
+      var element = window.document.createElement(tagName);
+      element.localName = tagName;
+      var name = TAG_ANNOTATION[type];
+      if (name && annotation) {
+        element[name] = annotation.trim();
+      }
+      return element;
+    }
+
+    var rootDiv = window.document.createElement("div"),
+        current = rootDiv,
+        t,
+        tagStack = [];
+
+    while ((t = nextToken()) !== null) {
+      if (t[0] === '<') {
+        if (t[1] === "/") {
+          // If the closing tag matches, move back up to the parent node.
+          if (tagStack.length &&
+              tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
+            tagStack.pop();
+            current = current.parentNode;
+          }
+          // Otherwise just ignore the end tag.
+          continue;
+        }
+        var ts = parseTimeStamp(t.substr(1, t.length - 2));
+        var node;
+        if (ts) {
+          // Timestamps are lead nodes as well.
+          node = window.document.createProcessingInstruction("timestamp", ts);
+          current.appendChild(node);
+          continue;
+        }
+        var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
+        // If we can't parse the tag, skip to the next tag.
+        if (!m) {
+          continue;
+        }
+        // Try to construct an element, and ignore the tag if we couldn't.
+        node = createElement(m[1], m[3]);
+        if (!node) {
+          continue;
+        }
+        // Determine if the tag should be added based on the context of where it
+        // is placed in the cuetext.
+        if (!shouldAdd(current, node)) {
+          continue;
+        }
+        // Set the class list (as a list of classes, separated by space).
+        if (m[2]) {
+          node.className = m[2].substr(1).replace('.', ' ');
+        }
+        // Append the node to the current node, and enter the scope of the new
+        // node.
+        tagStack.push(m[1]);
+        current.appendChild(node);
+        current = node;
+        continue;
+      }
+
+      // Text nodes are leaf nodes.
+      current.appendChild(window.document.createTextNode(unescape(t)));
+    }
+
+    return rootDiv;
+  }
+
+  // This is a list of all the Unicode characters that have a strong
+  // right-to-left category. What this means is that these characters are
+  // written right-to-left for sure. It was generated by pulling all the strong
+  // right-to-left characters out of the Unicode data table. That table can
+  // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
+  var strongRTLChars = [0x05BE, 0x05C0, 0x05C3, 0x05C6, 0x05D0, 0x05D1,
+      0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, 0x05D8, 0x05D9, 0x05DA,
+      0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, 0x05E0, 0x05E1, 0x05E2, 0x05E3,
+      0x05E4, 0x05E5, 0x05E6, 0x05E7, 0x05E8, 0x05E9, 0x05EA, 0x05F0, 0x05F1,
+      0x05F2, 0x05F3, 0x05F4, 0x0608, 0x060B, 0x060D, 0x061B, 0x061E, 0x061F,
+      0x0620, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628,
+      0x0629, 0x062A, 0x062B, 0x062C, 0x062D, 0x062E, 0x062F, 0x0630, 0x0631,
+      0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, 0x0638, 0x0639, 0x063A,
+      0x063B, 0x063C, 0x063D, 0x063E, 0x063F, 0x0640, 0x0641, 0x0642, 0x0643,
+      0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064A, 0x066D, 0x066E,
+      0x066F, 0x0671, 0x0672, 0x0673, 0x0674, 0x0675, 0x0676, 0x0677, 0x0678,
+      0x0679, 0x067A, 0x067B, 0x067C, 0x067D, 0x067E, 0x067F, 0x0680, 0x0681,
+      0x0682, 0x0683, 0x0684, 0x0685, 0x0686, 0x0687, 0x0688, 0x0689, 0x068A,
+      0x068B, 0x068C, 0x068D, 0x068E, 0x068F, 0x0690, 0x0691, 0x0692, 0x0693,
+      0x0694, 0x0695, 0x0696, 0x0697, 0x0698, 0x0699, 0x069A, 0x069B, 0x069C,
+      0x069D, 0x069E, 0x069F, 0x06A0, 0x06A1, 0x06A2, 0x06A3, 0x06A4, 0x06A5,
+      0x06A6, 0x06A7, 0x06A8, 0x06A9, 0x06AA, 0x06AB, 0x06AC, 0x06AD, 0x06AE,
+      0x06AF, 0x06B0, 0x06B1, 0x06B2, 0x06B3, 0x06B4, 0x06B5, 0x06B6, 0x06B7,
+      0x06B8, 0x06B9, 0x06BA, 0x06BB, 0x06BC, 0x06BD, 0x06BE, 0x06BF, 0x06C0,
+      0x06C1, 0x06C2, 0x06C3, 0x06C4, 0x06C5, 0x06C6, 0x06C7, 0x06C8, 0x06C9,
+      0x06CA, 0x06CB, 0x06CC, 0x06CD, 0x06CE, 0x06CF, 0x06D0, 0x06D1, 0x06D2,
+      0x06D3, 0x06D4, 0x06D5, 0x06E5, 0x06E6, 0x06EE, 0x06EF, 0x06FA, 0x06FB,
+      0x06FC, 0x06FD, 0x06FE, 0x06FF, 0x0700, 0x0701, 0x0702, 0x0703, 0x0704,
+      0x0705, 0x0706, 0x0707, 0x0708, 0x0709, 0x070A, 0x070B, 0x070C, 0x070D,
+      0x070F, 0x0710, 0x0712, 0x0713, 0x0714, 0x0715, 0x0716, 0x0717, 0x0718,
+      0x0719, 0x071A, 0x071B, 0x071C, 0x071D, 0x071E, 0x071F, 0x0720, 0x0721,
+      0x0722, 0x0723, 0x0724, 0x0725, 0x0726, 0x0727, 0x0728, 0x0729, 0x072A,
+      0x072B, 0x072C, 0x072D, 0x072E, 0x072F, 0x074D, 0x074E, 0x074F, 0x0750,
+      0x0751, 0x0752, 0x0753, 0x0754, 0x0755, 0x0756, 0x0757, 0x0758, 0x0759,
+      0x075A, 0x075B, 0x075C, 0x075D, 0x075E, 0x075F, 0x0760, 0x0761, 0x0762,
+      0x0763, 0x0764, 0x0765, 0x0766, 0x0767, 0x0768, 0x0769, 0x076A, 0x076B,
+      0x076C, 0x076D, 0x076E, 0x076F, 0x0770, 0x0771, 0x0772, 0x0773, 0x0774,
+      0x0775, 0x0776, 0x0777, 0x0778, 0x0779, 0x077A, 0x077B, 0x077C, 0x077D,
+      0x077E, 0x077F, 0x0780, 0x0781, 0x0782, 0x0783, 0x0784, 0x0785, 0x0786,
+      0x0787, 0x0788, 0x0789, 0x078A, 0x078B, 0x078C, 0x078D, 0x078E, 0x078F,
+      0x0790, 0x0791, 0x0792, 0x0793, 0x0794, 0x0795, 0x0796, 0x0797, 0x0798,
+      0x0799, 0x079A, 0x079B, 0x079C, 0x079D, 0x079E, 0x079F, 0x07A0, 0x07A1,
+      0x07A2, 0x07A3, 0x07A4, 0x07A5, 0x07B1, 0x07C0, 0x07C1, 0x07C2, 0x07C3,
+      0x07C4, 0x07C5, 0x07C6, 0x07C7, 0x07C8, 0x07C9, 0x07CA, 0x07CB, 0x07CC,
+      0x07CD, 0x07CE, 0x07CF, 0x07D0, 0x07D1, 0x07D2, 0x07D3, 0x07D4, 0x07D5,
+      0x07D6, 0x07D7, 0x07D8, 0x07D9, 0x07DA, 0x07DB, 0x07DC, 0x07DD, 0x07DE,
+      0x07DF, 0x07E0, 0x07E1, 0x07E2, 0x07E3, 0x07E4, 0x07E5, 0x07E6, 0x07E7,
+      0x07E8, 0x07E9, 0x07EA, 0x07F4, 0x07F5, 0x07FA, 0x0800, 0x0801, 0x0802,
+      0x0803, 0x0804, 0x0805, 0x0806, 0x0807, 0x0808, 0x0809, 0x080A, 0x080B,
+      0x080C, 0x080D, 0x080E, 0x080F, 0x0810, 0x0811, 0x0812, 0x0813, 0x0814,
+      0x0815, 0x081A, 0x0824, 0x0828, 0x0830, 0x0831, 0x0832, 0x0833, 0x0834,
+      0x0835, 0x0836, 0x0837, 0x0838, 0x0839, 0x083A, 0x083B, 0x083C, 0x083D,
+      0x083E, 0x0840, 0x0841, 0x0842, 0x0843, 0x0844, 0x0845, 0x0846, 0x0847,
+      0x0848, 0x0849, 0x084A, 0x084B, 0x084C, 0x084D, 0x084E, 0x084F, 0x0850,
+      0x0851, 0x0852, 0x0853, 0x0854, 0x0855, 0x0856, 0x0857, 0x0858, 0x085E,
+      0x08A0, 0x08A2, 0x08A3, 0x08A4, 0x08A5, 0x08A6, 0x08A7, 0x08A8, 0x08A9,
+      0x08AA, 0x08AB, 0x08AC, 0x200F, 0xFB1D, 0xFB1F, 0xFB20, 0xFB21, 0xFB22,
+      0xFB23, 0xFB24, 0xFB25, 0xFB26, 0xFB27, 0xFB28, 0xFB2A, 0xFB2B, 0xFB2C,
+      0xFB2D, 0xFB2E, 0xFB2F, 0xFB30, 0xFB31, 0xFB32, 0xFB33, 0xFB34, 0xFB35,
+      0xFB36, 0xFB38, 0xFB39, 0xFB3A, 0xFB3B, 0xFB3C, 0xFB3E, 0xFB40, 0xFB41,
+      0xFB43, 0xFB44, 0xFB46, 0xFB47, 0xFB48, 0xFB49, 0xFB4A, 0xFB4B, 0xFB4C,
+      0xFB4D, 0xFB4E, 0xFB4F, 0xFB50, 0xFB51, 0xFB52, 0xFB53, 0xFB54, 0xFB55,
+      0xFB56, 0xFB57, 0xFB58, 0xFB59, 0xFB5A, 0xFB5B, 0xFB5C, 0xFB5D, 0xFB5E,
+      0xFB5F, 0xFB60, 0xFB61, 0xFB62, 0xFB63, 0xFB64, 0xFB65, 0xFB66, 0xFB67,
+      0xFB68, 0xFB69, 0xFB6A, 0xFB6B, 0xFB6C, 0xFB6D, 0xFB6E, 0xFB6F, 0xFB70,
+      0xFB71, 0xFB72, 0xFB73, 0xFB74, 0xFB75, 0xFB76, 0xFB77, 0xFB78, 0xFB79,
+      0xFB7A, 0xFB7B, 0xFB7C, 0xFB7D, 0xFB7E, 0xFB7F, 0xFB80, 0xFB81, 0xFB82,
+      0xFB83, 0xFB84, 0xFB85, 0xFB86, 0xFB87, 0xFB88, 0xFB89, 0xFB8A, 0xFB8B,
+      0xFB8C, 0xFB8D, 0xFB8E, 0xFB8F, 0xFB90, 0xFB91, 0xFB92, 0xFB93, 0xFB94,
+      0xFB95, 0xFB96, 0xFB97, 0xFB98, 0xFB99, 0xFB9A, 0xFB9B, 0xFB9C, 0xFB9D,
+      0xFB9E, 0xFB9F, 0xFBA0, 0xFBA1, 0xFBA2, 0xFBA3, 0xFBA4, 0xFBA5, 0xFBA6,
+      0xFBA7, 0xFBA8, 0xFBA9, 0xFBAA, 0xFBAB, 0xFBAC, 0xFBAD, 0xFBAE, 0xFBAF,
+      0xFBB0, 0xFBB1, 0xFBB2, 0xFBB3, 0xFBB4, 0xFBB5, 0xFBB6, 0xFBB7, 0xFBB8,
+      0xFBB9, 0xFBBA, 0xFBBB, 0xFBBC, 0xFBBD, 0xFBBE, 0xFBBF, 0xFBC0, 0xFBC1,
+      0xFBD3, 0xFBD4, 0xFBD5, 0xFBD6, 0xFBD7, 0xFBD8, 0xFBD9, 0xFBDA, 0xFBDB,
+      0xFBDC, 0xFBDD, 0xFBDE, 0xFBDF, 0xFBE0, 0xFBE1, 0xFBE2, 0xFBE3, 0xFBE4,
+      0xFBE5, 0xFBE6, 0xFBE7, 0xFBE8, 0xFBE9, 0xFBEA, 0xFBEB, 0xFBEC, 0xFBED,
+      0xFBEE, 0xFBEF, 0xFBF0, 0xFBF1, 0xFBF2, 0xFBF3, 0xFBF4, 0xFBF5, 0xFBF6,
+      0xFBF7, 0xFBF8, 0xFBF9, 0xFBFA, 0xFBFB, 0xFBFC, 0xFBFD, 0xFBFE, 0xFBFF,
+      0xFC00, 0xFC01, 0xFC02, 0xFC03, 0xFC04, 0xFC05, 0xFC06, 0xFC07, 0xFC08,
+      0xFC09, 0xFC0A, 0xFC0B, 0xFC0C, 0xFC0D, 0xFC0E, 0xFC0F, 0xFC10, 0xFC11,
+      0xFC12, 0xFC13, 0xFC14, 0xFC15, 0xFC16, 0xFC17, 0xFC18, 0xFC19, 0xFC1A,
+      0xFC1B, 0xFC1C, 0xFC1D, 0xFC1E, 0xFC1F, 0xFC20, 0xFC21, 0xFC22, 0xFC23,
+      0xFC24, 0xFC25, 0xFC26, 0xFC27, 0xFC28, 0xFC29, 0xFC2A, 0xFC2B, 0xFC2C,
+      0xFC2D, 0xFC2E, 0xFC2F, 0xFC30, 0xFC31, 0xFC32, 0xFC33, 0xFC34, 0xFC35,
+      0xFC36, 0xFC37, 0xFC38, 0xFC39, 0xFC3A, 0xFC3B, 0xFC3C, 0xFC3D, 0xFC3E,
+      0xFC3F, 0xFC40, 0xFC41, 0xFC42, 0xFC43, 0xFC44, 0xFC45, 0xFC46, 0xFC47,
+      0xFC48, 0xFC49, 0xFC4A, 0xFC4B, 0xFC4C, 0xFC4D, 0xFC4E, 0xFC4F, 0xFC50,
+      0xFC51, 0xFC52, 0xFC53, 0xFC54, 0xFC55, 0xFC56, 0xFC57, 0xFC58, 0xFC59,
+      0xFC5A, 0xFC5B, 0xFC5C, 0xFC5D, 0xFC5E, 0xFC5F, 0xFC60, 0xFC61, 0xFC62,
+      0xFC63, 0xFC64, 0xFC65, 0xFC66, 0xFC67, 0xFC68, 0xFC69, 0xFC6A, 0xFC6B,
+      0xFC6C, 0xFC6D, 0xFC6E, 0xFC6F, 0xFC70, 0xFC71, 0xFC72, 0xFC73, 0xFC74,
+      0xFC75, 0xFC76, 0xFC77, 0xFC78, 0xFC79, 0xFC7A, 0xFC7B, 0xFC7C, 0xFC7D,
+      0xFC7E, 0xFC7F, 0xFC80, 0xFC81, 0xFC82, 0xFC83, 0xFC84, 0xFC85, 0xFC86,
+      0xFC87, 0xFC88, 0xFC89, 0xFC8A, 0xFC8B, 0xFC8C, 0xFC8D, 0xFC8E, 0xFC8F,
+      0xFC90, 0xFC91, 0xFC92, 0xFC93, 0xFC94, 0xFC95, 0xFC96, 0xFC97, 0xFC98,
+      0xFC99, 0xFC9A, 0xFC9B, 0xFC9C, 0xFC9D, 0xFC9E, 0xFC9F, 0xFCA0, 0xFCA1,
+      0xFCA2, 0xFCA3, 0xFCA4, 0xFCA5, 0xFCA6, 0xFCA7, 0xFCA8, 0xFCA9, 0xFCAA,
+      0xFCAB, 0xFCAC, 0xFCAD, 0xFCAE, 0xFCAF, 0xFCB0, 0xFCB1, 0xFCB2, 0xFCB3,
+      0xFCB4, 0xFCB5, 0xFCB6, 0xFCB7, 0xFCB8, 0xFCB9, 0xFCBA, 0xFCBB, 0xFCBC,
+      0xFCBD, 0xFCBE, 0xFCBF, 0xFCC0, 0xFCC1, 0xFCC2, 0xFCC3, 0xFCC4, 0xFCC5,
+      0xFCC6, 0xFCC7, 0xFCC8, 0xFCC9, 0xFCCA, 0xFCCB, 0xFCCC, 0xFCCD, 0xFCCE,
+      0xFCCF, 0xFCD0, 0xFCD1, 0xFCD2, 0xFCD3, 0xFCD4, 0xFCD5, 0xFCD6, 0xFCD7,
+      0xFCD8, 0xFCD9, 0xFCDA, 0xFCDB, 0xFCDC, 0xFCDD, 0xFCDE, 0xFCDF, 0xFCE0,
+      0xFCE1, 0xFCE2, 0xFCE3, 0xFCE4, 0xFCE5, 0xFCE6, 0xFCE7, 0xFCE8, 0xFCE9,
+      0xFCEA, 0xFCEB, 0xFCEC, 0xFCED, 0xFCEE, 0xFCEF, 0xFCF0, 0xFCF1, 0xFCF2,
+      0xFCF3, 0xFCF4, 0xFCF5, 0xFCF6, 0xFCF7, 0xFCF8, 0xFCF9, 0xFCFA, 0xFCFB,
+      0xFCFC, 0xFCFD, 0xFCFE, 0xFCFF, 0xFD00, 0xFD01, 0xFD02, 0xFD03, 0xFD04,
+      0xFD05, 0xFD06, 0xFD07, 0xFD08, 0xFD09, 0xFD0A, 0xFD0B, 0xFD0C, 0xFD0D,
+      0xFD0E, 0xFD0F, 0xFD10, 0xFD11, 0xFD12, 0xFD13, 0xFD14, 0xFD15, 0xFD16,
+      0xFD17, 0xFD18, 0xFD19, 0xFD1A, 0xFD1B, 0xFD1C, 0xFD1D, 0xFD1E, 0xFD1F,
+      0xFD20, 0xFD21, 0xFD22, 0xFD23, 0xFD24, 0xFD25, 0xFD26, 0xFD27, 0xFD28,
+      0xFD29, 0xFD2A, 0xFD2B, 0xFD2C, 0xFD2D, 0xFD2E, 0xFD2F, 0xFD30, 0xFD31,
+      0xFD32, 0xFD33, 0xFD34, 0xFD35, 0xFD36, 0xFD37, 0xFD38, 0xFD39, 0xFD3A,
+      0xFD3B, 0xFD3C, 0xFD3D, 0xFD50, 0xFD51, 0xFD52, 0xFD53, 0xFD54, 0xFD55,
+      0xFD56, 0xFD57, 0xFD58, 0xFD59, 0xFD5A, 0xFD5B, 0xFD5C, 0xFD5D, 0xFD5E,
+      0xFD5F, 0xFD60, 0xFD61, 0xFD62, 0xFD63, 0xFD64, 0xFD65, 0xFD66, 0xFD67,
+      0xFD68, 0xFD69, 0xFD6A, 0xFD6B, 0xFD6C, 0xFD6D, 0xFD6E, 0xFD6F, 0xFD70,
+      0xFD71, 0xFD72, 0xFD73, 0xFD74, 0xFD75, 0xFD76, 0xFD77, 0xFD78, 0xFD79,
+      0xFD7A, 0xFD7B, 0xFD7C, 0xFD7D, 0xFD7E, 0xFD7F, 0xFD80, 0xFD81, 0xFD82,
+      0xFD83, 0xFD84, 0xFD85, 0xFD86, 0xFD87, 0xFD88, 0xFD89, 0xFD8A, 0xFD8B,
+      0xFD8C, 0xFD8D, 0xFD8E, 0xFD8F, 0xFD92, 0xFD93, 0xFD94, 0xFD95, 0xFD96,
+      0xFD97, 0xFD98, 0xFD99, 0xFD9A, 0xFD9B, 0xFD9C, 0xFD9D, 0xFD9E, 0xFD9F,
+      0xFDA0, 0xFDA1, 0xFDA2, 0xFDA3, 0xFDA4, 0xFDA5, 0xFDA6, 0xFDA7, 0xFDA8,
+      0xFDA9, 0xFDAA, 0xFDAB, 0xFDAC, 0xFDAD, 0xFDAE, 0xFDAF, 0xFDB0, 0xFDB1,
+      0xFDB2, 0xFDB3, 0xFDB4, 0xFDB5, 0xFDB6, 0xFDB7, 0xFDB8, 0xFDB9, 0xFDBA,
+      0xFDBB, 0xFDBC, 0xFDBD, 0xFDBE, 0xFDBF, 0xFDC0, 0xFDC1, 0xFDC2, 0xFDC3,
+      0xFDC4, 0xFDC5, 0xFDC6, 0xFDC7, 0xFDF0, 0xFDF1, 0xFDF2, 0xFDF3, 0xFDF4,
+      0xFDF5, 0xFDF6, 0xFDF7, 0xFDF8, 0xFDF9, 0xFDFA, 0xFDFB, 0xFDFC, 0xFE70,
+      0xFE71, 0xFE72, 0xFE73, 0xFE74, 0xFE76, 0xFE77, 0xFE78, 0xFE79, 0xFE7A,
+      0xFE7B, 0xFE7C, 0xFE7D, 0xFE7E, 0xFE7F, 0xFE80, 0xFE81, 0xFE82, 0xFE83,
+      0xFE84, 0xFE85, 0xFE86, 0xFE87, 0xFE88, 0xFE89, 0xFE8A, 0xFE8B, 0xFE8C,
+      0xFE8D, 0xFE8E, 0xFE8F, 0xFE90, 0xFE91, 0xFE92, 0xFE93, 0xFE94, 0xFE95,
+      0xFE96, 0xFE97, 0xFE98, 0xFE99, 0xFE9A, 0xFE9B, 0xFE9C, 0xFE9D, 0xFE9E,
+      0xFE9F, 0xFEA0, 0xFEA1, 0xFEA2, 0xFEA3, 0xFEA4, 0xFEA5, 0xFEA6, 0xFEA7,
+      0xFEA8, 0xFEA9, 0xFEAA, 0xFEAB, 0xFEAC, 0xFEAD, 0xFEAE, 0xFEAF, 0xFEB0,
+      0xFEB1, 0xFEB2, 0xFEB3, 0xFEB4, 0xFEB5, 0xFEB6, 0xFEB7, 0xFEB8, 0xFEB9,
+      0xFEBA, 0xFEBB, 0xFEBC, 0xFEBD, 0xFEBE, 0xFEBF, 0xFEC0, 0xFEC1, 0xFEC2,
+      0xFEC3, 0xFEC4, 0xFEC5, 0xFEC6, 0xFEC7, 0xFEC8, 0xFEC9, 0xFECA, 0xFECB,
+      0xFECC, 0xFECD, 0xFECE, 0xFECF, 0xFED0, 0xFED1, 0xFED2, 0xFED3, 0xFED4,
+      0xFED5, 0xFED6, 0xFED7, 0xFED8, 0xFED9, 0xFEDA, 0xFEDB, 0xFEDC, 0xFEDD,
+      0xFEDE, 0xFEDF, 0xFEE0, 0xFEE1, 0xFEE2, 0xFEE3, 0xFEE4, 0xFEE5, 0xFEE6,
+      0xFEE7, 0xFEE8, 0xFEE9, 0xFEEA, 0xFEEB, 0xFEEC, 0xFEED, 0xFEEE, 0xFEEF,
+      0xFEF0, 0xFEF1, 0xFEF2, 0xFEF3, 0xFEF4, 0xFEF5, 0xFEF6, 0xFEF7, 0xFEF8,
+      0xFEF9, 0xFEFA, 0xFEFB, 0xFEFC, 0x10800, 0x10801, 0x10802, 0x10803,
+      0x10804, 0x10805, 0x10808, 0x1080A, 0x1080B, 0x1080C, 0x1080D, 0x1080E,
+      0x1080F, 0x10810, 0x10811, 0x10812, 0x10813, 0x10814, 0x10815, 0x10816,
+      0x10817, 0x10818, 0x10819, 0x1081A, 0x1081B, 0x1081C, 0x1081D, 0x1081E,
+      0x1081F, 0x10820, 0x10821, 0x10822, 0x10823, 0x10824, 0x10825, 0x10826,
+      0x10827, 0x10828, 0x10829, 0x1082A, 0x1082B, 0x1082C, 0x1082D, 0x1082E,
+      0x1082F, 0x10830, 0x10831, 0x10832, 0x10833, 0x10834, 0x10835, 0x10837,
+      0x10838, 0x1083C, 0x1083F, 0x10840, 0x10841, 0x10842, 0x10843, 0x10844,
+      0x10845, 0x10846, 0x10847, 0x10848, 0x10849, 0x1084A, 0x1084B, 0x1084C,
+      0x1084D, 0x1084E, 0x1084F, 0x10850, 0x10851, 0x10852, 0x10853, 0x10854,
+      0x10855, 0x10857, 0x10858, 0x10859, 0x1085A, 0x1085B, 0x1085C, 0x1085D,
+      0x1085E, 0x1085F, 0x10900, 0x10901, 0x10902, 0x10903, 0x10904, 0x10905,
+      0x10906, 0x10907, 0x10908, 0x10909, 0x1090A, 0x1090B, 0x1090C, 0x1090D,
+      0x1090E, 0x1090F, 0x10910, 0x10911, 0x10912, 0x10913, 0x10914, 0x10915,
+      0x10916, 0x10917, 0x10918, 0x10919, 0x1091A, 0x1091B, 0x10920, 0x10921,
+      0x10922, 0x10923, 0x10924, 0x10925, 0x10926, 0x10927, 0x10928, 0x10929,
+      0x1092A, 0x1092B, 0x1092C, 0x1092D, 0x1092E, 0x1092F, 0x10930, 0x10931,
+      0x10932, 0x10933, 0x10934, 0x10935, 0x10936, 0x10937, 0x10938, 0x10939,
+      0x1093F, 0x10980, 0x10981, 0x10982, 0x10983, 0x10984, 0x10985, 0x10986,
+      0x10987, 0x10988, 0x10989, 0x1098A, 0x1098B, 0x1098C, 0x1098D, 0x1098E,
+      0x1098F, 0x10990, 0x10991, 0x10992, 0x10993, 0x10994, 0x10995, 0x10996,
+      0x10997, 0x10998, 0x10999, 0x1099A, 0x1099B, 0x1099C, 0x1099D, 0x1099E,
+      0x1099F, 0x109A0, 0x109A1, 0x109A2, 0x109A3, 0x109A4, 0x109A5, 0x109A6,
+      0x109A7, 0x109A8, 0x109A9, 0x109AA, 0x109AB, 0x109AC, 0x109AD, 0x109AE,
+      0x109AF, 0x109B0, 0x109B1, 0x109B2, 0x109B3, 0x109B4, 0x109B5, 0x109B6,
+      0x109B7, 0x109BE, 0x109BF, 0x10A00, 0x10A10, 0x10A11, 0x10A12, 0x10A13,
+      0x10A15, 0x10A16, 0x10A17, 0x10A19, 0x10A1A, 0x10A1B, 0x10A1C, 0x10A1D,
+      0x10A1E, 0x10A1F, 0x10A20, 0x10A21, 0x10A22, 0x10A23, 0x10A24, 0x10A25,
+      0x10A26, 0x10A27, 0x10A28, 0x10A29, 0x10A2A, 0x10A2B, 0x10A2C, 0x10A2D,
+      0x10A2E, 0x10A2F, 0x10A30, 0x10A31, 0x10A32, 0x10A33, 0x10A40, 0x10A41,
+      0x10A42, 0x10A43, 0x10A44, 0x10A45, 0x10A46, 0x10A47, 0x10A50, 0x10A51,
+      0x10A52, 0x10A53, 0x10A54, 0x10A55, 0x10A56, 0x10A57, 0x10A58, 0x10A60,
+      0x10A61, 0x10A62, 0x10A63, 0x10A64, 0x10A65, 0x10A66, 0x10A67, 0x10A68,
+      0x10A69, 0x10A6A, 0x10A6B, 0x10A6C, 0x10A6D, 0x10A6E, 0x10A6F, 0x10A70,
+      0x10A71, 0x10A72, 0x10A73, 0x10A74, 0x10A75, 0x10A76, 0x10A77, 0x10A78,
+      0x10A79, 0x10A7A, 0x10A7B, 0x10A7C, 0x10A7D, 0x10A7E, 0x10A7F, 0x10B00,
+      0x10B01, 0x10B02, 0x10B03, 0x10B04, 0x10B05, 0x10B06, 0x10B07, 0x10B08,
+      0x10B09, 0x10B0A, 0x10B0B, 0x10B0C, 0x10B0D, 0x10B0E, 0x10B0F, 0x10B10,
+      0x10B11, 0x10B12, 0x10B13, 0x10B14, 0x10B15, 0x10B16, 0x10B17, 0x10B18,
+      0x10B19, 0x10B1A, 0x10B1B, 0x10B1C, 0x10B1D, 0x10B1E, 0x10B1F, 0x10B20,
+      0x10B21, 0x10B22, 0x10B23, 0x10B24, 0x10B25, 0x10B26, 0x10B27, 0x10B28,
+      0x10B29, 0x10B2A, 0x10B2B, 0x10B2C, 0x10B2D, 0x10B2E, 0x10B2F, 0x10B30,
+      0x10B31, 0x10B32, 0x10B33, 0x10B34, 0x10B35, 0x10B40, 0x10B41, 0x10B42,
+      0x10B43, 0x10B44, 0x10B45, 0x10B46, 0x10B47, 0x10B48, 0x10B49, 0x10B4A,
+      0x10B4B, 0x10B4C, 0x10B4D, 0x10B4E, 0x10B4F, 0x10B50, 0x10B51, 0x10B52,
+      0x10B53, 0x10B54, 0x10B55, 0x10B58, 0x10B59, 0x10B5A, 0x10B5B, 0x10B5C,
+      0x10B5D, 0x10B5E, 0x10B5F, 0x10B60, 0x10B61, 0x10B62, 0x10B63, 0x10B64,
+      0x10B65, 0x10B66, 0x10B67, 0x10B68, 0x10B69, 0x10B6A, 0x10B6B, 0x10B6C,
+      0x10B6D, 0x10B6E, 0x10B6F, 0x10B70, 0x10B71, 0x10B72, 0x10B78, 0x10B79,
+      0x10B7A, 0x10B7B, 0x10B7C, 0x10B7D, 0x10B7E, 0x10B7F, 0x10C00, 0x10C01,
+      0x10C02, 0x10C03, 0x10C04, 0x10C05, 0x10C06, 0x10C07, 0x10C08, 0x10C09,
+      0x10C0A, 0x10C0B, 0x10C0C, 0x10C0D, 0x10C0E, 0x10C0F, 0x10C10, 0x10C11,
+      0x10C12, 0x10C13, 0x10C14, 0x10C15, 0x10C16, 0x10C17, 0x10C18, 0x10C19,
+      0x10C1A, 0x10C1B, 0x10C1C, 0x10C1D, 0x10C1E, 0x10C1F, 0x10C20, 0x10C21,
+      0x10C22, 0x10C23, 0x10C24, 0x10C25, 0x10C26, 0x10C27, 0x10C28, 0x10C29,
+      0x10C2A, 0x10C2B, 0x10C2C, 0x10C2D, 0x10C2E, 0x10C2F, 0x10C30, 0x10C31,
+      0x10C32, 0x10C33, 0x10C34, 0x10C35, 0x10C36, 0x10C37, 0x10C38, 0x10C39,
+      0x10C3A, 0x10C3B, 0x10C3C, 0x10C3D, 0x10C3E, 0x10C3F, 0x10C40, 0x10C41,
+      0x10C42, 0x10C43, 0x10C44, 0x10C45, 0x10C46, 0x10C47, 0x10C48, 0x1EE00,
+      0x1EE01, 0x1EE02, 0x1EE03, 0x1EE05, 0x1EE06, 0x1EE07, 0x1EE08, 0x1EE09,
+      0x1EE0A, 0x1EE0B, 0x1EE0C, 0x1EE0D, 0x1EE0E, 0x1EE0F, 0x1EE10, 0x1EE11,
+      0x1EE12, 0x1EE13, 0x1EE14, 0x1EE15, 0x1EE16, 0x1EE17, 0x1EE18, 0x1EE19,
+      0x1EE1A, 0x1EE1B, 0x1EE1C, 0x1EE1D, 0x1EE1E, 0x1EE1F, 0x1EE21, 0x1EE22,
+      0x1EE24, 0x1EE27, 0x1EE29, 0x1EE2A, 0x1EE2B, 0x1EE2C, 0x1EE2D, 0x1EE2E,
+      0x1EE2F, 0x1EE30, 0x1EE31, 0x1EE32, 0x1EE34, 0x1EE35, 0x1EE36, 0x1EE37,
+      0x1EE39, 0x1EE3B, 0x1EE42, 0x1EE47, 0x1EE49, 0x1EE4B, 0x1EE4D, 0x1EE4E,
+      0x1EE4F, 0x1EE51, 0x1EE52, 0x1EE54, 0x1EE57, 0x1EE59, 0x1EE5B, 0x1EE5D,
+      0x1EE5F, 0x1EE61, 0x1EE62, 0x1EE64, 0x1EE67, 0x1EE68, 0x1EE69, 0x1EE6A,
+      0x1EE6C, 0x1EE6D, 0x1EE6E, 0x1EE6F, 0x1EE70, 0x1EE71, 0x1EE72, 0x1EE74,
+      0x1EE75, 0x1EE76, 0x1EE77, 0x1EE79, 0x1EE7A, 0x1EE7B, 0x1EE7C, 0x1EE7E,
+      0x1EE80, 0x1EE81, 0x1EE82, 0x1EE83, 0x1EE84, 0x1EE85, 0x1EE86, 0x1EE87,
+      0x1EE88, 0x1EE89, 0x1EE8B, 0x1EE8C, 0x1EE8D, 0x1EE8E, 0x1EE8F, 0x1EE90,
+      0x1EE91, 0x1EE92, 0x1EE93, 0x1EE94, 0x1EE95, 0x1EE96, 0x1EE97, 0x1EE98,
+      0x1EE99, 0x1EE9A, 0x1EE9B, 0x1EEA1, 0x1EEA2, 0x1EEA3, 0x1EEA5, 0x1EEA6,
+      0x1EEA7, 0x1EEA8, 0x1EEA9, 0x1EEAB, 0x1EEAC, 0x1EEAD, 0x1EEAE, 0x1EEAF,
+      0x1EEB0, 0x1EEB1, 0x1EEB2, 0x1EEB3, 0x1EEB4, 0x1EEB5, 0x1EEB6, 0x1EEB7,
+      0x1EEB8, 0x1EEB9, 0x1EEBA, 0x1EEBB, 0x10FFFD];
+
+  function determineBidi(cueDiv) {
+    var nodeStack = [],
+        text = "",
+        charCode;
+
+    if (!cueDiv || !cueDiv.childNodes) {
+      return "ltr";
+    }
+
+    function pushNodes(nodeStack, node) {
+      for (var i = node.childNodes.length - 1; i >= 0; i--) {
+        nodeStack.push(node.childNodes[i]);
+      }
+    }
+
+    function nextTextNode(nodeStack) {
+      if (!nodeStack || !nodeStack.length) {
+        return null;
+      }
+
+      var node = nodeStack.pop(),
+          text = node.textContent || node.innerText;
+      if (text) {
+        // TODO: This should match all unicode type B characters (paragraph
+        // separator characters). See issue #115.
+        var m = text.match(/^.*(\n|\r)/);
+        if (m) {
+          nodeStack.length = 0;
+          return m[0];
+        }
+        return text;
+      }
+      if (node.tagName === "ruby") {
+        return nextTextNode(nodeStack);
+      }
+      if (node.childNodes) {
+        pushNodes(nodeStack, node);
+        return nextTextNode(nodeStack);
+      }
+    }
+
+    pushNodes(nodeStack, cueDiv);
+    while ((text = nextTextNode(nodeStack))) {
+      for (var i = 0; i < text.length; i++) {
+        charCode = text.charCodeAt(i);
+        for (var j = 0; j < strongRTLChars.length; j++) {
+          if (strongRTLChars[j] === charCode) {
+            return "rtl";
+          }
+        }
+      }
+    }
+    return "ltr";
+  }
+
+  function computeLinePos(cue) {
+    if (typeof cue.line === "number" &&
+        (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
+      return cue.line;
+    }
+    if (!cue.track || !cue.track.textTrackList ||
+        !cue.track.textTrackList.mediaElement) {
+      return -1;
+    }
+    var track = cue.track,
+        trackList = track.textTrackList,
+        count = 0;
+    for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
+      if (trackList[i].mode === "showing") {
+        count++;
+      }
+    }
+    return ++count * -1;
+  }
+
+  function StyleBox() {
+  }
+
+  // Apply styles to a div. If there is no div passed then it defaults to the
+  // div on 'this'.
+  StyleBox.prototype.applyStyles = function(styles, div) {
+    div = div || this.div;
+    for (var prop in styles) {
+      if (styles.hasOwnProperty(prop)) {
+        div.style[prop] = styles[prop];
+      }
+    }
+  };
+
+  StyleBox.prototype.formatStyle = function(val, unit) {
+    return val === 0 ? 0 : val + unit;
+  };
+
+  // Constructs the computed display state of the cue (a div). Places the div
+  // into the overlay which should be a block level element (usually a div).
+  function CueStyleBox(window, cue, styleOptions) {
+    var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+    var color = "rgba(255, 255, 255, 1)";
+    var backgroundColor = "rgba(0, 0, 0, 0.8)";
+
+    if (isIE8) {
+      color = "rgb(255, 255, 255)";
+      backgroundColor = "rgb(0, 0, 0)";
+    }
+
+    StyleBox.call(this);
+    this.cue = cue;
+
+    // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
+    // have inline positioning and will function as the cue background box.
+    this.cueDiv = parseContent(window, cue.text);
+    var styles = {
+      color: color,
+      backgroundColor: backgroundColor,
+      position: "relative",
+      left: 0,
+      right: 0,
+      top: 0,
+      bottom: 0,
+      display: "inline"
+    };
+
+    if (!isIE8) {
+      styles.writingMode = cue.vertical === "" ? "horizontal-tb"
+                                               : cue.vertical === "lr" ? "vertical-lr"
+                                                                       : "vertical-rl";
+      styles.unicodeBidi = "plaintext";
+    }
+    this.applyStyles(styles, this.cueDiv);
+
+    // Create an absolutely positioned div that will be used to position the cue
+    // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
+    // mirrors of them except "middle" which is "center" in CSS.
+    this.div = window.document.createElement("div");
+    styles = {
+      textAlign: cue.align === "middle" ? "center" : cue.align,
+      font: styleOptions.font,
+      whiteSpace: "pre-line",
+      position: "absolute"
+    };
+
+    if (!isIE8) {
+      styles.direction = determineBidi(this.cueDiv);
+      styles.writingMode = cue.vertical === "" ? "horizontal-tb"
+                                               : cue.vertical === "lr" ? "vertical-lr"
+                                                                       : "vertical-rl".
+      stylesunicodeBidi =  "plaintext";
+    }
+
+    this.applyStyles(styles);
+
+    this.div.appendChild(this.cueDiv);
+
+    // Calculate the distance from the reference edge of the viewport to the text
+    // position of the cue box. The reference edge will be resolved later when
+    // the box orientation styles are applied.
+    var textPos = 0;
+    switch (cue.positionAlign) {
+    case "start":
+      textPos = cue.position;
+      break;
+    case "middle":
+      textPos = cue.position - (cue.size / 2);
+      break;
+    case "end":
+      textPos = cue.position - cue.size;
+      break;
+    }
+
+    // Horizontal box orientation; textPos is the distance from the left edge of the
+    // area to the left edge of the box and cue.size is the distance extending to
+    // the right from there.
+    if (cue.vertical === "") {
+      this.applyStyles({
+        left:  this.formatStyle(textPos, "%"),
+        width: this.formatStyle(cue.size, "%")
+      });
+    // Vertical box orientation; textPos is the distance from the top edge of the
+    // area to the top edge of the box and cue.size is the height extending
+    // downwards from there.
+    } else {
+      this.applyStyles({
+        top: this.formatStyle(textPos, "%"),
+        height: this.formatStyle(cue.size, "%")
+      });
+    }
+
+    this.move = function(box) {
+      this.applyStyles({
+        top: this.formatStyle(box.top, "px"),
+        bottom: this.formatStyle(box.bottom, "px"),
+        left: this.formatStyle(box.left, "px"),
+        right: this.formatStyle(box.right, "px"),
+        height: this.formatStyle(box.height, "px"),
+        width: this.formatStyle(box.width, "px")
+      });
+    };
+  }
+  CueStyleBox.prototype = _objCreate(StyleBox.prototype);
+  CueStyleBox.prototype.constructor = CueStyleBox;
+
+  // Represents the co-ordinates of an Element in a way that we can easily
+  // compute things with such as if it overlaps or intersects with another Element.
+  // Can initialize it with either a StyleBox or another BoxPosition.
+  function BoxPosition(obj) {
+    var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+
+    // Either a BoxPosition was passed in and we need to copy it, or a StyleBox
+    // was passed in and we need to copy the results of 'getBoundingClientRect'
+    // as the object returned is readonly. All co-ordinate values are in reference
+    // to the viewport origin (top left).
+    var lh, height, width, top;
+    if (obj.div) {
+      height = obj.div.offsetHeight;
+      width = obj.div.offsetWidth;
+      top = obj.div.offsetTop;
+
+      var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
+                  rects.getClientRects && rects.getClientRects();
+      obj = obj.div.getBoundingClientRect();
+      // In certain cases the outter div will be slightly larger then the sum of
+      // the inner div's lines. This could be due to bold text, etc, on some platforms.
+      // In this case we should get the average line height and use that. This will
+      // result in the desired behaviour.
+      lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)
+                 : 0;
+
+    }
+    this.left = obj.left;
+    this.right = obj.right;
+    this.top = obj.top || top;
+    this.height = obj.height || height;
+    this.bottom = obj.bottom || (top + (obj.height || height));
+    this.width = obj.width || width;
+    this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
+
+    if (isIE8 && !this.lineHeight) {
+      this.lineHeight = 13;
+    }
+  }
+
+  // Move the box along a particular axis. Optionally pass in an amount to move
+  // the box. If no amount is passed then the default is the line height of the
+  // box.
+  BoxPosition.prototype.move = function(axis, toMove) {
+    toMove = toMove !== undefined ? toMove : this.lineHeight;
+    switch (axis) {
+    case "+x":
+      this.left += toMove;
+      this.right += toMove;
+      break;
+    case "-x":
+      this.left -= toMove;
+      this.right -= toMove;
+      break;
+    case "+y":
+      this.top += toMove;
+      this.bottom += toMove;
+      break;
+    case "-y":
+      this.top -= toMove;
+      this.bottom -= toMove;
+      break;
+    }
+  };
+
+  // Check if this box overlaps another box, b2.
+  BoxPosition.prototype.overlaps = function(b2) {
+    return this.left < b2.right &&
+           this.right > b2.left &&
+           this.top < b2.bottom &&
+           this.bottom > b2.top;
+  };
+
+  // Check if this box overlaps any other boxes in boxes.
+  BoxPosition.prototype.overlapsAny = function(boxes) {
+    for (var i = 0; i < boxes.length; i++) {
+      if (this.overlaps(boxes[i])) {
+        return true;
+      }
+    }
+    return false;
+  };
+
+  // Check if this box is within another box.
+  BoxPosition.prototype.within = function(container) {
+    return this.top >= container.top &&
+           this.bottom <= container.bottom &&
+           this.left >= container.left &&
+           this.right <= container.right;
+  };
+
+  // Check if this box is entirely within the container or it is overlapping
+  // on the edge opposite of the axis direction passed. For example, if "+x" is
+  // passed and the box is overlapping on the left edge of the container, then
+  // return true.
+  BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {
+    switch (axis) {
+    case "+x":
+      return this.left < container.left;
+    case "-x":
+      return this.right > container.right;
+    case "+y":
+      return this.top < container.top;
+    case "-y":
+      return this.bottom > container.bottom;
+    }
+  };
+
+  // Find the percentage of the area that this box is overlapping with another
+  // box.
+  BoxPosition.prototype.intersectPercentage = function(b2) {
+    var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
+        y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
+        intersectArea = x * y;
+    return intersectArea / (this.height * this.width);
+  };
+
+  // Convert the positions from this box to CSS compatible positions using
+  // the reference container's positions. This has to be done because this
+  // box's positions are in reference to the viewport origin, whereas, CSS
+  // values are in referecne to their respective edges.
+  BoxPosition.prototype.toCSSCompatValues = function(reference) {
+    return {
+      top: this.top - reference.top,
+      bottom: reference.bottom - this.bottom,
+      left: this.left - reference.left,
+      right: reference.right - this.right,
+      height: this.height,
+      width: this.width
+    };
+  };
+
+  // Get an object that represents the box's position without anything extra.
+  // Can pass a StyleBox, HTMLElement, or another BoxPositon.
+  BoxPosition.getSimpleBoxPosition = function(obj) {
+    var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
+    var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
+    var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
+
+    obj = obj.div ? obj.div.getBoundingClientRect() :
+                  obj.tagName ? obj.getBoundingClientRect() : obj;
+    var ret = {
+      left: obj.left,
+      right: obj.right,
+      top: obj.top || top,
+      height: obj.height || height,
+      bottom: obj.bottom || (top + (obj.height || height)),
+      width: obj.width || width
+    };
+    return ret;
+  };
+
+  // Move a StyleBox to its specified, or next best, position. The containerBox
+  // is the box that contains the StyleBox, such as a div. boxPositions are
+  // a list of other boxes that the styleBox can't overlap with.
+  function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
+
+    // Find the best position for a cue box, b, on the video. The axis parameter
+    // is a list of axis, the order of which, it will move the box along. For example:
+    // Passing ["+x", "-x"] will move the box first along the x axis in the positive
+    // direction. If it doesn't find a good position for it there it will then move
+    // it along the x axis in the negative direction.
+    function findBestPosition(b, axis) {
+      var bestPosition,
+          specifiedPosition = new BoxPosition(b),
+          percentage = 1; // Highest possible so the first thing we get is better.
+
+      for (var i = 0; i < axis.length; i++) {
+        while (b.overlapsOppositeAxis(containerBox, axis[i]) ||
+               (b.within(containerBox) && b.overlapsAny(boxPositions))) {
+          b.move(axis[i]);
+        }
+        // We found a spot where we aren't overlapping anything. This is our
+        // best position.
+        if (b.within(containerBox)) {
+          return b;
+        }
+        var p = b.intersectPercentage(containerBox);
+        // If we're outside the container box less then we were on our last try
+        // then remember this position as the best position.
+        if (percentage > p) {
+          bestPosition = new BoxPosition(b);
+          percentage = p;
+        }
+        // Reset the box position to the specified position.
+        b = new BoxPosition(specifiedPosition);
+      }
+      return bestPosition || specifiedPosition;
+    }
+
+    var boxPosition = new BoxPosition(styleBox),
+        cue = styleBox.cue,
+        linePos = computeLinePos(cue),
+        axis = [];
+
+    // If we have a line number to align the cue to.
+    if (cue.snapToLines) {
+      var size;
+      switch (cue.vertical) {
+      case "":
+        axis = [ "+y", "-y" ];
+        size = "height";
+        break;
+      case "rl":
+        axis = [ "+x", "-x" ];
+        size = "width";
+        break;
+      case "lr":
+        axis = [ "-x", "+x" ];
+        size = "width";
+        break;
+      }
+
+      var step = boxPosition.lineHeight,
+          position = step * Math.round(linePos),
+          maxPosition = containerBox[size] + step,
+          initialAxis = axis[0];
+
+      // If the specified intial position is greater then the max position then
+      // clamp the box to the amount of steps it would take for the box to
+      // reach the max position.
+      if (Math.abs(position) > maxPosition) {
+        position = position < 0 ? -1 : 1;
+        position *= Math.ceil(maxPosition / step) * step;
+      }
+
+      // If computed line position returns negative then line numbers are
+      // relative to the bottom of the video instead of the top. Therefore, we
+      // need to increase our initial position by the length or width of the
+      // video, depending on the writing direction, and reverse our axis directions.
+      if (linePos < 0) {
+        position += cue.vertical === "" ? containerBox.height : containerBox.width;
+        axis = axis.reverse();
+      }
+
+      // Move the box to the specified position. This may not be its best
+      // position.
+      boxPosition.move(initialAxis, position);
+
+    } else {
+      // If we have a percentage line value for the cue.
+      var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;
+
+      switch (cue.lineAlign) {
+      case "middle":
+        linePos -= (calculatedPercentage / 2);
+        break;
+      case "end":
+        linePos -= calculatedPercentage;
+        break;
+      }
+
+      // Apply initial line position to the cue box.
+      switch (cue.vertical) {
+      case "":
+        styleBox.applyStyles({
+          top: styleBox.formatStyle(linePos, "%")
+        });
+        break;
+      case "rl":
+        styleBox.applyStyles({
+          left: styleBox.formatStyle(linePos, "%")
+        });
+        break;
+      case "lr":
+        styleBox.applyStyles({
+          right: styleBox.formatStyle(linePos, "%")
+        });
+        break;
+      }
+
+      axis = [ "+y", "-x", "+x", "-y" ];
+
+      // Get the box position again after we've applied the specified positioning
+      // to it.
+      boxPosition = new BoxPosition(styleBox);
+    }
+
+    var bestPosition = findBestPosition(boxPosition, axis);
+    styleBox.move(bestPosition.toCSSCompatValues(containerBox));
+  }
+
+  function WebVTT() {
+    // Nothing
+  }
+
+  // Helper to allow strings to be decoded instead of the default binary utf8 data.
+  WebVTT.StringDecoder = function() {
+    return {
+      decode: function(data) {
+        if (!data) {
+          return "";
+        }
+        if (typeof data !== "string") {
+          throw new Error("Error - expected string data.");
+        }
+        return decodeURIComponent(encodeURIComponent(data));
+      }
+    };
+  };
+
+  WebVTT.convertCueToDOMTree = function(window, cuetext) {
+    if (!window || !cuetext) {
+      return null;
+    }
+    return parseContent(window, cuetext);
+  };
+
+  var FONT_SIZE_PERCENT = 0.05;
+  var FONT_STYLE = "sans-serif";
+  var CUE_BACKGROUND_PADDING = "1.5%";
+
+  // Runs the processing model over the cues and regions passed to it.
+  // @param overlay A block level element (usually a div) that the computed cues
+  //                and regions will be placed into.
+  WebVTT.processCues = function(window, cues, overlay) {
+    if (!window || !cues || !overlay) {
+      return null;
+    }
+
+    // Remove all previous children.
+    while (overlay.firstChild) {
+      overlay.removeChild(overlay.firstChild);
+    }
+
+    var paddedOverlay = window.document.createElement("div");
+    paddedOverlay.style.position = "absolute";
+    paddedOverlay.style.left = "0";
+    paddedOverlay.style.right = "0";
+    paddedOverlay.style.top = "0";
+    paddedOverlay.style.bottom = "0";
+    paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
+    overlay.appendChild(paddedOverlay);
+
+    // Determine if we need to compute the display states of the cues. This could
+    // be the case if a cue's state has been changed since the last computation or
+    // if it has not been computed yet.
+    function shouldCompute(cues) {
+      for (var i = 0; i < cues.length; i++) {
+        if (cues[i].hasBeenReset || !cues[i].displayState) {
+          return true;
+        }
+      }
+      return false;
+    }
+
+    // We don't need to recompute the cues' display states. Just reuse them.
+    if (!shouldCompute(cues)) {
+      for (var i = 0; i < cues.length; i++) {
+        paddedOverlay.appendChild(cues[i].displayState);
+      }
+      return;
+    }
+
+    var boxPositions = [],
+        containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
+        fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
+    var styleOptions = {
+      font: fontSize + "px " + FONT_STYLE
+    };
+
+    (function() {
+      var styleBox, cue;
+
+      for (var i = 0; i < cues.length; i++) {
+        cue = cues[i];
+
+        // Compute the intial position and styles of the cue div.
+        styleBox = new CueStyleBox(window, cue, styleOptions);
+        paddedOverlay.appendChild(styleBox.div);
+
+        // Move the cue div to it's correct line position.
+        moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
+
+        // Remember the computed div so that we don't have to recompute it later
+        // if we don't have too.
+        cue.displayState = styleBox.div;
+
+        boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
+      }
+    })();
+  };
+
+  WebVTT.Parser = function(window, vttjs, decoder) {
+    if (!decoder) {
+      decoder = vttjs;
+      vttjs = {};
+    }
+    if (!vttjs) {
+      vttjs = {};
+    }
+
+    this.window = window;
+    this.vttjs = vttjs;
+    this.state = "INITIAL";
+    this.buffer = "";
+    this.decoder = decoder || new TextDecoder("utf8");
+    this.regionList = [];
+  };
+
+  WebVTT.Parser.prototype = {
+    // If the error is a ParsingError then report it to the consumer if
+    // possible. If it's not a ParsingError then throw it like normal.
+    reportOrThrowError: function(e) {
+      if (e instanceof ParsingError) {
+        this.onparsingerror && this.onparsingerror(e);
+      } else {
+        throw e;
+      }
+    },
+    parse: function (data) {
+      var self = this;
+
+      // If there is no data then we won't decode it, but will just try to parse
+      // whatever is in buffer already. This may occur in circumstances, for
+      // example when flush() is called.
+      if (data) {
+        // Try to decode the data that we received.
+        self.buffer += self.decoder.decode(data, {stream: true});
+      }
+
+      function collectNextLine() {
+        var buffer = self.buffer;
+        var pos = 0;
+        while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
+          ++pos;
+        }
+        var line = buffer.substr(0, pos);
+        // Advance the buffer early in case we fail below.
+        if (buffer[pos] === '\r') {
+          ++pos;
+        }
+        if (buffer[pos] === '\n') {
+          ++pos;
+        }
+        self.buffer = buffer.substr(pos);
+        return line;
+      }
+
+      // 3.4 WebVTT region and WebVTT region settings syntax
+      function parseRegion(input) {
+        var settings = new Settings();
+
+        parseOptions(input, function (k, v) {
+          switch (k) {
+          case "id":
+            settings.set(k, v);
+            break;
+          case "width":
+            settings.percent(k, v);
+            break;
+          case "lines":
+            settings.integer(k, v);
+            break;
+          case "regionanchor":
+          case "viewportanchor":
+            var xy = v.split(',');
+            if (xy.length !== 2) {
+              break;
+            }
+            // We have to make sure both x and y parse, so use a temporary
+            // settings object here.
+            var anchor = new Settings();
+            anchor.percent("x", xy[0]);
+            anchor.percent("y", xy[1]);
+            if (!anchor.has("x") || !anchor.has("y")) {
+              break;
+            }
+            settings.set(k + "X", anchor.get("x"));
+            settings.set(k + "Y", anchor.get("y"));
+            break;
+          case "scroll":
+            settings.alt(k, v, ["up"]);
+            break;
+          }
+        }, /=/, /\s/);
+
+        // Create the region, using default values for any values that were not
+        // specified.
+        if (settings.has("id")) {
+          var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
+          region.width = settings.get("width", 100);
+          region.lines = settings.get("lines", 3);
+          region.regionAnchorX = settings.get("regionanchorX", 0);
+          region.regionAnchorY = settings.get("regionanchorY", 100);
+          region.viewportAnchorX = settings.get("viewportanchorX", 0);
+          region.viewportAnchorY = settings.get("viewportanchorY", 100);
+          region.scroll = settings.get("scroll", "");
+          // Register the region.
+          self.onregion && self.onregion(region);
+          // Remember the VTTRegion for later in case we parse any VTTCues that
+          // reference it.
+          self.regionList.push({
+            id: settings.get("id"),
+            region: region
+          });
+        }
+      }
+
+      // 3.2 WebVTT metadata header syntax
+      function parseHeader(input) {
+        parseOptions(input, function (k, v) {
+          switch (k) {
+          case "Region":
+            // 3.3 WebVTT region metadata header syntax
+            parseRegion(v);
+            break;
+          }
+        }, /:/);
+      }
+
+      // 5.1 WebVTT file parsing.
+      try {
+        var line;
+        if (self.state === "INITIAL") {
+          // We can't start parsing until we have the first line.
+          if (!/\r\n|\n/.test(self.buffer)) {
+            return this;
+          }
+
+          line = collectNextLine();
+
+          var m = line.match(/^WEBVTT([ \t].*)?$/);
+          if (!m || !m[0]) {
+            throw new ParsingError(ParsingError.Errors.BadSignature);
+          }
+
+          self.state = "HEADER";
+        }
+
+        var alreadyCollectedLine = false;
+        while (self.buffer) {
+          // We can't parse a line until we have the full line.
+          if (!/\r\n|\n/.test(self.buffer)) {
+            return this;
+          }
+
+          if (!alreadyCollectedLine) {
+            line = collectNextLine();
+          } else {
+            alreadyCollectedLine = false;
+          }
+
+          switch (self.state) {
+          case "HEADER":
+            // 13-18 - Allow a header (metadata) under the WEBVTT line.
+            if (/:/.test(line)) {
+              parseHeader(line);
+            } else if (!line) {
+              // An empty line terminates the header and starts the body (cues).
+              self.state = "ID";
+            }
+            continue;
+          case "NOTE":
+            // Ignore NOTE blocks.
+            if (!line) {
+              self.state = "ID";
+            }
+            continue;
+          case "ID":
+            // Check for the start of NOTE blocks.
+            if (/^NOTE($|[ \t])/.test(line)) {
+              self.state = "NOTE";
+              break;
+            }
+            // 19-29 - Allow any number of line terminators, then initialize new cue values.
+            if (!line) {
+              continue;
+            }
+            self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
+            self.state = "CUE";
+            // 30-39 - Check if self line contains an optional identifier or timing data.
+            if (line.indexOf("-->") === -1) {
+              self.cue.id = line;
+              continue;
+            }
+            // Process line as start of a cue.
+            /*falls through*/
+          case "CUE":
+            // 40 - Collect cue timings and settings.
+            try {
+              parseCue(line, self.cue, self.regionList);
+            } catch (e) {
+              self.reportOrThrowError(e);
+              // In case of an error ignore rest of the cue.
+              self.cue = null;
+              self.state = "BADCUE";
+              continue;
+            }
+            self.state = "CUETEXT";
+            continue;
+          case "CUETEXT":
+            var hasSubstring = line.indexOf("-->") !== -1;
+            // 34 - If we have an empty line then report the cue.
+            // 35 - If we have the special substring '-->' then report the cue,
+            // but do not collect the line as we need to process the current
+            // one as a new cue.
+            if (!line || hasSubstring && (alreadyCollectedLine = true)) {
+              // We are done parsing self cue.
+              self.oncue && self.oncue(self.cue);
+              self.cue = null;
+              self.state = "ID";
+              continue;
+            }
+            if (self.cue.text) {
+              self.cue.text += "\n";
+            }
+            self.cue.text += line;
+            continue;
+          case "BADCUE": // BADCUE
+            // 54-62 - Collect and discard the remaining cue.
+            if (!line) {
+              self.state = "ID";
+            }
+            continue;
+          }
+        }
+      } catch (e) {
+        self.reportOrThrowError(e);
+
+        // If we are currently parsing a cue, report what we have.
+        if (self.state === "CUETEXT" && self.cue && self.oncue) {
+          self.oncue(self.cue);
+        }
+        self.cue = null;
+        // Enter BADWEBVTT state if header was not parsed correctly otherwise
+        // another exception occurred so enter BADCUE state.
+        self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
+      }
+      return this;
+    },
+    flush: function () {
+      var self = this;
+      try {
+        // Finish decoding the stream.
+        self.buffer += self.decoder.decode();
+        // Synthesize the end of the current cue or region.
+        if (self.cue || self.state === "HEADER") {
+          self.buffer += "\n\n";
+          self.parse();
+        }
+        // If we've flushed, parsed, and we're still on the INITIAL state then
+        // that means we don't have enough of the stream to parse the first
+        // line.
+        if (self.state === "INITIAL") {
+          throw new ParsingError(ParsingError.Errors.BadSignature);
+        }
+      } catch(e) {
+        self.reportOrThrowError(e);
+      }
+      self.onflush && self.onflush();
+      return this;
+    }
+  };
+
+  global.WebVTT = WebVTT;
+
+}(this, (this.vttjs || {})));