/**
 * @license
 * Video.js 5.14.1 <http://videojs.com/>
 * Copyright Brightcove, Inc. <https://www.brightcove.com/>
 * Available under Apache License Version 2.0
 * <https://github.com/videojs/video.js/blob/master/LICENSE>
 */

(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _button = _dereq_(2);

var _button2 = _interopRequireDefault(_button);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file big-play-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The initial play button that shows before the video has played. The hiding of the
 * `BigPlayButton` get done via CSS and `Player` states.
 *
 * @extends Button
 */
var BigPlayButton = function (_Button) {
  _inherits(BigPlayButton, _Button);

  function BigPlayButton() {
    _classCallCheck(this, BigPlayButton);

    return _possibleConstructorReturn(this, _Button.apply(this, arguments));
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object. Always returns 'vjs-big-play-button'.
   */
  BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-big-play-button';
  };

  /**
   * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
   * for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  BigPlayButton.prototype.handleClick = function handleClick(event) {
    this.player_.play();
  };

  return BigPlayButton;
}(_button2['default']);

/**
 * The text that should display over the `BigPlayButton`s controls. Added to for localization.
 *
 * @type {string}
 * @private
 */


BigPlayButton.prototype.controlText_ = 'Play Video';

_component2['default'].registerComponent('BigPlayButton', BigPlayButton);
exports['default'] = BigPlayButton;

},{"2":2,"5":5}],2:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _clickableComponent = _dereq_(3);

var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _obj = _dereq_(88);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Base class for all buttons.
 *
 * @extends ClickableComponent
 */
var Button = function (_ClickableComponent) {
  _inherits(Button, _ClickableComponent);

  function Button() {
    _classCallCheck(this, Button);

    return _possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
  }

  /**
   * Create the `Button`s DOM element.
   *
   * @param {string} [tag=button]
   *        Element's node type. e.g. 'button'
   *
   * @param {Object} [props={}]
   *        An object of properties that should be set on the element.
   *
   * @param {Object} [attributes={}]
   *        An object of attributes that should be set on the element.
   *
   * @return {Element}
   *         The element that gets created.
   */
  Button.prototype.createEl = function createEl() {
    var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'button';
    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

    props = (0, _obj.assign)({
      className: this.buildCSSClass()
    }, props);

    if (tag !== 'button') {
      _log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.');

      // Add properties for clickable element which is not a native HTML button
      props = (0, _obj.assign)({
        tabIndex: 0
      }, props);

      // Add ARIA attributes for clickable element which is not a native HTML button
      attributes = (0, _obj.assign)({
        role: 'button'
      }, attributes);
    }

    // Add attributes for button element
    attributes = (0, _obj.assign)({

      // Necessary since the default button type is "submit"
      'type': 'button',

      // let the screen reader user know that the text of the button may change
      'aria-live': 'polite'
    }, attributes);

    var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes);

    this.createControlTextEl(el);

    return el;
  };

  /**
   * Add a child `Component` inside of this `Button`.
   *
   * @param {string|Component} child
   *        The name or instance of a child to add.
   *
   * @param {Object} [options={}]
   *        The key/value store of options that will get passed to children of
   *        the child.
   *
   * @return {Component}
   *         The `Component` that gets added as a child. When using a string the
   *         `Component` will get created by this process.
   *
   * @deprecated since version 5
   */


  Button.prototype.addChild = function addChild(child) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    var className = this.constructor.name;

    _log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');

    // Avoid the error message generated by ClickableComponent's addChild method
    return _component2['default'].prototype.addChild.call(this, child, options);
  };

  /**
   * Enable the `Button` element so that it can be activated or clicked. Use this with
   * {@link Button#disable}.
   *
   * @return {Component}
   *         Returns itself; method is chainable.
   */


  Button.prototype.enable = function enable() {
    _ClickableComponent.prototype.enable.call(this);
    this.el_.removeAttribute('disabled');
  };

  /**
   * Enable the `Button` element so that it cannot be activated or clicked. Use this with
   * {@link Button#enable}.
   *
   * @return {Component}
   *         Returns itself; method is chainable.
   */


  Button.prototype.disable = function disable() {
    _ClickableComponent.prototype.disable.call(this);
    this.el_.setAttribute('disabled', 'disabled');
  };

  /**
   * This gets called when a `Button` has focus and `keydown` is triggered via a key
   * press.
   *
   * @param {EventTarget~Event} event
   *        The event that caused this function to get called.
   *
   * @listens keydown
   */


  Button.prototype.handleKeyPress = function handleKeyPress(event) {

    // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
    if (event.which === 32 || event.which === 13) {
      return;
    }

    // Pass keypress handling up for unsupported keys
    _ClickableComponent.prototype.handleKeyPress.call(this, event);
  };

  return Button;
}(_clickableComponent2['default']);

_component2['default'].registerComponent('Button', Button);
exports['default'] = Button;

},{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _obj = _dereq_(88);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Clickable Component which is clickable or keyboard actionable,
 * but is not a native HTML button.
 *
 * @extends Component
 */
var ClickableComponent = function (_Component) {
  _inherits(ClickableComponent, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param  {Player} player
   *         The `Player` that this class should be attached to.
   *
   * @param  {Object} [options]
   *         The key/value store of player options.
   */
  function ClickableComponent(player, options) {
    _classCallCheck(this, ClickableComponent);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.emitTapEvents();

    _this.enable();
    return _this;
  }

  /**
   * Create the `Component`s DOM element.
   *
   * @param {string} [tag=div]
   *        The element's node type.
   *
   * @param {Object} [props={}]
   *        An object of properties that should be set on the element.
   *
   * @param {Object} [attributes={}]
   *        An object of attributes that should be set on the element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  ClickableComponent.prototype.createEl = function createEl() {
    var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

    props = (0, _obj.assign)({
      className: this.buildCSSClass(),
      tabIndex: 0
    }, props);

    if (tag === 'button') {
      _log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
    }

    // Add ARIA attributes for clickable element which is not a native HTML button
    attributes = (0, _obj.assign)({
      'role': 'button',

      // let the screen reader user know that the text of the element may change
      'aria-live': 'polite'
    }, attributes);

    this.tabIndex_ = props.tabIndex;

    var el = _Component.prototype.createEl.call(this, tag, props, attributes);

    this.createControlTextEl(el);

    return el;
  };

  /**
   * Create a control text element on this `Component`
   *
   * @param {Element} [el]
   *        Parent element for the control text.
   *
   * @return {Element}
   *         The control text element that gets created.
   */


  ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
    this.controlTextEl_ = Dom.createEl('span', {
      className: 'vjs-control-text'
    });

    if (el) {
      el.appendChild(this.controlTextEl_);
    }

    this.controlText(this.controlText_, el);

    return this.controlTextEl_;
  };

  /**
   * Get or set the localize text to use for the controls on the `Component`.
   *
   * @param {string} [text]
   *        Control text for element.
   *
   * @param {Element} [el=this.el()]
   *        Element to set the title on.
   *
   * @return {string|ClickableComponent}
   *         - The control text when getting
   *         - Returns itself when setting; method can be chained.
   */


  ClickableComponent.prototype.controlText = function controlText(text) {
    var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();

    if (!text) {
      return this.controlText_ || 'Need Text';
    }

    var localizedText = this.localize(text);

    this.controlText_ = text;
    this.controlTextEl_.innerHTML = localizedText;
    el.setAttribute('title', localizedText);

    return this;
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
  };

  /**
   * Enable this `Component`s element.
   *
   * @return {ClickableComponent}
   *         Returns itself; method can be chained.
   */


  ClickableComponent.prototype.enable = function enable() {
    this.removeClass('vjs-disabled');
    this.el_.setAttribute('aria-disabled', 'false');
    if (typeof this.tabIndex_ !== 'undefined') {
      this.el_.setAttribute('tabIndex', this.tabIndex_);
    }
    this.on('tap', this.handleClick);
    this.on('click', this.handleClick);
    this.on('focus', this.handleFocus);
    this.on('blur', this.handleBlur);
    return this;
  };

  /**
   * Disable this `Component`s element.
   *
   * @return {ClickableComponent}
   *         Returns itself; method can be chained.
   */


  ClickableComponent.prototype.disable = function disable() {
    this.addClass('vjs-disabled');
    this.el_.setAttribute('aria-disabled', 'true');
    if (typeof this.tabIndex_ !== 'undefined') {
      this.el_.removeAttribute('tabIndex');
    }
    this.off('tap', this.handleClick);
    this.off('click', this.handleClick);
    this.off('focus', this.handleFocus);
    this.off('blur', this.handleBlur);
    return this;
  };

  /**
   * This gets called when a `ClickableComponent` gets:
   * - Clicked (via the `click` event, listening starts in the constructor)
   * - Tapped (via the `tap` event, listening starts in the constructor)
   * - The following things happen in order:
   *   1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
   *      `ClickableComponent`.
   *   2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
   *      {@link ClickableComponent#handleKeyPress}.
   *   3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
   *      the space or enter key.
   *   4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
   *      event as a parameter.
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   * @abstract
   */


  ClickableComponent.prototype.handleClick = function handleClick(event) {};

  /**
   * This gets called when a `ClickableComponent` gains focus via a `focus` event.
   * Turns on listening for `keydown` events. When they happen it
   * calls `this.handleKeyPress`.
   *
   * @param {EventTarget~Event} event
   *        The `focus` event that caused this function to be called.
   *
   * @listens focus
   */


  ClickableComponent.prototype.handleFocus = function handleFocus(event) {
    Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
  };

  /**
   * Called when this ClickableComponent has focus and a key gets pressed down. By
   * default it will call `this.handleClick` when the key is space or enter.
   *
   * @param {EventTarget~Event} event
   *        The `keydown` event that caused this function to be called.
   *
   * @listens keydown
   */


  ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {

    // Support Space (32) or Enter (13) key operation to fire a click event
    if (event.which === 32 || event.which === 13) {
      event.preventDefault();
      this.handleClick(event);
    } else if (_Component.prototype.handleKeyPress) {

      // Pass keypress handling up for unsupported keys
      _Component.prototype.handleKeyPress.call(this, event);
    }
  };

  /**
   * Called when a `ClickableComponent` loses focus. Turns off the listener for
   * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
   *
   * @param {EventTarget~Event} event
   *        The `blur` event that caused this function to be called.
   *
   * @listens blur
   */


  ClickableComponent.prototype.handleBlur = function handleBlur(event) {
    Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
  };

  return ClickableComponent;
}(_component2['default']);

_component2['default'].registerComponent('ClickableComponent', ClickableComponent);
exports['default'] = ClickableComponent;

},{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _button = _dereq_(2);

var _button2 = _interopRequireDefault(_button);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file close-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The `CloseButton` is a `{@link Button}` that fires a `close` event when
 * it gets clicked.
 *
 * @extends Button
 */
var CloseButton = function (_Button) {
  _inherits(CloseButton, _Button);

  /**
   * Creates an instance of the this class.
   *
   * @param  {Player} player
   *         The `Player` that this class should be attached to.
   *
   * @param  {Object} [options]
   *         The key/value store of player options.
   */
  function CloseButton(player, options) {
    _classCallCheck(this, CloseButton);

    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

    _this.controlText(options && options.controlText || _this.localize('Close'));
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  CloseButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
  };

  /**
   * This gets called when a `CloseButton` gets clicked. See
   * {@link ClickableComponent#handleClick} for more information on when this will be
   * triggered
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   * @fires CloseButton#close
   */


  CloseButton.prototype.handleClick = function handleClick(event) {

    /**
     * Triggered when the a `CloseButton` is clicked.
     *
     * @event CloseButton#close
     * @type {EventTarget~Event}
     *
     * @property {boolean} [bubbles=false]
     *           set to false so that the close event does not
     *           bubble up to parents if there is no listener
     */
    this.trigger({ type: 'close', bubbles: false });
  };

  return CloseButton;
}(_button2['default']);

_component2['default'].registerComponent('CloseButton', CloseButton);
exports['default'] = CloseButton;

},{"2":2,"5":5}],5:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _guid = _dereq_(85);

var Guid = _interopRequireWildcard(_guid);

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _toTitleCase = _dereq_(91);

var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
                                                                                                                                                           * Player Component - Base class for all UI objects
                                                                                                                                                           *
                                                                                                                                                           * @file component.js
                                                                                                                                                           */


/**
 * Base class for all UI Components.
 * Components are UI objects which represent both a javascript object and an element
 * in the DOM. They can be children of other components, and can have
 * children themselves.
 *
 * Creating a button component.
 * ``` js
 *   // adding a button to the player
 *   var player = videojs('some-video-id');
 *   var Component = videojs.getComponent('Component');
 *   var button = new Component(player);
 *
 *   console.log(button.el());
 * ```
 *
 * Above code will log this html.
 * ```html
 *   <div class="video-js">
 *     <div class="vjs-button">Button</div>
 *   </div>
 * ```
 *
 * Adding a button to the player
 * ``` js
 *   // adding a button to the player
 *   var player = videojs('some-video-id');
 *   var button = player.addChild('button');
 *
 *   console.log(button.el());
 *   // will have the same html result as the previous example
 * ```
 *
 * Components can also use methods from {@link EventTarget}
 */
var Component = function () {

  /**
   * A callback that is called when a component is ready. Does not have any
   * paramters and any callback value will be ignored.
   *
   * @callback Component~ReadyCallback
   * @this Component
   */

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *         The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        Function that gets called when the `Component` is ready.
   */
  function Component(player, options, ready) {
    _classCallCheck(this, Component);

    // The component might be the player itself and we can't pass `this` to super
    if (!player && this.play) {
      this.player_ = player = this; // eslint-disable-line
    } else {
      this.player_ = player;
    }

    // Make a copy of prototype.options_ to protect against overriding defaults
    this.options_ = (0, _mergeOptions2['default'])({}, this.options_);

    // Updated options with supplied options
    options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options);

    // Get ID from options or options element if one is supplied
    this.id_ = options.id || options.el && options.el.id;

    // If there was no ID from the options, generate one
    if (!this.id_) {
      // Don't require the player ID function in the case of mock players
      var id = player && player.id && player.id() || 'no_player';

      this.id_ = id + '_component_' + Guid.newGUID();
    }

    this.name_ = options.name || null;

    // Create element if one wasn't provided in options
    if (options.el) {
      this.el_ = options.el;
    } else if (options.createEl !== false) {
      this.el_ = this.createEl();
    }

    this.children_ = [];
    this.childIndex_ = {};
    this.childNameIndex_ = {};

    // Add any child components in options
    if (options.initChildren !== false) {
      this.initChildren();
    }

    this.ready(ready);
    // Don't want to trigger ready here or it will before init is actually
    // finished for all children that run this constructor

    if (options.reportTouchActivity !== false) {
      this.enableTouchActivity();
    }
  }

  /**
   * Dispose of the `Component` and all child components.
   *
   * @fires Component#dispose
   */


  Component.prototype.dispose = function dispose() {

    /**
     * Triggered when a `Component` is disposed.
     *
     * @event Component#dispose
     * @type {EventTarget~Event}
     *
     * @property {boolean} [bubbles=false]
     *           set to false so that the close event does not
     *           bubble up
     */
    this.trigger({ type: 'dispose', bubbles: false });

    // Dispose all children.
    if (this.children_) {
      for (var i = this.children_.length - 1; i >= 0; i--) {
        if (this.children_[i].dispose) {
          this.children_[i].dispose();
        }
      }
    }

    // Delete child references
    this.children_ = null;
    this.childIndex_ = null;
    this.childNameIndex_ = null;

    // Remove all event listeners.
    this.off();

    // Remove element from DOM
    if (this.el_.parentNode) {
      this.el_.parentNode.removeChild(this.el_);
    }

    Dom.removeElData(this.el_);
    this.el_ = null;
  };

  /**
   * Return the {@link Player} that the `Component` has attached to.
   *
   * @return {Player}
   *         The player that this `Component` has attached to.
   */


  Component.prototype.player = function player() {
    return this.player_;
  };

  /**
   * Deep merge of options objects with new options.
   * > Note: When both `obj` and `options` contain properties whose values are objects.
   *         The two properties get merged using {@link module:mergeOptions}
   *
   * Example
   * ```js
   *   var player = videojs('some-vid-id');
   *   var Component = videojs.getComponent('Component');
   *   var component = new Component(player, {
   *     optionSet: {
   *       childOne: {foo: 'bar', asdf: 'fdsa'},
   *       childTwo: {},
   *       childThree: {}
   *     }
   *   });
   *
   *   const newOptions = {
   *     optionSet: {
   *       childOne: {foo: 'baz', abc: '123'}
   *       childTwo: null,
   *       childFour: {}
   *     }
   *   };
   *
   *   console.log(component.options(newOptions));
   * ```
   *
   * Result
   * ```js
   *   {
   *     optionSet: {
   *       childOne: {foo: 'baz', asdf: 'fdsa', abc: '123' },
   *       childTwo: null,
   *       childThree: {},
   *       childFour: {}
   *     }
   *   }
   * ```
   *
   * @param {Object} obj
   *        The object that contains new options.
   *
   * @return {Object}
   *         A new object of `this.options_` and `obj` merged together.
   *
   * @deprecated since version 5
   */


  Component.prototype.options = function options(obj) {
    _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0');

    if (!obj) {
      return this.options_;
    }

    this.options_ = (0, _mergeOptions2['default'])(this.options_, obj);
    return this.options_;
  };

  /**
   * Get the `Component`s DOM element
   *
   * @return {Element}
   *         The DOM element for this `Component`.
   */


  Component.prototype.el = function el() {
    return this.el_;
  };

  /**
   * Create the `Component`s DOM element.
   *
   * @param {string} [tagName]
   *        Element's DOM node type. e.g. 'div'
   *
   * @param {Object} [properties]
   *        An object of properties that should be set.
   *
   * @param {Object} [attributes]
   *        An object of attributes that should be set.
   *
   * @return {Element}
   *         The element that gets created.
   */


  Component.prototype.createEl = function createEl(tagName, properties, attributes) {
    return Dom.createEl(tagName, properties, attributes);
  };

  /**
   * Localize a string given the string in english.
   *
   * @param {string} string
   *        The string to localize.
   *
   * @return {string}
   *         The localized string or if no localization exists the english string.
   */


  Component.prototype.localize = function localize(string) {
    var code = this.player_.language && this.player_.language();
    var languages = this.player_.languages && this.player_.languages();

    if (!code || !languages) {
      return string;
    }

    var language = languages[code];

    if (language && language[string]) {
      return language[string];
    }

    var primaryCode = code.split('-')[0];
    var primaryLang = languages[primaryCode];

    if (primaryLang && primaryLang[string]) {
      return primaryLang[string];
    }

    return string;
  };

  /**
   * Return the `Component`s DOM element. This is where children get inserted.
   * This will usually be the the same as the element returned in {@link Component#el}.
   *
   * @return {Element}
   *         The content element for this `Component`.
   */


  Component.prototype.contentEl = function contentEl() {
    return this.contentEl_ || this.el_;
  };

  /**
   * Get this `Component`s ID
   *
   * @return {string}
   *         The id of this `Component`
   */


  Component.prototype.id = function id() {
    return this.id_;
  };

  /**
   * Get the `Component`s name. The name gets used to reference the `Component`
   * and is set during registration.
   *
   * @return {string}
   *         The name of this `Component`.
   */


  Component.prototype.name = function name() {
    return this.name_;
  };

  /**
   * Get an array of all child components
   *
   * @return {Array}
   *         The children
   */


  Component.prototype.children = function children() {
    return this.children_;
  };

  /**
   * Returns the child `Component` with the given `id`.
   *
   * @param {string} id
   *        The id of the child `Component` to get.
   *
   * @return {Component|undefined}
   *         The child `Component` with the given `id` or undefined.
   */


  Component.prototype.getChildById = function getChildById(id) {
    return this.childIndex_[id];
  };

  /**
   * Returns the child `Component` with the given `name`.
   *
   * @param {string} name
   *        The name of the child `Component` to get.
   *
   * @return {Component|undefined}
   *         The child `Component` with the given `name` or undefined.
   */


  Component.prototype.getChild = function getChild(name) {
    if (!name) {
      return;
    }

    name = (0, _toTitleCase2['default'])(name);

    return this.childNameIndex_[name];
  };

  /**
   * Add a child `Component` inside the current `Component`.
   *
   * Example:
   * ```js
   *   var player = videojs('some-vid-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *
   *   console.log(myComponent.el());
   *   // -> <div class='my-component'></div>
   *   console.log(myComponent.children());
   *   // [empty array]
   *
   *   var myButton = myComponent.addChild('MyButton');
   *
   *   console.log(myComponent.el());
   *   // -> <div class='my-component'><div class="my-button">myButton<div></div>
   *   console.log(myComponent.children());
   *   // -> myButton === myComponent.children()[0];
   * ```
   *
   * Pass in options for child constructors and options for children of the child.
   * ```js
   *   var player = videojs('some-vid-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *   var myButton = myComponent.addChild('MyButton', {
   *     text: 'Press Me',
   *     buttonChildExample: {
   *       buttonChildOption: true
   *     }
   *   });
   * ```
   *
   * @param {string|Component} child
   *        The name or instance of a child to add.
   *
   * @param {Object} [options={}]
   *        The key/value store of options that will get passed to children of
   *        the child.
   *
   * @param {number} [index=this.children_.length]
   *        The index to attempt to add a child into.
   *
   * @return {Component}
   *         The `Component` that gets added as a child. When using a string the
   *         `Component` will get created by this process.
   */


  Component.prototype.addChild = function addChild(child) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
    var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;

    var component = void 0;
    var componentName = void 0;

    // If child is a string, create component with options
    if (typeof child === 'string') {
      componentName = (0, _toTitleCase2['default'])(child);

      // Options can also be specified as a boolean,
      // so convert to an empty object if false.
      if (!options) {
        options = {};
      }

      // Same as above, but true is deprecated so show a warning.
      if (options === true) {
        _log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.');
        options = {};
      }

      var componentClassName = options.componentClass || componentName;

      // Set name through options
      options.name = componentName;

      // Create a new object & element for this controls set
      // If there's no .player_, this is a player
      var ComponentClass = Component.getComponent(componentClassName);

      if (!ComponentClass) {
        throw new Error('Component ' + componentClassName + ' does not exist');
      }

      // data stored directly on the videojs object may be
      // misidentified as a component to retain
      // backwards-compatibility with 4.x. check to make sure the
      // component class can be instantiated.
      if (typeof ComponentClass !== 'function') {
        return null;
      }

      component = new ComponentClass(this.player_ || this, options);

      // child is a component instance
    } else {
      component = child;
    }

    this.children_.splice(index, 0, component);

    if (typeof component.id === 'function') {
      this.childIndex_[component.id()] = component;
    }

    // If a name wasn't used to create the component, check if we can use the
    // name function of the component
    componentName = componentName || component.name && component.name();

    if (componentName) {
      this.childNameIndex_[componentName] = component;
    }

    // Add the UI object's element to the container div (box)
    // Having an element is not required
    if (typeof component.el === 'function' && component.el()) {
      var childNodes = this.contentEl().children;
      var refNode = childNodes[index] || null;

      this.contentEl().insertBefore(component.el(), refNode);
    }

    // Return so it can stored on parent object if desired.
    return component;
  };

  /**
   * Remove a child `Component` from this `Component`s list of children. Also removes
   * the child `Component`s element from this `Component`s element.
   *
   * @param {Component} component
   *        The child `Component` to remove.
   */


  Component.prototype.removeChild = function removeChild(component) {
    if (typeof component === 'string') {
      component = this.getChild(component);
    }

    if (!component || !this.children_) {
      return;
    }

    var childFound = false;

    for (var i = this.children_.length - 1; i >= 0; i--) {
      if (this.children_[i] === component) {
        childFound = true;
        this.children_.splice(i, 1);
        break;
      }
    }

    if (!childFound) {
      return;
    }

    this.childIndex_[component.id()] = null;
    this.childNameIndex_[component.name()] = null;

    var compEl = component.el();

    if (compEl && compEl.parentNode === this.contentEl()) {
      this.contentEl().removeChild(component.el());
    }
  };

  /**
   * Add and initialize default child `Component`s based upon options.
   *
   * Example.
   * ```js
   *   var MyComponent = videojs.extend(videojs.getComponent('Component'));
   *   // when an instance of MyComponent is created, all children in options
   *   // will be added to the instance by their name strings and options
   *   MyComponent.prototype.options_ = {
   *     children: [
   *       'myChildComponent'
   *     ],
   *     myChildComponent: {
   *       myChildOption: true
   *     }
   *   };
   *
   *   // Or when creating the component
   *   var player = videojs('some-player-id');
   *   var myComp = new MyComponent(player, {
   *     children: [
   *       'myChildComponent'
   *     ],
   *     myChildComponent: {
   *       myChildOption: true
   *     }
   *   });
   * ```
   *
   * The children option can also be an array of child options objects
   * (that also include a 'name' key). This will get used if you have two child
   * components of the same type that need different options.
   * ```js
   *   // MyComponent is from the above example
   *   var myComp = new MyComponent(player, {
   *     children: ['button', {
   *       name: 'button',
   *       someOtherOption: true
   *     }, {
   *       name: 'button',
   *       someOtherOption: false
   *     }]
   *   });
   * ```
   */


  Component.prototype.initChildren = function initChildren() {
    var _this = this;

    var children = this.options_.children;

    if (children) {
      (function () {
        // `this` is `parent`
        var parentOptions = _this.options_;

        var handleAdd = function handleAdd(child) {
          var name = child.name;
          var opts = child.opts;

          // Allow options for children to be set at the parent options
          // e.g. videojs(id, { controlBar: false });
          // instead of videojs(id, { children: { controlBar: false });
          if (parentOptions[name] !== undefined) {
            opts = parentOptions[name];
          }

          // Allow for disabling default components
          // e.g. options['children']['posterImage'] = false
          if (opts === false) {
            return;
          }

          // Allow options to be passed as a simple boolean if no configuration
          // is necessary.
          if (opts === true) {
            opts = {};
          }

          // We also want to pass the original player options
          // to each component as well so they don't need to
          // reach back into the player for options later.
          opts.playerOptions = _this.options_.playerOptions;

          // Create and add the child component.
          // Add a direct reference to the child by name on the parent instance.
          // If two of the same component are used, different names should be supplied
          // for each
          var newChild = _this.addChild(name, opts);

          if (newChild) {
            _this[name] = newChild;
          }
        };

        // Allow for an array of children details to passed in the options
        var workingChildren = void 0;
        var Tech = Component.getComponent('Tech');

        if (Array.isArray(children)) {
          workingChildren = children;
        } else {
          workingChildren = Object.keys(children);
        }

        workingChildren
        // children that are in this.options_ but also in workingChildren  would
        // give us extra children we do not want. So, we want to filter them out.
        .concat(Object.keys(_this.options_).filter(function (child) {
          return !workingChildren.some(function (wchild) {
            if (typeof wchild === 'string') {
              return child === wchild;
            }
            return child === wchild.name;
          });
        })).map(function (child) {
          var name = void 0;
          var opts = void 0;

          if (typeof child === 'string') {
            name = child;
            opts = children[name] || _this.options_[name] || {};
          } else {
            name = child.name;
            opts = child;
          }

          return { name: name, opts: opts };
        }).filter(function (child) {
          // we have to make sure that child.name isn't in the techOrder since
          // techs are registerd as Components but can't aren't compatible
          // See https://github.com/videojs/video.js/issues/2772
          var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name));

          return c && !Tech.isTech(c);
        }).forEach(handleAdd);
      })();
    }
  };

  /**
   * Builds the default DOM class name. Should be overriden by sub-components.
   *
   * @return {string}
   *         The DOM class name for this object.
   *
   * @abstract
   */


  Component.prototype.buildCSSClass = function buildCSSClass() {
    // Child classes can include a function that does:
    // return 'CLASS NAME' + this._super();
    return '';
  };

  /**
   * Add an `event listener` to this `Component`s element.
   *
   * ```js
   *   var player = videojs('some-player-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *   var myFunc = function() {
   *     var myComponent = this;
   *     console.log('myFunc called');
   *   };
   *
   *   myComponent.on('eventType', myFunc);
   *   myComponent.trigger('eventType');
   *   // logs 'myFunc called'
   * ```
   *
   * The context of `myFunc` will be `myComponent` unless it is bound. You can add
   * a listener to another element or component.
   * ```js
   *   var otherComponent = new Component(player);
   *
   *   // myComponent/myFunc is from the above example
   *   myComponent.on(otherComponent.el(), 'eventName', myFunc);
   *   myComponent.on(otherComponent, 'eventName', myFunc);
   *
   *   otherComponent.trigger('eventName');
   *   // logs 'myFunc called' twice
   * ```
   *
   * The benefit of using this over the following:
   * - `VjsEvents.on(otherElement, 'eventName', myFunc)`
   * - `otherComponent.on('eventName', myFunc)`
   * Is that the listeners will get cleaned up when either component gets disposed.
   * It will also bind `myComponent` as the context of `myFunc`.
   * > NOTE: If you remove the element from the DOM that has used `on` you need to
   *             clean up references using:
   *
   *             `myComponent.trigger(el, 'dispose')`
   *
   *             This will also allow the browser to garbage collect it. In special
   *             cases such as with `window` and `document`, which are both permanent,
   *             this is not necessary.
   *
   * @param {string|Component|string[]} [first]
   *        The event name, and array of event names, or another `Component`.
   *
   * @param {EventTarget~EventListener|string|string[]} [second]
   *        The listener function, an event name, or an Array of events names.
   *
   * @param {EventTarget~EventListener} [third]
   *        The event handler if `first` is a `Component` and `second` is an event name
   *        or an Array of event names.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   *
   * @listens Component#dispose
   */


  Component.prototype.on = function on(first, second, third) {
    var _this2 = this;

    if (typeof first === 'string' || Array.isArray(first)) {
      Events.on(this.el_, first, Fn.bind(this, second));

      // Targeting another component or element
    } else {
      (function () {
        var target = first;
        var type = second;
        var fn = Fn.bind(_this2, third);

        // When this component is disposed, remove the listener from the other component
        var removeOnDispose = function removeOnDispose() {
          return _this2.off(target, type, fn);
        };

        // Use the same function ID so we can remove it later it using the ID
        // of the original listener
        removeOnDispose.guid = fn.guid;
        _this2.on('dispose', removeOnDispose);

        // If the other component is disposed first we need to clean the reference
        // to the other component in this component's removeOnDispose listener
        // Otherwise we create a memory leak.
        var cleanRemover = function cleanRemover() {
          return _this2.off('dispose', removeOnDispose);
        };

        // Add the same function ID so we can easily remove it later
        cleanRemover.guid = fn.guid;

        // Check if this is a DOM node
        if (first.nodeName) {
          // Add the listener to the other element
          Events.on(target, type, fn);
          Events.on(target, 'dispose', cleanRemover);

          // Should be a component
          // Not using `instanceof Component` because it makes mock players difficult
        } else if (typeof first.on === 'function') {
          // Add the listener to the other component
          target.on(type, fn);
          target.on('dispose', cleanRemover);
        }
      })();
    }

    return this;
  };

  /**
   * Remove an event listener from this `Component`s element.
   * ```js
   *   var player = videojs('some-player-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *   var myFunc = function() {
   *     var myComponent = this;
   *     console.log('myFunc called');
   *   };
   *   myComponent.on('eventType', myFunc);
   *   myComponent.trigger('eventType');
   *   // logs 'myFunc called'
   *
   *   myComponent.off('eventType', myFunc);
   *   myComponent.trigger('eventType');
   *   // does nothing
   * ```
   *
   * If myFunc gets excluded, ALL listeners for the event type will get removed. If
   * eventType gets excluded, ALL listeners will get removed from the component.
   * You can use `off` to remove listeners that get added to other elements or
   * components using:
   *
   *  `myComponent.on(otherComponent...`
   *
   * In this case both the event type and listener function are **REQUIRED**.
   *
   * ```js
   *   var otherComponent = new Component(player);
   *
   *   // myComponent/myFunc is from the above example
   *   myComponent.on(otherComponent.el(), 'eventName', myFunc);
   *   myComponent.on(otherComponent, 'eventName', myFunc);
   *
   *   otherComponent.trigger('eventName');
   *   // logs 'myFunc called' twice
   *   myComponent.off(ootherComponent.el(), 'eventName', myFunc);
   *   myComponent.off(otherComponent, 'eventName', myFunc);
   *   otherComponent.trigger('eventName');
   *   // does nothing
   * ```
   *
   * @param {string|Component|string[]} [first]
   *        The event name, and array of event names, or another `Component`.
   *
   * @param {EventTarget~EventListener|string|string[]} [second]
   *        The listener function, an event name, or an Array of events names.
   *
   * @param {EventTarget~EventListener} [third]
   *        The event handler if `first` is a `Component` and `second` is an event name
   *        or an Array of event names.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.off = function off(first, second, third) {
    if (!first || typeof first === 'string' || Array.isArray(first)) {
      Events.off(this.el_, first, second);
    } else {
      var target = first;
      var type = second;
      // Ensure there's at least a guid, even if the function hasn't been used
      var fn = Fn.bind(this, third);

      // Remove the dispose listener on this component,
      // which was given the same guid as the event listener
      this.off('dispose', fn);

      if (first.nodeName) {
        // Remove the listener
        Events.off(target, type, fn);
        // Remove the listener for cleaning the dispose listener
        Events.off(target, 'dispose', fn);
      } else {
        target.off(type, fn);
        target.off('dispose', fn);
      }
    }

    return this;
  };

  /**
   * Add an event listener that gets triggered only once and then gets removed.
   * ```js
   *   var player = videojs('some-player-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *   var myFunc = function() {
   *     var myComponent = this;
   *     console.log('myFunc called');
   *   };
   *   myComponent.one('eventName', myFunc);
   *   myComponent.trigger('eventName');
   *   // logs 'myFunc called'
   *
   *   myComponent.trigger('eventName');
   *   // does nothing
   *
   * ```
   *
   * You can also add a listener to another element or component that will get
   * triggered only once.
   * ```js
   *   var otherComponent = new Component(player);
   *
   *   // myComponent/myFunc is from the above example
   *   myComponent.one(otherComponent.el(), 'eventName', myFunc);
   *   myComponent.one(otherComponent, 'eventName', myFunc);
   *
   *   otherComponent.trigger('eventName');
   *   // logs 'myFunc called' twice
   *
   *   otherComponent.trigger('eventName');
   *   // does nothing
   * ```
   *
   * @param {string|Component|string[]} [first]
   *        The event name, and array of event names, or another `Component`.
   *
   * @param {EventTarget~EventListener|string|string[]} [second]
   *        The listener function, an event name, or an Array of events names.
   *
   * @param {EventTarget~EventListener} [third]
   *        The event handler if `first` is a `Component` and `second` is an event name
   *        or an Array of event names.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.one = function one(first, second, third) {
    var _this3 = this,
        _arguments = arguments;

    if (typeof first === 'string' || Array.isArray(first)) {
      Events.one(this.el_, first, Fn.bind(this, second));
    } else {
      (function () {
        var target = first;
        var type = second;
        var fn = Fn.bind(_this3, third);

        var newFunc = function newFunc() {
          _this3.off(target, type, newFunc);
          fn.apply(null, _arguments);
        };

        // Keep the same function ID so we can remove it later
        newFunc.guid = fn.guid;

        _this3.on(target, type, newFunc);
      })();
    }

    return this;
  };

  /**
   * Trigger an event on an element.
   *
   * ```js
   *   var player = videojs('some-player-id');
   *   var Component = videojs.getComponent('Component');
   *   var myComponent = new Component(player);
   *   var myFunc = function(data) {
   *     var myComponent = this;
   *     console.log('myFunc called');
   *     console.log(data);
   *   };
   *   myComponent.one('eventName', myFunc);
   *   myComponent.trigger('eventName');
   *   // logs 'myFunc called' and 'undefined'
   *
   *   myComponent.trigger({'type':'eventName'});
   *   // logs 'myFunc called' and 'undefined'
   *
   *   myComponent.trigger('eventName', {data: 'some data'});
   *   // logs 'myFunc called' and "{data: 'some data'}"
   *
   *   myComponent.trigger({'type':'eventName'}, {data: 'some data'});
   *   // logs 'myFunc called' and "{data: 'some data'}"
   * ```
   *
   * @param {EventTarget~Event|Object|string} event
   *        The event name, and Event, or an event-like object with a type attribute
   *        set to the event name.
   *
   * @param {Object} [hash]
   *        Data hash to pass along with the event
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.trigger = function trigger(event, hash) {
    Events.trigger(this.el_, event, hash);
    return this;
  };

  /**
   * Bind a listener to the component's ready state. If the ready event has already
   * happened it will trigger the function immediately.
   *
   * @param  {Component~ReadyCallback} fn
   *         A function to call when ready is triggered.
   *
   * @param  {boolean} [sync=false]
   *         Execute the listener synchronously if `Component` is ready.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.ready = function ready(fn) {
    var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;

    if (fn) {
      if (this.isReady_) {
        if (sync) {
          fn.call(this);
        } else {
          // Call the function asynchronously by default for consistency
          this.setTimeout(fn, 1);
        }
      } else {
        this.readyQueue_ = this.readyQueue_ || [];
        this.readyQueue_.push(fn);
      }
    }
    return this;
  };

  /**
   * Trigger all the ready listeners for this `Component`.
   *
   * @fires Component#ready
   */


  Component.prototype.triggerReady = function triggerReady() {
    this.isReady_ = true;

    // Ensure ready is triggerd asynchronously
    this.setTimeout(function () {
      var readyQueue = this.readyQueue_;

      // Reset Ready Queue
      this.readyQueue_ = [];

      if (readyQueue && readyQueue.length > 0) {
        readyQueue.forEach(function (fn) {
          fn.call(this);
        }, this);
      }

      // Allow for using event listeners also
      /**
       * Triggered when a `Component` is ready.
       *
       * @event Component#ready
       * @type {EventTarget~Event}
       */
      this.trigger('ready');
    }, 1);
  };

  /**
   * Find a single DOM element matching a `selector`. This can be within the `Component`s
   * `contentEl()` or another custom context.
   *
   * @param {string} selector
   *        A valid CSS selector, which will be passed to `querySelector`.
   *
   * @param {Element|string} [context=this.contentEl()]
   *        A DOM element within which to query. Can also be a selector string in
   *        which case the first matching element will get used as context. If
   *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
   *        nothing it falls back to `document`.
   *
   * @return {Element|null}
   *         the dom element that was found, or null
   *
   * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
   */


  Component.prototype.$ = function $(selector, context) {
    return Dom.$(selector, context || this.contentEl());
  };

  /**
   * Finds all DOM element matching a `selector`. This can be within the `Component`s
   * `contentEl()` or another custom context.
   *
   * @param {string} selector
   *        A valid CSS selector, which will be passed to `querySelectorAll`.
   *
   * @param {Element|string} [context=this.contentEl()]
   *        A DOM element within which to query. Can also be a selector string in
   *        which case the first matching element will get used as context. If
   *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
   *        nothing it falls back to `document`.
   *
   * @return {NodeList}
   *         a list of dom elements that were found
   *
   * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
   */


  Component.prototype.$$ = function $$(selector, context) {
    return Dom.$$(selector, context || this.contentEl());
  };

  /**
   * Check if a component's element has a CSS class name.
   *
   * @param {string} classToCheck
   *        CSS class name to check.
   *
   * @return {boolean}
   *         - True if the `Component` has the class.
   *         - False if the `Component` does not have the class`
   */


  Component.prototype.hasClass = function hasClass(classToCheck) {
    return Dom.hasElClass(this.el_, classToCheck);
  };

  /**
   * Add a CSS class name to the `Component`s element.
   *
   * @param {string} classToAdd
   *        CSS class name to add
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.addClass = function addClass(classToAdd) {
    Dom.addElClass(this.el_, classToAdd);
    return this;
  };

  /**
   * Remove a CSS class name from the `Component`s element.
   *
   * @param {string} classToRemove
   *        CSS class name to remove
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.removeClass = function removeClass(classToRemove) {
    Dom.removeElClass(this.el_, classToRemove);
    return this;
  };

  /**
   * Add or remove a CSS class name from the component's element.
   * - `classToToggle` gets added when {@link Component#hasClass} would return false.
   * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
   *
   * @param  {string} classToToggle
   *         The class to add or remove based on (@link Component#hasClass}
   *
   * @param  {boolean|Dom~predicate} [predicate]
   *         An {@link Dom~predicate} function or a boolean
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) {
    Dom.toggleElClass(this.el_, classToToggle, predicate);
    return this;
  };

  /**
   * Show the `Component`s element if it is hidden by removing the
   * 'vjs-hidden' class name from it.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.show = function show() {
    this.removeClass('vjs-hidden');
    return this;
  };

  /**
   * Hide the `Component`s element if it is currently showing by adding the
   * 'vjs-hidden` class name to it.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.hide = function hide() {
    this.addClass('vjs-hidden');
    return this;
  };

  /**
   * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
   * class name to it. Used during fadeIn/fadeOut.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   *
   * @private
   */


  Component.prototype.lockShowing = function lockShowing() {
    this.addClass('vjs-lock-showing');
    return this;
  };

  /**
   * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
   * class name from it. Used during fadeIn/fadeOut.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   *
   * @private
   */


  Component.prototype.unlockShowing = function unlockShowing() {
    this.removeClass('vjs-lock-showing');
    return this;
  };

  /**
   * Get the value of an attribute on the `Component`s element.
   *
   * @param {string} attribute
   *        Name of the attribute to get the value from.
   *
   * @return {string|null}
   *         - The value of the attribute that was asked for.
   *         - Can be an empty string on some browsers if the attribute does not exist
   *           or has no value
   *         - Most browsers will return null if the attibute does not exist or has
   *           no value.
   *
   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
   */


  Component.prototype.getAttribute = function getAttribute(attribute) {
    return Dom.getAttribute(this.el_, attribute);
  };

  /**
   * Set the value of an attribute on the `Component`'s element
   *
   * @param {string} attribute
   *        Name of the attribute to set.
   *
   * @param {string} value
   *        Value to set the attribute to.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   *
   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
   */


  Component.prototype.setAttribute = function setAttribute(attribute, value) {
    Dom.setAttribute(this.el_, attribute, value);
    return this;
  };

  /**
   * Remove an attribute from the `Component`s element.
   *
   * @param {string} attribute
   *        Name of the attribute to remove.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   *
   * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
   */


  Component.prototype.removeAttribute = function removeAttribute(attribute) {
    Dom.removeAttribute(this.el_, attribute);
    return this;
  };

  /**
   * Get or set the width of the component based upon the CSS styles.
   * See {@link Component#dimension} for more detailed information.
   *
   * @param {number|string} [num]
   *        The width that you want to set postfixed with '%', 'px' or nothing.
   *
   * @param {boolean} [skipListeners]
   *        Skip the resize event trigger
   *
   * @return {Component|number|string}
   *         - The width when getting, zero if there is no width. Can be a string
   *           postpixed with '%' or 'px'.
   *         - Returns itself when setting; method can be chained.
   */


  Component.prototype.width = function width(num, skipListeners) {
    return this.dimension('width', num, skipListeners);
  };

  /**
   * Get or set the height of the component based upon the CSS styles.
   * See {@link Component#dimension} for more detailed information.
   *
   * @param {number|string} [num]
   *        The height that you want to set postfixed with '%', 'px' or nothing.
   *
   * @param {boolean} [skipListeners]
   *        Skip the resize event trigger
   *
   * @return {Component|number|string}
   *         - The width when getting, zero if there is no width. Can be a string
   *           postpixed with '%' or 'px'.
   *         - Returns itself when setting; method can be chained.
   */


  Component.prototype.height = function height(num, skipListeners) {
    return this.dimension('height', num, skipListeners);
  };

  /**
   * Set both the width and height of the `Component` element at the same time.
   *
   * @param  {number|string} width
   *         Width to set the `Component`s element to.
   *
   * @param  {number|string} height
   *         Height to set the `Component`s element to.
   *
   * @return {Component}
   *         Returns itself; method can be chained.
   */


  Component.prototype.dimensions = function dimensions(width, height) {
    // Skip resize listeners on width for optimization
    return this.width(width, true).height(height);
  };

  /**
   * Get or set width or height of the `Component` element. This is the shared code
   * for the {@link Component#width} and {@link Component#height}.
   *
   * Things to know:
   * - If the width or height in an number this will return the number postfixed with 'px'.
   * - If the width/height is a percent this will return the percent postfixed with '%'
   * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
   *   defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
   *   See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
   *   for more information
   * - If you want the computed style of the component, use {@link Component#currentWidth}
   *   and {@link {Component#currentHeight}
   *
   * @fires Component#resize
   *
   * @param {string} widthOrHeight
   8        'width' or 'height'
   *
   * @param  {number|string} [num]
   8         New dimension
   *
   * @param  {boolean} [skipListeners]
   *         Skip resize event trigger
   *
   * @return {Component}
   *         - the dimension when getting or 0 if unset
   *         - Returns itself when setting; method can be chained.
   */


  Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
    if (num !== undefined) {
      // Set to zero if null or literally NaN (NaN !== NaN)
      if (num === null || num !== num) {
        num = 0;
      }

      // Check if using css width/height (% or px) and adjust
      if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
        this.el_.style[widthOrHeight] = num;
      } else if (num === 'auto') {
        this.el_.style[widthOrHeight] = '';
      } else {
        this.el_.style[widthOrHeight] = num + 'px';
      }

      // skipListeners allows us to avoid triggering the resize event when setting both width and height
      if (!skipListeners) {
        /**
         * Triggered when a component is resized.
         *
         * @event Component#resize
         * @type {EventTarget~Event}
         */
        this.trigger('resize');
      }

      // Return component
      return this;
    }

    // Not setting a value, so getting it
    // Make sure element exists
    if (!this.el_) {
      return 0;
    }

    // Get dimension value from style
    var val = this.el_.style[widthOrHeight];
    var pxIndex = val.indexOf('px');

    if (pxIndex !== -1) {
      // Return the pixel value with no 'px'
      return parseInt(val.slice(0, pxIndex), 10);
    }

    // No px so using % or no style was set, so falling back to offsetWidth/height
    // If component has display:none, offset will return 0
    // TODO: handle display:none and no dimension style using px
    return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10);
  };

  /**
   * Get the width or the height of the `Component` elements computed style. Uses
   * `window.getComputedStyle`.
   *
   * @param {string} widthOrHeight
   *        A string containing 'width' or 'height'. Whichever one you want to get.
   *
   * @return {number}
   *         The dimension that gets asked for or 0 if nothing was set
   *         for that dimension.
   */


  Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
    var computedWidthOrHeight = 0;

    if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
      throw new Error('currentDimension only accepts width or height value');
    }

    if (typeof _window2['default'].getComputedStyle === 'function') {
      var computedStyle = _window2['default'].getComputedStyle(this.el_);

      computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
    }

    // remove 'px' from variable and parse as integer
    computedWidthOrHeight = parseFloat(computedWidthOrHeight);

    // if the computed value is still 0, it's possible that the browser is lying
    // and we want to check the offset values.
    // This code also runs on IE8 and wherever getComputedStyle doesn't exist.
    if (computedWidthOrHeight === 0) {
      var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight);

      computedWidthOrHeight = this.el_[rule];
    }

    return computedWidthOrHeight;
  };

  /**
   * An object that contains width and height values of the `Component`s
   * computed style. Uses `window.getComputedStyle`.
   *
   * @typedef {Object} Component~DimensionObject
   *
   * @property {number} width
   *           The width of the `Component`s computed style.
   *
   * @property {number} height
   *           The height of the `Component`s computed style.
   */

  /**
   * Get an object that contains width and height values of the `Component`s
   * computed style.
   *
   * @return {Component~DimensionObject}
   *         The dimensions of the components element
   */


  Component.prototype.currentDimensions = function currentDimensions() {
    return {
      width: this.currentDimension('width'),
      height: this.currentDimension('height')
    };
  };

  /**
   * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
   *
   * @return {number} width
   *           The width of the `Component`s computed style.
   */


  Component.prototype.currentWidth = function currentWidth() {
    return this.currentDimension('width');
  };

  /**
   * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
   *
   * @return {number} height
   *           The height of the `Component`s computed style.
   */


  Component.prototype.currentHeight = function currentHeight() {
    return this.currentDimension('height');
  };

  /**
   * Emit a 'tap' events when touch event support gets detected. This gets used to
   * support toggling the controls through a tap on the video. They get enabled
   * because every sub-component would have extra overhead otherwise.
   *
   * @private
   * @fires Component#tap
   * @listens Component#touchstart
   * @listens Component#touchmove
   * @listens Component#touchleave
   * @listens Component#touchcancel
   * @listens Component#touchend
    */


  Component.prototype.emitTapEvents = function emitTapEvents() {
    // Track the start time so we can determine how long the touch lasted
    var touchStart = 0;
    var firstTouch = null;

    // Maximum movement allowed during a touch event to still be considered a tap
    // Other popular libs use anywhere from 2 (hammer.js) to 15,
    // so 10 seems like a nice, round number.
    var tapMovementThreshold = 10;

    // The maximum length a touch can be while still being considered a tap
    var touchTimeThreshold = 200;

    var couldBeTap = void 0;

    this.on('touchstart', function (event) {
      // If more than one finger, don't consider treating this as a click
      if (event.touches.length === 1) {
        // Copy pageX/pageY from the object
        firstTouch = {
          pageX: event.touches[0].pageX,
          pageY: event.touches[0].pageY
        };
        // Record start time so we can detect a tap vs. "touch and hold"
        touchStart = new Date().getTime();
        // Reset couldBeTap tracking
        couldBeTap = true;
      }
    });

    this.on('touchmove', function (event) {
      // If more than one finger, don't consider treating this as a click
      if (event.touches.length > 1) {
        couldBeTap = false;
      } else if (firstTouch) {
        // Some devices will throw touchmoves for all but the slightest of taps.
        // So, if we moved only a small distance, this could still be a tap
        var xdiff = event.touches[0].pageX - firstTouch.pageX;
        var ydiff = event.touches[0].pageY - firstTouch.pageY;
        var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);

        if (touchDistance > tapMovementThreshold) {
          couldBeTap = false;
        }
      }
    });

    var noTap = function noTap() {
      couldBeTap = false;
    };

    // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
    this.on('touchleave', noTap);
    this.on('touchcancel', noTap);

    // When the touch ends, measure how long it took and trigger the appropriate
    // event
    this.on('touchend', function (event) {
      firstTouch = null;
      // Proceed only if the touchmove/leave/cancel event didn't happen
      if (couldBeTap === true) {
        // Measure how long the touch lasted
        var touchTime = new Date().getTime() - touchStart;

        // Make sure the touch was less than the threshold to be considered a tap
        if (touchTime < touchTimeThreshold) {
          // Don't let browser turn this into a click
          event.preventDefault();
          /**
           * Triggered when a `Component` is tapped.
           *
           * @event Component#tap
           * @type {EventTarget~Event}
           */
          this.trigger('tap');
          // It may be good to copy the touchend event object and change the
          // type to tap, if the other event properties aren't exact after
          // Events.fixEvent runs (e.g. event.target)
        }
      }
    });
  };

  /**
   * This function reports user activity whenever touch events happen. This can get
   * turned off by any sub-components that wants touch events to act another way.
   *
   * Report user touch activity when touch events occur. User activity gets used to
   * determine when controls should show/hide. It is simple when it comes to mouse
   * events, because any mouse event should show the controls. So we capture mouse
   * events that bubble up to the player and report activity when that happens.
   * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
   * controls. So touch events can't help us at the player level either.
   *
   * User activity gets checked asynchronously. So what could happen is a tap event
   * on the video turns the controls off. Then the `touchend` event bubbles up to
   * the player. Which, if it reported user activity, would turn the controls right
   * back on. We also don't want to completely block touch events from bubbling up.
   * Furthermore a `touchmove` event and anything other than a tap, should not turn
   * controls back on.
   *
   * @listens Component#touchstart
   * @listens Component#touchmove
   * @listens Component#touchend
   * @listens Component#touchcancel
   */


  Component.prototype.enableTouchActivity = function enableTouchActivity() {
    // Don't continue if the root player doesn't support reporting user activity
    if (!this.player() || !this.player().reportUserActivity) {
      return;
    }

    // listener for reporting that the user is active
    var report = Fn.bind(this.player(), this.player().reportUserActivity);

    var touchHolding = void 0;

    this.on('touchstart', function () {
      report();
      // For as long as the they are touching the device or have their mouse down,
      // we consider them active even if they're not moving their finger or mouse.
      // So we want to continue to update that they are active
      this.clearInterval(touchHolding);
      // report at the same interval as activityCheck
      touchHolding = this.setInterval(report, 250);
    });

    var touchEnd = function touchEnd(event) {
      report();
      // stop the interval that maintains activity if the touch is holding
      this.clearInterval(touchHolding);
    };

    this.on('touchmove', report);
    this.on('touchend', touchEnd);
    this.on('touchcancel', touchEnd);
  };

  /**
   * A callback that has no parameters and is bound into `Component`s context.
   *
   * @callback Component~GenericCallback
   * @this Component
   */

  /**
   * Creates a function that runs after an `x` millisecond timeout. This function is a
   * wrapper around `window.setTimeout`. There are a few reasons to use this one
   * instead though:
   * 1. It gets cleared via  {@link Component#clearTimeout} when
   *    {@link Component#dispose} gets called.
   * 2. The function callback will gets turned into a {@link Component~GenericCallback}
   *
   * > Note: You can use `window.clearTimeout` on the id returned by this function. This
   *         will cause its dispose listener not to get cleaned up! Please use
   *         {@link Component#clearTimeout} or {@link Component#dispose}.
   *
   * @param {Component~GenericCallback} fn
   *        The function that will be run after `timeout`.
   *
   * @param {number} timeout
   *        Timeout in milliseconds to delay before executing the specified function.
   *
   * @return {number}
   *         Returns a timeout ID that gets used to identify the timeout. It can also
   *         get used in {@link Component#clearTimeout} to clear the timeout that
   *         was set.
   *
   * @listens Component#dispose
   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
   */


  Component.prototype.setTimeout = function setTimeout(fn, timeout) {
    fn = Fn.bind(this, fn);

    var timeoutId = _window2['default'].setTimeout(fn, timeout);
    var disposeFn = function disposeFn() {
      this.clearTimeout(timeoutId);
    };

    disposeFn.guid = 'vjs-timeout-' + timeoutId;

    this.on('dispose', disposeFn);

    return timeoutId;
  };

  /**
   * Clears a timeout that gets created via `window.setTimeout` or
   * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
   * use this function instead of `window.clearTimout`. If you don't your dispose
   * listener will not get cleaned up until {@link Component#dispose}!
   *
   * @param {number} timeoutId
   *        The id of the timeout to clear. The return value of
   *        {@link Component#setTimeout} or `window.setTimeout`.
   *
   * @return {number}
   *         Returns the timeout id that was cleared.
   *
   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
   */


  Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
    _window2['default'].clearTimeout(timeoutId);

    var disposeFn = function disposeFn() {};

    disposeFn.guid = 'vjs-timeout-' + timeoutId;

    this.off('dispose', disposeFn);

    return timeoutId;
  };

  /**
   * Creates a function that gets run every `x` milliseconds. This function is a wrapper
   * around `window.setInterval`. There are a few reasons to use this one instead though.
   * 1. It gets cleared via  {@link Component#clearInterval} when
   *    {@link Component#dispose} gets called.
   * 2. The function callback will be a {@link Component~GenericCallback}
   *
   * @param {Component~GenericCallback} fn
   *        The function to run every `x` seconds.
   *
   * @param {number} interval
   *        Execute the specified function every `x` milliseconds.
   *
   * @return {number}
   *         Returns an id that can be used to identify the interval. It can also be be used in
   *         {@link Component#clearInterval} to clear the interval.
   *
   * @listens Component#dispose
   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
   */


  Component.prototype.setInterval = function setInterval(fn, interval) {
    fn = Fn.bind(this, fn);

    var intervalId = _window2['default'].setInterval(fn, interval);

    var disposeFn = function disposeFn() {
      this.clearInterval(intervalId);
    };

    disposeFn.guid = 'vjs-interval-' + intervalId;

    this.on('dispose', disposeFn);

    return intervalId;
  };

  /**
   * Clears an interval that gets created via `window.setInterval` or
   * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
   * use this function instead of `window.clearInterval`. If you don't your dispose
   * listener will not get cleaned up until {@link Component#dispose}!
   *
   * @param {number} intervalId
   *        The id of the interval to clear. The return value of
   *        {@link Component#setInterval} or `window.setInterval`.
   *
   * @return {number}
   *         Returns the interval id that was cleared.
   *
   * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
   */


  Component.prototype.clearInterval = function clearInterval(intervalId) {
    _window2['default'].clearInterval(intervalId);

    var disposeFn = function disposeFn() {};

    disposeFn.guid = 'vjs-interval-' + intervalId;

    this.off('dispose', disposeFn);

    return intervalId;
  };

  /**
   * Register a `Component` with `videojs` given the name and the component.
   *
   * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
   *         should be registered using {@link Tech.registerTech} or
   *         {@link videojs:videojs.registerTech}.
   *
   * > NOTE: This function can also be seen on videojs as
   *         {@link videojs:videojs.registerComponent}.
   *
   * @param {string} name
   *        The name of the `Component` to register.
   *
   * @param {Component} comp
   *        The `Component` class to register.
   *
   * @return {Component}
   *         The `Component` that was registered.
   */


  Component.registerComponent = function registerComponent(name, comp) {
    if (!name) {
      return;
    }

    name = (0, _toTitleCase2['default'])(name);

    if (!Component.components_) {
      Component.components_ = {};
    }

    if (name === 'Player' && Component.components_[name]) {
      (function () {
        var Player = Component.components_[name];

        // If we have players that were disposed, then their name will still be
        // in Players.players. So, we must loop through and verify that the value
        // for each item is not null. This allows registration of the Player component
        // after all players have been disposed or before any were created.
        if (Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function (playerName) {
          return Player.players[playerName];
        }).every(Boolean)) {
          throw new Error('Can not register Player component after player has been created');
        }
      })();
    }

    Component.components_[name] = comp;

    return comp;
  };

  /**
   * Get a `Component` based on the name it was registered with.
   *
   * @param {string} name
   *        The Name of the component to get.
   *
   * @return {Component}
   *         The `Component` that got registered under the given name.
   *
   * @deprecated In `videojs` 6 this will not return `Component`s that were not
   *             registered using {@link Component.registerComponent}. Currently we
   *             check the global `videojs` object for a `Component` name and
   *             return that if it exists.
   */


  Component.getComponent = function getComponent(name) {
    if (!name) {
      return;
    }

    name = (0, _toTitleCase2['default'])(name);

    if (Component.components_ && Component.components_[name]) {
      return Component.components_[name];
    }

    if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
      _log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)');

      return _window2['default'].videojs[name];
    }
  };

  /**
   * Sets up the constructor using the supplied init method or uses the init of the
   * parent object.
   *
   * @param {Object} [props={}]
   *        An object of properties.
   *
   * @return {Object}
   *         the extended object.
   *
   * @deprecated since version 5
   */


  Component.extend = function extend(props) {
    props = props || {};

    _log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead');

    // Set up the constructor using the supplied init method
    // or using the init of the parent object
    // Make sure to check the unobfuscated version for external libs
    var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {};
    // In Resig's simple class inheritance (previously used) the constructor
    //  is a function that calls `this.init.apply(arguments)`
    // However that would prevent us from using `ParentObject.call(this);`
    //  in a Child constructor because the `this` in `this.init`
    //  would still refer to the Child and cause an infinite loop.
    // We would instead have to do
    //    `ParentObject.prototype.init.apply(this, arguments);`
    //  Bleh. We're not creating a _super() function, so it's good to keep
    //  the parent constructor reference simple.
    var subObj = function subObj() {
      init.apply(this, arguments);
    };

    // Inherit from this object's prototype
    subObj.prototype = Object.create(this.prototype);
    // Reset the constructor property for subObj otherwise
    // instances of subObj would have the constructor of the parent Object
    subObj.prototype.constructor = subObj;

    // Make the class extendable
    subObj.extend = Component.extend;

    // Extend subObj's prototype with functions and other properties from props
    for (var name in props) {
      if (props.hasOwnProperty(name)) {
        subObj.prototype[name] = props[name];
      }
    }

    return subObj;
  };

  return Component;
}();

Component.registerComponent('Component', Component);
exports['default'] = Component;

},{"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"91":91,"95":95}],6:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackButton = _dereq_(36);

var _trackButton2 = _interopRequireDefault(_trackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _audioTrackMenuItem = _dereq_(7);

var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The base class for buttons that toggle specific {@link AudioTrack} types.
 *
 * @extends TrackButton
 */
var AudioTrackButton = function (_TrackButton) {
  _inherits(AudioTrackButton, _TrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   */
  function AudioTrackButton(player) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, AudioTrackButton);

    options.tracks = player.audioTracks && player.audioTracks();

    var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options));

    _this.el_.setAttribute('aria-label', 'Audio Menu');
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
  };

  /**
   * Create a menu item for each audio track
   *
   * @param {AudioTrackMenuItem[]} [items=[]]
   *        An array of existing menu items to use.
   *
   * @return {AudioTrackMenuItem[]}
   *         An array of menu items
   */


  AudioTrackButton.prototype.createItems = function createItems() {
    var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    var tracks = this.player_.audioTracks && this.player_.audioTracks();

    if (!tracks) {
      return items;
    }

    for (var i = 0; i < tracks.length; i++) {
      var track = tracks[i];

      items.push(new _audioTrackMenuItem2['default'](this.player_, {
        track: track,
        // MenuItem is selectable
        selectable: true
      }));
    }

    return items;
  };

  return AudioTrackButton;
}(_trackButton2['default']);

/**
 * The text that should display over the `AudioTrackButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


AudioTrackButton.prototype.controlText_ = 'Audio Track';
_component2['default'].registerComponent('AudioTrackButton', AudioTrackButton);
exports['default'] = AudioTrackButton;

},{"36":36,"5":5,"7":7}],7:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _menuItem = _dereq_(48);

var _menuItem2 = _interopRequireDefault(_menuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * An {@link AudioTrack} {@link MenuItem}
 *
 * @extends MenuItem
 */
var AudioTrackMenuItem = function (_MenuItem) {
  _inherits(AudioTrackMenuItem, _MenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function AudioTrackMenuItem(player, options) {
    _classCallCheck(this, AudioTrackMenuItem);

    var track = options.track;
    var tracks = player.audioTracks();

    // Modify options for parent MenuItem class's init.
    options.label = track.label || track.language || 'Unknown';
    options.selected = track.enabled;

    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

    _this.track = track;

    if (tracks) {
      (function () {
        var changeHandler = Fn.bind(_this, _this.handleTracksChange);

        tracks.addEventListener('change', changeHandler);
        _this.on('dispose', function () {
          tracks.removeEventListener('change', changeHandler);
        });
      })();
    }
    return _this;
  }

  /**
   * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
   * for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
    var tracks = this.player_.audioTracks();

    _MenuItem.prototype.handleClick.call(this, event);

    if (!tracks) {
      return;
    }

    for (var i = 0; i < tracks.length; i++) {
      var track = tracks[i];

      track.enabled = track === this.track;
    }
  };

  /**
   * Handle any {@link AudioTrack} change.
   *
   * @param {EventTarget~Event} [event]
   *        The {@link AudioTrackList#change} event that caused this to run.
   *
   * @listens AudioTrackList#change
   */


  AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
    this.selected(this.track.enabled);
  };

  return AudioTrackMenuItem;
}(_menuItem2['default']);

_component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
exports['default'] = AudioTrackMenuItem;

},{"48":48,"5":5,"83":83}],8:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

_dereq_(12);

_dereq_(32);

_dereq_(33);

_dereq_(35);

_dereq_(34);

_dereq_(10);

_dereq_(18);

_dereq_(9);

_dereq_(38);

_dereq_(40);

_dereq_(11);

_dereq_(25);

_dereq_(27);

_dereq_(29);

_dereq_(24);

_dereq_(6);

_dereq_(13);

_dereq_(21);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file control-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


// Required children


/**
 * Container of main controls.
 *
 * @extends Component
 */
var ControlBar = function (_Component) {
  _inherits(ControlBar, _Component);

  function ControlBar() {
    _classCallCheck(this, ControlBar);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */
  ControlBar.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-control-bar',
      dir: 'ltr'
    }, {
      // The control bar is a group, so it can contain menuitems
      role: 'group'
    });
  };

  return ControlBar;
}(_component2['default']);

/**
 * Default options for `ControlBar`
 *
 * @type {Object}
 * @private
 */


ControlBar.prototype.options_ = {
  children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle']
};

_component2['default'].registerComponent('ControlBar', ControlBar);
exports['default'] = ControlBar;

},{"10":10,"11":11,"12":12,"13":13,"18":18,"21":21,"24":24,"25":25,"27":27,"29":29,"32":32,"33":33,"34":34,"35":35,"38":38,"40":40,"5":5,"6":6,"9":9}],9:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _button = _dereq_(2);

var _button2 = _interopRequireDefault(_button);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file fullscreen-toggle.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Toggle fullscreen video
 *
 * @extends Button
 */
var FullscreenToggle = function (_Button) {
  _inherits(FullscreenToggle, _Button);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function FullscreenToggle(player, options) {
    _classCallCheck(this, FullscreenToggle);

    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

    _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
  };

  /**
   * Handles fullscreenchange on the player and change control text accordingly.
   *
   * @param {EventTarget~Event} [event]
   *        The {@link Player#fullscreenchange} event that caused this function to be
   *        called.
   *
   * @listens Player#fullscreenchange
   */


  FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
    if (this.player_.isFullscreen()) {
      this.controlText('Non-Fullscreen');
    } else {
      this.controlText('Fullscreen');
    }
  };

  /**
   * This gets called when an `FullscreenToggle` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  FullscreenToggle.prototype.handleClick = function handleClick(event) {
    if (!this.player_.isFullscreen()) {
      this.player_.requestFullscreen();
    } else {
      this.player_.exitFullscreen();
    }
  };

  return FullscreenToggle;
}(_button2['default']);

/**
 * The text that should display over the `FullscreenToggle`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


FullscreenToggle.prototype.controlText_ = 'Fullscreen';

_component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
exports['default'] = FullscreenToggle;

},{"2":2,"5":5}],10:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file live-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


// TODO - Future make it click to snap to live

/**
 * Displays the live indicator when duration is Infinity.
 *
 * @extends Component
 */
var LiveDisplay = function (_Component) {
  _inherits(LiveDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function LiveDisplay(player, options) {
    _classCallCheck(this, LiveDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.updateShowing();
    _this.on(_this.player(), 'durationchange', _this.updateShowing);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  LiveDisplay.prototype.createEl = function createEl() {
    var el = _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-live-control vjs-control'
    });

    this.contentEl_ = Dom.createEl('div', {
      className: 'vjs-live-display',
      innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE')
    }, {
      'aria-live': 'off'
    });

    el.appendChild(this.contentEl_);
    return el;
  };

  /**
   * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
   * it accordingly
   *
   * @param {EventTarget~Event} [event]
   *        The {@link Player#durationchange} event that caused this function to run.
   *
   * @listens Player#durationchange
   */


  LiveDisplay.prototype.updateShowing = function updateShowing(event) {
    if (this.player().duration() === Infinity) {
      this.show();
    } else {
      this.hide();
    }
  };

  return LiveDisplay;
}(_component2['default']);

_component2['default'].registerComponent('LiveDisplay', LiveDisplay);
exports['default'] = LiveDisplay;

},{"5":5,"81":81}],11:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _button = _dereq_(2);

var _button2 = _interopRequireDefault(_button);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file mute-toggle.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A button component for muting the audio.
 *
 * @extends Button
 */
var MuteToggle = function (_Button) {
  _inherits(MuteToggle, _Button);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function MuteToggle(player, options) {
    _classCallCheck(this, MuteToggle);

    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

    _this.on(player, 'volumechange', _this.update);

    // hide mute toggle if the current tech doesn't support volume control
    if (player.tech_ && player.tech_.featuresVolumeControl === false) {
      _this.addClass('vjs-hidden');
    }

    _this.on(player, 'loadstart', function () {
      // We need to update the button to account for a default muted state.
      this.update();

      if (player.tech_.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      } else {
        this.removeClass('vjs-hidden');
      }
    });
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
  };

  /**
   * This gets called when an `MuteToggle` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  MuteToggle.prototype.handleClick = function handleClick(event) {
    this.player_.muted(this.player_.muted() ? false : true);
  };

  /**
   * Update the state of volume.
   *
   * @param {EventTarget~Event} [event]
   *        The {@link Player#loadstart} event if this function was called through an
   *        event.
   *
   * @listens Player#loadstart
   */


  MuteToggle.prototype.update = function update(event) {
    var vol = this.player_.volume();
    var level = 3;

    if (vol === 0 || this.player_.muted()) {
      level = 0;
    } else if (vol < 0.33) {
      level = 1;
    } else if (vol < 0.67) {
      level = 2;
    }

    // Don't rewrite the button text if the actual text doesn't change.
    // This causes unnecessary and confusing information for screen reader users.
    // This check is needed because this function gets called every time the volume level is changed.
    var toMute = this.player_.muted() ? 'Unmute' : 'Mute';

    if (this.controlText() !== toMute) {
      this.controlText(toMute);
    }

    // TODO improve muted icon classes
    for (var i = 0; i < 4; i++) {
      Dom.removeElClass(this.el_, 'vjs-vol-' + i);
    }
    Dom.addElClass(this.el_, 'vjs-vol-' + level);
  };

  return MuteToggle;
}(_button2['default']);

/**
 * The text that should display over the `MuteToggle`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


MuteToggle.prototype.controlText_ = 'Mute';

_component2['default'].registerComponent('MuteToggle', MuteToggle);
exports['default'] = MuteToggle;

},{"2":2,"5":5,"81":81}],12:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _button = _dereq_(2);

var _button2 = _interopRequireDefault(_button);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-toggle.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Button to toggle between play and pause.
 *
 * @extends Button
 */
var PlayToggle = function (_Button) {
  _inherits(PlayToggle, _Button);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PlayToggle(player, options) {
    _classCallCheck(this, PlayToggle);

    var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

    _this.on(player, 'play', _this.handlePlay);
    _this.on(player, 'pause', _this.handlePause);
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
  };

  /**
   * This gets called when an `PlayToggle` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  PlayToggle.prototype.handleClick = function handleClick(event) {
    if (this.player_.paused()) {
      this.player_.play();
    } else {
      this.player_.pause();
    }
  };

  /**
   * Add the vjs-playing class to the element so it can change appearance.
   *
   * @param {EventTarget~Event} [event]
   *        The event that caused this function to run.
   *
   * @listens Player#play
   */


  PlayToggle.prototype.handlePlay = function handlePlay(event) {
    this.removeClass('vjs-paused');
    this.addClass('vjs-playing');
    // change the button text to "Pause"
    this.controlText('Pause');
  };

  /**
   * Add the vjs-paused class to the element so it can change appearance.
   *
   * @param {EventTarget~Event} [event]
   *        The event that caused this function to run.
   *
   * @listens Player#pause
   */


  PlayToggle.prototype.handlePause = function handlePause(event) {
    this.removeClass('vjs-playing');
    this.addClass('vjs-paused');
    // change the button text to "Play"
    this.controlText('Play');
  };

  return PlayToggle;
}(_button2['default']);

/**
 * The text that should display over the `PlayToggle`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


PlayToggle.prototype.controlText_ = 'Play';

_component2['default'].registerComponent('PlayToggle', PlayToggle);
exports['default'] = PlayToggle;

},{"2":2,"5":5}],13:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _menuButton = _dereq_(47);

var _menuButton2 = _interopRequireDefault(_menuButton);

var _menu = _dereq_(49);

var _menu2 = _interopRequireDefault(_menu);

var _playbackRateMenuItem = _dereq_(14);

var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file playback-rate-menu-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The component for controlling the playback rate.
 *
 * @extends MenuButton
 */
var PlaybackRateMenuButton = function (_MenuButton) {
  _inherits(PlaybackRateMenuButton, _MenuButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PlaybackRateMenuButton(player, options) {
    _classCallCheck(this, PlaybackRateMenuButton);

    var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));

    _this.updateVisibility();
    _this.updateLabel();

    _this.on(player, 'loadstart', _this.updateVisibility);
    _this.on(player, 'ratechange', _this.updateLabel);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  PlaybackRateMenuButton.prototype.createEl = function createEl() {
    var el = _MenuButton.prototype.createEl.call(this);

    this.labelEl_ = Dom.createEl('div', {
      className: 'vjs-playback-rate-value',
      innerHTML: 1.0
    });

    el.appendChild(this.labelEl_);

    return el;
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
  };

  /**
   * Create the playback rate menu
   *
   * @return {Menu}
   *         Menu object populated with {@link PlaybackRateMenuItem}s
   */


  PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
    var menu = new _menu2['default'](this.player());
    var rates = this.playbackRates();

    if (rates) {
      for (var i = rates.length - 1; i >= 0; i--) {
        menu.addChild(new _playbackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' }));
      }
    }

    return menu;
  };

  /**
   * Updates ARIA accessibility attributes
   */


  PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
    // Current playback rate
    this.el().setAttribute('aria-valuenow', this.player().playbackRate());
  };

  /**
   * This gets called when an `PlaybackRateMenuButton` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
    // select next rate option
    var currentRate = this.player().playbackRate();
    var rates = this.playbackRates();

    // this will select first one if the last one currently selected
    var newRate = rates[0];

    for (var i = 0; i < rates.length; i++) {
      if (rates[i] > currentRate) {
        newRate = rates[i];
        break;
      }
    }
    this.player().playbackRate(newRate);
  };

  /**
   * Get possible playback rates
   *
   * @return {Array}
   *         All possible playback rates
   */


  PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
    return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
  };

  /**
   * Get whether playback rates is supported by the tech
   * and an array of playback rates exists
   *
   * @return {boolean}
   *         Whether changing playback rate is supported
   */


  PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
    return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
  };

  /**
   * Hide playback rate controls when they're no playback rate options to select
   *
   * @param {EventTarget~Event} [event]
   *        The event that caused this function to run.
   *
   * @listens Player#loadstart
   */


  PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
    if (this.playbackRateSupported()) {
      this.removeClass('vjs-hidden');
    } else {
      this.addClass('vjs-hidden');
    }
  };

  /**
   * Update button label when rate changed
   *
   * @param {EventTarget~Event} [event]
   *        The event that caused this function to run.
   *
   * @listens Player#ratechange
   */


  PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
    if (this.playbackRateSupported()) {
      this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
    }
  };

  return PlaybackRateMenuButton;
}(_menuButton2['default']);

/**
 * The text that should display over the `FullscreenToggle`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';

_component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
exports['default'] = PlaybackRateMenuButton;

},{"14":14,"47":47,"49":49,"5":5,"81":81}],14:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _menuItem = _dereq_(48);

var _menuItem2 = _interopRequireDefault(_menuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file playback-rate-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The specific menu item type for selecting a playback rate.
 *
 * @extends MenuItem
 */
var PlaybackRateMenuItem = function (_MenuItem) {
  _inherits(PlaybackRateMenuItem, _MenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PlaybackRateMenuItem(player, options) {
    _classCallCheck(this, PlaybackRateMenuItem);

    var label = options.rate;
    var rate = parseFloat(label, 10);

    // Modify options for parent MenuItem class's init.
    options.label = label;
    options.selected = rate === 1;

    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

    _this.label = label;
    _this.rate = rate;

    _this.on(player, 'ratechange', _this.update);
    return _this;
  }

  /**
   * This gets called when an `PlaybackRateMenuItem` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
    _MenuItem.prototype.handleClick.call(this);
    this.player().playbackRate(this.rate);
  };

  /**
   * Update the PlaybackRateMenuItem when the playbackrate changes.
   *
   * @param {EventTarget~Event} [event]
   *        The `ratechange` event that caused this function to run.
   *
   * @listens Player#ratechange
   */


  PlaybackRateMenuItem.prototype.update = function update(event) {
    this.selected(this.player().playbackRate() === this.rate);
  };

  return PlaybackRateMenuItem;
}(_menuItem2['default']);

/**
 * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */


PlaybackRateMenuItem.prototype.contentElType = 'button';

_component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
exports['default'] = PlaybackRateMenuItem;

},{"48":48,"5":5}],15:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file load-progress-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Shows loading progress
 *
 * @extends Component
 */
var LoadProgressBar = function (_Component) {
  _inherits(LoadProgressBar, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function LoadProgressBar(player, options) {
    _classCallCheck(this, LoadProgressBar);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.partEls_ = [];
    _this.on(player, 'progress', _this.update);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  LoadProgressBar.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-load-progress',
      innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
    });
  };

  /**
   * Update progress bar
   *
   * @param {EventTarget~Event} [event]
   *        The `progress` event that caused this function to run.
   *
   * @listens Player#progress
   */


  LoadProgressBar.prototype.update = function update(event) {
    var buffered = this.player_.buffered();
    var duration = this.player_.duration();
    var bufferedEnd = this.player_.bufferedEnd();
    var children = this.partEls_;

    // get the percent width of a time compared to the total end
    var percentify = function percentify(time, end) {
      // no NaN
      var percent = time / end || 0;

      return (percent >= 1 ? 1 : percent) * 100 + '%';
    };

    // update the width of the progress bar
    this.el_.style.width = percentify(bufferedEnd, duration);

    // add child elements to represent the individual buffered time ranges
    for (var i = 0; i < buffered.length; i++) {
      var start = buffered.start(i);
      var end = buffered.end(i);
      var part = children[i];

      if (!part) {
        part = this.el_.appendChild(Dom.createEl());
        children[i] = part;
      }

      // set the percent based on the width of the progress bar (bufferedEnd)
      part.style.left = percentify(start, bufferedEnd);
      part.style.width = percentify(end - start, bufferedEnd);
    }

    // remove unused buffered range elements
    for (var _i = children.length; _i > buffered.length; _i--) {
      this.el_.removeChild(children[_i - 1]);
    }
    children.length = buffered.length;
  };

  return LoadProgressBar;
}(_component2['default']);

_component2['default'].registerComponent('LoadProgressBar', LoadProgressBar);
exports['default'] = LoadProgressBar;

},{"5":5,"81":81}],16:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

var _computedStyle = _dereq_(80);

var _computedStyle2 = _interopRequireDefault(_computedStyle);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file mouse-time-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The Mouse Time Display component shows the time you will seek to
 * when hovering over the progress bar
 *
 * @extends Component
 */
var MouseTimeDisplay = function (_Component) {
  _inherits(MouseTimeDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function MouseTimeDisplay(player, options) {
    _classCallCheck(this, MouseTimeDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
    }

    if (_this.keepTooltipsInside) {
      _this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' });
      _this.el().appendChild(_this.tooltip);
      _this.addClass('vjs-keep-tooltips-inside');
    }

    _this.update(0, 0);

    player.on('ready', function () {
      _this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25));
    });
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  MouseTimeDisplay.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-mouse-display'
    });
  };

  /**
   * Handle the mouse move event on the `MouseTimeDisplay`.
   *
   * @param {EventTarget~Event} event
   *        The `mousemove` event that caused this to event to run.
   *
   * @listen mousemove
   */


  MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) {
    var duration = this.player_.duration();
    var newTime = this.calculateDistance(event) * duration;
    var position = event.pageX - Dom.findElPosition(this.el().parentNode).left;

    this.update(newTime, position);
  };

  /**
   * Update the time and posistion of the `MouseTimeDisplay`.
   *
   * @param {number} newTime
   *        Time to change the `MouseTimeDisplay` to.
   *
   * @param {nubmer} position
   *        Postion from the left of the in pixels.
   */


  MouseTimeDisplay.prototype.update = function update(newTime, position) {
    var time = (0, _formatTime2['default'])(newTime, this.player_.duration());

    this.el().style.left = position + 'px';
    this.el().setAttribute('data-current-time', time);

    if (this.keepTooltipsInside) {
      var clampedPosition = this.clampPosition_(position);
      var difference = position - clampedPosition + 1;
      var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
      var tooltipWidthHalf = tooltipWidth / 2;

      this.tooltip.innerHTML = time;
      this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px';
    }
  };

  /**
   * Get the mouse pointers x coordinate in pixels.
   *
   * @param {EventTarget~Event} [event]
   *        The `mousemove` event that was passed to this function by
   *        {@link MouseTimeDisplay#handleMouseMove}
   *
   * @return {number}
   *         THe x position in pixels of the mouse pointer.
   */


  MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) {
    return Dom.getPointerPosition(this.el().parentNode, event).x;
  };

  /**
   * This takes in a horizontal position for the bar and returns a clamped position.
   * Clamped position means that it will keep the position greater than half the width
   * of the tooltip and smaller than the player width minus half the width o the tooltip.
   * It will only clamp the position if `keepTooltipsInside` option is set.
   *
   * @param {number} position
   *        The position the bar wants to be
   *
   * @return {number}
   *         The (potentially) new clamped position.
   *
   * @private
   */


  MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) {
    if (!this.keepTooltipsInside) {
      return position;
    }

    var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
    var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
    var tooltipWidthHalf = tooltipWidth / 2;
    var actualPosition = position;

    if (position < tooltipWidthHalf) {
      actualPosition = Math.ceil(tooltipWidthHalf);
    } else if (position > playerWidth - tooltipWidthHalf) {
      actualPosition = Math.floor(playerWidth - tooltipWidthHalf);
    }

    return actualPosition;
  };

  return MouseTimeDisplay;
}(_component2['default']);

_component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay);
exports['default'] = MouseTimeDisplay;

},{"5":5,"80":80,"81":81,"83":83,"84":84}],17:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-progress-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Shows play progress
 *
 * @extends Component
 */
var PlayProgressBar = function (_Component) {
  _inherits(PlayProgressBar, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PlayProgressBar(player, options) {
    _classCallCheck(this, PlayProgressBar);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.updateDataAttr();
    _this.on(player, 'timeupdate', _this.updateDataAttr);
    player.ready(Fn.bind(_this, _this.updateDataAttr));

    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
    }

    if (_this.keepTooltipsInside) {
      _this.addClass('vjs-keep-tooltips-inside');
    }
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  PlayProgressBar.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-play-progress vjs-slider-bar',
      innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
    });
  };

  /**
   * Update the data-current-time attribute on the `PlayProgressBar`.
   *
   * @param {EventTarget~Event} [event]
   *        The `timeupdate` event that caused this to run.
   *
   * @listens Player#timeupdate
   */


  PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();

    this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration()));
  };

  return PlayProgressBar;
}(_component2['default']);

_component2['default'].registerComponent('PlayProgressBar', PlayProgressBar);
exports['default'] = PlayProgressBar;

},{"5":5,"83":83,"84":84}],18:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

_dereq_(19);

_dereq_(16);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file progress-control.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The Progress Control component contains the seek bar, load progress,
 * and play progress.
 *
 * @extends Component
 */
var ProgressControl = function (_Component) {
  _inherits(ProgressControl, _Component);

  function ProgressControl() {
    _classCallCheck(this, ProgressControl);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */
  ProgressControl.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-progress-control vjs-control'
    });
  };

  return ProgressControl;
}(_component2['default']);

/**
 * Default options for `ProgressControl`
 *
 * @type {Object}
 * @private
 */


ProgressControl.prototype.options_ = {
  children: ['seekBar']
};

_component2['default'].registerComponent('ProgressControl', ProgressControl);
exports['default'] = ProgressControl;

},{"16":16,"19":19,"5":5}],19:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _slider = _dereq_(57);

var _slider2 = _interopRequireDefault(_slider);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

var _computedStyle = _dereq_(80);

var _computedStyle2 = _interopRequireDefault(_computedStyle);

_dereq_(15);

_dereq_(17);

_dereq_(20);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file seek-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Seek Bar and holder for the progress bars
 *
 * @extends Slider
 */
var SeekBar = function (_Slider) {
  _inherits(SeekBar, _Slider);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function SeekBar(player, options) {
    _classCallCheck(this, SeekBar);

    var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));

    _this.on(player, 'timeupdate', _this.updateProgress);
    _this.on(player, 'ended', _this.updateProgress);
    player.ready(Fn.bind(_this, _this.updateProgress));

    if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
      _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
    }

    if (_this.keepTooltipsInside) {
      _this.tooltipProgressBar = _this.addChild('TooltipProgressBar');
    }
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  SeekBar.prototype.createEl = function createEl() {
    return _Slider.prototype.createEl.call(this, 'div', {
      className: 'vjs-progress-holder'
    }, {
      'aria-label': 'progress bar'
    });
  };

  /**
   * Update the seek bars tooltip and width.
   *
   * @param {EventTarget~Event} [event]
   *        The `timeupdate` or `ended` event that caused this to run.
   *
   * @listens Player#timeupdate
   * @listens Player#ended
   */


  SeekBar.prototype.updateProgress = function updateProgress(event) {
    this.updateAriaAttributes(this.el_);

    if (this.keepTooltipsInside) {
      this.updateAriaAttributes(this.tooltipProgressBar.el_);
      this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;

      var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
      var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width'));
      var tooltipStyle = this.tooltipProgressBar.el().style;

      tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px';
      tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';
      tooltipStyle.right = '-' + tooltipWidth / 2 + 'px';
    }
  };

  /**
   * Update ARIA accessibility attributes
   *
   * @param {Element} el
   *        The element to update with aria accessibility attributes.
   */


  SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) {
    // Allows for smooth scrubbing, when player can't keep up.
    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();

    // machine readable value of progress bar (percentage complete)
    el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2));
    // human readable value of progress bar (time complete)
    el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration()));
  };

  /**
   * Get percentage of video played
   *
    * @return {Number} Percentage played
   */


  SeekBar.prototype.getPercent = function getPercent() {
    var percent = this.player_.currentTime() / this.player_.duration();

    return percent >= 1 ? 1 : percent;
  };

  /**
   * Handle mouse down on seek bar
   *
   * @param {EventTarget~Event} event
   *        The `mousedown` event that caused this to run.
   *
   * @listens mousedown
   */


  SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
    _Slider.prototype.handleMouseDown.call(this, event);

    this.player_.scrubbing(true);

    this.videoWasPlaying = !this.player_.paused();
    this.player_.pause();
  };

  /**
   * Handle mouse move on seek bar
   *
   * @param {EventTarget~Event} event
   *        The `mousemove` event that caused this to run.
   *
   * @listens mousemove
   */


  SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
    var newTime = this.calculateDistance(event) * this.player_.duration();

    // Don't let video end while scrubbing.
    if (newTime === this.player_.duration()) {
      newTime = newTime - 0.1;
    }

    // Set new time (tell player to seek to new time)
    this.player_.currentTime(newTime);
  };

  /**
   * Handle mouse up on seek bar
   *
   * @param {EventTarget~Event} event
   *        The `mouseup` event that caused this to run.
   *
   * @listens mouseup
   */


  SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
    _Slider.prototype.handleMouseUp.call(this, event);

    this.player_.scrubbing(false);
    if (this.videoWasPlaying) {
      this.player_.play();
    }
  };

  /**
   * Move more quickly fast forward for keyboard-only users
   */


  SeekBar.prototype.stepForward = function stepForward() {
    // more quickly fast forward for keyboard-only users
    this.player_.currentTime(this.player_.currentTime() + 5);
  };

  /**
   * Move more quickly rewind for keyboard-only users
   */


  SeekBar.prototype.stepBack = function stepBack() {
    // more quickly rewind for keyboard-only users
    this.player_.currentTime(this.player_.currentTime() - 5);
  };

  return SeekBar;
}(_slider2['default']);

/**
 * Default options for the `SeekBar`
 *
 * @type {Object}
 * @private
 */


SeekBar.prototype.options_ = {
  children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'],
  barName: 'playProgressBar'
};

/**
 * Call the update event for this Slider when this event happens on the player.
 *
 * @type {string}
 */
SeekBar.prototype.playerEvent = 'timeupdate';

_component2['default'].registerComponent('SeekBar', SeekBar);
exports['default'] = SeekBar;

},{"15":15,"17":17,"20":20,"5":5,"57":57,"80":80,"83":83,"84":84}],20:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-progress-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Shows play progress
 *
 * @extends Component
 */
var TooltipProgressBar = function (_Component) {
  _inherits(TooltipProgressBar, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function TooltipProgressBar(player, options) {
    _classCallCheck(this, TooltipProgressBar);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.updateDataAttr();
    _this.on(player, 'timeupdate', _this.updateDataAttr);
    player.ready(Fn.bind(_this, _this.updateDataAttr));
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  TooltipProgressBar.prototype.createEl = function createEl() {
    var el = _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-tooltip-progress-bar vjs-slider-bar',
      innerHTML: '<div class="vjs-time-tooltip"></div>\n        <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
    });

    this.tooltip = el.querySelector('.vjs-time-tooltip');

    return el;
  };

  /**
   * Updatet the data-current-time attribute for TooltipProgressBar
   *
   * @param {EventTarget~Event} [event]
   *        The `timeupdate` event that caused this function to run.
   *
   * @listens Player#timeupdate
   */


  TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
    var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());

    this.el_.setAttribute('data-current-time', formattedTime);
    this.tooltip.innerHTML = formattedTime;
  };

  return TooltipProgressBar;
}(_component2['default']);

_component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
exports['default'] = TooltipProgressBar;

},{"5":5,"83":83,"84":84}],21:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _spacer = _dereq_(22);

var _spacer2 = _interopRequireDefault(_spacer);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file custom-control-spacer.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Spacer specifically meant to be used as an insertion point for new plugins, etc.
 *
 * @extends Spacer
 */
var CustomControlSpacer = function (_Spacer) {
  _inherits(CustomControlSpacer, _Spacer);

  function CustomControlSpacer() {
    _classCallCheck(this, CustomControlSpacer);

    return _possibleConstructorReturn(this, _Spacer.apply(this, arguments));
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */
  CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
  };

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  CustomControlSpacer.prototype.createEl = function createEl() {
    var el = _Spacer.prototype.createEl.call(this, {
      className: this.buildCSSClass()
    });

    // No-flex/table-cell mode requires there be some content
    // in the cell to fill the remaining space of the table.
    el.innerHTML = '&nbsp;';
    return el;
  };

  return CustomControlSpacer;
}(_spacer2['default']);

_component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer);
exports['default'] = CustomControlSpacer;

},{"22":22,"5":5}],22:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file spacer.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Just an empty spacer element that can be used as an append point for plugins, etc.
 * Also can be used to create space between elements when necessary.
 *
 * @extends Component
 */
var Spacer = function (_Component) {
  _inherits(Spacer, _Component);

  function Spacer() {
    _classCallCheck(this, Spacer);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */
  Spacer.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
  };

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  Spacer.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: this.buildCSSClass()
    });
  };

  return Spacer;
}(_component2['default']);

_component2['default'].registerComponent('Spacer', Spacer);

exports['default'] = Spacer;

},{"5":5}],23:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackMenuItem = _dereq_(31);

var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file caption-settings-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The menu item for caption track settings menu
 *
 * @extends TextTrackMenuItem
 */
var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
  _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function CaptionSettingsMenuItem(player, options) {
    _classCallCheck(this, CaptionSettingsMenuItem);

    options.track = {
      player: player,
      kind: options.kind,
      label: options.kind + ' settings',
      selectable: false,
      'default': false,
      mode: 'disabled'
    };

    // CaptionSettingsMenuItem has no concept of 'selected'
    options.selectable = false;

    var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));

    _this.addClass('vjs-texttrack-settings');
    _this.controlText(', opens ' + options.kind + ' settings dialog');
    return _this;
  }

  /**
   * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
    this.player().getChild('textTrackSettings').show();
    this.player().getChild('textTrackSettings').el_.focus();
  };

  return CaptionSettingsMenuItem;
}(_textTrackMenuItem2['default']);

_component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
exports['default'] = CaptionSettingsMenuItem;

},{"31":31,"5":5}],24:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackButton = _dereq_(30);

var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _captionSettingsMenuItem = _dereq_(23);

var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file captions-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The button component for toggling and selecting captions
 *
 * @extends TextTrackButton
 */
var CaptionsButton = function (_TextTrackButton) {
  _inherits(CaptionsButton, _TextTrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function to call when this component is ready.
   */
  function CaptionsButton(player, options, ready) {
    _classCallCheck(this, CaptionsButton);

    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

    _this.el_.setAttribute('aria-label', 'Captions Menu');
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
  };

  /**
   * Update caption menu items
   *
   * @param {EventTarget~Event} [event]
   *        The `addtrack` or `removetrack` event that caused this function to be
   *        called.
   *
   * @listens TextTrackList#addtrack
   * @listens TextTrackList#removetrack
   */


  CaptionsButton.prototype.update = function update(event) {
    var threshold = 2;

    _TextTrackButton.prototype.update.call(this);

    // if native, then threshold is 1 because no settings button
    if (this.player().tech_ && this.player().tech_.featuresNativeTextTracks) {
      threshold = 1;
    }

    if (this.items && this.items.length > threshold) {
      this.show();
    } else {
      this.hide();
    }
  };

  /**
   * Create caption menu items
   *
   * @return {CaptionSettingsMenuItem[]}
   *         The array of current menu items.
   */


  CaptionsButton.prototype.createItems = function createItems() {
    var items = [];

    if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
      items.push(new _captionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ }));
    }

    return _TextTrackButton.prototype.createItems.call(this, items);
  };

  return CaptionsButton;
}(_textTrackButton2['default']);

/**
 * `kind` of TextTrack to look for to associate it with this menu.
 *
 * @type {string}
 * @private
 */


CaptionsButton.prototype.kind_ = 'captions';

/**
 * The text that should display over the `CaptionsButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */
CaptionsButton.prototype.controlText_ = 'Captions';

_component2['default'].registerComponent('CaptionsButton', CaptionsButton);
exports['default'] = CaptionsButton;

},{"23":23,"30":30,"5":5}],25:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackButton = _dereq_(30);

var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _chaptersTrackMenuItem = _dereq_(26);

var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem);

var _toTitleCase = _dereq_(91);

var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file chapters-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The button component for toggling and selecting chapters
 * Chapters act much differently than other text tracks
 * Cues are navigation vs. other tracks of alternative languages
 *
 * @extends TextTrackButton
 */
var ChaptersButton = function (_TextTrackButton) {
  _inherits(ChaptersButton, _TextTrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function to call when this function is ready.
   */
  function ChaptersButton(player, options, ready) {
    _classCallCheck(this, ChaptersButton);

    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

    _this.el_.setAttribute('aria-label', 'Chapters Menu');
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
  };

  /**
   * Update the menu based on the current state of its items.
   *
   * @param {EventTarget~Event} [event]
   *        An event that triggered this function to run.
   *
   * @listens TextTrackList#addtrack
   * @listens TextTrackList#removetrack
   * @listens TextTrackList#change
   */


  ChaptersButton.prototype.update = function update(event) {
    if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
      this.setTrack(this.findChaptersTrack());
    }
    _TextTrackButton.prototype.update.call(this);
  };

  /**
   * Set the currently selected track for the chapters button.
   *
   * @param {TextTrack} track
   *        The new track to select. Nothing will change if this is the currently selected
   *        track.
   */


  ChaptersButton.prototype.setTrack = function setTrack(track) {
    if (this.track_ === track) {
      return;
    }

    if (!this.updateHandler_) {
      this.updateHandler_ = this.update.bind(this);
    }

    // here this.track_ refers to the old track instance
    if (this.track_) {
      var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);

      if (remoteTextTrackEl) {
        remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
      }

      this.track_ = null;
    }

    this.track_ = track;

    // here this.track_ refers to the new track instance
    if (this.track_) {
      this.track_.mode = 'hidden';

      var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);

      if (_remoteTextTrackEl) {
        _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
      }
    }
  };

  /**
   * Find the track object that is currently in use by this ChaptersButton
   *
   * @return {TextTrack|undefined}
   *         The current track or undefined if none was found.
   */


  ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
    var tracks = this.player_.textTracks() || [];

    for (var i = tracks.length - 1; i >= 0; i--) {
      // We will always choose the last track as our chaptersTrack
      var track = tracks[i];

      if (track.kind === this.kind_) {
        return track;
      }
    }
  };

  /**
   * Get the caption for the ChaptersButton based on the track label. This will also
   * use the current tracks localized kind as a fallback if a label does not exist.
   *
   * @return {string}
   *         The tracks current label or the localized track kind.
   */


  ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
    if (this.track_ && this.track_.label) {
      return this.track_.label;
    }
    return this.localize((0, _toTitleCase2['default'])(this.kind_));
  };

  /**
   * Create menu from chapter track
   *
   * @return {Menu}
   *         New menu for the chapter buttons
   */


  ChaptersButton.prototype.createMenu = function createMenu() {
    this.options_.title = this.getMenuCaption();
    return _TextTrackButton.prototype.createMenu.call(this);
  };

  /**
   * Create a menu item for each text track
   *
   * @return {TextTrackMenuItem[]}
   *         Array of menu items
   */


  ChaptersButton.prototype.createItems = function createItems() {
    var items = [];

    if (!this.track_) {
      return items;
    }

    var cues = this.track_.cues;

    if (!cues) {
      return items;
    }

    for (var i = 0, l = cues.length; i < l; i++) {
      var cue = cues[i];
      var mi = new _chaptersTrackMenuItem2['default'](this.player_, { track: this.track_, cue: cue });

      items.push(mi);
    }

    return items;
  };

  return ChaptersButton;
}(_textTrackButton2['default']);

/**
 * `kind` of TextTrack to look for to associate it with this menu.
 *
 * @type {string}
 * @private
 */


ChaptersButton.prototype.kind_ = 'chapters';

/**
 * The text that should display over the `ChaptersButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */
ChaptersButton.prototype.controlText_ = 'Chapters';

_component2['default'].registerComponent('ChaptersButton', ChaptersButton);
exports['default'] = ChaptersButton;

},{"26":26,"30":30,"5":5,"91":91}],26:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _menuItem = _dereq_(48);

var _menuItem2 = _interopRequireDefault(_menuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file chapters-track-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The chapter track menu item
 *
 * @extends MenuItem
 */
var ChaptersTrackMenuItem = function (_MenuItem) {
  _inherits(ChaptersTrackMenuItem, _MenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function ChaptersTrackMenuItem(player, options) {
    _classCallCheck(this, ChaptersTrackMenuItem);

    var track = options.track;
    var cue = options.cue;
    var currentTime = player.currentTime();

    // Modify options for parent MenuItem class's init.
    options.selectable = true;
    options.label = cue.text;
    options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;

    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

    _this.track = track;
    _this.cue = cue;
    track.addEventListener('cuechange', Fn.bind(_this, _this.update));
    return _this;
  }

  /**
   * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
    _MenuItem.prototype.handleClick.call(this);
    this.player_.currentTime(this.cue.startTime);
    this.update(this.cue.startTime);
  };

  /**
   * Update chapter menu item
   *
   * @param {EventTarget~Event} [event]
   *        The `cuechange` event that caused this function to run.
   *
   * @listens TextTrack#cuechange
   */


  ChaptersTrackMenuItem.prototype.update = function update(event) {
    var cue = this.cue;
    var currentTime = this.player_.currentTime();

    // vjs.log(currentTime, cue.startTime);
    this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
  };

  return ChaptersTrackMenuItem;
}(_menuItem2['default']);

_component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
exports['default'] = ChaptersTrackMenuItem;

},{"48":48,"5":5,"83":83}],27:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackButton = _dereq_(30);

var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file descriptions-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The button component for toggling and selecting descriptions
 *
 * @extends TextTrackButton
 */
var DescriptionsButton = function (_TextTrackButton) {
  _inherits(DescriptionsButton, _TextTrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function to call when this component is ready.
   */
  function DescriptionsButton(player, options, ready) {
    _classCallCheck(this, DescriptionsButton);

    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

    _this.el_.setAttribute('aria-label', 'Descriptions Menu');

    var tracks = player.textTracks();

    if (tracks) {
      (function () {
        var changeHandler = Fn.bind(_this, _this.handleTracksChange);

        tracks.addEventListener('change', changeHandler);
        _this.on('dispose', function () {
          tracks.removeEventListener('change', changeHandler);
        });
      })();
    }
    return _this;
  }

  /**
   * Handle text track change
   *
   * @param {EventTarget~Event} event
   *        The event that caused this function to run
   *
   * @listens TextTrackList#change
   */


  DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
    var tracks = this.player().textTracks();
    var disabled = false;

    // Check whether a track of a different kind is showing
    for (var i = 0, l = tracks.length; i < l; i++) {
      var track = tracks[i];

      if (track.kind !== this.kind_ && track.mode === 'showing') {
        disabled = true;
        break;
      }
    }

    // If another track is showing, disable this menu button
    if (disabled) {
      this.disable();
    } else {
      this.enable();
    }
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
  };

  return DescriptionsButton;
}(_textTrackButton2['default']);

/**
 * `kind` of TextTrack to look for to associate it with this menu.
 *
 * @type {string}
 * @private
 */


DescriptionsButton.prototype.kind_ = 'descriptions';

/**
 * The text that should display over the `DescriptionsButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */
DescriptionsButton.prototype.controlText_ = 'Descriptions';

_component2['default'].registerComponent('DescriptionsButton', DescriptionsButton);
exports['default'] = DescriptionsButton;

},{"30":30,"5":5,"83":83}],28:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackMenuItem = _dereq_(31);

var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file off-text-track-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A special menu item for turning of a specific type of text track
 *
 * @extends TextTrackMenuItem
 */
var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
  _inherits(OffTextTrackMenuItem, _TextTrackMenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function OffTextTrackMenuItem(player, options) {
    _classCallCheck(this, OffTextTrackMenuItem);

    // Create pseudo track info
    // Requires options['kind']
    options.track = {
      player: player,
      kind: options.kind,
      label: options.kind + ' off',
      'default': false,
      mode: 'disabled'
    };

    // MenuItem is selectable
    options.selectable = true;

    var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));

    _this.selected(true);
    return _this;
  }

  /**
   * Handle text track change
   *
   * @param {EventTarget~Event} event
   *        The event that caused this function to run
   */


  OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
    var tracks = this.player().textTracks();
    var selected = true;

    for (var i = 0, l = tracks.length; i < l; i++) {
      var track = tracks[i];

      if (track.kind === this.track.kind && track.mode === 'showing') {
        selected = false;
        break;
      }
    }

    this.selected(selected);
  };

  return OffTextTrackMenuItem;
}(_textTrackMenuItem2['default']);

_component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
exports['default'] = OffTextTrackMenuItem;

},{"31":31,"5":5}],29:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackButton = _dereq_(30);

var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file subtitles-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The button component for toggling and selecting subtitles
 *
 * @extends TextTrackButton
 */
var SubtitlesButton = function (_TextTrackButton) {
  _inherits(SubtitlesButton, _TextTrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function to call when this component is ready.
   */
  function SubtitlesButton(player, options, ready) {
    _classCallCheck(this, SubtitlesButton);

    var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

    _this.el_.setAttribute('aria-label', 'Subtitles Menu');
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
  };

  return SubtitlesButton;
}(_textTrackButton2['default']);

/**
 * `kind` of TextTrack to look for to associate it with this menu.
 *
 * @type {string}
 * @private
 */


SubtitlesButton.prototype.kind_ = 'subtitles';

/**
 * The text that should display over the `SubtitlesButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */
SubtitlesButton.prototype.controlText_ = 'Subtitles';

_component2['default'].registerComponent('SubtitlesButton', SubtitlesButton);
exports['default'] = SubtitlesButton;

},{"30":30,"5":5}],30:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackButton = _dereq_(36);

var _trackButton2 = _interopRequireDefault(_trackButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _textTrackMenuItem = _dereq_(31);

var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

var _offTextTrackMenuItem = _dereq_(28);

var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The base class for buttons that toggle specific text track types (e.g. subtitles)
 *
 * @extends MenuButton
 */
var TextTrackButton = function (_TrackButton) {
  _inherits(TextTrackButton, _TrackButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   */
  function TextTrackButton(player) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, TextTrackButton);

    options.tracks = player.textTracks();

    return _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
  }

  /**
   * Create a menu item for each text track
   *
   * @param {TextTrackMenuItem[]} [items=[]]
   *        Existing array of items to use during creation
   *
   * @return {TextTrackMenuItem[]}
   *         Array of menu items that were created
   */


  TextTrackButton.prototype.createItems = function createItems() {
    var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    // Add an OFF menu item to turn all tracks off
    items.push(new _offTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ }));

    var tracks = this.player_.textTracks();

    if (!tracks) {
      return items;
    }

    for (var i = 0; i < tracks.length; i++) {
      var track = tracks[i];

      // only add tracks that are of the appropriate kind and have a label
      if (track.kind === this.kind_) {
        items.push(new _textTrackMenuItem2['default'](this.player_, {
          track: track,
          // MenuItem is selectable
          selectable: true
        }));
      }
    }

    return items;
  };

  return TextTrackButton;
}(_trackButton2['default']);

_component2['default'].registerComponent('TextTrackButton', TextTrackButton);
exports['default'] = TextTrackButton;

},{"28":28,"31":31,"36":36,"5":5}],31:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };

var _menuItem = _dereq_(48);

var _menuItem2 = _interopRequireDefault(_menuItem);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The specific menu item type for selecting a language within a text track kind
 *
 * @extends MenuItem
 */
var TextTrackMenuItem = function (_MenuItem) {
  _inherits(TextTrackMenuItem, _MenuItem);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function TextTrackMenuItem(player, options) {
    _classCallCheck(this, TextTrackMenuItem);

    var track = options.track;
    var tracks = player.textTracks();

    // Modify options for parent MenuItem class's init.
    options.label = track.label || track.language || 'Unknown';
    options.selected = track['default'] || track.mode === 'showing';

    var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

    _this.track = track;

    if (tracks) {
      (function () {
        var changeHandler = Fn.bind(_this, _this.handleTracksChange);

        tracks.addEventListener('change', changeHandler);
        _this.on('dispose', function () {
          tracks.removeEventListener('change', changeHandler);
        });
      })();
    }

    // iOS7 doesn't dispatch change events to TextTrackLists when an
    // associated track's mode changes. Without something like
    // Object.observe() (also not present on iOS7), it's not
    // possible to detect changes to the mode attribute and polyfill
    // the change event. As a poor substitute, we manually dispatch
    // change events whenever the controls modify the mode.
    if (tracks && tracks.onchange === undefined) {
      (function () {
        var event = void 0;

        _this.on(['tap', 'click'], function () {
          if (_typeof(_window2['default'].Event) !== 'object') {
            // Android 2.3 throws an Illegal Constructor error for window.Event
            try {
              event = new _window2['default'].Event('change');
            } catch (err) {
              // continue regardless of error
            }
          }

          if (!event) {
            event = _document2['default'].createEvent('Event');
            event.initEvent('change', true, true);
          }

          tracks.dispatchEvent(event);
        });
      })();
    }
    return _this;
  }

  /**
   * This gets called when an `TextTrackMenuItem` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
    var kind = this.track.kind;
    var tracks = this.player_.textTracks();

    _MenuItem.prototype.handleClick.call(this, event);

    if (!tracks) {
      return;
    }

    for (var i = 0; i < tracks.length; i++) {
      var track = tracks[i];

      if (track.kind !== kind) {
        continue;
      }

      if (track === this.track) {
        track.mode = 'showing';
      } else {
        track.mode = 'disabled';
      }
    }
  };

  /**
   * Handle text track list change
   *
   * @param {EventTarget~Event} event
   *        The `change` event that caused this function to be called.
   *
   * @listens TextTrackList#change
   */


  TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
    this.selected(this.track.mode === 'showing');
  };

  return TextTrackMenuItem;
}(_menuItem2['default']);

_component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem);
exports['default'] = TextTrackMenuItem;

},{"48":48,"5":5,"83":83,"94":94,"95":95}],32:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file current-time-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Displays the current time
 *
 * @extends Component
 */
var CurrentTimeDisplay = function (_Component) {
  _inherits(CurrentTimeDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function CurrentTimeDisplay(player, options) {
    _classCallCheck(this, CurrentTimeDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.on(player, 'timeupdate', _this.updateContent);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  CurrentTimeDisplay.prototype.createEl = function createEl() {
    var el = _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-current-time vjs-time-control vjs-control'
    });

    this.contentEl_ = Dom.createEl('div', {
      className: 'vjs-current-time-display',
      // label the current time for screen reader users
      innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00'
    }, {
      // tell screen readers not to automatically read the time as it changes
      'aria-live': 'off'
    });

    el.appendChild(this.contentEl_);
    return el;
  };

  /**
   * Update current time display
   *
   * @param {EventTarget~Event} [event]
   *        The `timeupdate` event that caused this function to run.
   *
   * @listens Player#timeupdate
   */


  CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
    // Allows for smooth scrubbing, when player can't keep up.
    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
    var localizedText = this.localize('Current Time');
    var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());

    if (formattedTime !== this.formattedTime_) {
      this.formattedTime_ = formattedTime;
      this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
    }
  };

  return CurrentTimeDisplay;
}(_component2['default']);

_component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
exports['default'] = CurrentTimeDisplay;

},{"5":5,"81":81,"84":84}],33:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file duration-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Displays the duration
 *
 * @extends Component
 */
var DurationDisplay = function (_Component) {
  _inherits(DurationDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function DurationDisplay(player, options) {
    _classCallCheck(this, DurationDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.on(player, 'durationchange', _this.updateContent);

    // Also listen for timeupdate and loadedmetadata because removing those
    // listeners could have broken dependent applications/libraries. These
    // can likely be removed for 6.0.
    _this.on(player, 'timeupdate', _this.updateContent);
    _this.on(player, 'loadedmetadata', _this.updateContent);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  DurationDisplay.prototype.createEl = function createEl() {
    var el = _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-duration vjs-time-control vjs-control'
    });

    this.contentEl_ = Dom.createEl('div', {
      className: 'vjs-duration-display',
      // label the duration time for screen reader users
      innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00'
    }, {
      // tell screen readers not to automatically read the time as it changes
      'aria-live': 'off'
    });

    el.appendChild(this.contentEl_);
    return el;
  };

  /**
   * Update duration time display.
   *
   * @param {EventTarget~Event} [event]
   *        The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
   *        this function to be called.
   *
   * @listens Player#durationchange
   * @listens Player#timeupdate
   * @listens Player#loadedmetadata
   */


  DurationDisplay.prototype.updateContent = function updateContent(event) {
    var duration = this.player_.duration();

    if (duration && this.duration_ !== duration) {
      this.duration_ = duration;
      var localizedText = this.localize('Duration Time');
      var formattedTime = (0, _formatTime2['default'])(duration);

      // label the duration time for screen reader users
      this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
    }
  };

  return DurationDisplay;
}(_component2['default']);

_component2['default'].registerComponent('DurationDisplay', DurationDisplay);
exports['default'] = DurationDisplay;

},{"5":5,"81":81,"84":84}],34:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file remaining-time-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Displays the time left in the video
 *
 * @extends Component
 */
var RemainingTimeDisplay = function (_Component) {
  _inherits(RemainingTimeDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function RemainingTimeDisplay(player, options) {
    _classCallCheck(this, RemainingTimeDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.on(player, 'timeupdate', _this.updateContent);
    _this.on(player, 'durationchange', _this.updateContent);
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  RemainingTimeDisplay.prototype.createEl = function createEl() {
    var el = _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-remaining-time vjs-time-control vjs-control'
    });

    this.contentEl_ = Dom.createEl('div', {
      className: 'vjs-remaining-time-display',
      // label the remaining time for screen reader users
      innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00'
    }, {
      // tell screen readers not to automatically read the time as it changes
      'aria-live': 'off'
    });

    el.appendChild(this.contentEl_);
    return el;
  };

  /**
   * Update remaining time display.
   *
   * @param {EventTarget~Event} [event]
   *        The `timeupdate` or `durationchange` event that caused this to run.
   *
   * @listens Player#timeupdate
   * @listens Player#durationchange
   */


  RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
    if (this.player_.duration()) {
      var localizedText = this.localize('Remaining Time');
      var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime());

      if (formattedTime !== this.formattedTime_) {
        this.formattedTime_ = formattedTime;
        this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime;
      }
    }

    // Allows for smooth scrubbing, when player can't keep up.
    // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
    // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
  };

  return RemainingTimeDisplay;
}(_component2['default']);

_component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
exports['default'] = RemainingTimeDisplay;

},{"5":5,"81":81,"84":84}],35:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file time-divider.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The separator between the current time and duration.
 * Can be hidden if it's not needed in the design.
 *
 * @extends Component
 */
var TimeDivider = function (_Component) {
  _inherits(TimeDivider, _Component);

  function TimeDivider() {
    _classCallCheck(this, TimeDivider);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Create the component's DOM element
   *
   * @return {Element}
   *         The element that was created.
   */
  TimeDivider.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-time-control vjs-time-divider',
      innerHTML: '<div><span>/</span></div>'
    });
  };

  return TimeDivider;
}(_component2['default']);

_component2['default'].registerComponent('TimeDivider', TimeDivider);
exports['default'] = TimeDivider;

},{"5":5}],36:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _menuButton = _dereq_(47);

var _menuButton2 = _interopRequireDefault(_menuButton);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The base class for buttons that toggle specific  track types (e.g. subtitles).
 *
 * @extends MenuButton
 */
var TrackButton = function (_MenuButton) {
  _inherits(TrackButton, _MenuButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function TrackButton(player, options) {
    _classCallCheck(this, TrackButton);

    var tracks = options.tracks;

    var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));

    if (_this.items.length <= 1) {
      _this.hide();
    }

    if (!tracks) {
      return _possibleConstructorReturn(_this);
    }

    var updateHandler = Fn.bind(_this, _this.update);

    tracks.addEventListener('removetrack', updateHandler);
    tracks.addEventListener('addtrack', updateHandler);

    _this.player_.on('dispose', function () {
      tracks.removeEventListener('removetrack', updateHandler);
      tracks.removeEventListener('addtrack', updateHandler);
    });
    return _this;
  }

  return TrackButton;
}(_menuButton2['default']);

_component2['default'].registerComponent('TrackButton', TrackButton);
exports['default'] = TrackButton;

},{"47":47,"5":5,"83":83}],37:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _slider = _dereq_(57);

var _slider2 = _interopRequireDefault(_slider);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

_dereq_(39);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-bar.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


// Required children


/**
 * The bar that contains the volume level and can be clicked on to adjust the level
 *
 * @extends Slider
 */
var VolumeBar = function (_Slider) {
  _inherits(VolumeBar, _Slider);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function VolumeBar(player, options) {
    _classCallCheck(this, VolumeBar);

    var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));

    _this.on(player, 'volumechange', _this.updateARIAAttributes);
    player.ready(Fn.bind(_this, _this.updateARIAAttributes));
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  VolumeBar.prototype.createEl = function createEl() {
    return _Slider.prototype.createEl.call(this, 'div', {
      className: 'vjs-volume-bar vjs-slider-bar'
    }, {
      'aria-label': 'volume level'
    });
  };

  /**
   * Handle movement events on the {@link VolumeMenuButton}.
   *
   * @param {EventTarget~Event} event
   *        The event that caused this function to run.
   *
   * @listens mousemove
   */


  VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
    this.checkMuted();
    this.player_.volume(this.calculateDistance(event));
  };

  /**
   * If the player is muted unmute it.
   */


  VolumeBar.prototype.checkMuted = function checkMuted() {
    if (this.player_.muted()) {
      this.player_.muted(false);
    }
  };

  /**
   * Get percent of volume level
   *
   * @return {number}
   *         Volume level percent as a decimal number.
   */


  VolumeBar.prototype.getPercent = function getPercent() {
    if (this.player_.muted()) {
      return 0;
    }
    return this.player_.volume();
  };

  /**
   * Increase volume level for keyboard users
   */


  VolumeBar.prototype.stepForward = function stepForward() {
    this.checkMuted();
    this.player_.volume(this.player_.volume() + 0.1);
  };

  /**
   * Decrease volume level for keyboard users
   */


  VolumeBar.prototype.stepBack = function stepBack() {
    this.checkMuted();
    this.player_.volume(this.player_.volume() - 0.1);
  };

  /**
   * Update ARIA accessibility attributes
   *
   * @param {EventTarget~Event} [event]
   *        The `volumechange` event that caused this function to run.
   *
   * @listens Player#volumechange
   */


  VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
    // Current value of volume bar as a percentage
    var volume = (this.player_.volume() * 100).toFixed(2);

    this.el_.setAttribute('aria-valuenow', volume);
    this.el_.setAttribute('aria-valuetext', volume + '%');
  };

  return VolumeBar;
}(_slider2['default']);

/**
 * Default options for the `VolumeBar`
 *
 * @type {Object}
 * @private
 */


VolumeBar.prototype.options_ = {
  children: ['volumeLevel'],
  barName: 'volumeLevel'
};

/**
 * Call the update event for this Slider when this event happens on the player.
 *
 * @type {string}
 */
VolumeBar.prototype.playerEvent = 'volumechange';

_component2['default'].registerComponent('VolumeBar', VolumeBar);
exports['default'] = VolumeBar;

},{"39":39,"5":5,"57":57,"83":83}],38:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

_dereq_(37);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-control.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


// Required children


/**
 * The component for controlling the volume level
 *
 * @extends Component
 */
var VolumeControl = function (_Component) {
  _inherits(VolumeControl, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   */
  function VolumeControl(player, options) {
    _classCallCheck(this, VolumeControl);

    // hide volume controls when they're not supported by the current tech
    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    if (player.tech_ && player.tech_.featuresVolumeControl === false) {
      _this.addClass('vjs-hidden');
    }
    _this.on(player, 'loadstart', function () {
      if (player.tech_.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      } else {
        this.removeClass('vjs-hidden');
      }
    });
    return _this;
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  VolumeControl.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-volume-control vjs-control'
    });
  };

  return VolumeControl;
}(_component2['default']);

/**
 * Default options for the `VolumeControl`
 *
 * @type {Object}
 * @private
 */


VolumeControl.prototype.options_ = {
  children: ['volumeBar']
};

_component2['default'].registerComponent('VolumeControl', VolumeControl);
exports['default'] = VolumeControl;

},{"37":37,"5":5}],39:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-level.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Shows volume level
 *
 * @extends Component
 */
var VolumeLevel = function (_Component) {
  _inherits(VolumeLevel, _Component);

  function VolumeLevel() {
    _classCallCheck(this, VolumeLevel);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Create the `Component`'s DOM element
   *
   * @return {Element}
   *         The element that was created.
   */
  VolumeLevel.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-volume-level',
      innerHTML: '<span class="vjs-control-text"></span>'
    });
  };

  return VolumeLevel;
}(_component2['default']);

_component2['default'].registerComponent('VolumeLevel', VolumeLevel);
exports['default'] = VolumeLevel;

},{"5":5}],40:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _popup = _dereq_(54);

var _popup2 = _interopRequireDefault(_popup);

var _popupButton = _dereq_(53);

var _popupButton2 = _interopRequireDefault(_popupButton);

var _muteToggle = _dereq_(11);

var _muteToggle2 = _interopRequireDefault(_muteToggle);

var _volumeBar = _dereq_(37);

var _volumeBar2 = _interopRequireDefault(_volumeBar);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file volume-menu-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Button for volume popup
 *
 * @extends PopupButton
 */
var VolumeMenuButton = function (_PopupButton) {
  _inherits(VolumeMenuButton, _PopupButton);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   */
  function VolumeMenuButton(player) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, VolumeMenuButton);

    // Default to inline
    if (options.inline === undefined) {
      options.inline = true;
    }

    // If the vertical option isn't passed at all, default to true.
    if (options.vertical === undefined) {
      // If an inline volumeMenuButton is used, we should default to using
      // a horizontal slider for obvious reasons.
      if (options.inline) {
        options.vertical = false;
      } else {
        options.vertical = true;
      }
    }

    // The vertical option needs to be set on the volumeBar as well,
    // since that will need to be passed along to the VolumeBar constructor
    options.volumeBar = options.volumeBar || {};
    options.volumeBar.vertical = !!options.vertical;

    // Same listeners as MuteToggle
    var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options));

    _this.on(player, 'volumechange', _this.volumeUpdate);
    _this.on(player, 'loadstart', _this.volumeUpdate);

    // hide mute toggle if the current tech doesn't support volume control
    function updateVisibility() {
      if (player.tech_ && player.tech_.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      } else {
        this.removeClass('vjs-hidden');
      }
    }

    updateVisibility.call(_this);
    _this.on(player, 'loadstart', updateVisibility);

    _this.on(_this.volumeBar, ['slideractive', 'focus'], function () {
      this.addClass('vjs-slider-active');
    });

    _this.on(_this.volumeBar, ['sliderinactive', 'blur'], function () {
      this.removeClass('vjs-slider-active');
    });

    _this.on(_this.volumeBar, ['focus'], function () {
      this.addClass('vjs-lock-showing');
    });

    _this.on(_this.volumeBar, ['blur'], function () {
      this.removeClass('vjs-lock-showing');
    });
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() {
    var orientationClass = '';

    if (this.options_.vertical) {
      orientationClass = 'vjs-volume-menu-button-vertical';
    } else {
      orientationClass = 'vjs-volume-menu-button-horizontal';
    }

    return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass;
  };

  /**
   * Create the VolumeMenuButton popup
   */


  VolumeMenuButton.prototype.createPopup = function createPopup() {
    var popup = new _popup2['default'](this.player_, {
      contentElType: 'div'
    });

    var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar);

    popup.addChild(vb);

    this.menuContent = popup;
    this.volumeBar = vb;

    this.attachVolumeBarEvents();

    return popup;
  };

  /**
   * This gets called when an `VolumeMenuButton` is "clicked". See
   * {@link ClickableComponent} for more detailed information on what a click can be.
   *
   * @param {EventTarget~Event} [event]
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  VolumeMenuButton.prototype.handleClick = function handleClick(event) {
    _muteToggle2['default'].prototype.handleClick.call(this);
    _PopupButton.prototype.handleClick.call(this);
  };

  /**
   * Add events listeners to the created `VolumeBar`.
   */


  VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() {
    this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));
  };

  /**
   * Handle the `mousedown` and `touchdown` events on the `VolumeBar`
   *
   * @param {EventTarget~Event} [event]
   *        The `mousedown` or `touchdown` event that caused this to run.
   *
   * @listens mousedown
   * @listens touchdown
   */


  VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) {
    this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
    this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);
  };

  /**
   * Handle the `mouseup` and `touchend` events on the `VolumeBar`
   *
   * @param {EventTarget~Event} [event]
   *        The `mouseup` or `touchend` event that caused this to run.
   *
   * @listens mouseup
   * @listens touchend
   */


  VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) {
    this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
  };

  return VolumeMenuButton;
}(_popupButton2['default']);

/**
 * @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate
 */


VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update;

/**
 * The text that should display over the `VolumeMenuButton`s controls. Added for localization.
 *
 * @type {string}
 * @private
 */
VolumeMenuButton.prototype.controlText_ = 'Mute';

_component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton);
exports['default'] = VolumeMenuButton;

},{"11":11,"37":37,"5":5,"53":53,"54":54,"83":83}],41:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _modalDialog = _dereq_(50);

var _modalDialog2 = _interopRequireDefault(_modalDialog);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file error-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A display that indicates an error has occurred. This means that the video
 * is unplayable.
 *
 * @extends ModalDialog
 */
var ErrorDisplay = function (_ModalDialog) {
  _inherits(ErrorDisplay, _ModalDialog);

  /**
   * Creates an instance of this class.
   *
   * @param  {Player} player
   *         The `Player` that this class should be attached to.
   *
   * @param  {Object} [options]
   *         The key/value store of player options.
   */
  function ErrorDisplay(player, options) {
    _classCallCheck(this, ErrorDisplay);

    var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options));

    _this.on(player, 'error', _this.open);
    return _this;
  }

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   *
   * @deprecated Since version 5.
   */


  ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
    return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
  };

  /**
   * Gets the localized error message based on the `Player`s error.
   *
   * @return {string}
   *         The `Player`s error message localized or an empty string.
   */


  ErrorDisplay.prototype.content = function content() {
    var error = this.player().error();

    return error ? this.localize(error.message) : '';
  };

  return ErrorDisplay;
}(_modalDialog2['default']);

/**
 * The default options for an `ErrorDisplay`.
 *
 * @private
 */


ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, {
  fillAlways: true,
  temporary: false,
  uncloseable: true
});

_component2['default'].registerComponent('ErrorDisplay', ErrorDisplay);
exports['default'] = ErrorDisplay;

},{"5":5,"50":50,"87":87}],42:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

/**
 * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
 * adds shorthand functions that wrap around lengthy functions. For example:
 * the `on` function is a wrapper around `addEventListener`.
 *
 * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
 * @class EventTarget
 */
var EventTarget = function EventTarget() {};

/**
 * A Custom DOM event.
 *
 * @typedef {Object} EventTarget~Event
 * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
 */

/**
 * All event listeners should follow the following format.
 *
 * @callback EventTarget~EventListener
 * @this {EventTarget}
 *
 * @param {EventTarget~Event} event
 *        the event that triggered this function
 *
 * @param {Object} [hash]
 *        hash of data sent during the event
 */

/**
 * An object containing event names as keys and booleans as values.
 *
 * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
 *         will have extra functionality. See that function for more information.
 *
 * @property EventTarget.prototype.allowedEvents_
 * @private
 */
/**
 * @file src/js/event-target.js
 */
EventTarget.prototype.allowedEvents_ = {};

/**
 * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
 * function that will get called when an event with a certain name gets triggered.
 *
 * ```js
 *   var foo = new EventTarget();
 *   var handleBar = function() {
 *     console.log('bar was triggered');
 *   };
 *
 *   foo.on('bar', handleBar);
 *
 *   // This causes any `event listeners` for the `bar` event to get called
 *   // see {@link EventTarget#trigger} for more information
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 * ```
 *
 * @param {string|string[]} type
 *        An event name or an array of event names.
 *
 * @param {EventTarget~EventListener} fn
 *        The function to call with `EventTarget`s
 */
EventTarget.prototype.on = function (type, fn) {
  // Remove the addEventListener alias before calling Events.on
  // so we don't get into an infinite type loop
  var ael = this.addEventListener;

  this.addEventListener = function () {};
  Events.on(this, type, fn);
  this.addEventListener = ael;
};

/**
 * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
 * the standard DOM API.
 *
 * @function
 * @see {@link EventTarget#on}
 */
EventTarget.prototype.addEventListener = EventTarget.prototype.on;

/**
 * Removes an `event listener` for a specific event from an instance of `EventTarget`.
 * This makes it so that the `event listener` will no longer get called when the
 * named event happens.
 *
 * ```js
 *   var foo = new EventTarget();
 *   var handleBar = function() {
 *     console.log('bar was triggered');
 *   };
 *
 *   // adds an `event listener` for the `bar` event
 *   // see {@link EventTarget#on} for more info
 *   foo.on('bar', handleBar);
 *
 *   // runs all `event listeners` for the `bar` event
 *   // see {@link EventTarget#trigger} for more info
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 *
 *   foo.off('bar', handleBar);
 *   foo.trigger('bar');
 *   // does nothing
 * ```
 *
 * @param {string|string[]} type
 *        An event name or an array of event names.
 *
 * @param {EventTarget~EventListener} fn
 *        The function to remove.
 */
EventTarget.prototype.off = function (type, fn) {
  Events.off(this, type, fn);
};

/**
 * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
 * the standard DOM API.
 *
 * @function
 * @see {@link EventTarget#off}
 */
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;

/**
 * This function will add an `event listener` that gets triggered only once. After the
 * first trigger it will get removed. This is like adding an `event listener`
 * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
 *
 * Using {@link EventTarget#on} and {@link EventTarget#off} to mimic {@link EventTarget#one}
 * ```js
 *   var foo = new EventTarget();
 *   var handleBar = function() {
 *     console.log('bar was triggered');
 *     // after the first trigger remove this handler
 *     foo.off('bar', handleBar);
 *   };
 *
 *   foo.on('bar', handleBar);
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 *
 *   foo.trigger('bar');
 *   // does nothing
 * ```
 *
 * Using {@link EventTarget#one}
 * ```js
 *   var foo = new EventTarget();
 *   var handleBar = function() {
 *     console.log('bar was triggered');
 *   };
 *
 *   // removed after the first trigger
 *   foo.one('bar', handleBar);
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 *
 *   foo.trigger('bar');
 *   // does nothing
 * ```
 *
 * @param {string|string[]} type
 *        An event name or an array of event names.
 *
 * @param {EventTarget~EventListener} fn
 *        The function to be called once for each event name.
 */
EventTarget.prototype.one = function (type, fn) {
  // Remove the addEventListener alialing Events.on
  // so we don't get into an infinite type loop
  var ael = this.addEventListener;

  this.addEventListener = function () {};
  Events.one(this, type, fn);
  this.addEventListener = ael;
};

/**
 * This function causes an event to happen. This will then cause any `event listeners`
 * that are waiting for that event, to get called. If there are no `event listeners`
 * for an event then nothing will happen.
 *
 * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
 * Trigger will also call the `on` + `uppercaseEventName` function.
 *
 * Example:
 * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
 * `onClick` if it exists.
 *
 * ```js
 *   var foo = new EventTarget();
 *   var handleBar = function() {
 *     console.log('bar was triggered');
 *   };
 *
 *   foo.on('bar', handleBar);
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 *
 *   foo.trigger('bar');
 *   // logs 'bar was triggered'
 *
 *   foo.trigger('foo');
 *   // does nothing
 * ```
 *
 * @param {string|EventTarget~Event|Object} event
 *        The name of the event, an `Event`, or an object with a key of type set to
 *        an event name.
 */
EventTarget.prototype.trigger = function (event) {
  var type = event.type || event;

  if (typeof event === 'string') {
    event = { type: type };
  }
  event = Events.fixEvent(event);

  if (this.allowedEvents_[type] && this['on' + type]) {
    this['on' + type](event);
  }

  Events.trigger(this, event);
};

/**
 * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
 * the standard DOM API.
 *
 * @function
 * @see {@link EventTarget#trigger}
 */
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;

exports['default'] = EventTarget;

},{"82":82}],43:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _obj = _dereq_(88);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/*
 * @file extend.js
 *
 * A combination of node inherits and babel's inherits (after transpile).
 * Both work the same but node adds `super_` to the subClass
 * and Bable adds the superClass as __proto__. Both seem useful.
 */
var _inherits = function _inherits(subClass, superClass) {
  if (typeof superClass !== 'function' && superClass !== null) {
    throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
  }

  subClass.prototype = Object.create(superClass && superClass.prototype, {
    constructor: {
      value: subClass,
      enumerable: false,
      writable: true,
      configurable: true
    }
  });

  if (superClass) {
    // node
    subClass.super_ = superClass;
  }
};

/*
 * Function for subclassing using the same inheritance that
 * videojs uses internally
 * ```js
 * var Button = videojs.getComponent('Button');
 * ```
 * ```js
 * var MyButton = videojs.extend(Button, {
 *   constructor: function(player, options) {
 *     Button.call(this, player, options);
 *   },
 *   onClick: function() {
 *     // doSomething
 *   }
 * });
 * ```
 */
var extendFn = function extendFn(superClass) {
  var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

  var subClass = function subClass() {
    superClass.apply(this, arguments);
  };

  var methods = {};

  if ((0, _obj.isObject)(subClassMethods)) {
    if (typeof subClassMethods.init === 'function') {
      _log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.');
      subClassMethods.constructor = subClassMethods.init;
    }
    if (subClassMethods.constructor !== Object.prototype.constructor) {
      subClass = subClassMethods.constructor;
    }
    methods = subClassMethods;
  } else if (typeof subClassMethods === 'function') {
    subClass = subClassMethods;
  }

  _inherits(subClass, superClass);

  // Extend subObj's prototype with functions and other properties from props
  for (var name in methods) {
    if (methods.hasOwnProperty(name)) {
      subClass.prototype[name] = methods[name];
    }
  }

  return subClass;
};

exports['default'] = extendFn;

},{"86":86,"88":88}],44:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * Store the browser-specific methods for the fullscreen API.
 *
 * @type {Object}
 * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
 * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
 */
var FullscreenApi = {};

// browser API methods
/**
 * @file fullscreen-api.js
 * @module fullscreen-api
 * @private
 */
var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
// WebKit
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
// Old WebKit (Safari 5.1)
['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
// Mozilla
['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
// Microsoft
['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];

var specApi = apiMap[0];
var browserApi = void 0;

// determine the supported set of functions
for (var i = 0; i < apiMap.length; i++) {
  // check for exitFullscreen function
  if (apiMap[i][1] in _document2['default']) {
    browserApi = apiMap[i];
    break;
  }
}

// map the browser API names to the spec API names
if (browserApi) {
  for (var _i = 0; _i < browserApi.length; _i++) {
    FullscreenApi[specApi[_i]] = browserApi[_i];
  }
}

exports['default'] = FullscreenApi;

},{"94":94}],45:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file loading-spinner.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A loading spinner for use during waiting/loading events.
 *
 * @extends Component
 */
var LoadingSpinner = function (_Component) {
  _inherits(LoadingSpinner, _Component);

  function LoadingSpinner() {
    _classCallCheck(this, LoadingSpinner);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Create the `LoadingSpinner`s DOM element.
   *
   * @return {Element}
   *         The dom element that gets created.
   */
  LoadingSpinner.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-loading-spinner',
      dir: 'ltr'
    });
  };

  return LoadingSpinner;
}(_component2['default']);

_component2['default'].registerComponent('LoadingSpinner', LoadingSpinner);
exports['default'] = LoadingSpinner;

},{"5":5}],46:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _obj = _dereq_(88);

/**
 * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
 *
 * @param {number|string|Object|MediaError} value
 *        This can be of multiple types:
 *        - number: should be a standard error code
 *        - string: an error message (the code will be 0)
 *        - Object: arbitrary properties
 *        - `MediaError` (native): used to populate a video.js `MediaError` object
 *        - `MediaError` (video.js): will return itself if it's already a
 *          video.js `MediaError` object.
 *
 * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
 * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
 *
 * @class MediaError
 */
function MediaError(value) {

  // Allow redundant calls to this constructor to avoid having `instanceof`
  // checks peppered around the code.
  if (value instanceof MediaError) {
    return value;
  }

  if (typeof value === 'number') {
    this.code = value;
  } else if (typeof value === 'string') {
    // default code is zero, so this is a custom error
    this.message = value;
  } else if ((0, _obj.isObject)(value)) {

    // We assign the `code` property manually because native `MediaError` objects
    // do not expose it as an own/enumerable property of the object.
    if (typeof value.code === 'number') {
      this.code = value.code;
    }

    (0, _obj.assign)(this, value);
  }

  if (!this.message) {
    this.message = MediaError.defaultMessages[this.code] || '';
  }
}

/**
 * The error code that refers two one of the defined `MediaError` types
 *
 * @type {Number}
 */
/**
 * @file media-error.js
 */
MediaError.prototype.code = 0;

/**
 * An optional message that to show with the error. Message is not part of the HTML5
 * video spec but allows for more informative custom errors.
 *
 * @type {String}
 */
MediaError.prototype.message = '';

/**
 * An optional status code that can be set by plugins to allow even more detail about
 * the error. For example a plugin might provide a specific HTTP status code and an
 * error message for that code. Then when the plugin gets that error this class will
 * know how to display an error message for it. This allows a custom message to show
 * up on the `Player` error overlay.
 *
 * @type {Array}
 */
MediaError.prototype.status = null;

/**
 * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
 * specification listed under {@link MediaError} for more information.
 *
 * @enum {array}
 * @readonly
 * @property {string} 0 - MEDIA_ERR_CUSTOM
 * @property {string} 1 - MEDIA_ERR_CUSTOM
 * @property {string} 2 - MEDIA_ERR_ABORTED
 * @property {string} 3 - MEDIA_ERR_NETWORK
 * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
 * @property {string} 5 - MEDIA_ERR_ENCRYPTED
 */
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];

/**
 * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
 *
 * @type {Array}
 * @constant
 */
MediaError.defaultMessages = {
  1: 'You aborted the media playback',
  2: 'A network error caused the media download to fail part-way.',
  3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
  4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
  5: 'The media is encrypted and we do not have the keys to decrypt it.'
};

// Add types as properties on MediaError
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
  MediaError[MediaError.errorTypes[errNum]] = errNum;
  // values should be accessible on both the class and instance
  MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
}

// jsdocs for instance/static members added above
// instance methods use `#` and static methods use `.`
/**
 * W3C error code for any custom error.
 *
 * @member MediaError#MEDIA_ERR_CUSTOM
 * @constant {number}
 * @default 0
 */
/**
 * W3C error code for any custom error.
 *
 * @member MediaError.MEDIA_ERR_CUSTOM
 * @constant {number}
 * @default 0
 */

/**
 * W3C error code for media error aborted.
 *
 * @member MediaError#MEDIA_ERR_ABORTED
 * @constant {number}
 * @default 1
 */
/**
 * W3C error code for media error aborted.
 *
 * @member MediaError.MEDIA_ERR_ABORTED
 * @constant {number}
 * @default 1
 */

/**
 * W3C error code for any network error.
 *
 * @member MediaError#MEDIA_ERR_NETWORK
 * @constant {number}
 * @default 2
 */
/**
 * W3C error code for any network error.
 *
 * @member MediaError.MEDIA_ERR_NETWORK
 * @constant {number}
 * @default 2
 */

/**
 * W3C error code for any decoding error.
 *
 * @member MediaError#MEDIA_ERR_DECODE
 * @constant {number}
 * @default 3
 */
/**
 * W3C error code for any decoding error.
 *
 * @member MediaError.MEDIA_ERR_DECODE
 * @constant {number}
 * @default 3
 */

/**
 * W3C error code for any time that a source is not supported.
 *
 * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
 * @constant {number}
 * @default 4
 */
/**
 * W3C error code for any time that a source is not supported.
 *
 * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
 * @constant {number}
 * @default 4
 */

/**
 * W3C error code for any time that a source is encrypted.
 *
 * @member MediaError#MEDIA_ERR_ENCRYPTED
 * @constant {number}
 * @default 5
 */
/**
 * W3C error code for any time that a source is encrypted.
 *
 * @member MediaError.MEDIA_ERR_ENCRYPTED
 * @constant {number}
 * @default 5
 */

exports['default'] = MediaError;

},{"88":88}],47:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _clickableComponent = _dereq_(3);

var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _menu = _dereq_(49);

var _menu2 = _interopRequireDefault(_menu);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _toTitleCase = _dereq_(91);

var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A `MenuButton` class for any popup {@link Menu}.
 *
 * @extends ClickableComponent
 */
var MenuButton = function (_ClickableComponent) {
  _inherits(MenuButton, _ClickableComponent);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   */
  function MenuButton(player) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, MenuButton);

    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

    _this.update();

    _this.enabled_ = true;

    _this.el_.setAttribute('aria-haspopup', 'true');
    _this.el_.setAttribute('role', 'menuitem');
    _this.on('keydown', _this.handleSubmenuKeyPress);
    return _this;
  }

  /**
   * Update the menu based on the current state of its items.
   */


  MenuButton.prototype.update = function update() {
    var menu = this.createMenu();

    if (this.menu) {
      this.removeChild(this.menu);
    }

    this.menu = menu;
    this.addChild(menu);

    /**
     * Track the state of the menu button
     *
     * @type {Boolean}
     * @private
     */
    this.buttonPressed_ = false;
    this.el_.setAttribute('aria-expanded', 'false');

    if (this.items && this.items.length === 0) {
      this.hide();
    } else if (this.items && this.items.length > 1) {
      this.show();
    }
  };

  /**
   * Create the menu and add all items to it.
   *
   * @return {Menu}
   *         The constructed menu
   */


  MenuButton.prototype.createMenu = function createMenu() {
    var menu = new _menu2['default'](this.player_);

    // Add a title list item to the top
    if (this.options_.title) {
      var title = Dom.createEl('li', {
        className: 'vjs-menu-title',
        innerHTML: (0, _toTitleCase2['default'])(this.options_.title),
        tabIndex: -1
      });

      menu.children_.unshift(title);
      Dom.insertElFirst(title, menu.contentEl());
    }

    this.items = this.createItems();

    if (this.items) {
      // Add menu items to the menu
      for (var i = 0; i < this.items.length; i++) {
        menu.addItem(this.items[i]);
      }
    }

    return menu;
  };

  /**
   * Create the list of menu items. Specific to each subclass.
   *
   * @abstract
   */


  MenuButton.prototype.createItems = function createItems() {};

  /**
   * Create the `MenuButtons`s DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  MenuButton.prototype.createEl = function createEl() {
    return _ClickableComponent.prototype.createEl.call(this, 'div', {
      className: this.buildCSSClass()
    });
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  MenuButton.prototype.buildCSSClass = function buildCSSClass() {
    var menuButtonClass = 'vjs-menu-button';

    // If the inline option is passed, we want to use different styles altogether.
    if (this.options_.inline === true) {
      menuButtonClass += '-inline';
    } else {
      menuButtonClass += '-popup';
    }

    return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
  };

  /**
   * Handle a click on a `MenuButton`.
   * See {@link ClickableComponent#handleClick} for instances where this is called.
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  MenuButton.prototype.handleClick = function handleClick(event) {
    // When you click the button it adds focus, which will show the menu.
    // So we'll remove focus when the mouse leaves the button. Focus is needed
    // for tab navigation.

    this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function (e) {
      this.unpressButton();
      this.el_.blur();
    }));
    if (this.buttonPressed_) {
      this.unpressButton();
    } else {
      this.pressButton();
    }
  };

  /**
   * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
   * {@link ClickableComponent#handleKeyPress} for instances where this is called.
   *
   * @param {EventTarget~Event} event
   *        The `keydown` event that caused this function to be called.
   *
   * @listens keydown
   */


  MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {

    // Escape (27) key or Tab (9) key unpress the 'button'
    if (event.which === 27 || event.which === 9) {
      if (this.buttonPressed_) {
        this.unpressButton();
      }
      // Don't preventDefault for Tab key - we still want to lose focus
      if (event.which !== 9) {
        event.preventDefault();
      }
      // Up (38) key or Down (40) key press the 'button'
    } else if (event.which === 38 || event.which === 40) {
      if (!this.buttonPressed_) {
        this.pressButton();
        event.preventDefault();
      }
    } else {
      _ClickableComponent.prototype.handleKeyPress.call(this, event);
    }
  };

  /**
   * Handle a `keydown` event on a sub-menu. The listener for this is added in
   * the constructor.
   *
   * @param {EventTarget~Event} event
   *        Key press event
   *
   * @listens keydown
   */


  MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {

    // Escape (27) key or Tab (9) key unpress the 'button'
    if (event.which === 27 || event.which === 9) {
      if (this.buttonPressed_) {
        this.unpressButton();
      }
      // Don't preventDefault for Tab key - we still want to lose focus
      if (event.which !== 9) {
        event.preventDefault();
      }
    }
  };

  /**
   * Put the current `MenuButton` into a pressed state.
   */


  MenuButton.prototype.pressButton = function pressButton() {
    if (this.enabled_) {
      this.buttonPressed_ = true;
      this.menu.lockShowing();
      this.el_.setAttribute('aria-expanded', 'true');
      // set the focus into the submenu
      this.menu.focus();
    }
  };

  /**
   * Take the current `MenuButton` out of a pressed state.
   */


  MenuButton.prototype.unpressButton = function unpressButton() {
    if (this.enabled_) {
      this.buttonPressed_ = false;
      this.menu.unlockShowing();
      this.el_.setAttribute('aria-expanded', 'false');
      // Set focus back to this menu button
      this.el_.focus();
    }
  };

  /**
   * Disable the `MenuButton`. Don't allow it to be clicked.
   *
   * @return {MenuButton}
   *         Returns itself; method can be chained.
   */


  MenuButton.prototype.disable = function disable() {
    // Unpress, but don't force focus on this button
    this.buttonPressed_ = false;
    this.menu.unlockShowing();
    this.el_.setAttribute('aria-expanded', 'false');

    this.enabled_ = false;

    return _ClickableComponent.prototype.disable.call(this);
  };

  /**
   * Enable the `MenuButton`. Allow it to be clicked.
   *
   * @return {MenuButton}
   *         Returns itself; method can be chained.
   */


  MenuButton.prototype.enable = function enable() {
    this.enabled_ = true;

    return _ClickableComponent.prototype.enable.call(this);
  };

  return MenuButton;
}(_clickableComponent2['default']);

_component2['default'].registerComponent('MenuButton', MenuButton);
exports['default'] = MenuButton;

},{"3":3,"49":49,"5":5,"81":81,"83":83,"91":91}],48:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _clickableComponent = _dereq_(3);

var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _obj = _dereq_(88);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu-item.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The component for a menu item. `<li>`
 *
 * @extends ClickableComponent
 */
var MenuItem = function (_ClickableComponent) {
  _inherits(MenuItem, _ClickableComponent);

  /**
   * Creates an instance of the this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options={}]
   *        The key/value store of player options.
   *
   */
  function MenuItem(player, options) {
    _classCallCheck(this, MenuItem);

    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

    _this.selectable = options.selectable;

    _this.selected(options.selected);

    if (_this.selectable) {
      // TODO: May need to be either menuitemcheckbox or menuitemradio,
      //       and may need logical grouping of menu items.
      _this.el_.setAttribute('role', 'menuitemcheckbox');
    } else {
      _this.el_.setAttribute('role', 'menuitem');
    }
    return _this;
  }

  /**
   * Create the `MenuItem's DOM element
   *
   * @param {string} [type=li]
   *        Element's node type, not actually used, always set to `li`.
   *
   * @param {Object} [props={}]
   *        An object of properties that should be set on the element
   *
   * @param {Object} [attrs={}]
   *        An object of attributes that should be set on the element
   *
   * @return {Element}
   *         The element that gets created.
   */


  MenuItem.prototype.createEl = function createEl(type, props, attrs) {
    return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({
      className: 'vjs-menu-item',
      innerHTML: this.localize(this.options_.label),
      tabIndex: -1
    }, props), attrs);
  };

  /**
   * Any click on a `MenuItem` puts int into the selected state.
   * See {@link ClickableComponent#handleClick} for instances where this is called.
   *
   * @param {EventTarget~Event} event
   *        The `keydown`, `tap`, or `click` event that caused this function to be
   *        called.
   *
   * @listens tap
   * @listens click
   */


  MenuItem.prototype.handleClick = function handleClick(event) {
    this.selected(true);
  };

  /**
   * Set the state for this menu item as selected or not.
   *
   * @param {boolean} selected
   *        if the menu item is selected or not
   */


  MenuItem.prototype.selected = function selected(_selected) {
    if (this.selectable) {
      if (_selected) {
        this.addClass('vjs-selected');
        this.el_.setAttribute('aria-checked', 'true');
        // aria-checked isn't fully supported by browsers/screen readers,
        // so indicate selected state to screen reader in the control text.
        this.controlText(', selected');
      } else {
        this.removeClass('vjs-selected');
        this.el_.setAttribute('aria-checked', 'false');
        // Indicate un-selected state to screen reader
        // Note that a space clears out the selected state text
        this.controlText(' ');
      }
    }
  };

  return MenuItem;
}(_clickableComponent2['default']);

_component2['default'].registerComponent('MenuItem', MenuItem);
exports['default'] = MenuItem;

},{"3":3,"5":5,"88":88}],49:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file menu.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The Menu component is used to build popup menus, including subtitle and
 * captions selection menus.
 *
 * @extends Component
 */
var Menu = function (_Component) {
  _inherits(Menu, _Component);

  /**
   * Create an instance of this class.
   *
   * @param {Player} player
   *        the player that this component should attach to
   *
   * @param {Object} [options]
   *        Object of option names and values
   *
   */
  function Menu(player, options) {
    _classCallCheck(this, Menu);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.focusedChild_ = -1;

    _this.on('keydown', _this.handleKeyPress);
    return _this;
  }

  /**
   * Add a {@link MenuItem} to the menu.
   *
   * @param {Object|string} component
   *        The name or instance of the `MenuItem` to add.
   *
   */


  Menu.prototype.addItem = function addItem(component) {
    this.addChild(component);
    component.on('click', Fn.bind(this, function (event) {
      this.unlockShowing();
      // TODO: Need to set keyboard focus back to the menuButton
    }));
  };

  /**
   * Create the `Menu`s DOM element.
   *
   * @return {Element}
   *         the element that was created
   */


  Menu.prototype.createEl = function createEl() {
    var contentElType = this.options_.contentElType || 'ul';

    this.contentEl_ = Dom.createEl(contentElType, {
      className: 'vjs-menu-content'
    });

    this.contentEl_.setAttribute('role', 'menu');

    var el = _Component.prototype.createEl.call(this, 'div', {
      append: this.contentEl_,
      className: 'vjs-menu'
    });

    el.setAttribute('role', 'presentation');
    el.appendChild(this.contentEl_);

    // Prevent clicks from bubbling up. Needed for Menu Buttons,
    // where a click on the parent is significant
    Events.on(el, 'click', function (event) {
      event.preventDefault();
      event.stopImmediatePropagation();
    });

    return el;
  };

  /**
   * Handle a `keydown` event on this menu. This listener is added in the constructor.
   *
   * @param {EventTarget~Event} event
   *        A `keydown` event that happened on the menu.
   *
   * @listens keydown
   */


  Menu.prototype.handleKeyPress = function handleKeyPress(event) {
    // Left and Down Arrows
    if (event.which === 37 || event.which === 40) {
      event.preventDefault();
      this.stepForward();

      // Up and Right Arrows
    } else if (event.which === 38 || event.which === 39) {
      event.preventDefault();
      this.stepBack();
    }
  };

  /**
   * Move to next (lower) menu item for keyboard users.
   */


  Menu.prototype.stepForward = function stepForward() {
    var stepChild = 0;

    if (this.focusedChild_ !== undefined) {
      stepChild = this.focusedChild_ + 1;
    }
    this.focus(stepChild);
  };

  /**
   * Move to previous (higher) menu item for keyboard users.
   */


  Menu.prototype.stepBack = function stepBack() {
    var stepChild = 0;

    if (this.focusedChild_ !== undefined) {
      stepChild = this.focusedChild_ - 1;
    }
    this.focus(stepChild);
  };

  /**
   * Set focus on a {@link MenuItem} in the `Menu`.
   *
   * @param {Object|string} [item=0]
   *        Index of child item set focus on.
   */


  Menu.prototype.focus = function focus() {
    var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;

    var children = this.children().slice();
    var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);

    if (haveTitle) {
      children.shift();
    }

    if (children.length > 0) {
      if (item < 0) {
        item = 0;
      } else if (item >= children.length) {
        item = children.length - 1;
      }

      this.focusedChild_ = item;

      children[item].el_.focus();
    }
  };

  return Menu;
}(_component2['default']);

_component2['default'].registerComponent('Menu', Menu);
exports['default'] = Menu;

},{"5":5,"81":81,"82":82,"83":83}],50:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file modal-dialog.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


var MODAL_CLASS_NAME = 'vjs-modal-dialog';
var ESC = 27;

/**
 * The `ModalDialog` displays over the video and its controls, which blocks
 * interaction with the player until it is closed.
 *
 * Modal dialogs include a "Close" button and will close when that button
 * is activated - or when ESC is pressed anywhere.
 *
 * @extends Component
 */

var ModalDialog = function (_Component) {
  _inherits(ModalDialog, _Component);

  /**
   * Create an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Mixed} [options.content=undefined]
   *        Provide customized content for this modal.
   *
   * @param {string} [options.description]
   *        A text description for the modal, primarily for accessibility.
   *
   * @param {boolean} [options.fillAlways=false]
   *        Normally, modals are automatically filled only the first time
   *        they open. This tells the modal to refresh its content
   *        every time it opens.
   *
   * @param {string} [options.label]
   *        A text label for the modal, primarily for accessibility.
   *
   * @param {boolean} [options.temporary=true]
   *        If `true`, the modal can only be opened once; it will be
   *        disposed as soon as it's closed.
   *
   * @param {boolean} [options.uncloseable=false]
   *        If `true`, the user will not be able to close the modal
   *        through the UI in the normal ways. Programmatic closing is
   *        still possible.
   */
  function ModalDialog(player, options) {
    _classCallCheck(this, ModalDialog);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;

    _this.closeable(!_this.options_.uncloseable);
    _this.content(_this.options_.content);

    // Make sure the contentEl is defined AFTER any children are initialized
    // because we only want the contents of the modal in the contentEl
    // (not the UI elements like the close button).
    _this.contentEl_ = Dom.createEl('div', {
      className: MODAL_CLASS_NAME + '-content'
    }, {
      role: 'document'
    });

    _this.descEl_ = Dom.createEl('p', {
      className: MODAL_CLASS_NAME + '-description vjs-offscreen',
      id: _this.el().getAttribute('aria-describedby')
    });

    Dom.textContent(_this.descEl_, _this.description());
    _this.el_.appendChild(_this.descEl_);
    _this.el_.appendChild(_this.contentEl_);
    return _this;
  }

  /**
   * Create the `ModalDialog`'s DOM element
   *
   * @return {Element}
   *         The DOM element that gets created.
   */


  ModalDialog.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: this.buildCSSClass(),
      tabIndex: -1
    }, {
      'aria-describedby': this.id() + '_description',
      'aria-hidden': 'true',
      'aria-label': this.label(),
      'role': 'dialog'
    });
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
    return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
  };

  /**
   * Handles `keydown` events on the document, looking for ESC, which closes
   * the modal.
   *
   * @param {EventTarget~Event} e
   *        The keypress that triggered this event.
   *
   * @listens keydown
   */


  ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
    if (e.which === ESC && this.closeable()) {
      this.close();
    }
  };

  /**
   * Returns the label string for this modal. Primarily used for accessibility.
   *
   * @return {string}
   *         the localized or raw label of this modal.
   */


  ModalDialog.prototype.label = function label() {
    return this.options_.label || this.localize('Modal Window');
  };

  /**
   * Returns the description string for this modal. Primarily used for
   * accessibility.
   *
   * @return {string}
   *         The localized or raw description of this modal.
   */


  ModalDialog.prototype.description = function description() {
    var desc = this.options_.description || this.localize('This is a modal window.');

    // Append a universal closeability message if the modal is closeable.
    if (this.closeable()) {
      desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
    }

    return desc;
  };

  /**
   * Opens the modal.
   *
   * @fires ModalDialog#beforemodalopen
   * @fires ModalDialog#modalopen
   *
   * @return {ModalDialog}
   *         Returns itself; method can be chained.
   */


  ModalDialog.prototype.open = function open() {
    if (!this.opened_) {
      var player = this.player();

      /**
       * Fired just before a `ModalDialog` is opened.
       *
       * @event ModalDialog#beforemodalopen
       * @type {EventTarget~Event}
       */
      this.trigger('beforemodalopen');
      this.opened_ = true;

      // Fill content if the modal has never opened before and
      // never been filled.
      if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
        this.fill();
      }

      // If the player was playing, pause it and take note of its previously
      // playing state.
      this.wasPlaying_ = !player.paused();

      if (this.wasPlaying_) {
        player.pause();
      }

      if (this.closeable()) {
        this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
      }

      player.controls(false);
      this.show();
      this.el().setAttribute('aria-hidden', 'false');

      /**
       * Fired just after a `ModalDialog` is opened.
       *
       * @event ModalDialog#modalopen
       * @type {EventTarget~Event}
       */
      this.trigger('modalopen');
      this.hasBeenOpened_ = true;
    }
    return this;
  };

  /**
   * If the `ModalDialog` is currently open or closed.
   *
   * @param  {boolean} [value]
   *         If given, it will open (`true`) or close (`false`) the modal.
   *
   * @return {boolean}
   *         the current open state of the modaldialog
   */


  ModalDialog.prototype.opened = function opened(value) {
    if (typeof value === 'boolean') {
      this[value ? 'open' : 'close']();
    }
    return this.opened_;
  };

  /**
   * Closes the modal, does nothing if the `ModalDialog` is
   * not open.
   *
   * @fires ModalDialog#beforemodalclose
   * @fires ModalDialog#modalclose
   *
   * @return {ModalDialog}
   *         Returns itself; method can be chained.
   */


  ModalDialog.prototype.close = function close() {
    if (this.opened_) {
      var player = this.player();

      /**
       * Fired just before a `ModalDialog` is closed.
       *
       * @event ModalDialog#beforemodalclose
       * @type {EventTarget~Event}
       */
      this.trigger('beforemodalclose');
      this.opened_ = false;

      if (this.wasPlaying_) {
        player.play();
      }

      if (this.closeable()) {
        this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
      }

      player.controls(true);
      this.hide();
      this.el().setAttribute('aria-hidden', 'true');

      /**
       * Fired just after a `ModalDialog` is closed.
       *
       * @event ModalDialog#modalclose
       * @type {EventTarget~Event}
       */
      this.trigger('modalclose');

      if (this.options_.temporary) {
        this.dispose();
      }
    }
    return this;
  };

  /**
   * Check to see if the `ModalDialog` is closeable via the UI.
   *
   * @param  {boolean} [value]
   *         If given as a boolean, it will set the `closeable` option.
   *
   * @return {boolean}
   *         Returns the final value of the closable option.
   */


  ModalDialog.prototype.closeable = function closeable(value) {
    if (typeof value === 'boolean') {
      var closeable = this.closeable_ = !!value;
      var close = this.getChild('closeButton');

      // If this is being made closeable and has no close button, add one.
      if (closeable && !close) {

        // The close button should be a child of the modal - not its
        // content element, so temporarily change the content element.
        var temp = this.contentEl_;

        this.contentEl_ = this.el_;
        close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
        this.contentEl_ = temp;
        this.on(close, 'close', this.close);
      }

      // If this is being made uncloseable and has a close button, remove it.
      if (!closeable && close) {
        this.off(close, 'close', this.close);
        this.removeChild(close);
        close.dispose();
      }
    }
    return this.closeable_;
  };

  /**
   * Fill the modal's content element with the modal's "content" option.
   * The content element will be emptied before this change takes place.
   *
   * @return {ModalDialog}
   *         Returns itself; method can be chained.
   */


  ModalDialog.prototype.fill = function fill() {
    return this.fillWith(this.content());
  };

  /**
   * Fill the modal's content element with arbitrary content.
   * The content element will be emptied before this change takes place.
   *
   * @fires ModalDialog#beforemodalfill
   * @fires ModalDialog#modalfill
   *
   * @param  {Mixed} [content]
   *         The same rules apply to this as apply to the `content` option.
   *
   * @return {ModalDialog}
   *         Returns itself; method can be chained.
   */


  ModalDialog.prototype.fillWith = function fillWith(content) {
    var contentEl = this.contentEl();
    var parentEl = contentEl.parentNode;
    var nextSiblingEl = contentEl.nextSibling;

    /**
     * Fired just before a `ModalDialog` is filled with content.
     *
     * @event ModalDialog#beforemodalfill
     * @type {EventTarget~Event}
     */
    this.trigger('beforemodalfill');
    this.hasBeenFilled_ = true;

    // Detach the content element from the DOM before performing
    // manipulation to avoid modifying the live DOM multiple times.
    parentEl.removeChild(contentEl);
    this.empty();
    Dom.insertContent(contentEl, content);
    /**
     * Fired just after a `ModalDialog` is filled with content.
     *
     * @event ModalDialog#modalfill
     * @type {EventTarget~Event}
     */
    this.trigger('modalfill');

    // Re-inject the re-filled content element.
    if (nextSiblingEl) {
      parentEl.insertBefore(contentEl, nextSiblingEl);
    } else {
      parentEl.appendChild(contentEl);
    }

    return this;
  };

  /**
   * Empties the content element. This happens anytime the modal is filled.
   *
   * @fires ModalDialog#beforemodalempty
   * @fires ModalDialog#modalempty
   *
   * @return {ModalDialog}
   *         Returns itself; method can be chained.
   */


  ModalDialog.prototype.empty = function empty() {
    /**
     * Fired just before a `ModalDialog` is emptied.
     *
     * @event ModalDialog#beforemodalempty
     * @type {EventTarget~Event}
     */
    this.trigger('beforemodalempty');
    Dom.emptyEl(this.contentEl());

    /**
     * Fired just after a `ModalDialog` is emptied.
     *
     * @event ModalDialog#modalempty
     * @type {EventTarget~Event}
     */
    this.trigger('modalempty');
    return this;
  };

  /**
   * Gets or sets the modal content, which gets normalized before being
   * rendered into the DOM.
   *
   * This does not update the DOM or fill the modal, but it is called during
   * that process.
   *
   * @param  {Mixed} [value]
   *         If defined, sets the internal content value to be used on the
   *         next call(s) to `fill`. This value is normalized before being
   *         inserted. To "clear" the internal content value, pass `null`.
   *
   * @return {Mixed}
   *         The current content of the modal dialog
   */


  ModalDialog.prototype.content = function content(value) {
    if (typeof value !== 'undefined') {
      this.content_ = value;
    }
    return this.content_;
  };

  return ModalDialog;
}(_component2['default']);

/**
 * Default options for `ModalDialog` default options.
 *
 * @type {Object}
 * @private
 */


ModalDialog.prototype.options_ = {
  temporary: true
};

_component2['default'].registerComponent('ModalDialog', ModalDialog);
exports['default'] = ModalDialog;

},{"5":5,"81":81,"83":83}],51:[function(_dereq_,module,exports){
'use strict';exports.__esModule=true;var _component=_dereq_(5);var _component2=_interopRequireDefault(_component);var _document=_dereq_(94);var _document2=_interopRequireDefault(_document);var _window=_dereq_(95);var _window2=_interopRequireDefault(_window);var _events=_dereq_(82);var Events=_interopRequireWildcard(_events);var _dom=_dereq_(81);var Dom=_interopRequireWildcard(_dom);var _fn=_dereq_(83);var Fn=_interopRequireWildcard(_fn);var _guid=_dereq_(85);var Guid=_interopRequireWildcard(_guid);var _browser=_dereq_(78);var browser=_interopRequireWildcard(_browser);var _log=_dereq_(86);var _log2=_interopRequireDefault(_log);var _toTitleCase=_dereq_(91);var _toTitleCase2=_interopRequireDefault(_toTitleCase);var _timeRanges=_dereq_(90);var _buffer=_dereq_(79);var _stylesheet=_dereq_(89);var stylesheet=_interopRequireWildcard(_stylesheet);var _fullscreenApi=_dereq_(44);var _fullscreenApi2=_interopRequireDefault(_fullscreenApi);var _mediaError=_dereq_(46);var _mediaError2=_interopRequireDefault(_mediaError);var _tuple=_dereq_(97);var _tuple2=_interopRequireDefault(_tuple);var _obj=_dereq_(88);var _mergeOptions=_dereq_(87);var _mergeOptions2=_interopRequireDefault(_mergeOptions);var _textTrackListConverter=_dereq_(69);var _textTrackListConverter2=_interopRequireDefault(_textTrackListConverter);var _modalDialog=_dereq_(50);var _modalDialog2=_interopRequireDefault(_modalDialog);var _tech=_dereq_(62);var _tech2=_interopRequireDefault(_tech);var _audioTrackList=_dereq_(63);var _audioTrackList2=_interopRequireDefault(_audioTrackList);var _videoTrackList=_dereq_(76);var _videoTrackList2=_interopRequireDefault(_videoTrackList);_dereq_(61);_dereq_(59);_dereq_(55);_dereq_(68);_dereq_(45);_dereq_(1);_dereq_(4);_dereq_(8);_dereq_(41);_dereq_(71);_dereq_(60);function _interopRequireWildcard(obj){if(obj&&obj.__esModule){return obj;}else{var newObj={};if(obj!=null){for(var key in obj){if(Object.prototype.hasOwnProperty.call(obj,key))newObj[key]=obj[key];}}newObj['default']=obj;return newObj;}}function _interopRequireDefault(obj){return obj&&obj.__esModule?obj:{'default':obj};}function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}function _possibleConstructorReturn(self,call){if(!self){throw new ReferenceError("this hasn't been initialised - super() hasn't been called");}return call&&(typeof call==="object"||typeof call==="function")?call:self;}function _inherits(subClass,superClass){if(typeof superClass!=="function"&&superClass!==null){throw new TypeError("Super expression must either be null or a function, not "+typeof superClass);}subClass.prototype=Object.create(superClass&&superClass.prototype,{constructor:{value:subClass,enumerable:false,writable:true,configurable:true}});if(superClass)Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__=superClass;}/**
 * @file player.js
 */// Subclasses Component
// The following imports are used only to ensure that the corresponding modules
// are always included in the video.js package. Importing the modules will
// execute them and they will register themselves with video.js.
// Import Html5 tech, at least for disposing the original video tag.
// The following tech events are simply re-triggered
// on the player when they happen
var TECH_EVENTS_RETRIGGER=[/**
   * Fired while the user agent is downloading media data.
   *
   * @event Player#progress
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `progress` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechProgress_
   * @fires Player#progress
   * @listens Tech#progress
   */'progress',/**
   * Fires when the loading of an audio/video is aborted.
   *
   * @event Player#abort
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `abort` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechAbort_
   * @fires Player#abort
   * @listens Tech#abort
   */'abort',/**
   * Fires when the browser is intentionally not getting media data.
   *
   * @event Player#suspend
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `suspend` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechSuspend_
   * @fires Player#suspend
   * @listens Tech#suspend
   */'suspend',/**
   * Fires when the current playlist is empty.
   *
   * @event Player#emptied
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `emptied` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechEmptied_
   * @fires Player#emptied
   * @listens Tech#emptied
   */'emptied',/**
   * Fires when the browser is trying to get media data, but data is not available.
   *
   * @event Player#stalled
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechStalled_
   * @fires Player#stalled
   * @listens Tech#stalled
   */'stalled',/**
   * Fires when the browser has loaded meta data for the audio/video.
   *
   * @event Player#loadedmetadata
   * @type {EventTarget~Event}
   *//**
   * Retrigger the `stalled` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechLoadedmetadata_
   * @fires Player#loadedmetadata
   * @listens Tech#loadedmetadata
   */'loadedmetadata',/**
   * Fires when the browser has loaded the current frame of the audio/video.
   *
   * @event player#loadeddata
   * @type {event}
   *//**
   * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechLoaddeddata_
   * @fires Player#loadeddata
   * @listens Tech#loadeddata
   */'loadeddata',/**
   * Fires when the current playback position has changed.
   *
   * @event player#timeupdate
   * @type {event}
   *//**
   * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechTimeUpdate_
   * @fires Player#timeupdate
   * @listens Tech#timeupdate
   */'timeupdate',/**
   * Fires when the playing speed of the audio/video is changed
   *
   * @event player#ratechange
   * @type {event}
   *//**
   * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechRatechange_
   * @fires Player#ratechange
   * @listens Tech#ratechange
   */'ratechange',/**
   * Fires when the volume has been changed
   *
   * @event player#volumechange
   * @type {event}
   *//**
   * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechVolumechange_
   * @fires Player#volumechange
   * @listens Tech#volumechange
   */'volumechange',/**
   * Fires when the text track has been changed
   *
   * @event player#texttrackchange
   * @type {event}
   *//**
   * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
   *
   * @private
   * @method Player.prototype.handleTechTexttrackchange_
   * @fires Player#texttrackchange
   * @listens Tech#texttrackchange
   */'texttrackchange'];/**
 * An instance of the `Player` class is created when any of the Video.js setup methods
 * are used to initialize a video.
 * ```js
 *   var myPlayer = videojs('example_video_1');
 * ```
 *
 * In the following example, the `data-setup` attribute tells the Video.js library to
 * create a player instance when the library is ready.
 * ```html
 *   <video id="example_video_1" data-setup='{}' controls>
 *     <source src="my-source.mp4" type="video/mp4">
 *   </video>
 * ```
 *
 * After an instance has been created it can be accessed globally in two ways:
 * 1. By calling `videojs('example_video_1');`
 * 2. By using it directly via  `videojs.players.example_video_1;`
 *
 * @extends Component
 */var Player=function(_Component){_inherits(Player,_Component);/**
   * Create an instance of this class.
   *
   * @param {Element} tag
   *        The original video DOM element used for configuring options.
   *
   * @param {Object} [options]
   *        Object of option names and values.
   *
   * @param {Component~ReadyCallback} [ready]
   *        Ready callback function.
   */function Player(tag,options,ready){_classCallCheck(this,Player);// Make sure tag ID exists
tag.id=tag.id||'vjs_video_'+Guid.newGUID();// Set Options
// The options argument overrides options set in the video tag
// which overrides globally set options.
// This latter part coincides with the load order
// (tag must exist before Player)
options=(0,_obj.assign)(Player.getTagSettings(tag),options);// Delay the initialization of children because we need to set up
// player properties first, and can't use `this` before `super()`
options.initChildren=false;// Same with creating the element
options.createEl=false;// we don't want the player to report touch activity on itself
// see enableTouchActivity in Component
options.reportTouchActivity=false;// If language is not set, get the closest lang attribute
if(!options.language){if(typeof tag.closest==='function'){var closest=tag.closest('[lang]');if(closest){options.language=closest.getAttribute('lang');}}else{var element=tag;while(element&&element.nodeType===1){if(Dom.getElAttributes(element).hasOwnProperty('lang')){options.language=element.getAttribute('lang');break;}element=element.parentNode;}}}// Run base component initializing with new options
// if the global option object was accidentally blown away by
// someone, bail early with an informative error
var _this=_possibleConstructorReturn(this,_Component.call(this,null,options,ready));if(!_this.options_||!_this.options_.techOrder||!_this.options_.techOrder.length){throw new Error('No techOrder specified. Did you overwrite '+'videojs.options instead of just changing the '+'properties you want to override?');}// Store the original tag used to set options
_this.tag=tag;// Store the tag attributes used to restore html5 element
_this.tagAttributes=tag&&Dom.getElAttributes(tag);// Update current language
_this.language(_this.options_.language);// Update Supported Languages
if(options.languages){(function(){// Normalise player option languages to lowercase
var languagesToLower={};Object.getOwnPropertyNames(options.languages).forEach(function(name){languagesToLower[name.toLowerCase()]=options.languages[name];});_this.languages_=languagesToLower;})();}else{_this.languages_=Player.prototype.options_.languages;}// Cache for video property values.
_this.cache_={};// Set poster
_this.poster_=options.poster||'';// Set controls
_this.controls_=!!options.controls;// Original tag settings stored in options
// now remove immediately so native controls don't flash.
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
tag.controls=false;/*
     * Store the internal state of scrubbing
     *
     * @private
     * @return {Boolean} True if the user is scrubbing
     */_this.scrubbing_=false;_this.el_=_this.createEl();// We also want to pass the original player options to each component and plugin
// as well so they don't need to reach back into the player for options later.
// We also need to do another copy of this.options_ so we don't end up with
// an infinite loop.
var playerOptionsCopy=(0,_mergeOptions2['default'])(_this.options_);// Load plugins
if(options.plugins){(function(){var plugins=options.plugins;Object.getOwnPropertyNames(plugins).forEach(function(name){if(typeof this[name]==='function'){this[name](plugins[name]);}else{_log2['default'].error('Unable to find plugin:',name);}},_this);})();}_this.options_.playerOptions=playerOptionsCopy;_this.initChildren();// Set isAudio based on whether or not an audio tag was used
_this.isAudio(tag.nodeName.toLowerCase()==='audio');// Update controls className. Can't do this when the controls are initially
// set because the element doesn't exist yet.
if(_this.controls()){_this.addClass('vjs-controls-enabled');}else{_this.addClass('vjs-controls-disabled');}// Set ARIA label and region role depending on player type
_this.el_.setAttribute('role','region');if(_this.isAudio()){_this.el_.setAttribute('aria-label','audio player');}else{_this.el_.setAttribute('aria-label','video player');}if(_this.isAudio()){_this.addClass('vjs-audio');}if(_this.flexNotSupported_()){_this.addClass('vjs-no-flex');}// TODO: Make this smarter. Toggle user state between touching/mousing
// using events, since devices can have both touch and mouse events.
// if (browser.TOUCH_ENABLED) {
//   this.addClass('vjs-touch-enabled');
// }
// iOS Safari has broken hover handling
if(!browser.IS_IOS){_this.addClass('vjs-workinghover');}// Make player easily findable by ID
Player.players[_this.id_]=_this;// When the player is first initialized, trigger activity so components
// like the control bar show themselves if needed
_this.userActive(true);_this.reportUserActivity();_this.listenForUserActivity_();_this.on('fullscreenchange',_this.handleFullscreenChange_);_this.on('stageclick',_this.handleStageClick_);return _this;}/**
   * Destroys the video player and does any necessary cleanup.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     myPlayer.dispose();
   *   });
   * ```
   * This is especially helpful if you are dynamically adding and removing videos
   * to/from the DOM.
   *
   * @fires Player#dispose
   */Player.prototype.dispose=function dispose(){/**
     * Called when the player is being disposed of.
     *
     * @event Player#dispose
     * @type {EventTarget~Event}
     */this.trigger('dispose');// prevent dispose from being called twice
this.off('dispose');if(this.styleEl_&&this.styleEl_.parentNode){this.styleEl_.parentNode.removeChild(this.styleEl_);}// Kill reference to this player
Player.players[this.id_]=null;if(this.tag&&this.tag.player){this.tag.player=null;}if(this.el_&&this.el_.player){this.el_.player=null;}if(this.tech_){this.tech_.dispose();}_Component.prototype.dispose.call(this);};/**
   * Create the `Player`'s DOM element.
   *
   * @return {Element}
   *         The DOM element that gets created.
   */Player.prototype.createEl=function createEl(){var el=this.el_=_Component.prototype.createEl.call(this,'div');var tag=this.tag;// Remove width/height attrs from tag so CSS can make it 100% width/height
tag.removeAttribute('width');tag.removeAttribute('height');// Copy over all the attributes from the tag, including ID and class
// ID will now reference player box, not the video tag
var attrs=Dom.getElAttributes(tag);Object.getOwnPropertyNames(attrs).forEach(function(attr){// workaround so we don't totally break IE7
// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
if(attr==='class'){el.className=attrs[attr];}else{el.setAttribute(attr,attrs[attr]);}});// Update tag id/class for use as HTML5 playback tech
// Might think we should do this after embedding in container so .vjs-tech class
// doesn't flash 100% width/height, but class only applies with .video-js parent
tag.playerId=tag.id;tag.id+='_html5_api';tag.className='vjs-tech';// Make player findable on elements
tag.player=el.player=this;// Default state of video is paused
this.addClass('vjs-paused');// Add a style element in the player that we'll use to set the width/height
// of the player in a way that's still overrideable by CSS, just like the
// video element
if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE!==true){this.styleEl_=stylesheet.createStyleElement('vjs-styles-dimensions');var defaultsStyleEl=Dom.$('.vjs-styles-defaults');var head=Dom.$('head');head.insertBefore(this.styleEl_,defaultsStyleEl?defaultsStyleEl.nextSibling:head.firstChild);}// Pass in the width/height/aspectRatio options which will update the style el
this.width(this.options_.width);this.height(this.options_.height);this.fluid(this.options_.fluid);this.aspectRatio(this.options_.aspectRatio);// Hide any links within the video/audio tag, because IE doesn't hide them completely.
var links=tag.getElementsByTagName('a');for(var i=0;i<links.length;i++){var linkEl=links.item(i);Dom.addElClass(linkEl,'vjs-hidden');linkEl.setAttribute('hidden','hidden');}// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
// keep track of the original for later so we can know if the source originally failed
tag.initNetworkState_=tag.networkState;// Wrap video tag in div (el/box) container
if(tag.parentNode){tag.parentNode.insertBefore(el,tag);}// insert the tag as the first child of the player element
// then manually add it to the children array so that this.addChild
// will work properly for other components
//
// Breaks iPhone, fixed in HTML5 setup.
Dom.insertElFirst(tag,el);this.children_.unshift(tag);this.el_=el;return el;};/**
   * A getter/setter for the `Player`'s width.
   *
   * @param {number} [value]
   *        The value to set the `Player's width to.
   *
   * @return {number}
   *         The current width of the `Player`.
   */Player.prototype.width=function width(value){return this.dimension('width',value);};/**
   * A getter/setter for the `Player`'s height.
   *
   * @param {number} [value]
   *        The value to set the `Player's heigth to.
   *
   * @return {number}
   *         The current heigth of the `Player`.
   */Player.prototype.height=function height(value){return this.dimension('height',value);};/**
   * A getter/setter for the `Player`'s width & height.
   *
   * @param {string} dimension
   *        This string can be:
   *        - 'width'
   *        - 'height'
   *
   * @param {number} [value]
   *        Value for dimension specified in the first argument.
   *
   * @return {Player|number}
   *         - Returns itself when setting; method can be chained.
   *         - The dimension arguments value when getting (width/height).
   */Player.prototype.dimension=function dimension(_dimension,value){var privDimension=_dimension+'_';if(value===undefined){return this[privDimension]||0;}if(value===''){// If an empty string is given, reset the dimension to be automatic
this[privDimension]=undefined;}else{var parsedVal=parseFloat(value);if(isNaN(parsedVal)){_log2['default'].error('Improper value "'+value+'" supplied for for '+_dimension);return this;}this[privDimension]=parsedVal;}this.updateStyleEl_();return this;};/**
   * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
   *
   * @param {boolean} [bool]
   *        - A value of true adds the class.
   *        - A value of false removes the class.
   *        - No value will toggle the fluid class.
   *
   * @return {boolean|undefined}
   *         - The value of fluid when getting.
   *         - `undefined` when setting.
   */Player.prototype.fluid=function fluid(bool){if(bool===undefined){return!!this.fluid_;}this.fluid_=!!bool;if(bool){this.addClass('vjs-fluid');}else{this.removeClass('vjs-fluid');}this.updateStyleEl_();};/**
   * Get/Set the aspect ratio
   *
   * @param {string} [ratio]
   *        Aspect ratio for player
   *
   * @return {string|undefined}
   *         returns the current aspect ratio when getting
   *//**
   * A getter/setter for the `Player`'s aspect ratio.
   *
   * @param {string} [ratio]
   *        The value to set the `Player's aspect ratio to.
   *
   * @return {string|undefined}
   *         - The current aspect ratio of the `Player` when getting.
   *         - undefined when setting
   */Player.prototype.aspectRatio=function aspectRatio(ratio){if(ratio===undefined){return this.aspectRatio_;}// Check for width:height format
if(!/^\d+\:\d+$/.test(ratio)){throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');}this.aspectRatio_=ratio;// We're assuming if you set an aspect ratio you want fluid mode,
// because in fixed mode you could calculate width and height yourself.
this.fluid(true);this.updateStyleEl_();};/**
   * Update styles of the `Player` element (height, width and aspect ratio).
   *
   * @private
   * @listens Tech#loadedmetadata
   */Player.prototype.updateStyleEl_=function updateStyleEl_(){if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE===true){var _width=typeof this.width_==='number'?this.width_:this.options_.width;var _height=typeof this.height_==='number'?this.height_:this.options_.height;var techEl=this.tech_&&this.tech_.el();if(techEl){if(_width>=0){techEl.width=_width;}if(_height>=0){techEl.height=_height;}}return;}var width=void 0;var height=void 0;var aspectRatio=void 0;var idClass=void 0;// The aspect ratio is either used directly or to calculate width and height.
if(this.aspectRatio_!==undefined&&this.aspectRatio_!=='auto'){// Use any aspectRatio that's been specifically set
aspectRatio=this.aspectRatio_;}else if(this.videoWidth()>0){// Otherwise try to get the aspect ratio from the video metadata
aspectRatio=this.videoWidth()+':'+this.videoHeight();}else{// Or use a default. The video element's is 2:1, but 16:9 is more common.
aspectRatio='16:9';}// Get the ratio as a decimal we can use to calculate dimensions
var ratioParts=aspectRatio.split(':');var ratioMultiplier=ratioParts[1]/ratioParts[0];if(this.width_!==undefined){// Use any width that's been specifically set
width=this.width_;}else if(this.height_!==undefined){// Or calulate the width from the aspect ratio if a height has been set
width=this.height_/ratioMultiplier;}else{// Or use the video's metadata, or use the video el's default of 300
width=this.videoWidth()||300;}if(this.height_!==undefined){// Use any height that's been specifically set
height=this.height_;}else{// Otherwise calculate the height from the ratio and the width
height=width*ratioMultiplier;}// Ensure the CSS class is valid by starting with an alpha character
if(/^[^a-zA-Z]/.test(this.id())){idClass='dimensions-'+this.id();}else{idClass=this.id()+'-dimensions';}// Ensure the right class is still on the player for the style element
this.addClass(idClass);stylesheet.setTextContent(this.styleEl_,'\n      .'+idClass+' {\n        width: '+width+'px;\n        height: '+height+'px;\n      }\n\n      .'+idClass+'.vjs-fluid {\n        padding-top: '+ratioMultiplier*100+'%;\n      }\n    ');};/**
   * Load/Create an instance of playback {@link Tech} including element
   * and API methods. Then append the `Tech` element in `Player` as a child.
   *
   * @param {string} techName
   *        name of the playback technology
   *
   * @param {string} source
   *        video source
   *
   * @private
   */Player.prototype.loadTech_=function loadTech_(techName,source){var _this2=this;// Pause and remove current playback technology
if(this.tech_){this.unloadTech_();}// get rid of the HTML5 video tag as soon as we are using another tech
if(techName!=='Html5'&&this.tag){_tech2['default'].getTech('Html5').disposeMediaElement(this.tag);this.tag.player=null;this.tag=null;}this.techName_=techName;// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady_=false;// Grab tech-specific options from player options and add source and parent element to use.
var techOptions=(0,_obj.assign)({source:source,'nativeControlsForTouch':this.options_.nativeControlsForTouch,'playerId':this.id(),'techId':this.id()+'_'+techName+'_api','videoTracks':this.videoTracks_,'textTracks':this.textTracks_,'audioTracks':this.audioTracks_,'autoplay':this.options_.autoplay,'preload':this.options_.preload,'loop':this.options_.loop,'muted':this.options_.muted,'poster':this.poster(),'language':this.language(),'vtt.js':this.options_['vtt.js']},this.options_[techName.toLowerCase()]);if(this.tag){techOptions.tag=this.tag;}if(source){this.currentType_=source.type;if(source.src===this.cache_.src&&this.cache_.currentTime>0){techOptions.startTime=this.cache_.currentTime;}this.cache_.sources=null;this.cache_.source=source;this.cache_.src=source.src;}// Initialize tech instance
var TechComponent=_tech2['default'].getTech(techName);// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if(!TechComponent){TechComponent=_component2['default'].getComponent(techName);}this.tech_=new TechComponent(techOptions);// player.triggerReady is always async, so don't need this to be async
this.tech_.ready(Fn.bind(this,this.handleTechReady_),true);_textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_||[],this.tech_);// Listen to all HTML5-defined events and trigger them on the player
TECH_EVENTS_RETRIGGER.forEach(function(event){_this2.on(_this2.tech_,event,_this2['handleTech'+(0,_toTitleCase2['default'])(event)+'_']);});this.on(this.tech_,'loadstart',this.handleTechLoadStart_);this.on(this.tech_,'waiting',this.handleTechWaiting_);this.on(this.tech_,'canplay',this.handleTechCanPlay_);this.on(this.tech_,'canplaythrough',this.handleTechCanPlayThrough_);this.on(this.tech_,'playing',this.handleTechPlaying_);this.on(this.tech_,'ended',this.handleTechEnded_);this.on(this.tech_,'seeking',this.handleTechSeeking_);this.on(this.tech_,'seeked',this.handleTechSeeked_);this.on(this.tech_,'play',this.handleTechPlay_);this.on(this.tech_,'firstplay',this.handleTechFirstPlay_);this.on(this.tech_,'pause',this.handleTechPause_);this.on(this.tech_,'durationchange',this.handleTechDurationChange_);this.on(this.tech_,'fullscreenchange',this.handleTechFullscreenChange_);this.on(this.tech_,'error',this.handleTechError_);this.on(this.tech_,'loadedmetadata',this.updateStyleEl_);this.on(this.tech_,'posterchange',this.handleTechPosterChange_);this.on(this.tech_,'textdata',this.handleTechTextData_);this.usingNativeControls(this.techGet_('controls'));if(this.controls()&&!this.usingNativeControls()){this.addTechControlsListeners_();}// Add the tech element in the DOM if it was not already there
// Make sure to not insert the original video element if using Html5
if(this.tech_.el().parentNode!==this.el()&&(techName!=='Html5'||!this.tag)){Dom.insertElFirst(this.tech_.el(),this.el());}// Get rid of the original video tag reference after the first tech is loaded
if(this.tag){this.tag.player=null;this.tag=null;}};/**
   * Unload and dispose of the current playback {@link Tech}.
   *
   * @private
   */Player.prototype.unloadTech_=function unloadTech_(){// Save the current text tracks so that we can reuse the same text tracks with the next tech
this.videoTracks_=this.videoTracks();this.textTracks_=this.textTracks();this.audioTracks_=this.audioTracks();this.textTracksJson_=_textTrackListConverter2['default'].textTracksToJson(this.tech_);this.isReady_=false;this.tech_.dispose();this.tech_=false;};/**
   * Return a reference to the current {@link Tech}, but only if given an object with the
   * `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse
   * of techs by plugins.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *      // function call throws an error if we
   *       // dont add {IWillNotUseThisInPlugins: true}
   *      var tech = myPlayer.tech({IWillNotUseThisInPlugins: true});
   *   });
   * ```
   *
   * @param {Object} safety
   *        An object that must contain `{IWillNotUseThisInPlugins: true}`
   *
   * @param {boolean} safety.IWillNotUseThisInPlugins
   *        Must be set to true or else this function will throw an error.
   *
   * @return {Tech}
   *         The Tech
   */Player.prototype.tech=function tech(safety){if(safety&&safety.IWillNotUseThisInPlugins){return this.tech_;}var errorText='\n      Please make sure that you are not using this inside of a plugin.\n      To disable this alert and error, please pass in an object with\n      `IWillNotUseThisInPlugins` to the `tech` method. See\n      https://github.com/videojs/video.js/issues/2617 for more info.\n    ';_window2['default'].alert(errorText);throw new Error(errorText);};/**
   * Set up click and touch listeners for the playback element
   *
   * - On desktops: a click on the video itself will toggle playback
   * - On mobile devices: a click on the video toggles controls
   *   which is done by toggling the user state between active and
   *   inactive
   * - A tap can signal that a user has become active or has become inactive
   *   e.g. a quick tap on an iPhone movie should reveal the controls. Another
   *   quick tap should hide them again (signaling the user is in an inactive
   *   viewing state)
   * - In addition to this, we still want the user to be considered inactive after
   *   a few seconds of inactivity.
   *
   * > Note: the only part of iOS interaction we can't mimic with this setup
   * is a touch and hold on the video element counting as activity in order to
   * keep the controls showing, but that shouldn't be an issue. A touch and hold
   * on any controls will still keep the user active
   *
   * @private
   */Player.prototype.addTechControlsListeners_=function addTechControlsListeners_(){// Make sure to remove all the previous listeners in case we are called multiple times.
this.removeTechControlsListeners_();// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
// trigger mousedown/up.
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
// Any touch events are set to block the mousedown event from happening
this.on(this.tech_,'mousedown',this.handleTechClick_);// If the controls were hidden we don't want that to change without a tap event
// so we'll check if the controls were already showing before reporting user
// activity
this.on(this.tech_,'touchstart',this.handleTechTouchStart_);this.on(this.tech_,'touchmove',this.handleTechTouchMove_);this.on(this.tech_,'touchend',this.handleTechTouchEnd_);// The tap listener needs to come after the touchend listener because the tap
// listener cancels out any reportedUserActivity when setting userActive(false)
this.on(this.tech_,'tap',this.handleTechTap_);};/**
   * Remove the listeners used for click and tap controls. This is needed for
   * toggling to controls disabled, where a tap/touch should do nothing.
   *
   * @private
   */Player.prototype.removeTechControlsListeners_=function removeTechControlsListeners_(){// We don't want to just use `this.off()` because there might be other needed
// listeners added by techs that extend this.
this.off(this.tech_,'tap',this.handleTechTap_);this.off(this.tech_,'touchstart',this.handleTechTouchStart_);this.off(this.tech_,'touchmove',this.handleTechTouchMove_);this.off(this.tech_,'touchend',this.handleTechTouchEnd_);this.off(this.tech_,'mousedown',this.handleTechClick_);};/**
   * Player waits for the tech to be ready
   *
   * @private
   */Player.prototype.handleTechReady_=function handleTechReady_(){this.triggerReady();// Keep the same volume as before
if(this.cache_.volume){this.techCall_('setVolume',this.cache_.volume);}// Look if the tech found a higher resolution poster while loading
this.handleTechPosterChange_();// Update the duration if available
this.handleTechDurationChange_();// Chrome and Safari both have issues with autoplay.
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
// This fixes both issues. Need to wait for API, so it updates displays correctly
if((this.src()||this.currentSrc())&&this.tag&&this.options_.autoplay&&this.paused()){try{// Chrome Fix. Fixed in Chrome v16.
delete this.tag.poster;}catch(e){(0,_log2['default'])('deleting tag.poster throws in some browsers',e);}this.play();}};/**
   * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
   * function will also trigger {@link Player#firstplay} if it is the first loadstart
   * for a video.
   *
   * @fires Player#loadstart
   * @fires Player#firstplay
   * @listens Tech#loadstart
   * @private
   */Player.prototype.handleTechLoadStart_=function handleTechLoadStart_(){// TODO: Update to use `emptied` event instead. See #1277.
this.removeClass('vjs-ended');// reset the error state
this.error(null);// If it's already playing we want to trigger a firstplay event now.
// The firstplay event relies on both the play and loadstart events
// which can happen in any order for a new source
if(!this.paused()){/**
       * Fired when the user agent begins looking for media data
       *
       * @event Player#loadstart
       * @type {EventTarget~Event}
       */this.trigger('loadstart');this.trigger('firstplay');}else{// reset the hasStarted state
this.hasStarted(false);this.trigger('loadstart');}};/**
   * Add/remove the vjs-has-started class
   *
   * @fires Player#firstplay
   *
   * @param {boolean} hasStarted
   *        - true: adds the class
   *        - false: remove the class
   *
   * @return {boolean}
   *         the boolean value of hasStarted
   */Player.prototype.hasStarted=function hasStarted(_hasStarted){if(_hasStarted!==undefined){// only update if this is a new value
if(this.hasStarted_!==_hasStarted){this.hasStarted_=_hasStarted;if(_hasStarted){this.addClass('vjs-has-started');// trigger the firstplay event if this newly has played
this.trigger('firstplay');}else{this.removeClass('vjs-has-started');}}return this;}return!!this.hasStarted_;};/**
   * Fired whenever the media begins or resumes playback
   *
   * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
   * @fires Player#play
   * @listens Tech#play
   * @private
   */Player.prototype.handleTechPlay_=function handleTechPlay_(){this.removeClass('vjs-ended');this.removeClass('vjs-paused');this.addClass('vjs-playing');// hide the poster when the user hits play
this.hasStarted(true);/**
     * Triggered whenever an {@link Tech#play} event happens. Indicates that
     * playback has started or resumed.
     *
     * @event Player#play
     * @type {EventTarget~Event}
     */this.trigger('play');};/**
   * Retrigger the `waiting` event that was triggered by the {@link Tech}.
   *
   * @fires Player#waiting
   * @listens Tech#waiting
   * @private
   */Player.prototype.handleTechWaiting_=function handleTechWaiting_(){var _this3=this;this.addClass('vjs-waiting');/**
     * A readyState change on the DOM element has caused playback to stop.
     *
     * @event Player#waiting
     * @type {EventTarget~Event}
     */this.trigger('waiting');this.one('timeupdate',function(){return _this3.removeClass('vjs-waiting');});};/**
   * Retrigger the `canplay` event that was triggered by the {@link Tech}.
   * > Note: This is not consistent between browsers. See #1351
   *
   * @fires Player#canplay
   * @listens Tech#canplay
   * @private
   */Player.prototype.handleTechCanPlay_=function handleTechCanPlay_(){this.removeClass('vjs-waiting');/**
     * The media has a readyState of HAVE_FUTURE_DATA or greater.
     *
     * @event Player#canplay
     * @type {EventTarget~Event}
     */this.trigger('canplay');};/**
   * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
   *
   * @fires Player#canplaythrough
   * @listens Tech#canplaythrough
   * @private
   */Player.prototype.handleTechCanPlayThrough_=function handleTechCanPlayThrough_(){this.removeClass('vjs-waiting');/**
     * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
     * entire media file can be played without buffering.
     *
     * @event Player#canplaythrough
     * @type {EventTarget~Event}
     */this.trigger('canplaythrough');};/**
   * Retrigger the `playing` event that was triggered by the {@link Tech}.
   *
   * @fires Player#playing
   * @listens Tech#playing
   * @private
   */Player.prototype.handleTechPlaying_=function handleTechPlaying_(){this.removeClass('vjs-waiting');/**
     * The media is no longer blocked from playback, and has started playing.
     *
     * @event Player#playing
     * @type {EventTarget~Event}
     */this.trigger('playing');};/**
   * Retrigger the `seeking` event that was triggered by the {@link Tech}.
   *
   * @fires Player#seeking
   * @listens Tech#seeking
   * @private
   */Player.prototype.handleTechSeeking_=function handleTechSeeking_(){this.addClass('vjs-seeking');/**
     * Fired whenever the player is jumping to a new time
     *
     * @event Player#seeking
     * @type {EventTarget~Event}
     */this.trigger('seeking');};/**
   * Retrigger the `seeked` event that was triggered by the {@link Tech}.
   *
   * @fires Player#seeked
   * @listens Tech#seeked
   * @private
   */Player.prototype.handleTechSeeked_=function handleTechSeeked_(){this.removeClass('vjs-seeking');/**
     * Fired when the player has finished jumping to a new time
     *
     * @event Player#seeked
     * @type {EventTarget~Event}
     */this.trigger('seeked');};/**
   * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
   *
   * @fires Player#firstplay
   * @listens Tech#firstplay
   * @private
   */Player.prototype.handleTechFirstPlay_=function handleTechFirstPlay_(){// If the first starttime attribute is specified
// then we will start at the given offset in seconds
if(this.options_.starttime){this.currentTime(this.options_.starttime);}this.addClass('vjs-has-started');/**
     * Fired the first time a video is played. Not part of the HLS spec, and this is
     * probably not the best implementation yet, so use sparingly. If you don't have a
     * reason to prevent playback, use `myPlayer.one('play');` instead.
     *
     * @event Player#firstplay
     * @type {EventTarget~Event}
     */this.trigger('firstplay');};/**
   * Retrigger the `pause` event that was triggered by the {@link Tech}.
   *
   * @fires Player#pause
   * @listens Tech#pause
   * @private
   */Player.prototype.handleTechPause_=function handleTechPause_(){this.removeClass('vjs-playing');this.addClass('vjs-paused');/**
     * Fired whenever the media has been paused
     *
     * @event Player#pause
     * @type {EventTarget~Event}
     */this.trigger('pause');};/**
   * Retrigger the `ended` event that was triggered by the {@link Tech}.
   *
   * @fires Player#ended
   * @listens Tech#ended
   * @private
   */Player.prototype.handleTechEnded_=function handleTechEnded_(){this.addClass('vjs-ended');if(this.options_.loop){this.currentTime(0);this.play();}else if(!this.paused()){this.pause();}/**
     * Fired when the end of the media resource is reached (currentTime == duration)
     *
     * @event Player#ended
     * @type {EventTarget~Event}
     */this.trigger('ended');};/**
   * Fired when the duration of the media resource is first known or changed
   *
   * @listens Tech#durationchange
   * @private
   */Player.prototype.handleTechDurationChange_=function handleTechDurationChange_(){this.duration(this.techGet_('duration'));};/**
   * Handle a click on the media element to play/pause
   *
   * @param {EventTarget~Event} event
   *        the event that caused this function to trigger
   *
   * @listens Tech#mousedown
   * @private
   */Player.prototype.handleTechClick_=function handleTechClick_(event){// We're using mousedown to detect clicks thanks to Flash, but mousedown
// will also be triggered with right-clicks, so we need to prevent that
if(event.button!==0){return;}// When controls are disabled a click should not toggle playback because
// the click is considered a control
if(this.controls()){if(this.paused()){this.play();}else{this.pause();}}};/**
   * Handle a tap on the media element. It will toggle the user
   * activity state, which hides and shows the controls.
   *
   * @listens Tech#tap
   * @private
   */Player.prototype.handleTechTap_=function handleTechTap_(){this.userActive(!this.userActive());};/**
   * Handle touch to start
   *
   * @listens Tech#touchstart
   * @private
   */Player.prototype.handleTechTouchStart_=function handleTechTouchStart_(){this.userWasActive=this.userActive();};/**
   * Handle touch to move
   *
   * @listens Tech#touchmove
   * @private
   */Player.prototype.handleTechTouchMove_=function handleTechTouchMove_(){if(this.userWasActive){this.reportUserActivity();}};/**
   * Handle touch to end
   *
   * @param {EventTarget~Event} event
   *        the touchend event that triggered
   *        this function
   *
   * @listens Tech#touchend
   * @private
   */Player.prototype.handleTechTouchEnd_=function handleTechTouchEnd_(event){// Stop the mouse events from also happening
event.preventDefault();};/**
   * Fired when the player switches in or out of fullscreen mode
   *
   * @private
   * @listens Player#fullscreenchange
   */Player.prototype.handleFullscreenChange_=function handleFullscreenChange_(){if(this.isFullscreen()){this.addClass('vjs-fullscreen');}else{this.removeClass('vjs-fullscreen');}};/**
   * native click events on the SWF aren't triggered on IE11, Win8.1RT
   * use stageclick events triggered from inside the SWF instead
   *
   * @private
   * @listens stageclick
   */Player.prototype.handleStageClick_=function handleStageClick_(){this.reportUserActivity();};/**
   * Handle Tech Fullscreen Change
   *
   * @param {EventTarget~Event} event
   *        the fullscreenchange event that triggered this function
   *
   * @param {Object} data
   *        the data that was sent with the event
   *
   * @private
   * @listens Tech#fullscreenchange
   * @fires Player#fullscreenchange
   */Player.prototype.handleTechFullscreenChange_=function handleTechFullscreenChange_(event,data){if(data){this.isFullscreen(data.isFullscreen);}/**
     * Fired when going in and out of fullscreen.
     *
     * @event Player#fullscreenchange
     * @type {EventTarget~Event}
     */this.trigger('fullscreenchange');};/**
   * Fires when an error occurred during the loading of an audio/video.
   *
   * @private
   * @listens Tech#error
   */Player.prototype.handleTechError_=function handleTechError_(){var error=this.tech_.error();this.error(error);};/**
   * Retrigger the `textdata` event that was triggered by the {@link Tech}.
   *
   * @fires Player#textdata
   * @listens Tech#textdata
   * @private
   */Player.prototype.handleTechTextData_=function handleTechTextData_(){var data=null;if(arguments.length>1){data=arguments[1];}/**
     * Fires when we get a textdata event from tech
     *
     * @event Player#textdata
     * @type {EventTarget~Event}
     */this.trigger('textdata',data);};/**
   * Get object for cached values.
   *
   * @return {Object}
   *         get the current object cache
   */Player.prototype.getCache=function getCache(){return this.cache_;};/**
   * Pass values to the playback tech
   *
   * @param {string} [method]
   *        the method to call
   *
   * @param {Object} arg
   *        the argument to pass
   *
   * @private
   */Player.prototype.techCall_=function techCall_(method,arg){// If it's not ready yet, call method when it is
if(this.tech_&&!this.tech_.isReady_){this.tech_.ready(function(){this[method](arg);},true);// Otherwise call method now
}else{try{if(this.tech_){this.tech_[method](arg);}}catch(e){(0,_log2['default'])(e);throw e;}}};/**
   * Get calls can't wait for the tech, and sometimes don't need to.
   *
   * @param {string} method
   *        Tech method
   *
   * @return {Function|undefined}
   *         the method or undefined
   *
   * @private
   */Player.prototype.techGet_=function techGet_(method){if(this.tech_&&this.tech_.isReady_){// Flash likes to die and reload when you hide or reposition it.
// In these cases the object methods go away and we get errors.
// When that happens we'll catch the errors and inform tech that it's not ready any more.
try{return this.tech_[method]();}catch(e){// When building additional tech libs, an expected method may not be defined yet
if(this.tech_[method]===undefined){(0,_log2['default'])('Video.js: '+method+' method not defined for '+this.techName_+' playback technology.',e);// When a method isn't available on the object it throws a TypeError
}else if(e.name==='TypeError'){(0,_log2['default'])('Video.js: '+method+' unavailable on '+this.techName_+' playback technology element.',e);this.tech_.isReady_=false;}else{(0,_log2['default'])(e);}throw e;}}return;};/**
   * start media playback
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     myPlayer.play();
   *   });
   * ```
   *
   * @return {Player}
   *         A reference to the player object this function was called on
   */Player.prototype.play=function play(){// Only calls the tech's play if we already have a src loaded
if(this.src()||this.currentSrc()){this.techCall_('play');}else{this.tech_.one('loadstart',function(){this.play();});}return this;};/**
   * Pause the video playback
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     myPlayer.play();
   *     myPlayer.pause();
   *   });
   * ```
   *
   * @return {Player}
   *         A reference to the player object this function was called on
   */Player.prototype.pause=function pause(){this.techCall_('pause');return this;};/**
   * Check if the player is paused or has yet to play
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *
   *   myPlayer.ready(function() {
   *     // true
   *     console.log(myPlayer.paused());
   *     // false
   *     console.log(!myPlayer.paused());
   *
   *     myPlayer.play();
   *     // false
   *     console.log(myPlayer.paused());
   *     // true
   *     console.log(!myPlayer.paused());
   *
   *     myPlayer.pause();
   *     // true
   *     console.log(myPlayer.paused());
   *     // false
   *     console.log(!myPlayer.paused());
   *   });
   *
   * ```
   *
   * @return {boolean}
   *         - false: if the media is currently playing
   *         - true: if media is not currently playing
   */Player.prototype.paused=function paused(){// The initial state of paused should be true (in Safari it's actually false)
return this.techGet_('paused')===false?false:true;};/**
   * Returns whether or not the user is "scrubbing". Scrubbing is
   * when the user has clicked the progress bar handle and is
   * dragging it along the progress bar.
   *
   * @param {boolean} [isScrubbing]
   *        wether the user is or is not scrubbing
   *
   * @return {boolean|Player}
   *         A instance of the player that called this function when setting,
   *         and the value of scrubbing when getting
   */Player.prototype.scrubbing=function scrubbing(isScrubbing){if(isScrubbing!==undefined){this.scrubbing_=!!isScrubbing;if(isScrubbing){this.addClass('vjs-scrubbing');}else{this.removeClass('vjs-scrubbing');}return this;}return this.scrubbing_;};/**
   * Get or set the current time (in seconds)
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     // set current time to 2 minutes into the video
   *     myPlayer.currentTime(120);
   *
   *     // get the current time, should be 120 seconds
   *     var whereYouAt = myPlayer.currentTime();
   *   });
   * ```
   *
   * @param {number|string} [seconds]
   *        The time to seek to in seconds
   *
   * @return {Player|number}
   *         - the current time in seconds when getting
   *         - a reference to the current player object when
   *           getting
   */Player.prototype.currentTime=function currentTime(seconds){if(seconds!==undefined){this.techCall_('setCurrentTime',seconds);return this;}// cache last currentTime and return. default to 0 seconds
//
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
// currentTime when scrubbing, but may not provide much performance benefit afterall.
// Should be tested. Also something has to read the actual current time or the cache will
// never get updated.
this.cache_.currentTime=this.techGet_('currentTime')||0;return this.cache_.currentTime;};/**
   * Normally gets the length in time of the video in seconds;
   * in all but the rarest use cases an argument will NOT be passed to the method
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     var lengthOfVideo = myPlayer.duration();
   *   });
   * ```
   * > **NOTE**: The video must have started loading before the duration can be
   * known, and in the case of Flash, may not be known until the video starts
   * playing.
   *
   * @fires Player#durationchange
   *
   * @param {number} [seconds]
   *        The duration of the video to set in seconds
   *
   * @return {number|Player}
   *         - The duration of the video in seconds when getting
   *         - A reference to the player that called this function
   *           when setting
   */Player.prototype.duration=function duration(seconds){if(seconds===undefined){return this.cache_.duration||0;}seconds=parseFloat(seconds)||0;// Standardize on Inifity for signaling video is live
if(seconds<0){seconds=Infinity;}if(seconds!==this.cache_.duration){// Cache the last set value for optimized scrubbing (esp. Flash)
this.cache_.duration=seconds;if(seconds===Infinity){this.addClass('vjs-live');}else{this.removeClass('vjs-live');}/**
       * @event Player#durationchange
       * @type {EventTarget~Event}
       */this.trigger('durationchange');}return this;};/**
   * Calculates how much time is left in the video. Not part
   * of the native video API.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *      myPlayer.currentTime(10);
   *
   *      // should be 10 seconds less than duration
   *      console.log(myPlayer.remainingTime());
   *   });
   * ```
   *
   * @return {number}
   *         The time remaining in seconds
   */Player.prototype.remainingTime=function remainingTime(){return this.duration()-this.currentTime();};//
// Kind of like an array of portions of the video that have been downloaded.
/**
   * Get a TimeRange object with an array of the times of the video
   * that have been downloaded. If you just want the percent of the
   * video that's been downloaded, use bufferedPercent.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     var bufferedTimeRange = myPlayer.buffered();
   *
   *     // number of different ranges of time have been buffered.
   *     // Usually 1
   *     var numberOfRanges = bufferedTimeRange.length,
   *
   *     // Time in seconds when the first range starts.
   *     // Usually 0
   *     var firstRangeStart = bufferedTimeRange.start(0),
   *
   *     // Time in seconds when the first range ends
   *     var firstRangeEnd = bufferedTimeRange.end(0),
   *
   *     // Length in seconds of the first time range
   *     var firstRangeLength = firstRangeEnd - firstRangeStart;
   *   });
   * ```
   *
   * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
   *
   * @return {TimeRange}
   *         A mock TimeRange object (following HTML spec)
   */Player.prototype.buffered=function buffered(){var buffered=this.techGet_('buffered');if(!buffered||!buffered.length){buffered=(0,_timeRanges.createTimeRange)(0,0);}return buffered;};/**
   * Get the percent (as a decimal) of the video that's been downloaded.
   * This method is not a part of the native HTML video API.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     // example 0.11 aka 11%
   *     var howMuchIsDownloaded = myPlayer.bufferedPercent();
   *   });
   * ```
   *
   * @return {number}
   *         A decimal between 0 and 1 representing the percent
   *         that is bufferred 0 being 0% and 1 being 100%
   */Player.prototype.bufferedPercent=function bufferedPercent(){return(0,_buffer.bufferedPercent)(this.buffered(),this.duration());};/**
   * Get the ending time of the last buffered time range
   * This is used in the progress bar to encapsulate all time ranges.
   *
   * @return {number}
   *         The end of the last buffered time range
   */Player.prototype.bufferedEnd=function bufferedEnd(){var buffered=this.buffered();var duration=this.duration();var end=buffered.end(buffered.length-1);if(end>duration){end=duration;}return end;};/**
   * Get or set the current volume of the media
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     // get
   *     var howLoudIsIt = myPlayer.volume();
   *     // set
   *     myPlayer.volume(0.5); // Set volume to half
   *   });
   * ```
   *
   * @param  {number} [percentAsDecimal]
   *         The new volume as a decimal percent:
   *         - 0 is muted/0%/off
   *         - 1.0 is 100%/full
   *         - 0.5 is half volume or 50%
   *
   * @return {Player|number}
   *         a reference to the calling player when setting and the
   *         current volume as a percent when getting
   */Player.prototype.volume=function volume(percentAsDecimal){var vol=void 0;if(percentAsDecimal!==undefined){// Force value to between 0 and 1
vol=Math.max(0,Math.min(1,parseFloat(percentAsDecimal)));this.cache_.volume=vol;this.techCall_('setVolume',vol);return this;}// Default to 1 when returning current volume.
vol=parseFloat(this.techGet_('volume'));return isNaN(vol)?1:vol;};/**
   * Get the current muted state, or turn mute on or off
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     // get, should be false
   *     console.log(myPlayer.muted());
   *     // set to true
   *     myPlayer.muted(true);
   *     // get should be true
   *     console.log(myPlayer.muted());
   *   });
   * ```
   *
   * @param {boolean} [muted]
   *        - true to mute
   *        - false to unmute
   *
   * @return {boolean|Player}
   *         - true if mute is on and getting
   *         - false if mute is off and getting
   *         - A reference to the current player when setting
   */Player.prototype.muted=function muted(_muted){if(_muted!==undefined){this.techCall_('setMuted',_muted);return this;}return this.techGet_('muted')||false;};/**
   * Check if current tech can support native fullscreen
   * (e.g. with built in controls like iOS, so not our flash swf)
   *
   * @return {boolean}
   *         if native fullscreen is supported
   */Player.prototype.supportsFullScreen=function supportsFullScreen(){return this.techGet_('supportsFullScreen')||false;};/**
   * Check if the player is in fullscreen mode or tell the player that it
   * is or is not in fullscreen mode.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     // get, should be false
   *     console.log(myPlayer.isFullscreen());
   *
   *     // set, tell the player it's in fullscreen
   *     myPlayer.isFullscreen(true);
   *
   *     // get, should be true
   *     console.log(myPlayer.isFullscreen());
   *   });
   * ```
   * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
   * property and instead document.fullscreenElement is used. But isFullscreen is
   * still a valuable property for internal player workings.
   *
   * @param  {boolean} [isFS]
   *         Set the players current fullscreen state
   *
   * @return {boolean|Player}
   *         - true if fullscreen is on and getting
   *         - false if fullscreen is off and getting
   *         - A reference to the current player when setting
   */Player.prototype.isFullscreen=function isFullscreen(isFS){if(isFS!==undefined){this.isFullscreen_=!!isFS;return this;}return!!this.isFullscreen_;};/**
   * Increase the size of the video to full screen
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     myPlayer.requestFullscreen();
   *   });
   * ```
   * In some browsers, full screen is not supported natively, so it enters
   * "full window mode", where the video fills the browser window.
   * In browsers and devices that support native full screen, sometimes the
   * browser's default controls will be shown, and not the Video.js custom skin.
   * This includes most mobile devices (iOS, Android) and older versions of
   * Safari.
   *
   * @fires Player#fullscreenchange
   * @return {Player}
   *         A reference to the current player
   */Player.prototype.requestFullscreen=function requestFullscreen(){var fsApi=_fullscreenApi2['default'];this.isFullscreen(true);if(fsApi.requestFullscreen){// the browser supports going fullscreen at the element level so we can
// take the controls fullscreen as well as the video
// Trigger fullscreenchange event after change
// We have to specifically add this each time, and remove
// when canceling fullscreen. Otherwise if there's multiple
// players on a page, they would all be reacting to the same fullscreen
// events
Events.on(_document2['default'],fsApi.fullscreenchange,Fn.bind(this,function documentFullscreenChange(e){this.isFullscreen(_document2['default'][fsApi.fullscreenElement]);// If cancelling fullscreen, remove event listener.
if(this.isFullscreen()===false){Events.off(_document2['default'],fsApi.fullscreenchange,documentFullscreenChange);}/**
         * @event Player#fullscreenchange
         * @type {EventTarget~Event}
         */this.trigger('fullscreenchange');}));this.el_[fsApi.requestFullscreen]();}else if(this.tech_.supportsFullScreen()){// we can't take the video.js controls fullscreen but we can go fullscreen
// with native controls
this.techCall_('enterFullScreen');}else{// fullscreen isn't supported so we'll just stretch the video element to
// fill the viewport
this.enterFullWindow();/**
       * @event Player#fullscreenchange
       * @type {EventTarget~Event}
       */this.trigger('fullscreenchange');}return this;};/**
   * Return the video to its normal size after having been in full screen mode
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   *   myPlayer.ready(function() {
   *     myPlayer.requestFullscreen();
   *     myPlayer.exitFullscreen();
   *   });
   * ```
   *
   * @fires Player#fullscreenchange
   *
   * @return {Player}
   *         A reference to the current player
   */Player.prototype.exitFullscreen=function exitFullscreen(){var fsApi=_fullscreenApi2['default'];this.isFullscreen(false);// Check for browser element fullscreen support
if(fsApi.requestFullscreen){_document2['default'][fsApi.exitFullscreen]();}else if(this.tech_.supportsFullScreen()){this.techCall_('exitFullScreen');}else{this.exitFullWindow();/**
       * @event Player#fullscreenchange
       * @type {EventTarget~Event}
       */this.trigger('fullscreenchange');}return this;};/**
   * When fullscreen isn't supported we can stretch the
   * video container to as wide as the browser will let us.
   *
   * @fires Player#enterFullWindow
   */Player.prototype.enterFullWindow=function enterFullWindow(){this.isFullWindow=true;// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow=_document2['default'].documentElement.style.overflow;// Add listener for esc key to exit fullscreen
Events.on(_document2['default'],'keydown',Fn.bind(this,this.fullWindowOnEscKey));// Hide any scroll bars
_document2['default'].documentElement.style.overflow='hidden';// Apply fullscreen styles
Dom.addElClass(_document2['default'].body,'vjs-full-window');/**
     * @event Player#enterFullWindow
     * @type {EventTarget~Event}
     */this.trigger('enterFullWindow');};/**
   * Check for call to either exit full window or
   * full screen on ESC key
   *
   * @param {string} event
   *        Event to check for key press
   */Player.prototype.fullWindowOnEscKey=function fullWindowOnEscKey(event){if(event.keyCode===27){if(this.isFullscreen()===true){this.exitFullscreen();}else{this.exitFullWindow();}}};/**
   * Exit full window
   *
   * @fires Player#exitFullWindow
   */Player.prototype.exitFullWindow=function exitFullWindow(){this.isFullWindow=false;Events.off(_document2['default'],'keydown',this.fullWindowOnEscKey);// Unhide scroll bars.
_document2['default'].documentElement.style.overflow=this.docOrigOverflow;// Remove fullscreen styles
Dom.removeElClass(_document2['default'].body,'vjs-full-window');// Resize the box, controller, and poster to original sizes
// this.positionAll();
/**
     * @event Player#exitFullWindow
     * @type {EventTarget~Event}
     */this.trigger('exitFullWindow');};/**
   * Check whether the player can play a given mimetype
   *
   * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
   *
   * @param {string} type
   *        The mimetype to check
   *
   * @return {string}
   *         'probably', 'maybe', or '' (empty string)
   */Player.prototype.canPlayType=function canPlayType(type){var can=void 0;// Loop through each playback technology in the options order
for(var i=0,j=this.options_.techOrder;i<j.length;i++){var techName=(0,_toTitleCase2['default'])(j[i]);var tech=_tech2['default'].getTech(techName);// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if(!tech){tech=_component2['default'].getComponent(techName);}// Check if the current tech is defined before continuing
if(!tech){_log2['default'].error('The "'+techName+'" tech is undefined. Skipped browser support check for that tech.');continue;}// Check if the browser supports this technology
if(tech.isSupported()){can=tech.canPlayType(type);if(can){return can;}}}return'';};/**
   * Select source based on tech-order or source-order
   * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
   * defaults to tech-order selection
   *
   * @param {Array} sources
   *        The sources for a media asset
   *
   * @return {Object|boolean}
   *         Object of source and tech order or false
   */Player.prototype.selectSource=function selectSource(sources){var _this4=this;// Get only the techs specified in `techOrder` that exist and are supported by the
// current platform
var techs=this.options_.techOrder.map(_toTitleCase2['default']).map(function(techName){// `Component.getComponent(...)` is for support of old behavior of techs
// being registered as components.
// Remove once that deprecated behavior is removed.
return[techName,_tech2['default'].getTech(techName)||_component2['default'].getComponent(techName)];}).filter(function(_ref){var techName=_ref[0],tech=_ref[1];// Check if the current tech is defined before continuing
if(tech){// Check if the browser supports this technology
return tech.isSupported();}_log2['default'].error('The "'+techName+'" tech is undefined. Skipped browser support check for that tech.');return false;});// Iterate over each `innerArray` element once per `outerArray` element and execute
// `tester` with both. If `tester` returns a non-falsy value, exit early and return
// that value.
var findFirstPassingTechSourcePair=function findFirstPassingTechSourcePair(outerArray,innerArray,tester){var found=void 0;outerArray.some(function(outerChoice){return innerArray.some(function(innerChoice){found=tester(outerChoice,innerChoice);if(found){return true;}});});return found;};var foundSourceAndTech=void 0;var flip=function flip(fn){return function(a,b){return fn(b,a);};};var finder=function finder(_ref2,source){var techName=_ref2[0],tech=_ref2[1];if(tech.canPlaySource(source,_this4.options_[techName.toLowerCase()])){return{source:source,tech:techName};}};// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
// to select from them based on their priority.
if(this.options_.sourceOrder){// Source-first ordering
foundSourceAndTech=findFirstPassingTechSourcePair(sources,techs,flip(finder));}else{// Tech-first ordering
foundSourceAndTech=findFirstPassingTechSourcePair(techs,sources,finder);}return foundSourceAndTech||false;};/**
   * The source function updates the video source
   * There are three types of variables you can pass as the argument.
   * **URL string**: A URL to the the video file. Use this method if you are sure
   * the current playback technology (HTML5/Flash) can support the source you
   * provide. Currently only MP4 files can be used in both HTML5 and Flash.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src("http://www.example.com/path/to/video.mp4");
   * ```
   *
   * **Source Object (or element):* * A javascript object containing information
   * about the source file. Use this method if you want the player to determine if
   * it can support the file using the type information.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src({type: "video/mp4", src: "http://www.example.com/path/to/video.mp4"});
   * ```
   *
   * **Array of Source Objects:* * To provide multiple versions of the source so
   * that it can be played using HTML5 across browsers you can use an array of
   * source objects. Video.js will detect which version is supported and load that
   * file.
   *
   * ```js
   *   var myPlayer = videojs('some-player-id');
   *
   *   myPlayer.src([
   *     {type: "video/mp4", src: "http://www.example.com/path/to/video.mp4"},
   *     {type: "video/webm", src: "http://www.example.com/path/to/video.webm"},
   *     {type: "video/ogg", src: "http://www.example.com/path/to/video.ogv"}
   *   ]);
   * ```
   *
   * @param {Tech~SourceObject|Tech~SourceObject[]} [source]
   *        One SourceObject or an array of SourceObjects
   *
   * @return {string|Player}
   *         - The current video source when getting
   *         - The player when setting
   */Player.prototype.src=function src(source){if(source===undefined){return this.techGet_('src');}var currentTech=_tech2['default'].getTech(this.techName_);// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if(!currentTech){currentTech=_component2['default'].getComponent(this.techName_);}// case: Array of source objects to choose from and pick the best to play
if(Array.isArray(source)){this.sourceList_(source);// case: URL String (http://myvideo...)
}else if(typeof source==='string'){// create a source object from the string
this.src({src:source});// case: Source object { src: '', type: '' ... }
}else if(source instanceof Object){// check if the source has a type and the loaded tech cannot play the source
// if there's no type we'll just try the current tech
if(source.type&&!currentTech.canPlaySource(source,this.options_[this.techName_.toLowerCase()])){// create a source list with the current source and send through
// the tech loop to check for a compatible technology
this.sourceList_([source]);}else{this.cache_.sources=null;this.cache_.source=source;this.cache_.src=source.src;this.currentType_=source.type||'';// wait until the tech is ready to set the source
this.ready(function(){// The setSource tech method was added with source handlers
// so older techs won't support it
// We need to check the direct prototype for the case where subclasses
// of the tech do not support source handlers
if(currentTech.prototype.hasOwnProperty('setSource')){this.techCall_('setSource',source);}else{this.techCall_('src',source.src);}if(this.options_.preload==='auto'){this.load();}if(this.options_.autoplay){this.play();}// Set the source synchronously if possible (#2326)
},true);}}return this;};/**
   * Handle an array of source objects
   *
   * @param  {Tech~SourceObject[]} sources
   *         Array of source objects
   *
   * @private
   */Player.prototype.sourceList_=function sourceList_(sources){var sourceTech=this.selectSource(sources);if(sourceTech){if(sourceTech.tech===this.techName_){// if this technology is already loaded, set the source
this.src(sourceTech.source);}else{// load this technology with the chosen source
this.loadTech_(sourceTech.tech,sourceTech.source);}this.cache_.sources=sources;}else{// We need to wrap this in a timeout to give folks a chance to add error event handlers
this.setTimeout(function(){this.error({code:4,message:this.localize(this.options_.notSupportedMessage)});},0);// we could not find an appropriate tech, but let's still notify the delegate that this is it
// this needs a better comment about why this is needed
this.triggerReady();}};/**
   * Begin loading the src data.
   *
   * @return {Player}
   *         A reference to the player
   */Player.prototype.load=function load(){this.techCall_('load');return this;};/**
   * Reset the player. Loads the first tech in the techOrder,
   * and calls `reset` on the tech`.
   *
   * @return {Player}
   *         A reference to the player
   */Player.prototype.reset=function reset(){this.loadTech_((0,_toTitleCase2['default'])(this.options_.techOrder[0]),null);this.techCall_('reset');return this;};/**
   * Returns all of the current source objects.
   *
   * @return {Tech~SourceObject[]}
   *         The current source objects
   */Player.prototype.currentSources=function currentSources(){var source=this.currentSource();var sources=[];// assume `{}` or `{ src }`
if(Object.keys(source).length!==0){sources.push(source);}return this.cache_.sources||sources;};/**
   * Returns the current source object.
   *
   * @return {Tech~SourceObject}
   *         The current source object
   */Player.prototype.currentSource=function currentSource(){var source={};var src=this.currentSrc();if(src){source.src=src;}return this.cache_.source||source;};/**
   * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
   * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
   *
   * @return {string}
   *         The current source
   */Player.prototype.currentSrc=function currentSrc(){return this.techGet_('currentSrc')||this.cache_.src||'';};/**
   * Get the current source type e.g. video/mp4
   * This can allow you rebuild the current source object so that you could load the same
   * source and tech later
   *
   * @return {string}
   *         The source MIME type
   */Player.prototype.currentType=function currentType(){return this.currentType_||'';};/**
   * Get or set the preload attribute
   *
   * @param {boolean} [value]
   *        - true means that we should preload
   *        - false maens that we should not preload
   *
   * @return {string|Player}
   *         - the preload attribute value when getting
   *         - the player when setting
   */Player.prototype.preload=function preload(value){if(value!==undefined){this.techCall_('setPreload',value);this.options_.preload=value;return this;}return this.techGet_('preload');};/**
   * Get or set the autoplay attribute.
   *
   * @param {boolean} [value]
   *        - true means that we should autoplay
   *        - false maens that we should not autoplay
   *
   * @return {string|Player}
   *         - the current value of autoplay
   *         - the player when setting
   */Player.prototype.autoplay=function autoplay(value){if(value!==undefined){this.techCall_('setAutoplay',value);this.options_.autoplay=value;return this;}return this.techGet_('autoplay',value);};/**
   * Get or set the loop attribute on the video element.
   *
   * @param {boolean} [value]
   *        - true means that we should loop the video
   *        - false means that we should not loop the video
   *
   * @return {string|Player}
   *         - the current value of loop when getting
   *         - the player when setting
   */Player.prototype.loop=function loop(value){if(value!==undefined){this.techCall_('setLoop',value);this.options_.loop=value;return this;}return this.techGet_('loop');};/**
   * Get or set the poster image source url
   *
   * EXAMPLE
   * ```js
   *   var myPlayer = videojs('example_video_1');
   *
   *   // set
   *   myPlayer.poster('http://example.com/myImage.jpg');
   *
   *   // get
   *   console.log(myPlayer.poster());
   *   // 'http://example.com/myImage.jpg'
   * ```
   *
   * @fires Player#posterchange
   *
   * @param {string} [src]
   *        Poster image source URL
   *
   * @return {string|Player}
   *         - the current value of poster when getting
   *         - the player when setting
   */Player.prototype.poster=function poster(src){if(src===undefined){return this.poster_;}// The correct way to remove a poster is to set as an empty string
// other falsey values will throw errors
if(!src){src='';}// update the internal poster variable
this.poster_=src;// update the tech's poster
this.techCall_('setPoster',src);// alert components that the poster has been set
/**
     * This event fires when the poster image is changed on the player.
     *
     * @event Player#posterchange
     * @type {EventTarget~Event}
     */this.trigger('posterchange');return this;};/**
   * Some techs (e.g. YouTube) can provide a poster source in an
   * asynchronous way. We want the poster component to use this
   * poster source so that it covers up the tech's controls.
   * (YouTube's play button). However we only want to use this
   * soruce if the player user hasn't set a poster through
   * the normal APIs.
   *
   * @fires Player#posterchange
   * @listens Tech#posterchange
   * @private
   */Player.prototype.handleTechPosterChange_=function handleTechPosterChange_(){if(!this.poster_&&this.tech_&&this.tech_.poster){this.poster_=this.tech_.poster()||'';// Let components know the poster has changed
this.trigger('posterchange');}};/**
   * Get or set whether or not the controls are showing.
   *
   * @fires Player#controlsenabled
   *
   * @param {boolean} [bool]
   *        - true to turn controls on
   *        - false to turn controls off
   *
   * @return {boolean|Player}
   *         - the current value of controls when getting
   *         - the player when setting
   */Player.prototype.controls=function controls(bool){if(bool!==undefined){bool=!!bool;// Don't trigger a change event unless it actually changed
if(this.controls_!==bool){this.controls_=bool;if(this.usingNativeControls()){this.techCall_('setControls',bool);}if(bool){this.removeClass('vjs-controls-disabled');this.addClass('vjs-controls-enabled');/**
           * @event Player#controlsenabled
           * @type {EventTarget~Event}
           */this.trigger('controlsenabled');if(!this.usingNativeControls()){this.addTechControlsListeners_();}}else{this.removeClass('vjs-controls-enabled');this.addClass('vjs-controls-disabled');/**
           * @event Player#controlsdisabled
           * @type {EventTarget~Event}
           */this.trigger('controlsdisabled');if(!this.usingNativeControls()){this.removeTechControlsListeners_();}}}return this;}return!!this.controls_;};/**
   * Toggle native controls on/off. Native controls are the controls built into
   * devices (e.g. default iPhone controls), Flash, or other techs
   * (e.g. Vimeo Controls)
   * **This should only be set by the current tech, because only the tech knows
   * if it can support native controls**
   *
   * @fires Player#usingnativecontrols
   * @fires Player#usingcustomcontrols
   *
   * @param {boolean} [bool]
   *        - true to turn native controls on
   *        - false to turn native controls off
   *
   * @return {boolean|Player}
   *         - the current value of native controls when getting
   *         - the player when setting
   */Player.prototype.usingNativeControls=function usingNativeControls(bool){if(bool!==undefined){bool=!!bool;// Don't trigger a change event unless it actually changed
if(this.usingNativeControls_!==bool){this.usingNativeControls_=bool;if(bool){this.addClass('vjs-using-native-controls');/**
           * player is using the native device controls
           *
           * @event Player#usingnativecontrols
           * @type {EventTarget~Event}
           */this.trigger('usingnativecontrols');}else{this.removeClass('vjs-using-native-controls');/**
           * player is using the custom HTML controls
           *
           * @event Player#usingcustomcontrols
           * @type {EventTarget~Event}
           */this.trigger('usingcustomcontrols');}}return this;}return!!this.usingNativeControls_;};/**
   * Set or get the current MediaError
   *
   * @fires Player#error
   *
   * @param  {MediaError|string|number} [err]
   *         A MediaError or a string/number to be turned
   *         into a MediaError
   *
   * @return {MediaError|null|Player}
   *         - The current MediaError when getting (or null)
   *         - The player when setting
   */Player.prototype.error=function error(err){if(err===undefined){return this.error_||null;}// restoring to default
if(err===null){this.error_=err;this.removeClass('vjs-error');if(this.errorDisplay){this.errorDisplay.close();}return this;}this.error_=new _mediaError2['default'](err);// add the vjs-error classname to the player
this.addClass('vjs-error');// log the name of the error type and any message
// ie8 just logs "[object object]" if you just log the error object
_log2['default'].error('(CODE:'+this.error_.code+' '+_mediaError2['default'].errorTypes[this.error_.code]+')',this.error_.message,this.error_);/**
     * @event Player#error
     * @type {EventTarget~Event}
     */this.trigger('error');return this;};/**
   * Report user activity
   *
   * @param {Object} event
   *        Event object
   */Player.prototype.reportUserActivity=function reportUserActivity(event){this.userActivity_=true;};/**
   * Get/set if user is active
   *
   * @fires Player#useractive
   * @fires Player#userinactive
   *
   * @param {boolean} [bool]
   *        - true if the user is active
   *        - false if the user is inactive
   * @return {boolean|Player}
   *         - the current value of userActive when getting
   *         - the player when setting
   */Player.prototype.userActive=function userActive(bool){if(bool!==undefined){bool=!!bool;if(bool!==this.userActive_){this.userActive_=bool;if(bool){// If the user was inactive and is now active we want to reset the
// inactivity timer
this.userActivity_=true;this.removeClass('vjs-user-inactive');this.addClass('vjs-user-active');/**
           * @event Player#useractive
           * @type {EventTarget~Event}
           */this.trigger('useractive');}else{// We're switching the state to inactive manually, so erase any other
// activity
this.userActivity_=false;// Chrome/Safari/IE have bugs where when you change the cursor it can
// trigger a mousemove event. This causes an issue when you're hiding
// the cursor when the user is inactive, and a mousemove signals user
// activity. Making it impossible to go into inactive mode. Specifically
// this happens in fullscreen when we really need to hide the cursor.
//
// When this gets resolved in ALL browsers it can be removed
// https://code.google.com/p/chromium/issues/detail?id=103041
if(this.tech_){this.tech_.one('mousemove',function(e){e.stopPropagation();e.preventDefault();});}this.removeClass('vjs-user-active');this.addClass('vjs-user-inactive');/**
           * @event Player#userinactive
           * @type {EventTarget~Event}
           */this.trigger('userinactive');}}return this;}return this.userActive_;};/**
   * Listen for user activity based on timeout value
   *
   * @private
   */Player.prototype.listenForUserActivity_=function listenForUserActivity_(){var mouseInProgress=void 0;var lastMoveX=void 0;var lastMoveY=void 0;var handleActivity=Fn.bind(this,this.reportUserActivity);var handleMouseMove=function handleMouseMove(e){// #1068 - Prevent mousemove spamming
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
if(e.screenX!==lastMoveX||e.screenY!==lastMoveY){lastMoveX=e.screenX;lastMoveY=e.screenY;handleActivity();}};var handleMouseDown=function handleMouseDown(){handleActivity();// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(mouseInProgress);// Setting userActivity=true now and setting the interval to the same time
// as the activityCheck interval (250) should ensure we never miss the
// next activityCheck
mouseInProgress=this.setInterval(handleActivity,250);};var handleMouseUp=function handleMouseUp(event){handleActivity();// Stop the interval that maintains activity if the mouse/touch is down
this.clearInterval(mouseInProgress);};// Any mouse movement will be considered user activity
this.on('mousedown',handleMouseDown);this.on('mousemove',handleMouseMove);this.on('mouseup',handleMouseUp);// Listen for keyboard navigation
// Shouldn't need to use inProgress interval because of key repeat
this.on('keydown',handleActivity);this.on('keyup',handleActivity);// Run an interval every 250 milliseconds instead of stuffing everything into
// the mousemove/touchmove function itself, to prevent performance degradation.
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
// then gets picked up by this loop
// http://ejohn.org/blog/learning-from-twitter/
var inactivityTimeout=void 0;this.setInterval(function(){// Check to see if mouse/touch activity has happened
if(this.userActivity_){// Reset the activity tracker
this.userActivity_=false;// If the user state was inactive, set the state to active
this.userActive(true);// Clear any existing inactivity timeout to start the timer over
this.clearTimeout(inactivityTimeout);var timeout=this.options_.inactivityTimeout;if(timeout>0){// In <timeout> milliseconds, if no more activity has occurred the
// user will be considered inactive
inactivityTimeout=this.setTimeout(function(){// Protect against the case where the inactivityTimeout can trigger just
// before the next user activity is picked up by the activity check loop
// causing a flicker
if(!this.userActivity_){this.userActive(false);}},timeout);}}},250);};/**
   * Gets or sets the current playback rate. A playback rate of
   * 1.0 represents normal speed and 0.5 would indicate half-speed
   * playback, for instance.
   *
   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
   *
   * @param {number} [rate]
   *       New playback rate to set.
   *
   * @return {number|Player}
   *         - The current playback rate when getting or 1.0
   *         - the player when setting
   */Player.prototype.playbackRate=function playbackRate(rate){if(rate!==undefined){this.techCall_('setPlaybackRate',rate);return this;}if(this.tech_&&this.tech_.featuresPlaybackRate){return this.techGet_('playbackRate');}return 1.0;};/**
   * Gets or sets the audio flag
   *
   * @param {boolean} bool
   *        - true signals that this is an audio player
   *        - false signals that this is not an audio player
   *
   * @return {Player|boolean}
   *         - the current value of isAudio when getting
   *         - the player if setting
   */Player.prototype.isAudio=function isAudio(bool){if(bool!==undefined){this.isAudio_=!!bool;return this;}return!!this.isAudio_;};/**
   * Get the {@link VideoTrackList}
   *
   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
   *
   * @return {VideoTrackList}
   *         the current video track list
   */Player.prototype.videoTracks=function videoTracks(){// if we have not yet loadTech_, we create videoTracks_
// these will be passed to the tech during loading
if(!this.tech_){this.videoTracks_=this.videoTracks_||new _videoTrackList2['default']();return this.videoTracks_;}return this.tech_.videoTracks();};/**
   * Get the {@link AudioTrackList}
   *
   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
   *
   * @return {AudioTrackList}
   *         the current audio track list
   */Player.prototype.audioTracks=function audioTracks(){// if we have not yet loadTech_, we create videoTracks_
// these will be passed to the tech during loading
if(!this.tech_){this.audioTracks_=this.audioTracks_||new _audioTrackList2['default']();return this.audioTracks_;}return this.tech_.audioTracks();};/**
   * Get the {@link TextTrackList}
   *
   * Text tracks are tracks of timed text events.
   * - Captions: text displayed over the video
   *             for the hearing impaired
   * - Subtitles: text displayed over the video for
   *              those who don't understand language in the video
   * - Chapters: text displayed in a menu allowing the user to jump
   *             to particular points (chapters) in the video
   * - Descriptions: (not yet implemented) audio descriptions that are read back to
   *                 the user by a screen reading device
   *
   * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
   *
   * @return {TextTrackList|undefined}
   *         The current TextTrackList or undefined if
   *         or undefined if we don't have a tech
   */Player.prototype.textTracks=function textTracks(){// cannot use techGet_ directly because it checks to see whether the tech is ready.
// Flash is unlikely to be ready in time but textTracks should still work.
if(this.tech_){return this.tech_.textTracks();}};/**
   * Get the "remote" {@link TextTrackList}. Remote Text Tracks
   * are tracks that were added to the HTML video element and can
   * be removed, whereas normal texttracks cannot be removed.
   *
   *
   * @return {TextTrackList|undefined}
   *         The current remote text track list or undefined
   *         if we don't have a tech
   */Player.prototype.remoteTextTracks=function remoteTextTracks(){if(this.tech_){return this.tech_.remoteTextTracks();}};/**
   * Get the "remote" {@link HTMLTrackElementList}.
   * This gives the user all of the DOM elements that match up
   * with the remote {@link TextTrackList}.
   *
   * @return {HTMLTrackElementList}
   *         The current remote text track list elements
   *         or undefined if we don't have a tech
   */Player.prototype.remoteTextTrackEls=function remoteTextTrackEls(){if(this.tech_){return this.tech_.remoteTextTrackEls();}};/**
   * A helper method for adding a {@link TextTrack} to our
   * {@link TextTrackList}.
   *
   * In addition to the W3C settings we allow adding additional info through options.
   *
   * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
   *
   * @param {string} [kind]
   *        the kind of TextTrack you are adding
   *
   * @param {string} [label]
   *        the label to give the TextTrack label
   *
   * @param {string} [language]
   *        the language to set on the TextTrack
   *
   * @return {TextTrack|undefined}
   *         the TextTrack that was added or undefined
   *         if there is no tech
   */Player.prototype.addTextTrack=function addTextTrack(kind,label,language){if(this.tech_){return this.tech_.addTextTrack(kind,label,language);}};/**
   * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
   * automatically removed from the video element whenever the source changes, unless
   * manualCleanup is set to false.
   *
   * @param {Object} options
   *        Options to pass to {@link HTMLTrackElement} during creation. See
   *        {@link HTMLTrackElement} for object properties that you should use.
   *
   * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
   *
   * @return {HTMLTrackElement}
   *         the HTMLTrackElement that was created and added
   *         to the HTMLTrackElementList and the remote
   *         TextTrackList
   *
   * @deprecated The default value of the "manualCleanup" parameter will default
   *             to "false" in upcoming versions of Video.js
   */Player.prototype.addRemoteTextTrack=function addRemoteTextTrack(options,manualCleanup){if(this.tech_){return this.tech_.addRemoteTextTrack(options,manualCleanup);}};/**
   * Remove a remote {@link TextTrack} from the respective
   * {@link TextTrackList} and {@link HTMLTrackElementList}.
   *
   * @param {Object} track
   *        Remote {@link TextTrack} to remove
   *
   * @return {undefined}
   *         does not return anything
   */Player.prototype.removeRemoteTextTrack=function removeRemoteTextTrack(){var _ref3=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{},_ref3$track=_ref3.track,track=_ref3$track===undefined?arguments[0]:_ref3$track;// destructure the input into an object with a track argument, defaulting to arguments[0]
// default the whole argument to an empty object if nothing was passed in
if(this.tech_){return this.tech_.removeRemoteTextTrack(track);}};/**
   * Get video width
   *
   * @return {number}
   *         current video width
   */Player.prototype.videoWidth=function videoWidth(){return this.tech_&&this.tech_.videoWidth&&this.tech_.videoWidth()||0;};/**
   * Get video height
   *
   * @return {number}
   *         current video height
   */Player.prototype.videoHeight=function videoHeight(){return this.tech_&&this.tech_.videoHeight&&this.tech_.videoHeight()||0;};// Methods to add support for
// initialTime: function() { return this.techCall_('initialTime'); },
// startOffsetTime: function() { return this.techCall_('startOffsetTime'); },
// played: function() { return this.techCall_('played'); },
// defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); },
// defaultMuted: function() { return this.techCall_('defaultMuted'); }
/**
   * The player's language code
   * NOTE: The language should be set in the player options if you want the
   * the controls to be built with a specific language. Changing the lanugage
   * later will not update controls text.
   *
   * @param {string} [code]
   *        the language code to set the player to
   *
   * @return {string|Player}
   *         - The current language code when getting
   *         - A reference to the player when setting
   */Player.prototype.language=function language(code){if(code===undefined){return this.language_;}this.language_=String(code).toLowerCase();return this;};/**
   * Get the player's language dictionary
   * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
   * Languages specified directly in the player options have precedence
   *
   * @return {Array}
   *         An array of of supported languages
   */Player.prototype.languages=function languages(){return(0,_mergeOptions2['default'])(Player.prototype.options_.languages,this.languages_);};/**
   * returns a JavaScript object reperesenting the current track
   * information. **DOES not return it as JSON**
   *
   * @return {Object}
   *         Object representing the current of track info
   */Player.prototype.toJSON=function toJSON(){var options=(0,_mergeOptions2['default'])(this.options_);var tracks=options.tracks;options.tracks=[];for(var i=0;i<tracks.length;i++){var track=tracks[i];// deep merge tracks and null out player so no circular references
track=(0,_mergeOptions2['default'])(track);track.player=undefined;options.tracks[i]=track;}return options;};/**
   * Creates a simple modal dialog (an instance of the {@link ModalDialog}
   * component) that immediately overlays the player with arbitrary
   * content and removes itself when closed.
   *
   * @param {string|Function|Element|Array|null} content
   *        Same as {@link ModalDialog#content}'s param of the same name.
   *        The most straight-forward usage is to provide a string or DOM
   *        element.
   *
   * @param {Object} [options]
   *        Extra options which will be passed on to the {@link ModalDialog}.
   *
   * @return {ModalDialog}
   *         the {@link ModalDialog} that was created
   */Player.prototype.createModal=function createModal(content,options){var _this5=this;options=options||{};options.content=content||'';var modal=new _modalDialog2['default'](this,options);this.addChild(modal);modal.on('dispose',function(){_this5.removeChild(modal);});return modal.open();};/**
   * Gets tag settings
   *
   * @param {Element} tag
   *        The player tag
   *
   * @return {Object}
   *         An object containing all of the settings
   *         for a player tag
   */Player.getTagSettings=function getTagSettings(tag){var baseOptions={sources:[],tracks:[]};var tagOptions=Dom.getElAttributes(tag);var dataSetup=tagOptions['data-setup'];if(Dom.hasElClass(tag,'vjs-fluid')){tagOptions.fluid=true;}// Check if data-setup attr exists.
if(dataSetup!==null){// Parse options JSON
// If empty string, make it a parsable json object.
var _safeParseTuple=(0,_tuple2['default'])(dataSetup||'{}'),err=_safeParseTuple[0],data=_safeParseTuple[1];if(err){_log2['default'].error(err);}(0,_obj.assign)(tagOptions,data);}(0,_obj.assign)(baseOptions,tagOptions);// Get tag children settings
if(tag.hasChildNodes()){var children=tag.childNodes;for(var i=0,j=children.length;i<j;i++){var child=children[i];// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
var childName=child.nodeName.toLowerCase();if(childName==='source'){baseOptions.sources.push(Dom.getElAttributes(child));}else if(childName==='track'){baseOptions.tracks.push(Dom.getElAttributes(child));}}}return baseOptions;};/**
   * Determine wether or not flexbox is supported
   *
   * @return {boolean}
   *         - true if flexbox is supported
   *         - false if flexbox is not supported
   */Player.prototype.flexNotSupported_=function flexNotSupported_(){var elem=_document2['default'].createElement('i');// Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
// common flex features that we can rely on when checking for flex support.
return!('flexBasis'in elem.style||'webkitFlexBasis'in elem.style||'mozFlexBasis'in elem.style||'msFlexBasis'in elem.style||// IE10-specific (2012 flex spec)
'msFlexOrder'in elem.style);};return Player;}(_component2['default']);/**
 * Global player list
 *
 * @type {Object}
 */Player.players={};var navigator=_window2['default'].navigator;/*
 * Player instance options, surfaced using options
 * options = Player.prototype.options_
 * Make changes in options, not here.
 *
 * @type {Object}
 * @private
 */Player.prototype.options_={// Default order of fallback technology
techOrder:['html5','flash'],// techOrder: ['flash','html5'],
html5:{},flash:{},// defaultVolume: 0.85,
defaultVolume:0.00,// default inactivity timeout
inactivityTimeout:2000,// default playback rates
playbackRates:[],// Add playback rate selection by adding rates
// 'playbackRates': [0.5, 1, 1.5, 2],
// Included control sets
children:['mediaLoader','posterImage','textTrackDisplay','loadingSpinner','bigPlayButton','controlBar','errorDisplay','textTrackSettings'],language:navigator&&(navigator.languages&&navigator.languages[0]||navigator.userLanguage||navigator.language)||'en',// locales and their language translations
languages:{},// Default message to show when a video cannot be played.
notSupportedMessage:'No compatible source was found for this media.'};[/**
   * Returns whether or not the player is in the "ended" state.
   *
   * @return {Boolean} True if the player is in the ended state, false if not.
   * @method Player.prototype.ended
   */'ended',/**
   * Returns whether or not the player is in the "seeking" state.
   *
   * @return {Boolean} True if the player is in the seeking state, false if not.
   * @method Player.prototype.seeking
   */'seeking',/**
   * Returns the TimeRanges of the media that are currently available
   * for seeking to.
   *
   * @return {TimeRanges} the seekable intervals of the media timeline
   * @method Player.prototype.seekable
   */'seekable',/**
   * Returns the current state of network activity for the element, from
   * the codes in the list below.
   * - NETWORK_EMPTY (numeric value 0)
   *   The element has not yet been initialised. All attributes are in
   *   their initial states.
   * - NETWORK_IDLE (numeric value 1)
   *   The element's resource selection algorithm is active and has
   *   selected a resource, but it is not actually using the network at
   *   this time.
   * - NETWORK_LOADING (numeric value 2)
   *   The user agent is actively trying to download data.
   * - NETWORK_NO_SOURCE (numeric value 3)
   *   The element's resource selection algorithm is active, but it has
   *   not yet found a resource to use.
   *
   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
   * @return {number} the current network activity state
   * @method Player.prototype.networkState
   */'networkState',/**
   * Returns a value that expresses the current state of the element
   * with respect to rendering the current playback position, from the
   * codes in the list below.
   * - HAVE_NOTHING (numeric value 0)
   *   No information regarding the media resource is available.
   * - HAVE_METADATA (numeric value 1)
   *   Enough of the resource has been obtained that the duration of the
   *   resource is available.
   * - HAVE_CURRENT_DATA (numeric value 2)
   *   Data for the immediate current playback position is available.
   * - HAVE_FUTURE_DATA (numeric value 3)
   *   Data for the immediate current playback position is available, as
   *   well as enough data for the user agent to advance the current
   *   playback position in the direction of playback.
   * - HAVE_ENOUGH_DATA (numeric value 4)
   *   The user agent estimates that enough data is available for
   *   playback to proceed uninterrupted.
   *
   * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
   * @return {number} the current playback rendering state
   * @method Player.prototype.readyState
   */'readyState'].forEach(function(fn){Player.prototype[fn]=function(){return this.techGet_(fn);};});TECH_EVENTS_RETRIGGER.forEach(function(event){Player.prototype['handleTech'+(0,_toTitleCase2['default'])(event)+'_']=function(){return this.trigger(event);};});/**
 * Fired when the player has initial duration and dimension information
 *
 * @event Player#loadedmetadata
 * @type {EventTarget~Event}
 *//**
 * Fired when the player has downloaded data at the current playback position
 *
 * @event Player#loadeddata
 * @type {EventTarget~Event}
 *//**
 * Fired when the current playback position has changed *
 * During playback this is fired every 15-250 milliseconds, depending on the
 * playback technology in use.
 *
 * @event Player#timeupdate
 * @type {EventTarget~Event}
 *//**
 * Fired when the volume changes
 *
 * @event Player#volumechange
 * @type {EventTarget~Event}
 */_component2['default'].registerComponent('Player',Player);exports['default']=Player;

},{"1":1,"4":4,"41":41,"44":44,"45":45,"46":46,"5":5,"50":50,"55":55,"59":59,"60":60,"61":61,"62":62,"63":63,"68":68,"69":69,"71":71,"76":76,"78":78,"79":79,"8":8,"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"88":88,"89":89,"90":90,"91":91,"94":94,"95":95,"97":97}],52:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _player = _dereq_(51);

var _player2 = _interopRequireDefault(_player);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 *
 */
/**
 * The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin].
 *
 * @param {string} name
 *        The name of the plugin that is being registered
 *
 * @param {plugins:PluginFn} init
 *        The function that gets run when a `Player` initializes.
 */
var plugin = function plugin(name, init) {
  _player2['default'].prototype[name] = init;
}; /**
    * @file plugins.js
    * @module plugins
    */
exports['default'] = plugin;

},{"51":51}],53:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _clickableComponent = _dereq_(3);

var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file popup-button.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A button class for use with {@link Popup} controls
 *
 * @extends ClickableComponent
 */
var PopupButton = function (_ClickableComponent) {
  _inherits(PopupButton, _ClickableComponent);

  /**
   * Create an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PopupButton(player) {
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, PopupButton);

    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

    _this.update();
    return _this;
  }

  /**
   * Update the `Popup` that this button is attached to.
   */


  PopupButton.prototype.update = function update() {
    var popup = this.createPopup();

    if (this.popup) {
      this.removeChild(this.popup);
    }

    this.popup = popup;
    this.addChild(popup);

    if (this.items && this.items.length === 0) {
      this.hide();
    } else if (this.items && this.items.length > 1) {
      this.show();
    }
  };

  /**
   * Create a `Popup`. - Override with specific functionality for component
   *
   * @abstract
   */


  PopupButton.prototype.createPopup = function createPopup() {};

  /**
   * Create the `PopupButton`s DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  PopupButton.prototype.createEl = function createEl() {
    return _ClickableComponent.prototype.createEl.call(this, 'div', {
      className: this.buildCSSClass()
    });
  };

  /**
   * Builds the default DOM `className`.
   *
   * @return {string}
   *         The DOM `className` for this object.
   */


  PopupButton.prototype.buildCSSClass = function buildCSSClass() {
    var menuButtonClass = 'vjs-menu-button';

    // If the inline option is passed, we want to use different styles altogether.
    if (this.options_.inline === true) {
      menuButtonClass += '-inline';
    } else {
      menuButtonClass += '-popup';
    }

    return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
  };

  return PopupButton;
}(_clickableComponent2['default']);

_component2['default'].registerComponent('PopupButton', PopupButton);
exports['default'] = PopupButton;

},{"3":3,"5":5}],54:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file popup.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The Popup component is used to build pop up controls.
 *
 * @extends Component
 */
var Popup = function (_Component) {
  _inherits(Popup, _Component);

  function Popup() {
    _classCallCheck(this, Popup);

    return _possibleConstructorReturn(this, _Component.apply(this, arguments));
  }

  /**
   * Add a popup item to the popup
   *
   * @param {Object|string} component
   *        Component or component type to add
   *
   */
  Popup.prototype.addItem = function addItem(component) {
    this.addChild(component);
    component.on('click', Fn.bind(this, function () {
      this.unlockShowing();
    }));
  };

  /**
   * Create the `PopupButton`s DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  Popup.prototype.createEl = function createEl() {
    var contentElType = this.options_.contentElType || 'ul';

    this.contentEl_ = Dom.createEl(contentElType, {
      className: 'vjs-menu-content'
    });

    var el = _Component.prototype.createEl.call(this, 'div', {
      append: this.contentEl_,
      className: 'vjs-menu'
    });

    el.appendChild(this.contentEl_);

    // Prevent clicks from bubbling up. Needed for Popup Buttons,
    // where a click on the parent is significant
    Events.on(el, 'click', function (event) {
      event.preventDefault();
      event.stopImmediatePropagation();
    });

    return el;
  };

  return Popup;
}(_component2['default']);

_component2['default'].registerComponent('Popup', Popup);
exports['default'] = Popup;

},{"5":5,"81":81,"82":82,"83":83}],55:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _clickableComponent = _dereq_(3);

var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file poster-image.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A `ClickableComponent` that handles showing the poster image for the player.
 *
 * @extends ClickableComponent
 */
var PosterImage = function (_ClickableComponent) {
  _inherits(PosterImage, _ClickableComponent);

  /**
   * Create an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should attach to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function PosterImage(player, options) {
    _classCallCheck(this, PosterImage);

    var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

    _this.update();
    player.on('posterchange', Fn.bind(_this, _this.update));
    return _this;
  }

  /**
   * Clean up and dispose of the `PosterImage`.
   */


  PosterImage.prototype.dispose = function dispose() {
    this.player().off('posterchange', this.update);
    _ClickableComponent.prototype.dispose.call(this);
  };

  /**
   * Create the `PosterImage`s DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  PosterImage.prototype.createEl = function createEl() {
    var el = Dom.createEl('div', {
      className: 'vjs-poster',

      // Don't want poster to be tabbable.
      tabIndex: -1
    });

    // To ensure the poster image resizes while maintaining its original aspect
    // ratio, use a div with `background-size` when available. For browsers that
    // do not support `background-size` (e.g. IE8), fall back on using a regular
    // img element.
    if (!browser.BACKGROUND_SIZE_SUPPORTED) {
      this.fallbackImg_ = Dom.createEl('img');
      el.appendChild(this.fallbackImg_);
    }

    return el;
  };

  /**
   * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
   *
   * @listens Player#posterchange
   *
   * @param {EventTarget~Event} [event]
   *        The `Player#posterchange` event that triggered this function.
   */


  PosterImage.prototype.update = function update(event) {
    var url = this.player().poster();

    this.setSrc(url);

    // If there's no poster source we should display:none on this component
    // so it's not still clickable or right-clickable
    if (url) {
      this.show();
    } else {
      this.hide();
    }
  };

  /**
   * Set the source of the `PosterImage` depending on the display method.
   *
   * @param {String} url
   *        The URL to the source for the `PosterImage`.
   */


  PosterImage.prototype.setSrc = function setSrc(url) {
    if (this.fallbackImg_) {
      this.fallbackImg_.src = url;
    } else {
      var backgroundImage = '';

      // Any falsey values should stay as an empty string, otherwise
      // this will throw an extra error
      if (url) {
        backgroundImage = 'url("' + url + '")';
      }

      this.el_.style.backgroundImage = backgroundImage;
    }
  };

  /**
   * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
   * {@link ClickableComponent#handleClick} for instances where this will be triggered.
   *
   * @listens tap
   * @listens click
   * @listens keydown
   *
   * @param {EventTarget~Event} event
   +        The `click`, `tap` or `keydown` event that caused this function to be called.
   */


  PosterImage.prototype.handleClick = function handleClick(event) {
    // We don't want a click to trigger playback when controls are disabled
    // but CSS should be hiding the poster to prevent that from happening
    if (this.player_.paused()) {
      this.player_.play();
    } else {
      this.player_.pause();
    }
  };

  return PosterImage;
}(_clickableComponent2['default']);

_component2['default'].registerComponent('PosterImage', PosterImage);
exports['default'] = PosterImage;

},{"3":3,"5":5,"78":78,"81":81,"83":83}],56:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined;

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

var _windowLoaded = false; /**
                            * Functions for setting up a player without user insteraction based on the data-setup
                            * `attribute` of the video tag.
                            *
                            * @file setup.js
                            * @module setup
                            */

var videojs = void 0;

/**
 * Set up any tags that have a data-setup `attribute` when the player is started.
 */
var autoSetup = function autoSetup() {
  // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
  // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
  // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
  // var mediaEls = vids.concat(audios);

  // Because IE8 doesn't support calling slice on a node list, we need to loop
  // through each list of elements to build up a new, combined list of elements.
  var vids = _document2['default'].getElementsByTagName('video');
  var audios = _document2['default'].getElementsByTagName('audio');
  var mediaEls = [];

  if (vids && vids.length > 0) {
    for (var i = 0, e = vids.length; i < e; i++) {
      mediaEls.push(vids[i]);
    }
  }

  if (audios && audios.length > 0) {
    for (var _i = 0, _e = audios.length; _i < _e; _i++) {
      mediaEls.push(audios[_i]);
    }
  }

  // Check if any media elements exist
  if (mediaEls && mediaEls.length > 0) {

    for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
      var mediaEl = mediaEls[_i2];

      // Check if element exists, has getAttribute func.
      // IE seems to consider typeof el.getAttribute == 'object' instead of
      // 'function' like expected, at least when loading the player immediately.
      if (mediaEl && mediaEl.getAttribute) {

        // Make sure this player hasn't already been set up.
        if (mediaEl.player === undefined) {
          var options = mediaEl.getAttribute('data-setup');

          // Check if data-setup attr exists.
          // We only auto-setup if they've added the data-setup attr.
          if (options !== null) {
            // Create new video.js instance.
            videojs(mediaEl);
          }
        }

        // If getAttribute isn't defined, we need to wait for the DOM.
      } else {
        autoSetupTimeout(1);
        break;
      }
    }

    // No videos were found, so keep looping unless page is finished loading.
  } else if (!_windowLoaded) {
    autoSetupTimeout(1);
  }
};

/**
 * Wait until the page is loaded before running autoSetup. This will be called in
 * autoSetup if `hasLoaded` returns false.
 */
function autoSetupTimeout(wait, vjs) {
  if (vjs) {
    videojs = vjs;
  }

  setTimeout(autoSetup, wait);
}

if (_document2['default'].readyState === 'complete') {
  _windowLoaded = true;
} else {
  /**
   * Listen for the load event on window, and set _windowLoaded to true.
   *
   * @listens load
   */
  Events.one(_window2['default'], 'load', function () {
    _windowLoaded = true;
  });
}

/**
 * check if the document has been loaded
 */
var hasLoaded = function hasLoaded() {
  return _windowLoaded;
};

exports.autoSetup = autoSetup;
exports.autoSetupTimeout = autoSetupTimeout;
exports.hasLoaded = hasLoaded;

},{"82":82,"94":94,"95":95}],57:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _obj = _dereq_(88);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file slider.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The base functionality for a slider. Can be vertical or horizontal.
 * For instance the volume bar or the seek bar on a video is a slider.
 *
 * @extends Component
 */
var Slider = function (_Component) {
  _inherits(Slider, _Component);

  /**
   * Create an instance of this class
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   */
  function Slider(player, options) {
    _classCallCheck(this, Slider);

    // Set property names to bar to match with the child Slider class is looking for
    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.bar = _this.getChild(_this.options_.barName);

    // Set a horizontal or vertical class on the slider depending on the slider type
    _this.vertical(!!_this.options_.vertical);

    _this.on('mousedown', _this.handleMouseDown);
    _this.on('touchstart', _this.handleMouseDown);
    _this.on('focus', _this.handleFocus);
    _this.on('blur', _this.handleBlur);
    _this.on('click', _this.handleClick);

    _this.on(player, 'controlsvisible', _this.update);
    _this.on(player, _this.playerEvent, _this.update);
    return _this;
  }

  /**
   * Create the `Button`s DOM element.
   *
   * @param {string} type
   *        Type of element to create.
   *
   * @param {Object} [props={}]
   *        List of properties in Object form.
   *
   * @param {Object} [attributes={}]
   *        list of attributes in Object form.
   *
   * @return {Element}
   *         The element that gets created.
   */


  Slider.prototype.createEl = function createEl(type) {
    var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
    var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

    // Add the slider element class to all sub classes
    props.className = props.className + ' vjs-slider';
    props = (0, _obj.assign)({
      tabIndex: 0
    }, props);

    attributes = (0, _obj.assign)({
      'role': 'slider',
      'aria-valuenow': 0,
      'aria-valuemin': 0,
      'aria-valuemax': 100,
      'tabIndex': 0
    }, attributes);

    return _Component.prototype.createEl.call(this, type, props, attributes);
  };

  /**
   * Handle `mousedown` or `touchstart` events on the `Slider`.
   *
   * @param {EventTarget~Event} event
   *        `mousedown` or `touchstart` event that triggered this function
   *
   * @listens mousedown
   * @listens touchstart
   * @fires Slider#slideractive
   */


  Slider.prototype.handleMouseDown = function handleMouseDown(event) {
    var doc = this.bar.el_.ownerDocument;

    event.preventDefault();
    Dom.blockTextSelection();

    this.addClass('vjs-sliding');
    /**
     * Triggered when the slider is in an active state
     *
     * @event Slider#slideractive
     * @type {EventTarget~Event}
     */
    this.trigger('slideractive');

    this.on(doc, 'mousemove', this.handleMouseMove);
    this.on(doc, 'mouseup', this.handleMouseUp);
    this.on(doc, 'touchmove', this.handleMouseMove);
    this.on(doc, 'touchend', this.handleMouseUp);

    this.handleMouseMove(event);
  };

  /**
   * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
   * The `mousemove` and `touchmove` events will only only trigger this function during
   * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
   * {@link Slider#handleMouseUp}.
   *
   * @param {EventTarget~Event} event
   *        `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
   *        this function
   *
   * @listens mousemove
   * @listens touchmove
   */


  Slider.prototype.handleMouseMove = function handleMouseMove(event) {};

  /**
   * Handle `mouseup` or `touchend` events on the `Slider`.
   *
   * @param {EventTarget~Event} event
   *        `mouseup` or `touchend` event that triggered this function.
   *
   * @listens touchend
   * @listens mouseup
   * @fires Slider#sliderinactive
   */


  Slider.prototype.handleMouseUp = function handleMouseUp() {
    var doc = this.bar.el_.ownerDocument;

    Dom.unblockTextSelection();

    this.removeClass('vjs-sliding');
    /**
     * Triggered when the slider is no longer in an active state.
     *
     * @event Slider#sliderinactive
     * @type {EventTarget~Event}
     */
    this.trigger('sliderinactive');

    this.off(doc, 'mousemove', this.handleMouseMove);
    this.off(doc, 'mouseup', this.handleMouseUp);
    this.off(doc, 'touchmove', this.handleMouseMove);
    this.off(doc, 'touchend', this.handleMouseUp);

    this.update();
  };

  /**
   * Update the progress bar of the `Slider`.
   */


  Slider.prototype.update = function update() {
    // In VolumeBar init we have a setTimeout for update that pops and update to the end of the
    // execution stack. The player is destroyed before then update will cause an error
    if (!this.el_) {
      return;
    }

    // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
    // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
    // var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
    var progress = this.getPercent();
    var bar = this.bar;

    // If there's no bar...
    if (!bar) {
      return;
    }

    // Protect against no duration and other division issues
    if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
      progress = 0;
    }

    // Convert to a percentage for setting
    var percentage = (progress * 100).toFixed(2) + '%';

    // Set the new bar width or height
    if (this.vertical()) {
      bar.el().style.height = percentage;
    } else {
      bar.el().style.width = percentage;
    }
  };

  /**
   * Calculate distance for slider
   *
   * @param {EventTarget~Event} event
   *        The event that caused this function to run.
   *
   * @return {number}
   *         The current position of the Slider.
   *         - postition.x for vertical `Slider`s
   *         - postition.y for horizontal `Slider`s
   */


  Slider.prototype.calculateDistance = function calculateDistance(event) {
    var position = Dom.getPointerPosition(this.el_, event);

    if (this.vertical()) {
      return position.y;
    }
    return position.x;
  };

  /**
   * Handle a `focus` event on this `Slider`.
   *
   * @param {EventTarget~Event} event
   *        The `focus` event that caused this function to run.
   *
   * @listens focus
   */


  Slider.prototype.handleFocus = function handleFocus() {
    this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
  };

  /**
   * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
   * arrow keys. This function will only be called when the slider has focus. See
   * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
   *
   * @param {EventTarget~Event} event
   *        the `keydown` event that caused this function to run.
   *
   * @listens keydown
   */


  Slider.prototype.handleKeyPress = function handleKeyPress(event) {
    // Left and Down Arrows
    if (event.which === 37 || event.which === 40) {
      event.preventDefault();
      this.stepBack();

      // Up and Right Arrows
    } else if (event.which === 38 || event.which === 39) {
      event.preventDefault();
      this.stepForward();
    }
  };

  /**
   * Handle a `blur` event on this `Slider`.
   *
   * @param {EventTarget~Event} event
   *        The `blur` event that caused this function to run.
   *
   * @listens blur
   */

  Slider.prototype.handleBlur = function handleBlur() {
    this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
  };

  /**
   * Listener for click events on slider, used to prevent clicks
   *   from bubbling up to parent elements like button menus.
   *
   * @param {Object} event
   *        Event that caused this object to run
   */


  Slider.prototype.handleClick = function handleClick(event) {
    event.stopImmediatePropagation();
    event.preventDefault();
  };

  /**
   * Get/set if slider is horizontal for vertical
   *
   * @param {boolean} [bool]
   *        - true if slider is vertical,
   *        - false is horizontal
   *
   * @return {boolean|Slider}
   *         - true if slider is vertical, and getting
   *         - false is horizontal, and getting
   *         - a reference to this object when setting
   */


  Slider.prototype.vertical = function vertical(bool) {
    if (bool === undefined) {
      return this.vertical_ || false;
    }

    this.vertical_ = !!bool;

    if (this.vertical_) {
      this.addClass('vjs-slider-vertical');
    } else {
      this.addClass('vjs-slider-horizontal');
    }

    return this;
  };

  return Slider;
}(_component2['default']);

_component2['default'].registerComponent('Slider', Slider);
exports['default'] = Slider;

},{"5":5,"81":81,"88":88}],58:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
/**
 * @file flash-rtmp.js
 * @module flash-rtmp
 */

/**
 * Add RTMP properties to the {@link Flash} Tech.
 *
 * @param {Flash} Flash
 *        The flash tech class.
 *
 * @mixin FlashRtmpDecorator
 */
function FlashRtmpDecorator(Flash) {
  Flash.streamingFormats = {
    'rtmp/mp4': 'MP4',
    'rtmp/flv': 'FLV'
  };

  /**
   * Join connection and stream with an ampersand.
   *
   * @param {string} connection
   *        The connection string.
   *
   * @param {string} stream
   *        The stream string.
   */
  Flash.streamFromParts = function (connection, stream) {
    return connection + '&' + stream;
  };

  /**
   * The flash parts object that contains connection and stream info.
   *
   * @typedef {Object} Flash~PartsObject
   *
   * @property {string} connection
   *           The connection string of a source, defaults to an empty string.
   *
   * @property {string} stream
   *           The stream string of the source, defaults to an empty string.
   */

  /**
   * Convert a source url into a stream and connection parts.
   *
   * @param {string} src
   *        the source url
   *
   * @return {Flash~PartsObject}
   *         The parts object that contains a connection and a stream
   */
  Flash.streamToParts = function (src) {
    var parts = {
      connection: '',
      stream: ''
    };

    if (!src) {
      return parts;
    }

    // Look for the normal URL separator we expect, '&'.
    // If found, we split the URL into two pieces around the
    // first '&'.
    var connEnd = src.search(/&(?!\w+=)/);
    var streamBegin = void 0;

    if (connEnd !== -1) {
      streamBegin = connEnd + 1;
    } else {
      // If there's not a '&', we use the last '/' as the delimiter.
      connEnd = streamBegin = src.lastIndexOf('/') + 1;
      if (connEnd === 0) {
        // really, there's not a '/'?
        connEnd = streamBegin = src.length;
      }
    }

    parts.connection = src.substring(0, connEnd);
    parts.stream = src.substring(streamBegin, src.length);

    return parts;
  };

  /**
   * Check if the source type is a streaming type.
   *
   * @param {string} srcType
   *        The mime type to check.
   *
   * @return {boolean}
   *          - True if the source type is a streaming type.
   *          - False if the source type is not a streaming type.
   */
  Flash.isStreamingType = function (srcType) {
    return srcType in Flash.streamingFormats;
  };

  // RTMP has four variations, any string starting
  // with one of these protocols should be valid

  /**
   * Regular expression used to check if the source is an rtmp source.
   *
   * @property
   * @type {RegExp}
   */
  Flash.RTMP_RE = /^rtmp[set]?:\/\//i;

  /**
   * Check if the source itself is a streaming type.
   *
   * @param {string} src
   *        The url to the source.
   *
   * @return {boolean}
   *          - True if the source url indicates that the source is streaming.
   *          - False if the shource url indicates that the source url is not streaming.
   */
  Flash.isStreamingSrc = function (src) {
    return Flash.RTMP_RE.test(src);
  };

  /**
   * A source handler for RTMP urls
   * @type {Object}
   */
  Flash.rtmpSourceHandler = {};

  /**
   * Check if Flash can play the given mime type.
   *
   * @param {string} type
   *        The mime type to check
   *
   * @return {string}
   *         'maybe', or '' (empty string)
   */
  Flash.rtmpSourceHandler.canPlayType = function (type) {
    if (Flash.isStreamingType(type)) {
      return 'maybe';
    }

    return '';
  };

  /**
   * Check if Flash can handle the source natively
   *
   * @param {Object} source
   *        The source object
   *
   * @param {Object} [options]
   *        The options passed to the tech
   *
   * @return {string}
   *         'maybe', or '' (empty string)
   */
  Flash.rtmpSourceHandler.canHandleSource = function (source, options) {
    var can = Flash.rtmpSourceHandler.canPlayType(source.type);

    if (can) {
      return can;
    }

    if (Flash.isStreamingSrc(source.src)) {
      return 'maybe';
    }

    return '';
  };

  /**
   * Pass the source to the flash object.
   *
   * @param {Object} source
   *        The source object
   *
   * @param {Flash} tech
   *        The instance of the Flash tech
   *
   * @param {Object} [options]
   *        The options to pass to the source
   */
  Flash.rtmpSourceHandler.handleSource = function (source, tech, options) {
    var srcParts = Flash.streamToParts(source.src);

    tech.setRtmpConnection(srcParts.connection);
    tech.setRtmpStream(srcParts.stream);
  };

  // Register the native source handler
  Flash.registerSourceHandler(Flash.rtmpSourceHandler);

  return Flash;
}

exports['default'] = FlashRtmpDecorator;

},{}],59:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _tech = _dereq_(62);

var _tech2 = _interopRequireDefault(_tech);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _url = _dereq_(92);

var Url = _interopRequireWildcard(_url);

var _timeRanges = _dereq_(90);

var _flashRtmp = _dereq_(58);

var _flashRtmp2 = _interopRequireDefault(_flashRtmp);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _obj = _dereq_(88);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file flash.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * VideoJS-SWF - Custom Flash Player with HTML5-ish API
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * https://github.com/zencoder/video-js-swf
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * Not using setupTriggers. Using global onEvent func to distribute events
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */

var navigator = _window2['default'].navigator;

/**
 * Flash Media Controller - Wrapper for Flash Media API
 *
 * @mixes FlashRtmpDecorator
 * @mixes Tech~SouceHandlerAdditions
 * @extends Tech
 */

var Flash = function (_Tech) {
  _inherits(Flash, _Tech);

  /**
   * Create an instance of this Tech.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} ready
   *        Callback function to call when the `Flash` Tech is ready.
   */
  function Flash(options, ready) {
    _classCallCheck(this, Flash);

    // Set the source when ready
    var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));

    if (options.source) {
      _this.ready(function () {
        this.setSource(options.source);
      }, true);
    }

    // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
    // This allows resetting the playhead when we catch the reload
    if (options.startTime) {
      _this.ready(function () {
        this.load();
        this.play();
        this.currentTime(options.startTime);
      }, true);
    }

    // Add global window functions that the swf expects
    // A 4.x workflow we weren't able to solve for in 5.0
    // because of the need to hard code these functions
    // into the swf for security reasons
    _window2['default'].videojs = _window2['default'].videojs || {};
    _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {};
    _window2['default'].videojs.Flash.onReady = Flash.onReady;
    _window2['default'].videojs.Flash.onEvent = Flash.onEvent;
    _window2['default'].videojs.Flash.onError = Flash.onError;

    _this.on('seeked', function () {
      this.lastSeekTarget_ = undefined;
    });

    return _this;
  }

  /**
   * Create the `Flash` Tech's DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  Flash.prototype.createEl = function createEl() {
    var options = this.options_;

    // If video.js is hosted locally you should also set the location
    // for the hosted swf, which should be relative to the page (not video.js)
    // Otherwise this adds a CDN url.
    // The CDN also auto-adds a swf URL for that specific version.
    if (!options.swf) {
      var ver = '5.1.0';

      options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf';
    }

    // Generate ID for swf object
    var objId = options.techId;

    // Merge default flashvars with ones passed in to init
    var flashVars = (0, _obj.assign)({

      // SWF Callback Functions
      readyFunction: 'videojs.Flash.onReady',
      eventProxyFunction: 'videojs.Flash.onEvent',
      errorEventProxyFunction: 'videojs.Flash.onError',

      // Player Settings
      autoplay: options.autoplay,
      preload: options.preload,
      loop: options.loop,
      muted: options.muted

    }, options.flashVars);

    // Merge default parames with ones passed in
    var params = (0, _obj.assign)({
      // Opaque is needed to overlay controls, but can affect playback performance
      wmode: 'opaque',
      // Using bgcolor prevents a white flash when the object is loading
      bgcolor: '#000000'
    }, options.params);

    // Merge default attributes with ones passed in
    var attributes = (0, _obj.assign)({
      // Both ID and Name needed or swf to identify itself
      id: objId,
      name: objId,
      'class': 'vjs-tech'
    }, options.attributes);

    this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
    this.el_.tech = this;

    return this.el_;
  };

  /**
   * Called by {@link Player#play} to play using the `Flash` `Tech`.
   */


  Flash.prototype.play = function play() {
    if (this.ended()) {
      this.setCurrentTime(0);
    }
    this.el_.vjs_play();
  };

  /**
   * Called by {@link Player#pause} to pause using the `Flash` `Tech`.
   */


  Flash.prototype.pause = function pause() {
    this.el_.vjs_pause();
  };

  /**
   * A getter/setter for the `Flash` Tech's source object.
   * > Note: Please use {@link Flash#setSource}
   *
   * @param {Tech~SourceObject} [src]
   *        The source object you want to set on the `Flash` techs.
   *
   * @return {Tech~SourceObject|undefined}
   *         - The current source object when a source is not passed in.
   *         - undefined when setting
   *
   * @deprecated Since version 5.
   */


  Flash.prototype.src = function src(_src) {
    if (_src === undefined) {
      return this.currentSrc();
    }

    // Setting src through `src` not `setSrc` will be deprecated
    return this.setSrc(_src);
  };

  /**
   * A getter/setter for the `Flash` Tech's source object.
   *
   * @param {Tech~SourceObject} [src]
   *        The source object you want to set on the `Flash` techs.
   *
   * @return {Tech~SourceObject|undefined}
   *         - The current source object when a source is not passed in.
   *         - undefined when setting
   */


  Flash.prototype.setSrc = function setSrc(src) {
    var _this2 = this;

    // Make sure source URL is absolute.
    src = Url.getAbsoluteURL(src);
    this.el_.vjs_src(src);

    // Currently the SWF doesn't autoplay if you load a source later.
    // e.g. Load player w/ no source, wait 2s, set src.
    if (this.autoplay()) {
      this.setTimeout(function () {
        return _this2.play();
      }, 0);
    }
  };

  /**
   * Indicates whether the media is currently seeking to a new position or not.
   *
   * @return {boolean}
   *         - True if seeking to a new position
   *         - False otherwise
   */


  Flash.prototype.seeking = function seeking() {
    return this.lastSeekTarget_ !== undefined;
  };

  /**
   * Returns the current time in seconds that the media is at in playback.
   *
   * @param {number} time
   *        Current playtime of the media in seconds.
   */


  Flash.prototype.setCurrentTime = function setCurrentTime(time) {
    var seekable = this.seekable();

    if (seekable.length) {
      // clamp to the current seekable range
      time = time > seekable.start(0) ? time : seekable.start(0);
      time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);

      this.lastSeekTarget_ = time;
      this.trigger('seeking');
      this.el_.vjs_setProperty('currentTime', time);
      _Tech.prototype.setCurrentTime.call(this);
    }
  };

  /**
   * Get the current playback time in seconds
   *
   * @return {number}
   *         The current time of playback in seconds.
   */


  Flash.prototype.currentTime = function currentTime() {
    // when seeking make the reported time keep up with the requested time
    // by reading the time we're seeking to
    if (this.seeking()) {
      return this.lastSeekTarget_ || 0;
    }
    return this.el_.vjs_getProperty('currentTime');
  };

  /**
   * Get the current source
   *
   * @method currentSrc
   * @return {Tech~SourceObject}
   *         The current source
   */


  Flash.prototype.currentSrc = function currentSrc() {
    if (this.currentSource_) {
      return this.currentSource_.src;
    }
    return this.el_.vjs_getProperty('currentSrc');
  };

  /**
   * Get the total duration of the current media.
   *
   * @return {number}
   8          The total duration of the current media.
   */


  Flash.prototype.duration = function duration() {
    if (this.readyState() === 0) {
      return NaN;
    }
    var duration = this.el_.vjs_getProperty('duration');

    return duration >= 0 ? duration : Infinity;
  };

  /**
   * Load media into Tech.
   */


  Flash.prototype.load = function load() {
    this.el_.vjs_load();
  };

  /**
   * Get the poster image that was set on the tech.
   */


  Flash.prototype.poster = function poster() {
    this.el_.vjs_getProperty('poster');
  };

  /**
   * Poster images are not handled by the Flash tech so make this is a no-op.
   */


  Flash.prototype.setPoster = function setPoster() {};

  /**
   * Determine the time ranges that can be seeked to in the media.
   *
   * @return {TimeRange}
   *         Returns the time ranges that can be seeked to.
   */


  Flash.prototype.seekable = function seekable() {
    var duration = this.duration();

    if (duration === 0) {
      return (0, _timeRanges.createTimeRange)();
    }
    return (0, _timeRanges.createTimeRange)(0, duration);
  };

  /**
   * Get and create a `TimeRange` object for buffering.
   *
   * @return {TimeRange}
   *         The time range object that was created.
   */


  Flash.prototype.buffered = function buffered() {
    var ranges = this.el_.vjs_getProperty('buffered');

    if (ranges.length === 0) {
      return (0, _timeRanges.createTimeRange)();
    }
    return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]);
  };

  /**
   * Get fullscreen support -
   *
   * Flash does not allow fullscreen through javascript
   * so this always returns false.
   *
   * @return {boolean}
   *         The Flash tech does not support fullscreen, so it will always return false.
   */


  Flash.prototype.supportsFullScreen = function supportsFullScreen() {
    // Flash does not allow fullscreen through javascript
    return false;
  };

  /**
   * Flash does not allow fullscreen through javascript
   * so this always returns false.
   *
   * @return {boolean}
   *         The Flash tech does not support fullscreen, so it will always return false.
   */


  Flash.prototype.enterFullScreen = function enterFullScreen() {
    return false;
  };

  return Flash;
}(_tech2['default']);

// Create setters and getters for attributes


var _api = Flash.prototype;
var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(',');

function _createSetter(attr) {
  var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);

  _api['set' + attrUpper] = function (val) {
    return this.el_.vjs_setProperty(attr, val);
  };
}

function _createGetter(attr) {
  _api[attr] = function () {
    return this.el_.vjs_getProperty(attr);
  };
}

// Create getter and setters for all read/write attributes
for (var i = 0; i < _readWrite.length; i++) {
  _createGetter(_readWrite[i]);
  _createSetter(_readWrite[i]);
}

// Create getters for read-only attributes
for (var _i = 0; _i < _readOnly.length; _i++) {
  _createGetter(_readOnly[_i]);
}

/** ------------------------------ Getters ------------------------------ **/
/**
 * Get the value of `rtmpConnection` from the swf.
 *
 * @method Flash.prototype.rtmpConnection
 * @return {string}
 *         The current value of `rtmpConnection` on the swf.
 */

/**
 * Get the value of `rtmpStream` from the swf.
 *
 * @method Flash.prototype.rtmpStream
 * @return {string}
 *         The current value of `rtmpStream` on the swf.
 */

/**
 * Get the value of `preload` from the swf. `preload` indicates
 * what should download before the media is interacted with. It can have the following
 * values:
 * - none: nothing should be downloaded
 * - metadata: poster and the first few frames of the media may be downloaded to get
 *   media dimensions and other metadata
 * - auto: allow the media and metadata for the media to be downloaded before
 *    interaction
 *
 * @method Flash.prototype.preload
 * @return {string}
 *         The value of `preload` from the swf. Will be 'none', 'metadata',
 *         or 'auto'.
 */

/**
 * Get the value of `defaultPlaybackRate` from the swf.
 *
 * @method Flash.prototype.defaultPlaybackRate
 * @return {number}
 *         The current value of `defaultPlaybackRate` on the swf.
 */

/**
 * Get the value of `playbackRate` from the swf. `playbackRate` indicates
 * the rate at which the media is currently playing back. Examples:
 *   - if playbackRate is set to 2, media will play twice as fast.
 *   - if playbackRate is set to 0.5, media will play half as fast.
 *
 * @method Flash.prototype.playbackRate
 * @return {number}
 *         The value of `playbackRate` from the swf. A number indicating
 *         the current playback speed of the media, where 1 is normal speed.
 */

/**
 * Get the value of `autoplay` from the swf. `autoplay` indicates
 * that the media should start to play as soon as the page is ready.
 *
 * @method Flash.prototype.autoplay
 * @return {boolean}
 *         - The value of `autoplay` from the swf.
 *         - True indicates that the media ashould start as soon as the page loads.
 *         - False indicates that the media should not start as soon as the page loads.
 */

/**
 * Get the value of `loop` from the swf. `loop` indicates
 * that the media should return to the start of the media and continue playing once
 * it reaches the end.
 *
 * @method Flash.prototype.loop
 * @return {boolean}
 *         - The value of `loop` from the swf.
 *         - True indicates that playback should seek back to start once
 *           the end of a media is reached.
 *         - False indicates that playback should not loop back to the start when the
 *           end of the media is reached.
 */

/**
 * Get the value of `mediaGroup` from the swf.
 *
 * @method Flash.prototype.mediaGroup
 * @return {string}
 *         The current value of `mediaGroup` on the swf.
 */

/**
 * Get the value of `controller` from the swf.
 *
 * @method Flash.prototype.controller
 * @return {string}
 *         The current value of `controller` on the swf.
 */

/**
 * Get the value of `controls` from the swf. `controls` indicates
 * whether the native flash controls should be shown or hidden.
 *
 * @method Html5.prototype.controls
 * @return {boolean}
 *         - The value of `controls` from the swf.
 *         - True indicates that native controls should be showing.
 *         - False indicates that native controls should be hidden.
 */

/**
 * Get the value of the `volume` from the swf. `volume` indicates the current
 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
 * so on.
 *
 * @method Flash.prototype.volume
 * @return {number}
 *         The volume percent as a decimal. Value will be between 0-1.
 */

/**
 * Get the value of the `muted` from the swf. `muted` indicates the current
 * audio level should be silent.
 *
 * @method Flash.prototype.muted
 * @return {boolean}
 *         - True if the audio should be set to silent
 *         - False otherwise
 */

/**
 * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates
 * whether the media should start muted or not. Only changes the default state of the
 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
 * current state.
 *
 * @method Flash.prototype.defaultMuted
 * @return {boolean}
 *         - The value of `defaultMuted` from the swf.
 *         - True indicates that the media should start muted.
 *         - False indicates that the media should not start muted.
 */

/**
 * Get the value of `networkState` from the swf. `networkState` indicates
 * the current network state. It returns an enumeration from the following list:
 * - 0: NETWORK_EMPTY
 * - 1: NEWORK_IDLE
 * - 2: NETWORK_LOADING
 * - 3: NETWORK_NO_SOURCE
 *
 * @method Flash.prototype.networkState
 * @return {number}
 *         The value of `networkState` from the swf. This will be a number
 *         from the list in the description.
 */

/**
 * Get the value of `readyState` from the swf. `readyState` indicates
 * the current state of the media element. It returns an enumeration from the
 * following list:
 * - 0: HAVE_NOTHING
 * - 1: HAVE_METADATA
 * - 2: HAVE_CURRENT_DATA
 * - 3: HAVE_FUTURE_DATA
 * - 4: HAVE_ENOUGH_DATA
 *
 * @method Flash.prototype.readyState
 * @return {number}
 *         The value of `readyState` from the swf. This will be a number
 *         from the list in the description.
 */

/**
 * Get the value of `readyState` from the swf. `readyState` indicates
 * the current state of the media element. It returns an enumeration from the
 * following list:
 * - 0: HAVE_NOTHING
 * - 1: HAVE_METADATA
 * - 2: HAVE_CURRENT_DATA
 * - 3: HAVE_FUTURE_DATA
 * - 4: HAVE_ENOUGH_DATA
 *
 * @method Flash.prototype.readyState
 * @return {number}
 *         The value of `readyState` from the swf. This will be a number
 *         from the list in the description.
 */

/**
 * Get the value of `initialTime` from the swf.
 *
 * @method Flash.prototype.initialTime
 * @return {number}
 *         The `initialTime` proprety on the swf.
 */

/**
 * Get the value of `startOffsetTime` from the swf.
 *
 * @method Flash.prototype.startOffsetTime
 * @return {number}
 *         The `startOffsetTime` proprety on the swf.
 */

/**
 * Get the value of `paused` from the swf. `paused` indicates whether the swf
 * is current paused or not.
 *
 * @method Flash.prototype.paused
 * @return {boolean}
 *         The value of `paused` from the swf.
 */

/**
 * Get the value of `ended` from the swf. `ended` indicates whether
 * the media has reached the end or not.
 *
 * @method Flash.prototype.ended
 * @return {boolean}
 *         - True indicates that the media has ended.
 *         - False indicates that the media has not ended.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
 */

/**
 * Get the value of `videoWidth` from the swf. `videoWidth` indicates
 * the current width of the media in css pixels.
 *
 * @method Flash.prototype.videoWidth
 * @return {number}
 *         The value of `videoWidth` from the swf. This will be a number
 *         in css pixels.
 */

/**
 * Get the value of `videoHeight` from the swf. `videoHeigth` indicates
 * the current height of the media in css pixels.
 *
 * @method Flassh.prototype.videoHeight
 * @return {number}
 *         The value of `videoHeight` from the swf. This will be a number
 *         in css pixels.
 */
/** ------------------------------ Setters ------------------------------ **/

/**
 * Set the value of `rtmpConnection` on the swf.
 *
 * @method Flash.prototype.setRtmpConnection
 * @param {string} rtmpConnection
 *        New value to set the `rtmpConnection` property to.
 */

/**
 * Set the value of `rtmpStream` on the swf.
 *
 * @method Flash.prototype.setRtmpStream
 * @param {string} rtmpStream
 *        New value to set the `rtmpStream` property to.
 */

/**
 * Set the value of `preload` on the swf. `preload` indicates
 * what should download before the media is interacted with. It can have the following
 * values:
 * - none: nothing should be downloaded
 * - metadata: poster and the first few frames of the media may be downloaded to get
 *   media dimensions and other metadata
 * - auto: allow the media and metadata for the media to be downloaded before
 *    interaction
 *
 * @method Flash.prototype.setPreload
 * @param {string} preload
 *        The value of `preload` to set on the swf. Should be 'none', 'metadata',
 *        or 'auto'.
 */

/**
 * Set the value of `defaultPlaybackRate` on the swf.
 *
 * @method Flash.prototype.setDefaultPlaybackRate
 * @param {number} defaultPlaybackRate
 *        New value to set the `defaultPlaybackRate` property to.
 */

/**
 * Set the value of `playbackRate` on the swf. `playbackRate` indicates
 * the rate at which the media is currently playing back. Examples:
 *   - if playbackRate is set to 2, media will play twice as fast.
 *   - if playbackRate is set to 0.5, media will play half as fast.
 *
 * @method Flash.prototype.setPlaybackRate
 * @param {number} playbackRate
 *        New value of `playbackRate` on the swf. A number indicating
 *        the current playback speed of the media, where 1 is normal speed.
 */

/**
 * Set the value of `autoplay` on the swf. `autoplay` indicates
 * that the media should start to play as soon as the page is ready.
 *
 * @method Flash.prototype.setAutoplay
 * @param {boolean} autoplay
 *        - The value of `autoplay` from the swf.
 *        - True indicates that the media ashould start as soon as the page loads.
 *        - False indicates that the media should not start as soon as the page loads.
 */

/**
 * Set the value of `loop` on the swf. `loop` indicates
 * that the media should return to the start of the media and continue playing once
 * it reaches the end.
 *
 * @method Flash.prototype.setLoop
 * @param {boolean} loop
 *        - True indicates that playback should seek back to start once
 *          the end of a media is reached.
 *        - False indicates that playback should not loop back to the start when the
 *          end of the media is reached.
 */

/**
 * Set the value of `mediaGroup` on the swf.
 *
 * @method Flash.prototype.setMediaGroup
 * @param {string} mediaGroup
 *        New value of `mediaGroup` to set on the swf.
 */

/**
 * Set the value of `controller` on the swf.
 *
 * @method Flash.prototype.setController
 * @param {string} controller
 *        New value the current value of `controller` on the swf.
 */

/**
 * Get the value of `controls` from the swf. `controls` indicates
 * whether the native flash controls should be shown or hidden.
 *
 * @method Flash.prototype.controls
 * @return {boolean}
 *         - The value of `controls` from the swf.
 *         - True indicates that native controls should be showing.
 *         - False indicates that native controls should be hidden.
 */

/**
 * Set the value of the `volume` on the swf. `volume` indicates the current
 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
 * so on.
 *
 * @method Flash.prototype.setVolume
 * @param {number} percentAsDecimal
 *         The volume percent as a decimal. Value will be between 0-1.
 */

/**
 * Set the value of the `muted` on the swf. `muted` indicates that the current
 * audio level should be silent.
 *
 * @method Flash.prototype.setMuted
 * @param {boolean} muted
 *         - True if the audio should be set to silent
 *         - False otherwise
 */

/**
 * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates
 * whether the media should start muted or not. Only changes the default state of the
 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
 * current state.
 *
 * @method Flash.prototype.setDefaultMuted
 * @param {boolean} defaultMuted
 *         - True indicates that the media should start muted.
 *         - False indicates that the media should not start muted.
 */

/* Flash Support Testing -------------------------------------------------------- */

/**
 * Check if the Flash tech is currently supported.
 *
 * @return {boolean}
 *          - True if the flash tech is supported.
 *          - False otherwise.
 */
Flash.isSupported = function () {
  return Flash.version()[0] >= 10;
  // return swfobject.hasFlashPlayerVersion('10');
};

// Add Source Handler pattern functions to this tech
_tech2['default'].withSourceHandlers(Flash);

/*
 * Native source handler for flash,  simply passes the source to the swf element.
 *
 * @property {Tech~SourceObject} source
 *           The source object
 *
 * @property {Flash} tech
 *           The instance of the Flash tech
 */
Flash.nativeSourceHandler = {};

/**
 * Check if the Flash can play the given mime type.
 *
 * @param {string} type
 *        The mimetype to check
 *
 * @return {string}
 *         'maybe', or '' (empty string)
 */
Flash.nativeSourceHandler.canPlayType = function (type) {
  if (type in Flash.formats) {
    return 'maybe';
  }

  return '';
};

/**
 * Check if the media element can handle a source natively.
 *
 * @param {Tech~SourceObject} source
 *         The source object
 *
 * @param {Object} [options]
 *         Options to be passed to the tech.
 *
 * @return {string}
 *         'maybe', or '' (empty string).
 */
Flash.nativeSourceHandler.canHandleSource = function (source, options) {
  var type = void 0;

  function guessMimeType(src) {
    var ext = Url.getFileExtension(src);

    if (ext) {
      return 'video/' + ext;
    }
    return '';
  }

  if (!source.type) {
    type = guessMimeType(source.src);
  } else {
    // Strip code information from the type because we don't get that specific
    type = source.type.replace(/;.*/, '').toLowerCase();
  }

  return Flash.nativeSourceHandler.canPlayType(type);
};

/**
 * Pass the source to the swf.
 *
 * @param {Tech~SourceObject} source
 *        The source object
 *
 * @param {Flash} tech
 *        The instance of the Flash tech
 *
 * @param {Object} [options]
 *        The options to pass to the source
 */
Flash.nativeSourceHandler.handleSource = function (source, tech, options) {
  tech.setSrc(source.src);
};

/**
 * noop for native source handler dispose, as cleanup will happen automatically.
 */
Flash.nativeSourceHandler.dispose = function () {};

// Register the native source handler
Flash.registerSourceHandler(Flash.nativeSourceHandler);

/**
 * Flash supported mime types.
 *
 * @constant {Object}
 */
Flash.formats = {
  'video/flv': 'FLV',
  'video/x-flv': 'FLV',
  'video/mp4': 'MP4',
  'video/m4v': 'MP4'
};

/**
 * Called when the the swf is "ready", and makes sure that the swf is really
 * ready using {@link Flash#checkReady}
 */
Flash.onReady = function (currSwf) {
  var el = Dom.getEl(currSwf);
  var tech = el && el.tech;

  // if there is no el then the tech has been disposed
  // and the tech element was removed from the player div
  if (tech && tech.el()) {
    // check that the flash object is really ready
    Flash.checkReady(tech);
  }
};

/**
 * The SWF isn't always ready when it says it is. Sometimes the API functions still
 * need to be added to the object. If it's not ready, we set a timeout to check again
 * shortly.
 *
 * @param {Flash} tech
 *        The instance of the flash tech to check.
 */
Flash.checkReady = function (tech) {
  // stop worrying if the tech has been disposed
  if (!tech.el()) {
    return;
  }

  // check if API property exists
  if (tech.el().vjs_getProperty) {
    // tell tech it's ready
    tech.triggerReady();
  } else {
    // wait longer
    this.setTimeout(function () {
      Flash.checkReady(tech);
    }, 50);
  }
};

/**
 * Trigger events from the swf on the Flash Tech.
 *
 * @param {number} swfID
 *        The id of the swf that had the event
 *
 * @param {string} eventName
 *        The name of the event to trigger
 */
Flash.onEvent = function (swfID, eventName) {
  var tech = Dom.getEl(swfID).tech;
  var args = Array.prototype.slice.call(arguments, 2);

  // dispatch Flash events asynchronously for two reasons:
  // - Flash swallows any exceptions generated by javascript it
  //   invokes
  // - Flash is suspended until the javascript returns which may cause
  //   playback performance issues
  tech.setTimeout(function () {
    tech.trigger(eventName, args);
  }, 1);
};

/**
 * Log errors from the swf on the Flash tech.
 *
 * @param {number} swfID
 *        The id of the swf that had an error.
 *
 * @param {string} The error string
 *        The error to set on the Flash Tech.
 *
 * @return {MediaError|undefined}
 *          - Returns a MediaError when err is 'srcnotfound'
 *          - Returns undefined otherwise.
 */
Flash.onError = function (swfID, err) {
  var tech = Dom.getEl(swfID).tech;

  // trigger MEDIA_ERR_SRC_NOT_SUPPORTED
  if (err === 'srcnotfound') {
    return tech.error(4);
  }

  // trigger a custom error
  tech.error('FLASH: ' + err);
};

/**
 * Get the current version of Flash that is in use on the page.
 *
 * @return {Array}
 *          an array of versions that are available.
 */
Flash.version = function () {
  var version = '0,0,0';

  // IE
  try {
    version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];

    // other browsers
  } catch (e) {
    try {
      if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
        version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
      }
    } catch (err) {
      // satisfy linter
    }
  }
  return version.split(',');
};

/**
 * Only use for non-iframe embeds.
 *
 * @param {Object} swf
 *        The videojs-swf object.
 *
 * @param {Object} flashVars
 *        Names and values to use as flash option variables.
 *
 * @param {Object} params
 *        Style parameters to set on the object.
 *
 * @param {Object} attributes
 *        Attributes to set on the element.
 *
 * @return {Element}
 *          The embeded Flash DOM element.
 */
Flash.embed = function (swf, flashVars, params, attributes) {
  var code = Flash.getEmbedCode(swf, flashVars, params, attributes);

  // Get element by embedding code and retrieving created element
  var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];

  return obj;
};

/**
 * Only use for non-iframe embeds.
 *
 * @param {Object} swf
 *        The videojs-swf object.
 *
 * @param {Object} flashVars
 *        Names and values to use as flash option variables.
 *
 * @param {Object} params
 *        Style parameters to set on the object.
 *
 * @param {Object} attributes
 *        Attributes to set on the element.
 *
 * @return {Element}
 *          The embeded Flash DOM element.
 */
Flash.getEmbedCode = function (swf, flashVars, params, attributes) {
  var objTag = '<object type="application/x-shockwave-flash" ';
  var flashVarsString = '';
  var paramsString = '';
  var attrsString = '';

  // Convert flash vars to string
  if (flashVars) {
    Object.getOwnPropertyNames(flashVars).forEach(function (key) {
      flashVarsString += key + '=' + flashVars[key] + '&amp;';
    });
  }

  // Add swf, flashVars, and other default params
  params = (0, _obj.assign)({
    movie: swf,
    flashvars: flashVarsString,
    // Required to talk to swf
    allowScriptAccess: 'always',
    // All should be default, but having security issues.
    allowNetworking: 'all'
  }, params);

  // Create param tags string
  Object.getOwnPropertyNames(params).forEach(function (key) {
    paramsString += '<param name="' + key + '" value="' + params[key] + '" />';
  });

  attributes = (0, _obj.assign)({
    // Add swf to attributes (need both for IE and Others to work)
    data: swf,

    // Default to 100% width/height
    width: '100%',
    height: '100%'

  }, attributes);

  // Create Attributes string
  Object.getOwnPropertyNames(attributes).forEach(function (key) {
    attrsString += key + '="' + attributes[key] + '" ';
  });

  return '' + objTag + attrsString + '>' + paramsString + '</object>';
};

// Run Flash through the RTMP decorator
(0, _flashRtmp2['default'])(Flash);

_component2['default'].registerComponent('Flash', Flash);
_tech2['default'].registerTech('Flash', Flash);
exports['default'] = Flash;

},{"5":5,"58":58,"62":62,"81":81,"88":88,"90":90,"92":92,"95":95}],60:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };

var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.']);

var _tech = _dereq_(62);

var _tech2 = _interopRequireDefault(_tech);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _url = _dereq_(92);

var Url = _interopRequireWildcard(_url);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _tsml = _dereq_(98);

var _tsml2 = _interopRequireDefault(_tsml);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _obj = _dereq_(88);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

var _toTitleCase = _dereq_(91);

var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file html5.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * HTML5 Media Controller - Wrapper for HTML5 Media API
 *
 * @mixes Tech~SouceHandlerAdditions
 * @extends Tech
 */
var Html5 = function (_Tech) {
  _inherits(Html5, _Tech);

  /**
   * Create an instance of this Tech.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} ready
   *        Callback function to call when the `HTML5` Tech is ready.
   */
  function Html5(options, ready) {
    _classCallCheck(this, Html5);

    var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));

    var source = options.source;
    var crossoriginTracks = false;

    // Set the source if one is provided
    // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
    // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
    // anyway so the error gets fired.
    if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
      _this.setSource(source);
    } else {
      _this.handleLateInit_(_this.el_);
    }

    if (_this.el_.hasChildNodes()) {

      var nodes = _this.el_.childNodes;
      var nodesLength = nodes.length;
      var removeNodes = [];

      while (nodesLength--) {
        var node = nodes[nodesLength];
        var nodeName = node.nodeName.toLowerCase();

        if (nodeName === 'track') {
          if (!_this.featuresNativeTextTracks) {
            // Empty video tag tracks so the built-in player doesn't use them also.
            // This may not be fast enough to stop HTML5 browsers from reading the tags
            // so we'll need to turn off any default tracks if we're manually doing
            // captions and subtitles. videoElement.textTracks
            removeNodes.push(node);
          } else {
            // store HTMLTrackElement and TextTrack to remote list
            _this.remoteTextTrackEls().addTrackElement_(node);
            _this.remoteTextTracks().addTrack_(node.track);
            if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) {
              crossoriginTracks = true;
            }
          }
        }
      }

      for (var i = 0; i < removeNodes.length; i++) {
        _this.el_.removeChild(removeNodes[i]);
      }
    }

    // TODO: add text tracks into this list
    var trackTypes = ['audio', 'video'];

    // ProxyNative Video/Audio Track
    trackTypes.forEach(function (type) {
      var elTracks = _this.el()[type + 'Tracks'];
      var techTracks = _this[type + 'Tracks']();
      var capitalType = (0, _toTitleCase2['default'])(type);

      if (!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
        return;
      }

      _this['handle' + capitalType + 'TrackChange_'] = function (e) {
        techTracks.trigger({
          type: 'change',
          target: techTracks,
          currentTarget: techTracks,
          srcElement: techTracks
        });
      };

      _this['handle' + capitalType + 'TrackAdd_'] = function (e) {
        return techTracks.addTrack(e.track);
      };
      _this['handle' + capitalType + 'TrackRemove_'] = function (e) {
        return techTracks.removeTrack(e.track);
      };

      elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']);
      elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']);
      elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']);
      _this['removeOld' + capitalType + 'Tracks_'] = function (e) {
        return _this.removeOldTracks_(techTracks, elTracks);
      };

      // Remove (native) tracks that are not used anymore
      _this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']);
    });

    if (_this.featuresNativeTextTracks) {
      if (crossoriginTracks) {
        _log2['default'].warn((0, _tsml2['default'])(_templateObject));
      }

      _this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange);
      _this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd);
      _this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove);
      _this.proxyNativeTextTracks_();
    }

    // Determine if native controls should be used
    // Our goal should be to get the custom controls on mobile solid everywhere
    // so we can remove this all together. Right now this will block custom
    // controls on touch enabled laptops like the Chrome Pixel
    if ((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
      _this.setControls(true);
    }

    // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
    // into a `fullscreenchange` event
    _this.proxyWebkitFullscreen_();

    _this.triggerReady();
    return _this;
  }

  /**
   * Dispose of `HTML5` media element and remove all tracks.
   */


  Html5.prototype.dispose = function dispose() {
    var _this2 = this;

    // Un-ProxyNativeTracks
    ['audio', 'video', 'text'].forEach(function (type) {
      var capitalType = (0, _toTitleCase2['default'])(type);
      var tl = _this2.el_[type + 'Tracks'];

      if (tl && tl.removeEventListener) {
        tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']);
        tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']);
        tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']);
      }

      // Stop removing old text tracks
      if (tl) {
        _this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']);
      }
    });

    Html5.disposeMediaElement(this.el_);
    // tech will handle clearing of the emulated track list
    _Tech.prototype.dispose.call(this);
  };

  /**
   * Create the `Html5` Tech's DOM element.
   *
   * @return {Element}
   *         The element that gets created.
   */


  Html5.prototype.createEl = function createEl() {
    var el = this.options_.tag;

    // Check if this browser supports moving the element into the box.
    // On the iPhone video will break if you move the element,
    // So we have to create a brand new element.
    if (!el || this.movingMediaElementInDOM === false) {

      // If the original tag is still there, clone and remove it.
      if (el) {
        var clone = el.cloneNode(true);

        el.parentNode.insertBefore(clone, el);
        Html5.disposeMediaElement(el);
        el = clone;
      } else {
        el = _document2['default'].createElement('video');

        // determine if native controls should be used
        var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);
        var attributes = (0, _mergeOptions2['default'])({}, tagAttributes);

        if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
          delete attributes.controls;
        }

        Dom.setElAttributes(el, (0, _obj.assign)(attributes, {
          id: this.options_.techId,
          'class': 'vjs-tech'
        }));
      }

      el.playerId = this.options_.playerId;
    }

    // Update specific tag settings, in case they were overridden
    var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted'];

    for (var i = settingsAttrs.length - 1; i >= 0; i--) {
      var attr = settingsAttrs[i];
      var overwriteAttrs = {};

      if (typeof this.options_[attr] !== 'undefined') {
        overwriteAttrs[attr] = this.options_[attr];
      }
      Dom.setElAttributes(el, overwriteAttrs);
    }

    return el;
  };

  /**
   * This will be triggered if the loadstart event has already fired, before videojs was
   * ready. Two known examples of when this can happen are:
   * 1. If we're loading the playback object after it has started loading
   * 2. The media is already playing the (often with autoplay on) then
   *
   * This function will fire another loadstart so that videojs can catchup.
   *
   * @fires Tech#loadstart
   *
   * @return {undefined}
   *         returns nothing.
   */


  Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
    var _this3 = this;

    if (el.networkState === 0 || el.networkState === 3) {
      // The video element hasn't started loading the source yet
      // or didn't find a source
      return;
    }

    if (el.readyState === 0) {
      var _ret = function () {
        // NetworkState is set synchronously BUT loadstart is fired at the
        // end of the current stack, usually before setInterval(fn, 0).
        // So at this point we know loadstart may have already fired or is
        // about to fire, and either way the player hasn't seen it yet.
        // We don't want to fire loadstart prematurely here and cause a
        // double loadstart so we'll wait and see if it happens between now
        // and the next loop, and fire it if not.
        // HOWEVER, we also want to make sure it fires before loadedmetadata
        // which could also happen between now and the next loop, so we'll
        // watch for that also.
        var loadstartFired = false;
        var setLoadstartFired = function setLoadstartFired() {
          loadstartFired = true;
        };

        _this3.on('loadstart', setLoadstartFired);

        var triggerLoadstart = function triggerLoadstart() {
          // We did miss the original loadstart. Make sure the player
          // sees loadstart before loadedmetadata
          if (!loadstartFired) {
            this.trigger('loadstart');
          }
        };

        _this3.on('loadedmetadata', triggerLoadstart);

        _this3.ready(function () {
          this.off('loadstart', setLoadstartFired);
          this.off('loadedmetadata', triggerLoadstart);

          if (!loadstartFired) {
            // We did miss the original native loadstart. Fire it now.
            this.trigger('loadstart');
          }
        });

        return {
          v: void 0
        };
      }();

      if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v;
    }

    // From here on we know that loadstart already fired and we missed it.
    // The other readyState events aren't as much of a problem if we double
    // them, so not going to go to as much trouble as loadstart to prevent
    // that unless we find reason to.
    var eventsToTrigger = ['loadstart'];

    // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
    eventsToTrigger.push('loadedmetadata');

    // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
    if (el.readyState >= 2) {
      eventsToTrigger.push('loadeddata');
    }

    // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
    if (el.readyState >= 3) {
      eventsToTrigger.push('canplay');
    }

    // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
    if (el.readyState >= 4) {
      eventsToTrigger.push('canplaythrough');
    }

    // We still need to give the player time to add event listeners
    this.ready(function () {
      eventsToTrigger.forEach(function (type) {
        this.trigger(type);
      }, this);
    });
  };

  /**
   * Add event listeners to native text track events. This adds the native text tracks
   * to our emulated {@link TextTrackList}.
   */


  Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() {
    var tt = this.el().textTracks;

    if (tt) {
      // Add tracks - if player is initialised after DOM loaded, textTracks
      // will not trigger addtrack
      for (var i = 0; i < tt.length; i++) {
        this.textTracks().addTrack_(tt[i]);
      }

      if (tt.addEventListener) {
        tt.addEventListener('change', this.handleTextTrackChange_);
        tt.addEventListener('addtrack', this.handleTextTrackAdd_);
        tt.addEventListener('removetrack', this.handleTextTrackRemove_);
      }

      // Remove (native) texttracks that are not used anymore
      this.on('loadstart', this.removeOldTextTracks_);
    }
  };

  /**
   * Handle any {@link TextTrackList} `change` event.
   *
   * @param {EventTarget~Event} e
   *        The `change` event that caused this to run.
   *
   * @listens TextTrackList#change
   */


  Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) {
    var tt = this.textTracks();

    this.textTracks().trigger({
      type: 'change',
      target: tt,
      currentTarget: tt,
      srcElement: tt
    });
  };

  /**
   * Handle any {@link TextTrackList} `addtrack` event.
   *
   * @param {EventTarget~Event} e
   *        The `addtrack` event that caused this to run.
   *
   * @listens TextTrackList#addtrack
   */


  Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) {
    this.textTracks().addTrack_(e.track);
  };

  /**
   * Handle any {@link TextTrackList} `removetrack` event.
   *
   * @param {EventTarget~Event} e
   *        The `removetrack` event that caused this to run.
   *
   * @listens TextTrackList#removetrack
   */


  Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) {
    this.textTracks().removeTrack_(e.track);
  };

  /**
   * This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or
   * {@link TextTrack}s that are not in the media elements TrackList.
   *
   * @param {TrackList} techTracks
   *        HTML5 Tech's TrackList to search through
   *
   * @param {TrackList} elTracks
   *        HTML5 media elements TrackList to search trough.
   *
   * @private
   */


  Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) {
    // This will loop over the techTracks and check if they are still used by the HTML5 media element
    // If not, they will be removed from the emulated list
    var removeTracks = [];

    if (!elTracks) {
      return;
    }

    for (var i = 0; i < techTracks.length; i++) {
      var techTrack = techTracks[i];
      var found = false;

      for (var j = 0; j < elTracks.length; j++) {
        if (elTracks[j] === techTrack) {
          found = true;
          break;
        }
      }

      if (!found) {
        removeTracks.push(techTrack);
      }
    }

    for (var _i = 0; _i < removeTracks.length; _i++) {
      var _track = removeTracks[_i];

      techTracks.removeTrack_(_track);
    }
  };

  /**
   * Remove {@link TextTrack}s that dont exist in the native track list from our
   * emulated {@link TextTrackList}.
   *
   * @listens Tech#loadstart
   */


  Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) {
    var techTracks = this.textTracks();
    var elTracks = this.el().textTracks;

    this.removeOldTracks_(techTracks, elTracks);
  };

  /**
   * Called by {@link Player#play} to play using the `Html5` `Tech`.
   */


  Html5.prototype.play = function play() {
    var playPromise = this.el_.play();

    // Catch/silence error when a pause interrupts a play request
    // on browsers which return a promise
    if (playPromise !== undefined && typeof playPromise.then === 'function') {
      playPromise.then(null, function (e) {});
    }
  };

  /**
   * Set current time for the `HTML5` tech.
   *
   * @param {number} seconds
   *        Set the current time of the media to this.
   */


  Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
    try {
      this.el_.currentTime = seconds;
    } catch (e) {
      (0, _log2['default'])(e, 'Video is not ready. (Video.js)');
      // this.warning(VideoJS.warnings.videoNotReady);
    }
  };

  /**
   * Get the current duration of the HTML5 media element.
   *
   * @return {number}
   *         The duration of the media or 0 if there is no duration.
   */


  Html5.prototype.duration = function duration() {
    var _this4 = this;

    // Android Chrome will report duration as Infinity for VOD HLS until after
    // playback has started, which triggers the live display erroneously.
    // Return NaN if playback has not started and trigger a durationupdate once
    // the duration can be reliably known.
    if (this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) {
      if (this.el_.currentTime === 0) {
        var _ret2 = function () {
          // Wait for the first `timeupdate` with currentTime > 0 - there may be
          // several with 0
          var checkProgress = function checkProgress() {
            if (_this4.el_.currentTime > 0) {
              // Trigger durationchange for genuinely live video
              if (_this4.el_.duration === Infinity) {
                _this4.trigger('durationchange');
              }
              _this4.off('timeupdate', checkProgress);
            }
          };

          _this4.on('timeupdate', checkProgress);
          return {
            v: NaN
          };
        }();

        if ((typeof _ret2 === 'undefined' ? 'undefined' : _typeof(_ret2)) === "object") return _ret2.v;
      }
    }
    return this.el_.duration || NaN;
  };

  /**
   * Get the current width of the HTML5 media element.
   *
   * @return {number}
   *         The width of the HTML5 media element.
   */


  Html5.prototype.width = function width() {
    return this.el_.offsetWidth;
  };

  /**
   * Get the current height of the HTML5 media element.
   *
   * @return {number}
   *         The heigth of the HTML5 media element.
   */


  Html5.prototype.height = function height() {
    return this.el_.offsetHeight;
  };

  /**
   * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
   * `fullscreenchange` event.
   *
   * @private
   * @fires fullscreenchange
   * @listens webkitendfullscreen
   * @listens webkitbeginfullscreen
   * @listens webkitbeginfullscreen
   */


  Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
    var _this5 = this;

    if (!('webkitDisplayingFullscreen' in this.el_)) {
      return;
    }

    var endFn = function endFn() {
      this.trigger('fullscreenchange', { isFullscreen: false });
    };

    var beginFn = function beginFn() {
      this.one('webkitendfullscreen', endFn);

      this.trigger('fullscreenchange', { isFullscreen: true });
    };

    this.on('webkitbeginfullscreen', beginFn);
    this.on('dispose', function () {
      _this5.off('webkitbeginfullscreen', beginFn);
      _this5.off('webkitendfullscreen', endFn);
    });
  };

  /**
   * Check if fullscreen is supported on the current playback device.
   *
   * @return {boolean}
   *         - True if fullscreen is supported.
   *         - False if fullscreen is not supported.
   */


  Html5.prototype.supportsFullScreen = function supportsFullScreen() {
    if (typeof this.el_.webkitEnterFullScreen === 'function') {
      var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';

      // Seems to be broken in Chromium/Chrome && Safari in Leopard
      if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
        return true;
      }
    }
    return false;
  };

  /**
   * Request that the `HTML5` Tech enter fullscreen.
   */


  Html5.prototype.enterFullScreen = function enterFullScreen() {
    var video = this.el_;

    if (video.paused && video.networkState <= video.HAVE_METADATA) {
      // attempt to prime the video element for programmatic access
      // this isn't necessary on the desktop but shouldn't hurt
      this.el_.play();

      // playing and pausing synchronously during the transition to fullscreen
      // can get iOS ~6.1 devices into a play/pause loop
      this.setTimeout(function () {
        video.pause();
        video.webkitEnterFullScreen();
      }, 0);
    } else {
      video.webkitEnterFullScreen();
    }
  };

  /**
   * Request that the `HTML5` Tech exit fullscreen.
   */


  Html5.prototype.exitFullScreen = function exitFullScreen() {
    this.el_.webkitExitFullScreen();
  };

  /**
   * A getter/setter for the `Html5` Tech's source object.
   * > Note: Please use {@link Html5#setSource}
   *
   * @param {Tech~SourceObject} [src]
   *        The source object you want to set on the `HTML5` techs element.
   *
   * @return {Tech~SourceObject|undefined}
   *         - The current source object when a source is not passed in.
   *         - undefined when setting
   *
   * @deprecated Since version 5.
   */


  Html5.prototype.src = function src(_src) {
    if (_src === undefined) {
      return this.el_.src;
    }

    // Setting src through `src` instead of `setSrc` will be deprecated
    this.setSrc(_src);
  };

  /**
   * Reset the tech by removing all sources and then calling
   * {@link Html5.resetMediaElement}.
   */


  Html5.prototype.reset = function reset() {
    Html5.resetMediaElement(this.el_);
  };

  /**
   * Get the current source on the `HTML5` Tech. Falls back to returning the source from
   * the HTML5 media element.
   *
   * @return {Tech~SourceObject}
   *         The current source object from the HTML5 tech. With a fallback to the
   *         elements source.
   */


  Html5.prototype.currentSrc = function currentSrc() {
    if (this.currentSource_) {
      return this.currentSource_.src;
    }
    return this.el_.currentSrc;
  };

  /**
   * Set controls attribute for the HTML5 media Element.
   *
   * @param {string} val
   *        Value to set the controls attribute to
   */


  Html5.prototype.setControls = function setControls(val) {
    this.el_.controls = !!val;
  };

  /**
   * Create and returns a remote {@link TextTrack} object.
   *
   * @param {string} kind
   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
   *
   * @param {string} [label]
   *        Label to identify the text track
   *
   * @param {string} [language]
   *        Two letter language abbreviation
   *
   * @return {TextTrack}
   *         The TextTrack that gets created.
   */


  Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
    if (!this.featuresNativeTextTracks) {
      return _Tech.prototype.addTextTrack.call(this, kind, label, language);
    }

    return this.el_.addTextTrack(kind, label, language);
  };

  /**
   * Creates either native TextTrack or an emulated TextTrack depending
   * on the value of `featuresNativeTextTracks`
   *
   * @param {Object} options
   *        The object should contain the options to intialize the TextTrack with.
   *
   * @param {string} [options.kind]
   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
   *
   * @param {string} [options.label].
   *        Label to identify the text track
   *
   * @param {string} [options.language]
   *        Two letter language abbreviation.
   *
   * @param {boolean} [options.default]
   *        Default this track to on.
   *
   * @param {string} [options.id]
   *        The internal id to assign this track.
   *
   * @param {string} [options.src]
   *        A source url for the track.
   *
   * @return {HTMLTrackElement}
   *         The track element that gets created.
   */


  Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
    if (!this.featuresNativeTextTracks) {
      return _Tech.prototype.createRemoteTextTrack.call(this, options);
    }
    var htmlTrackElement = _document2['default'].createElement('track');

    if (options.kind) {
      htmlTrackElement.kind = options.kind;
    }
    if (options.label) {
      htmlTrackElement.label = options.label;
    }
    if (options.language || options.srclang) {
      htmlTrackElement.srclang = options.language || options.srclang;
    }
    if (options['default']) {
      htmlTrackElement['default'] = options['default'];
    }
    if (options.id) {
      htmlTrackElement.id = options.id;
    }
    if (options.src) {
      htmlTrackElement.src = options.src;
    }

    return htmlTrackElement;
  };

  /**
   * Creates a remote text track object and returns an html track element.
   *
   * @param {Object} options The object should contain values for
   * kind, language, label, and src (location of the WebVTT file)
   * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
   * automatically removed from the video element whenever the source changes
   * @return {HTMLTrackElement} An Html Track Element.
   * This can be an emulated {@link HTMLTrackElement} or a native one.
   * @deprecated The default value of the "manualCleanup" parameter will default
   * to "false" in upcoming versions of Video.js
   */


  Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
    var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);

    if (this.featuresNativeTextTracks) {
      this.el().appendChild(htmlTrackElement);
    }

    return htmlTrackElement;
  };

  /**
   * Remove remote `TextTrack` from `TextTrackList` object
   *
   * @param {TextTrack} track
   *        `TextTrack` object to remove
   */


  Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
    _Tech.prototype.removeRemoteTextTrack.call(this, track);

    if (this.featuresNativeTextTracks) {
      var tracks = this.$$('track');

      var i = tracks.length;

      while (i--) {
        if (track === tracks[i] || track === tracks[i].track) {
          this.el().removeChild(tracks[i]);
        }
      }
    }
  };

  return Html5;
}(_tech2['default']);

/* HTML5 Support Testing ---------------------------------------------------- */

/**
 * Element for testing browser HTML5 media capabilities
 *
 * @type {Element}
 * @constant
 * @private
 */


Html5.TEST_VID = _document2['default'].createElement('video');
var track = _document2['default'].createElement('track');

track.kind = 'captions';
track.srclang = 'en';
track.label = 'English';
Html5.TEST_VID.appendChild(track);

/**
 * Check if HTML5 media is supported by this browser/device.
 *
 * @return {boolean}
 *         - True if HTML5 media is supported.
 *         - False if HTML5 media is not supported.
 */
Html5.isSupported = function () {
  // IE9 with no Media Player is a LIAR! (#984)
  try {
    Html5.TEST_VID.volume = 0.5;
  } catch (e) {
    return false;
  }

  return !!Html5.TEST_VID.canPlayType;
};

/**
 * Check if the volume can be changed in this browser/device.
 * Volume cannot be changed in a lot of mobile devices.
 * Specifically, it can't be changed from 1 on iOS.
 *
 * @return {boolean}
 *         - True if volume can be controlled
 *         - False otherwise
 */
Html5.canControlVolume = function () {
  // IE will error if Windows Media Player not installed #3315
  try {
    var volume = Html5.TEST_VID.volume;

    Html5.TEST_VID.volume = volume / 2 + 0.1;
    return volume !== Html5.TEST_VID.volume;
  } catch (e) {
    return false;
  }
};

/**
 * Check if the playback rate can be changed in this browser/device.
 *
 * @return {boolean}
 *         - True if playback rate can be controlled
 *         - False otherwise
 */
Html5.canControlPlaybackRate = function () {
  // Playback rate API is implemented in Android Chrome, but doesn't do anything
  // https://github.com/videojs/video.js/issues/3180
  if (browser.IS_ANDROID && browser.IS_CHROME) {
    return false;
  }
  // IE will error if Windows Media Player not installed #3315
  try {
    var playbackRate = Html5.TEST_VID.playbackRate;

    Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
    return playbackRate !== Html5.TEST_VID.playbackRate;
  } catch (e) {
    return false;
  }
};

/**
 * Check to see if native `TextTrack`s are supported by this browser/device.
 *
 * @return {boolean}
 *         - True if native `TextTrack`s are supported.
 *         - False otherwise
 */
Html5.supportsNativeTextTracks = function () {
  return browser.IS_ANY_SAFARI;
};

/**
 * Check to see if native `VideoTrack`s are supported by this browser/device
 *
 * @return {boolean}
 *        - True if native `VideoTrack`s are supported.
 *        - False otherwise
 */
Html5.supportsNativeVideoTracks = function () {
  var supportsVideoTracks = !!Html5.TEST_VID.videoTracks;

  return supportsVideoTracks;
};

/**
 * Check to see if native `AudioTrack`s are supported by this browser/device
 *
 * @return {boolean}
 *        - True if native `AudioTrack`s are supported.
 *        - False otherwise
 */
Html5.supportsNativeAudioTracks = function () {
  var supportsAudioTracks = !!Html5.TEST_VID.audioTracks;

  return supportsAudioTracks;
};

/**
 * An array of events available on the Html5 tech.
 *
 * @private
 * @type {Array}
 */
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange'];

/**
 * Boolean indicating whether the `Tech` supports volume control.
 *
 * @type {boolean}
 * @default {@link Html5.canControlVolume}
 */
Html5.prototype.featuresVolumeControl = Html5.canControlVolume();

/**
 * Boolean indicating whether the `Tech` supports changing the speed at which the media
 * plays. Examples:
 *   - Set player to play 2x (twice) as fast
 *   - Set player to play 0.5x (half) as fast
 *
 * @type {boolean}
 * @default {@link Html5.canControlPlaybackRate}
 */
Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();

/**
 * Boolean indicating whether the `HTML5` tech currently supports the media element
 * moving in the DOM. iOS breaks if you move the media element, so this is set this to
 * false there. Everywhere else this should be true.
 *
 * @type {boolean}
 * @default
 */
Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS;

// TODO: Previous comment: No longer appears to be used. Can probably be removed.
//       Is this true?
/**
 * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
 * when going into fullscreen.
 *
 * @type {boolean}
 * @default
 */
Html5.prototype.featuresFullscreenResize = true;

/**
 * Boolean indicating whether the `HTML5` tech currently supports the progress event.
 * If this is false, manual `progress` events will be triggred instead.
 *
 * @type {boolean}
 * @default
 */
Html5.prototype.featuresProgressEvents = true;

/**
 * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
 * If this is false, manual `timeupdate` events will be triggred instead.
 *
 * @default
 */
Html5.prototype.featuresTimeupdateEvents = true;

/**
 * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
 *
 * @type {boolean}
 * @default {@link Html5.supportsNativeTextTracks}
 */
Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();

/**
 * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
 *
 * @type {boolean}
 * @default {@link Html5.supportsNativeVideoTracks}
 */
Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();

/**
 * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
 *
 * @type {boolean}
 * @default {@link Html5.supportsNativeAudioTracks}
 */
Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();

// HTML5 Feature detection and Device Fixes --------------------------------- //
var canPlayType = void 0;
var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
var mp4RE = /^video\/mp4/i;

Html5.patchCanPlayType = function () {
  // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
  if (browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) {
    if (!canPlayType) {
      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
    }

    Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
      if (type && mpegurlRE.test(type)) {
        return 'maybe';
      }
      return canPlayType.call(this, type);
    };
  }

  // Override Android 2.2 and less canPlayType method which is broken
  if (browser.IS_OLD_ANDROID) {
    if (!canPlayType) {
      canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
    }

    Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
      if (type && mp4RE.test(type)) {
        return 'maybe';
      }
      return canPlayType.call(this, type);
    };
  }
};

Html5.unpatchCanPlayType = function () {
  var r = Html5.TEST_VID.constructor.prototype.canPlayType;

  Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
  canPlayType = null;
  return r;
};

// by default, patch the media element
Html5.patchCanPlayType();

Html5.disposeMediaElement = function (el) {
  if (!el) {
    return;
  }

  if (el.parentNode) {
    el.parentNode.removeChild(el);
  }

  // remove any child track or source nodes to prevent their loading
  while (el.hasChildNodes()) {
    el.removeChild(el.firstChild);
  }

  // remove any src reference. not setting `src=''` because that causes a warning
  // in firefox
  el.removeAttribute('src');

  // force the media element to update its loading state by calling load()
  // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
  if (typeof el.load === 'function') {
    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
    (function () {
      try {
        el.load();
      } catch (e) {
        // not supported
      }
    })();
  }
};

Html5.resetMediaElement = function (el) {
  if (!el) {
    return;
  }

  var sources = el.querySelectorAll('source');
  var i = sources.length;

  while (i--) {
    el.removeChild(sources[i]);
  }

  // remove any src reference.
  // not setting `src=''` because that throws an error
  el.removeAttribute('src');

  if (typeof el.load === 'function') {
    // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
    (function () {
      try {
        el.load();
      } catch (e) {
        // satisfy linter
      }
    })();
  }
};

/* Native HTML5 element property wrapping ----------------------------------- */
// Wrap native properties with a getter
[
/**
 * Get the value of `paused` from the media element. `paused` indicates whether the media element
 * is currently paused or not.
 *
 * @method Html5.prototype.paused
 * @return {boolean}
 *         The value of `paused` from the media element.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
 */
'paused',

/**
 * Get the value of `currentTime` from the media element. `currentTime` indicates
 * the current second that the media is at in playback.
 *
 * @method Html5.prototype.currentTime
 * @return {number}
 *         The value of `currentTime` from the media element.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
 */
'currentTime',

/**
 * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
 * object that represents the parts of the media that are already downloaded and
 * available for playback.
 *
 * @method Html5.prototype.buffered
 * @return {TimeRange}
 *         The value of `buffered` from the media element.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
 */
'buffered',

/**
 * Get the value of `volume` from the media element. `volume` indicates
 * the current playback volume of audio for a media. `volume` will be a value from 0
 * (silent) to 1 (loudest and default).
 *
 * @method Html5.prototype.volume
 * @return {number}
 *         The value of `volume` from the media element. Value will be between 0-1.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
 */
'volume',

/**
 * Get the value of `muted` from the media element. `muted` indicates
 * that the volume for the media should be set to silent. This does not actually change
 * the `volume` attribute.
 *
 * @method Html5.prototype.muted
 * @return {boolean}
 *         - True if the value of `volume` should be ignored and the audio set to silent.
 *         - False if the value of `volume` should be used.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
 */
'muted',

/**
 * Get the value of `poster` from the media element. `poster` indicates
 * that the url of an image file that can/will be shown when no media data is available.
 *
 * @method Html5.prototype.poster
 * @return {string}
 *         The value of `poster` from the media element. Value will be a url to an
 *         image.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
 */
'poster',

/**
 * Get the value of `preload` from the media element. `preload` indicates
 * what should download before the media is interacted with. It can have the following
 * values:
 * - none: nothing should be downloaded
 * - metadata: poster and the first few frames of the media may be downloaded to get
 *   media dimensions and other metadata
 * - auto: allow the media and metadata for the media to be downloaded before
 *    interaction
 *
 * @method Html5.prototype.preload
 * @return {string}
 *         The value of `preload` from the media element. Will be 'none', 'metadata',
 *         or 'auto'.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
 */
'preload',

/**
 * Get the value of `autoplay` from the media element. `autoplay` indicates
 * that the media should start to play as soon as the page is ready.
 *
 * @method Html5.prototype.autoplay
 * @return {boolean}
 *         - The value of `autoplay` from the media element.
 *         - True indicates that the media should start as soon as the page loads.
 *         - False indicates that the media should not start as soon as the page loads.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
 */
'autoplay',

/**
 * Get the value of `controls` from the media element. `controls` indicates
 * whether the native media controls should be shown or hidden.
 *
 * @method Html5.prototype.controls
 * @return {boolean}
 *         - The value of `controls` from the media element.
 *         - True indicates that native controls should be showing.
 *         - False indicates that native controls should be hidden.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
 */
'controls',

/**
 * Get the value of `loop` from the media element. `loop` indicates
 * that the media should return to the start of the media and continue playing once
 * it reaches the end.
 *
 * @method Html5.prototype.loop
 * @return {boolean}
 *         - The value of `loop` from the media element.
 *         - True indicates that playback should seek back to start once
 *           the end of a media is reached.
 *         - False indicates that playback should not loop back to the start when the
 *           end of the media is reached.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
 */
'loop',

/**
 * Get the value of the `error` from the media element. `error` indicates any
 * MediaError that may have occured during playback. If error returns null there is no
 * current error.
 *
 * @method Html5.prototype.error
 * @return {MediaError|null}
 *         The value of `error` from the media element. Will be `MediaError` if there
 *         is a current error and null otherwise.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
 */
'error',

/**
 * Get the value of `seeking` from the media element. `seeking` indicates whether the
 * media is currently seeking to a new position or not.
 *
 * @method Html5.prototype.seeking
 * @return {boolean}
 *         - The value of `seeking` from the media element.
 *         - True indicates that the media is currently seeking to a new position.
 *         - Flase indicates that the media is not seeking to a new position at this time.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
 */
'seeking',

/**
 * Get the value of `seekable` from the media element. `seekable` returns a
 * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
 *
 * @method Html5.prototype.seekable
 * @return {TimeRange}
 *         The value of `seekable` from the media element. A `TimeRange` object
 *         indicating the current ranges of time that can be seeked to.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
 */
'seekable',

/**
 * Get the value of `ended` from the media element. `ended` indicates whether
 * the media has reached the end or not.
 *
 * @method Html5.prototype.ended
 * @return {boolean}
 *         - The value of `ended` from the media element.
 *         - True indicates that the media has ended.
 *         - False indicates that the media has not ended.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
 */
'ended',

/**
 * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
 * whether the media should start muted or not. Only changes the default state of the
 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
 * current state.
 *
 * @method Html5.prototype.defaultMuted
 * @return {boolean}
 *         - The value of `defaultMuted` from the media element.
 *         - True indicates that the media should start muted.
 *         - False indicates that the media should not start muted
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
 */
'defaultMuted',

/**
 * Get the value of `playbackRate` from the media element. `playbackRate` indicates
 * the rate at which the media is currently playing back. Examples:
 *   - if playbackRate is set to 2, media will play twice as fast.
 *   - if playbackRate is set to 0.5, media will play half as fast.
 *
 * @method Html5.prototype.playbackRate
 * @return {number}
 *         The value of `playbackRate` from the media element. A number indicating
 *         the current playback speed of the media, where 1 is normal speed.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
 */
'playbackRate',

/**
 * Get the value of `played` from the media element. `played` returns a `TimeRange`
 * object representing points in the media timeline that have been played.
 *
 * @method Html5.prototype.played
 * @return {TimeRange}
 *         The value of `played` from the media element. A `TimeRange` object indicating
 *         the ranges of time that have been played.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
 */
'played',

/**
 * Get the value of `networkState` from the media element. `networkState` indicates
 * the current network state. It returns an enumeration from the following list:
 * - 0: NETWORK_EMPTY
 * - 1: NEWORK_IDLE
 * - 2: NETWORK_LOADING
 * - 3: NETWORK_NO_SOURCE
 *
 * @method Html5.prototype.networkState
 * @return {number}
 *         The value of `networkState` from the media element. This will be a number
 *         from the list in the description.
 *
 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
 */
'networkState',

/**
 * Get the value of `readyState` from the media element. `readyState` indicates
 * the current state of the media element. It returns an enumeration from the
 * following list:
 * - 0: HAVE_NOTHING
 * - 1: HAVE_METADATA
 * - 2: HAVE_CURRENT_DATA
 * - 3: HAVE_FUTURE_DATA
 * - 4: HAVE_ENOUGH_DATA
 *
 * @method Html5.prototype.readyState
 * @return {number}
 *         The value of `readyState` from the media element. This will be a number
 *         from the list in the description.
 *
 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
 */
'readyState',

/**
 * Get the value of `videoWidth` from the video element. `videoWidth` indicates
 * the current width of the video in css pixels.
 *
 * @method Html5.prototype.videoWidth
 * @return {number}
 *         The value of `videoWidth` from the video element. This will be a number
 *         in css pixels.
 *
 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
 */
'videoWidth',

/**
 * Get the value of `videoHeight` from the video element. `videoHeigth` indicates
 * the current height of the video in css pixels.
 *
 * @method Html5.prototype.videoHeight
 * @return {number}
 *         The value of `videoHeight` from the video element. This will be a number
 *         in css pixels.
 *
 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
 */
'videoHeight'].forEach(function (prop) {
  Html5.prototype[prop] = function () {
    return this.el_[prop];
  };
});

// Wrap native properties with a setter in this format:
// set + toTitleCase(name)
[
/**
 * Set the value of `volume` on the media element. `volume` indicates the current
 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
 * so on.
 *
 * @method Html5.prototype.setVolume
 * @param {number} percentAsDecimal
 *        The volume percent as a decimal. Valid range is from 0-1.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
 */
'volume',

/**
 * Set the value of `muted` on the media element. `muted` indicates the current
 * audio level should be silent.
 *
 * @method Html5.prototype.setMuted
 * @param {boolean} muted
 *        - True if the audio should be set to silent
 *        - False otherwise
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
 */
'muted',

/**
 * Set the value of `src` on the media element. `src` indicates the current
 * {@link Tech~SourceObject} for the media.
 *
 * @method Html5.prototype.setSrc
 * @param {Tech~SourceObject} src
 *        The source object to set as the current source.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
 */
'src',

/**
 * Set the value of `poster` on the media element. `poster` is the url to
 * an image file that can/will be shown when no media data is available.
 *
 * @method Html5.prototype.setPoster
 * @param {string} poster
 *        The url to an image that should be used as the `poster` for the media
 *        element.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
 */
'poster',

/**
 * Set the value of `preload` on the media element. `preload` indicates
 * what should download before the media is interacted with. It can have the following
 * values:
 * - none: nothing should be downloaded
 * - metadata: poster and the first few frames of the media may be downloaded to get
 *   media dimensions and other metadata
 * - auto: allow the media and metadata for the media to be downloaded before
 *    interaction
 *
 * @method Html5.prototype.setPreload
 * @param {string} preload
 *         The value of `preload` to set on the media element. Must be 'none', 'metadata',
 *         or 'auto'.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
 */
'preload',

/**
 * Set the value of `autoplay` on the media element. `autoplay` indicates
 * that the media should start to play as soon as the page is ready.
 *
 * @method Html5.prototype.setAutoplay
 * @param {boolean} autoplay
 *         - True indicates that the media should start as soon as the page loads.
 *         - False indicates that the media should not start as soon as the page loads.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
 */
'autoplay',

/**
 * Set the value of `loop` on the media element. `loop` indicates
 * that the media should return to the start of the media and continue playing once
 * it reaches the end.
 *
 * @method Html5.prototype.setLoop
 * @param {boolean} loop
 *         - True indicates that playback should seek back to start once
 *           the end of a media is reached.
 *         - False indicates that playback should not loop back to the start when the
 *           end of the media is reached.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
 */
'loop',

/**
 * Set the value of `playbackRate` on the media element. `playbackRate` indicates
 * the rate at which the media should play back. Examples:
 *   - if playbackRate is set to 2, media will play twice as fast.
 *   - if playbackRate is set to 0.5, media will play half as fast.
 *
 * @method Html5.prototype.setPlaybackRate
 * @return {number}
 *         The value of `playbackRate` from the media element. A number indicating
 *         the current playback speed of the media, where 1 is normal speed.
 *
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
 */
'playbackRate'].forEach(function (prop) {
  Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function (v) {
    this.el_[prop] = v;
  };
});

// wrap native functions with a function
[
/**
 * A wrapper around the media elements `pause` function. This will call the `HTML5`
 * media elements `pause` function.
 *
 * @method Html5.prototype.pause
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
 */
'pause',

/**
 * A wrapper around the media elements `load` function. This will call the `HTML5`s
 * media element `load` function.
 *
 * @method Html5.prototype.load
 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
 */
'load'].forEach(function (prop) {
  Html5.prototype[prop] = function () {
    return this.el_[prop]();
  };
});

_tech2['default'].withSourceHandlers(Html5);

/**
 * Native source handler for Html5, simply passes the source to the media element.
 *
 * @proprety {Tech~SourceObject} source
 *        The source object
 *
 * @proprety {Html5} tech
 *        The instance of the HTML5 tech.
 */
Html5.nativeSourceHandler = {};

/**
 * Check if the media element can play the given mime type.
 *
 * @param {string} type
 *        The mimetype to check
 *
 * @return {string}
 *         'probably', 'maybe', or '' (empty string)
 */
Html5.nativeSourceHandler.canPlayType = function (type) {
  // IE9 on Windows 7 without MediaPlayer throws an error here
  // https://github.com/videojs/video.js/issues/519
  try {
    return Html5.TEST_VID.canPlayType(type);
  } catch (e) {
    return '';
  }
};

/**
 * Check if the media element can handle a source natively.
 *
 * @param {Tech~SourceObject} source
 *         The source object
 *
 * @param {Object} [options]
 *         Options to be passed to the tech.
 *
 * @return {string}
 *         'probably', 'maybe', or '' (empty string).
 */
Html5.nativeSourceHandler.canHandleSource = function (source, options) {

  // If a type was provided we should rely on that
  if (source.type) {
    return Html5.nativeSourceHandler.canPlayType(source.type);

    // If no type, fall back to checking 'video/[EXTENSION]'
  } else if (source.src) {
    var ext = Url.getFileExtension(source.src);

    return Html5.nativeSourceHandler.canPlayType('video/' + ext);
  }

  return '';
};

/**
 * Pass the source to the native media element.
 *
 * @param {Tech~SourceObject} source
 *        The source object
 *
 * @param {Html5} tech
 *        The instance of the Html5 tech
 *
 * @param {Object} [options]
 *        The options to pass to the source
 */
Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
  tech.setSrc(source.src);
};

/**
 * A noop for the native dispose function, as cleanup is not needed.
 */
Html5.nativeSourceHandler.dispose = function () {};

// Register the native source handler
Html5.registerSourceHandler(Html5.nativeSourceHandler);

_component2['default'].registerComponent('Html5', Html5);
_tech2['default'].registerTech('Html5', Html5);
exports['default'] = Html5;

},{"5":5,"62":62,"78":78,"81":81,"83":83,"86":86,"87":87,"88":88,"91":91,"92":92,"94":94,"95":95,"98":98}],61:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _tech = _dereq_(62);

var _tech2 = _interopRequireDefault(_tech);

var _toTitleCase = _dereq_(91);

var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file loader.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The `MediaLoader` is the `Component` that decides which playback technology to load
 * when a player is initialized.
 *
 * @extends Component
 */
var MediaLoader = function (_Component) {
  _inherits(MediaLoader, _Component);

  /**
   * Create an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should attach to.
   *
   * @param {Object} [options]
   *        The key/value stroe of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function that is run when this component is ready.
   */
  function MediaLoader(player, options, ready) {
    _classCallCheck(this, MediaLoader);

    // If there are no sources when the player is initialized,
    // load the first supported playback technology.

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));

    if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
      for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
        var techName = (0, _toTitleCase2['default'])(j[i]);
        var tech = _tech2['default'].getTech(techName);

        // Support old behavior of techs being registered as components.
        // Remove once that deprecated behavior is removed.
        if (!techName) {
          tech = _component2['default'].getComponent(techName);
        }

        // Check if the browser supports this technology
        if (tech && tech.isSupported()) {
          player.loadTech_(techName);
          break;
        }
      }
    } else {
      // Loop through playback technologies (HTML5, Flash) and check for support.
      // Then load the best source.
      // A few assumptions here:
      //   All playback technologies respect preload false.
      player.src(options.playerOptions.sources);
    }
    return _this;
  }

  return MediaLoader;
}(_component2['default']);

_component2['default'].registerComponent('MediaLoader', MediaLoader);
exports['default'] = MediaLoader;

},{"5":5,"62":62,"91":91}],62:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _htmlTrackElement = _dereq_(66);

var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement);

var _htmlTrackElementList = _dereq_(65);

var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

var _textTrack = _dereq_(72);

var _textTrack2 = _interopRequireDefault(_textTrack);

var _textTrackList = _dereq_(70);

var _textTrackList2 = _interopRequireDefault(_textTrackList);

var _videoTrackList = _dereq_(76);

var _videoTrackList2 = _interopRequireDefault(_videoTrackList);

var _audioTrackList = _dereq_(63);

var _audioTrackList2 = _interopRequireDefault(_audioTrackList);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _timeRanges = _dereq_(90);

var _buffer = _dereq_(79);

var _mediaError = _dereq_(46);

var _mediaError2 = _interopRequireDefault(_mediaError);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file tech.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */

/**
 * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
 * that just contains the src url alone.
 *
 * ``` js
 *   var SourceObject = {
 *     src: 'http://example.com/some-video.mp4',
 *     type: 'video/mp4'
 *   };
 *   var SourceString = 'http://example.com/some-video.mp4';
 * ```
 *
 * @typedef {Object|string} Tech~SourceObject
 *
 * @property {string} src
 *           The url to the source
 *
 * @property {string} type
 *           The mime type of the source
 */

/**
 * A function used by {@link Tech} to create a new {@link TextTrack}.
 *
 * @param {Tech} self
 *        An instance of the Tech class.
 *
 * @param {string} kind
 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
 *
 * @param {string} [label]
 *        Label to identify the text track
 *
 * @param {string} [language]
 *        Two letter language abbreviation
 *
 * @param {Object} [options={}]
 *        An object with additional text track options
 *
 * @return {TextTrack}
 *          The text track that was created.
 */
function createTrackHelper(self, kind, label, language) {
  var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};

  var tracks = self.textTracks();

  options.kind = kind;

  if (label) {
    options.label = label;
  }
  if (language) {
    options.language = language;
  }
  options.tech = self;

  var track = new _textTrack2['default'](options);

  tracks.addTrack_(track);

  return track;
}

/**
 * This is the base class for media playback technology controllers, such as
 * {@link Flash} and {@link HTML5}
 *
 * @extends Component
 */

var Tech = function (_Component) {
  _inherits(Tech, _Component);

  /**
   * Create an instance of this Tech.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} ready
   *        Callback function to call when the `HTML5` Tech is ready.
   */
  function Tech() {
    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
    var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};

    _classCallCheck(this, Tech);

    // we don't want the tech to report user activity automatically.
    // This is done manually in addControlsListeners
    options.reportTouchActivity = false;

    // keep track of whether the current source has played at all to
    // implement a very limited played()
    var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));

    _this.hasStarted_ = false;
    _this.on('playing', function () {
      this.hasStarted_ = true;
    });
    _this.on('loadstart', function () {
      this.hasStarted_ = false;
    });

    _this.textTracks_ = options.textTracks;
    _this.videoTracks_ = options.videoTracks;
    _this.audioTracks_ = options.audioTracks;

    // Manually track progress in cases where the browser/flash player doesn't report it.
    if (!_this.featuresProgressEvents) {
      _this.manualProgressOn();
    }

    // Manually track timeupdates in cases where the browser/flash player doesn't report it.
    if (!_this.featuresTimeupdateEvents) {
      _this.manualTimeUpdatesOn();
    }

    ['Text', 'Audio', 'Video'].forEach(function (track) {
      if (options['native' + track + 'Tracks'] === false) {
        _this['featuresNative' + track + 'Tracks'] = false;
      }
    });

    if (options.nativeCaptions === false) {
      _this.featuresNativeTextTracks = false;
    }

    if (!_this.featuresNativeTextTracks) {
      _this.emulateTextTracks();
    }

    _this.autoRemoteTextTracks_ = new _textTrackList2['default']();

    _this.initTextTrackListeners();
    _this.initTrackListeners();

    // Turn on component tap events
    _this.emitTapEvents();
    return _this;
  }

  /* Fallbacks for unsupported event types
  ================================================================================ */

  /**
   * Polyfill the `progress` event for browsers that don't support it natively.
   *
   * @see {@link Tech#trackProgress}
   */


  Tech.prototype.manualProgressOn = function manualProgressOn() {
    this.on('durationchange', this.onDurationChange);

    this.manualProgress = true;

    // Trigger progress watching when a source begins loading
    this.one('ready', this.trackProgress);
  };

  /**
   * Turn off the polyfill for `progress` events that was created in
   * {@link Tech#manualProgressOn}
   */


  Tech.prototype.manualProgressOff = function manualProgressOff() {
    this.manualProgress = false;
    this.stopTrackingProgress();

    this.off('durationchange', this.onDurationChange);
  };

  /**
   * This is used to trigger a `progress` event when the buffered percent changes. It
   * sets an interval function that will be called every 500 milliseconds to check if the
   * buffer end percent has changed.
   *
   * > This function is called by {@link Tech#manualProgressOn}
   *
   * @param {EventTarget~Event} event
   *        The `ready` event that caused this to run.
   *
   * @listens Tech#ready
   * @fires Tech#progress
   */


  Tech.prototype.trackProgress = function trackProgress(event) {
    this.stopTrackingProgress();
    this.progressInterval = this.setInterval(Fn.bind(this, function () {
      // Don't trigger unless buffered amount is greater than last time

      var numBufferedPercent = this.bufferedPercent();

      if (this.bufferedPercent_ !== numBufferedPercent) {
        /**
         * See {@link Player#progress}
         *
         * @event Tech#progress
         * @type {EventTarget~Event}
         */
        this.trigger('progress');
      }

      this.bufferedPercent_ = numBufferedPercent;

      if (numBufferedPercent === 1) {
        this.stopTrackingProgress();
      }
    }), 500);
  };

  /**
   * Update our internal duration on a `durationchange` event by calling
   * {@link Tech#duration}.
   *
   * @param {EventTarget~Event} event
   *        The `durationchange` event that caused this to run.
   *
   * @listens Tech#durationchange
   */


  Tech.prototype.onDurationChange = function onDurationChange(event) {
    this.duration_ = this.duration();
  };

  /**
   * Get and create a `TimeRange` object for buffering.
   *
   * @return {TimeRange}
   *         The time range object that was created.
   */


  Tech.prototype.buffered = function buffered() {
    return (0, _timeRanges.createTimeRange)(0, 0);
  };

  /**
   * Get the percentage of the current video that is currently buffered.
   *
   * @return {number}
   *         A number from 0 to 1 that represents the decimal percentage of the
   *         video that is buffered.
   *
   */


  Tech.prototype.bufferedPercent = function bufferedPercent() {
    return (0, _buffer.bufferedPercent)(this.buffered(), this.duration_);
  };

  /**
   * Turn off the polyfill for `progress` events that was created in
   * {@link Tech#manualProgressOn}
   * Stop manually tracking progress events by clearing the interval that was set in
   * {@link Tech#trackProgress}.
   */


  Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
    this.clearInterval(this.progressInterval);
  };

  /**
   * Polyfill the `timeupdate` event for browsers that don't support it.
   *
   * @see {@link Tech#trackCurrentTime}
   */


  Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
    this.manualTimeUpdates = true;

    this.on('play', this.trackCurrentTime);
    this.on('pause', this.stopTrackingCurrentTime);
  };

  /**
   * Turn off the polyfill for `timeupdate` events that was created in
   * {@link Tech#manualTimeUpdatesOn}
   */


  Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
    this.manualTimeUpdates = false;
    this.stopTrackingCurrentTime();
    this.off('play', this.trackCurrentTime);
    this.off('pause', this.stopTrackingCurrentTime);
  };

  /**
   * Sets up an interval function to track current time and trigger `timeupdate` every
   * 250 milliseconds.
   *
   * @listens Tech#play
   * @triggers Tech#timeupdate
   */


  Tech.prototype.trackCurrentTime = function trackCurrentTime() {
    if (this.currentTimeInterval) {
      this.stopTrackingCurrentTime();
    }
    this.currentTimeInterval = this.setInterval(function () {
      /**
       * Triggered at an interval of 250ms to indicated that time is passing in the video.
       *
       * @event Tech#timeupdate
       * @type {EventTarget~Event}
       */
      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });

      // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
    }, 250);
  };

  /**
   * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
   * `timeupdate` event is no longer triggered.
   *
   * @listens {Tech#pause}
   */


  Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
    this.clearInterval(this.currentTimeInterval);

    // #1002 - if the video ends right before the next timeupdate would happen,
    // the progress bar won't make it all the way to the end
    this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
  };

  /**
   * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
   * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
   *
   * @fires Component#dispose
   */


  Tech.prototype.dispose = function dispose() {

    // clear out all tracks because we can't reuse them between techs
    this.clearTracks(['audio', 'video', 'text']);

    // Turn off any manual progress or timeupdate tracking
    if (this.manualProgress) {
      this.manualProgressOff();
    }

    if (this.manualTimeUpdates) {
      this.manualTimeUpdatesOff();
    }

    _Component.prototype.dispose.call(this);
  };

  /**
   * Clear out a single `TrackList` or an array of `TrackLists` given their names.
   *
   * > Note: Techs without source handlers should call this between sources for `video`
   *         & `audio` tracks. You don't want to use them between tracks!
   *
   * @param {string[]|string} types
   *        TrackList names to clear, valid names are `video`, `audio`, and
   *        `text`.
   */


  Tech.prototype.clearTracks = function clearTracks(types) {
    var _this2 = this;

    types = [].concat(types);
    // clear out all tracks because we can't reuse them between techs
    types.forEach(function (type) {
      var list = _this2[type + 'Tracks']() || [];
      var i = list.length;

      while (i--) {
        var track = list[i];

        if (type === 'text') {
          _this2.removeRemoteTextTrack(track);
        }
        list.removeTrack_(track);
      }
    });
  };

  /**
   * Remove any TextTracks added via addRemoteTextTrack that are
   * flagged for automatic garbage collection
   */


  Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
    var list = this.autoRemoteTextTracks_ || [];
    var i = list.length;

    while (i--) {
      var track = list[i];

      this.removeRemoteTextTrack(track);
    }
  };

  /**
   * Reset the tech, which will removes all sources and reset the internal readyState.
   *
   * @abstract
   */


  Tech.prototype.reset = function reset() {};

  /**
   * Get or set an error on the Tech.
   *
   * @param {MediaError} [err]
   *        Error to set on the Tech
   *
   * @return {MediaError|null}
   *         The current error object on the tech, or null if there isn't one.
   */


  Tech.prototype.error = function error(err) {
    if (err !== undefined) {
      this.error_ = new _mediaError2['default'](err);
      this.trigger('error');
    }
    return this.error_;
  };

  /**
   * Returns the `TimeRange`s that have been played through for the current source.
   *
   * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
   *         It only checks wether the source has played at all or not.
   *
   * @return {TimeRange}
   *         - A single time range if this video has played
   *         - An empty set of ranges if not.
   */


  Tech.prototype.played = function played() {
    if (this.hasStarted_) {
      return (0, _timeRanges.createTimeRange)(0, 0);
    }
    return (0, _timeRanges.createTimeRange)();
  };

  /**
   * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
   * previously called.
   *
   * @fires Tech#timeupdate
   */


  Tech.prototype.setCurrentTime = function setCurrentTime() {
    // improve the accuracy of manual timeupdates
    if (this.manualTimeUpdates) {
      /**
       * A manual `timeupdate` event.
       *
       * @event Tech#timeupdate
       * @type {EventTarget~Event}
       */
      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
    }
  };

  /**
   * Turn on listeners for {@link TextTrackList} events. This adds
   * {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and
   * `removetrack`.
   *
   * @fires Tech#texttrackchange
   */


  Tech.prototype.initTextTrackListeners = function initTextTrackListeners() {
    var textTrackListChanges = Fn.bind(this, function () {
      /**
       * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
       *
       * @event Tech#texttrackchange
       * @type {EventTarget~Event}
       */
      this.trigger('texttrackchange');
    });

    var tracks = this.textTracks();

    if (!tracks) {
      return;
    }

    tracks.addEventListener('removetrack', textTrackListChanges);
    tracks.addEventListener('addtrack', textTrackListChanges);

    this.on('dispose', Fn.bind(this, function () {
      tracks.removeEventListener('removetrack', textTrackListChanges);
      tracks.removeEventListener('addtrack', textTrackListChanges);
    }));
  };

  /**
   * Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events.
   * This adds {@link EventTarget~EventListeners} for `addtrack`, and  `removetrack`.
   *
   * @fires Tech#audiotrackchange
   * @fires Tech#videotrackchange
   */


  Tech.prototype.initTrackListeners = function initTrackListeners() {
    var _this3 = this;

    var trackTypes = ['video', 'audio'];

    trackTypes.forEach(function (type) {
      /**
       * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
       *
       * @event Tech#audiotrackchange
       * @type {EventTarget~Event}
       */

      /**
       * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
       *
       * @event Tech#videotrackchange
       * @type {EventTarget~Event}
       */
      var trackListChanges = function trackListChanges() {
        _this3.trigger(type + 'trackchange');
      };

      var tracks = _this3[type + 'Tracks']();

      tracks.addEventListener('removetrack', trackListChanges);
      tracks.addEventListener('addtrack', trackListChanges);

      _this3.on('dispose', function () {
        tracks.removeEventListener('removetrack', trackListChanges);
        tracks.removeEventListener('addtrack', trackListChanges);
      });
    });
  };

  /**
   * Emulate TextTracks using vtt.js if necessary
   *
   * @fires Tech#vttjsloaded
   * @fires Tech#vttjserror
   * @fires Tech#texttrackchange
   */


  Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
    var _this4 = this;

    if (!_window2['default'].WebVTT && this.el().parentNode !== null && this.el().parentNode !== undefined) {
      (function () {
        var script = _document2['default'].createElement('script');

        script.src = _this4.options_['vtt.js'] || 'https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js';
        script.onload = function () {
          /**
           * Fired when vtt.js is loaded.
           *
           * @event Tech#vttjsloaded
           * @type {EventTarget~Event}
           */
          _this4.trigger('vttjsloaded');
        };
        script.onerror = function () {
          /**
           * Fired when vtt.js was not loaded due to an error
           *
           * @event Tech#vttjsloaded
           * @type {EventTarget~Event}
           */
          _this4.trigger('vttjserror');
        };
        _this4.on('dispose', function () {
          script.onload = null;
          script.onerror = null;
        });
        // but have not loaded yet and we set it to true before the inject so that
        // we don't overwrite the injected window.WebVTT if it loads right away
        _window2['default'].WebVTT = true;
        _this4.el().parentNode.appendChild(script);
      })();
    }
  };

  /**
   * Emulate texttracks
   *
   * @method emulateTextTracks
   */


  Tech.prototype.emulateTextTracks = function emulateTextTracks() {
    var _this5 = this;

    var tracks = this.textTracks();

    if (!tracks) {
      return;
    }

    this.remoteTextTracks().on('addtrack', function (e) {
      _this5.textTracks().addTrack_(e.track);
    });

    this.remoteTextTracks().on('removetrack', function (e) {
      _this5.textTracks().removeTrack_(e.track);
    });

    // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
    // signals that the Tech is ready at which point Tech.el_ is part of the DOM
    // before inserting the WebVTT script
    this.on('ready', this.addWebVttScript_);

    var updateDisplay = function updateDisplay() {
      return _this5.trigger('texttrackchange');
    };
    var textTracksChanges = function textTracksChanges() {
      updateDisplay();

      for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];

        track.removeEventListener('cuechange', updateDisplay);
        if (track.mode === 'showing') {
          track.addEventListener('cuechange', updateDisplay);
        }
      }
    };

    textTracksChanges();
    tracks.addEventListener('change', textTracksChanges);

    this.on('dispose', function () {
      tracks.removeEventListener('change', textTracksChanges);
    });
  };

  /**
   * Get the `Tech`s {@link VideoTrackList}.
   *
   * @return {VideoTrackList}
   *          The video track list that the Tech is currently using.
   */


  Tech.prototype.videoTracks = function videoTracks() {
    this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
    return this.videoTracks_;
  };

  /**
   * Get the `Tech`s {@link AudioTrackList}.
   *
   * @return {AudioTrackList}
   *          The audio track list that the Tech is currently using.
   */


  Tech.prototype.audioTracks = function audioTracks() {
    this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
    return this.audioTracks_;
  };

  /**
   * Get the `Tech`s {@link TextTrackList}.
   *
   * @return {TextTrackList}
   *          The text track list that the Tech is currently using.
   */


  Tech.prototype.textTracks = function textTracks() {
    this.textTracks_ = this.textTracks_ || new _textTrackList2['default']();
    return this.textTracks_;
  };

  /**
   * Get the `Tech`s remote {@link TextTrackList}, which is created from elements
   * that were added to the DOM.
   *
   * @return {TextTrackList}
   *          The remote text track list that the Tech is currently using.
   */


  Tech.prototype.remoteTextTracks = function remoteTextTracks() {
    this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default']();
    return this.remoteTextTracks_;
  };

  /**
   * Get The `Tech`s  {HTMLTrackElementList}, which are the elements in the DOM that are
   * being used as TextTracks.
   *
   * @return {HTMLTrackElementList}
   *          The current HTML track elements that exist for the tech.
   */


  Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
    this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default']();
    return this.remoteTextTrackEls_;
  };

  /**
   * Create and returns a remote {@link TextTrack} object.
   *
   * @param {string} kind
   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
   *
   * @param {string} [label]
   *        Label to identify the text track
   *
   * @param {string} [language]
   *        Two letter language abbreviation
   *
   * @return {TextTrack}
   *         The TextTrack that gets created.
   */


  Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
    if (!kind) {
      throw new Error('TextTrack kind is required but was not provided');
    }

    return createTrackHelper(this, kind, label, language);
  };

  /**
   * Create an emulated TextTrack for use by addRemoteTextTrack
   *
   * This is intended to be overridden by classes that inherit from
   * Tech in order to create native or custom TextTracks.
   *
   * @param {Object} options
   *        The object should contain the options to initialize the TextTrack with.
   *
   * @param {string} [options.kind]
   *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
   *
   * @param {string} [options.label].
   *        Label to identify the text track
   *
   * @param {string} [options.language]
   *        Two letter language abbreviation.
   *
   * @return {HTMLTrackElement}
   *         The track element that gets created.
   */


  Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
    var track = (0, _mergeOptions2['default'])(options, {
      tech: this
    });

    return new _htmlTrackElement2['default'](track);
  };

  /**
   * Creates a remote text track object and returns an html track element.
   *
   * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
   *
   * @param {Object} options
   *        See {@link Tech#createRemoteTextTrack} for more detailed properties.
   *
   * @param {boolean} [manualCleanup=true]
   *        - When false: the TextTrack will be automatically removed from the video
   *          element whenever the source changes
   *        - When True: The TextTrack will have to be cleaned up manually
   *
   * @return {HTMLTrackElement}
   *         An Html Track Element.
   *
   * @deprecated The default functionality for this function will be equivalent
   *             to "manualCleanup=false" in the future. The manualCleanup parameter will
   *             also be removed.
   */


  Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
    var manualCleanup = arguments[1];

    var htmlTrackElement = this.createRemoteTextTrack(options);

    if (manualCleanup !== true && manualCleanup !== false) {
      // deprecation warning
      _log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
      manualCleanup = true;
    }

    // store HTMLTrackElement and TextTrack to remote list
    this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
    this.remoteTextTracks().addTrack_(htmlTrackElement.track);

    if (manualCleanup !== true) {
      // create the TextTrackList if it doesn't exist
      this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track);
    }

    return htmlTrackElement;
  };

  /**
   * Remove a remote text track from the remote `TextTrackList`.
   *
   * @param {TextTrack} track
   *        `TextTrack` to remove from the `TextTrackList`
   */


  Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
    var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);

    // remove HTMLTrackElement and TextTrack from remote list
    this.remoteTextTrackEls().removeTrackElement_(trackElement);
    this.remoteTextTracks().removeTrack_(track);
    this.autoRemoteTextTracks_.removeTrack_(track);
  };

  /**
   * A method to set a poster from a `Tech`.
   *
   * @abstract
   */


  Tech.prototype.setPoster = function setPoster() {};

  /*
   * Check if the tech can support the given mime-type.
   *
   * The base tech does not support any type, but source handlers might
   * overwrite this.
   *
   * @param  {string} type
   *         The mimetype to check for support
   *
   * @return {string}
   *         'probably', 'maybe', or empty string
   *
   * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
   *
   * @abstract
   */


  Tech.prototype.canPlayType = function canPlayType() {
    return '';
  };

  /*
   * Return whether the argument is a Tech or not.
   * Can be passed either a Class like `Html5` or a instance like `player.tech_`
   *
   * @param {Object} component
   *        The item to check
   *
   * @return {boolean}
   *         Whether it is a tech or not
   *         - True if it is a tech
   *         - False if it is not
   */


  Tech.isTech = function isTech(component) {
    return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
  };

  /**
   * Registers a `Tech` into a shared list for videojs.
   *
   * @param {string} name
   *        Name of the `Tech` to register.
   *
   * @param {Object} tech
   *        The `Tech` class to register.
   */


  Tech.registerTech = function registerTech(name, tech) {
    if (!Tech.techs_) {
      Tech.techs_ = {};
    }

    if (!Tech.isTech(tech)) {
      throw new Error('Tech ' + name + ' must be a Tech');
    }

    Tech.techs_[name] = tech;
    return tech;
  };

  /**
   * Get a `Tech` from the shared list by name.
   *
   * @param {string} name
   *        Name of the component to get
   *
   * @return {Tech|undefined}
   *         The `Tech` or undefined if there was no tech with the name requsted.
   */


  Tech.getTech = function getTech(name) {
    if (Tech.techs_ && Tech.techs_[name]) {
      return Tech.techs_[name];
    }

    if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
      _log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
      return _window2['default'].videojs[name];
    }
  };

  return Tech;
}(_component2['default']);

/**
 * List of associated text tracks.
 *
 * @type {TextTrackList}
 * @private
 */


Tech.prototype.textTracks_; // eslint-disable-line

/**
 * List of associated audio tracks.
 *
 * @type {AudioTrackList}
 * @private
 */
Tech.prototype.audioTracks_; // eslint-disable-line

/**
 * List of associated video tracks.
 *
 * @type {VideoTrackList}
 * @private
 */
Tech.prototype.videoTracks_; // eslint-disable-line

/**
 * Boolean indicating wether the `Tech` supports volume control.
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresVolumeControl = true;

/**
 * Boolean indicating wether the `Tech` support fullscreen resize control.
 * Resizing plugins using request fullscreen reloads the plugin
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresFullscreenResize = false;

/**
 * Boolean indicating wether the `Tech` supports changing the speed at which the video
 * plays. Examples:
 *   - Set player to play 2x (twice) as fast
 *   - Set player to play 0.5x (half) as fast
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresPlaybackRate = false;

/**
 * Boolean indicating wether the `Tech` supports the `progress` event. This is currently
 * not triggered by video-js-swf. This will be used to determine if
 * {@link Tech#manualProgressOn} should be called.
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresProgressEvents = false;

/**
 * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
 * not triggered by video-js-swf. This will be used to determine if
 * {@link Tech#manualTimeUpdates} should be called.
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresTimeupdateEvents = false;

/**
 * Boolean indicating wether the `Tech` supports the native `TextTrack`s.
 * This will help us integrate with native `TextTrack`s if the browser supports them.
 *
 * @type {boolean}
 * @default
 */
Tech.prototype.featuresNativeTextTracks = false;

/**
 * A functional mixin for techs that want to use the Source Handler pattern.
 * Source handlers are scripts for handling specific formats.
 * The source handler pattern is used for adaptive formats (HLS, DASH) that
 * manually load video data and feed it into a Source Buffer (Media Source Extensions)
 *
 * ```js
 *   Tech.withSourceHandlers.call(MyTech);
 * ```
 *
 * @param {Tech} _Tech
 *        The tech to add source handler functions to.
 *
 * @mixes Tech~SourceHandlerAdditions
 */
Tech.withSourceHandlers = function (_Tech) {

  /**
   * Register a source handler
   *
   * @param {Function} handler
   *        The source handler class
   *
   * @param {number} [index]
   *        Register it at the following index
   */
  _Tech.registerSourceHandler = function (handler, index) {
    var handlers = _Tech.sourceHandlers;

    if (!handlers) {
      handlers = _Tech.sourceHandlers = [];
    }

    if (index === undefined) {
      // add to the end of the list
      index = handlers.length;
    }

    handlers.splice(index, 0, handler);
  };

  /**
   * Check if the tech can support the given type. Also checks the
   * Techs sourceHandlers.
   *
   * @param {string} type
   *         The mimetype to check.
   *
   * @return {string}
   *         'probably', 'maybe', or '' (empty string)
   */
  _Tech.canPlayType = function (type) {
    var handlers = _Tech.sourceHandlers || [];
    var can = void 0;

    for (var i = 0; i < handlers.length; i++) {
      can = handlers[i].canPlayType(type);

      if (can) {
        return can;
      }
    }

    return '';
  };

  /**
   * Returns the first source handler that supports the source.
   *
   * TODO: Answer question: should 'probably' be prioritized over 'maybe'
   *
   * @param {Tech~SourceObject} source
   *        The source object
   *
   * @param {Object} options
   *        The options passed to the tech
   *
   * @return {SourceHandler|null}
   *          The first source handler that supports the source or null if
   *          no SourceHandler supports the source
   */
  _Tech.selectSourceHandler = function (source, options) {
    var handlers = _Tech.sourceHandlers || [];
    var can = void 0;

    for (var i = 0; i < handlers.length; i++) {
      can = handlers[i].canHandleSource(source, options);

      if (can) {
        return handlers[i];
      }
    }

    return null;
  };

  /**
   * Check if the tech can support the given source.
   *
   * @param {Tech~SourceObject} srcObj
   *        The source object
   *
   * @param {Object} options
   *        The options passed to the tech
   *
   * @return {string}
   *         'probably', 'maybe', or '' (empty string)
   */
  _Tech.canPlaySource = function (srcObj, options) {
    var sh = _Tech.selectSourceHandler(srcObj, options);

    if (sh) {
      return sh.canHandleSource(srcObj, options);
    }

    return '';
  };

  /**
   * When using a source handler, prefer its implementation of
   * any function normally provided by the tech.
   */
  var deferrable = ['seekable', 'duration'];

  /**
   * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
   * function if it exists, with a fallback to the Techs seekable function.
   *
   * @method _Tech.seekable
   */

  /**
   * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
   * function if it exists, otherwise it will fallback to the techs duration function.
   *
   * @method _Tech.duration
   */

  deferrable.forEach(function (fnName) {
    var originalFn = this[fnName];

    if (typeof originalFn !== 'function') {
      return;
    }

    this[fnName] = function () {
      if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
        return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
      }
      return originalFn.apply(this, arguments);
    };
  }, _Tech.prototype);

  /**
   * Create a function for setting the source using a source object
   * and source handlers.
   * Should never be called unless a source handler was found.
   *
   * @param {Tech~SourceObject} source
   *        A source object with src and type keys
   *
   * @return {Tech}
   *         Returns itself; this method is chainable
   */
  _Tech.prototype.setSource = function (source) {
    var sh = _Tech.selectSourceHandler(source, this.options_);

    if (!sh) {
      // Fall back to a native source hander when unsupported sources are
      // deliberately set
      if (_Tech.nativeSourceHandler) {
        sh = _Tech.nativeSourceHandler;
      } else {
        _log2['default'].error('No source hander found for the current source.');
      }
    }

    // Dispose any existing source handler
    this.disposeSourceHandler();
    this.off('dispose', this.disposeSourceHandler);

    if (sh !== _Tech.nativeSourceHandler) {
      this.currentSource_ = source;

      // Catch if someone replaced the src without calling setSource.
      // If they do, set currentSource_ to null and dispose our source handler.
      this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
      this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
      this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
    }

    this.sourceHandler_ = sh.handleSource(source, this, this.options_);
    this.on('dispose', this.disposeSourceHandler);

    return this;
  };

  /**
   * Called once for the first loadstart of a video.
   *
   * @listens Tech#loadstart
   */
  _Tech.prototype.firstLoadStartListener_ = function () {
    this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
  };

  // On successive loadstarts when setSource has not been called again
  /**
   * Called after the first loadstart for a video occurs.
   *
   * @listens Tech#loadstart
   */
  _Tech.prototype.successiveLoadStartListener_ = function () {
    this.disposeSourceHandler();
    this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
  };

  /**
   * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
   *
   * @listens Tech#dispose
   */
  _Tech.prototype.disposeSourceHandler = function () {
    // if we have a source and get another one
    // then we are loading something new
    // than clear all of our current tracks
    if (this.currentSource_) {
      this.clearTracks(['audio', 'video']);
      this.currentSource_ = null;
    }

    // always clean up auto-text tracks
    this.cleanupAutoTextTracks();

    if (this.sourceHandler_) {
      this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
      this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);

      if (this.sourceHandler_.dispose) {
        this.sourceHandler_.dispose();
      }

      this.sourceHandler_ = null;
    }
  };
};

_component2['default'].registerComponent('Tech', Tech);
// Old name for Tech
// @deprecated
_component2['default'].registerComponent('MediaTechController', Tech);
Tech.registerTech('Tech', Tech);
exports['default'] = Tech;

},{"46":46,"5":5,"63":63,"65":65,"66":66,"70":70,"72":72,"76":76,"79":79,"83":83,"86":86,"87":87,"90":90,"94":94,"95":95}],63:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackList = _dereq_(74);

var _trackList2 = _interopRequireDefault(_trackList);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file audio-track-list.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Anywhere we call this function we diverge from the spec
 * as we only support one enabled audiotrack at a time
 *
 * @param {AudioTrackList} list
 *        list to work on
 *
 * @param {AudioTrack} track
 *        The track to skip
 *
 * @private
 */
var disableOthers = function disableOthers(list, track) {
  for (var i = 0; i < list.length; i++) {
    if (track.id === list[i].id) {
      continue;
    }
    // another audio track is enabled, disable it
    list[i].enabled = false;
  }
};

/**
 * The current list of {@link AudioTrack} for a media file.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
 * @extends TrackList
 */

var AudioTrackList = function (_TrackList) {
  _inherits(AudioTrackList, _TrackList);

  /**
   * Create an instance of this class.
   *
   * @param {AudioTrack[]} [tracks=[]]
   *        A list of `AudioTrack` to instantiate the list with.
   */
  function AudioTrackList() {
    var _this, _ret;

    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    _classCallCheck(this, AudioTrackList);

    var list = void 0;

    // make sure only 1 track is enabled
    // sorted from last index to first index
    for (var i = tracks.length - 1; i >= 0; i--) {
      if (tracks[i].enabled) {
        disableOthers(tracks, tracks[i]);
        break;
      }
    }

    // IE8 forces us to implement inheritance ourselves
    // as it does not support Object.defineProperty properly
    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');
      for (var prop in _trackList2['default'].prototype) {
        if (prop !== 'constructor') {
          list[prop] = _trackList2['default'].prototype[prop];
        }
      }
      for (var _prop in AudioTrackList.prototype) {
        if (_prop !== 'constructor') {
          list[_prop] = AudioTrackList.prototype[_prop];
        }
      }
    }

    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
    list.changing_ = false;

    return _ret = list, _possibleConstructorReturn(_this, _ret);
  }

  /**
   * Add an {@link AudioTrack} to the `AudioTrackList`.
   *
   * @param {AudioTrack} track
   *        The AudioTrack to add to the list
   *
   * @fires Track#addtrack
   * @private
   */


  AudioTrackList.prototype.addTrack_ = function addTrack_(track) {
    var _this2 = this;

    if (track.enabled) {
      disableOthers(this, track);
    }

    _TrackList.prototype.addTrack_.call(this, track);
    // native tracks don't have this
    if (!track.addEventListener) {
      return;
    }

    /**
     * @listens AudioTrack#enabledchange
     * @fires TrackList#change
     */
    track.addEventListener('enabledchange', function () {
      // when we are disabling other tracks (since we don't support
      // more than one track at a time) we will set changing_
      // to true so that we don't trigger additional change events
      if (_this2.changing_) {
        return;
      }
      _this2.changing_ = true;
      disableOthers(_this2, track);
      _this2.changing_ = false;
      _this2.trigger('change');
    });
  };

  /**
   * Add an {@link AudioTrack} to the `AudioTrackList`.
   *
   * @param {AudioTrack} track
   *        The AudioTrack to add to the list
   *
   * @fires Track#addtrack
   */


  AudioTrackList.prototype.addTrack = function addTrack(track) {
    this.addTrack_(track);
  };

  /**
   * Remove an {@link AudioTrack} from the `AudioTrackList`.
   *
   * @param {AudioTrack} track
   *        The AudioTrack to remove from the list
   *
   * @fires Track#removetrack
   */


  AudioTrackList.prototype.removeTrack = function removeTrack(track) {
    _TrackList.prototype.removeTrack_.call(this, track);
  };

  return AudioTrackList;
}(_trackList2['default']);

exports['default'] = AudioTrackList;

},{"74":74,"78":78,"94":94}],64:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackEnums = _dereq_(73);

var _track = _dereq_(75);

var _track2 = _interopRequireDefault(_track);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

/**
 * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
 * only one `AudioTrack` in the list will be enabled at a time.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
 * @extends Track
 */
var AudioTrack = function (_Track) {
  _inherits(AudioTrack, _Track);

  /**
   * Create an instance of this class.
   *
   * @param {Object} [options={}]
   *        Object of option names and values
   *
   * @param {AudioTrack~Kind} [options.kind='']
   *        A valid audio track kind
   *
   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
   *        A unique id for this AudioTrack.
   *
   * @param {string} [options.label='']
   *        The menu label for this track.
   *
   * @param {string} [options.language='']
   *        A valid two character language code.
   *
   * @param {boolean} [options.enabled]
   *        If this track is the one that is currently playing. If this track is part of
   *        an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
   */
  function AudioTrack() {
    var _this, _ret;

    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

    _classCallCheck(this, AudioTrack);

    var settings = (0, _mergeOptions2['default'])(options, {
      kind: _trackEnums.AudioTrackKind[options.kind] || ''
    });
    // on IE8 this will be a document element
    // for every other browser this will be a normal object
    var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
    var enabled = false;

    if (browser.IS_IE8) {
      for (var prop in AudioTrack.prototype) {
        if (prop !== 'constructor') {
          track[prop] = AudioTrack.prototype[prop];
        }
      }
    }
    /**
     * @member {boolean} enabled
     *         If this `AudioTrack` is enabled or not. When setting this will
     *         fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
     *
     * @fires VideoTrack#selectedchange
     */
    Object.defineProperty(track, 'enabled', {
      get: function get() {
        return enabled;
      },
      set: function set(newEnabled) {
        // an invalid or unchanged value
        if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
          return;
        }
        enabled = newEnabled;

        /**
         * An event that fires when enabled changes on this track. This allows
         * the AudioTrackList that holds this track to act accordingly.
         *
         * > Note: This is not part of the spec! Native tracks will do
         *         this internally without an event.
         *
         * @event AudioTrack#enabledchange
         * @type {EventTarget~Event}
         */
        this.trigger('enabledchange');
      }
    });

    // if the user sets this track to selected then
    // set selected to that true value otherwise
    // we keep it false
    if (settings.enabled) {
      track.enabled = settings.enabled;
    }
    track.loaded_ = true;

    return _ret = track, _possibleConstructorReturn(_this, _ret);
  }

  return AudioTrack;
}(_track2['default']);

exports['default'] = AudioTrack;

},{"73":73,"75":75,"78":78,"87":87}],65:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
                                                                                                                                                           * @file html-track-element-list.js
                                                                                                                                                           */

/**
 * The current list of {@link HtmlTrackElement}s.
 */
var HtmlTrackElementList = function () {

  /**
   * Create an instance of this class.
   *
   * @param {HtmlTrackElement[]} [tracks=[]]
   *        A list of `HtmlTrackElement` to instantiate the list with.
   */
  function HtmlTrackElementList() {
    var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    _classCallCheck(this, HtmlTrackElementList);

    var list = this; // eslint-disable-line

    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');

      for (var prop in HtmlTrackElementList.prototype) {
        if (prop !== 'constructor') {
          list[prop] = HtmlTrackElementList.prototype[prop];
        }
      }
    }

    list.trackElements_ = [];

    /**
     * @member {number} length
     *         The current number of `Track`s in the this Trackist.
     */
    Object.defineProperty(list, 'length', {
      get: function get() {
        return this.trackElements_.length;
      }
    });

    for (var i = 0, length = trackElements.length; i < length; i++) {
      list.addTrackElement_(trackElements[i]);
    }

    if (browser.IS_IE8) {
      return list;
    }
  }

  /**
   * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
   *
   * @param {HtmlTrackElement} trackElement
   *        The track element to add to the list.
   *
   * @private
   */


  HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
    var index = this.trackElements_.length;

    if (!('' + index in this)) {
      Object.defineProperty(this, index, {
        get: function get() {
          return this.trackElements_[index];
        }
      });
    }

    // Do not add duplicate elements
    if (this.trackElements_.indexOf(trackElement) === -1) {
      this.trackElements_.push(trackElement);
    }
  };

  /**
   * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
   * {@link TextTrack}.
   *
   * @param {TextTrack} track
   *        The track associated with a track element.
   *
   * @return {HtmlTrackElement|undefined}
   *         The track element that was found or undefined.
   *
   * @private
   */


  HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
    var trackElement_ = void 0;

    for (var i = 0, length = this.trackElements_.length; i < length; i++) {
      if (track === this.trackElements_[i].track) {
        trackElement_ = this.trackElements_[i];

        break;
      }
    }

    return trackElement_;
  };

  /**
   * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
   *
   * @param {HtmlTrackElement} trackElement
   *        The track element to remove from the list.
   *
   * @private
   */


  HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
    for (var i = 0, length = this.trackElements_.length; i < length; i++) {
      if (trackElement === this.trackElements_[i]) {
        this.trackElements_.splice(i, 1);

        break;
      }
    }
  };

  return HtmlTrackElementList;
}();

exports['default'] = HtmlTrackElementList;

},{"78":78,"94":94}],66:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _eventTarget = _dereq_(42);

var _eventTarget2 = _interopRequireDefault(_eventTarget);

var _textTrack = _dereq_(72);

var _textTrack2 = _interopRequireDefault(_textTrack);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file html-track-element.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */

/**
 * @typedef {HTMLTrackElement~ReadyState}
 * @enum {number}
 */
var NONE = 0;
var LOADING = 1;
var LOADED = 2;
var ERROR = 3;

/**
 * A single track represented in the DOM.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
 * @extends EventTarget
 */

var HTMLTrackElement = function (_EventTarget) {
  _inherits(HTMLTrackElement, _EventTarget);

  /**
   * Create an instance of this class.
   *
   * @param {Object} options={}
   *        Object of option names and values
   *
   * @param {Tech} options.tech
   *        A reference to the tech that owns this HTMLTrackElement.
   *
   * @param {TextTrack~Kind} [options.kind='subtitles']
   *        A valid text track kind.
   *
   * @param {TextTrack~Mode} [options.mode='disabled']
   *        A valid text track mode.
   *
   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
   *        A unique id for this TextTrack.
   *
   * @param {string} [options.label='']
   *        The menu label for this track.
   *
   * @param {string} [options.language='']
   *        A valid two character language code.
   *
   * @param {string} [options.srclang='']
   *        A valid two character language code. An alternative, but deprioritized
   *        vesion of `options.language`
   *
   * @param {string} [options.src]
   *        A url to TextTrack cues.
   *
   * @param {boolean} [options.default]
   *        If this track should default to on or off.
   */
  function HTMLTrackElement() {
    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

    _classCallCheck(this, HTMLTrackElement);

    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

    var readyState = void 0;
    var trackElement = _this; // eslint-disable-line

    if (browser.IS_IE8) {
      trackElement = _document2['default'].createElement('custom');

      for (var prop in HTMLTrackElement.prototype) {
        if (prop !== 'constructor') {
          trackElement[prop] = HTMLTrackElement.prototype[prop];
        }
      }
    }

    var track = new _textTrack2['default'](options);

    trackElement.kind = track.kind;
    trackElement.src = track.src;
    trackElement.srclang = track.language;
    trackElement.label = track.label;
    trackElement['default'] = track['default'];

    /**
     * @member {HTMLTrackElement~ReadyState} readyState
     *         The current ready state of the track element.
     */
    Object.defineProperty(trackElement, 'readyState', {
      get: function get() {
        return readyState;
      }
    });

    /**
     * @member {TextTrack} track
     *         The underlying TextTrack object.
     */
    Object.defineProperty(trackElement, 'track', {
      get: function get() {
        return track;
      }
    });

    readyState = NONE;

    /**
     * @listens TextTrack#loadeddata
     * @fires HTMLTrackElement#load
     */
    track.addEventListener('loadeddata', function () {
      readyState = LOADED;

      trackElement.trigger({
        type: 'load',
        target: trackElement
      });
    });

    if (browser.IS_IE8) {
      var _ret;

      return _ret = trackElement, _possibleConstructorReturn(_this, _ret);
    }
    return _this;
  }

  return HTMLTrackElement;
}(_eventTarget2['default']);

HTMLTrackElement.prototype.allowedEvents_ = {
  load: 'load'
};

HTMLTrackElement.NONE = NONE;
HTMLTrackElement.LOADING = LOADING;
HTMLTrackElement.LOADED = LOADED;
HTMLTrackElement.ERROR = ERROR;

exports['default'] = HTMLTrackElement;

},{"42":42,"72":72,"78":78,"94":94}],67:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
                                                                                                                                                           * @file text-track-cue-list.js
                                                                                                                                                           */


/**
 * @typedef {Object} TextTrackCue
 *
 * @property {string} id
 *           The unique id for this text track cue
 *
 * @property {number} startTime
 *           The start time for this text track cue
 *
 * @property {number} endTime
 *           The end time for this text track cue
 *
 * @property {boolean} pauseOnExit
 *           Pause when the end time is reached if true.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
 */

/**
 * A List of TextTrackCues.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
 */
var TextTrackCueList = function () {

  /**
   * Create an instance of this class..
   *
   * @param {Array} cues
   *        A list of cues to be initialized with
   */
  function TextTrackCueList(cues) {
    _classCallCheck(this, TextTrackCueList);

    var list = this; // eslint-disable-line

    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');

      for (var prop in TextTrackCueList.prototype) {
        if (prop !== 'constructor') {
          list[prop] = TextTrackCueList.prototype[prop];
        }
      }
    }

    TextTrackCueList.prototype.setCues_.call(list, cues);

    /**
     * @member {number} length
     *         The current number of `TextTrackCue`s in the TextTrackCueList.
     */
    Object.defineProperty(list, 'length', {
      get: function get() {
        return this.length_;
      }
    });

    if (browser.IS_IE8) {
      return list;
    }
  }

  /**
   * A setter for cues in this list. Creates getters
   * an an index for the cues.
   *
   * @param {Array} cues
   *        An array of cues to set
   *
   * @private
   */


  TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
    var oldLength = this.length || 0;
    var i = 0;
    var l = cues.length;

    this.cues_ = cues;
    this.length_ = cues.length;

    var defineProp = function defineProp(index) {
      if (!('' + index in this)) {
        Object.defineProperty(this, '' + index, {
          get: function get() {
            return this.cues_[index];
          }
        });
      }
    };

    if (oldLength < l) {
      i = oldLength;

      for (; i < l; i++) {
        defineProp.call(this, i);
      }
    }
  };

  /**
   * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
   *
   * @param {string} id
   *        The id of the cue that should be searched for.
   *
   * @return {TextTrackCue|null}
   *         A single cue or null if none was found.
   */


  TextTrackCueList.prototype.getCueById = function getCueById(id) {
    var result = null;

    for (var i = 0, l = this.length; i < l; i++) {
      var cue = this[i];

      if (cue.id === id) {
        result = cue;
        break;
      }
    }

    return result;
  };

  return TextTrackCueList;
}();

exports['default'] = TextTrackCueList;

},{"78":78,"94":94}],68:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-display.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


var darkGray = '#222';
var lightGray = '#ccc';
var fontMap = {
  monospace: 'monospace',
  sansSerif: 'sans-serif',
  serif: 'serif',
  monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
  monospaceSerif: '"Courier New", monospace',
  proportionalSansSerif: 'sans-serif',
  proportionalSerif: 'serif',
  casual: '"Comic Sans MS", Impact, fantasy',
  script: '"Monotype Corsiva", cursive',
  smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
};

/**
 * Construct an rgba color from a given hex color code.
 *
 * @param {number} color
 *        Hex number for color, like #f0e.
 *
 * @param {number} opacity
 *        Value for opacity, 0.0 - 1.0.
 *
 * @return {string}
 *         The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
 *
 * @private
 */
function constructColor(color, opacity) {
  return 'rgba(' +
  // color looks like "#f0e"
  parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
}

/**
 * Try to update the style of a DOM element. Some style changes will throw an error,
 * particularly in IE8. Those should be noops.
 *
 * @param {Element} el
 *        The DOM element to be styled.
 *
 * @param {string} style
 *        The CSS property on the element that should be styled.
 *
 * @param {string} rule
 *        The style rule that should be applied to the property.
 */
function tryUpdateStyle(el, style, rule) {
  try {
    el.style[style] = rule;
  } catch (e) {

    // Satisfies linter.
    return;
  }
}

/**
 * The component for displaying text track cues.
 *
 * @extends Component
 */

var TextTrackDisplay = function (_Component) {
  _inherits(TextTrackDisplay, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *        The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *        The key/value store of player options.
   *
   * @param {Component~ReadyCallback} [ready]
   *        The function to call when `TextTrackDisplay` is ready.
   */
  function TextTrackDisplay(player, options, ready) {
    _classCallCheck(this, TextTrackDisplay);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));

    player.on('loadstart', Fn.bind(_this, _this.toggleDisplay));
    player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay));

    // This used to be called during player init, but was causing an error
    // if a track should show by default and the display hadn't loaded yet.
    // Should probably be moved to an external track loader when we support
    // tracks that don't need a display.
    player.ready(Fn.bind(_this, function () {
      if (player.tech_ && player.tech_.featuresNativeTextTracks) {
        this.hide();
        return;
      }

      player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));

      var tracks = this.options_.playerOptions.tracks || [];

      for (var i = 0; i < tracks.length; i++) {
        this.player_.addRemoteTextTrack(tracks[i]);
      }

      var modes = { captions: 1, subtitles: 1 };
      var trackList = this.player_.textTracks();
      var firstDesc = void 0;
      var firstCaptions = void 0;

      if (trackList) {
        for (var _i = 0; _i < trackList.length; _i++) {
          var track = trackList[_i];

          if (track['default']) {
            if (track.kind === 'descriptions' && !firstDesc) {
              firstDesc = track;
            } else if (track.kind in modes && !firstCaptions) {
              firstCaptions = track;
            }
          }
        }

        // We want to show the first default track but captions and subtitles
        // take precedence over descriptions.
        // So, display the first default captions or subtitles track
        // and otherwise the first default descriptions track.
        if (firstCaptions) {
          firstCaptions.mode = 'showing';
        } else if (firstDesc) {
          firstDesc.mode = 'showing';
        }
      }
    }));
    return _this;
  }

  /**
   * Turn display of {@link TextTrack}'s from the current state into the other state.
   * There are only two states:
   * - 'shown'
   * - 'hidden'
   *
   * @listens Player#loadstart
   */


  TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
    if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
      this.hide();
    } else {
      this.show();
    }
  };

  /**
   * Create the {@link Component}'s DOM element.
   *
   * @return {Element}
   *         The element that was created.
   */


  TextTrackDisplay.prototype.createEl = function createEl() {
    return _Component.prototype.createEl.call(this, 'div', {
      className: 'vjs-text-track-display'
    }, {
      'aria-live': 'off',
      'aria-atomic': 'true'
    });
  };

  /**
   * Clear all displayed {@link TextTrack}s.
   */


  TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
    if (typeof _window2['default'].WebVTT === 'function') {
      _window2['default'].WebVTT.processCues(_window2['default'], [], this.el_);
    }
  };

  /**
   * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
   * a {@link Player#fullscreenchange} is fired.
   *
   * @listens Player#texttrackchange
   * @listens Player#fullscreenchange
   */


  TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
    var tracks = this.player_.textTracks();

    this.clearDisplay();

    if (!tracks) {
      return;
    }

    // Track display prioritization model: if multiple tracks are 'showing',
    //  display the first 'subtitles' or 'captions' track which is 'showing',
    //  otherwise display the first 'descriptions' track which is 'showing'

    var descriptionsTrack = null;
    var captionsSubtitlesTrack = null;

    var i = tracks.length;

    while (i--) {
      var track = tracks[i];

      if (track.mode === 'showing') {
        if (track.kind === 'descriptions') {
          descriptionsTrack = track;
        } else {
          captionsSubtitlesTrack = track;
        }
      }
    }

    if (captionsSubtitlesTrack) {
      if (this.getAttribute('aria-live') !== 'off') {
        this.setAttribute('aria-live', 'off');
      }
      this.updateForTrack(captionsSubtitlesTrack);
    } else if (descriptionsTrack) {
      if (this.getAttribute('aria-live') !== 'assertive') {
        this.setAttribute('aria-live', 'assertive');
      }
      this.updateForTrack(descriptionsTrack);
    }
  };

  /**
   * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
   *
   * @param {TextTrack} track
   *        Text track object to be added to the list.
   */


  TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
    if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) {
      return;
    }

    var overrides = this.player_.textTrackSettings.getValues();
    var cues = [];

    for (var _i2 = 0; _i2 < track.activeCues.length; _i2++) {
      cues.push(track.activeCues[_i2]);
    }

    _window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_);

    var i = cues.length;

    while (i--) {
      var cue = cues[i];

      if (!cue) {
        continue;
      }

      var cueDiv = cue.displayState;

      if (overrides.color) {
        cueDiv.firstChild.style.color = overrides.color;
      }
      if (overrides.textOpacity) {
        tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
      }
      if (overrides.backgroundColor) {
        cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
      }
      if (overrides.backgroundOpacity) {
        tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
      }
      if (overrides.windowColor) {
        if (overrides.windowOpacity) {
          tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
        } else {
          cueDiv.style.backgroundColor = overrides.windowColor;
        }
      }
      if (overrides.edgeStyle) {
        if (overrides.edgeStyle === 'dropshadow') {
          cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
        } else if (overrides.edgeStyle === 'raised') {
          cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
        } else if (overrides.edgeStyle === 'depressed') {
          cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
        } else if (overrides.edgeStyle === 'uniform') {
          cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
        }
      }
      if (overrides.fontPercent && overrides.fontPercent !== 1) {
        var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize);

        cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
        cueDiv.style.height = 'auto';
        cueDiv.style.top = 'auto';
        cueDiv.style.bottom = '2px';
      }
      if (overrides.fontFamily && overrides.fontFamily !== 'default') {
        if (overrides.fontFamily === 'small-caps') {
          cueDiv.firstChild.style.fontVariant = 'small-caps';
        } else {
          cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
        }
      }
    }
  };

  return TextTrackDisplay;
}(_component2['default']);

_component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay);
exports['default'] = TextTrackDisplay;

},{"5":5,"83":83,"95":95}],69:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
/**
 * Utilities for capturing text track state and re-creating tracks
 * based on a capture.
 *
 * @file text-track-list-converter.js
 * @module text-track-list-converter
 */

/**
 * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
 * represents the {@link TextTrack}'s state.
 *
 * @param {TextTrack} track
 *        The text track to query.
 *
 * @return {Object}
 *         A serializable javascript representation of the TextTrack.
 * @private
 */
var trackToJson_ = function trackToJson_(track) {
  var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {

    if (track[prop]) {
      acc[prop] = track[prop];
    }

    return acc;
  }, {
    cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
      return {
        startTime: cue.startTime,
        endTime: cue.endTime,
        text: cue.text,
        id: cue.id
      };
    })
  });

  return ret;
};

/**
 * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
 * state of all {@link TextTrack}s currently configured. The return array is compatible with
 * {@link text-track-list-converter:jsonToTextTracks}.
 *
 * @param {Tech} tech
 *        The tech object to query
 *
 * @return {Array}
 *         A serializable javascript representation of the {@link Tech}s
 *         {@link TextTrackList}.
 */
var textTracksToJson = function textTracksToJson(tech) {

  var trackEls = tech.$$('track');

  var trackObjs = Array.prototype.map.call(trackEls, function (t) {
    return t.track;
  });
  var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
    var json = trackToJson_(trackEl.track);

    if (trackEl.src) {
      json.src = trackEl.src;
    }
    return json;
  });

  return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
    return trackObjs.indexOf(track) === -1;
  }).map(trackToJson_));
};

/**
 * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
 * object {@link TextTrack} representations.
 *
 * @param {Array} json
 *        An array of `TextTrack` representation objects, like those that would be
 *        produced by `textTracksToJson`.
 *
 * @param {Tech} tech
 *        The `Tech` to create the `TextTrack`s on.
 */
var jsonToTextTracks = function jsonToTextTracks(json, tech) {
  json.forEach(function (track) {
    var addedTrack = tech.addRemoteTextTrack(track).track;

    if (!track.src && track.cues) {
      track.cues.forEach(function (cue) {
        return addedTrack.addCue(cue);
      });
    }
  });

  return tech.textTracks();
};

exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };

},{}],70:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackList = _dereq_(74);

var _trackList2 = _interopRequireDefault(_trackList);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-list.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * The current list of {@link TextTrack} for a media file.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
 * @extends TrackList
 */
var TextTrackList = function (_TrackList) {
  _inherits(TextTrackList, _TrackList);

  /**
   * Create an instance of this class.
   *
   * @param {TextTrack[]} [tracks=[]]
   *        A list of `TextTrack` to instantiate the list with.
   */
  function TextTrackList() {
    var _this, _ret;

    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    _classCallCheck(this, TextTrackList);

    var list = void 0;

    // IE8 forces us to implement inheritance ourselves
    // as it does not support Object.defineProperty properly
    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');
      for (var prop in _trackList2['default'].prototype) {
        if (prop !== 'constructor') {
          list[prop] = _trackList2['default'].prototype[prop];
        }
      }
      for (var _prop in TextTrackList.prototype) {
        if (_prop !== 'constructor') {
          list[_prop] = TextTrackList.prototype[_prop];
        }
      }
    }

    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
    return _ret = list, _possibleConstructorReturn(_this, _ret);
  }

  /**
   * Add a {@link TextTrack} to the `TextTrackList`
   *
   * @param {TextTrack} track
   *        The text track to add to the list.
   *
   * @fires TrackList#addtrack
   * @private
   */


  TextTrackList.prototype.addTrack_ = function addTrack_(track) {
    _TrackList.prototype.addTrack_.call(this, track);

    /**
     * @listens TextTrack#modechange
     * @fires TrackList#change
     */
    track.addEventListener('modechange', Fn.bind(this, function () {
      this.trigger('change');
    }));
  };

  return TextTrackList;
}(_trackList2['default']);

exports['default'] = TextTrackList;

},{"74":74,"78":78,"83":83,"94":94}],71:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _dom = _dereq_(81);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _obj = _dereq_(88);

var Obj = _interopRequireWildcard(_obj);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track-settings.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';

var COLOR_BLACK = ['#000', 'Black'];
var COLOR_BLUE = ['#00F', 'Blue'];
var COLOR_CYAN = ['#0FF', 'Cyan'];
var COLOR_GREEN = ['#0F0', 'Green'];
var COLOR_MAGENTA = ['#F0F', 'Magenta'];
var COLOR_RED = ['#F00', 'Red'];
var COLOR_WHITE = ['#FFF', 'White'];
var COLOR_YELLOW = ['#FF0', 'Yellow'];

var OPACITY_OPAQUE = ['1', 'Opaque'];
var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
var OPACITY_TRANS = ['0', 'Transparent'];

// Configuration for the various <select> elements in the DOM of this component.
//
// Possible keys include:
//
// `default`:
//   The default option index. Only needs to be provided if not zero.
// `parser`:
//   A function which is used to parse the value from the selected option in
//   a customized way.
// `selector`:
//   The selector used to find the associated <select> element.
var selectConfigs = {
  backgroundColor: {
    selector: '.vjs-bg-color > select',
    id: 'captions-background-color-%s',
    label: 'Color',
    options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
  },

  backgroundOpacity: {
    selector: '.vjs-bg-opacity > select',
    id: 'captions-background-opacity-%s',
    label: 'Transparency',
    options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
  },

  color: {
    selector: '.vjs-fg-color > select',
    id: 'captions-foreground-color-%s',
    label: 'Color',
    options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
  },

  edgeStyle: {
    selector: '.vjs-edge-style > select',
    id: '%s',
    label: 'Text Edge Style',
    options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
  },

  fontFamily: {
    selector: '.vjs-font-family > select',
    id: 'captions-font-family-%s',
    label: 'Font Family',
    options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
  },

  fontPercent: {
    selector: '.vjs-font-percent > select',
    id: 'captions-font-size-%s',
    label: 'Font Size',
    options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
    'default': 2,
    parser: function parser(v) {
      return v === '1.00' ? null : Number(v);
    }
  },

  textOpacity: {
    selector: '.vjs-text-opacity > select',
    id: 'captions-foreground-opacity-%s',
    label: 'Transparency',
    options: [OPACITY_OPAQUE, OPACITY_SEMI]
  },

  // Options for this object are defined below.
  windowColor: {
    selector: '.vjs-window-color > select',
    id: 'captions-window-color-%s',
    label: 'Color'
  },

  // Options for this object are defined below.
  windowOpacity: {
    selector: '.vjs-window-opacity > select',
    id: 'captions-window-opacity-%s',
    label: 'Transparency',
    options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
  }
};

selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;

/**
 * Get the actual value of an option.
 *
 * @param  {string} value
 *         The value to get
 *
 * @param  {Function} [parser]
 *         Optional function to adjust the value.
 *
 * @return {Mixed}
 *         - Will be `undefined` if no value exists
 *         - Will be `undefined` if the given value is "none".
 *         - Will be the actual value otherwise.
 *
 * @private
 */
function parseOptionValue(value, parser) {
  if (parser) {
    value = parser(value);
  }

  if (value && value !== 'none') {
    return value;
  }
}

/**
 * Gets the value of the selected <option> element within a <select> element.
 *
 * @param  {Element} el
 *         the element to look in
 *
 * @param  {Function} [parser]
 *         Optional function to adjust the value.
 *
 * @return {Mixed}
 *         - Will be `undefined` if no value exists
 *         - Will be `undefined` if the given value is "none".
 *         - Will be the actual value otherwise.
 *
 * @private
 */
function getSelectedOptionValue(el, parser) {
  var value = el.options[el.options.selectedIndex].value;

  return parseOptionValue(value, parser);
}

/**
 * Sets the selected <option> element within a <select> element based on a
 * given value.
 *
 * @param {Element} el
 *        The element to look in.
 *
 * @param {string} value
 *        the property to look on.
 *
 * @param {Function} [parser]
 *        Optional function to adjust the value before comparing.
 *
 * @private
 */
function setSelectedOption(el, value, parser) {
  if (!value) {
    return;
  }

  for (var i = 0; i < el.options.length; i++) {
    if (parseOptionValue(el.options[i].value, parser) === value) {
      el.selectedIndex = i;
      break;
    }
  }
}

/**
 * Manipulate Text Tracks settings.
 *
 * @extends Component
 */

var TextTrackSettings = function (_Component) {
  _inherits(TextTrackSettings, _Component);

  /**
   * Creates an instance of this class.
   *
   * @param {Player} player
   *         The `Player` that this class should be attached to.
   *
   * @param {Object} [options]
   *         The key/value store of player options.
   */
  function TextTrackSettings(player, options) {
    _classCallCheck(this, TextTrackSettings);

    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

    _this.setDefaults();
    _this.hide();

    _this.updateDisplay = Fn.bind(_this, _this.updateDisplay);

    // Grab `persistTextTrackSettings` from the player options if not passed in child options
    if (options.persistTextTrackSettings === undefined) {
      _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
    }

    _this.on(_this.$('.vjs-done-button'), 'click', function () {
      _this.saveSettings();
      _this.hide();
    });

    _this.on(_this.$('.vjs-default-button'), 'click', function () {
      _this.setDefaults();
      _this.updateDisplay();
    });

    Obj.each(selectConfigs, function (config) {
      _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
    });

    if (_this.options_.persistTextTrackSettings) {
      _this.restoreSettings();
    }
    return _this;
  }

  /**
   * Create a <select> element with configured options.
   *
   * @param {string} key
   *        Configuration key to use during creation.
   *
   * @return {Element}
   *         The DOM element that gets created.
   * @private
   */


  TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
    var _this2 = this;

    var config = selectConfigs[key];
    var id = config.id.replace('%s', this.id_);

    return [(0, _dom.createEl)('label', {
      className: 'vjs-label',
      textContent: config.label
    }, {
      'for': id
    }), (0, _dom.createEl)('select', { id: id }, undefined, config.options.map(function (o) {
      return (0, _dom.createEl)('option', {
        textContent: _this2.localize(o[1]),
        value: o[0]
      });
    }))];
  };

  /**
   * Create foreground color element for the component
   *
   * @return {Element}
   *         The element that was created.
   *
   * @private
   */


  TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
    var legend = (0, _dom.createEl)('legend', {
      textContent: this.localize('Text')
    });

    var select = this.createElSelect_('color');

    var opacity = (0, _dom.createEl)('span', {
      className: 'vjs-text-opacity vjs-opacity'
    }, undefined, this.createElSelect_('textOpacity'));

    return (0, _dom.createEl)('fieldset', {
      className: 'vjs-fg-color vjs-tracksetting'
    }, undefined, [legend].concat(select, opacity));
  };

  /**
   * Create background color element for the component
   *
   * @return {Element}
   *         The element that was created
   *
   * @private
   */


  TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
    var legend = (0, _dom.createEl)('legend', {
      textContent: this.localize('Background')
    });

    var select = this.createElSelect_('backgroundColor');

    var opacity = (0, _dom.createEl)('span', {
      className: 'vjs-bg-opacity vjs-opacity'
    }, undefined, this.createElSelect_('backgroundOpacity'));

    return (0, _dom.createEl)('fieldset', {
      className: 'vjs-bg-color vjs-tracksetting'
    }, undefined, [legend].concat(select, opacity));
  };

  /**
   * Create window color element for the component
   *
   * @return {Element}
   *         The element that was created
   *
   * @private
   */


  TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
    var legend = (0, _dom.createEl)('legend', {
      textContent: this.localize('Window')
    });

    var select = this.createElSelect_('windowColor');

    var opacity = (0, _dom.createEl)('span', {
      className: 'vjs-window-opacity vjs-opacity'
    }, undefined, this.createElSelect_('windowOpacity'));

    return (0, _dom.createEl)('fieldset', {
      className: 'vjs-window-color vjs-tracksetting'
    }, undefined, [legend].concat(select, opacity));
  };

  /**
   * Create color elements for the component
   *
   * @return {Element}
   *         The element that was created
   *
   * @private
   */


  TextTrackSettings.prototype.createElColors_ = function createElColors_() {
    return (0, _dom.createEl)('div', {
      className: 'vjs-tracksettings-colors'
    }, undefined, [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()]);
  };

  /**
   * Create font elements for the component
   *
   * @return {Element}
   *         The element that was created.
   *
   * @private
   */


  TextTrackSettings.prototype.createElFont_ = function createElFont_() {
    var fontPercent = (0, _dom.createEl)('div', {
      className: 'vjs-font-percent vjs-tracksetting'
    }, undefined, this.createElSelect_('fontPercent'));

    var edgeStyle = (0, _dom.createEl)('div', {
      className: 'vjs-edge-style vjs-tracksetting'
    }, undefined, this.createElSelect_('edgeStyle'));

    var fontFamily = (0, _dom.createEl)('div', {
      className: 'vjs-font-family vjs-tracksetting'
    }, undefined, this.createElSelect_('fontFamily'));

    return (0, _dom.createEl)('div', {
      className: 'vjs-tracksettings-font'
    }, undefined, [fontPercent, edgeStyle, fontFamily]);
  };

  /**
   * Create controls for the component
   *
   * @return {Element}
   *         The element that was created.
   *
   * @private
   */


  TextTrackSettings.prototype.createElControls_ = function createElControls_() {
    var defaultsButton = (0, _dom.createEl)('button', {
      className: 'vjs-default-button',
      textContent: this.localize('Defaults')
    });

    var doneButton = (0, _dom.createEl)('button', {
      className: 'vjs-done-button',
      textContent: 'Done'
    });

    return (0, _dom.createEl)('div', {
      className: 'vjs-tracksettings-controls'
    }, undefined, [defaultsButton, doneButton]);
  };

  /**
   * Create the component's DOM element
   *
   * @return {Element}
   *         The element that was created.
   */


  TextTrackSettings.prototype.createEl = function createEl() {
    var settings = (0, _dom.createEl)('div', {
      className: 'vjs-tracksettings'
    }, undefined, [this.createElColors_(), this.createElFont_(), this.createElControls_()]);

    var heading = (0, _dom.createEl)('div', {
      className: 'vjs-control-text',
      id: 'TTsettingsDialogLabel-' + this.id_,
      textContent: 'Caption Settings Dialog'
    }, {
      'aria-level': '1',
      'role': 'heading'
    });

    var description = (0, _dom.createEl)('div', {
      className: 'vjs-control-text',
      id: 'TTsettingsDialogDescription-' + this.id_,
      textContent: 'Beginning of dialog window. Escape will cancel and close the window.'
    });

    var doc = (0, _dom.createEl)('div', undefined, {
      role: 'document'
    }, [heading, description, settings]);

    return (0, _dom.createEl)('div', {
      className: 'vjs-caption-settings vjs-modal-overlay',
      tabIndex: -1
    }, {
      'role': 'dialog',
      'aria-labelledby': heading.id,
      'aria-describedby': description.id
    }, doc);
  };

  /**
   * Gets an object of text track settings (or null).
   *
   * @return {Object}
   *         An object with config values parsed from the DOM or localStorage.
   */


  TextTrackSettings.prototype.getValues = function getValues() {
    var _this3 = this;

    return Obj.reduce(selectConfigs, function (accum, config, key) {
      var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);

      if (value !== undefined) {
        accum[key] = value;
      }

      return accum;
    }, {});
  };

  /**
   * Sets text track settings from an object of values.
   *
   * @param {Object} values
   *        An object with config values parsed from the DOM or localStorage.
   */


  TextTrackSettings.prototype.setValues = function setValues(values) {
    var _this4 = this;

    Obj.each(selectConfigs, function (config, key) {
      setSelectedOption(_this4.$(config.selector), values[key], config.parser);
    });
  };

  /**
   * Sets all <select> elements to their default values.
   */


  TextTrackSettings.prototype.setDefaults = function setDefaults() {
    var _this5 = this;

    Obj.each(selectConfigs, function (config) {
      var index = config.hasOwnProperty('default') ? config['default'] : 0;

      _this5.$(config.selector).selectedIndex = index;
    });
  };

  /**
   * Restore texttrack settings from localStorage
   */


  TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
    var values = void 0;

    try {
      values = JSON.parse(_window2['default'].localStorage.getItem(LOCAL_STORAGE_KEY));
    } catch (err) {
      _log2['default'].warn(err);
    }

    if (values) {
      this.setValues(values);
    }
  };

  /**
   * Save text track settings to localStorage
   */


  TextTrackSettings.prototype.saveSettings = function saveSettings() {
    if (!this.options_.persistTextTrackSettings) {
      return;
    }

    var values = this.getValues();

    try {
      if (Object.keys(values).length) {
        _window2['default'].localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
      } else {
        _window2['default'].localStorage.removeItem(LOCAL_STORAGE_KEY);
      }
    } catch (err) {
      _log2['default'].warn(err);
    }
  };

  /**
   * Update display of text track settings
   */


  TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
    var ttDisplay = this.player_.getChild('textTrackDisplay');

    if (ttDisplay) {
      ttDisplay.updateDisplay();
    }
  };

  return TextTrackSettings;
}(_component2['default']);

_component2['default'].registerComponent('TextTrackSettings', TextTrackSettings);

exports['default'] = TextTrackSettings;

},{"5":5,"81":81,"83":83,"86":86,"88":88,"95":95}],72:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _textTrackCueList = _dereq_(67);

var _textTrackCueList2 = _interopRequireDefault(_textTrackCueList);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _trackEnums = _dereq_(73);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _track = _dereq_(75);

var _track2 = _interopRequireDefault(_track);

var _url = _dereq_(92);

var _xhr = _dereq_(99);

var _xhr2 = _interopRequireDefault(_xhr);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file text-track.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Takes a webvtt file contents and parses it into cues
 *
 * @param {string} srcContent
 *        webVTT file contents
 *
 * @param {TextTrack} track
 *        TextTrack to add cues to. Cues come from the srcContent.
 *
 * @private
 */
var parseCues = function parseCues(srcContent, track) {
  var parser = new _window2['default'].WebVTT.Parser(_window2['default'], _window2['default'].vttjs, _window2['default'].WebVTT.StringDecoder());
  var errors = [];

  parser.oncue = function (cue) {
    track.addCue(cue);
  };

  parser.onparsingerror = function (error) {
    errors.push(error);
  };

  parser.onflush = function () {
    track.trigger({
      type: 'loadeddata',
      target: track
    });
  };

  parser.parse(srcContent);
  if (errors.length > 0) {
    if (_window2['default'].console && _window2['default'].console.groupCollapsed) {
      _window2['default'].console.groupCollapsed('Text Track parsing errors for ' + track.src);
    }
    errors.forEach(function (error) {
      return _log2['default'].error(error);
    });
    if (_window2['default'].console && _window2['default'].console.groupEnd) {
      _window2['default'].console.groupEnd();
    }
  }

  parser.flush();
};

/**
 * Load a `TextTrack` from a specifed url.
 *
 * @param {string} src
 *        Url to load track from.
 *
 * @param {TextTrack} track
 *        Track to add cues to. Comes from the content at the end of `url`.
 *
 * @private
 */
var loadTrack = function loadTrack(src, track) {
  var opts = {
    uri: src
  };
  var crossOrigin = (0, _url.isCrossOrigin)(src);

  if (crossOrigin) {
    opts.cors = crossOrigin;
  }

  (0, _xhr2['default'])(opts, Fn.bind(this, function (err, response, responseBody) {
    if (err) {
      return _log2['default'].error(err, response);
    }

    track.loaded_ = true;

    // Make sure that vttjs has loaded, otherwise, wait till it finished loading
    // NOTE: this is only used for the alt/video.novtt.js build
    if (typeof _window2['default'].WebVTT !== 'function') {
      if (track.tech_) {
        (function () {
          var loadHandler = function loadHandler() {
            return parseCues(responseBody, track);
          };

          track.tech_.on('vttjsloaded', loadHandler);
          track.tech_.on('vttjserror', function () {
            _log2['default'].error('vttjs failed to load, stopping trying to process ' + track.src);
            track.tech_.off('vttjsloaded', loadHandler);
          });
        })();
      }
    } else {
      parseCues(responseBody, track);
    }
  }));
};

/**
 * A representation of a single `TextTrack`.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
 * @extends Track
 */

var TextTrack = function (_Track) {
  _inherits(TextTrack, _Track);

  /**
   * Create an instance of this class.
   *
   * @param {Object} options={}
   *        Object of option names and values
   *
   * @param {Tech} options.tech
   *        A reference to the tech that owns this TextTrack.
   *
   * @param {TextTrack~Kind} [options.kind='subtitles']
   *        A valid text track kind.
   *
   * @param {TextTrack~Mode} [options.mode='disabled']
   *        A valid text track mode.
   *
   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
   *        A unique id for this TextTrack.
   *
   * @param {string} [options.label='']
   *        The menu label for this track.
   *
   * @param {string} [options.language='']
   *        A valid two character language code.
   *
   * @param {string} [options.srclang='']
   *        A valid two character language code. An alternative, but deprioritized
   *        vesion of `options.language`
   *
   * @param {string} [options.src]
   *        A url to TextTrack cues.
   *
   * @param {boolean} [options.default]
   *        If this track should default to on or off.
   */
  function TextTrack() {
    var _this, _ret2;

    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

    _classCallCheck(this, TextTrack);

    if (!options.tech) {
      throw new Error('A tech was not provided.');
    }

    var settings = (0, _mergeOptions2['default'])(options, {
      kind: _trackEnums.TextTrackKind[options.kind] || 'subtitles',
      language: options.language || options.srclang || ''
    });
    var mode = _trackEnums.TextTrackMode[settings.mode] || 'disabled';
    var default_ = settings['default'];

    if (settings.kind === 'metadata' || settings.kind === 'chapters') {
      mode = 'hidden';
    }
    // on IE8 this will be a document element
    // for every other browser this will be a normal object
    var tt = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);

    tt.tech_ = settings.tech;

    if (browser.IS_IE8) {
      for (var prop in TextTrack.prototype) {
        if (prop !== 'constructor') {
          tt[prop] = TextTrack.prototype[prop];
        }
      }
    }

    tt.cues_ = [];
    tt.activeCues_ = [];

    var cues = new _textTrackCueList2['default'](tt.cues_);
    var activeCues = new _textTrackCueList2['default'](tt.activeCues_);
    var changed = false;
    var timeupdateHandler = Fn.bind(tt, function () {

      // Accessing this.activeCues for the side-effects of updating itself
      // due to it's nature as a getter function. Do not remove or cues will
      // stop updating!
      /* eslint-disable no-unused-expressions */
      this.activeCues;
      /* eslint-enable no-unused-expressions */
      if (changed) {
        this.trigger('cuechange');
        changed = false;
      }
    });

    if (mode !== 'disabled') {
      tt.tech_.on('timeupdate', timeupdateHandler);
    }

    /**
     * @member {boolean} default
     *         If this track was set to be on or off by default. Cannot be changed after
     *         creation.
     *
     * @readonly
     */
    Object.defineProperty(tt, 'default', {
      get: function get() {
        return default_;
      },
      set: function set() {}
    });

    /**
     * @member {string} mode
     *         Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
     *         not be set if setting to an invalid mode.
     *
     * @fires TextTrack#modechange
     */
    Object.defineProperty(tt, 'mode', {
      get: function get() {
        return mode;
      },
      set: function set(newMode) {
        if (!_trackEnums.TextTrackMode[newMode]) {
          return;
        }
        mode = newMode;
        if (mode === 'showing') {
          this.tech_.on('timeupdate', timeupdateHandler);
        }
        /**
         * An event that fires when mode changes on this track. This allows
         * the TextTrackList that holds this track to act accordingly.
         *
         * > Note: This is not part of the spec!
         *
         * @event TextTrack#modechange
         * @type {EventTarget~Event}
         */
        this.trigger('modechange');
      }
    });

    /**
     * @member {TextTrackCueList} cues
     *         The text track cue list for this TextTrack.
     */
    Object.defineProperty(tt, 'cues', {
      get: function get() {
        if (!this.loaded_) {
          return null;
        }

        return cues;
      },
      set: function set() {}
    });

    /**
     * @member {TextTrackCueList} activeCues
     *         The list text track cues that are currently active for this TextTrack.
     */
    Object.defineProperty(tt, 'activeCues', {
      get: function get() {
        if (!this.loaded_) {
          return null;
        }

        // nothing to do
        if (this.cues.length === 0) {
          return activeCues;
        }

        var ct = this.tech_.currentTime();
        var active = [];

        for (var i = 0, l = this.cues.length; i < l; i++) {
          var cue = this.cues[i];

          if (cue.startTime <= ct && cue.endTime >= ct) {
            active.push(cue);
          } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
            active.push(cue);
          }
        }

        changed = false;

        if (active.length !== this.activeCues_.length) {
          changed = true;
        } else {
          for (var _i = 0; _i < active.length; _i++) {
            if (this.activeCues_.indexOf(active[_i]) === -1) {
              changed = true;
            }
          }
        }

        this.activeCues_ = active;
        activeCues.setCues_(this.activeCues_);

        return activeCues;
      },
      set: function set() {}
    });

    if (settings.src) {
      tt.src = settings.src;
      loadTrack(settings.src, tt);
    } else {
      tt.loaded_ = true;
    }

    return _ret2 = tt, _possibleConstructorReturn(_this, _ret2);
  }

  /**
   * Add a cue to the internal list of cues.
   *
   * @param {TextTrack~Cue} cue
   *        The cue to add to our internal list
   */


  TextTrack.prototype.addCue = function addCue(cue) {
    var tracks = this.tech_.textTracks();

    if (tracks) {
      for (var i = 0; i < tracks.length; i++) {
        if (tracks[i] !== this) {
          tracks[i].removeCue(cue);
        }
      }
    }

    this.cues_.push(cue);
    this.cues.setCues_(this.cues_);
  };

  /**
   * Remove a cue from our internal list
   *
   * @param {TextTrack~Cue} removeCue
   *        The cue to remove from our internal list
   */


  TextTrack.prototype.removeCue = function removeCue(_removeCue) {
    var removed = false;

    for (var i = 0, l = this.cues_.length; i < l; i++) {
      var cue = this.cues_[i];

      if (cue === _removeCue) {
        this.cues_.splice(i, 1);
        removed = true;
      }
    }

    if (removed) {
      this.cues.setCues_(this.cues_);
    }
  };

  return TextTrack;
}(_track2['default']);

/**
 * cuechange - One or more cues in the track have become active or stopped being active.
 */


TextTrack.prototype.allowedEvents_ = {
  cuechange: 'cuechange'
};

exports['default'] = TextTrack;

},{"67":67,"73":73,"75":75,"78":78,"83":83,"86":86,"87":87,"92":92,"95":95,"99":99}],73:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
/**
 * @file track-kinds.js
 */

/**
 * All possible `VideoTrackKind`s
 *
 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
 * @typedef VideoTrack~Kind
 * @enum
 */
var VideoTrackKind = exports.VideoTrackKind = {
  alternative: 'alternative',
  captions: 'captions',
  main: 'main',
  sign: 'sign',
  subtitles: 'subtitles',
  commentary: 'commentary'
};

/**
 * All possible `AudioTrackKind`s
 *
 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
 * @typedef AudioTrack~Kind
 * @enum
 */
var AudioTrackKind = exports.AudioTrackKind = {
  'alternative': 'alternative',
  'descriptions': 'descriptions',
  'main': 'main',
  'main-desc': 'main-desc',
  'translation': 'translation',
  'commentary': 'commentary'
};

/**
 * All possible `TextTrackKind`s
 *
 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
 * @typedef TextTrack~Kind
 * @enum
 */
var TextTrackKind = exports.TextTrackKind = {
  subtitles: 'subtitles',
  captions: 'captions',
  descriptions: 'descriptions',
  chapters: 'chapters',
  metadata: 'metadata'
};

/**
 * All possible `TextTrackMode`s
 *
 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
 * @typedef TextTrack~Mode
 * @enum
 */
var TextTrackMode = exports.TextTrackMode = {
  disabled: 'disabled',
  hidden: 'hidden',
  showing: 'showing'
};

},{}],74:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _eventTarget = _dereq_(42);

var _eventTarget2 = _interopRequireDefault(_eventTarget);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track-list.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
 * {@link VideoTrackList}
 *
 * @extends EventTarget
 */
var TrackList = function (_EventTarget) {
  _inherits(TrackList, _EventTarget);

  /**
   * Create an instance of this class
   *
   * @param {Track[]} tracks
   *        A list of tracks to initialize the list with.
   *
   * @param {Object} [list]
   *        The child object with inheritance done manually for ie8.
   *
   * @abstract
   */
  function TrackList() {
    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    var _ret;

    var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;

    _classCallCheck(this, TrackList);

    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

    if (!list) {
      list = _this; // eslint-disable-line
      if (browser.IS_IE8) {
        list = _document2['default'].createElement('custom');
        for (var prop in TrackList.prototype) {
          if (prop !== 'constructor') {
            list[prop] = TrackList.prototype[prop];
          }
        }
      }
    }

    list.tracks_ = [];

    /**
     * @member {number} length
     *         The current number of `Track`s in the this Trackist.
     */
    Object.defineProperty(list, 'length', {
      get: function get() {
        return this.tracks_.length;
      }
    });

    for (var i = 0; i < tracks.length; i++) {
      list.addTrack_(tracks[i]);
    }

    // must return the object, as for ie8 it will not be this
    // but a reference to a document object
    return _ret = list, _possibleConstructorReturn(_this, _ret);
  }

  /**
   * Add a {@link Track} to the `TrackList`
   *
   * @param {Track} track
   *        The audio, video, or text track to add to the list.
   *
   * @fires TrackList#addtrack
   * @private
   */


  TrackList.prototype.addTrack_ = function addTrack_(track) {
    var index = this.tracks_.length;

    if (!('' + index in this)) {
      Object.defineProperty(this, index, {
        get: function get() {
          return this.tracks_[index];
        }
      });
    }

    // Do not add duplicate tracks
    if (this.tracks_.indexOf(track) === -1) {
      this.tracks_.push(track);
      /**
       * Triggered when a track is added to a track list.
       *
       * @event TrackList#addtrack
       * @type {EventTarget~Event}
       * @property {Track} track
       *           A reference to track that was added.
       */
      this.trigger({
        track: track,
        type: 'addtrack'
      });
    }
  };

  /**
   * Remove a {@link Track} from the `TrackList`
   *
   * @param {Track} track
   *        The audio, video, or text track to remove from the list.
   *
   * @fires TrackList#removetrack
   * @private
   */


  TrackList.prototype.removeTrack_ = function removeTrack_(rtrack) {
    var track = void 0;

    for (var i = 0, l = this.length; i < l; i++) {
      if (this[i] === rtrack) {
        track = this[i];
        if (track.off) {
          track.off();
        }

        this.tracks_.splice(i, 1);

        break;
      }
    }

    if (!track) {
      return;
    }

    /**
     * Triggered when a track is removed from track list.
     *
     * @event TrackList#removetrack
     * @type {EventTarget~Event}
     * @property {Track} track
     *           A reference to track that was removed.
     */
    this.trigger({
      track: track,
      type: 'removetrack'
    });
  };

  /**
   * Get a Track from the TrackList by a tracks id
   *
   * @param {String} id - the id of the track to get
   * @method getTrackById
   * @return {Track}
   * @private
   */


  TrackList.prototype.getTrackById = function getTrackById(id) {
    var result = null;

    for (var i = 0, l = this.length; i < l; i++) {
      var track = this[i];

      if (track.id === id) {
        result = track;
        break;
      }
    }

    return result;
  };

  return TrackList;
}(_eventTarget2['default']);

/**
 * Triggered when a different track is selected/enabled.
 *
 * @event TrackList#change
 * @type {EventTarget~Event}
 */

/**
 * Events that can be called with on + eventName. See {@link EventHandler}.
 *
 * @property
 * @private
 */


TrackList.prototype.allowedEvents_ = {
  change: 'change',
  addtrack: 'addtrack',
  removetrack: 'removetrack'
};

// emulate attribute EventHandler support to allow for feature detection
for (var event in TrackList.prototype.allowedEvents_) {
  TrackList.prototype['on' + event] = null;
}

exports['default'] = TrackList;

},{"42":42,"78":78,"94":94}],75:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _guid = _dereq_(85);

var Guid = _interopRequireWildcard(_guid);

var _eventTarget = _dereq_(42);

var _eventTarget2 = _interopRequireDefault(_eventTarget);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file track.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * A Track class that contains all of the common functionality for {@link AudioTrack},
 * {@link VideoTrack}, and {@link TextTrack}.
 *
 * > Note: This class should not be used directly
 *
 * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
 * @extends EventTarget
 * @abstract
 */
var Track = function (_EventTarget) {
  _inherits(Track, _EventTarget);

  /**
   * Create an instance of this class.
   *
   * @param {Object} [options={}]
   *        Object of option names and values
   *
   * @param {string} [options.kind='']
   *        A valid kind for the track type you are creating.
   *
   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
   *        A unique id for this AudioTrack.
   *
   * @param {string} [options.label='']
   *        The menu label for this track.
   *
   * @param {string} [options.language='']
   *        A valid two character language code.
   *
   * @abstract
   */
  function Track() {
    var _ret;

    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

    _classCallCheck(this, Track);

    var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

    var track = _this; // eslint-disable-line

    if (browser.IS_IE8) {
      track = _document2['default'].createElement('custom');
      for (var prop in Track.prototype) {
        if (prop !== 'constructor') {
          track[prop] = Track.prototype[prop];
        }
      }
    }

    var trackProps = {
      id: options.id || 'vjs_track_' + Guid.newGUID(),
      kind: options.kind || '',
      label: options.label || '',
      language: options.language || ''
    };

    /**
     * @member {string} id
     *         The id of this track. Cannot be changed after creation.
     *
     * @readonly
     */

    /**
     * @member {string} kind
     *         The kind of track that this is. Cannot be changed after creation.
     *
     * @readonly
     */

    /**
     * @member {string} label
     *         The label of this track. Cannot be changed after creation.
     *
     * @readonly
     */

    /**
     * @member {string} language
     *         The two letter language code for this track. Cannot be changed after
     *         creation.
     *
     * @readonly
     */

    var _loop = function _loop(key) {
      Object.defineProperty(track, key, {
        get: function get() {
          return trackProps[key];
        },
        set: function set() {}
      });
    };

    for (var key in trackProps) {
      _loop(key);
    }

    return _ret = track, _possibleConstructorReturn(_this, _ret);
  }

  return Track;
}(_eventTarget2['default']);

exports['default'] = Track;

},{"42":42,"78":78,"85":85,"94":94}],76:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackList = _dereq_(74);

var _trackList2 = _interopRequireDefault(_trackList);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file video-track-list.js
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */


/**
 * Un-select all other {@link VideoTrack}s that are selected.
 *
 * @param {VideoTrackList} list
 *        list to work on
 *
 * @param {VideoTrack} track
 *        The track to skip
 *
 * @private
 */
var disableOthers = function disableOthers(list, track) {
  for (var i = 0; i < list.length; i++) {
    if (track.id === list[i].id) {
      continue;
    }
    // another video track is enabled, disable it
    list[i].selected = false;
  }
};

/**
 * The current list of {@link VideoTrack} for a video.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
 * @extends TrackList
 */

var VideoTrackList = function (_TrackList) {
  _inherits(VideoTrackList, _TrackList);

  /**
   * Create an instance of this class.
   *
   * @param {VideoTrack[]} [tracks=[]]
   *        A list of `VideoTrack` to instantiate the list with.
   */
  function VideoTrackList() {
    var _this, _ret;

    var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

    _classCallCheck(this, VideoTrackList);

    var list = void 0;

    // make sure only 1 track is enabled
    // sorted from last index to first index
    for (var i = tracks.length - 1; i >= 0; i--) {
      if (tracks[i].selected) {
        disableOthers(tracks, tracks[i]);
        break;
      }
    }

    // IE8 forces us to implement inheritance ourselves
    // as it does not support Object.defineProperty properly
    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');
      for (var prop in _trackList2['default'].prototype) {
        if (prop !== 'constructor') {
          list[prop] = _trackList2['default'].prototype[prop];
        }
      }
      for (var _prop in VideoTrackList.prototype) {
        if (_prop !== 'constructor') {
          list[_prop] = VideoTrackList.prototype[_prop];
        }
      }
    }

    list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
    list.changing_ = false;

    /**
     * @member {number} VideoTrackList#selectedIndex
     *         The current index of the selected {@link VideoTrack`}.
     */
    Object.defineProperty(list, 'selectedIndex', {
      get: function get() {
        for (var _i = 0; _i < this.length; _i++) {
          if (this[_i].selected) {
            return _i;
          }
        }
        return -1;
      },
      set: function set() {}
    });

    return _ret = list, _possibleConstructorReturn(_this, _ret);
  }

  /**
   * Add a {@link VideoTrack} to the `VideoTrackList`.
   *
   * @param {VideoTrack} track
   *        The VideoTrack to add to the list
   *
   * @fires TrackList#addtrack
   * @private
   */


  VideoTrackList.prototype.addTrack_ = function addTrack_(track) {
    var _this2 = this;

    if (track.selected) {
      disableOthers(this, track);
    }

    _TrackList.prototype.addTrack_.call(this, track);
    // native tracks don't have this
    if (!track.addEventListener) {
      return;
    }

    /**
     * @listens VideoTrack#selectedchange
     * @fires TrackList#change
     */
    track.addEventListener('selectedchange', function () {
      if (_this2.changing_) {
        return;
      }
      _this2.changing_ = true;
      disableOthers(_this2, track);
      _this2.changing_ = false;
      _this2.trigger('change');
    });
  };

  /**
   * Add a {@link VideoTrack} to the `VideoTrackList`.
   *
   * @param {VideoTrack} track
   *        The VideoTrack to add to the list
   *
   * @fires TrackList#addtrack
   */


  VideoTrackList.prototype.addTrack = function addTrack(track) {
    this.addTrack_(track);
  };

  /**
   * Remove a {@link VideoTrack} to the `VideoTrackList`.
   *
   * @param {VideoTrack} track
   *        The VideoTrack to remove from the list.
   *
   * @fires TrackList#removetrack
   */


  VideoTrackList.prototype.removeTrack = function removeTrack(track) {
    _TrackList.prototype.removeTrack_.call(this, track);
  };

  return VideoTrackList;
}(_trackList2['default']);

exports['default'] = VideoTrackList;

},{"74":74,"78":78,"94":94}],77:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _trackEnums = _dereq_(73);

var _track = _dereq_(75);

var _track2 = _interopRequireDefault(_track);

var _mergeOptions = _dereq_(87);

var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

/**
 * A representation of a single `VideoTrack`.
 *
 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
 * @extends Track
 */
var VideoTrack = function (_Track) {
  _inherits(VideoTrack, _Track);

  /**
   * Create an instance of this class.
   *
   * @param {Object} [options={}]
   *        Object of option names and values
   *
   * @param {string} [options.kind='']
   *        A valid {@link VideoTrack~Kind}
   *
   * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
   *        A unique id for this AudioTrack.
   *
   * @param {string} [options.label='']
   *        The menu label for this track.
   *
   * @param {string} [options.language='']
   *        A valid two character language code.
   *
   * @param {boolean} [options.selected]
   *        If this track is the one that is currently playing.
   */
  function VideoTrack() {
    var _this, _ret;

    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

    _classCallCheck(this, VideoTrack);

    var settings = (0, _mergeOptions2['default'])(options, {
      kind: _trackEnums.VideoTrackKind[options.kind] || ''
    });

    // on IE8 this will be a document element
    // for every other browser this will be a normal object
    var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
    var selected = false;

    if (browser.IS_IE8) {
      for (var prop in VideoTrack.prototype) {
        if (prop !== 'constructor') {
          track[prop] = VideoTrack.prototype[prop];
        }
      }
    }

    /**
     * @member {boolean} selected
     *         If this `VideoTrack` is selected or not. When setting this will
     *         fire {@link VideoTrack#selectedchange} if the state of selected changed.
     *
     * @fires VideoTrack#selectedchange
     */
    Object.defineProperty(track, 'selected', {
      get: function get() {
        return selected;
      },
      set: function set(newSelected) {
        // an invalid or unchanged value
        if (typeof newSelected !== 'boolean' || newSelected === selected) {
          return;
        }
        selected = newSelected;

        /**
         * An event that fires when selected changes on this track. This allows
         * the VideoTrackList that holds this track to act accordingly.
         *
         * > Note: This is not part of the spec! Native tracks will do
         *         this internally without an event.
         *
         * @event VideoTrack#selectedchange
         * @type {EventTarget~Event}
         */
        this.trigger('selectedchange');
      }
    });

    // if the user sets this track to selected then
    // set selected to that true value otherwise
    // we keep it false
    if (settings.selected) {
      track.selected = settings.selected;
    }

    return _ret = track, _possibleConstructorReturn(_this, _ret);
  }

  return VideoTrack;
}(_track2['default']);

exports['default'] = VideoTrack;

},{"73":73,"75":75,"78":78,"87":87}],78:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.BACKGROUND_SIZE_SUPPORTED = exports.TOUCH_ENABLED = exports.IS_ANY_SAFARI = exports.IS_SAFARI = exports.IE_VERSION = exports.IS_IE8 = exports.IS_CHROME = exports.IS_EDGE = exports.IS_FIREFOX = exports.IS_NATIVE_ANDROID = exports.IS_OLD_ANDROID = exports.ANDROID_VERSION = exports.IS_ANDROID = exports.IOS_VERSION = exports.IS_IOS = exports.IS_IPOD = exports.IS_IPHONE = exports.IS_IPAD = undefined;

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * @file browser.js
 * @module browser
 */
var USER_AGENT = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';
var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;

/*
 * Device is an iPhone
 *
 * @type {Boolean}
 * @constant
 * @private
 */
var IS_IPAD = exports.IS_IPAD = /iPad/i.test(USER_AGENT);

// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
// to identify iPhones, we need to exclude iPads.
// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
var IS_IPHONE = exports.IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
var IS_IPOD = exports.IS_IPOD = /iPod/i.test(USER_AGENT);
var IS_IOS = exports.IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;

var IOS_VERSION = exports.IOS_VERSION = function () {
  var match = USER_AGENT.match(/OS (\d+)_/i);

  if (match && match[1]) {
    return match[1];
  }
  return null;
}();

var IS_ANDROID = exports.IS_ANDROID = /Android/i.test(USER_AGENT);
var ANDROID_VERSION = exports.ANDROID_VERSION = function () {
  // This matches Android Major.Minor.Patch versions
  // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
  var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);

  if (!match) {
    return null;
  }

  var major = match[1] && parseFloat(match[1]);
  var minor = match[2] && parseFloat(match[2]);

  if (major && minor) {
    return parseFloat(match[1] + '.' + match[2]);
  } else if (major) {
    return major;
  }
  return null;
}();

// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
var IS_OLD_ANDROID = exports.IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
var IS_NATIVE_ANDROID = exports.IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;

var IS_FIREFOX = exports.IS_FIREFOX = /Firefox/i.test(USER_AGENT);
var IS_EDGE = exports.IS_EDGE = /Edge/i.test(USER_AGENT);
var IS_CHROME = exports.IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT);
var IS_IE8 = exports.IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
var IE_VERSION = exports.IE_VERSION = function (result) {
  return result && parseFloat(result[1]);
}(/MSIE\s(\d+)\.\d/.exec(USER_AGENT));

var IS_SAFARI = exports.IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
var IS_ANY_SAFARI = exports.IS_ANY_SAFARI = IS_SAFARI || IS_IOS;

var TOUCH_ENABLED = exports.TOUCH_ENABLED = !!('ontouchstart' in _window2['default'] || _window2['default'].DocumentTouch && _document2['default'] instanceof _window2['default'].DocumentTouch);
var BACKGROUND_SIZE_SUPPORTED = exports.BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in _document2['default'].createElement('video').style;

},{"94":94,"95":95}],79:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.bufferedPercent = bufferedPercent;

var _timeRanges = _dereq_(90);

/**
 * Compute the percentage of the media that has been buffered.
 *
 * @param {TimeRange} buffered
 *        The current `TimeRange` object representing buffered time ranges
 *
 * @param {number} duration
 *        Total duration of the media
 *
 * @return {number}
 *         Percent buffered of the total duration in decimal form.
 */
function bufferedPercent(buffered, duration) {
  var bufferedDuration = 0;
  var start = void 0;
  var end = void 0;

  if (!duration) {
    return 0;
  }

  if (!buffered || !buffered.length) {
    buffered = (0, _timeRanges.createTimeRange)(0, 0);
  }

  for (var i = 0; i < buffered.length; i++) {
    start = buffered.start(i);
    end = buffered.end(i);

    // buffered end can be bigger than duration by a very small fraction
    if (end > duration) {
      end = duration;
    }

    bufferedDuration += end - start;
  }

  return bufferedDuration / duration;
} /**
   * @file buffer.js
   * @module buffer
   */

},{"90":90}],80:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports['default'] = computedStyle;

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * A safe getComputedStyle with an IE8 fallback.
 *
 * This is needed because in Firefox, if the player is loaded in an iframe with
 * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
 * make sure  that the player doesn't break in these cases.
 *
 * @param {Element} el
 *        The element you want the computed style of
 *
 * @param {string} prop
 *        The property name you want
 *
 * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
 */
function computedStyle(el, prop) {
  if (!el || !prop) {
    return '';
  }

  if (typeof _window2['default'].getComputedStyle === 'function') {
    var cs = _window2['default'].getComputedStyle(el);

    return cs ? cs[prop] : '';
  }

  return el.currentStyle[prop] || '';
} /**
   * @file computed-style.js
   * @module computed-style
   */

},{"95":95}],81:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.$$ = exports.$ = undefined;

var _templateObject = _taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);

exports.isEl = isEl;
exports.getEl = getEl;
exports.createEl = createEl;
exports.textContent = textContent;
exports.insertElFirst = insertElFirst;
exports.getElData = getElData;
exports.hasElData = hasElData;
exports.removeElData = removeElData;
exports.hasElClass = hasElClass;
exports.addElClass = addElClass;
exports.removeElClass = removeElClass;
exports.toggleElClass = toggleElClass;
exports.setElAttributes = setElAttributes;
exports.getElAttributes = getElAttributes;
exports.getAttribute = getAttribute;
exports.setAttribute = setAttribute;
exports.removeAttribute = removeAttribute;
exports.blockTextSelection = blockTextSelection;
exports.unblockTextSelection = unblockTextSelection;
exports.findElPosition = findElPosition;
exports.getPointerPosition = getPointerPosition;
exports.isTextNode = isTextNode;
exports.emptyEl = emptyEl;
exports.normalizeContent = normalizeContent;
exports.appendContent = appendContent;
exports.insertContent = insertContent;

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _guid = _dereq_(85);

var Guid = _interopRequireWildcard(_guid);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _tsml = _dereq_(98);

var _tsml2 = _interopRequireDefault(_tsml);

var _obj = _dereq_(88);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } /**
                                                                                           * @file dom.js
                                                                                           * @module dom
                                                                                           */


/**
 * Detect if a value is a string with any non-whitespace characters.
 *
 * @param {string} str
 *        The string to check
 *
 * @return {boolean}
 *         - True if the string is non-blank
 *         - False otherwise
 *
 */
function isNonBlankString(str) {
  return typeof str === 'string' && /\S/.test(str);
}

/**
 * Throws an error if the passed string has whitespace. This is used by
 * class methods to be relatively consistent with the classList API.
 *
 * @param {string} str
 *         The string to check for whitespace.
 *
 * @throws {Error}
 *         Throws an error if there is whitespace in the string.
 *
 */
function throwIfWhitespace(str) {
  if (/\s/.test(str)) {
    throw new Error('class has illegal whitespace characters');
  }
}

/**
 * Produce a regular expression for matching a className within an elements className.
 *
 * @param {string} className
 *         The className to generate the RegExp for.
 *
 * @return {RegExp}
 *         The RegExp that will check for a specific `className` in an elements
 *         className.
 */
function classRegExp(className) {
  return new RegExp('(^|\\s)' + className + '($|\\s)');
}

/**
 * Determines, via duck typing, whether or not a value is a DOM element.
 *
 * @param {Mixed} value
 *        The thing to check
 *
 * @return {boolean}
 *         - True if it is a DOM element
 *         - False otherwise
 */
function isEl(value) {
  return (0, _obj.isObject)(value) && value.nodeType === 1;
}

/**
 * Creates functions to query the DOM using a given method.
 *
 * @param {string} method
 *         The method to create the query with.
 *
 * @return {Function}
 *         The query method
 */
function createQuerier(method) {
  return function (selector, context) {
    if (!isNonBlankString(selector)) {
      return _document2['default'][method](null);
    }
    if (isNonBlankString(context)) {
      context = _document2['default'].querySelector(context);
    }

    var ctx = isEl(context) ? context : _document2['default'];

    return ctx[method] && ctx[method](selector);
  };
}

/**
 * Shorthand for document.getElementById()
 * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
 *
 * @param {string} id
 *         The id of the element to get
 *
 * @return {Element|null}
 *         Element with supplied ID or null if there wasn't one.
 */
function getEl(id) {
  if (id.indexOf('#') === 0) {
    id = id.slice(1);
  }

  return _document2['default'].getElementById(id);
}

/**
 * Creates an element and applies properties.
 *
 * @param {string} [tagName='div']
 *         Name of tag to be created.
 *
 * @param {Object} [properties={}]
 *         Element properties to be applied.
 *
 * @param {Object} [attributes={}]
 *         Element attributes to be applied.
 *
 * @param {String|Element|TextNode|Array|Function} [content]
 *         Contents for the element (see: {@link dom:normalizeContent})
 *
 * @return {Element}
 *         The element that was created.
 */
function createEl() {
  var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
  var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
  var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
  var content = arguments[3];

  var el = _document2['default'].createElement(tagName);

  Object.getOwnPropertyNames(properties).forEach(function (propName) {
    var val = properties[propName];

    // See #2176
    // We originally were accepting both properties and attributes in the
    // same object, but that doesn't work so well.
    if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
      _log2['default'].warn((0, _tsml2['default'])(_templateObject, propName, val));
      el.setAttribute(propName, val);

      // Handle textContent since it's not supported everywhere and we have a
      // method for it.
    } else if (propName === 'textContent') {
      textContent(el, val);
    } else {
      el[propName] = val;
    }
  });

  Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
    el.setAttribute(attrName, attributes[attrName]);
  });

  if (content) {
    appendContent(el, content);
  }

  return el;
}

/**
 * Injects text into an element, replacing any existing contents entirely.
 *
 * @param {Element} el
 *        The element to add text content into
 *
 * @param {string} text
 *        The text content to add.
 *
 * @return {Element}
 *         The element with added text content.
 */
function textContent(el, text) {
  if (typeof el.textContent === 'undefined') {
    el.innerText = text;
  } else {
    el.textContent = text;
  }
  return el;
}

/**
 * Insert an element as the first child node of another
 *
 * @param {Element} child
 *        Element to insert
 *
 * @param {Element} parent
 *        Element to insert child into
 *
 */
function insertElFirst(child, parent) {
  if (parent.firstChild) {
    parent.insertBefore(child, parent.firstChild);
  } else {
    parent.appendChild(child);
  }
}

/**
 * Element Data Store. Allows for binding data to an element without putting it directly on the element.
 * Ex. Event listeners are stored here.
 * (also from jsninja.com, slightly modified and updated for closure compiler)
 *
 * @type {Object}
 * @private
 */
var elData = {};

/*
 * Unique attribute name to store an element's guid in
 *
 * @type {string}
 * @constant
 * @private
 */
var elIdAttr = 'vdata' + new Date().getTime();

/**
 * Returns the cache object where data for an element is stored
 *
 * @param {Element} el
 *        Element to store data for.
 *
 * @return {Object}
 *         The cache object for that el that was passed in.
 */
function getElData(el) {
  var id = el[elIdAttr];

  if (!id) {
    id = el[elIdAttr] = Guid.newGUID();
  }

  if (!elData[id]) {
    elData[id] = {};
  }

  return elData[id];
}

/**
 * Returns whether or not an element has cached data
 *
 * @param {Element} el
 *        Check if this element has cached data.
 *
 * @return {boolean}
 *         - True if the DOM element has cached data.
 *         - False otherwise.
 */
function hasElData(el) {
  var id = el[elIdAttr];

  if (!id) {
    return false;
  }

  return !!Object.getOwnPropertyNames(elData[id]).length;
}

/**
 * Delete data for the element from the cache and the guid attr from getElementById
 *
 * @param {Element} el
 *        Remove cached data for this element.
 */
function removeElData(el) {
  var id = el[elIdAttr];

  if (!id) {
    return;
  }

  // Remove all stored data
  delete elData[id];

  // Remove the elIdAttr property from the DOM node
  try {
    delete el[elIdAttr];
  } catch (e) {
    if (el.removeAttribute) {
      el.removeAttribute(elIdAttr);
    } else {
      // IE doesn't appear to support removeAttribute on the document element
      el[elIdAttr] = null;
    }
  }
}

/**
 * Check if an element has a CSS class
 *
 * @param {Element} element
 *        Element to check
 *
 * @param {string} classToCheck
 *        Class name to check for
 *
 * @return {boolean}
 *         - True if the element had the class
 *         - False otherwise.
 *
 * @throws {Error}
 *         Throws an error if `classToCheck` has white space.
 */
function hasElClass(element, classToCheck) {
  throwIfWhitespace(classToCheck);
  if (element.classList) {
    return element.classList.contains(classToCheck);
  }
  return classRegExp(classToCheck).test(element.className);
}

/**
 * Add a CSS class name to an element
 *
 * @param {Element} element
 *        Element to add class name to.
 *
 * @param {string} classToAdd
 *        Class name to add.
 *
 * @return {Element}
 *         The dom element with the added class name.
 */
function addElClass(element, classToAdd) {
  if (element.classList) {
    element.classList.add(classToAdd);

    // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
    // in the case of classList not being supported.
  } else if (!hasElClass(element, classToAdd)) {
    element.className = (element.className + ' ' + classToAdd).trim();
  }

  return element;
}

/**
 * Remove a CSS class name from an element
 *
 * @param {Element} element
 *        Element to remove a class name from.
 *
 * @param {string} classToRemove
 *        Class name to remove
 *
 * @return {Element}
 *         The dom element with class name removed.
 */
function removeElClass(element, classToRemove) {
  if (element.classList) {
    element.classList.remove(classToRemove);
  } else {
    throwIfWhitespace(classToRemove);
    element.className = element.className.split(/\s+/).filter(function (c) {
      return c !== classToRemove;
    }).join(' ');
  }

  return element;
}

/**
 * The callback definition for toggleElClass.
 *
 * @callback Dom~PredicateCallback
 * @param {Element} element
 *        The DOM element of the Component.
 *
 * @param {string} classToToggle
 *        The `className` that wants to be toggled
 *
 * @return {boolean|undefined}
 *         - If true the `classToToggle` will get added to `element`.
 *         - If false the `classToToggle` will get removed from `element`.
 *         - If undefined this callback will be ignored
 */

/**
 * Adds or removes a CSS class name on an element depending on an optional
 * condition or the presence/absence of the class name.
 *
 * @param {Element} element
 *        The element to toggle a class name on.
 *
 * @param {string} classToToggle
 *        The class that should be toggled
 *
 * @param {boolean|PredicateCallback} [predicate]
 *        See the return value for {@link Dom~PredicateCallback}
 *
 * @return {Element}
 *         The element with a class that has been toggled.
 */
function toggleElClass(element, classToToggle, predicate) {

  // This CANNOT use `classList` internally because IE does not support the
  // second parameter to the `classList.toggle()` method! Which is fine because
  // `classList` will be used by the add/remove functions.
  var has = hasElClass(element, classToToggle);

  if (typeof predicate === 'function') {
    predicate = predicate(element, classToToggle);
  }

  if (typeof predicate !== 'boolean') {
    predicate = !has;
  }

  // If the necessary class operation matches the current state of the
  // element, no action is required.
  if (predicate === has) {
    return;
  }

  if (predicate) {
    addElClass(element, classToToggle);
  } else {
    removeElClass(element, classToToggle);
  }

  return element;
}

/**
 * Apply attributes to an HTML element.
 *
 * @param {Element} el
 *        Element to add attributes to.
 *
 * @param {Object} [attributes]
 *        Attributes to be applied.
 */
function setElAttributes(el, attributes) {
  Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
    var attrValue = attributes[attrName];

    if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
      el.removeAttribute(attrName);
    } else {
      el.setAttribute(attrName, attrValue === true ? '' : attrValue);
    }
  });
}

/**
 * Get an element's attribute values, as defined on the HTML tag
 * Attributes are not the same as properties. They're defined on the tag
 * or with setAttribute (which shouldn't be used with HTML)
 * This will return true or false for boolean attributes.
 *
 * @param {Element} tag
 *        Element from which to get tag attributes.
 *
 * @return {Object}
 *         All attributes of the element.
 */
function getElAttributes(tag) {
  var obj = {};

  // known boolean attributes
  // we can check for matching boolean properties, but older browsers
  // won't know about HTML5 boolean attributes that we still read from
  var knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ',';

  if (tag && tag.attributes && tag.attributes.length > 0) {
    var attrs = tag.attributes;

    for (var i = attrs.length - 1; i >= 0; i--) {
      var attrName = attrs[i].name;
      var attrVal = attrs[i].value;

      // check for known booleans
      // the matching element property will return a value for typeof
      if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
        // the value of an included boolean attribute is typically an empty
        // string ('') which would equal false if we just check for a false value.
        // we also don't want support bad code like autoplay='false'
        attrVal = attrVal !== null ? true : false;
      }

      obj[attrName] = attrVal;
    }
  }

  return obj;
}

/**
 * Get the value of an element's attribute
 *
 * @param {Element} el
 *        A DOM element
 *
 * @param {string} attribute
 *        Attribute to get the value of
 *
 * @return {string}
 *         value of the attribute
 */
function getAttribute(el, attribute) {
  return el.getAttribute(attribute);
}

/**
 * Set the value of an element's attribute
 *
 * @param {Element} el
 *        A DOM element
 *
 * @param {string} attribute
 *        Attribute to set
 *
 * @param {string} value
 *        Value to set the attribute to
 */
function setAttribute(el, attribute, value) {
  el.setAttribute(attribute, value);
}

/**
 * Remove an element's attribute
 *
 * @param {Element} el
 *        A DOM element
 *
 * @param {string} attribute
 *        Attribute to remove
 */
function removeAttribute(el, attribute) {
  el.removeAttribute(attribute);
}

/**
 * Attempt to block the ability to select text while dragging controls
 */
function blockTextSelection() {
  _document2['default'].body.focus();
  _document2['default'].onselectstart = function () {
    return false;
  };
}

/**
 * Turn off text selection blocking
 */
function unblockTextSelection() {
  _document2['default'].onselectstart = function () {
    return true;
  };
}

/**
 * The postion of a DOM element on the page.
 *
 * @typedef {Object} Dom~Position
 *
 * @property {number} left
 *           Pixels to the left
 *
 * @property {number} top
 *           Pixels on top
 */

/**
 * Offset Left.
 * getBoundingClientRect technique from
 * John Resig
 *
 * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
 *
 * @param {Element} el
 *        Element from which to get offset
 *
 * @return {Dom~Position}
 *         The position of the element that was passed in.
 */
function findElPosition(el) {
  var box = void 0;

  if (el.getBoundingClientRect && el.parentNode) {
    box = el.getBoundingClientRect();
  }

  if (!box) {
    return {
      left: 0,
      top: 0
    };
  }

  var docEl = _document2['default'].documentElement;
  var body = _document2['default'].body;

  var clientLeft = docEl.clientLeft || body.clientLeft || 0;
  var scrollLeft = _window2['default'].pageXOffset || body.scrollLeft;
  var left = box.left + scrollLeft - clientLeft;

  var clientTop = docEl.clientTop || body.clientTop || 0;
  var scrollTop = _window2['default'].pageYOffset || body.scrollTop;
  var top = box.top + scrollTop - clientTop;

  // Android sometimes returns slightly off decimal values, so need to round
  return {
    left: Math.round(left),
    top: Math.round(top)
  };
}

/**
 * x and y coordinates for a dom element or mouse pointer
 *
 * @typedef {Object} Dom~Coordinates
 *
 * @property {number} x
 *           x coordinate in pixels
 *
 * @property {number} y
 *           y coordinate in pixels
 */

/**
 * Get pointer position in element
 * Returns an object with x and y coordinates.
 * The base on the coordinates are the bottom left of the element.
 *
 * @param {Element} el
 *        Element on which to get the pointer position on
 *
 * @param {EventTarget~Event} event
 *        Event object
 *
 * @return {Dom~Coordinates}
 *         A Coordinates object corresponding to the mouse position.
 *
 */
function getPointerPosition(el, event) {
  var position = {};
  var box = findElPosition(el);
  var boxW = el.offsetWidth;
  var boxH = el.offsetHeight;

  var boxY = box.top;
  var boxX = box.left;
  var pageY = event.pageY;
  var pageX = event.pageX;

  if (event.changedTouches) {
    pageX = event.changedTouches[0].pageX;
    pageY = event.changedTouches[0].pageY;
  }

  position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
  position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));

  return position;
}

/**
 * Determines, via duck typing, whether or not a value is a text node.
 *
 * @param {Mixed} value
 *        Check if this value is a text node.
 *
 * @return {boolean}
 *         - True if it is a text node
 *         - False otherwise
 */
function isTextNode(value) {
  return (0, _obj.isObject)(value) && value.nodeType === 3;
}

/**
 * Empties the contents of an element.
 *
 * @param {Element} el
 *        The element to empty children from
 *
 * @return {Element}
 *         The element with no children
 */
function emptyEl(el) {
  while (el.firstChild) {
    el.removeChild(el.firstChild);
  }
  return el;
}

/**
 * Normalizes content for eventual insertion into the DOM.
 *
 * This allows a wide range of content definition methods, but protects
 * from falling into the trap of simply writing to `innerHTML`, which is
 * an XSS concern.
 *
 * The content for an element can be passed in multiple types and
 * combinations, whose behavior is as follows:
 *
 * @param {String|Element|TextNode|Array|Function} content
 *        - String: Normalized into a text node.
 *        - Element/TextNode: Passed through.
 *        - Array: A one-dimensional array of strings, elements, nodes, or functions
 *          (which return single strings, elements, or nodes).
 *        - Function: If the sole argument, is expected to produce a string, element,
 *          node, or array as defined above.
 *
 * @return {Array}
 *         All of the content that was passed in normalized.
 */
function normalizeContent(content) {

  // First, invoke content if it is a function. If it produces an array,
  // that needs to happen before normalization.
  if (typeof content === 'function') {
    content = content();
  }

  // Next up, normalize to an array, so one or many items can be normalized,
  // filtered, and returned.
  return (Array.isArray(content) ? content : [content]).map(function (value) {

    // First, invoke value if it is a function to produce a new value,
    // which will be subsequently normalized to a Node of some kind.
    if (typeof value === 'function') {
      value = value();
    }

    if (isEl(value) || isTextNode(value)) {
      return value;
    }

    if (typeof value === 'string' && /\S/.test(value)) {
      return _document2['default'].createTextNode(value);
    }
  }).filter(function (value) {
    return value;
  });
}

/**
 * Normalizes and appends content to an element.
 *
 * @param {Element} el
 *        Element to append normalized content to.
 *
 *
 * @param {String|Element|TextNode|Array|Function} content
 *        See the `content` argument of {@link dom:normalizeContent}
 *
 * @return {Element}
 *         The element with appended normalized content.
 */
function appendContent(el, content) {
  normalizeContent(content).forEach(function (node) {
    return el.appendChild(node);
  });
  return el;
}

/**
 * Normalizes and inserts content into an element; this is identical to
 * `appendContent()`, except it empties the element first.
 *
 * @param {Element} el
 *        Element to insert normalized content into.
 *
 * @param {String|Element|TextNode|Array|Function} content
 *        See the `content` argument of {@link dom:normalizeContent}
 *
 * @return {Element}
 *         The element with inserted normalized content.
 *
 */
function insertContent(el, content) {
  return appendContent(emptyEl(el), content);
}

/**
 * Finds a single DOM element matching `selector` within the optional
 * `context` of another DOM element (defaulting to `document`).
 *
 * @param {string} selector
 *        A valid CSS selector, which will be passed to `querySelector`.
 *
 * @param {Element|String} [context=document]
 *        A DOM element within which to query. Can also be a selector
 *        string in which case the first matching element will be used
 *        as context. If missing (or no element matches selector), falls
 *        back to `document`.
 *
 * @return {Element|null}
 *         The element that was found or null.
 */
var $ = exports.$ = createQuerier('querySelector');

/**
 * Finds a all DOM elements matching `selector` within the optional
 * `context` of another DOM element (defaulting to `document`).
 *
 * @param {string} selector
 *           A valid CSS selector, which will be passed to `querySelectorAll`.
 *
 * @param {Element|String} [context=document]
 *           A DOM element within which to query. Can also be a selector
 *           string in which case the first matching element will be used
 *           as context. If missing (or no element matches selector), falls
 *           back to `document`.
 *
 * @return {NodeList}
 *         A element list of elements that were found. Will be empty if none were found.
 *
 */
var $$ = exports.$$ = createQuerier('querySelectorAll');

},{"85":85,"86":86,"88":88,"94":94,"95":95,"98":98}],82:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.fixEvent = fixEvent;
exports.on = on;
exports.off = off;
exports.trigger = trigger;
exports.one = one;

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _guid = _dereq_(85);

var Guid = _interopRequireWildcard(_guid);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

/**
 * Clean up the listener cache and dispatchers
 *
 * @param {Element|Object} elem
 *        Element to clean up
 *
 * @param {string} type
 *        Type of event to clean up
 */
function _cleanUpEvents(elem, type) {
  var data = Dom.getElData(elem);

  // Remove the events of a particular type if there are none left
  if (data.handlers[type].length === 0) {
    delete data.handlers[type];
    // data.handlers[type] = null;
    // Setting to null was causing an error with data.handlers

    // Remove the meta-handler from the element
    if (elem.removeEventListener) {
      elem.removeEventListener(type, data.dispatcher, false);
    } else if (elem.detachEvent) {
      elem.detachEvent('on' + type, data.dispatcher);
    }
  }

  // Remove the events object if there are no types left
  if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
    delete data.handlers;
    delete data.dispatcher;
    delete data.disabled;
  }

  // Finally remove the element data if there is no data left
  if (Object.getOwnPropertyNames(data).length === 0) {
    Dom.removeElData(elem);
  }
}

/**
 * Loops through an array of event types and calls the requested method for each type.
 *
 * @param {Function} fn
 *        The event method we want to use.
 *
 * @param {Element|Object} elem
 *        Element or object to bind listeners to
 *
 * @param {string} type
 *        Type of event to bind to.
 *
 * @param {EventTarget~EventListener} callback
 *        Event listener.
 */
/**
 * @file events.js
 * @module events
 *
 * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
 * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
 * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
 * robust as jquery's, so there's probably some differences.
 */

function _handleMultipleEvents(fn, elem, types, callback) {
  types.forEach(function (type) {
    // Call the event method for each one of the types
    fn(elem, type, callback);
  });
}

/**
 * Fix a native event to have standard property values
 *
 * @param {Object} event
 *        Event object to fix.
 *
 * @return {Object}
 *         Fixed event object.
 */
function fixEvent(event) {

  function returnTrue() {
    return true;
  }

  function returnFalse() {
    return false;
  }

  // Test if fixing up is needed
  // Used to check if !event.stopPropagation instead of isPropagationStopped
  // But native events return true for stopPropagation, but don't have
  // other expected methods like isPropagationStopped. Seems to be a problem
  // with the Javascript Ninja code. So we're just overriding all events now.
  if (!event || !event.isPropagationStopped) {
    (function () {
      var old = event || _window2['default'].event;

      event = {};
      // Clone the old object so that we can modify the values event = {};
      // IE8 Doesn't like when you mess with native event properties
      // Firefox returns false for event.hasOwnProperty('type') and other props
      //  which makes copying more difficult.
      // TODO: Probably best to create a whitelist of event props
      for (var key in old) {
        // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
        // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
        // and webkitMovementX/Y
        if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
          // Chrome 32+ warns if you try to copy deprecated returnValue, but
          // we still want to if preventDefault isn't supported (IE8).
          if (!(key === 'returnValue' && old.preventDefault)) {
            event[key] = old[key];
          }
        }
      }

      // The event occurred on this element
      if (!event.target) {
        event.target = event.srcElement || _document2['default'];
      }

      // Handle which other element the event is related to
      if (!event.relatedTarget) {
        event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
      }

      // Stop the default browser action
      event.preventDefault = function () {
        if (old.preventDefault) {
          old.preventDefault();
        }
        event.returnValue = false;
        old.returnValue = false;
        event.defaultPrevented = true;
      };

      event.defaultPrevented = false;

      // Stop the event from bubbling
      event.stopPropagation = function () {
        if (old.stopPropagation) {
          old.stopPropagation();
        }
        event.cancelBubble = true;
        old.cancelBubble = true;
        event.isPropagationStopped = returnTrue;
      };

      event.isPropagationStopped = returnFalse;

      // Stop the event from bubbling and executing other handlers
      event.stopImmediatePropagation = function () {
        if (old.stopImmediatePropagation) {
          old.stopImmediatePropagation();
        }
        event.isImmediatePropagationStopped = returnTrue;
        event.stopPropagation();
      };

      event.isImmediatePropagationStopped = returnFalse;

      // Handle mouse position
      if (event.clientX !== null && event.clientX !== undefined) {
        var doc = _document2['default'].documentElement;
        var body = _document2['default'].body;

        event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
        event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
      }

      // Handle key presses
      event.which = event.charCode || event.keyCode;

      // Fix button for mouse clicks:
      // 0 == left; 1 == middle; 2 == right
      if (event.button !== null && event.button !== undefined) {

        // The following is disabled because it does not pass videojs-standard
        // and... yikes.
        /* eslint-disable */
        event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
        /* eslint-enable */
      }
    })();
  }

  // Returns fixed-up instance
  return event;
}

/**
 * Add an event listener to element
 * It stores the handler function in a separate cache object
 * and adds a generic handler to the element's event,
 * along with a unique id (guid) to the element.
 *
 * @param {Element|Object} elem
 *        Element or object to bind listeners to
 *
 * @param {string|string[]} type
 *        Type of event to bind to.
 *
 * @param {EventTarget~EventListener} fn
 *        Event listener.
 */
function on(elem, type, fn) {
  if (Array.isArray(type)) {
    return _handleMultipleEvents(on, elem, type, fn);
  }

  var data = Dom.getElData(elem);

  // We need a place to store all our handler data
  if (!data.handlers) {
    data.handlers = {};
  }

  if (!data.handlers[type]) {
    data.handlers[type] = [];
  }

  if (!fn.guid) {
    fn.guid = Guid.newGUID();
  }

  data.handlers[type].push(fn);

  if (!data.dispatcher) {
    data.disabled = false;

    data.dispatcher = function (event, hash) {

      if (data.disabled) {
        return;
      }

      event = fixEvent(event);

      var handlers = data.handlers[event.type];

      if (handlers) {
        // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
        var handlersCopy = handlers.slice(0);

        for (var m = 0, n = handlersCopy.length; m < n; m++) {
          if (event.isImmediatePropagationStopped()) {
            break;
          } else {
            try {
              handlersCopy[m].call(elem, event, hash);
            } catch (e) {
              _log2['default'].error(e);
            }
          }
        }
      }
    };
  }

  if (data.handlers[type].length === 1) {
    if (elem.addEventListener) {
      elem.addEventListener(type, data.dispatcher, false);
    } else if (elem.attachEvent) {
      elem.attachEvent('on' + type, data.dispatcher);
    }
  }
}

/**
 * Removes event listeners from an element
 *
 * @param {Element|Object} elem
 *        Object to remove listeners from.
 *
 * @param {string|string[]} [type]
 *        Type of listener to remove. Don't include to remove all events from element.
 *
 * @param {EventTarget~EventListener} [fn]
 *        Specific listener to remove. Don't include to remove listeners for an event
 *        type.
 */
function off(elem, type, fn) {
  // Don't want to add a cache object through getElData if not needed
  if (!Dom.hasElData(elem)) {
    return;
  }

  var data = Dom.getElData(elem);

  // If no events exist, nothing to unbind
  if (!data.handlers) {
    return;
  }

  if (Array.isArray(type)) {
    return _handleMultipleEvents(off, elem, type, fn);
  }

  // Utility function
  var removeType = function removeType(t) {
    data.handlers[t] = [];
    _cleanUpEvents(elem, t);
  };

  // Are we removing all bound events?
  if (!type) {
    for (var t in data.handlers) {
      removeType(t);
    }
    return;
  }

  var handlers = data.handlers[type];

  // If no handlers exist, nothing to unbind
  if (!handlers) {
    return;
  }

  // If no listener was provided, remove all listeners for type
  if (!fn) {
    removeType(type);
    return;
  }

  // We're only removing a single handler
  if (fn.guid) {
    for (var n = 0; n < handlers.length; n++) {
      if (handlers[n].guid === fn.guid) {
        handlers.splice(n--, 1);
      }
    }
  }

  _cleanUpEvents(elem, type);
}

/**
 * Trigger an event for an element
 *
 * @param {Element|Object} elem
 *        Element to trigger an event on
 *
 * @param {EventTarget~Event|string} event
 *        A string (the type) or an event object with a type attribute
 *
 * @param {Object} [hash]
 *        data hash to pass along with the event
 *
 * @return {boolean|undefined}
 *         - Returns the opposite of `defaultPrevented` if default was prevented
 *         - Otherwise returns undefined
 */
function trigger(elem, event, hash) {
  // Fetches element data and a reference to the parent (for bubbling).
  // Don't want to add a data object to cache for every parent,
  // so checking hasElData first.
  var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {};
  var parent = elem.parentNode || elem.ownerDocument;
  // type = event.type || event,
  // handler;

  // If an event name was passed as a string, creates an event out of it
  if (typeof event === 'string') {
    event = { type: event, target: elem };
  }
  // Normalizes the event properties.
  event = fixEvent(event);

  // If the passed element has a dispatcher, executes the established handlers.
  if (elemData.dispatcher) {
    elemData.dispatcher.call(elem, event, hash);
  }

  // Unless explicitly stopped or the event does not bubble (e.g. media events)
  // recursively calls this function to bubble the event up the DOM.
  if (parent && !event.isPropagationStopped() && event.bubbles === true) {
    trigger.call(null, parent, event, hash);

    // If at the top of the DOM, triggers the default action unless disabled.
  } else if (!parent && !event.defaultPrevented) {
    var targetData = Dom.getElData(event.target);

    // Checks if the target has a default action for this event.
    if (event.target[event.type]) {
      // Temporarily disables event dispatching on the target as we have already executed the handler.
      targetData.disabled = true;
      // Executes the default action.
      if (typeof event.target[event.type] === 'function') {
        event.target[event.type]();
      }
      // Re-enables event dispatching.
      targetData.disabled = false;
    }
  }

  // Inform the triggerer if the default was prevented by returning false
  return !event.defaultPrevented;
}

/**
 * Trigger a listener only once for an event
 *
 * @param {Element|Object} elem
 *        Element or object to bind to.
 *
 * @param {string|string[]} type
 *        Name/type of event
 *
 * @param {Event~EventListener} fn
 *        Event Listener function
 */
function one(elem, type, fn) {
  if (Array.isArray(type)) {
    return _handleMultipleEvents(one, elem, type, fn);
  }
  var func = function func() {
    off(elem, type, func);
    fn.apply(this, arguments);
  };

  // copy the guid to the new function so it can removed using the original function's ID
  func.guid = fn.guid = fn.guid || Guid.newGUID();
  on(elem, type, func);
}

},{"81":81,"85":85,"86":86,"94":94,"95":95}],83:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.throttle = exports.bind = undefined;

var _guid = _dereq_(85);

/**
 * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
 * It also stores a unique id on the function so it can be easily removed from events.
 *
 * @param {Mixed} context
 *        The object to bind as scope.
 *
 * @param {Function} fn
 *        The function to be bound to a scope.
 *
 * @param {number} [uid]
 *        An optional unique ID for the function to be set
 *
 * @return {Function}
 *         The new function that will be bound into the context given
 */
var bind = exports.bind = function bind(context, fn, uid) {
  // Make sure the function has a unique ID
  if (!fn.guid) {
    fn.guid = (0, _guid.newGUID)();
  }

  // Create the new function that changes the context
  var bound = function bound() {
    return fn.apply(context, arguments);
  };

  // Allow for the ability to individualize this function
  // Needed in the case where multiple objects might share the same prototype
  // IF both items add an event listener with the same function, then you try to remove just one
  // it will remove both because they both have the same guid.
  // when using this, you need to use the bind method when you remove the listener as well.
  // currently used in text tracks
  bound.guid = uid ? uid + '_' + fn.guid : fn.guid;

  return bound;
};

/**
 * Wraps the given function, `fn`, with a new function that only invokes `fn`
 * at most once per every `wait` milliseconds.
 *
 * @param  {Function} fn
 *         The function to be throttled.
 *
 * @param  {Number}   wait
 *         The number of milliseconds by which to throttle.
 *
 * @return {Function}
 */
/**
 * @file fn.js
 * @module fn
 */
var throttle = exports.throttle = function throttle(fn, wait) {
  var last = Date.now();

  var throttled = function throttled() {
    var now = Date.now();

    if (now - last >= wait) {
      fn.apply(undefined, arguments);
      last = now;
    }
  };

  return throttled;
};

},{"85":85}],84:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
/**
 * @file format-time.js
 * @module Format-time
 */

/**
 * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
 * will force a number of leading zeros to cover the length of the guide.
 *
 * @param {number} seconds
 *        Number of seconds to be turned into a string
 *
 * @param {number} guide
 *        Number (in seconds) to model the string after
 *
 * @return {string}
 *         Time formatted as H:MM:SS or M:SS
 */
function formatTime(seconds) {
  var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;

  seconds = seconds < 0 ? 0 : seconds;
  var s = Math.floor(seconds % 60);
  var m = Math.floor(seconds / 60 % 60);
  var h = Math.floor(seconds / 3600);
  var gm = Math.floor(guide / 60 % 60);
  var gh = Math.floor(guide / 3600);

  // handle invalid times
  if (isNaN(seconds) || seconds === Infinity) {
    // '-' is false for all relational operators (e.g. <, >=) so this setting
    // will add the minimum number of fields specified by the guide
    h = m = s = '-';
  }

  // Check if we need to show hours
  h = h > 0 || gh > 0 ? h + ':' : '';

  // If hours are showing, we may need to add a leading zero.
  // Always show at least one digit of minutes.
  m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';

  // Check if leading zero is need for seconds
  s = s < 10 ? '0' + s : s;

  return h + m + s;
}

exports['default'] = formatTime;

},{}],85:[function(_dereq_,module,exports){
"use strict";

exports.__esModule = true;
exports.newGUID = newGUID;
/**
 * @file guid.js
 * @module guid
 */

/**
 * Unique ID for an element or function
 * @type {Number}
 */
var _guid = 1;

/**
 * Get a unique auto-incrementing ID by number that has not been returned before.
 *
 * @return {number}
 *         A new unique ID.
 */
function newGUID() {
  return _guid++;
}

},{}],86:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.logByType = undefined;

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _browser = _dereq_(78);

var _obj = _dereq_(88);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

var log = void 0;

/**
 * Log messages to the console and history based on the type of message
 *
 * @param  {string} type
 *         The name of the console method to use.
 *
 * @param  {Array} args
 *         The arguments to be passed to the matching console method.
 *
 * @param  {boolean} [stringify]
 *         By default, only old IEs should get console argument stringification,
 *         but this is exposed as a parameter to facilitate testing.
 */
/**
 * @file log.js
 * @module log
 */
var logByType = exports.logByType = function logByType(type, args) {
  var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!_browser.IE_VERSION && _browser.IE_VERSION < 11;


  if (type !== 'log') {

    // add the type to the front of the message when it's not "log"
    args.unshift(type.toUpperCase() + ':');
  }

  // add to history
  log.history.push(args);

  // add console prefix after adding to history
  args.unshift('VIDEOJS:');

  // If there's no console then don't try to output messages, but they will
  // still be stored in `log.history`.
  //
  // Was setting these once outside of this function, but containing them
  // in the function makes it easier to test cases where console doesn't exist
  // when the module is executed.
  var fn = _window2['default'].console && _window2['default'].console[type];

  // Bail out if there's no console.
  if (!fn) {
    return;
  }

  // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
  // objects and arrays for those less-capable browsers.
  if (stringify) {
    args = args.map(function (a) {
      if ((0, _obj.isObject)(a) || Array.isArray(a)) {
        try {
          return JSON.stringify(a);
        } catch (x) {
          return String(a);
        }
      }

      // Cast to string before joining, so we get null and undefined explicitly
      // included in output (as we would in a modern console).
      return String(a);
    }).join(' ');
  }

  // Old IE versions do not allow .apply() for console methods (they are
  // reported as objects rather than functions).
  if (!fn.apply) {
    fn(args);
  } else {
    fn[Array.isArray(args) ? 'apply' : 'call'](_window2['default'].console, args);
  }
};

/**
 * Log plain debug messages
 *
 * @param {Mixed[]} args
 *        One or more messages or objects that should be logged.
 */
log = function log() {
  for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
    args[_key] = arguments[_key];
  }

  logByType('log', args);
};

/**
 * Keep a history of log messages
 *
 * @type {Array}
 */
log.history = [];

/**
 * Log error messages
 *
 * @param {Mixed[]} args
 *        One or more messages or objects that should be logged as an error
 */
log.error = function () {
  for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
    args[_key2] = arguments[_key2];
  }

  return logByType('error', args);
};

/**
 * Log warning messages
 *
 * @param {Mixed[]} args
 *        One or more messages or objects that should be logged as a warning.
 */
log.warn = function () {
  for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
    args[_key3] = arguments[_key3];
  }

  return logByType('warn', args);
};

exports['default'] = log;

},{"78":78,"88":88,"95":95}],87:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports['default'] = mergeOptions;

var _obj = _dereq_(88);

/**
 * Deep-merge one or more options objects, recursively merging **only** plain
 * object properties.
 *
 * @param   {Object[]} sources
 *          One or more objects to merge into a new object.
 *
 * @returns {Object}
 *          A new object that is the merged result of all sources.
 */
function mergeOptions() {
  var result = {};

  for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
    sources[_key] = arguments[_key];
  }

  sources.forEach(function (source) {
    if (!source) {
      return;
    }

    (0, _obj.each)(source, function (value, key) {
      if (!(0, _obj.isPlain)(value)) {
        result[key] = value;
        return;
      }

      if (!(0, _obj.isPlain)(result[key])) {
        result[key] = {};
      }

      result[key] = mergeOptions(result[key], value);
    });
  });

  return result;
} /**
   * @file merge-options.js
   * @module merge-options
   */

},{"88":88}],88:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };

exports.each = each;
exports.reduce = reduce;
exports.assign = assign;
exports.isObject = isObject;
exports.isPlain = isPlain;
/**
 * @file obj.js
 * @module obj
 */

/**
 * @callback obj:EachCallback
 *
 * @param {Mixed} value
 *        The current key for the object that is being iterated over.
 *
 * @param {string} key
 *        The current key-value for object that is being iterated over
 */

/**
 * @callback obj:ReduceCallback
 *
 * @param {Mixed} accum
 *        The value that is accumulating over the reduce loop.
 *
 * @param {Mixed} value
 *        The current key for the object that is being iterated over.
 *
 * @param {string} key
 *        The current key-value for object that is being iterated over
 *
 * @return {Mixed}
 *         The new accumulated value.
 */
var toString = Object.prototype.toString;

/**
 * Array-like iteration for objects.
 *
 * @param {Object} object
 *        The object to iterate over
 *
 * @param {obj:EachCallback} fn
 *        The callback function which is called for each key in the object.
 */
function each(object, fn) {
  Object.keys(object).forEach(function (key) {
    return fn(object[key], key);
  });
}

/**
 * Array-like reduce for objects.
 *
 * @param {Object} object
 *        The Object that you want to reduce.
 *
 * @param {Function} fn
 *         A callback function which is called for each key in the object. It
 *         receives the accumulated value and the per-iteration value and key
 *         as arguments.
 *
 * @param {Mixed} [initial = 0]
 *        Starting value
 *
 * @return {Mixed}
 *         The final accumulated value.
 */
function reduce(object, fn) {
  var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;

  return Object.keys(object).reduce(function (accum, key) {
    return fn(accum, object[key], key);
  }, initial);
}

/**
 * Object.assign-style object shallow merge/extend.
 *
 * @param  {Object} target
 * @param  {Object} ...sources
 * @return {Object}
 */
function assign(target) {
  for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
    sources[_key - 1] = arguments[_key];
  }

  if (Object.assign) {
    return Object.assign.apply(Object, [target].concat(sources));
  }

  sources.forEach(function (source) {
    if (!source) {
      return;
    }

    each(source, function (value, key) {
      target[key] = value;
    });
  });

  return target;
}

/**
 * Returns whether a value is an object of any kind - including DOM nodes,
 * arrays, regular expressions, etc. Not functions, though.
 *
 * This avoids the gotcha where using `typeof` on a `null` value
 * results in `'object'`.
 *
 * @param  {Object} value
 * @return {Boolean}
 */
function isObject(value) {
  return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
}

/**
 * Returns whether an object appears to be a "plain" object - that is, a
 * direct instance of `Object`.
 *
 * @param  {Object} value
 * @return {Boolean}
 */
function isPlain(value) {
  return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
}

},{}],89:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.setTextContent = exports.createStyleElement = undefined;

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * Create a DOM syle element given a className for it.
 *
 * @param {string} className
 *        The className to add to the created style element.
 *
 * @return {Element}
 *         The element that was created.
 */
var createStyleElement = exports.createStyleElement = function createStyleElement(className) {
  var style = _document2['default'].createElement('style');

  style.className = className;

  return style;
};

/**
 * Add text to a DOM element.
 *
 * @param {Element} el
 *        The Element to add text content to.
 *
 * @param {string} content
 *        The text to add to the element.
 */
/**
 * @file stylesheet.js
 * @module stylesheet
 */
var setTextContent = exports.setTextContent = function setTextContent(el, content) {
  if (el.styleSheet) {
    el.styleSheet.cssText = content;
  } else {
    el.textContent = content;
  }
};

},{"94":94}],90:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.createTimeRange = undefined;
exports.createTimeRanges = createTimeRanges;

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * Returns the time for the specified index at the start or end
 * of a TimeRange object.
 *
 * @function time-ranges:indexFunction
 *
 * @param {number} [index=0]
 *        The range number to return the time for.
 *
 * @return {number}
 *         The time that offset at the specified index.
 *
 * @depricated index must be set to a value, in the future this will throw an error.
 */

/**
 * An object that contains ranges of time for various reasons.
 *
 * @typedef {Object} TimeRange
 *
 * @property {number} length
 *           The number of time ranges represented by this Object
 *
 * @property {time-ranges:indexFunction} start
 *           Returns the time offset at which a specified time range begins.
 *
 * @property {time-ranges:indexFunction} end
 *           Returns the time offset at which a specified time range begins.
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
 */

/**
 * Check if any of the time ranges are over the maximum index.
 *
 * @param {string} fnName
 *        The function name to use for logging
 *
 * @param {number} index
 *        The index to check
 *
 * @param {number} maxIndex
 *        The maximum possible index
 *
 * @throws {Error} if the timeRanges provided are over the maxIndex
 */
function rangeCheck(fnName, index, maxIndex) {
  if (index < 0 || index > maxIndex) {
    throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is greater than or equal to the maximum bound (' + maxIndex + ').');
  }
}

/**
 * Check if any of the time ranges are over the maximum index.
 *
 * @param {string} fnName
 *        The function name to use for logging
 *
 * @param {string} valueIndex
 *        The proprety that should be used to get the time. should be 'start' or 'end'
 *
 * @param {Array} ranges
 *        An array of time ranges
 *
 * @param {Array} [rangeIndex=0]
 *        The index to start the search at
 *
 * @return {number}
 *         The time that offset at the specified index.
 *
 *
 * @depricated rangeIndex must be set to a value, in the future this will throw an error.
 * @throws {Error} if rangeIndex is more than the length of ranges
 */
/**
 * @file time-ranges.js
 * @module time-ranges
 */
function getRange(fnName, valueIndex, ranges, rangeIndex) {
  if (rangeIndex === undefined) {
    _log2['default'].warn('DEPRECATED: Function \'' + fnName + '\' on \'TimeRanges\' called without an index argument.');
    rangeIndex = 0;
  }
  rangeCheck(fnName, rangeIndex, ranges.length - 1);
  return ranges[rangeIndex][valueIndex];
}

/**
 * Create a time range object givent ranges of time.
 *
 * @param {Array} [ranges]
 *        An array of time ranges.
 */
function createTimeRangesObj(ranges) {
  if (ranges === undefined || ranges.length === 0) {
    return {
      length: 0,
      start: function start() {
        throw new Error('This TimeRanges object is empty');
      },
      end: function end() {
        throw new Error('This TimeRanges object is empty');
      }
    };
  }
  return {
    length: ranges.length,
    start: getRange.bind(null, 'start', 0, ranges),
    end: getRange.bind(null, 'end', 1, ranges)
  };
}

/**
 * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
 *
 * @param {number|Array} start
 *        The start of a single range or an array of ranges
 *
 * @param {number} end
 *        The end of a single range.
 *
 * @private
 */
function createTimeRanges(start, end) {
  if (Array.isArray(start)) {
    return createTimeRangesObj(start);
  } else if (start === undefined || end === undefined) {
    return createTimeRangesObj();
  }
  return createTimeRangesObj([[start, end]]);
}

exports.createTimeRange = createTimeRanges;

},{"86":86}],91:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
/**
 * @file to-title-case.js
 * @module to-title-case
 */

/**
 * Uppercase the first letter of a string.
 *
 * @param {string} string
 *        String to be uppercased
 *
 * @return {string}
 *         The string with an uppercased first letter
 */
function toTitleCase(string) {
  if (typeof string !== 'string') {
    return string;
  }

  return string.charAt(0).toUpperCase() + string.slice(1);
}

exports['default'] = toTitleCase;

},{}],92:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;
exports.isCrossOrigin = exports.getFileExtension = exports.getAbsoluteURL = exports.parseUrl = undefined;

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

/**
 * @typedef {Object} url:URLObject
 *
 * @property {string} protocol
 *           The protocol of the url that was parsed.
 *
 * @property {string} hostname
 *           The hostname of the url that was parsed.
 *
 * @property {string} port
 *           The port of the url that was parsed.
 *
 * @property {string} pathname
 *           The pathname of the url that was parsed.
 *
 * @property {string} search
 *           The search query of the url that was parsed.
 *
 * @property {string} hash
 *           The hash of the url that was parsed.
 *
 * @property {string} host
 *           The host of the url that was parsed.
 */

/**
 * Resolve and parse the elements of a URL.
 *
 * @param  {String} url
 *         The url to parse
 *
 * @return {url:URLObject}
 *         An object of url details
 */
/**
 * @file url.js
 * @module url
 */
var parseUrl = exports.parseUrl = function parseUrl(url) {
  var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];

  // add the url to an anchor and let the browser parse the URL
  var a = _document2['default'].createElement('a');

  a.href = url;

  // IE8 (and 9?) Fix
  // ie8 doesn't parse the URL correctly until the anchor is actually
  // added to the body, and an innerHTML is needed to trigger the parsing
  var addToBody = a.host === '' && a.protocol !== 'file:';
  var div = void 0;

  if (addToBody) {
    div = _document2['default'].createElement('div');
    div.innerHTML = '<a href="' + url + '"></a>';
    a = div.firstChild;
    // prevent the div from affecting layout
    div.setAttribute('style', 'display:none; position:absolute;');
    _document2['default'].body.appendChild(div);
  }

  // Copy the specific URL properties to a new object
  // This is also needed for IE8 because the anchor loses its
  // properties when it's removed from the dom
  var details = {};

  for (var i = 0; i < props.length; i++) {
    details[props[i]] = a[props[i]];
  }

  // IE9 adds the port to the host property unlike everyone else. If
  // a port identifier is added for standard ports, strip it.
  if (details.protocol === 'http:') {
    details.host = details.host.replace(/:80$/, '');
  }

  if (details.protocol === 'https:') {
    details.host = details.host.replace(/:443$/, '');
  }

  if (addToBody) {
    _document2['default'].body.removeChild(div);
  }

  return details;
};

/**
 * Get absolute version of relative URL. Used to tell flash correct URL.
 *
 *
 * @param  {string} url
 *         URL to make absolute
 *
 * @return {string}
 *         Absolute URL
 *
 * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
 */
var getAbsoluteURL = exports.getAbsoluteURL = function getAbsoluteURL(url) {
  // Check if absolute URL
  if (!url.match(/^https?:\/\//)) {
    // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
    var div = _document2['default'].createElement('div');

    div.innerHTML = '<a href="' + url + '">x</a>';
    url = div.firstChild.href;
  }

  return url;
};

/**
 * Returns the extension of the passed file name. It will return an empty string
 * if passed an invalid path.
 *
 * @param {string} path
 *        The fileName path like '/path/to/file.mp4'
 *
 * @returns {string}
 *          The extension in lower case or an empty string if no
 *          extension could be found.
 */
var getFileExtension = exports.getFileExtension = function getFileExtension(path) {
  if (typeof path === 'string') {
    var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
    var pathParts = splitPathRe.exec(path);

    if (pathParts) {
      return pathParts.pop().toLowerCase();
    }
  }

  return '';
};

/**
 * Returns whether the url passed is a cross domain request or not.
 *
 * @param {string} url
 *        The url to check.
 *
 * @return {boolean}
 *         Whether it is a cross domain request or not.
 */
var isCrossOrigin = exports.isCrossOrigin = function isCrossOrigin(url) {
  var winLoc = _window2['default'].location;
  var urlInfo = parseUrl(url);

  // IE8 protocol relative urls will return ':' for protocol
  var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;

  // Check if url is for another domain/origin
  // IE8 doesn't know location.origin, so we won't rely on it here
  var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;

  return crossOrigin;
};

},{"94":94,"95":95}],93:[function(_dereq_,module,exports){
'use strict';

exports.__esModule = true;

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; /**
                                                                                                                                                                                                                                                                               * @file video.js
                                                                                                                                                                                                                                                                               * @module videojs
                                                                                                                                                                                                                                                                               */

/* global define */

// Include the built-in techs


var _window = _dereq_(95);

var _window2 = _interopRequireDefault(_window);

var _document = _dereq_(94);

var _document2 = _interopRequireDefault(_document);

var _setup = _dereq_(56);

var setup = _interopRequireWildcard(_setup);

var _stylesheet = _dereq_(89);

var stylesheet = _interopRequireWildcard(_stylesheet);

var _component = _dereq_(5);

var _component2 = _interopRequireDefault(_component);

var _eventTarget = _dereq_(42);

var _eventTarget2 = _interopRequireDefault(_eventTarget);

var _events = _dereq_(82);

var Events = _interopRequireWildcard(_events);

var _player = _dereq_(51);

var _player2 = _interopRequireDefault(_player);

var _plugins = _dereq_(52);

var _plugins2 = _interopRequireDefault(_plugins);

var _mergeOptions2 = _dereq_(87);

var _mergeOptions3 = _interopRequireDefault(_mergeOptions2);

var _fn = _dereq_(83);

var Fn = _interopRequireWildcard(_fn);

var _textTrack = _dereq_(72);

var _textTrack2 = _interopRequireDefault(_textTrack);

var _audioTrack = _dereq_(64);

var _audioTrack2 = _interopRequireDefault(_audioTrack);

var _videoTrack = _dereq_(77);

var _videoTrack2 = _interopRequireDefault(_videoTrack);

var _timeRanges = _dereq_(90);

var _formatTime = _dereq_(84);

var _formatTime2 = _interopRequireDefault(_formatTime);

var _log = _dereq_(86);

var _log2 = _interopRequireDefault(_log);

var _dom = _dereq_(81);

var Dom = _interopRequireWildcard(_dom);

var _browser = _dereq_(78);

var browser = _interopRequireWildcard(_browser);

var _url = _dereq_(92);

var Url = _interopRequireWildcard(_url);

var _obj = _dereq_(88);

var _computedStyle = _dereq_(80);

var _computedStyle2 = _interopRequireDefault(_computedStyle);

var _extend = _dereq_(43);

var _extend2 = _interopRequireDefault(_extend);

var _xhr = _dereq_(99);

var _xhr2 = _interopRequireDefault(_xhr);

var _tech = _dereq_(62);

var _tech2 = _interopRequireDefault(_tech);

function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

// HTML5 Element Shim for IE8
if (typeof HTMLVideoElement === 'undefined' && _window2['default'].document && _window2['default'].document.createElement) {
  _document2['default'].createElement('video');
  _document2['default'].createElement('audio');
  _document2['default'].createElement('track');
}

/**
 * Doubles as the main function for users to create a player instance and also
 * the main library object.
 * The `videojs` function can be used to initialize or retrieve a player.
 * ```js
 *   var myPlayer = videojs('my_video_id');
 * ```
 *
 * @param {string|Element} id
 *        Video element or video element ID
 *
 * @param {Object} [options]
 *        Optional options object for config/settings
 *
 * @param {Component~ReadyCallback} [ready]
 *        Optional ready callback
 *
 * @return {Player}
 *         A player instance
 *
 * @mixes videojs
 */
function videojs(id, options, ready) {
  var tag = void 0;

  options = options || {};

  // Allow for element or ID to be passed in
  // String ID
  if (typeof id === 'string') {

    // Adjust for jQuery ID syntax
    if (id.indexOf('#') === 0) {
      id = id.slice(1);
    }

    // If a player instance has already been created for this ID return it.
    if (videojs.getPlayers()[id]) {

      // If options or ready funtion are passed, warn
      if (options) {
        _log2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.');
      }

      if (ready) {
        videojs.getPlayers()[id].ready(ready);
      }

      return videojs.getPlayers()[id];
    }

    // Otherwise get element for ID
    tag = Dom.getEl(id);

    // ID is a media element
  } else {
    tag = id;
  }

  // Check for a useable element
  // re: nodeName, could be a box div also
  if (!tag || !tag.nodeName) {
    throw new TypeError('The element or ID supplied is not valid. (videojs)');
  }

  // Element may have a player attr referring to an already created player instance.
  // If so return that otherwise set up a new player below
  if (tag.player || _player2['default'].players[tag.playerId]) {
    return tag.player || _player2['default'].players[tag.playerId];
  }

  videojs.hooks('beforesetup').forEach(function (hookFunction) {
    var opts = hookFunction(tag, (0, _mergeOptions3['default'])(options));

    if (!(0, _obj.isObject)(opts) || Array.isArray(opts)) {
      videojs.log.error('please return an object in beforesetup hooks');
      return;
    }

    options = (0, _mergeOptions3['default'])(options, opts);
  });

  var PlayerComponent = _component2['default'].getComponent('Player');
  // If not, set up a new player
  var player = new PlayerComponent(tag, options, ready);

  videojs.hooks('setup').forEach(function (hookFunction) {
    return hookFunction(player);
  });

  return player;
}

/**
 * An Object that contains lifecycle hooks as keys which point to an array
 * of functions that are run when a lifecycle is triggered
 */
videojs.hooks_ = {};

/**
 * Get a list of hooks for a specific lifecycle
 *
 * @param {string} type
 *        the lifecyle to get hooks from
 *
 * @param {Function} [fn]
 *        Optionally add a hook to the lifecycle that your are getting.
 *
 * @return {Array}
 *         an array of hooks, or an empty array if there are none.
 */
videojs.hooks = function (type, fn) {
  videojs.hooks_[type] = videojs.hooks_[type] || [];
  if (fn) {
    videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
  }
  return videojs.hooks_[type];
};

/**
 * Add a function hook to a specific videojs lifecycle.
 *
 * @param {string} type
 *        the lifecycle to hook the function to.
 *
 * @param {Function|Function[]}
 *        The function or array of functions to attach.
 */
videojs.hook = function (type, fn) {
  videojs.hooks(type, fn);
};

/**
 * Remove a hook from a specific videojs lifecycle.
 *
 * @param {string} type
 *        the lifecycle that the function hooked to
 *
 * @param {Function} fn
 *        The hooked function to remove
 *
 * @return {boolean}
 *         The function that was removed or undef
 */
videojs.removeHook = function (type, fn) {
  var index = videojs.hooks(type).indexOf(fn);

  if (index <= -1) {
    return false;
  }

  videojs.hooks_[type] = videojs.hooks_[type].slice();
  videojs.hooks_[type].splice(index, 1);

  return true;
};

// Add default styles
if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) {
  var style = Dom.$('.vjs-styles-defaults');

  if (!style) {
    style = stylesheet.createStyleElement('vjs-styles-defaults');
    var head = Dom.$('head');

    if (head) {
      head.insertBefore(style, head.firstChild);
    }
    stylesheet.setTextContent(style, '\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ');
  }
}

// Run Auto-load players
// You have to wait at least once in case this script is loaded after your
// video in the DOM (weird behavior only with minified version)
setup.autoSetupTimeout(1, videojs);

/**
 * Current software version. Follows semver.
 *
 * @type {string}
 */
videojs.VERSION = '5.14.1';

/**
 * The global options object. These are the settings that take effect
 * if no overrides are specified when the player is created.
 *
 * ```js
 *     videojs.options.autoplay = true
 *     // -> all players will autoplay by default
 * ```
 *
 * @type {Object}
 */
videojs.options = _player2['default'].prototype.options_;

/**
 * Get an object with the currently created players, keyed by player ID
 *
 * @return {Object}
 *         The created players
 */
videojs.getPlayers = function () {
  return _player2['default'].players;
};

/**
 * Expose players object.
 *
 * @memberOf videojs
 * @property {Object} players
 */
videojs.players = _player2['default'].players;

/**
 * Get a component class object by name
 * ```js
 *     var VjsButton = videojs.getComponent('Button');
 *     // Create a new instance of the component
 *     var myButton = new VjsButton(myPlayer);
 * ```
 *
 * @borrows Component.getComponent as videojs.getComponent
 */
videojs.getComponent = _component2['default'].getComponent;

/**
 * Register a component so it can referred to by name
 * Used when adding to other
 * components, either through addChild
 * `component.addChild('myComponent')`
 * or through default children options
 * `{ children: ['myComponent'] }`.
 * ```js
 *   // Get a component to subclass
 *   var VjsButton = videojs.getComponent('Button');
 *   // Subclass the component (see 'extend' doc for more info)
 *   var MySpecialButton = videojs.extend(VjsButton, {});
 *   // Register the new component
 *   VjsButton.registerComponent('MySepcialButton', MySepcialButton);
 *   // (optionally) add the new component as a default player child
 *   myPlayer.addChild('MySepcialButton');
 * ```
 * > NOTE: You could also just initialize the component before adding.
 * `component.addChild(new MyComponent());`
 *
 * @param {string} name
 *        The class name of the component
 *
 * @param {Component} comp
 *        The component class
 *
 * @return {Component}
 *         The newly registered component
 */
videojs.registerComponent = function (name, comp) {
  if (_tech2['default'].isTech(comp)) {
    _log2['default'].warn('The ' + name + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
  }

  _component2['default'].registerComponent.call(_component2['default'], name, comp);
};

/**
 * Get a Tech class object by name
 * ```js
 *   var Html5 = videojs.getTech('Html5');
 *   // Create a new instance of the component
 *   var html5 = new Html5(options);
 * ```
 *
 * @borrows Tech.getTech as videojs.getTech
 */
videojs.getTech = _tech2['default'].getTech;

/**
 * Register a Tech so it can referred to by name.
 * This is used in the tech order for the player.
 *
 * ```js
 *     // get the Html5 Tech
 *     var Html5 = videojs.getTech('Html5');
 *     var MyTech = videojs.extend(Html5, {});
 *     // Register the new Tech
 *     VjsButton.registerTech('Tech', MyTech);
 *     var player = videojs('myplayer', {
 *       techOrder: ['myTech', 'html5']
 *     });
 * ```
 *
 * @borrows Tech.registerTech as videojs.registerTech
 */
videojs.registerTech = _tech2['default'].registerTech;

/**
 * A suite of browser and device tests from {@link browser}.
 *
 * @type {Object}
 * @private
 */
videojs.browser = browser;

/**
 * Whether or not the browser supports touch events. Included for backward
 * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
 * instead going forward.
 *
 * @deprecated since version 5.0
 * @type {boolean}
 */
videojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;

/**
 * Subclass an existing class
 * Mimics ES6 subclassing with the `extend` keyword
 * ```js
 *     // Create a basic javascript 'class'
 *     function MyClass(name) {
 *       // Set a property at initialization
 *       this.myName = name;
 *     }
 *     // Create an instance method
 *     MyClass.prototype.sayMyName = function() {
 *       alert(this.myName);
 *     };
 *     // Subclass the exisitng class and change the name
 *     // when initializing
 *     var MySubClass = videojs.extend(MyClass, {
 *       constructor: function(name) {
 *         // Call the super class constructor for the subclass
 *         MyClass.call(this, name)
 *       }
 *     });
 *     // Create an instance of the new sub class
 *     var myInstance = new MySubClass('John');
 *     myInstance.sayMyName(); // -> should alert "John"
 * ```
 *
 * @borrows extend:extendFn as videojs.extend
 */
videojs.extend = _extend2['default'];

/**
 * Merge two options objects recursively
 * Performs a deep merge like lodash.merge but **only merges plain objects**
 * (not arrays, elements, anything else)
 * Other values will be copied directly from the second object.
 * ```js
 *     var defaultOptions = {
 *       foo: true,
 *       bar: {
 *         a: true,
 *         b: [1,2,3]
 *       }
 *     };
 *     var newOptions = {
 *       foo: false,
 *       bar: {
 *         b: [4,5,6]
 *       }
 *     };
 *     var result = videojs.mergeOptions(defaultOptions, newOptions);
 *     // result.foo = false;
 *     // result.bar.a = true;
 *     // result.bar.b = [4,5,6];
 * ```
 *
 * @borrows merge-options:mergeOptions as videojs.mergeOptions
 */
videojs.mergeOptions = _mergeOptions3['default'];

/**
 * Change the context (this) of a function
 *
 * ``` js
 *     videojs.bind(newContext, function() {
 *       this === newContext
 *     });
 * ```
 *
 * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
 * `function() {}.bind(newContext);` instead of this.
 *
 * @borrows fn:bind as videojs.bind
 */
videojs.bind = Fn.bind;

/**
 * Create a Video.js player plugin.
 * Plugins are only initialized when options for the plugin are included
 * in the player options, or the plugin function on the player instance is
 * called.
 * **See the plugin guide in the docs for a more detailed example**
 * ```js
 *     // Make a plugin that alerts when the player plays
 *     videojs.plugin('myPlugin', function(myPluginOptions) {
 *       myPluginOptions = myPluginOptions || {};
 *
 *       var player = this;
 *       var alertText = myPluginOptions.text || 'Player is playing!'
 *
 *       player.on('play', function() {
 *         alert(alertText);
 *       });
 *     });
 *     // USAGE EXAMPLES
 *     // EXAMPLE 1: New player with plugin options, call plugin immediately
 *     var player1 = videojs('idOne', {
 *       myPlugin: {
 *         text: 'Custom text!'
 *       }
 *     });
 *     // Click play
 *     // --> Should alert 'Custom text!'
 *     // EXAMPLE 3: New player, initialize plugin later
 *     var player3 = videojs('idThree');
 *     // Click play
 *     // --> NO ALERT
 *     // Click pause
 *     // Initialize plugin using the plugin function on the player instance
 *     player3.myPlugin({
 *       text: 'Plugin added later!'
 *     });
 *     // Click play
 *     // --> Should alert 'Plugin added later!'
 * ```
 *
 * @borrows plugin:plugin as videojs.plugin
 */
videojs.plugin = _plugins2['default'];

/**
 * Adding languages so that they're available to all players.
 * ```js
 *   videojs.addLanguage('es', { 'Hello': 'Hola' });
 * ```
 *
 * @param {string} code
 *        The language code or dictionary property
 *
 * @param {Object} data
 *        The data values to be translated
 *
 * @return {Object}
 *         The resulting language dictionary object
 */
videojs.addLanguage = function (code, data) {
  var _mergeOptions;

  code = ('' + code).toLowerCase();

  videojs.options.languages = (0, _mergeOptions3['default'])(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));

  return videojs.options.languages[code];
};

/**
 * Log messages
 *
 * @borrows log:log as videojs.log
 */
videojs.log = _log2['default'];

/**
 * Creates an emulated TimeRange object.
 *
 * @borrows time-ranges:createTimeRanges as videojs.createTimeRange
 */
/**
 * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
 */
videojs.createTimeRange = videojs.createTimeRanges = _timeRanges.createTimeRanges;

/**
 * Format seconds as a time string, H:MM:SS or M:SS
 * Supplying a guide (in seconds) will force a number of leading zeros
 * to cover the length of the guide
 *
 * @borrows format-time:formatTime as videojs.formatTime
 */
videojs.formatTime = _formatTime2['default'];

/**
 * Resolve and parse the elements of a URL
 *
 * @borrows url:parseUrl as videojs.parseUrl
 */
videojs.parseUrl = Url.parseUrl;

/**
 * Returns whether the url passed is a cross domain request or not.
 *
 * @borrows url:isCrossOrigin as videojs.isCrossOrigin
 */
videojs.isCrossOrigin = Url.isCrossOrigin;

/**
 * Event target class.
 *
 * @borrows EventTarget as videojs.EventTarget
 */
videojs.EventTarget = _eventTarget2['default'];

/**
 * Add an event listener to element
 * It stores the handler function in a separate cache object
 * and adds a generic handler to the element's event,
 * along with a unique id (guid) to the element.
 *
 * @borrows events:on as videojs.on
 */
videojs.on = Events.on;

/**
 * Trigger a listener only once for an event
 *
 * @borrows events:one as videojs.one
 */
videojs.one = Events.one;

/**
 * Removes event listeners from an element
 *
 * @borrows events:off as videojs.off
 */
videojs.off = Events.off;

/**
 * Trigger an event for an element
 *
 * @borrows events:trigger as videojs.trigger
 */
videojs.trigger = Events.trigger;

/**
 * A cross-browser XMLHttpRequest wrapper. Here's a simple example:
 *
 * ```js
 *     videojs.xhr({
 *       body: someJSONString,
 *       uri: "/foo",
 *       headers: {
 *         "Content-Type": "application/json"
 *       }
 *     }, function (err, resp, body) {
 *       // check resp.statusCode
 *     });
 * ```
 *
 * @param {Object} options
 *        settings for the request.
 *
 * @return {XMLHttpRequest|XDomainRequest}
 *         The request object.
 *
 * @see https://github.com/Raynos/xhr
 */
videojs.xhr = _xhr2['default'];

/**
 * TextTrack class
 *
 * @borrows TextTrack as videojs.TextTrack
 */
videojs.TextTrack = _textTrack2['default'];

/**
 * export the AudioTrack class so that source handlers can create
 * AudioTracks and then add them to the players AudioTrackList
 *
 * @borrows AudioTrack as videojs.AudioTrack
 */
videojs.AudioTrack = _audioTrack2['default'];

/**
 * export the VideoTrack class so that source handlers can create
 * VideoTracks and then add them to the players VideoTrackList
 *
 * @borrows VideoTrack as videojs.VideoTrack
 */
videojs.VideoTrack = _videoTrack2['default'];

/**
 * Determines, via duck typing, whether or not a value is a DOM element.
 *
 * @borrows dom:isEl as videojs.isEl
 */
videojs.isEl = Dom.isEl;

/**
 * Determines, via duck typing, whether or not a value is a text node.
 *
 * @borrows dom:isTextNode as videojs.isTextNode
 */
videojs.isTextNode = Dom.isTextNode;

/**
 * Creates an element and applies properties.
 *
 * @borrows dom:createEl as videojs.createEl
 */
videojs.createEl = Dom.createEl;

/**
 * Check if an element has a CSS class
 *
 * @borrows dom:hasElClass as videojs.hasClass
 */
videojs.hasClass = Dom.hasElClass;

/**
 * Add a CSS class name to an element
 *
 * @borrows dom:addElClass as videojs.addClass
 */
videojs.addClass = Dom.addElClass;

/**
 * Remove a CSS class name from an element
 *
 * @borrows dom:removeElClass as videojs.removeClass
 */
videojs.removeClass = Dom.removeElClass;

/**
 * Adds or removes a CSS class name on an element depending on an optional
 * condition or the presence/absence of the class name.
 *
 * @borrows dom:toggleElClass as videojs.toggleClass
 */
videojs.toggleClass = Dom.toggleElClass;

/**
 * Apply attributes to an HTML element.
 *
 * @borrows dom:setElAttributes as videojs.setAttribute
 */
videojs.setAttributes = Dom.setElAttributes;

/**
 * Get an element's attribute values, as defined on the HTML tag
 * Attributes are not the same as properties. They're defined on the tag
 * or with setAttribute (which shouldn't be used with HTML)
 * This will return true or false for boolean attributes.
 *
 * @borrows dom:getElAttributes as videojs.getAttributes
 */
videojs.getAttributes = Dom.getElAttributes;

/**
 * Empties the contents of an element.
 *
 * @borrows dom:emptyEl as videojs.emptyEl
 */
videojs.emptyEl = Dom.emptyEl;

/**
 * Normalizes and appends content to an element.
 *
 * The content for an element can be passed in multiple types and
 * combinations, whose behavior is as follows:
 *
 * - String
 *   Normalized into a text node.
 *
 * - Element, TextNode
 *   Passed through.
 *
 * - Array
 *   A one-dimensional array of strings, elements, nodes, or functions (which
 *   return single strings, elements, or nodes).
 *
 * - Function
 *   If the sole argument, is expected to produce a string, element,
 *   node, or array.
 *
 * @borrows dom:appendContents as videojs.appendContet
 */
videojs.appendContent = Dom.appendContent;

/**
 * Normalizes and inserts content into an element; this is identical to
 * `appendContent()`, except it empties the element first.
 *
 * The content for an element can be passed in multiple types and
 * combinations, whose behavior is as follows:
 *
 * - String
 *   Normalized into a text node.
 *
 * - Element, TextNode
 *   Passed through.
 *
 * - Array
 *   A one-dimensional array of strings, elements, nodes, or functions (which
 *   return single strings, elements, or nodes).
 *
 * - Function
 *   If the sole argument, is expected to produce a string, element,
 *   node, or array.
 *
 * @borrows dom:insertContent as videojs.insertContent
 */
videojs.insertContent = Dom.insertContent;

/**
 * A safe getComputedStyle with an IE8 fallback.
 *
 * This is because in Firefox, if the player is loaded in an iframe with `display:none`,
 * then `getComputedStyle` returns `null`, so, we do a null-check to make sure
 * that the player doesn't break in these cases.
 * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
 *
 * @borrows computed-style:computedStyle as videojs.computedStyle
 */
videojs.computedStyle = _computedStyle2['default'];

/*
 * Custom Universal Module Definition (UMD)
 *
 * Video.js will never be a non-browser lib so we can simplify UMD a bunch and
 * still support requirejs and browserify. This also needs to be closure
 * compiler compatible, so string keys are used.
 */
if (typeof define === 'function' && define.amd) {
  define('videojs', [], function () {
    return videojs;
  });

  // checking that module is an object too because of umdjs/umd#35
} else if ((typeof exports === 'undefined' ? 'undefined' : _typeof(exports)) === 'object' && (typeof module === 'undefined' ? 'undefined' : _typeof(module)) === 'object') {
  module.exports = videojs;
}

exports['default'] = videojs;

},{"42":42,"43":43,"5":5,"51":51,"52":52,"56":56,"62":62,"64":64,"72":72,"77":77,"78":78,"80":80,"81":81,"82":82,"83":83,"84":84,"86":86,"87":87,"88":88,"89":89,"90":90,"92":92,"94":94,"95":95,"99":99}],94:[function(_dereq_,module,exports){
(function (global){
var topLevel = typeof global !== 'undefined' ? global :
    typeof window !== 'undefined' ? window : {}
var minDoc = _dereq_(96);

if (typeof document !== 'undefined') {
    module.exports = document;
} else {
    var doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];

    if (!doccy) {
        doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
    }

    module.exports = doccy;
}

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"96":96}],95:[function(_dereq_,module,exports){
(function (global){
if (typeof window !== "undefined") {
    module.exports = window;
} else if (typeof global !== "undefined") {
    module.exports = global;
} else if (typeof self !== "undefined"){
    module.exports = self;
} else {
    module.exports = {};
}

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],96:[function(_dereq_,module,exports){

},{}],97:[function(_dereq_,module,exports){
module.exports = SafeParseTuple

function SafeParseTuple(obj, reviver) {
    var json
    var error = null

    try {
        json = JSON.parse(obj, reviver)
    } catch (err) {
        error = err
    }

    return [error, json]
}

},{}],98:[function(_dereq_,module,exports){
function clean (s) {
  return s.replace(/\n\r?\s*/g, '')
}


module.exports = function tsml (sa) {
  var s = ''
    , i = 0

  for (; i < arguments.length; i++)
    s += clean(sa[i]) + (arguments[i + 1] || '')

  return s
}
},{}],99:[function(_dereq_,module,exports){
"use strict";
var window = _dereq_(95)
var once = _dereq_(101)
var isFunction = _dereq_(100)
var parseHeaders = _dereq_(104)
var xtend = _dereq_(105)

module.exports = createXHR
createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest

forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
    createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
        options = initParams(uri, options, callback)
        options.method = method.toUpperCase()
        return _createXHR(options)
    }
})

function forEachArray(array, iterator) {
    for (var i = 0; i < array.length; i++) {
        iterator(array[i])
    }
}

function isEmpty(obj){
    for(var i in obj){
        if(obj.hasOwnProperty(i)) return false
    }
    return true
}

function initParams(uri, options, callback) {
    var params = uri

    if (isFunction(options)) {
        callback = options
        if (typeof uri === "string") {
            params = {uri:uri}
        }
    } else {
        params = xtend(options, {uri: uri})
    }

    params.callback = callback
    return params
}

function createXHR(uri, options, callback) {
    options = initParams(uri, options, callback)
    return _createXHR(options)
}

function _createXHR(options) {
    var callback = options.callback
    if(typeof callback === "undefined"){
        throw new Error("callback argument missing")
    }
    callback = once(callback)

    function readystatechange() {
        if (xhr.readyState === 4) {
            loadFunc()
        }
    }

    function getBody() {
        // Chrome with requestType=blob throws errors arround when even testing access to responseText
        var body = undefined

        if (xhr.response) {
            body = xhr.response
        } else if (xhr.responseType === "text" || !xhr.responseType) {
            body = xhr.responseText || xhr.responseXML
        }

        if (isJson) {
            try {
                body = JSON.parse(body)
            } catch (e) {}
        }

        return body
    }

    var failureResponse = {
                body: undefined,
                headers: {},
                statusCode: 0,
                method: method,
                url: uri,
                rawRequest: xhr
            }

    function errorFunc(evt) {
        clearTimeout(timeoutTimer)
        if(!(evt instanceof Error)){
            evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") )
        }
        evt.statusCode = 0
        callback(evt, failureResponse)
    }

    // will load the data & process the response in a special response object
    function loadFunc() {
        if (aborted) return
        var status
        clearTimeout(timeoutTimer)
        if(options.useXDR && xhr.status===undefined) {
            //IE8 CORS GET successful response doesn't have a status field, but body is fine
            status = 200
        } else {
            status = (xhr.status === 1223 ? 204 : xhr.status)
        }
        var response = failureResponse
        var err = null

        if (status !== 0){
            response = {
                body: getBody(),
                statusCode: status,
                method: method,
                headers: {},
                url: uri,
                rawRequest: xhr
            }
            if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
                response.headers = parseHeaders(xhr.getAllResponseHeaders())
            }
        } else {
            err = new Error("Internal XMLHttpRequest Error")
        }
        callback(err, response, response.body)

    }

    var xhr = options.xhr || null

    if (!xhr) {
        if (options.cors || options.useXDR) {
            xhr = new createXHR.XDomainRequest()
        }else{
            xhr = new createXHR.XMLHttpRequest()
        }
    }

    var key
    var aborted
    var uri = xhr.url = options.uri || options.url
    var method = xhr.method = options.method || "GET"
    var body = options.body || options.data || null
    var headers = xhr.headers = options.headers || {}
    var sync = !!options.sync
    var isJson = false
    var timeoutTimer

    if ("json" in options) {
        isJson = true
        headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
        if (method !== "GET" && method !== "HEAD") {
            headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
            body = JSON.stringify(options.json)
        }
    }

    xhr.onreadystatechange = readystatechange
    xhr.onload = loadFunc
    xhr.onerror = errorFunc
    // IE9 must have onprogress be set to a unique function.
    xhr.onprogress = function () {
        // IE must die
    }
    xhr.ontimeout = errorFunc
    xhr.open(method, uri, !sync, options.username, options.password)
    //has to be after open
    if(!sync) {
        xhr.withCredentials = !!options.withCredentials
    }
    // Cannot set timeout with sync request
    // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
    // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
    if (!sync && options.timeout > 0 ) {
        timeoutTimer = setTimeout(function(){
            aborted=true//IE9 may still call readystatechange
            xhr.abort("timeout")
            var e = new Error("XMLHttpRequest timeout")
            e.code = "ETIMEDOUT"
            errorFunc(e)
        }, options.timeout )
    }

    if (xhr.setRequestHeader) {
        for(key in headers){
            if(headers.hasOwnProperty(key)){
                xhr.setRequestHeader(key, headers[key])
            }
        }
    } else if (options.headers && !isEmpty(options.headers)) {
        throw new Error("Headers cannot be set on an XDomainRequest object")
    }

    if ("responseType" in options) {
        xhr.responseType = options.responseType
    }

    if ("beforeSend" in options &&
        typeof options.beforeSend === "function"
    ) {
        options.beforeSend(xhr)
    }

    xhr.send(body)

    return xhr


}

function noop() {}

},{"100":100,"101":101,"104":104,"105":105,"95":95}],100:[function(_dereq_,module,exports){
module.exports = isFunction

var toString = Object.prototype.toString

function isFunction (fn) {
  var string = toString.call(fn)
  return string === '[object Function]' ||
    (typeof fn === 'function' && string !== '[object RegExp]') ||
    (typeof window !== 'undefined' &&
     // IE8 and below
     (fn === window.setTimeout ||
      fn === window.alert ||
      fn === window.confirm ||
      fn === window.prompt))
};

},{}],101:[function(_dereq_,module,exports){
module.exports = once

once.proto = once(function () {
  Object.defineProperty(Function.prototype, 'once', {
    value: function () {
      return once(this)
    },
    configurable: true
  })
})

function once (fn) {
  var called = false
  return function () {
    if (called) return
    called = true
    return fn.apply(this, arguments)
  }
}

},{}],102:[function(_dereq_,module,exports){
var isFunction = _dereq_(100)

module.exports = forEach

var toString = Object.prototype.toString
var hasOwnProperty = Object.prototype.hasOwnProperty

function forEach(list, iterator, context) {
    if (!isFunction(iterator)) {
        throw new TypeError('iterator must be a function')
    }

    if (arguments.length < 3) {
        context = this
    }
    
    if (toString.call(list) === '[object Array]')
        forEachArray(list, iterator, context)
    else if (typeof list === 'string')
        forEachString(list, iterator, context)
    else
        forEachObject(list, iterator, context)
}

function forEachArray(array, iterator, context) {
    for (var i = 0, len = array.length; i < len; i++) {
        if (hasOwnProperty.call(array, i)) {
            iterator.call(context, array[i], i, array)
        }
    }
}

function forEachString(string, iterator, context) {
    for (var i = 0, len = string.length; i < len; i++) {
        // no such thing as a sparse string.
        iterator.call(context, string.charAt(i), i, string)
    }
}

function forEachObject(object, iterator, context) {
    for (var k in object) {
        if (hasOwnProperty.call(object, k)) {
            iterator.call(context, object[k], k, object)
        }
    }
}

},{"100":100}],103:[function(_dereq_,module,exports){

exports = module.exports = trim;

function trim(str){
  return str.replace(/^\s*|\s*$/g, '');
}

exports.left = function(str){
  return str.replace(/^\s*/, '');
};

exports.right = function(str){
  return str.replace(/\s*$/, '');
};

},{}],104:[function(_dereq_,module,exports){
var trim = _dereq_(103)
  , forEach = _dereq_(102)
  , isArray = function(arg) {
      return Object.prototype.toString.call(arg) === '[object Array]';
    }

module.exports = function (headers) {
  if (!headers)
    return {}

  var result = {}

  forEach(
      trim(headers).split('\n')
    , function (row) {
        var index = row.indexOf(':')
          , key = trim(row.slice(0, index)).toLowerCase()
          , value = trim(row.slice(index + 1))

        if (typeof(result[key]) === 'undefined') {
          result[key] = value
        } else if (isArray(result[key])) {
          result[key].push(value)
        } else {
          result[key] = [ result[key], value ]
        }
      }
  )

  return result
}
},{"102":102,"103":103}],105:[function(_dereq_,module,exports){
module.exports = extend

var hasOwnProperty = Object.prototype.hasOwnProperty;

function extend() {
    var target = {}

    for (var i = 0; i < arguments.length; i++) {
        var source = arguments[i]

        for (var key in source) {
            if (hasOwnProperty.call(source, key)) {
                target[key] = source[key]
            }
        }
    }

    return target
}

},{}]},{},[93])(93)
});