Middleware :
No proximity bugs anymore.
The skeleton disappear if a tracked person is too close or not tracked anymore.
Processing :
There are no laggs anymore when an user stay too long moving his hands and drawing
tons of ellipses. (TUIO Cursors are not taken by their vectors, only the last position
of the cursors are caught to be drawn).
/*
TUIO Java Demo - part of the reacTIVision project
http://reactivision.sourceforge.net/
Copyright (c) 2005-2009 Martin Kaltenbrunner <mkalten@iua.upf.edu>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import javax.swing.*;
import java.awt.geom.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import TUIO.*;
public class TuioDemoObject extends TuioObject {
private Shape square;
public TuioDemoObject(TuioObject tobj) {
super(tobj);
int size = TuioDemoComponent.object_size;
square = new Rectangle2D.Float(-size/2,-size/2,size,size);
AffineTransform transform = new AffineTransform();
transform.translate(xpos,ypos);
transform.rotate(angle,xpos,ypos);
square = transform.createTransformedShape(square);
}
public void paint(Graphics2D g, int width, int height) {
float Xpos = xpos*width;
float Ypos = ypos*height;
float scale = height/(float)TuioDemoComponent.table_size;
AffineTransform trans = new AffineTransform();
trans.translate(-xpos,-ypos);
trans.translate(Xpos,Ypos);
trans.scale(scale,scale);
Shape s = trans.createTransformedShape(square);
g.setPaint(Color.black);
g.fill(s);
g.setPaint(Color.white);
g.drawString(symbol_id+"",Xpos-10,Ypos);
}
public void update(TuioObject tobj) {
float dx = tobj.getX() - xpos;
float dy = tobj.getY() - ypos;
float da = tobj.getAngle() - angle;
if ((dx!=0) || (dy!=0)) {
AffineTransform trans = AffineTransform.getTranslateInstance(dx,dy);
square = trans.createTransformedShape(square);
}
if (da!=0) {
AffineTransform trans = AffineTransform.getRotateInstance(da,tobj.getX(),tobj.getY());
square = trans.createTransformedShape(square);
}
super.update(tobj);
}
}