front_processing/extern/TUIO_JAVA/src/TuioApplet.java
author bastiena
Tue, 20 Mar 2012 18:00:55 +0100
changeset 7 8a21bec5d45f
parent 0 6fefd4afe506
child 9 0f44b7360c8d
permissions -rw-r--r--
Middleware : No proximity bugs anymore. The skeleton disappear if a tracked person is too close or not tracked anymore. Processing : There are no laggs anymore when an user stay too long moving his hands and drawing tons of ellipses. (TUIO Cursors are not taken by their vectors, only the last position of the cursors are caught to be drawn).

/*
	 TUIO Java Demo - part of the reacTIVision project
	 http://reactivision.sourceforge.net/
	 
	 Copyright (c) 2005-2009 Martin Kaltenbrunner <mkalten@iua.upf.edu>
	 
	 This program is free software; you can redistribute it and/or modify
	 it under the terms of the GNU General Public License as published by
	 the Free Software Foundation; either version 2 of the License, or
	 (at your option) any later version.
	 
	 This program is distributed in the hope that it will be useful,
	 but WITHOUT ANY WARRANTY; without even the implied warranty of
	 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	 GNU General Public License for more details.
	 
	 You should have received a copy of the GNU General Public License
	 along with this program; if not, write to the Free Software
	 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

import java.applet.*;
import java.awt.*;
import javax.swing.*;
import java.io.*;
import java.net.*;
import TUIO.*;

public class TuioApplet extends JApplet {
	
	TuioDemoComponent demo;
	TuioClient client;
	int port = 3333;
	
	public void init() {
		try {
			port = Integer.parseInt(getParameter("port"));
		} catch (Exception e) {}
		
		Dimension size = this.getSize();
		
		TuioDemoComponent demo = new TuioDemoComponent();
		demo.setSize(size.width,size.height);
	
		client = new TuioClient();
		client.addTuioListener(demo);
		
		add(demo);
		repaint();
	}

	public void start() {
		if (!client.isConnected()) client.connect();
	}

	public void stop() {
		if (client.isConnected()) client.disconnect();
	}

	public void destroy() {
		if (client.isConnected()) client.disconnect();
		client = null;
	}

	public void paint( Graphics g ) {
	}
}