Front IDILL:
Updated, mosaic spreaded into several files, new pictures and pictograms
/*
* Un client est défini par une socket, qui permettra de recevoir les données du server websocket du Middleware.
* On accède aussi à la mosaïque.
*/
function client(host, port, _mosaic)
{
this.socket;
this.mosaic = _mosaic;
this.pointerLeft = false;
this.pointerRight = false;
this.timePointers = 100;
this.pointerLeftTimeout;
this.pointerRightTimeout;
this.isLeftHanded = false;
this.createWebSocket('ws://' + host + ':' + port + '/');
}
/*
* Création et Initialisation des sockets et listeners permettant d'écouter le server.
*/
client.prototype.createWebSocket = function(host)
{
var _this = this;
//Initialise la fonctionnalité websocket du naviguateur.
if(window.MozWebSocket)
{
window.WebSocket = window.MozWebSocket;
}
//Si le naviguateur ne supporte pas les websockets, on s'arrête là.
if(!window.WebSocket)
{
alert('Votre navigateur ne supporte pas les webSocket!');
return false;
}
//Sinon
else
{
//On initialise la socket.
this.socket = new WebSocket(host);
//Si elle est ouverte, on notifie le Front.
this.socket.onopen = function()
{
console.log('Socket ouverte.');
}
//Si elle est fermée, on notifie le Front.
this.socket.onclose = function()
{
console.log('Socket fermée.');
}
//S'il y a un problème dans la connection, on notifie le Front.
this.socket.onerror = function()
{
console.log('Une erreur est survenue dans le module de Communication.');
}
//Si on reçoit un message.
this.socket.onmessage = function(msg)
{
_this.processMsg(msg);
}
}
}
/*
* Traite un message reçu du Middleware.
*/
client.prototype.processMsg = function(msg)
{
if(typeof msg === 'undefined' || typeof msg.data === 'undefined')
{
return;
}
var _this = this;
//S'il s'agit d'une string et non d'une instruction pour les pointeurs.
if(msg.data[0] === '2')
{
var instruction = msg.data.substring(2, msg.data.length);
// if(instruction.indexOf("INCOMING") == -1 && instruction.indexOf('NO-USER') == -1)
// {
this.mosaic.manageControlEvents(instruction);
// }
}
//Sinon si ce sont les coordonnées de la main droite.
// /!\/!\ //
else if(msg.data[0] == '1')
{
var instruction = msg.data.substring(2, msg.data.length);
pt = instruction.split(';');
var x = Math.abs(parseFloat(pt[0])), y = Math.abs(parseFloat(pt[1]));
// console.log(Math.abs(parseFloat(pt[0])), Math.abs(parseFloat(pt[1])));
this.pointerLeft = true;
clearTimeout(this.pointerLeftTimeout);
if(!this.mosaic.mouseInteractions && this.mosaic.currentMode != 'NO-USER' && this.mosaic.currentMode.indexOf('INCOMING') == -1)
{
// console.log('pt');
this.mosaic.refreshMainPointer(x, y);
}
// /!\ //
if(!this.mosaic.isMainPointerDisplayed)
{
this.mosaic.mainPointerDisplay(true);
this.mosaic.isMainPointerDisplayed = true;
}
this.pointerLeftTimeout = setTimeout(function()
{
// console.log('RELEASE LEFT');
_this.pointerLeft = false;
if(_this.mosaic.isMainPointerDisplayed)
{
_this.mosaic.isMainPointerDisplayed = false;
_this.mosaic.mainPointerDisplay(false);
}
}, this.timePointers);
}
//Sinon si ce sont les coordonnées de la main gauche.
else if(msg.data[0] == '0')
{
var instruction = msg.data.substring(2, msg.data.length);
pt = instruction.split(';');
var x = Math.abs(parseFloat(pt[0])), y = Math.abs(parseFloat(pt[1]));
// console.log(Math.abs(parseFloat(pt[0])), Math.abs(parseFloat(pt[1])));
this.pointerRight = true;
clearTimeout(this.pointerRightTimeout);
if(!this.mosaic.mouseInteractions && this.mosaic.currentMode != 'NO-USER' && this.mosaic.currentMode.indexOf('INCOMING') == -1)
{
this.mosaic.refreshSecondPointer(x, y);
}
if(!this.mosaic.isSecondPointerDisplayed)
{
this.mosaic.secondPointerDisplay(true);
this.mosaic.isSecondPointerDisplayed = true;
}
this.pointerRightTimeout = setTimeout(function()
{
// console.log('RELEASE RIGHT');
_this.pointerRight = false;
if(_this.mosaic.isSecondPointerDisplayed)
{
_this.mosaic.isSecondPointerDisplayed = false;
_this.mosaic.secondPointerDisplay(false);
}
}, this.timePointers);
}
if(this.pointerLeft && !this.pointerRight || !this.pointerLeft && this.pointerRight)
{
//On interrompt l'idle des pointeurs.
this.mosaic.pointersIdleAvailable = false;
this.mosaic.removeIdlePointers();
this.mosaic.areBothPointersHere = false;
if(this.mosaic.isSearchByCurvesOn)
{
this.mosaic.isSearchByCurvesOn = false;
if(this.mosaic.searchCanvas)
{
this.mosaic.searchCanvas.onPointerOut();
console.log('OUT !!!!!');
}
}
}
if(!this.pointerLeft && !this.pointerRight)
{
//On interrompt l'idle des pointeurs.
this.mosaic.pointersIdleAvailable = false;
this.mosaic.removeIdlePointers();
this.mosaic.areBothPointersHere = false;
if(this.mosaic.isSearchByCurvesOn)
{
this.mosaic.isSearchByCurvesOn = false;
if(this.mosaic.searchCanvas)
{
this.mosaic.searchCanvas.onPointerOut();
}
}
this.mosaic.deselectAllNeighbours();
this.mosaic.preUnzoom();
}
if(this.pointerLeft && this.pointerRight)
{
this.mosaic.areBothPointersHere = true;
this.mosaic.removeCheckForBothPointersHere();
if(this.mosaic.currentMode == 'MOSAIC' || this.mosaic.currentMode == 'FILTER')
{
$('#mainPointer').css('background-image', './img/cursors/pointer.png');
$('#secondPointer').css('background-image', './img/cursors/pointer2.png');
}
if(this.mosaic.currentMode == 'FILTER' || this.mosaic.currentMode == 'SEARCH')
{
if(this.mosaic.searchCanvas)
{
var mainPointerX = +$('#mainPointer').position().left + $('#mainPointer').width() / 2;
var mainPointerY = +$('#mainPointer').position().top - this.mosaic.MPTop_margin + $('#mainPointer').height() / 2;
var secondPointerX = +$('#secondPointer').position().left + $('#mainPointer').width() / 2;
var secondPointerY = +$('#secondPointer').position().top - this.mosaic.MPTop_margin + $('#mainPointer').height() / 2;
if(!this.mosaic.isSearchByCurvesOn)
{
this.mosaic.isSearchByCurvesOn = true;
this.mosaic.searchCanvas.onPointerIn(mainPointerX, mainPointerY, secondPointerX, secondPointerY);
this.mosaic.canDrawNextCurve = true;
}
else if(this.mosaic.isSearchByCurvesOn)
{
if(this.mosaic.canDrawNextCurve)
{
this.mosaic.canDrawNextCurve = false;
if(Math.abs(mainPointerX - this.mosaic.mainPointerLastX) > 10 || Math.abs(mainPointerY - this.mosaic.mainPointerLastY) > 10 || Math.abs(secondPointerX - this.mosaic.secondPointerLastX) > 10 || Math.abs(secondPointerY - this.mosaic.secondPointerLastY) > 10)
{
console.log('move');
this.mosaic.searchCanvas.onPointerMove(mainPointerX, mainPointerY, secondPointerX, secondPointerY);
}
}
else
{
this.mosaic.nextDrawCurveTimeout = setTimeout(function()
{
_this.mosaic.canDrawNextCurve = true;
}, this.mosaic.config['timeoutNextDrawCurve']);
}
}
}
}
}
//Quant on a reçu un message, on vérifie la présence des deux pointeurs.
this.mosaic.checkForBothPointersHere();
if(this.mosaic.pointersIdleAvailable)
{
//On effectue une vérification de la position des pointeurs pour l'idle.
this.mosaic.detectIdlePointers();
}
//Si le timeout a besoin d'être relancé ou bien que l'affichage de l'aide est disponible.
if(this.mosaic.pointersIdleNeedLaunch || this.mosaic.canNotifyHelp)
{
// console.log('launch idle');
this.mosaic.launchIdlePointers();
this.mosaic.pointersIdleNeedLaunch = false;
}
//Si la détection d'idle n'est pas activée et qu'on est dans un mode permettant l'interaction de l'utilisateur.
if(!this.mosaic.pointersIdleAvailable && this.mosaic.currentMode != "NO-USER" && this.mosaic.currentMode.indexOf("INCOMING") == -1 && this.mosaic.areBothPointersHere)
{
//On enclenche la détection d'idle.
this.mosaic.pointersIdleAvailable = true;
this.mosaic.pointersIdleNeedLaunch = true;
}
// /!\/!\ //
}
/*
* Permet d'envoyer un message au Middleware (optionnel).
*/
client.prototype.sendMessage = function(data)
{
//Si data est un objet, on le change en chaine.
if(typeof data === 'object')
{
data = JSON.stringify(data);
}
this.socket.send(data);
}