Middleware :
segmentation of Middleware between 4 modules :
Communication
Debug
Tracking
MainModule
I chose to integer the events in the mainModule, so I can use them to send data to Debug and Communication.
Soon DLLs will be copied to a main root folder "lib".
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.261
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Trakers.Debug.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Trakers.Debug.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap jump {
get {
object obj = ResourceManager.GetObject("jump", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Kinect non connectée..
/// </summary>
internal static string kinectNotConnected {
get {
return ResourceManager.GetString("kinectNotConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Impossible de charger les paramètres. Paramètres par défaut..
/// </summary>
internal static string loadParametersFail {
get {
return ResourceManager.GetString("loadParametersFail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Paramètres incorrects. Paramètres par défaut..
/// </summary>
internal static string loadParametersIncorrect {
get {
return ResourceManager.GetString("loadParametersIncorrect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Impossible de charger la fenêtre de paramétrage..
/// </summary>
internal static string loadParamFail {
get {
return ResourceManager.GetString("loadParamFail", resourceCulture);
}
}
internal static System.Drawing.Bitmap pull_both {
get {
object obj = ResourceManager.GetObject("pull_both", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap pull_left {
get {
object obj = ResourceManager.GetObject("pull_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap pull_right {
get {
object obj = ResourceManager.GetObject("pull_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap push_both {
get {
object obj = ResourceManager.GetObject("push_both", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap push_left {
get {
object obj = ResourceManager.GetObject("push_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap push_right {
get {
object obj = ResourceManager.GetObject("push_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Impossible de démarrer le serveur TUIO (peut-être host ou port invalide ?)..
/// </summary>
internal static string serverCantStart {
get {
return ResourceManager.GetString("serverCantStart", resourceCulture);
}
}
internal static System.Drawing.Bitmap swipe_left {
get {
object obj = ResourceManager.GetObject("swipe_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap swipe_right {
get {
object obj = ResourceManager.GetObject("swipe_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}