front_idill/extern/fajran-npTuioClient/TuioClient/oscpack/ip/UdpSocket.h
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     1 /*
       
     2 	oscpack -- Open Sound Control packet manipulation library
       
     3 	http://www.audiomulch.com/~rossb/oscpack
       
     4 
       
     5 	Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>
       
     6 
       
     7 	Permission is hereby granted, free of charge, to any person obtaining
       
     8 	a copy of this software and associated documentation files
       
     9 	(the "Software"), to deal in the Software without restriction,
       
    10 	including without limitation the rights to use, copy, modify, merge,
       
    11 	publish, distribute, sublicense, and/or sell copies of the Software,
       
    12 	and to permit persons to whom the Software is furnished to do so,
       
    13 	subject to the following conditions:
       
    14 
       
    15 	The above copyright notice and this permission notice shall be
       
    16 	included in all copies or substantial portions of the Software.
       
    17 
       
    18 	Any person wishing to distribute modifications to the Software is
       
    19 	requested to send the modifications to the original developer so that
       
    20 	they can be incorporated into the canonical version.
       
    21 
       
    22 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
       
    23 	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
       
    24 	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
       
    25 	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
       
    26 	ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
       
    27 	CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
       
    28 	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
       
    29 */
       
    30 #ifndef INCLUDED_UDPSOCKET_H
       
    31 #define INCLUDED_UDPSOCKET_H
       
    32 
       
    33 #ifndef INCLUDED_NETWORKINGUTILITIES_H
       
    34 #include "NetworkingUtils.h"
       
    35 #endif /* INCLUDED_NETWORKINGUTILITIES_H */
       
    36 
       
    37 #ifndef INCLUDED_IPENDPOINTNAME_H
       
    38 #include "IpEndpointName.h"
       
    39 #endif /* INCLUDED_IPENDPOINTNAME_H */
       
    40 
       
    41 
       
    42 class PacketListener;
       
    43 class TimerListener;
       
    44 
       
    45 class UdpSocket;
       
    46 
       
    47 class SocketReceiveMultiplexer{
       
    48     class Implementation;
       
    49     Implementation *impl_;
       
    50 
       
    51 	friend class UdpSocket;
       
    52 
       
    53 public:
       
    54     SocketReceiveMultiplexer();
       
    55     ~SocketReceiveMultiplexer();
       
    56 
       
    57 	// only call the attach/detach methods _before_ calling Run
       
    58 
       
    59     // only one listener per socket, each socket at most once
       
    60     void AttachSocketListener( UdpSocket *socket, PacketListener *listener );
       
    61     void DetachSocketListener( UdpSocket *socket, PacketListener *listener );
       
    62 
       
    63     void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener );
       
    64 	void AttachPeriodicTimerListener(
       
    65             int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener );
       
    66     void DetachPeriodicTimerListener( TimerListener *listener );  
       
    67 
       
    68     void Run();      // loop and block processing messages indefinitely
       
    69 	void RunUntilSigInt();
       
    70     void Break();    // call this from a listener to exit once the listener returns
       
    71     void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state
       
    72 };
       
    73 
       
    74 
       
    75 class UdpSocket{
       
    76     class Implementation;
       
    77     Implementation *impl_;
       
    78     
       
    79 	friend class SocketReceiveMultiplexer::Implementation;
       
    80     
       
    81 public:
       
    82 
       
    83 	// ctor throws std::runtime_error if there's a problem
       
    84 	// initializing the socket.
       
    85 	UdpSocket();
       
    86 	virtual ~UdpSocket();
       
    87 
       
    88 	// the socket is created in an unbound, unconnected state
       
    89 	// such a socket can only be used to send to an arbitrary
       
    90 	// address using SendTo(). To use Send() you need to first
       
    91 	// connect to a remote endpoint using Connect(). To use
       
    92 	// ReceiveFrom you need to first bind to a local endpoint
       
    93 	// using Bind().
       
    94 
       
    95 	// retrieve the local endpoint name when sending to 'to'
       
    96     IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const;
       
    97 
       
    98 	// Connect to a remote endpoint which is used as the target
       
    99 	// for calls to Send()
       
   100 	void Connect( const IpEndpointName& remoteEndpoint );	
       
   101 	void Send( const char *data, int size );
       
   102     void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size );
       
   103 
       
   104 
       
   105 	// Bind a local endpoint to receive incoming data. Endpoint
       
   106 	// can be 'any' for the system to choose an endpoint
       
   107 	void Bind( const IpEndpointName& localEndpoint );
       
   108 	bool IsBound() const;
       
   109 
       
   110 	int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size );
       
   111 };
       
   112 
       
   113 
       
   114 // convenience classes for transmitting and receiving
       
   115 // they just call Connect and/or Bind in the ctor.
       
   116 // note that you can still use a receive socket
       
   117 // for transmitting etc
       
   118 
       
   119 class UdpTransmitSocket : public UdpSocket{
       
   120 public:
       
   121 	UdpTransmitSocket( const IpEndpointName& remoteEndpoint )
       
   122 		{ Connect( remoteEndpoint ); }
       
   123 };
       
   124 
       
   125 
       
   126 class UdpReceiveSocket : public UdpSocket{
       
   127 public:
       
   128 	UdpReceiveSocket( const IpEndpointName& localEndpoint )
       
   129 		{ Bind( localEndpoint ); }
       
   130 };
       
   131 
       
   132 
       
   133 // UdpListeningReceiveSocket provides a simple way to bind one listener
       
   134 // to a single socket without having to manually set up a SocketReceiveMultiplexer
       
   135 
       
   136 class UdpListeningReceiveSocket : public UdpSocket{
       
   137     SocketReceiveMultiplexer mux_;
       
   138     PacketListener *listener_;
       
   139 public:
       
   140 	UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener )
       
   141         : listener_( listener )
       
   142     {
       
   143         Bind( localEndpoint );
       
   144         mux_.AttachSocketListener( this, listener_ );
       
   145     }
       
   146 
       
   147     ~UdpListeningReceiveSocket()
       
   148         { mux_.DetachSocketListener( this, listener_ ); }
       
   149 
       
   150     // see SocketReceiveMultiplexer above for the behaviour of these methods...
       
   151     void Run() { mux_.Run(); }
       
   152 	void RunUntilSigInt() { mux_.RunUntilSigInt(); }
       
   153     void Break() { mux_.Break(); }
       
   154     void AsynchronousBreak() { mux_.AsynchronousBreak(); }
       
   155 };
       
   156 
       
   157 
       
   158 #endif /* INCLUDED_UDPSOCKET_H */