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/* |
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* Un client est défini par une socket, qui permettra de recevoir les données du server websocket du Middleware. |
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* On accède aussi à la mosaïque. |
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*/ |
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function client(host, port, _mosaic) |
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{ |
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this.socket; |
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this.mosaic = _mosaic; |
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this.pointerLeft = false; |
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this.pointerRight = false; |
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this.timePointers = 100; |
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this.pointerLeftTimeout; |
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this.pointerRightTimeout; |
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this.isLeftHanded = false; |
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this.createWebSocket('ws://' + host + ':' + port + '/'); |
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} |
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/* |
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* Création et Initialisation des sockets et listeners permettant d'écouter le server. |
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*/ |
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client.prototype.createWebSocket = function(host) |
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{ |
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var _this = this; |
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//Initialise la fonctionnalité websocket du naviguateur. |
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if(window.MozWebSocket) |
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{ |
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window.WebSocket = window.MozWebSocket; |
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} |
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//Si le naviguateur ne supporte pas les websockets, on s'arrête là. |
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if(!window.WebSocket) |
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{ |
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alert('Votre navigateur ne supporte pas les webSocket!'); |
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return false; |
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} |
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//Sinon |
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else |
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{ |
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//On initialise la socket. |
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this.socket = new WebSocket(host); |
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//Si elle est ouverte, on notifie le Front. |
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this.socket.onopen = function() |
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{ |
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console.log('Socket ouverte.'); |
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} |
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//Si elle est fermée, on notifie le Front. |
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this.socket.onclose = function() |
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{ |
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console.log('Socket fermée.'); |
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} |
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//S'il y a un problème dans la connection, on notifie le Front. |
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this.socket.onerror = function() |
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{ |
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console.log('Une erreur est survenue dans le module de Communication.'); |
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} |
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//Si on reçoit un message. |
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this.socket.onmessage = function(msg) |
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{ |
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_this.processMsg(msg); |
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} |
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} |
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} |
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/* |
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* Traite un message reçu du Middleware. |
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*/ |
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client.prototype.processMsg = function(msg) |
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{ |
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if(typeof msg === 'undefined' || typeof msg.data === 'undefined') |
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{ |
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return; |
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} |
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var _this = this; |
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//S'il s'agit d'une string et non d'une instruction pour les pointeurs. |
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if(msg.data[0] === '2') |
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{ |
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var instruction = msg.data.substring(2, msg.data.length); |
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// if(instruction.indexOf("INCOMING") == -1 && instruction.indexOf('NO-USER') == -1) |
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// { |
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this.mosaic.manageControlEvents(instruction); |
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// } |
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} |
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//Sinon si ce sont les coordonnées de la main droite. |
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// /!\/!\ // |
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else if(msg.data[0] == '1') |
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{ |
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var instruction = msg.data.substring(2, msg.data.length); |
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pt = instruction.split(';'); |
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var x = Math.abs(parseFloat(pt[0])), y = Math.abs(parseFloat(pt[1])); |
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// console.log(Math.abs(parseFloat(pt[0])), Math.abs(parseFloat(pt[1]))); |
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this.pointerLeft = true; |
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clearTimeout(this.pointerLeftTimeout); |
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if(!this.mosaic.mouseInteractions && this.mosaic.currentMode != 'NO-USER' && this.mosaic.currentMode.indexOf('INCOMING') == -1) |
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{ |
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// console.log('pt'); |
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this.mosaic.refreshMainPointer(x, y); |
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} |
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// /!\ // |
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if(!this.mosaic.isMainPointerDisplayed) |
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{ |
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this.mosaic.mainPointerDisplay(true); |
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this.mosaic.isMainPointerDisplayed = true; |
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} |
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this.pointerLeftTimeout = setTimeout(function() |
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{ |
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// console.log('RELEASE LEFT'); |
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_this.pointerLeft = false; |
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if(_this.mosaic.isMainPointerDisplayed) |
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{ |
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_this.mosaic.isMainPointerDisplayed = false; |
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_this.mosaic.mainPointerDisplay(false); |
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} |
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}, this.timePointers); |
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} |
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//Sinon si ce sont les coordonnées de la main gauche. |
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else if(msg.data[0] == '0') |
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{ |
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var instruction = msg.data.substring(2, msg.data.length); |
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pt = instruction.split(';'); |
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var x = Math.abs(parseFloat(pt[0])), y = Math.abs(parseFloat(pt[1])); |
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// console.log(Math.abs(parseFloat(pt[0])), Math.abs(parseFloat(pt[1]))); |
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this.pointerRight = true; |
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clearTimeout(this.pointerRightTimeout); |
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if(!this.mosaic.mouseInteractions && this.mosaic.currentMode != 'NO-USER' && this.mosaic.currentMode.indexOf('INCOMING') == -1) |
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{ |
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this.mosaic.refreshSecondPointer(x, y); |
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} |
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if(!this.mosaic.isSecondPointerDisplayed) |
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{ |
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this.mosaic.secondPointerDisplay(true); |
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this.mosaic.isSecondPointerDisplayed = true; |
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} |
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this.pointerRightTimeout = setTimeout(function() |
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{ |
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// console.log('RELEASE RIGHT'); |
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_this.pointerRight = false; |
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if(_this.mosaic.isSecondPointerDisplayed) |
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{ |
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_this.mosaic.isSecondPointerDisplayed = false; |
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_this.mosaic.secondPointerDisplay(false); |
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} |
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}, this.timePointers); |
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} |
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if(this.pointerLeft && !this.pointerRight || !this.pointerLeft && this.pointerRight) |
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{ |
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//On interrompt l'idle des pointeurs. |
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this.mosaic.pointersIdleAvailable = false; |
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this.mosaic.removeIdlePointers(); |
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this.mosaic.areBothPointersHere = false; |
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if(this.mosaic.isSearchByCurvesOn) |
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{ |
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this.mosaic.isSearchByCurvesOn = false; |
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if(this.mosaic.searchCanvas) |
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{ |
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this.mosaic.searchCanvas.onPointerOut(); |
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console.log('OUT !!!!!'); |
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} |
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} |
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} |
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if(!this.pointerLeft && !this.pointerRight) |
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{ |
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//On interrompt l'idle des pointeurs. |
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this.mosaic.pointersIdleAvailable = false; |
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this.mosaic.removeIdlePointers(); |
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this.mosaic.areBothPointersHere = false; |
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if(this.mosaic.isSearchByCurvesOn) |
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{ |
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this.mosaic.isSearchByCurvesOn = false; |
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if(this.mosaic.searchCanvas) |
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{ |
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this.mosaic.searchCanvas.onPointerOut(); |
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} |
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} |
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this.mosaic.deselectAllNeighbours(); |
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this.mosaic.preUnzoom(); |
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} |
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if(this.pointerLeft && this.pointerRight) |
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{ |
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this.mosaic.areBothPointersHere = true; |
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this.mosaic.removeCheckForBothPointersHere(); |
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if(this.mosaic.currentMode == 'MOSAIC' || this.mosaic.currentMode == 'FILTER') |
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{ |
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$('#mainPointer').css('background-image', './img/cursors/pointer.png'); |
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$('#secondPointer').css('background-image', './img/cursors/pointer2.png'); |
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} |
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if(this.mosaic.currentMode == 'FILTER' || this.mosaic.currentMode == 'SEARCH') |
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{ |
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if(this.mosaic.searchCanvas) |
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{ |
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var mainPointerX = +$('#mainPointer').position().left + $('#mainPointer').width() / 2; |
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var mainPointerY = +$('#mainPointer').position().top - this.mosaic.MPTop_margin + $('#mainPointer').height() / 2; |
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var secondPointerX = +$('#secondPointer').position().left + $('#mainPointer').width() / 2; |
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var secondPointerY = +$('#secondPointer').position().top - this.mosaic.MPTop_margin + $('#mainPointer').height() / 2; |
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if(!this.mosaic.isSearchByCurvesOn) |
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{ |
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this.mosaic.isSearchByCurvesOn = true; |
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this.mosaic.searchCanvas.onPointerIn(mainPointerX, mainPointerY, secondPointerX, secondPointerY); |
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this.mosaic.canDrawNextCurve = true; |
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} |
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else if(this.mosaic.isSearchByCurvesOn) |
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{ |
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if(this.mosaic.canDrawNextCurve) |
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{ |
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this.mosaic.canDrawNextCurve = false; |
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if(Math.abs(mainPointerX - this.mosaic.mainPointerLastX) > 10 || Math.abs(mainPointerY - this.mosaic.mainPointerLastY) > 10 || Math.abs(secondPointerX - this.mosaic.secondPointerLastX) > 10 || Math.abs(secondPointerY - this.mosaic.secondPointerLastY) > 10) |
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{ |
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console.log('move'); |
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this.mosaic.searchCanvas.onPointerMove(mainPointerX, mainPointerY, secondPointerX, secondPointerY); |
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} |
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} |
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else |
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{ |
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this.mosaic.nextDrawCurveTimeout = setTimeout(function() |
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{ |
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_this.mosaic.canDrawNextCurve = true; |
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}, this.mosaic.config['timeoutNextDrawCurve']); |
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} |
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} |
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} |
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} |
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} |
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//Quant on a reçu un message, on vérifie la présence des deux pointeurs. |
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this.mosaic.checkForBothPointersHere(); |
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if(this.mosaic.pointersIdleAvailable) |
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{ |
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//On effectue une vérification de la position des pointeurs pour l'idle. |
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this.mosaic.detectIdlePointers(); |
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} |
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//Si le timeout a besoin d'être relancé ou bien que l'affichage de l'aide est disponible. |
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if(this.mosaic.pointersIdleNeedLaunch || this.mosaic.canNotifyHelp) |
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{ |
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// console.log('launch idle'); |
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this.mosaic.launchIdlePointers(); |
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this.mosaic.pointersIdleNeedLaunch = false; |
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} |
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//Si la détection d'idle n'est pas activée et qu'on est dans un mode permettant l'interaction de l'utilisateur. |
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if(!this.mosaic.pointersIdleAvailable && this.mosaic.currentMode != "NO-USER" && this.mosaic.currentMode.indexOf("INCOMING") == -1 && this.mosaic.areBothPointersHere) |
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{ |
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//On enclenche la détection d'idle. |
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this.mosaic.pointersIdleAvailable = true; |
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this.mosaic.pointersIdleNeedLaunch = true; |
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} |
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// /!\/!\ // |
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} |
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/* |
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* Permet d'envoyer un message au Middleware (optionnel). |
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*/ |
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client.prototype.sendMessage = function(data) |
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{ |
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//Si data est un objet, on le change en chaine. |
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if(typeof data === 'object') |
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{ |
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data = JSON.stringify(data); |
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} |
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this.socket.send(data); |
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} |