diff -r 7a8e3c748342 -r b3188fe3729a web/static/res/js/ease.js
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/web/static/res/js/ease.js Fri Jan 18 17:57:30 2013 +0100
@@ -0,0 +1,394 @@
+/*
+* Ease
+* Visit http://createjs.com/ for documentation, updates and examples.
+*
+* Copyright (c) 2010 gskinner.com, inc.
+*
+* Permission is hereby granted, free of charge, to any person
+* obtaining a copy of this software and associated documentation
+* files (the "Software"), to deal in the Software without
+* restriction, including without limitation the rights to use,
+* copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following
+* conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+// namespace:
+this.createjs = this.createjs||{};
+
+(function() {
+
+// constructor:
+/**
+ * The Ease class provides a collection of easing functions for use with TweenJS.
+ * It does not use the standard 4 param easing signature. Instead it uses a single param
+ * which indicates the current linear ratio (0 to 1) of the tween.
+ *
+ * Most methods on Ease can be passed directly as easing functions:
+ * Tween.get(target).to({x:100}, 500, Ease.linear);
+ *
+ * However, methods beginning with "get" will return an easing function based on parameter values:
+ * Tween.get(target).to({y:200}, 500, Ease.getPowIn(2.2));
+ *
+ * Equations derived from work by Robert Penner.
+ * @class Ease
+ * @static
+ **/
+var Ease = function() {
+ throw "Ease cannot be instantiated.";
+}
+
+// public static methods:
+ /**
+ * @method linear
+ * @static
+ **/
+ Ease.linear = function(t) { return t; }
+
+ /**
+ * Identical to linear.
+ * @method none
+ * @static
+ **/
+ Ease.none = Ease.linear;
+
+ /**
+ * Mimics the simple -100 to 100 easing in Flash Pro.
+ * @method get
+ * @param amount A value from -1 (ease in) to 1 (ease out) indicating the strength and direction of the ease.
+ * @static
+ **/
+ Ease.get = function(amount) {
+ if (amount < -1) { amount = -1; }
+ if (amount > 1) { amount = 1; }
+ return function(t) {
+ if (amount==0) { return t; }
+ if (amount<0) { return t*(t*-amount+1+amount); }
+ return t*((2-t)*amount+(1-amount));
+ }
+ }
+
+ /**
+ * Configurable exponential ease.
+ * @method getPowIn
+ * @param pow The exponent to use (ex. 3 would return a cubic ease).
+ * @static
+ **/
+ Ease.getPowIn = function(pow) {
+ return function(t) {
+ return Math.pow(t,pow);
+ }
+ }
+
+
+ /**
+ * Configurable exponential ease.
+ * @method getPowOut
+ * @param pow The exponent to use (ex. 3 would return a cubic ease).
+ * @static
+ **/
+ Ease.getPowOut = function(pow) {
+ return function(t) {
+ return 1-Math.pow(1-t,pow);
+ }
+ }
+
+
+ /**
+ * Configurable exponential ease.
+ * @method getPowInOut
+ * @param pow The exponent to use (ex. 3 would return a cubic ease).
+ * @static
+ **/
+ Ease.getPowInOut = function(pow) {
+ return function(t) {
+ if ((t*=2)<1) return 0.5*Math.pow(t,pow);
+ return 1-0.5*Math.abs(Math.pow(2-t,pow));
+ }
+ }
+
+
+ /**
+ * @method quadIn
+ * @static
+ **/
+ Ease.quadIn = Ease.getPowIn(2);
+ /**
+ * @method quadOut
+ * @static
+ **/
+ Ease.quadOut = Ease.getPowOut(2);
+ /**
+ * @method quadInOut
+ * @static
+ **/
+ Ease.quadInOut = Ease.getPowInOut(2);
+
+
+ /**
+ * @method cubicIn
+ * @static
+ **/
+ Ease.cubicIn = Ease.getPowIn(3);
+ /**
+ * @method cubicOut
+ * @static
+ **/
+ Ease.cubicOut = Ease.getPowOut(3);
+ /**
+ * @method cubicInOut
+ * @static
+ **/
+ Ease.cubicInOut = Ease.getPowInOut(3);
+
+
+ /**
+ * @method quartIn
+ * @static
+ **/
+ Ease.quartIn = Ease.getPowIn(4);
+ /**
+ * @method quartOut
+ * @static
+ **/
+ Ease.quartOut = Ease.getPowOut(4);
+ /**
+ * @method quartInOut
+ * @static
+ **/
+ Ease.quartInOut = Ease.getPowInOut(4);
+
+
+ /**
+ * @method quintIn
+ * @static
+ **/
+ Ease.quintIn = Ease.getPowIn(5);
+ /**
+ * @method quintOut
+ * @static
+ **/
+ Ease.quintOut = Ease.getPowOut(5);
+ /**
+ * @method quintInOut
+ * @static
+ **/
+ Ease.quintInOut = Ease.getPowInOut(5);
+
+
+ /**
+ * @method sineIn
+ * @static
+ **/
+ Ease.sineIn = function(t) {
+ return 1-Math.cos(t*Math.PI/2);
+ }
+
+ /**
+ * @method sineOut
+ * @static
+ **/
+ Ease.sineOut = function(t) {
+ return Math.sin(t*Math.PI/2);
+ }
+
+ /**
+ * @method sineInOut
+ * @static
+ **/
+ Ease.sineInOut = function(t) {
+ return -0.5*(Math.cos(Math.PI*t) - 1)
+ }
+
+
+ /**
+ * Configurable "back in" ease.
+ * @method getBackIn
+ * @param amount The strength of the ease.
+ * @static
+ **/
+ Ease.getBackIn = function(amount) {
+ return function(t) {
+ return t*t*((amount+1)*t-amount);
+ }
+ }
+ /**
+ * @method backIn
+ * @static
+ **/
+ Ease.backIn = Ease.getBackIn(1.7);
+
+ /**
+ * Configurable "back out" ease.
+ * @method getBackOut
+ * @param amount The strength of the ease.
+ * @static
+ **/
+ Ease.getBackOut = function(amount) {
+ return function(t) {
+ return (--t*t*((amount+1)*t + amount) + 1);
+ }
+ }
+ /**
+ * @method backOut
+ * @static
+ **/
+ Ease.backOut = Ease.getBackOut(1.7);
+
+ /**
+ * Configurable "back in out" ease.
+ * @method getBackInOut
+ * @param amount The strength of the ease.
+ * @static
+ **/
+ Ease.getBackInOut = function(amount) {
+ amount*=1.525;
+ return function(t) {
+ if ((t*=2)<1) return 0.5*(t*t*((amount+1)*t-amount));
+ return 0.5*((t-=2)*t*((amount+1)*t+amount)+2);
+ }
+ }
+ /**
+ * @method backInOut
+ * @static
+ **/
+ Ease.backInOut = Ease.getBackInOut(1.7);
+
+
+ /**
+ * @method circIn
+ * @static
+ **/
+ Ease.circIn = function(t) {
+ return -(Math.sqrt(1-t*t)- 1);
+ }
+
+ /**
+ * @method circOut
+ * @static
+ **/
+ Ease.circOut = function(t) {
+ return Math.sqrt(1-(--t)*t);
+ }
+
+ /**
+ * @method circInOut
+ * @static
+ **/
+ Ease.circInOut = function(t) {
+ if ((t*=2) < 1) return -0.5*(Math.sqrt(1-t*t)-1);
+ return 0.5*(Math.sqrt(1-(t-=2)*t)+1);
+ }
+
+ /**
+ * @method bounceIn
+ * @static
+ **/
+ Ease.bounceIn = function(t) {
+ return 1-Ease.bounceOut(1-t);
+ }
+
+ /**
+ * @method bounceOut
+ * @static
+ **/
+ Ease.bounceOut = function(t) {
+ if (t < 1/2.75) {
+ return (7.5625*t*t);
+ } else if (t < 2/2.75) {
+ return (7.5625*(t-=1.5/2.75)*t+0.75);
+ } else if (t < 2.5/2.75) {
+ return (7.5625*(t-=2.25/2.75)*t+0.9375);
+ } else {
+ return (7.5625*(t-=2.625/2.75)*t +0.984375);
+ }
+ }
+
+ /**
+ * @method bounceInOut
+ * @static
+ **/
+ Ease.bounceInOut = function(t) {
+ if (t<0.5) return Ease.bounceIn (t*2) * .5;
+ return Ease.bounceOut(t*2-1)*0.5+0.5;
+ }
+
+
+ /**
+ * Configurable elastic ease.
+ * @method getElasticIn
+ * @param amplitude
+ * @param period
+ * @static
+ **/
+ Ease.getElasticIn = function(amplitude,period) {
+ var pi2 = Math.PI*2;
+ return function(t) {
+ if (t==0 || t==1) return t;
+ var s = period/pi2*Math.asin(1/amplitude);
+ return -(amplitude*Math.pow(2,10*(t-=1))*Math.sin((t-s)*pi2/period));
+ }
+ }
+ /**
+ * @method elasticIn
+ * @static
+ **/
+ Ease.elasticIn = Ease.getElasticIn(1,0.3);
+
+ /**
+ * Configurable elastic ease.
+ * @method getElasticOut
+ * @param amplitude
+ * @param period
+ * @static
+ **/
+ Ease.getElasticOut = function(amplitude,period) {
+ var pi2 = Math.PI*2;
+ return function(t) {
+ if (t==0 || t==1) return t;
+ var s = period/pi2 * Math.asin(1/amplitude);
+ return (amplitude*Math.pow(2,-10*t)*Math.sin((t-s)*pi2/period )+1);
+ }
+ }
+ /**
+ * @method elasticOut
+ * @static
+ **/
+ Ease.elasticOut = Ease.getElasticOut(1,0.3);
+
+ /**
+ * Configurable elastic ease.
+ * @method getElasticInOut
+ * @param amplitude
+ * @param period
+ * @static
+ **/
+ Ease.getElasticInOut = function(amplitude,period) {
+ var pi2 = Math.PI*2;
+ return function(t) {
+ var s = period/pi2 * Math.asin(1/amplitude);
+ if ((t*=2)<1) return -0.5*(amplitude*Math.pow(2,10*(t-=1))*Math.sin( (t-s)*pi2/period ));
+ return amplitude*Math.pow(2,-10*(t-=1))*Math.sin((t-s)*pi2/period)*0.5+1;
+ }
+ }
+ /**
+ * @method elasticInOut
+ * @static
+ **/
+ Ease.elasticInOut = Ease.getElasticInOut(1,0.3*1.5);
+
+createjs.Ease = Ease;
+}());