web/wp-includes/js/swfupload/swfupload.js
branchwordpress
changeset 132 4d4862461b8d
parent 109 03b0d1493584
--- a/web/wp-includes/js/swfupload/swfupload.js	Tue Feb 02 14:45:47 2010 +0000
+++ b/web/wp-includes/js/swfupload/swfupload.js	Tue Feb 02 15:44:16 2010 +0000
@@ -1,980 +1,980 @@
-/**
- * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
- *
- * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/
- *
- * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- */
-
-
-/* ******************* */
-/* Constructor & Init  */
-/* ******************* */
-var SWFUpload;
-
-if (SWFUpload == undefined) {
-	SWFUpload = function (settings) {
-		this.initSWFUpload(settings);
-	};
-}
-
-SWFUpload.prototype.initSWFUpload = function (settings) {
-	try {
-		this.customSettings = {};	// A container where developers can place their own settings associated with this instance.
-		this.settings = settings;
-		this.eventQueue = [];
-		this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
-		this.movieElement = null;
-
-
-		// Setup global control tracking
-		SWFUpload.instances[this.movieName] = this;
-
-		// Load the settings.  Load the Flash movie.
-		this.initSettings();
-		this.loadFlash();
-		this.displayDebugInfo();
-	} catch (ex) {
-		delete SWFUpload.instances[this.movieName];
-		throw ex;
-	}
-};
-
-/* *************** */
-/* Static Members  */
-/* *************** */
-SWFUpload.instances = {};
-SWFUpload.movieCount = 0;
-SWFUpload.version = "2.2.0 2009-03-25";
-SWFUpload.QUEUE_ERROR = {
-	QUEUE_LIMIT_EXCEEDED	  		: -100,
-	FILE_EXCEEDS_SIZE_LIMIT  		: -110,
-	ZERO_BYTE_FILE			  		: -120,
-	INVALID_FILETYPE		  		: -130
-};
-SWFUpload.UPLOAD_ERROR = {
-	HTTP_ERROR				  		: -200,
-	MISSING_UPLOAD_URL	      		: -210,
-	IO_ERROR				  		: -220,
-	SECURITY_ERROR			  		: -230,
-	UPLOAD_LIMIT_EXCEEDED	  		: -240,
-	UPLOAD_FAILED			  		: -250,
-	SPECIFIED_FILE_ID_NOT_FOUND		: -260,
-	FILE_VALIDATION_FAILED	  		: -270,
-	FILE_CANCELLED			  		: -280,
-	UPLOAD_STOPPED					: -290
-};
-SWFUpload.FILE_STATUS = {
-	QUEUED		 : -1,
-	IN_PROGRESS	 : -2,
-	ERROR		 : -3,
-	COMPLETE	 : -4,
-	CANCELLED	 : -5
-};
-SWFUpload.BUTTON_ACTION = {
-	SELECT_FILE  : -100,
-	SELECT_FILES : -110,
-	START_UPLOAD : -120
-};
-SWFUpload.CURSOR = {
-	ARROW : -1,
-	HAND : -2
-};
-SWFUpload.WINDOW_MODE = {
-	WINDOW : "window",
-	TRANSPARENT : "transparent",
-	OPAQUE : "opaque"
-};
-
-// Private: takes a URL, determines if it is relative and converts to an absolute URL
-// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
-SWFUpload.completeURL = function(url) {
-	if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
-		return url;
-	}
-	
-	var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
-	
-	var indexSlash = window.location.pathname.lastIndexOf("/");
-	if (indexSlash <= 0) {
-		path = "/";
-	} else {
-		path = window.location.pathname.substr(0, indexSlash) + "/";
-	}
-	
-	return /*currentURL +*/ path + url;
-	
-};
-
-
-/* ******************** */
-/* Instance Members  */
-/* ******************** */
-
-// Private: initSettings ensures that all the
-// settings are set, getting a default value if one was not assigned.
-SWFUpload.prototype.initSettings = function () {
-	this.ensureDefault = function (settingName, defaultValue) {
-		this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
-	};
-	
-	// Upload backend settings
-	this.ensureDefault("upload_url", "");
-	this.ensureDefault("preserve_relative_urls", false);
-	this.ensureDefault("file_post_name", "Filedata");
-	this.ensureDefault("post_params", {});
-	this.ensureDefault("use_query_string", false);
-	this.ensureDefault("requeue_on_error", false);
-	this.ensureDefault("http_success", []);
-	this.ensureDefault("assume_success_timeout", 0);
-	
-	// File Settings
-	this.ensureDefault("file_types", "*.*");
-	this.ensureDefault("file_types_description", "All Files");
-	this.ensureDefault("file_size_limit", 0);	// Default zero means "unlimited"
-	this.ensureDefault("file_upload_limit", 0);
-	this.ensureDefault("file_queue_limit", 0);
-
-	// Flash Settings
-	this.ensureDefault("flash_url", "swfupload.swf");
-	this.ensureDefault("prevent_swf_caching", true);
-	
-	// Button Settings
-	this.ensureDefault("button_image_url", "");
-	this.ensureDefault("button_width", 1);
-	this.ensureDefault("button_height", 1);
-	this.ensureDefault("button_text", "");
-	this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
-	this.ensureDefault("button_text_top_padding", 0);
-	this.ensureDefault("button_text_left_padding", 0);
-	this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
-	this.ensureDefault("button_disabled", false);
-	this.ensureDefault("button_placeholder_id", "");
-	this.ensureDefault("button_placeholder", null);
-	this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
-	this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
-	
-	// Debug Settings
-	this.ensureDefault("debug", false);
-	this.settings.debug_enabled = this.settings.debug;	// Here to maintain v2 API
-	
-	// Event Handlers
-	this.settings.return_upload_start_handler = this.returnUploadStart;
-	this.ensureDefault("swfupload_loaded_handler", null);
-	this.ensureDefault("file_dialog_start_handler", null);
-	this.ensureDefault("file_queued_handler", null);
-	this.ensureDefault("file_queue_error_handler", null);
-	this.ensureDefault("file_dialog_complete_handler", null);
-	
-	this.ensureDefault("upload_start_handler", null);
-	this.ensureDefault("upload_progress_handler", null);
-	this.ensureDefault("upload_error_handler", null);
-	this.ensureDefault("upload_success_handler", null);
-	this.ensureDefault("upload_complete_handler", null);
-	
-	this.ensureDefault("debug_handler", this.debugMessage);
-
-	this.ensureDefault("custom_settings", {});
-
-	// Other settings
-	this.customSettings = this.settings.custom_settings;
-	
-	// Update the flash url if needed
-	if (!!this.settings.prevent_swf_caching) {
-		this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
-	}
-	
-	if (!this.settings.preserve_relative_urls) {
-		//this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url);	// Don't need to do this one since flash doesn't look at it
-		this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
-		this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
-	}
-	
-	delete this.ensureDefault;
-};
-
-// Private: loadFlash replaces the button_placeholder element with the flash movie.
-SWFUpload.prototype.loadFlash = function () {
-	var targetElement, tempParent;
-
-	// Make sure an element with the ID we are going to use doesn't already exist
-	if (document.getElementById(this.movieName) !== null) {
-		throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
-	}
-
-	// Get the element where we will be placing the flash movie
-	targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
-
-	if (targetElement == undefined) {
-		throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
-	}
-
-	// Append the container and load the flash
-	tempParent = document.createElement("div");
-	tempParent.innerHTML = this.getFlashHTML();	// Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
-	targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
-
-	// Fix IE Flash/Form bug
-	if (window[this.movieName] == undefined) {
-		window[this.movieName] = this.getMovieElement();
-	}
-	
-};
-
-// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
-SWFUpload.prototype.getFlashHTML = function () {
-	// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
-	return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
-				'<param name="wmode" value="', this.settings.button_window_mode, '" />',
-				'<param name="movie" value="', this.settings.flash_url, '" />',
-				'<param name="quality" value="high" />',
-				'<param name="menu" value="false" />',
-				'<param name="allowScriptAccess" value="always" />',
-				'<param name="flashvars" value="' + this.getFlashVars() + '" />',
-				'</object>'].join("");
-};
-
-// Private: getFlashVars builds the parameter string that will be passed
-// to flash in the flashvars param.
-SWFUpload.prototype.getFlashVars = function () {
-	// Build a string from the post param object
-	var paramString = this.buildParamString();
-	var httpSuccessString = this.settings.http_success.join(",");
-	
-	// Build the parameter string
-	return ["movieName=", encodeURIComponent(this.movieName),
-			"&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
-			"&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
-			"&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
-			"&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
-			"&amp;assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
-			"&amp;params=", encodeURIComponent(paramString),
-			"&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
-			"&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
-			"&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
-			"&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
-			"&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
-			"&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
-			"&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
-			"&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
-			"&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
-			"&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
-			"&amp;buttonText=", encodeURIComponent(this.settings.button_text),
-			"&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
-			"&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
-			"&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
-			"&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
-			"&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
-			"&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
-		].join("");
-};
-
-// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
-// The element is cached after the first lookup
-SWFUpload.prototype.getMovieElement = function () {
-	if (this.movieElement == undefined) {
-		this.movieElement = document.getElementById(this.movieName);
-	}
-
-	if (this.movieElement === null) {
-		throw "Could not find Flash element";
-	}
-	
-	return this.movieElement;
-};
-
-// Private: buildParamString takes the name/value pairs in the post_params setting object
-// and joins them up in to a string formatted "name=value&amp;name=value"
-SWFUpload.prototype.buildParamString = function () {
-	var postParams = this.settings.post_params; 
-	var paramStringPairs = [];
-
-	if (typeof(postParams) === "object") {
-		for (var name in postParams) {
-			if (postParams.hasOwnProperty(name)) {
-				paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
-			}
-		}
-	}
-
-	return paramStringPairs.join("&amp;");
-};
-
-// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
-// all references to the SWF, and other objects so memory is properly freed.
-// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
-// Credits: Major improvements provided by steffen
-SWFUpload.prototype.destroy = function () {
-	try {
-		// Make sure Flash is done before we try to remove it
-		this.cancelUpload(null, false);
-		
-
-		// Remove the SWFUpload DOM nodes
-		var movieElement = null;
-		movieElement = this.getMovieElement();
-		
-		if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
-			// Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
-			for (var i in movieElement) {
-				try {
-					if (typeof(movieElement[i]) === "function") {
-						movieElement[i] = null;
-					}
-				} catch (ex1) {}
-			}
-
-			// Remove the Movie Element from the page
-			try {
-				movieElement.parentNode.removeChild(movieElement);
-			} catch (ex) {}
-		}
-		
-		// Remove IE form fix reference
-		window[this.movieName] = null;
-
-		// Destroy other references
-		SWFUpload.instances[this.movieName] = null;
-		delete SWFUpload.instances[this.movieName];
-
-		this.movieElement = null;
-		this.settings = null;
-		this.customSettings = null;
-		this.eventQueue = null;
-		this.movieName = null;
-		
-		
-		return true;
-	} catch (ex2) {
-		return false;
-	}
-};
-
-
-// Public: displayDebugInfo prints out settings and configuration
-// information about this SWFUpload instance.
-// This function (and any references to it) can be deleted when placing
-// SWFUpload in production.
-SWFUpload.prototype.displayDebugInfo = function () {
-	this.debug(
-		[
-			"---SWFUpload Instance Info---\n",
-			"Version: ", SWFUpload.version, "\n",
-			"Movie Name: ", this.movieName, "\n",
-			"Settings:\n",
-			"\t", "upload_url:               ", this.settings.upload_url, "\n",
-			"\t", "flash_url:                ", this.settings.flash_url, "\n",
-			"\t", "use_query_string:         ", this.settings.use_query_string.toString(), "\n",
-			"\t", "requeue_on_error:         ", this.settings.requeue_on_error.toString(), "\n",
-			"\t", "http_success:             ", this.settings.http_success.join(", "), "\n",
-			"\t", "assume_success_timeout:   ", this.settings.assume_success_timeout, "\n",
-			"\t", "file_post_name:           ", this.settings.file_post_name, "\n",
-			"\t", "post_params:              ", this.settings.post_params.toString(), "\n",
-			"\t", "file_types:               ", this.settings.file_types, "\n",
-			"\t", "file_types_description:   ", this.settings.file_types_description, "\n",
-			"\t", "file_size_limit:          ", this.settings.file_size_limit, "\n",
-			"\t", "file_upload_limit:        ", this.settings.file_upload_limit, "\n",
-			"\t", "file_queue_limit:         ", this.settings.file_queue_limit, "\n",
-			"\t", "debug:                    ", this.settings.debug.toString(), "\n",
-
-			"\t", "prevent_swf_caching:      ", this.settings.prevent_swf_caching.toString(), "\n",
-
-			"\t", "button_placeholder_id:    ", this.settings.button_placeholder_id.toString(), "\n",
-			"\t", "button_placeholder:       ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
-			"\t", "button_image_url:         ", this.settings.button_image_url.toString(), "\n",
-			"\t", "button_width:             ", this.settings.button_width.toString(), "\n",
-			"\t", "button_height:            ", this.settings.button_height.toString(), "\n",
-			"\t", "button_text:              ", this.settings.button_text.toString(), "\n",
-			"\t", "button_text_style:        ", this.settings.button_text_style.toString(), "\n",
-			"\t", "button_text_top_padding:  ", this.settings.button_text_top_padding.toString(), "\n",
-			"\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
-			"\t", "button_action:            ", this.settings.button_action.toString(), "\n",
-			"\t", "button_disabled:          ", this.settings.button_disabled.toString(), "\n",
-
-			"\t", "custom_settings:          ", this.settings.custom_settings.toString(), "\n",
-			"Event Handlers:\n",
-			"\t", "swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
-			"\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
-			"\t", "file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
-			"\t", "file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
-			"\t", "upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
-			"\t", "upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
-			"\t", "upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
-			"\t", "upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
-			"\t", "upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
-			"\t", "debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "\n"
-		].join("")
-	);
-};
-
-/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
-	the maintain v2 API compatibility
-*/
-// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
-SWFUpload.prototype.addSetting = function (name, value, default_value) {
-    if (value == undefined) {
-        return (this.settings[name] = default_value);
-    } else {
-        return (this.settings[name] = value);
-	}
-};
-
-// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
-SWFUpload.prototype.getSetting = function (name) {
-    if (this.settings[name] != undefined) {
-        return this.settings[name];
-	}
-
-    return "";
-};
-
-
-
-// Private: callFlash handles function calls made to the Flash element.
-// Calls are made with a setTimeout for some functions to work around
-// bugs in the ExternalInterface library.
-SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
-	argumentArray = argumentArray || [];
-	
-	var movieElement = this.getMovieElement();
-	var returnValue, returnString;
-
-	// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
-	try {
-		returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
-		returnValue = eval(returnString);
-	} catch (ex) {
-		throw "Call to " + functionName + " failed";
-	}
-	
-	// Unescape file post param values
-	if (returnValue != undefined && typeof returnValue.post === "object") {
-		returnValue = this.unescapeFilePostParams(returnValue);
-	}
-
-	return returnValue;
-};
-
-/* *****************************
-	-- Flash control methods --
-	Your UI should use these
-	to operate SWFUpload
-   ***************************** */
-
-// WARNING: this function does not work in Flash Player 10
-// Public: selectFile causes a File Selection Dialog window to appear.  This
-// dialog only allows 1 file to be selected.
-SWFUpload.prototype.selectFile = function () {
-	this.callFlash("SelectFile");
-};
-
-// WARNING: this function does not work in Flash Player 10
-// Public: selectFiles causes a File Selection Dialog window to appear/ This
-// dialog allows the user to select any number of files
-// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
-// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
-// for this bug.
-SWFUpload.prototype.selectFiles = function () {
-	this.callFlash("SelectFiles");
-};
-
-
-// Public: startUpload starts uploading the first file in the queue unless
-// the optional parameter 'fileID' specifies the ID 
-SWFUpload.prototype.startUpload = function (fileID) {
-	this.callFlash("StartUpload", [fileID]);
-};
-
-// Public: cancelUpload cancels any queued file.  The fileID parameter may be the file ID or index.
-// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
-// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
-SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
-	if (triggerErrorEvent !== false) {
-		triggerErrorEvent = true;
-	}
-	this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
-};
-
-// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
-// If nothing is currently uploading then nothing happens.
-SWFUpload.prototype.stopUpload = function () {
-	this.callFlash("StopUpload");
-};
-
-/* ************************
- * Settings methods
- *   These methods change the SWFUpload settings.
- *   SWFUpload settings should not be changed directly on the settings object
- *   since many of the settings need to be passed to Flash in order to take
- *   effect.
- * *********************** */
-
-// Public: getStats gets the file statistics object.
-SWFUpload.prototype.getStats = function () {
-	return this.callFlash("GetStats");
-};
-
-// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
-// change the statistics but you can.  Changing the statistics does not
-// affect SWFUpload accept for the successful_uploads count which is used
-// by the upload_limit setting to determine how many files the user may upload.
-SWFUpload.prototype.setStats = function (statsObject) {
-	this.callFlash("SetStats", [statsObject]);
-};
-
-// Public: getFile retrieves a File object by ID or Index.  If the file is
-// not found then 'null' is returned.
-SWFUpload.prototype.getFile = function (fileID) {
-	if (typeof(fileID) === "number") {
-		return this.callFlash("GetFileByIndex", [fileID]);
-	} else {
-		return this.callFlash("GetFile", [fileID]);
-	}
-};
-
-// Public: addFileParam sets a name/value pair that will be posted with the
-// file specified by the Files ID.  If the name already exists then the
-// exiting value will be overwritten.
-SWFUpload.prototype.addFileParam = function (fileID, name, value) {
-	return this.callFlash("AddFileParam", [fileID, name, value]);
-};
-
-// Public: removeFileParam removes a previously set (by addFileParam) name/value
-// pair from the specified file.
-SWFUpload.prototype.removeFileParam = function (fileID, name) {
-	this.callFlash("RemoveFileParam", [fileID, name]);
-};
-
-// Public: setUploadUrl changes the upload_url setting.
-SWFUpload.prototype.setUploadURL = function (url) {
-	this.settings.upload_url = url.toString();
-	this.callFlash("SetUploadURL", [url]);
-};
-
-// Public: setPostParams changes the post_params setting
-SWFUpload.prototype.setPostParams = function (paramsObject) {
-	this.settings.post_params = paramsObject;
-	this.callFlash("SetPostParams", [paramsObject]);
-};
-
-// Public: addPostParam adds post name/value pair.  Each name can have only one value.
-SWFUpload.prototype.addPostParam = function (name, value) {
-	this.settings.post_params[name] = value;
-	this.callFlash("SetPostParams", [this.settings.post_params]);
-};
-
-// Public: removePostParam deletes post name/value pair.
-SWFUpload.prototype.removePostParam = function (name) {
-	delete this.settings.post_params[name];
-	this.callFlash("SetPostParams", [this.settings.post_params]);
-};
-
-// Public: setFileTypes changes the file_types setting and the file_types_description setting
-SWFUpload.prototype.setFileTypes = function (types, description) {
-	this.settings.file_types = types;
-	this.settings.file_types_description = description;
-	this.callFlash("SetFileTypes", [types, description]);
-};
-
-// Public: setFileSizeLimit changes the file_size_limit setting
-SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
-	this.settings.file_size_limit = fileSizeLimit;
-	this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
-};
-
-// Public: setFileUploadLimit changes the file_upload_limit setting
-SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
-	this.settings.file_upload_limit = fileUploadLimit;
-	this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
-};
-
-// Public: setFileQueueLimit changes the file_queue_limit setting
-SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
-	this.settings.file_queue_limit = fileQueueLimit;
-	this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
-};
-
-// Public: setFilePostName changes the file_post_name setting
-SWFUpload.prototype.setFilePostName = function (filePostName) {
-	this.settings.file_post_name = filePostName;
-	this.callFlash("SetFilePostName", [filePostName]);
-};
-
-// Public: setUseQueryString changes the use_query_string setting
-SWFUpload.prototype.setUseQueryString = function (useQueryString) {
-	this.settings.use_query_string = useQueryString;
-	this.callFlash("SetUseQueryString", [useQueryString]);
-};
-
-// Public: setRequeueOnError changes the requeue_on_error setting
-SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
-	this.settings.requeue_on_error = requeueOnError;
-	this.callFlash("SetRequeueOnError", [requeueOnError]);
-};
-
-// Public: setHTTPSuccess changes the http_success setting
-SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
-	if (typeof http_status_codes === "string") {
-		http_status_codes = http_status_codes.replace(" ", "").split(",");
-	}
-	
-	this.settings.http_success = http_status_codes;
-	this.callFlash("SetHTTPSuccess", [http_status_codes]);
-};
-
-// Public: setHTTPSuccess changes the http_success setting
-SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
-	this.settings.assume_success_timeout = timeout_seconds;
-	this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
-};
-
-// Public: setDebugEnabled changes the debug_enabled setting
-SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
-	this.settings.debug_enabled = debugEnabled;
-	this.callFlash("SetDebugEnabled", [debugEnabled]);
-};
-
-// Public: setButtonImageURL loads a button image sprite
-SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
-	if (buttonImageURL == undefined) {
-		buttonImageURL = "";
-	}
-	
-	this.settings.button_image_url = buttonImageURL;
-	this.callFlash("SetButtonImageURL", [buttonImageURL]);
-};
-
-// Public: setButtonDimensions resizes the Flash Movie and button
-SWFUpload.prototype.setButtonDimensions = function (width, height) {
-	this.settings.button_width = width;
-	this.settings.button_height = height;
-	
-	var movie = this.getMovieElement();
-	if (movie != undefined) {
-		movie.style.width = width + "px";
-		movie.style.height = height + "px";
-	}
-	
-	this.callFlash("SetButtonDimensions", [width, height]);
-};
-// Public: setButtonText Changes the text overlaid on the button
-SWFUpload.prototype.setButtonText = function (html) {
-	this.settings.button_text = html;
-	this.callFlash("SetButtonText", [html]);
-};
-// Public: setButtonTextPadding changes the top and left padding of the text overlay
-SWFUpload.prototype.setButtonTextPadding = function (left, top) {
-	this.settings.button_text_top_padding = top;
-	this.settings.button_text_left_padding = left;
-	this.callFlash("SetButtonTextPadding", [left, top]);
-};
-
-// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
-SWFUpload.prototype.setButtonTextStyle = function (css) {
-	this.settings.button_text_style = css;
-	this.callFlash("SetButtonTextStyle", [css]);
-};
-// Public: setButtonDisabled disables/enables the button
-SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
-	this.settings.button_disabled = isDisabled;
-	this.callFlash("SetButtonDisabled", [isDisabled]);
-};
-// Public: setButtonAction sets the action that occurs when the button is clicked
-SWFUpload.prototype.setButtonAction = function (buttonAction) {
-	this.settings.button_action = buttonAction;
-	this.callFlash("SetButtonAction", [buttonAction]);
-};
-
-// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
-SWFUpload.prototype.setButtonCursor = function (cursor) {
-	this.settings.button_cursor = cursor;
-	this.callFlash("SetButtonCursor", [cursor]);
-};
-
-/* *******************************
-	Flash Event Interfaces
-	These functions are used by Flash to trigger the various
-	events.
-	
-	All these functions a Private.
-	
-	Because the ExternalInterface library is buggy the event calls
-	are added to a queue and the queue then executed by a setTimeout.
-	This ensures that events are executed in a determinate order and that
-	the ExternalInterface bugs are avoided.
-******************************* */
-
-SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
-	// Warning: Don't call this.debug inside here or you'll create an infinite loop
-	
-	if (argumentArray == undefined) {
-		argumentArray = [];
-	} else if (!(argumentArray instanceof Array)) {
-		argumentArray = [argumentArray];
-	}
-	
-	var self = this;
-	if (typeof this.settings[handlerName] === "function") {
-		// Queue the event
-		this.eventQueue.push(function () {
-			this.settings[handlerName].apply(this, argumentArray);
-		});
-		
-		// Execute the next queued event
-		setTimeout(function () {
-			self.executeNextEvent();
-		}, 0);
-		
-	} else if (this.settings[handlerName] !== null) {
-		throw "Event handler " + handlerName + " is unknown or is not a function";
-	}
-};
-
-// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
-// we must queue them in order to garentee that they are executed in order.
-SWFUpload.prototype.executeNextEvent = function () {
-	// Warning: Don't call this.debug inside here or you'll create an infinite loop
-
-	var  f = this.eventQueue ? this.eventQueue.shift() : null;
-	if (typeof(f) === "function") {
-		f.apply(this);
-	}
-};
-
-// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
-// properties that contain characters that are not valid for JavaScript identifiers. To work around this
-// the Flash Component escapes the parameter names and we must unescape again before passing them along.
-SWFUpload.prototype.unescapeFilePostParams = function (file) {
-	var reg = /[$]([0-9a-f]{4})/i;
-	var unescapedPost = {};
-	var uk;
-
-	if (file != undefined) {
-		for (var k in file.post) {
-			if (file.post.hasOwnProperty(k)) {
-				uk = k;
-				var match;
-				while ((match = reg.exec(uk)) !== null) {
-					uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
-				}
-				unescapedPost[uk] = file.post[k];
-			}
-		}
-
-		file.post = unescapedPost;
-	}
-
-	return file;
-};
-
-// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
-SWFUpload.prototype.testExternalInterface = function () {
-	try {
-		return this.callFlash("TestExternalInterface");
-	} catch (ex) {
-		return false;
-	}
-};
-
-// Private: This event is called by Flash when it has finished loading. Don't modify this.
-// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
-SWFUpload.prototype.flashReady = function () {
-	// Check that the movie element is loaded correctly with its ExternalInterface methods defined
-	var movieElement = this.getMovieElement();
-
-	if (!movieElement) {
-		this.debug("Flash called back ready but the flash movie can't be found.");
-		return;
-	}
-
-	this.cleanUp(movieElement);
-	
-	this.queueEvent("swfupload_loaded_handler");
-};
-
-// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
-// This function is called by Flash each time the ExternalInterface functions are created.
-SWFUpload.prototype.cleanUp = function (movieElement) {
-	// Pro-actively unhook all the Flash functions
-	try {
-		if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
-			this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
-			for (var key in movieElement) {
-				try {
-					if (typeof(movieElement[key]) === "function") {
-						movieElement[key] = null;
-					}
-				} catch (ex) {
-				}
-			}
-		}
-	} catch (ex1) {
-	
-	}
-
-	// Fix Flashes own cleanup code so if the SWFMovie was removed from the page
-	// it doesn't display errors.
-	window["__flash__removeCallback"] = function (instance, name) {
-		try {
-			if (instance) {
-				instance[name] = null;
-			}
-		} catch (flashEx) {
-		
-		}
-	};
-
-};
-
-
-/* This is a chance to do something before the browse window opens */
-SWFUpload.prototype.fileDialogStart = function () {
-	this.queueEvent("file_dialog_start_handler");
-};
-
-
-/* Called when a file is successfully added to the queue. */
-SWFUpload.prototype.fileQueued = function (file) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("file_queued_handler", file);
-};
-
-
-/* Handle errors that occur when an attempt to queue a file fails. */
-SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
-};
-
-/* Called after the file dialog has closed and the selected files have been queued.
-	You could call startUpload here if you want the queued files to begin uploading immediately. */
-SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
-	this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
-};
-
-SWFUpload.prototype.uploadStart = function (file) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("return_upload_start_handler", file);
-};
-
-SWFUpload.prototype.returnUploadStart = function (file) {
-	var returnValue;
-	if (typeof this.settings.upload_start_handler === "function") {
-		file = this.unescapeFilePostParams(file);
-		returnValue = this.settings.upload_start_handler.call(this, file);
-	} else if (this.settings.upload_start_handler != undefined) {
-		throw "upload_start_handler must be a function";
-	}
-
-	// Convert undefined to true so if nothing is returned from the upload_start_handler it is
-	// interpretted as 'true'.
-	if (returnValue === undefined) {
-		returnValue = true;
-	}
-	
-	returnValue = !!returnValue;
-	
-	this.callFlash("ReturnUploadStart", [returnValue]);
-};
-
-
-
-SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
-};
-
-SWFUpload.prototype.uploadError = function (file, errorCode, message) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("upload_error_handler", [file, errorCode, message]);
-};
-
-SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
-};
-
-SWFUpload.prototype.uploadComplete = function (file) {
-	file = this.unescapeFilePostParams(file);
-	this.queueEvent("upload_complete_handler", file);
-};
-
-/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
-   internal debug console.  You can override this event and have messages written where you want. */
-SWFUpload.prototype.debug = function (message) {
-	this.queueEvent("debug_handler", message);
-};
-
-
-/* **********************************
-	Debug Console
-	The debug console is a self contained, in page location
-	for debug message to be sent.  The Debug Console adds
-	itself to the body if necessary.
-
-	The console is automatically scrolled as messages appear.
-	
-	If you are using your own debug handler or when you deploy to production and
-	have debug disabled you can remove these functions to reduce the file size
-	and complexity.
-********************************** */
-   
-// Private: debugMessage is the default debug_handler.  If you want to print debug messages
-// call the debug() function.  When overriding the function your own function should
-// check to see if the debug setting is true before outputting debug information.
-SWFUpload.prototype.debugMessage = function (message) {
-	if (this.settings.debug) {
-		var exceptionMessage, exceptionValues = [];
-
-		// Check for an exception object and print it nicely
-		if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
-			for (var key in message) {
-				if (message.hasOwnProperty(key)) {
-					exceptionValues.push(key + ": " + message[key]);
-				}
-			}
-			exceptionMessage = exceptionValues.join("\n") || "";
-			exceptionValues = exceptionMessage.split("\n");
-			exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
-			SWFUpload.Console.writeLine(exceptionMessage);
-		} else {
-			SWFUpload.Console.writeLine(message);
-		}
-	}
-};
-
-SWFUpload.Console = {};
-SWFUpload.Console.writeLine = function (message) {
-	var console, documentForm;
-
-	try {
-		console = document.getElementById("SWFUpload_Console");
-
-		if (!console) {
-			documentForm = document.createElement("form");
-			document.getElementsByTagName("body")[0].appendChild(documentForm);
-
-			console = document.createElement("textarea");
-			console.id = "SWFUpload_Console";
-			console.style.fontFamily = "monospace";
-			console.setAttribute("wrap", "off");
-			console.wrap = "off";
-			console.style.overflow = "auto";
-			console.style.width = "700px";
-			console.style.height = "350px";
-			console.style.margin = "5px";
-			documentForm.appendChild(console);
-		}
-
-		console.value += message + "\n";
-
-		console.scrollTop = console.scrollHeight - console.clientHeight;
-	} catch (ex) {
-		alert("Exception: " + ex.name + " Message: " + ex.message);
-	}
-};
+/**
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
+ *
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/
+ *
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ */
+
+
+/* ******************* */
+/* Constructor & Init  */
+/* ******************* */
+var SWFUpload;
+
+if (SWFUpload == undefined) {
+	SWFUpload = function (settings) {
+		this.initSWFUpload(settings);
+	};
+}
+
+SWFUpload.prototype.initSWFUpload = function (settings) {
+	try {
+		this.customSettings = {};	// A container where developers can place their own settings associated with this instance.
+		this.settings = settings;
+		this.eventQueue = [];
+		this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
+		this.movieElement = null;
+
+
+		// Setup global control tracking
+		SWFUpload.instances[this.movieName] = this;
+
+		// Load the settings.  Load the Flash movie.
+		this.initSettings();
+		this.loadFlash();
+		this.displayDebugInfo();
+	} catch (ex) {
+		delete SWFUpload.instances[this.movieName];
+		throw ex;
+	}
+};
+
+/* *************** */
+/* Static Members  */
+/* *************** */
+SWFUpload.instances = {};
+SWFUpload.movieCount = 0;
+SWFUpload.version = "2.2.0 2009-03-25";
+SWFUpload.QUEUE_ERROR = {
+	QUEUE_LIMIT_EXCEEDED	  		: -100,
+	FILE_EXCEEDS_SIZE_LIMIT  		: -110,
+	ZERO_BYTE_FILE			  		: -120,
+	INVALID_FILETYPE		  		: -130
+};
+SWFUpload.UPLOAD_ERROR = {
+	HTTP_ERROR				  		: -200,
+	MISSING_UPLOAD_URL	      		: -210,
+	IO_ERROR				  		: -220,
+	SECURITY_ERROR			  		: -230,
+	UPLOAD_LIMIT_EXCEEDED	  		: -240,
+	UPLOAD_FAILED			  		: -250,
+	SPECIFIED_FILE_ID_NOT_FOUND		: -260,
+	FILE_VALIDATION_FAILED	  		: -270,
+	FILE_CANCELLED			  		: -280,
+	UPLOAD_STOPPED					: -290
+};
+SWFUpload.FILE_STATUS = {
+	QUEUED		 : -1,
+	IN_PROGRESS	 : -2,
+	ERROR		 : -3,
+	COMPLETE	 : -4,
+	CANCELLED	 : -5
+};
+SWFUpload.BUTTON_ACTION = {
+	SELECT_FILE  : -100,
+	SELECT_FILES : -110,
+	START_UPLOAD : -120
+};
+SWFUpload.CURSOR = {
+	ARROW : -1,
+	HAND : -2
+};
+SWFUpload.WINDOW_MODE = {
+	WINDOW : "window",
+	TRANSPARENT : "transparent",
+	OPAQUE : "opaque"
+};
+
+// Private: takes a URL, determines if it is relative and converts to an absolute URL
+// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
+SWFUpload.completeURL = function(url) {
+	if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
+		return url;
+	}
+	
+	var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
+	
+	var indexSlash = window.location.pathname.lastIndexOf("/");
+	if (indexSlash <= 0) {
+		path = "/";
+	} else {
+		path = window.location.pathname.substr(0, indexSlash) + "/";
+	}
+	
+	return /*currentURL +*/ path + url;
+	
+};
+
+
+/* ******************** */
+/* Instance Members  */
+/* ******************** */
+
+// Private: initSettings ensures that all the
+// settings are set, getting a default value if one was not assigned.
+SWFUpload.prototype.initSettings = function () {
+	this.ensureDefault = function (settingName, defaultValue) {
+		this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
+	};
+	
+	// Upload backend settings
+	this.ensureDefault("upload_url", "");
+	this.ensureDefault("preserve_relative_urls", false);
+	this.ensureDefault("file_post_name", "Filedata");
+	this.ensureDefault("post_params", {});
+	this.ensureDefault("use_query_string", false);
+	this.ensureDefault("requeue_on_error", false);
+	this.ensureDefault("http_success", []);
+	this.ensureDefault("assume_success_timeout", 0);
+	
+	// File Settings
+	this.ensureDefault("file_types", "*.*");
+	this.ensureDefault("file_types_description", "All Files");
+	this.ensureDefault("file_size_limit", 0);	// Default zero means "unlimited"
+	this.ensureDefault("file_upload_limit", 0);
+	this.ensureDefault("file_queue_limit", 0);
+
+	// Flash Settings
+	this.ensureDefault("flash_url", "swfupload.swf");
+	this.ensureDefault("prevent_swf_caching", true);
+	
+	// Button Settings
+	this.ensureDefault("button_image_url", "");
+	this.ensureDefault("button_width", 1);
+	this.ensureDefault("button_height", 1);
+	this.ensureDefault("button_text", "");
+	this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
+	this.ensureDefault("button_text_top_padding", 0);
+	this.ensureDefault("button_text_left_padding", 0);
+	this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
+	this.ensureDefault("button_disabled", false);
+	this.ensureDefault("button_placeholder_id", "");
+	this.ensureDefault("button_placeholder", null);
+	this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
+	this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
+	
+	// Debug Settings
+	this.ensureDefault("debug", false);
+	this.settings.debug_enabled = this.settings.debug;	// Here to maintain v2 API
+	
+	// Event Handlers
+	this.settings.return_upload_start_handler = this.returnUploadStart;
+	this.ensureDefault("swfupload_loaded_handler", null);
+	this.ensureDefault("file_dialog_start_handler", null);
+	this.ensureDefault("file_queued_handler", null);
+	this.ensureDefault("file_queue_error_handler", null);
+	this.ensureDefault("file_dialog_complete_handler", null);
+	
+	this.ensureDefault("upload_start_handler", null);
+	this.ensureDefault("upload_progress_handler", null);
+	this.ensureDefault("upload_error_handler", null);
+	this.ensureDefault("upload_success_handler", null);
+	this.ensureDefault("upload_complete_handler", null);
+	
+	this.ensureDefault("debug_handler", this.debugMessage);
+
+	this.ensureDefault("custom_settings", {});
+
+	// Other settings
+	this.customSettings = this.settings.custom_settings;
+	
+	// Update the flash url if needed
+	if (!!this.settings.prevent_swf_caching) {
+		this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
+	}
+	
+	if (!this.settings.preserve_relative_urls) {
+		//this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url);	// Don't need to do this one since flash doesn't look at it
+		this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
+		this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
+	}
+	
+	delete this.ensureDefault;
+};
+
+// Private: loadFlash replaces the button_placeholder element with the flash movie.
+SWFUpload.prototype.loadFlash = function () {
+	var targetElement, tempParent;
+
+	// Make sure an element with the ID we are going to use doesn't already exist
+	if (document.getElementById(this.movieName) !== null) {
+		throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+	}
+
+	// Get the element where we will be placing the flash movie
+	targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
+
+	if (targetElement == undefined) {
+		throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
+	}
+
+	// Append the container and load the flash
+	tempParent = document.createElement("div");
+	tempParent.innerHTML = this.getFlashHTML();	// Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+	targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
+
+	// Fix IE Flash/Form bug
+	if (window[this.movieName] == undefined) {
+		window[this.movieName] = this.getMovieElement();
+	}
+	
+};
+
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
+SWFUpload.prototype.getFlashHTML = function () {
+	// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
+	return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
+				'<param name="wmode" value="', this.settings.button_window_mode, '" />',
+				'<param name="movie" value="', this.settings.flash_url, '" />',
+				'<param name="quality" value="high" />',
+				'<param name="menu" value="false" />',
+				'<param name="allowScriptAccess" value="always" />',
+				'<param name="flashvars" value="' + this.getFlashVars() + '" />',
+				'</object>'].join("");
+};
+
+// Private: getFlashVars builds the parameter string that will be passed
+// to flash in the flashvars param.
+SWFUpload.prototype.getFlashVars = function () {
+	// Build a string from the post param object
+	var paramString = this.buildParamString();
+	var httpSuccessString = this.settings.http_success.join(",");
+	
+	// Build the parameter string
+	return ["movieName=", encodeURIComponent(this.movieName),
+			"&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
+			"&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
+			"&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
+			"&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
+			"&amp;assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
+			"&amp;params=", encodeURIComponent(paramString),
+			"&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
+			"&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
+			"&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
+			"&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
+			"&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
+			"&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
+			"&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
+			"&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
+			"&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
+			"&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
+			"&amp;buttonText=", encodeURIComponent(this.settings.button_text),
+			"&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
+			"&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
+			"&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
+			"&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
+			"&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
+			"&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
+		].join("");
+};
+
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
+// The element is cached after the first lookup
+SWFUpload.prototype.getMovieElement = function () {
+	if (this.movieElement == undefined) {
+		this.movieElement = document.getElementById(this.movieName);
+	}
+
+	if (this.movieElement === null) {
+		throw "Could not find Flash element";
+	}
+	
+	return this.movieElement;
+};
+
+// Private: buildParamString takes the name/value pairs in the post_params setting object
+// and joins them up in to a string formatted "name=value&amp;name=value"
+SWFUpload.prototype.buildParamString = function () {
+	var postParams = this.settings.post_params; 
+	var paramStringPairs = [];
+
+	if (typeof(postParams) === "object") {
+		for (var name in postParams) {
+			if (postParams.hasOwnProperty(name)) {
+				paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
+			}
+		}
+	}
+
+	return paramStringPairs.join("&amp;");
+};
+
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
+// all references to the SWF, and other objects so memory is properly freed.
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
+// Credits: Major improvements provided by steffen
+SWFUpload.prototype.destroy = function () {
+	try {
+		// Make sure Flash is done before we try to remove it
+		this.cancelUpload(null, false);
+		
+
+		// Remove the SWFUpload DOM nodes
+		var movieElement = null;
+		movieElement = this.getMovieElement();
+		
+		if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+			// Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
+			for (var i in movieElement) {
+				try {
+					if (typeof(movieElement[i]) === "function") {
+						movieElement[i] = null;
+					}
+				} catch (ex1) {}
+			}
+
+			// Remove the Movie Element from the page
+			try {
+				movieElement.parentNode.removeChild(movieElement);
+			} catch (ex) {}
+		}
+		
+		// Remove IE form fix reference
+		window[this.movieName] = null;
+
+		// Destroy other references
+		SWFUpload.instances[this.movieName] = null;
+		delete SWFUpload.instances[this.movieName];
+
+		this.movieElement = null;
+		this.settings = null;
+		this.customSettings = null;
+		this.eventQueue = null;
+		this.movieName = null;
+		
+		
+		return true;
+	} catch (ex2) {
+		return false;
+	}
+};
+
+
+// Public: displayDebugInfo prints out settings and configuration
+// information about this SWFUpload instance.
+// This function (and any references to it) can be deleted when placing
+// SWFUpload in production.
+SWFUpload.prototype.displayDebugInfo = function () {
+	this.debug(
+		[
+			"---SWFUpload Instance Info---\n",
+			"Version: ", SWFUpload.version, "\n",
+			"Movie Name: ", this.movieName, "\n",
+			"Settings:\n",
+			"\t", "upload_url:               ", this.settings.upload_url, "\n",
+			"\t", "flash_url:                ", this.settings.flash_url, "\n",
+			"\t", "use_query_string:         ", this.settings.use_query_string.toString(), "\n",
+			"\t", "requeue_on_error:         ", this.settings.requeue_on_error.toString(), "\n",
+			"\t", "http_success:             ", this.settings.http_success.join(", "), "\n",
+			"\t", "assume_success_timeout:   ", this.settings.assume_success_timeout, "\n",
+			"\t", "file_post_name:           ", this.settings.file_post_name, "\n",
+			"\t", "post_params:              ", this.settings.post_params.toString(), "\n",
+			"\t", "file_types:               ", this.settings.file_types, "\n",
+			"\t", "file_types_description:   ", this.settings.file_types_description, "\n",
+			"\t", "file_size_limit:          ", this.settings.file_size_limit, "\n",
+			"\t", "file_upload_limit:        ", this.settings.file_upload_limit, "\n",
+			"\t", "file_queue_limit:         ", this.settings.file_queue_limit, "\n",
+			"\t", "debug:                    ", this.settings.debug.toString(), "\n",
+
+			"\t", "prevent_swf_caching:      ", this.settings.prevent_swf_caching.toString(), "\n",
+
+			"\t", "button_placeholder_id:    ", this.settings.button_placeholder_id.toString(), "\n",
+			"\t", "button_placeholder:       ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
+			"\t", "button_image_url:         ", this.settings.button_image_url.toString(), "\n",
+			"\t", "button_width:             ", this.settings.button_width.toString(), "\n",
+			"\t", "button_height:            ", this.settings.button_height.toString(), "\n",
+			"\t", "button_text:              ", this.settings.button_text.toString(), "\n",
+			"\t", "button_text_style:        ", this.settings.button_text_style.toString(), "\n",
+			"\t", "button_text_top_padding:  ", this.settings.button_text_top_padding.toString(), "\n",
+			"\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
+			"\t", "button_action:            ", this.settings.button_action.toString(), "\n",
+			"\t", "button_disabled:          ", this.settings.button_disabled.toString(), "\n",
+
+			"\t", "custom_settings:          ", this.settings.custom_settings.toString(), "\n",
+			"Event Handlers:\n",
+			"\t", "swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
+			"\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
+			"\t", "file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
+			"\t", "file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
+			"\t", "upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
+			"\t", "upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
+			"\t", "upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
+			"\t", "upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
+			"\t", "upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
+			"\t", "debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "\n"
+		].join("")
+	);
+};
+
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
+	the maintain v2 API compatibility
+*/
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
+SWFUpload.prototype.addSetting = function (name, value, default_value) {
+    if (value == undefined) {
+        return (this.settings[name] = default_value);
+    } else {
+        return (this.settings[name] = value);
+	}
+};
+
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
+SWFUpload.prototype.getSetting = function (name) {
+    if (this.settings[name] != undefined) {
+        return this.settings[name];
+	}
+
+    return "";
+};
+
+
+
+// Private: callFlash handles function calls made to the Flash element.
+// Calls are made with a setTimeout for some functions to work around
+// bugs in the ExternalInterface library.
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
+	argumentArray = argumentArray || [];
+	
+	var movieElement = this.getMovieElement();
+	var returnValue, returnString;
+
+	// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
+	try {
+		returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
+		returnValue = eval(returnString);
+	} catch (ex) {
+		throw "Call to " + functionName + " failed";
+	}
+	
+	// Unescape file post param values
+	if (returnValue != undefined && typeof returnValue.post === "object") {
+		returnValue = this.unescapeFilePostParams(returnValue);
+	}
+
+	return returnValue;
+};
+
+/* *****************************
+	-- Flash control methods --
+	Your UI should use these
+	to operate SWFUpload
+   ***************************** */
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFile causes a File Selection Dialog window to appear.  This
+// dialog only allows 1 file to be selected.
+SWFUpload.prototype.selectFile = function () {
+	this.callFlash("SelectFile");
+};
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFiles causes a File Selection Dialog window to appear/ This
+// dialog allows the user to select any number of files
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
+// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
+// for this bug.
+SWFUpload.prototype.selectFiles = function () {
+	this.callFlash("SelectFiles");
+};
+
+
+// Public: startUpload starts uploading the first file in the queue unless
+// the optional parameter 'fileID' specifies the ID 
+SWFUpload.prototype.startUpload = function (fileID) {
+	this.callFlash("StartUpload", [fileID]);
+};
+
+// Public: cancelUpload cancels any queued file.  The fileID parameter may be the file ID or index.
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
+	if (triggerErrorEvent !== false) {
+		triggerErrorEvent = true;
+	}
+	this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
+};
+
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
+// If nothing is currently uploading then nothing happens.
+SWFUpload.prototype.stopUpload = function () {
+	this.callFlash("StopUpload");
+};
+
+/* ************************
+ * Settings methods
+ *   These methods change the SWFUpload settings.
+ *   SWFUpload settings should not be changed directly on the settings object
+ *   since many of the settings need to be passed to Flash in order to take
+ *   effect.
+ * *********************** */
+
+// Public: getStats gets the file statistics object.
+SWFUpload.prototype.getStats = function () {
+	return this.callFlash("GetStats");
+};
+
+// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
+// change the statistics but you can.  Changing the statistics does not
+// affect SWFUpload accept for the successful_uploads count which is used
+// by the upload_limit setting to determine how many files the user may upload.
+SWFUpload.prototype.setStats = function (statsObject) {
+	this.callFlash("SetStats", [statsObject]);
+};
+
+// Public: getFile retrieves a File object by ID or Index.  If the file is
+// not found then 'null' is returned.
+SWFUpload.prototype.getFile = function (fileID) {
+	if (typeof(fileID) === "number") {
+		return this.callFlash("GetFileByIndex", [fileID]);
+	} else {
+		return this.callFlash("GetFile", [fileID]);
+	}
+};
+
+// Public: addFileParam sets a name/value pair that will be posted with the
+// file specified by the Files ID.  If the name already exists then the
+// exiting value will be overwritten.
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {
+	return this.callFlash("AddFileParam", [fileID, name, value]);
+};
+
+// Public: removeFileParam removes a previously set (by addFileParam) name/value
+// pair from the specified file.
+SWFUpload.prototype.removeFileParam = function (fileID, name) {
+	this.callFlash("RemoveFileParam", [fileID, name]);
+};
+
+// Public: setUploadUrl changes the upload_url setting.
+SWFUpload.prototype.setUploadURL = function (url) {
+	this.settings.upload_url = url.toString();
+	this.callFlash("SetUploadURL", [url]);
+};
+
+// Public: setPostParams changes the post_params setting
+SWFUpload.prototype.setPostParams = function (paramsObject) {
+	this.settings.post_params = paramsObject;
+	this.callFlash("SetPostParams", [paramsObject]);
+};
+
+// Public: addPostParam adds post name/value pair.  Each name can have only one value.
+SWFUpload.prototype.addPostParam = function (name, value) {
+	this.settings.post_params[name] = value;
+	this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: removePostParam deletes post name/value pair.
+SWFUpload.prototype.removePostParam = function (name) {
+	delete this.settings.post_params[name];
+	this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: setFileTypes changes the file_types setting and the file_types_description setting
+SWFUpload.prototype.setFileTypes = function (types, description) {
+	this.settings.file_types = types;
+	this.settings.file_types_description = description;
+	this.callFlash("SetFileTypes", [types, description]);
+};
+
+// Public: setFileSizeLimit changes the file_size_limit setting
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
+	this.settings.file_size_limit = fileSizeLimit;
+	this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
+};
+
+// Public: setFileUploadLimit changes the file_upload_limit setting
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
+	this.settings.file_upload_limit = fileUploadLimit;
+	this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
+};
+
+// Public: setFileQueueLimit changes the file_queue_limit setting
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
+	this.settings.file_queue_limit = fileQueueLimit;
+	this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
+};
+
+// Public: setFilePostName changes the file_post_name setting
+SWFUpload.prototype.setFilePostName = function (filePostName) {
+	this.settings.file_post_name = filePostName;
+	this.callFlash("SetFilePostName", [filePostName]);
+};
+
+// Public: setUseQueryString changes the use_query_string setting
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {
+	this.settings.use_query_string = useQueryString;
+	this.callFlash("SetUseQueryString", [useQueryString]);
+};
+
+// Public: setRequeueOnError changes the requeue_on_error setting
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
+	this.settings.requeue_on_error = requeueOnError;
+	this.callFlash("SetRequeueOnError", [requeueOnError]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
+	if (typeof http_status_codes === "string") {
+		http_status_codes = http_status_codes.replace(" ", "").split(",");
+	}
+	
+	this.settings.http_success = http_status_codes;
+	this.callFlash("SetHTTPSuccess", [http_status_codes]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
+	this.settings.assume_success_timeout = timeout_seconds;
+	this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
+};
+
+// Public: setDebugEnabled changes the debug_enabled setting
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
+	this.settings.debug_enabled = debugEnabled;
+	this.callFlash("SetDebugEnabled", [debugEnabled]);
+};
+
+// Public: setButtonImageURL loads a button image sprite
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
+	if (buttonImageURL == undefined) {
+		buttonImageURL = "";
+	}
+	
+	this.settings.button_image_url = buttonImageURL;
+	this.callFlash("SetButtonImageURL", [buttonImageURL]);
+};
+
+// Public: setButtonDimensions resizes the Flash Movie and button
+SWFUpload.prototype.setButtonDimensions = function (width, height) {
+	this.settings.button_width = width;
+	this.settings.button_height = height;
+	
+	var movie = this.getMovieElement();
+	if (movie != undefined) {
+		movie.style.width = width + "px";
+		movie.style.height = height + "px";
+	}
+	
+	this.callFlash("SetButtonDimensions", [width, height]);
+};
+// Public: setButtonText Changes the text overlaid on the button
+SWFUpload.prototype.setButtonText = function (html) {
+	this.settings.button_text = html;
+	this.callFlash("SetButtonText", [html]);
+};
+// Public: setButtonTextPadding changes the top and left padding of the text overlay
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {
+	this.settings.button_text_top_padding = top;
+	this.settings.button_text_left_padding = left;
+	this.callFlash("SetButtonTextPadding", [left, top]);
+};
+
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
+SWFUpload.prototype.setButtonTextStyle = function (css) {
+	this.settings.button_text_style = css;
+	this.callFlash("SetButtonTextStyle", [css]);
+};
+// Public: setButtonDisabled disables/enables the button
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
+	this.settings.button_disabled = isDisabled;
+	this.callFlash("SetButtonDisabled", [isDisabled]);
+};
+// Public: setButtonAction sets the action that occurs when the button is clicked
+SWFUpload.prototype.setButtonAction = function (buttonAction) {
+	this.settings.button_action = buttonAction;
+	this.callFlash("SetButtonAction", [buttonAction]);
+};
+
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
+SWFUpload.prototype.setButtonCursor = function (cursor) {
+	this.settings.button_cursor = cursor;
+	this.callFlash("SetButtonCursor", [cursor]);
+};
+
+/* *******************************
+	Flash Event Interfaces
+	These functions are used by Flash to trigger the various
+	events.
+	
+	All these functions a Private.
+	
+	Because the ExternalInterface library is buggy the event calls
+	are added to a queue and the queue then executed by a setTimeout.
+	This ensures that events are executed in a determinate order and that
+	the ExternalInterface bugs are avoided.
+******************************* */
+
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
+	// Warning: Don't call this.debug inside here or you'll create an infinite loop
+	
+	if (argumentArray == undefined) {
+		argumentArray = [];
+	} else if (!(argumentArray instanceof Array)) {
+		argumentArray = [argumentArray];
+	}
+	
+	var self = this;
+	if (typeof this.settings[handlerName] === "function") {
+		// Queue the event
+		this.eventQueue.push(function () {
+			this.settings[handlerName].apply(this, argumentArray);
+		});
+		
+		// Execute the next queued event
+		setTimeout(function () {
+			self.executeNextEvent();
+		}, 0);
+		
+	} else if (this.settings[handlerName] !== null) {
+		throw "Event handler " + handlerName + " is unknown or is not a function";
+	}
+};
+
+// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
+// we must queue them in order to garentee that they are executed in order.
+SWFUpload.prototype.executeNextEvent = function () {
+	// Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+	var  f = this.eventQueue ? this.eventQueue.shift() : null;
+	if (typeof(f) === "function") {
+		f.apply(this);
+	}
+};
+
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.
+SWFUpload.prototype.unescapeFilePostParams = function (file) {
+	var reg = /[$]([0-9a-f]{4})/i;
+	var unescapedPost = {};
+	var uk;
+
+	if (file != undefined) {
+		for (var k in file.post) {
+			if (file.post.hasOwnProperty(k)) {
+				uk = k;
+				var match;
+				while ((match = reg.exec(uk)) !== null) {
+					uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
+				}
+				unescapedPost[uk] = file.post[k];
+			}
+		}
+
+		file.post = unescapedPost;
+	}
+
+	return file;
+};
+
+// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
+SWFUpload.prototype.testExternalInterface = function () {
+	try {
+		return this.callFlash("TestExternalInterface");
+	} catch (ex) {
+		return false;
+	}
+};
+
+// Private: This event is called by Flash when it has finished loading. Don't modify this.
+// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
+SWFUpload.prototype.flashReady = function () {
+	// Check that the movie element is loaded correctly with its ExternalInterface methods defined
+	var movieElement = this.getMovieElement();
+
+	if (!movieElement) {
+		this.debug("Flash called back ready but the flash movie can't be found.");
+		return;
+	}
+
+	this.cleanUp(movieElement);
+	
+	this.queueEvent("swfupload_loaded_handler");
+};
+
+// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
+// This function is called by Flash each time the ExternalInterface functions are created.
+SWFUpload.prototype.cleanUp = function (movieElement) {
+	// Pro-actively unhook all the Flash functions
+	try {
+		if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+			this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
+			for (var key in movieElement) {
+				try {
+					if (typeof(movieElement[key]) === "function") {
+						movieElement[key] = null;
+					}
+				} catch (ex) {
+				}
+			}
+		}
+	} catch (ex1) {
+	
+	}
+
+	// Fix Flashes own cleanup code so if the SWFMovie was removed from the page
+	// it doesn't display errors.
+	window["__flash__removeCallback"] = function (instance, name) {
+		try {
+			if (instance) {
+				instance[name] = null;
+			}
+		} catch (flashEx) {
+		
+		}
+	};
+
+};
+
+
+/* This is a chance to do something before the browse window opens */
+SWFUpload.prototype.fileDialogStart = function () {
+	this.queueEvent("file_dialog_start_handler");
+};
+
+
+/* Called when a file is successfully added to the queue. */
+SWFUpload.prototype.fileQueued = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("file_queued_handler", file);
+};
+
+
+/* Handle errors that occur when an attempt to queue a file fails. */
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
+};
+
+/* Called after the file dialog has closed and the selected files have been queued.
+	You could call startUpload here if you want the queued files to begin uploading immediately. */
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
+	this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
+};
+
+SWFUpload.prototype.uploadStart = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("return_upload_start_handler", file);
+};
+
+SWFUpload.prototype.returnUploadStart = function (file) {
+	var returnValue;
+	if (typeof this.settings.upload_start_handler === "function") {
+		file = this.unescapeFilePostParams(file);
+		returnValue = this.settings.upload_start_handler.call(this, file);
+	} else if (this.settings.upload_start_handler != undefined) {
+		throw "upload_start_handler must be a function";
+	}
+
+	// Convert undefined to true so if nothing is returned from the upload_start_handler it is
+	// interpretted as 'true'.
+	if (returnValue === undefined) {
+		returnValue = true;
+	}
+	
+	returnValue = !!returnValue;
+	
+	this.callFlash("ReturnUploadStart", [returnValue]);
+};
+
+
+
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
+};
+
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_error_handler", [file, errorCode, message]);
+};
+
+SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
+};
+
+SWFUpload.prototype.uploadComplete = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_complete_handler", file);
+};
+
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
+   internal debug console.  You can override this event and have messages written where you want. */
+SWFUpload.prototype.debug = function (message) {
+	this.queueEvent("debug_handler", message);
+};
+
+
+/* **********************************
+	Debug Console
+	The debug console is a self contained, in page location
+	for debug message to be sent.  The Debug Console adds
+	itself to the body if necessary.
+
+	The console is automatically scrolled as messages appear.
+	
+	If you are using your own debug handler or when you deploy to production and
+	have debug disabled you can remove these functions to reduce the file size
+	and complexity.
+********************************** */
+   
+// Private: debugMessage is the default debug_handler.  If you want to print debug messages
+// call the debug() function.  When overriding the function your own function should
+// check to see if the debug setting is true before outputting debug information.
+SWFUpload.prototype.debugMessage = function (message) {
+	if (this.settings.debug) {
+		var exceptionMessage, exceptionValues = [];
+
+		// Check for an exception object and print it nicely
+		if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
+			for (var key in message) {
+				if (message.hasOwnProperty(key)) {
+					exceptionValues.push(key + ": " + message[key]);
+				}
+			}
+			exceptionMessage = exceptionValues.join("\n") || "";
+			exceptionValues = exceptionMessage.split("\n");
+			exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
+			SWFUpload.Console.writeLine(exceptionMessage);
+		} else {
+			SWFUpload.Console.writeLine(message);
+		}
+	}
+};
+
+SWFUpload.Console = {};
+SWFUpload.Console.writeLine = function (message) {
+	var console, documentForm;
+
+	try {
+		console = document.getElementById("SWFUpload_Console");
+
+		if (!console) {
+			documentForm = document.createElement("form");
+			document.getElementsByTagName("body")[0].appendChild(documentForm);
+
+			console = document.createElement("textarea");
+			console.id = "SWFUpload_Console";
+			console.style.fontFamily = "monospace";
+			console.setAttribute("wrap", "off");
+			console.wrap = "off";
+			console.style.overflow = "auto";
+			console.style.width = "700px";
+			console.style.height = "350px";
+			console.style.margin = "5px";
+			documentForm.appendChild(console);
+		}
+
+		console.value += message + "\n";
+
+		console.scrollTop = console.scrollHeight - console.clientHeight;
+	} catch (ex) {
+		alert("Exception: " + ex.name + " Message: " + ex.message);
+	}
+};