# HG changeset patch # User Nicolas Sauret # Date 1397576769 -7200 # Node ID 1b2dffb4ac2b7d007a775179c439e73887517249 # Parent c0b4a8b5a0120dee6e24fb26d85cd3bf2861738f add wiki (wikimd) delete publication (bootstrap) diff -r c0b4a8b5a012 -r 1b2dffb4ac2b toolkit/exemples/cartographie/cartographie.html --- a/toolkit/exemples/cartographie/cartographie.html Thu Apr 10 14:20:23 2014 +0200 +++ b/toolkit/exemples/cartographie/cartographie.html Tue Apr 15 17:46:09 2014 +0200 @@ -33,11 +33,11 @@
-

+

Cartographie des scènes du film I Am Legend -

+
diff -r c0b4a8b5a012 -r 1b2dffb4ac2b toolkit/exemples/tapisserie/css/designTapestry.css --- a/toolkit/exemples/tapisserie/css/designTapestry.css Thu Apr 10 14:20:23 2014 +0200 +++ b/toolkit/exemples/tapisserie/css/designTapestry.css Tue Apr 15 17:46:09 2014 +0200 @@ -16,19 +16,19 @@ /* -- General style -- */ body { - position: absolute; - margin: auto; + position: left; + margin: 0px; width: 960px; font: 14px Helvetica Neue; text-rendering: optimizeLegibility; - margin: 30px 20px; + /* margin: 30px 20px; */ overflow-y: scroll; z-index: 1; } h1 { font-size: 36px; - position: relative; + position: left; left : 690px; font-weight: 300; margin-bottom: .3em; diff -r c0b4a8b5a012 -r 1b2dffb4ac2b toolkit/exemples/tapisserie/scripts/tapestry.js --- a/toolkit/exemples/tapisserie/scripts/tapestry.js Thu Apr 10 14:20:23 2014 +0200 +++ b/toolkit/exemples/tapisserie/scripts/tapestry.js Tue Apr 15 17:46:09 2014 +0200 @@ -74,7 +74,7 @@ this.tapestryHtml = d3.select(object.parametres.selectorHaut) .style('position', 'relative') - .style('left','200px') + .style('left','0px') .style('width', object.parametres.largeur + 'px') .style('height', object.parametres.hauteur + 'px') .style('background-color', 'black'); @@ -82,7 +82,7 @@ //---------------------------------------------------------------------- // BOUTON DEZOOM - var left = this.parametres.largeur/2 +100+"px"; + var left = this.parametres.largeur/2 +"px"; this.boutonZoom = d3.select(object.parametres.selectorBas).append('button') .attr('id',"dezoom") .style('position', 'relative') diff -r c0b4a8b5a012 -r 1b2dffb4ac2b toolkit/exemples/tapisserie/tapestry.html --- a/toolkit/exemples/tapisserie/tapestry.html Thu Apr 10 14:20:23 2014 +0200 +++ b/toolkit/exemples/tapisserie/tapestry.html Tue Apr 15 17:46:09 2014 +0200 @@ -10,14 +10,12 @@ -

Tapestry

- -
+
-
+

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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/LICENSE.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/LICENSE.txt Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,48 @@ +MDwiki is licensed under the terms of the GNU GPLv3 with additional terms and +linking exceptions. The GPLv3 license text can be found in the GPLv3.txt file, the +additional terms are given below this paragraph. + +Linking exceptions +------------------ + +In addition to the terms in the GPLv3 the following linking exceptions apply: + +The authors of this work grant the rights to dynamically link against the below +listed external sources or binaries during runtime, as an exception to the terms of +the GNU GPLv3, under the terms that none of that linked code shall be deemed part of +this work, or a derivative work of this work, and as such are not required to meet +the license terms of the GPLv3 and as such are not covered by the terms of the GPLv3 +when conveying this work. + +The full and exhaustive list of those sources excepted from the GPLv3 are: + +* The Google Maps API v3 located at: http://maps.google.com/maps/api/js +* The twitter "follow button" widget located at http://platform.twitter.com/widgets.js +* The GitHub Gist API located at http://gist.github.com/{id}.js. This applies only to + the javascript coded issues by GitHub Inc. and explicitly does not apply to the + content of any GitHub gist. +* The disqus API located at http://.disqus.com/embed.js where is the + userid of the forum. + + +Additional terms to GPLv3 +------------------------- + +In compliance with section 7 of the GNU GPLv3 the following additional terms apply: + +a) The contained and displayed copyright attribution footer notice may not be removed, + modified, altered or styled, or being removed, modified, altered or styled by + external software (scripts, stylesheets, filters) in a way that would considerably + affect visibility or readability of the notice to the user or any third party that + uses the software locally or over the network; this especially includes resizing, + overlaying, hiding or similar techniques. + +b) You may adjust or style the copyright footer to suit the appearance or layout of + your website, as long as this does not violate the terms given in section (a) + +c) Attribution hyperlinks in the footer have to be kept unaltered. + +d) You may add your name to the list of copyright holder(s) in the footer if you make + changes to the work, keeping intact all other copyright holder names + +e) Changes to these terms require written permission by the copyright holder(s). diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/cartographie.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/cartographie.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,18 @@ +# Cartographie +## Que fait le module ? +Le moteur de recherche développé par le CEA-LIST fait ressortir, au travers de leur démarche d’indexation et de classification des articles, certaines caractéristiques qui s’avèrent très adaptées à la visualisation des données sous forme d’une cartographie. +En effet, on peut faire assez intuitivement les modélisations suivantes : + ++ une pondération quantifiant l’importance d’un article se traduira par le rayon du nœud, à un facteur près ; ++ une relation de similarité entre les différents articles, basée sur un rapprochement sémantique (même thématique, images représentant un même personnage ou objet, etc.) influera sur la proximité entre deux des articles de la carte ; ++ enfin le découpage en clusters thématiques sera représenté par un découpage en zones colorées de la carte et des nœuds. + +Pour le développement de cet outil, nous nous sommes appuyés sur l’objet Force-Directed Graph de la librairie d3.js. Cet outil calcule pour un nuage de points reliés par des liens, une trajectoire prenant en compte des forces de rappel sur les liens, de répulsion entre les points, ainsi que de frottements pour amortir le mouvement. On associe aux liens une valeur reflétant la similarité de deux articles, valeur dont le graphe va essayer de se rapprocher le plus possible – selon la compatibilité avec les autres liens. Un groupement par clusters se fait donc assez naturellement, mais la carte mettra aussi en relief des similarités entre articles de clusters différents. + +Par la suite, une autre méthode de calcul des points a été implémentée, l’Analyse en Composantes Curvilignes. Cette méthode se fait côté serveur, le module prend alors les positions des points en argument. + +Parallèlement, le coloriage des clusters en arrière-plan s’appuie sur la librairie paper.js, une librairie optimisée pour le dessin géométrique. Le coloriage est fait dans un objet canvas. +___________________ +## Module + + diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/config.json --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/config.json Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,6 @@ +{ + "useSideMenu": false, + "lineBreaks": "gfm", + "additionalFooterText": "All content and images © by IRI", + "anchorCharacter": "¶" +} \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/couleurs.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/couleurs.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,13 @@ +# Couleurs +## Que fait le module ? +Le module Couleurs est un utilitaire qui permet de gérer les couleurs pour les autres objets, et éventuellement de générer un jeu de couleurs. On peut ainsi gérer plus facilement les couleurs qui seront attribués à chaque élément, notamment si on fournit moins de couleurs qu’il n’y a d’éléments. +L’autre intérêt de l’utilitaire est de permettre la création d’une échelle de couleurs en fournissant deux bornes ou d’un jeu aléatoire d’un nombre défini de couleurs. +### Principes +Il existe 3 manières de créer une instance du module Couleurs : + ++ en passant un tableau contenant les couleurs à utiliser ++ en passant un nombre _n_ en paramètre pour obtenir un jeu aléatoire de _n_ couleurs ++ en passant deux couleurs et un nombre de couleurs pour créer un dégradé entre les deux couleurs, avec un certain nombre de niveaux. + +## Module + \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/couple.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/couple.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,6 @@ +# Couple Streamgraph + Treemap +## Que fait le module ? +Ce module propose une visualisation corrélée d'un jeu de données en utilisant les deux précédents modules Streamgraph et Treemap. + +## Module + \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/index.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/index.html Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,187 @@ + + + + + MDwiki + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/index.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/index.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,12 @@ +# Réalisations IRI +## About +Cette page référence les livrables logiciels produit par l'IRI dans le cadre du projet Periplus. +en savoir plus sur Periplus » + +## L4.3 Prototypage des maquettes +Ce livrable présente une démo statique de l'interface Mediapart by Periplus sur la base d'une requête unique et d'un dataset limité. +Voir la démo » + +## L5.6 Outils de démonstration +Ce livrable présente une série d'expérimentations développées par les étudiants de l'ECP dans le cadre de l'atelier Design Metadata. +Voir les outils » diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/mdwiki-debug.html.old --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/mdwiki-debug.html.old Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,4211 @@ + + + + + MDwiki + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/mdwiki.html.old --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/mdwiki.html.old Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,212 @@ + + + + + MDwiki + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/navigation.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/navigation.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,5 @@ +# Périplus by IRI + +[Accueil](index.md) +[Prototype](prototype.md) +[Outils](outils.md) \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/outils.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/outils.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,4 @@ +# L5.6 Outils de démonstration +Cette page référence les démonstrateurs produit au sein de l'IRI dans le cadre du projet Periplus, notamment lors des ateliers étudiants de prototypages. + +

Tapisserie

Le module Tapisserie permet d’afficher une fresque d’images issues d’un extrait vidéo, de la parcourir en « largeur » (avancer/reculer dans l’extrait vidéo) mais également en profondeur (zoom temporel).

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Cartographie

Le module Cartographie implémente les algorithmes d'indexation et de classification du CEA et représente un jeu de données sous forme de cartographie.

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Couleurs

Le module Couleurs est un utilitaire de gestion des couleurs à destination des autres modules.

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Relations

Le module Relations est un utilitaire de gestion des relations objet-actions, référençant pour un objet donné les actions associées à un évènement.

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Streamgraph

Le module Streamgraph représente un jeu de données sous la forme d'un streamgraph interactif.

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Treemap

Le module Treemap représente un jeu de données sous la forme d'un treemap interactif.

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Couple S+T

Ce module propose une visualisation corrélée d'un jeu de données en utilisant les deux précédents modules Streamgraph et Treemap.

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\ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/prototype.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/prototype.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,13 @@ +# L4.3 Prototypage des maquettes +## Description +Cette page présente une démo du prototype implémenté à partir des maquettes spécifiées de l'interface Mediapart _by Periplus_. + +Pour ce prototype, un jeu de donné statique a été utilisé, constitué d’une requête type et des résultats de recherche correspondant. Ces résultats de recherche ont été calculés directement par le module de recherche développé par le CEA et transposé dans le format final (JSON) par le contrôleur de la plateforme Mediapart _by Periplus_. + +Ce prototype a permis de valider le fonctionnement général de l’interface, et de travailler sur le paramétrage des règles d’affichage dans le treemap, notamment pour l’éditorialisation des images. +__________ +## Prototype + + + + diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/relations.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/relations.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,8 @@ +# Relations +## Que fait le module ? +Le module Relations est un utilitaire qui permet de gérer les actions associés aux objets créés. Pour chaque objet enregistré dans le module, on peut enregistrer une série d’actions pour un événement, actions qui seront exécutés lorsque l’événement sera appelé. +Le but est donc de simplifier l’association d’actions aux événements soulevés par les objets. +On applique ici le principe d’observable. On enregistre dans un dictionnaire des objets jouant le rôle d’observables sur lesquels on peut enregistrer les actions associées aux événements. + +## Module + \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/streamgraph.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/streamgraph.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,9 @@ +# Streamgraph +## Que fait le module ? +Le but du module est d’afficher sous forme d’un streamgraph un ensemble de données. +Un streamgraph est une représentation par couches de plusieurs volumes de données dont on cherche à comparer les valeurs au fil du temps. L’épaisseur d’une couche sur une largeur donnée est fixée par le jeu de données. Les différentes couches sont empilées. Un traitement des données permet de définir un niveau pour la couche la plus basse afin de maximiser la lisibilité de l’ensemble. +Le module dispose en plus de quelques outils permettant d’utiliser le visuel obtenu. On a en option des barres de sélection, permettant de choisir une portion du graphe, un curseur et une ligne du temps. +Enfin, il est possible d’interagir avec le streamgraph grâce à quelques fonctions et événements prévus dans l’interface. On peut par exemple mettre en relief une couche survolée, placer le curseur sous la souris ou redimensionner le streamgraph. + +## Module + \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/tapisserie.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/tapisserie.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,17 @@ +# Tapisserie +## Que fait le module ? +Le module Tapisserie permet d’afficher une fresque/frise d’images issues d’un extrait vidéo, de la parcourir en « largeur » (avancer/reculer dans l’extrait vidéo) mais également en profondeur puisque le zoom permet d’augmenter le nombre d’images de l’extrait qui forment la fresque et ainsi d’affiner le niveau de recherche. + +Pour un film, on pourra par exemple voir 9 images issues du film au premier niveau, puis 18 au second niveau, jusqu'à avoir toutes les images issues du film au dernier niveau. La tapisserie comporte pour l’instant 4 niveaux prédéfinis : + ++ le niveau 0 affiche 9 images représentant l’ensemble du film (la première et la dernière vignette représente respectivement le début et la fin du film) ++ le niveau 1 affiche N1 images où N1 = Nombres d’images du film / 81 ++ le niveau 2 affiche N2 images où N2 = Nombres d’images du film / 9 ++ le niveau 3 affiche toutes les images du film. + +La tapisserie est représentée sous forme d’une série de vignettes et permet notamment de retrouver rapidement la position d’un passage du film. On commence par regarder de façon grossière le film puis on navigue à chaque niveau pour trouver les éléments avoisinant la scène cherchée. + +Le dezoom permet de remonter au niveau supérieur et prend en compte les décalages effectués aux niveaux inférieurs. + +## Module + \ No newline at end of file diff -r c0b4a8b5a012 -r 1b2dffb4ac2b wiki/treemap.md --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wiki/treemap.md Tue Apr 15 17:46:09 2014 +0200 @@ -0,0 +1,10 @@ +# Treemap +## Que fait le module ? +Le module Treemap permet comme son nom l’indique de générer une visualisation sous forme de treemap de plusieurs volumes de données. +Un treemap est une représentation en blocs de proportions dans un espace limité. On prend donc un conteneur de base, dans notre cas, un rectangle et on construit à l’intérieur un ensemble de rectangles dont la surface est proportionnel au volume des données qu’il représente. +Ici, le but du module est de représenter des quantités d’éléments sur un temps donné. Un bon exemple est un corpus de plusieurs groupes d’articles, répartis sur une période donnée. La valeur d’une case est alors le nombre d’articles dans un groupe sur toute, ou une partie, la période considérée. +Du fait du type de corpus considéré, on ajoute en plus des fonctions accessoires pour le treemap, telles que le calcul de l’élément de poids maximal dans l’intervalle de temps considéré, un affichage par template ou un redimensionnement des groupes sur un intervalle donné. + + +## Module + \ No newline at end of file