/**
* @param vertices [[x1, y1], [x2, y2], …]
* @returns triangles [[[x1, y1], [x2, y2], [x3, y3]], …]
*/
d3.geom.delaunay = function(vertices) {
var edges = vertices.map(function() { return []; }),
triangles = [];
// Use the Voronoi tessellation to determine Delaunay edges.
d3_voronoi_tessellate(vertices, function(e) {
edges[e.region.l.index].push(vertices[e.region.r.index]);
});
// Reconnect the edges into counterclockwise triangles.
edges.forEach(function(edge, i) {
var v = vertices[i],
cx = v[0],
cy = v[1];
edge.forEach(function(v) {
v.angle = Math.atan2(v[0] - cx, v[1] - cy);
});
edge.sort(function(a, b) {
return a.angle - b.angle;
});
for (var j = 0, m = edge.length - 1; j < m; j++) {
triangles.push([v, edge[j], edge[j + 1]]);
}
});
return triangles;
};