// Locate the insertion point for x in a to maintain sorted order. The
// arguments lo and hi may be used to specify a subset of the array which should
// be considered; by default the entire array is used. If x is already present
// in a, the insertion point will be before (to the left of) any existing
// entries. The return value is suitable for use as the first argument to
// `array.splice` assuming that a is already sorted.
//
// The returned insertion point i partitions the array a into two halves so that
// all v < x for v in a[lo:i] for the left side and all v >= x for v in a[i:hi]
// for the right side.
d3.bisectLeft = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (a[mid] < x) lo = mid + 1;
else hi = mid;
}
return lo;
};
// Similar to bisectLeft, but returns an insertion point which comes after (to
// the right of) any existing entries of x in a.
//
// The returned insertion point i partitions the array into two halves so that
// all v <= x for v in a[lo:i] for the left side and all v > x for v in a[i:hi]
// for the right side.
d3.bisect =
d3.bisectRight = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (x < a[mid]) hi = mid;
else lo = mid + 1;
}
return lo;
};