// TODO clip input coordinates on opposite hemisphere
d3.geo.azimuthal = function() {
var mode = "orthographic", // or stereographic, gnomonic, equidistant or equalarea
origin,
scale = 200,
translate = [480, 250],
x0,
y0,
cy0,
sy0;
function azimuthal(coordinates) {
var x1 = coordinates[0] * d3_geo_radians - x0,
y1 = coordinates[1] * d3_geo_radians,
cx1 = Math.cos(x1),
sx1 = Math.sin(x1),
cy1 = Math.cos(y1),
sy1 = Math.sin(y1),
cc = mode !== "orthographic" ? sy0 * sy1 + cy0 * cy1 * cx1 : null,
c,
k = mode === "stereographic" ? 1 / (1 + cc)
: mode === "gnomonic" ? 1 / cc
: mode === "equidistant" ? (c = Math.acos(cc), c ? c / Math.sin(c) : 0)
: mode === "equalarea" ? Math.sqrt(2 / (1 + cc))
: 1,
x = k * cy1 * sx1,
y = k * (sy0 * cy1 * cx1 - cy0 * sy1);
return [
scale * x + translate[0],
scale * y + translate[1]
];
}
azimuthal.invert = function(coordinates) {
var x = (coordinates[0] - translate[0]) / scale,
y = (coordinates[1] - translate[1]) / scale,
p = Math.sqrt(x * x + y * y),
c = mode === "stereographic" ? 2 * Math.atan(p)
: mode === "gnomonic" ? Math.atan(p)
: mode === "equidistant" ? p
: mode === "equalarea" ? 2 * Math.asin(.5 * p)
: Math.asin(p),
sc = Math.sin(c),
cc = Math.cos(c);
return [
(x0 + Math.atan2(x * sc, p * cy0 * cc + y * sy0 * sc)) / d3_geo_radians,
Math.asin(cc * sy0 - (p ? (y * sc * cy0) / p : 0)) / d3_geo_radians
];
};
azimuthal.mode = function(x) {
if (!arguments.length) return mode;
mode = x + "";
return azimuthal;
};
azimuthal.origin = function(x) {
if (!arguments.length) return origin;
origin = x;
x0 = origin[0] * d3_geo_radians;
y0 = origin[1] * d3_geo_radians;
cy0 = Math.cos(y0);
sy0 = Math.sin(y0);
return azimuthal;
};
azimuthal.scale = function(x) {
if (!arguments.length) return scale;
scale = +x;
return azimuthal;
};
azimuthal.translate = function(x) {
if (!arguments.length) return translate;
translate = [+x[0], +x[1]];
return azimuthal;
};
return azimuthal.origin([0, 0]);
};