--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/toolkit/javascript/d3/src/geom/hull.js Thu Apr 10 14:20:23 2014 +0200
@@ -0,0 +1,98 @@
+/**
+ * Computes the 2D convex hull of a set of points using Graham's scanning
+ * algorithm. The algorithm has been implemented as described in Cormen,
+ * Leiserson, and Rivest's Introduction to Algorithms. The running time of
+ * this algorithm is O(n log n), where n is the number of input points.
+ *
+ * @param vertices [[x1, y1], [x2, y2], …]
+ * @returns polygon [[x1, y1], [x2, y2], …]
+ */
+d3.geom.hull = function(vertices) {
+ if (vertices.length < 3) return [];
+
+ var len = vertices.length,
+ plen = len - 1,
+ points = [],
+ stack = [],
+ i, j, h = 0, x1, y1, x2, y2, u, v, a, sp;
+
+ // find the starting ref point: leftmost point with the minimum y coord
+ for (i=1; i<len; ++i) {
+ if (vertices[i][1] < vertices[h][1]) {
+ h = i;
+ } else if (vertices[i][1] == vertices[h][1]) {
+ h = (vertices[i][0] < vertices[h][0] ? i : h);
+ }
+ }
+
+ // calculate polar angles from ref point and sort
+ for (i=0; i<len; ++i) {
+ if (i === h) continue;
+ y1 = vertices[i][1] - vertices[h][1];
+ x1 = vertices[i][0] - vertices[h][0];
+ points.push({angle: Math.atan2(y1, x1), index: i});
+ }
+ points.sort(function(a, b) { return a.angle - b.angle; });
+
+ // toss out duplicate angles
+ a = points[0].angle;
+ v = points[0].index;
+ u = 0;
+ for (i=1; i<plen; ++i) {
+ j = points[i].index;
+ if (a == points[i].angle) {
+ // keep angle for point most distant from the reference
+ x1 = vertices[v][0] - vertices[h][0];
+ y1 = vertices[v][1] - vertices[h][1];
+ x2 = vertices[j][0] - vertices[h][0];
+ y2 = vertices[j][1] - vertices[h][1];
+ if ((x1*x1 + y1*y1) >= (x2*x2 + y2*y2)) {
+ points[i].index = -1;
+ } else {
+ points[u].index = -1;
+ a = points[i].angle;
+ u = i;
+ v = j;
+ }
+ } else {
+ a = points[i].angle;
+ u = i;
+ v = j;
+ }
+ }
+
+ // initialize the stack
+ stack.push(h);
+ for (i=0, j=0; i<2; ++j) {
+ if (points[j].index !== -1) {
+ stack.push(points[j].index);
+ i++;
+ }
+ }
+ sp = stack.length;
+
+ // do graham's scan
+ for (; j<plen; ++j) {
+ if (points[j].index === -1) continue; // skip tossed out points
+ while (!d3_geom_hullCCW(stack[sp-2], stack[sp-1], points[j].index, vertices)) {
+ --sp;
+ }
+ stack[sp++] = points[j].index;
+ }
+
+ // construct the hull
+ var poly = [];
+ for (i=0; i<sp; ++i) {
+ poly.push(vertices[stack[i]]);
+ }
+ return poly;
+}
+
+// are three points in counter-clockwise order?
+function d3_geom_hullCCW(i1, i2, i3, v) {
+ var t, a, b, c, d, e, f;
+ t = v[i1]; a = t[0]; b = t[1];
+ t = v[i2]; c = t[0]; d = t[1];
+ t = v[i3]; e = t[0]; f = t[1];
+ return ((f-b)*(c-a) - (d-b)*(e-a)) > 0;
+}