--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/toolkit/javascript/d3/src/geom/contour.js Thu Apr 10 14:20:23 2014 +0200
@@ -0,0 +1,78 @@
+/**
+ * Computes a contour for a given input grid function using the <a
+ * href="http://en.wikipedia.org/wiki/Marching_squares">marching
+ * squares</a> algorithm. Returns the contour polygon as an array of points.
+ *
+ * @param grid a two-input function(x, y) that returns true for values
+ * inside the contour and false for values outside the contour.
+ * @param start an optional starting point [x, y] on the grid.
+ * @returns polygon [[x1, y1], [x2, y2], …]
+ */
+d3.geom.contour = function(grid, start) {
+ var s = start || d3_geom_contourStart(grid), // starting point
+ c = [], // contour polygon
+ x = s[0], // current x position
+ y = s[1], // current y position
+ dx = 0, // next x direction
+ dy = 0, // next y direction
+ pdx = NaN, // previous x direction
+ pdy = NaN, // previous y direction
+ i = 0;
+
+ do {
+ // determine marching squares index
+ i = 0;
+ if (grid(x-1, y-1)) i += 1;
+ if (grid(x, y-1)) i += 2;
+ if (grid(x-1, y )) i += 4;
+ if (grid(x, y )) i += 8;
+
+ // determine next direction
+ if (i === 6) {
+ dx = pdy === -1 ? -1 : 1;
+ dy = 0;
+ } else if (i === 9) {
+ dx = 0;
+ dy = pdx === 1 ? -1 : 1;
+ } else {
+ dx = d3_geom_contourDx[i];
+ dy = d3_geom_contourDy[i];
+ }
+
+ // update contour polygon
+ if (dx != pdx && dy != pdy) {
+ c.push([x, y]);
+ pdx = dx;
+ pdy = dy;
+ }
+
+ x += dx;
+ y += dy;
+ } while (s[0] != x || s[1] != y);
+
+ return c;
+};
+
+// lookup tables for marching directions
+var d3_geom_contourDx = [1, 0, 1, 1,-1, 0,-1, 1,0, 0,0,0,-1, 0,-1,NaN],
+ d3_geom_contourDy = [0,-1, 0, 0, 0,-1, 0, 0,1,-1,1,1, 0,-1, 0,NaN];
+
+function d3_geom_contourStart(grid) {
+ var x = 0,
+ y = 0;
+
+ // search for a starting point; begin at origin
+ // and proceed along outward-expanding diagonals
+ while (true) {
+ if (grid(x,y)) {
+ return [x,y];
+ }
+ if (x === 0) {
+ x = y + 1;
+ y = 0;
+ } else {
+ x = x - 1;
+ y = y + 1;
+ }
+ }
+}