toolkit/javascript/d3/src/core/ease.js
changeset 47 c0b4a8b5a012
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46:efd9c589177a 47:c0b4a8b5a012
       
     1 /*
       
     2  * TERMS OF USE - EASING EQUATIONS
       
     3  *
       
     4  * Open source under the BSD License.
       
     5  *
       
     6  * Copyright 2001 Robert Penner
       
     7  * All rights reserved.
       
     8  *
       
     9  * Redistribution and use in source and binary forms, with or without
       
    10  * modification, are permitted provided that the following conditions are met:
       
    11  *
       
    12  * - Redistributions of source code must retain the above copyright notice, this
       
    13  *   list of conditions and the following disclaimer.
       
    14  *
       
    15  * - Redistributions in binary form must reproduce the above copyright notice,
       
    16  *   this list of conditions and the following disclaimer in the documentation
       
    17  *   and/or other materials provided with the distribution.
       
    18  *
       
    19  * - Neither the name of the author nor the names of contributors may be used to
       
    20  *   endorse or promote products derived from this software without specific
       
    21  *   prior written permission.
       
    22  *
       
    23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
       
    24  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
       
    26  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
       
    27  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
       
    28  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
       
    29  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
       
    30  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
       
    31  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
       
    32  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
       
    33  * POSSIBILITY OF SUCH DAMAGE.
       
    34  */
       
    35 
       
    36 var d3_ease_quad = d3_ease_poly(2),
       
    37     d3_ease_cubic = d3_ease_poly(3);
       
    38 
       
    39 var d3_ease = {
       
    40   linear: function() { return d3_ease_linear; },
       
    41   poly: d3_ease_poly,
       
    42   quad: function() { return d3_ease_quad; },
       
    43   cubic: function() { return d3_ease_cubic; },
       
    44   sin: function() { return d3_ease_sin; },
       
    45   exp: function() { return d3_ease_exp; },
       
    46   circle: function() { return d3_ease_circle; },
       
    47   elastic: d3_ease_elastic,
       
    48   back: d3_ease_back,
       
    49   bounce: function() { return d3_ease_bounce; }
       
    50 };
       
    51 
       
    52 var d3_ease_mode = {
       
    53   "in": function(f) { return f; },
       
    54   "out": d3_ease_reverse,
       
    55   "in-out": d3_ease_reflect,
       
    56   "out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
       
    57 };
       
    58 
       
    59 d3.ease = function(name) {
       
    60   var i = name.indexOf("-"),
       
    61       t = i >= 0 ? name.substring(0, i) : name,
       
    62       m = i >= 0 ? name.substring(i + 1) : "in";
       
    63   return d3_ease_clamp(d3_ease_mode[m](d3_ease[t].apply(null, Array.prototype.slice.call(arguments, 1))));
       
    64 };
       
    65 
       
    66 function d3_ease_clamp(f) {
       
    67   return function(t) {
       
    68     return t <= 0 ? 0 : t >= 1 ? 1 : f(t);
       
    69   };
       
    70 }
       
    71 
       
    72 function d3_ease_reverse(f) {
       
    73   return function(t) {
       
    74     return 1 - f(1 - t);
       
    75   };
       
    76 }
       
    77 
       
    78 function d3_ease_reflect(f) {
       
    79   return function(t) {
       
    80     return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
       
    81   };
       
    82 }
       
    83 
       
    84 function d3_ease_linear(t) {
       
    85   return t;
       
    86 }
       
    87 
       
    88 function d3_ease_poly(e) {
       
    89   return function(t) {
       
    90     return Math.pow(t, e);
       
    91   }
       
    92 }
       
    93 
       
    94 function d3_ease_sin(t) {
       
    95   return 1 - Math.cos(t * Math.PI / 2);
       
    96 }
       
    97 
       
    98 function d3_ease_exp(t) {
       
    99   return Math.pow(2, 10 * (t - 1));
       
   100 }
       
   101 
       
   102 function d3_ease_circle(t) {
       
   103   return 1 - Math.sqrt(1 - t * t);
       
   104 }
       
   105 
       
   106 function d3_ease_elastic(a, p) {
       
   107   var s;
       
   108   if (arguments.length < 2) p = 0.45;
       
   109   if (arguments.length < 1) { a = 1; s = p / 4; }
       
   110   else s = p / (2 * Math.PI) * Math.asin(1 / a);
       
   111   return function(t) {
       
   112     return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
       
   113   };
       
   114 }
       
   115 
       
   116 function d3_ease_back(s) {
       
   117   if (!s) s = 1.70158;
       
   118   return function(t) {
       
   119     return t * t * ((s + 1) * t - s);
       
   120   };
       
   121 }
       
   122 
       
   123 function d3_ease_bounce(t) {
       
   124   return t < 1 / 2.75 ? 7.5625 * t * t
       
   125       : t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
       
   126       : t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
       
   127       : 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
       
   128 }