rollover over the interface buttons now works as expected.
Also changed the width of the buttons to the correct size.
Resized the width and height of the sprites to be the same as the boxes we display
them in.
/* layout.js - very basic layout management */
/*
a layout manager manages a div and the layout of objects
inside it.
*/
IriSP.LayoutManager = function(options) {
this._Popcorn = null;
this._widgets = [];
this._div = "LdtPlayer";
this._width = 640;
if (options === undefined) {
options = {};
};
if (options.hasOwnProperty('container')) {
this._div = options.container;
}
if (options.hasOwnProperty('width')) {
this._width = options.width;
}
if (options.hasOwnProperty('height')) {
this._height = options.height;
}
/* this is a shortcut */
this.selector = IriSP.jQuery("#" + this._div);
this.selector.css("width", this._width);
if (this._height !== undefined)
this.selector.css("height", this._height);
};
/* we need this special setter because of a chicken and egg problem :
we want the manager to use popcorn but the popcorn div will be managed
by the manager. So we need a way to set the instance the manager uses
*/
IriSP.LayoutManager.prototype.setPopcornInstance = function(popcorn) {
this._Popcorn = popcorn;
}
/* stem is a string to append to the id of the widget */
IriSP.LayoutManager.prototype.createDiv = function(stem) {
if (typeof(stem) === "undefined")
stem = "";
var newDiv = Popcorn.guid(this._div + "_widget_" + stem + "_");
var spacerDiv = Popcorn.guid("LdtPlayer_spacer_");
this._widgets.push(newDiv);
var divTempl = "<div id='{{id}}' style='width: 100%; position: relative;'></div";
var spacerTempl = "<div id='{{spacer_id}}' style='width: 100%; position: relative; height: {{spacer_div_height}};'></div";
var divCode = Mustache.to_html(divTempl, {id: newDiv});
var spacerCode = Mustache.to_html(spacerTempl, {spacer_id: spacerDiv, spacer_div_height: IriSP.widgetsDefaults.LayoutManager.spacer_div_height });
this.selector.append(spacerCode);
this.selector.append(divCode);
return [newDiv, spacerDiv];
};