src/js/widgets/playerWidget.js
author hamidouk
Mon, 19 Dec 2011 16:04:14 +0100
branchpopcorn-port
changeset 483 0bb36c79836c
parent 468 651528a4f795
child 540 b1f3aee23199
permissions -rw-r--r--
fixed positioning bug.
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IriSP.PlayerWidget = function(Popcorn, config, Serializer) {
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  IriSP.Widget.call(this, Popcorn, config, Serializer);
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  this._searchBlockOpen = false;
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  this._searchLastValue = "";
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};
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IriSP.PlayerWidget.prototype = new IriSP.Widget();
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IriSP.PlayerWidget.prototype.draw = function() {
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  var self = this;
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  var width = this.width;
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	var height = this.height;
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	var heightS = this.height-20;
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	var Player_templ = Mustache.to_html(IriSP.player_template, {"share_template" : IriSP.share_template});
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  this.selector.append(Player_templ);		
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  this.selector.children(".Ldt-controler").show();
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  // handle clicks by the user on the video.
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  this._Popcorn.listen("play", IriSP.wrap(this, this.playButtonUpdater));
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  this._Popcorn.listen("pause", IriSP.wrap(this, this.playButtonUpdater));
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  this._Popcorn.listen("volumechange", IriSP.wrap(this, this.muteButtonUpdater));
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  this._Popcorn.listen("timeupdate", IriSP.wrap(this, this.timeDisplayUpdater));
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  this._Popcorn.listen("IriSP.search.matchFound", IriSP.wrap(this, this.searchMatch));
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  this._Popcorn.listen("IriSP.search.noMatchFound", IriSP.wrap(this, this.searchNoMatch));
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  this.selector.find(".Ldt-CtrlPlay").click(function() { self.playHandler.call(self); });
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  this.selector.find(".Ldt-CtrlNext").click(function() { });
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  this.selector.find(".Ldt-CtrlSearch").click(function() { self.searchButtonHandler.call(self); });
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  this.selector.find('.Ldt-CtrlSound').click(function() { self.muteHandler.call(self); } );
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  this.selector.find(".Ldt-CtrlPlay").attr( "style", "background-color:#CD21C24;" );
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  var searchButtonPos = this.selector.find(".Ldt-CtrlSearch").position();
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  var searchBox = Mustache.to_html(IriSP.search_template, {margin_left : searchButtonPos.left + "px"});
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  this.selector.append(searchBox);
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  // trigger an IriSP.PlayerWidget.MouseOver to the widgets that are interested (i.e : sliderWidget)
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  this.selector.hover(function() { self._Popcorn.trigger("IriSP.PlayerWidget.MouseOver"); }, 
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                      function() { self._Popcorn.trigger("IriSP.PlayerWidget.MouseOut"); });
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  this.muteButtonUpdater(); /* some player - jwplayer notable - save the state of the mute button between sessions */
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};
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/* Update the elasped time div */
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IriSP.PlayerWidget.prototype.timeDisplayUpdater = function() {
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  if (this._previousSecond === undefined)
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    this._previousSecond = this._Popcorn.roundTime();
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  else {
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    /* we're still in the same second, so it's not necessary to update time */
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    if (this._Popcorn.roundTime() == this._previousSecond)
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      return;
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  }
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  // we get it at each call because it may change.
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  var duration = +this._serializer.currentMedia().meta["dc:duration"] / 1000; 
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  var totalTime = IriSP.secondsToTime(duration);
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  var elapsedTime = IriSP.secondsToTime(this._Popcorn.currentTime());
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  this.selector.find(".Ldt-ElapsedTime").html(elapsedTime.toString());
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  this.selector.find(".Ldt-TotalTime").html(totalTime.toString());
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  this._previousSecond = this._Popcorn.roundTime();
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};
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/* update the icon of the button - separate function from playHandler
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   because in some cases (for instance, when the user directly clicks on
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   the jwplayer window) we have to change the icon without playing/pausing
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*/
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IriSP.PlayerWidget.prototype.playButtonUpdater = function() {
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  var status = this._Popcorn.media.paused;
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  if ( status == true ){        
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    this.selector.find(".Ldt-CtrlPlay").attr("title", "Play");
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    // we use templToHTML because it has some predefined
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    // vars like where to get the images
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    var templ = IriSP.templToHTML("url({{img_dir}}/play_sprite.png)");
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    this.selector.find(".Ldt-CtrlPlay").css("background-image", templ);
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  } else {
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    this.selector.find(".Ldt-CtrlPlay").attr("title", "Pause");
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    // we use templToHTML because it has some predefined
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    // vars like where to get the images
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    var templ = IriSP.templToHTML("url({{img_dir}}/pause_sprite.png)");
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    this.selector.find(".Ldt-CtrlPlay").css("background-image", templ);
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  }  
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  return;
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};
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IriSP.PlayerWidget.prototype.playHandler = function() {
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  var status = this._Popcorn.media.paused;
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  if ( status == true ){        
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    this._Popcorn.play();   
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  } else {
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    this._Popcorn.pause();
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  }  
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};
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IriSP.PlayerWidget.prototype.muteHandler = function() {
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  if (!this._Popcorn.muted()) {    
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      this._Popcorn.mute(true);
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    } else {
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      this._Popcorn.mute(false);
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    }
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};
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IriSP.PlayerWidget.prototype.muteButtonUpdater = function() {
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  var status = this._Popcorn.media.muted;
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  if ( status == true ){        
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    this.selector.find(".Ldt-CtrlSound").attr("title", "Unmute");
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    // we use templToHTML because it has some predefined
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    // vars like where to get the images
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    var templ = IriSP.templToHTML("url({{img_dir}}/sound_sprite.png)");
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    this.selector.find(".Ldt-CtrlSound").css("background-image", templ);
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  } else {
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    this.selector.find(".Ldt-CtrlSound").attr("title", "Mute");
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    // we use templToHTML because it has some predefined
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    // vars like where to get the images
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    var templ = IriSP.templToHTML("url({{img_dir}}/mute_sprite.png)");
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    this.selector.find(".Ldt-CtrlSound").css("background-image", templ);
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  }  
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  return;
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};
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IriSP.PlayerWidget.prototype.searchButtonHandler = function() {
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    var self = this;
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    /* show the search field if it is not shown */
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  	if ( this._searchBlockOpen == false ) {      
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      this.selector.find(".LdtSearch").show(100);
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      this.selector.find(".LdtSearchInput").css('background-color','#fff');
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      this.selector.find(".LdtSearchInput").focus();
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      this.selector.find(".LdtSearchInput").attr('value', this._searchLastValue);      
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      this._Popcorn.trigger("IriSP.search", this._searchLastValue); // trigger the search to make it more natural.
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      this._searchBlockOpen = true;           
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      this.selector.find(".LdtSearchInput").bind('keyup', null, function() { self.searchHandler.call(self); } );
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      // we need this variable because some widget can find a match in
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      // their data while at the same time other's don't. As we want the
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      // search field to become green when there's a match, we need a 
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      // variable to remember that we had one.
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      this._positiveMatch = false;
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      // tell the world the field is open
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      this._Popcorn.trigger("IriSP.search.open");
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	} else {
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      this._searchLastValue = this.selector.find(".LdtSearchInput").attr('value');
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      this.selector.find(".LdtSearchInput").attr('value','');
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      this.selector.find(".LdtSearch").hide(100);
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      // unbind the watcher event.
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      this.selector.find(".LdtSearchInput").unbind('keypress set');
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      this._searchBlockOpen = false;
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      this._positiveMatch = false;
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      this._Popcorn.trigger("IriSP.search.closed");
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  }
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};
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/* this handler is called whenever the content of the search
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   field changes */
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IriSP.PlayerWidget.prototype.searchHandler = function() {
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  this._searchLastValue = this.selector.find(".LdtSearchInput").attr('value');
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  this._positiveMatch = false;
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  // do nothing if the search field is empty, instead of highlighting everything.
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  if (this._searchLastValue == "") {
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    this._Popcorn.trigger("IriSP.search.cleared");
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    this.selector.find(".LdtSearchInput").css('background-color','');
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  } else {
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    this._Popcorn.trigger("IriSP.search", this._searchLastValue);
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  }
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};
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/*
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  handler for the IriSP.search.found message, which is sent by some views when they
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  highlight a match.
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*/
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IriSP.PlayerWidget.prototype.searchMatch = function() {
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  this._positiveMatch = true;
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  this.selector.find(".LdtSearchInput").css('background-color','#e1ffe1');
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}
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/* the same, except that no value could be found */
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IriSP.PlayerWidget.prototype.searchNoMatch = function() {
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  if (this._positiveMatch !== true)
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    this.selector.find(".LdtSearchInput").css('background-color', "#d62e3a");
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}
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