New version of player with fastforward feature.
authorriley
Wed, 05 Aug 2009 14:28:46 +0200
changeset 21 a71a1bab56a9
parent 20 f9ed99cd37a4
child 22 e4864c53abe2
New version of player with fastforward feature.
src/FingersDance.Control.Pivot/Resources/FingerS_dance_Final_Pivot_XAML.xaml
src/FingersDance.Control.Player/Control.Player.Test.csproj
test/Control.Player.Test/Control.Player.Test.sln
test/Control.Player.Test/Control.Player.Test/App.xaml
test/Control.Player.Test/Control.Player.Test/App.xaml.cs
test/Control.Player.Test/Control.Player.Test/Control.Player.Test.csproj
test/Control.Player.Test/Control.Player.Test/Control.Player.Test.xml
test/Control.Player.Test/Control.Player.Test/Properties/AssemblyInfo.cs
test/Control.Player.Test/Control.Player.Test/Properties/Resources.Designer.cs
test/Control.Player.Test/Control.Player.Test/Properties/Resources.resx
test/Control.Player.Test/Control.Player.Test/Properties/Settings.Designer.cs
test/Control.Player.Test/Control.Player.Test/Properties/Settings.settings
test/Control.Player.Test/Control.Player.Test/Resources/WindowBackground.jpg
test/Control.Player.Test/Control.Player.Test/Resources/icon.png
test/Control.Player.Test/Control.Player.Test/Resources/iconPreview.png
test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml
test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml.cs
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Pivot/Resources/FingerS_dance_Final_Pivot_XAML.xaml	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding="utf-8"?>
+<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
+	<DrawingBrush x:Key="Layer_2" Stretch="Uniform">
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+	<DrawingBrush x:Key="Layer_9" Stretch="Uniform">
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+	<DrawingBrush x:Key="Layer_3" Stretch="Uniform">
+		<DrawingBrush.Drawing>
+			<DrawingGroup>
+				<DrawingGroup.Children>
+					<GeometryDrawing Brush="#FFFFFFFF" Geometry="F1 M 95.9872,118.327L 191.987,118.327">
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+							<Pen Thickness="0.499937" LineJoin="Round" Brush="#FFFFFFFF"/>
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Player/Control.Player.Test.csproj	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,147 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{D5625AA4-362F-4E46-9916-65F3B173ECBE}</ProjectGuid>
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+    <RootNamespace>FingersDance.Control.Player</RootNamespace>
+    <AssemblyName>FingersDance.Control.Player</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <WarningLevel>4</WarningLevel>
+    <OutputType>winexe</OutputType>
+    <Install>true</Install>
+    <InstallFrom>Web</InstallFrom>
+    <UpdateEnabled>true</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
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+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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+    <MapFileExtensions>false</MapFileExtensions>
+    <ApplicationVersion>1.0.0.*</ApplicationVersion>
+    <IsWebBootstrapper>true</IsWebBootstrapper>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
+    <PublishUrl>Publish\</PublishUrl>
+    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>.\bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
+    <Optimize>true</Optimize>
+    <OutputPath>.\bin\Release\</OutputPath>
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+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <DebugSymbols>true</DebugSymbols>
+    <OutputPath>bin\x86\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <DebugType>full</DebugType>
+    <PlatformTarget>x86</PlatformTarget>
+    <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
+    <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <OutputPath>bin\x86\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
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+    <PlatformTarget>x86</PlatformTarget>
+    <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
+    <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+    <Reference Include="Microsoft.Surface" />
+    <Reference Include="Microsoft.Surface.Presentation" />
+    <Reference Include="Microsoft.Surface.Presentation.Generic" />
+    <Page Include="FingersDance.Control.Player.Skin.Ressources.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Page Include="UserControlPlayer.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Compile Include="UserControlPlayer.xaml.cs">
+      <DependentUpon>UserControlPlayer.xaml</DependentUpon>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <SubType>Designer</SubType>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
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+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+      <DependentUpon>Settings.settings</DependentUpon>
+    </Compile>
+    <Compile Include="SurfacePlayerTest.xaml.cs">
+      <DependentUpon>SurfacePlayerTest.xaml</DependentUpon>
+    </Compile>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Resources\Butterfly.wmv" />
+    <Content Include="Resources\icon.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\iconPreview.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\Lake.wmv">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Resource Include="FingersDance.Control.Player.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="Resources\WindowBackground.jpg" />
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+  <ItemGroup>
+    <Page Include="SurfacePlayerTest.xaml">
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+      <SubType>Designer</SubType>
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+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test.sln	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
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+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Control.Player.Test", "..\..\src\FingersDance.Control.Player\Control.Player.Test.csproj", "{D5625AA4-362F-4E46-9916-65F3B173ECBE}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Debug|x86 = Debug|x86
+		Release|Any CPU = Release|Any CPU
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+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Debug|x86.Build.0 = Debug|x86
+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|Any CPU.Build.0 = Release|Any CPU
+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.ActiveCfg = Release|x86
+		{D5625AA4-362F-4E46-9916-65F3B173ECBE}.Release|x86.Build.0 = Release|x86
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/App.xaml	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="Control.Player.Test.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="SurfaceWindow1.xaml"
+    >
+    <Application.Resources>
+      <ResourceDictionary>
+        <ResourceDictionary.MergedDictionaries>
+          <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+        </ResourceDictionary.MergedDictionaries>
+      </ResourceDictionary>
+    </Application.Resources>
+</Application>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/App.xaml.cs	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace Control.Player.Test
+{
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application
+    {
+
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.csproj	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+    <RootNamespace>Control.Player.Test</RootNamespace>
+    <AssemblyName>Control.Player.Test</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <WarningLevel>4</WarningLevel>
+    <OutputType>winexe</OutputType>
+    <Install>true</Install>
+    <InstallFrom>Web</InstallFrom>
+    <UpdateEnabled>true</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
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+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>false</MapFileExtensions>
+    <ApplicationVersion>1.0.0.*</ApplicationVersion>
+    <IsWebBootstrapper>true</IsWebBootstrapper>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
+    <PublishUrl>Publish\</PublishUrl>
+    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
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+    <OutputPath>.\bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
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+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
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+    <Reference Include="System.Xml" />
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+    <Reference Include="Microsoft.Surface.Presentation" />
+    <Reference Include="Microsoft.Surface.Presentation.Generic" />
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+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
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+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
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+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Properties\Resources.resx">
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+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
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+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
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+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+      <DependentUpon>Settings.settings</DependentUpon>
+    </Compile>
+    <Compile Include="SurfaceWindow1.xaml.cs">
+      <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+    </Compile>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Resources\icon.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\iconPreview.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Resource Include="Control.Player.Test.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="Resources\WindowBackground.jpg" />
+  </ItemGroup>
+  <ItemGroup>
+    <Page Include="SurfaceWindow1.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Control.Player.Test.xml	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+  <Application>
+    <Title>Control.Player.Test</Title>
+    <Description>Control.Player.Test</Description>
+    <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
+    <Arguments></Arguments>
+    <IconImageFile>Resources\icon.png</IconImageFile>
+    <Preview>
+      <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+    </Preview>
+    <Tags>
+      <!--
+      If your application uses tagged objects, please uncomment this section to register the tags with the Shell. 
+      You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+      -->
+      <!--
+      To register ByteTags:
+      1. Please uncomment the Byte Tag Element below.
+      2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <ByteTag Value="C0">
+        <Actions>
+          <Launch />
+        </Actions>
+      </ByteTag>
+      -->
+      <!--
+      To register IdentityTags:
+      1. Please uncomment the Identity Tag Element below.
+      2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <IdentityTag Series="0000000000000000">
+        <Actions>
+          <Launch /> 
+        </Actions>
+      </IdentityTag>
+      -->
+    </Tags>
+  </Application>
+
+  <!--
+  Uncomment this section and comment out the Application element above
+  if you are creating an Attract Mode Application.
+  -->
+  <!--
+  <AttractApplication>
+    <ExecutableFile>Control.Player.Test.exe</ExecutableFile>
+    <Arguments></Arguments>
+  </AttractApplication>
+  -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Properties/AssemblyInfo.cs	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Control.Player.Test")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Control.Player.Test")]
+[assembly: AssemblyCopyright("Copyright @  2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+    // Specifies the location of system theme-specific resource dictionaries for this project.
+    // The default setting in this project is "None" since this default project does not
+    // include these user-defined theme files:
+    //     Themes\Aero.NormalColor.xaml
+    //     Themes\Classic.xaml
+    //     Themes\Luna.Homestead.xaml
+    //     Themes\Luna.Metallic.xaml
+    //     Themes\Luna.NormalColor.xaml
+    //     Themes\Royale.NormalColor.xaml
+    ResourceDictionaryLocation.None,
+
+    // Specifies the location of the system non-theme specific resource dictionary:
+    //     Themes\generic.xaml
+    ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers 
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Properties/Resources.Designer.cs	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Control.Player.Test.Properties
+{
+    using System;
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if (object.ReferenceEquals(resourceMan, null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Properties/Resources.resx	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Properties/Settings.Designer.cs	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Control.Player.Test.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/Properties/Settings.settings	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file test/Control.Player.Test/Control.Player.Test/Resources/WindowBackground.jpg has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/icon.png has changed
Binary file test/Control.Player.Test/Control.Player.Test/Resources/iconPreview.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="Control.Player.Test.SurfaceWindow1"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    xmlns:s="http://schemas.microsoft.com/surface/2008"
+    Title="Control.Player.Test"
+    >
+  <s:SurfaceWindow.Resources>
+    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+  </s:SurfaceWindow.Resources>
+
+  <Grid Background="{StaticResource WindowBackground}" >
+
+  </Grid>
+</s:SurfaceWindow>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Control.Player.Test/Control.Player.Test/SurfaceWindow1.xaml.cs	Wed Aug 05 14:28:46 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace Control.Player.Test
+{
+    /// <summary>
+    /// Interaction logic for SurfaceWindow1.xaml
+    /// </summary>
+    public partial class SurfaceWindow1 : SurfaceWindow
+    {
+        /// <summary>
+        /// Default constructor.
+        /// </summary>
+        public SurfaceWindow1()
+        {
+            InitializeComponent();
+
+            // Add handlers for Application activation events
+            AddActivationHandlers();
+        }
+
+
+        /// <summary>
+        /// Occurs when the window is about to close. 
+        /// </summary>
+        /// <param name="e"></param>
+        protected override void OnClosed(EventArgs e)
+        {
+            base.OnClosed(e);
+
+            // Remove handlers for Application activation events
+            RemoveActivationHandlers();
+        }
+
+        /// <summary>
+        /// Adds handlers for Application activation events.
+        /// </summary>
+        private void AddActivationHandlers()
+        {
+            // Subscribe to surface application activation events
+            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// Removes handlers for Application activation events.
+        /// </summary>
+        private void RemoveActivationHandlers()
+        {
+            // Unsubscribe from surface application activation events
+            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// This is called when application has been activated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationActivated(object sender, EventArgs e)
+        {
+            //TODO: enable audio, animations here
+        }
+
+        /// <summary>
+        /// This is called when application is in preview mode.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationPreviewed(object sender, EventArgs e)
+        {
+            //TODO: Disable audio here if it is enabled
+
+            //TODO: optionally enable animations here
+        }
+
+        /// <summary>
+        ///  This is called when application has been deactivated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationDeactivated(object sender, EventArgs e)
+        {
+            //TODO: disable audio, animations here
+        }
+    }
+}
\ No newline at end of file