--- a/src/FingersDance.Control.SyncSource/UserControlSyncSource.xaml.cs Tue Nov 17 13:21:49 2009 +0100
+++ b/src/FingersDance.Control.SyncSource/UserControlSyncSource.xaml.cs Tue Nov 17 13:22:14 2009 +0100
@@ -130,11 +130,11 @@
UserControlPlayer.Player.Position = ts;
UserControlPlayer.playerPlay();
- UserControlPlayer.Time = (float)SliderValue / 1000;
UCTimeLine.IsDragging = false;
UCTimeLine.FinishedDragging = false;
}
+ UserControlPlayer.Time = (float)SliderValue / 1000;
DataDictionary Data = (new DataFactory()).Data;
UserControlPlayer.ApplyColor(Data.GetColors((int)((float)SliderValue / 1000)));
}
--- a/src/FingersDance.GestureControl/GestureControl.cs Tue Nov 17 13:21:49 2009 +0100
+++ b/src/FingersDance.GestureControl/GestureControl.cs Tue Nov 17 13:22:14 2009 +0100
@@ -157,13 +157,13 @@
try
{
Thread.Sleep(1000);
- start = -1;
CommonPattern();
string gesture = GetPattern(_Gestures);
if (gesture != "None")
{
this.RaiseGestureEvent(new Gesture{Start=start, End=time, Name=gesture});
}
+ start = -1;
_Gestures.Clear();
inProgess = null;
}