Ajout des projets: Menu , UserPanel et TimeLine
authorsarias
Wed, 29 Jul 2009 00:55:57 +0200
changeset 2 06de3a61998f
parent 1 9bd58e02b6a9
child 3 4f1ea403073d
Ajout des projets: Menu , UserPanel et TimeLine + debut de travail sur le Projet Control Menu + .hgignore
.hgignore
src/FingersDance.Control.Menu/App.xaml
src/FingersDance.Control.Menu/App.xaml.cs
src/FingersDance.Control.Menu/FingersDance.Control.Menu.csproj
src/FingersDance.Control.Menu/FingersDance.Control.Menu.xml
src/FingersDance.Control.Menu/Properties/AssemblyInfo.cs
src/FingersDance.Control.Menu/Properties/Resources.Designer.cs
src/FingersDance.Control.Menu/Properties/Resources.resx
src/FingersDance.Control.Menu/Properties/Settings.Designer.cs
src/FingersDance.Control.Menu/Properties/Settings.settings
src/FingersDance.Control.Menu/Resources/WindowBackground.jpg
src/FingersDance.Control.Menu/Resources/icon.png
src/FingersDance.Control.Menu/Resources/iconPreview.png
src/FingersDance.Control.Menu/Simple Styles.xaml
src/FingersDance.Control.Menu/SurfaceMenuTest.xaml
src/FingersDance.Control.Menu/SurfaceMenuTest.xaml.cs
src/FingersDance.Control.Menu/UserControlMenu.xaml
src/FingersDance.Control.Menu/UserControlMenu.xaml.cs
src/FingersDance.Control.TimeLine/App.xaml
src/FingersDance.Control.TimeLine/App.xaml.cs
src/FingersDance.Control.TimeLine/FingersDance.Control.TimeLine.csproj
src/FingersDance.Control.TimeLine/FingersDance.Control.TimeLine.xml
src/FingersDance.Control.TimeLine/Properties/AssemblyInfo.cs
src/FingersDance.Control.TimeLine/Properties/Resources.Designer.cs
src/FingersDance.Control.TimeLine/Properties/Resources.resx
src/FingersDance.Control.TimeLine/Properties/Settings.Designer.cs
src/FingersDance.Control.TimeLine/Properties/Settings.settings
src/FingersDance.Control.TimeLine/Resources/WindowBackground.jpg
src/FingersDance.Control.TimeLine/Resources/icon.png
src/FingersDance.Control.TimeLine/Resources/iconPreview.png
src/FingersDance.Control.TimeLine/SurfaceWindow1.xaml
src/FingersDance.Control.TimeLine/SurfaceWindow1.xaml.cs
src/FingersDance.Control.UserPanel/App.xaml
src/FingersDance.Control.UserPanel/App.xaml.cs
src/FingersDance.Control.UserPanel/FingersDance.Control.UserPanel.csproj
src/FingersDance.Control.UserPanel/FingersDance.Control.UserPanel.xml
src/FingersDance.Control.UserPanel/Properties/AssemblyInfo.cs
src/FingersDance.Control.UserPanel/Properties/Resources.Designer.cs
src/FingersDance.Control.UserPanel/Properties/Resources.resx
src/FingersDance.Control.UserPanel/Properties/Settings.Designer.cs
src/FingersDance.Control.UserPanel/Properties/Settings.settings
src/FingersDance.Control.UserPanel/Resources/WindowBackground.jpg
src/FingersDance.Control.UserPanel/Resources/icon.png
src/FingersDance.Control.UserPanel/Resources/iconPreview.png
src/FingersDance.Control.UserPanel/SurfaceWindow1.xaml
src/FingersDance.Control.UserPanel/SurfaceWindow1.xaml.cs
src/FingersDance/FingersDance.sln
--- a/.hgignore	Thu Jul 16 22:52:01 2009 +0200
+++ b/.hgignore	Wed Jul 29 00:55:57 2009 +0200
@@ -12,3 +12,9 @@
 glob:src/FingersDance.Control.Player/bin/*
 glob:src/FingersDance/FingersDance.suo
 glob:src/FingersDance/FingersDance.sln.cache
+glob:src/FingersDance.Control.Menu/bin/*
+glob:src/FingersDance.Control.Menu/obj/*
+glob:src/FingersDance.Control.UserPanel/obj/*
+glob:src/FingersDance.Control.UserPanel/bin/*
+glob:src/FingersDance.Control.TimeLine/bin/*
+glob:src/FingersDance.Control.TimeLine/obj/*
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/App.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.Menu.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="SurfaceMenuTest.xaml"
+    >
+    <Application.Resources>
+      <ResourceDictionary>
+        <ResourceDictionary.MergedDictionaries>
+          <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+        </ResourceDictionary.MergedDictionaries>
+      </ResourceDictionary>
+    </Application.Resources>
+</Application>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/App.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.Menu
+{
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application
+    {
+
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/FingersDance.Control.Menu.csproj	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,126 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}</ProjectGuid>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <RootNamespace>FingersDance.Control.Menu</RootNamespace>
+    <AssemblyName>FingersDance.Control.Menu</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <WarningLevel>4</WarningLevel>
+    <OutputType>winexe</OutputType>
+    <Install>true</Install>
+    <InstallFrom>Web</InstallFrom>
+    <UpdateEnabled>true</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>false</MapFileExtensions>
+    <ApplicationVersion>1.0.0.*</ApplicationVersion>
+    <IsWebBootstrapper>true</IsWebBootstrapper>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
+    <PublishUrl>Publish\</PublishUrl>
+    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>.\bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
+    <Optimize>true</Optimize>
+    <OutputPath>.\bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+    <Reference Include="Microsoft.Surface" />
+    <Reference Include="Microsoft.Surface.Presentation" />
+    <Reference Include="Microsoft.Surface.Presentation.Generic" />
+    <Page Include="Simple Styles.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Page Include="UserControlMenu.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Compile Include="UserControlMenu.xaml.cs">
+      <DependentUpon>UserControlMenu.xaml</DependentUpon>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <SubType>Designer</SubType>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+      <DependentUpon>Settings.settings</DependentUpon>
+    </Compile>
+    <Compile Include="SurfaceMenuTest.xaml.cs">
+      <DependentUpon>SurfaceMenuTest.xaml</DependentUpon>
+    </Compile>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Resources\icon.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\iconPreview.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Resource Include="FingersDance.Control.Menu.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="Resources\WindowBackground.jpg" />
+  </ItemGroup>
+  <ItemGroup>
+    <Page Include="SurfaceMenuTest.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/FingersDance.Control.Menu.xml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+  <Application>
+    <Title>FingersDance.Control.Menu</Title>
+    <Description>FingersDance.Control.Menu</Description>
+    <ExecutableFile>FingersDance.Control.Menu.exe</ExecutableFile>
+    <Arguments></Arguments>
+    <IconImageFile>Resources\icon.png</IconImageFile>
+    <Preview>
+      <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+    </Preview>
+    <Tags>
+      <!--
+      If your application uses tagged objects, please uncomment this section to register the tags with the Shell. 
+      You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+      -->
+      <!--
+      To register ByteTags:
+      1. Please uncomment the Byte Tag Element below.
+      2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <ByteTag Value="C0">
+        <Actions>
+          <Launch />
+        </Actions>
+      </ByteTag>
+      -->
+      <!--
+      To register IdentityTags:
+      1. Please uncomment the Identity Tag Element below.
+      2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <IdentityTag Series="0000000000000000">
+        <Actions>
+          <Launch /> 
+        </Actions>
+      </IdentityTag>
+      -->
+    </Tags>
+  </Application>
+
+  <!--
+  Uncomment this section and comment out the Application element above
+  if you are creating an Attract Mode Application.
+  -->
+  <!--
+  <AttractApplication>
+    <ExecutableFile>FingersDance.Control.Menu.exe</ExecutableFile>
+    <Arguments></Arguments>
+  </AttractApplication>
+  -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Properties/AssemblyInfo.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.Menu")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.Menu")]
+[assembly: AssemblyCopyright("Copyright @  2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+    // Specifies the location of system theme-specific resource dictionaries for this project.
+    // The default setting in this project is "None" since this default project does not
+    // include these user-defined theme files:
+    //     Themes\Aero.NormalColor.xaml
+    //     Themes\Classic.xaml
+    //     Themes\Luna.Homestead.xaml
+    //     Themes\Luna.Metallic.xaml
+    //     Themes\Luna.NormalColor.xaml
+    //     Themes\Royale.NormalColor.xaml
+    ResourceDictionaryLocation.None,
+
+    // Specifies the location of the system non-theme specific resource dictionary:
+    //     Themes\generic.xaml
+    ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers 
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Properties/Resources.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Menu.Properties
+{
+    using System;
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if (object.ReferenceEquals(resourceMan, null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Properties/Resources.resx	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Properties/Settings.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.Menu.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Properties/Settings.settings	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.Menu/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.Menu/Resources/icon.png has changed
Binary file src/FingersDance.Control.Menu/Resources/iconPreview.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/Simple Styles.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,1121 @@
+<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/interactivedesigner/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d">
+	
+	<!-- SimpleStyles.XAML defines a set of control styles which are simplified starting points for creating your own controls -->
+	
+	<!-- Brushes : These are used to define the color for background, foreground, selection, enabled etc of all controls
+	If you want to change the color of a control you can just chnage the brush; if you want to add a new shape or change arrangement then also edit the template -->
+	
+	<!-- NormalBrush is used as the Background for SimpleButton, SimpleRepeatButton -->
+	<LinearGradientBrush x:Key="NormalBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#EEE" Offset="0.0"/>
+		<GradientStop Color="#CCC" Offset="1.0"/>
+	</LinearGradientBrush>
+	<LinearGradientBrush x:Key="NormalBorderBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#CCC" Offset="0.0"/>
+		<GradientStop Color="#444" Offset="1.0"/>
+	</LinearGradientBrush>
+	
+	<!-- LightBrush is used for content areas such as Menu, Tab Control background -->
+	<LinearGradientBrush x:Key="LightBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#FFF" Offset="0.0"/>
+		<GradientStop Color="#EEE" Offset="1.0"/>
+	</LinearGradientBrush>
+	
+	<!-- MouseOverBrush is used for MouseOver in Button, Radio Button, CheckBox -->
+	<LinearGradientBrush x:Key="MouseOverBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#FFF" Offset="0.0"/>
+		<GradientStop Color="#AAA" Offset="1.0"/>
+	</LinearGradientBrush>
+	
+	<!-- PressedBrush is used for Pressed in Button, Radio Button, CheckBox -->
+	<LinearGradientBrush x:Key="PressedBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#BBB" Offset="0.0"/>
+		<GradientStop Color="#EEE" Offset="0.1"/>
+		<GradientStop Color="#EEE" Offset="0.9"/>
+		<GradientStop Color="#FFF" Offset="1.0"/>
+	</LinearGradientBrush>
+	<LinearGradientBrush x:Key="PressedBorderBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#444" Offset="0.0"/>
+		<GradientStop Color="#888" Offset="1.0"/>
+	</LinearGradientBrush>
+
+	<!-- SelectedBackgroundBrush is used for the Selected item in ListBoxItem, ComboBoxItem-->
+	<SolidColorBrush x:Key="SelectedBackgroundBrush" Color="#DDD"/>	
+
+	<!-- Disabled Brushes are used for the Disabled look of each control -->
+	<SolidColorBrush x:Key="DisabledForegroundBrush" Color="#888"/>
+	<SolidColorBrush x:Key="DisabledBackgroundBrush" Color="#EEE"/>
+	<SolidColorBrush x:Key="DisabledBorderBrush" Color="#AAA"/>
+
+	<!-- Used for background of ScrollViewer, TreeView, ListBox, Expander, TextBox, Tab Control -->
+	<SolidColorBrush x:Key="WindowBackgroundBrush" Color="#FFF"/>
+	
+	<!-- DefaultedBorderBrush is used to show KeyBoardFocus -->
+	<LinearGradientBrush x:Key="DefaultedBorderBrush" EndPoint="0,1" StartPoint="0,0">
+		<GradientStop Color="#777" Offset="0.0"/>
+		<GradientStop Color="#000" Offset="1.0"/>
+	</LinearGradientBrush>
+
+	<SolidColorBrush x:Key="SolidBorderBrush" Color="#888"/>
+	<SolidColorBrush x:Key="LightBorderBrush" Color="#AAA"/>
+	<SolidColorBrush x:Key="LightColorBrush" Color="#DDD"/>
+	
+	<!-- Used for Checkmark, Radio button, TreeViewItem, Expander ToggleButton glyphs -->
+	<SolidColorBrush x:Key="GlyphBrush" Color="#444"/>
+	
+	
+	<!-- Style and Template pairs are used to define each control Part -->
+	<!-- The Style provides default values on the control; the Template gives the elements for each control -->
+	
+	<!-- SimpleButtonFocusVisual is used to show keyboard focus around a SimpleButton control -->
+	<Style x:Key="SimpleButtonFocusVisual">
+		<Setter Property="Control.Template">
+			<Setter.Value>
+				<ControlTemplate>
+					<Border>
+						<Rectangle Margin="2" Stroke="#60000000" StrokeThickness="1" StrokeDashArray="1 2"/>
+					</Border>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Button - This control sets brushes on each state. Note that these brushes must be listed above since they are static resources -->
+	<Style x:Key="SimpleButton" TargetType="{x:Type Button}" BasedOn="{x:Null}">
+		<Setter Property="FocusVisualStyle" Value="{DynamicResource SimpleButtonFocusVisual}"/>
+		<Setter Property="Background" Value="{DynamicResource NormalBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Button}">
+					
+					<!-- We use Grid as a root because it is easy to add more elements to customize the button -->
+					<Grid x:Name="Grid">
+						<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}"/>
+						
+						<!-- Content Presenter is where the text content etc is placed by the control -->
+						<!-- The bindings are useful so that the control can be parameterized without editing the template -->
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/>
+					</Grid>
+					
+					<!--Each state sets a brush on the Border in the template -->
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsKeyboardFocused" Value="true">
+							<Setter Property="BorderBrush" Value="{DynamicResource DefaultedBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsMouseOver" Value="true">
+							<Setter Property="Background" Value="{DynamicResource MouseOverBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsPressed" Value="true">
+							<Setter Property="Background" Value="{DynamicResource PressedBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource PressedBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="true"/>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<Style x:Key="RadioButtonFocusVisual">
+		<Setter Property="Control.Template">
+			<Setter.Value>
+				<ControlTemplate>
+					<Border>
+						<Rectangle Margin="15,0,0,0" Stroke="#60000000" StrokeThickness="1" StrokeDashArray="1 2"/>
+					</Border>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<Style x:Key="CheckBoxFocusVisual">
+		<Setter Property="Control.Template">
+			<Setter.Value>
+				<ControlTemplate>
+					<Border>
+						<Rectangle Margin="15,0,0,0" Stroke="#60000000" StrokeThickness="1" StrokeDashArray="1 2"/>
+					</Border>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple CheckBox -->
+	<Style x:Key="SimpleCheckBox" TargetType="{x:Type CheckBox}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="FocusVisualStyle" Value="{DynamicResource CheckBoxFocusVisual}"/>
+		<Setter Property="Background" Value="{DynamicResource NormalBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type CheckBox}">
+					
+					<!-- BulletDecorator is used to provide baseline alignment between the checkmark and the Content -->
+					<BulletDecorator Background="Transparent">
+						<BulletDecorator.Bullet>
+							<Grid Width="13" Height="13">
+								<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+								<Path x:Name="CheckMark" Stroke="{DynamicResource GlyphBrush}" StrokeThickness="2" SnapsToDevicePixels="False" Data="M 0 0 L 13 13 M 0 13 L 13 0"/>
+							</Grid>
+						</BulletDecorator.Bullet>
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/>
+					</BulletDecorator>
+					
+					<!-- This uses Visibility to hide and show the CheckMark on IsChecked -->
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsChecked" Value="false">
+							<Setter Property="Visibility" Value="Collapsed" TargetName="CheckMark"/>
+						</Trigger>
+						<Trigger Property="IsMouseOver" Value="true">
+							<Setter Property="Background" Value="{DynamicResource MouseOverBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsPressed" Value="true">
+							<Setter Property="Background" Value="{DynamicResource PressedBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource PressedBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+					
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Radio Button -->
+	<Style x:Key="SimpleRadioButton" TargetType="{x:Type RadioButton}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="FocusVisualStyle" Value="{DynamicResource RadioButtonFocusVisual}"/>
+		<Setter Property="Background" Value="{DynamicResource NormalBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type RadioButton}">
+				
+					<!-- BulletDecorator is used to provide baseline alignment between the checkmark and the Content -->
+					<BulletDecorator Background="Transparent">
+						<BulletDecorator.Bullet>
+							<Grid Width="13" Height="13">
+								<Ellipse x:Name="Ellipse_Border" Fill="{TemplateBinding Background}" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="1"/>
+								<Ellipse Margin="4" x:Name="CheckMark" Fill="{DynamicResource GlyphBrush}"/>
+							</Grid>
+						</BulletDecorator.Bullet>
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/>
+					</BulletDecorator>
+					
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsChecked" Value="false">
+							<Setter Property="Visibility" Value="Collapsed" TargetName="CheckMark"/>
+						</Trigger>
+						<Trigger Property="IsMouseOver" Value="true">
+							<Setter Property="Fill" Value="{DynamicResource MouseOverBrush}" TargetName="Ellipse_Border"/>
+						</Trigger>
+						<Trigger Property="IsPressed" Value="true">
+							<Setter Property="Fill" Value="{DynamicResource PressedBrush}" TargetName="Ellipse_Border"/>
+							<Setter Property="Stroke" Value="{DynamicResource GlyphBrush}" TargetName="Ellipse_Border"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Fill" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Ellipse_Border"/>
+							<Setter Property="Stroke" Value="#40000000" TargetName="Ellipse_Border"/>
+							<Setter Property="Foreground" Value="#80000000"/>
+						</Trigger>
+						
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Repeat Button - This is used by Simple ScrollBar for the up and down buttons -->
+	<Style x:Key="SimpleRepeatButton" d:IsControlPart="True" TargetType="{x:Type RepeatButton}" BasedOn="{x:Null}">
+		<Setter Property="Background" Value="{DynamicResource NormalBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type RepeatButton}">
+					<Grid>
+						<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+						<ContentPresenter HorizontalAlignment="Center" x:Name="ContentPresenter" VerticalAlignment="Center" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" ContentTemplateSelector="{TemplateBinding ContentTemplateSelector}"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsKeyboardFocused" Value="true">
+							<Setter Property="BorderBrush" Value="{DynamicResource DefaultedBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsMouseOver" Value="true">
+							<Setter Property="Background" Value="{DynamicResource MouseOverBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsPressed" Value="true">
+							<Setter Property="Background" Value="{DynamicResource PressedBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource PressedBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Thumb - The Thumb is the draggable part of the Scrollbar -->
+	<Style x:Key="SimpleThumbStyle" d:IsControlPart="True" TargetType="{x:Type Thumb}" BasedOn="{x:Null}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Thumb}">
+					<Grid Margin="0,0,0,0" x:Name="Grid">
+						<Rectangle HorizontalAlignment="Stretch" x:Name="Rectangle" VerticalAlignment="Stretch" Width="Auto" Height="Auto" RadiusX="2" RadiusY="2" Fill="{DynamicResource NormalBrush}" Stroke="{DynamicResource NormalBorderBrush}"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsFocused" Value="True"/>
+						<Trigger Property="IsMouseOver" Value="True"/>
+						<Trigger Property="IsEnabled" Value="False"/>
+						<Trigger Property="IsDragging" Value="True"/>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ScrollRepeatButton Style - This RepeatButton is used above and below the Thumb in the Scrollbar. They are set to transparent si that they do not show over the scrollbar -->
+	<Style x:Key="SimpleScrollRepeatButtonStyle" d:IsControlPart="True" TargetType="{x:Type RepeatButton}">
+		<Setter Property="Background" Value="Transparent"/>
+		<Setter Property="BorderBrush" Value="Transparent"/>
+		<Setter Property="IsTabStop" Value="false"/>
+		<Setter Property="Focusable" Value="false"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type RepeatButton}">
+					<Grid>
+						<Rectangle Fill="{TemplateBinding Background}" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}"/>
+					</Grid>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ScrollBar  This makes use of SimpleThumb, SimpleRepeatButton and SimpleScrollRepeatButton -->
+	
+	<Style x:Key="SimpleScrollBar" TargetType="{x:Type ScrollBar}">
+		<Setter Property="Stylus.IsFlicksEnabled" Value="false"/>
+		<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ScrollBar}">
+					<Grid x:Name="GridRoot" Width="{DynamicResource {x:Static SystemParameters.VerticalScrollBarWidthKey}}" Background="{TemplateBinding Background}">
+						<Grid.RowDefinitions>
+							<RowDefinition MaxHeight="18"/>
+							<RowDefinition Height="0.00001*"/>
+							<RowDefinition MaxHeight="18"/>
+						</Grid.RowDefinitions>
+						
+						<RepeatButton x:Name="DecreaseRepeat" Style="{DynamicResource SimpleRepeatButton}" Command="ScrollBar.LineUpCommand">
+							<Grid>
+								<Path x:Name="DecreaseArrow" Stroke="{TemplateBinding Foreground}" StrokeThickness="1" Data="M 0 4 L 8 4 L 4 0 Z"/>
+							</Grid>
+						</RepeatButton>
+						
+						<!-- Track is a special layout container which sizes the thumb and the repeat button which do jump scrolling either side of it -->
+						<Track Grid.Row="1" x:Name="PART_Track" Orientation="Vertical" IsDirectionReversed="true">
+							<Track.Thumb>
+								<Thumb Style="{DynamicResource SimpleThumbStyle}"/>
+							</Track.Thumb>
+							<Track.IncreaseRepeatButton>
+								<RepeatButton x:Name="PageUp" Style="{DynamicResource SimpleScrollRepeatButtonStyle}" Command="ScrollBar.PageDownCommand"/>
+							</Track.IncreaseRepeatButton>
+							<Track.DecreaseRepeatButton>
+								<RepeatButton x:Name="PageDown" Style="{DynamicResource SimpleScrollRepeatButtonStyle}" Command="ScrollBar.PageUpCommand"/>
+							</Track.DecreaseRepeatButton>
+						</Track>
+						
+						<RepeatButton Grid.Row="2" x:Name="IncreaseRepeat" Style="{DynamicResource SimpleRepeatButton}" Command="ScrollBar.LineDownCommand">
+							<Grid>
+								<Path x:Name="IncreaseArrow" Stroke="{TemplateBinding Foreground}" StrokeThickness="1" Data="M 0 0 L 4 4 L 8 0 Z"/>
+							</Grid>
+						</RepeatButton>
+					</Grid>
+					
+					<!-- This uses a single template for ScrollBar and rotate it to be Horizontal
+					It also changes the commands so that the it does Left and Right instead of Up and Down Commands -->
+					<ControlTemplate.Triggers>
+						<Trigger Property="Orientation" Value="Horizontal">
+
+							<!-- Rotate the ScrollBar from Vertical to Horizontal -->
+							<Setter Property="LayoutTransform" TargetName="GridRoot">
+								<Setter.Value>
+									<RotateTransform Angle="-90"/>
+								</Setter.Value>
+							</Setter>
+							
+							<!-- Track is bound to Orientation internally, so we need to rotate it back to Vertical -->
+							<Setter TargetName="PART_Track" Property="Orientation" Value="Vertical"/>
+					
+							<!-- Change the commands to do Horizontal commands -->
+							<Setter Property="Command" Value="ScrollBar.LineLeftCommand" TargetName="DecreaseRepeat"/>
+							<Setter Property="Command" Value="ScrollBar.LineRightCommand" TargetName="IncreaseRepeat"/>
+							<Setter Property="Command" Value="ScrollBar.PageLeftCommand" TargetName="PageDown"/>
+							<Setter Property="Command" Value="ScrollBar.PageRightCommand" TargetName="PageUp"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ScrollViewer 
+	ScrollViewer is a Grid control which has a ContentPresenter and a Horizontal and Vertical ScrollBar 
+	It is used by ListBox, MenuItem, ComboBox, and TreeView -->
+	<Style x:Key="SimpleScrollViewer" TargetType="{x:Type ScrollViewer}" BasedOn="{x:Null}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ScrollViewer}">
+					<Grid Background="{TemplateBinding Background}">
+						<Grid.ColumnDefinitions>
+							<ColumnDefinition Width="*"/>
+							<ColumnDefinition Width="Auto"/>
+						</Grid.ColumnDefinitions>
+						<Grid.RowDefinitions>
+							<RowDefinition Height="*"/>
+							<RowDefinition Height="Auto"/>
+						</Grid.RowDefinitions>
+						<ScrollContentPresenter Grid.Column="0" Grid.Row="0" Margin="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" CanContentScroll="{TemplateBinding CanContentScroll}"/>
+						
+						<!-- The visibility of the ScrollBars is controlled by the implementation fo the control -->
+						<ScrollBar Visibility="{TemplateBinding ComputedHorizontalScrollBarVisibility}" Grid.Column="0" Grid.Row="1" x:Name="PART_HorizontalScrollBar" Style="{DynamicResource SimpleScrollBar}" Orientation="Horizontal" Value="{Binding Path=HorizontalOffset, Mode=OneWay, RelativeSource={RelativeSource TemplatedParent}}" ViewportSize="{TemplateBinding ViewportWidth}" Minimum="0" Maximum="{TemplateBinding ScrollableWidth}" AutomationProperties.AutomationId="HorizontalScrollBar"/>
+						<ScrollBar Visibility="{TemplateBinding ComputedVerticalScrollBarVisibility}" Grid.Column="1" Grid.Row="0" x:Name="PART_VerticalScrollBar" Style="{DynamicResource SimpleScrollBar}" Orientation="Vertical" Value="{Binding Path=VerticalOffset, Mode=OneWay, RelativeSource={RelativeSource TemplatedParent}}" ViewportSize="{TemplateBinding ViewportHeight}" Minimum="0" Maximum="{TemplateBinding ScrollableHeight}" AutomationProperties.AutomationId="VerticalScrollBar"/>
+					</Grid>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ListBox - This uses SimpleScrollViewer to allow items to be scrolled and SimpleListBoxItem to define the look of each item -->
+	<Style x:Key="SimpleListBox" TargetType="{x:Type ListBox}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="Background" Value="{DynamicResource WindowBackgroundBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource SolidBorderBrush}"/>
+		<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/>
+		<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/>
+		<Setter Property="ScrollViewer.CanContentScroll" Value="True"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ListBox}">
+					<Grid>
+						<Border x:Name="Border" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+						<ScrollViewer Margin="1" Style="{DynamicResource SimpleScrollViewer}" Focusable="false" Background="{TemplateBinding Background}">
+							
+							<!-- The StackPanel is used to display the children by setting IsItemsHost to be Trus -->
+							<StackPanel Margin="2" IsItemsHost="true"/>
+							
+						</ScrollViewer>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsGrouping" Value="true">
+							<Setter Property="ScrollViewer.CanContentScroll" Value="false"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ListBoxItem - This is used for each Item in a ListBox. The item's content is placed in the ContentPresenter -->
+	
+	<Style x:Key="SimpleListBoxItem" d:IsControlPart="True" TargetType="{x:Type ListBoxItem}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="OverridesDefaultStyle" Value="true"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ListBoxItem}">
+					<Grid SnapsToDevicePixels="true">
+						<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						
+						<!-- Change IsSelected SelectedBackgroundBrush to set the selection color for the items -->
+						<Trigger Property="IsSelected" Value="true">
+							<Setter Property="Background" Value="{DynamicResource SelectedBackgroundBrush}" TargetName="Border"/>
+						</Trigger>
+						
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Expander ToggleButton - This Button is used by the Expander control. When it is toggled it switches visibility on the Up_Arrow and Down_Arrow -->
+	<ControlTemplate x:Key="ExpanderToggleButton" TargetType="{x:Type ToggleButton}">
+		<Grid>
+			<Rectangle Margin="0,0,0,0" x:Name="Rectangle" Fill="Transparent" Stroke="{DynamicResource NormalBorderBrush}"/>
+			<Path HorizontalAlignment="Center" x:Name="Up_Arrow" VerticalAlignment="Center" Fill="{DynamicResource GlyphBrush}" Data="M 0 0 L 4 4 L 8 0 Z"/>
+			<Path Visibility="Collapsed" HorizontalAlignment="Center" x:Name="Down_Arrow" VerticalAlignment="Center" Fill="{DynamicResource GlyphBrush}" Data="M 0 4 L 4 0 L 8 4 Z"/>
+		</Grid>
+		<ControlTemplate.Triggers>
+			<Trigger Property="IsMouseOver" Value="true">
+				<Setter Property="Fill" Value="{DynamicResource MouseOverBrush}" TargetName="Rectangle"/>
+			</Trigger>
+			<Trigger Property="IsPressed" Value="true">
+				<Setter Property="Fill" Value="{DynamicResource PressedBrush}" TargetName="Rectangle"/>
+			</Trigger>
+			<Trigger Property="IsChecked" Value="true">
+				<Setter Property="Visibility" Value="Visible" TargetName="Down_Arrow"/>
+				<Setter Property="Visibility" Value="Collapsed" TargetName="Up_Arrow"/>
+			</Trigger>
+			<Trigger Property="IsEnabled" Value="False">
+				<Setter Property="Fill" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Rectangle"/>
+				<Setter Property="Stroke" Value="{DynamicResource DisabledBorderBrush}" TargetName="Rectangle"/>
+				<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+				<Setter Property="Fill" Value="{DynamicResource DisabledForegroundBrush}" TargetName="Up_Arrow"/>
+			</Trigger>
+		</ControlTemplate.Triggers>
+	</ControlTemplate>
+	
+	<!-- Simple Expander 
+	 This uses the Simpler ExpanderToggleButton. It sets Visibility on the ContentPresenter to expand
+	 Limitations : The Simple Expander only expands down -->
+	<Style x:Key="SimpleExpander" TargetType="{x:Type Expander}">
+		<Setter Property="Background" Value="{DynamicResource LightBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Expander}">
+					<Grid>
+						<Grid.RowDefinitions>
+							<RowDefinition Height="Auto"/>
+							<RowDefinition Height="*" x:Name="ContentRow"/>
+						</Grid.RowDefinitions>
+						<Border Grid.Row="0" x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2,2,0,0">
+							<Grid>
+								<Grid.ColumnDefinitions>
+									<ColumnDefinition Width="20"/>
+									<ColumnDefinition Width="*"/>
+								</Grid.ColumnDefinitions>
+								<ToggleButton Template="{DynamicResource ExpanderToggleButton}" Background="{DynamicResource NormalBrush}" IsChecked="{Binding Path=IsExpanded, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" OverridesDefaultStyle="True"/>
+								<ContentPresenter Grid.Column="1" Margin="4" RecognizesAccessKey="True" ContentSource="Header"/>
+							</Grid>
+						</Border>
+						<Border Visibility="Collapsed" Grid.Row="1" x:Name="ExpandSite" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1,0,1,1" CornerRadius="0,0,2,2">
+							<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Focusable="false"/>
+						</Border>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsExpanded" Value="True">
+							<Setter Property="Visibility" Value="Visible" TargetName="ExpandSite"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="False">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ComboBox Toggle Button - This is used in ComboBox to expand and collapse the ComboBox Popup-->
+	<ControlTemplate x:Key="ComboBoxToggleButton" TargetType="{x:Type ToggleButton}">
+		<Grid>
+			<Grid.ColumnDefinitions>
+				<ColumnDefinition/>
+				<ColumnDefinition Width="20"/>
+			</Grid.ColumnDefinitions>
+			<Rectangle Grid.ColumnSpan="2" HorizontalAlignment="Stretch" x:Name="Rectangle" VerticalAlignment="Stretch" Width="Auto" Height="Auto" RadiusX="5" RadiusY="5" Fill="{DynamicResource NormalBrush}" Stroke="{DynamicResource NormalBorderBrush}"/>
+			<Rectangle Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto" RadiusX="5" RadiusY="5" Fill="{DynamicResource WindowBackgroundBrush}" Stroke="{DynamicResource NormalBorderBrush}"/>
+			<Path Grid.Column="1" HorizontalAlignment="Center" x:Name="Arrow" VerticalAlignment="Center" Fill="{DynamicResource GlyphBrush}" Data="M 0 0 L 4 4 L 8 0 Z"/>
+		</Grid>
+		<ControlTemplate.Triggers>
+			<Trigger Property="IsMouseOver" Value="true">
+				<Setter Property="Fill" Value="{DynamicResource MouseOverBrush}" TargetName="Rectangle"/>
+			</Trigger>
+			<Trigger Property="IsChecked" Value="true">
+				<Setter Property="Fill" Value="{DynamicResource PressedBrush}" TargetName="Rectangle"/>
+			</Trigger>
+			<Trigger Property="IsEnabled" Value="False">
+				<Setter Property="Fill" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Rectangle"/>
+				<Setter Property="Stroke" Value="{DynamicResource DisabledBorderBrush}" TargetName="Rectangle"/>
+				<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+				<Setter Property="Fill" Value="{DynamicResource DisabledForegroundBrush}" TargetName="Arrow"/>
+			</Trigger>
+		</ControlTemplate.Triggers>
+	</ControlTemplate>
+	
+	<!-- This is the area which contains the selected item in the ComboBox -->
+	
+	<ControlTemplate x:Key="ComboBoxTextBox" TargetType="{x:Type TextBox}">
+		<!-- This must be named as PART_ContentHost -->
+		<Border x:Name="PART_ContentHost" Focusable="False" Background="{TemplateBinding Background}"/>
+	</ControlTemplate>
+	
+	<!-- Simple ComboBox 
+	This uses the ComboBoxToggleButton to expand and collapse a Popup control
+	SimpleScrollViewer to allow items to be scrolled and SimpleComboBoxItem to define the look of each item 
+	The Popup shows a list of items in a StackPanel-->
+	
+	<Style x:Key="SimpleComboBox" TargetType="{x:Type ComboBox}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ComboBox}">
+					<Grid>
+						<!-- The ToggleButton is databound to the ComboBox itself to toggle IsDropDownOpen -->
+						<ToggleButton Grid.Column="2" Template="{DynamicResource ComboBoxToggleButton}" x:Name="ToggleButton" Focusable="false" IsChecked="{Binding Path=IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/>
+						<ContentPresenter HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="ContentSite" VerticalAlignment="Center" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}" IsHitTestVisible="False"/>
+						
+						<!-- The TextBox must be named PART_EditableTextBox or ComboBox will not recognize it -->
+						<TextBox Visibility="Hidden" Template="{DynamicResource ComboBoxTextBox}" HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="PART_EditableTextBox" Style="{x:Null}" VerticalAlignment="Center" Focusable="True" Background="Transparent" IsReadOnly="{TemplateBinding IsReadOnly}"/>
+						
+						<!-- The Popup shows the list of items in the ComboBox. IsOpen is databound to IsDropDownOpen which is toggled via the ComboBoxToggleButton -->
+						<Popup IsOpen="{TemplateBinding IsDropDownOpen}" Placement="Bottom" x:Name="Popup" Focusable="False" AllowsTransparency="True" PopupAnimation="Slide">
+							<Grid MaxHeight="{TemplateBinding MaxDropDownHeight}" MinWidth="{TemplateBinding ActualWidth}" x:Name="DropDown" SnapsToDevicePixels="True">
+								<Border x:Name="DropDownBorder" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1"/>
+								<ScrollViewer Margin="4,6,4,6" Style="{DynamicResource SimpleScrollViewer}" SnapsToDevicePixels="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" CanContentScroll="True">
+							
+									<!-- The StackPanel is used to display the children by setting IsItemsHost to be True -->
+									<StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained"/>
+								
+								</ScrollViewer>
+							</Grid>
+						</Popup>
+					</Grid>
+					<ControlTemplate.Triggers>						
+						<!-- This forces the DropDown to have a minimum size if it is empty -->
+						<Trigger Property="HasItems" Value="false">
+							<Setter Property="MinHeight" Value="95" TargetName="DropDownBorder"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+						<Trigger Property="IsGrouping" Value="true">
+							<Setter Property="ScrollViewer.CanContentScroll" Value="false"/>
+						</Trigger>
+						<Trigger Property="AllowsTransparency" SourceName="Popup" Value="true">
+							<Setter Property="CornerRadius" Value="4" TargetName="DropDownBorder"/>
+							<Setter Property="Margin" Value="0,2,0,0" TargetName="DropDownBorder"/>
+						</Trigger>
+						<Trigger Property="IsEditable" Value="true">
+							<Setter Property="IsTabStop" Value="false"/>
+							<Setter Property="Visibility" Value="Visible" TargetName="PART_EditableTextBox"/>
+							<Setter Property="Visibility" Value="Hidden" TargetName="ContentSite"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple ComboBoxItem - This is used for each item inside of the ComboBox. You can change the selected color of each item below-->
+	<Style x:Key="SimpleComboBoxItem" d:IsControlPart="True" TargetType="{x:Type ComboBoxItem}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ComboBoxItem}">
+					<Grid SnapsToDevicePixels="true">
+						<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+					
+						<!-- Change IsHighlighted SelectedBackgroundBrush to set the selection color for the items -->
+						<Trigger Property="IsHighlighted" Value="true">
+							<Setter Property="Background" Value="{DynamicResource SelectedBackgroundBrush}" TargetName="Border"/>
+						</Trigger>
+						
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple SimpleProgressBar
+	 The template uses two Border controls to show the Track and Progress 
+	 Limitations : It only supports a horizontal orientated ProgressBar -->
+	<Style x:Key="SimpleProgressBar" TargetType="{x:Type ProgressBar}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ProgressBar}">
+					<Grid>
+					
+						<!-- This Border is the track. It must be named PART_Track -->
+						<Border x:Name="PART_Track" Background="{DynamicResource PressedBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1" CornerRadius="2"/>
+						
+						<!-- This Border shows progress. It must be named PART_Indicator for the control to function -->
+						<Border HorizontalAlignment="Left" x:Name="PART_Indicator" Background="{DynamicResource MouseOverBrush}" BorderBrush="{DynamicResource NormalBorderBrush}" BorderThickness="1" CornerRadius="2"/>
+					
+					</Grid>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple TextBox -->
+	<Style x:Key="SimpleTextBox" TargetType="{x:Type TextBox}">
+		<Setter Property="KeyboardNavigation.TabNavigation" Value="None"/>
+		<Setter Property="FocusVisualStyle" Value="{x:Null}"/>
+		<Setter Property="AllowDrop" Value="true"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type TextBox}">
+					<Grid>
+						<Border x:Name="Border" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1" Padding="2" CornerRadius="2">
+							
+							<!-- The implementation places the Content into the ScrollViewer. It must be named PART_ContentHost for the control to function -->
+							<ScrollViewer Margin="0" x:Name="PART_ContentHost" Style="{DynamicResource SimpleScrollViewer}" Background="{TemplateBinding Background}"/>
+						
+						</Border>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsEnabled" Value="False">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Label - This template is just a ContentPresenter that shows the content of the Label -->
+	<Style x:Key="SimpleLabel" TargetType="{x:Type Label}">
+		<Setter Property="HorizontalContentAlignment" Value="Left"/>
+		<Setter Property="VerticalContentAlignment" Value="Top"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Label}">
+					<Grid>
+						<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsEnabled" Value="false"/>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Menu - This template uses a StackPanel to layout MenuItems --> 
+	<Style x:Key="SimpleMenu" TargetType="{x:Type Menu}">
+		<Setter Property="Background" Value="{DynamicResource LightBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="SnapsToDevicePixels" Value="True"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Menu}">
+					<Grid>
+						<Border Margin="1" x:Name="Border" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"/>
+						<StackPanel Background="{TemplateBinding Background}" IsItemsHost="True" ClipToBounds="True" Orientation="Horizontal"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsEnabled" Value="False">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- This BitmapEffect is used by the Simple MenuItem -->
+	<DropShadowBitmapEffect x:Key="PopupDropShadow" ShadowDepth="1.5" Softness="0.15"/>
+	
+	<!-- Simple MenuItem - The template uses triggers to provide four different arrangements of menu item which are set via the Role property --> 
+	<Style x:Key="SimpleMenuItem" TargetType="{x:Type MenuItem}">
+		<Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
+		<Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
+		<Setter Property="Background" Value="Transparent"/>
+		<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.MenuTextBrushKey}}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type MenuItem}">
+					<Border x:Name="Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}">
+						<Grid>
+							
+							<!-- The Grid is used to hold together columns for an Icon, Content, Glyph checkmark and Arrow to show the next level
+							 Size sharing is used in Grid so that the Icon, Content, Arrow for each MenuItem align together -->
+							<Grid.ColumnDefinitions>
+								<ColumnDefinition MinWidth="17" Width="Auto" SharedSizeGroup="MenuItemIconColumnGroup"/>
+								<ColumnDefinition Width="*"/>
+								<ColumnDefinition Width="Auto" SharedSizeGroup="MenuItemIGTColumnGroup"/>
+								<ColumnDefinition Width="14"/>
+							</Grid.ColumnDefinitions>
+							
+							<!-- ContentPresenter to show an Icon if needed -->
+							<ContentPresenter Margin="4,0,6,0" x:Name="Icon" VerticalAlignment="Center" ContentSource="Icon"/>
+							
+							<!-- Glyph is a checkmark if needed for a checkable menu -->
+							<Grid Visibility="Hidden" Margin="4,0,6,0" x:Name="GlyphPanel" VerticalAlignment="Center">
+								<Path x:Name="GlyphPanelpath" VerticalAlignment="Center" Fill="{TemplateBinding Foreground}" Data="M0,2 L0,4.8 L2.5,7.4 L7.1,2.8 L7.1,0 L2.5,4.6 z" FlowDirection="LeftToRight"/>
+							</Grid>
+							
+							<!-- Content for the menu text etc -->
+							<ContentPresenter Grid.Column="1" Margin="{TemplateBinding Padding}" x:Name="HeaderHost" RecognizesAccessKey="True" ContentSource="Header"/>
+							
+							<!-- Arrow drawn path which points to the next level of the menu -->
+							<Grid Grid.Column="3" Margin="4,0,6,0" x:Name="ArrowPanel" VerticalAlignment="Center">
+								<Path x:Name="ArrowPanelPath" VerticalAlignment="Center" Fill="{TemplateBinding Foreground}" Data="M0,0 L0,8 L4,4 z"/>
+							</Grid>
+							
+							<!-- The Popup is the body of the menu which expands down or across depending on the level of the item -->
+							<Popup IsOpen="{Binding Path=IsSubmenuOpen, RelativeSource={RelativeSource TemplatedParent}}" Placement="Right" x:Name="SubMenuPopup" Focusable="false" AllowsTransparency="true" PopupAnimation="{DynamicResource {x:Static SystemParameters.MenuPopupAnimationKey}}" VerticalOffset="-3">
+								<Grid x:Name="SubMenu">
+									<Border x:Name="SubMenuBorder" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1"/>
+									
+									<!-- StackPanel holds children of the menu. This is set bu IsItemsHost=True -->
+									<StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Cycle"/>
+								</Grid>
+							</Popup>
+							
+						</Grid>
+					</Border>
+					
+					<!-- These triggers re-configure the four arrangements of MenuItem to show different levels of menu via Role -->
+					<ControlTemplate.Triggers>
+					
+						<!-- Role = TopLevelHeader : this is the root menu item in a menu; the Popup expands down -->
+						<Trigger Property="Role" Value="TopLevelHeader">
+							<Setter Property="Margin" Value="0,1,0,1"/>
+							<Setter Property="Padding" Value="6,3,6,3"/>
+							<Setter Property="Grid.IsSharedSizeScope" Value="true"/>
+							<Setter Property="Placement" Value="Bottom" TargetName="SubMenuPopup"/>
+							<Setter Property="Visibility" Value="Collapsed" TargetName="ArrowPanel"/>
+						</Trigger>
+						
+						<!-- Role = TopLevelItem :  this is a child menu item from the top level without any child items-->
+						<Trigger Property="Role" Value="TopLevelItem">
+							<Setter Property="Margin" Value="0,1,0,1"/>
+							<Setter Property="Padding" Value="6,3,6,3"/>
+							<Setter Property="Visibility" Value="Collapsed" TargetName="ArrowPanel"/>
+						</Trigger>
+						
+						<!-- Role = SubMenuHeader : this is a child menu item which does not have children -->
+						<Trigger Property="Role" Value="SubmenuHeader">
+							<Setter Property="DockPanel.Dock" Value="Top"/>
+							<Setter Property="Padding" Value="0,2,0,2"/>
+							<Setter Property="Grid.IsSharedSizeScope" Value="true"/>
+						</Trigger>
+						
+						<!-- Role = SubMenuItem : this is a child menu item which has children-->
+						<Trigger Property="Role" Value="SubmenuItem">
+							<Setter Property="DockPanel.Dock" Value="Top"/>
+							<Setter Property="Padding" Value="0,2,0,2"/>
+							<Setter Property="Visibility" Value="Collapsed" TargetName="ArrowPanel"/>
+						</Trigger>
+						<Trigger Property="IsSuspendingPopupAnimation" Value="true">
+							<Setter Property="PopupAnimation" Value="None" TargetName="SubMenuPopup"/>
+						</Trigger>
+						
+						<!-- If no Icon is present the we collapse the Icon Content -->
+						<Trigger Property="Icon" Value="{x:Null}">
+							<Setter Property="Visibility" Value="Collapsed" TargetName="Icon"/>
+						</Trigger>
+						
+						<!-- The GlyphPanel contains the CheckMark -->
+						<Trigger Property="IsChecked" Value="true">
+							<Setter Property="Visibility" Value="Visible" TargetName="GlyphPanel"/>
+							<Setter Property="Visibility" Value="Collapsed" TargetName="Icon"/>
+						</Trigger>
+						
+						<Trigger Property="AllowsTransparency" SourceName="SubMenuPopup" Value="true">
+							<Setter Property="Margin" Value="0,0,3,3" TargetName="SubMenu"/>
+							<Setter Property="SnapsToDevicePixels" Value="true" TargetName="SubMenu"/>
+							<Setter Property="BitmapEffect" Value="{DynamicResource PopupDropShadow}" TargetName="SubMenuBorder"/>
+						</Trigger>
+						
+						<!-- Using the system colors for the Menu Highlight and IsEnabled-->
+						<Trigger Property="IsHighlighted" Value="true">
+							<Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!-- Simple Separator - This template is used for a Separator in a menu --> 
+	<Style x:Key="SimpleSeparator" TargetType="{x:Type Separator}">
+		<Setter Property="Height" Value="1"/>
+		<Setter Property="Margin" Value="0,2,0,2"/>
+		<Setter Property="Focusable" Value="false"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Separator}">
+					<Border BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1"/>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+
+	<!-- Simple TabControl 
+	This template uses Simple TabItem for each Tab. The TabItems are placed in the TabPanel
+	Limitations : The Simple TabControl only allow the Tabs to be shown at the top of the Tab control. You can re-position the TabPanel to change this-->
+	
+	<Style x:Key="SimpleTabControl" TargetType="{x:Type TabControl}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type TabControl}">
+					<Grid KeyboardNavigation.TabNavigation="Local">
+						<Grid.RowDefinitions>
+							<RowDefinition Height="Auto"/>
+							<RowDefinition Height="*"/>
+						</Grid.RowDefinitions>
+						
+						<!-- TabPanel is a layout container which allows the TabItems to wrap and re-order when selected
+						The implementation knows to use this control because it is marked IsItemsHost = True -->
+						<TabPanel Grid.Row="0" Margin="0,0,4,-1" x:Name="HeaderPanel" Background="Transparent" IsItemsHost="True" Panel.ZIndex="1" KeyboardNavigation.TabIndex="1"/>
+						
+						<Border Grid.Row="1" x:Name="Border" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1" CornerRadius="2" KeyboardNavigation.DirectionalNavigation="Contained" KeyboardNavigation.TabNavigation="Local" KeyboardNavigation.TabIndex="2">
+							
+							<!-- The implementation switches the content. This control must be named PART_SelectedContentHost -->
+							<ContentPresenter Margin="4" x:Name="PART_SelectedContentHost" ContentSource="SelectedContent"/>
+							
+						</Border>
+					</Grid>
+					
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsEnabled" Value="False">
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple TabItem -->
+	<Style x:Key="SimpleTabItem" d:IsControlPart="True" TargetType="{x:Type TabItem}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type TabItem}">
+					<Grid>
+						<Border Margin="0,0,-4,0" x:Name="Border" Background="{DynamicResource LightBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1,1,1,1" CornerRadius="2,12,0,0">
+							<ContentPresenter HorizontalAlignment="Center" Margin="12,2,12,2" x:Name="ContentSite" VerticalAlignment="Center" RecognizesAccessKey="True" ContentSource="Header"/>
+						</Border>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsSelected" Value="True">
+							<Setter Property="Panel.ZIndex" Value="100"/>
+							<Setter Property="Background" Value="{DynamicResource WindowBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderThickness" Value="1,1,1,0" TargetName="Border"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="False">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple Simple SliderThumb - The Thumb is the draggable part of a Slider-->
+	<Style x:Key="SimpleSliderThumb" d:IsControlPart="True" TargetType="{x:Type Thumb}">
+		<Setter Property="SnapsToDevicePixels" Value="true"/>
+		<Setter Property="Height" Value="14"/>
+		<Setter Property="Width" Value="14"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Thumb}">
+					<Grid>
+						<Ellipse x:Name="Ellipse" Fill="{DynamicResource NormalBrush}" Stroke="{DynamicResource NormalBorderBrush}" StrokeThickness="1"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsMouseOver" Value="True">
+							<Setter Property="Fill" Value="{DynamicResource MouseOverBrush}" TargetName="Ellipse"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Fill" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Ellipse"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple Simple Slider
+	Similiar to ScrollBar this template uses Track to layout the draggable Thumb which has an up and down repeat button
+	It uses Simple SliderThumb and SimpleScrollRepeatButtonStyle for the page up and down repeat buttons -->
+	<Style x:Key="SimpleSlider" TargetType="{x:Type Slider}">
+		<Setter Property="Background" Value="{DynamicResource LightBrush}"/>
+		<Setter Property="BorderBrush" Value="{DynamicResource NormalBorderBrush}"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type Slider}">
+					<Grid x:Name="GridRoot">
+						<Grid.RowDefinitions>
+							<RowDefinition Height="Auto"/>
+							<RowDefinition Height="Auto" MinHeight="{TemplateBinding MinHeight}"/>
+							<RowDefinition Height="Auto"/>
+						</Grid.RowDefinitions>
+						
+						<!-- TickBar shows the ticks for Slider -->
+						<TickBar Visibility="Collapsed" x:Name="TopTick" Height="4" SnapsToDevicePixels="True" Placement="Top" Fill="{DynamicResource GlyphBrush}"/>
+						<Border Grid.Row="1" Margin="0" x:Name="Border" Height="4" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2"/>
+						
+						<!-- The Track lays out the repeat buttons and thumb -->
+						<Track Grid.Row="1" x:Name="PART_Track">
+							<Track.Thumb>
+								<Thumb Style="{DynamicResource SimpleSliderThumb}"/>
+							</Track.Thumb>
+							<Track.IncreaseRepeatButton>
+								<RepeatButton Style="{DynamicResource SimpleScrollRepeatButtonStyle}" Command="Slider.IncreaseLarge"/>
+							</Track.IncreaseRepeatButton>
+							<Track.DecreaseRepeatButton>
+								<RepeatButton Style="{DynamicResource SimpleScrollRepeatButtonStyle}" Command="Slider.DecreaseLarge"/>
+							</Track.DecreaseRepeatButton>
+						</Track>
+						
+						<TickBar Visibility="Collapsed" Grid.Row="2" x:Name="BottomTick" Height="4" SnapsToDevicePixels="True" Placement="Bottom" Fill="{TemplateBinding Foreground}"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="TickPlacement" Value="TopLeft">
+							<Setter Property="Visibility" Value="Visible" TargetName="TopTick"/>
+						</Trigger>
+						<Trigger Property="TickPlacement" Value="BottomRight">
+							<Setter Property="Visibility" Value="Visible" TargetName="BottomTick"/>
+						</Trigger>
+						<Trigger Property="TickPlacement" Value="Both">
+							<Setter Property="Visibility" Value="Visible" TargetName="TopTick"/>
+							<Setter Property="Visibility" Value="Visible" TargetName="BottomTick"/>
+						</Trigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Background" Value="{DynamicResource DisabledBackgroundBrush}" TargetName="Border"/>
+							<Setter Property="BorderBrush" Value="{DynamicResource DisabledBorderBrush}" TargetName="Border"/>
+						</Trigger>
+						
+						<!-- Use a rotation to create a Vertical Slider form the default Horizontal -->
+						<Trigger Property="Orientation" Value="Vertical">
+							<Setter Property="LayoutTransform" TargetName="GridRoot">
+								<Setter.Value>
+									<RotateTransform Angle="-90"/>
+								</Setter.Value>
+							</Setter>
+							<!-- Track rotates itself based on orientation so need to force it back -->
+							<Setter TargetName="PART_Track" Property="Orientation" Value="Horizontal"/>
+						</Trigger>
+						
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple Tree View - This lays out TreeViewItems within a ScrollViewer -->
+	<Style x:Key="SimpleTreeView" TargetType="{x:Type TreeView}">
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type TreeView}">
+					<Grid>
+						<Border x:Name="Border" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1" CornerRadius="1">
+							<ScrollViewer Style="{DynamicResource SimpleScrollViewer}" Focusable="False" Background="{TemplateBinding Background}" Padding="4" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" CanContentScroll="False">
+								<ItemsPresenter/>
+							</ScrollViewer>
+						</Border>
+					</Grid>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple TreeViewItem ToggleButton - + and - button to expand and collapse a TreeViewItem -->
+	<Style x:Key="SimpleTreeViewItemToggleButton" d:IsControlPart="True" TargetType="{x:Type ToggleButton}">
+		<Setter Property="Focusable" Value="False"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type ToggleButton}">
+					<Grid Width="15" Height="13" Background="Transparent">
+						<Path Visibility="Collapsed" HorizontalAlignment="Left" Margin="1,1,1,1" x:Name="IsExpandedPath" VerticalAlignment="Center" Fill="{DynamicResource GlyphBrush}" Data="M 0 4 L 8 4 L 4 8 Z"/>
+						<Path HorizontalAlignment="Left" Margin="1,1,1,1" x:Name="ExpandPath" VerticalAlignment="Center" Fill="{DynamicResource GlyphBrush}" Data="M 4 0 L 8 4 L 4 8 Z"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsChecked" Value="True">
+							<Setter Property="Visibility" Value="Visible" TargetName="IsExpandedPath"/>
+							<Setter Property="Visibility" Value="Collapsed" TargetName="ExpandPath"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+	
+	<!--Simple TreeViewItem - The TreeViewItem template has a header which shows the Item and a Body which is an ItemsHost control which expands to show child items-->
+	<Style x:Key="SimpleTreeViewItem" d:IsControlPart="True" TargetType="{x:Type TreeViewItem}">
+		<Setter Property="Background" Value="Transparent"/>
+		<Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
+		<Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/>
+		<Setter Property="Padding" Value="1,0,0,0"/>
+		<Setter Property="Template">
+			<Setter.Value>
+				<ControlTemplate TargetType="{x:Type TreeViewItem}">
+					<Grid>
+						<Grid.ColumnDefinitions>
+							<ColumnDefinition MinWidth="19" Width="Auto"/>
+							<ColumnDefinition Width="Auto"/>
+							<ColumnDefinition Width="*"/>
+						</Grid.ColumnDefinitions>
+						<Grid.RowDefinitions>
+							<RowDefinition Height="Auto"/>
+							<RowDefinition/>
+						</Grid.RowDefinitions>
+						<ToggleButton x:Name="Expander" Style="{DynamicResource SimpleTreeViewItemToggleButton}" IsChecked="{Binding Path=IsExpanded, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/>
+						<Border Grid.Column="1" x:Name="Selection_Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}">
+							<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" x:Name="PART_Header" ContentSource="Header"/>
+						</Border>
+						<ItemsPresenter Grid.Column="1" Grid.ColumnSpan="2" Grid.Row="1" x:Name="ItemsHost"/>
+					</Grid>
+					<ControlTemplate.Triggers>
+						<Trigger Property="IsExpanded" Value="false">
+							<Setter Property="Visibility" Value="Collapsed" TargetName="ItemsHost"/>
+						</Trigger>
+						<Trigger Property="HasItems" Value="false">
+							<Setter Property="Visibility" Value="Hidden" TargetName="Expander"/>
+						</Trigger>
+						<Trigger Property="IsSelected" Value="true">
+							<Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}" TargetName="Selection_Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/>
+						</Trigger>
+						<MultiTrigger>
+							<MultiTrigger.Conditions>
+								<Condition Property="IsSelected" Value="true"/>
+								<Condition Property="IsSelectionActive" Value="false"/>
+							</MultiTrigger.Conditions>
+							<Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" TargetName="Selection_Border"/>
+							<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/>
+						</MultiTrigger>
+						<Trigger Property="IsEnabled" Value="false">
+							<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
+						</Trigger>
+					</ControlTemplate.Triggers>
+				</ControlTemplate>
+			</Setter.Value>
+		</Setter>
+	</Style>
+</ResourceDictionary>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/SurfaceMenuTest.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,19 @@
+<s:SurfaceWindow
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    xmlns:s="http://schemas.microsoft.com/surface/2008"
+    x:Class="FingersDance.Control.Menu.SurfaceWindow1"
+    Title="FingersDance.Control.Menu"
+    x:Name="SurfaceMenuTest" xmlns:FingersDance_Control_Menu="clr-namespace:FingersDance.Control.Menu"
+    >
+  <s:SurfaceWindow.Resources>
+    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+  </s:SurfaceWindow.Resources>
+
+  <Grid Background="{StaticResource WindowBackground}" >
+
+  	<FingersDance_Control_Menu:UserControlMenu HorizontalAlignment="Left" Width="173"/>
+  	<FingersDance_Control_Menu:UserControlMenu Width="245" HorizontalAlignment="Right"/>
+
+  </Grid>
+</s:SurfaceWindow>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/SurfaceMenuTest.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.Menu
+{
+    /// <summary>
+    /// Interaction logic for SurfaceWindow1.xaml
+    /// </summary>
+    public partial class SurfaceWindow1 : SurfaceWindow
+    {
+        /// <summary>
+        /// Default constructor.
+        /// </summary>
+        public SurfaceWindow1()
+        {
+            InitializeComponent();
+
+            // Add handlers for Application activation events
+            AddActivationHandlers();
+        }
+
+
+        /// <summary>
+        /// Occurs when the window is about to close. 
+        /// </summary>
+        /// <param name="e"></param>
+        protected override void OnClosed(EventArgs e)
+        {
+            base.OnClosed(e);
+
+            // Remove handlers for Application activation events
+            RemoveActivationHandlers();
+        }
+
+        /// <summary>
+        /// Adds handlers for Application activation events.
+        /// </summary>
+        private void AddActivationHandlers()
+        {
+            // Subscribe to surface application activation events
+            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// Removes handlers for Application activation events.
+        /// </summary>
+        private void RemoveActivationHandlers()
+        {
+            // Unsubscribe from surface application activation events
+            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// This is called when application has been activated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationActivated(object sender, EventArgs e)
+        {
+            //TODO: enable audio, animations here
+        }
+
+        /// <summary>
+        /// This is called when application is in preview mode.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationPreviewed(object sender, EventArgs e)
+        {
+            //TODO: Disable audio here if it is enabled
+
+            //TODO: optionally enable animations here
+        }
+
+        /// <summary>
+        ///  This is called when application has been deactivated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationDeactivated(object sender, EventArgs e)
+        {
+            //TODO: disable audio, animations here
+        }
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/UserControlMenu.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,36 @@
+<UserControl
+	xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+	xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+	xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
+	xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
+	mc:Ignorable="d"
+	x:Class="FingersDance.Control.Menu.UserControlMenu"
+	x:Name="UserControl"
+	Width="245" Height="Auto" xmlns:Custom="http://schemas.microsoft.com/surface/2008">
+
+	<StackPanel x:Name="LayoutRoot" Width="Auto" Height="Auto">
+		<StackPanel.Background>
+			<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
+				<GradientStop Color="#FF000000" Offset="0"/>
+				<GradientStop Color="#FF444444" Offset="0.991"/>
+				<GradientStop Color="#FF757575" Offset="0.906"/>
+				<GradientStop Color="#FF414141" Offset="0.772"/>
+			</LinearGradientBrush>
+		</StackPanel.Background>
+		<Custom:SurfaceButton FontSize="18" FontWeight="Normal" Foreground="#FFAEAEAE" HorizontalAlignment="Stretch" x:Name="ButtonAnnotation" Width="Auto" Height="45" Content="Annotation" ContactDown="ButtonAnnotation_ContactDown" Click="ButtonAnnotation_Click"/>
+		<StackPanel RenderTransformOrigin="0.5,0.5" Visibility="Collapsed" HorizontalAlignment="Right" x:Name="PanelAnnotation" Width="208" Height="Auto">
+			<StackPanel.RenderTransform>
+				<TransformGroup>
+					<ScaleTransform ScaleX="1" ScaleY="1"/>
+					<SkewTransform AngleX="0" AngleY="0"/>
+					<RotateTransform Angle="0"/>
+					<TranslateTransform X="0" Y="0"/>
+				</TransformGroup>
+			</StackPanel.RenderTransform>
+			<Custom:SurfaceButton FontSize="14" FontWeight="Normal" Foreground="#FFAEAEAE" Width="Auto" Height="25" Content="Cinématographique" Visibility="Visible" Background="#72FFFFFF" x:Name="ButtonChildCine"/>
+			<Custom:SurfaceButton FontSize="14" FontWeight="Normal" Foreground="#FFAEAEAE" Width="Auto" Height="26" Content="Chorégraphique" Background="#72FFFFFF" Visibility="Visible" x:Name="ButtonChildChore"/>
+		</StackPanel>
+		<Custom:SurfaceButton FontSize="18" FontWeight="Normal" Foreground="#FFAEAEAE" x:Name="ButtonRecherche" Width="Auto" Height="45" Content="Recherche" ContactDown="ButtonRecherche_ContactDown" Click="ButtonRecherche_Click"/>
+		<StackPanel Visibility="Collapsed" HorizontalAlignment="Right" x:Name="PanelRecherche" Width="262" Height="45"/>
+	</StackPanel>
+</UserControl>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.Menu/UserControlMenu.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,78 @@
+using System;
+using System.IO;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Navigation;
+
+namespace FingersDance.Control.Menu
+{
+	public partial class UserControlMenu
+	{
+		public UserControlMenu()
+		{
+			this.InitializeComponent();
+            initChildSize();
+
+			// Insert code required on object creation below this point.
+		}
+
+        //Premet de deplacer les sous menus vers la droite pour avoir un effect tree view
+         private void initChildSize()
+        {
+            PanelAnnotation.Width -= 0.20*this.Width;
+            PanelRecherche.Width -= 0.20 * this.Width;
+        }
+
+        private void ButtonAnnotation_ContactDown(object sender, Microsoft.Surface.Presentation.ContactEventArgs e)
+        {
+            if (PanelAnnotation.Visibility == Visibility.Collapsed)
+            {
+                PanelAnnotation.Visibility = Visibility.Visible;
+            }
+            else
+            {
+                PanelAnnotation.Visibility = Visibility.Collapsed;
+            }
+        }
+
+        private void ButtonRecherche_ContactDown(object sender, Microsoft.Surface.Presentation.ContactEventArgs e)
+        {
+            if (PanelRecherche.Visibility == Visibility.Collapsed)
+            {
+                PanelRecherche.Visibility = Visibility.Visible;
+            }
+            else
+            {
+                PanelRecherche.Visibility = Visibility.Collapsed;
+            }
+        }
+
+        private void ButtonAnnotation_Click(object sender, RoutedEventArgs e)
+        {
+            if (PanelAnnotation.Visibility == Visibility.Collapsed)
+            {
+                PanelAnnotation.Visibility = Visibility.Visible;
+            }
+            else
+            {
+                PanelAnnotation.Visibility = Visibility.Collapsed;
+            } 
+        }
+
+        private void ButtonRecherche_Click(object sender, RoutedEventArgs e)
+        {
+            if (PanelRecherche.Visibility == Visibility.Collapsed)
+            {
+                PanelRecherche.Visibility = Visibility.Visible;
+            }
+            else
+            {
+                PanelRecherche.Visibility = Visibility.Collapsed;
+            }
+        }
+	}
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/App.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.TimeLine.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="SurfaceWindow1.xaml"
+    >
+    <Application.Resources>
+      <ResourceDictionary>
+        <ResourceDictionary.MergedDictionaries>
+          <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+        </ResourceDictionary.MergedDictionaries>
+      </ResourceDictionary>
+    </Application.Resources>
+</Application>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/App.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.TimeLine
+{
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application
+    {
+
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/FingersDance.Control.TimeLine.csproj	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}</ProjectGuid>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <RootNamespace>FingersDance.Control.TimeLine</RootNamespace>
+    <AssemblyName>FingersDance.Control.TimeLine</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <WarningLevel>4</WarningLevel>
+    <OutputType>winexe</OutputType>
+    <Install>true</Install>
+    <InstallFrom>Web</InstallFrom>
+    <UpdateEnabled>true</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>false</MapFileExtensions>
+    <ApplicationVersion>1.0.0.*</ApplicationVersion>
+    <IsWebBootstrapper>true</IsWebBootstrapper>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
+    <PublishUrl>Publish\</PublishUrl>
+    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>.\bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
+    <Optimize>true</Optimize>
+    <OutputPath>.\bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+    <Reference Include="Microsoft.Surface" />
+    <Reference Include="Microsoft.Surface.Presentation" />
+    <Reference Include="Microsoft.Surface.Presentation.Generic" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <SubType>Designer</SubType>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+      <DependentUpon>Settings.settings</DependentUpon>
+    </Compile>
+    <Compile Include="SurfaceWindow1.xaml.cs">
+      <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+    </Compile>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Resources\icon.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\iconPreview.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Resource Include="FingersDance.Control.TimeLine.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="Resources\WindowBackground.jpg" />
+  </ItemGroup>
+  <ItemGroup>
+    <Page Include="SurfaceWindow1.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/FingersDance.Control.TimeLine.xml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+  <Application>
+    <Title>FingersDance.Control.TimeLine</Title>
+    <Description>FingersDance.Control.TimeLine</Description>
+    <ExecutableFile>FingersDance.Control.TimeLine.exe</ExecutableFile>
+    <Arguments></Arguments>
+    <IconImageFile>Resources\icon.png</IconImageFile>
+    <Preview>
+      <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+    </Preview>
+    <Tags>
+      <!--
+      If your application uses tagged objects, please uncomment this section to register the tags with the Shell. 
+      You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+      -->
+      <!--
+      To register ByteTags:
+      1. Please uncomment the Byte Tag Element below.
+      2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <ByteTag Value="C0">
+        <Actions>
+          <Launch />
+        </Actions>
+      </ByteTag>
+      -->
+      <!--
+      To register IdentityTags:
+      1. Please uncomment the Identity Tag Element below.
+      2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <IdentityTag Series="0000000000000000">
+        <Actions>
+          <Launch /> 
+        </Actions>
+      </IdentityTag>
+      -->
+    </Tags>
+  </Application>
+
+  <!--
+  Uncomment this section and comment out the Application element above
+  if you are creating an Attract Mode Application.
+  -->
+  <!--
+  <AttractApplication>
+    <ExecutableFile>FingersDance.Control.TimeLine.exe</ExecutableFile>
+    <Arguments></Arguments>
+  </AttractApplication>
+  -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/Properties/AssemblyInfo.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.TimeLine")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.TimeLine")]
+[assembly: AssemblyCopyright("Copyright @  2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+    // Specifies the location of system theme-specific resource dictionaries for this project.
+    // The default setting in this project is "None" since this default project does not
+    // include these user-defined theme files:
+    //     Themes\Aero.NormalColor.xaml
+    //     Themes\Classic.xaml
+    //     Themes\Luna.Homestead.xaml
+    //     Themes\Luna.Metallic.xaml
+    //     Themes\Luna.NormalColor.xaml
+    //     Themes\Royale.NormalColor.xaml
+    ResourceDictionaryLocation.None,
+
+    // Specifies the location of the system non-theme specific resource dictionary:
+    //     Themes\generic.xaml
+    ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers 
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/Properties/Resources.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.TimeLine.Properties
+{
+    using System;
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if (object.ReferenceEquals(resourceMan, null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/Properties/Resources.resx	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/Properties/Settings.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.TimeLine.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/Properties/Settings.settings	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.TimeLine/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.TimeLine/Resources/icon.png has changed
Binary file src/FingersDance.Control.TimeLine/Resources/iconPreview.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/SurfaceWindow1.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.TimeLine.SurfaceWindow1"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    xmlns:s="http://schemas.microsoft.com/surface/2008"
+    Title="FingersDance.Control.TimeLine"
+    >
+  <s:SurfaceWindow.Resources>
+    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+  </s:SurfaceWindow.Resources>
+
+  <Grid Background="{StaticResource WindowBackground}" >
+
+  </Grid>
+</s:SurfaceWindow>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.TimeLine/SurfaceWindow1.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.TimeLine
+{
+    /// <summary>
+    /// Interaction logic for SurfaceWindow1.xaml
+    /// </summary>
+    public partial class SurfaceWindow1 : SurfaceWindow
+    {
+        /// <summary>
+        /// Default constructor.
+        /// </summary>
+        public SurfaceWindow1()
+        {
+            InitializeComponent();
+
+            // Add handlers for Application activation events
+            AddActivationHandlers();
+        }
+
+
+        /// <summary>
+        /// Occurs when the window is about to close. 
+        /// </summary>
+        /// <param name="e"></param>
+        protected override void OnClosed(EventArgs e)
+        {
+            base.OnClosed(e);
+
+            // Remove handlers for Application activation events
+            RemoveActivationHandlers();
+        }
+
+        /// <summary>
+        /// Adds handlers for Application activation events.
+        /// </summary>
+        private void AddActivationHandlers()
+        {
+            // Subscribe to surface application activation events
+            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// Removes handlers for Application activation events.
+        /// </summary>
+        private void RemoveActivationHandlers()
+        {
+            // Unsubscribe from surface application activation events
+            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// This is called when application has been activated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationActivated(object sender, EventArgs e)
+        {
+            //TODO: enable audio, animations here
+        }
+
+        /// <summary>
+        /// This is called when application is in preview mode.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationPreviewed(object sender, EventArgs e)
+        {
+            //TODO: Disable audio here if it is enabled
+
+            //TODO: optionally enable animations here
+        }
+
+        /// <summary>
+        ///  This is called when application has been deactivated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationDeactivated(object sender, EventArgs e)
+        {
+            //TODO: disable audio, animations here
+        }
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/App.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,13 @@
+<Application x:Class="FingersDance.Control.UserPanel.App"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    StartupUri="SurfaceWindow1.xaml"
+    >
+    <Application.Resources>
+      <ResourceDictionary>
+        <ResourceDictionary.MergedDictionaries>
+          <ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v1.0.0.0;31bf3856ad364e35;component/themes\generic.xaml"/>
+        </ResourceDictionary.MergedDictionaries>
+      </ResourceDictionary>
+    </Application.Resources>
+</Application>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/App.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace FingersDance.Control.UserPanel
+{
+    /// <summary>
+    /// Interaction logic for App.xaml
+    /// </summary>
+    public partial class App : Application
+    {
+
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/FingersDance.Control.UserPanel.csproj	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,115 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}</ProjectGuid>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <RootNamespace>FingersDance.Control.UserPanel</RootNamespace>
+    <AssemblyName>FingersDance.Control.UserPanel</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <WarningLevel>4</WarningLevel>
+    <OutputType>winexe</OutputType>
+    <Install>true</Install>
+    <InstallFrom>Web</InstallFrom>
+    <UpdateEnabled>true</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>false</MapFileExtensions>
+    <ApplicationVersion>1.0.0.*</ApplicationVersion>
+    <IsWebBootstrapper>true</IsWebBootstrapper>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
+    <PublishUrl>Publish\</PublishUrl>
+    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>.\bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
+    <Optimize>true</Optimize>
+    <OutputPath>.\bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+    <Reference Include="Microsoft.Surface" />
+    <Reference Include="Microsoft.Surface.Presentation" />
+    <Reference Include="Microsoft.Surface.Presentation.Generic" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <SubType>Designer</SubType>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+      <DependentUpon>Settings.settings</DependentUpon>
+    </Compile>
+    <Compile Include="SurfaceWindow1.xaml.cs">
+      <DependentUpon>SurfaceWindow1.xaml</DependentUpon>
+    </Compile>
+    <AppDesigner Include="Properties\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Resources\icon.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Resources\iconPreview.png">
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+    <Resource Include="FingersDance.Control.UserPanel.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Resource Include="Resources\WindowBackground.jpg" />
+  </ItemGroup>
+  <ItemGroup>
+    <Page Include="SurfaceWindow1.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/FingersDance.Control.UserPanel.xml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+
+<!--
+This file contains the information needed to install your application
+with the Surface Shell. Please refer to the documentation for deployment
+instructions.
+-->
+<ss:ApplicationInfo
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
+  <Application>
+    <Title>FingersDance.Control.UserPanel</Title>
+    <Description>FingersDance.Control.UserPanel</Description>
+    <ExecutableFile>FingersDance.Control.UserPanel.exe</ExecutableFile>
+    <Arguments></Arguments>
+    <IconImageFile>Resources\icon.png</IconImageFile>
+    <Preview>
+      <PreviewImageFile>Resources\iconPreview.png</PreviewImageFile>
+    </Preview>
+    <Tags>
+      <!--
+      If your application uses tagged objects, please uncomment this section to register the tags with the Shell. 
+      You can register ByteTag(s), IdentityTag(s) or both by using the appropriate instructions below.
+      -->
+      <!--
+      To register ByteTags:
+      1. Please uncomment the Byte Tag Element below.
+      2. Replace "C0" below with the value of your Byte Tag (in hexadecimal format). Repeat this section (this element and its children) for other Byte Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <ByteTag Value="C0">
+        <Actions>
+          <Launch />
+        </Actions>
+      </ByteTag>
+      -->
+      <!--
+      To register IdentityTags:
+      1. Please uncomment the Identity Tag Element below.
+      2. Replace "0000000000000000" below with the series of your Identity Tag (in hexadecimal format). Repeat this section (this element and its children) for other Identity Tags
+      3. Please remove the Launch element if you do not want to register the tag with Object Routing.
+      -->
+      <!--
+      <IdentityTag Series="0000000000000000">
+        <Actions>
+          <Launch /> 
+        </Actions>
+      </IdentityTag>
+      -->
+    </Tags>
+  </Application>
+
+  <!--
+  Uncomment this section and comment out the Application element above
+  if you are creating an Attract Mode Application.
+  -->
+  <!--
+  <AttractApplication>
+    <ExecutableFile>FingersDance.Control.UserPanel.exe</ExecutableFile>
+    <Arguments></Arguments>
+  </AttractApplication>
+  -->
+</ss:ApplicationInfo>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/Properties/AssemblyInfo.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,62 @@
+#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Resources;
+using System.Globalization;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("FingersDance.Control.UserPanel")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("FingersDance.Control.UserPanel")]
+[assembly: AssemblyCopyright("Copyright @  2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set 
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>.  For example, if you are using US english
+//in your source files, set the <UICulture> to en-US.  Then uncomment
+//the NeutralResourceLanguage attribute below.  Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+// Specifies the location in which theme dictionaries are stored for types in an assembly.
+[assembly: ThemeInfo(
+    // Specifies the location of system theme-specific resource dictionaries for this project.
+    // The default setting in this project is "None" since this default project does not
+    // include these user-defined theme files:
+    //     Themes\Aero.NormalColor.xaml
+    //     Themes\Classic.xaml
+    //     Themes\Luna.Homestead.xaml
+    //     Themes\Luna.Metallic.xaml
+    //     Themes\Luna.NormalColor.xaml
+    //     Themes\Royale.NormalColor.xaml
+    ResourceDictionaryLocation.None,
+
+    // Specifies the location of the system non-theme specific resource dictionary:
+    //     Themes\generic.xaml
+    ResourceDictionaryLocation.SourceAssembly)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers 
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.*")]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/Properties/Resources.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,72 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.UserPanel.Properties
+{
+    using System;
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if (object.ReferenceEquals(resourceMan, null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WPFAppTemplate.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/Properties/Resources.resx	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/Properties/Settings.Designer.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:2.0.50727.3074
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace FingersDance.Control.UserPanel.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/Properties/Settings.settings	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='iso-8859-1'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
\ No newline at end of file
Binary file src/FingersDance.Control.UserPanel/Resources/WindowBackground.jpg has changed
Binary file src/FingersDance.Control.UserPanel/Resources/icon.png has changed
Binary file src/FingersDance.Control.UserPanel/Resources/iconPreview.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/SurfaceWindow1.xaml	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,14 @@
+<s:SurfaceWindow x:Class="FingersDance.Control.UserPanel.SurfaceWindow1"
+    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+    xmlns:s="http://schemas.microsoft.com/surface/2008"
+    Title="FingersDance.Control.UserPanel"
+    >
+  <s:SurfaceWindow.Resources>
+    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
+  </s:SurfaceWindow.Resources>
+
+  <Grid Background="{StaticResource WindowBackground}" >
+
+  </Grid>
+</s:SurfaceWindow>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/FingersDance.Control.UserPanel/SurfaceWindow1.xaml.cs	Wed Jul 29 00:55:57 2009 +0200
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+using Microsoft.Surface;
+using Microsoft.Surface.Presentation;
+using Microsoft.Surface.Presentation.Controls;
+
+namespace FingersDance.Control.UserPanel
+{
+    /// <summary>
+    /// Interaction logic for SurfaceWindow1.xaml
+    /// </summary>
+    public partial class SurfaceWindow1 : SurfaceWindow
+    {
+        /// <summary>
+        /// Default constructor.
+        /// </summary>
+        public SurfaceWindow1()
+        {
+            InitializeComponent();
+
+            // Add handlers for Application activation events
+            AddActivationHandlers();
+        }
+
+
+        /// <summary>
+        /// Occurs when the window is about to close. 
+        /// </summary>
+        /// <param name="e"></param>
+        protected override void OnClosed(EventArgs e)
+        {
+            base.OnClosed(e);
+
+            // Remove handlers for Application activation events
+            RemoveActivationHandlers();
+        }
+
+        /// <summary>
+        /// Adds handlers for Application activation events.
+        /// </summary>
+        private void AddActivationHandlers()
+        {
+            // Subscribe to surface application activation events
+            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// Removes handlers for Application activation events.
+        /// </summary>
+        private void RemoveActivationHandlers()
+        {
+            // Unsubscribe from surface application activation events
+            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
+            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
+            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
+        }
+
+        /// <summary>
+        /// This is called when application has been activated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationActivated(object sender, EventArgs e)
+        {
+            //TODO: enable audio, animations here
+        }
+
+        /// <summary>
+        /// This is called when application is in preview mode.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationPreviewed(object sender, EventArgs e)
+        {
+            //TODO: Disable audio here if it is enabled
+
+            //TODO: optionally enable animations here
+        }
+
+        /// <summary>
+        ///  This is called when application has been deactivated.
+        /// </summary>
+        /// <param name="sender"></param>
+        /// <param name="e"></param>
+        private void OnApplicationDeactivated(object sender, EventArgs e)
+        {
+            //TODO: disable audio, animations here
+        }
+    }
+}
\ No newline at end of file
--- a/src/FingersDance/FingersDance.sln	Thu Jul 16 22:52:01 2009 +0200
+++ b/src/FingersDance/FingersDance.sln	Wed Jul 29 00:55:57 2009 +0200
@@ -13,6 +13,12 @@
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance", "FingersDance.csproj", "{2E4DE79B-67F4-4803-8C9A-5708B4335353}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.UserPanel", "..\FingersDance.Control.UserPanel\FingersDance.Control.UserPanel.csproj", "{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.Menu", "..\FingersDance.Control.Menu\FingersDance.Control.Menu.csproj", "{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FingersDance.Control.TimeLine", "..\FingersDance.Control.TimeLine\FingersDance.Control.TimeLine.csproj", "{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -43,6 +49,18 @@
 		{2E4DE79B-67F4-4803-8C9A-5708B4335353}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{2E4DE79B-67F4-4803-8C9A-5708B4335353}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{2E4DE79B-67F4-4803-8C9A-5708B4335353}.Release|Any CPU.Build.0 = Release|Any CPU
+		{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{E6A3A067-1CB4-43D2-BB9C-DC72361F7E22}.Release|Any CPU.Build.0 = Release|Any CPU
+		{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{6960F7ED-3D82-4BCE-AB88-D31D6C72F2B6}.Release|Any CPU.Build.0 = Release|Any CPU
+		{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{2BCEE1BF-D3AC-478C-A26B-DFDB7420E965}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE