debug visual bug for "too far" annotation and simplify gesture handler in player.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
using Microsoft.Surface;
using Microsoft.Surface.Presentation;
using Microsoft.Surface.Presentation.Controls;
using System.Windows.Controls.Primitives;
namespace SliderTest
{
/// <summary>
/// Interaction logic for SurfaceWindow1.xaml
/// </summary>
public partial class SurfaceWindow1 : SurfaceWindow
{
DispatcherTimer timer;
bool isDragging=false;
bool finishedDragging = false;
/// <summary>
/// Default constructor.
/// </summary>
public SurfaceWindow1()
{
InitializeComponent();
initmedia();
// Add handlers for Application activation events
AddActivationHandlers();
}
/// <summary>
/// Occurs when the window is about to close.
/// </summary>
/// <param name="e"></param>
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
// Remove handlers for Application activation events
RemoveActivationHandlers();
}
/// <summary>
/// Adds handlers for Application activation events.
/// </summary>
private void AddActivationHandlers()
{
// Subscribe to surface application activation events
ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
}
/// <summary>
/// Removes handlers for Application activation events.
/// </summary>
private void RemoveActivationHandlers()
{
// Unsubscribe from surface application activation events
ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
}
/// <summary>
/// This is called when application has been activated.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationActivated(object sender, EventArgs e)
{
//TODO: enable audio, animations here
}
/// <summary>
/// This is called when application is in preview mode.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationPreviewed(object sender, EventArgs e)
{
//TODO: Disable audio here if it is enabled
//TODO: optionally enable animations here
}
/// <summary>
/// This is called when application has been deactivated.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationDeactivated(object sender, EventArgs e)
{
//TODO: disable audio, animations here
}
#region Media
private void initmedia()
{
media.UnloadedBehavior = MediaState.Manual;
media.LoadedBehavior = MediaState.Manual;
media.ScrubbingEnabled = true;
}
private void media_MediaOpened(object sender, RoutedEventArgs e)
{
initslider();
timer.Start();
}
#endregion
#region Timer
private void initTimer()
{
timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 0, 0, 100);
timer.Tick += new EventHandler(timer_Tick);
}
void timer_Tick(object sender, EventArgs e)
{
if (!isDragging)
{
slider.Value = media.Position.TotalMilliseconds;
}
if (finishedDragging)
{
int SliderValue = (int)slider.Value;
TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue);
media.Position = ts;
media.Play();
isDragging = false;
finishedDragging = false;
}
}
#endregion
#region Slider
private void initslider()
{
slider.Maximum = media.NaturalDuration.TimeSpan.TotalMilliseconds;
}
//works ^^
private void sliderPosition_DragStarted(
object sender, DragStartedEventArgs e)
{
isDragging = true;
media.Pause();
}
//works ^^
private void sliderPosition_DragCompleted(
object sender, DragCompletedEventArgs e)
{
finishedDragging = true;
}
#endregion
private void buttonPlay_Click(object sender, RoutedEventArgs e)
{
media.Play();
}
private void SurfaceWindow_Activated(object sender, EventArgs e)
{
initTimer();
}
private void surfacebuttonPlay_ContactDown(object sender, ContactEventArgs e)
{
media.Play();
}
private void surfacebuttonPlay_Click(object sender, RoutedEventArgs e)
{
media.Play();
}
}
}