Now an annotation has a list of gesture string and not simple gesture string. These are saved into and loaded from the ldt xml file.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GestureControl
{
/// <summary>
/// Describe a vector to help the recognize pass
/// </summary>
public class SurfaceGestureVector
{
public SurfaceGestureVectorDirection Direction { get; set; }
public Double Lenght { get; set; }
public SurfaceGesturePoint Origin { get; set; }
}
}