data binding second step. we can add annotation by clicking on menu buttons or timeline.
using System;
using System.IO;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using FingersDance.Control.TimeLine;
namespace FingersDance.Control.SyncSource
{
public partial class UserControlSyncSource
{
public UserControlSyncSource()
{
this.InitializeComponent();
// Insert code required on object creation below this point.
}
#region player
private void UserControlPlayer_PlayerOpened(object sender, EventArgs e)
{
//Initialisation du Timer
UCTimeLine.initTimer();
//Initialisation du slider
UCTimeLine.initslider(UserControlPlayer.TotalMilliseconds);
//Demarrage du Timer
UCTimeLine.timerStart();
}
#endregion
#region TimeLine
private void UserControlTimeLine_DragStarted(object sender, EventArgs e)
{
UserControlPlayer.playerPause();
}
private void UserControlTimeLine_DragCompleted(object sender, EventArgs e)
{
}
#endregion
#region SynSource pour chaque X milliseconds
private void UserControlTimeLine_TimerTick(object sender, EventArgs e)
{
if (!UCTimeLine.IsDragging)
{
UCTimeLine.Slider.Value = UserControlPlayer.Player.Position.TotalMilliseconds;
}
if (UCTimeLine.FinishedDragging)
{
int SliderValue = (int)UCTimeLine.Slider.Value;
TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue);
UserControlPlayer.Player.Position = ts;
UserControlPlayer.playerPlay();
UCTimeLine.IsDragging = false;
UCTimeLine.FinishedDragging = false;
}
}
#endregion
public UserControlTimeLine userControlTimeLine
{
get { return this.UCTimeLine; }
}
}
}