src/FingersDance.Control.Player/SurfacePlayerTest.xaml
author sarias
Fri, 31 Jul 2009 00:45:42 +0200
changeset 3 4f1ea403073d
child 4 7b7f95dc9027
permissions -rw-r--r--
Projet Menu avec profondeur complete. Projet Player sans design play pause basique Les deux projets ont un Surface[name]Test.xaml & .cs pour montrer les fonctionalites. (pour tester il faut "set up as start up project")

<s:SurfaceWindow
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:s="http://schemas.microsoft.com/surface/2008"
    x:Class="FingersDance.Control.Player.SurfaceWindow1"
    Title="FingersDance.Control.Player"
    x:Name="SurfacePlayerTest" xmlns:FingersDance_Control_Player="clr-namespace:FingersDance.Control.Player" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
    >
  <s:SurfaceWindow.Resources>
    <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
  </s:SurfaceWindow.Resources>

  <Grid Background="{StaticResource WindowBackground}" >
  	<FingersDance_Control_Player:UserControlPlayer HorizontalAlignment="Right" Margin="0,237.999,36.26,22.054" Width="301.507" RenderTransformOrigin="0.5,0.5">
  		<FingersDance_Control_Player:UserControlPlayer.RenderTransform>
  			<TransformGroup>
  				<ScaleTransform ScaleX="1" ScaleY="1"/>
  				<SkewTransform AngleX="0" AngleY="0"/>
  				<RotateTransform Angle="0.388"/>
  				<TranslateTransform X="0" Y="0"/>
  			</TransformGroup>
  		</FingersDance_Control_Player:UserControlPlayer.RenderTransform>
  	</FingersDance_Control_Player:UserControlPlayer>
  	<FingersDance_Control_Player:UserControlPlayer Margin="75,22,0,238.904" d:LayoutOverrides="VerticalAlignment" Width="263" HorizontalAlignment="Left"/>

  </Grid>
</s:SurfaceWindow>