Projet Menu avec profondeur complete.
Projet Player sans design play pause basique
Les deux projets ont un Surface[name]Test.xaml & .cs pour montrer les fonctionalites.
(pour tester il faut "set up as start up project")
<s:SurfaceWindow
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://schemas.microsoft.com/surface/2008"
x:Class="FingersDance.Control.Player.SurfaceWindow1"
Title="FingersDance.Control.Player"
x:Name="SurfacePlayerTest" xmlns:FingersDance_Control_Player="clr-namespace:FingersDance.Control.Player" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
>
<s:SurfaceWindow.Resources>
<ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/WindowBackground.jpg"/>
</s:SurfaceWindow.Resources>
<Grid Background="{StaticResource WindowBackground}" >
<FingersDance_Control_Player:UserControlPlayer HorizontalAlignment="Right" Margin="0,237.999,36.26,22.054" Width="301.507" RenderTransformOrigin="0.5,0.5">
<FingersDance_Control_Player:UserControlPlayer.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1"/>
<SkewTransform AngleX="0" AngleY="0"/>
<RotateTransform Angle="0.388"/>
<TranslateTransform X="0" Y="0"/>
</TransformGroup>
</FingersDance_Control_Player:UserControlPlayer.RenderTransform>
</FingersDance_Control_Player:UserControlPlayer>
<FingersDance_Control_Player:UserControlPlayer Margin="75,22,0,238.904" d:LayoutOverrides="VerticalAlignment" Width="263" HorizontalAlignment="Left"/>
</Grid>
</s:SurfaceWindow>