src/FingersDance.Control.UserPanel/TagVisuSoundControl.xaml.cs
author ARIAS Santiago
Fri, 13 Nov 2009 22:11:50 +0100
changeset 198 37c16056c45b
parent 188 e642ad0c366b
child 199 70e93b0bd778
permissions -rw-r--r--
Resize InkCanevas Gesture Control

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Surface;
using Microsoft.Surface.Presentation;
using Microsoft.Surface.Presentation.Controls;
using System.ComponentModel;

namespace FingersDance.Control.UserPanel
{
    /// <summary>
    /// Interaction logic for TagVisuSoundControl.xaml
    /// </summary>
    public partial class TagVisuSoundControl : TagVisualization
    {
        //Base sound
        int sound =5;
        int lastlevel = 0;
        //Vars For Debug
        List<int> listniveau = new List<int>();
        List<int> listsound = new List<int>();

        public TagVisuSoundControl()
        {
            InitializeComponent();
            lastlevel = 1;
            TagVisuSoundLevelUpdate(0);
            volumeModel.Visibility = Visibility.Hidden;
            #if DEBUG
            volumeModel.Visibility = Visibility.Visible;
            #endif
        }

        private void TagVisuSoundControl_Loaded(object sender, RoutedEventArgs e)
        {
            //TODO: customize TagVisuSoundControl's UI based on this.VisualizedTag here
           
        }

        //This Method Make the different elipses visible in accordance to the viriable "niveau"
        public void TagVisuSoundLevelUpdate(int niveau)
        {
           int tempsound = 0;
           //--DEBUG listniveau.Add(niveau);
           if (Math.Abs(lastlevel - niveau) == 1)
           {
               lastlevel = niveau;
               tempsound = sound + niveau;
               if (tempsound < 0)
                   tempsound = 0;
               if (tempsound > 10)
                   tempsound = 10;
               //--DEBUG listsound.Add(tempsound);
               for (int i = 1; i <= tempsound; i++)
               {
                   switch (i)
                   {
                       case 1:
                           elipse01.Visibility = Visibility.Visible;
                           break;
                       case 2:
                           elipse02.Visibility = Visibility.Visible;
                           break;
                       case 3:
                           elipse03.Visibility = Visibility.Visible;
                           break;
                       case 4:
                           elipse04.Visibility = Visibility.Visible;
                           break;
                       case 5:
                           elipse05.Visibility = Visibility.Visible;
                           break;
                       case 6:
                           elipse06.Visibility = Visibility.Visible;
                           break;
                       case 7:
                           elipse07.Visibility = Visibility.Visible;
                           break;
                       case 8:
                           elipse08.Visibility = Visibility.Visible;
                           break;
                       case 9:
                           elipse09.Visibility = Visibility.Visible;
                           break;
                       case 10:
                           elipse10.Visibility = Visibility.Visible;
                           break;
                   }
               }
               for (int i = tempsound + 1; i < 11; i++)
               {
                   switch (i)
                   {
                       case 1:
                           elipse01.Visibility = Visibility.Hidden;
                           break;
                       case 2:
                           elipse02.Visibility = Visibility.Hidden;
                           break;
                       case 3:
                           elipse03.Visibility = Visibility.Hidden;
                           break;
                       case 4:
                           elipse04.Visibility = Visibility.Hidden;
                           break;
                       case 5:
                           elipse05.Visibility = Visibility.Hidden;
                           break;
                       case 6:
                           elipse06.Visibility = Visibility.Hidden;
                           break;
                       case 7:
                           elipse07.Visibility = Visibility.Hidden;
                           break;
                       case 8:
                           elipse08.Visibility = Visibility.Hidden;
                           break;
                       case 9:
                           elipse09.Visibility = Visibility.Hidden;
                           break;
                       case 10:
                           elipse10.Visibility = Visibility.Hidden;
                           break;
                   }
               }
           }
        }
    }

    
}