using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
using Microsoft.Surface;
using Microsoft.Surface.Presentation;
using Microsoft.Surface.Presentation.Controls;
namespace FingersDance.Control.UserPanel
{
/// <summary>
/// Interaction logic for SurfaceWindow1.xaml
/// </summary>
public partial class SurfaceWindow1 : SurfaceWindow
{
/// <summary>
/// Default constructor.
/// </summary>
public SurfaceWindow1()
{
InitializeComponent();
// Add handlers for Application activation events
AddActivationHandlers();
}
/// <summary>
/// Occurs when the window is about to close.
/// </summary>
/// <param name="e"></param>
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
// Remove handlers for Application activation events
RemoveActivationHandlers();
}
/// <summary>
/// Adds handlers for Application activation events.
/// </summary>
private void AddActivationHandlers()
{
// Subscribe to surface application activation events
ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
}
/// <summary>
/// Removes handlers for Application activation events.
/// </summary>
private void RemoveActivationHandlers()
{
// Unsubscribe from surface application activation events
ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
}
/// <summary>
/// This is called when application has been activated.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationActivated(object sender, EventArgs e)
{
//TODO: enable audio, animations here
}
/// <summary>
/// This is called when application is in preview mode.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationPreviewed(object sender, EventArgs e)
{
//TODO: Disable audio here if it is enabled
//TODO: optionally enable animations here
}
/// <summary>
/// This is called when application has been deactivated.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnApplicationDeactivated(object sender, EventArgs e)
{
//TODO: disable audio, animations here
}
//private void UserControlPlayer_PlayerOpened(object sender, EventArgs e)
//{
// UserControlTimeLine.initTimer();
// //Initialisation du slider
// UserControlTimeLine.initslider(UserControlPlayer.TotalMilliseconds);
// //Demarrage du Timer
// UserControlTimeLine.timerStart();
//}
//private void SurfaceWindow_Activated(object sender, EventArgs e)
//{
// //initialisation du Timer
// //UserControlTimeLine.initTimer();
//}
//private void UserControlTimeLine_DragStarted(object sender, EventArgs e)
//{
// UserControlPlayer.playerPause();
//}
//private void UserControlTimeLine_DragCompleted(object sender, EventArgs e)
//{
//}
//private void UserControlTimeLine_TimerTick(object sender, EventArgs e)
//{
// if (!UserControlTimeLine.IsDragging)
// {
// UserControlTimeLine.Slider.Value = UserControlPlayer.Player.Position.TotalMilliseconds;
// }
// if (UserControlTimeLine.FinishedDragging)
// {
// int SliderValue = (int)UserControlTimeLine.Slider.Value;
// TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue);
// UserControlPlayer.Player.Position = ts;
// UserControlPlayer.playerPlay();
// UserControlTimeLine.IsDragging = false;
// UserControlTimeLine.FinishedDragging = false;
// }
//}
}
}