src/FingersDance.Control.UserPanel/SurfaceUserPanelTest.xaml.cs
author PAMPHILE Jonathan <pamphile@efrei.fr>
Fri, 25 Sep 2009 02:56:57 +0200
changeset 121 32611257e99f
parent 35 ed77793b767a
permissions -rw-r--r--
Link PLayer - SessionInput

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
using Microsoft.Surface;
using Microsoft.Surface.Presentation;
using Microsoft.Surface.Presentation.Controls;

namespace FingersDance.Control.UserPanel
{
    /// <summary>
    /// Interaction logic for SurfaceWindow1.xaml
    /// </summary>
    public partial class SurfaceWindow1 : SurfaceWindow
    {
        /// <summary>
        /// Default constructor.
        /// </summary>
        public SurfaceWindow1()
        {
            InitializeComponent();

            // Add handlers for Application activation events
            AddActivationHandlers();
        }


        /// <summary>
        /// Occurs when the window is about to close. 
        /// </summary>
        /// <param name="e"></param>
        protected override void OnClosed(EventArgs e)
        {
            base.OnClosed(e);

            // Remove handlers for Application activation events
            RemoveActivationHandlers();
        }

        /// <summary>
        /// Adds handlers for Application activation events.
        /// </summary>
        private void AddActivationHandlers()
        {
            // Subscribe to surface application activation events
            ApplicationLauncher.ApplicationActivated += OnApplicationActivated;
            ApplicationLauncher.ApplicationPreviewed += OnApplicationPreviewed;
            ApplicationLauncher.ApplicationDeactivated += OnApplicationDeactivated;
        }

        /// <summary>
        /// Removes handlers for Application activation events.
        /// </summary>
        private void RemoveActivationHandlers()
        {
            // Unsubscribe from surface application activation events
            ApplicationLauncher.ApplicationActivated -= OnApplicationActivated;
            ApplicationLauncher.ApplicationPreviewed -= OnApplicationPreviewed;
            ApplicationLauncher.ApplicationDeactivated -= OnApplicationDeactivated;
        }

        /// <summary>
        /// This is called when application has been activated.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnApplicationActivated(object sender, EventArgs e)
        {
            //TODO: enable audio, animations here
        }

        /// <summary>
        /// This is called when application is in preview mode.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnApplicationPreviewed(object sender, EventArgs e)
        {
            //TODO: Disable audio here if it is enabled

            //TODO: optionally enable animations here
        }

        /// <summary>
        ///  This is called when application has been deactivated.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnApplicationDeactivated(object sender, EventArgs e)
        {
            //TODO: disable audio, animations here
        }

        //private void UserControlPlayer_PlayerOpened(object sender, EventArgs e)
        //{
        //    UserControlTimeLine.initTimer();
        //    //Initialisation du slider
        //    UserControlTimeLine.initslider(UserControlPlayer.TotalMilliseconds);
        //    //Demarrage du Timer
        //    UserControlTimeLine.timerStart();

        //}

        //private void SurfaceWindow_Activated(object sender, EventArgs e)
        //{
        //    //initialisation du Timer
        //    //UserControlTimeLine.initTimer();
        //}

        //private void UserControlTimeLine_DragStarted(object sender, EventArgs e)
        //{
        //    UserControlPlayer.playerPause();
        //}

        //private void UserControlTimeLine_DragCompleted(object sender, EventArgs e)
        //{
        //}

        //private void UserControlTimeLine_TimerTick(object sender, EventArgs e)
        //{
        //    if (!UserControlTimeLine.IsDragging)
        //    {
        //        UserControlTimeLine.Slider.Value = UserControlPlayer.Player.Position.TotalMilliseconds;
        //    }
        //    if (UserControlTimeLine.FinishedDragging)
        //    {
        //        int SliderValue = (int)UserControlTimeLine.Slider.Value;
        //        TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue);

        //        UserControlPlayer.Player.Position = ts;
        //        UserControlPlayer.playerPlay();

        //        UserControlTimeLine.IsDragging = false;
        //        UserControlTimeLine.FinishedDragging = false;
        //    }
        //}
    }
}