--- a/src/FingersDance.GestureControl/GestureVector.cs Mon Oct 26 16:03:34 2009 +0100
+++ b/src/FingersDance.GestureControl/GestureVector.cs Tue Oct 27 01:59:56 2009 +0100
@@ -1,8 +1,4 @@
using System;
-using System.IO;
-using System.Xml;
-using System.Reflection;
-using System.Xml.Linq;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -22,11 +18,8 @@
/// Allow some variation without log a direction
/// </summary>
public int Precision { get; set; }
- /// <summary>
- /// List of pattern readed in the patterns.xml
- /// </summary>
- public List<SurfaceGesturePattern> Pattern = new List<SurfaceGesturePattern>();
#endregion
+
#region Constructor
/// <summary>
/// load know patterns and generate the vector list from a list of points with a default 20 precision factor
@@ -35,7 +28,6 @@
public SurfaceGesture(List<SurfaceGesturePoint> list)
{
this.Precision = 20;
- CommonPattern();
this.Generate(list);
}
/// <summary>
@@ -46,20 +38,10 @@
public SurfaceGesture(List<SurfaceGesturePoint> list, int precision)
{
this.Precision = precision;
- CommonPattern();
this.Generate(list);
}
- //public SurfaceGesture(System.Windows.Ink.Stroke stroke, int precision)
- //{
- // StylusPointCollection tmp = stroke.GetBezierStylusPoints();
- // List<SurfaceGesturePoint> pointList = new List<SurfaceGesturePoint>();
- // foreach (StylusPoint p in tmp)
- // pointList.Add(new SurfaceGesturePoint { X = p.X, Y = p.Y });
- // this.Precision = precision;
- // this.Generate(pointList);
- // CommonPattern();
- //}
#endregion
+
#region GenerateVector
/// <summary>
/// Generate list of vector from courbe mouvements, filter with the pas value
@@ -69,7 +51,7 @@
/// <returns></returns>
private bool GenerateCourb(List<SurfaceGesturePoint> list, int pas)
{
- List<SurfaceGesturePattern> tmp = new List<SurfaceGesturePattern>();
+ //List<SurfaceGesturePattern> tmp = new List<SurfaceGesturePattern>();
int sep = list.Count / pas;
double count = 0; ;
SurfaceGesturePoint past = new SurfaceGesturePoint() { X = 0, Y = 0 };
@@ -109,9 +91,9 @@
}
}
Console.Write(this);
- if (this.GetPattern() != "None")
+ /*if (this.GetPattern() != "None")
return true;
- else
+ else*/
return false;
}
/// <summary>
@@ -132,8 +114,8 @@
{
if (this.Count == 0)
{
- this.Add(new SurfaceGestureVector{Direction = type, Lenght=42});
- return ;
+ this.Add(new SurfaceGestureVector { Direction = type, Lenght = 42 });
+ return;
}
if (this[this.Count - 1].Direction != type)
this.Add(new SurfaceGestureVector { Direction = type, Lenght = 42 });
@@ -145,7 +127,7 @@
private void Generate(List<SurfaceGesturePoint> list)
{
if (list.Count < 2)
- return ;
+ return;
SurfaceGestureVectorDirection lastDirection = SurfaceGestureVectorDirection.NONE;
int lastPoint = 0;
SurfaceGesturePoint LastChange = list[0];
@@ -218,6 +200,7 @@
return SurfaceGestureVectorDirection.NONE;
}
#endregion
+
#region Override
public override String ToString()
{
@@ -231,150 +214,5 @@
return ret;
}
#endregion
- #region Pattern
- /// <summary>
- /// return a String with the recognized pattern, "None" if no pattern
- /// </summary>
- /// <returns></returns>
- public String GetPattern()
- {
- foreach (SurfaceGesturePattern p in this.Pattern)
- {
- if (p.Count == this.Count)
- {
- int i;
- for (i = 0; i < p.Count; i++)
- {
- if (this[i].Direction != p[i].Direction)
- break ;
- }
- if (i == p.Count)
- return p.Name;
- }
- }
- return "None";
- }
- /// <summary>
- /// Load know patterns from the Resources/Patterns.xml file
- /// </summary>
- private void CommonPattern()
- {
- try
- {
- #region Load Patterns
- System.IO.Stream file = Assembly.GetExecutingAssembly().GetManifestResourceStream("GestureControl.Resources.Patterns.xml");
- XmlDocument xml = new XmlDocument();
- xml.Load(file);
- XmlElement root = xml.DocumentElement;
- XmlNodeList nodes = root.SelectNodes("//Pattern");
- SurfaceGesturePattern p;
- int i = 0;
- foreach (XmlNode node in nodes)
- {
- string name = node["Name"].InnerText;
- XmlNodeList subNodes = node.SelectNodes("//Directions");
- if (subNodes == null)
- continue;
- p = new SurfaceGesturePattern() { Name = name };
- foreach (XmlNode subNode in subNodes[i++])
- {
- XmlNodeList dl = subNode.ChildNodes;
- foreach (XmlNode d in dl)
- {
- switch (d.InnerText)
- {
- case "Up":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.UP });
- break;
- case "Down":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.DOWN });
- break;
- case "Left":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.LEFT });
- break;
- case "Right":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.RIGHT });
- break;
- case "DownRight":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.DOWNRIGHT });
- break;
- case "DownLeft":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.DOWNLEFT });
- break;
- case "UpRight":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.UPRIGHT });
- break;
- case "UpLeft":
- p.Add(new SurfaceGestureVector() { Direction = SurfaceGestureVectorDirection.UPLEFT });
- break;
- default:
- break;
- }
- }
- }
- this.Pattern.Add(p);
- }
- #endregion
- }
- catch
- {
- throw new Exception("Error loading Patterns.xml");
- }
- }
- #endregion
}
- #region Tools
- /// <summary>
- /// Gesture event who return a object with a Gesture String value
- /// </summary>
- public class GestureRoutedEventArgs : RoutedEventArgs
- {
- public String Gesture { get; private set; }
-
- public GestureRoutedEventArgs() : base() { }
- public GestureRoutedEventArgs(String gesture) : base() { this.Gesture = gesture; }
- public GestureRoutedEventArgs(RoutedEvent routedEvent) : base(routedEvent) { }
- public GestureRoutedEventArgs(RoutedEvent routedEvent, String gesture) : base(routedEvent) { this.Gesture = gesture; }
- public GestureRoutedEventArgs(RoutedEvent routedEvent, Object source) : base(routedEvent, source) { }
- public GestureRoutedEventArgs(RoutedEvent routedEvent, Object source, String gesture) : base(routedEvent, source) { this.Gesture = gesture; }
- }
-
- public class SurfaceGesturePattern : List<SurfaceGestureVector>
- {
- public String Name { get; set; }
-
- }
- /// <summary>
- /// Possible Gesture Vector
- /// </summary>
- public enum SurfaceGestureVectorDirection
- {
- UP,
- DOWN,
- LEFT,
- RIGHT,
- UPLEFT,
- UPRIGHT,
- DOWNLEFT,
- DOWNRIGHT,
- NONE,
- }
- /// <summary>
- /// Describe a point in the grid
- /// </summary>
- public class SurfaceGesturePoint
- {
- public double X { get; set; }
- public double Y { get; set; }
- }
-
- /// <summary>
- /// Describe a vector to help the recognize pass
- /// </summary>
- public class SurfaceGestureVector
- {
- public SurfaceGestureVectorDirection Direction { get; set; }
- public Double Lenght { get; set; }
- }
- #endregion
}