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1 using System; |
1 using System; |
2 using System.Collections.Generic; |
2 using System.Collections.Generic; |
3 using System.Linq; |
3 using System.Linq; |
4 using System.Text; |
4 using System.Text; |
|
5 using System.Windows.Media; |
5 |
6 |
6 namespace FingersDance.Data |
7 namespace FingersDance.Data |
7 { |
8 { |
8 public class AnnotationAddedEventArg : EventArgs |
9 public class AnnotationAddedEventArg : EventArgs |
9 { |
10 { |
38 public class Annotation |
39 public class Annotation |
39 { |
40 { |
40 private float _tcBegin; |
41 private float _tcBegin; |
41 private float _dur; |
42 private float _dur; |
42 private string _gestureType; |
43 private string _gestureType; |
43 private UInt32 _color; |
44 private Color _color; |
44 |
45 |
45 //public event EventHandler<AnnotationAddedEventArg> AnnotationAdded; |
46 //public event EventHandler<AnnotationAddedEventArg> AnnotationAdded; |
46 |
47 |
47 public Annotation(float tcBeginPar, float durPar, string gesturePar, UInt32 colorPar) |
48 public Annotation(float tcBeginPar, float durPar, string gesturePar, Color colorPar) |
48 { |
49 { |
49 this._tcBegin = tcBeginPar; |
50 this._tcBegin = tcBeginPar; |
50 this._dur = durPar; |
51 this._dur = durPar; |
51 this._gestureType = gesturePar; |
52 this._gestureType = gesturePar; |
52 this._color = colorPar; |
53 this._color = colorPar; |
83 if (value == _gestureType || String.IsNullOrEmpty(value)) |
84 if (value == _gestureType || String.IsNullOrEmpty(value)) |
84 return; |
85 return; |
85 _gestureType = value; |
86 _gestureType = value; |
86 } |
87 } |
87 } |
88 } |
88 public UInt32 Color |
89 public Color Color |
89 { |
90 { |
90 get { return _color; } |
91 get { return _color; } |
91 set |
92 set |
92 { |
93 { |
93 if (value == _color) |
94 if (value == _color) |