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6 using System.Windows.Data; |
6 using System.Windows.Data; |
7 using System.Windows.Media; |
7 using System.Windows.Media; |
8 using System.Windows.Media.Animation; |
8 using System.Windows.Media.Animation; |
9 using System.Windows.Navigation; |
9 using System.Windows.Navigation; |
10 using FingersDance.Control.TimeLine; |
10 using FingersDance.Control.TimeLine; |
|
11 using FingersDance.Data; |
11 |
12 |
12 namespace FingersDance.Control.SyncSource |
13 namespace FingersDance.Control.SyncSource |
13 { |
14 { |
14 public partial class UserControlSyncSource |
15 public partial class UserControlSyncSource |
15 { |
16 { |
18 this.InitializeComponent(); |
19 this.InitializeComponent(); |
19 |
20 |
20 // Insert code required on object creation below this point. |
21 // Insert code required on object creation below this point. |
21 } |
22 } |
22 |
23 |
23 public void Load(string path, UInt32 intColor) |
24 public void Load(string path, Color col, Cutting projCutting) |
24 { |
25 { |
25 this.UserControlPlayer.initPlayer(path); |
26 this.UserControlPlayer.initPlayer(path); |
26 //Initialisation du Timer |
27 //Initialisation du Timer |
27 UCTimeLine.initTimer(intColor); |
28 UCTimeLine.initTimer(col, projCutting); |
28 this.UserControlPlayer.playerPlay(); |
29 this.UserControlPlayer.playerPlay(); |
29 } |
30 } |
30 |
31 |
31 #region player |
32 #region player |
32 private void UserControlPlayer_PlayerOpened(object sender, EventArgs e) |
33 private void UserControlPlayer_PlayerOpened(object sender, EventArgs e) |