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1 using System.Reflection; |
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2 using System.Resources; |
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3 using System.Runtime.CompilerServices; |
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4 using System.Runtime.InteropServices; |
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5 using System.Windows; |
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6 |
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7 // General Information about an assembly is controlled through the following |
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8 // set of attributes. Change these attribute values to modify the information |
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9 // associated with an assembly. |
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10 [assembly: AssemblyTitle("GestureControl")] |
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11 [assembly: AssemblyDescription("")] |
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12 [assembly: AssemblyConfiguration("")] |
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13 [assembly: AssemblyCompany("Microsoft IT")] |
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14 [assembly: AssemblyProduct("GestureControl")] |
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15 [assembly: AssemblyCopyright("Copyright © Microsoft IT 2009")] |
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16 [assembly: AssemblyTrademark("")] |
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17 [assembly: AssemblyCulture("")] |
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18 |
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19 // Setting ComVisible to false makes the types in this assembly not visible |
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20 // to COM components. If you need to access a type in this assembly from |
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21 // COM, set the ComVisible attribute to true on that type. |
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22 [assembly: ComVisible(false)] |
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23 |
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24 //In order to begin building localizable applications, set |
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25 //<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
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26 //inside a <PropertyGroup>. For example, if you are using US english |
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27 //in your source files, set the <UICulture> to en-US. Then uncomment |
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28 //the NeutralResourceLanguage attribute below. Update the "en-US" in |
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29 //the line below to match the UICulture setting in the project file. |
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30 |
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31 //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
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32 |
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33 |
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34 [assembly: ThemeInfo( |
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35 ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
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36 //(used if a resource is not found in the page, |
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37 // or application resource dictionaries) |
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38 ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
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39 //(used if a resource is not found in the page, |
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40 // app, or any theme specific resource dictionaries) |
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41 )] |
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42 |
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43 |
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44 // Version information for an assembly consists of the following four values: |
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45 // |
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46 // Major Version |
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47 // Minor Version |
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48 // Build Number |
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49 // Revision |
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50 // |
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51 // You can specify all the values or you can default the Build and Revision Numbers |
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52 // by using the '*' as shown below: |
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53 // [assembly: AssemblyVersion("1.0.*")] |
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54 [assembly: AssemblyVersion("1.0.0.0")] |
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55 [assembly: AssemblyFileVersion("1.0.0.0")] |